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This repository was archived by the owner on Oct 19, 2020. It is now read-only.
USharp doesn't compile #114
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Description
Working environment:
- Visual Studio 2019
- Windows 10, VS 2019
- .NET Framework 4.7.2
- .NET Core SDK 2.1
- MSVC++ 2015-2019
Type command "buildcpp" crashed in PluginInstaller.exe (I put it in the correct directory).
Full error information:
buildcpp
Running AutomationTool...
Parsing command line: BuildPlugin -Plugin=C:\Users\Lenovo\AppData\Roaming\USharp\BuildTemp2\USharp.uplugin_temp -Package=C:\Users\Lenovo\AppData\Roaming\USharp\Build -Rocket -Platform=Win64
Copying 185 file(s) using max 64 thread(s)
Reading plugin from C:\Users\Lenovo\AppData\Roaming\USharp\Build\HostProject\Plugins\USharp\USharp.uplugin_temp...
Building plugin for host platforms: Win64
Running: E:\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -Project=C:\Users\Lenovo\AppData\Roaming\USharp\Build\HostProject\HostProject.uproject -plugin=C:\Users\Lenovo\AppData\Roaming\USharp\Build\HostProject\Plugins\USharp\USharp.uplugin_temp -iwyu -noubtmakefiles -manifest=C:\Users\Lenovo\AppData\Roaming\USharp\Build\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml -nohotreload -log="C:\Users\Lenovo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.24\UBT-UE4Editor-Win64-Development.txt"
Parsing headers for UE4Editor
Running UnrealHeaderTool "C:\Users\Lenovo\AppData\Roaming\USharp\Build\HostProject\HostProject.uproject" "C:\Users\Lenovo\AppData\Roaming\USharp\Build\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Projects/Private/PluginManager.cpp] [Line: 889]
LogWindows: Error: This project requires the 'USharp' plugin. Install it and try again, or remove it from the project's required plugin list.
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
Took 65.336724s to run UnrealBuildTool.exe, ExitCode=3
UnrealBuildTool failed. See log for more details. (C:\Users\Lenovo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.24\UBT-UE4Editor-Win64-Development.txt)
AutomationTool exiting with ExitCode=3 (Error_UnknownCommand)
BUILD FAILED
done (00:01:09.0939575)
And my UE4 engine directory is E:/UE_4.24/Engine. It seems one project requires the "USharp" plugin, but it has not been compiled yet. Cannot open the engine directly after placing the USharp plugin into the engine plugins directory. Can someone help me?
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