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// Default settings
var gameMode = "new round";
var gameDeck = shuffleDeck(makeSixDecks());
var playersArray = [];
var playerCounter = 0;
var dealerCards = [];
var playerCards = [];
var allPlayersCards = [];
var dealerHand = 0;
var playerHand = 0;
var allPlayersHand = [];
var playersBets = [];
var roundScoreBoard = {};
var betBoard = {};
var main = function (hitOrStand, playersArray) {
return playGame(hitOrStand, playersArray);
};
// Generate the list of Players & corresponding boards
function generatePlayersArray(numberOfPlayers) {
var playersArray = [];
var counter = 0;
while (counter < numberOfPlayers) {
playersArray.push(`Player ${counter + 1}`);
counter += 1;
}
roundScoreBoard = generateRoundScoreBoard(playersArray);
printRoundScoreBoard(roundScoreBoard);
betBoard = generateBetBoard(playersArray);
printBetBoard(betBoard);
return playersArray;
}
function playGame(hitOrStand, playersArray) {
// Reset last round's cards and hand, if any
if (gameMode == "new round") {
dealerHand = 0;
dealerCards = [];
allPlayersHand = [];
allPlayersCards = [];
playerCounter = 0;
roundScoreBoard = generateRoundScoreBoard(playersArray);
playersBets = [];
var betButton = document.querySelector("#bet-button");
betButton.disabled = false;
var playerBetField = document.querySelector("#player-bet");
playerBetField.disabled = false;
printOutput(`Player 1 - please enter your bet!`);
gameMode = "take bets";
}
// Let every player enter their bets
else if (gameMode == "take bets") {
var playerBetField = document.querySelector("#player-bet");
var playerBet = parseInt(playerBetField.value);
printOutput(
`Player ${
playerCounter + 1
} bets ${playerBet}. Next Player - please enter your bet.`
);
playersBets.push(playerBet);
playerCounter += 1;
if (playerCounter >= playersArray.length) {
var nextButton = document.querySelector("#next-button");
nextButton.disabled = false;
var betButton = document.querySelector("#bet-button");
betButton.disabled = true;
playerBetField.disabled = true;
playerCounter = 0; //reset
printOutput(
`All bets are in! ${playersBets}. Click 'next' for Dealer to start dealing cards.`
);
gameMode = "deal cards";
}
} else if (gameMode == "deal cards") {
// Dealer draws cards
dealerCards.push(gameDeck.pop());
dealerCards.push(gameDeck.pop());
dealerHand = sumCardsValue(dealerCards);
console.log(
`Dealer drew ${dealerCards[0].suit} ${dealerCards[0].name} ${dealerCards[1].suit} ${dealerCards[1].name}. Dealer's hand: ${dealerHand}.`
);
// Players take turn to draw cards
var output = "";
for (
let playerCounter = 0;
playerCounter < playersArray.length;
playerCounter += 1
) {
// Reset before a player draws
playerCards = [];
playerHand = 0;
// Each player's cards are stored as an array of objects
playerCards.push(gameDeck.pop());
playerCards.push(gameDeck.pop());
// All players' cards are stored as an array of arrays
// E.g. [[player1-card1, player1-card2],[player2-card1, player2-card2]]
allPlayersCards.push(playerCards);
playerHand = sumCardsValue(playerCards);
allPlayersHand.push(playerHand);
output += `${playersArray[playerCounter]}: ${playerCards[0].suit} ${playerCards[0].name} | ${playerCards[1].suit} ${playerCards[1].name} (${playerHand})<br>`;
console.log(
`${playersArray[playerCounter]} got ${playerCards[0].suit} ${playerCards[0].name} ${playerCards[1].suit} ${playerCards[1].name}`
);
}
console.log(`All players' hand: ${allPlayersHand}`);
hitButton.disabled = false;
standButton.disabled = false;
printOutput(
`Dealer drew ${dealerCards[0].suit} ${dealerCards[0].name} and a concealed card. <br>${output}Player 1 - select hit or stand.`
);
gameMode = "hit or stand";
}
// Players take turns to hit or stand
else if (gameMode == "hit or stand") {
if (allPlayersHand[playerCounter] >= 21 && hitOrStand != "stand") {
printOutput(
`${playersArray[playerCounter]}'s hand is already ${allPlayersHand[playerCounter]}. Passing...`
);
setTimeout(function () {
playGame("stand", playersArray);
}, 2000);
}
if (hitOrStand != "hit" && hitOrStand != "stand") {
printOutput("Please select either 'hit' or 'stand'.");
} else if (hitOrStand == "hit") {
var hitCard = gameDeck.pop();
allPlayersCards[playerCounter].push(hitCard);
allPlayersHand[playerCounter] = sumCardsValue(
allPlayersCards[playerCounter]
);
console.log(
`${playersArray[playerCounter]} drew ${hitCard.suit} ${hitCard.name}.`
);
if (allPlayersHand[playerCounter] >= 21) {
setTimeout(function () {
playGame("stand", playersArray);
}, 3500);
printOutput(
`${playersArray[playerCounter]} drew ${hitCard.suit} ${hitCard.name}. ${playersArray[playerCounter]}'s hand is already ${allPlayersHand[playerCounter]}. Sit tight and your turn will be passed.`
);
} else {
printOutput(
