diff --git a/.gitignore b/.gitignore index 7a5cd83..b589214 100644 --- a/.gitignore +++ b/.gitignore @@ -10,6 +10,8 @@ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ +/renpy/Mansplain_Manipulate_Manslaughter-1.0-dists/Mansplain_Manipulate_Manslaughter-1.0-win + # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/ diff --git a/renpy/Mansplain_Manipulate_Manslaughter-1.0-dists/Mansplain_Manipulate_Manslaughter-1.0-win.zip b/renpy/Mansplain_Manipulate_Manslaughter-1.0-dists/Mansplain_Manipulate_Manslaughter-1.0-win.zip new file mode 100644 index 0000000..a5ce151 Binary files /dev/null and b/renpy/Mansplain_Manipulate_Manslaughter-1.0-dists/Mansplain_Manipulate_Manslaughter-1.0-win.zip differ diff --git a/renpy/Trick/.vscode/settings.json b/renpy/Trick/.vscode/settings.json new file mode 100644 index 0000000..46ebd25 --- /dev/null +++ b/renpy/Trick/.vscode/settings.json @@ -0,0 +1,8 @@ +{ + "files.exclude": { + "**/*.rpyc": true, + "**/*.rpa": true, + "**/*.rpymc": true, + "**/cache/": true + } +} \ No newline at end of file diff --git a/renpy/Trick/errors.txt b/renpy/Trick/errors.txt new file mode 100644 index 0000000..44156de --- /dev/null +++ b/renpy/Trick/errors.txt @@ -0,0 +1,10 @@ +I'm sorry, but errors were detected in your script. Please correct the +errors listed below, and try again. + + +File "game/script.rpy", line 467: Line is indented, but the preceding say statement statement does not expect a block. Please check this line's indentation. + "{i}(...and my will to live to be honest.){/i}" + ^ + +Ren'Py Version: Ren'Py 8.0.3.22090809 +Sun Oct 30 02:36:22 2022 diff --git a/renpy/Trick/game/audio/bird.ogg b/renpy/Trick/game/audio/bird.ogg new file mode 100644 index 0000000..b05a000 Binary files /dev/null and b/renpy/Trick/game/audio/bird.ogg differ diff --git a/renpy/Trick/game/audio/bird_crowd.mp3 b/renpy/Trick/game/audio/bird_crowd.mp3 new file mode 100644 index 0000000..2dd31eb Binary files /dev/null and b/renpy/Trick/game/audio/bird_crowd.mp3 differ diff --git a/renpy/Trick/game/audio/caw.mp3 b/renpy/Trick/game/audio/caw.mp3 new file mode 100644 index 0000000..dc0588c Binary files /dev/null and b/renpy/Trick/game/audio/caw.mp3 differ diff --git a/renpy/Trick/game/audio/cover.mp3 b/renpy/Trick/game/audio/cover.mp3 new file mode 100644 index 0000000..34de6e6 Binary files /dev/null and b/renpy/Trick/game/audio/cover.mp3 differ diff --git a/renpy/Trick/game/audio/flapping.mp3 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a/renpy/Trick/game/cache/bytecode.rpyb b/renpy/Trick/game/cache/bytecode.rpyb new file mode 100644 index 0000000..f77c408 Binary files /dev/null and b/renpy/Trick/game/cache/bytecode.rpyb differ diff --git a/renpy/Trick/game/cache/py3analysis.rpyb b/renpy/Trick/game/cache/py3analysis.rpyb new file mode 100644 index 0000000..3279752 Binary files /dev/null and b/renpy/Trick/game/cache/py3analysis.rpyb differ diff --git a/renpy/Trick/game/cache/screens.rpyb b/renpy/Trick/game/cache/screens.rpyb new file mode 100644 index 0000000..bb82bbd Binary files /dev/null and b/renpy/Trick/game/cache/screens.rpyb differ diff --git a/renpy/Trick/game/cache/shaders.txt b/renpy/Trick/game/cache/shaders.txt new file mode 100644 index 0000000..2bc3072 --- /dev/null +++ b/renpy/Trick/game/cache/shaders.txt @@ -0,0 +1,9 @@ +renpy.solid +renpy.alpha renpy.geometry renpy.texture +renpy.ftl +renpy.geometry renpy.texture +renpy.dissolve renpy.dissolve +renpy.dissolve renpy.geometry +renpy.geometry renpy.solid +renpy.alpha renpy.texture +renpy.texture diff --git a/renpy/Trick/game/gui.rpy b/renpy/Trick/game/gui.rpy new file mode 100644 index 0000000..0e6599b --- /dev/null +++ b/renpy/Trick/game/gui.rpy @@ -0,0 +1,474 @@ +################################################################################ +## Initialization +################################################################################ + +## The init offset statement causes the initialization statements in this file +## to run before init statements in any other file. +init offset = -2 + +## Calling gui.init resets the styles to sensible default values, and sets the +## width and height of the game. +init python: + gui.init(1920, 1080) + + + +################################################################################ +## GUI Configuration Variables +################################################################################ + + +## Colors ###################################################################### +## +## The colors of text in the interface. + +## An accent color used throughout the interface to label and highlight text. +define gui.accent_color = '#0099cc' + +## The color used for a text button when it is neither selected nor hovered. +define gui.idle_color = '#888888' + +## The small color is used for small text, which needs to be brighter/darker to +## achieve the same effect. +define gui.idle_small_color = '#aaaaaa' + +## The color that is used for buttons and bars that are hovered. +define gui.hover_color = '#66c1e0' + +## The color used for a text button when it is selected but not focused. A +## button is selected if it is the current screen or preference value. +define gui.selected_color = '#ffffff' + +## The color used for a text button when it cannot be selected. +define gui.insensitive_color = '#8888887f' + +## Colors used for the portions of bars that are not filled in. These are not +## used directly, but are used when re-generating bar image files. +define gui.muted_color = '#003d51' +define gui.hover_muted_color = '#005b7a' + +## The colors used for dialogue and menu choice text. +define gui.text_color = '#ffffff' +define gui.interface_text_color = '#ffffff' + + +## Fonts and Font Sizes ######################################################## + +## The font used for in-game text. +define gui.text_font = "gui/font/EastSeaDokdo-Regular.ttf" + +## The font used for character names. +define gui.name_text_font = "gui/font/EastSeaDokdo-Regular.ttf" + +## The font used for out-of-game text. +define gui.interface_text_font = "gui/font/EastSeaDokdo-Regular.ttf" + +## The size of normal dialogue text. +define gui.text_size = 45 + +## The size of character names. +define gui.name_text_size = 60 + +## The size of text in the game's user interface. +define gui.interface_text_size = 50 + +## The size of labels in the game's user interface. +define gui.label_text_size = 50 + +## The size of text on the notify screen. +define gui.notify_text_size = 40 + +## The size of the game's title. +define gui.title_text_size = 80 + + +## Main and Game Menus ######################################################### + +## The images used for the main and game menus. +define gui.main_menu_background = "gui/main_menu.png" +define gui.game_menu_background = "gui/game_menu.png" + + +## Dialogue #################################################################### +## +## These variables control how dialogue is displayed on the screen one line at a +## time. + +## The height of the textbox containing dialogue. +define gui.textbox_height = 278 + +## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is +## center, and 1.0 is the bottom. +define gui.textbox_yalign = 1.0 + + +## The placement of the speaking character's name, relative to the textbox. +## These can be a whole number of pixels from the left or top, or 0.5 to center. +define gui.name_xpos = 360 +define gui.name_ypos = 20 + +## The horizontal alignment of the character's name. This can be 0.0 for left- +## aligned, 0.5 for centered, and 1.0 for right-aligned. +define gui.name_xalign = 0.0 + +## The width, height, and borders of the box containing the character's name, or +## None to automatically size it. +define gui.namebox_width = None +define gui.namebox_height = None + +## The borders of the box containing the character's name, in left, top, right, +## bottom order. +define gui.namebox_borders = Borders(5, 5, 5, 5) + +## If True, the background of the namebox will be tiled, if False, the +## background of the namebox will be scaled. +define gui.namebox_tile = False + + +## The placement of dialogue relative to the textbox. These can be a whole +## number of pixels relative to the left or top side of the textbox, or 0.5 to +## center. +define gui.dialogue_xpos = 402 +define gui.dialogue_ypos = 75 + +## The maximum width of dialogue text, in pixels. +define gui.dialogue_width = 1116 + +## The horizontal alignment of the dialogue text. This can be 0.0 for left- +## aligned, 0.5 for centered, and 1.0 for right-aligned. +define gui.dialogue_text_xalign = 0.0 + + +## Buttons ##################################################################### +## +## These variables, along with the image files in gui/button, control aspects of +## how buttons are displayed. + +## The width and height of a button, in pixels. If None, Ren'Py computes a size. +define gui.button_width = None +define gui.button_height = None + +## The borders on each side of the button, in left, top, right, bottom order. +define gui.button_borders = Borders(6, 6, 6, 6) + +## If True, the background image will be tiled. If False, the background image +## will be linearly scaled. +define gui.button_tile = False + +## The font used by the button. +define gui.button_text_font = gui.interface_text_font + +## The size of the text used by the button. +define gui.button_text_size = gui.interface_text_size + +## The color of button text in various states. +define gui.button_text_idle_color = gui.idle_color +define gui.button_text_hover_color = gui.hover_color +define gui.button_text_selected_color = gui.selected_color +define gui.button_text_insensitive_color = gui.insensitive_color + +## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 +## is right). +define gui.button_text_xalign = 0.0 + + +## These variables override settings for different kinds of buttons. Please see +## the gui documentation for the kinds of buttons available, and what each is +## used for. +## +## These customizations are used by the default interface: + +define gui.radio_button_borders = Borders(27, 6, 6, 6) + +define gui.check_button_borders = Borders(27, 6, 6, 6) + +define gui.confirm_button_text_xalign = 0.5 + +define gui.page_button_borders = Borders(15, 6, 15, 6) + +define gui.quick_button_borders = Borders(15, 6, 15, 0) +define gui.quick_button_text_size = 21 +define gui.quick_button_text_idle_color = gui.idle_small_color +define gui.quick_button_text_selected_color = gui.accent_color + +## You can also add your own customizations, by adding properly-named variables. +## For example, you can uncomment the following line to set the width of a +## navigation button. + +# define gui.navigation_button_width = 250 + + +## Choice Buttons ############################################################## +## +## Choice buttons are used in the in-game menus. + +define gui.choice_button_width = 1185 +define gui.choice_button_height = None +define gui.choice_button_tile = False +define gui.choice_button_borders = Borders(150, 8, 150, 8) +define gui.choice_button_text_font = gui.text_font +define gui.choice_button_text_size = gui.text_size +define gui.choice_button_text_xalign = 0.5 +define gui.choice_button_text_idle_color = "#cccccc" +define gui.choice_button_text_hover_color = "#ffffff" +define gui.choice_button_text_insensitive_color = "#444444" + + +## File Slot Buttons ########################################################### +## +## A file slot button is a special kind of button. It contains a thumbnail +## image, and text describing the contents of the save slot. A save slot uses +## image files in gui/button, like the other kinds of buttons. + +## The save slot button. +define gui.slot_button_width = 414 +define gui.slot_button_height = 309 +define gui.slot_button_borders = Borders(15, 15, 15, 15) +define gui.slot_button_text_size = 21 +define gui.slot_button_text_xalign = 0.5 +define gui.slot_button_text_idle_color = gui.idle_small_color +define gui.slot_button_text_selected_idle_color = gui.selected_color +define gui.slot_button_text_selected_hover_color = gui.hover_color + +## The width and height of thumbnails used by the save slots. +define config.thumbnail_width = 384 +define config.thumbnail_height = 216 + +## The number of columns and rows in the grid of save slots. +define gui.file_slot_cols = 3 +define gui.file_slot_rows = 2 + + +## Positioning and Spacing ##################################################### +## +## These variables control the positioning and spacing of various user interface +## elements. + +## The position of the left side of the navigation buttons, relative to the left +## side of the screen. +define gui.navigation_xpos = 60 + +## The vertical position of the skip indicator. +define gui.skip_ypos = 15 + +## The vertical position of the notify screen. +define gui.notify_ypos = 68 + +## The spacing between menu choices. +define gui.choice_spacing = 33 + +## Buttons in the navigation section of the main and game menus. +define gui.navigation_spacing = 6 + +## Controls the amount of spacing between preferences. +define gui.pref_spacing = 15 + +## Controls the amount of spacing between preference buttons. +define gui.pref_button_spacing = 0 + +## The spacing between file page buttons. +define gui.page_spacing = 0 + +## The spacing between file slots. +define gui.slot_spacing = 15 + +## The position of the main menu text. +define gui.main_menu_text_xalign = 1.0 + + +## Frames ###################################################################### +## +## These variables control the look of frames that can contain user interface +## components when an overlay or window is not present. + +## Generic frames. +define gui.frame_borders = Borders(6, 6, 6, 6) + +## The frame that is used as part of the confirm screen. +define gui.confirm_frame_borders = Borders(60, 60, 60, 60) + +## The frame that is used as part of the skip screen. +define gui.skip_frame_borders = Borders(24, 8, 75, 8) + +## The frame that is used as part of the notify screen. +define gui.notify_frame_borders = Borders(24, 8, 60, 8) + +## Should frame backgrounds be tiled? +define gui.frame_tile = False + + +## Bars, Scrollbars, and Sliders ############################################### +## +## These control the look and size of bars, scrollbars, and sliders. +## +## The default GUI only uses sliders and vertical scrollbars. All of the other +## bars are only used in creator-written screens. + +## The height of horizontal bars, scrollbars, and sliders. The width of vertical +## bars, scrollbars, and sliders. +define gui.bar_size = 38 +define gui.scrollbar_size = 18 +define gui.slider_size = 38 + +## True if bar images should be tiled. False if they should be linearly scaled. +define gui.bar_tile = False +define gui.scrollbar_tile = False +define gui.slider_tile = False + +## Horizontal borders. +define gui.bar_borders = Borders(6, 6, 6, 6) +define gui.scrollbar_borders = Borders(6, 6, 6, 6) +define gui.slider_borders = Borders(6, 6, 6, 6) + +## Vertical borders. +define gui.vbar_borders = Borders(6, 6, 6, 6) +define gui.vscrollbar_borders = Borders(6, 6, 6, 6) +define gui.vslider_borders = Borders(6, 6, 6, 6) + +## What to do with unscrollable scrollbars in the gui. "hide" hides them, while +## None shows them. +define gui.unscrollable = "hide" + + +## History ##################################################################### +## +## The history screen displays dialogue that the player has already dismissed. + +## The number of blocks of dialogue history Ren'Py will keep. +define config.history_length = 250 + +## The height of a history screen entry, or None to make the height variable at +## the cost of performance. +define gui.history_height = 210 + +## The position, width, and alignment of the label giving the name of the +## speaking character. +define gui.history_name_xpos = 233 +define gui.history_name_ypos = 0 +define gui.history_name_width = 233 +define gui.history_name_xalign = 1.0 + +## The position, width, and alignment of the dialogue text. +define gui.history_text_xpos = 255 +define gui.history_text_ypos = 3 +define gui.history_text_width = 1110 +define gui.history_text_xalign = 0.0 + + +## NVL-Mode #################################################################### +## +## The NVL-mode screen displays the dialogue spoken by NVL-mode characters. + +## The borders of the background of the NVL-mode background window. +define gui.nvl_borders = Borders(0, 15, 0, 30) + +## The maximum number of NVL-mode entries Ren'Py will display. When more entries +## than this are to be show, the oldest entry will be removed. +define gui.nvl_list_length = 6 + +## The height of an NVL-mode entry. Set this to None to have the entries +## dynamically adjust height. +define gui.nvl_height = 173 + +## The spacing between NVL-mode entries when gui.nvl_height is None, and between +## NVL-mode entries and an NVL-mode menu. +define gui.nvl_spacing = 15 + +## The position, width, and alignment of the label giving the name of the +## speaking character. +define gui.nvl_name_xpos = 645 +define gui.nvl_name_ypos = 0 +define gui.nvl_name_width = 225 +define gui.nvl_name_xalign = 1.0 + +## The position, width, and alignment of the dialogue text. +define gui.nvl_text_xpos = 675 +define gui.nvl_text_ypos = 12 +define gui.nvl_text_width = 885 +define gui.nvl_text_xalign = 0.0 + +## The position, width, and alignment of nvl_thought text (the text said by the +## nvl_narrator character.) +define gui.nvl_thought_xpos = 360 +define gui.nvl_thought_ypos = 0 +define gui.nvl_thought_width = 1170 +define gui.nvl_thought_xalign = 0.0 + +## The position of nvl menu_buttons. +define gui.nvl_button_xpos = 675 +define gui.nvl_button_xalign = 0.0 + +## Localization ################################################################ + +## This controls where a line break is permitted. The default is suitable +## for most languages. A list of available values can be found at https:// +## www.renpy.org/doc/html/style_properties.html#style-property-language + +define gui.language = "unicode" + + +################################################################################ +## Mobile devices +################################################################################ + +init python: + + ## This increases the size of the quick buttons to make them easier to touch + ## on tablets and phones. + @gui.variant + def touch(): + + gui.quick_button_borders = Borders(60, 21, 60, 0) + + ## This changes the size and spacing of various GUI elements to ensure they + ## are easily visible on phones. + @gui.variant + def small(): + + ## Font sizes. + gui.text_size = 45 + gui.name_text_size = 54 + gui.notify_text_size = 38 + gui.interface_text_size = 45 + gui.button_text_size = 45 + gui.label_text_size = 51 + + ## Adjust the location of the textbox. + gui.textbox_height = 360 + gui.name_xpos = 120 + gui.dialogue_xpos = 135 + gui.dialogue_width = 1650 + + ## Change the size and spacing of various things. + gui.slider_size = 54 + + gui.choice_button_width = 1860 + gui.choice_button_text_size = 45 + + gui.navigation_spacing = 30 + gui.pref_button_spacing = 15 + + gui.history_height = 285 + gui.history_text_width = 1035 + + gui.quick_button_text_size = 30 + + ## File button layout. + gui.file_slot_cols = 2 + gui.file_slot_rows = 2 + + ## NVL-mode. + gui.nvl_height = 255 + + gui.nvl_name_width = 458 + gui.nvl_name_xpos = 488 + + gui.nvl_text_width = 1373 + gui.nvl_text_xpos = 518 + gui.nvl_text_ypos = 8 + + gui.nvl_thought_width = 1860 + gui.nvl_thought_xpos = 30 + + gui.nvl_button_width = 1860 + gui.nvl_button_xpos = 30 diff --git a/renpy/Trick/game/gui.rpyc b/renpy/Trick/game/gui.rpyc new file mode 100644 index 0000000..63baff1 Binary files /dev/null and b/renpy/Trick/game/gui.rpyc differ diff --git a/renpy/Trick/game/gui/bar/bottom.png b/renpy/Trick/game/gui/bar/bottom.png new file mode 100644 index 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0000000..732ba95 Binary files /dev/null and b/renpy/Trick/game/images/chara/guard/guard angry.png differ diff --git a/renpy/Trick/game/images/chara/guard/guard happy alt.png b/renpy/Trick/game/images/chara/guard/guard happy alt.png new file mode 100644 index 0000000..a67c514 Binary files /dev/null and b/renpy/Trick/game/images/chara/guard/guard happy alt.png differ diff --git a/renpy/Trick/game/images/chara/guard/guard happy.png b/renpy/Trick/game/images/chara/guard/guard happy.png new file mode 100644 index 0000000..d2504be Binary files /dev/null and b/renpy/Trick/game/images/chara/guard/guard happy.png differ diff --git a/renpy/Trick/game/options.rpy b/renpy/Trick/game/options.rpy new file mode 100644 index 0000000..ddc4ac3 --- /dev/null +++ b/renpy/Trick/game/options.rpy @@ -0,0 +1,234 @@ +## This file contains options that can be changed to customize your game. +## +## Lines beginning with two '#' marks are comments, and you shouldn't uncomment +## them. Lines beginning with a single '#' mark are commented-out code, and you +## may want to uncomment them when appropriate. + + +## Basics ###################################################################### + +## A human-readable name of the game. This is used to set the default window +## title, and shows up in the interface and error reports. +## +## The _() surrounding the string marks it as eligible for translation. + +define config.name = _("Trick") + + +## Determines if the title given above is shown on the main menu screen. Set +## this to False to hide the title. + +define gui.show_name = False + + +## The version of the game. + +define config.version = "1.0" + + +## Text that is placed on the game's about screen. Place the text between the +## triple-quotes, and leave a blank line between paragraphs. + +define gui.about = _p(""" + +Audio credits: + +https://freesound.org/people/vrodge/sounds/119545/ + +https://freesound.org/people/Alexepoch_YT/sounds/435708/ + +https://freesound.org/people/tommy_mooney/sounds/386706/ + +https://freesound.org/people/Alexepoch_YT/sounds/435708/ + +https://freesound.org/people/Suvo/sounds/398005/ + +https://freesound.org/people/limbo63/sounds/263469/ + +https://freesound.org/people/greenlinker/sounds/484995/ + +https://freesound.org/people/Sheyvan/sounds/471079/ + +https://freesound.org/people/rsellick/sounds/545543/ + +https://freesound.org/people/TRP/sounds/616995/ + +https://freesound.org/people/xoiziox/sounds/553374/ + +SGM soundfont +""") + + +## A short name for the game used for executables and directories in the built +## distribution. This must be ASCII-only, and must not contain spaces, colons, +## or semicolons. + +define build.name = "Mansplain_Manipulate_Manslaughter" + + +## Sounds and music ############################################################ + +## These three variables control, among other things, which mixers are shown +## to the player by default. Setting one of these to False will hide the +## appropriate mixer. + +define config.has_sound = True +define config.has_music = True +define config.has_voice = False + + +## To allow the user to play a test sound on the sound or voice channel, +## uncomment a line below and use it to set a sample sound to play. + +# define config.sample_sound = "sample-sound.ogg" +# define config.sample_voice = "sample-voice.ogg" + + +## Uncomment the following line to set an audio file that will be played while +## the player is at the main menu. This file will continue playing into the +## game, until it is stopped or another file is played. + +define config.main_menu_music = "audio/bird.ogg" + +## Transitions ################################################################# +## +## These variables set transitions that are used when certain events occur. +## Each variable should be set to a transition, or None to indicate that no +## transition should be used. + +## Entering or exiting the game menu. + +define config.enter_transition = dissolve +define config.exit_transition = dissolve + + +## Between screens of the game menu. + +define config.intra_transition = dissolve + + +## A transition that is used after a game has been loaded. + +define config.after_load_transition = None + + +## Used when entering the main menu after the game has ended. + +define config.end_game_transition = None + + +## A variable to set the transition used when the game starts does not exist. +## Instead, use a with statement after showing the initial scene. + + +## Window management ########################################################### +## +## This controls when the dialogue window is displayed. If "show", it is always +## displayed. If "hide", it is only displayed when dialogue is present. If +## "auto", the window is hidden before scene statements and shown again once +## dialogue is displayed. +## +## After the game has started, this can be changed with the "window show", +## "window hide", and "window auto" statements. + +define config.window = "auto" + + +## Transitions used to show and hide the dialogue window + +define config.window_show_transition = Dissolve(.2) +define config.window_hide_transition = Dissolve(.2) + + +## Preference defaults ######################################################### + +## Controls the default text speed. The default, 0, is infinite, while any other +## number is the number of characters per second to type out. + +default preferences.text_cps = 0 + + +## The default auto-forward delay. Larger numbers lead to longer waits, with 0 +## to 30 being the valid range. + +default preferences.afm_time = 15 + + +## Save directory ############################################################## +## +## Controls the platform-specific place Ren'Py will place the save files for +## this game. The save files will be placed in: +## +## Windows: %APPDATA\RenPy\ +## +## Macintosh: $HOME/Library/RenPy/ +## +## Linux: $HOME/.renpy/ +## +## This generally should not be changed, and if it is, should always be a +## literal string, not an expression. + +define config.save_directory = "Trick-1667060689" + + +## Icon ######################################################################## +## +## The icon displayed on the taskbar or dock. + +define config.window_icon = "gui/window_icon.png" + + +## Build configuration ######################################################### +## +## This section controls how Ren'Py turns your project into distribution files. + +init python: + + ## The following functions take file patterns. File patterns are case- + ## insensitive, and matched against the path relative to the base directory, + ## with and without a leading /. If multiple patterns match, the first is + ## used. + ## + ## In a pattern: + ## + ## / is the directory separator. + ## + ## * matches all characters, except the directory separator. + ## + ## ** matches all characters, including the directory separator. + ## + ## For example, "*.txt" matches txt files in the base directory, "game/ + ## **.ogg" matches ogg files in the game directory or any of its + ## subdirectories, and "**.psd" matches psd files anywhere in the project. + + ## Classify files as None to exclude them from the built distributions. + + build.classify('**~', None) + build.classify('**.bak', None) + build.classify('**/.**', None) + build.classify('**/#**', None) + build.classify('**/thumbs.db', None) + + ## To archive files, classify them as 'archive'. + + # build.classify('game/**.png', 'archive') + # build.classify('game/**.jpg', 'archive') + + ## Files matching documentation patterns are duplicated in a mac app build, + ## so they appear in both the app and the zip file. + + build.documentation('*.html') + build.documentation('*.txt') + + +## A Google Play license key is required to download expansion files and perform +## in-app purchases. It can be found on the "Services & APIs" page of the Google +## Play developer console. + +# define build.google_play_key = "..." + + +## The username and project name associated with an itch.io project, separated +## by a slash. + +# define build.itch_project = "renpytom/test-project" diff --git a/renpy/Trick/game/options.rpyc b/renpy/Trick/game/options.rpyc new file mode 100644 index 0000000..74328b9 Binary files /dev/null and b/renpy/Trick/game/options.rpyc differ diff --git a/renpy/Trick/game/saves/1-1-LT1.save b/renpy/Trick/game/saves/1-1-LT1.save new file mode 100644 index 0000000..4a74579 Binary files /dev/null and b/renpy/Trick/game/saves/1-1-LT1.save differ diff --git a/renpy/Trick/game/saves/1-4-LT1.save b/renpy/Trick/game/saves/1-4-LT1.save new file mode 100644 index 0000000..f4f19e0 Binary files /dev/null and b/renpy/Trick/game/saves/1-4-LT1.save differ diff --git a/renpy/Trick/game/saves/1-5-LT1.save b/renpy/Trick/game/saves/1-5-LT1.save new file mode 100644 index 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differ diff --git a/renpy/Trick/game/saves/auto-8-LT1.save b/renpy/Trick/game/saves/auto-8-LT1.save new file mode 100644 index 0000000..87e1c1c Binary files /dev/null and b/renpy/Trick/game/saves/auto-8-LT1.save differ diff --git a/renpy/Trick/game/saves/auto-9-LT1.save b/renpy/Trick/game/saves/auto-9-LT1.save new file mode 100644 index 0000000..224141b Binary files /dev/null and b/renpy/Trick/game/saves/auto-9-LT1.save differ diff --git a/renpy/Trick/game/saves/navigation.json b/renpy/Trick/game/saves/navigation.json new file mode 100644 index 0000000..7490ab1 --- /dev/null +++ b/renpy/Trick/game/saves/navigation.json @@ -0,0 +1 @@ +{"error": false, "size": [1920, 1080], "name": "Trick", "version": "1.0", "location": {"label": {"start": ["game/script.rpy", 36], "day0a": ["game/script.rpy", 77], "day0": ["game/script.rpy", 117], "day1": ["game/script.rpy", 232], "day1b": ["game/script.rpy", 430], "day1c": ["game/script.rpy", 606], "day2": ["game/script.rpy", 711], "day2b": 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"gui.button_text_selected_color": ["game/gui.rpy", 167], "gui.button_text_insensitive_color": ["game/gui.rpy", 168], "gui.button_text_xalign": ["game/gui.rpy", 172], "gui.radio_button_borders": ["game/gui.rpy", 181], "gui.check_button_borders": ["game/gui.rpy", 183], "gui.confirm_button_text_xalign": ["game/gui.rpy", 185], "gui.page_button_borders": ["game/gui.rpy", 187], "gui.quick_button_borders": ["game/gui.rpy", 189], "gui.quick_button_text_size": ["game/gui.rpy", 190], "gui.quick_button_text_idle_color": ["game/gui.rpy", 191], "gui.quick_button_text_selected_color": ["game/gui.rpy", 192], "gui.choice_button_width": ["game/gui.rpy", 205], "gui.choice_button_height": ["game/gui.rpy", 206], "gui.choice_button_tile": ["game/gui.rpy", 207], "gui.choice_button_borders": ["game/gui.rpy", 208], "gui.choice_button_text_font": ["game/gui.rpy", 209], "gui.choice_button_text_size": ["game/gui.rpy", 210], "gui.choice_button_text_xalign": ["game/gui.rpy", 211], "gui.choice_button_text_idle_color": ["game/gui.rpy", 212], "gui.choice_button_text_hover_color": ["game/gui.rpy", 213], "gui.choice_button_text_insensitive_color": ["game/gui.rpy", 214], "gui.slot_button_width": ["game/gui.rpy", 224], "gui.slot_button_height": ["game/gui.rpy", 225], "gui.slot_button_borders": ["game/gui.rpy", 226], "gui.slot_button_text_size": ["game/gui.rpy", 227], "gui.slot_button_text_xalign": ["game/gui.rpy", 228], "gui.slot_button_text_idle_color": ["game/gui.rpy", 229], "gui.slot_button_text_selected_idle_color": ["game/gui.rpy", 230], "gui.slot_button_text_selected_hover_color": ["game/gui.rpy", 231], "config.thumbnail_width": ["game/gui.rpy", 234], "config.thumbnail_height": ["game/gui.rpy", 235], "gui.file_slot_cols": ["game/gui.rpy", 238], "gui.file_slot_rows": ["game/gui.rpy", 239], "gui.navigation_xpos": ["game/gui.rpy", 249], "gui.skip_ypos": ["game/gui.rpy", 252], "gui.notify_ypos": ["game/gui.rpy", 255], "gui.choice_spacing": ["game/gui.rpy", 258], 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["game/gui.rpy", 386], "gui.nvl_text_width": ["game/gui.rpy", 387], "gui.nvl_text_xalign": ["game/gui.rpy", 388], "gui.nvl_thought_xpos": ["game/gui.rpy", 392], "gui.nvl_thought_ypos": ["game/gui.rpy", 393], "gui.nvl_thought_width": ["game/gui.rpy", 394], "gui.nvl_thought_xalign": ["game/gui.rpy", 395], "gui.nvl_button_xpos": ["game/gui.rpy", 398], "gui.nvl_button_xalign": ["game/gui.rpy", 399], "gui.language": ["game/gui.rpy", 407], "quick_menu": ["game/screens.rpy", 267], "gui.history_allow_tags": ["game/screens.rpy", 920], "config.nvl_list_length": ["game/screens.rpy", 1348], "config.name": ["game/options.rpy", 15], "gui.show_name": ["game/options.rpy", 21], "config.version": ["game/options.rpy", 26], "gui.about": ["game/options.rpy", 32], "build.name": ["game/options.rpy", 66], "config.has_sound": ["game/options.rpy", 75], "config.has_music": ["game/options.rpy", 76], "config.has_voice": ["game/options.rpy", 77], "config.main_menu_music": ["game/options.rpy", 91], 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+################################################################################ + +init offset = -1 + + +################################################################################ +## Styles +################################################################################ + +style default: + properties gui.text_properties() + language gui.language + +style input: + properties gui.text_properties("input", accent=True) + adjust_spacing False + +style hyperlink_text: + properties gui.text_properties("hyperlink", accent=True) + hover_underline True + +style gui_text: + properties gui.text_properties("interface") + + +style button: + properties gui.button_properties("button") + +style button_text is gui_text: + properties gui.text_properties("button") + yalign 0.5 + + +style label_text is gui_text: + properties gui.text_properties("label", accent=True) + +style prompt_text is gui_text: + properties gui.text_properties("prompt") + + +style bar: + ysize gui.bar_size + left_bar Frame("gui/bar/left.png", gui.bar_borders, tile=gui.bar_tile) + right_bar Frame("gui/bar/right.png", gui.bar_borders, tile=gui.bar_tile) + +style vbar: + xsize gui.bar_size + top_bar Frame("gui/bar/top.png", gui.vbar_borders, tile=gui.bar_tile) + bottom_bar Frame("gui/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile) + +style scrollbar: + ysize gui.scrollbar_size + base_bar Frame("gui/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + +style vscrollbar: + xsize gui.scrollbar_size + base_bar Frame("gui/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + +style slider: + ysize gui.slider_size + base_bar Frame("gui/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile) + thumb "gui/slider/horizontal_[prefix_]thumb.png" + +style vslider: + xsize gui.slider_size + base_bar Frame("gui/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile) + thumb "gui/slider/vertical_[prefix_]thumb.png" + + +style frame: + padding gui.frame_borders.padding + background Frame("gui/frame.png", gui.frame_borders, tile=gui.frame_tile) + + + +################################################################################ +## In-game screens +################################################################################ + + +## Say screen ################################################################## +## +## The