diff --git a/.gitignore b/.gitignore index fd617810c..14071f33d 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,4 @@ Logs/* obj/* -Temp/* \ No newline at end of file +Temp/* +Library/* \ No newline at end of file diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 000000000..1060b044c --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,56 @@ +{ + "files.exclude": + { + "**/.DS_Store":true, + "**/.git":true, + "**/.gitignore":true, + "**/.gitmodules":true, + "**/*.booproj":true, + "**/*.pidb":true, + "**/*.suo":true, + "**/*.user":true, + "**/*.userprefs":true, + "**/*.unityproj":true, + "**/*.dll":true, + "**/*.exe":true, + "**/*.pdf":true, + "**/*.mid":true, + "**/*.midi":true, + "**/*.wav":true, + "**/*.gif":true, + "**/*.ico":true, + "**/*.jpg":true, + "**/*.jpeg":true, + "**/*.png":true, + "**/*.psd":true, + "**/*.tga":true, + "**/*.tif":true, + "**/*.tiff":true, + "**/*.3ds":true, + "**/*.3DS":true, + "**/*.fbx":true, + "**/*.FBX":true, + 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"{39ACBD73-23DC-5869-F584-6A35010B82DD}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {651643A2-7CFD-A5FF-F6C7-515671AA6CC7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {651643A2-7CFD-A5FF-F6C7-515671AA6CC7}.Debug|Any CPU.Build.0 = Debug|Any CPU + {651643A2-7CFD-A5FF-F6C7-515671AA6CC7}.Release|Any CPU.ActiveCfg = Release|Any CPU + {651643A2-7CFD-A5FF-F6C7-515671AA6CC7}.Release|Any CPU.Build.0 = Release|Any CPU + {39ACBD73-23DC-5869-F584-6A35010B82DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {39ACBD73-23DC-5869-F584-6A35010B82DD}.Debug|Any CPU.Build.0 = Debug|Any CPU + {39ACBD73-23DC-5869-F584-6A35010B82DD}.Release|Any CPU.ActiveCfg = Release|Any CPU + {39ACBD73-23DC-5869-F584-6A35010B82DD}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + 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+ 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Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll + - - \ No newline at end of file + diff --git a/Assets/2DGamekit/Art/Animations/AnimationClips/Ellen/Ellen_Jump.anim b/Assets/2DGamekit/Art/Animations/AnimationClips/Ellen/Ellen_Jump.anim index 509aae55e..8e72590a6 100644 --- a/Assets/2DGamekit/Art/Animations/AnimationClips/Ellen/Ellen_Jump.anim +++ b/Assets/2DGamekit/Art/Animations/AnimationClips/Ellen/Ellen_Jump.anim @@ -3,8 +3,9 @@ --- !u!74 &7400000 AnimationClip: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Ellen_Jump serializedVersion: 6 m_Legacy: 0 @@ -77,7 +78,7 @@ AnimationClip: m_Level: 0 m_CycleOffset: 0 m_HasAdditiveReferencePose: 0 - m_LoopTime: 1 + m_LoopTime: 0 m_LoopBlend: 0 m_LoopBlendOrientation: 0 m_LoopBlendPositionY: 0 @@ -91,5 +92,4 @@ AnimationClip: m_EulerEditorCurves: [] m_HasGenericRootTransform: 0 m_HasMotionFloatCurves: 0 - m_GenerateMotionCurves: 0 m_Events: [] diff --git a/Assets/2DGamekit/Art/Animations/Animators/Ellen/EllenCutsceneImage.controller b/Assets/2DGamekit/Art/Animations/Animators/Ellen/EllenCutsceneImage.controller index c01dae51d..0f3ba9f56 100644 --- a/Assets/2DGamekit/Art/Animations/Animators/Ellen/EllenCutsceneImage.controller +++ b/Assets/2DGamekit/Art/Animations/Animators/Ellen/EllenCutsceneImage.controller @@ -3,8 +3,9 @@ --- !u!91 &9100000 AnimatorController: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: EllenCutsceneImage serializedVersion: 5 m_AnimatorParameters: [] @@ -25,8 +26,9 @@ AnimatorController: AnimatorState: serializedVersion: 5 m_ObjectHideFlags: 1 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Ellen_CutscenePortraitUI m_Speed: 1 m_CycleOffset: 0 @@ -50,8 +52,9 @@ AnimatorState: AnimatorStateMachine: serializedVersion: 5 m_ObjectHideFlags: 1 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Base Layer m_ChildStates: - serializedVersion: 1 @@ -67,3 +70,55 @@ AnimatorStateMachine: m_ExitPosition: {x: 800, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 1102066289921879184} +--- !u!1102 &2549737608059292687 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Ellen_Idle + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 0} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &5502752307868526525 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Ellen_Walk + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 0} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00003.png.meta index 62ab3871e..1baf86a60 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5a1cef7e9c9ed034da742d0e08ea786a -timeCreated: 1504800724 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00005.png.meta index 855f5458e..169317e28 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a9c37448b62c0d149aced6ded9e44e4a -timeCreated: 1504800724 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00007.png.meta index e43f95956..19d046f0f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7d37e1dfeba60ea4a8803c12675079b6 -timeCreated: 1504800724 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00009.png.meta index e53245751..31fed6504 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a9e9e74909b5a0947a093069d6a017cc -timeCreated: 1504800724 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00011.png.meta index e9d6b42f4..77ef071f5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch/Anim_CROUCH_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b5b9f448600b9aa4daa1d9fd5069a764 -timeCreated: 1504800724 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun00.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun00.png.meta index c3983e6b2..bc94be8ee 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun00.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun00.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a4d1991ea98b3684c99f8728d28ec652 -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun01.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun01.png.meta index 85780f973..8508544cd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fe80dd64b9b2e1647b367fe8da273bf7 -timeCreated: 1504776011 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun02.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun02.png.meta index 0bfd3a615..c584fc9f3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e679c4902023e7a48b2cf79741a51fda -timeCreated: 1504776010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun03.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun03.png.meta index 3100f619c..dd0ee2035 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 261da5cf99e3c864e9079de55f67a437 -timeCreated: 1504776004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun04.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun04.png.meta index 5fd3a7e50..02373d8cb 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun04.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/CrouchWithGun/Ellen_CrouchWithGun04.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e62f4ca9760884b4cb9ff0c3025838db -timeCreated: 1504776010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00003.png.meta index 4608645a0..335b97035 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0b26c4d5c6b04e940932afa1ffa8284f -timeCreated: 1505485427 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.43049997, y: 0.17583983} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00005.png.meta index 5e7475fa3..e310b8767 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cf749edb05d158d47a3e523439809960 -timeCreated: 1505485437 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.40749937, y: 0.32844368} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00007.png.meta index 1a4ed4f3e..e71c1f52c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 59b767590592a9e4685835a20cf41d69 -timeCreated: 1505485626 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.39199945, y: 0.46571663} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00009.png.meta index 4978b364b..0491291d7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c195730543b85df41953d682fee276b3 -timeCreated: 1505485451 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.41099966, y: 0.4357166} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00011.png.meta index bd7ecf91b..66bb8cc27 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1ffccabe7b991aa4283e4106fca8f9bb -timeCreated: 1505485459 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.43599987, y: 0.49522367} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00013.png.meta index 6832f2738..5b48bff7d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a1c0872c2cf7825428b1f301727f4e1b -timeCreated: 1505485468 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.4360006, y: 0.5032976} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00015.png.meta index fb4d7cef3..dd795dfdd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: baa7eb63e6b2764408c3c44ea0b180ac -timeCreated: 1505485476 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.41650087, y: 0.48887497} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00017.png.meta index 50e3328c0..b0fa9b0a5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b5a42cffd70ab6441a230c8e772f3c56 -timeCreated: 1505485485 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.40950066, y: 0.34949115} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00019.png.meta index 4701ba4be..cd6b4dd9e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 35322bfa3901c9145821274537244b1d -timeCreated: 1505485499 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.40350106, y: 0.09223422} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00021.png.meta index 7da57bf7c..52c5fbcd7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ec69df1b25263e844aa6c00cbb388ea6 -timeCreated: 1505485508 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.410001, y: 0.12186448} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00023.png.meta index c7e3e74da..d87fb4de8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 190f2e72bd4df1945b2d504efccde46c -timeCreated: 1505485514 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.39500108, y: 0.09602468} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00025.png.meta index 469a8584c..33ea22850 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Death/Anim_DEATH_00025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: eef4c8c406166bd4c848e87480efa2bd -timeCreated: 1505485521 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.3920011, y: 0.10198771} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00007.png.meta index 7049ce4fe..a64f40c42 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 575f490323d76254ab8d5d4cd472a3ea -timeCreated: 1504776005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00009.png.meta index 48bce1a93..42cb7b559 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0adb3b85a77225b42823314ce0caedd3 -timeCreated: 1504776003 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00011.png.meta index c88ce0cc8..4c286151e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f645b6da0a4688d4288e29bcffabc941 -timeCreated: 1504776010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00013.png.meta index 453c7cfd3..20d981971 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1b0ea6ee3d93339468688584fa8f3bb9 -timeCreated: 1504776004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00015.png.meta index a46318134..40879ebc0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Hurt/Anim_HURT_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8def3b866cd238f4a928439e0a5a8907 -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00001.png.meta index ce10726fa..dc11724c2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c4d7d6470acd7bf45971042161c6e018 -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00003.png.meta index 2a86d5f81..d3c92cecd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1fa29ad54380226498c2250e612fec93 -timeCreated: 1504776004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00005.png.meta index 5c3403ac2..de7c26a04 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c7cf710ee57c1ae45aac513a85fcff07 -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00007.png.meta index e4e2a263a..19d22eabf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 774282641b60d9d4daddad7c6ad7ae69 -timeCreated: 1504776007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00009.png.meta index 23afb184d..ed6c9305e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a53475b08393802498550588cf70ef5e -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00011.png.meta index 3d14f7df4..ea9e6d1c1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c6b584771aee7a148bcf2885a6f347ba -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00013.png.meta index 4b4531c3d..0fef233aa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 60a2cfad92429cc4b9d2f6ce7148c37a -timeCreated: 1504776006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00015.png.meta index bf9e91ff3..983f8a885 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: dcc9002875a3a244eacb72418d292f8e -timeCreated: 1504776010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00017.png.meta index bd15cb331..d8db2cc5c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 64afd51ca9828034f8c64a261e4b99b9 -timeCreated: 1504776006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00019.png.meta index f571d15e2..b3a295613 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 76089009971280441963c2a3a55b5071 -timeCreated: 1504776007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00021.png.meta index aec7f6349..624308dde 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cd65a99c817869946969cd216cab2115 -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00023.png.meta index 4b36377a5..c38650b0c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 591e3ea0fd60a1442bfbe969a16d4d74 -timeCreated: 1504776005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00025.png.meta index d5f9eec92..a67137180 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d2d936bae69c599429ee1a386892a9f0 -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00027.png.meta index 6f5a230f1..7fe7e384e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f3b094a028c28604382b41bfab29604a -timeCreated: 1504776010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00029.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00029.png.meta index 383fe7294..d65d660b5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00029.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Idle/Anim_IDLE_00029.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ed4c6463819f7cb4b85a6a44dc35c9cf -timeCreated: 1504776010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00001.png.meta index 4ea77a8a8..c58b4f27f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 28b55e113ed8d2e499533bc878cf9c3e -timeCreated: 1504776004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00003.png.meta index 6a0e5be7a..a56f7ebb9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b2d03960805e00146a93e7a607cc5f72 -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00005.png.meta index 2460aa868..080e081a3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 753548c84e6e0264da62aca9c26f94c4 -timeCreated: 1504776007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00007.png.meta index d38fe7f58..7ab9ef009 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7f64c56c59a2fd7429f7ec776a4213a2 -timeCreated: 1504776007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00009.png.meta index 4fbfd625d..769b6b7f1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7568b5e22ac6e1b4687bb661ac8f0d74 -timeCreated: 1504776007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00011.png.meta index 9eb922027..ebbf692da 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8f8e5b3d53a0deb4d88a6a25a3db5ac4 -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00013.png.meta index 48321bd12..fc4f4110e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b0cff70733e6b0b41a5ad812ead6cd8b -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00015.png.meta index d14f5dcd1..27b04ec47 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1877f93426f7f3848a2d0ec5ec6ee4a1 -timeCreated: 1504776004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00017.png.meta index 51e44b50e..177a14470 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d366315072065fc4891bc2f5281daca4 -timeCreated: 1504776010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00019.png.meta index 3b0c25bb9..ed0eed063 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 455b6008820c4b143bdc7ed7c6cd29c4 -timeCreated: 1504776005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00021.png.meta index 1c83c0f09..fe057a93a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5edee3b2ea56ae64881eacb7f58be021 -timeCreated: 1504776006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00023.png.meta index 272d90d4a..de6ae87e3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 129972c0ed661da47bd600512df59822 -timeCreated: 1504776004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00025.png.meta index a482c808c..ba9207d8b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9346fa5c7f34ca845954029ac6857a12 -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00027.png.meta index 6fe2c43dc..1253dda27 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b0acf1d76f96df547a6135841ee354f8 -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00029.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00029.png.meta index e9587fb9c..424687f40 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00029.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/IdleWithGun/Anim_IDLE_WITHGUN_00029.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0a78267c907b61449a0367178cabe70c -timeCreated: 1504776003 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_01.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_01.png.meta index 235039092..dbc228e96 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5767e2180fcbb7a4d9980e9a37e3d588 -timeCreated: 1504776005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_02.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_02.png.meta index 5bd3f69f2..24a8b0bde 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e4381a10685b28d4f906cc686ecbc2c7 -timeCreated: 1509359290 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_03.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_03.png.meta index 61ae7557c..1297735d8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6f8b0a53ff8c9e94f9d4af829e2ad6f3 -timeCreated: 1508855858 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_04.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_04.png.meta index 65da4d995..11167a798 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_04.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_04.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: affa4f4470b317440b7cb5187df710ef -timeCreated: 1509359287 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_05.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_05.png.meta index aa4922f8f..ff48994ca 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_05.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_05.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4214a14962bcf4943baf9e184b9b928e -timeCreated: 1504776005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_06.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_06.png.meta index fd4611f18..17a2c6cc0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_06.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_06.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bb6a891737c56e6438e808fb4e716321 -timeCreated: 1508855867 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_07.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_07.png.meta index 26b49edc0..5f87d8a94 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_07.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_07.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: af68c0be2e67f3846bcdf33841f8312b -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_08.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_08.png.meta index a051bfca7..a54d6bfaa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_08.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_08.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a9f05e230fdd41b4f99ac0e0b7c4fa2b -timeCreated: 1508855876 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_09.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_09.png.meta index 978931985..feaef43aa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_09.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_09.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ae6184443cb4d0f439bab73e9e76df4a -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_10.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_10.png.meta index 806232a53..f611b76e8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_10.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_10.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fcec6de5f73f3b74480aa66ffac97f43 -timeCreated: 1508855887 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_11.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_11.png.meta index 3c733a24b..7d2420496 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_11.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_11.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7dcbef0330b37354dae1c1071956813a -timeCreated: 1504776007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_12.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_12.png.meta index 63a1f61de..acd86a32f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_12.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_12.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ca897d165bbb9094584da008d90d3df5 -timeCreated: 1509359289 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_13.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_13.png.meta index aefae1bdb..3192f8e03 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_13.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_13.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fffa3e12c34c2ee448d46f5c9db142e6 -timeCreated: 1508922022 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_14.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_14.png.meta index 23f9c4e6c..cc2592012 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_14.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_14.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5b31577ecf5954448b0d92a2c8a0501b -timeCreated: 1509359280 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_15.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_15.png.meta index 006855e70..6a9ff72dd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_15.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_15.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 13aa9a4a1bc68064c9e5e17a86df2666 -timeCreated: 1504776004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_16.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_16.png.meta index df06eaa8d..4753f9b70 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_16.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_16.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1eb8ffe712da55942b19d29be7a6e5da -timeCreated: 1504776004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_17.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_17.png.meta index 5ec5000db..babfb6dfa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_17.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_17.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 31d88d4dbed3d9546898b42447a63e77 -timeCreated: 1504776004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_18.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_18.png.meta index 86dc67fdb..fe096d25d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_18.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_18.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 686160c7c3cfd5040a8ea08b867ff56c -timeCreated: 1504776006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_19.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_19.png.meta index 06901405a..d84e51a23 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_19.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Jump/Anim_JUMP_19.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cb0f74b7e0e21ee47b09fdb24a83094f -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_01.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_01.png.meta index 81ca5c752..c1f308d09 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 634ae46b18d6e8e42a8359e8219fa81c -timeCreated: 1504776006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_02.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_02.png.meta index 96bb44889..1fcef1b15 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 221d99e63cd1a414bad8cd6c93cb95c2 -timeCreated: 1509360042 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_03.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_03.png.meta index 4612be096..307cb84fd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 614b90dda34ee634893a6168082923be -timeCreated: 1508926123 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_04.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_04.png.meta index 0a4806118..84cd4ac13 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_04.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_04.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2350b442f31bb1741b68a6b77d09d40b -timeCreated: 1509360042 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_05.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_05.png.meta index 7d571be51..c38271a41 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_05.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_05.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 967004704d0400c45945b1dc74fc5eb6 -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_06.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_06.png.meta index 227d7ff39..244c7c5f2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_06.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_06.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c93003632dfb3f346ae28336c8748cc1 -timeCreated: 1508926123 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_07.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_07.png.meta index 9c4bdee33..0c0ce55c2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_07.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_07.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b53b9dcb8117dfe4ab1c5a250703548c -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_08.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_08.png.meta index 46937e2bd..e875312eb 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_08.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_08.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5f800286e4f0550478208c51d0a48d0f -timeCreated: 1508926123 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_09.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_09.png.meta index b12477fb6..2bd9964db 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_09.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_09.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fe5165f702e35144684bf593203a031c -timeCreated: 1504776010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_10.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_10.png.meta index aec0f76a2..ec8aa4df4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_10.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_10.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5f51f8f690669d84cacaeab399fce579 -timeCreated: 1508926123 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_11.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_11.png.meta index c1e225d21..77025e181 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_11.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_11.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5b13d17b360e2a64cbc7b4a2ac4cd375 -timeCreated: 1504776006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_12.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_12.png.meta index 044492249..ad502320e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_12.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_12.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 49594577334bdee479b8dd58aedf1d60 -timeCreated: 1509360042 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_13.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_13.png.meta index da183594c..1d7187306 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_13.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_13.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 86106dab9033ac7448f28ca19c407c2a -timeCreated: 1508923246 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_14.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_14.png.meta index d85b62731..7f613420f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_14.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_14.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 32713ff48a4e8dc42a32b9d4d19ea5fe -timeCreated: 1509360042 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_15.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_15.png.meta index c593db1af..060edb816 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_15.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_15.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 28e829622ce5c974bbf154a278a2be22 -timeCreated: 1504776004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_16.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_16.png.meta index 61f4a1122..13b8ed398 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_16.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_16.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: aacc218bfa62aef41920035f78af31e8 -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_17.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_17.png.meta index 00514a2ac..fef7100a1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_17.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_17.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 049cab3d3a32a3a45856ca44f223ced1 -timeCreated: 1504776003 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_18.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_18.png.meta index 9950ef86a..03d3fb0bc 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_18.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_18.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0b69f35e166d1704f987340b84eaefe6 -timeCreated: 1504776003 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_19.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_19.png.meta index 0d179d453..13de0dfe8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_19.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/JumpWithGun/Anim_JUMPwithGUN_19.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bce1db75cf9f0c7448eb419ad2e38c8a -timeCreated: 1506333424 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00001.png.meta index 29c967501..10bb71bd9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 63543f60a4c70d546a5c4a0f63a2ad29 -timeCreated: 1504776006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00003.png.meta index f1ec27d58..9811e11c9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7d008f32d5ec4f444bf86f436666060d -timeCreated: 1504776007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00005.png.meta index 79da92d68..b2e976e3d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4d25e8426524e5d43a92fe2d594e4912 -timeCreated: 1504776005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00007.png.meta index 06dc0cc38..2e65f78f0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 665bd6d4ae06fea488861b4bdad2f04d -timeCreated: 1504776006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00009.png.meta index 347f0a0a9..05f70aae1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 78a64664c88ec60478ced92e86dbb784 -timeCreated: 1504776007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00011.png.meta index 454be08b5..28e7ba9f2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9391e70638fb9084ebf61e843059fdf1 -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00013.png.meta index 1641f6288..e1bb11121 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6469e4f4bdda7e8488924cf6ef74c464 -timeCreated: 1504776006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00015.png.meta index 13e6eb4e1..e401729a1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3db4a46ab9121ab4c82e33ae0f3d8710 -timeCreated: 1504776005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00017.png.meta index 5ff9d7101..3b1bc15b6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d9c068be09f82944db652218d2ef1c52 -timeCreated: 1504776010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00019.png.meta index 71722e36f..73375ac3b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 80583dd2d497d144b8d2282bf2184cc2 -timeCreated: 1504776007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00021.png.meta index a4ec46f6c..c46abd496 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c995874838013244cac3056d42ced345 -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00023.png.meta index 81242d9b0..cc3201e4d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9528c4275cc1a114f9e755b4d9084936 -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00025.png.meta index 454c6147b..6aaee0f7a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 852dea1a4d9a29a45b32e544647320ad -timeCreated: 1504776007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00027.png.meta index 2588c9b8a..b967144f1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 881250471e7213f42819ba1d7bb1d4e0 -timeCreated: 1504776007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00029.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00029.png.meta index 511859897..2602c89a7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00029.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Push/Anim_PUSH_00029.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 63290ff7381eab84eb49e7b9345c809f -timeCreated: 1504776006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_01.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_01.png.meta index 6bc294407..131532251 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ff33d6adfeac52e419af23fad2d0abfd -timeCreated: 1508404617 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_02.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_02.png.meta index 584139411..88cd5123b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 12ea17332fa174442af48960686e1769 -timeCreated: 1508404605 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_03.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_03.png.meta index 2b638d9de..699f55bd1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 45ed26a75477df843a013176e95192a9 -timeCreated: 1508404609 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_04.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_04.png.meta index 314409654..16f8d9512 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_04.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_04.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3a5b7c781691c8642af63e9c1e6c14de -timeCreated: 1508404608 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_05.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_05.png.meta index a977b9003..9c6bc3ac5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_05.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_05.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 87e29b609bb169245a2df3d89266630c -timeCreated: 1508404612 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_06.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_06.png.meta index 15360d9ba..68ef8447a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_06.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_06.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a4cfd522aaaa4ac45980e1828c8dea2c -timeCreated: 1508404614 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_07.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_07.png.meta index 791072b14..fe511f37f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_07.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_07.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2eaa4938329e1204ca267982a8cdb3fa -timeCreated: 1508404606 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_08.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_08.png.meta index a58336fb0..59e0801fd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_08.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_08.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: dfd2eca0b8de7a443a0b28c6466f55ba -timeCreated: 1508404616 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_09.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_09.png.meta index faa68a679..3a3d2e533 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_09.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_09.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 301fc9f2a0405ee45ad84f7b550051d5 -timeCreated: 1508404607 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_10.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_10.png.meta index 22c3f9a50..ad2ec5169 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_10.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_10.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 05df8025a12814d46b434681a6989133 -timeCreated: 1508404605 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_11.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_11.png.meta index 21a7a1ebe..c6ddb42fe 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_11.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_11.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5d25d9e1de070994db63a462e89932d7 -timeCreated: 1508404610 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_12.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_12.png.meta index 008b50c5c..cd4df3c9a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_12.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_12.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9989c37dedfecfa4591fd9f1821713cb -timeCreated: 1508404614 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_13.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_13.png.meta index 9d363fac9..90c2748f4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_13.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_13.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 89339a864e8d9994ea7c9531ae92e67e -timeCreated: 1508404613 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_14.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_14.png.meta index 1b5b8c3a1..8cc3dc5f2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_14.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_14.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 453c8803862e72b43ad3652b8fe03437 -timeCreated: 1508404609 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_15.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_15.png.meta index 34b3ef9cf..02c247851 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_15.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_15.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: eb350ede4895d6d418689eb126b772cb -timeCreated: 1508404616 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_16.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_16.png.meta index bfe0587f4..45b6a9ed9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_16.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_16.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 79d7163dfd26ad748bf88cdc6b98d2f5 -timeCreated: 1508404612 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_17.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_17.png.meta index eb23da011..6d84c6db2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_17.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_17.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 690102d87edd7d047824362d73a02788 -timeCreated: 1508404611 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_18.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_18.png.meta index 6c6f5ef83..892f00d32 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_18.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_18.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5cdf5107efb2e8c4d980153f752a57c1 -timeCreated: 1508404610 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_19.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_19.png.meta index 6e956064c..92803a80a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_19.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_19.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3b3834ff0aab3d849bca2adc0c0d5f84 -timeCreated: 1508404608 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_20.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_20.png.meta index a38e667bd..50a002f7c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_20.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_20.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d3c1e30225625c14e9bf351c35be2fd9 -timeCreated: 1508404615 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_21.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_21.png.meta index 7bec72053..aef6b420d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_21.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_21.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 88f2ac18ae0c71845bc1d47bd924f8a8 -timeCreated: 1508404613 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_22.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_22.png.meta index 03deac65d..5bf4e5b97 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_22.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Run/ELLEN_RUN_NoGun_22.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 37547022c0607c544915b3089832635d -timeCreated: 1508404607 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00001.png.meta index 3a0bfe62b..3d291960f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 57585d65d25175a4b82cdcd9092545ca -timeCreated: 1504776005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00003.png.meta index 8545e7080..1f361ce1f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4b74c95301673024c9dbf47514f2cb5b -timeCreated: 1504776005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00005.png.meta index fbcd725d8..3283c5a33 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: aefc8fcf439e0ae40bab5098679276b5 -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00007.png.meta index f8a8f4251..86ca36bfd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c63c69d9fdf411147aede23769d5fcfc -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00009.png.meta index bf12d0afa..46cb3c7e6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f7f3915fcb9a6744a9a147ed3ee26ebe -timeCreated: 1504776010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00011.png.meta index b6e9c0160..77e84f340 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e7f298e049bf3bb41bca4bbd8ceee9ad -timeCreated: 1504776010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00013.png.meta index cbcc792c3..b9332f588 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8a9b494f275a2954aba6b318fc17d9bd -timeCreated: 1504776008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00015.png.meta index 55c463339..6cee665c0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3bcc6973de396d247a99745a0c323d38 -timeCreated: 1504776005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00017.png.meta index 443cef8ce..cff149af5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bf9cb13b45f6dfe41970b547e98bb782 -timeCreated: 1504776009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00019.png.meta index 4b0e057b6..9fefb3525 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: df6f54cd95dfdf148a5c4cc0aca6d49f -timeCreated: 1504776010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00021.png.meta index 5045d259c..02972ab56 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut01/Anim_RUN_WithGun_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 39f2b1de192463d41a4339ee2b5f2074 -timeCreated: 1504776005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00000.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00000.png.meta index 8cce4430c..67cf81e09 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00000.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00000.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 83fab85494452284baf4ef65fc8b0273 -timeCreated: 1508502663 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00001.png.meta index d475132c2..417154dfa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7fb83f0538f2eaf4a9c6f3b08b60cab4 -timeCreated: 1508502662 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00002.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00002.png.meta index 3da18e20c..d4ab28a2d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00002.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00002.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7ab12a808aa8d054aaf50c2741246de0 -timeCreated: 1508502662 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00003.png.meta index 1301dc9f9..2d1b10297 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5c8d87881ea3aca4c9cea0978e1867ba -timeCreated: 1508502660 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00004.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00004.png.meta index 8943c2ada..78a32dc53 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00004.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00004.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 97b570f5218f6d94cadf8a8d195dd50d -timeCreated: 1508502665 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00005.png.meta index 3438c2bc6..4ef9897d0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e79c55edf28318b44b614f2eaf6cbb45 -timeCreated: 1508502667 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00006.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00006.png.meta index a9a2d5fb9..88048b41c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00006.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00006.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a3b4037f6cee2ac4fb949a47aa4a4d76 -timeCreated: 1508502666 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00007.png.meta index 7a68b2570..8119031e8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 92fbfb056ce42c940aa543cf14a9084a -timeCreated: 1508502664 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00008.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00008.png.meta index c41faa13d..9bc0f020f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00008.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00008.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0f341be85736cdc4bba911e059e0d16a -timeCreated: 1508502657 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00009.png.meta index ecb7e205e..9d07cf04a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 19b07ba4ccec70d4ebe4ed5e538cd326 -timeCreated: 1508502657 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00010.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00010.png.meta index e65040c9f..025fb0d13 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00010.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00010.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e94248daa5c32774fbf35a1cb4ecc4de -timeCreated: 1508502668 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00011.png.meta index 20aa2f8b0..44662dc37 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 904a520e37320ab4aa482b623e1d52f4 -timeCreated: 1508502664 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00012.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00012.png.meta index aee151a30..99c01ea28 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00012.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00012.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d6e05ebf12ef9164c9b792b7088c0bdd -timeCreated: 1508502666 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00013.png.meta index 1d0441c51..5b95a2790 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 658639e2f4d2568479631f3a888fc691 -timeCreated: 1508502660 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00014.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00014.png.meta index 48cc09376..6f4083ee0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00014.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00014.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 898a532c97728b244b14ffccd83b6f7e -timeCreated: 1508502663 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00015.png.meta index dc2442191..298fa19e1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 55e66892de31d424885bc2c774f07ef7 -timeCreated: 1508502659 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00016.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00016.png.meta index 0de5e3221..b1a2841b7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00016.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00016.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0b6c45ce7a9a03d4d8f457818ab57430 -timeCreated: 1508502656 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00017.png.meta index c5c186ac0..871d3de76 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6b460d0b7c81b4d4cb5f131f7eeda623 -timeCreated: 1508502661 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00018.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00018.png.meta index 15a0dfac7..5adec0036 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00018.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00018.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e701f6d3a4296e040ad8604e7ceaad2a -timeCreated: 1508502667 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00019.png.meta index 66a3ec6e4..7e6876571 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 41c27046edf6d694e875b5766f672a8f -timeCreated: 1508502658 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00020.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00020.png.meta index 3df84bde0..325045ed5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00020.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00020.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3fc8ba344d4587942a0b607b47985569 -timeCreated: 1508502658 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00021.png.meta index f1513ec51..616ec37e5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/RunGunOut02/Ellen_RUN_GunOut_1s_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 438b3b4b88bde4f4c9770d84b50b772b -timeCreated: 1508502659 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00003.png.meta index c131efb28..4b53d6805 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: aa9e3d4d344a1c548a75a061ab69c3fb -timeCreated: 1505472317 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00005.png.meta index 645d03867..0411036d7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 92f985257d4b81740b246818800efccd -timeCreated: 1505472406 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00007.png.meta index 73f48133f..5a44a5bca 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5b1c7342d6504e3448979307c3f6a639 -timeCreated: 1505472436 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00009.png.meta index 05527121f..1bb29bab7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c66090fb301d69046ba811b94979feab -timeCreated: 1505472467 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00011.png.meta index bfdc4baed..ed57934e5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/StaffAttack/Anim_StaffAttack_Type1_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6b594b886c601ff4db79a8ffa0673177 -timeCreated: 1505472483 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_001.png.meta index d65466667..3b502b0e2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b38d007a84ef48c45b4026b9be16e76b -timeCreated: 1508925269 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_003.png.meta index 0b495a1b2..580c50d69 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ec7d0c8717f6c3b428b3f277de956cea -timeCreated: 1508925275 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_005.png.meta index 0e4646db1..29dc56300 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 929a47e4f89792c4aa28ae41634348c3 -timeCreated: 1508925267 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_007.png.meta index cd8713ef9..da636babc 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8fc33c704bf75524facc770a491ffd2f -timeCreated: 1508925266 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_009.png.meta index 81317f18a..b411abec1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d4e307e6ea003de4bbc0d28256e6a032 -timeCreated: 1508925273 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_011.png.meta index 82e00414f..f82f09ef1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6b56e26ee92b18e4aa775af7975a9b17 -timeCreated: 1508925264 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_013.png.meta index 547137919..67a476cba 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d0505258bec70ac40b68ec355beaff76 -timeCreated: 1508925272 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_015.png.meta index a8898fbc2..ee7a76566 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9d98f19e89667e84fa99ae2d2c01ad66 -timeCreated: 1508925268 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_017.png.meta index e9c99b1a8..dd44b15b7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 365443fb827749b4db671a5038ff79b1 -timeCreated: 1508925261 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_019.png.meta index cd9251d0f..38732e7fd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c865be1abede9a048a20b6904ee2219a -timeCreated: 1508925271 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_021.png.meta index 588d032ad..e8a95faa6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bb0dc30aba14f084b9f20cd11d7f59d8 -timeCreated: 1508925269 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_023.png.meta index 8efd4a818..946b13176 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f3e9585781fa62242a3018cd3dd529dd -timeCreated: 1508925276 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_025.png.meta index 896e63183..500ae86c2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b38254315edf5904d987dbca58a71ca0 -timeCreated: 1508925268 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_027.png.meta index 8e4be1ab8..916e79ffe 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 82bf8779d3330604c9cec1bf2f219329 -timeCreated: 1508925265 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_029.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_029.png.meta index 434c516a6..f24bd0ba9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_029.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/Walk/Ellen_WALK_029.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bcd729389571a684eb0951d69a67af73 -timeCreated: 1508925270 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_001.png.meta index ec307546f..d928de950 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e9154409f452b244b9db4c7de97dff28 -timeCreated: 1508925274 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_003.png.meta index 056da28be..6d89970e7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1d7a01952b6b7e4409c83ade1ead91db -timeCreated: 1508925259 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_005.png.meta index dbf379335..094bafcf2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e67c667b7a6a3664a8f22db00d76ad38 -timeCreated: 1508925274 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_007.png.meta index f9433fca9..fb97c1c2b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2d24972ef326cbf4d95898e1bee82f8e -timeCreated: 1508925260 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_009.png.meta index 6f97c0c80..5a9129352 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4ad59af83f2bcde4681baeba9d0d90c8 -timeCreated: 1508925262 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_011.png.meta index 2073cbcb4..b71c51ce7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: dfa5e44dcbacc1b4794ca05e7f7e3478 -timeCreated: 1508925273 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_013.png.meta index c4bace5cf..398bbffcf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 657c921f612637e4f8ba1c8c4123d11d -timeCreated: 1508925263 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_015.png.meta index dc7ed182b..60d110d5a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 69997956b171bc04495e5a4782e4669f -timeCreated: 1508925264 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_017.png.meta index 594187f1a..06436ec88 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 51ba71b24b0a67641b799a9e958697b0 -timeCreated: 1508925262 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_019.png.meta index 4557d300c..c8ad32632 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 46fc6025308929d4b878bfb4b81ead12 -timeCreated: 1508925261 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_021.png.meta index 3e7d9cb7a..b06d5f6af 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c39af18c1c6c80841b32ec80316d1e87 -timeCreated: 1508925270 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_023.png.meta index 889fa19b5..5d079565a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cb80a3123f378f743841b1f9fda37c83 -timeCreated: 1508925272 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_025.png.meta index 306903f7b..44936765e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8feedb9983dae0d49a492dae5bbbf6d6 -timeCreated: 1508925266 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_027.png.meta index 1e7dd091f..c54455d3a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 27bc49736a5db6d44b8ae392a1ee34dd -timeCreated: 1508925260 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_029.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_029.png.meta index e2e5c9f56..65a2a52f6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_029.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/Animations/WalkGun/Ellen_WALK_GUNOUT_029.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6dcde73b5ddc21d4582ec3468a22cda5 -timeCreated: 1508925265 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.42, y: 0.1} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 215 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_000.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_000.png.meta index 149a026df..b56258b83 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_000.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_000.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c0c34b3ce5f3bad4a92ae2ace64ea54b -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_001.png.meta index e7a5bffc3..8091512a4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6ca890c0d46aed24b9dc2b295bc00f66 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_002.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_002.png.meta index e9673dc62..3027e0793 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_002.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_002.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e025cbdb4e2ba0c4da395d1f388932dd -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_003.png.meta index 6d2080f2a..ca7e9e78b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f4d973fde270bf646989674f9883ff37 -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_004.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_004.png.meta index dc5a419ad..28555b999 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_004.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_004.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 68451d277d2abba46a8ce6bf03ca7e0e -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_005.png.meta index db23265d4..652524a1d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 411cf84ac65191c4bb59a562f6ff00d5 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_006.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_006.png.meta index aade71e77..51892e5d3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_006.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_006.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: febb0f6fef5a4a047a1acf99e84d9fb8 -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_007.png.meta index f57ff2fe9..cda0def8e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 430a778a5e873dd47b839ef9c835fe65 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_008.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_008.png.meta index 32fac7f01..c13ecd4e3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_008.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_008.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0aa4758e6a5fb5548b825f9b9f30d7c6 -timeCreated: 1504790556 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_009.png.meta index d8ebf5464..b613679ae 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2ddda87f253edea40a6f886160952413 -timeCreated: 1504790556 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_010.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_010.png.meta index 5d792452a..d7d6b1e20 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_010.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_010.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b21a4c07951e2a741ab6e18f67c5cd69 -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_011.png.meta index 3ce850815..c1abbc648 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a5bd89109aa6b2040899eb517d4ff269 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_012.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_012.png.meta index ee940a799..071f03c4d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_012.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_012.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 89d60a14446e0e64d9fbc78d4f56f0e0 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_013.png.meta index e8bac85fe..bb4af211d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c526eeae045772a4d864b60d1a1d5296 -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_014.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_014.png.meta index 1db4ab059..3f2c8b7fa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_014.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_014.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 150834209dce0f04fbc80ba1c047862d -timeCreated: 1504790556 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_015.png.meta index 35646ac4a..943a9b84a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ff6abd3e3a894514cb908c7048a19d4d -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_016.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_016.png.meta index 26c1d2751..c0bc8bec3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_016.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_016.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a2a0016c152367442b171d0cd3dee9f6 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_017.png.meta index d12f8e549..74964fd76 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 82e2dad5538a7b94fb7d4a2ec5892fc4 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_018.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_018.png.meta index 479074f05..ea4bb963b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_018.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_018.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ac55bcb8f5e1e714e8dbc94eaa8b2476 -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_019.png.meta index 361912ff8..02040b21b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 970d88aa5a19ea34f966f654dba3c40a -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_020.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_020.png.meta index 1881c79c3..e34099954 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_020.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_020.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d8066b3064c94ec418e624a9d42a7e9a -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_021.png.meta index cfbc5f009..f55bd91a8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 338b7ab050147cd4ba8dae8c5b192d06 -timeCreated: 1504790556 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_022.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_022.png.meta index e16191a99..45332747b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_022.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_022.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 88e8dc18ca587db4dbf5748520fbc374 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_023.png.meta index be1e55e97..227376654 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ec512da32fc72e341aaf998346dd918d -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_024.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_024.png.meta index 51a29db7e..a42a78d8a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_024.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_024.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ffc84872fb897ac48ba785abe986ce5f -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_025.png.meta index 1611a3c10..965af4597 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8823d9880fbc90642a4778e42a762580 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_026.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_026.png.meta index 5c48f6752..8a8325069 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_026.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_026.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 240b042a2678c13429cb0a31094f929d -timeCreated: 1504790556 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_027.png.meta index a30fbfb5d..a0d11a759 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 641c1968aa0040a43a5a56dcb15c37c1 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_028.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_028.png.meta index d1fd57712..2808ad091 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_028.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_028.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f2f48b5c6d23a094ab94c8c2a222706d -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_029.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_029.png.meta index e367ef38e..ac6bd0568 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_029.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_029.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ec2fd10884c649646bd87eeb6da8fbdc -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_030.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_030.png.meta index 37fff358f..01d607f85 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_030.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_030.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0eb4fabd70cb42c4e853c56d1227a3fd -timeCreated: 1504790556 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_031.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_031.png.meta index eb9f8da9b..b6a9a7e26 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_031.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_031.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e8917069f3e34da42b21d686fabc7edf -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_032.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_032.png.meta index efb9df8de..e0a5bc475 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_032.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_032.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a94191f83905200448f763e26e38b1f0 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_033.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_033.png.meta index 414a123d6..982575d6a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_033.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_033.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 93e3d0ece463bdd4f8de3a5e13640f52 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_034.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_034.png.meta index 15c5021f3..fb5f86a44 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_034.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_034.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e8dea0af68b70944d9a787becfc0689a -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_035.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_035.png.meta index 450f3a513..4123dc13c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_035.