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indeed, this is what the work on #47 was about, to implement some framework to allow differnt kind of input mapped to actions in the program, to handle and control train behavior. Keyboard and Mouse input are not refactored to this new approach, and #70 is work in progress for RailDriver input. I'm tempted to implement Gamepad support as well, but this will be lower priority. I think this is more appropriate in discussions for now as this is not an open issue really? |
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It could be possible in the future to enable support for USB HID controls such as flight sim throttles.
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