say screen is used to display dialogue to the player. It takes two +## parameters, who and what, which are the name of the speaking character and +## the text to be displayed, respectively. (The who parameter can be None if no +## name is given.) +## +## This screen must create a text displayable with id "what", as Ren'Py uses +## this to manage text display. It can also create displayables with id "who" +## and id "window" to apply style properties. +## +## https://www.renpy.org/doc/html/screen_special.html#say + +screen say(who, what): + style_prefix "say" + + window: + id "window" + + if who is not None: + + window: + id "namebox" + style "namebox" + text who id "who" + + text what id "what" + + + ## If there's a side image, display it above the text. Do not display on the + ## phone variant - there's no room. + if not renpy.variant("small"): + add SideImage() xalign 0.0 yalign 1.0 + + +## Make the namebox available for styling through the Character object. +init python: + config.character_id_prefixes.append('namebox') + +style window is default +style say_label is default +style say_dialogue is default +style say_thought is say_dialogue + +style namebox is default +style namebox_label is say_label + + +style window: + xalign 0.5 + xfill True + yalign gui.textbox_yalign + ysize gui.textbox_height + + background Image("gui/textbox.png", xalign=0.5, yalign=1.0) + +style namebox: + xpos gui.name_xpos + xanchor gui.name_xalign + xsize gui.namebox_width + ypos gui.name_ypos + ysize gui.namebox_height + + background Frame("gui/namebox.png", gui.namebox_borders, tile=gui.namebox_tile, xalign=gui.name_xalign) + padding gui.namebox_borders.padding + +style say_label: + properties gui.text_properties("name", accent=True) + xalign gui.name_xalign + yalign 0.5 + +style say_dialogue: + properties gui.text_properties("dialogue") + + xpos gui.dialogue_xpos + xsize gui.dialogue_width + ypos gui.dialogue_ypos + + adjust_spacing False + +## Input screen ################################################################ +## +## This screen is used to display renpy.input. The prompt parameter is used to +## pass a text prompt in. +## +## This screen must create an input displayable with id "input" to accept the +## various input parameters. +## +## https://www.renpy.org/doc/html/screen_special.html#input + +screen input(prompt): + style_prefix "input" + + window: + + vbox: + xanchor gui.dialogue_text_xalign + xpos gui.dialogue_xpos + xsize gui.dialogue_width + ypos gui.dialogue_ypos + + text prompt style "input_prompt" + input id "input" + +style input_prompt is default + +style input_prompt: + xalign gui.dialogue_text_xalign + properties gui.text_properties("input_prompt") + +style input: + xalign gui.dialogue_text_xalign + xmaximum gui.dialogue_width + + +## Choice screen ############################################################### +## +## This screen is used to display the in-game choices presented by the menu +## statement. The one parameter, items, is a list of objects, each with caption +## and action fields. +## +## https://www.renpy.org/doc/html/screen_special.html#choice + +screen choice(items): + style_prefix "choice" + + vbox: + for i in items: + textbutton i.caption action i.action + + +style choice_vbox is vbox +style choice_button is button +style choice_button_text is button_text + +style choice_vbox: + xalign 0.5 + ypos 405 + yanchor 0.5 + + spacing gui.choice_spacing + +style choice_button is default: + properties gui.button_properties("choice_button") + +style choice_button_text is default: + properties gui.button_text_properties("choice_button") + + +## Quick Menu screen ########################################################### +## +## The quick menu is displayed in-game to provide easy access to the out-of-game +## menus. + +screen quick_menu(): + + ## Ensure this appears on top of other screens. + zorder 100 + + if quick_menu: + + hbox: + style_prefix "quick" + + xalign 0.5 + yalign 1.0 + + textbutton _("Back") action Rollback() + textbutton _("History") action ShowMenu('history') + textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) + textbutton _("Auto") action Preference("auto-forward", "toggle") + textbutton _("Save") action ShowMenu('save') + textbutton _("Q.Save") action QuickSave() + textbutton _("Q.Load") action QuickLoad() + textbutton _("Prefs") action ShowMenu('preferences') + + +## This code ensures that the quick_menu screen is displayed in-game, whenever +## the player has not explicitly hidden the interface. +init python: + config.overlay_screens.append("quick_menu") + +default quick_menu = True + +style quick_button is default +style quick_button_text is button_text + +style quick_button: + properties gui.button_properties("quick_button") + +style quick_button_text: + properties gui.button_text_properties("quick_button") + + +################################################################################ +## Main and Game Menu Screens +################################################################################ + +## Navigation screen ########################################################### +## +## This screen is included in the main and game menus, and provides navigation +## to other menus, and to start the game. + + + +screen navigation(): + + vbox: + style_prefix "navigation" + + xpos gui.navigation_xpos + yalign 0.5 + + spacing gui.navigation_spacing + + if main_menu: + + textbutton _("Start") action Start() + + else: + + textbutton _("History") action ShowMenu("history") + + textbutton _("Save") action ShowMenu("save") + + textbutton _("Load") action ShowMenu("load") + + textbutton _("Preferences") action ShowMenu("preferences") + + if _in_replay: + + textbutton _("End Replay") action EndReplay(confirm=True) + + elif not main_menu: + + textbutton _("Main Menu") action MainMenu() + + textbutton _("About") action ShowMenu("about") + + if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")): + + ## Help isn't necessary or relevant to mobile devices. + textbutton _("Help") action ShowMenu("help") + + if renpy.variant("pc"): + + ## The quit button is banned on iOS and unnecessary on Android and + ## Web. + textbutton _("Quit") action Quit(confirm=not main_menu) + + +style navigation_button is gui_button +style navigation_button_text is gui_button_text + +style navigation_button: + size_group "navigation" + properties gui.button_properties("navigation_button") + +style navigation_button_text: + properties gui.button_text_properties("navigation_button") + + +## Main Menu screen ############################################################ +## +## Used to display the main menu when Ren'Py starts. +## +## https://www.renpy.org/doc/html/screen_special.html#main-menu + +default persistent.lastending = "" + +screen main_menu(): + + ## This ensures that any other menu screen is replaced. + tag menu + + if persistent.lastending == "0": + add "gui/main_menu_zuru.png" + elif persistent.lastending == "1": + add "gui/main_menu_fleur.png" + else: + add gui.main_menu_background + + ## This empty frame darkens the main menu. + frame: + style "main_menu_frame" + + ## The use statement includes another screen inside this one. The actual + ## contents of the main menu are in the navigation screen. + use navigation + + if gui.show_name: + + vbox: + style "main_menu_vbox" + + text "[config.name!t]": + style "main_menu_title" + + text "[config.version]": + style "main_menu_version" + + +style main_menu_frame is empty +style main_menu_vbox is vbox +style main_menu_text is gui_text +style main_menu_title is main_menu_text +style main_menu_version is main_menu_text + +style main_menu_frame: + xsize 420 + yfill True + + background "gui/overlay/main_menu.png" + +style main_menu_vbox: + xalign 1.0 + xoffset -30 + xmaximum 1200 + yalign 1.0 + yoffset -30 + +style main_menu_text: + properties gui.text_properties("main_menu", accent=True) + +style main_menu_title: + properties gui.text_properties("title") + +style main_menu_version: + properties gui.text_properties("version") + + +## Game Menu screen ############################################################ +## +## This lays out the basic common structure of a game menu screen. It's called +## with the screen title, and displays the background, title, and navigation. +## +## The scroll parameter can be None, or one of "viewport" or "vpgrid". When +## this screen is intended to be used with one or more children, which are +## transcluded (placed) inside it. + +screen game_menu(title, scroll=None, yinitial=0.0): + + style_prefix "game_menu" + + if main_menu: + add gui.main_menu_background + else: + add gui.game_menu_background + + frame: + style "game_menu_outer_frame" + + hbox: + + ## Reserve space for the navigation section. + frame: + style "game_menu_navigation_frame" + + frame: + style "game_menu_content_frame" + + if scroll == "viewport": + + viewport: + yinitial yinitial + scrollbars "vertical" + mousewheel True + draggable True + pagekeys True + + side_yfill True + + vbox: + transclude + + elif scroll == "vpgrid": + + vpgrid: + cols 1 + yinitial yinitial + + scrollbars "vertical" + mousewheel True + draggable True + pagekeys True + + side_yfill True + + transclude + + else: + + transclude + + use navigation + + textbutton _("Return"): + style "return_button" + + action Return() + + label title + + if main_menu: + key "game_menu" action ShowMenu("main_menu") + + +style game_menu_outer_frame is empty +style game_menu_navigation_frame is empty +style game_menu_content_frame is empty +style game_menu_viewport is gui_viewport +style game_menu_side is gui_side +style game_menu_scrollbar is gui_vscrollbar + +style game_menu_label is gui_label +style game_menu_label_text is gui_label_text + +style return_button is navigation_button +style return_button_text is navigation_button_text + +style game_menu_outer_frame: + bottom_padding 45 + top_padding 180 + + background "gui/overlay/game_menu.png" + +style game_menu_navigation_frame: + xsize 420 + yfill True + +style game_menu_content_frame: + left_margin 60 + right_margin 30 + top_margin 15 + +style game_menu_viewport: + xsize 1380 + +style game_menu_vscrollbar: + unscrollable gui.unscrollable + +style game_menu_side: + spacing 15 + +style game_menu_label: + xpos 75 + ysize 180 + +style game_menu_label_text: + size gui.title_text_size + color gui.accent_color + yalign 0.5 + +style return_button: + xpos gui.navigation_xpos + yalign 1.0 + yoffset -45 + + +## About screen ################################################################ +## +## This screen gives credit and copyright information about the game and Ren'Py. +## +## There's nothing special about this screen, and hence it also serves as an +## example of how to make a custom screen. + +screen about(): + + tag menu + + ## This use statement includes the game_menu screen inside this one. The + ## vbox child is then included inside the viewport inside the game_menu + ## screen. + use game_menu(_("About"), scroll="viewport"): + + style_prefix "about" + + vbox: + + label "[config.name!t]" + text _("Version [config.version!t]\n") + + ## gui.about is usually set in options.rpy. + if gui.about: + text "[gui.about!t]\n" + + text _("Font: East Sea Dokdo\n\nMade with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]") + + +style about_label is gui_label +style about_label_text is gui_label_text +style about_text is gui_text + +style about_label_text: + size gui.label_text_size + + +## Load and Save screens ####################################################### +## +## These screens are responsible for letting the player save the game and load +## it again. Since they share nearly everything in common, both are implemented +## in terms of a third screen, file_slots. +## +## https://www.renpy.org/doc/html/screen_special.html#save https:// +## www.renpy.org/doc/html/screen_special.html#load + +screen save(): + + tag menu + + use file_slots(_("Save")) + + +screen load(): + + tag menu + + use file_slots(_("Load")) + + +screen file_slots(title): + + default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_("Quick saves")) + + use game_menu(title): + + fixed: + + ## This ensures the input will get the enter event before any of the + ## buttons do. + order_reverse True + + ## The page name, which can be edited by clicking on a button. + button: + style "page_label" + + key_events True + xalign 0.5 + action page_name_value.Toggle() + + input: + style "page_label_text" + value page_name_value + + ## The grid of file slots. + grid gui.file_slot_cols gui.file_slot_rows: + style_prefix "slot" + + xalign 0.5 + yalign 0.5 + + spacing gui.slot_spacing + + for i in range(gui.file_slot_cols * gui.file_slot_rows): + + $ slot = i + 1 + + button: + action FileAction(slot) + + has vbox + + add FileScreenshot(slot) xalign 0.5 + + text FileTime(slot, format=_("{#file_time}%A, %B %d %Y, %H:%M"), empty=_("empty slot")): + style "slot_time_text" + + text FileSaveName(slot): + style "slot_name_text" + + key "save_delete" action FileDelete(slot) + + ## Buttons to access other pages. + hbox: + style_prefix "page" + + xalign 0.5 + yalign 1.0 + + spacing gui.page_spacing + + textbutton _("<") action FilePagePrevious() + + if config.has_autosave: + textbutton _("{#auto_page}A") action FilePage("auto") + + if config.has_quicksave: + textbutton _("{#quick_page}Q") action FilePage("quick") + + ## range(1, 10) gives the numbers from 1 to 9. + for page in range(1, 10): + textbutton "[page]" action FilePage(page) + + textbutton _(">") action FilePageNext() + + +style page_label is gui_label +style page_label_text is gui_label_text +style page_button is gui_button +style page_button_text is gui_button_text + +style slot_button is gui_button +style slot_button_text is gui_button_text +style slot_time_text is slot_button_text +style slot_name_text is slot_button_text + +style page_label: + xpadding 75 + ypadding 5 + +style page_label_text: + text_align 0.5 + layout "subtitle" + hover_color gui.hover_color + +style page_button: + properties gui.button_properties("page_button") + +style page_button_text: + properties gui.button_text_properties("page_button") + +style slot_button: + properties gui.button_properties("slot_button") + +style slot_button_text: + properties gui.button_text_properties("slot_button") + + +## Preferences screen ########################################################## +## +## The preferences screen allows the player to configure the game to better suit +## themselves. +## +## https://www.renpy.org/doc/html/screen_special.html#preferences + +screen preferences(): + + tag menu + + use game_menu(_("Preferences"), scroll="viewport"): + + vbox: + + hbox: + box_wrap True + + if renpy.variant("pc") or renpy.variant("web"): + + vbox: + style_prefix "radio" + label _("Display") + textbutton _("Window") action Preference("display", "window") + textbutton _("Fullscreen") action Preference("display", "fullscreen") + + vbox: + style_prefix "check" + label _("Skip") + textbutton _("Unseen Text") action Preference("skip", "toggle") + textbutton _("After Choices") action Preference("after choices", "toggle") + textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle")) + + ## Additional vboxes of type "radio_pref" or "check_pref" can be + ## added here, to add additional creator-defined preferences. + + null height (4 * gui.pref_spacing) + + hbox: + style_prefix "slider" + box_wrap True + + vbox: + + label _("Text Speed") + + bar value Preference("text speed") + + label _("Auto-Forward Time") + + bar value Preference("auto-forward time") + + vbox: + + if config.has_music: + label _("Music Volume") + + hbox: + bar value Preference("music volume") + + if config.has_sound: + + label _("Sound Volume") + + hbox: + bar value Preference("sound volume") + + if config.sample_sound: + textbutton _("Test") action Play("sound", config.sample_sound) + + + if config.has_voice: + label _("Voice Volume") + + hbox: + bar value Preference("voice volume") + + if config.sample_voice: + textbutton _("Test") action Play("voice", config.sample_voice) + + if config.has_music or config.has_sound or config.has_voice: + null height gui.pref_spacing + + textbutton _("Mute All"): + action Preference("all mute", "toggle") + style "mute_all_button" + + +style pref_label is gui_label +style pref_label_text is gui_label_text +style pref_vbox is vbox + +style radio_label is pref_label +style radio_label_text is pref_label_text +style radio_button is gui_button +style radio_button_text is gui_button_text +style radio_vbox is pref_vbox + +style check_label is pref_label +style check_label_text is pref_label_text +style check_button is gui_button +style check_button_text is gui_button_text +style check_vbox is pref_vbox + +style slider_label is pref_label +style slider_label_text is pref_label_text +style slider_slider is gui_slider +style slider_button is gui_button +style slider_button_text is gui_button_text +style slider_pref_vbox is pref_vbox + +style mute_all_button is check_button +style mute_all_button_text is check_button_text + +style pref_label: + top_margin gui.pref_spacing + bottom_margin 3 + +style pref_label_text: + yalign 1.0 + +style pref_vbox: + xsize 338 + +style radio_vbox: + spacing gui.pref_button_spacing + +style radio_button: + properties gui.button_properties("radio_button") + foreground "gui/button/radio_[prefix_]foreground.png" + +style radio_button_text: + properties gui.button_text_properties("radio_button") + +style check_vbox: + spacing gui.pref_button_spacing + +style check_button: + properties gui.button_properties("check_button") + foreground "gui/button/check_[prefix_]foreground.png" + +style check_button_text: + properties gui.button_text_properties("check_button") + +style slider_slider: + xsize 525 + +style slider_button: + properties gui.button_properties("slider_button") + yalign 0.5 + left_margin 15 + +style slider_button_text: + properties gui.button_text_properties("slider_button") + +style slider_vbox: + xsize 675 + + +## History screen ############################################################## +## +## This is a screen that displays the dialogue history to the player. While +## there isn't anything special about this screen, it does have to access the +## dialogue history stored in _history_list. +## +## https://www.renpy.org/doc/html/history.html + +screen history(): + + tag menu + + ## Avoid predicting this screen, as it can be very large. + predict False + + use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0): + + style_prefix "history" + + for h in _history_list: + + window: + + ## This lays things out properly if history_height is None. + has fixed: + yfit True + + if h.who: + + label h.who: + style "history_name" + substitute False + + ## Take the color of the who text from the Character, if + ## set. + if "color" in h.who_args: + text_color h.who_args["color"] + + $ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags) + text what: + substitute False + + if not _history_list: + label _("The dialogue history is empty.") + + +## This determines what tags are allowed to be displayed on the history screen. + +define gui.history_allow_tags = { "alt", "noalt", "rt", "rb", "art" } + + +style history_window is empty + +style history_name is gui_label +style history_name_text is gui_label_text +style history_text is gui_text + +style history_label is gui_label +style history_label_text is gui_label_text + +style history_window: + xfill True + ysize gui.history_height + +style history_name: + xpos gui.history_name_xpos + xanchor gui.history_name_xalign + ypos gui.history_name_ypos + xsize gui.history_name_width + +style history_name_text: + min_width gui.history_name_width + text_align gui.history_name_xalign + +style history_text: + xpos gui.history_text_xpos + ypos gui.history_text_ypos + xanchor gui.history_text_xalign + xsize gui.history_text_width + min_width gui.history_text_width + text_align gui.history_text_xalign + layout ("subtitle" if gui.history_text_xalign else "tex") + +style history_label: + xfill True + +style history_label_text: + xalign 0.5 + + +## Help screen ################################################################# +## +## A screen that gives information about key and mouse bindings. It uses other +## screens (keyboard_help, mouse_help, and gamepad_help) to display the actual +## help. + +screen help(): + + tag menu + + default device = "keyboard" + + use game_menu(_("Help"), scroll="viewport"): + + style_prefix "help" + + vbox: + spacing 23 + + hbox: + + textbutton _("Keyboard") action SetScreenVariable("device", "keyboard") + textbutton _("Mouse") action SetScreenVariable("device", "mouse") + + if GamepadExists(): + textbutton _("Gamepad") action SetScreenVariable("device", "gamepad") + + if device == "keyboard": + use keyboard_help + elif device == "mouse": + use mouse_help + elif device == "gamepad": + use gamepad_help + + +screen keyboard_help(): + + hbox: + label _("Enter") + text _("Advances dialogue and activates the interface.") + + hbox: + label _("Space") + text _("Advances dialogue without selecting choices.") + + hbox: + label _("Arrow Keys") + text _("Navigate the interface.") + + hbox: + label _("Escape") + text _("Accesses the game menu.") + + hbox: + label _("Ctrl") + text _("Skips dialogue while held down.") + + hbox: + label _("Tab") + text _("Toggles dialogue skipping.") + + hbox: + label _("Page Up") + text _("Rolls back to earlier dialogue.") + + hbox: + label _("Page Down") + text _("Rolls forward to later dialogue.") + + hbox: + label "H" + text _("Hides the user interface.") + + hbox: + label "S" + text _("Takes a screenshot.") + + hbox: + label "V" + text _("Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}.") + + hbox: + label "Shift+A" + text _("Opens the accessibility menu.") + + +screen mouse_help(): + + hbox: + label _("Left Click") + text _("Advances dialogue and activates the interface.") + + hbox: + label _("Middle Click") + text _("Hides the user interface.") + + hbox: + label _("Right Click") + text _("Accesses the game menu.") + + hbox: + label _("Mouse Wheel Up\nClick Rollback Side") + text _("Rolls back to earlier dialogue.") + + hbox: + label _("Mouse Wheel Down") + text _("Rolls forward to later dialogue.") + + +screen gamepad_help(): + + hbox: + label _("Right Trigger\nA/Bottom Button") + text _("Advances dialogue and activates the interface.") + + hbox: + label _("Left Trigger\nLeft Shoulder") + text _("Rolls back to earlier dialogue.") + + hbox: + label _("Right Shoulder") + text _("Rolls forward to later dialogue.") + + + hbox: + label _("D-Pad, Sticks") + text _("Navigate the interface.") + + hbox: + label _("Start, Guide") + text _("Accesses the game menu.") + + hbox: + label _("Y/Top Button") + text _("Hides the user interface.") + + textbutton _("Calibrate") action GamepadCalibrate() + + +style help_button is gui_button +style help_button_text is gui_button_text +style help_label is gui_label +style help_label_text is gui_label_text +style help_text is gui_text + +style help_button: + properties gui.button_properties("help_button") + xmargin 12 + +style help_button_text: + properties gui.button_text_properties("help_button") + +style help_label: + xsize 375 + right_padding 30 + +style help_label_text: + size gui.text_size + xalign 1.0 + text_align 1.0 + + + +################################################################################ +## Additional screens +################################################################################ + + +## Confirm screen ############################################################## +## +## The confirm screen is called when Ren'Py wants to ask the player a yes or no +## question. +## +## https://www.renpy.org/doc/html/screen_special.html#confirm + +screen confirm(message, yes_action, no_action): + + ## Ensure other screens do not get input while this screen is displayed. + modal True + + zorder 200 + + style_prefix "confirm" + + add "gui/overlay/confirm.png" + + frame: + + vbox: + xalign .5 + yalign .5 + spacing 45 + + label _(message): + style "confirm_prompt" + xalign 0.5 + + hbox: + xalign 0.5 + spacing 150 + + textbutton _("Yes") action yes_action + textbutton _("No") action no_action + + ## Right-click and escape answer "no". + key "game_menu" action no_action + + +style confirm_frame is gui_frame +style confirm_prompt is gui_prompt +style confirm_prompt_text is gui_prompt_text +style confirm_button is gui_medium_button +style confirm_button_text is gui_medium_button_text + +style confirm_frame: + background Frame([ "gui/confirm_frame.png", "gui/frame.png"], gui.confirm_frame_borders, tile=gui.frame_tile) + padding gui.confirm_frame_borders.padding + xalign .5 + yalign .5 + +style confirm_prompt_text: + text_align 0.5 + layout "subtitle" + +style confirm_button: + properties gui.button_properties("confirm_button") + +style confirm_button_text: + properties gui.button_text_properties("confirm_button") + + +## Skip indicator screen ####################################################### +## +## The skip_indicator screen is displayed to indicate that skipping is in +## progress. +## +## https://www.renpy.org/doc/html/screen_special.html#skip-indicator + +screen skip_indicator(): + + zorder 100 + style_prefix "skip" + + frame: + + hbox: + spacing 9 + + text _("Skipping") + + text "▸" at delayed_blink(0.0, 1.0) style "skip_triangle" + text "▸" at delayed_blink(0.2, 1.0) style "skip_triangle" + text "▸" at delayed_blink(0.4, 1.0) style "skip_triangle" + + +## This transform is used to blink the arrows one after another. +transform delayed_blink(delay, cycle): + alpha .5 + + pause delay + + block: + linear .2 alpha 1.0 + pause .2 + linear .2 alpha 0.5 + pause (cycle - .4) + repeat + + +style skip_frame is empty +style skip_text is gui_text +style skip_triangle is skip_text + +style skip_frame: + ypos gui.skip_ypos + background Frame("gui/skip.png", gui.skip_frame_borders, tile=gui.frame_tile) + padding gui.skip_frame_borders.padding + +style skip_text: + size gui.notify_text_size + +style skip_triangle: + ## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE + ## glyph in it. + font "DejaVuSans.ttf" + + +## Notify screen ############################################################### +## +## The notify screen is used to show the player a message. (For example, when +## the game is quicksaved or a screenshot has been taken.) +## +## https://www.renpy.org/doc/html/screen_special.html#notify-screen + +screen notify(message): + + zorder 100 + style_prefix "notify" + + frame at notify_appear: + text "[message!tq]" + + timer 3.25 action Hide('notify') + + +transform notify_appear: + on show: + alpha 0 + linear .25 alpha 1.0 + on hide: + linear .5 alpha 0.0 + + +style notify_frame is empty +style notify_text is gui_text + +style notify_frame: + ypos gui.notify_ypos + + background Frame("gui/notify.png", gui.notify_frame_borders, tile=gui.frame_tile) + padding gui.notify_frame_borders.padding + +style notify_text: + properties gui.text_properties("notify") + + +## NVL screen ################################################################## +## +## This screen is used for NVL-mode dialogue and menus. +## +## https://www.renpy.org/doc/html/screen_special.html#nvl + + +screen nvl(dialogue, items=None): + + window: + style "nvl_window" + + has vbox: + spacing gui.nvl_spacing + + ## Displays dialogue in either a vpgrid or the vbox. + if gui.nvl_height: + + vpgrid: + cols 1 + yinitial 1.0 + + use nvl_dialogue(dialogue) + + else: + + use nvl_dialogue(dialogue) + + ## Displays the menu, if given. The menu may be displayed incorrectly if + ## config.narrator_menu is set to True. + for i in items: + + textbutton i.caption: + action i.action + style "nvl_button" + + add SideImage() xalign 0.0 yalign 1.0 + + +screen nvl_dialogue(dialogue): + + for d in dialogue: + + window: + id d.window_id + + fixed: + yfit gui.nvl_height is None + + if d.who is not None: + + text d.who: + id d.who_id + + text d.what: + id d.what_id + + +## This controls the maximum number of NVL-mode entries that can be displayed at +## once. +define config.nvl_list_length = gui.nvl_list_length + +style nvl_window is default +style nvl_entry is default + +style nvl_label is say_label +style nvl_dialogue is say_dialogue + +style nvl_button is button +style nvl_button_text is button_text + +style nvl_window: + xfill True + yfill True + + background "gui/nvl.png" + padding gui.nvl_borders.padding + +style nvl_entry: + xfill True + ysize gui.nvl_height + +style nvl_label: + xpos gui.nvl_name_xpos + xanchor gui.nvl_name_xalign + ypos gui.nvl_name_ypos + yanchor 0.0 + xsize gui.nvl_name_width + min_width gui.nvl_name_width + text_align gui.nvl_name_xalign + +style nvl_dialogue: + xpos gui.nvl_text_xpos + xanchor gui.nvl_text_xalign + ypos gui.nvl_text_ypos + xsize gui.nvl_text_width + min_width gui.nvl_text_width + text_align gui.nvl_text_xalign + layout ("subtitle" if gui.nvl_text_xalign else "tex") + +style nvl_thought: + xpos gui.nvl_thought_xpos + xanchor gui.nvl_thought_xalign + ypos gui.nvl_thought_ypos + xsize gui.nvl_thought_width + min_width gui.nvl_thought_width + text_align gui.nvl_thought_xalign + layout ("subtitle" if gui.nvl_text_xalign else "tex") + +style nvl_button: + properties gui.button_properties("nvl_button") + xpos gui.nvl_button_xpos + xanchor gui.nvl_button_xalign + +style nvl_button_text: + properties gui.button_text_properties("nvl_button") + + + +################################################################################ +## Mobile Variants +################################################################################ + +style pref_vbox: + variant "medium" + xsize 675 + +## Since a mouse may not be present, we replace the quick menu with a version +## that uses fewer and bigger buttons that are easier to touch. +screen quick_menu(): + variant "touch" + + zorder 100 + + if quick_menu: + + hbox: + style_prefix "quick" + + xalign 0.5 + yalign 1.0 + + textbutton _("Back") action Rollback() + textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) + textbutton _("Auto") action Preference("auto-forward", "toggle") + textbutton _("Menu") action ShowMenu() + + +style window: + variant "small" + background "gui/phone/textbox.png" + +style radio_button: + variant "small" + foreground "gui/phone/button/radio_[prefix_]foreground.png" + +style check_button: + variant "small" + foreground "gui/phone/button/check_[prefix_]foreground.png" + +style nvl_window: + variant "small" + background "gui/phone/nvl.png" + +style main_menu_frame: + variant "small" + background "gui/phone/overlay/main_menu.png" + +style game_menu_outer_frame: + variant "small" + background "gui/phone/overlay/game_menu.png" + +style game_menu_navigation_frame: + variant "small" + xsize 510 + +style game_menu_content_frame: + variant "small" + top_margin 0 + +style pref_vbox: + variant "small" + xsize 600 + +style bar: + variant "small" + ysize gui.bar_size + left_bar Frame("gui/phone/bar/left.png", gui.bar_borders, tile=gui.bar_tile) + right_bar Frame("gui/phone/bar/right.png", gui.bar_borders, tile=gui.bar_tile) + +style vbar: + variant "small" + xsize gui.bar_size + top_bar Frame("gui/phone/bar/top.png", gui.vbar_borders, tile=gui.bar_tile) + bottom_bar Frame("gui/phone/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile) + +style scrollbar: + variant "small" + ysize gui.scrollbar_size + base_bar Frame("gui/phone/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/phone/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + +style vscrollbar: + variant "small" + xsize gui.scrollbar_size + base_bar Frame("gui/phone/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/phone/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + +style slider: + variant "small" + ysize gui.slider_size + base_bar Frame("gui/phone/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile) + thumb "gui/phone/slider/horizontal_[prefix_]thumb.png" + +style vslider: + variant "small" + xsize gui.slider_size + base_bar Frame("gui/phone/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile) + thumb "gui/phone/slider/vertical_[prefix_]thumb.png" + +style slider_vbox: + variant "small" + xsize None + +style slider_slider: + variant "small" + xsize 900 diff --git a/renpy/Trick/game/screens.rpyc b/renpy/Trick/game/screens.rpyc new file mode 100644 index 0000000..bd9860b Binary files /dev/null and b/renpy/Trick/game/screens.rpyc differ diff --git a/renpy/Trick/game/script.rpy b/renpy/Trick/game/script.rpy new file mode 100644 index 0000000..970ddb5 --- /dev/null +++ b/renpy/Trick/game/script.rpy @@ -0,0 +1,1276 @@ +# Set Up +default persistent.lastending = "" +default persistent.badendreached = False +default persistent.zuruendreached = False +default persistent.fleurendreached = False +default persistent.haremendreached = False +default persistent.pairendreached = False + +transform common (x=960): + yanchor 1.0 subpixel True + on show: + ypos 1.00 + zoom 0.95 alpha 0.00 + xcenter x yoffset 0 + easein .25 zoom 1.00 alpha 1.00 + +transform centerleft: + common(640) +transform centerright: + common(1280) + +image black = "#000000" + +# Variables +init python: + + # Characters + s = Character("Zuru", color="#c8ffc8") + b = Character("Fleur", color="#c8f5ff") + mc = Character('Me', color="#c8c8ff") + q = Character('???', color="#babac2") + q2 = Character('???', color="#88888f") + + persistent.lastending = "" + +label start: + + if persistent.lastending == "": + + centered "UPGRADE Game Jam presents..." + + jump day0 + + elif persistent.lastending == "0": # finished day 0 + + jump day1 + + elif persistent.lastending == "1": # finished day 1 + + jump day1b + + elif persistent.lastending == "4" or persistent.lastending == "5" or persistent.lastending == "6": + + if persistent.lastending == "4": + + centered "That last death was much too brutal. I should've known how to prevent it." + centered "I'll do it right this time around." + + elif persistent.lastending == "5": + + if persistent.haremendreached or persistent.pairendreached: + + centered "After reaching these endings, I wonder if things would be different if I acted differently." + + else: + + centered "I still haven't found out who killed Zuru's father..." + + elif persistent.lastending == "6": + + centered "After reaching such a perfect ending, I wonder if things would be different if I acted differently." + + jump day0a + + return + +label day0a: + + scene bg cage dark with hpunch + show guard angry + + play music "audio/snake.ogg" fadeout 1.0 fadein 1.0 + + q "Hey- Wake up!" + q "We're here." + + play sound "audio/struggling.mp3" + + mc "You b-bastard!" + "{i}I really want to punch this guy." + play sound "audio/cover.mp3" + "As I violently shook within the cage, the covering slipped off." + + q "What?" + + mc "Haah... nevermind. Let's just get on with the story." + mc "I'm trying to reach the other endings right now." + + q "S-so what are you planning on doing?" + + menu: + + "I will lead an enraged Zuru to ruin Fleur's beloved eggs!": + + jump day2b + + "I will use Fleur's goodwill to take {i}care{/i} of Zuru~": + + jump day3 + + "I want to find out who killed Zuru's father.": + + jump