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_035.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fc020019f252cdb46a61d9796ded3e11 -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_036.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_036.png.meta index 61aad8e4c..e400a3ec4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_036.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_036.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 13da4665845ba7048a430c77c0c2e710 -timeCreated: 1504790556 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_037.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_037.png.meta index c492a8e3e..cf07ac6ed 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_037.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_037.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4db7de89bec7d9241b6f8f9a9149ea12 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_038.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_038.png.meta index 5dd035e2f..8dc2c5881 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_038.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_038.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d12400b8f60eb534489d29d74595c74c -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_039.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_039.png.meta index a5a63abde..60700dfe4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_039.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_039.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 37b0ac0507a75e74b8463a66400768b6 -timeCreated: 1504790556 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_040.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_040.png.meta index 665778066..71d4f840a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_040.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_040.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b7f0bbb0377ad59428edfb2ad7bb9c8b -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_041.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_041.png.meta index 5dd1ffd84..7a28f233c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_041.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_041.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f6f6b1436c8ac2f40b4772ae71e66616 -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_042.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_042.png.meta index afd0229a7..031060dc4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_042.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_042.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1df4990374184a74881ac6025bf44892 -timeCreated: 1504790556 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_043.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_043.png.meta index c1ccff6be..b319bb512 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_043.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_043.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 82a1256975469ad449c19d749f79d183 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_044.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_044.png.meta index cc69850e5..0bb7929d0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_044.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_044.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bf215208f75c7b942b1605483667f8e4 -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_045.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_045.png.meta index a4ccff55b..f1cc80fac 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_045.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_045.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6a9d269c995597949912371419d0e37c -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_046.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_046.png.meta index d134b9f0c..ac8cb58b2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_046.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_046.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 00e06269702d7004eb9a7c0e6bd22426 -timeCreated: 1504790556 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_047.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_047.png.meta index e41db7500..795edf6d8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_047.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_047.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4bfe2265e55eabc4e8661f4b53459a61 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_048.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_048.png.meta index adab519fc..abdb82dc0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_048.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_048.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4404ac2103491534c9e5846328919d85 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_049.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_049.png.meta index 389562400..e3586cabe 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_049.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_049.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c7b60a04d72144e4abc50f83229c24b8 -timeCreated: 1504790558 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_050.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_050.png.meta index 5821de059..caa44f164 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_050.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_050.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 848f66f6aef71f5439b3f54a71fdfbb0 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_051.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_051.png.meta index 0403dd305..e4749e8cd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_051.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_051.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4b8d7ee8c014eca44bac43ebc62ff54a -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_052.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_052.png.meta index f443f1460..11bbc9bac 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_052.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_052.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 92afb8e693ef0bd479a9fbcca9cd4407 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_053.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_053.png.meta index f8eee6550..8737da34d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_053.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_053.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 951eaffdc3e0af047968b7ab9cd39b79 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_054.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_054.png.meta index aae2c2aa6..2c56f08e0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_054.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_054.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 94506df6af9336d498bc4b125fec2bf5 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_055.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_055.png.meta index b05c0689d..96ab2c9ef 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_055.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_055.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 667322eabce35e54782b9a44a073a105 -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_056.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_056.png.meta index 40fbd3bd3..f0656bcee 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_056.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Ellen/CutsceneAnimation/Ellen_CutscenePortrait_056.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9055a2f863bb219428f97595a861d3ae -timeCreated: 1504790557 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00001.png.meta index e2031faa2..6a62bc3f9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a3ee41879a5dc174f9767e2bfdcde909 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00003.png.meta index e7e073758..3717b95aa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4843081a76a173a468369f4fab334928 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00005.png.meta index 59d22a8ee..c061334cb 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 483490e295d65ea45b0ca6ec50a93382 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00007.png.meta index cf0dc7efb..4d834100e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: aeb8b905156a5164ea3f260ddc951efd -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00009.png.meta index 20a32bcec..2dbd3ea45 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 924e830a0c9d55a4bbe5afdc9729d55f -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00011.png.meta index 590a9caac..3e4d8045d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0ce1ce8775d04c04091f4c852f4f4ec5 -timeCreated: 1504016738 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00013.png.meta index 326979555..74f35ab94 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1e12a6098ecee9a47b8b65f259c08991 -timeCreated: 1504016738 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00015.png.meta index 45c1261d3..51be14070 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9405a54793ed1b74bb19ee929c860b0d -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00017.png.meta index 02837a3d8..81c511dc3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e1faa5d36f8d3e843b5367af93176284 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00019.png.meta index 15fd7254f..e4fca8b15 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Attack/ChomperAttack_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8b5d6d95c402e6e479a2528aceb461c1 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_01.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_01.png.meta index 1eecdccaa..be6b26946 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 94f6e6ef133c2fc4d978f8e13f22331e -timeCreated: 1505835183 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_03.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_03.png.meta index e9f1d1a7c..a07b74b6d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5ff5b330714abac42a0db7b827b418a6 -timeCreated: 1505835183 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_05.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_05.png.meta index d66390ed1..b53267955 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_05.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_05.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 62e4d070156482a4995f75774447f83d -timeCreated: 1505835183 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_07.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_07.png.meta index 0fc33f99e..ed5280f46 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_07.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_07.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8398530cb9366974ca3cb94c16af54f7 -timeCreated: 1505835183 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_09.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_09.png.meta index 5ccaca3cc..ec6cd5038 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_09.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_09.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b6e64dd7555a5fc44b98d71cb5c0d43c -timeCreated: 1505835183 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_11.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_11.png.meta index b2a7d6d2d..c4cf8666e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_11.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_11.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1c64f7cfb7bf99d48abddaeb45da9704 -timeCreated: 1505835183 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_13.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_13.png.meta index 25f34b7de..66fd1e7d7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_13.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Death/ChomperDEATH_Paint_13.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 882f64064bde2e64db7df2086bc259df -timeCreated: 1505835183 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdleE_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdleE_00001.png.meta index 86d24f313..1c4f926c2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdleE_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdleE_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 030bf29ece336fa4590a0d4039eb5a00 -timeCreated: 1504016738 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00003.png.meta index e29f9e6f7..9226f814d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 41ee8205a421b1643824c4bd4c9b12b0 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00005.png.meta index fdcc10398..73d6f6be3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f14aa10c3b4eb5b47860e729e2144c28 -timeCreated: 1504016741 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00007.png.meta index 8ad38b4db..0a7ac3b68 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a64b8a0d006d7b744b431b7cd3e59096 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00009.png.meta index ae0819ab0..22d19d500 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9e540f44219d80243bec5e2191787a0c -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00011.png.meta index b8c7b08ec..4637e41b2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c00121950f177f84092fd15f53c6ac66 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00013.png.meta index 0fbf4096c..7e88b920a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a25859ca3789d8a469bdd28a7d38daf2 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00015.png.meta index c031f24fd..7db0d9dff 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 26aea5a92fc76f648bb6522f06a0af58 -timeCreated: 1504016738 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00017.png.meta index 3d43b5af8..ec17d248d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: dae848790acd29544a951ec295aecf71 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00019.png.meta index 75aed03b5..43022610e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 54bda8bcfb03f4345aafea5fe8271478 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00021.png.meta index 098e41257..4c95a24ce 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f7636f79f29fce1469dfb21774e2b9d7 -timeCreated: 1504016741 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00023.png.meta index f2edd4c8f..fbeab814f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8ae4d681ab837c64796c0b72ee2584a0 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00025.png.meta index 07f0f7685..9a9a03779 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 22f7a3407a0448d438b85694136896c1 -timeCreated: 1504016738 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00027.png.meta index ac9fe058a..a15f559ab 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d3ae7713c92135644b592b6979acbcfc -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00029.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00029.png.meta index e7256845d..4fbe4f7bf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00029.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00029.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c10ee680b45acec46af60e470d8c1930 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00031.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00031.png.meta index 63f6d26c0..d06fb6c23 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00031.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00031.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8b571ba119e277145b0b92cd8fd42067 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00033.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00033.png.meta index f573db603..65f36727c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00033.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00033.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 75a36c8886a27f54b833c41de3d11d24 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00035.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00035.png.meta index a36e0710b..59ab6da3d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00035.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00035.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 312a5bfa1cd438440b81906da98959f9 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00037.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00037.png.meta index c27300ad6..9ce034df6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00037.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00037.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ae7c3e30807a6b14ea27333b478b7159 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00039.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00039.png.meta index 5da066462..94345adaf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00039.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00039.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c3bc842a37054c74bbc28d1f34c9847a -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00041.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00041.png.meta index b098dd949..b85081329 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00041.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00041.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 72182c4737bc6a242be25cda1beacbf4 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00043.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00043.png.meta index f911019a3..e052d7f14 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00043.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00043.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 02d12d99a7d9fc24fa0f9e2472426c7b -timeCreated: 1504016738 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00045.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00045.png.meta index decc004db..0494d296f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00045.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00045.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 38c40e88299ccf042b83f09b5c3fd89b -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00047.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00047.png.meta index 38e27cd22..187b98e48 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00047.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00047.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6c05bc2e66e3ff342abf6c6128d48be8 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00049.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00049.png.meta index ef12cfbff..8b1737850 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00049.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00049.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a003b41375f47594a9d754a4e55dc568 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00051.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00051.png.meta index 85ba03b1c..900a5f835 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00051.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00051.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a0740f7c6b0a21346b139ff42dc3cb17 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00053.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00053.png.meta index 1f612f023..cc85792d6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00053.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00053.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6de87e9f00722e74d9fc96304b8f1a3d -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00055.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00055.png.meta index 187750959..387b4e5df 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00055.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00055.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6e07004c8f0965d4ab66a275e02b77a0 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00057.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00057.png.meta index 905c174de..6bb40b5f3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00057.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00057.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c476985fb9af3ff4aafceffed501e06a -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00059.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00059.png.meta index ebeb54fff..ba555c428 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00059.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Idle/ChomperIdle_00059.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a5cc0836f318e7d47928222a8a8c6bd5 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: chomper + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00001.png.meta index cfc9d78ca..4ceb784ab 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1d094e315b7be8444ab6502f9dcca260 -timeCreated: 1504016738 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00003.png.meta index 1ce1d6091..0ea2fd14b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3b35fd7e10ffa5a4886deb9a7fe973be -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00005.png.meta index 11816c7ec..14ee42a0b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b789f21f154a3744592f10328f51d9b9 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00007.png.meta index d74ffefb0..5332ec16f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b6737a6c649b5664baa6b0e1f942a9e9 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00009.png.meta index ec3f3a486..cb128de7a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d720e2d90151e91479a4d3d4287bb61b -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00011.png.meta index 62f6a4a6e..4b5f1c0d9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Run/ChomperRun_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2db361d87da36334cb20db2ebf74e3c1 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00001.png.meta index a218a3940..64c0c7138 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ac9307145261eee499a455ddeb80db4b -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00003.png.meta index 74d218235..2daaf5d4f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ef846db2d56c3124b8f82467a163ebdf -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00005.png.meta index 3bdb30dc5..36ca52295 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b3da84ebb4d3f0748b47f5cf58ae9d40 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00007.png.meta index 38c6efc4e..53e71f7c5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2682d6b08082e2f49b748e74174a8e87 -timeCreated: 1504016738 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00009.png.meta index 37ee810df..d2cc86c4d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f0657c0811c44934ba275af9b1aa5c85 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00011.png.meta index 052a3f893..434eb2053 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ab415a003dc7634428737e396fb6b118 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00013.png.meta index e46d56074..a6e46773e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 980a4b66b0a2bba42a9a3b50f4da76d6 -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00015.png.meta index 122cd5870..6196e8799 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b801fd8404ee341479f2a795c6dd8ab5 -timeCreated: 1504016740 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00017.png.meta index 99a9d3607..7edb5335a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3d64a15e480cc6847bc34f715f1999fa -timeCreated: 1504016739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00019.png.meta index 8a019eb8c..2df2eef19 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Chomper/Walk/ChomperWalk_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f49c41dd300e6f6439fb3dafb10f4e9d -timeCreated: 1504016741 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00003.png.meta index 141117e73..405d3c418 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 70ade8df6245d5f438b014d2c3abb76e -timeCreated: 1507726358 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00004.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00004.png.meta index 1e8e6bca6..ce5a255f6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00004.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00004.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8035ac515fdc9d5429e614c7626bac43 -timeCreated: 1507726364 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00005.png.meta index efc727e82..e90d4a682 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1179c234d20c9c94ab939dc815279c49 -timeCreated: 1507726324 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00006.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00006.png.meta index d11278478..fca545962 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00006.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00006.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 37e6dfffb12947741b8488ecb431c733 -timeCreated: 1507726337 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00007.png.meta index bc756373a..59718cfcf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 14a32e663504cdf45a80bf421b50d676 -timeCreated: 1507726326 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00008.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00008.png.meta index 8478338e0..a35656abf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00008.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00008.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a71314bcc22d30b4eaad8b7c1e932c1b -timeCreated: 1507726375 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00009.png.meta index debee29d0..9a4ac69af 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4d820f5653f849b48851cb116c989a22 -timeCreated: 1507726345 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00010.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00010.png.meta index b9660241f..6dd35fd44 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00010.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00010.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 31ede2d282c83e64a9712b0ba0529b23 -timeCreated: 1507726336 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00011.png.meta index 1f45bcca3..91fa34aa2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3a935205338b6ed48a1aefa74be40649 -timeCreated: 1507726338 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00012.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00012.png.meta index 0c317e315..ab7cc40c5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00012.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00012.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 12e4f1b7401279843aa7c623a441c583 -timeCreated: 1507726325 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00013.png.meta index ac233fbf5..f78d76dd4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d6723e7cd15981342aff65debc8bd8e3 -timeCreated: 1507726388 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00014.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00014.png.meta index 7fb220bf6..7073d4ef9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00014.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00014.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: caa676c84c68017408a32b8465030c05 -timeCreated: 1507726384 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00015.png.meta index d1354007c..f0d939c1f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 16edec63852b01c4e911886a4cbb73f3 -timeCreated: 1510832418 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00016.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00016.png.meta index fb95cf548..41006c3ec 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00016.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00016.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8f43b842f37ff4b4481b5332910ff5a4 -timeCreated: 1507726366 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00017.png.meta index fa666c3d6..1de4f2aef 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b9d60b293ac095a4499408bd0cbd1696 -timeCreated: 1507726380 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00018.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00018.png.meta index 0403baf21..6388df016 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00018.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00018.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d850b5511019e5d469ad9a6990584088 -timeCreated: 1507726390 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00019.png.meta index 1ca753dc7..d58a1788e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8b9a7b825109e6a47acdd3c04db31fd1 -timeCreated: 1507726366 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00020.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00020.png.meta index 421edfa2b..b3297d6cd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00020.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00020.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d344dab76620aa34db578e7cb1ca590a -timeCreated: 1507726386 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00021.png.meta index 45b9a8522..473a4a9d1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6c274ebeb720ee340af80c206a054050 -timeCreated: 1507726356 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00022.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00022.png.meta index 50aafb397..a87b350df 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00022.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00022.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0543e7ee1517c9b4890ad34431273dc0 -timeCreated: 1507726320 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00023.png.meta index f1307afe0..dc5b4fcb9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fa1f31d5b9c64094aa7d8d735f1e310b -timeCreated: 1507726399 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00024.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00024.png.meta index ab343effb..fde257afc 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00024.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00024.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b0c353e310bf41443bd9460f91e7238a -timeCreated: 1507726378 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00025.png.meta index eb62793ad..2f41c9ca6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 367b7e6a18440b742b7905f0da18879c -timeCreated: 1507726336 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00026.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00026.png.meta index 446323cd5..581b78a0f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00026.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00026.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9f3691dc5b5ea1c44a19f800ffe56f6f -timeCreated: 1507726371 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00027.png.meta index 9dbfddcca..b8057e1c4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 64f5854916b55ad4e80867fdc2fd00b3 -timeCreated: 1507726353 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00028.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00028.png.meta index 1985038ff..73d88a01a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00028.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00028.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d613fcb4d981bc14fb8a98decb07e333 -timeCreated: 1507726387 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00029.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00029.png.meta index e58b65aee..49ed12e91 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00029.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00029.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 23d129abb0e5d2340963e853babb237d -timeCreated: 1507726331 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00030.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00030.png.meta index a758f33dc..1f8a06d4e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00030.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00030.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: abb7779821f216a43a0874977a7232fc -timeCreated: 1507726376 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00031.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00031.png.meta index d511f5c82..c338ff4da 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00031.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00031.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bca1374fe4c36824b8ee0bc0d9f6a838 -timeCreated: 1507726381 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00032.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00032.png.meta index d41cab1d3..92422f981 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00032.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/BeamAttack/Gunner_BEAMATTACK_2s_00032.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fcd740da271ff6f4caab790f0ffb74eb -timeCreated: 1507726401 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00000.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00000.png.meta index e182b4fcf..3759cf5a9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00000.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00000.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3855c7c473e604f4ba13bc5d571077a0 -timeCreated: 1510838976 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00001.png.meta index 2170c1495..4f12b4d87 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8b73a2c336e5b5b4c96d92ab25a203a5 -timeCreated: 1510838992 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00002.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00002.png.meta index 28fc0cbfc..3bc410350 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00002.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00002.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a2007dec0acec884d8eac850f0003432 -timeCreated: 1510839000 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00003.png.meta index 002a0f29f..02c9994f9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 164b22b768f8a8949ae89e61b6287624 -timeCreated: 1510838968 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00004.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00004.png.meta index e1174a57d..e66f6f761 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00004.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00004.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ecc51bf72fdb1ce49b424a2088f2bbf4 -timeCreated: 1510839015 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00005.png.meta index f6e563fd6..0167f7803 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 571a19b7731cf694ab184306bda78c17 -timeCreated: 1510838982 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00006.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00006.png.meta index f5d28fe4f..e927cc313 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00006.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00006.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 38bfe16ee71de704bb08b604cb78c53d -timeCreated: 1510838977 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00007.png.meta index 31f568f05..1df93b7e3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 89bc2db5bed7d664b89d3bd8a4e857fd -timeCreated: 1510838991 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00008.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00008.png.meta index 25076f2fe..8cd041df1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00008.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00008.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fe57fa02411fdf649b9968effcfd1557 -timeCreated: 1510839020 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00009.png.meta index c6bb01d76..b321a7239 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0c2aabcb0897ce34a830fbe6dfa38456 -timeCreated: 1510838964 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00010.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00010.png.meta index f683b44eb..bbfce9c57 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00010.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00010.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2d63b4e40092cb442a69633b25c696e5 -timeCreated: 1510838973 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00011.png.meta index 4f5caff0d..481b0d874 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9e1dbc30e6654044bb3ca36cf82e9553 -timeCreated: 1510838997 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00012.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00012.png.meta index 5fe55671e..fa36db81a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00012.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00012.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8cfde7da7c75c234abcd81714049902e -timeCreated: 1510838993 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00013.png.meta index 41cbd54ce..29f1f9d02 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ecd4976b7ce990248a005c9a6fa59b0c -timeCreated: 1510839016 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00014.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00014.png.meta index 7f3db8c30..38b905d1d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00014.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00014.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 811116bf00f17244fbbc9d88015ca61e -timeCreated: 1510838990 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00015.png.meta index f440bcf46..68323b5f1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 648be40878c7c284fa715474d4c9f4f5 -timeCreated: 1510838985 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00016.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00016.png.meta index 9af31881f..0953bc516 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00016.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00016.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1ca850145d2aa574abeb5402dd696388 -timeCreated: 1510838968 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00017.png.meta index 24c52c708..fe81f5e0d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: beee0ff1b6808b34982dd66a27b604ea -timeCreated: 1510839005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00018.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00018.png.meta index f0035f137..0e590dad4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00018.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00018.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2df184664e0fdee46a665bd3d28f630e -timeCreated: 1510838974 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00019.png.meta index 65e81537e..312740da6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8bac836d36deb0948a916cb60c4e45cb -timeCreated: 1510838993 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00020.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00020.png.meta index fe46b9282..ad87c475b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00020.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00020.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a2a6927d40609014a9a22cdd81d01ffd -timeCreated: 1510839001 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00021.png.meta index f0b29d1f8..d8f45e09c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0876566e1044ea740bef2641c331af36 -timeCreated: 1510838964 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00022.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00022.png.meta index 4f2f37b6b..e4a1424ed 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00022.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00022.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 33bb6e351c7702449a1e4c390635ac4b -timeCreated: 1510838974 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00023.png.meta index ca24a2401..f0b0708b8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 50d8214cd06fce44d91e7d562fb9ad28 -timeCreated: 1510838981 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00024.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00024.png.meta index a5ffe822e..c39e2dcfc 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00024.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00024.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3420df69a4cde4e49ba9a3e5baea8295 -timeCreated: 1510838975 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00025.png.meta index 714c61217..84e3269e2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e22105630463dbf4f9552e91a5f63e58 -timeCreated: 1510839014 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00026.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00026.png.meta index 7d662b3d3..27fcb2696 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00026.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00026.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 258d9a944149ff147987d6d7efe4be4a -timeCreated: 1510838972 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00027.png.meta index 53f2159a4..dae4015bc 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cf712375a22dc13438b017c8593bb1b3 -timeCreated: 1510839009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00028.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00028.png.meta index ec9fd28af..c785a6620 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00028.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00028.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9b06f8d7252432248854eda0910d52bd -timeCreated: 1510838996 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00029.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00029.png.meta index 64c14bc93..e98611045 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00029.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00029.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 078ab4af3e72ab34fa0d96ad4a2a8885 -timeCreated: 1510838963 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00030.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00030.png.meta index 6b5c4772e..1ea0d1136 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00030.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00030.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c21469b9671d40941ad8afacb8507752 -timeCreated: 1510839007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00031.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00031.png.meta index 10ecd0a48..5233bf65f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00031.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00031.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 13fa996ab111fcd47b9a1263249e74dc -timeCreated: 1510838966 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00032.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00032.png.meta index d2c12a5dd..63bcb9765 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00032.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00032.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0d74c9e3228b65d44934cf76a49ea38b -timeCreated: 1510838965 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00033.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00033.png.meta index 612865061..9f3015bda 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00033.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00033.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d0989bfcd41cf1d4da80f3ba9d46e971 -timeCreated: 1510839010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00034.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00034.png.meta index bd49575b9..39b2db0cf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00034.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00034.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c1056e95daffc9d4fac0ddfb00a09627 -timeCreated: 1510839006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00035.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00035.png.meta index e3d341a1f..87655ecb6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00035.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00035.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 22864b6ba2bdc8b418b8ee19dd4a24c5 -timeCreated: 1510838970 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00036.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00036.png.meta index f4d741192..6286d0e5e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00036.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00036.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e05cddc0c846a7a42a138fec1aafc8d0 -timeCreated: 1510839013 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00037.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00037.png.meta index f441038a8..0dcd2339f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00037.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00037.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b2f9453be1674c24fa29e38df0089c97 -timeCreated: 1510839003 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00038.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00038.png.meta index 77eb408e5..511c2c67c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00038.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00038.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 04d91be8cb022b24fba71d5d24726e33 -timeCreated: 1510838962 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00039.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00039.png.meta index aa1bb52f8..a3921727e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00039.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00039.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7b1331f03e50fdf489f87c909fc0633e -timeCreated: 1510838988 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00040.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00040.png.meta index 5889cbb75..18cf6d656 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00040.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00040.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4999060aa4af84a49ab071320566394b -timeCreated: 1510838980 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00041.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00041.png.meta index e3c507536..48deef47d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00041.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00041.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 46953a100fa1f40498275be58ceb4c61 -timeCreated: 1510838979 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00042.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00042.png.meta index f442f85d4..a450acc74 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00042.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00042.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 34df91f29c4d5894ea67c210d708045d -timeCreated: 1510838975 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00043.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00043.png.meta index 0dc3b257c..57793e9e9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00043.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00043.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b4078b1dbee465b4aa33aab6b81f9761 -timeCreated: 1510839003 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00044.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00044.png.meta index 4e2528e5c..014ab9fd0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00044.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00044.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: dc31af78e486d394c933bde90abb4e1e -timeCreated: 1510839012 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00045.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00045.png.meta index e4e2d9d9a..2749377dd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00045.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00045.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fde1d726511489640b6a9c3f2acda322 -timeCreated: 1510839020 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00046.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00046.png.meta index c846e2f9e..c650035c3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00046.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00046.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9717fcd35c3f9f84ba393c87ca99b446 -timeCreated: 1510838996 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00047.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00047.png.meta index 5c4d09463..11aa95ebe 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00047.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00047.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f80d7e031551e064d9d570e70f368efd -timeCreated: 1510839017 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00048.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00048.png.meta index 463781714..7c8c03e17 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00048.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00048.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2a0716f9baba75c41bc359ddd893b3c2 -timeCreated: 1510838973 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00049.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00049.png.meta index 597bdf8d7..863753836 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00049.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00049.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c2e54f3f06365f34fadf89124b671a8c -timeCreated: 1510839007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00050.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00050.png.meta index cd2eef84a..cddd5dd02 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00050.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00050.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6ecfddf930715e845ae319204f9ff444 -timeCreated: 1510838986 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00051.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00051.png.meta index db1bf4147..8ac090ac6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00051.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00051.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ff12d5c4f173bea48b14fdbe0391425e -timeCreated: 1510839020 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00052.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00052.png.meta index a86b88f84..aedbae474 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00052.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00052.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 44093ffc5eb5cc644a6288753ef5cd8c -timeCreated: 1510838978 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00053.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00053.png.meta index eee0039c3..1be1bfb3e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00053.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00053.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9f8275a7f476d02448fe63d1425c8b18 -timeCreated: 1510838998 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00054.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00054.png.meta index 1dfdbec4b..6e2562713 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00054.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00054.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bfbfc8859755aee47a55ea8e185cd572 -timeCreated: 1510839005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00055.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00055.png.meta index 7a70b4caf..8f411f5db 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00055.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00055.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 952839180b390af459ee5458c9deb469 -timeCreated: 1510838995 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00056.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00056.png.meta index 1730585b3..b5cb99035 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00056.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00056.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 005464008b0f95d4c82a8eff82ead45b -timeCreated: 1510838961 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00057.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00057.png.meta index 6d6b486ea..18d6b1cd0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00057.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00057.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 66a48ae206d41e149ac6bc2a00b00c6f -timeCreated: 1510838985 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00058.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00058.png.meta index 646a565b6..fbaa8259b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00058.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00058.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6398be79d07a39c4e93d8232dbf2180f -timeCreated: 1510838984 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00059.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00059.png.meta index 2cc37929c..fe4503032 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00059.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00059.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 70cd18650d13b2644994272cd0c82f54 -timeCreated: 1510838986 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00060.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00060.png.meta index 34b2c6df2..103130c2b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00060.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00060.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b6dd0013ab0e3234db00794430e4be1a -timeCreated: 1510839004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00061.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00061.png.meta index ff496f8cb..410371118 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00061.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00061.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a17caf7db4e67ff42b40946655cef69e -timeCreated: 1510838999 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00062.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00062.png.meta index 100d413f5..89e59f6f7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00062.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00062.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 61563fd416a64b149a28494fb2894e84 -timeCreated: 1510838983 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00063.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00063.png.meta index 86fde504f..3c8a68ed4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00063.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00063.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0c32690ca66692e409346a3b8d369e75 -timeCreated: 1510838965 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00064.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00064.png.meta index d6893e294..39741adc4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00064.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00064.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9d79bbcec3a722e4eba92a357976cd90 -timeCreated: 1510838997 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00065.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00065.png.meta index fea261e18..84fef35c7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00065.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00065.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5275a35253289184589ae32234492b83 -timeCreated: 1510838981 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00066.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00066.png.meta index 7817b25d3..453c4f7d2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00066.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00066.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7bae7cf990350b14e824222c714b9242 -timeCreated: 1510838989 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00067.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00067.png.meta index 03534a39d..13a9a1aaf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00067.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00067.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 163f22c095a6a2540ad8f087169bf0f4 -timeCreated: 1510838968 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00068.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00068.png.meta index 015e1bff9..1e138bff9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00068.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00068.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: dce689f392e1b5b43bca7a1bc76b7b27 -timeCreated: 1510839012 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00069.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00069.png.meta index 8c95f8307..5b5de6e0b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00069.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00069.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 38e19668a58bb1e4689581412754a95d -timeCreated: 1510838977 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00070.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00070.png.meta index 10bbe6904..c5ca8ee9b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00070.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00070.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c01426b8366f37f4491e70337514a5d4 -timeCreated: 1510839006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00071.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00071.png.meta index 3a196b6d5..15fec1d56 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00071.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00071.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 960e3c7a89b658147a348d43cb9f1aab -timeCreated: 1510838995 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00072.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00072.png.meta index a84758cfc..3585864fc 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00072.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00072.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0030ffa0b48d48f4f99b3caab03d0cb1 -timeCreated: 1510838961 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00073.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00073.png.meta index 1d798dfe4..288b6cf2d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00073.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00073.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fa41e1dfef2c70541a0610abf10c85f3 -timeCreated: 1510839018 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00074.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00074.png.meta index 072b75334..5b9d64b5f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00074.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00074.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f6d18169a37fba94795435d69ac9aeb0 -timeCreated: 1510839017 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00075.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00075.png.meta index 0a67fb6e3..50e051545 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00075.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00075.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: aeb3a856bdc02b84b87d0a788fa7f3c0 -timeCreated: 1510839002 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00076.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00076.png.meta index c7c944bc1..f5970f172 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00076.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00076.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8a8266e245da9704db64a5e226656fdb -timeCreated: 1510838992 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00077.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00077.png.meta index 0b969f0be..afc50588a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00077.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00077.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e6e72af379eeb42418639a1637b18904 -timeCreated: 1510839014 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00078.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00078.png.meta index 923a38912..d7d9de146 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00078.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00078.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: de702fde5bafd294c9567a689fa7bca3 -timeCreated: 1510839013 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00079.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00079.png.meta index 521c4e259..fa642c049 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00079.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00079.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a00f1497d5d782943a7032be9054497b -timeCreated: 1510838999 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00080.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00080.png.meta index 1b10c28c9..546b28d3e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00080.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00080.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0f98e88407d9e0a4eb07d13275892ecc -timeCreated: 1510838966 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00081.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00081.png.meta index cccd5999d..84000a42b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00081.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00081.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cd8427a290c875541919048d92aa2d10 -timeCreated: 1510839008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00082.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00082.png.meta index 8095a2de6..7f1af9698 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00082.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00082.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 506079e068219374ea3d2db7c27da33c -timeCreated: 1510838980 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00083.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00083.png.meta index 30d548810..a70c2dc02 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00083.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00083.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 20fd5f945f1ec8547805d4176939c299 -timeCreated: 1510838970 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00084.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00084.png.meta index 9d8389c25..e4d373b41 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00084.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00084.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cf8a7cdb82d60bf48bac43030a061db4 -timeCreated: 1510839009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00085.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00085.png.meta index cb796f561..708d27db5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00085.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00085.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 20d9d44c8fc6a2f468496741b86bcfe4 -timeCreated: 1510838969 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00086.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00086.png.meta index 4ddbcfb54..649cd7780 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00086.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00086.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 858966b7d215a8240b707638eef55b32 -timeCreated: 1510838991 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00087.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00087.png.meta index f2849d8f9..3a1e14cc5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00087.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00087.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d0e1f14dfa2767f41baac8ca69a9ebe4 -timeCreated: 1510839010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00088.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00088.png.meta index 3ed17cfde..baf077db1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00088.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00088.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 23a63b76d2978c340abfb8cbc059f4ab -timeCreated: 1510838971 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00089.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00089.png.meta index 531994ed4..66b4530b6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00089.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00089.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f8ecc3c377968ed4780c3fd6a5ec3562 -timeCreated: 1510839018 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00090.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00090.png.meta index b9894f587..e740043b5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00090.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00090.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5ef7cb32795a93544b4a16833d529f8c -timeCreated: 1510838983 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00091.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00091.png.meta index 3206eab13..d97aa758e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00091.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00091.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5d45985ea27d98348a5bcdddb387c7cc -timeCreated: 1510838983 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00092.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00092.png.meta index 5ce2cf6dd..c5b899b06 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00092.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00092.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7d0993474adcf1441aeb5398afd1aa7f -timeCreated: 1510838989 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00093.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00093.png.meta index f4c2be6c0..e2aa5d667 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00093.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00093.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 24c84a3f2254e5b429610deaedb57b93 -timeCreated: 1510838971 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00094.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00094.png.meta index 2f7d01286..89ef98a4a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00094.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00094.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a3351238720e9c140856b1e29f9f6320 -timeCreated: 1510839001 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00095.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00095.png.meta index d394d7842..a936fab0e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00095.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00095.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 45b2241c78f3f38439323bfbf2330bd8 -timeCreated: 1510838979 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00096.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00096.png.meta index 89eb79845..f3728a327 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00096.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00096.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d694eaaaa71e6a649b5a7da81567975e -timeCreated: 1510839010 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00097.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00097.png.meta index 7d3f4f925..ef6d09678 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00097.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00097.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c829355c47372774d9af4ac43a8f472e -timeCreated: 1510839008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00098.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00098.png.meta index ec6f94705..64389475f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00098.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00098.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 00ea1376389ddc048bd89b570f5e6d73 -timeCreated: 1510838962 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00099.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00099.png.meta index ecc76eb2c..98c7ef5fb 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00099.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00099.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9c68555d54d4ab7498e2150a8b8ee5aa -timeCreated: 1510838997 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00100.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00100.png.meta index 67f13f365..7ba484daf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00100.