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Notifyonplayercommand custom binds #11

@Clipzor

Description

@Clipzor

Summary

give the notifyonplayercommand the ability to recognize custom binds
as a example, if i /bind u "thisisatest" and then use notifyOnPlayerCommand( "test_click", "+thisisatest" ); or notifyOnPlayerCommand( "test_release", "-thisisatest" );

so it will automatically detect a + (button click) and - (button release) on a bind, just the same way the game works normally. except with the ability for custom binds to be detectable by the notifyonplayercommand function

this is possible in the iw4... client and can be seen functioning there.

Why?

it would allow for quite a bit more customizability when using GSC, especially when it comes to server owners or developers of said servers. it allows me to bind a lot more keys to certain functions. it would be a big quality of life feature.

Proposed solution

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Affected game(s)

MW3 Multiplayer (IW5MP)

Affected component(s)

Server (dedi)

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    component: serverIssue related to the game serverfeatureRequest for new featuregame: IW5Issue related to IW5mode: MPIssue only affecting Multiplayer

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