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Ragdoll death animation #107

@MaxReimann

Description

@MaxReimann

Todo:

  • import and use bullet ragdoll example
  • refactor example code
  • create simple view representation with cylinders as bones
  • create unified bone system for view and model
  • seperate and rework player 3dmodel in blender
  • create skinning system and assign vertex groups to playermodel bones
  • smooth bone weight for vertex groups
  • lock ragdoll on bike and release on death

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