`${playersArray[playerCounter]} drew ${hitCard.suit} ${hitCard.name}. ${playersArray[playerCounter]}'s hand is now ${allPlayersHand[playerCounter]}. ${playersArray[playerCounter]} - hit or stand?`
);
}
} else if (hitOrStand == "stand") {
playerCounter += 1;
if (
playerCounter < playersArray.length &&
allPlayersHand[playerCounter] < 21
) {
var suitsAndNames = "";
for (i = 0; i < allPlayersCards[playerCounter].length; i += 1) {
suitsAndNames += `${allPlayersCards[playerCounter][i].suit}${allPlayersCards[playerCounter][i].name} `;
}
printOutput(
`${playersArray[playerCounter]}'s turn. Reminder - your cards are ${suitsAndNames} and your current hand is ${allPlayersHand[playerCounter]}.`
);
} else if (
playerCounter < playersArray.length &&
allPlayersHand[playerCounter] >= 21
) {
var suitsAndNames = "";
for (i = 0; i < allPlayersCards[playerCounter].length; i += 1) {
suitsAndNames += `${allPlayersCards[playerCounter][i].suit}${allPlayersCards[playerCounter][i].name} `;
}
printOutput(
`${playersArray[playerCounter]} has ${suitsAndNames}. Your hand is already ${allPlayersHand[playerCounter]}. Passing...`
);
setTimeout(function () {
playGame("stand", playersArray);
}, 2000);
} else if (playerCounter >= playersArray.length) {
hitButton.disabled = true;
standButton.disabled = true;
printOutput(`Click 'next' to let Dealer have their turn.`);
gameMode = "Dealer plays";
}
}
}
// Dealer hit or stand
else if (gameMode == "Dealer plays") {
dealerHand = sumCardsValue(dealerCards);
while (dealerHand < 17) {
var hitCard = gameDeck.pop();
dealerCards.push(hitCard);
dealerHand += hitCard.value;
console.log(
`Dealer hits and drew ${hitCard.suit} ${hitCard.name}. Dealer's hand is ${dealerHand}.`
);
}
var suitsAndNames = "";
for (i = 0; i < dealerCards.length; i += 1) {
suitsAndNames += `${dealerCards[i].suit}${dealerCards[i].name} `;
}
gameMode = "check results";
printOutput(
`Dealer has ${suitsAndNames}, which adds up to a hand of ${dealerHand}. Click 'next' to tally results.`
);
}
// Tally results
else if (gameMode == "check results") {
// Check for Blackjack
for (
let playerCounter = 0;
playerCounter < playersArray.length;
playerCounter += 1
) {
if (checkBlackjack(allPlayersCards[playerCounter])) {
roundScoreBoard[playersArray[playerCounter]] = "Blackjack";
}
}
if (checkBlackjack(dealerCards)) {
roundScoreBoard["Dealer"] = "Blackjack";
}
// Check for bust
for (
let playerCounter = 0;
playerCounter < playersArray.length;
playerCounter += 1
) {
if (allPlayersHand[playerCounter] > 21) {
roundScoreBoard[playersArray[playerCounter]] = "Bust";
}
}
if (dealerHand > 21) {
roundScoreBoard["Dealer"] = "Bust";
}
// Tally rest of the scores
for (
let playerCounter = 0;
playerCounter < playersArray.length;
playerCounter += 1
) {
if (roundScoreBoard[playersArray[playerCounter]] == "") {
roundScoreBoard[playersArray[playerCounter]] =
allPlayersHand[playerCounter];
}
}
if (roundScoreBoard["Dealer"] == "") {
roundScoreBoard["Dealer"] = dealerHand;
}
printRoundScoreBoard(roundScoreBoard);
// Update wins and losses
if (roundScoreBoard["Dealer"] == "Bust") {
for (
let playerCounter = 0;
playerCounter < playersArray.length;
playerCounter += 1
) {
if (roundScoreBoard[playersArray[playerCounter]] != "Bust") {
betBoard[playersArray[playerCounter]] += playersBets[playerCounter];
betBoard["Dealer"] -= playersBets[playerCounter];
} else {
betBoard["Dealer"] += playersBets[playerCounter];
betBoard[playersArray[playerCounter]] -= playersBets[playerCounter];
}
}
} else if (roundScoreBoard["Dealer"] == "Blackjack") {
for (
let playerCounter = 0;
playerCounter < playersArray.length;
playerCounter += 1
) {
if (roundScoreBoard[playersArray[playerCounter]] != "Blackjack") {
betBoard["Dealer"] += playersBets[playerCounter];
betBoard[playersArray[playerCounter]] -= playersBets[playerCounter];
}
}
} else {
for (
let playerCounter = 0;
playerCounter < playersArray.length;
playerCounter += 1
) {
if (roundScoreBoard[playersArray[playerCounter]] == "Blackjack") {
betBoard[playersArray[playerCounter]] +=
playersBets[playerCounter] * 1.5;
betBoard["Dealer"] -= playersBets[playerCounter] * 1.5;
} else if (roundScoreBoard[playersArray[playerCounter]] == "Bust") {
betBoard["Dealer"] += playersBets[playerCounter];
betBoard[playersArray[playerCounter]] -= playersBets[playerCounter];
} else if (
roundScoreBoard[playersArray[playerCounter]] <
roundScoreBoard["Dealer"]
) {
betBoard["Dealer"] += playersBets[playerCounter];
betBoard[playersArray[playerCounter]] -= playersBets[playerCounter];
} else {
if (
roundScoreBoard[playersArray[playerCounter]] >
roundScoreBoard["Dealer"]
) {
betBoard[playersArray[playerCounter]] += playersBets[playerCounter];
betBoard["Dealer"] -= playersBets[playerCounter];
}
}
}
}
printBetBoard(betBoard);
printOutput(
"This round's results are out! Click 'next' to start another round."
