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runtime_frame.go
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147 lines (119 loc) · 3.75 KB
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/*
* This file is part of Golaxy Distributed Service Development Framework.
*
* Golaxy Distributed Service Development Framework is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* Golaxy Distributed Service Development Framework is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Golaxy Distributed Service Development Framework. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright (c) 2024 pangdogs.
*/
package core
import (
"time"
)
type _Frame struct {
targetFPS float64
totalFrames int64
curFPS float64
curFrames int64
runningBeginTime time.Time
runningElapseTime time.Duration
loopBeginTime time.Time
lastLoopElapseTime time.Duration
updateBeginTime time.Time
lastUpdateElapseTime time.Duration
statFPSBeginTime time.Time
statFPSFrames int64
}
// TargetFPS 获取目标FPS
func (frame *_Frame) TargetFPS() float64 {
return frame.targetFPS
}
// CurFPS 获取当前FPS
func (frame *_Frame) CurFPS() float64 {
return frame.curFPS
}
// TotalFrames 获取运行帧数上限
func (frame *_Frame) TotalFrames() int64 {
return frame.totalFrames
}
// CurFrames 获取当前帧数
func (frame *_Frame) CurFrames() int64 {
return frame.curFrames
}
// RunningBeginTime 获取运行开始时间
func (frame *_Frame) RunningBeginTime() time.Time {
return frame.runningBeginTime
}
// RunningElapseTime 获取运行持续时间
func (frame *_Frame) RunningElapseTime() time.Duration {
return frame.runningElapseTime
}
// LoopBeginTime 获取当前帧循环开始时间(包含异步调用)
func (frame *_Frame) LoopBeginTime() time.Time {
return frame.loopBeginTime
}
// LastLoopElapseTime 获取上一帧循环耗时(包含异步调用)
func (frame *_Frame) LastLoopElapseTime() time.Duration {
return frame.lastLoopElapseTime
}
// UpdateBeginTime 获取当前帧更新开始时间
func (frame *_Frame) UpdateBeginTime() time.Time {
return frame.updateBeginTime
}
// LastUpdateElapseTime 获取上一次帧更新耗时
func (frame *_Frame) LastUpdateElapseTime() time.Duration {
return frame.lastUpdateElapseTime
}
func (frame *_Frame) init(targetFPS float64, totalFrames int64) {
frame.targetFPS = targetFPS
frame.totalFrames = totalFrames
}
func (frame *_Frame) setCurFrames(v int64) {
frame.curFrames = v
}
func (frame *_Frame) runningBegin() {
now := time.Now()
frame.curFPS = 0
frame.curFrames = 0
frame.statFPSBeginTime = now
frame.statFPSFrames = 0
frame.runningBeginTime = now
frame.runningElapseTime = 0
frame.loopBeginTime = now
frame.lastLoopElapseTime = 0
frame.updateBeginTime = now
frame.lastUpdateElapseTime = 0
}
func (frame *_Frame) runningEnd() {
}
func (frame *_Frame) loopBegin() {
now := time.Now()
frame.loopBeginTime = now
statInterval := now.Sub(frame.statFPSBeginTime).Seconds()
if statInterval >= 1 {
frame.curFPS = float64(frame.statFPSFrames) / statInterval
frame.statFPSBeginTime = now
frame.statFPSFrames = 0
}
}
func (frame *_Frame) loopEnd() {
frame.lastLoopElapseTime = time.Now().Sub(frame.loopBeginTime)
frame.runningElapseTime += frame.lastLoopElapseTime
frame.statFPSFrames++
}
func (frame *_Frame) updateBegin() {
frame.updateBeginTime = time.Now()
}
func (frame *_Frame) updateEnd() {
frame.lastUpdateElapseTime = time.Now().Sub(frame.updateBeginTime)
}