day3b + + return + +label day0: + + scene bg cage dark with hpunch + show guard angry + + play music "audio/snake.ogg" fadeout 1.0 fadein 1.0 + + q "Hey- Wake up!" + q "We're here." + + play sound "audio/squeak.mp3" + mc "S-squeak?!" + "It's so dark! Who's waking me up in the middle of the night?!" + + q "Oh yeah, let me me lift that for you." + scene bg cage light with easeinbottom + play sound "audio/cover.mp3" + show guard angry at common + $ q_name = "Guard" + q "Better?" + "Owwww, that's bright... what time is it? How long did I sleep..." + q "They told me mice like you are more fragile than a pile of wooden sticks- Commander Zuru would kill me if you shriveled up in the dark or something." + + "I need to find out how I got here." + "Last I remember, I was going diving into a dumpster to rest for the night after completing my daily goal of looting from the birds' grain stash." + "This doesn't make sense though: I was just in bird territory, how did this snake get here?" + + q "Haah, you should know how much effort Zuru took to find you though." + q "It's tough to snoop around under the gazes of these birds." + + "Great, they definitely picked up my sleeping body and dragged me here." + "I'm usually a heavy sleeper but maybe this is karma for hoarding all those grains." + "On the bright side, I know this isn't just a fever dream: they really did just toss me in this rusty cage." + + hide guard with moveoutleft + show guard happy at centerright + + q "Oh here: brought you some cheese." + "T-that looks nasty. Did they peel this m-moldy cheese off some dirty sidewalk?" + + q "You should be so grateful that Commander Zuru granted you what your kind enjoys for a last meal." + q "You ought to get some meat on those bones before we- oh!" + + show zuru happy at centerleft + + s "Tsk." + q "Commander Zuru! I'll leave her to you." + hide guard with moveoutright + show zuru happy + play sound "audio/hiss.mp3" + + "So she's the so-called commander calling the shots." + "I can't tell if she's angry at me, or if she just looks like that normally..." + s "Hey. Why haven't you touched the cheese yet?" + + "Oh, I completely forgot about that... and I'm glad I did- blegh." + s "Forget it, it won't matter if it's in you or not anyway." + s "So let's get straight to the point: how did you do it?" + + menu: + + "Did what?": + + s "Haha very funny. You better not be trying to feign ignorance." + + "I'll tell you if you tell me why I'm in this cage.": + + s "I'm the one asking the questions here." + + "What is she on about?" + + mc "I don't know what you're talking about." + + s "Lies. My guard clearly found you scurrying off from the fresh crime scene." + s "We even located fresh footsteps of yours near his location of death." + s "You think you can get by saying you know nothing straight to my face and saying you know nothing about {color=#4eafc7}my father's death{/color}?" + + mc "Your father's death? I don't even know him!" + "So her dad died? That explains her temper..." + "Well... I guess I did find out that she's just angry from all the daggers in her gaze." + + s "I strongly advise you not to feed me that lie one more time." + s "You won't like the consequences." + + mc "Look- I have no idea what he even looks like, what do you expect me to say?" + "Like hell would she believe me if I said {i}\"I didn't kill your father!\"{/i}" + "She looks like she won't budge at all." + + s "So you accept your fate." + s "My patience has run thin." + s "I will ask one last time: {color=#4eafc7}how did you do it?{/color}" + + menu: + + "I told you that I did not!": + + s "Fine. If that's the case, you're no longer valuable." + s "Say farewell as I make you my dinner." + + "Her what now?" + "Scared, I backed to the edge of the cage, but I can't avoid her snakey bite." + + hide zuru with moveoutbottom + scene black with fade + + mc "..." + "Guess this really is farewell." + "Hope her stomach acids end my pain quickly-" + play sound "audio/gulp.mp3" + play sound "audio/gong.mp3" + centered "BAD END REACHED: Down The Hatch" + centered "If I knew what was going to happen to me, perhaps I could've prevented it." + $ persistent.lastending = "0" + return + +label day1: + + scene bg cage dark with hpunch + show guard angry + + play music "audio/snake.ogg" fadeout 1.0 fadein 1.0 + + q "Hey- Wake up!" + q "We're here." + + play sound "audio/squeak.mp3" + mc "S-squeak?!" + "Huh? Is the afterlife meant to look this dark?" + + q "Oh yeah, let me me lift that for you." + scene bg cage light with easeinbottom + play sound "audio/cover.mp3" + show guard angry at common + q "Better?" + "{i}(Haven't I heard this before...?){/i}" + q "They told me mice like you are more fragile than a pile of wooden sticks- Commander Zuru would kill me if you shriveled up in the dark or something." + + "Commander Zuru? Hearing that name makes me shiver..." + "I never want to be in that moist tunnel of hers again." + + q "Haah, you should know how much effort Zuru took to find you though." + + "{i}(I've definitely heard these exact words just yesterday.){/i}" + "His next line starts with \"It's tought to snoop around\"..." + + q "It's tough to snoop around under the gazes of these birds." + + "Great, guess I'm taking another fieldtrip straight to my death." + "Let me check one thing first." + mc "Oh by the way: you don't have to bring me that moldy cheese." + mc "I don't need any extra meat on my bones." + + q "Huh? How did you know I was going to get the cheese?" + mc "No reason. Can you let me out of this cage?" + + q "Of course I can't! Commander Zuru will kill me." + "Worth a try." + + q "You can only ask her and hope." + q "I can't wait to see how that would turn out, haha." + "Looks like I had no chance with this puny of a guard." + + show guard happy at centerright + show zuru happy at centerleft + + s "Tsk." + q "Commander Zuru! I'll leave her to you." + hide guard with moveoutright + show zuru happy at center + play sound "audio/hiss.mp3" + + mc "Hold on- Before you say anything." + "This stupid move will either get me killed or save my life." + mc "The footprints you saw at the crime scene were from when I visited him weeks ago!" + + s "So you admit those are yours?" + "Eek- I'll take this story as far as I can anyway." + + mc "You see, your father is actually my instructor." + s "Well, he did take on some disciples, but he never said anything about taking on a mouse?" + s "You better not be feeding me false information." + + mc "I can explain! Because I was a mouse, he decided to teach me in secret beginning last year." + mc "He would always praise how hardworking you were as his daughter." + s "I guess it could happen, seeing as I was out running a business of my own that year." + + mc "Exactly, that's how I learned so much from him." + mc "He was very quiet about me- Imagine what would happen if word got out that your father, a snake, was teaching a mouse." + + s "Hm..." + "Looks like I can't completely convince her." + "But! I will delay a painful death for as long as I can!" + + scene black + with fade + + mc "I was just as close as you were to him." + mc "We would often take strolls to the city." + + s "You mean that forest path near his place? I remember when he would take me and his other students there too." + + mc "That's right!" + + "Bingo! I hit the it on the mark." + "I'm sure it has been least an hour since I started talking..." + "I'm going to keep dragging this snake along with me until nightfall, even if I die." + + scene bg cage light with easeinbottom + show zuru sad at center + + s "I do rather miss him..." + "Zuru turned her face away from you, trying to hide her very obvious tears" + mc "My condolences... I also remember when he would bake for his students." + + s "Did he?" + mc "Y-yeah! He started just two weeks ago. He wanted to keep it a secret from you and surprise you." + mc "But I guess he never got the chance." + "P-phew, saved myself there. Making up this much backstory takes up so much effort... I'm sweating." + + s "I... guess..." + s "You were so close to him, so you must know who killed him, right?" + s "Also... can't you also be-?" + + play sound "audio/caw.mp3" + q "SCREEEEEEEEECH!" + "A loud cry sounded from above. I tried to twist my head to look towards the ceiling, but the black shadow has already filled my vision." + + s "What was-" + + play sound "audio/flapping.mp3" + "A whoosh of wind blew past and I could feel the cage rising into the air." + mc "Woah." + "Looking up, I finally see the huge (sharp) claws were clamping tight to the top of the cage." + "It belonged to a huge bird?" + + scene black + with fade + + q "Beware the turbulence: please don't pass out." + q "We need you to explain what happened as soon as we land." + + play sound "audio/light_thump.mp3" + "The cage thumped lightly onto a wooden floor and I woke with a start." + + scene bg courtroom + with fade + + play music "audio/bird.ogg" fadeout 1.0 fadein 1.0 + play sound "audio/bird_crowd.mp3" + + q "So she's the example?" + q2 "Is she the petty thief?" + q "She doesn't look like one though..." + play sound "audio/bird_crowd.mp3" + q2 "Oh my god!! Judge Fleur brought her here~" + q "I LOVE YOU FLEUUUUUUUR!" + "Have I been saved?! My heart was thumping with adrenaline but now I'm finally calming down again." + + show fleur happy at common + + b "Quiet in the court! We have an important matter to discuss." + b "Our esteemed, or shall I say long awaited, guest has finally arrived." + "Oh- I feel honored! She really went through all the effort of bringing me here from that snake's grasps." + "She looks so nice <3" + + b "We are all gathered here today to trial her innocence." + b "As you all have learned, this little mouse is suspect for plundering our depository of our winter grains!" + "Oh wow. She's actually accusing me of something I did do this time." + "Haha... H-how do I get out of it this time." + + b "We must make her an example that all fiends who dare trespass our clan's lands are punished accordingly." + "W-wait they're gonna punish me?" + + mc "U-um can I say that I am grateful for you saving me but I'm not into th-" + + b "Quiet. Motion to speak {i}denied{/i}." + "Ouch." + b "As I was saying, all in favor for making her an example here and now, say AYE." + + play sound "audio/bird_crowd.mp3" + q "AYE!" + q2 "AYYYYYYEEEE-" + + b "All against, say NAY?" + + q "..." + "..." + mc "Nay?" + + b "Looks like we have come to an overwhelming, if not unanimous decision:" + b "I will now deliver the punishment." + "I look over at Fleur in fear and suddenly, she looks back and our eyes meet." + + mc "Uh oh." + "I don't like that look." + "I just saw it yesterday... I'm not ready to go through this again..." + + b "Aaaa-" + "Yup. Against all expectations, I'm getting picked up again-" + + hide fleur with moveoutbottom + scene black with fade + + "And yuuuuup. I guess I am going down the hatch. Yet again." + play sound "audio/gulp.mp3" + + "Guess this really is farewell once again." + "Hope her stomach acids end my pain quickly-" + play sound "audio/gong.mp3" + centered "BAD END REACHED: Out of the Frying Pan, Into the Fire" + $ persistent.lastending = "1" + return + +label day1b: + + scene bg cage dark with hpunch + show guard angry + + play music "audio/snake.ogg" fadeout 1.0 fadein 1.0 + + q "Hey- Wake up!" + q "We're here." + + play sound "audio/squeak.mp3" + mc "S-squeak?!" + "Bruh." + + q "Oh yeah, let me me lift that for you." + scene bg cage light with fade + show guard angry at common + q "Better?" + "{i}(Not again...){/i}" + q "They told me mice like you are more fragile than a pile of wooden sti-" + + mc "{i}\"-sticks. Commander Zuru would kill me if you shriveled up in the dark or something.\"" + mc "{i}\"Haah, you should know how much effort Zuru took to find you though.\"" + + q "H-how do you-" + + mc "{i}\"It's tough to snoop around under the gazes of these birds.\"" + + mc "Oh by the way: you don't have to bring me that moldy cheese." + mc "Also can you get Zuru to come here? I'm tired of waiting." + + q "What did you just call her?! And you literally just woke up!" + + "I really don't want to deal with this right now." + mc "I said what I said." + mc "Get her or I'll yell for her to come." + + q "I guess..." + + hide guard with moveoutright + show zuru happy at common + play sound "audio/hiss.mp3" + + mc "Hey bestie Zuru, before you say anything... Let me tell you everything about your dad." + s "Tell me WHAT?" + "This snake lady better hold her tears better this time. I am at the end of my patience too." + + scene black + with fade + + mc "And you know the strolls he takes?" + s "Mhm..." + + scene bg cage light with fade + show zuru sad at common + + mc "Holy crap... I'm losing my voice..." + "{i}(...and my will to live to be honest.){/i}" + s "{i}Hic...{/i} W-well... with this much specific information about my father I know you at least aren't completely lying through your teeth." + mc "I would never. So, uh... Can you let me out." + + "Zuru's eyes grow stern." + s "I... cannot do that. You are under our custody." + + "Whoops. Overstepped a little." + "Rats. I've gotten her guard down, but not quite enough. What should I do?" + + menu: + + "{i}(I should use her against Fleur.)": + + "Right, that bird should be coming soon. Just a few more stories about old man stuff." + mc "Well, I'll tell you a little more about your father then." + "Another hour of " + + mc "(hoarse) And then his skin shed like crazy and he went 'Woah! I'm peeling like a banana to peel on you!'" + s "I... did not know my father to have such a sense of humor. A man of many sides, it appears." + + mc "Yeah... for... sure..." + "God, the bird should be here anytime n-" + + play sound "audio/caw.mp3" + q "SCREEEEEEEEECH!" + "There she is." + + s "What was-" + + mc "Zuru! I'll be back!" + + hide zuru with moveoutleft + + "Looking up, it's still those same huge sharp claws {i}AND BEAK{/i} atop the cage." + "{i}(I really hope I don't throw up this time.)" + + scene black + with fade + + mc "Yo Fleur!" + "The cage shook lightly. Sounds like she heard me." + + mc "HEY FLEUUUUUUR~" + mc "Before you get so hasty, I need to show you something." + + b "Shut up. You can show it to me at court." + "Darn. Okay I'll convince her when we get there." + + play sound "audio/light_thump.mp3" + "The cage thumped again onto the wooden floor." + + scene bg courtroom + with fade + + play music "audio/bird.ogg" fadeout 1.0 fadein 1.0 + play sound "audio/bird_crowd.mp3" + q "So she's the example?" + q2 "Is she the petty thief?" + q "She doesn't look like one though..." + play sound "audio/bird_crowd.mp3" + q2 "Oh my god!! Judge Fleur brought her here~" + q "I LOVE YOU FLEUUUUUUUR!" + + show fleur happy at common + + mc "HEY EVERYONE." + mc "Before you all ruffle your feathers with some minor things you {i}think{/i} I did." + mc "I've just stumbled upon an even more heinous crime: {i}MURDER{/i}." with hpunch + + q "GAASPPPP." + q2 "hUUUH??" + + show fleur angry with hpunch + b "Quiet in the court!" + + q "A what? Murder? Noooooo." + q2 "Not a murder?? Is this on our land too?" + + b "O-okay okay..." + "If Fleur isn't caving, I'll keep pushing it." + "I'm sure if I stall long enough, perhaps Zuru might even come get me~" + + mc "I can show you the PROOOOOOF." with hpunch + + q "PROOOOOOOF?!" with hpunch + "This crowd is really excited. They love sure love to heckle." + q "Motion to hear this heinous crime?!" + q2 "Seconded!" + + "Hah. Gottem." + + b "Fine. Motion to investigate this new, so-called, crime? All in fa-" + + play sound "audio/bird_crowd.mp3" + q "AYYYYYEE~" + q2 "AYE!" + mc "LET'S GOOOOOOOOO!" with hpunch + + b "...Looks like that was unanimous. Alright. I will take this tiny mouse... and we will be back." + + jump day2 + + "{i}(I can press a little more!)": + + mc "H-hey, you want to know who is your father's real killer, right?" + show zuru happy at common + play sound "audio/hiss.mp3" + "Zuru perks up." + s "Of course." + + mc "If you take me to the crime scene, I can point out which way they went." + "Zuru ponders for a moment." + s "Sure, come with me." + + jump day1c + + return + +label day1c: + + scene bg crimescene + with fade + + stop music fadeout 1.0 + + # TODO: the first time mc arrives at the crimescene with the snake + # they are investingating the scene together + # should see the bird in the distance + + # choice 1- + # should end with the mc framing the bird as the killer + + # choice 2- + # should end with the mc & snake approaching bird & recruiting bird + + show zuru happy at common + + "While walking, Zuru has clearly composed herself and is back in {s}girlboss{/s} commander mode." + s "Well, here we are. Let's do this quickly, I'd... rather not spend too much time here." + + mc "Yes, yes, he was a great man. I remembered his blueberry muffins so fondly." + + s "...Right." + "Looks like she still doesn't quite buy that one." + + s "Well, out with it then. Which way did the culprit go?" + + "Yeesh, right to business." + mc "Hm... I'm, uh, having trouble remembering." + mc "You know, because I was knocked out and captured. Thanks for that." + + s "{i}Sighs{/i} Out with it." + "I need something to work with here..." + + "Out of the corner of your eye, you see something-- someone, flying through the trees." + "That's right, Fleur!" + + menu: + + "Oh, that's her! She was the killer!": + + show zuru angry at common + play sound "audio/hiss.mp3" + "I knew it. That rotten bird clan!" + hide zuru with moveoutright + "In a