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contest.py
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183 lines (149 loc) · 5.53 KB
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import random, html, time, os, json
from config import ALPHABET
GAMES_PATH = "games"
LOAD_INTERVAL = 30
def random_id():
return "".join([random.choice(ALPHABET) for _ in range(6)])
def random_player_id():
return "".join([random.choice(ALPHABET + ALPHABET.lower() + "1234567890") for _ in range(20)])
class Player:
def __init__(self, name:str="", num_problems:int=-1, player_json:dict={}):
if player_json != {}:
self.id = player_json["id"]
self.name = player_json["name"]
self.scores = player_json["scores"]
self.results = player_json["results"]
self.last_submit = player_json["last_submit"]
return
self.id = random_player_id()
self.name = html.escape(name)
self.scores:list[float] = [0 for _ in range(num_problems)]
self.results = {}
self.last_submit=0
def to_list(self):
return [self.id, self.name, self.scores, self.results, self.last_submit]
def to_json(self):
return {
"id": self.id,
"name": self.name,
"scores": self.scores,
"results": self.results,
"last_submit": self.last_submit,
}
def save_game(func):
def a(self:"Game", *args):
self.load()
res = func(self, *args)
self.save()
return res
return a
def load_game(func):
def a(self:"Game", *args):
self.load()
return func(self, *args)
return a
class Game:
def __init__(self, problems:list[str]=[], totalTime=0, tst:"str|None"="off", doTeams:bool=False, g_id=""):
if g_id != "":
assert os.path.exists(f"{GAMES_PATH}/{g_id}.json")
self.id=g_id
self.last_load=0
self.load()
return
if tst == None: tst="off"
if not isinstance(doTeams,bool): doTeams=False
self.id = random_id()
self.players:list[Player] = []
self.status = "waiting"
self.start_time = -1
self.duration = -1
'''Time is in minutes'''
self.last_load = 0
if totalTime > 0: self.duration=int(totalTime)*60
self.problems = [problem.rstrip() for problem in problems]
self.save()
print("created game", self.id)
print("problems:", problems)
def to_json(self) -> dict:
jsoned = {
"id":self.id,
"players": list(map(Player.to_json,self.players)),
"status": self.status,
"start_time": self.start_time,
"duration": self.duration,
"problems": self.problems,
}
return jsoned
def from_json(self, json_txt:dict) -> None:
self.id = json_txt["id"]
self.status = json_txt["status"]
self.start_time = json_txt["start_time"]
self.duration = json_txt["duration"]
players_json = json_txt["players"]
self.players = []
for player_json in players_json:
self.players.append(Player(player_json=player_json))
self.problems = json_txt["problems"]
def save(self) -> None:
jsoned = self.to_json()
with open(f"{GAMES_PATH}/{self.id}.json",'w') as f:
f.write(json.dumps(jsoned))
def load(self) -> None:
if time.time() - self.last_load < LOAD_INTERVAL: return
if not os.path.exists(f"{GAMES_PATH}/{self.id}.json"): return
with open(f"{GAMES_PATH}/{self.id}.json") as f:
jsoned:dict = json.loads(f.read())
self.from_json(jsoned)
self.last_load = time.time()
@save_game
def add_player(self:"Game", name:str) -> str:
name = self.unique_name(name)
player = Player(name=name, num_problems=len(self.problems))
self.players.append(player)
print(self.players)
return player.id
@load_game
def unique_name(self, name:str) -> str:
names = set([player.name for player in self.players])
name=name.strip()
if not name in names: return name
num=1
while f"name {num}" in names: num+=1
return f"name {num}"
def get_id(self):
return self.id
@save_game
def start(self):
self.status = "started"
self.start_time = time.time()
@save_game
def give_points(self, player_id:str, problem, points:float):
if self.time_remaining() < -1: raise Exception(f"Contest over")
problem_idx = self.problems.index(problem)
for player in self.players:
if player.id != player_id: continue
if points > 0: player.last_submit=time.time()
player.scores[problem_idx] = max(player.scores[problem_idx], points)
return
raise KeyError()
@save_game
def validate_players(self) -> None:
for player in self.players: player.name = html.escape(player.name)
@load_game
def get_player(self, player_id:str) -> Player:
print(self.players)
for player in self.players:
print(player.id, player_id)
print(player.id == player_id)
if player.id == player_id: return player
raise KeyError()
def time_remaining(self):
if self.duration == -1: return -1
return self.duration - (time.time() - self.start_time)
# games:dict[str,Game] = dict()
def get_game(id:str) -> Game:
# if id in games: return games[id]
if os.path.exists(f"{GAMES_PATH}/{id}.json"):
# games[id] = Game(g_id=id)
return Game(g_id=id)
raise FileNotFoundError(f"Game {id} cannot be found")