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Build process should fail if one of the compression steps fails #77

@lunarraid

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@lunarraid

When compiling in release mode and compressing JavaScript files, the build scripts do not recognize if the compressor exits with an error code, and caches an empty value instead of the compressed script.

https://github.com/gameclosure/js.io/blob/master/packages/preprocessors/compiler.js#L236-L246

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