flash, Zuru scales a tree lunges towards the figure, weapon at the ready." + + show zuru angry + show fleur happy + + q "Ah, Commander Zuru. Your ugly face is always a sight for sore eyes--" + "Zuru aims a devastating blow at the bird's head." + q "Shown your true colors, huh?" + s "Shut up Fleur! I'll turn you into poultry!" with vpunch + b "And I'll turn you in to law enforcement! See you in court!" + "Fleur flies high, out of the reach of the trees, and back towards the clear" + s "Argh!" + "Panting, I finally catch up to Zuru." + mc "Woah, you alright there?" + s "Cease your pleasantries." + mc "Y-yeah! That darn bird! So, am I off the hook? Can I go?" + s "We can talk about that another time. Right now, it is time to avenge my father--" + s "-- and your instructor." + mc "Ah." + + jump day2b + + "I'm having trouble remembering... maybe that bird up there might know something?": + + mc "I mean she must have a pretty good view of things." + s "...Very well then." + hide zuru with moveoutright + "As Zuru walks off, I hear her mutter something about the guards roughing me up a little too hard." + "She takes a big breath" + s "EXCUSE ME! WE HAVE A FEW QUESTIONS!" with hpunch + + "The bird is clearly startled, and flies into a tree." + mc "Ouch. That probably hurt." + + show fleur happy at centerleft + show zuru happy at centerright + "As the bird lands, Zuru grimaces-- seems they know each other." + + b "Ah, Commander Zuru. Such an ugly voice could only be yours." + s "I've no time for your banter, Fleur." + + "I lock eyes with Fleur, and her face hardens for just a second." + "Oh, rats. I think she recognizes me." + + b "Why, I had no idea you were in good company with fugitives. Fitting." + mc "Yeah, you'd never expect Commander Zuru to commit tax fraud, huh?" + s "Cease. I'm not aware of any crimes this girl has committed outside of our land, but she's helping me avenge the murder my father." + s "Or rather she's a 'key witness in an ongoing murder case' in your bureaucratic terms." + b "I never figured you one to even know words that long." + s "And I never figured you one to obstruct justice. Cut the chatter. Did you see anything here?" + b "..." + b "{i}Sighs{/i} Very well, I'll aid you." + b "I didn't see anything myself, but you'll probably have better luck with me helping you ask around." + + jump day3b + + return + +label day2: + + scene bg crimescene + with fade + + stop music fadeout 1.0 + + # TODO: the first time mc arrives at the crimescene with the bird + # they are investingating the scene together + # should see the snake already at the scene as mc + bird approach + + b "Uh," + b "what am I supposed to be looking at here." + mc "Why, this is the site of a heinous crime." + b "Heinous?" + mc "Oh yes. An act so wretched it would make your toes curl." + b "Hey, watch it with the references to my feet. Also why are you talking like that?" + menu: + + "A different writer is writing my dialogue now": + + b "Oh I see so this is just a joke to you" + + "This is how I always talk": + + b "Don't play coy with me. Something's up" + + mc "This is getting away from the point" + mc "Look over there!" + b "Huh" + + show zuru sad at centerleft + + mc "Peer upon thy serpentine maiden over yonder" + + b "She seems nice enough. What about her?" + + menu: + # choice 1- + # should end with the mc framing the snake as the killer of her own father + "She killed her father here": + + b "She WHAT" + mc "Don't let her distinguished appearnce fool you; she's a bona fide killer." + b "How could you have known this." + mc "I tried to stop her, but the venom in her eyes stopped me cold." + b "Dear god." + mc "All I could do was watch helplessly in light slowly leave the eyes of her father as she did the deed." + b "That's...unforgivable." + mc "More forgivable than...say...petty theft?" + b "Theft is nothing in the face of this atrocity" + "Score for me." + mc "Then I know just want to do" + + jump day3 + + # choice 2- + # should end with the mc & snake approaching snake & recruiting snake + "Look how she weeps": + + b "She does not weep? I see no tears in her eyes." + mc "Peer beyond her mask of stone" + mc "..." + mc "and into the misty eyes of her soul." + b "w.." + b "..wow" + b "When did you get so poetic?" + mc "I am merely describing what I see" + + show fleur blush at centerright + + b "Well...then it is only just that we help her" + + show zuru happy at centerleft + + b "Madam...are you alright?" + s "..." + b "Madam?" + s "...hm?" + b "You seem troubled." + s "Do I?" + mc "It's written all over your face" + b "Y-yeah! It's so obvious." + b "Anyone with even a modicum of emotional intelligence could tell that from a mile away" + s "Really?" + b "I simply peered past your mask of stone" + b "and..." + s "..." + b "...(what was it again)" + mc "(into the misty eyes of-)" + b "Into the misty eyes of her soul." + "I roll my eyes" + + show zuru blush at centerleft + + mc "Maiden. What troubles you?" + s "My father..." + s "He lays slain upon this very earth." + b "How wretched...Truly heinous." + mc "Far more wretched than petty theft." + b "By far..." + b "Maiden. We must right this wrong and bring the perpetrator of this act to justice." + s "I am perfectly capable of avenging my father myself." + b "..." + mc "We offer aid not because we believe you unfit. We seek to aid because this is a matter of Justice." + b "What she said." + s "Very well. Then I know just the place to check out." + jump day3b + + return + +label day2b: + + scene bg bird house eggs + with fade + play music "audio/bird.ogg" fadeout 1.0 fadein 1.0 + + # TODO: the first time mc arrives at the birdnest with the snake + # should have the snake break the eggs, + # should end with snake & bird killing each other + + # choice 1- + # mc chooses to help snake - gets with snake END + + # choice 2- + # mc chooses to step back & dies with the battling duo END + + mc "Ok, so, we're at her house. What's the plan here? Wait around the corner and beat her up when she gets home from work?" + s "An eye for an eye." + "Zuru turns her gaze to the eggs." + "Oh. The plan is infanticide." + "Ok, I'm not about to go from alleged to {i}actual{/i} murderer. I gotta get out--" + s "Stop glancing around and dragging your feet. Revenge is our singular goal." + mc "O-oh, I just... uh..." + mc "Still... miss him, you know?" + + "Zuru's expression softens." + s "I... apologize for my roughness. I have... also been affected by his passing." + s "We'll turn these eggs into blueberry muffins, just like he would've wanted, right?" + mc "Y-yeah, for sure." + + scene bg bird house eggs + with fade + play music "audio/bird.ogg" fadeout 1.0 fadein 1.0 + + "Zuru snatches the eggs, cracks them open, then carefully dumps their contents into a bottle." + "She smiles at me, holding out the bottle of child juice." + s "Would you do the honors of separating the yolks from the whites?" + mc "Uh, maybe later. For now, let's get out here--" + b "I should've known." + + "Oooof course." + + show fleur sad at common + + s "Ha! Now you can experience the loss of a loved one." + b "I've not the foggiest idea of what I've done to you." + b "Everyone is reserved the right to due process." + b "But considering what you've done here, I'm willing to skip the formalities." + + play sound "audio/flapping.mp3" + "Fleur draws her weapon." + s "Finally ready to stop running, huh?" + "The two begin their duel. It's fierce, but it doesn't look like either one of them is winning." + menu: + + "I'm out of here!": + + "I take a few cautious steps back." + mc "I'm gonna leave you two to it..." + s "What are you doing!? Think of him! Think of vengeance." + b "Oh? This little one means something you?" + b "I'll give you an {i}actual{/i} reason to hate me." + "A sharp pain erupts from my back. Strength leaves my whole body." + play sound "audio/loud_thump.mp3" + s "You'll pay for that!" + "Bleeding out, I watch two warriors savagely fight over a misunderstanding that I caused." + + scene black + with fade + play sound "audio/gong.mp3" + centered "BAD END REACHED: Mass Manslaughter" + $ persistent.lastending = "4" + $ persistent.badendreached = True + + "Flying is weak to rock!": + + "Frantically looking around the area, I try to find anything heavy enough to deal some damage." + "I settle on a rock about the size of my head." + mc "What am I even doing? I'm no fighter. I was just not five minutes ago complicit in the murder of children. I am not a good person" + "Zuru, in the midst of battle notices your courage." + s "{i}Though not related by blood, She is risking her life for my father's sake all the same... she's such a good person...{/i}" + "She feels a warm energy swell up inside of her, and summons new strength." + + "She manages to overpower Fleur, knocking her to the ground. Coincidentally, right at my feet." + play sound "audio/loud_thump.mp3" + + mc "Jesus, I can not hold this rock any longer...!" + play sound "audio/caw.mp3" + "I drop the rock. Coincidentally, right onto Fleur's head. With a squawk, she stops moving." + play sound "audio/loud_thump.mp3" + + mc "Oh my god." + + s "I..." + s "Words cannot describe my gratitude to you." + s "You have not only found my father's killer, but you have also avenged him with your own two hands." + mc "No, uh, if the police come, we'll say you did that." + s "You are too kind. But it was you who dealt the final blow." + mc "No really, I insist." + "Zuru laughs." + s "Beat at ease. I will formally acquit you of your crimes when we get back." + s "But first..." + mc "But first?" + s "Would you be so kind as to... show me my father's baking technique?" + mc "W-with pleasure! Don't expect too much though." + + "I make my way back to the snake village a free woman." + + scene black + with fade + play sound "audio/gong.mp3" + centered "GOOD END REACHED: SSSSSSSlipped Away With Zuru" + $ persistent.lastending = "5" + $ persistent.zuruendreached = True + + return + +label day3: + + scene bg cage light + + play music "audio/snake.ogg" fadeout 1.0 fadein 1.0 + + # TODO: the last time mc arrives at the cage with the bird + # should have the bird kill the snake (after seeing the snake break their eggs_) + # should end with bird killing snake + b "Where is this?" + mc "The lair of the monster." + b "How can be so sure?" + mc "I..." + b "?" + mc "I shudder to recount what she did to me here." + b "Oh my. What unspeakable things befell you here?" + mc "I dare not speak of it." + b "..." + + show fleur sad at common + + mc "What is that look? Upon your face?" + b "I just want to know what injustice has wrought." + mc "That's what you say. But I see it in your eyes." + b "M-m-my eyes?" + + show fleur blush at common + + mc "Behind your drive for justice, a fiery compassion burns even more brightly." + b "W-what" + mc "I see now." + b "What's going on here." + mc "You ask not just because you stand for justice..." + mc "You ask because you care." + b "I..." + mc "Your eyes..." + mc "They..." + mc "Emanate with warmth" + b "Wh-where's all of this coming fro-" + mc "You are...simply too radiant" + + hide fleur with moveoutright + + b "Where are you going!" + "I think she took the bait" + + show zuru happy at centerright + + s "You!" + mc "..." + s "What happened? Last I saw you were swept up by one of the bird clan. Are you alright?" + mc "..." + s "Why aren't you saying anything?" + mc "..." + s "No matter. Come quickly, we must continue discussing the whereabouts of my father's killer." + mc "8 hours, 45 minutes, and 32 second." + s "I beg your pardon?" + mc "That's how long I remained concious while being digested by your stomach acids." + s "What?" + mc "I wouldn't expect you to remember. But you killed me." + s "What? I did no such thing." + mc "But you would have." + b "Hellooooo?" + s "Who's that?" + mc "A friend." + b "Are you there? Mouse?" + s "Is she sympathetic to our cause?" + mc "You would have let me rot in a pool of my own flesh." + "I hear Fleur's footsteps grow louder as they approach." + mc "Writhing in pain, dissolving in a puddle of mush just for providing an incorrect answer to an impossible question." + s "What?" + mc "Goodbye Zuru." + s "What are you talking about-" + "I begin to scream at the top of my lungs." + play sound "audio/flapping.mp3" + mc "FLEUR!!!!! RUN!!!!!!" with hpunch + + show zuru angry at centerright + + s "What are you-" + mc "THE SERPENTINE MAIDEN! NAY! THE MONSTER! THE DEVIL" with hpunch + b "Mouse?!" + "Fleur's footfalls hasten" + mc "PLEASE! RUN! I MAY GO THE WAY HER FATHER WENT, BUT YOU CAN STILL SAVE YOURSELF" with hpunch + s "My father? What are you-" + + show fleur angry at centerleft + + mc "FLEUR! STAY BACK!" with hpunch + b "MOUSE! What has the monster done to you?!" + mc "JUST RUN" with hpunch + + hide fleur + show fleur angry with moveinleft + + #Birb murder mode activated + b "Put." with hpunch + b "Her." with hpunch + b "Down." with hpunch + "Zuru looks at me in shock and despair. I sneak a grin before turning to my faux tears." + b "YOU WILL DO NO FURTHER HARM ANYMORE INNOCENTS" with hpunch + "Zuru meets my gaze. She's crying." + hide zuru with moveoutbottom + s "Why you-" + "There is a flash; the sound of a fleshy sploch. When I open my eyes, Zuru's head lies at my feet." + b "Mouse." + mc "Y-you didn't leave me." + + show fleur happy at common + + b "I am but a humble messenger for the hammer of justice" + scene black + with fade + + play sound "audio/gong.mp3" + centered "GOOD END REACHED: Courted Fleur From The Court" + $ persistent.lastending = "5" + $ persistent.fleurendreached = True + + # b "KISS ME" mAssive makeout scene xp + + return + +label day3b: + + # TODO: both zuru and fleur work together to discover the true culprit of the case + # you can either push them to get together (pairing end) + # and/or get them to fall in love with you (harem end) + + "Clattering and banging sound from around as Fleur and Zuru return from their directions, searching for evidence." + + scene bg crimescene with fade + stop music fadeout 1.0 + show fleur happy at centerleft + show zuru happy at centerright + + mc "Have you two found anything of worth?" + + s "Not yet. Nature is too good at hiding things." + b "Almost like a treasure trove hidden for you to discover~!" + s "Ugh." + b "Well at least your color looks better" + s "Excuse me?" + b "Your scales a so much more supple than before." + + show fleur happy at centerleft + + s "You're imagining things." + "Observed." + mc "Come on you two. Updates?" + b "Actually...Searching reminded me." + b "When I visited your residence some time ago, my birds picked up a journal that belonged to Zuru's late father." + + show zuru sad at centerright + s "My father's journals?" + + b "I could send for them." + + show zuru happy at centerright + + s "You can?" + b "Of course! I can emit a call at a high frequency to summon them" + s "Wow. That's pretty amazing. Please do so! Those journals may have something important in them." + b "Gladly. Hear, please allow me" + "Fleur tenderly cups Zuru's ears. I watch silently for a moment before realizing what is to come." + play sound "audio/caw.mp3" + b "SCRAAAAAWWWWW" with hpunch + play sound "audio/flapping.mp3" + "The air erupts into daggers. I clutch at my mouse ears in agony." + mc "HEY! A WARNING WOULD BE NICE NEXT TIME!" with vpunch + + show fleur happy at centerleft + + b "Oh right you're here too" + "Also oberserved. Less amicably." + s "How long until your birds arrive?" + b "Oh...it'll only take a half a stick of incense." + b "...in the mean time..." + s "What in the mean time" + #Blush birb + show fleur blush at centerleft + + b "M-maybe I could help groom you? I always love getting my feathers groomed. It's a good way to pass the time and it feels great." + s "..." + b "..." + s "..." + b "Right. You don't have any feathers." + s "I will go meditate until your birds arrive." + #snek leave + hide zuru with moveoutright + + b "O-okay then." + "Fleur turns to me." + b "Haha...she one frigid lady huh?" + + menu: + + "Dude you're totally blowing it with her.": + b "W-what?" + + show fleur angry at common + #Shocked birb + b "What on Earth are you talking about" + mc "It's clear as day. You like her." + b "What?!" + + show fleur blush at common + #blush birb + mc "And I say you have a shot with her too." + "Fleur's expression straightens." + + show fleur happy at common + #neutral birb + b "What do I have to do?" + "Uh oh. I'm getting an idea." + mc "When her father's journals arrive, it will be quite an emotional experience for her." + mc "You have got to be there for her when that happens." + b "Makes sense" + mc "But what she really wants closure for her father, so it is paramount that find her killer." + b "But I'm no detective. What if I can't figure it out?" + mc "I'm sure you can just sort of hand wave it; all she wants is to see someone dead." + mc "It was probably just the guard." + b "What makes you think that?" + mc "He's the only other character sprite in the game and all the devs are really tired and want to go to sleep" + b "What." + mc "I mean...uh...the guard would have been in the closest proximity to your father most of the time" + + scene black with fade + show guard evil with moveinbottom + "Eh not my best work" + + play sound "audio/rattle.mp3" + + scene bg crimescene with fade + stop music fadeout 1.0 + show fleur happy at common + + b "Hmm...you're right" + "Holy shit she bought it" + play sound "audio/caw.mp3" + "A screech is heard above us followed by the flapping of wings." + play