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Leek Wars

An attempt at making a somewhat competitive AI for Leek Wars.

Current features

  • Multiple chip awareness, with priority list
  • Basic movement
  • Best weapon calculation
  • Basic healing (broken in most situations)

To be implemented

  • Better enemy awareness
    • Weapons
    • Chips
  • Take into account all damage sources to calculate best throughoutput
  • Terrain awareness, using objects to protect itself
  • Battle simulations for heuristics
  • Merge moving and attacking as actions, and use an action tree instead
  • Balance heals now that better chips are available
  • Detect enemy play style and actually learn from it