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BlockMap GUI stops responding part way through large map render #76

@Kelzky

Description

@Kelzky

Environment info

  • BlockMap version:
    BlockMap-cli-2.4.0.jar (2.4.1 does not do anything when I ran it)
  • Java version:
    openjdk version "17.0.2" 2022-01-18
    OpenJDK Runtime Environment Temurin-17.0.2+8 (build 17.0.2+8)
    OpenJDK 64-Bit Server VM Temurin-17.0.2+8 (build 17.0.2+8, mixed mode, sharing)
  • Operating system:
    Windows 10 Home

Description

Once the map is just over 50% rendered the program slows very quickly then stops responding completely. This is on a world that is 12k x 12k blocks. Smaller world sizes render without a problem, a random guess would be that it runs out of memory or the world is too big to render.

Steps to reproduce

  1. Use task manager to end Java
  2. Open Blockmap
  3. Select same world to render

Actual result

The same thing happens as in "Description"

Screenshots

image
This is how far the map renders before it stops responding.
image
Program continues to use resources after it has stopped responding.

Debug log

This is what happens when I try to get the debug file, apologies as I know this doesn't look helpful but I am unsure of what to put in.

WARNING: sun.reflect.Reflection.getCallerClass is not supported. This will impact performance.
Missing required subcommand
Usage: blockmap [-hvV] COMMAND
  -h, --help      Print this help message and exit
  -v, --verbose   Be chatty
  -V, --version   Print version information and exit.
Commands:
  render       Render a folder containing region files to another folder
                 through the command line interface
  render-many  Render multiple worlds using a configuration file for usage in
                 servers

This is the command line interface of blockmap. To access the GUI (if
installed), run `blockmap-gui`.```

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