);
// Reset for new round
gameMode = "new round";
}
}
function makeNewDeck() {
var deck = [];
var suits = ["♥️", "♦️", "♣️", "♠️"];
var numbers = ["2️⃣", "3️⃣", "4️⃣", "5️⃣", "6️⃣", "7️⃣", "8️⃣", "9️⃣", "🔟"];
for (var suitCounter = 0; suitCounter < 4; suitCounter += 1) {
for (var nameCounter = 0; nameCounter < 13; nameCounter += 1) {
var cardIndex = nameCounter + 1;
if (cardIndex == 1) {
cardName = "ace";
} else if (cardIndex > 1 && cardIndex < 11) {
cardName = numbers[cardIndex - 2];
} else if (cardIndex == 11) {
cardName = "jack";
} else if (cardIndex == 12) {
cardName = "queen";
} else if (cardIndex == 13) {
cardName = "king";
}
deck.push({
suit: suits[suitCounter],
rank: nameCounter + 1,
value: nameCounter + 1,
name: cardName,
});
}
}
// Set value of jack, queen and king to 10 and ace to 11
for (var card in deck) {
if (deck[card].rank >= 11 && deck[card].rank <= 13) {
deck[card].value = 10;
} else if (deck[card].rank == 1) {
deck[card].value = 11;
}
}
return deck;
}
function makeSixDecks() {
var sixDecks = [];
for (let deckCounter = 0; deckCounter < 6; deckCounter += 1) {
sixDecks = sixDecks.concat(makeNewDeck());
}
return sixDecks;
}
function shuffleDeck(deck) {
return deck.sort(() => Math.random() - 0.5);
}
// Check if someone has a blackjack
var checkBlackjack = function (cards) {
var isBlackjack = false;
if (cards.length == 2) {
if (
(cards[0].name == "ace" && cards[1].value == 10) ||
(cards[0].value == 10 && cards[1].name == "ace")
) {
isBlackjack = true;
}
}
return isBlackjack;
};
// Sum up each player's card into the value of thier current hand, takes in an array of card objects
function sumCardsValue(cards) {
var sum = 0;
for (var item of cards) {
if (item.name != "ace") {
sum += item.value;
}
// Ace will be 11 if it does not make the total score exceed 21
else {
if (sum < 11) {
sum += item.value;
} else {
sum += 1;
}
}
}
return sum;
}
function generateRoundScoreBoard(playersArray) {
var counter = 0;
var roundScoreBoard = {};
while (counter < playersArray.length) {
roundScoreBoard[playersArray[counter]] = "";
counter += 1;
}
roundScoreBoard["Dealer"] = "";
return roundScoreBoard;
}
function printRoundScoreBoard(scoreBoard) {
var scoreBoardBox = document.querySelector("#round-results");
var output = "";
for (var entry in scoreBoard) {
output += `${entry}: ${scoreBoard[entry]}<br>`;
}
scoreBoardBox.innerHTML = output;
}
function generateBetBoard(playersArray) {
var counter = 0;
var betBoard = {};
while (counter < playersArray.length) {
betBoard[playersArray[counter]] = 100;
counter += 1;
}
betBoard["Dealer"] = 100;
return betBoard;
}
function printBetBoard(betBoard) {
var betBoardBox = document.querySelector("#bet-board");
var output = "";
for (var entry in betBoard) {
output += `${entry}: ${betBoard[entry]}<br>`;
}
betBoardBox.innerHTML = output;
}
function printOutput(output) {
var outputBox = document.querySelector("#output-div");
outputBox.innerHTML = output;
}