diff --git a/README.md b/README.md
index 35cc332..c838428 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-# Vomit [](https://travis-ci.com/pascal541/Vomit)
+# To view the updated code, switch over to the `latest` branch.
## Introduction:
This is a simple minecraft bukkit plugin that lets players puke once they leave a minecart. There are a few things that you can configure (see config file). If you discover any bugs, errors or if you want a function to be added, please let me know.
diff --git a/pom.xml b/pom.xml
index 2e17ab1..9971395 100644
--- a/pom.xml
+++ b/pom.xml
@@ -61,7 +61,7 @@
org.spigotmc
spigot-api
- 1.15.1-R0.1-SNAPSHOT
+ 1.21.4-R0.1-SNAPSHOT
provided
diff --git a/src/main/java/me/gon_bao/vomit/VehicleExit.java b/src/main/java/me/gon_bao/vomit/VehicleExit.java
index 3aad313..3aafa38 100644
--- a/src/main/java/me/gon_bao/vomit/VehicleExit.java
+++ b/src/main/java/me/gon_bao/vomit/VehicleExit.java
@@ -28,8 +28,8 @@ public void onVehicleExit(VehicleExitEvent event) {
player.sendMessage(ChatColor.translateAlternateColorCodes('&', Main.message));
}
- player.addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, ticks + 80, 0));
- player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, ticks, 4));
+ player.addPotionEffect(new PotionEffect(PotionEffectType.NAUSEA, ticks + 80, 0));
+ player.addPotionEffect(new PotionEffect(PotionEffectType.SLOWNESS, ticks, 4));
VomitTimer.active.add(player);
}
diff --git a/src/main/java/me/gon_bao/vomit/VomitTimer.java b/src/main/java/me/gon_bao/vomit/VomitTimer.java
index 2850400..ec17928 100644
--- a/src/main/java/me/gon_bao/vomit/VomitTimer.java
+++ b/src/main/java/me/gon_bao/vomit/VomitTimer.java
@@ -13,7 +13,7 @@
class VomitTimer {
static ArrayList active = new ArrayList<>();
- private static HashMap ticks = new HashMap<>();
+ private static final HashMap ticks = new HashMap<>();
static void startTimer() {
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(Main.getPlugin(), () -> {
@@ -38,7 +38,7 @@ static void startTimer() {
}
Location playerLocation = player.getLocation();
Location spawnParticleLocation = new Location(playerLocation.getWorld(), playerLocation.getX(), playerLocation.getY() + 1.5, playerLocation.getZ());
- player.getWorld().spawnParticle(Particle.SLIME, spawnParticleLocation, 50);
+ player.getWorld().spawnParticle(Particle.ITEM_SLIME, spawnParticleLocation, 50);
}
}, 0, 0);
}