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entitycreator.go
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/*
* This file is part of Golaxy Distributed Service Development Framework.
*
* Golaxy Distributed Service Development Framework is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* Golaxy Distributed Service Development Framework is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Golaxy Distributed Service Development Framework. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright (c) 2024 pangdogs.
*/
package framework
import (
"git.golaxy.org/core"
"git.golaxy.org/core/ec"
"git.golaxy.org/core/ec/pt"
"git.golaxy.org/core/runtime"
"git.golaxy.org/core/utils/async"
"git.golaxy.org/core/utils/exception"
"git.golaxy.org/core/utils/iface"
"git.golaxy.org/core/utils/meta"
"git.golaxy.org/core/utils/option"
"git.golaxy.org/core/utils/uid"
)
// BuildEntity 创建实体
func BuildEntity(svcInst IService, prototype string) *EntityCreator {
if svcInst == nil {
exception.Panicf("%w: %w: svcInst is nil", ErrFramework, core.ErrArgs)
}
return &EntityCreator{
svcInst: svcInst,
prototype: prototype,
}
}
// EntityCreator 实体构建器
type EntityCreator struct {
svcInst IService
prototype string
rtInst IRuntime
rtCreator *RuntimeCreator
parentId uid.Id
meta meta.Meta
settings []option.Setting[ec.EntityOptions]
}
// SetRuntime 设置运行时(优先使用)
func (c *EntityCreator) SetRuntime(rtInst IRuntime) *EntityCreator {
c.rtInst = rtInst
return c
}
// SetRuntimeCreator 设置运行时构建器
func (c *EntityCreator) SetRuntimeCreator(rtCreator *RuntimeCreator) *EntityCreator {
c.rtCreator = rtCreator
return c
}
// SetInstanceFace 设置实例,用于扩展实体能力
func (c *EntityCreator) SetInstanceFace(face iface.Face[ec.Entity]) *EntityCreator {
c.settings = append(c.settings, ec.With.InstanceFace(face))
return c
}
// SetInstance 设置实例,用于扩展实体能力
func (c *EntityCreator) SetInstance(instance ec.Entity) *EntityCreator {
c.settings = append(c.settings, ec.With.InstanceFace(iface.NewFaceT(instance)))
return c
}
// SetScope 设置实体的可访问作用域
func (c *EntityCreator) SetScope(scope ec.Scope) *EntityCreator {
c.settings = append(c.settings, ec.With.Scope(scope))
return c
}
// SetPersistId 设置实体持久化Id
func (c *EntityCreator) SetPersistId(id uid.Id) *EntityCreator {
c.settings = append(c.settings, ec.With.PersistId(id))
return c
}
// SetComponentAwakeOnFirstTouch 设置开启组件被首次访问时,检测并调用Awake()
func (c *EntityCreator) SetComponentAwakeOnFirstTouch(b bool) *EntityCreator {
c.settings = append(c.settings, ec.With.ComponentAwakeOnFirstTouch(b))
return c
}
// SetComponentUniqueID 设置开启组件唯一Id
func (c *EntityCreator) SetComponentUniqueID(b bool) *EntityCreator {
c.settings = append(c.settings, ec.With.ComponentUniqueID(b))
return c
}
// SetMeta 设置Meta信息
func (c *EntityCreator) SetMeta(dict map[string]any) *EntityCreator {
if c.meta == nil {
c.settings = append(c.settings, c.withMeta())
}
c.meta = meta.New(dict)
return c
}
// MergeMeta 合并Meta信息,如果存在则覆盖
func (c *EntityCreator) MergeMeta(dict map[string]any) *EntityCreator {
for k, v := range dict {
if c.meta == nil {
c.settings = append(c.settings, c.withMeta())
}
c.meta.Add(k, v)
}
return c
}
// MergeMetaIfAbsent 合并Meta信息,如果存在则跳过
func (c *EntityCreator) MergeMetaIfAbsent(dict map[string]any) *EntityCreator {
for k, v := range dict {
if c.meta == nil {
c.settings = append(c.settings, c.withMeta())
}
c.meta.TryAdd(k, v)
}
return c
}
// AssignMeta 赋值Meta信息
func (c *EntityCreator) AssignMeta(m meta.Meta) *EntityCreator {
if m == nil {
m = meta.New(nil)
}
if c.meta == nil {
c.settings = append(c.settings, c.withMeta())
}
c.meta = m
return c
}
// SetParentId 设置父实体Id
func (c *EntityCreator) SetParentId(id uid.Id) *EntityCreator {
c.parentId = id
return c
}
// New 创建实体
func (c *EntityCreator) New() (ec.ConcurrentEntity, error) {
if c.svcInst == nil {
exception.Panicf("%w: svcInst is nil", ErrFramework)
}
entity := pt.For(c.svcInst, c.prototype).Construct(c.settings...)
rtInst := c.rtInst
if rtInst == nil {
rtCreator := c.rtCreator
if rtCreator == nil {
rtCreator = BuildRuntime(c.svcInst)
}
rtInst = rtCreator.SetPersistId(entity.Id()).New()
}
err := core.CallAsync(rtInst, func(rtCtx runtime.Context, _ ...any) async.Result {
if err := rtCtx.EntityManager().AddEntity(entity); err != nil {
return async.NewResult(nil, err)
}
if !c.parentId.IsNil() {
if err := rtCtx.EntityTree().AddChild(c.parentId, entity.Id()); err != nil {
entity.Destroy()
return async.NewResult(nil, err)
}
}
return async.NewResult(nil, nil)
}).Wait(c.svcInst).Error
if err != nil {
if c.rtInst == nil {
rtInst.Terminate()
}
return nil, err
}
return entity, nil
}
// NewAsync 创建实体
func (c *EntityCreator) NewAsync() async.Future {
if c.svcInst == nil {
exception.Panicf("%w: svcInst is nil", ErrFramework)
}
entity := pt.For(c.svcInst, c.prototype).Construct(c.settings...)
rtInst := c.rtInst
if rtInst == nil {
rtCreator := c.rtCreator
if rtCreator == nil {
rtCreator = BuildRuntime(c.svcInst)
}
rtInst = rtCreator.SetPersistId(entity.Id()).New()
}
creation := core.CallAsync(rtInst, func(rtCtx runtime.Context, _ ...any) async.Result {
if err := rtCtx.EntityManager().AddEntity(entity); err != nil {
return async.NewResult(nil, err)
}
if !c.parentId.IsNil() {
if err := rtCtx.EntityTree().AddChild(c.parentId, entity.Id()); err != nil {
entity.Destroy()
return async.NewResult(nil, err)
}
}
return async.NewResult(nil, nil)
})
result := async.NewFutureChan()
go func() {
ret := creation.Wait(c.svcInst)
if !ret.OK() {
if c.rtInst == nil {
rtInst.Terminate()
}
}
async.Return(result, ret)
}()
return result.Out()
}
func (c *EntityCreator) withMeta() option.Setting[ec.EntityOptions] {
return func(o *ec.EntityOptions) {
o.Meta = c.meta
}
}