sound "audio/flapping.mp3" + mc "That's your cue." + b "You're right" + "She hugs me" + b "Thank you" + "As soon as the messenger lands on Fleur's shoulder, she takes off running towards Zuru" + + hide fleur with moveoutleft + #brib leaves + "Reach into my pockets and pull out Fleur's wallet." + mc "No...thank you." + + scene black with fade + play sound "audio/gong.mp3" + centered "GOOD END REACHED: In a Mouse's Nature" + $ persistent.lastending = "6" + $ persistent.pairendreached = True + + "She's having a rough time.": + b "But I just want to help her." + mc "I know that...I do too, but there's not much that we can do for her at this moment." + + show fleur sad at common + #Sad birb + mc "Hey. Cheer up." + mc "I know you mean well." + "She refuses to meet my gaze" + mc "Hey...Look at me." + "She raises her gaze to meet mine. Her eyes are damp." + b "Don't look at me." + b "I'm not usually this emotional." + b "I'm-" + mc "You're beautiful" + "Oh my god yuck I can't believe I said that." + b "What?" + mc "I mean...I feel like I'm only just seeing you fully for the first time" + b "Settle down, Mouse" + mc "No I refuse. All this time you've been so uptight about Justice, but through this crack in your facade" + mc "I finally see what you are." + b "And what might that be?" + mc "Radiant." + + show fleur blush at common + #Blush birb + play sound "audio/caw.mp3" + "A screech is heard above us followed by the flapping of wings." + play sound "audio/flapping.mp3" + mc "Come. Take my hand. Your messenger arrives. Let us speak with Zuru." + "She takes my hand." + "We walk towards Zuru, fingers interlaced." + + hide fleur + show fleur blush at centerright + show zuru happy at centerleft + #Enter Neutral Snek + mc "Madam. Your father's journal arrives." + s "..." + b "It's okay Zuru. We'll resolve this...together." + "Zuru nods, and together we open the journal." + "Flipping through the pages, we scan for clues." + s "Look at my father's handwriting! It grows ever more misshapen as the date of his death approaches." + b "Astute observation." + "Ha wouldn't it be funny if the last page of the journal entry was just a straight up confession letter?" + s "There! The entries end here." + b "What does the last one say?" + "Oh my god it was the guard. He literally signed his name as 'Guard'" + mc "Ladies...we have our killer" + s "The Guard? I can't believe this." + "Neither can I; this feels super contrived." + s "The Guard has been the guard for our household ever since I was a little girl." + + show zuru sad at centerleft + #Sad Snek + "Fleur looks at Zuru, the back at me." + + show fleur sad at centerright + #Sad Birb + b "Do something." + "I sigh." + mc "Get me a sword." + "Fleur draws a sword from her sheath and hands it to me. I fumble with the weight but manage to steady it." + mc "Madam." + "Zuru looks up at me." + mc "I swear upon this sword that we will avenge your father." + mc "From here on out, I am to be your blade, and you shall be my liege. Together, we shall-" + s "Rise, Mouse. I appreciate your display. Sincerely." + "We rise to our feet." + s "Come forth. Together, we shall avenge him together." + "Together, we take each other's hands, and march off into the sunset, filled with determination." + + scene black with fade + play sound "audio/gong.mp3" + centered "GOOD END REACHED: Kiss Kiss Fall In Love" + $ persistent.lastending = "6" + $ persistent.haremendreached = True + + return \ No newline at end of file diff --git a/renpy/Trick/game/script.rpyc b/renpy/Trick/game/script.rpyc new file mode 100644 index 0000000..69dd2d9 Binary files /dev/null and b/renpy/Trick/game/script.rpyc differ diff --git a/renpy/Trick/game/tl/None/common.rpym b/renpy/Trick/game/tl/None/common.rpym new file mode 100644 index 0000000..8731dee --- /dev/null +++ b/renpy/Trick/game/tl/None/common.rpym @@ -0,0 +1,1271 @@ + +translate None strings: + + # renpy/common/00accessibility.rpy:28 + old "Self-voicing disabled." + new "Self-voicing disabled." + + # renpy/common/00accessibility.rpy:29 + old "Clipboard voicing enabled. " + new "Clipboard voicing enabled. " + + # renpy/common/00accessibility.rpy:30 + old "Self-voicing enabled. " + new "Self-voicing enabled. " + + # renpy/common/00accessibility.rpy:32 + old "bar" + new "bar" + + # renpy/common/00accessibility.rpy:33 + old "selected" + new "selected" + + # renpy/common/00accessibility.rpy:34 + old "viewport" + new "viewport" + + # renpy/common/00accessibility.rpy:35 + old "horizontal scroll" + new "horizontal scroll" + + # renpy/common/00accessibility.rpy:36 + old "vertical scroll" + new "vertical scroll" + + # renpy/common/00accessibility.rpy:37 + old "activate" + new "activate" + + # renpy/common/00accessibility.rpy:38 + old "deactivate" + new "deactivate" + + # renpy/common/00accessibility.rpy:39 + old "increase" + new "increase" + + # renpy/common/00accessibility.rpy:40 + old "decrease" + new "decrease" + + # renpy/common/00accessibility.rpy:138 + old "Font Override" + new "Font Override" + + # renpy/common/00accessibility.rpy:142 + old "Default" + new "Default" + + # renpy/common/00accessibility.rpy:146 + old "DejaVu Sans" + new "DejaVu Sans" + + # renpy/common/00accessibility.rpy:150 + old "Opendyslexic" + new "Opendyslexic" + + # renpy/common/00accessibility.rpy:156 + old "Text Size Scaling" + new "Text Size Scaling" + + # renpy/common/00accessibility.rpy:162 + old "Reset" + new "Reset" + + # renpy/common/00accessibility.rpy:168 + old "Line Spacing Scaling" + new "Line Spacing Scaling" + + # renpy/common/00accessibility.rpy:180 + old "High Contrast Text" + new "High Contrast Text" + + # renpy/common/00accessibility.rpy:182 + old "Enable" + new "Enable" + + # renpy/common/00accessibility.rpy:186 + old "Disable" + new "Disable" + + # renpy/common/00accessibility.rpy:193 + old "Self-Voicing" + new "Self-Voicing" + + # renpy/common/00accessibility.rpy:197 + old "Off" + new "Off" + + # renpy/common/00accessibility.rpy:201 + old "Text-to-speech" + new "Text-to-speech" + + # renpy/common/00accessibility.rpy:205 + old "Clipboard" + new "Clipboard" + + # renpy/common/00accessibility.rpy:209 + old "Debug" + new "Debug" + + # renpy/common/00accessibility.rpy:215 + old "Self-Voicing Volume Drop" + new "Self-Voicing Volume Drop" + + # renpy/common/00accessibility.rpy:224 + old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was." + new "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was." + + # renpy/common/00accessibility.rpy:229 + old "Return" + new "Return" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Monday" + new "{#weekday}Monday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Tuesday" + new "{#weekday}Tuesday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Wednesday" + new "{#weekday}Wednesday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Thursday" + new "{#weekday}Thursday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Friday" + new "{#weekday}Friday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Saturday" + new "{#weekday}Saturday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Sunday" + new "{#weekday}Sunday" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Mon" + new "{#weekday_short}Mon" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Tue" + new "{#weekday_short}Tue" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Wed" + new "{#weekday_short}Wed" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Thu" + new "{#weekday_short}Thu" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Fri" + new "{#weekday_short}Fri" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Sat" + new "{#weekday_short}Sat" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Sun" + new "{#weekday_short}Sun" + + # renpy/common/00action_file.rpy:47 + old "{#month}January" + new "{#month}January" + + # renpy/common/00action_file.rpy:47 + old "{#month}February" + new "{#month}February" + + # renpy/common/00action_file.rpy:47 + old "{#month}March" + new "{#month}March" + + # renpy/common/00action_file.rpy:47 + old "{#month}April" + new "{#month}April" + + # renpy/common/00action_file.rpy:47 + old "{#month}May" + new "{#month}May" + + # renpy/common/00action_file.rpy:47 + old "{#month}June" + new "{#month}June" + + # renpy/common/00action_file.rpy:47 + old "{#month}July" + new "{#month}July" + + # renpy/common/00action_file.rpy:47 + old "{#month}August" + new "{#month}August" + + # renpy/common/00action_file.rpy:47 + old "{#month}September" + new "{#month}September" + + # renpy/common/00action_file.rpy:47 + old "{#month}October" + new "{#month}October" + + # renpy/common/00action_file.rpy:47 + old "{#month}November" + new "{#month}November" + + # renpy/common/00action_file.rpy:47 + old "{#month}December" + new "{#month}December" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Jan" + new "{#month_short}Jan" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Feb" + new "{#month_short}Feb" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Mar" + new "{#month_short}Mar" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Apr" + new "{#month_short}Apr" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}May" + new "{#month_short}May" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Jun" + new "{#month_short}Jun" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Jul" + new "{#month_short}Jul" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Aug" + new "{#month_short}Aug" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Sep" + new "{#month_short}Sep" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Oct" + new "{#month_short}Oct" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Nov" + new "{#month_short}Nov" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Dec" + new "{#month_short}Dec" + + # renpy/common/00action_file.rpy:250 + old "%b %d, %H:%M" + new "%b %d, %H:%M" + + # renpy/common/00action_file.rpy:364 + old "Save slot %s: [text]" + new "Save slot %s: [text]" + + # renpy/common/00action_file.rpy:445 + old "Load slot %s: [text]" + new "Load slot %s: [text]" + + # renpy/common/00action_file.rpy:498 + old "Delete slot [text]" + new "Delete slot [text]" + + # renpy/common/00action_file.rpy:577 + old "File page auto" + new "File page auto" + + # renpy/common/00action_file.rpy:579 + old "File page quick" + new "File page quick" + + # renpy/common/00action_file.rpy:581 + old "File page [text]" + new "File page [text]" + + # renpy/common/00action_file.rpy:639 + old "Page {}" + new "Page {}" + + # renpy/common/00action_file.rpy:639 + old "Automatic saves" + new "Automatic saves" + + # renpy/common/00action_file.rpy:639 + old "Quick saves" + new "Quick saves" + + # renpy/common/00action_file.rpy:780 + old "Next file page." + new "Next file page." + + # renpy/common/00action_file.rpy:852 + old "Previous file page." + new "Previous file page." + + # renpy/common/00action_file.rpy:913 + old "Quick save complete." + new "Quick save complete." + + # renpy/common/00action_file.rpy:931 + old "Quick save." + new "Quick save." + + # renpy/common/00action_file.rpy:950 + old "Quick load." + new "Quick load." + + # renpy/common/00action_other.rpy:381 + old "Language [text]" + new "Language [text]" + + # renpy/common/00action_other.rpy:703 + old "Open [text] directory." + new "Open [text] directory." + + # renpy/common/00director.rpy:708 + old "The interactive director is not enabled here." + new "The interactive director is not enabled here." + + # renpy/common/00director.rpy:1481 + old "⬆" + new "⬆" + + # renpy/common/00director.rpy:1487 + old "⬇" + new "⬇" + + # renpy/common/00director.rpy:1551 + old "Done" + new "Done" + + # renpy/common/00director.rpy:1561 + old "(statement)" + new "(statement)" + + # renpy/common/00director.rpy:1562 + old "(tag)" + new "(tag)" + + # renpy/common/00director.rpy:1563 + old "(attributes)" + new "(attributes)" + + # renpy/common/00director.rpy:1564 + old "(transform)" + new "(transform)" + + # renpy/common/00director.rpy:1589 + old "(transition)" + new "(transition)" + + # renpy/common/00director.rpy:1601 + old "(channel)" + new "(channel)" + + # renpy/common/00director.rpy:1602 + old "(filename)" + new "(filename)" + + # renpy/common/00director.rpy:1631 + old "Change" + new "Change" + + # renpy/common/00director.rpy:1633 + old "Add" + new "Add" + + # renpy/common/00director.rpy:1636 + old "Cancel" + new "Cancel" + + # renpy/common/00director.rpy:1639 + old "Remove" + new "Remove" + + # renpy/common/00director.rpy:1674 + old "Statement:" + new "Statement:" + + # renpy/common/00director.rpy:1695 + old "Tag:" + new "Tag:" + + # renpy/common/00director.rpy:1711 + old "Attributes:" + new "Attributes:" + + # renpy/common/00director.rpy:1729 + old "Transforms:" + new "Transforms:" + + # renpy/common/00director.rpy:1748 + old "Behind:" + new "Behind:" + + # renpy/common/00director.rpy:1767 + old "Transition:" + new "Transition:" + + # renpy/common/00director.rpy:1785 + old "Channel:" + new "Channel:" + + # renpy/common/00director.rpy:1803 + old "Audio Filename:" + new "Audio Filename:" + + # renpy/common/00gui.rpy:445 + old "Are you sure?" + new "Are you sure?" + + # renpy/common/00gui.rpy:446 + old "Are you sure you want to delete this save?" + new "Are you sure you want to delete this save?" + + # renpy/common/00gui.rpy:447 + old "Are you sure you want to overwrite your save?" + new "Are you sure you want to overwrite your save?" + + # renpy/common/00gui.rpy:448 + old "Loading will lose unsaved progress.\nAre you sure you want to do this?" + new "Loading will lose unsaved progress.\nAre you sure you want to do this?" + + # renpy/common/00gui.rpy:449 + old "Are you sure you want to quit?" + new "Are you sure you want to quit?" + + # renpy/common/00gui.rpy:450 + old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress." + new "Are you sure you want to return to the main menu?\nThis will lose unsaved progress." + + # renpy/common/00gui.rpy:451 + old "Are you sure you want to end the replay?" + new "Are you sure you want to end the replay?" + + # renpy/common/00gui.rpy:452 + old "Are you sure you want to begin skipping?" + new "Are you sure you want to begin skipping?" + + # renpy/common/00gui.rpy:453 + old "Are you sure you want to skip to the next choice?" + new "Are you sure you want to skip to the next choice?" + + # renpy/common/00gui.rpy:454 + old "Are you sure you want to skip unseen dialogue to the next choice?" + new "Are you sure you want to skip unseen dialogue to the next choice?" + + # renpy/common/00keymap.rpy:310 + old "Failed to save screenshot as %s." + new "Failed to save screenshot as %s." + + # renpy/common/00keymap.rpy:322 + old "Saved screenshot as %s." + new "Saved screenshot as %s." + + # renpy/common/00library.rpy:230 + old "Skip Mode" + new "Skip Mode" + + # renpy/common/00library.rpy:316 + old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}." + new "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}." + + # renpy/common/00preferences.rpy:259 + old "display" + new "display" + + # renpy/common/00preferences.rpy:271 + old "transitions" + new "transitions" + + # renpy/common/00preferences.rpy:280 + old "skip transitions" + new "skip transitions" + + # renpy/common/00preferences.rpy:282 + old "video sprites" + new "video sprites" + + # renpy/common/00preferences.rpy:291 + old "show empty window" + new "show empty window" + + # renpy/common/00preferences.rpy:300 + old "text speed" + new "text speed" + + # renpy/common/00preferences.rpy:308 + old "joystick" + new "joystick" + + # renpy/common/00preferences.rpy:308 + old "joystick..." + new "joystick..." + + # renpy/common/00preferences.rpy:315 + old "skip" + new "skip" + + # renpy/common/00preferences.rpy:318 + old "skip unseen [text]" + new "skip unseen [text]" + + # renpy/common/00preferences.rpy:323 + old "skip unseen text" + new "skip unseen text" + + # renpy/common/00preferences.rpy:325 + old "begin skipping" + new "begin skipping" + + # renpy/common/00preferences.rpy:329 + old "after choices" + new "after choices" + + # renpy/common/00preferences.rpy:336 + old "skip after choices" + new "skip after choices" + + # renpy/common/00preferences.rpy:338 + old "auto-forward time" + new "auto-forward time" + + # renpy/common/00preferences.rpy:352 + old "auto-forward" + new "auto-forward" + + # renpy/common/00preferences.rpy:359 + old "Auto forward" + new "Auto forward" + + # renpy/common/00preferences.rpy:362 + old "auto-forward after click" + new "auto-forward after click" + + # renpy/common/00preferences.rpy:371 + old "automatic move" + new "automatic move" + + # renpy/common/00preferences.rpy:380 + old "wait for voice" + new "wait for voice" + + # renpy/common/00preferences.rpy:389 + old "voice sustain" + new "voice sustain" + + # renpy/common/00preferences.rpy:398 + old "self voicing" + new "self voicing" + + # renpy/common/00preferences.rpy:407 + old "self voicing volume drop" + new "self voicing volume drop" + + # renpy/common/00preferences.rpy:415 + old "clipboard voicing" + new "clipboard voicing" + + # renpy/common/00preferences.rpy:424 + old "debug voicing" + new "debug voicing" + + # renpy/common/00preferences.rpy:433 + old "emphasize audio" + new "emphasize audio" + + # renpy/common/00preferences.rpy:442 + old "rollback side" + new "rollback side" + + # renpy/common/00preferences.rpy:452 + old "gl powersave" + new "gl powersave" + + # renpy/common/00preferences.rpy:458 + old "gl framerate" + new "gl framerate" + + # renpy/common/00preferences.rpy:461 + old "gl tearing" + new "gl tearing" + + # renpy/common/00preferences.rpy:464 + old "font transform" + new "font