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00100.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7cdb0f446c9b32c4a97c62ebcca59197 -timeCreated: 1510838989 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00101.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00101.png.meta index 18da41b09..e517d24f1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00101.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00101.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fb63822c535c6774085765ec0931ebdf -timeCreated: 1510839019 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00102.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00102.png.meta index ebc9886b2..64006d249 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00102.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00102.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 534e5fcbee87c4b4f9ada5e759c610a5 -timeCreated: 1510838982 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00103.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00103.png.meta index f7432b3c4..a7f1c3be2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00103.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00103.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 72c82d2ef56f75a47b839c3b6405b65d -timeCreated: 1510838987 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00104.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00104.png.meta index 9ae52f89b..8e2bf7056 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00104.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00104.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f359ed7d71f73a5449abe1e8da776b56 -timeCreated: 1510839016 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00105.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00105.png.meta index 4fee86ddb..587f3b247 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00105.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00105.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7f272e51ca4a4ce4a86fca5b82c637c6 -timeCreated: 1510838990 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00106.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00106.png.meta index 812c0d28f..d2f69eb07 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00106.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00106.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 712e1b62f202805439c8492be0a8dcbd -timeCreated: 1510838987 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00107.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00107.png.meta index 0c77683df..65d168cdf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00107.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00107.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 142ed1d5964d24642945b4e9f16d6ca8 -timeCreated: 1510838967 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00108.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00108.png.meta index 353374ea5..b90c355c4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00108.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00108.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f82ef2f7391d7454f8a3024e242c4a79 -timeCreated: 1510839018 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00109.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00109.png.meta index fb53110e2..21f129e76 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00109.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00109.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 235573387a34b6a4585752ca04100c02 -timeCreated: 1510838970 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00110.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00110.png.meta index 4bb6b7eec..4f7b424f7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00110.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00110.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: dd98b657925c1364eb0166d1f61f2620 -timeCreated: 1510839012 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00111.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00111.png.meta index 2d4f7c647..61d692292 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00111.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00111.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d78249117f5e11c46bd03d0be70f72f0 -timeCreated: 1510839011 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00112.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00112.png.meta index 109b852cb..773915119 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00112.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00112.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 476862e3a7cc03249938a1ba16935e8d -timeCreated: 1510838980 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00113.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00113.png.meta index a73c02931..b49a0bf22 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00113.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00113.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8e6463c19cb16ee43a8b28f3eff042f8 -timeCreated: 1510838994 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00114.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00114.png.meta index 345c2d432..723ca5c1f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00114.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00114.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 09b6d75db0fe5e94a9948aba90347fdb -timeCreated: 1510838964 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00115.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00115.png.meta index 778f030f8..e3064ea26 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00115.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00115.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 147412ec16d76b341ac49fe62e183dcc -timeCreated: 1510838967 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00116.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00116.png.meta index fd925f04a..ef8db9f01 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00116.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00116.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3a52340f21d25334b9ae36f9f673c423 -timeCreated: 1510838978 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00117.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00117.png.meta index f616f1786..776c59263 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00117.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00117.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 62f8f875a82221b47b16360c5b076c4f -timeCreated: 1510838984 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00118.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00118.png.meta index 8e3830d03..9ddf611e3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00118.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00118.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 93706bd911e2df44cb853a6539bc91c9 -timeCreated: 1510838994 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00119.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00119.png.meta index e3903db1e..c13489fc0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00119.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00119.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 876953d6eb2230848b2f9867e17d084b -timeCreated: 1510838991 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00120.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00120.png.meta index 30854a41e..a38df329a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00120.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00120.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 274a0b26aa57bf04b81daa448c1c87aa -timeCreated: 1510838972 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00121.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00121.png.meta index 15ecd5aed..43b2eb202 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00121.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00121.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ea3e066450175a748b667d056ef0d606 -timeCreated: 1510839015 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00122.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00122.png.meta index f57f47bf7..d4f7221e9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00122.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00122.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: db87b33cc5a31c04f815a1b6f236c1c5 -timeCreated: 1510839011 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00123.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00123.png.meta index 1b8a77c79..654a6b0ab 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00123.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00123.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 07451a0520f47de46986920407653c19 -timeCreated: 1510838963 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00124.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00124.png.meta index f0802ae01..f8383ac60 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00124.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00124.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a31621dde78d69447a4ba47c24a319aa -timeCreated: 1510839001 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00125.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00125.png.meta index 07061b69a..6def7fda2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00125.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00125.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a19dc357540f10d49b3a211dd3fe4866 -timeCreated: 1510838999 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00126.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00126.png.meta index 0919f356e..f82744aae 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00126.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00126.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9e524ac667b314243b54b639f6f88519 -timeCreated: 1510838998 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00127.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00127.png.meta index 1da709dcd..a8f2f07de 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00127.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00127.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cb9b43ad242de9b45b0b3f5ab1b74144 -timeCreated: 1510839008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00128.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00128.png.meta index 76ed143de..d7314656c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00128.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00128.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c486f13c369f0d04fb6d88261df322fe -timeCreated: 1510839007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00129.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00129.png.meta index 7cdbef695..513e86a96 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00129.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00129.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9136581d961520348b9ddd6b3a9b2efb -timeCreated: 1510838994 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00130.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00130.png.meta index f0e888f4a..2fa4e1e78 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00130.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00130.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e87a98859ff89a845ad9cf68fd342199 -timeCreated: 1510839014 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00131.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00131.png.meta index 70ece1145..5a3a5bef3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00131.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00131.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3724966903af44541a83e49c362b8a54 -timeCreated: 1510838976 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00132.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00132.png.meta index 85340a4c6..16109382f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00132.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00132.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0fc2924a17e0e254398a8263fe9df267 -timeCreated: 1510838966 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00133.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00133.png.meta index a8dcfb6d8..b3c5f838e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00133.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00133.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1f746d54c37bc8740b50bc52c799e206 -timeCreated: 1510838969 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00134.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00134.png.meta index 358f584e5..d3758bcdc 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00134.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00134.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: af7162343f4770f44b6e336654104eff -timeCreated: 1510839002 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00135.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00135.png.meta index 85d6497c8..920248fee 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00135.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00135.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7320dbcf5a8bb4d4d93c13d0b31b1bf4 -timeCreated: 1510838987 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00136.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00136.png.meta index f7ca1d06e..edb0b47df 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00136.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00136.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bd01b42d657405441b3f1b4033d83eea -timeCreated: 1510839005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00137.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00137.png.meta index bc4e71b67..c08fa8781 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00137.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00137.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6ae18b30fbe68024b9af6c92d8a8bfac -timeCreated: 1510838985 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00138.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00138.png.meta index 170d35752..a049a74d8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00138.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00138.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2dbf3a700fbc4dd4eb054c4f0ca82a11 -timeCreated: 1510838974 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00139.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00139.png.meta index e733ecf76..42f4d2f0f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00139.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00139.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b7404f89fc8fe0846b2a5de6e2267d4c -timeCreated: 1510839004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00140.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00140.png.meta index 1ef7f0559..598f8dd05 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00140.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00140.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a26334a1356bb044993e73ade421f98c -timeCreated: 1510839000 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00141.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00141.png.meta index 8d1cc2fc1..632b25089 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00141.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00141.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7729ab94d5a5d4f4b914b0e150d4d563 -timeCreated: 1510838988 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00142.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00142.png.meta index 48146e80c..43266d7e1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00142.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00142.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fdcef69452a51784d8d04c42c4f5b0f1 -timeCreated: 1510839019 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00143.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00143.png.meta index 9f212879d..566794646 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00143.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00143.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3ace1f795a2117e4dbd6ed8c49307705 -timeCreated: 1510838978 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00144.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00144.png.meta index e025538b7..08133e91d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00144.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00144.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3963a7cbb03d2354c89c48918819688b -timeCreated: 1510838977 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00145.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00145.png.meta index cf45ed2eb..11b728328 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00145.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00145.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f5dd49ccbd003d2428398b4157b547cd -timeCreated: 1510839016 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00146.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00146.png.meta index d1c5b2fe9..210b6cfea 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00146.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00146.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 266bda456ef817c47b8c10c52d00fc23 -timeCreated: 1510838972 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00147.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00147.png.meta index 576683f11..f15baa8b0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00147.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Background/Gunner_INTRO_DOORONLY_00147.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b15a6c2a84f203649befdf0cc2dbf664 -timeCreated: 1510839002 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00000.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00000.png.meta index e60bf8e1f..a6394f9e6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00000.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00000.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 869aa777301c2234682258580e481bfa -timeCreated: 1510839985 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00001.png.meta index 8e4927b23..134db2e0f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b88cf9745fe76974cab268da9a733ac6 -timeCreated: 1510839994 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00002.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00002.png.meta index 7793ad820..f7b07e21d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00002.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00002.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 32c26e2074292404e8e05d2a05aba232 -timeCreated: 1510839969 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00003.png.meta index 31e563a6f..c8b6726af 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: deb40bea941e8de4c92c4aa853d92979 -timeCreated: 1510840002 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00004.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00004.png.meta index ad2360849..56dec20d4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00004.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00004.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 632f7b2ff2f8e6948b178ca13543adc8 -timeCreated: 1510839978 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00005.png.meta index c0e6dc9ff..3cf70717a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4cf4c27a8bc1cc947b1a21afb0254ca2 -timeCreated: 1510839973 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00006.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00006.png.meta index e77332c61..436b4a67d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00006.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00006.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cd29b4d7157377846ae7905c6199a4f8 -timeCreated: 1510839998 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00007.png.meta index 6c0f2cf00..2620a9e33 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: aefb628de96269c459289924134ed513 -timeCreated: 1510839992 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00008.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00008.png.meta index 95d13b261..7f8abad19 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00008.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00008.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b3f51ea593b673649829c0866c261eba -timeCreated: 1510839994 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00009.png.meta index 4b8e47109..940526f0d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8b6dd2592ed44d94fba82cec28b7d9d3 -timeCreated: 1510839987 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00010.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00010.png.meta index 47af551f1..949d4a728 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00010.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00010.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 12411859ab0a8194fba329bf7322f0bb -timeCreated: 1510839964 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00011.png.meta index da666ee6e..ec5dd5842 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c955160d863c5b649ba4d14af388659c -timeCreated: 1510839997 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00012.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00012.png.meta index 29ab8c41f..7cce66675 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00012.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00012.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 06fe9514f9bb4124e95bc0d6ca3923cf -timeCreated: 1510839963 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00013.png.meta index 6468be736..092e42893 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 49d5028a0c6b18d4eb516135cf97febb -timeCreated: 1510839972 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00014.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00014.png.meta index 49751402e..f376f36da 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00014.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00014.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6601aa46e2fb5314388926c5370bce37 -timeCreated: 1510839978 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00015.png.meta index 69c7ed777..6977ca8d5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2fe7ae21a03d551428ed23c18c086368 -timeCreated: 1510839968 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00016.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00016.png.meta index 61998cad3..63fa348ea 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00016.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00016.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: be1a2022b16fb714fa4a88845a346cdc -timeCreated: 1510839995 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00017.png.meta index 66711c8f5..a15809919 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c562b46a1e94ac24b93ef2404f83bf5f -timeCreated: 1510839996 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00018.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00018.png.meta index 2ce2a5772..5052e02f4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00018.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00018.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ea50272ae0b54ca448e989684236a84e -timeCreated: 1510840004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00019.png.meta index 0c53e99ae..a88c62b0d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ed356a44fb6fd61418c2848ce6d61e3e -timeCreated: 1510840006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00020.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00020.png.meta index dbe2d1561..793e33190 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00020.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00020.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 77e39478daf796c40a819599803b901b -timeCreated: 1510839981 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00021.png.meta index c4aa0887d..85f4fc5f1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0588a1cf5b54d994b857a045069591e5 -timeCreated: 1510839963 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00022.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00022.png.meta index e02ebdb5c..9fe9d7003 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00022.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00022.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 67a946d613f069445b90127ff7d9f926 -timeCreated: 1510839979 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00023.png.meta index a79ede54f..97b5bf0bb 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f4d0b0e719dd58446b065412d08e0869 -timeCreated: 1510840007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00024.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00024.png.meta index 2f4ec99a7..98e2fcb30 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00024.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00024.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5e6e8927f8813fd4d88f71ad0ecaa049 -timeCreated: 1510839976 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00025.png.meta index 45a8b2ca9..79b54d84e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e3c707983be659f42a8d8b0d1ac1231e -timeCreated: 1510840003 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00026.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00026.png.meta index 949204aa1..40c02e037 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00026.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00026.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: feb1d5e66413e7147b2d3508a41c51e7 -timeCreated: 1510840009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00027.png.meta index 9914fa1ac..05731cb31 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 807ef6b212f86ea4387f5d8254ba4f90 -timeCreated: 1510839984 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00028.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00028.png.meta index 46f0bbca4..072210dfa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00028.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00028.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b124d1d4215108f498a9c6b5b8d558a4 -timeCreated: 1510839993 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00029.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00029.png.meta index f989fde18..516b4c5ff 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00029.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00029.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8fab63d6aaeab9d4e95c49d6f6e750ac -timeCreated: 1510839988 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00030.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00030.png.meta index e3b902ed0..eef454ba8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00030.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00030.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e76df1d92c8a63844ab7204c623ba9f5 -timeCreated: 1510840004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00031.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00031.png.meta index 69f16acc0..25e2fbac3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00031.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00031.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cd223a62f0ab432438afcf245fc6bee4 -timeCreated: 1510839998 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00032.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00032.png.meta index cc789cda3..035134207 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00032.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00032.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fe50838453873f0459dd0e5c0122e85b -timeCreated: 1510840009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00033.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00033.png.meta index c4e6c2386..24e7461c6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00033.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00033.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 21cd14a061db5184e935a2178c74066f -timeCreated: 1510839966 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00034.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00034.png.meta index 98bd546f5..f87f8ac0f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00034.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00034.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7e68fbf2042d0ea4191ece81989fffa6 -timeCreated: 1510839984 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00035.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00035.png.meta index 6b81455c8..49a0f863b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00035.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00035.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7aabd8899bbc00843a93dc8a6b45d50a -timeCreated: 1510839982 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00036.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00036.png.meta index 41d8c4558..fe6b22170 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00036.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00036.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 28991c18b2b33c04ba8a4a000621c61b -timeCreated: 1510839967 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00037.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00037.png.meta index e41b29397..78c18996f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00037.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00037.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d4d7f603b48fa1e4cbf5e724dbe7e1b6 -timeCreated: 1510840000 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00038.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00038.png.meta index 15e93f3a2..7cdc4308a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00038.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00038.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9c6dc797cbaf4fe458ce76bc5b46a9b3 -timeCreated: 1510839989 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00039.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00039.png.meta index 597ca12bc..9ccb76d73 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00039.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00039.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8eec5af62d66f0f4a88dfdc53d441be4 -timeCreated: 1510839988 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00040.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00040.png.meta index 82146ded5..35f5639cf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00040.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00040.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 23a28880900d8bb44879ac9c9e255b0e -timeCreated: 1510839967 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00041.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00041.png.meta index dbff53c62..8e0bf9415 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00041.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00041.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3e6584d3cb3cbdd4bbe6c7b6c97d6e90 -timeCreated: 1510839971 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00042.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00042.png.meta index c7dd79aac..e1de20c9d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00042.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00042.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fa3d5eb08fcf6184a97ae1d32d3c828b -timeCreated: 1510840008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00043.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00043.png.meta index e9a57fde2..35c8d9be4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00043.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00043.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 79f348ec5aa50404285d483c3f375f51 -timeCreated: 1510839982 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00044.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00044.png.meta index ba7f0e3dd..02a7fc74b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00044.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00044.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cb29738c6ad46bc4184ae544cf612c21 -timeCreated: 1510839998 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00045.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00045.png.meta index c9b77b943..f79bd03a9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00045.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00045.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 967658881ad43424fbaaaaac08da39eb -timeCreated: 1510839988 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00046.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00046.png.meta index 53bfc791f..1f21895bd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00046.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00046.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5859c87367e5c61439ad6daf0ace6bea -timeCreated: 1510839975 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00047.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00047.png.meta index 968003eba..a21ad51f5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00047.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00047.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 437bf7a6c4b4e2843afd56332a2a0ffa -timeCreated: 1510839972 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00048.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00048.png.meta index 4de94e126..6d85f653b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00048.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00048.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b7c57494b337e6a48b64ce2f12a8ed15 -timeCreated: 1510839994 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00049.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00049.png.meta index c3b06cdcb..e238b287d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00049.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00049.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7080b75cad512d34d94f9af6d8b13448 -timeCreated: 1510839980 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00050.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00050.png.meta index 533f9a1b9..1b7313c6b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00050.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00050.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ce01f36fd15dd7043b24ee2b475790ea -timeCreated: 1510839999 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00051.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00051.png.meta index 6f676f33f..a866bbc68 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00051.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00051.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9cc43f370c52f1f4ea1401e78c3ffac7 -timeCreated: 1510839990 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00052.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00052.png.meta index 1bda7a0f2..fe82b6b0d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00052.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00052.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1f126639f6cd902429a62238b25b596c -timeCreated: 1510839966 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00053.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00053.png.meta index fe2c447a7..aba022106 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00053.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00053.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ed8c73c76a3d8c34692e8b09a611d2b4 -timeCreated: 1510840006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00054.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00054.png.meta index 2e2965731..330da8edf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00054.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00054.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 299e5601f4b2dcf49a6a0b69be880cfa -timeCreated: 1510839968 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00055.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00055.png.meta index cb3d3272c..dff1f80c9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00055.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00055.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 96bbafa7c8a618b47b7a71eb8e50a312 -timeCreated: 1510839989 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00056.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00056.png.meta index 6ce27e4e9..bc512f7c8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00056.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00056.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 266d9745c0c197b4e91e933680818c06 -timeCreated: 1510839967 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00057.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00057.png.meta index 76bd91b9c..8dbd5526b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00057.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00057.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f3d148d020de6eb4488a40d2ea3a93ce -timeCreated: 1510840006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00058.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00058.png.meta index b7d0a6853..c03d52b36 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00058.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00058.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 66f99329e77c3bb43bb42f9180502091 -timeCreated: 1510839978 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00059.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00059.png.meta index 81b9699b7..3e8e949d5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00059.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00059.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5efe6d0212583db4f88281955fec3058 -timeCreated: 1510839977 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00060.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00060.png.meta index 931624264..c37707d8c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00060.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00060.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e753311c06d951f44a5fe174c6753d1e -timeCreated: 1510840004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00061.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00061.png.meta index be39138c4..7d757fcbc 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00061.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00061.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a153b7e8fa6d3ae4a90d5e06b48a9e33 -timeCreated: 1510839990 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00062.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00062.png.meta index 15966b24d..4c6e5ca29 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00062.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00062.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5d393ea9a668a9b49aa6b6565bb3ba40 -timeCreated: 1510839976 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00063.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00063.png.meta index d7dd6732a..147708825 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00063.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00063.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4a4dfc232755c3845b08d0bc996dbf0c -timeCreated: 1510839973 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00064.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00064.png.meta index b8d02f819..9933e0d4a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00064.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00064.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2e06adaad91181447865b81aa8863fbc -timeCreated: 1510839968 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00065.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00065.png.meta index 70c1c1249..4738a4880 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00065.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00065.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 39bc28e55de0d2d4eb60f83ca3af1480 -timeCreated: 1510839970 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00066.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00066.png.meta index c3d6acf4d..ec81aa5ef 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00066.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00066.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 17e325f81da524a4388cc24752f2c179 -timeCreated: 1510839965 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00067.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00067.png.meta index 068faf0b5..e16971873 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00067.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00067.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 08fb4c708cbfc484888eb8bbbd0cc511 -timeCreated: 1510839963 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00068.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00068.png.meta index 2aee234d2..81cbafdb8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00068.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00068.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4307ad322bfef124c919663d2c26c214 -timeCreated: 1510839971 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00069.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00069.png.meta index 3bc0813f2..af1753ec4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00069.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00069.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f84ad610610c31140849863c70400a54 -timeCreated: 1510840008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00070.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00070.png.meta index 31a92e985..a810742e2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00070.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00070.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 032a274a5c832c74b91f66acb7a19cf6 -timeCreated: 1510839962 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00071.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00071.png.meta index ba18ae540..8d3369d28 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00071.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00071.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 57a2c58cef9a85e4e918158a651fda5c -timeCreated: 1510839974 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00072.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00072.png.meta index 917616f4a..1715b3ecb 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00072.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00072.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 93c9d32f051a2af438b89ace9703252c -timeCreated: 1510839988 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00073.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00073.png.meta index b978835b7..1a67004aa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00073.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00073.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4e576b439f4a56e43ba2d300a7f6ed9e -timeCreated: 1510839974 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00074.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00074.png.meta index 8c40cfe36..6abdb27d2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00074.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00074.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ce418bb1d42e30749820c33319a0a59f -timeCreated: 1510839999 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00075.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00075.png.meta index 13ccfa773..549ed59f1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00075.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00075.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: eb4200844b4ce5d419b0dc23a771c301 -timeCreated: 1510840005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00076.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00076.png.meta index e96e4dcab..a6d6821a7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00076.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00076.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0f6782597a0ae914cbdfe467ab047ba0 -timeCreated: 1510839964 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00077.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00077.png.meta index 9f20c836a..0f42ebc84 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00077.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00077.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ce89fcad0dbe3114fbbd1b143ab00f13 -timeCreated: 1510839999 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00078.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00078.png.meta index d71904f05..fe622c6fa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00078.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00078.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 590b368c9276c41478f0bdaf514cd3dd -timeCreated: 1510839975 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00079.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00079.png.meta index 977554674..9ebc4b6f5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00079.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00079.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 45762f5b83898e441836be463bb3c8dd -timeCreated: 1510839972 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00080.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00080.png.meta index 942c87733..c1aba0c1b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00080.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00080.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e4ee1a58ec55ff1489148c4b64c2f8a1 -timeCreated: 1510840003 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00081.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00081.png.meta index 053edba06..54687ae0b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00081.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00081.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d65467aee4b940b4c93cfff3b4c8ce42 -timeCreated: 1510840001 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00082.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00082.png.meta index 2f83020d8..f0f07d96c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00082.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00082.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a38abd15a048af44f90aacc25aa987e9 -timeCreated: 1510839991 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00083.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00083.png.meta index c3ee835c4..19131b24d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00083.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00083.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b21157fd966d8ba449a928a1774d1671 -timeCreated: 1510839993 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00084.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00084.png.meta index 8e2a5e012..d7c023bc4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00084.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00084.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5981196afbd801b4892a6844617b925c -timeCreated: 1510839975 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00085.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00085.png.meta index f3c0abf81..55c0573da 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00085.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00085.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f40feb1737b8fd44f8b2356e52e85499 -timeCreated: 1510840007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00086.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00086.png.meta index 603997f5d..67e495b33 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00086.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00086.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: eaa32dbbef7bc76439b52225c055f3fb -timeCreated: 1510840005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00087.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00087.png.meta index a11908fa1..3f1203bf5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00087.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00087.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f953d24e68647d749bb699a32482f5ad -timeCreated: 1510840008 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00088.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00088.png.meta index e3cdb2f06..05be6b3c7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00088.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00088.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d5867e87a779fa845aba024dcab0e0c3 -timeCreated: 1510840001 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00089.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00089.png.meta index beb526b67..e52eb13cf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00089.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00089.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cb0ccfb0d4f1ba6428748f06cba223bc -timeCreated: 1510839997 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00090.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00090.png.meta index af9806790..0683512d7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00090.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00090.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d158d6211ff678941bb85e26e6384e7f -timeCreated: 1510840000 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00091.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00091.png.meta index 1b0ddc3d5..839ed67d2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00091.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00091.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b3eac21b6e51863488d50919ad41f161 -timeCreated: 1510839993 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00092.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00092.png.meta index 5569b45e3..591b51684 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00092.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00092.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b8e8f9b3795f9f64995ee04261010d20 -timeCreated: 1510839994 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00093.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00093.png.meta index 74ba701a1..945402c64 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00093.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00093.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3b5266d2b3338b846b0b3e08652aacc3 -timeCreated: 1510839971 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00094.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00094.png.meta index 8b0f1fad9..a1485de14 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00094.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00094.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bb9cd17eadc778a4882ec590f441b921 -timeCreated: 1510839995 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00095.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00095.png.meta index e6d6995ef..651f6af0d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00095.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00095.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 37039ddb6cbaa5347bd32284e285df9d -timeCreated: 1510839969 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00096.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00096.png.meta index 38b2e3cb2..afb8fe3e0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00096.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00096.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d7960eabd832efa42b4f426998e825a5 -timeCreated: 1510840002 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00097.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00097.png.meta index f126c76d1..87b1ff65c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00097.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00097.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7b55304b54769b14bb5faa79c1f41eed -timeCreated: 1510839983 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00098.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00098.png.meta index 3e1e77c4c..5b296431f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00098.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00098.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8e6f7ffdcc995fe42aa2711387f668ca -timeCreated: 1510839987 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00099.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00099.png.meta index 005b59a72..7f8146076 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00099.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00099.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 01132c2d71970fb4ca0a15153ead6cac -timeCreated: 1510839961 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00100.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00100.png.meta index 17297cee9..28d4fc0a4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00100.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00100.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e27bd768e62844b449f784c40f959f2f -timeCreated: 1510840003 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00101.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00101.png.meta index 94b9bac41..877f92b44 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00101.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00101.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c799f600602c2464cafa601abd9165ae -timeCreated: 1510839997 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00102.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00102.png.meta index 2c8773f5e..dd5f90c7f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00102.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00102.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0d21e68de5a8d654b8ae74451f3644a0 -timeCreated: 1510839964 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00103.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00103.png.meta index cfe6d5b71..b2a4ef7b0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00103.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00103.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a0c5d9f5bbf20cd4db0913bab0e19f81 -timeCreated: 1510839990 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00104.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00104.png.meta index 5ffa34214..f8203f6c6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00104.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00104.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4bccb1e50667d54418427a3b21a23ed3 -timeCreated: 1510839973 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00105.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00105.png.meta index 730679962..ffa806548 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00105.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00105.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9c19cd00cb3e76c4d983efa72986896e -timeCreated: 1510839989 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00106.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00106.png.meta index cae593b33..4636571d5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00106.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00106.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d8c18d26cf6a22c4a9898691b156a832 -timeCreated: 1510840002 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00107.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00107.png.meta index 15732a5b9..e69d2a481 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00107.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00107.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5b1d6188ebfd4b748bfde830b97ef7bf -timeCreated: 1510839976 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00108.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00108.png.meta index b53a99fd9..822f09b4c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00108.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00108.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6dab07bb60964cc4eae7188eed4449bd -timeCreated: 1510839980 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00109.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00109.png.meta index a37d542b1..213793578 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00109.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00109.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 583404c06a342ef44a491610f41346df -timeCreated: 1510839974 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00110.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00110.png.meta index 134c2eb6a..4f6ff4f96 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00110.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00110.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 231231c93ae3df045b9a1f0842fba8d3 -timeCreated: 1510839966 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00111.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00111.png.meta index 22cb83497..3f4076b6a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00111.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00111.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8a309ac913721c34eaa9b17fe4021323 -timeCreated: 1510839986 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00112.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00112.png.meta index cd5d065df..3f939f8c9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00112.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00112.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7d461a73a9267ca4283e20cb77fda6ab -timeCreated: 1510839983 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00113.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00113.png.meta index 4cbac68ea..ae77bd079 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00113.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00113.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 793639db87bece04f84fb180eb8494cb -timeCreated: 1510839982 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00114.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00114.png.meta index 2422f1375..d0572deba 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00114.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00114.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f61928836d0c0b148affb647f4bee250 -timeCreated: 1510840007 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00115.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00115.png.meta index dcba7dce7..71077f206 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00115.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00115.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 479d9530e4bfc5e4cbec1eb9f8077c8a -timeCreated: 1510839972 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00116.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00116.png.meta index 713f1cf45..58696388f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00116.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00116.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 671059183d9938b48811c8345a060446 -timeCreated: 1510839979 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00117.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00117.png.meta index bc71e9053..cd9b97311 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00117.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00117.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 825dcd209a912e846bcdf5823cc74207 -timeCreated: 1510839985 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00118.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00118.png.meta index a8fdb252f..94674e009 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00118.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00118.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 01aee187034156d4788588d13c6d1bec -timeCreated: 1510839962 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00119.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00119.png.meta index ced8083af..c7d3722d9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00119.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00119.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8acd0996bcfab22479824e6c93ff68d9 -timeCreated: 1510839987 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00120.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00120.png.meta index f0f3a1ebe..1f89e2dc8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00120.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00120.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 889c5c0deca50ba40a86dd929df788fd -timeCreated: 1510839986 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00121.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00121.png.meta index 270dded61..5eb0d4170 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00121.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00121.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1d2c7c536bb7b104d8c9f625a8dfba61 -timeCreated: 1510839965 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00122.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00122.png.meta index 8314aa237..67612f096 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00122.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00122.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 04110371af27a96439900c6351c12934 -timeCreated: 1510839962 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00123.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00123.png.meta index 630001de3..54344c9b1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00123.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00123.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 893fcc6ccdb2817408bf810536faf283 -timeCreated: 1510839986 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00124.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00124.png.meta index 2c323e3db..1cfe77519 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00124.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00124.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c5dbd3de2a64d484493db7101b95fcb8 -timeCreated: 1510839996 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00125.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00125.png.meta index bd8221443..adac69a6f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00125.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00125.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 880a61a591d05704c927d127342dd479 -timeCreated: 1510839985 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00126.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00126.png.meta index 1ef351986..0ae223ae1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00126.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00126.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c3da07a794ad8964e96e1b942cc4eb45 -timeCreated: 1510839996 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00127.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00127.png.meta index bd93f06ba..b8d1a0f0e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00127.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00127.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d4d916d227951c24a99f8cf260e23207 -timeCreated: 1510840001 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00128.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00128.png.meta index 10c2d45d6..726429da0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00128.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00128.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bdcff4b989346e54e9b41a9e57771122 -timeCreated: 1510839995 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00129.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00129.png.meta index 3aa4d0e62..e392b3b1b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00129.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00129.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7bcd2b85ce4b71246b225494063342b2 -timeCreated: 1510839983 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00130.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00130.png.meta index e6d77f8ba..77a5b5e95 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00130.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00130.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7fac0d3a6f2c57b4088c56edec5e245b -timeCreated: 1510839984 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00131.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00131.png.meta index 56ed4c21e..ea9c7a30b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00131.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00131.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 12d70c8403cd14d49bba2a73a47c2841 -timeCreated: 1510839965 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00132.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00132.png.meta index 4b466bbc6..bc60ad1c7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00132.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00132.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 373a18689f9cd77409b22d91211ed3e1 -timeCreated: 1510839970 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00133.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00133.png.meta index 681d0e62d..7b6d26ef0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00133.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00133.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 673d4f9a2d9f31446a3a52a70c69d428 -timeCreated: 1510839979 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00134.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00134.png.meta index 0ca658dfb..139126677 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00134.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00134.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fedfc89c7fdb22c4e8475b63c70aa7b1 -timeCreated: 1510840009 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00135.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00135.png.meta index 3f8797f50..afc2b605e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00135.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00135.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 730ff43c5ed3ba7449d2d93ebd314c19 -timeCreated: 1510839980 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00136.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00136.png.meta index ca446a030..7461bd538 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00136.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00136.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 74e644f5f057a3145bc5f7a590df7ca3 -timeCreated: 1510839981 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00137.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00137.png.meta index 6cb3d2124..41836a9ba 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00137.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00137.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 762759dad61db3e499f95899d18b5b52 -timeCreated: 1510839981 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00138.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00138.png.meta index c4cd75d32..da1971123 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00138.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00138.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 618f9b50023ce8a4cb2dd04bc54a57ce -timeCreated: 1510839977 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00139.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00139.png.meta index f47f593cc..9e7054d8b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00139.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00139.