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collision shapes create extra unwanted collision bounds when they are placed with a small gap. #68

@blu2ns

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@blu2ns

example, as you can see the collisions have an extra collision boundry that goes up unto the sand.
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here is what the collision bounds i defined look like, and there are not multiple collision layers. the collision is normal when placed using a normal tilemaplayer.
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these are animated tiles by the way

i was doing more messing around and this happened as well
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