transform" + + # renpy/common/00preferences.rpy:467 + old "font size" + new "font size" + + # renpy/common/00preferences.rpy:475 + old "font line spacing" + new "font line spacing" + + # renpy/common/00preferences.rpy:483 + old "system cursor" + new "system cursor" + + # renpy/common/00preferences.rpy:492 + old "renderer menu" + new "renderer menu" + + # renpy/common/00preferences.rpy:495 + old "accessibility menu" + new "accessibility menu" + + # renpy/common/00preferences.rpy:498 + old "high contrast text" + new "high contrast text" + + # renpy/common/00preferences.rpy:507 + old "audio when minimized" + new "audio when minimized" + + # renpy/common/00preferences.rpy:527 + old "main volume" + new "main volume" + + # renpy/common/00preferences.rpy:528 + old "music volume" + new "music volume" + + # renpy/common/00preferences.rpy:529 + old "sound volume" + new "sound volume" + + # renpy/common/00preferences.rpy:530 + old "voice volume" + new "voice volume" + + # renpy/common/00preferences.rpy:531 + old "mute main" + new "mute main" + + # renpy/common/00preferences.rpy:532 + old "mute music" + new "mute music" + + # renpy/common/00preferences.rpy:533 + old "mute sound" + new "mute sound" + + # renpy/common/00preferences.rpy:534 + old "mute voice" + new "mute voice" + + # renpy/common/00preferences.rpy:535 + old "mute all" + new "mute all" + + # renpy/common/00preferences.rpy:616 + old "Clipboard voicing enabled. Press 'shift+C' to disable." + new "Clipboard voicing enabled. Press 'shift+C' to disable." + + # renpy/common/00preferences.rpy:618 + old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable." + new "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable." + + # renpy/common/00preferences.rpy:620 + old "Self-voicing enabled. Press 'v' to disable." + new "Self-voicing enabled. Press 'v' to disable." + + # renpy/common/_compat/gamemenu.rpym:198 + old "Empty Slot." + new "Empty Slot." + + # renpy/common/_compat/gamemenu.rpym:355 + old "Previous" + new "Previous" + + # renpy/common/_compat/gamemenu.rpym:362 + old "Next" + new "Next" + + # renpy/common/_compat/preferences.rpym:428 + old "Joystick Mapping" + new "Joystick Mapping" + + # renpy/common/_developer/developer.rpym:38 + old "Developer Menu" + new "Developer Menu" + + # renpy/common/_developer/developer.rpym:43 + old "Interactive Director (D)" + new "Interactive Director (D)" + + # renpy/common/_developer/developer.rpym:45 + old "Reload Game (Shift+R)" + new "Reload Game (Shift+R)" + + # renpy/common/_developer/developer.rpym:47 + old "Console (Shift+O)" + new "Console (Shift+O)" + + # renpy/common/_developer/developer.rpym:49 + old "Variable Viewer" + new "Variable Viewer" + + # renpy/common/_developer/developer.rpym:51 + old "Image Location Picker" + new "Image Location Picker" + + # renpy/common/_developer/developer.rpym:53 + old "Filename List" + new "Filename List" + + # renpy/common/_developer/developer.rpym:57 + old "Show Image Load Log (F4)" + new "Show Image Load Log (F4)" + + # renpy/common/_developer/developer.rpym:60 + old "Hide Image Load Log (F4)" + new "Hide Image Load Log (F4)" + + # renpy/common/_developer/developer.rpym:63 + old "Image Attributes" + new "Image Attributes" + + # renpy/common/_developer/developer.rpym:90 + old "[name] [attributes] (hidden)" + new "[name] [attributes] (hidden)" + + # renpy/common/_developer/developer.rpym:94 + old "[name] [attributes]" + new "[name] [attributes]" + + # renpy/common/_developer/developer.rpym:143 + old "Nothing to inspect." + new "Nothing to inspect." + + # renpy/common/_developer/developer.rpym:154 + old "Hide deleted" + new "Hide deleted" + + # renpy/common/_developer/developer.rpym:154 + old "Show deleted" + new "Show deleted" + + # renpy/common/_developer/developer.rpym:278 + old "Return to the developer menu" + new "Return to the developer menu" + + # renpy/common/_developer/developer.rpym:443 + old "Rectangle: %r" + new "Rectangle: %r" + + # renpy/common/_developer/developer.rpym:448 + old "Mouse position: %r" + new "Mouse position: %r" + + # renpy/common/_developer/developer.rpym:453 + old "Right-click or escape to quit." + new "Right-click or escape to quit." + + # renpy/common/_developer/developer.rpym:485 + old "Rectangle copied to clipboard." + new "Rectangle copied to clipboard." + + # renpy/common/_developer/developer.rpym:488 + old "Position copied to clipboard." + new "Position copied to clipboard." + + # renpy/common/_developer/developer.rpym:506 + old "Type to filter: " + new "Type to filter: " + + # renpy/common/_developer/developer.rpym:633 + old "Textures: [tex_count] ([tex_size_mb:.1f] MB)" + new "Textures: [tex_count] ([tex_size_mb:.1f] MB)" + + # renpy/common/_developer/developer.rpym:637 + old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)" + new "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)" + + # renpy/common/_developer/developer.rpym:647 + old "✔ " + new "✔ " + + # renpy/common/_developer/developer.rpym:650 + old "✘ " + new "✘ " + + # renpy/common/_developer/developer.rpym:655 + old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}" + new "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}" + + # renpy/common/_developer/inspector.rpym:38 + old "Displayable Inspector" + new "Displayable Inspector" + + # renpy/common/_developer/inspector.rpym:61 + old "Size" + new "Size" + + # renpy/common/_developer/inspector.rpym:65 + old "Style" + new "Style" + + # renpy/common/_developer/inspector.rpym:71 + old "Location" + new "Location" + + # renpy/common/_developer/inspector.rpym:122 + old "Inspecting Styles of [displayable_name!q]" + new "Inspecting Styles of [displayable_name!q]" + + # renpy/common/_developer/inspector.rpym:139 + old "displayable:" + new "displayable:" + + # renpy/common/_developer/inspector.rpym:145 + old " (no properties affect the displayable)" + new " (no properties affect the displayable)" + + # renpy/common/_developer/inspector.rpym:147 + old " (default properties omitted)" + new " (default properties omitted)" + + # renpy/common/_developer/inspector.rpym:185 + old "" + new "" + + # renpy/common/_layout/classic_load_save.rpym:170 + old "a" + new "a" + + # renpy/common/_layout/classic_load_save.rpym:179 + old "q" + new "q" + + # renpy/common/00iap.rpy:219 + old "Contacting App Store\nPlease Wait..." + new "Contacting App Store\nPlease Wait..." + + # renpy/common/00updater.rpy:419 + old "The Ren'Py Updater is not supported on mobile devices." + new "The Ren'Py Updater is not supported on mobile devices." + + # renpy/common/00updater.rpy:548 + old "An error is being simulated." + new "An error is being simulated." + + # renpy/common/00updater.rpy:738 + old "Either this project does not support updating, or the update status file was deleted." + new "Either this project does not support updating, or the update status file was deleted." + + # renpy/common/00updater.rpy:752 + old "This account does not have permission to perform an update." + new "This account does not have permission to perform an update." + + # renpy/common/00updater.rpy:755 + old "This account does not have permission to write the update log." + new "This account does not have permission to write the update log." + + # renpy/common/00updater.rpy:783 + old "Could not verify update signature." + new "Could not verify update signature." + + # renpy/common/00updater.rpy:1084 + old "The update file was not downloaded." + new "The update file was not downloaded." + + # renpy/common/00updater.rpy:1102 + old "The update file does not have the correct digest - it may have been corrupted." + new "The update file does not have the correct digest - it may have been corrupted." + + # renpy/common/00updater.rpy:1252 + old "While unpacking {}, unknown type {}." + new "While unpacking {}, unknown type {}." + + # renpy/common/00updater.rpy:1624 + old "Updater" + new "Updater" + + # renpy/common/00updater.rpy:1631 + old "An error has occured:" + new "An error has occured:" + + # renpy/common/00updater.rpy:1633 + old "Checking for updates." + new "Checking for updates." + + # renpy/common/00updater.rpy:1635 + old "This program is up to date." + new "This program is up to date." + + # renpy/common/00updater.rpy:1637 + old "[u.version] is available. Do you want to install it?" + new "[u.version] is available. Do you want to install it?" + + # renpy/common/00updater.rpy:1639 + old "Preparing to download the updates." + new "Preparing to download the updates." + + # renpy/common/00updater.rpy:1641 + old "Downloading the updates." + new "Downloading the updates." + + # renpy/common/00updater.rpy:1643 + old "Unpacking the updates." + new "Unpacking the updates." + + # renpy/common/00updater.rpy:1645 + old "Finishing up." + new "Finishing up." + + # renpy/common/00updater.rpy:1647 + old "The updates have been installed. The program will restart." + new "The updates have been installed. The program will restart." + + # renpy/common/00updater.rpy:1649 + old "The updates have been installed." + new "The updates have been installed." + + # renpy/common/00updater.rpy:1651 + old "The updates were cancelled." + new "The updates were cancelled." + + # renpy/common/00updater.rpy:1666 + old "Proceed" + new "Proceed" + + # renpy/common/00compat.rpy:371 + old "Fullscreen" + new "Fullscreen" + + # renpy/common/00gallery.rpy:627 + old "Image [index] of [count] locked." + new "Image [index] of [count] locked." + + # renpy/common/00gallery.rpy:647 + old "prev" + new "prev" + + # renpy/common/00gallery.rpy:648 + old "next" + new "next" + + # renpy/common/00gallery.rpy:649 + old "slideshow" + new "slideshow" + + # renpy/common/00gallery.rpy:650 + old "return" + new "return" + + # renpy/common/00gltest.rpy:89 + old "Renderer" + new "Renderer" + + # renpy/common/00gltest.rpy:93 + old "Automatically Choose" + new "Automatically Choose" + + # renpy/common/00gltest.rpy:100 + old "Force GL Renderer" + new "Force GL Renderer" + + # renpy/common/00gltest.rpy:105 + old "Force ANGLE Renderer" + new "Force ANGLE Renderer" + + # renpy/common/00gltest.rpy:110 + old "Force GLES Renderer" + new "Force GLES Renderer" + + # renpy/common/00gltest.rpy:116 + old "Force GL2 Renderer" + new "Force GL2 Renderer" + + # renpy/common/00gltest.rpy:121 + old "Force ANGLE2 Renderer" + new "Force ANGLE2 Renderer" + + # renpy/common/00gltest.rpy:126 + old "Force GLES2 Renderer" + new "Force GLES2 Renderer" + + # renpy/common/00gltest.rpy:132 + old "Gamepad" + new "Gamepad" + + # renpy/common/00gltest.rpy:136 + old "Enable (No Blocklist)" + new "Enable (No Blocklist)" + + # renpy/common/00gltest.rpy:150 + old "Calibrate" + new "Calibrate" + + # renpy/common/00gltest.rpy:159 + old "Powersave" + new "Powersave" + + # renpy/common/00gltest.rpy:173 + old "Framerate" + new "Framerate" + + # renpy/common/00gltest.rpy:177 + old "Screen" + new "Screen" + + # renpy/common/00gltest.rpy:181 + old "60" + new "60" + + # renpy/common/00gltest.rpy:185 + old "30" + new "30" + + # renpy/common/00gltest.rpy:191 + old "Tearing" + new "Tearing" + + # renpy/common/00gltest.rpy:207 + old "Changes will take effect the next time this program is run." + new "Changes will take effect the next time this program is run." + + # renpy/common/00gltest.rpy:214 + old "Quit" + new "Quit" + + # renpy/common/00gltest.rpy:242 + old "Performance Warning" + new "Performance Warning" + + # renpy/common/00gltest.rpy:247 + old "This computer is using software rendering." + new "This computer is using software rendering." + + # renpy/common/00gltest.rpy:249 + old "This game requires use of GL2 that can't be initialised." + new "This game requires use of GL2 that can't be initialised." + + # renpy/common/00gltest.rpy:251 + old "This computer has a problem displaying graphics: [problem]." + new "This computer has a problem displaying graphics: [problem]." + + # renpy/common/00gltest.rpy:255 + old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display." + new "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display." + + # renpy/common/00gltest.rpy:259 + old "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer." + new "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer." + + # renpy/common/00gltest.rpy:264 + old "More details on how to fix this can be found in the {a=[url]}documentation{/a}." + new "More details on how to fix this can be found in the {a=[url]}documentation{/a}." + + # renpy/common/00gltest.rpy:269 + old "Continue, Show this warning again" + new "Continue, Show this warning again" + + # renpy/common/00gltest.rpy:273 + old "Continue, Don't show warning again" + new "Continue, Don't show warning again" + + # renpy/common/00gltest.rpy:281 + old "Change render options" + new "Change render options" + + # renpy/common/00gamepad.rpy:32 + old "Select Gamepad to Calibrate" + new "Select Gamepad to Calibrate" + + # renpy/common/00gamepad.rpy:35 + old "No Gamepads Available" + new "No Gamepads Available" + + # renpy/common/00gamepad.rpy:54 + old "Calibrating [name] ([i]/[total])" + new "Calibrating [name] ([i]/[total])" + + # renpy/common/00gamepad.rpy:58 + old "Press or move the '[control!s]' [kind]." + new "Press or move the '[control!s]' [kind]." + + # renpy/common/00gamepad.rpy:68 + old "Skip (A)" + new "Skip (A)" + + # renpy/common/00gamepad.rpy:71 + old "Back (B)" + new "Back (B)" + + # renpy/common/_errorhandling.rpym:555 + old "Open" + new "Open" + + # renpy/common/_errorhandling.rpym:557 + old "Opens the traceback.txt file in a text editor." + new "Opens the traceback.txt file in a text editor." + + # renpy/common/_errorhandling.rpym:559 + old "Copy BBCode" + new "Copy BBCode" + + # renpy/common/_errorhandling.rpym:561 + old "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/." + new "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/." + + # renpy/common/_errorhandling.rpym:563 + old "Copy Markdown" + new "Copy Markdown" + + # renpy/common/_errorhandling.rpym:565 + old "Copies the traceback.txt file to the clipboard as Markdown for Discord." + new "Copies the traceback.txt file to the clipboard as Markdown for Discord." + + # renpy/common/_errorhandling.rpym:594 + old "An exception has occurred." + new "An exception has occurred." + + # renpy/common/_errorhandling.rpym:617 + old "Rollback" + new "Rollback" + + # renpy/common/_errorhandling.rpym:619 + old "Attempts a roll back to a prior time, allowing you to save or choose a different choice." + new "Attempts a roll back to a prior time, allowing you to save or choose a different choice." + + # renpy/common/_errorhandling.rpym:622 + old "Ignore" + new "Ignore" + + # renpy/common/_errorhandling.rpym:626 + old "Ignores the exception, allowing you to continue." + new "Ignores the exception, allowing you to continue." + + # renpy/common/_errorhandling.rpym:628 + old "Ignores the exception, allowing you to continue. This often leads to additional errors." + new "Ignores the exception, allowing you to continue. This often leads to additional errors." + + # renpy/common/_errorhandling.rpym:632 + old "Reload" + new "Reload" + + # renpy/common/_errorhandling.rpym:634 + old "Reloads the game from disk, saving and restoring game state if possible." + new "Reloads the game from disk, saving and restoring game state if possible." + + # renpy/common/_errorhandling.rpym:637 + old "Console" + new "Console" + + # renpy/common/_errorhandling.rpym:639 + old "Opens a console to allow debugging the problem." + new "Opens a console to allow debugging the problem." + + # renpy/common/_errorhandling.rpym:652 + old "Quits the game." + new "Quits the game." + + # renpy/common/_errorhandling.rpym:673 + old "Parsing the script failed." + new "Parsing the script failed." + + # renpy/common/00console.rpy:524 + old "Press to exit console. Type help for help.\n" + new "Press to exit console. Type help for help.\n" + + # renpy/common/00console.rpy:528 + old "Ren'Py script enabled." + new "Ren'Py script enabled." + + # renpy/common/00console.rpy:530 + old "Ren'Py script disabled." + new "Ren'Py script disabled." + + # renpy/common/00console.rpy:779 + old "help: show this help" + new "help: show this help" + + # renpy/common/00console.rpy:784 + old "commands:\n" + new "commands:\n" + + # renpy/common/00console.rpy:794 + old " : run the statement\n" + new " : run the statement\n" + + # renpy/common/00console.rpy:796 + old " : run the expression or statement" + new " : run the expression or statement" + + # renpy/common/00console.rpy:804 + old "clear: clear the console history" + new "clear: clear the console history" + + # renpy/common/00console.rpy:808 + old "exit: exit the console" + new "exit: exit the console" + + # renpy/common/00console.rpy:816 + old "stack: print the return stack" + new "stack: print the return stack" + + # renpy/common/00console.rpy:838 + old "load : loads the game from slot" + new "load : loads the game from slot" + + # renpy/common/00console.rpy:851 + old "save : saves the game in slot" + new "save : saves the game in slot" + + # renpy/common/00console.rpy:862 + old "reload: reloads the game, refreshing the scripts" + new "reload: reloads the game, refreshing the scripts" + + # renpy/common/00console.rpy:870 + old "watch : watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is" + new "watch : watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is" + + # renpy/common/00console.rpy:907 + old "unwatch : stop watching an expression" + new "unwatch : stop watching an expression" + + # renpy/common/00console.rpy:953 + old "unwatchall: stop watching all expressions" + new "unwatchall: stop watching all expressions" + + # renpy/common/00console.rpy:974 + old "jump