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d39f4386f324c4144aa2f74080ae7f4f -timeCreated: 1510840000 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00140.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00140.png.meta index 451a371c8..4c85edd0e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00140.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00140.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3936e84882aeb4f45b57ed5d3b48cadf -timeCreated: 1510839970 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00141.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00141.png.meta index 4a47c1bd8..3b4e9911d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00141.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00141.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: aec46088bb86e8a4c90ec54e96b11ff5 -timeCreated: 1510839992 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00142.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00142.png.meta index b59ee2474..c60f19fb8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00142.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00142.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 313f81199c8db4b47b3dd462324e5f51 -timeCreated: 1510839969 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00143.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00143.png.meta index 20425c68f..de01334cf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00143.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00143.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ab8651cbe012d0441aa7d8cf391bb9e1 -timeCreated: 1510839992 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00144.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00144.png.meta index 155df5009..1012b678b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00144.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00144.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e6e56cb0df1e8cf4587c6366cd85acf3 -timeCreated: 1510840004 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00145.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00145.png.meta index 862b1cdfd..bbd2d7c70 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00145.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00145.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ebe799cf093dedc4cb713b47d02eca81 -timeCreated: 1510840005 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00146.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00146.png.meta index 19ad2c763..8b3509c60 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00146.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00146.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a965da2f19db0564b9941908ca54e00c -timeCreated: 1510839991 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00147.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00147.png.meta index 206c15c36..a4cde241b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00147.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Cutscene/Character/Gunner_INTRO_BOSSONLY_00147.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5fce7ddafac686140a62aa1c58e08bd3 -timeCreated: 1510839977 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 135 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00002.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00002.png.meta index 84ce358b6..f7f13a70c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00002.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00002.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 95c10ebb487592c41a105bae9bbc0963 -timeCreated: 1508928942 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00003.png.meta index 9fe50b9b8..944a34e25 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b8f5ca8259bbed44184564b21f019f41 -timeCreated: 1507726380 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00004.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00004.png.meta index a15e3b345..692123eaf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00004.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00004.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b80a9ba83cd05624ba7b3e22601fe964 -timeCreated: 1507726379 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00005.png.meta index cad8daa0e..021644f66 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 23cd8a4138dd7f649a92c7aa1319426b -timeCreated: 1507726330 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00006.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00006.png.meta index 08e5fc46d..45208f862 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00006.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00006.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 06d46a1af28d93e46ade29b81a663b11 -timeCreated: 1507726321 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00007.png.meta index 7f7a76edf..48484a396 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6e488403491e65a4fbfbf6e1247e6c58 -timeCreated: 1507726356 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00008.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00008.png.meta index 538f2ef5f..301801289 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00008.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00008.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 600ee2a4f226ff1428b22b2381f47eb7 -timeCreated: 1507726352 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00009.png.meta index e5600b25d..46d76c160 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7226a982c20f5a5478edd50039f75e43 -timeCreated: 1507726359 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00010.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00010.png.meta index 626c2647d..3fab855dd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00010.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00010.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 701690d88998aea4ca8715f8b39e2c80 -timeCreated: 1507726357 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00011.png.meta index 55f7cee26..6bc955184 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3ec107d065c5a804e8477144652443ef -timeCreated: 1507726339 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00012.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00012.png.meta index 175937b96..a7075e307 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00012.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00012.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9d39bfedf1f84844db67044bdb9b5e4c -timeCreated: 1507726370 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00013.png.meta index 9cdd8083c..629ec16de 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: dc0bcc7262c0a6b4f89a8fff4f8592dd -timeCreated: 1507726391 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00014.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00014.png.meta index f587a3033..0c0f6f784 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00014.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00014.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7e626afd30f5ca846b07cfb497371015 -timeCreated: 1507726363 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00015.png.meta index f3151e967..a70358b0d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 45f652d8c4b24f541ad81ef01323c9a5 -timeCreated: 1507726342 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00016.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00016.png.meta index 04e4986af..40e817e72 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00016.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00016.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d6893dbb8927b2246a982eca2cf2087e -timeCreated: 1507726388 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00017.png.meta index 2fd099834..69ceaf4b2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 052c3d3c43feea543b81878d72dccbdc -timeCreated: 1507726320 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00018.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00018.png.meta index b42d4a272..98f94657f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00018.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00018.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e7b17e75b36a39b4e8638095001d83ea -timeCreated: 1507726394 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00019.png.meta index eb035c739..6067ddb4d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c32cd9e2cc1472b47b2471b2abd84ed1 -timeCreated: 1507726383 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00020.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00020.png.meta index 72b22264b..eb7ac8cc6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00020.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00020.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 882d369a86ac0134d93ac20ff948a4c8 -timeCreated: 1507726365 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00021.png.meta index d4f308cac..da9da24db 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2728866c4bcbfe2439bdac83eb08792b -timeCreated: 1507726333 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00022.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00022.png.meta index faa785915..fe6031235 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00022.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00022.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 12cabde947697e542b0161b27efcab44 -timeCreated: 1507726325 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00023.png.meta index 258b4c346..393013d82 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a0f4b130178e68c44a88916008810613 -timeCreated: 1507726372 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00024.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00024.png.meta index 17bc921c9..1d6d1237d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00024.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00024.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a1c09aa02b0803148852a339151f3f21 -timeCreated: 1507726373 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00025.png.meta index 4d27cc3eb..14d65f87c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0ced34e62d372a645bb121cc0c1db00d -timeCreated: 1507726323 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00026.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00026.png.meta index d166d1227..530714820 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00026.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00026.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 54e32ff8b0359704bbc5a578f3ed1b46 -timeCreated: 1507726349 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00027.png.meta index b5f0caed3..ae004bc28 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e835770d315c86646825eac4f2931998 -timeCreated: 1507726395 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00028.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00028.png.meta index 1596c687e..23bb3fd57 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00028.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00028.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7ae27ac4ef8d123468e07430469759dd -timeCreated: 1507726362 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00029.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00029.png.meta index 656ed8415..8b1ea9d7f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00029.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00029.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4f990380893c49d4cb79b663a3c5d098 -timeCreated: 1507726346 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00030.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00030.png.meta index 97c4c2e17..a1e358033 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00030.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00030.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 63ccea48500bfcd4183ec523cb7817d6 -timeCreated: 1507726353 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00031.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00031.png.meta index 8e1a76dd0..bd7ea86ac 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00031.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00031.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 501408fbb26e3024da256bcc6eb755fd -timeCreated: 1507726346 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00032.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00032.png.meta index 2441b7ff4..77a49242f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00032.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00032.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 46e6c0748d0b43c439c591555dd1937f -timeCreated: 1507726343 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00033.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00033.png.meta index 822e06e76..cc42e84f9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00033.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00033.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3fd50c2c59530c248acbb3d86ed32ab0 -timeCreated: 1507726340 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00034.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00034.png.meta index b858b0fdf..630300d30 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00034.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00034.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ad99f26f5d3e8d84689d7fe86c83dc7e -timeCreated: 1507726377 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00035.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00035.png.meta index 3c776bc60..7fd74923e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00035.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00035.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 42e35ca9d3e10f549a3281253220025d -timeCreated: 1507726341 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00036.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00036.png.meta index f1dac3972..34ced00f3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00036.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00036.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a343c86ea432f0c4298d304cbd043190 -timeCreated: 1507726375 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00037.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00037.png.meta index 9179dcdb6..ec82dba9d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00037.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00037.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 23a3ed5dd1ea6424eb0d4e95b8761532 -timeCreated: 1507726330 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00038.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00038.png.meta index 75f9851aa..dba0ff109 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00038.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00038.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: de33650728d87d04f8ad080dbfccb18e -timeCreated: 1507726393 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00039.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00039.png.meta index 5fb122f60..d1efbfff6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00039.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00039.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3ea5e0b73dc69e240811a8705ccc3881 -timeCreated: 1507726339 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00040.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00040.png.meta index 7ad2f0e21..f51e96ad1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00040.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00040.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d772cb2d54e0f7d489014a3537758964 -timeCreated: 1507726389 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00041.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00041.png.meta index d5f31c925..b14685b17 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00041.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00041.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5e61fa4cba7dfd94ca3c13c4a891e2a7 -timeCreated: 1507726350 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00042.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00042.png.meta index 6045757c6..9bd3a076d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00042.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00042.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1f13d92ed10a5e446b3d6bc3523447de -timeCreated: 1507726328 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00043.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00043.png.meta index a82541ae5..0e21d1f55 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00043.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00043.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: dd09c782d743dee4ea6544fcdfbdfaa6 -timeCreated: 1507726391 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00044.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00044.png.meta index 8de54bab4..c3c7be64a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00044.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00044.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4d6581a2c0e393347afbf67f9d865e80 -timeCreated: 1507726344 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00045.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00045.png.meta index 3b6a3b7df..9a1a1b7cb 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00045.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00045.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 19e1845940d9c46489a2fb20b396adfb -timeCreated: 1507726327 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00046.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00046.png.meta index e4d2084a2..64f152a82 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00046.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00046.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 75c679fd12c286743b27578c999e5a11 -timeCreated: 1511801827 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00047.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00047.png.meta index c51210561..6a3f0d6d0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00047.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00047.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a32c35e7ff59950478a4726b77324699 -timeCreated: 1507726374 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00048.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00048.png.meta index 91bfbb41a..ee261706f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00048.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00048.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6822859db5e0d874db5b3caa2e5bb778 -timeCreated: 1507726354 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00049.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00049.png.meta index 153296efa..5f8f35a0c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00049.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00049.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d0795ae1d1912474ca5399cbf5ff7cf7 -timeCreated: 1507726386 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00050.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00050.png.meta index ea98eb9e0..a8948b6d3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00050.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00050.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 247c8bb87fc1d294f95179468f169338 -timeCreated: 1507726331 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00051.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00051.png.meta index b4c068864..03b049291 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00051.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00051.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8fdf0ab282e127f4d83959d976b73f5c -timeCreated: 1507726367 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00052.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00052.png.meta index abbeddd64..7ab2f7196 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00052.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00052.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7fd41e7f3a49f10468d303bbc5596085 -timeCreated: 1507726364 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00053.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00053.png.meta index 8aa2f70da..64fb2441b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00053.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00053.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7a90c46fda751d14ebe243205f92b0b3 -timeCreated: 1507726361 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00054.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00054.png.meta index 705dc7231..5a68a75cc 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00054.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00054.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e89cc20a2956702488f8c3c912a6c313 -timeCreated: 1507726396 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00055.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00055.png.meta index c2493888f..e271a8494 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00055.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00055.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cc192afa9d8086741babbdf70171c877 -timeCreated: 1507726385 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00056.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00056.png.meta index cc95ea3d8..16df81e93 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00056.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00056.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9672b2bbde12f9849b014bc5d07e21da -timeCreated: 1507726368 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00057.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00057.png.meta index 40fb04929..1c6b4394a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00057.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00057.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 54e697a067ad3044b860c851d50c70bf -timeCreated: 1507726349 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00058.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00058.png.meta index da29e2c81..dd9999af1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00058.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00058.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ddf5c0be47a35464c90da91b0157f428 -timeCreated: 1507726392 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00059.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00059.png.meta index 931d10031..d1610d019 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00059.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00059.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 52e08eec4fe81cc4394c4368e470ef0c -timeCreated: 1507726348 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00060.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00060.png.meta index 073628432..e86b2f5ab 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00060.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00060.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6b09c048596ce9b4590cbedf25c6963d -timeCreated: 1507726355 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00061.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00061.png.meta index de8f147b3..ed2bc39c9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00061.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00061.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5e63c4f303525024690b459650692b52 -timeCreated: 1507726351 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00062.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00062.png.meta index 815466eda..49b2d6ba8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00062.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00062.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1597d85df04e7d247ac76d0dc3bfa165 -timeCreated: 1507726326 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00063.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00063.png.meta index 92976da8c..a033510e3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00063.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00063.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b594f57e706762f4babf17cdd6abc21a -timeCreated: 1507726378 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00064.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00064.png.meta index bc0b97038..728728ab8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00064.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00064.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: de27b280ea84dea4eb6ff265daa18fc1 -timeCreated: 1507726393 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.27} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00065.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00065.png.meta index d31066bb4..24192450e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00065.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00065.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 26a16cf6d108a2c4cb13f9be3684fea3 -timeCreated: 1507726332 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00066.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00066.png.meta index d92a848d8..7ea44e2b5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00066.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00066.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: da5b8511559d68949b95c72c9d3e5094 -timeCreated: 1507726390 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00067.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00067.png.meta index 94ccd47f3..ee15bd589 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00067.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00067.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7580aa9d0825c91429002da4986c8057 -timeCreated: 1507726360 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00068.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00068.png.meta index 4d4b0f66d..9889d2fbe 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00068.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00068.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a2162f7dc8a02d4499749b9e249d4bd8 -timeCreated: 1507726374 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00069.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00069.png.meta index b3e3032fa..aa6003dcf 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00069.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00069.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 519cfbc1f6e3cd24893fd7c7c96deed7 -timeCreated: 1507726347 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00070.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00070.png.meta index 29a7a5a59..77b59accb 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00070.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00070.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fbb9802c3695fcb42987899df4ddc66e -timeCreated: 1507726400 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00071.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00071.png.meta index 186aa45b9..372b247d9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00071.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00071.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9872b0b114b6bdf40b6b86ba42a4aea9 -timeCreated: 1507726369 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00072.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00072.png.meta index 1c7381d69..d3a9fac7e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00072.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00072.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c4094f79621478943862645197328bba -timeCreated: 1507726383 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00073.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00073.png.meta index 3d7fc861f..3625a0139 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00073.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00073.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9ea805c474a4c73458caa805f546bb79 -timeCreated: 1507726371 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00074.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00074.png.meta index c620d49ab..54cb94ec6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00074.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00074.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e8bdd94344713e244a31394bf2416408 -timeCreated: 1507726396 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00075.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00075.png.meta index 197de86f2..68a444c9a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00075.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00075.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2fb95ca541e7853469c88fee4f981892 -timeCreated: 1507726335 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00076.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00076.png.meta index 0d833e8cc..74c4e3558 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00076.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00076.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ada2e20c21b7e4e48b7355db2069c4de -timeCreated: 1507726377 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00077.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00077.png.meta index f4a26728e..3e5de71f6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00077.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00077.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4b72986855fb98b4ca4b99a9d3058844 -timeCreated: 1507726344 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00078.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00078.png.meta index ab9c9d661..83dab72b8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00078.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00078.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 077cd51c100eb584d8977c1582f2457a -timeCreated: 1507726321 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00079.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00079.png.meta index bd159b85f..836d2d1dd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00079.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00079.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f24a40c4758fed44eba4264501e4cb72 -timeCreated: 1507726398 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00080.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00080.png.meta index 20cd6653a..bf5cc0447 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00080.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00080.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0b6a5f62bfe131e438b1f1833f616ced -timeCreated: 1507726322 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00081.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00081.png.meta index ddd0c9332..1d1bbfcd3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00081.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00081.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d0228b75fb77cf04d88bd34d43a48da8 -timeCreated: 1507726385 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00082.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00082.png.meta index d24db8044..c03fc20d4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00082.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00082.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 837a67a4ffae9fa44baab522824aee69 -timeCreated: 1507726365 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00083.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00083.png.meta index 173b5b755..b8e9b9090 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00083.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00083.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fc4420e9c77ab9041acbfbb6be848aca -timeCreated: 1507726400 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00084.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00084.png.meta index b9393e930..557947dce 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00084.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00084.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8dad7135f6722de49b67e9dd96b02699 -timeCreated: 1507726366 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00085.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00085.png.meta index a0c281e9e..bc78c0b12 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00085.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00085.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a063072f43e5c4446811438b201e9455 -timeCreated: 1507726372 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00086.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00086.png.meta index 4b9a69a57..92175925c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00086.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00086.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2982a5a0517da6b4caa09551aafddaf4 -timeCreated: 1507726334 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00087.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00087.png.meta index de4f02c36..3f6d0ab10 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00087.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00087.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 397b7306871b81648afd52257da8487d -timeCreated: 1507726338 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00088.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00088.png.meta index 7533323d9..7e26b2832 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00088.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00088.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c86730cfab1de35409b503b50ce075d4 -timeCreated: 1507726384 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00089.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00089.png.meta index a2ea37e54..17c911783 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00089.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Death/Gunner_EPICDEATH_2s_00089.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a737aa43858830c47a518a0d7c207c63 -timeCreated: 1511801961 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.547, y: 0.285} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Disabled/Gunner_Disabled_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Disabled/Gunner_Disabled_00001.png.meta index f94158dd4..2f3b83b3d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Disabled/Gunner_Disabled_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Disabled/Gunner_Disabled_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c62404efd2a6369438ceebcf1cfd479f -timeCreated: 1513346935 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Disabled/Gunner_Disabled_00002.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Disabled/Gunner_Disabled_00002.png.meta index d533f5e25..35c3e247c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Disabled/Gunner_Disabled_00002.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Disabled/Gunner_Disabled_00002.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4021e1948d2336b4ba524239199130f3 -timeCreated: 1513346934 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Disabled/Gunner_Disabled_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Disabled/Gunner_Disabled_00003.png.meta index f9533b381..e58ca009e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Disabled/Gunner_Disabled_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Disabled/Gunner_Disabled_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 155ffdf3ce2dd124e824f5d4aba28edb -timeCreated: 1513346933 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00002.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00002.png.meta index d5a53e093..e268a21d9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00002.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00002.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fbb847b5e6224f44887b40ae43dd894e -timeCreated: 1508404468 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00004.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00004.png.meta index eabb56218..c0f2e1cfb 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00004.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00004.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4ea3f80286654fb49b4607dcb1a34698 -timeCreated: 1508404463 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00006.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00006.png.meta index 6aafbb22b..578b92285 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00006.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00006.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 13e6c36f93e32c1479a3015bd0f7906f -timeCreated: 1508404461 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00008.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00008.png.meta index ac765d1f1..da4413f5e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00008.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00008.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c81cfb06f5a9a934ea8107267a694072 -timeCreated: 1508404466 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00010.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00010.png.meta index 2e8f2041e..6cb9d78b6 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00010.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00010.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fb5dbd03e4f4dcc45ace22dae22e6331 -timeCreated: 1508404467 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00012.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00012.png.meta index f1ada9c2f..90a209f6d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00012.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00012.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 431f9b0f2e7db39499e92a605bd63b76 -timeCreated: 1508404463 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00014.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00014.png.meta index 9df818d24..0eac3ebd1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00014.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00014.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1d4cfeb81d3632e4282b11aed5cf66c3 -timeCreated: 1508404462 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00016.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00016.png.meta index 85440e49a..3f7d4b272 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00016.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00016.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bc62f8e66b9700a4fb3ff97463d9ea7a -timeCreated: 1508404466 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00018.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00018.png.meta index eb8fa4dd9..dbf6c85aa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00018.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00018.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f7484204812630a488504dae9bdc1208 -timeCreated: 1508404467 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00020.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00020.png.meta index 442faf607..2bbfe657f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00020.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00020.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5c27fdb17b9976e44afb6842712c78da -timeCreated: 1508404464 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00022.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00022.png.meta index e1ae5b726..6240c9cf8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00022.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00022.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 527b2e3d5c219b04eb6891b8cdd2c4ce -timeCreated: 1508404464 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00024.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00024.png.meta index 1431a90a5..15b16f1ef 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00024.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00024.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e34cd4ae3e072f54e91380bd5ba66166 -timeCreated: 1508404466 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00026.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00026.png.meta index cf8b2f8d1..b370c4d16 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00026.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00026.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3ed7f5e2f6538094d9545c1d166284d8 -timeCreated: 1508404463 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00028.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00028.png.meta index 725268db2..226be17b5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00028.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00028.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 606fc85fd273e9d499e46c2638e19c0b -timeCreated: 1508404465 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00030.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00030.png.meta index 9c99f5974..280651452 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00030.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00030.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 185228885d51d744cbd3a3dd4315b82f -timeCreated: 1508404462 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00032.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00032.png.meta index c721c6b23..0093f2c51 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00032.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00032.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8bd399db54ddaf846a3da5ee40a624d5 -timeCreated: 1508404465 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00034.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00034.png.meta index 39da6061b..23625aafe 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00034.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00034.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2aaaeab989225814d8fb0de5a9e1fde5 -timeCreated: 1508404462 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00036.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00036.png.meta index 6f3521956..01de48b1c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00036.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00036.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0f277090b29567644af7f7d7c2bd1de4 -timeCreated: 1508404461 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00038.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00038.png.meta index 7c99d9bfb..9aeea07a5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00038.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/GrenadeAttack/Gunner_GRENADETHROW_00038.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7211ae6de612daa499a32e43a85947d8 -timeCreated: 1508404465 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00000.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00000.png.meta index b671181ed..70fa2b376 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00000.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00000.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 70eea0e1af27d1b42bebe05fa1e356d9 -timeCreated: 1507726358 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00001.png.meta index ba3f858b8..2e1766b65 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5e88dabccd28a27468be612fa703bcb2 -timeCreated: 1507726351 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00002.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00002.png.meta index 5852de280..15ad5ed95 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00002.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00002.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 445e7ff85b337ea4c9c489f349448c9a -timeCreated: 1507726341 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00003.png.meta index c771973a8..f5421a5b1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d69c3ba09a93ad04b997f9b76fafdb25 -timeCreated: 1507726389 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00004.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00004.png.meta index 60dfb4d10..5a66f892d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00004.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00004.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6a696282198247e49a362306eccd126e -timeCreated: 1507726355 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00005.png.meta index d53a8999e..f43830f11 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 479d1c44d9cc1324cbe41a76b516d2bb -timeCreated: 1507726343 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00006.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00006.png.meta index 9a268214e..9940263c5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00006.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00006.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 38013d55c87a03f40a7b3d0b67fcd87c -timeCreated: 1507726337 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00007.png.meta index a2da85c0e..09fbc4bfe 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f6f1b7a6a3794c9449b6020932b4d545 -timeCreated: 1507726399 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00008.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00008.png.meta index d32ee31e9..6cca7c613 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00008.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00008.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5498e5df5fb465e4ba93363f707a96fd -timeCreated: 1507726348 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00009.png.meta index 682ebe8c2..6d89f543f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0f2f8b37c5d0f7d4ca8f7853121846d5 -timeCreated: 1507726323 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00010.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00010.png.meta index 39240ed31..3570365d5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00010.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00010.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 72d7a1f8a501b904a9963b0a40fd50eb -timeCreated: 1507726359 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00011.png.meta index 5791217e1..0e3ee9c00 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 42ded2ad339884545b380108c2aa1a70 -timeCreated: 1507726340 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00012.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00012.png.meta index 512af8344..904d53dfa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00012.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00012.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c2380cd6b85877f4d9fb45766c79f6c7 -timeCreated: 1507726382 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00013.png.meta index 5eac41ed9..4bc076b8c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9cb47c78dfc3b4d46a5453a8a93499fa -timeCreated: 1507726370 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00014.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00014.png.meta index 42803a2d2..e798225f7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00014.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00014.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 648b3d5128c5f2c40bcbc043553d11cf -timeCreated: 1507726353 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00015.png.meta index 46934cba8..be1fb3107 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 707835e894388e04d870ccc4f27c5c6b -timeCreated: 1507726357 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00016.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00016.png.meta index 61d3e5cec..88090f5dc 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00016.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00016.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2ca2806a3f6018340925da217a845ba3 -timeCreated: 1507726334 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00017.png.meta index 262b584dd..46ac0100e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c0f5010103897884284aaa0618392032 -timeCreated: 1507726381 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00018.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00018.png.meta index 99bb4da2a..369cc1b02 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00018.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00018.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7984a9eb6fd31ad49acfbfb2508723f2 -timeCreated: 1507726361 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00019.png.meta index c10c10f05..91e68e3bc 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Idle/Gunner_IDLE_2s_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bdbe2234cc825b840ba3476217626447 -timeCreated: 1507726381 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00001.png.meta index 8a3bf7f09..9e21fc1cd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 21ee2061cf57e9a42900a4183de9cc46 -timeCreated: 1507726329 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00002.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00002.png.meta index 456e58903..fdfd372af 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00002.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00002.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1a81c50adfe0a1846b38c64b7952018f -timeCreated: 1507726327 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00003.png.meta index 6911fc707..b692fc7ef 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f03e354dbde02dc4183ceaf10412a86f -timeCreated: 1507726397 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00004.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00004.png.meta index e7edd9a05..deaca3141 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00004.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00004.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 376627968fd37fb4db5cfc51ec4089c5 -timeCreated: 1507726337 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00005.png.meta index c60669fd6..af59eb8aa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d4b74622d612a8f41bbda1c435943bdd -timeCreated: 1507726387 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00006.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00006.png.meta index 3a2cb1cde..82c8ecf15 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00006.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00006.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 12be125c12ef377408773fc9be163b8e -timeCreated: 1507726324 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00007.png.meta index 802f9ae6d..6bede4381 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 62da821544bf11945b20529af960af58 -timeCreated: 1507726352 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00008.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00008.png.meta index d5b7ad86b..610302f81 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00008.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00008.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a1c97c9806716d24cb0123496cc008de -timeCreated: 1507726373 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00009.png.meta index c6e75e447..f53298dfe 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0b8c5789640b2464a88f9dcc615bd245 -timeCreated: 1507726322 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00010.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00010.png.meta index b81460abc..9651cd50f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00010.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00010.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 22ddc51b0b816484cb182aba46810fb5 -timeCreated: 1507726329 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00011.png.meta index 1ec451fae..fb13cc06f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4b9ccdf13bfcd6448a92f36a9409dce1 -timeCreated: 1507726344 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00012.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00012.png.meta index 1a5adf5a8..d670440b4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00012.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00012.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7decd965bdac5804583a2c8e7a6e206c -timeCreated: 1507726362 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00013.png.meta index b2de4f0ba..792d9ea37 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: eba0c05e45975ea4ca4ba903f217c5bb -timeCreated: 1507726397 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00014.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00014.png.meta index a46c45a2d..ee82cc384 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00014.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00014.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4de4135101aa6da45be21626b9118b63 -timeCreated: 1507726345 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00015.png.meta index f5e5d09c8..f15260864 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 68d3de32ad8b3d44da47746af64b1f02 -timeCreated: 1507726354 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00016.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00016.png.meta index 287b4e550..6ec7f3a28 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00016.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00016.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1def201588ddc084c968c1b35d1ae4b6 -timeCreated: 1507726328 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00017.png.meta index b5860fdef..2f20bfad9 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c0fee4c924cd7c342873b03a9e477518 -timeCreated: 1507726382 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00018.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00018.png.meta index 7f557e8ed..b45dd0280 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00018.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00018.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f18483ce0a52dc34981433b7c018b63a -timeCreated: 1507726397 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00019.png.meta index f0521faca..ebcf84ec8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0c749355e49e5874a888046c844af8a4 -timeCreated: 1507726322 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00020.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00020.png.meta index 1baefac4f..1500b2453 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00020.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00020.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bc1367c099c9e2847864b3242c1435b6 -timeCreated: 1507726380 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00021.png.meta index 434570bd0..3103db083 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2e8f448a6583cf644ad34ce0ee6f150a -timeCreated: 1507726335 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00022.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00022.png.meta index 96e11d4c8..f37529b0f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00022.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00022.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e2d2185a823379c4dbd57bb8fba17e80 -timeCreated: 1507726394 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00023.png.meta index 257b283be..f7ea4af63 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2db239f272a9a7443a8caf46770d034a -timeCreated: 1507726335 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00024.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00024.png.meta index 12049b8c3..c6e9fc9ee 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00024.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00024.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 247fcd2a22822a24cadde8a951aa385a -timeCreated: 1507726332 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00025.png.meta index 84c330c62..6f88d348c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f64cd6c589fbe484cbeade11babde7bf -timeCreated: 1507726398 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00026.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00026.png.meta index 021a60a13..0f6f11d13 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00026.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00026.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 273e19ef9f089d74796a1d8ec40f2b6b -timeCreated: 1507726333 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00027.png.meta index 907a71017..8dc6e558b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5d3d1bff585a69c499a39157456b188a -timeCreated: 1507726350 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00028.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00028.png.meta index edc18c251..400bf4eaa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00028.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/LightningAttack/Gunner_LIGHTNINGATTACK_2s_00028.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9b19a9557930d104fb7c5b3fccd68e1a -timeCreated: 1507726369 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00000.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00000.png.meta index 436699b9b..133a6325d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00000.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00000.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6dfe4469042c0e144b62b3e0e1a56e32 -timeCreated: 1506338046 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00001.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00001.png.meta index 854fd3db9..8067f266f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00001.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00001.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3b2b9f0cbaef9a243953bc16fc2dc880 -timeCreated: 1506335063 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00002.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00002.png.meta index 61fc20372..9bc18955c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00002.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00002.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5cc1ccc17ec5f064ea9f72bbbc61fe8c -timeCreated: 1506335065 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00003.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00003.png.meta index 0d549bf83..5ea92a01a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00003.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00003.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 83e80b08782adda409f369dd2eb0a745 -timeCreated: 1506335068 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00004.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00004.png.meta index 3ac8275a2..d27239bfa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00004.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00004.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2fb6bf107a55cc5458a0e8ede295a4b3 -timeCreated: 1506335063 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00005.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00005.png.meta index d031332fa..2fb673d20 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00005.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00005.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1d6bc1f1871b7b546a76f3ec609fee60 -timeCreated: 1506335062 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00006.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00006.png.meta index d934f6e2d..7914f69f2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00006.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00006.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3db0bf91ce3995549b3e90b7fd1a2b23 -timeCreated: 1506335064 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00007.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00007.png.meta index f8c0a044a..52f99ab47 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00007.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00007.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: eb8c25f8fce5bc246b013b840a9187e7 -timeCreated: 1506335070 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00008.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00008.png.meta index 37d5910b1..f6b21f996 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00008.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00008.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f111e092fc424a140aad27fe90f2b6e2 -timeCreated: 1506335071 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00009.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00009.png.meta index 755cec3e4..15dee1d9c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00009.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00009.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1785fef66f4d6324d9a52cfa428e6bcb -timeCreated: 1506335061 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00010.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00010.png.meta index ec6bbf34d..d4e212c28 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00010.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00010.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3d00236a06a4d234cb751242f89f977f -timeCreated: 1506335064 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00011.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00011.png.meta index 689bd9d52..83eb4db34 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00011.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00011.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6a1f721ef9439ee4f882f0a46df7b63c -timeCreated: 1506335066 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00012.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00012.png.meta index d5ca42456..76563ac07 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00012.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00012.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 47302b2c62dc18741a9b736cab96d997 -timeCreated: 1506335065 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00013.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00013.png.meta index ae86f0adc..4709cd0ae 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00013.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00013.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fadf08f03b5d29d4aa9c4cb772cd2c91 -timeCreated: 1506335071 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00014.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00014.png.meta index 3908df43d..53ed772c3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00014.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00014.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 18f68f4864b071c4889d72f825e78800 -timeCreated: 1506335062 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00015.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00015.png.meta index 6dd650d3c..79484d9e7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00015.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00015.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9215c3bca236ebc40b787ba76a02d5fa -timeCreated: 1506335068 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00016.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00016.png.meta index bfe707f70..59e5a97fd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00016.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00016.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bb72637d5e3fea74d9e21170b9fa9ace -timeCreated: 1506335068 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00017.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00017.png.meta index 2ce032587..57dd52cb8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00017.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00017.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7f8c7a8df9c74af4d8f2fcdb775ebbe4 -timeCreated: 1506335067 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00018.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00018.png.meta index b98f5b6e4..2349ccc0d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00018.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00018.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 719fe876380cc2349b4a5afccb4c4f9e -timeCreated: 1506335067 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00019.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00019.png.meta index 59c30a6b0..d9aac20ad 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00019.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00019.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d785e5ca380f12242906412a3ebf52d2 -timeCreated: 1506335069 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00020.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00020.png.meta index 6e08c5c54..9c1f398f1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00020.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00020.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1550c9696d5b3cb49873232446c413bc -timeCreated: 1506335061 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00021.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00021.png.meta index fef15de4e..28ea6254b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00021.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00021.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 59f34b90d3bbcba48bb12a2e327a0752 -timeCreated: 1506335065 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00022.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00022.png.meta index 3ef658d21..137c2438a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00022.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00022.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7fb271dcf03468149bf8c5bb75a2d95d -timeCreated: 1506335067 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00023.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00023.png.meta index e81285637..302418aa2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00023.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00023.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: eda5437ae966d95488b2e2768835bfa6 -timeCreated: 1506335070 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00024.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00024.png.meta index f7413552c..328e4fbf0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00024.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00024.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: faa9713da6994b543ac56b0c9b75c748 -timeCreated: 1506335071 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00025.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00025.png.meta index 13b58403a..099a2fd24 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00025.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00025.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: fd351a432fe531d4c85398e798dc3511 -timeCreated: 1506335072 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00026.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00026.png.meta index 91323c283..9a1a52480 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00026.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00026.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2efe0d6bb6c5d374c81b214c2cbda17b -timeCreated: 1506335062 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00027.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00027.png.meta index fa3e0d87c..f09a40aee 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00027.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00027.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ef573664d3bb40d438b4033402e40bfa -timeCreated: 1506335070 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00028.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00028.png.meta index eed595a33..9d781a5b7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00028.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00028.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cf69836efe357264d99f85c5515551ab -timeCreated: 1506335069 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00029.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00029.png.meta index ef69dbc55..f254905f5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00029.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Gunner/Walk/Gunner_WALK_00029.