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Some buttons not mapped correctly #3

@jeffythedragonslayer

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@jeffythedragonslayer

I think some of the KEY_ constants are not mapped correctly. I added a .proc to wait until all controller buttons are unpressed in this repo:

https://github.com/jeffythedragonslayer/lorom-template-with-waitpadup

Here is the control flow when holding down, and then releasing each of the buttons.

START		loops at wait_button_start, then fallsthrough the rest
SELECT(back)	loops at wait_button_select, then fallsthrough the rest
A		loops at wait_button_b, then fallsthrough
B		fallsthrough everything
X		loops at wait_button_y, then fallsthrough the rest
Y		fallsthrough everything
LEFT		loops at wait_button_up, then fallsthrough the rest
RIGHT		loops at wait_button_right, then fallsthrough the rest
UP		loops at up, then fallsthrough the rest
DOWN		loops at wait_button_down, then fallsthrough the rest
RBUMP		fallsthrough everything
LBUMP		fallsthrough everything

Tested on Mesen-SX with an XOTICPC GX7 gamepad. Also, I suggest renaming these constants to BUTTON_

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