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CrashHandlerException: Program crashed with signal 11 #73

@LordAko

Description

@LordAko

The plugin has a nasty crash that happens, its reproducible by any Examples, on Forward+. I used Random, placing stuff and then clicking the X to exit, checking godot.log at the end gives this.

================================================================
CrashHandlerException: Program crashed with signal 11
Engine version: Godot Engine v4.5.1.stable.official (f62fdbde15035c5576dad93e586201f4d41ef0cb)
Dumping the backtrace. Please include this when reporting the bug on: https://github.com/godotengine/godot/issues
[1] error(-1): no debug info in PE/COFF executable
[2] error(-1): no debug info in PE/COFF executable
[3] error(-1): no debug info in PE/COFF executable
[4] error(-1): no debug info in PE/COFF executable
[5] error(-1): no debug info in PE/COFF executable
[6] error(-1): no debug info in PE/COFF executable
[7] error(-1): no debug info in PE/COFF executable
[8] error(-1): no debug info in PE/COFF executable
[9] error(-1): no debug info in PE/COFF executable
[10] error(-1): no debug info in PE/COFF executable
[11] error(-1): no debug info in PE/COFF executable
[12] error(-1): no debug info in PE/COFF executable
[13] error(-1): no debug info in PE/COFF executable
[14] error(-1): no debug info in PE/COFF executable
[15] error(-1): no debug info in PE/COFF executable
[16] error(-1): no debug info in PE/COFF executable
[17] error(-1): no debug info in PE/COFF executable
[18] error(-1): no debug info in PE/COFF executable
-- END OF C++ BACKTRACE --
================================================================

This becomes even more nasty on a live game, that say has a heavy exit because of saving etc, Some users experience like this.

A crashed hanging window.

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