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 43b463d9bde621344acf347763f1affe -timeCreated: 1506335064 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.61, y: 0.3} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 67.5 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_00.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_00.png.meta index 1f00c9c0d..3ef609290 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_00.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_00.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4397030f9e6fb174ea079b632727d6f8 -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_02.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_02.png.meta index 7847bb956..49e04d37e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8adfa5608930ca2439e971779195e6d5 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_04.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_04.png.meta index 825bde5a7..66447fcd0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_04.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_04.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 22953dd7b1cd95b4c9b5ddf9ac346037 -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_06.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_06.png.meta index a9db7471a..d96fc1baa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_06.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_06.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a2bf0c84810352345928f875e9722574 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_08.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_08.png.meta index eec67bdf2..6d8cf4582 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_08.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_08.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ea75f18dd428482458ec6b1ea19ae71b -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_10.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_10.png.meta index 20fe5263e..aac0d8aff 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_10.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_10.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7c80543db09a5ec4cbf32e6ebd148879 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_12.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_12.png.meta index eddbc8398..cf99f391e 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_12.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_12.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 18b6ab4d386ee2a4c8907ac47974884b -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_14.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_14.png.meta index 25ba67062..c5fb67562 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_14.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_14.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 32dc08a018447f543976c94bf9491196 -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_16.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_16.png.meta index 45d0cb53c..b34e8db38 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_16.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_16.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ed03b24fc6d38dc4094f2bf8830f9df2 -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_18.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_18.png.meta index ec058bc6a..9e1beb283 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_18.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_18.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8d4804cf4e8b18246a0b9de4bb5f7887 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_20.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_20.png.meta index 644ec044b..8f75e46d7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_20.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_20.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 10136a82fe95130409081e398fe24178 -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_22.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_22.png.meta index 33708478a..0e4c917f4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_22.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_22.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 93dbc21f8c967174d9724ded23bcaa46 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_24.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_24.png.meta index 71a21968a..e7ccb1c14 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_24.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_24.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: dfc824d7751687d4ab5c25b40b7cfd9a -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_26.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_26.png.meta index 2fc43114b..6ad9f4fb7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_26.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_26.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6016bca53a5cef1449c5464da0fd040c -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_28.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_28.png.meta index 4082a73e4..aed988f5a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_28.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_28.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: eadcf2981659a764c86bafbe6ce6f044 -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_30.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_30.png.meta index 368fa75e7..6a850fe53 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_30.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_30.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d090c51669b3435449d4a2d4819b4261 -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_32.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_32.png.meta index b61299f79..40b06bf23 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_32.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Attack/SpitterAttack_32.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f09178b404a32834883bc08597522d22 -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_01.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_01.png.meta index 646c6b6bf..ce49959f7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bfc349e2425296543a5c8a12bdf4df11 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_03.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_03.png.meta index 58128dfdc..656916e65 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a607bd01a7a4db74d8db6d947dcbc875 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_05.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_05.png.meta index 977df898d..5a71d220d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_05.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_05.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 850fcf2571df67c4ea7f94f407d1a42c -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_07.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_07.png.meta index ee2e0dd1b..96dd15506 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_07.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_07.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9f5b1b248f1d42b45b4907efad9af9ae -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_09.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_09.png.meta index 6349c0eee..d7859d62f 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_09.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_09.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e91b4143d098bed4c9e823cdcbea18b2 -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_11.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_11.png.meta index f6112878f..0fa4a26ea 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_11.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_11.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e797a63f8ec23e84e94f4d6b25cf69a9 -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_13.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_13.png.meta index ff57be949..c87829aa4 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_13.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Death/SpitterDeath_13.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8354564cdfb17ef47929b25a0c696be4 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_01.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_01.png.meta index 0cd0c3b4c..de9818775 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 914c7ff4b2e03254f8fca375221689a5 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_03.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_03.png.meta index 5a8087cbc..cf64ce3a3 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 10871335f574c994891877ebab0be6ac -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_05.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_05.png.meta index 32e759231..3ef87e388 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_05.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_05.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: dd0430cb00274c1489be6b617ee81916 -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_07.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_07.png.meta index 614cd5dbc..660028e53 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_07.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_07.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ba45ea1ff3eb95d4bb7ace3022705886 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_09.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_09.png.meta index 9ce3ee030..788c0ad79 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_09.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_09.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c169f3a975c97764392837f81a84c249 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_11.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_11.png.meta index 094eb988c..77c6724be 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_11.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_11.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 48948d469c03d1146ad3d7026a482156 -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_13.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_13.png.meta index e4e92c32b..1bd9b348b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_13.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_13.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 63fc7cb115139c848995a4ae9ac9dacb -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_15.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_15.png.meta index 4f30f4265..3b88fe2f5 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_15.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_15.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c413889380ba9bc48a815e80b274fffd -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_17.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_17.png.meta index 4a0e3b6c3..4e6948477 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_17.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_17.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b380a2116ae89cf468d48830ec7d79c2 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_19.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_19.png.meta index c6b7bc7f0..e330227b7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_19.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_19.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 08a08ba28e247a640b93b2069105d119 -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_21.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_21.png.meta index 79702a3c8..b54040e52 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_21.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_21.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e33ab0866768e0149af41c52aaa4359c -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_23.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_23.png.meta index 67b70aa10..c8a9b772c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_23.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Idle/SpitterIdle_23.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ddcad965dfaadd94393dcc3cec52b3ce -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_01.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_01.png.meta index 5a04a251b..976d3d794 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c8cbc822ff1ea224fa14efed547a1962 -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_03.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_03.png.meta index 06b4bc796..ad4cc5836 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 09cbcc2cfc7f96f41904a753c589c3bb -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_05.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_05.png.meta index 0369dbdb9..61f9464ea 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_05.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_05.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: dda1ecc29988c874bbc23937de1f6e5e -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_07.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_07.png.meta index e544204b9..d563ed824 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_07.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_07.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 52e91402b85ab7b4da1289c8f9a70393 -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_09.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_09.png.meta index 286cdd6bb..a1f98e47c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_09.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_09.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e59f64eb7bc6fec48a686c2831a477ac -timeCreated: 1504010301 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_11.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_11.png.meta index 5f4506edb..02c58f943 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_11.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_11.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7355c851fc65ff849b5df7c47140e9d8 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_13.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_13.png.meta index 15d67e64b..6212577a2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_13.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/RunAway/SpitterRunaway_13.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7b195ceea64132d40bb2a215dd26b903 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_01.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_01.png.meta index d2c5532af..78f561692 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 585a6432587c7c147b3d5e9df9f422c4 -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_03.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_03.png.meta index 1906f0f46..fc2915ccb 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9cc3fcf61bd66d34c996a561899716bb -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_05.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_05.png.meta index 1385fb804..5eb9c2e65 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_05.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_05.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1db1cf67e678da1489caff40f4149421 -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_07.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_07.png.meta index 1940d0c23..fe413675d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_07.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_07.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 702fbb19c7d7d684b8ce058404284c70 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_09.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_09.png.meta index 20b3146d0..c124c14aa 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_09.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_09.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1360f45f3eea5294fad01a0d4dacd624 -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_11.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_11.png.meta index 7f2617854..ccea0eb88 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_11.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_11.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 835211e15123ac143bd33f517fb7a006 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_13.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_13.png.meta index df8efe8d6..57fe8f687 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_13.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_13.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bdebbaf48377ad346a0dad337aceea94 -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_15.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_15.png.meta index b56ce7aee..34fafb67a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_15.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_15.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 04ba3238e0770214cb44ec04498eaf41 -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_17.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_17.png.meta index b0f17cd16..517023eff 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_17.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_17.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c873423e7212f3b469150de37075a8db -timeCreated: 1504010300 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_19.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_19.png.meta index 9b8dc87e7..ec4af2c28 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_19.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Enemies/Spitter/Walk/SpitterWalk_19.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 70036f2bc0a3c1641bcfcdfe41364ebf -timeCreated: 1504010299 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.25} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 150 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0000.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0000.png.meta index 4e8abf70e..0f9a00bef 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0000.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0000.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3abf1705bc9d76244ad760412db78a65 -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0002.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0002.png.meta index 330719a0d..ec2030374 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0002.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0002.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f16737ca9f1dc29448765a816d0a1b49 -timeCreated: 1508418278 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0004.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0004.png.meta index e3210d961..2f4617034 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0004.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0004.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7a0de91dea9f59140bb693004bf0b0ad -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0006.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0006.png.meta index 9ed0f541f..60974200a 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0006.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0006.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7c8bdf6129a84e141a690926a43cb384 -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0008.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0008.png.meta index 6c9c6d44f..40d0244ec 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0008.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0008.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2a8146b76a8332e46b9c00f3cb2960e8 -timeCreated: 1508418276 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0010.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0010.png.meta index 083c4fff3..569e53b32 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0010.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0010.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2c9d2d33aa1cb054cb019c852a64b6d4 -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0012.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0012.png.meta index e3d40b902..75b00a9bd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0012.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0012.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6b805b3d02c25084780e70f6b6e7ab38 -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0014.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0014.png.meta index f7fb0853c..dbdd86c31 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0014.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0014.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b53184e6a2932ee409a26e6838f16aae -timeCreated: 1508418278 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0016.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0016.png.meta index 793a9862e..75260fa6c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0016.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0016.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 44fbfa5afc056fe459c80663e42e9ae4 -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0018.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0018.png.meta index 434767052..e84f00d95 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0018.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0018.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 862eb60c627dd534cb832145605ac12d -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0020.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0020.png.meta index 0a4d02fab..353164a4d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0020.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0020.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7a85663a637e4004e92472acad01c2b8 -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0022.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0022.png.meta index 846f6ce0b..f9aa406c7 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0022.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0022.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e800ef09025e509499b2916a88d7da82 -timeCreated: 1508418278 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0024.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0024.png.meta index 633e73562..fe3867c12 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0024.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0024.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3dbc35981e1cf7b4e8e17794cc775b4d -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0026.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0026.png.meta index e3c58e868..d44c625e0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0026.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0026.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0a3bfa4764855014695c9c734bd910a5 -timeCreated: 1508418276 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0028.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0028.png.meta index b0f41d212..f4eca4956 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0028.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0028.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2c458ee8cd0fbbf4fa714059d5f3136d -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0030.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0030.png.meta index 93363cb73..b1258500b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0030.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0030.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b940cb8a87dbc2b4c9924fa949455cab -timeCreated: 1508418278 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0032.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0032.png.meta index a7795ea4b..a3cbd8090 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0032.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0032.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 36d7a8d875f6bec499f358447156b5fc -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0034.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0034.png.meta index ec54d0a85..fc6242414 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0034.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0034.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5bc4e6fd2df715c46b166367924563d2 -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0036.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0036.png.meta index 1e938075c..faeea962c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0036.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0036.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c7e105af68f080d408ff8dcfc71d976f -timeCreated: 1508418278 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0038.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0038.png.meta index 6bf9d4e37..eff0dcf2b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0038.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0038.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 55b7d14da52e94f40a7977ab1fd4678e -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0040.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0040.png.meta index e061487c0..500497143 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0040.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0040.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 75c23d1c7c70bb847b9946964aaf0825 -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0042.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0042.png.meta index 2f1ffc525..1dcb191fd 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0042.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0042.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cd5d447894330194aa31e955895c2404 -timeCreated: 1508418278 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0044.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0044.png.meta index ad266cb05..b2104ba50 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0044.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0044.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 854bacb421a0cf0409b811ca82dc0b72 -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0046.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0046.png.meta index ae1b32f8c..a51ce34b2 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0046.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0046.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 36cb6f5bee0e9c64b8fd1b8d8fa3a779 -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0048.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0048.png.meta index 2c7102b69..970f04cdb 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0048.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0048.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e2eadf32de58de044a6101c5d48fb7d5 -timeCreated: 1508418278 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0050.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0050.png.meta index 5d6b3323e..ac7963a29 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0050.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0050.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2e67ec8e00de06747930191c34bec57b -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0052.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0052.png.meta index 474144f10..d75321144 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0052.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0052.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d48d2bef2814aec4db2752ccf322c364 -timeCreated: 1508418278 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0054.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0054.png.meta index dce6c9a21..e3d5cbc54 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0054.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0054.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ee67da4db316077448ea9b6e1f5429b4 -timeCreated: 1508418278 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0056.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0056.png.meta index 52dee7b52..c39dc44b0 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0056.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0056.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3ece3017d2ee76f4d84987cb7e02ea37 -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0058.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0058.png.meta index 34dead29d..eb5555290 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0058.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Key/KeySpin0058.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a74e1b80bec2c7a41b68c0a4e6a2085a -timeCreated: 1508418277 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_00.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_00.png.meta index 1791568ba..4b63e5e80 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_00.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_00.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 05be6b0c12ae3ab4dbdcec67cb31003f -timeCreated: 1510064835 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_01.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_01.png.meta index 4cbb50e68..92c1ba713 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ccd594d3890209545995e84a020dca5e -timeCreated: 1510064838 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_02.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_02.png.meta index 68fcbaf7b..f3c3b3ca8 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0b3689288fff9444fa7922e39d98a8c8 -timeCreated: 1510064836 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_03.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_03.png.meta index fb1042d55..af592e2af 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 53ee494c31ac4ee42bba73b45510d5ea -timeCreated: 1510064836 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_04.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_04.png.meta index b74408480..bed589a67 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_04.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_04.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6831d07b37de95843ad379350a65e4ac -timeCreated: 1510064837 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_05.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_05.png.meta index 56b5e3458..8ab673136 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_05.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_05.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a9a1be6caa78dfd43b21dbcec01fe692 -timeCreated: 1510064837 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_06.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_06.png.meta index 16c865278..cf1d45c1d 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_06.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_06.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b92cf613cbe4568428855d0bf9fd3ecb -timeCreated: 1510064838 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_07.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_07.png.meta index 2c137a275..b9acfffe1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_07.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_07.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7c5c2bb4564dd8046adefb7b8beebdba -timeCreated: 1510064837 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_08.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_08.png.meta index 9dde6d5dc..9de58bc2b 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_08.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_08.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 28fa8b2a22efb6641b1edfd8dc998c31 -timeCreated: 1510064836 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_09.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_09.png.meta index e26c9f8fe..ac1bd89f1 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_09.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_09.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f68a630414176eb46a57520f94705b76 -timeCreated: 1510064839 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_10.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_10.png.meta index ec9e00381..d7fb4a229 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_10.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_10.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c12d1d1998134204c971629a06c0bf16 -timeCreated: 1510064838 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_11.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_11.png.meta index f6195b32c..153dbbbcb 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_11.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_11.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: aba94a3a5de9aee4a961accbf20890e8 -timeCreated: 1510064837 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_12.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_12.png.meta index c66359602..919857b57 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_12.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_12.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c9450b32ba0ecb5488698b99536bfefc -timeCreated: 1510064838 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_13.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_13.png.meta index 31d6f5367..f9980650c 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_13.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_13.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0be776f262fdad24c9fad61fb4f788a0 -timeCreated: 1510064836 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_14.png.meta b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_14.png.meta index cfd23e10a..4b251d623 100644 --- a/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_14.png.meta +++ b/Assets/2DGamekit/Art/Sprites/AnimatedSprites/Teleporter/Teleporter_14.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ec9dfbb19250a214caa9b04d667d3833 -timeCreated: 1510064839 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Alcove.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Alcove.png.meta index c2c2ee8ef..630468a12 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Alcove.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Alcove.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: aac9a30c9c349534990e2d84f22e7b28 -timeCreated: 1505472254 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock01.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock01.png.meta index 89ed5a533..887831fc2 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 27d3b077540489548895b070354e048e -timeCreated: 1512059384 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,6 +93,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -109,7 +117,17 @@ TextureImporter: - {x: 126, y: -157} - {x: 126, y: -22} physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock02.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock02.png.meta index 90186c594..5bdf8a190 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b4f26af56d17ca74da9d1a08adffb885 -timeCreated: 1511185080 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock03.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock03.png.meta index 961db6ee7..5dfb16ae4 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ca5192f854a90464882497f5fd74cd6f -timeCreated: 1511185081 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock04.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock04.png.meta index 6deea3610..629624cad 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock04.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock04.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f2fe0307e2e9fcd47a01feaa7fc499ea -timeCreated: 1511185082 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock05.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock05.png.meta index 998dadae3..89e8cbeec 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock05.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock05.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1bdb3ae754025874c8232697a4529489 -timeCreated: 1511185079 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock06.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock06.png.meta index 15519f406..0d3c52949 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock06.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienBlock06.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c0db65020163c56489c1a4801f97a149 -timeCreated: 1511185081 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienFlora.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienFlora.png.meta index 5cdd480c1..b99cdbfda 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienFlora.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienFlora.png.meta @@ -1,50 +1,126 @@ fileFormatVersion: 2 guid: 6e43932fcf79bb44881725c7dba2dfde -timeCreated: 1512039530 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: AlienFlora_0 - 21300002: AlienFlora_1 - 21300004: AlienFlora_3 - 21300006: AlienFlora_4 - 21300008: AlienFlora_5 - 21300010: AlienFlora_6 - 21300012: AlienFlora_7 - 21300014: AlienFlora_8 - 21300016: AlienFlora_9 - 21300018: AlienFlora_10 - 21300020: AlienFlora_11 - 21300022: AlienFlora_12 - 21300024: AlienFlora_14 - 21300026: AlienFlora_16 - 21300028: AlienFlora_17 - 21300030: AlienFlora_18 - 21300032: AlienFlora_19 - 21300034: AlienFlora_20 - 21300036: AlienFlora_21 - 21300038: AlienFlora_22 - 21300040: AlienFlora_23 - 21300042: AlienFlora_24 - 21300044: AlienFlora_26 - 21300046: AlienFlora_27 - 21300048: AlienFlora_28 - 21300050: AlienFlora_29 - 21300052: AlienFlora_30 - 21300054: AlienFlora_31 - 21300056: AlienFlora_32 - 21300058: AlienFlora_33 - 21300060: AlienFlora_35 - 21300062: AlienFlora_36 - 21300064: AlienFlora_38 - 21300066: AlienFlora_39 - 21300068: AlienFlora_42 - 21300070: AlienFlora_45 - 21300072: AlienFlora_48 - 21300074: AlienFlora_51 - 21300076: AlienFlora_52 + internalIDToNameTable: + - first: + 213: 21300000 + second: AlienFlora_0 + - first: + 213: 21300002 + second: AlienFlora_1 + - first: + 213: 21300004 + second: AlienFlora_3 + - first: + 213: 21300006 + second: AlienFlora_4 + - first: + 213: 21300008 + second: AlienFlora_5 + - first: + 213: 21300010 + second: AlienFlora_6 + - first: + 213: 21300012 + second: AlienFlora_7 + - first: + 213: 21300014 + second: AlienFlora_8 + - first: + 213: 21300016 + second: AlienFlora_9 + - first: + 213: 21300018 + second: AlienFlora_10 + - first: + 213: 21300020 + second: AlienFlora_11 + - first: + 213: 21300022 + second: AlienFlora_12 + - first: + 213: 21300024 + second: AlienFlora_14 + - first: + 213: 21300026 + second: AlienFlora_16 + - first: + 213: 21300028 + second: AlienFlora_17 + - first: + 213: 21300030 + second: AlienFlora_18 + - first: + 213: 21300032 + second: AlienFlora_19 + - first: + 213: 21300034 + second: AlienFlora_20 + - first: + 213: 21300036 + second: AlienFlora_21 + - first: + 213: 21300038 + second: AlienFlora_22 + - first: + 213: 21300040 + second: AlienFlora_23 + - first: + 213: 21300042 + second: AlienFlora_24 + - first: + 213: 21300044 + second: AlienFlora_26 + - first: + 213: 21300046 + second: AlienFlora_27 + - first: + 213: 21300048 + second: AlienFlora_28 + - first: + 213: 21300050 + second: AlienFlora_29 + - first: + 213: 21300052 + second: AlienFlora_30 + - first: + 213: 21300054 + second: AlienFlora_31 + - first: + 213: 21300056 + second: AlienFlora_32 + - first: + 213: 21300058 + second: AlienFlora_33 + - first: + 213: 21300060 + second: AlienFlora_35 + - first: + 213: 21300062 + second: AlienFlora_36 + - first: + 213: 21300064 + second: AlienFlora_38 + - first: + 213: 21300066 + second: AlienFlora_39 + - first: + 213: 21300068 + second: AlienFlora_42 + - first: + 213: 21300070 + second: AlienFlora_45 + - first: + 213: 21300072 + second: AlienFlora_48 + - first: + 213: 21300074 + second: AlienFlora_51 + - first: + 213: 21300076 + second: AlienFlora_52 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -62,6 +138,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -72,7 +150,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -84,18 +162,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 128 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -105,7 +186,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -115,7 +198,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -125,6 +210,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -142,6 +228,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_1 rect: @@ -156,6 +249,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_3 rect: @@ -170,6 +270,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_4 rect: @@ -184,6 +291,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_5 rect: @@ -198,6 +312,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_6 rect: @@ -212,6 +333,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_7 rect: @@ -226,6 +354,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_8 rect: @@ -240,6 +375,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_9 rect: @@ -254,6 +396,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_10 rect: @@ -268,6 +417,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 23305410000000000800000000000000 + internalID: 21300018 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_11 rect: @@ -282,6 +438,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 43305410000000000800000000000000 + internalID: 21300020 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_12 rect: @@ -296,6 +459,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 63305410000000000800000000000000 + internalID: 21300022 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_14 rect: @@ -310,6 +480,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 83305410000000000800000000000000 + internalID: 21300024 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_16 rect: @@ -324,6 +501,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a3305410000000000800000000000000 + internalID: 21300026 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_17 rect: @@ -338,6 +522,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c3305410000000000800000000000000 + internalID: 21300028 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_18 rect: @@ -352,6 +543,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e3305410000000000800000000000000 + internalID: 21300030 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_19 rect: @@ -366,6 +564,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 04305410000000000800000000000000 + internalID: 21300032 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_20 rect: @@ -380,6 +585,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 24305410000000000800000000000000 + internalID: 21300034 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_21 rect: @@ -394,6 +606,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 44305410000000000800000000000000 + internalID: 21300036 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_22 rect: @@ -408,6 +627,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 64305410000000000800000000000000 + internalID: 21300038 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_23 rect: @@ -422,6 +648,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 84305410000000000800000000000000 + internalID: 21300040 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_24 rect: @@ -436,6 +669,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a4305410000000000800000000000000 + internalID: 21300042 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_26 rect: @@ -450,6 +690,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c4305410000000000800000000000000 + internalID: 21300044 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_27 rect: @@ -464,6 +711,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e4305410000000000800000000000000 + internalID: 21300046 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_28 rect: @@ -478,6 +732,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 05305410000000000800000000000000 + internalID: 21300048 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_29 rect: @@ -492,6 +753,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 25305410000000000800000000000000 + internalID: 21300050 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_30 rect: @@ -506,6 +774,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 45305410000000000800000000000000 + internalID: 21300052 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_31 rect: @@ -520,6 +795,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 65305410000000000800000000000000 + internalID: 21300054 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_32 rect: @@ -534,6 +816,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 85305410000000000800000000000000 + internalID: 21300056 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_33 rect: @@ -548,6 +837,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a5305410000000000800000000000000 + internalID: 21300058 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_35 rect: @@ -562,6 +858,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c5305410000000000800000000000000 + internalID: 21300060 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_36 rect: @@ -576,6 +879,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e5305410000000000800000000000000 + internalID: 21300062 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_38 rect: @@ -590,6 +900,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 06305410000000000800000000000000 + internalID: 21300064 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_39 rect: @@ -604,6 +921,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 26305410000000000800000000000000 + internalID: 21300066 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_42 rect: @@ -618,6 +942,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 46305410000000000800000000000000 + internalID: 21300068 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_45 rect: @@ -632,6 +963,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 66305410000000000800000000000000 + internalID: 21300070 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_48 rect: @@ -646,6 +984,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 86305410000000000800000000000000 + internalID: 21300072 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_51 rect: @@ -660,6 +1005,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a6305410000000000800000000000000 + internalID: 21300074 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AlienFlora_52 rect: @@ -674,9 +1026,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c6305410000000000800000000000000 + internalID: 21300076 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture01.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture01.png.meta index e3f5720e9..16940dfef 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e7f21eb158d2cb945803f2614edc07f8 -timeCreated: 1511185082 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture01b.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture01b.png.meta index a433a6201..49935af3f 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture01b.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture01b.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d3e03fee1fd37c149bb5203b490f0baa -timeCreated: 1511185081 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture02.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture02.png.meta index b9be8c254..31f7b63af 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 919a7cf0955fefa4bae70cbb6fe2b6da -timeCreated: 1511185080 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture03.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture03.png.meta index 5a3017599..36ff8eb98 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienSculpture03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b90e5ea9554d1e84d962fcfd0512a9b4 -timeCreated: 1511185080 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue01.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue01.png.meta index 5103821db..8b0032cbd 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 512f28cb88dfa234e96c078d811753eb -timeCreated: 1511185079 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue02.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue02.png.meta index 1d9809465..89af13061 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: faafa9f154d9ab24a83b389ff29572b5 -timeCreated: 1511185082 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue03.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue03.png.meta index 8c14df81e..c2f58fec4 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 07e031773e28ca54384d771dca9b947d -timeCreated: 1511185079 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue04.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue04.png.meta index e28661aa2..e40ab0665 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue04.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue04.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f67a668a825ba9545bfca88b46961865 -timeCreated: 1511185082 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue05.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue05.png.meta index 2c2edf922..c8821a445 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue05.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AlienStatue05.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 600064507324d1149b26bb86c93e1fd3 -timeCreated: 1511185079 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AproachingWallPattern.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AproachingWallPattern.png.meta index ac8bb58c7..e70e6f499 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AproachingWallPattern.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AproachingWallPattern.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: eb4fe75c66482e849abe326d94453aed -timeCreated: 1505317374 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/AproachingWallPattern02.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/AproachingWallPattern02.png.meta index ff3a59e9a..19025e52b 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/AproachingWallPattern02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/AproachingWallPattern02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: aa84ae5dd435831498ae7af683f6aa67 -timeCreated: 1505472253 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/BGPlants.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/BGPlants.png.meta index 9d2bb4e8c..9f2a3d2bb 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/BGPlants.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/BGPlants.png.meta @@ -1,35 +1,81 @@ fileFormatVersion: 2 guid: 776d10e19ab11c44a8271fc18a42ab83 -timeCreated: 1512061542 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: BGPlants_0 - 21300002: BGPlants_1 - 21300004: BGPlants_2 - 21300006: BGPlants_3 - 21300008: BGPlants_4 - 21300010: BGPlants_5 - 21300012: BGPlants_6 - 21300014: BGPlants_7 - 21300016: BGPlants_9 - 21300018: BGPlants_9 - 21300020: BGPlants_10 - 21300022: BGPlants_14 - 21300024: BGPlants_15 - 21300026: BGPlants_20 - 21300028: BGPlants_22 - 21300030: BGPlants_23 - 21300032: BGPlants_24 - 21300034: BGPlants_25 - 21300036: BGPlants_26 - 21300038: BGPlants_25 - 21300040: BGPlants_26 - 21300042: BGPlants_18 - 21300044: BGPlants_19 - 21300046: BGPlants_21 + internalIDToNameTable: + - first: + 213: 21300000 + second: BGPlants_0 + - first: + 213: 21300002 + second: BGPlants_1 + - first: + 213: 21300004 + second: BGPlants_2 + - first: + 213: 21300006 + second: BGPlants_3 + - first: + 213: 21300008 + second: BGPlants_4 + - first: + 213: 21300010 + second: BGPlants_5 + - first: + 213: 21300012 + second: BGPlants_6 + - first: + 213: 21300014 + second: BGPlants_7 + - first: + 213: 21300016 + second: BGPlants_9 + - first: + 213: 21300018 + second: BGPlants_9 + - first: + 213: 21300020 + second: BGPlants_10 + - first: + 213: 21300022 + second: BGPlants_14 + - first: + 213: 21300024 + second: BGPlants_15 + - first: + 213: 21300026 + second: BGPlants_20 + - first: + 213: 21300028 + second: BGPlants_22 + - first: + 213: 21300030 + second: BGPlants_23 + - first: + 213: 21300032 + second: BGPlants_24 + - first: + 213: 21300034 + second: BGPlants_25 + - first: + 213: 21300036 + second: BGPlants_26 + - first: + 213: 21300038 + second: BGPlants_25 + - first: + 213: 21300040 + second: BGPlants_26 + - first: + 213: 21300042 + second: BGPlants_18 + - first: + 213: 21300044 + second: BGPlants_19 + - first: + 213: 21300046 + second: BGPlants_21 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -47,6 +93,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,7 +105,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -69,18 +117,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 @@ -90,7 +141,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 @@ -100,7 +153,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 @@ -110,6 +165,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -162,6 +218,13 @@ TextureImporter: - {x: 79, y: -123.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_1 rect: @@ -200,6 +263,13 @@ TextureImporter: - {x: 98.5, y: 24} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_2 rect: @@ -240,6 +310,13 @@ TextureImporter: - {x: 199.5, y: 42.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_3 rect: @@ -264,6 +341,13 @@ TextureImporter: - {x: 85.5, y: 22} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_4 rect: @@ -285,6 +369,13 @@ TextureImporter: - {x: 93, y: -34.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_5 rect: @@ -305,6 +396,13 @@ TextureImporter: - {x: 35.5, y: 22} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_6 rect: @@ -325,6 +423,13 @@ TextureImporter: - {x: 33, y: 19} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_9 rect: @@ -348,6 +453,13 @@ TextureImporter: - {x: 40, y: 80.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_10 rect: @@ -383,6 +495,13 @@ TextureImporter: - {x: 106, y: -14} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 43305410000000000800000000000000 + internalID: 21300020 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_14 rect: @@ -416,6 +535,13 @@ TextureImporter: - {x: 35.5, y: -90.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 63305410000000000800000000000000 + internalID: 21300022 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_15 rect: @@ -442,6 +568,13 @@ TextureImporter: - {x: 102.5, y: 64.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 83305410000000000800000000000000 + internalID: 21300024 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_18 rect: @@ -469,6 +602,13 @@ TextureImporter: - {x: 74, y: 12} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a4305410000000000800000000000000 + internalID: 21300042 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_20 rect: @@ -501,6 +641,13 @@ TextureImporter: - {x: 111.5, y: 133.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a3305410000000000800000000000000 + internalID: 21300026 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_21 rect: @@ -525,6 +672,13 @@ TextureImporter: - {x: 3.5, y: 158.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e4305410000000000800000000000000 + internalID: 21300046 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_22 rect: @@ -551,6 +705,13 @@ TextureImporter: - {x: 98, y: 55} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c3305410000000000800000000000000 + internalID: 21300028 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_23 rect: @@ -581,6 +742,13 @@ TextureImporter: - {x: 38.5, y: 26} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e3305410000000000800000000000000 + internalID: 21300030 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_24 rect: @@ -607,6 +775,13 @@ TextureImporter: - {x: 56, y: 92} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 04305410000000000800000000000000 + internalID: 21300032 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_25 rect: @@ -629,6 +804,13 @@ TextureImporter: - {x: 75, y: 74} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 24305410000000000800000000000000 + internalID: 21300034 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGPlants_26 rect: @@ -650,9 +832,26 @@ TextureImporter: - {x: 54, y: 69} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 44305410000000000800000000000000 + internalID: 21300036 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/BGRock01.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/BGRock01.png.meta index aa8f2f89c..7b019f604 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/BGRock01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/BGRock01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 993c10c45f6b25e4c9b51f192b34fa12 -timeCreated: 1512061095 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,6 +93,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -117,7 +125,17 @@ TextureImporter: - {x: 60, y: -39} - {x: 117, y: -37} physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/BGRock02.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/BGRock02.png.meta index 10b93bf11..e09a0aa9b 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/BGRock02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/BGRock02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5d7509e35f3ef834b8e75f8b1890b4e5 -timeCreated: 1512061111 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 128 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,6 +93,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -108,7 +116,17 @@ TextureImporter: - {x: 121, y: -90} - {x: 95, y: -49} physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/BGRock03.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/BGRock03.png.meta index 11823cce3..6c23430f2 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/BGRock03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/BGRock03.png.meta @@ -1,13 +1,15 @@ fileFormatVersion: 2 guid: 5222c5dbe44c8494da11d0cdcf795f18 -timeCreated: 1512061124 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: BGRock_03_0 - 21300002: BGRock_03_1 + internalIDToNameTable: + - first: + 213: 21300000 + second: BGRock_03_0 + - first: + 213: 21300002 + second: BGRock_03_1 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -25,6 +27,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -35,7 +39,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -47,18 +51,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -68,7 +75,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -78,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -88,6 +99,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -110,6 +122,13 @@ TextureImporter: - {x: 64, y: 316} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BGRock_03_1 rect: @@ -130,9 +149,26 @@ TextureImporter: - {x: 204, y: 485.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/BGRock04.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/BGRock04.png.meta index dc58122d6..40ffafbd4 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/BGRock04.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/BGRock04.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6eba019cb0240eb4d9d8a2d06a7d6453 -timeCreated: 1512061157 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 128 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,6 +93,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -103,7 +111,17 @@ TextureImporter: - {x: 111.27283, y: 119.28473} - {x: 114, y: 235} physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Chomper.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Chomper.png.meta index 1d55f7a93..2640c2b5b 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Chomper.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Chomper.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f96da8777c26cf94d8af762180932ee6 -timeCreated: 1505317374 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +68,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,12 +80,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Chomper02.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Chomper02.png.meta index 172ccba6a..83f19c959 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Chomper02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Chomper02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 57fc8c26f694d2249a11c5fee50ec125 -timeCreated: 1512061158 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,6 +93,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -112,7 +120,17 @@ TextureImporter: - {x: -85.5, y: 58.5} - {x: -87.5, y: 59.5} physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Clouds.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Clouds.png.meta index ca11de4b3..8058df21c 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Clouds.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Clouds.png.meta @@ -1,25 +1,51 @@ fileFormatVersion: 2 guid: 76465a0a33addfa4686beca3ade8fc17 -timeCreated: 1512061211 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: Clouds_0 - 21300002: Clouds_7 - 21300004: Clouds_8 - 21300006: Clouds_3 - 21300008: Clouds_4 - 21300010: Clouds_5 - 21300012: Clouds_6 - 21300014: Clouds_7 - 21300016: Clouds_9 - 21300018: Clouds_14 - 21300020: Clouds_16 - 21300022: Clouds_15 - 21300024: Clouds_17 - 21300026: Clouds_8 + internalIDToNameTable: + - first: + 213: 21300000 + second: Clouds_0 + - first: + 213: 21300002 + second: Clouds_7 + - first: + 213: 21300004 + second: Clouds_8 + - first: + 213: 21300006 + second: Clouds_3 + - first: + 213: 21300008 + second: Clouds_4 + - first: + 213: 21300010 + second: Clouds_5 + - first: + 213: 21300012 + second: Clouds_6 + - first: + 213: 21300014 + second: Clouds_7 + - first: + 213: 21300016 + second: Clouds_9 + - first: + 213: 21300018 + second: Clouds_14 + - first: + 213: 21300020 + second: Clouds_16 + - first: + 213: 21300022 + second: Clouds_15 + - first: + 213: 21300024 + second: Clouds_17 + - first: + 213: 21300026 + second: Clouds_8 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -37,6 +63,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -47,7 +75,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -59,18 +87,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -80,7 +111,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -90,7 +123,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -100,6 +135,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -123,6 +159,13 @@ TextureImporter: - {x: 1276.5, y: 61} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Clouds_4 rect: @@ -145,6 +188,13 @@ TextureImporter: - {x: -40.749985, y: 204.5685} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Clouds_5 rect: @@ -168,6 +218,13 @@ TextureImporter: - {x: 449.5, y: 107.79487} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Clouds_6 rect: @@ -192,6 +249,13 @@ TextureImporter: - {x: 370.5, y: 181} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Clouds_9 rect: @@ -242,6 +306,13 @@ TextureImporter: - {x: -79.74994, y: 11.094505} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Clouds_16 rect: @@ -265,6 +336,13 @@ TextureImporter: - {x: 295.00003, y: 49.201466} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 43305410000000000800000000000000 + internalID: 21300020 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Clouds_15 rect: @@ -290,6 +368,13 @@ TextureImporter: - {x: 877, y: -19.814651} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 63305410000000000800000000000000 + internalID: 21300022 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Clouds_7 rect: @@ -313,6 +398,13 @@ TextureImporter: - {x: 78.75, y: 56.266666} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Clouds_8 rect: @@ -336,9 +428,26 @@ TextureImporter: - {x: 437.50012, y: 211.32234} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/DistantMount(tilable).png.meta b/Assets/2DGamekit/Art/Sprites/Environment/DistantMount(tilable).png.meta index 59b37f73c..1801f6744 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/DistantMount(tilable).png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/DistantMount(tilable).png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 562939ad906ef07468206650fdfd5735 -timeCreated: 1512061215 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 341 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,6 +93,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -234,7 +242,17 @@ TextureImporter: - {x: -250, y: -40} - {x: -258, y: -34} physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Dropship.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Dropship.png.meta index f8ce8e684..645c6f2ba 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Dropship.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Dropship.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1729de44d07c57f4e87192de411a0486 -timeCreated: 1512061219 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,6 +93,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -326,7 +334,17 @@ TextureImporter: - {x: -677, y: -83} - {x: -682, y: -83} physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/FloatingRocks.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/FloatingRocks.png.meta index 45f5c6a8e..4e2cc50c1 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/FloatingRocks.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/FloatingRocks.png.meta @@ -1,33 +1,75 @@ fileFormatVersion: 2 guid: e49210b2eba9a5442b6fe40c91776cd2 -timeCreated: 1513011104 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: FloatingRocks_0 - 21300002: FloatingRocks_1 - 21300004: FloatingRocks_2 - 21300006: FloatingRocks_3 - 21300008: FloatingRocks_4 - 21300010: FloatingRocks_5 - 21300012: FloatingRocks_6 - 21300014: FloatingRocks_7 - 21300016: FloatingRocks_8 - 21300018: FloatingRocks_9 - 21300020: FloatingRocks_10 - 21300022: FloatingRocks_11 - 21300024: FloatingRocks_12 - 21300026: FloatingRocks_13 - 21300028: FloatingRocks_14 - 21300030: FloatingRocks_15 - 21300032: FloatingRocks_16 - 21300034: FloatingRocks_17 - 21300036: FloatingRocks_18 - 21300038: FloatingRocks_19 - 21300040: FloatingRocks_20 - 21300042: FloatingRocks_21 + internalIDToNameTable: + - first: + 213: 21300000 + second: FloatingRocks_0 + - first: + 213: 21300002 + second: FloatingRocks_1 + - first: + 213: 21300004 + second: FloatingRocks_2 + - first: + 213: 21300006 + second: FloatingRocks_3 + - first: + 213: 21300008 + second: FloatingRocks_4 + - first: + 213: 21300010 + second: FloatingRocks_5 + - first: + 213: 21300012 + second: FloatingRocks_6 + - first: + 213: 21300014 + second: FloatingRocks_7 + - first: + 213: 21300016 + second: FloatingRocks_8 + - first: + 213: 21300018 + second: FloatingRocks_9 + - first: + 213: 21300020 + second: FloatingRocks_10 + - first: + 213: 21300022 + second: FloatingRocks_11 + - first: + 213: 21300024 + second: FloatingRocks_12 + - first: + 213: 21300026 + second: FloatingRocks_13 + - first: + 213: 21300028 + second: FloatingRocks_14 + - first: + 213: 21300030 + second: FloatingRocks_15 + - first: + 213: 21300032 + second: FloatingRocks_16 + - first: + 213: 21300034 + second: FloatingRocks_17 + - first: + 213: 21300036 + second: FloatingRocks_18 + - first: + 213: 21300038 + second: FloatingRocks_19 + - first: + 213: 21300040 + second: FloatingRocks_20 + - first: + 213: 21300042 + second: FloatingRocks_21 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -45,6 +87,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -55,7 +99,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -67,18 +111,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -88,7 +135,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -98,7 +147,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -108,6 +159,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -138,6 +190,13 @@ TextureImporter: - {x: 327, y: 211} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_1 rect: @@ -159,6 +218,13 @@ TextureImporter: - {x: 40, y: 358} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_2 rect: @@ -179,6 +245,13 @@ TextureImporter: - {x: 19, y: -254.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_3 rect: @@ -219,6 +292,13 @@ TextureImporter: - {x: -65.5, y: -36} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_4 rect: @@ -255,6 +335,13 @@ TextureImporter: - {x: -29, y: -0.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_5 rect: @@ -286,6 +373,13 @@ TextureImporter: - {x: -27, y: 40.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_6 rect: @@ -310,6 +404,13 @@ TextureImporter: - {x: 69, y: 443} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_7 rect: @@ -338,6 +439,13 @@ TextureImporter: - {x: -64, 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edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_11 rect: @@ -436,6 +565,13 @@ TextureImporter: - {x: -30, y: 0.