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FFL_Specifics.cpp
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161 lines (132 loc) · 3.5 KB
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#include "FFL_Specifics.h"
#include "Berry.h"
namespace
{
constexpr u32 ICE_COIN_ACTOR_ID = 0x21f;
constexpr u32 BERRY_ACTOR_ID = 0x203;
constexpr u32 SNOW_POKEY_STAR_ID = 1;
constexpr u32 BULLY_STAR_ID = 3;
constexpr u32 ICE_COIN_STAR_ID = 6;
constexpr u32 BERRY_STAR_ID = 7;
constexpr s32 COUNTER_ICON_X_START = 10;
constexpr s32 COUNTER_ICON_Y = 170;
constexpr s32 COUNTER_ICON_NUMBER_SIZE = 9;
constexpr s32 COUNTER_ICON_SLASH_SIZE = 10;
}
SpawnInfo FFL_Specifics::spawnData =
{
[] -> ActorBase* { return new FFL_Specifics; },
0x0000,
0x0100,
0x00000002,
0x00064000_f,
0x000c8000_f,
0x01000000_f,
0x01000000_f
};
inline OamAttr SLASH[] =
{
{
/* Y_COORDINATE */ 0 | /* OBJ_SHAPE */ OamAttr::VERTICAL,
/* X_COORDINATE */ 0 | OamAttr::OBJ_SIZE_0 /* 8x16 */,
/* TILE_NUMBER */ 210 | /* PRIORITY */ (0 << 10) | /* PALETTE_NUMBER */ (1 << 12),
},
{
/* Y_COORDINATE */ 0 | /* OBJ_SHAPE */ OamAttr::SQUARE,
/* X_COORDINATE */ 8 | OamAttr::OBJ_SIZE_0 /* 8x8 */,
/* TILE_NUMBER */ 178 | /* PRIORITY */ (0 << 10) | /* PALETTE_NUMBER */ (1 << 12),
OamAttr::LAST,
},
};
int FFL_Specifics::InitResources()
{
searchObjectActorID = 0;
if (STAR_ID == SNOW_POKEY_STAR_ID)
searchObjectActorID = POKEY_ACTOR_ID;
else if (STAR_ID == BULLY_STAR_ID)
searchObjectActorID = BULLY_ACTOR_ID;
else if (STAR_ID == BERRY_STAR_ID)
searchObjectActorID = BERRY_ACTOR_ID;
return 1;
}
[[gnu::target("thumb")]]
int FFL_Specifics::Behavior()
{
IceCoinCounter::Behavior();
if (searchObjectActorID == 0)
return 1;
if (!counted)
{
totalObjectCount = GetObjectCount();
counted = true;
}
remaining = GetObjectCount();
if (remaining == 0)
{
Vector3 starSpawnPos = ClosestPlayer()->pos;
starSpawnPos.y += 250._f;
if (STAR_ID == SNOW_POKEY_STAR_ID)
{
Event::SetBit(1);
Actor::Spawn(0x00b2, 0x0040 + STAR_ID, starSpawnPos, nullptr, areaID, -1);
}
else if (STAR_ID == BULLY_STAR_ID)
{
Event::SetBit(3);
Actor::Spawn(0x00b2, 0x0040 + STAR_ID, starSpawnPos, nullptr, areaID, -1);
}
// Berry handles star spawning for BERRY_STAR_ID
// ColoredCoin handles star spawning for ICE_COIN_STAR_ID
searchObjectActorID = 0;
}
return 1;
}
int FFL_Specifics::GetObjectCount()
{
Actor* actor = FindWithActorID(searchObjectActorID, FIRST_ACTOR_LIST_NODE->actor);
int amount = 0;
while (actor != nullptr)
{
if (searchObjectActorID == POKEY_ACTOR_ID || searchObjectActorID == BULLY_ACTOR_ID)
{
if (actor->pos.y >= -250._f && actor->pos.y <= 10000._f)
amount++;
}
else if (searchObjectActorID == BERRY_ACTOR_ID)
{
Berry* berry = static_cast<Berry*>(actor);
if (!berry->killed)
amount++;
}
actor = FindWithActorID(searchObjectActorID, actor);
}
return amount;
}
int FFL_Specifics::Render()
{
if (STAR_ID == ICE_COIN_STAR_ID)
return IceCoinCounter::Render();
if (totalObjectCount == 0)
return 1;
s32 x = COUNTER_ICON_X_START;
RenderNumber(totalObjectCount - remaining, x, COUNTER_ICON_Y);
OAM::Render(false, &SLASH[0], x, COUNTER_ICON_Y, -1, -1, 1._f, 1._f, 0, -1);
x += COUNTER_ICON_SLASH_SIZE;
RenderNumber(totalObjectCount, x, COUNTER_ICON_Y);
return 1;
}
void FFL_Specifics::RenderNumber(uint8_t number, int& x, int y)
{
bool digitRendered = false;
for (s32 i = 0; i < 2; i++)
{
s32 digit = number / POWERS_OF_TEN[i+1];
number %= POWERS_OF_TEN[i+1];
if (digit != 0 || digitRendered || i == 1)
{
OAM::Render(false, OAM::NUMBERS[digit], x, y, -1, -1, 1._f, 1._f, 0, -1);
digitRendered = true;
x += COUNTER_ICON_NUMBER_SIZE;
}
}
}