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init.lua
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224 lines (203 loc) · 5.52 KB
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--[[
Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
"flowerpot" is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of
the license, or (at your option) any later version.
--]]
flowerpot = {}
-- handle plant removal from flowerpot
local function flowerpot_on_punch(pos, node, puncher, pointed_thing)
if puncher and not minetest.check_player_privs(puncher, "protection_bypass") then
local name = puncher:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return false
end
end
local nodedef = minetest.registered_nodes[node.name]
local plant = nodedef.flowerpot_plantname
assert(plant, "unknown plant in flowerpot: " .. node.name)
minetest.sound_play(nodedef.sounds.dug, {pos = pos})
minetest.handle_node_drops(pos, {plant}, puncher)
minetest.swap_node(pos, {name = "flowerpot:empty"})
end
-- handle plant insertion into flowerpot
local function flowerpot_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
local name = clicker:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return false
end
end
local nodename = itemstack:get_name()
if not nodename then
return false
end
if nodename:match("grass_1") then
nodename = nodename:gsub("grass_1", "grass_" .. math.random(5))
end
local name = "flowerpot:" .. nodename:gsub(":", "_")
local def = minetest.registered_nodes[name]
if not def then
return itemstack
end
minetest.sound_play(def.sounds.place, {pos = pos})
minetest.swap_node(pos, {name = name})
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
local function get_tile(def)
local tile = def.tiles[1]
if type (tile) == "table" then
return tile.name
end
return tile
end
function flowerpot.register_node(nodename)
assert(nodename, "no nodename passed")
local nodedef = minetest.registered_nodes[nodename]
if not nodedef then
minetest.log("error", nodename .. " is not a known node, unable to register flowerpot")
return false
end
local desc = nodedef.description
local name = nodedef.name:gsub(":", "_")
local tiles = {}
if nodedef.drawtype == "plantlike" then
tiles = {
{name = "flowerpot.png"},
{name = get_tile(nodedef)},
{name = "doors_blank.png"},
}
else
tiles = {
{name = "flowerpot.png"},
{name = "doors_blank.png"},
{name = get_tile(nodedef)},
}
end
local dropname = nodename:gsub("grass_%d", "grass_1")
minetest.register_node("flowerpot:" .. name, {
description = "Flowerpot with " .. desc,
drawtype = "mesh",
mesh = "flowerpot.obj",
tiles = tiles,
paramtype = "light",
sunlight_propagates = true,
collision_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, -1/8, 1/4},
},
selection_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 7/16, 1/4},
},
sounds = default.node_sound_defaults(),
groups = {attached_node = 1, oddly_breakable_by_hand = 1, snappy = 3, not_in_creative_inventory = 1},
flowerpot_plantname = nodename,
on_dig = function(pos, node, digger)
minetest.set_node(pos, {name = "flowerpot:empty"})
local def = minetest.registered_nodes[node.name]
minetest.add_item(pos, dropname)
end,
drop = {
max_items = 2,
items = {
{
items = {"flowerpot:empty", dropname},
rarity = 1,
},
}
},
})
end
-- empty flowerpot
minetest.register_node("flowerpot:empty", {
description = "Flowerpot",
drawtype = "mesh",
mesh = "flowerpot.obj",
inventory_image = "flowerpot_item.png",
wield_image = "flowerpot_item.png",
tiles = {
{name = "flowerpot.png"},
{name = "doors_blank.png"},
{name = "doors_blank.png"},
},
paramtype = "light",
sunlight_propagates = true,
collision_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, -1/8, 1/4},
},
selection_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, -1/16, 1/4},
},
sounds = default.node_sound_defaults(),
groups = {attached_node = 1, oddly_breakable_by_hand = 3, cracky = 1, dig_immediate = 3},
on_rightclick = flowerpot_on_rightclick,
})
-- craft
minetest.register_craft({
output = "flowerpot:empty",
recipe = {
{"default:clay_brick", "", "default:clay_brick"},
{"", "default:clay_brick", ""},
}
})
-- default farming nodes
for _, node in pairs({
"default:acacia_bush_sapling",
"default:acacia_bush_stem",
"default:acacia_sapling",
"default:aspen_sapling",
"default:bush_sapling",
"default:bush_stem",
"default:cactus",
"default:dry_grass_1",
"default:dry_grass_2",
"default:dry_grass_3",
"default:dry_grass_4",
"default:dry_grass_5",
"default:dry_shrub",
"default:grass_1",
"default:grass_2",
"default:grass_3",
"default:grass_4",
"default:grass_5",
"default:junglegrass",
"default:junglesapling",
"default:papyrus",
"default:pine_sapling",
"default:sapling",
"farming:cotton_1",
"farming:cotton_2",
"farming:cotton_3",
"farming:cotton_4",
"farming:cotton_5",
"farming:cotton_6",
"farming:cotton_7",
"farming:cotton_8",
"farming:wheat_1",
"farming:wheat_2",
"farming:wheat_3",
"farming:wheat_4",
"farming:wheat_5",
"farming:wheat_6",
"farming:wheat_7",
"farming:wheat_8",
"flowers:dandelion_white",
"flowers:dandelion_yellow",
"flowers:geranium",
"flowers:mushroom_brown",
"flowers:mushroom_red",
"flowers:rose",
"flowers:tulip",
"flowers:viola",
}) do
flowerpot.register_node(node)
end