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 63305410000000000800000000000000 + internalID: 21300022 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_12 rect: @@ -459,6 +595,13 @@ TextureImporter: - {x: 26, y: 98.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 83305410000000000800000000000000 + internalID: 21300024 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_13 rect: @@ -480,6 +623,13 @@ TextureImporter: - {x: -40, y: 61.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a3305410000000000800000000000000 + internalID: 21300026 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_14 rect: @@ -503,6 +653,13 @@ TextureImporter: - {x: 20, y: 33} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c3305410000000000800000000000000 + internalID: 21300028 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_15 rect: @@ -524,6 +681,13 @@ TextureImporter: - {x: 19, y: 20} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e3305410000000000800000000000000 + internalID: 21300030 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_16 rect: @@ -547,6 +711,13 @@ TextureImporter: - {x: 25.5, y: 49.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 04305410000000000800000000000000 + internalID: 21300032 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_17 rect: @@ -569,6 +740,13 @@ TextureImporter: - {x: 14, y: 33.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 24305410000000000800000000000000 + internalID: 21300034 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_18 rect: @@ -595,6 +773,13 @@ TextureImporter: - {x: 44.5, y: 37} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 44305410000000000800000000000000 + internalID: 21300036 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_19 rect: @@ -617,6 +802,13 @@ TextureImporter: - {x: 12.5, y: 25.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 64305410000000000800000000000000 + internalID: 21300038 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: FloatingRocks_21 rect: @@ -639,9 +831,26 @@ TextureImporter: - {x: 0, y: 52.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a4305410000000000800000000000000 + internalID: 21300042 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/HangingPlants1.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/HangingPlants1.png.meta index 44420e194..c1fc8ed23 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/HangingPlants1.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/HangingPlants1.png.meta @@ -1,21 +1,39 @@ fileFormatVersion: 2 guid: f66c4b63264e91e48bbdc9c0a5966da4 -timeCreated: 1512989679 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: HangingPlants1_0 - 21300002: HangingPlants1_1 - 21300004: HangingPlants1_2 - 21300006: HangingPlants1_3 - 21300008: HangingPlants1_4 - 21300010: HangingPlants1_5 - 21300012: HangingPlants1_6 - 21300014: HangingPlants1_7 - 21300016: HangingPlants1_8 - 21300018: HangingPlants1_9 + internalIDToNameTable: + - first: + 213: 21300000 + second: HangingPlants1_0 + - first: + 213: 21300002 + second: HangingPlants1_1 + - first: + 213: 21300004 + second: HangingPlants1_2 + - first: + 213: 21300006 + second: HangingPlants1_3 + - first: + 213: 21300008 + second: HangingPlants1_4 + - first: + 213: 21300010 + second: HangingPlants1_5 + - first: + 213: 21300012 + second: HangingPlants1_6 + - first: + 213: 21300014 + second: HangingPlants1_7 + - first: + 213: 21300016 + second: HangingPlants1_8 + - first: + 213: 21300018 + second: HangingPlants1_9 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -33,6 +51,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -43,7 +63,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -55,18 +75,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +99,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,7 +111,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -96,6 +123,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -154,6 +182,13 @@ TextureImporter: - {x: 126, y: 349} - {x: 126, y: 350} tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants1_1 rect: @@ -349,6 +384,13 @@ TextureImporter: - {x: -211.5, y: 383} - {x: -210.5, y: 382} tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants1_2 rect: @@ -454,6 +496,13 @@ TextureImporter: - {x: -53.5, y: 380.5} - {x: -56.5, y: 377.5} tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants1_4 rect: @@ -602,6 +651,13 @@ TextureImporter: - {x: 58.5, y: 489} - {x: 58.5, y: 496} tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants1_6 rect: @@ -639,6 +695,13 @@ TextureImporter: - {x: 576, y: 392.5} - {x: 458.9004, y: 392.5} tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants1_7 rect: @@ -695,6 +758,13 @@ TextureImporter: - {x: 24.5, y: 362} - {x: 25.5, y: 362} tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants1_8 rect: @@ -752,6 +822,13 @@ TextureImporter: - {x: -27, y: 38} - {x: -26, y: 38} tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants1_9 rect: @@ -791,9 +868,26 @@ TextureImporter: - {x: 114.5, y: 53.5} - {x: 114.5, y: 201.5} tessellationDetail: 0 + bones: [] + spriteID: 23305410000000000800000000000000 + internalID: 21300018 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/HangingPlants2.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/HangingPlants2.png.meta index 63864365b..509cf6b63 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/HangingPlants2.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/HangingPlants2.png.meta @@ -1,18 +1,30 @@ fileFormatVersion: 2 guid: f88d8f6be5a5b2a4bb198ffa5fc1be8b -timeCreated: 1512059844 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: HangingPlants2_0 - 21300002: HangingPlants2_1 - 21300004: HangingPlants2_2 - 21300006: HangingPlants2_3 - 21300008: HangingPlants2_4 - 21300010: HangingPlants2_5 - 21300012: HangingPlants2_6 + internalIDToNameTable: + - first: + 213: 21300000 + second: HangingPlants2_0 + - first: + 213: 21300002 + second: HangingPlants2_1 + - first: + 213: 21300004 + second: HangingPlants2_2 + - first: + 213: 21300006 + second: HangingPlants2_3 + - first: + 213: 21300008 + second: HangingPlants2_4 + - first: + 213: 21300010 + second: HangingPlants2_5 + - first: + 213: 21300012 + second: HangingPlants2_6 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -30,6 +42,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -40,7 +54,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -52,18 +66,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -73,7 +90,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -83,7 +102,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -93,6 +114,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -136,6 +158,13 @@ TextureImporter: - {x: 15, y: -348} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants2_1 rect: @@ -168,6 +197,13 @@ TextureImporter: - {x: 78, y: -236} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants2_2 rect: @@ -199,6 +235,13 @@ TextureImporter: - {x: 114, y: 558} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants2_3 rect: @@ -225,6 +268,13 @@ TextureImporter: - {x: 343, y: 317.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants2_4 rect: @@ -251,6 +301,13 @@ TextureImporter: - {x: 97, y: -313.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants2_5 rect: @@ -289,6 +346,13 @@ TextureImporter: - {x: 134.5, y: -584} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: HangingPlants2_6 rect: @@ -343,9 +407,26 @@ TextureImporter: - {x: -118.5, y: -13.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git 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213: 21300000 + second: LowerPlants1_0 + - first: + 213: 21300002 + second: LowerPlants1_2 + - first: + 213: 21300004 + second: LowerPlants1_3 + - first: + 213: 21300006 + second: LowerPlants1_6 + - first: + 213: 21300008 + second: LowerPlants1_7 + - first: + 213: 21300010 + second: LowerPlants1_9 + - first: + 213: 21300012 + second: LowerPlants1_10 + - first: + 213: 21300014 + second: LowerPlants1_11 + - first: + 213: 21300016 + second: LowerPlants1_12 + - first: + 213: 21300018 + second: LowerPlants1_16 + - first: + 213: 21300020 + second: LowerPlants1_17 + - first: + 213: 21300022 + second: LowerPlants1_18 + - first: + 213: 21300024 + second: LowerPlants1_20 + - first: + 213: 21300026 + second: LowerPlants1_21 + - first: + 213: 21300028 + second: LowerPlants1_22 + - first: + 213: 21300030 + second: LowerPlants1_24 + - first: + 213: 21300032 + second: LowerPlants1_26 + - first: + 213: 21300034 + second: LowerPlants1_29 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -41,6 +75,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -51,7 +87,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -63,18 +99,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -84,7 +123,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -94,7 +135,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -104,6 +147,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -138,6 +182,13 @@ TextureImporter: - {x: -75, y: -118.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_2 rect: @@ -163,6 +214,13 @@ TextureImporter: - {x: -9, y: -115} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_3 rect: @@ -196,6 +254,13 @@ TextureImporter: - {x: 331, y: -138} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_6 rect: @@ -223,6 +288,13 @@ TextureImporter: - {x: -232, y: -163} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_7 rect: @@ -252,6 +324,13 @@ TextureImporter: - {x: 231.5, y: -62} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_9 rect: @@ -275,6 +354,13 @@ TextureImporter: - {x: 33.5, y: 43} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_10 rect: @@ -305,6 +391,13 @@ TextureImporter: - {x: 106, y: 54} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_11 rect: @@ -326,6 +419,13 @@ TextureImporter: - {x: -24.5, y: 25} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_12 rect: @@ -348,6 +448,13 @@ TextureImporter: - {x: 16, y: 44.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_16 rect: @@ -368,6 +475,13 @@ TextureImporter: - {x: -159.5, y: -93} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 23305410000000000800000000000000 + internalID: 21300018 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_17 rect: @@ -390,6 +504,13 @@ TextureImporter: - {x: 152.5, y: 16.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 43305410000000000800000000000000 + internalID: 21300020 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_18 rect: @@ -420,6 +541,13 @@ TextureImporter: - {x: -217.5, y: -195} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 63305410000000000800000000000000 + internalID: 21300022 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_20 rect: @@ -443,6 +571,13 @@ TextureImporter: - {x: 457.38928, y: -200.43567} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 83305410000000000800000000000000 + internalID: 21300024 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_21 rect: @@ -472,6 +607,13 @@ TextureImporter: - {x: 136.5, y: 30} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a3305410000000000800000000000000 + internalID: 21300026 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_22 rect: @@ -506,6 +648,13 @@ TextureImporter: - {x: 162.5, y: 80} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c3305410000000000800000000000000 + internalID: 21300028 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_24 rect: @@ -526,6 +675,13 @@ TextureImporter: - {x: -20, y: -108.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e3305410000000000800000000000000 + internalID: 21300030 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_26 rect: @@ -556,6 +712,13 @@ TextureImporter: - {x: -486, y: -174} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 04305410000000000800000000000000 + internalID: 21300032 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants1_29 rect: @@ -579,9 +742,26 @@ TextureImporter: - {x: 387, y: 98} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 24305410000000000800000000000000 + internalID: 21300034 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants2.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants2.png.meta index 38bc71e93..d4d2eb563 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants2.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants2.png.meta @@ -1,21 +1,39 @@ fileFormatVersion: 2 guid: 65064d37f969d7e479d033b652437758 -timeCreated: 1512558908 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: LowerPlants2_0 - 21300002: LowerPlants2_1 - 21300004: LowerPlants2_3 - 21300006: LowerPlants2_8 - 21300008: LowerPlants2_10 - 21300010: LowerPlants2_11 - 21300012: LowerPlants2_12 - 21300014: LowerPlants2_13 - 21300016: LowerPlants2_14 - 21300018: LowerPlants2_15 + internalIDToNameTable: + - first: + 213: 21300000 + second: LowerPlants2_0 + - first: + 213: 21300002 + second: LowerPlants2_1 + - first: + 213: 21300004 + second: LowerPlants2_3 + - first: + 213: 21300006 + second: LowerPlants2_8 + - first: + 213: 21300008 + second: LowerPlants2_10 + - first: + 213: 21300010 + second: LowerPlants2_11 + - first: + 213: 21300012 + second: LowerPlants2_12 + - first: + 213: 21300014 + second: LowerPlants2_13 + - first: + 213: 21300016 + second: LowerPlants2_14 + - first: + 213: 21300018 + second: LowerPlants2_15 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -33,6 +51,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -43,7 +63,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -55,18 +75,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +99,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,7 +111,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -96,6 +123,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -278,6 +306,13 @@ TextureImporter: - {x: 380, y: 631} - {x: 380, y: 710} tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants2_1 rect: @@ -318,6 +353,13 @@ TextureImporter: - {x: 308, y: -313.5} - {x: 308, y: 356.5} tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants2_3 rect: @@ -359,6 +401,13 @@ TextureImporter: - {x: 234, y: -289} - {x: 320, y: 114} tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants2_8 rect: @@ -389,6 +438,13 @@ TextureImporter: - {x: 98.5, y: 70.5} - {x: 10.5, y: 133.5} tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants2_10 rect: @@ -420,6 +476,13 @@ TextureImporter: - {x: 94.5, y: -2.5} - {x: 94.5, y: 96.5} tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants2_11 rect: @@ -450,6 +513,13 @@ TextureImporter: - {x: 60, y: -47.5} - {x: 60, y: 67.5} tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants2_12 rect: @@ -480,6 +550,13 @@ TextureImporter: - {x: 92.5, y: 96.5} - {x: 84.5, y: 104.5} tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants2_13 rect: @@ -598,9 +675,26 @@ TextureImporter: - - {x: 50, y: 141} - {x: 48, y: 141} tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants3.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants3.png.meta index 23102c4f9..087d2387e 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants3.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants3.png.meta @@ -1,24 +1,48 @@ fileFormatVersion: 2 guid: 2b30fc6e4ddac2545af6462ae063edad -timeCreated: 1512060615 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: LowerPlants3_0 - 21300002: LowerPlants3_3 - 21300004: LowerPlants3_5 - 21300006: LowerPlants3_9 - 21300008: LowerPlants3_10 - 21300010: LowerPlants3_14 - 21300012: LowerPlants3_15 - 21300014: LowerPlants3_17 - 21300016: LowerPlants3_19 - 21300018: LowerPlants3_20 - 21300020: LowerPlants3_21 - 21300022: LowerPlants3_24 - 21300024: LowerPlants3_25 + internalIDToNameTable: + - first: + 213: 21300000 + second: LowerPlants3_0 + - first: + 213: 21300002 + second: LowerPlants3_3 + - first: + 213: 21300004 + second: LowerPlants3_5 + - first: + 213: 21300006 + second: LowerPlants3_9 + - first: + 213: 21300008 + second: LowerPlants3_10 + - first: + 213: 21300010 + second: LowerPlants3_14 + - first: + 213: 21300012 + second: LowerPlants3_15 + - first: + 213: 21300014 + second: LowerPlants3_17 + - first: + 213: 21300016 + second: LowerPlants3_19 + - first: + 213: 21300018 + second: LowerPlants3_20 + - first: + 213: 21300020 + second: LowerPlants3_21 + - first: + 213: 21300022 + second: LowerPlants3_24 + - first: + 213: 21300024 + second: LowerPlants3_25 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -36,6 +60,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -46,7 +72,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -58,18 +84,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -79,7 +108,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -89,7 +120,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -99,6 +132,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -129,6 +163,13 @@ TextureImporter: - {x: -553, y: -146.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants3_3 rect: @@ -149,6 +190,13 @@ TextureImporter: - {x: 220, y: -26.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants3_5 rect: @@ -171,6 +219,13 @@ TextureImporter: - {x: 38, y: 38} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants3_9 rect: @@ -195,6 +250,13 @@ TextureImporter: - {x: -542.5, y: -45} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants3_10 rect: @@ -222,6 +284,13 @@ TextureImporter: - {x: 489.5, y: -66} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants3_14 rect: @@ -252,6 +321,13 @@ TextureImporter: - {x: 224, y: -41.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants3_15 rect: @@ -276,6 +352,13 @@ TextureImporter: - {x: 160, y: -45} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants3_17 rect: @@ -309,6 +392,13 @@ TextureImporter: - {x: 382, y: 160} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants3_19 rect: @@ -339,6 +429,13 @@ TextureImporter: - {x: 194.5, y: -180.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants3_20 rect: @@ -362,6 +459,13 @@ TextureImporter: - {x: 244, y: 77.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 23305410000000000800000000000000 + internalID: 21300018 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants3_21 rect: @@ -385,6 +489,13 @@ TextureImporter: - {x: -736, y: 11.769226} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 43305410000000000800000000000000 + internalID: 21300020 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants3_24 rect: @@ -405,6 +516,13 @@ TextureImporter: - {x: -270, y: -52} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 63305410000000000800000000000000 + internalID: 21300022 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants3_25 rect: @@ -427,9 +545,26 @@ TextureImporter: - {x: -640, y: -47} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 83305410000000000800000000000000 + internalID: 21300024 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants4.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants4.png.meta index 59445ca0e..a17e55f0c 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants4.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants4.png.meta @@ -1,19 +1,33 @@ fileFormatVersion: 2 guid: ca959e4b1f739134eb2418d8e56c04b6 -timeCreated: 1512060683 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: LowerPlants4_0 - 21300002: LowerPlants4_1 - 21300004: LowerPlants4_2 - 21300006: LowerPlants4_3 - 21300008: LowerPlants4_4 - 21300010: LowerPlants4_5 - 21300012: LowerPlants4_6 - 21300014: LowerPlants4_7 + internalIDToNameTable: + - first: + 213: 21300000 + second: LowerPlants4_0 + - first: + 213: 21300002 + second: LowerPlants4_1 + - first: + 213: 21300004 + second: LowerPlants4_2 + - first: + 213: 21300006 + second: LowerPlants4_3 + - first: + 213: 21300008 + second: LowerPlants4_4 + - first: + 213: 21300010 + second: LowerPlants4_5 + - first: + 213: 21300012 + second: LowerPlants4_6 + - first: + 213: 21300014 + second: LowerPlants4_7 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -31,6 +45,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -41,7 +57,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -53,18 +69,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -84,7 +105,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -94,6 +117,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -119,6 +143,13 @@ TextureImporter: - {x: 282, y: -294.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants4_1 rect: @@ -142,6 +173,13 @@ TextureImporter: - {x: -29, y: 270} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants4_2 rect: @@ -162,6 +200,13 @@ TextureImporter: - {x: 217, y: 215} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants4_3 rect: @@ -183,6 +228,13 @@ TextureImporter: - {x: 289.5, y: -102} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants4_4 rect: @@ -209,6 +261,13 @@ TextureImporter: - {x: -62.5, y: -275.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants4_5 rect: @@ -230,6 +289,13 @@ TextureImporter: - {x: 224.5, y: 393} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants4_6 rect: @@ -252,6 +318,13 @@ TextureImporter: - {x: 152.5, y: 449} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants4_7 rect: @@ -274,9 +347,26 @@ TextureImporter: - {x: -127, y: -466} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants5.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants5.png.meta index 2615d4708..21d2ebf0a 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants5.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants5.png.meta @@ -1,41 +1,99 @@ fileFormatVersion: 2 guid: 6abd01d1bd500b7468e35f5fc76023ea -timeCreated: 1512060900 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: LowerPlants5_2 - 21300002: LowerPlants5_5 - 21300004: LowerPlants5_7 - 21300006: LowerPlants5_9 - 21300008: LowerPlants5_10 - 21300010: LowerPlants5_11 - 21300012: LowerPlants5_21 - 21300014: LowerPlants5_23 - 21300016: LowerPlants5_24 - 21300018: LowerPlants5_26 - 21300020: LowerPlants5_28 - 21300022: LowerPlants5_29 - 21300024: LowerPlants5_31 - 21300026: LowerPlants5_34 - 21300028: LowerPlants5_37 - 21300030: LowerPlants5_38 - 21300032: LowerPlants5_39 - 21300034: LowerPlants5_40 - 21300036: LowerPlants5_45 - 21300038: LowerPlants5_47 - 21300040: LowerPlants5_49 - 21300042: LowerPlants5_50 - 21300044: LowerPlants5_51 - 21300046: LowerPlants5_53 - 21300048: LowerPlants5_55 - 21300050: LowerPlants5_56 - 21300052: LowerPlants5_62 - 21300054: LowerPlants5_63 - 21300056: LowerPlants5_64 - 21300058: LowerPlants5_65 + internalIDToNameTable: + - first: + 213: 21300000 + second: LowerPlants5_2 + - first: + 213: 21300002 + second: LowerPlants5_5 + - first: + 213: 21300004 + second: LowerPlants5_7 + - first: + 213: 21300006 + second: LowerPlants5_9 + - first: + 213: 21300008 + second: LowerPlants5_10 + - first: + 213: 21300010 + second: LowerPlants5_11 + - first: + 213: 21300012 + second: LowerPlants5_21 + - first: + 213: 21300014 + second: LowerPlants5_23 + - first: + 213: 21300016 + second: LowerPlants5_24 + - first: + 213: 21300018 + second: LowerPlants5_26 + - first: + 213: 21300020 + second: LowerPlants5_28 + - first: + 213: 21300022 + second: LowerPlants5_29 + - first: + 213: 21300024 + second: LowerPlants5_31 + - first: + 213: 21300026 + second: LowerPlants5_34 + - first: + 213: 21300028 + second: LowerPlants5_37 + - first: + 213: 21300030 + second: LowerPlants5_38 + - first: + 213: 21300032 + second: LowerPlants5_39 + - first: + 213: 21300034 + second: LowerPlants5_40 + - first: + 213: 21300036 + second: LowerPlants5_45 + - first: + 213: 21300038 + second: LowerPlants5_47 + - first: + 213: 21300040 + second: LowerPlants5_49 + - first: + 213: 21300042 + second: LowerPlants5_50 + - first: + 213: 21300044 + second: LowerPlants5_51 + - first: + 213: 21300046 + second: LowerPlants5_53 + - first: + 213: 21300048 + second: LowerPlants5_55 + - first: + 213: 21300050 + second: LowerPlants5_56 + - first: + 213: 21300052 + second: LowerPlants5_62 + - first: + 213: 21300054 + second: LowerPlants5_63 + - first: + 213: 21300056 + second: LowerPlants5_64 + - first: + 213: 21300058 + second: LowerPlants5_65 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -53,6 +111,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -63,7 +123,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -75,18 +135,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -96,7 +159,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -106,7 +171,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -116,6 +183,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -144,6 +212,13 @@ TextureImporter: - {x: 65, y: 51.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_5 rect: @@ -171,6 +246,13 @@ TextureImporter: - {x: 340.5, y: 332} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_7 rect: @@ -194,6 +276,13 @@ TextureImporter: - {x: -19.5, y: -59} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_9 rect: @@ -215,6 +304,13 @@ TextureImporter: - {x: 51, y: 117.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_10 rect: @@ -241,6 +337,13 @@ TextureImporter: - {x: 33.5, y: 93} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_11 rect: @@ -268,6 +371,13 @@ TextureImporter: - {x: 193.5, y: 66} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_21 rect: @@ -289,6 +399,13 @@ TextureImporter: - {x: 76, y: 17.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_23 rect: @@ -314,6 +431,13 @@ TextureImporter: - {x: 63, y: 8} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_24 rect: @@ -339,6 +463,13 @@ TextureImporter: - {x: 29, y: 58.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_26 rect: @@ -360,6 +491,13 @@ TextureImporter: - {x: 13.5, y: 86.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 23305410000000000800000000000000 + internalID: 21300018 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_28 rect: @@ -386,6 +524,13 @@ TextureImporter: - {x: 199.5, y: -72} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 43305410000000000800000000000000 + internalID: 21300020 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_29 rect: @@ -410,6 +555,13 @@ TextureImporter: - {x: -188.5, y: -59} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 63305410000000000800000000000000 + internalID: 21300022 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_31 rect: @@ -432,6 +584,13 @@ TextureImporter: - {x: 27.5, y: 40} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 83305410000000000800000000000000 + internalID: 21300024 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_34 rect: @@ -454,6 +613,13 @@ TextureImporter: - {x: 55.59973, y: -17.661255} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a3305410000000000800000000000000 + internalID: 21300026 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_37 rect: @@ -482,6 +648,13 @@ TextureImporter: - {x: -189, y: -32} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c3305410000000000800000000000000 + internalID: 21300028 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_38 rect: @@ -506,6 +679,13 @@ TextureImporter: - {x: 48.5, y: 56} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e3305410000000000800000000000000 + internalID: 21300030 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_39 rect: @@ -530,6 +710,13 @@ TextureImporter: - {x: 69.5, y: 17.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 04305410000000000800000000000000 + internalID: 21300032 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_40 rect: @@ -551,6 +738,13 @@ TextureImporter: - {x: 75, y: 36.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 24305410000000000800000000000000 + internalID: 21300034 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_45 rect: @@ -572,6 +766,13 @@ TextureImporter: - {x: 75.5, y: 33.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 44305410000000000800000000000000 + internalID: 21300036 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_47 rect: @@ -594,6 +795,13 @@ TextureImporter: - {x: 1, y: 77} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 64305410000000000800000000000000 + internalID: 21300038 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_49 rect: @@ -617,6 +825,13 @@ TextureImporter: - {x: 16.5, y: 80} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 84305410000000000800000000000000 + internalID: 21300040 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_50 rect: @@ -639,6 +854,13 @@ TextureImporter: - {x: 40.5, y: 79.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a4305410000000000800000000000000 + internalID: 21300042 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_51 rect: @@ -661,6 +883,13 @@ TextureImporter: - {x: 24, y: 77} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c4305410000000000800000000000000 + internalID: 21300044 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_53 rect: @@ -686,6 +915,13 @@ TextureImporter: - {x: -276, y: 182} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e4305410000000000800000000000000 + internalID: 21300046 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_55 rect: @@ -707,6 +943,13 @@ TextureImporter: - {x: 18, y: 63} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 05305410000000000800000000000000 + internalID: 21300048 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_56 rect: @@ -729,6 +972,13 @@ TextureImporter: - {x: 32.5, y: 53} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 25305410000000000800000000000000 + internalID: 21300050 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_62 rect: @@ -755,6 +1005,13 @@ TextureImporter: - {x: 129, y: 160.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 45305410000000000800000000000000 + internalID: 21300052 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_63 rect: @@ -774,6 +1031,13 @@ TextureImporter: - {x: 150.5, y: 260} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 65305410000000000800000000000000 + internalID: 21300054 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_64 rect: @@ -793,6 +1057,13 @@ TextureImporter: - {x: 71.5, y: 158.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 85305410000000000800000000000000 + internalID: 21300056 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants5_65 rect: @@ -820,9 +1091,26 @@ TextureImporter: - {x: 336, y: -129.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a5305410000000000800000000000000 + internalID: 21300058 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants6.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants6.png.meta index 20dc7fa70..652c9d714 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants6.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/LowerPlants6.png.meta @@ -1,17 +1,27 @@ fileFormatVersion: 2 guid: 14ad88aa05b531d40bb7667bf21651eb -timeCreated: 1512060940 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: LowerPlants6_0 - 21300002: LowerPlants6_1 - 21300004: LowerPlants6_2 - 21300006: LowerPlants6_3 - 21300008: LowerPlants6_4 - 21300010: LowerPlants6_5 + internalIDToNameTable: + - first: + 213: 21300000 + second: LowerPlants6_0 + - first: + 213: 21300002 + second: LowerPlants6_1 + - first: + 213: 21300004 + second: LowerPlants6_2 + - first: + 213: 21300006 + second: LowerPlants6_3 + - first: + 213: 21300008 + second: LowerPlants6_4 + - first: + 213: 21300010 + second: LowerPlants6_5 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -29,6 +39,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -39,7 +51,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -51,18 +63,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -72,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -82,7 +99,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -92,6 +111,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -115,6 +135,13 @@ TextureImporter: - {x: 523, y: 220.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants6_1 rect: @@ -138,6 +165,13 @@ TextureImporter: - {x: 198.5, y: 84} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants6_2 rect: @@ -159,6 +193,13 @@ TextureImporter: - {x: 106.5, y: 265} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants6_3 rect: @@ -179,6 +220,13 @@ TextureImporter: - {x: 78.5, y: 280} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants6_4 rect: @@ -203,6 +251,13 @@ TextureImporter: - {x: 256, y: 99.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LowerPlants6_5 rect: @@ -223,9 +278,26 @@ TextureImporter: - {x: 90, y: 242.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesBG01.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesBG01.png.meta index ff9ecb5cf..2c12b4423 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesBG01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesBG01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3bc4a6783b6a2c341bc23a7280ac7289 -timeCreated: 1517316723 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 64 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesBG02.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesBG02.png.meta index 73c711c81..92340720c 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesBG02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesBG02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4b5666aaf8525fd41b81d7746d12fb32 -timeCreated: 1517316723 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 64 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFG01.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFG01.png.meta index 06561862e..41a0eca54 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFG01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFG01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: a62753b01e9a12149816790ea837457a -timeCreated: 1517316724 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 64 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFG02.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFG02.png.meta index 1d30efa29..caa7bd895 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFG02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFG02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ffd4bbd5542733e43896c59f7b369543 -timeCreated: 1517316725 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 64 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFG03.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFG03.png.meta index 8adae7a3c..40d905810 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFG03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFG03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c8e56c3853fc6234ca23bd3f61af4681 -timeCreated: 1517316725 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 64 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFGMask01.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFGMask01.png.meta index d5a7372f0..83d4c0630 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFGMask01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFGMask01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c34ca32aad53f4f43afeea982175a8b5 -timeCreated: 1517316724 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 64 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFGMask02.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFGMask02.png.meta index d1f8f2501..1621cefa1 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFGMask02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFGMask02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3952391064022044da4fe9f7b5b09a62 -timeCreated: 1517316722 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 64 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFGMask03.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFGMask03.png.meta index 4ebd7e650..581692f0a 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFGMask03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesFGMask03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3e8e56145e29c394f9861ce66c2bbe0a -timeCreated: 1517316723 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 64 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG01.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG01.png.meta index e8cfd1422..c86538f40 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b76aa331eaf5bcb428b58fabf8e5008a -timeCreated: 1517316724 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 64 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG02.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG02.png.meta index 6dda413b3..ed33b38e4 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 403cfbf9c6b20bb4dbfca621f0b8a31c -timeCreated: 1517316723 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 64 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG03.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG03.png.meta index f74cf7e72..fe3ad07ca 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: d8d5b15cbb3f5a941bbd5539b5e49be2 -timeCreated: 1517316725 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 64 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG04.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG04.png.meta index ccb7df984..053d50a55 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG04.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/ParallaxCaves/CavesMG04.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1056549ac5cc50c46b0083822c8cadcf -timeCreated: 1517316722 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 64 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/PlantMidSized.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/PlantMidSized.png.meta index a4e5d3ba8..0e5db7e33 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/PlantMidSized.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/PlantMidSized.png.meta @@ -1,14 +1,18 @@ fileFormatVersion: 2 guid: cad6f8f282a98b04b9027eadbdb78451 -timeCreated: 1512397770 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: PlantMidSized_0 - 21300002: PlantMidSized_1 - 21300004: PlantMidSized_2 + internalIDToNameTable: + - first: + 213: 21300000 + second: PlantMidSized_0 + - first: + 213: 21300002 + second: PlantMidSized_1 + - first: + 213: 21300004 + second: PlantMidSized_2 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -26,6 +30,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -36,7 +42,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -48,18 +54,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -69,7 +78,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -79,7 +90,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -89,6 +102,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -201,6 +215,13 @@ TextureImporter: - {x: 35, y: 47} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: PlantMidSized_1 rect: @@ -303,6 +324,13 @@ TextureImporter: - {x: -200, y: 123.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: PlantMidSized_2 rect: @@ -362,9 +390,26 @@ TextureImporter: - {x: 75, y: -107.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Plants.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Plants.png.meta index b031efdde..69eef5f08 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Plants.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Plants.png.meta @@ -1,40 +1,96 @@ fileFormatVersion: 2 guid: e134e0f4ed64a1848aece477e814af31 -timeCreated: 1517999769 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: Plants_0 - 21300002: Plants_1 - 21300004: Plants_2 - 21300006: Plants_3 - 21300008: Plants_6 - 21300010: Plants_4 - 21300012: Plants_6 - 21300014: Plants_8 - 21300016: Plants_8 - 21300018: Plants_9 - 21300020: Plants_11 - 21300022: Plants_11 - 21300024: Plants_12 - 21300026: Plants_14 - 21300028: Plants_15 - 21300030: Plants_15 - 21300032: Plants_18 - 21300034: Plants_19 - 21300036: Plants_19 - 21300038: Plants_22 - 21300040: Plants_23 - 21300042: Plants_26 - 21300044: Plants_23 - 21300046: Plants_26 - 21300048: Plants_27 - 21300050: Plants_24 - 21300052: Plants_25 - 21300054: Plants_16 - 21300056: Plants_17 + internalIDToNameTable: + - first: + 213: 21300000 + second: Plants_0 + - first: + 213: 21300002 + second: Plants_1 + - first: + 213: 21300004 + second: Plants_2 + - first: + 213: 21300006 + second: Plants_3 + - first: + 213: 21300008 + second: Plants_6 + - first: + 213: 21300010 + second: Plants_4 + - first: + 213: 21300012 + second: Plants_6 + - first: + 213: 21300014 + second: Plants_8 + - first: + 213: 21300016 + second: Plants_8 + - first: + 213: 21300018 + second: Plants_9 + - first: + 213: 21300020 + second: Plants_11 + - first: + 213: 21300022 + second: Plants_11 + - first: + 213: 21300024 + second: Plants_12 + - first: + 213: 21300026 + second: Plants_14 + - first: + 213: 21300028 + second: Plants_15 + - first: + 213: 21300030 + second: Plants_15 + - first: + 213: 21300032 + second: Plants_18 + - first: + 213: 21300034 + second: Plants_19 + - first: + 213: 21300036 + second: Plants_19 + - first: + 213: 21300038 + second: Plants_22 + - first: + 213: 21300040 + second: Plants_23 + - first: + 213: 21300042 + second: Plants_26 + - first: + 213: 21300044 + second: Plants_23 + - first: + 213: 21300046 + second: Plants_26 + - first: + 213: 21300048 + second: Plants_27 + - first: + 213: 21300050 + second: Plants_24 + - first: + 213: 21300052 + second: Plants_25 + - first: + 213: 21300054 + second: Plants_16 + - first: + 213: 21300056 + second: Plants_17 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -52,6 +108,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -62,7 +120,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -74,18 +132,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 @@ -95,7 +156,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 @@ -105,7 +168,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 @@ -115,6 +180,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -159,6 +225,13 @@ TextureImporter: - {x: 312, y: -304.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_1 rect: @@ -191,6 +264,13 @@ TextureImporter: - {x: 178, y: -334.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_2 rect: @@ -247,6 +327,13 @@ TextureImporter: - {x: -68.5, y: -362.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_3 rect: @@ -285,6 +372,13 @@ TextureImporter: - {x: 339.5, y: -125} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_6 rect: @@ -310,6 +404,13 @@ TextureImporter: - {x: 185, y: 352.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_4 rect: @@ -345,6 +446,13 @@ TextureImporter: - {x: 342, y: 197.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_8 rect: @@ -534,6 +642,13 @@ TextureImporter: - {x: 13, y: 331} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_11 rect: @@ -565,6 +680,13 @@ TextureImporter: - {x: 31, y: 333.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 43305410000000000800000000000000 + internalID: 21300020 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_12 rect: @@ -600,6 +722,13 @@ TextureImporter: - {x: 93.58447, y: -111.177734} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 83305410000000000800000000000000 + internalID: 21300024 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_15 rect: @@ -638,6 +767,13 @@ TextureImporter: - {x: -331.5, y: -384} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c3305410000000000800000000000000 + internalID: 21300028 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_18 rect: @@ -682,6 +818,13 @@ TextureImporter: - {x: -123, y: -384} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 04305410000000000800000000000000 + internalID: 21300032 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_19 rect: @@ -721,6 +864,13 @@ TextureImporter: - {x: 251.5, y: -244} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 24305410000000000800000000000000 + internalID: 21300034 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_22 rect: @@ -750,6 +900,13 @@ TextureImporter: - {x: 64, y: -83} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 64305410000000000800000000000000 + internalID: 21300038 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_23 rect: @@ -774,6 +931,13 @@ TextureImporter: - {x: 404, y: 274.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 84305410000000000800000000000000 + internalID: 21300040 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_26 rect: @@ -829,6 +993,13 @@ TextureImporter: - {x: 223.5, y: -319} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a4305410000000000800000000000000 + internalID: 21300042 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_24 rect: @@ -881,6 +1052,13 @@ TextureImporter: - {x: -113.5, y: -300.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 25305410000000000800000000000000 + internalID: 21300050 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_16 rect: @@ -910,6 +1088,13 @@ TextureImporter: - {x: 331, y: -205} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 65305410000000000800000000000000 + internalID: 21300054 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Plants_17 rect: @@ -940,9 +1125,26 @@ TextureImporter: - {x: 238.5, y: 446.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 85305410000000000800000000000000 + internalID: 21300056 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Platforms.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Platforms.png.meta index 850cb3a88..5774f391a 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Platforms.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Platforms.png.meta @@ -1,17 +1,27 @@ fileFormatVersion: 2 guid: 06555221cbcfd224692fc060ab31f685 -timeCreated: 1512989758 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: Platforms_1 - 21300002: Platforms_2 - 21300004: Platforms_3 - 21300006: Platforms_4 - 21300008: Platforms_5 - 21300010: Platforms_0 + internalIDToNameTable: + - first: + 213: 21300000 + second: Platforms_1 + - first: + 213: 21300002 + second: Platforms_2 + - first: + 213: 21300004 + second: Platforms_3 + - first: + 213: 21300006 + second: Platforms_4 + - first: + 213: 21300008 + second: Platforms_5 + - first: + 213: 21300010 + second: Platforms_0 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -29,6 +39,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -39,7 +51,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -51,18 +63,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -72,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -82,7 +99,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -92,6 +111,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -118,6 +138,13 @@ TextureImporter: - {x: 626.5, y: 297.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Platforms_2 rect: @@ -143,6 +170,13 @@ TextureImporter: - {x: 512, y: 91.01025} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Platforms_3 rect: @@ -163,6 +197,13 @@ TextureImporter: - {x: 302.50012, y: -13.074671} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Platforms_4 rect: @@ -183,6 +224,13 @@ TextureImporter: - {x: 643, y: 105} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Platforms_5 rect: @@ -206,9 +254,26 @@ TextureImporter: - {x: 340.00012, y: -28.207907} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Rubble.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Rubble.png.meta index 8dfa80a95..4d561b50d 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Rubble.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Rubble.png.meta @@ -1,17 +1,27 @@ fileFormatVersion: 2 guid: d76850a37a3b5144093c7940ae562b4b -timeCreated: 1512060992 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: Rubble_0 - 21300002: Rubble_1 - 21300004: Rubble_2 - 21300006: Rubble_3 - 21300008: Rubble_4 - 21300010: Rubble_5 + internalIDToNameTable: + - first: + 213: 21300000 + second: Rubble_0 + - first: + 213: 21300002 + second: Rubble_1 + - first: + 213: 21300004 + second: Rubble_2 + - first: + 213: 21300006 + second: Rubble_3 + - first: + 213: 21300008 + second: Rubble_4 + - first: + 213: 21300010 + second: Rubble_5 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -29,6 +39,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -39,7 +51,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -51,18 +63,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -72,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -82,7 +99,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -92,6 +111,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -118,6 +138,13 @@ TextureImporter: - {x: 83, y: 49} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Rubble_1 rect: @@ -147,6 +174,13 @@ TextureImporter: - {x: 124.5, y: -15.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Rubble_2 rect: @@ -175,6 +209,13 @@ TextureImporter: - {x: 153.5, y: -32} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Rubble_3 rect: @@ -197,6 +238,13 @@ TextureImporter: - {x: 55.5, y: 85.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Rubble_4 rect: @@ -217,6 +265,13 @@ TextureImporter: - {x: 112, y: 153} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Rubble_5 rect: @@ -239,9 +294,26 @@ TextureImporter: - {x: 301.5, y: -12.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Sky.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Sky.png.meta index 6a79876f3..e608c3627 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Sky.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Sky.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2ad68479ac228e144addc70c060610b3 -timeCreated: 1502788376 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 50 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Spiderwebs.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Spiderwebs.png.meta index 433a7c2e9..437d95760 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Spiderwebs.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Spiderwebs.png.meta @@ -1,19 +1,33 @@ fileFormatVersion: 2 guid: 8a054d1ecee1b154eab5cf67c3d481e6 -timeCreated: 1512484761 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: spiderwebs_0 - 21300002: spiderwebs_1 - 21300004: spiderwebs_2 - 21300006: spiderwebs_3 - 21300008: spiderwebs_4 - 21300010: spiderwebs_5 - 21300012: spiderwebs_6 - 21300014: spiderwebs_7 + internalIDToNameTable: + - first: + 213: 21300000 + second: spiderwebs_0 + - first: + 213: 21300002 + second: spiderwebs_1 + - first: + 213: 21300004 + second: spiderwebs_2 + - first: + 213: 21300006 + second: spiderwebs_3 + - first: + 213: 21300008 + second: spiderwebs_4 + - first: + 213: 21300010 + second: spiderwebs_5 + - first: + 213: 21300012 + second: spiderwebs_6 + - first: + 213: 21300014 + second: spiderwebs_7 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -31,6 +45,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -41,7 +57,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -53,18 +69,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -84,7 +105,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -94,6 +117,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -566,6 +590,13 @@ TextureImporter: - {x: -870.6077, y: 445.0516} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: spiderwebs_1 rect: @@ -740,6 +771,13 @@ TextureImporter: - {x: -103.22931, y: 418.11377} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: spiderwebs_2 rect: @@ -1106,6 +1144,13 @@ TextureImporter: - {x: 75.01519, y: 870.8745} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: spiderwebs_3 rect: @@ -1552,6 +1597,13 @@ TextureImporter: - {x: -387.4254, y: 895.50195} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: spiderwebs_4 rect: @@ -1930,6 +1982,13 @@ TextureImporter: - {x: 498.43372, y: 875} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: spiderwebs_5 rect: @@ -2470,6 +2529,13 @@ TextureImporter: - {x: -373.54147, y: 801.6656} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: spiderwebs_6 rect: @@ -3780,9 +3846,26 @@ TextureImporter: - {x: 527.36743, y: 828.14386} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Stomper.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Stomper.png.meta index bc4254a74..2ad5df283 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Stomper.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Stomper.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5b1b4c6a322b7384c86770187e0fae10 -timeCreated: 1505317374 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Stomper02.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Stomper02.png.meta index 248f95bb8..4815dd5e5 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Stomper02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Stomper02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 582488cb3c7706445868227da7f9fe68 -timeCreated: 1505472253 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Stones.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Stones.png.meta index 42027873f..c52212bc9 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Stones.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Stones.png.meta @@ -1,21 +1,39 @@ fileFormatVersion: 2 guid: 8c4b1cadd52d1b24cb3e5a64c6b3e683 -timeCreated: 1512061019 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: Stones_0 - 21300002: Stones_1 - 21300004: Stones_2 - 21300006: Stones_3 - 21300008: Stones_4 - 21300010: Stones_5 - 21300012: Stones_6 - 21300014: Stones_7 - 21300016: Stones_8 - 21300018: Stones_9 + internalIDToNameTable: + - first: + 213: 21300000 + second: Stones_0 + - first: + 213: 21300002 + second: Stones_1 + - first: + 213: 21300004 + second: Stones_2 + - first: + 213: 21300006 + second: Stones_3 + - first: + 213: 21300008 + second: Stones_4 + - first: + 213: 21300010 + second: Stones_5 + - first: + 213: 21300012 + second: Stones_6 + - first: + 213: 21300014 + second: Stones_7 + - first: + 213: 21300016 + second: Stones_8 + - first: + 213: 21300018 + second: Stones_9 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -33,6 +51,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -43,7 +63,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -55,18 +75,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +99,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,7 +111,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -96,6 +123,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -123,6 +151,13 @@ TextureImporter: - {x: 46, y: 198} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Stones_1 rect: @@ -144,6 +179,13 @@ TextureImporter: - {x: 249, y: 351} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Stones_2 rect: @@ -169,6 +211,13 @@ TextureImporter: - {x: 239.5, y: 160} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Stones_3 rect: @@ -193,6 +242,13 @@ TextureImporter: - {x: -498.5, y: -11.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Stones_4 rect: @@ -215,6 +271,13 @@ TextureImporter: - {x: 167.5, y: 172.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Stones_5 rect: @@ -244,6 +307,13 @@ TextureImporter: - {x: -144, y: -11.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Stones_6 rect: @@ -272,6 +342,13 @@ TextureImporter: - {x: 607, y: 107.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Stones_7 rect: @@ -294,6 +371,13 @@ TextureImporter: - {x: 87.5, y: 68} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Stones_8 rect: @@ -316,6 +400,13 @@ TextureImporter: - {x: 135.5, y: 128} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Stones_9 rect: @@ -343,9 +434,26 @@ TextureImporter: - {x: 129.5, y: 107} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 23305410000000000800000000000000 + internalID: 21300018 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Tilesets/TilesetRock_WaterBlockers.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Tilesets/TilesetRock_WaterBlockers.png.meta index 09040d32f..7808d1d05 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Tilesets/TilesetRock_WaterBlockers.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Tilesets/TilesetRock_WaterBlockers.png.meta @@ -1,18 +1,30 @@ fileFormatVersion: 2 guid: 19ddc710aa1f2fd44bfe558f9bcf95f7 -timeCreated: 1503588821 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: TilesetRock_WaterBlockers_0 - 21300002: TilesetRock_WaterBlockers_1 - 21300004: TilesetRock_WaterBlockers_2 - 21300006: TilesetRock_WaterBlockers_3 - 21300008: TilesetRock_WaterBlockers_4 - 21300010: TilesetRock_WaterBlockers_5 - 21300012: TilesetRock_WaterBlockers_6 + internalIDToNameTable: + - first: + 213: 21300000 + second: TilesetRock_WaterBlockers_0 + - first: + 213: 21300002 + second: TilesetRock_WaterBlockers_1 + - first: + 213: 21300004 + second: TilesetRock_WaterBlockers_2 + - first: + 213: 21300006 + second: TilesetRock_WaterBlockers_3 + - first: + 213: 21300008 + second: TilesetRock_WaterBlockers_4 + - first: + 213: 21300010 + second: TilesetRock_WaterBlockers_5 + - first: + 213: 21300012 + second: TilesetRock_WaterBlockers_6 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -30,6 +42,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -40,7 +54,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -52,18 +66,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -73,7 +90,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -83,7 +102,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -93,6 +114,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -110,6 +132,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: TilesetRock_WaterBlockers_1 rect: @@ -124,6 +153,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: TilesetRock_WaterBlockers_2 rect: @@ -138,6 +174,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: TilesetRock_WaterBlockers_3 rect: @@ -152,6 +195,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: TilesetRock_WaterBlockers_4 rect: @@ -166,6 +216,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: TilesetRock_WaterBlockers_5 rect: @@ -180,6 +237,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: TilesetRock_WaterBlockers_6 rect: @@ -194,9 +258,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/Tilesets/Tileset_Alien.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/Tilesets/Tileset_Alien.png.meta index b69e46009..0f9ac4d14 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/Tilesets/Tileset_Alien.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/Tilesets/Tileset_Alien.png.meta @@ -1,103 +1,285 @@ fileFormatVersion: 2 guid: 05f0bf62dcfb65a4ebd0402151fc3c11 -timeCreated: 1508161823 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: Tileset_Alien_FloorCornerOuterLeft - 21300002: Tileset_Alien_Floor0 - 21300004: Tileset_Alien_Floor1 - 21300006: Tileset_Alien_Floor2 - 21300008: Tileset_Alien_Floor3 - 21300010: Tileset_Alien_Floor4 - 21300012: Tileset_Alien_Floor5 - 21300014: Tileset_Alien_Floor6 - 21300016: Tileset_Alien_FloorCornerOuterRight - 21300018: Tileset_Alien_WallLeft0 - 21300020: Tileset_Alien_Fill0 - 21300022: Tileset_Alien_Fill1 - 21300024: Tileset_Alien_Fill2 - 21300026: Tileset_Alien_Fill3 - 21300028: Tileset_Alien_Fill4 - 21300030: Tileset_Alien_Fill5 - 21300032: Tileset_Alien_Fill6 - 21300034: Tileset_Alien_WallRight0 - 21300036: Tileset_Alien_WallLeft1 - 21300038: Tileset_Alien_21 - 21300040: Tileset_Alien_22 - 21300042: Tileset_Alien_23 - 21300044: Tileset_Alien_24 - 21300046: Tileset_Alien_25 - 21300048: Tileset_Alien_Ceiling0 - 21300050: Tileset_Alien_Ceiling1 - 21300052: Tileset_Alien_WallRight1 - 21300054: Tileset_Alien_WallLeft2 - 21300056: Tileset_Alien_CeilingCornerOuterLeft - 21300058: Tileset_Alien_Ceiling2 - 21300060: Tileset_Alien_Ceiling3 - 21300062: Tileset_Alien_Ceiling4 - 21300064: Tileset_Alien_Ceiling5 - 21300066: Tileset_Alien_Ceiling6 - 21300068: Tileset_Alien_CeilingCornerOuterRight - 21300070: Tileset_Alien_WallRight2 - 21300072: Tileset_Alien_WallLeft3 - 21300074: Tileset_Alien_FloorSingleBlock - 21300076: Tileset_Alien_FloorCornerInnerLeft0 - 21300078: Tileset_Alien_45 - 21300080: Tileset_Alien_46 - 21300082: Tileset_Alien_47 - 21300084: Tileset_Alien_WallRight3 - 21300086: Tileset_Alien_WallLeft4 - 21300088: Tileset_Alien_SingleBlock - 21300090: Tileset_Alien_FloorCornerInnerRight0 - 21300092: Tileset_Alien_55 - 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21300152: Tileset_Alien_93 - 21300154: Tileset_Alien_94 - 21300156: Tileset_Alien_95 - 21300158: Tileset_Alien_SingleColumnwall0 - 21300160: Tileset_Alien_SingleColumnwall1 - 21300162: Tileset_Alien_SingleColumnwall2 - 21300164: Tileset_Alien_SingleColumnwall3 - 21300166: Tileset_Alien_SingleBlockCornerLeft - 21300168: Tileset_Alien_SingleBlockCornerRight - 21300170: Tileset_Alien_CeilingCornerFloorRight - 21300172: Tileset_Alien_CeilingCornerFloorLeft - 21300174: Tileset_Alien_SingleColumnCentreCeiling - 21300176: Tileset_Alien_SingleColumnCentreCorners - 21300178: Tileset_Alien_SingleColumnBottom - 21300180: Tileset_Alien_WallLeftCornerFloor - 21300182: Tileset_Alien_WallRightCornerFloor + internalIDToNameTable: + - first: + 213: 21300000 + second: Tileset_Alien_FloorCornerOuterLeft + - first: + 213: 21300002 + second: Tileset_Alien_Floor0 + - first: + 213: 21300004 + second: Tileset_Alien_Floor1 + - first: + 213: 21300006 + second: Tileset_Alien_Floor2 + - first: + 213: 21300008 + 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Tileset_Alien_FloorSingleBlock + - first: + 213: 21300076 + second: Tileset_Alien_FloorCornerInnerLeft0 + - first: + 213: 21300078 + second: Tileset_Alien_45 + - first: + 213: 21300080 + second: Tileset_Alien_46 + - first: + 213: 21300082 + second: Tileset_Alien_47 + - first: + 213: 21300084 + second: Tileset_Alien_WallRight3 + - first: + 213: 21300086 + second: Tileset_Alien_WallLeft4 + - first: + 213: 21300088 + second: Tileset_Alien_SingleBlock + - first: + 213: 21300090 + second: Tileset_Alien_FloorCornerInnerRight0 + - first: + 213: 21300092 + second: Tileset_Alien_55 + - first: + 213: 21300094 + second: Tileset_Alien_56 + - first: + 213: 21300096 + second: Tileset_Alien_57 + - first: + 213: 21300098 + second: Tileset_Alien_WallRight4 + - first: + 213: 21300100 + second: Tileset_Alien_WallLeft5 + - first: + 213: 21300102 + second: Tileset_Alien_LeftWallCorner + - first: + 213: 21300104 + second: Tileset_Alien_FloorSingleBlock0 + - first: + 213: 21300106 + second: Tileset_Alien_FloorSingleBlock1 + - first: + 213: 21300108 + second: Tileset_Alien_RightWallCorner + - first: + 213: 21300110 + second: Tileset_Alien_65 + - first: + 213: 21300112 + second: Tileset_Alien_66 + - first: + 213: 21300114 + second: Tileset_Alien_67 + - first: + 213: 21300116 + second: Tileset_Alien_WallRight5 + - first: + 213: 21300118 + second: Tileset_Alien_WallLeft6 + - first: + 213: 21300120 + second: Tileset_Alien_FloorSingleBlockLeft + - first: + 213: 21300122 + second: Tileset_Alien_FloorSingleBlock2 + - first: + 213: 21300124 + second: Tileset_Alien_FloorSingleBlock3 + - first: + 213: 21300126 + second: Tileset_Alien_FloorSingleBlockRight + - first: + 213: 21300128 + second: Tileset_Alien_WallRight6 + - first: + 213: 21300130 + second: Tileset_Alien_80 + - first: + 213: 21300132 + second: Tileset_Alien_81 + - first: + 213: 21300134 + second: Tileset_Alien_82 + - first: + 213: 21300136 + second: Tileset_Alien_83 + - first: + 213: 21300138 + second: Tileset_Alien_84 + 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21300172 + second: Tileset_Alien_CeilingCornerFloorLeft + - first: + 213: 21300174 + second: Tileset_Alien_SingleColumnCentreCeiling + - first: + 213: 21300176 + second: Tileset_Alien_SingleColumnCentreCorners + - first: + 213: 21300178 + second: Tileset_Alien_SingleColumnBottom + - first: + 213: 21300180 + second: Tileset_Alien_WallLeftCornerFloor + - first: + 213: 21300182 + second: Tileset_Alien_WallRightCornerFloor externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -115,6 +297,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -125,7 +309,7 @@ TextureImporter: serializedVersion: 2 filterMode: 0 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -137,18 +321,21 @@ TextureImporter: spriteMeshType: 0 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 @@ -158,7 +345,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 @@ -168,7 +357,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 @@ -178,6 +369,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -199,6 +391,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 132.23486} tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Floor0 rect: @@ -217,6 +416,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 132.57227} tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Floor1 rect: @@ -235,6 +441,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 132.18555} tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Floor2 rect: @@ -253,6 +466,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 132.7207} tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Floor3 rect: @@ -271,6 +491,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 132.49414} tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Floor4 rect: @@ -289,6 +516,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 133.25977} tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Floor5 rect: @@ -307,6 +541,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 131.57227} tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Floor6 rect: @@ -325,6 +566,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 133.18555} tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_FloorCornerOuterRight rect: @@ -343,6 +591,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 133.60498} tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_WallLeft0 rect: @@ -363,6 +618,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 23305410000000000800000000000000 + internalID: 21300018 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Fill0 rect: @@ -381,6 +643,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 43305410000000000800000000000000 + internalID: 21300020 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Fill1 rect: @@ -399,6 +668,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 63305410000000000800000000000000 + internalID: 21300022 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Fill2 rect: @@ -417,6 +693,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 83305410000000000800000000000000 + internalID: 21300024 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Fill3 rect: @@ -435,6 +718,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: a3305410000000000800000000000000 + internalID: 21300026 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Fill4 rect: @@ -453,6 +743,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: c3305410000000000800000000000000 + internalID: 21300028 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Fill5 rect: @@ -471,6 +768,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: e3305410000000000800000000000000 + internalID: 21300030 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Fill6 rect: @@ -489,6 +793,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 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TextureImporter: - {x: 256, y: -251} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 85305410000000000800000000000000 + internalID: 21300056 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Ceiling2 rect: @@ -640,6 +1000,13 @@ TextureImporter: - {x: 256, y: -254} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: a5305410000000000800000000000000 + internalID: 21300058 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Ceiling3 rect: @@ -660,6 +1027,13 @@ TextureImporter: - {x: 256, y: -251} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: c5305410000000000800000000000000 + internalID: 21300060 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Ceiling4 rect: @@ -679,6 +1053,13 @@ TextureImporter: - {x: 256, y: -255} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: e5305410000000000800000000000000 + internalID: 21300062 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Ceiling5 rect: @@ -699,6 +1080,13 @@ TextureImporter: - {x: 256, y: -252} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 06305410000000000800000000000000 + internalID: 21300064 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_Ceiling6 rect: @@ -718,6 +1106,13 @@ TextureImporter: - {x: 256, y: -255} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 26305410000000000800000000000000 + internalID: 21300066 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_CeilingCornerOuterRight rect: @@ -739,6 +1134,13 @@ TextureImporter: - {x: 255, y: 242} - {x: 254, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 46305410000000000800000000000000 + internalID: 21300068 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_WallRight2 rect: @@ -761,6 +1163,13 @@ TextureImporter: - {x: 254, y: -100} - {x: 229, y: 1} tessellationDetail: 0 + bones: [] + spriteID: 66305410000000000800000000000000 + internalID: 21300070 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_WallLeft3 rect: @@ -780,6 +1189,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 86305410000000000800000000000000 + internalID: 21300072 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_FloorSingleBlock rect: @@ -798,6 +1214,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 133.94287} tessellationDetail: 0 + bones: [] + spriteID: a6305410000000000800000000000000 + internalID: 21300074 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_FloorCornerInnerLeft0 rect: @@ -816,6 +1239,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 