OR 1.4.4 Multiplayer Server #98
perpetualKid
started this conversation in
General
Replies: 1 comment
-
|
Hi, would it be possible to add a timestamp so I can see on the server who connected when ? Thank you in advance |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
A long standing ask in the communities, this release of ORTS-MG includes a simple standalone server for multiplayer games.
The MultiPlayer server can be started right out from Menu under Tools:
Alternatively, use a commandline and start
.\multiplayerserver.exe(Windows), or usedotnet .\multiplayerserver.dll(Linux, MacOS, Windows as well). A single parameter can be passed to configure a TCP Port, else the standard Port 30000 will be used.When started from the Menu, the configured port number will be used (50000 in the sample above).
Running under Window you may see a Firewall Warning at first start which you should carefully read before acknowledging.
Once started, the server window will print all communication to the output window:
All players will join the game as Multiplayer Client only, and the first client to connect will be appointed Dispatcher. If the current Dispatcher leaves the game, the server will appoint another player as new Dispatcher.
As always, if any issues, drop a note in the Discussions board or the Gitter channel.
This discussion was created from the release OR 1.4.4 Multiplayer Server.
Beta Was this translation helpful? Give feedback.
All reactions