130.71436} tessellationDetail: 0 + bones: [] + spriteID: c6305410000000000800000000000000 + internalID: 21300076 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_WallRight3 rect: @@ -834,6 +1264,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 47305410000000000800000000000000 + internalID: 21300084 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_WallLeft4 rect: @@ -857,6 +1294,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 67305410000000000800000000000000 + internalID: 21300086 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_SingleBlock rect: @@ -877,6 +1321,13 @@ TextureImporter: - {x: 256, y: -234} - {x: 256, y: 132.30225} tessellationDetail: 0 + bones: [] + spriteID: 87305410000000000800000000000000 + internalID: 21300088 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_FloorCornerInnerRight0 rect: @@ -895,6 +1346,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 132.72314} tessellationDetail: 0 + bones: [] + spriteID: a7305410000000000800000000000000 + internalID: 21300090 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_WallRight4 rect: @@ -913,6 +1371,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 28305410000000000800000000000000 + internalID: 21300098 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_WallLeft5 rect: @@ -932,6 +1397,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 48305410000000000800000000000000 + internalID: 21300100 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_LeftWallCorner rect: @@ -951,6 +1423,13 @@ TextureImporter: - {x: 256, y: 241} - {x: 254, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 68305410000000000800000000000000 + internalID: 21300102 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_FloorSingleBlock0 rect: @@ -969,6 +1448,13 @@ TextureImporter: - {x: 256, y: -255} - {x: 256, y: 133.53857} tessellationDetail: 0 + bones: [] + spriteID: 88305410000000000800000000000000 + internalID: 21300104 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_FloorSingleBlock1 rect: @@ -987,6 +1473,13 @@ TextureImporter: - {x: -256, y: -255} - {x: 256, y: -255} tessellationDetail: 0 + bones: [] + spriteID: a8305410000000000800000000000000 + internalID: 21300106 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_RightWallCorner rect: @@ -1007,6 +1500,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: c8305410000000000800000000000000 + internalID: 21300108 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_WallRight5 rect: @@ -1025,6 +1525,13 @@ TextureImporter: - {x: 254, y: -256} - {x: 254, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 49305410000000000800000000000000 + internalID: 21300116 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_WallLeft6 rect: @@ -1044,6 +1551,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 69305410000000000800000000000000 + internalID: 21300118 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_FloorSingleBlockLeft rect: @@ -1062,6 +1576,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 132.08252} tessellationDetail: 0 + bones: [] + spriteID: 89305410000000000800000000000000 + internalID: 21300120 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_FloorSingleBlock2 rect: @@ -1080,6 +1601,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 132.2666} tessellationDetail: 0 + bones: [] + spriteID: a9305410000000000800000000000000 + internalID: 21300122 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_FloorSingleBlock3 rect: @@ -1098,6 +1626,13 @@ TextureImporter: - {x: -256, y: -256} - {x: 256, y: -256} tessellationDetail: 0 + bones: [] + spriteID: c9305410000000000800000000000000 + internalID: 21300124 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_FloorSingleBlockRight rect: @@ -1116,6 +1651,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 133.20557} tessellationDetail: 0 + bones: [] + spriteID: e9305410000000000800000000000000 + internalID: 21300126 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_WallRight6 rect: @@ -1134,6 +1676,13 @@ TextureImporter: - {x: 254, y: -256} - {x: 254, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 0a305410000000000800000000000000 + internalID: 21300128 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_80 rect: @@ -1153,6 +1702,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 2a305410000000000800000000000000 + internalID: 21300130 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_89 rect: @@ -1172,6 +1728,13 @@ TextureImporter: - {x: 256, y: -254} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 0b305410000000000800000000000000 + internalID: 21300144 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_SingleColumnwall0 rect: @@ -1186,6 +1749,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: eb305410000000000800000000000000 + internalID: 21300158 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_SingleColumnwall1 rect: @@ -1200,6 +1770,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 0c305410000000000800000000000000 + internalID: 21300160 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_SingleColumnwall2 rect: @@ -1214,6 +1791,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 2c305410000000000800000000000000 + internalID: 21300162 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_SingleColumnwall3 rect: @@ -1228,6 +1812,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 4c305410000000000800000000000000 + internalID: 21300164 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_SingleBlockCornerLeft rect: @@ -1242,6 +1833,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 6c305410000000000800000000000000 + internalID: 21300166 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_SingleBlockCornerRight rect: @@ -1256,6 +1854,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 8c305410000000000800000000000000 + internalID: 21300168 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_CeilingCornerFloorRight rect: @@ -1270,6 +1875,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: ac305410000000000800000000000000 + internalID: 21300170 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_CeilingCornerFloorLeft rect: @@ -1284,6 +1896,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: cc305410000000000800000000000000 + internalID: 21300172 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_SingleColumnCentreCeiling rect: @@ -1298,6 +1917,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: ec305410000000000800000000000000 + internalID: 21300174 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_SingleColumnCentreCorners rect: @@ -1312,6 +1938,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 0d305410000000000800000000000000 + internalID: 21300176 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_SingleColumnBottom rect: @@ -1326,6 +1959,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 2d305410000000000800000000000000 + internalID: 21300178 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_WallLeftCornerFloor rect: @@ -1340,6 +1980,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 4d305410000000000800000000000000 + internalID: 21300180 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Alien_WallRightCornerFloor rect: @@ -1354,9 +2001,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 6d305410000000000800000000000000 + internalID: 21300182 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git 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internalID: 21300098 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallRight0 rect: @@ -1531,6 +1904,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 24305410000000000800000000000000 + internalID: 21300034 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallLeft1 rect: @@ -1553,6 +1933,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 44305410000000000800000000000000 + internalID: 21300036 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_Fill7 rect: @@ -1575,6 +1962,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 48305410000000000800000000000000 + internalID: 21300100 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_Fill8 rect: @@ 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4d305410000000000800000000000000 + internalID: 21300180 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_Ceiling0 rect: @@ -1685,6 +2107,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: e8305410000000000800000000000000 + internalID: 21300110 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_Ceiling1 rect: @@ -1707,6 +2136,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 25305410000000000800000000000000 + internalID: 21300050 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallRight1 rect: @@ -1730,6 +2166,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 45305410000000000800000000000000 + internalID: 21300052 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 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6b305410000000000800000000000000 + internalID: 21300150 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_FloorSingleBlock2 rect: @@ -3014,6 +3646,13 @@ TextureImporter: - {x: 256, y: -219} - {x: 256, y: 130} tessellationDetail: 0 + bones: [] + spriteID: 8b305410000000000800000000000000 + internalID: 21300152 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_FloorSingleBlock3 rect: @@ -3073,6 +3712,13 @@ TextureImporter: - {x: 256, y: -249} - {x: 256, y: 130} tessellationDetail: 0 + bones: [] + spriteID: ab305410000000000800000000000000 + internalID: 21300154 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_FloorSingleBlock4 rect: @@ -3184,6 +3830,13 @@ TextureImporter: - {x: -241, y: -247} - {x: 256, y: -247} tessellationDetail: 0 + bones: [] + spriteID: cb305410000000000800000000000000 + internalID: 21300156 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_FloorCornerSingleBlockRight rect: @@ -3221,6 +3874,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: eb305410000000000800000000000000 + internalID: 21300158 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallRight5 rect: @@ -3250,6 +3910,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 0c305410000000000800000000000000 + internalID: 21300160 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallLeft6 rect: @@ -3275,6 +3942,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 2c305410000000000800000000000000 + internalID: 21300162 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_FloorSingleBlockLeft rect: @@ -3374,6 +4048,13 @@ 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indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallLeftCeilingCorner2 rect: @@ -4053,6 +4776,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: ed305410000000000800000000000000 + internalID: 21300190 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallLeftCeilingCorner3 rect: @@ -4075,6 +4805,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 0e305410000000000800000000000000 + internalID: 21300192 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallLeftCeilingCorner4 rect: @@ -4097,6 +4834,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 2e305410000000000800000000000000 + internalID: 21300194 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallLeftCeilingCorner5 rect: @@ -4120,6 +4864,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 4e305410000000000800000000000000 + internalID: 21300196 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallLeftCeilingCorner6 rect: @@ -4142,6 +4893,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 6e305410000000000800000000000000 + internalID: 21300198 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallRightCeilingCorner0 rect: @@ -4164,6 +4922,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 8e305410000000000800000000000000 + internalID: 21300200 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallRightCeilingCorner1 rect: @@ -4186,6 +4951,13 @@ TextureImporter: - 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0f305410000000000800000000000000 + internalID: 21300208 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallRightCeilingCorner5 rect: @@ -4274,6 +5067,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 6f305410000000000800000000000000 + internalID: 21300214 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_WallRightCeilingCorner6 rect: @@ -4296,6 +5096,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 8f305410000000000800000000000000 + internalID: 21300216 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_SingleColumn0 rect: @@ -4322,6 +5129,13 @@ TextureImporter: - {x: 232, y: 212} - {x: 228, y: 221} tessellationDetail: 0 + bones: [] + spriteID: af305410000000000800000000000000 + internalID: 21300218 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_SingleColumn1 rect: @@ -4343,6 +5157,13 @@ TextureImporter: - {x: 245, y: 184} - {x: 245, y: 256} tessellationDetail: 0 + bones: [] + spriteID: cf305410000000000800000000000000 + internalID: 21300220 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_SingleColumn2 rect: @@ -4362,6 +5183,13 @@ TextureImporter: - {x: 256, y: -254} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: ef305410000000000800000000000000 + internalID: 21300222 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_SingleColumnBottom rect: @@ -4382,6 +5210,13 @@ TextureImporter: - {x: 256, y: -201} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 00405410000000000800000000000000 + internalID: 21300224 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_SingleBlockCorner_Left rect: @@ -4403,6 +5238,13 @@ 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spriteID: 80405410000000000800000000000000 + internalID: 21300232 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_SingleColumnCentreCorners rect: @@ -4488,6 +5351,13 @@ TextureImporter: - {x: 256, y: 239} - {x: 256, y: 248} tessellationDetail: 0 + bones: [] + spriteID: a0405410000000000800000000000000 + internalID: 21300234 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_CeilingCornerGrassRight rect: @@ -4508,6 +5378,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: c0405410000000000800000000000000 + internalID: 21300236 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_CeilingCornerGrassLeft rect: @@ -4533,6 +5410,13 @@ TextureImporter: - {x: 256, y: 239} - {x: 256, y: 248} tessellationDetail: 0 + bones: [] + spriteID: e0405410000000000800000000000000 + internalID: 21300238 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_SingleColumnCentreCeiling rect: @@ -4559,6 +5443,13 @@ TextureImporter: - {x: 256, y: 239} - {x: 256, y: 248} tessellationDetail: 0 + bones: [] + spriteID: 01405410000000000800000000000000 + internalID: 21300240 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_CeilingCornerGrassSingleLeft rect: @@ -4580,6 +5471,13 @@ TextureImporter: - {x: 256, y: -256} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 21405410000000000800000000000000 + internalID: 21300242 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Tileset_Rock_CeilingCornerGrassSingleRight rect: @@ -4599,9 +5497,26 @@ TextureImporter: - {x: 256, y: -119} - {x: 256, y: 256} tessellationDetail: 0 + bones: [] + spriteID: 41405410000000000800000000000000 + internalID: 21300244 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/UndergroundRoots.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/UndergroundRoots.png.meta index eef99f641..9c1307382 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/UndergroundRoots.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/UndergroundRoots.png.meta @@ -1,13 +1,15 @@ fileFormatVersion: 2 guid: a0db901905a42bb4397f3268337c528b -timeCreated: 1513006652 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: UndergroundRoots_0 - 21300002: UndergroundRoots_2 + internalIDToNameTable: + - first: + 213: 21300000 + second: UndergroundRoots_0 + - first: + 213: 21300002 + second: UndergroundRoots_2 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -25,6 +27,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -35,7 +39,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -47,18 +51,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -68,7 +75,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -78,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -88,6 +99,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -105,6 +117,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: UndergroundRoots_2 rect: @@ -119,9 +138,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/WallTile.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/WallTile.png.meta index 02aa0da5e..8e925d316 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/WallTile.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/WallTile.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6aa3a976ac9ecc54aad638ffbf4e67c6 -timeCreated: 1505317374 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/WallTile02.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/WallTile02.png.meta index 426da59a4..d672a0346 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/WallTile02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/WallTile02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 62d2808515efe6d4897f8d8cd5218f31 -timeCreated: 1505472253 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Environment/WallTileEnd.png.meta b/Assets/2DGamekit/Art/Sprites/Environment/WallTileEnd.png.meta index 54bd75956..ce8fd4228 100644 --- a/Assets/2DGamekit/Art/Sprites/Environment/WallTileEnd.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Environment/WallTileEnd.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 804743266b3b62d428e86255220b6694 -timeCreated: 1511260610 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/Bridge.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/Bridge.png.meta index 3e35bc5e4..e4c97bdbf 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/Bridge.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/Bridge.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 71cd3f5a96d836b4faf615050728e35e -timeCreated: 1512400883 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/DestructibleBox.bmp.meta b/Assets/2DGamekit/Art/Sprites/Interactables/DestructibleBox.bmp.meta index 04ea873a6..1b907853f 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/DestructibleBox.bmp.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/DestructibleBox.bmp.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5c3d28e6e36cb244b874459c91ccef79 -timeCreated: 1507646569 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/DestructibleColumn.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/DestructibleColumn.png.meta index 51519327f..1c96d4968 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/DestructibleColumn.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/DestructibleColumn.png.meta @@ -1,19 +1,33 @@ fileFormatVersion: 2 guid: cbf958bb9960a5d4cb587a17cedbfeac -timeCreated: 1511876494 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: DestructibleColumn_0 - 21300002: DestructibleColumn_1 - 21300004: DestructibleColumn_2 - 21300006: DestructibleColumn_3 - 21300008: DestructibleColumn_4 - 21300010: DestructibleColumn_5 - 21300012: DestructibleColumn_6 - 21300014: DestructibleColumn_7 + internalIDToNameTable: + - first: + 213: 21300000 + second: DestructibleColumn_0 + - first: + 213: 21300002 + second: DestructibleColumn_1 + - first: + 213: 21300004 + second: DestructibleColumn_2 + - first: + 213: 21300006 + second: DestructibleColumn_3 + - first: + 213: 21300008 + second: DestructibleColumn_4 + - first: + 213: 21300010 + second: DestructibleColumn_5 + - first: + 213: 21300012 + second: DestructibleColumn_6 + - first: + 213: 21300014 + second: DestructibleColumn_7 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -31,6 +45,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -41,7 +57,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -53,18 +69,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -84,7 +105,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -94,6 +117,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -111,6 +135,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: DestructibleColumn_1 rect: @@ -125,6 +156,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: DestructibleColumn_2 rect: @@ -139,6 +177,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: DestructibleColumn_3 rect: @@ -153,6 +198,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: DestructibleColumn_4 rect: @@ -167,6 +219,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: DestructibleColumn_5 rect: @@ -181,6 +240,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: DestructibleColumn_6 rect: @@ -195,6 +261,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: DestructibleColumn_7 rect: @@ -209,9 +282,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/DestructibleWall.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/DestructibleWall.png.meta index 5e3aa3783..f76af7ed3 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/DestructibleWall.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/DestructibleWall.png.meta @@ -1,32 +1,72 @@ fileFormatVersion: 2 guid: 51d594e192d316448a2c8ebecb28eebc -timeCreated: 1512989814 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: DestructibleWall_3 - 21300002: DestructibleWall_4 - 21300004: DestructibleWall_15 - 21300006: DestructibleWall_32 - 21300008: DestructibleWall_51 - 21300010: DestructibleWall_52 - 21300012: DestructibleWall_53 - 21300014: DestructibleWall_59 - 21300016: DestructibleWall_60 - 21300018: estructibleWall_Whole - 21300020: DestructibleWall_1 - 21300022: DestructibleWall_2 - 21300024: DestructibleWall_22 - 21300026: DestructibleWall_23 - 21300028: DestructibleWall_61 - 21300030: DestructibleWall_Whole - 21300032: DestructibleWall_0 - 21300034: DestructibleWall_6 - 21300036: DestructibleWall_11 - 21300038: DestructibleWall_12 - 21300040: DestructibleWall_13 + internalIDToNameTable: + - first: + 213: 21300000 + second: DestructibleWall_3 + - first: + 213: 21300002 + second: DestructibleWall_4 + - first: + 213: 21300004 + second: DestructibleWall_15 + - first: + 213: 21300006 + second: DestructibleWall_32 + - first: + 213: 21300008 + second: DestructibleWall_51 + - first: + 213: 21300010 + second: DestructibleWall_52 + - first: + 213: 21300012 + second: DestructibleWall_53 + - first: + 213: 21300014 + second: DestructibleWall_59 + - first: + 213: 21300016 + second: DestructibleWall_60 + - first: + 213: 21300018 + second: estructibleWall_Whole + - first: + 213: 21300020 + second: DestructibleWall_1 + - first: + 213: 21300022 + second: DestructibleWall_2 + - first: + 213: 21300024 + second: DestructibleWall_22 + - first: + 213: 21300026 + second: DestructibleWall_23 + - first: + 213: 21300028 + second: DestructibleWall_61 + - first: + 213: 21300030 + second: DestructibleWall_Whole + - first: + 213: 21300032 + second: DestructibleWall_0 + - first: + 213: 21300034 + second: DestructibleWall_6 + - first: + 213: 21300036 + second: DestructibleWall_11 + - first: + 213: 21300038 + second: DestructibleWall_12 + - first: + 213: 21300040 + second: DestructibleWall_13 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -44,6 +84,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -54,7 +96,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -66,18 +108,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 136 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -87,7 +132,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -97,7 +144,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -107,6 +156,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -124,6 +174,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 04305410000000000800000000000000 + internalID: 21300032 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: DestructibleWall_3 rect: @@ -138,6 +195,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: DestructibleWall_4 rect: @@ -152,6 +216,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: DestructibleWall_6 rect: @@ -166,6 +237,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 24305410000000000800000000000000 + internalID: 21300034 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: DestructibleWall_12 rect: @@ -180,6 +258,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 64305410000000000800000000000000 + internalID: 21300038 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: DestructibleWall_13 rect: @@ -194,9 +279,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 84305410000000000800000000000000 + internalID: 21300040 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/Door.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/Door.png.meta index d748f23bf..ece0238a4 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/Door.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/Door.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9f958017ae23bdb46a3f5d18cd3748a7 -timeCreated: 1502707850 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 330 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor0.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor0.png.meta index d614e178d..9c834598e 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor0.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor0.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 21a8468d0bb5f5041bd3c4c331d21a80 -timeCreated: 1504621160 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 128 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor1.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor1.png.meta index 2f732da46..f63abd456 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor1.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor1.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5cbf2c518731d594fb70e60892c1dd6f -timeCreated: 1508403877 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 128 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor2.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor2.png.meta index 6938623d7..d2b473a33 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor2.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor2.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: df68039b1e79c2f40a64d1b4d250054a -timeCreated: 1512399647 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 128 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,6 +93,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -246,7 +254,17 @@ TextureImporter: - {x: -72, y: -505} - {x: -72, y: -501} physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor3.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor3.png.meta index e362c6679..cb1286371 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor3.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/HubDoor3.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: cc270f01373b30c4ab09a15c09c24245 -timeCreated: 1512399683 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 128 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,6 +93,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -241,7 +249,17 @@ TextureImporter: - {x: -72, y: -505} - {x: -72, y: -501} physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/InfoSign.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/InfoSign.png.meta index 06dd7f678..b2e83c60c 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/InfoSign.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/InfoSign.png.meta @@ -1,13 +1,15 @@ fileFormatVersion: 2 guid: d718e5e633b23ce4096bff9a77d77325 -timeCreated: 1511869499 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: InfoSign_0 - 21300002: InfoSign_1 + internalIDToNameTable: + - first: + 213: 21300000 + second: InfoSign_0 + - first: + 213: 21300002 + second: InfoSign_1 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -25,6 +27,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -35,7 +39,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -47,18 +51,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.06} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 175 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -68,7 +75,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -78,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -88,6 +99,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -105,6 +117,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: InfoSign_1 rect: @@ -119,9 +138,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/MovingPlatform.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/MovingPlatform.png.meta index 041b638a6..ce74e2ac6 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/MovingPlatform.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/MovingPlatform.png.meta @@ -1,15 +1,21 @@ fileFormatVersion: 2 guid: 04aaca4e4e330b641a3ca7d7a94a835f -timeCreated: 1513603409 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: MovingPlatform_Left - 21300002: MovingPlatform_Right - 21300004: MovingPlatform_Middle - 21300006: MovingPlatform_3 + internalIDToNameTable: + - first: + 213: 21300000 + second: MovingPlatform_Left + - first: + 213: 21300002 + second: MovingPlatform_Right + - first: + 213: 21300004 + second: MovingPlatform_Middle + - first: + 213: 21300006 + second: MovingPlatform_3 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -27,6 +33,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -37,7 +45,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 2 wrapV: 2 wrapW: 2 @@ -49,18 +57,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 @@ -70,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 @@ -80,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 @@ -90,6 +105,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -111,6 +127,13 @@ TextureImporter: - {x: 128, y: 128} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: MovingPlatform_Right rect: @@ -131,6 +154,13 @@ TextureImporter: - {x: 116, y: 128} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: MovingPlatform_Middle rect: @@ -152,9 +182,26 @@ TextureImporter: - {x: 128, y: 128} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/MovingPlatformAlien.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/MovingPlatformAlien.png.meta index 8842d723f..fc51fab60 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/MovingPlatformAlien.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/MovingPlatformAlien.png.meta @@ -1,15 +1,21 @@ fileFormatVersion: 2 guid: 2da3192b993471540944ac96226c9333 -timeCreated: 1511886060 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: MovingPlatform_Alien_Left - 21300002: MovingPlatform_Alien_Right - 21300004: MovingPlatform_Alien_Middle - 21300006: MovingPlatform_Alien_3 + internalIDToNameTable: + - first: + 213: 21300000 + second: MovingPlatform_Alien_Left + - first: + 213: 21300002 + second: MovingPlatform_Alien_Right + - first: + 213: 21300004 + second: MovingPlatform_Alien_Middle + - first: + 213: 21300006 + second: MovingPlatform_Alien_3 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -27,6 +33,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -37,7 +45,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -49,18 +57,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -70,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -80,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -90,6 +105,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -107,6 +123,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: MovingPlatform_Alien_Right rect: @@ -121,6 +144,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: MovingPlatform_Alien_Middle rect: @@ -135,9 +165,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/PassThroughPlatform.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/PassThroughPlatform.png.meta index 3dbce9fc8..5f3b721c6 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/PassThroughPlatform.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/PassThroughPlatform.png.meta @@ -1,14 +1,18 @@ fileFormatVersion: 2 guid: 389dc290ab41ea34485314d037cc75df -timeCreated: 1511886117 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: PassThroughPlatform_0 - 21300002: PassThroughPlatform_1 - 21300004: PassThroughPlatform_2 + internalIDToNameTable: + - first: + 213: 21300000 + second: PassThroughPlatform_0 + - first: + 213: 21300002 + second: PassThroughPlatform_1 + - first: + 213: 21300004 + second: PassThroughPlatform_2 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -26,6 +30,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -36,7 +42,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -48,18 +54,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -69,7 +78,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -79,7 +90,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -89,6 +102,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -106,6 +120,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: PassThroughPlatform_1 rect: @@ -120,6 +141,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: PassThroughPlatform_2 rect: @@ -134,9 +162,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/PassThroughPlatformAlien.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/PassThroughPlatformAlien.png.meta index b056daa11..0c73f1e95 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/PassThroughPlatformAlien.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/PassThroughPlatformAlien.png.meta @@ -1,14 +1,18 @@ fileFormatVersion: 2 guid: f67d52e5fa8873946867aa19a7bac3b6 -timeCreated: 1511886233 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: PassThroughPlatform_Alien_0 - 21300002: PassThroughPlatform_Alien_1 - 21300004: PassThroughPlatform_Alien_2 + internalIDToNameTable: + - first: + 213: 21300000 + second: PassThroughPlatform_Alien_0 + - first: + 213: 21300002 + second: PassThroughPlatform_Alien_1 + - first: + 213: 21300004 + second: PassThroughPlatform_Alien_2 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -26,6 +30,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -36,7 +42,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -48,18 +54,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -69,7 +78,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -79,7 +90,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -89,6 +102,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -106,6 +120,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: PassThroughPlatform_Alien_1 rect: @@ -120,6 +141,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: PassThroughPlatform_Alien_2 rect: @@ -134,9 +162,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/PressurePad.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/PressurePad.png.meta index d3aac0cfc..4ee0a60fa 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/PressurePad.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/PressurePad.png.meta @@ -1,13 +1,15 @@ fileFormatVersion: 2 guid: c812bc8c71a77a949ad4ddc0cf831fc1 -timeCreated: 1510160513 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: PressurePad_0 - 21300002: PressurePad_1 + internalIDToNameTable: + - first: + 213: 21300000 + second: PressurePad_0 + - first: + 213: 21300002 + second: PressurePad_1 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -25,6 +27,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -35,7 +39,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -47,18 +51,21 @@ TextureImporter: spriteMeshType: 1 alignment: 7 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 @@ -68,7 +75,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 @@ -78,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 @@ -88,6 +99,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -105,6 +117,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: PressurePad_1 rect: @@ -119,9 +138,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/PushableBox.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/PushableBox.png.meta index 0d6bcb3f5..4585105a8 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/PushableBox.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/PushableBox.png.meta @@ -1,13 +1,15 @@ fileFormatVersion: 2 guid: 133a93172967d354890e27ed10cf88e9 -timeCreated: 1511282872 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: PushableBox_0 - 21300002: PushableBox_1 + internalIDToNameTable: + - first: + 213: 21300000 + second: PushableBox_0 + - first: + 213: 21300002 + second: PushableBox_1 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -25,6 +27,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -35,7 +39,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -47,18 +51,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 450 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -68,7 +75,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -78,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -88,6 +99,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -105,6 +117,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: PushableBox_1 rect: @@ -119,6 +138,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] outline: - - {x: 454, y: 390} - {x: 456, y: 392} @@ -173,7 +199,17 @@ TextureImporter: - {x: 433, y: -477} - {x: 434, y: -445} - {x: 435, y: -404} + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/PushableBoxEmissive.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/PushableBoxEmissive.png.meta index b69363b32..a00351f45 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/PushableBoxEmissive.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/PushableBoxEmissive.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1eac093274675214fb6bed351b5a6d28 -timeCreated: 1511192483 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/SpikesNew.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/SpikesNew.png.meta index ede708505..4b88ba249 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/SpikesNew.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/SpikesNew.png.meta @@ -1,30 +1,66 @@ fileFormatVersion: 2 guid: 44c1b3b37217c0b4bb07a979fc3b4714 -timeCreated: 1511279627 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: SpikesNew_0 - 21300002: SpikesNew_1 - 21300004: SpikesNew_2 - 21300006: SpikesNew_3 - 21300008: SpikesNew_4 - 21300010: SpikesNew_5 - 21300012: SpikesNew_6 - 21300014: SpikesNew_7 - 21300016: SpikesNew_8 - 21300018: SpikesNew_9 - 21300020: SpikesNew_10 - 21300022: SpikesNew_11 - 21300024: SpikesNew_13 - 21300026: SpikesNew_14 - 21300028: SpikesNew_15 - 21300030: SpikesNew_16 - 21300032: SpikesNew_17 - 21300034: SpikesNew_18 - 21300036: SpikesNew_19 + internalIDToNameTable: + - first: + 213: 21300000 + second: SpikesNew_0 + - first: + 213: 21300002 + second: SpikesNew_1 + - first: + 213: 21300004 + second: SpikesNew_2 + - first: + 213: 21300006 + second: SpikesNew_3 + - first: + 213: 21300008 + second: SpikesNew_4 + - first: + 213: 21300010 + second: SpikesNew_5 + - first: + 213: 21300012 + second: SpikesNew_6 + - first: + 213: 21300014 + second: SpikesNew_7 + - first: + 213: 21300016 + second: SpikesNew_8 + - first: + 213: 21300018 + second: SpikesNew_9 + - first: + 213: 21300020 + second: SpikesNew_10 + - first: + 213: 21300022 + second: SpikesNew_11 + - first: + 213: 21300024 + second: SpikesNew_13 + - first: + 213: 21300026 + second: SpikesNew_14 + - first: + 213: 21300028 + second: SpikesNew_15 + - first: + 213: 21300030 + second: SpikesNew_16 + - first: + 213: 21300032 + second: SpikesNew_17 + - first: + 213: 21300034 + second: SpikesNew_18 + - first: + 213: 21300036 + second: SpikesNew_19 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -42,6 +78,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -52,7 +90,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -64,18 +102,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 @@ -85,7 +126,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 @@ -95,7 +138,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 @@ -105,6 +150,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -163,6 +209,13 @@ TextureImporter: - {x: 148, y: -56.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_1 rect: @@ -203,6 +256,13 @@ TextureImporter: - {x: -38.5, y: -100.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_4 rect: @@ -252,6 +312,13 @@ TextureImporter: - {x: 49.5, y: -78.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_5 rect: @@ -312,6 +379,13 @@ TextureImporter: - {x: -18.5, y: -44.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_8 rect: @@ -354,6 +428,13 @@ TextureImporter: - {x: 138.5, y: 110.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_10 rect: @@ -391,6 +472,13 @@ TextureImporter: - {x: 124.5, y: 15} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 43305410000000000800000000000000 + internalID: 21300020 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_11 rect: @@ -438,6 +526,13 @@ TextureImporter: - {x: 50, y: -95.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 63305410000000000800000000000000 + internalID: 21300022 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_13 rect: @@ -530,6 +625,13 @@ TextureImporter: - {x: -49, y: 71} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 83305410000000000800000000000000 + internalID: 21300024 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_14 rect: @@ -588,6 +690,13 @@ TextureImporter: - {x: -57, y: -91} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a3305410000000000800000000000000 + internalID: 21300026 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_15 rect: @@ -636,6 +745,13 @@ TextureImporter: - {x: 141, y: -79.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c3305410000000000800000000000000 + internalID: 21300028 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_16 rect: @@ -697,6 +813,13 @@ TextureImporter: - {x: -38.5, y: -35.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e3305410000000000800000000000000 + internalID: 21300030 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_17 rect: @@ -752,6 +875,13 @@ TextureImporter: - {x: 78.5, y: -103} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 04305410000000000800000000000000 + internalID: 21300032 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_18 rect: @@ -794,6 +924,13 @@ TextureImporter: - {x: 60.5, y: 91} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 24305410000000000800000000000000 + internalID: 21300034 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SpikesNew_19 rect: @@ -841,9 +978,26 @@ TextureImporter: - {x: 19, y: -16} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 44305410000000000800000000000000 + internalID: 21300036 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/StomperDoorOff02.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/StomperDoorOff02.png.meta index 16f21da10..d017f6564 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/StomperDoorOff02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/StomperDoorOff02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 510cf01f1905cf84f8a876752e862440 -timeCreated: 1505814692 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/StomperDoorOn.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/StomperDoorOn.png.meta index 603ab4c2a..a0cadeae5 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/StomperDoorOn.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/StomperDoorOn.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 9f9afd2e3bd05874da7be383710a3658 -timeCreated: 1505317374 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/StomperDoorOn02.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/StomperDoorOn02.png.meta index 22e0f7576..6e18231fe 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/StomperDoorOn02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/StomperDoorOn02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 2b0290d95c25ba1449155175ce068f81 -timeCreated: 1505814692 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/Switch.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/Switch.png.meta index 9af2f9d78..a1cead110 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/Switch.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/Switch.png.meta @@ -1,13 +1,15 @@ fileFormatVersion: 2 guid: 95e6e0c1a1ea1804e95813fba7ecb4c6 -timeCreated: 1511869351 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: Switch_0 - 21300002: Switch_1 + internalIDToNameTable: + - first: + 213: 21300000 + second: Switch_0 + - first: + 213: 21300002 + second: Switch_1 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -25,6 +27,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -35,7 +39,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -47,18 +51,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 200 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -68,7 +75,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -78,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -88,6 +99,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -105,6 +117,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Switch_1 rect: @@ -119,9 +138,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Interactables/WeaponPickup.png.meta b/Assets/2DGamekit/Art/Sprites/Interactables/WeaponPickup.png.meta index 1841ea472..56bace095 100644 --- a/Assets/2DGamekit/Art/Sprites/Interactables/WeaponPickup.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Interactables/WeaponPickup.png.meta @@ -1,13 +1,15 @@ fileFormatVersion: 2 guid: 8c2c753f45b686447b98240ee8ab9d4d -timeCreated: 1511869009 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: WeaponPickup_0 - 21300002: WeaponPickup_1 + internalIDToNameTable: + - first: + 213: 21300000 + second: WeaponPickup_0 + - first: + 213: 21300002 + second: WeaponPickup_1 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -25,6 +27,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -35,7 +39,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -47,18 +51,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -68,7 +75,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -78,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -88,6 +99,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -105,6 +117,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: WeaponPickup_1 rect: @@ -119,9 +138,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/HUD/BossHealth.png.meta b/Assets/2DGamekit/Art/Sprites/UI/HUD/BossHealth.png.meta index 1bbc01d3d..9290cebb4 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/HUD/BossHealth.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/HUD/BossHealth.png.meta @@ -1,20 +1,36 @@ fileFormatVersion: 2 guid: 2a305122cc204a041804db2417ad3ac2 -timeCreated: 1515083922 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: BossHealth_DefaultBorder - 21300002: BossHealth_Handle - 21300004: BossHealth_Fill - 21300006: BossHealth_SphereFill - 21300008: BossHealth_Damaged - 21300010: BossHealth_DamageSpark - 21300012: BossHealth_HandleFlash - 21300014: BossHealth_HighlightedBorder - 21300016: BossHealth_SmashedBorder + internalIDToNameTable: + - first: + 213: 21300000 + second: BossHealth_DefaultBorder + - first: + 213: 21300002 + second: BossHealth_Handle + - first: + 213: 21300004 + second: BossHealth_Fill + - first: + 213: 21300006 + second: BossHealth_SphereFill + - first: + 213: 21300008 + second: BossHealth_Damaged + - first: + 213: 21300010 + second: BossHealth_DamageSpark + - first: + 213: 21300012 + second: BossHealth_HandleFlash + - first: + 213: 21300014 + second: BossHealth_HighlightedBorder + - first: + 213: 21300016 + second: BossHealth_SmashedBorder externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -32,6 +48,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -42,7 +60,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -54,18 +72,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -75,7 +96,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -85,7 +108,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -95,6 +120,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -132,6 +158,13 @@ TextureImporter: - {x: 209, y: 10} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossHealth_Handle rect: @@ -150,6 +183,13 @@ TextureImporter: - {x: 2.5, y: 20.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossHealth_Fill rect: @@ -168,6 +208,13 @@ TextureImporter: - {x: 16, y: 23.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossHealth_SphereFill rect: @@ -188,6 +235,13 @@ TextureImporter: - {x: 69.5, y: 94.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossHealth_Damaged rect: @@ -220,6 +274,13 @@ TextureImporter: - {x: 38, y: 64} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossHealth_DamageSpark rect: @@ -242,6 +303,13 @@ TextureImporter: - {x: 172, y: 80} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossHealth_HandleFlash rect: @@ -261,6 +329,13 @@ TextureImporter: - {x: 9, y: 114} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossHealth_HighlightedBorder rect: @@ -295,6 +370,13 @@ TextureImporter: - {x: 308.5, y: -5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossHealth_SmashedBorder rect: @@ -654,9 +736,26 @@ TextureImporter: - {x: 326.5, y: 143.5} physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/HUD/BossShield.png.meta b/Assets/2DGamekit/Art/Sprites/UI/HUD/BossShield.png.meta index 8bb0e3db1..b36038701 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/HUD/BossShield.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/HUD/BossShield.png.meta @@ -1,20 +1,36 @@ fileFormatVersion: 2 guid: d9c54273056f7d943920c5257c20b75f -timeCreated: 1515158824 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: BossShield_DefaultBorder - 21300002: BossShield_Handle - 21300004: BossShield_Fill - 21300006: BossShield_SphereFill - 21300008: BossShield_Damaged - 21300010: BossShield_Defeated - 21300012: BossShield_HandleFlash - 21300014: BossShield_HighlightedBorder - 21300016: BossShield_SmashedBorder + internalIDToNameTable: + - first: + 213: 21300000 + second: BossShield_DefaultBorder + - first: + 213: 21300002 + second: BossShield_Handle + - first: + 213: 21300004 + second: BossShield_Fill + - first: + 213: 21300006 + second: BossShield_SphereFill + - first: + 213: 21300008 + second: BossShield_Damaged + - first: + 213: 21300010 + second: BossShield_Defeated + - first: + 213: 21300012 + second: BossShield_HandleFlash + - first: + 213: 21300014 + second: BossShield_HighlightedBorder + - first: + 213: 21300016 + second: BossShield_SmashedBorder externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -32,6 +48,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -42,7 +60,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -54,18 +72,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -75,7 +96,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -85,7 +108,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -95,6 +120,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -112,6 +138,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossShield_Handle rect: @@ -126,6 +159,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossShield_Fill rect: @@ -140,6 +180,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossShield_SphereFill rect: @@ -154,6 +201,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossShield_Damaged rect: @@ -168,6 +222,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossShield_Defeated rect: @@ -182,6 +243,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossShield_HandleFlash rect: @@ -196,6 +264,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossShield_HighlightedBorder rect: @@ -210,6 +285,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BossShield_SmashedBorder rect: @@ -224,9 +306,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/HUD/EllenHealth.png.meta b/Assets/2DGamekit/Art/Sprites/UI/HUD/EllenHealth.png.meta index dfc877c91..6cf1f053d 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/HUD/EllenHealth.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/HUD/EllenHealth.png.meta @@ -1,21 +1,39 @@ fileFormatVersion: 2 guid: fc49794cc535bef4f969645c4eb97b80 -timeCreated: 1516280588 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: EllenHealth_Empty - 21300002: EllenHealth_Gaining00 - 21300004: EllenHealth_Losing00 - 21300006: EllenHealth_Gaining01 - 21300008: EllenHealth_Gaining02 - 21300010: EllenHealth_Full - 21300012: EllenHealth_Losing01 - 21300014: EllenHealth_Losing02 - 21300016: EllenHealth_Losing03 - 21300018: EllenHealth_Gaining03 + internalIDToNameTable: + - first: + 213: 21300000 + second: EllenHealth_Empty + - first: + 213: 21300002 + second: EllenHealth_Gaining00 + - first: + 213: 21300004 + second: EllenHealth_Losing00 + - first: + 213: 21300006 + second: EllenHealth_Gaining01 + - first: + 213: 21300008 + second: EllenHealth_Gaining02 + - first: + 213: 21300010 + second: EllenHealth_Full + - first: + 213: 21300012 + second: EllenHealth_Losing01 + - first: + 213: 21300014 + second: EllenHealth_Losing02 + - first: + 213: 21300016 + second: EllenHealth_Losing03 + - first: + 213: 21300018 + second: EllenHealth_Gaining03 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -33,6 +51,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -43,7 +63,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -55,18 +75,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +99,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,7 +111,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -96,6 +123,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -113,6 +141,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: EllenHealth_Gaining00 rect: @@ -127,6 +162,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: EllenHealth_Gaining01 rect: @@ -141,6 +183,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: EllenHealth_Gaining02 rect: @@ -155,6 +204,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: EllenHealth_Gaining03 rect: @@ -169,6 +225,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 23305410000000000800000000000000 + internalID: 21300018 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: EllenHealth_Full rect: @@ -183,6 +246,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: EllenHealth_Losing00 rect: @@ -197,6 +267,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: EllenHealth_Losing01 rect: @@ -211,6 +288,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: EllenHealth_Losing02 rect: @@ -225,9 +309,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/HUD/KeyIcon.png.meta b/Assets/2DGamekit/Art/Sprites/UI/HUD/KeyIcon.png.meta index 8ffbcc0c2..cab276897 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/HUD/KeyIcon.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/HUD/KeyIcon.png.meta @@ -1,17 +1,27 @@ fileFormatVersion: 2 guid: 47b79e0414059df4c9e864efad6475b9 -timeCreated: 1516206025 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: KeyIcon_Empty - 21300002: KeyIcon_00 - 21300004: KeyIcon_01 - 21300006: KeyIcon_02 - 21300008: KeyIcon_03 - 21300010: KeyIcon_Collected + internalIDToNameTable: + - first: + 213: 21300000 + second: KeyIcon_Empty + - first: + 213: 21300002 + second: KeyIcon_00 + - first: + 213: 21300004 + second: KeyIcon_01 + - first: + 213: 21300006 + second: KeyIcon_02 + - first: + 213: 21300008 + second: KeyIcon_03 + - first: + 213: 21300010 + second: KeyIcon_Collected externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -29,6 +39,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -39,7 +51,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,18 +63,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -72,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -82,7 +99,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -92,6 +111,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -109,6 +129,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: KeyIcon_00 rect: @@ -123,6 +150,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: KeyIcon_01 rect: @@ -137,6 +171,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: KeyIcon_02 rect: @@ -151,6 +192,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: KeyIcon_03 rect: @@ -165,6 +213,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: KeyIcon_Collected rect: @@ -179,9 +234,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/GameOver.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/GameOver.png.meta index babf72f77..d016b36c5 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/GameOver.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/GameOver.png.meta @@ -1,14 +1,18 @@ fileFormatVersion: 2 guid: be668f8b2ae220b4ba6ed120e2613f06 -timeCreated: 1516715202 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: GameOver_0 - 21300002: GameOver_1 - 21300004: GameOver_2 + internalIDToNameTable: + - first: + 213: 21300000 + second: GameOver_0 + - first: + 213: 21300002 + second: GameOver_1 + - first: + 213: 21300004 + second: GameOver_2 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -26,6 +30,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -36,7 +42,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -48,18 +54,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -69,7 +78,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -79,7 +90,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -89,6 +102,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -106,6 +120,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOver_1 rect: @@ -120,6 +141,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOver_2 rect: @@ -134,9 +162,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/GameOverEllen.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/GameOverEllen.png.meta index c42fff4a1..fb55d1911 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/GameOverEllen.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/GameOverEllen.png.meta @@ -1,35 +1,81 @@ fileFormatVersion: 2 guid: e3c54db6d8a88d14e80b30406b8aa79e -timeCreated: 1516718822 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: GameOverEllen_0 - 21300002: GameOverEllen_1 - 21300004: GameOverEllen_2 - 21300006: GameOverEllen_3 - 21300008: GameOverEllen_4 - 21300010: GameOverEllen_5 - 21300012: GameOverEllen_6 - 21300014: GameOverEllen_7 - 21300016: GameOverEllen_8 - 21300018: GameOverEllen_9 - 21300020: GameOverEllen_10 - 21300022: GameOverEllen_11 - 21300024: GameOverEllen_12 - 21300026: GameOverEllen_13 - 21300028: GameOverEllen_14 - 21300030: GameOverEllen_15 - 21300032: GameOverEllen_16 - 21300034: GameOverEllen_17 - 21300036: GameOverEllen_18 - 21300038: GameOverEllen_19 - 21300040: GameOverEllen_20 - 21300042: GameOverEllen_21 - 21300044: GameOverEllen_22 - 21300046: GameOverEllen_23 + internalIDToNameTable: + - first: + 213: 21300000 + second: GameOverEllen_0 + - first: + 213: 21300002 + second: GameOverEllen_1 + - first: + 213: 21300004 + second: GameOverEllen_2 + - first: + 213: 21300006 + second: GameOverEllen_3 + - first: + 213: 21300008 + second: GameOverEllen_4 + - first: + 213: 21300010 + second: GameOverEllen_5 + - first: + 213: 21300012 + second: GameOverEllen_6 + - first: + 213: 21300014 + second: GameOverEllen_7 + - first: + 213: 21300016 + second: GameOverEllen_8 + - first: + 213: 21300018 + second: GameOverEllen_9 + - first: + 213: 21300020 + second: GameOverEllen_10 + - first: + 213: 21300022 + second: GameOverEllen_11 + - first: + 213: 21300024 + second: GameOverEllen_12 + - first: + 213: 21300026 + second: GameOverEllen_13 + - first: + 213: 21300028 + second: GameOverEllen_14 + - first: + 213: 21300030 + second: GameOverEllen_15 + - first: + 213: 21300032 + second: GameOverEllen_16 + - first: + 213: 21300034 + second: GameOverEllen_17 + - first: + 213: 21300036 + second: GameOverEllen_18 + - first: + 213: 21300038 + second: GameOverEllen_19 + - first: + 213: 21300040 + second: GameOverEllen_20 + - first: + 213: 21300042 + second: GameOverEllen_21 + - first: + 213: 21300044 + second: GameOverEllen_22 + - first: + 213: 21300046 + second: GameOverEllen_23 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -47,6 +93,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,7 +105,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -69,18 +117,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 4096 resizeAlgorithm: 0 textureFormat: -1 @@ -90,7 +141,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 4096 resizeAlgorithm: 0 textureFormat: -1 @@ -100,7 +153,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 4096 resizeAlgorithm: 0 textureFormat: -1 @@ -110,6 +165,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -127,6 +183,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_1 rect: @@ -141,6 +204,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_2 rect: @@ -155,6 +225,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_3 rect: @@ -169,6 +246,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_4 rect: @@ -183,6 +267,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_5 rect: @@ -197,6 +288,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_6 rect: @@ -211,6 +309,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_7 rect: @@ -225,6 +330,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_8 rect: @@ -239,6 +351,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_9 rect: @@ -253,6 +372,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 23305410000000000800000000000000 + internalID: 21300018 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_10 rect: @@ -267,6 +393,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 43305410000000000800000000000000 + internalID: 21300020 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_11 rect: @@ -281,6 +414,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 63305410000000000800000000000000 + internalID: 21300022 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_12 rect: @@ -295,6 +435,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 83305410000000000800000000000000 + internalID: 21300024 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_13 rect: @@ -309,6 +456,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a3305410000000000800000000000000 + internalID: 21300026 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_14 rect: @@ -323,6 +477,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c3305410000000000800000000000000 + internalID: 21300028 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_15 rect: @@ -337,6 +498,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e3305410000000000800000000000000 + internalID: 21300030 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_16 rect: @@ -351,6 +519,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 04305410000000000800000000000000 + internalID: 21300032 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_17 rect: @@ -365,6 +540,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 24305410000000000800000000000000 + internalID: 21300034 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_18 rect: @@ -379,6 +561,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 44305410000000000800000000000000 + internalID: 21300036 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_19 rect: @@ -393,6 +582,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 64305410000000000800000000000000 + internalID: 21300038 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_20 rect: @@ -407,6 +603,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 84305410000000000800000000000000 + internalID: 21300040 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_21 rect: @@ -421,6 +624,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a4305410000000000800000000000000 + internalID: 21300042 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_22 rect: @@ -435,6 +645,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c4305410000000000800000000000000 + internalID: 21300044 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GameOverEllen_23 rect: @@ -449,9 +666,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e4305410000000000800000000000000 + internalID: 21300046 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/Loading.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/Loading.png.meta index ad4f07ace..c8db62ffd 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/Loading.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/Loading.png.meta @@ -1,19 +1,33 @@ fileFormatVersion: 2 guid: dfb323e4dde4be54f998e71325c9a717 -timeCreated: 1517913250 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: Loading_0 - 21300002: Loading_1 - 21300004: Loading_2 - 21300006: Loading_3 - 21300008: Loading_4 - 21300010: Loading_5 - 21300012: Loading_6 - 21300014: Loading_7 + internalIDToNameTable: + - first: + 213: 21300000 + second: Loading_0 + - first: + 213: 21300002 + second: Loading_1 + - first: + 213: 21300004 + second: Loading_2 + - first: + 213: 21300006 + second: Loading_3 + - first: + 213: 21300008 + second: Loading_4 + - first: + 213: 21300010 + second: Loading_5 + - first: + 213: 21300012 + second: Loading_6 + - first: + 213: 21300014 + second: Loading_7 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -31,6 +45,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -41,7 +57,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -53,18 +69,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -84,7 +105,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -94,6 +117,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -111,6 +135,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Loading_1 rect: @@ -125,6 +156,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Loading_2 rect: @@ -139,6 +177,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Loading_3 rect: @@ -153,6 +198,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Loading_4 rect: @@ -167,6 +219,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Loading_5 rect: @@ -181,6 +240,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Loading_6 rect: @@ -195,6 +261,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Loading_7 rect: @@ -209,9 +282,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/LoadingChomper.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/LoadingChomper.png.meta index 408961401..d1c9aa969 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/LoadingChomper.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/LoadingChomper.png.meta @@ -1,19 +1,33 @@ fileFormatVersion: 2 guid: db417fe29ca346946b5392ada84eaf0d -timeCreated: 1516713908 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: LoadingChomper_0 - 21300002: LoadingChomper_1 - 21300004: LoadingChomper_2 - 21300006: LoadingChomper_3 - 21300008: LoadingChomper_4 - 21300010: LoadingChomper_5 - 21300012: LoadingChomper_6 - 21300014: LoadingChomper_7 + internalIDToNameTable: + - first: + 213: 21300000 + second: LoadingChomper_0 + - first: + 213: 21300002 + second: LoadingChomper_1 + - first: + 213: 21300004 + second: LoadingChomper_2 + - first: + 213: 21300006 + second: LoadingChomper_3 + - first: + 213: 21300008 + second: LoadingChomper_4 + - first: + 213: 21300010 + second: LoadingChomper_5 + - first: + 213: 21300012 + second: LoadingChomper_6 + - first: + 213: 21300014 + second: LoadingChomper_7 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -31,6 +45,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -41,7 +57,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -53,18 +69,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -74,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -84,7 +105,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -94,6 +117,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -111,6 +135,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LoadingChomper_1 rect: @@ -125,6 +156,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LoadingChomper_2 rect: @@ -139,6 +177,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LoadingChomper_3 rect: @@ -153,6 +198,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LoadingChomper_4 rect: @@ -167,6 +219,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LoadingChomper_5 rect: @@ -181,6 +240,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LoadingChomper_6 rect: @@ -195,6 +261,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: LoadingChomper_7 rect: @@ -209,9 +282,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/OptionsCloseButton.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/OptionsCloseButton.png.meta index 64606563f..35767c1c3 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/OptionsCloseButton.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/OptionsCloseButton.png.meta @@ -1,13 +1,15 @@ fileFormatVersion: 2 guid: d3c4e35f6af02a840a9461e0aee32e4a -timeCreated: 1517236389 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: OptionsCloseButton_0 - 21300002: OptionsCloseButton_1 + internalIDToNameTable: + - first: + 213: 21300000 + second: OptionsCloseButton_0 + - first: + 213: 21300002 + second: OptionsCloseButton_1 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -25,6 +27,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -35,7 +39,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -47,18 +51,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -68,7 +75,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -78,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -88,6 +99,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -105,6 +117,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: OptionsCloseButton_1 rect: @@ -119,9 +138,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/OptionsMenu.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/OptionsMenu.png.meta index c60caaded..2156daed7 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/OptionsMenu.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/OptionsMenu.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 618ba7495f0d0c94c889691e118c0841 -timeCreated: 1517223773 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/OptionsMenu9Slice.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/OptionsMenu9Slice.png.meta index 805ed4641..f4a51784f 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/OptionsMenu9Slice.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/OptionsMenu9Slice.png.meta @@ -1,14 +1,18 @@ fileFormatVersion: 2 guid: 347c9750b492608498affdb981cbf7f1 -timeCreated: 1517241139 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: OptionsMenu9Slice_0 - 21300002: OptionsMenu9Slice_1 - 21300004: OptionsMenu9Slice_2 + internalIDToNameTable: + - first: + 213: 21300000 + second: OptionsMenu9Slice_0 + - first: + 213: 21300002 + second: OptionsMenu9Slice_1 + - first: + 213: 21300004 + second: OptionsMenu9Slice_2 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -26,6 +30,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -36,7 +42,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -48,18 +54,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -69,7 +78,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -79,7 +90,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -89,6 +102,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -106,6 +120,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: OptionsMenu9Slice_1 rect: @@ -120,6 +141,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: OptionsMenu9Slice_2 rect: @@ -134,9 +162,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartLogo.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartLogo.png.meta index e0b62afcc..0aa044d8b 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartLogo.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartLogo.png.meta @@ -1,14 +1,18 @@ fileFormatVersion: 2 guid: a5ace13b550b5e54587948013cac9a8d -timeCreated: 1516706430 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: StartLogo_0 - 21300002: StartLogo_1 - 21300004: StartLogo_2 + internalIDToNameTable: + - first: + 213: 21300000 + second: StartLogo_0 + - first: + 213: 21300002 + second: StartLogo_1 + - first: + 213: 21300004 + second: StartLogo_2 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -26,6 +30,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -36,7 +42,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -48,18 +54,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -69,7 +78,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -79,7 +90,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -89,6 +102,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -106,6 +120,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: StartLogo_1 rect: @@ -120,6 +141,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: StartLogo_2 rect: @@ -134,9 +162,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenu.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenu.png.meta index 42dd549ef..79fc1ba70 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenu.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenu.png.meta @@ -1,15 +1,21 @@ fileFormatVersion: 2 guid: 7f83de9ce1b2e9a4882fa64589108f14 -timeCreated: 1516891408 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: StartMenu_BG - 21300002: StartMenu_Indicator - 21300004: StartMenu_ButtonDefault - 21300006: StartMenu_ButtonHighlighted + internalIDToNameTable: + - first: + 213: 21300000 + second: StartMenu_BG + - first: + 213: 21300002 + second: StartMenu_Indicator + - first: + 213: 21300004 + second: StartMenu_ButtonDefault + - first: + 213: 21300006 + second: StartMenu_ButtonHighlighted externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -27,6 +33,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -37,7 +45,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -49,18 +57,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -70,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -80,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -90,6 +105,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -107,6 +123,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: StartMenu_Indicator rect: @@ -121,6 +144,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: StartMenu_ButtonDefault rect: @@ -135,6 +165,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: StartMenu_ButtonHighlighted rect: @@ -149,9 +186,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground01.tif.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground01.tif.meta index efb59da3f..f84bc7b31 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground01.tif.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground01.tif.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 279b37e2c51cda44380cb81a46fcb8e7 -timeCreated: 1513082223 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 50 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground02.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground02.png.meta index 8a94c1fff..0bb67cd71 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground02.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground02.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b2d7f000631eb224ab7973cb5121a591 -timeCreated: 1513082227 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground03.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground03.png.meta index 0ddce0273..3d513bab6 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground03.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground03.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8b3ef0b9ee381cb4193a7717a5131533 -timeCreated: 1513082226 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground04.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground04.png.meta index c277195da..0031d084f 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground04.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground04.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 561e7e203dfd3f84bac0c6c6e3a4ff2b -timeCreated: 1513082225 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground05.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground05.png.meta index 73e1ef339..a67c9ba99 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground05.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground05.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 37f8b3b2e7122394681534e81625c596 -timeCreated: 1513082224 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground06.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground06.png.meta index 597ed9353..1c480cd7a 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground06.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground06.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e6470cd42fda2044895402d2928053d4 -timeCreated: 1513082228 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground07.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground07.png.meta index 9c16da5ae..20ceb60e8 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground07.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartMenuBackground07.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 95c2cda013940c940a25e8580dca75c4 -timeCreated: 1513082226 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartSplash.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartSplash.png.meta index 4bff85f7c..725f4baeb 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/StartSplash.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/StartSplash.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 69bc2f0c47ae84d4e98f1db95994d6e3 -timeCreated: 1504693971 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/UI/Menu/UnityMasterWhite.png.meta b/Assets/2DGamekit/Art/Sprites/UI/Menu/UnityMasterWhite.png.meta index 310b71a56..210f2ee50 100644 --- a/Assets/2DGamekit/Art/Sprites/UI/Menu/UnityMasterWhite.png.meta +++ b/Assets/2DGamekit/Art/Sprites/UI/Menu/UnityMasterWhite.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4caaf034ab6d75d449a95bdb1245ef37 -timeCreated: 1517330889 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/Utilities/BlankSprite.png.meta b/Assets/2DGamekit/Art/Sprites/Utilities/BlankSprite.png.meta index 6469a8a58..03ddeaaa2 100644 --- a/Assets/2DGamekit/Art/Sprites/Utilities/BlankSprite.png.meta +++ b/Assets/2DGamekit/Art/Sprites/Utilities/BlankSprite.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f7b6513722649314d945ddac9e52b3ac -timeCreated: 1500471829 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/Bullet.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/Bullet.png.meta index a4de8b4c2..6937ae297 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/Bullet.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/Bullet.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: b7c5001f1eb00a447bc82a3bec41453a -timeCreated: 1505992623 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/BulletImpact.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/BulletImpact.png.meta index 78ddfcebb..558377a57 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/BulletImpact.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/BulletImpact.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5320207e54e4e2e4587e1f890a04353c -timeCreated: 1506350237 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/BulletImpact2.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/BulletImpact2.png.meta index c1fed002f..6f1fa184c 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/BulletImpact2.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/BulletImpact2.png.meta @@ -1,15 +1,21 @@ fileFormatVersion: 2 guid: 89f413bb94de50745831d20f00d673f7 -timeCreated: 1510744362 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: BulletImpact2_0 - 21300002: BulletImpact2_1 - 21300004: BulletImpact2_2 - 21300006: BulletImpact2_3 + internalIDToNameTable: + - first: + 213: 21300000 + second: BulletImpact2_0 + - first: + 213: 21300002 + second: BulletImpact2_1 + - first: + 213: 21300004 + second: BulletImpact2_2 + - first: + 213: 21300006 + second: BulletImpact2_3 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -27,6 +33,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -37,7 +45,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -49,18 +57,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -70,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -80,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -90,6 +105,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -107,6 +123,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BulletImpact2_1 rect: @@ -121,6 +144,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BulletImpact2_2 rect: @@ -135,6 +165,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: BulletImpact2_3 rect: @@ -149,9 +186,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/GunEffect01.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/GunEffect01.png.meta index 66ccae192..a34284f03 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/GunEffect01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/GunEffect01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 74c55426507313e4da941d8c60e9016d -timeCreated: 1506000091 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/MuzzleEffect.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/MuzzleEffect.png.meta index 724ebb430..6d944b360 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/MuzzleEffect.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/MuzzleEffect.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 59c422c98c58f5742853e7d387d329a3 -timeCreated: 1506008368 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/Puff01.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/Puff01.png.meta index 05f3277c2..e7a06df7f 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/Puff01.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/Puff01.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f25bb0fb6bc2c654bbc2b228420f327d -timeCreated: 1506005075 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/StaffSwish.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/StaffSwish.png.meta index a7a538bfd..f36e09502 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Ellen/StaffSwish.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Ellen/StaffSwish.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3034fcb51c715024b9f010d139539e13 -timeCreated: 1506073881 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Chomper/Bite.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Chomper/Bite.png.meta index 1e5afbe64..734c3f03e 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Chomper/Bite.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Chomper/Bite.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 62643cb6677480144a27bb158490da6d -timeCreated: 1506077404 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 128 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Chomper/ChomperBits.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Chomper/ChomperBits.png.meta index 0be054752..ded5d49fb 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Chomper/ChomperBits.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Chomper/ChomperBits.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 351ab337221b6e94e9abba678273e891 -timeCreated: 1506337727 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/Beam.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/Beam.png.meta index 00837b130..1a18f9b31 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/Beam.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/Beam.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 119fb27e4431ff745a78b13ec8388c8b -timeCreated: 1508422930 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/Beam2.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/Beam2.png.meta index 6424ee028..dd8f5c342 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/Beam2.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/Beam2.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: c5a32a0a640efe349b674f87c1a1f1d9 -timeCreated: 1509031157 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/GunnerProjectile.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/GunnerProjectile.png.meta index e18930c8e..69be59949 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/GunnerProjectile.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/GunnerProjectile.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6f348586a663cbb4485e2ef429446869 -timeCreated: 1508854018 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 9 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 2 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/GunnerProjectileTrail.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/GunnerProjectileTrail.png.meta index fbc4fe6a8..d87aa1f62 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/GunnerProjectileTrail.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/GunnerProjectileTrail.png.meta @@ -1,15 +1,21 @@ fileFormatVersion: 2 guid: 8a19221d6ae43a74ca56c12fa30895fa -timeCreated: 1516716639 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: GunnerProjectileTrail_0 - 21300002: GunnerProjectileTrail_1 - 21300004: GunnerProjectileTrail_2 - 21300006: GunnerProjectileTrail_3 + internalIDToNameTable: + - first: + 213: 21300000 + second: GunnerProjectileTrail_0 + - first: + 213: 21300002 + second: GunnerProjectileTrail_1 + - first: + 213: 21300004 + second: GunnerProjectileTrail_2 + - first: + 213: 21300006 + second: GunnerProjectileTrail_3 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -27,6 +33,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -37,7 +45,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -49,18 +57,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 2 alphaIsTransparency: 0 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -70,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -80,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -90,6 +105,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -107,6 +123,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GunnerProjectileTrail_1 rect: @@ -121,6 +144,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GunnerProjectileTrail_2 rect: @@ -135,6 +165,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GunnerProjectileTrail_3 rect: @@ -149,9 +186,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/GunnerShield.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/GunnerShield.png.meta index 629c8fd05..39b9d40f3 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/GunnerShield.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/GunnerShield.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 8dcb90af448222c4d97b866d75616c6f -timeCreated: 1508943619 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 2 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/SteamJet.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/SteamJet.png.meta index 004ca2d6a..4ed8f970e 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/SteamJet.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Enemies/Gunner/SteamJet.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 1409898394b75a6439cffdc2f8756a92 -timeCreated: 1510675027 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Environment/AcidBubbles.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Environment/AcidBubbles.png.meta index 00b824dbc..b46dc6568 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Environment/AcidBubbles.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Environment/AcidBubbles.png.meta @@ -1,23 +1,45 @@ fileFormatVersion: 2 guid: 86d5ee14dfb5a6342ad6aae1133f4561 -timeCreated: 1511876812 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: AcidBubbles_0 - 21300002: AcidBubbles_1 - 21300004: AcidBubbles_2 - 21300006: AcidBubbles_3 - 21300008: AcidBubbles_4 - 21300010: AcidBubbles_5 - 21300012: AcidBubbles_6 - 21300014: AcidBubbles_7 - 21300016: AcidBubbles_8 - 21300018: AcidBubbles_9 - 21300020: AcidBubbles_10 - 21300022: AcidBubbles_11 + internalIDToNameTable: + - first: + 213: 21300000 + second: AcidBubbles_0 + - first: + 213: 21300002 + second: AcidBubbles_1 + - first: + 213: 21300004 + second: AcidBubbles_2 + - first: + 213: 21300006 + second: AcidBubbles_3 + - first: + 213: 21300008 + second: AcidBubbles_4 + - first: + 213: 21300010 + second: AcidBubbles_5 + - first: + 213: 21300012 + second: AcidBubbles_6 + - first: + 213: 21300014 + second: AcidBubbles_7 + - first: + 213: 21300016 + second: AcidBubbles_8 + - first: + 213: 21300018 + second: AcidBubbles_9 + - first: + 213: 21300020 + second: AcidBubbles_10 + - first: + 213: 21300022 + second: AcidBubbles_11 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -35,6 +57,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -45,7 +69,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -57,18 +81,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -78,7 +105,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -88,7 +117,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -98,6 +129,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -115,6 +147,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AcidBubbles_1 rect: @@ -129,6 +168,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AcidBubbles_2 rect: @@ -143,6 +189,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AcidBubbles_3 rect: @@ -157,6 +210,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AcidBubbles_4 rect: @@ -171,6 +231,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AcidBubbles_5 rect: @@ -185,6 +252,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AcidBubbles_6 rect: @@ -199,6 +273,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AcidBubbles_7 rect: @@ -213,6 +294,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AcidBubbles_8 rect: @@ -227,6 +315,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AcidBubbles_9 rect: @@ -241,6 +336,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 23305410000000000800000000000000 + internalID: 21300018 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AcidBubbles_10 rect: @@ -255,6 +357,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 43305410000000000800000000000000 + internalID: 21300020 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: AcidBubbles_11 rect: @@ -269,9 +378,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 63305410000000000800000000000000 + internalID: 21300022 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Environment/GrassParticle.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Environment/GrassParticle.png.meta index 90a2b8d9f..2ba0acc7b 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Environment/GrassParticle.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Environment/GrassParticle.png.meta @@ -1,15 +1,21 @@ fileFormatVersion: 2 guid: dd3db44cdc8893543b8752999d323ba2 -timeCreated: 1506421262 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: GrassParticle_0 - 21300002: GrassParticle_1 - 21300004: GrassParticle_2 - 21300006: GrassParticle_3 + internalIDToNameTable: + - first: + 213: 21300000 + second: GrassParticle_0 + - first: + 213: 21300002 + second: GrassParticle_1 + - first: + 213: 21300004 + second: GrassParticle_2 + - first: + 213: 21300006 + second: GrassParticle_3 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -27,6 +33,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -37,7 +45,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -49,18 +57,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -70,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -80,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -90,6 +105,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -107,6 +123,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GrassParticle_1 rect: @@ -121,6 +144,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GrassParticle_2 rect: @@ -135,6 +165,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: GrassParticle_3 rect: @@ -149,9 +186,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Environment/LightShaft.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Environment/LightShaft.png.meta index 639b112bf..00e116cf5 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Environment/LightShaft.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Environment/LightShaft.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e63bc8728015cbb4ea21f29bbc004149 -timeCreated: 1501169006 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Environment/Mist.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Environment/Mist.png.meta index 3f44b6842..cdcfeaeca 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Environment/Mist.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Environment/Mist.png.meta @@ -1,13 +1,15 @@ fileFormatVersion: 2 guid: 1f36800460882774b85c7622b070106b -timeCreated: 1512059318 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: Mist_0 - 21300002: Mist_1 + internalIDToNameTable: + - first: + 213: 21300000 + second: Mist_0 + - first: + 213: 21300002 + second: Mist_1 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -25,6 +27,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -35,7 +39,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -47,18 +51,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 512 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -68,7 +75,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -78,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -88,6 +99,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -105,6 +117,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Mist_1 rect: @@ -119,9 +138,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Environment/ParticleHeatHaze.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Environment/ParticleHeatHaze.png.meta index 6daabb1c7..b2fe1de03 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Environment/ParticleHeatHaze.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Environment/ParticleHeatHaze.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 6c7cbd6a0eb00fc46a2c302d6246de2c -timeCreated: 1503497196 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Environment/ParticleSpark.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Environment/ParticleSpark.png.meta index 6b32b50b5..027546dbd 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Environment/ParticleSpark.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Environment/ParticleSpark.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 236aadee0dd3926449b8f6f7c57f165e -timeCreated: 1503498622 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: -1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Environment/SplashDrops.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Environment/SplashDrops.png.meta index 98ddeacce..3350e1b39 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Environment/SplashDrops.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Environment/SplashDrops.png.meta @@ -1,13 +1,15 @@ fileFormatVersion: 2 guid: c152f8f2446244548aadd2bb39e31ca1 -timeCreated: 1506598184 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: SplashDrops_0 - 21300002: SplashDrops_1 + internalIDToNameTable: + - first: + 213: 21300000 + second: SplashDrops_0 + - first: + 213: 21300002 + second: SplashDrops_1 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -25,6 +27,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -35,7 +39,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -47,18 +51,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -68,7 +75,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -78,7 +87,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -88,6 +99,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -105,6 +117,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: SplashDrops_1 rect: @@ -119,9 +138,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Environment/WaterDrop.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Environment/WaterDrop.png.meta index c02c55d26..119be7c6d 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Environment/WaterDrop.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Environment/WaterDrop.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 4c75b8d9fa1ff724b854250ee07f7f43 -timeCreated: 1513596420 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/Circle.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/Circle.png.meta index 4e7c425ee..679c1374b 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/Circle.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/Circle.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 5fd0d50a2804b464f83c9b5f21eb93dd -timeCreated: 1506509382 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/HealingGlobe.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/HealingGlobe.png.meta index 014743afd..def404f67 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/HealingGlobe.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/HealingGlobe.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 29aca422aef0c134aa1c4bba03a768a4 -timeCreated: 1506351739 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/HealingParticle.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/HealingParticle.png.meta index 2cca2f310..f48792165 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/HealingParticle.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/HealingParticle.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 66c07571e706141478fcd866112d0246 -timeCreated: 1506351138 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/RockChunks.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/RockChunks.png.meta index 114c2ea24..a2cb6e0ed 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/RockChunks.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/RockChunks.png.meta @@ -1,15 +1,21 @@ fileFormatVersion: 2 guid: 41ee6cd071cd1574d96bfdea097a48d1 -timeCreated: 1506511503 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: RockChunks_0 - 21300002: RockChunks_1 - 21300004: RockChunks_2 - 21300006: RockChunks_3 + internalIDToNameTable: + - first: + 213: 21300000 + second: RockChunks_0 + - first: + 213: 21300002 + second: RockChunks_1 + - first: + 213: 21300004 + second: RockChunks_2 + - first: + 213: 21300006 + second: RockChunks_3 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -27,6 +33,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -37,7 +45,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -49,18 +57,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -70,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -80,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -90,6 +105,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -107,6 +123,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: RockChunks_1 rect: @@ -121,6 +144,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: RockChunks_2 rect: @@ -135,6 +165,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: RockChunks_3 rect: @@ -149,9 +186,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/RockChunks.tif.meta b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/RockChunks.tif.meta index 03df3fc10..cc0d3d0ab 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/RockChunks.tif.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/RockChunks.tif.meta @@ -1,15 +1,21 @@ fileFormatVersion: 2 guid: acf8e7c6211d47045a0288178dcac305 -timeCreated: 1506512134 -licenseType: Store TextureImporter: - fileIDToRecycleName: - 21300000: RockChunks_0 - 21300002: RockChunks_1 - 21300004: RockChunks_2 - 21300006: RockChunks_3 + internalIDToNameTable: + - first: + 213: 21300000 + second: RockChunks_0 + - first: + 213: 21300002 + second: RockChunks_1 + - first: + 213: 21300004 + second: RockChunks_2 + - first: + 213: 21300006 + second: RockChunks_3 externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -27,6 +33,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -37,7 +45,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -49,18 +57,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -70,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -80,7 +93,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -90,6 +105,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -107,6 +123,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: RockChunks_1 rect: @@ -121,6 +144,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: RockChunks_2 rect: @@ -135,6 +165,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: RockChunks_3 rect: @@ -149,9 +186,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/ThinCircle.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/ThinCircle.png.meta index c89d1838b..314db64e4 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/ThinCircle.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/ThinCircle.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 0947fe74c3065d34d94ce604b1cc16ca -timeCreated: 1508424145 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/Triangle.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/Triangle.png.meta index 9b07a4461..88e692407 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Interactables/Triangle.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Interactables/Triangle.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 7693a5855a85f3544aad55f289409c9d -timeCreated: 1506510177 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: -1 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 256 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -66,7 +69,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -76,7 +81,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -86,12 +93,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Utilities/SimpleCircle.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Utilities/SimpleCircle.png.meta index 55c85acb2..8f5a628cd 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Utilities/SimpleCircle.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Utilities/SimpleCircle.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 3c5d257380a1dcc4895fbdac5d31f1df -timeCreated: 1503480307 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -45,18 +45,21 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 4 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 0 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: 4 @@ -66,26 +69,31 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 - textureFormat: 4 + textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Android + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 - textureFormat: 4 + textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -347,7 +355,17 @@ TextureImporter: - {x: 0.29345578, y: 1.9783537} - {x: 0.1960288, y: 1.99037} - {x: 0.09812956, y: 1.9975911} + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/2DGamekit/Art/Sprites/VFX/Utilities/SoftSquare.png.meta b/Assets/2DGamekit/Art/Sprites/VFX/Utilities/SoftSquare.png.meta index dadad9545..782e7a7ad 100644 --- a/Assets/2DGamekit/Art/Sprites/VFX/Utilities/SoftSquare.png.meta +++ b/Assets/2DGamekit/Art/Sprites/VFX/Utilities/SoftSquare.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 93a0ec39b00d57549b4173fd42bc0d83 -timeCreated: 1506350919 -licenseType: Store TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 10 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: 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a/Library/PackageCache/com.unity.cinemachine@2.3.3/CHANGELOG.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/CHANGELOG.md deleted file mode 100644 index b3307330e..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/CHANGELOG.md +++ /dev/null @@ -1,147 +0,0 @@ -# Changelog -All notable changes to this package will be documented in this file. - -The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) -and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). - -## [2.3.3] - 2019-01-08 -### Temporary patch to get around a Unity bug in conditional dependencies -- Removed Cinemachine.Timeline namespace, as a workaround for fogbugz 1115321 - -## [2.3.1] - 2019-01-07 -### Bugfixes -- Added timeline dependency -- OnTargetObjectWarped no longer generates garbage - -## [2.3.0] - 2018-12-20 -### Support for Unity 2019.1 -- Added dependency on new unity.timeline -- Added conditional dependence on PostProcessingV2 -- No copying CM gizmo into assets folder -- FreeLook: if inherit position from similar FreeLooks, bypass damping -- Timeline: improve handling when vcam values are tweaked inside shot inspector (fogbugz 1109024) - -## [2.2.8] - 2018-12-10 -### Bugfixes, optimizations, and some experimental stuff -- Transposer: added Angular Damping Mode, to support quaternion calculations in gimbal-lock situations -- Framing Transposer and Group Transposer: group composing bugfixes, respect min/max limits -- Added ConemachineCameraOffset extension, to offset the camera a fixed distance at the end of the pipeline -- Dolly Cart: added support for LateUpdate -- State-driven-camera: added [NoSaveDuringPlay] to Animated Target and Layer Index -- Added AxisState.Recentering.RecenterNow() API call to skip wait time and start recentering now (if enabled) -- Added NoLens blend hint, to leave camera Lens settings alone -- Updated documentation (corrections, and relocation to prevent importing) -- Upgrade: added support for nested prefabs in Unity 2018.3 (fogbugz 1077395) -- Optimization: position predictor is more efficient -- Optimization: Composer caches some calculations -- Optimization: Fix editor slowdown when Lens Presets asset is missing -- Experimental: Optional new damping algorithm: attempt to reduce sensitivity to variable framerate -- Experimental: Optional new extra-efficient versions of vcam and FreeLook (not back-compatible) -- Timeline: play/pause doesn't kick out the timeline vcam -- Path editor: make sure game view gets updated when a path waypoint is dragged in the scene view -- Composer guides are shown even if Camera is attached to a renderTexture -- Bugfix: allow impulse definition to be a non-public field (property drawer was complaining) -- Bugfix: added null check for when there is no active virtual camera -- Bugfix: CollisionImpulseSource typo in detection of 2D collider -- Bugfix: PasteComponentValues to prefab vcams and FreeLooks were corrupting scene and prefabs -- Bugfix: Timeline mixer was glitching for single frames at the end of blends -- Bugfix: Added OnTransitionFromCamera() to POV and OrbitalTransposer, to transition axes intelligently -- Regression fix: if no active vcam, don't set the Camera's transform - -## [2.2.7] - 2018-07-24 -### Mostly bugfixes -- Bugfix: fogbugz case 1053595: Cinemachine Collider leaves hidden collider at origin that interferes with scene objects -- Bugfix: fogbugz case 1063754: empty target group produces console messages -- Bugfix: FreeLook Paste Component Values now pastes the CM subcomponents as well -- Bugfix: added extra null checks to support cases where current vcam is dynamically deleted -- Bugfix: reset BlendList when enabled -- Regression fix: FreeLook axis values get transferred when similar vcams transition -- Bugfix: cutting to BlendList vcam sometimes produced a few bad frames -- Bugfix: smart update tracks the targets more efficiently and correctly, and supports RigidBody interpolation (2018.2 and up) -- Enhancement: POV component interprets POV as relative to parent transform if there is one -- API change: OnCameraLive and CameraActivated events take outgoing vcam also as parameter (may be null) - -## [2.2.0] - 2018-06-18 -### Impulse Module and More -- New Cinemachine Impulse module for event-driven camera shakes -- New Event Helper script CinemachineTriggerAction takes action on Collider and Collider2D enter/exit events, and exposes them as UnityEvents -- New performance-tuning feature: Standby Update. Controls how often to update the vcam when it's in Standby. -- New NoiseSettings editor with signal preview -- Added Focal Length or Named FOV presets for Camera Lens -- Added support for Physical Camera: focal length and Lens Offset -- New improved Group framing algorithm: tighter group framing in GroupComposer and FramingTransposer -- Collider: now returns TargetIsObscured if the target is offscreen (great for cameras with fixed aim) -- Collider: added Minimum Occlusion Time setting, to ignore fleeting obstructions -- Collider: added Transparent Layers mask, to specify solid objects that don't obstruct view -- Collider: damping will no longer take the camera through obstacles -- Collider: Added separate damping setting for when target is being occluded vs when camera is being returned to its normal position -- Collider: added Smoothing setting, to reduce camera jumpiness in environements with lots of obstacles -- NoiseSettings: added checkbox for pure sine-wave instead of Perlin wave -- If no LookAt target, PostProcessing FocusTracksTarget offset is relative to camera -- TrackedDolly: Default up mode sets Up to World Up -- Virtual Camera: New Transitions section in inspector that gives more control over blending: - - Blend Hint provides some control over how the position and rotation are interpolated - - Inherit Position checkbox to ensure smooth positional handoff from outgoing camera - - OnCameraLive event gets fired when the camera activates. Useful for custom handlers. -- Added ScreenSpaceAimWhenTargetsDiffer as a vcam blend hint. This influences what happens when blending between vcams with different LookAt targets -- Increased stability of vcams with very small FOVs -- Framing Transposer no longer requires LookAt to be null -- LensSettings Aspect, Orthographic, IsPhysicalCamera, SensorSize properties no longer internal -- Noise Profiles: don't magically create assets. Prompt user for filename and location of new or cloned profiles -- Refactored interaction between timeline and CM brain, to improve handling of edge cases (fogbugz case 1048497) -- Bugfix: StateDrivenCamera Editor was not finding states if target was OverrideController -- Bugfix when dragging orbital transposer transform: take bias into account -- Bugfix: SaveDuringPlay was not handling asset fields correctly - was sometimes crushing assets -- Bugfix: SimpleFollow transposers were not initilizing their position correctly at game start -- Bugfix: Timeline with CM shot was causing jitter in some FixedUpdate situations -- Bugfix: Multiple brains with heterogeneous update methods were not behaving correctly. CM will now support this, but you must make sure that the brains have different layer masks. -- Example scenes now include use of CinemachineTriggerAction script. - -## [2.1.13] - 2018-05-09 -### Removed dependency on nonexistant Timeline package, minor bugfixes -- Bugfix: Custom Blends "Any to Any" was not working (regression) -- Bugfix: Composer was sometimes getting wrong aspect if multiple brains with different aspect ratios -- Bugfix: could not drag vcam transforms if multiple inspectors and one is hidden -- Bugfix: Framing Transposer initializes in the wrong place - noticeable if dead zone - -## [2.1.12] - 2018-02-26 -### Storyboard, Bugfixes and other enhancements. Also some restructuring for Package Manager -- Project restructure: Removed Base, Timeline, and PostFX folders from project root. PostProcessing code must now be manually imported from Cinemachine menu. No more dependencies on scripting defines. -- New Storyboard extension, to display images over the vcams. Comes with a Waveform monitor window for color grading -- New option to specify vcam position blend style: linear, spherical, or cylindrical, based on LookAt target -- Added API to support seamless position warping of target objects: OnTargetObjectWarped(). -- Added support for custom blend curves -- Lookahead: added Ignore Y Axis Movement option -- Added support for cascading blends (i.e. blending from mid-blend looks better) -- POV/Orbital/FreeLook axis: exposed Min, Max, and Wrap in the UI, for customized axis range -- FreeLook: added Y Axis recentering -- POV: Added recentering feature to both axes -- Path: Added Normalized Path units option: 0 is start of path, 1 is end. -- Path: added length display in inspector -- Timeline Clip Editor: vcam sections are now collapsible -- API enhancement: added Finalize to Pipeline stages, called even for manager-style vcams -- Bugfix: PostProcessing V2 DoF blending works better -- Bugfix: OrbitalTransposer works better with WorldUp overrides -- Bugfix: Remove StateDrivenCamera "not playing a controller" warning -- Bugfix: Handle exceptions thrown by assemblies that don't want to be introspected -- Bugfix: vcams following physics objects incorrectly snapped to origin after exiting play mode -- Bugfix: predictor now supports time pause -- Bugfix: Moved StartCoroutine in Brain to OnEnable() -- Bugfix: Collider was causing problems in Physics on Android platforms -- Bugfix: dragging a vcam's position updtaes prefabs properly -- Bugfix: All extension now respect the "enabled" checkbox -- Bugfix: Undo for Extasion add will no longer generate null references - -## [2.1.10] - 2017-11-28 -### This is the first UPM release of *Unity Package Cinemachine*. -- New Aim component: Same As Follow Target simply uses the same orientation as the Follow target -- Perlin Noise component: added inspector UI to clone or locate existing Noise profiles, and to create new ones -- Noise Presets were moved outside of the Examples folder -- Example Assets are now included as embedded package, not imported by default -- Bugfix: FreeLook with PositionDelta was not properly updating the heading -- Bugfix: Transitioning between FreeLooks simetimes caused a short camera freeze -- Bugfix: Added some null checks to FreeLook, to prevent error messages at build time - -## [2.1.9] - 2017-11-17 -### Initial version. -*Version 2.1.9 cloned from private development repository, corresponding to package released on the asset store* diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/CHANGELOG.md.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/CHANGELOG.md.meta deleted file mode 100644 index 0d8648634..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/CHANGELOG.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 806a217c43cf53b4c9c731285489f52a -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/Cinemachine2D.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/Cinemachine2D.md deleted file mode 100644 index f66a22749..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/Cinemachine2D.md +++ /dev/null @@ -1,6 +0,0 @@ -# 2D graphics - -Cinemachine supports orthographic cameras. When you set the Unity camera's projection to Orthographic, Cinemachine adjusts to accommodate it. In Virtual Camera properties for __Lens__, __FOV__ is replaced by __Orthographic Size__. Note that settings related to FOV and certain FOV-oriented behaviors such as [Follow Zoom](CinemachineFollowZoom.html) have no effect if the camera is orthographic. - -In orthographic environments, it doesn’t usually make sense to rotate the camera. Accordingly, Cinemachine offers the [Framing Transposer](CinemachineBodyFramingTransposer.html) to handle framing and composition without rotating the camera. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimComposer.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimComposer.md deleted file mode 100644 index f3bac79ab..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimComposer.md +++ /dev/null @@ -1,23 +0,0 @@ -# Composer - -This Virtual Camera __Aim__ algorithm rotates the camera to face the __Look At__ target. It also applies offsets, damping, and composition rules. Examples of targets for aiming: the upper spine or head bone of a character, vehicles, or dummy objects which are controlled or animated programmatically. - -## Properties: - -| **Property:** | **Function:** | -|:---|:---| -| __Tracked Object Offset__ | Offset from the center of the Look At target, in target-local space. Fine-tune the tracking target position when the desired area is not the tracked object’s center. | -| __Lookahead Time__ | Adjust the offset based on the motion of the Look At target. The algorithm estimates the point that the target will be this many seconds into the future. This feature is sensitive to noisy animation. It can amplify the noise, resulting in undesirable camera jitter. If the camera jitters unacceptably when the target is in motion, turn down this property or animate the target more smoothly. | -| __Lookahead Smoothing__ | Controls the smoothness of the lookahead algorithm. Larger values smooth out jittery predictions and increase prediction lag. | -| __Lookahead Ignore Y__ | Toggle to ignore movement along the Y axis for lookahead calculations. | -| __Horizontal Damping__ | How responsively the camera follows the target in the screen-horizontal direction. Use small numbers for more responsive, rapid rotation of the camera to keep the target in the dead zone. Use larger numbers for a more heavy, slowly-responding camera. | -| __Vertical Damping__ | How responsively the camera follows the target in the screen-vertical direction. Use different vertical and horizontal settings to give a wide range of camera behaviors. | -| __Screen X__ | Horizontal screen position for the center of the dead zone. The camera rotates so that the target appears here. | -| __Screen Y__ | Vertical screen position for target, The camera rotates so that the target appears here. | -| __Dead Zone Width__ | The width of the screen region within which the camera ignores any movement of the target. If the target is positioned anywhere within this region, the Virtual Camera does not update its rotation. This is useful for ignoring minor target movement. | -| __Dead Zone Height__ | The height of the screen region within which the camera ignores any movement of the target. If the target is positioned anywhere within this region, the Virtual Camera does not update its rotation. This is useful for ignoring minor target movement. | -| __Soft Zone Width__ | The width of the soft zone. If the target appears in this region of the screen, the camera will rotate to push it back out to the dead zone, in the time specified by the Horizontal Damping setting. | -| __Soft Zone Height__ | The height of the soft zone. If the target appears in this region of the screen, the camera will rotate to push it back out to the dead zone, in the time specified by the Vertical Damping setting. | -| __Bias X__ | Positions the soft zone horizontally, relative to the dead zone. | -| __Bias Y__ | Positions the soft zone vertically, relative to the dead zone. | - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimDoNothing.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimDoNothing.md deleted file mode 100644 index 56783c644..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimDoNothing.md +++ /dev/null @@ -1,4 +0,0 @@ -# Do Nothing - -This Virtual Camera __Aim__ algorithm does not aim the Virtual Camera. Choose this algorithm for static shots or for animating the rotation directly with custom scripts. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimGroupComposer.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimGroupComposer.md deleted file mode 100644 index b3512d64a..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimGroupComposer.md +++ /dev/null @@ -1,4 +0,0 @@ -# Group Composer - -This Virtual Camera __Aim__ algorithm aims the camera at multiple GameObjects. Otherwise, it behaves identically to the Composer and has the same settings. If the Look At target is a [Cinemachine Target Group](CinemachineTargetGroup.html), the algorithm adjusts the FOV and the camera distance to ensure that the group of targets is framed properly. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimHardLook.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimHardLook.md deleted file mode 100644 index ab0fd488b..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimHardLook.md +++ /dev/null @@ -1,4 +0,0 @@ -# Hard Look At - -This Virtual Camera __Aim__ algorithm rotates the Virtual Camera to keep the __Look At__ target in the center of the camera frame. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimPOV.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimPOV.md deleted file mode 100644 index ba87cdb62..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimPOV.md +++ /dev/null @@ -1,37 +0,0 @@ -# POV - -This Virtual Camera __Aim__ algorithm aims the camera in response to the user’s input. - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Vertical Axis__ || Controls the vertical orientation of the Virtual Camera’s aim. | -| | _Value_ | The current value of the axis to aim the camera at, in degrees. Accepted values are -90 to 90. | -| | _Value Range_ | The minimum and maximum values for the vertrial axis of the Virtual Camera. | -| | _Wrap_ | If checked, the axis wraps around the Value Range values, forming a loop. | -| | _Max Speed_ | The maximum speed of this axis in degrees/second. | -| | _Accel Time_ | The amount of time in seconds it takes to accelerate to Max Speed with the supplied axis at its maximum value. | -| | _Decel Time_| The amount of time in seconds it takes to decelerate the axis to zero if the supplied axis is in a neutral position. | -| | _Input Axis Name_ | The name of this axis as specified in Unity Input Manager. To disable the automatic updating of this axis, set this property to an empty string. | -| | _Input Axis Value_ | The value of the input axis. A value of 0 means no input. You can drive this directly from a custom input system, or you can set the Input Axis Name and have the value driven by the Unity Input Manager. | -| | _Invert_ | Check to invert the raw value of the input axis before it is used. | -| __Vertical Recentering__ || Controls automatic vertical recentering when the player gives no input. | -| | _Enabled_ | Check to enable automatic vertical recentering. | -| | _Wait Time_ | If no user input has been detected on the vertical axis, the camera waits this long in seconds before recentering. | -| | _Recentering Time_ | Maximum angular speed of recentering. Accelerates into and decelerates out of this. | -| __Horizontal Axis__ || Controls the horizontal orientation. | -| | _Value_ | The current value of the axis, in degrees. Accepted values are -180 to 180. | -| | _Value Range_ | The minimum and maximum values for the axis. | -| | _Wrap_ | If checked, the axis wraps around the Value Range values, forming a loop. | -| | _Max Speed_ | The maximum speed of this axis in degrees per second. | -| | _Accel Time_ | The amount of time in seconds it takes to accelerate to Max Speed with the supplied Axis at its maximum value. | -| | _Decel Time_ | The amount of time in seconds it takes to decelerate the axis to zero if the supplied axis is in a neutral position. | -| | _Input Axis Name_ | The name of this axis as specified in the Unity Input Manager. Set this property to an empty string to disable automatic update of this axis. | -| | _Input Axis Value_ | The value of the input axis. A value of 0 means no input. You can drive this directly from a custom input system, or you can set the Input Axis Name and have the value driven by the Unity Input Manager. | -| | _Invert_ | Check to invert the raw value of the input axis before it is used. | -| __Horizontal Recentering__ || Controls automatic vertical recentering when the player gives no input. | -| | _Enabled_ | Check to enable automatic vertical recentering. | -| | _Wait Time_ | If no user input has been detected on the vertical axis, the camera waits this long in seconds before recentering. | -| | _Recentering Time_ | Maximum angular speed of recentering. Accelerates into and decelerates out of this. | - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimSameAsFollow.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimSameAsFollow.md deleted file mode 100644 index 6f6c34632..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineAimSameAsFollow.md +++ /dev/null @@ -1,4 +0,0 @@ -# Same As Follow Target - -This Virtual Camera __Aim__ algorithm matches the orientation of the __Follow__ target. When used with the __Hard Lock to Target__ algorithm in the __Body__ properties, this algorithm makes the Virtual Camera match the path and rotation of a control GameObject. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBlendListCamera.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBlendListCamera.md deleted file mode 100644 index 4f28ecd4f..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBlendListCamera.md +++ /dev/null @@ -1,21 +0,0 @@ -# Cinemachine Blend List Camera - -The __Cinemachine Blend List Camera__ component executes a sequence of blends or cuts among its child Virtual Cameras. - -When the Blend List camera is activated, it executes its list of instructions, activating the first child Virtual Camera in the list, holding for a designated time, then cutting or blending to the next child, and so on. The Blend List camera holds the last Virtual Camera until Cinemachine Brain or Timeline deactivates the Blend List camera. - -**Tip**: Use a Blend List Camera instead of [Timeline](CinemachineTimeline.html) for simpler, automatic sequences. - -## Properties: - -| **Property:** | **Function:** | -|:---|:---| -| __Solo__ | Toggles whether or not the Blend List camera is temporarily live. Use this property to get immediate visual feedback in the [Game view](https://docs.unity3d.com/Manual/GameView.html) to adjust the Virtual Camera. | -| __Game Window Guides__ | Toggles the visibility of compositional guides in the Game view. This property applies to all Virtual Cameras. | -| __Save During Play__ | Check to [apply the changes while in Play mode](CinemachineSavingDuringPlay.html). Use this feature to fine-tune a Virtual Camera without having to remember which properties to copy and paste. This property applies to all Virtual Cameras. | -| __Priority__ | The importance of this Blend List camera for choosing the next shot. A higher value indicates a higher priority. Cinemachine Brain chooses the next live Virtual Camera from all Virtual Cameras that are activated and have the same or higher priority as the current live Virtual Camera. This property has no effect when using a Virtual Camera with Timeline. | -| __Look At__ | The default target GameObject that the children Virtual Camera move with. The Blend List camera uses this target when the child does not specify this target. May be empty if all of the children define targets of their own. | -| __Follow__ | The default target GameObject to aim the Unity camera at. The Blend List camera uses this target when the child does not specify this target. May be empty if all of the children define targets of their own. | -| __Show Debug Text__ | Check to display a textual summary of the live Virtual Camera and blend in the view. | -| __Enable All Child Cameras__ | Check to activate all child cameras. This is useful if animating them in Timeline, but consumes extra resources. | -| __Instructions__ | The set of instructions for enabling child cameras. | diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBlending.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBlending.md deleted file mode 100644 index d55152a71..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBlending.md +++ /dev/null @@ -1,32 +0,0 @@ -# Blending between Virtual Cameras - -Use blending properties to specify how the Cinemachine Brain component performs a blend between virtual cameras. - -A Cinemachine blend is not a fade, wipe, or dissolve. Rather, Cinemachine Brain performs a smooth animation of the position, rotation, and other settings of the Unity camera from one Virtual Camera to the next. - -For blends between specific Virtual Cameras, use the __Custom Blends__ list in the Cinemachine Brain component. Use the __Default Blend__ property in Cinemachine Brain to specify blends between Virtual Cameras that do not have custom blends. - -![Custom Blends list in Cinemachine Brain](images/CinemachineCustomBlends.png) - -The __From__ and __To__ settings are name-based, not references. This means that Cinemachine finds cameras by matching their names to the settings. They are not linked to specific GameObjects. - -Use the name \*\*ANY CAMERA\*\* to blend from or to any Virtual Camera. - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __From__ || The name of the Virtual Camera to blend from. Use the name \*\*ANY CAMERA\*\* to blend from any Virtual Camera. This property is available only for custom blends. | -| __To__ || The name of the Virtual Camera to blend to. Use the name \*\*ANY CAMERA\*\* to blend to any Virtual Camera. This property is available only for custom blends. | -| __Style Default Blend__ || Shape of the blend curve. | -| | _Cut_ | Zero-length blend. | -| | _Ease In Out_ | S-shaped curve, giving a gentle and smooth transition. | -| | _Ease In_ | Linear out of the outgoing Virtual Camera, and ease into the incoming Virtual Camera. | -| | _Ease Out_ | Ease out of the outgoing Virtual Camera, and blend linearly into the incoming Virtual Camera. | -| | _Hard In_ | Ease out of the outgoing Virtual Camera, and accelerate into the incoming Virtual Camera. | -| | _Hard Out_ | Accelerate out of the outgoing Virtual Camera, and ease into the incoming Virtual Camera. | -| | _Linear_ | Linear blend. mechanical-looking. | -| | _Custom_ | Custom blend curve. Allows you to draw a custom blend curve. | -| __Time__ || Duration (in seconds) of the blend. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyDoNothing.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyDoNothing.md deleted file mode 100644 index 3598cb9b5..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyDoNothing.md +++ /dev/null @@ -1,4 +0,0 @@ -# Do Nothing - -This Virtual Camera __Body__ algorithm does not move the Virtual Camera; it does not modify its position. Choose this algorithm for static shots or for animating the camera position directly with your custom scripts. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyFramingTransposer.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyFramingTransposer.md deleted file mode 100644 index 81dda9285..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyFramingTransposer.md +++ /dev/null @@ -1,54 +0,0 @@ -# Framing Transposer - -This Virtual Camera __Body__ algorithm moves the camera in a fixed screen-space relationship to the __Follow__ target. You can also specify offsets, damping, and composition rules. __Framing Transposer__ only changes the camera’s position in space. It does not re-orient or otherwise aim the camera. - -__Framing Transposer__ is designed for 2D and orthographic cameras. But it works equally well with perspective cameras and 3D environments. - -This algorithm first moves the camera along the camera Z axis until the __Follow__ target is at the desired distance from the camera’s X-Y plane. It then moves the camera in its X-Y plane until the __Follow__ target is at the desired point on the camera’s screen. - -**Note**: To use __Framing Transposer__, the __Look At__ property must be empty. - -If the __Follow__ target is a [Target Group](CinemachineTargetGroup.html), then additional properties are available to frame the entire group. - -## Properties - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Lookahead Time__ || Adjusts the offset of the Virtual Camera from the Follow target based on the motion of the target. Cinemachine estimates the point where the target will be this many seconds into the future. This feature is sensitive to noisy animation and can amplify the noise, resulting in undesirable camera jitter. If the camera jitters unacceptably when the target is in motion, turn down this property, or animate the target more smoothly. | -| __Lookahead Smoothing__ || The smoothness of the lookahead algorithm. Larger values smooth out jittery predictions and increase prediction lag. | -| __Lookahead Ignore Y__ || If checked, ignore movement along the Y axis for lookahead calculations. | -| __X Damping__ || How responsively the camera tries to maintain the offset in the x-axis. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. Using different settings per axis can yield a wide range of camera behaviors. | -| __Y Damping__ || How responsively the camera tries to maintain the offset in the y-axis. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Z Damping__ || How responsively the camera tries to maintain the offset in the z-axis. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Screen X__ || Horizontal screen position for target. The camera moves to position the tracked object here. | -| __Screen Y__ || Vertical screen position for target, The camera moves to position the tracked object here. | -| __Camera Distance__ || The distance to maintain along the camera axis from the Follow target. | -| __Dead Zone Width__ || Do not move the camera horizontally when the target is within this range of the position. | -| __Dead Zone Height__ || Do not move the camera vertically if the target is within this range of the position. | -| __Dead Zone Depth__ || Do not move the camera along its z-axis if the Follow target is within this distance of the specified camera distance. | -| __Unlimited Soft Zone__ || If checked, then the soft zone is unlimited in size. | -| __Soft Zone Width__ || When the target is in this range, move the camera horizontally to frame the target in the dead zone. The Damping properties affect the rate of the camera movement. | -| __Soft Zone Height__ || When the target is in this range, move the camera vertically to frame the target in the dead zone. The Damping properties affect the rate of the camera movement. | -| __Bias X__ || Moves the target position horizontally away from the center of the soft zone. | -| __Bias Y__ || Moves the target position vertically away from the center of the soft zone. | -| __Group Framing Mode__ || Available when Follow specifies a [Target Group](CinemachineTargetGroup.html). Specifies the screen dimensions to consider when framing. | -| | _Horizontal_ | Consider only the horizontal dimension. Ignore vertical framing. | -| | _Vertical_ | Consider only the vertical dimension. Ignore horizontal framing. | -| | _Horizontal And Vertical_ | Use the larger of the horizontal and vertical dimensions to get the best fit. | -| | _None_ | Don’t do any framing adjustment. | -| __Adjustment Mode__ || How to adjust the camera to get the desired framing. You can zoom, dolly in or out, or do both. Available when Follow specifies a Target Group. | -| | _Zoom Only_ | Don’t move the camera, only adjust the FOV. | -| | _Dolly Only_ | Move the camera, don’t change the FOV. | -| | _Dolly Then Zoom_ | Move the camera as much as permitted by the ranges, then adjust the FOV if necessary to make the shot. | -| __Group Framing Size__ || The bounding box that the targets should occupy. Use 1 to fill the whole screen, 0.5 to fill half the screen, and so on. Available when Follow specifies a Target Group. | -| __Max Dolly In__ || The maximum distance toward the target to move the camera. Available when Follow specifies a Target Group. | -| __Max Dolly Out__ || The maximum distance away from the target to move the camera. Available when Follow specifies a Target Group. | -| __Minimum Distance__ || Set this to limit how close to the target the camera can get. Available when Follow specifies a Target Group. | -| __Maximum Distance__ || Set this to limit how far from the target the camera can get. Available when Follow specifies a Target Group. | -| __Minimum FOV__ || If adjusting FOV, do not set the FOV lower than this. Available when Follow specifies a Target Group. | -| __Maximum FOV__ || If adjusting FOV, do not set the FOV higher than this. Available when Follow specifies a Target Group. | -| __Minimum Ortho Size__ || If adjusting Orthographic Size, do not set it lower than this. Available when Follow specifies a Target Group. | -| __Maximum Ortho Size__ || If adjusting Orthographic Size, do not set it higher than this. Available when Follow specifies a Target Group. | - - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyHardLockTarget.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyHardLockTarget.md deleted file mode 100644 index b8b10d4a9..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyHardLockTarget.md +++ /dev/null @@ -1,4 +0,0 @@ -# Hard Lock to Target - -This Virtual Camera __Body__ algorithm uses the same position at the __Follow__ target. In other words, the target acts as a mounting point for the Virtual Camera. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyOrbitalTransposer.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyOrbitalTransposer.md deleted file mode 100644 index a11cf9b68..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyOrbitalTransposer.md +++ /dev/null @@ -1,51 +0,0 @@ -# Orbital Transposer - -This Virtual Camera __Body__ algorithm moves the Unity camera in a variable relationship to the Virtual Camera’s __Follow__ target. It optionally accepts [player input](https://docs.unity3d.com/Manual/ConventionalGameInput.html), which allows the player to dynamically control the position of the camera relative to the target. - -The __Orbital Transposer__ introduces the concept of __heading__, which is the direction in which the target is moving or facing. Orbital Transposer attempts to position the camera so that it points in the same direction as the heading direction. By default, this position is directly behind the target. Control this relationship by adjusting the __Heading Bias__ property. - -If you attach an input controller to the __Orbital Transposer__, then the player can also control the camera. This allows the player to move the camera to any spot on an orbit around the target. Configure the __Orbital Transposer__ to take its input from any axis that you set up in the [Input Manager](https://docs.unity3d.com/Manual/class-InputManager.html). Or control the value directly using a custom input system. - -__Orbital Transposer __optionally automatically re-centers the camera. When __Recenter To Target Heading__ is checked, Orbital Transposer automatically moves the camera back to the target heading. You can specify the length of time to wait after it has detected no user input and the speed of the recentering. - -![Orbital Transposer](images/CinemachineOrbitalTransposer.png) - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Binding Mode__ || The coordinate space to use when interpreting the offset of the Virtual Camera from the Follow target. | -| | _Lock To Target On Assign_ | The target’s local frame at the moment when the Virtual Camera was activated, or when the target was assigned. | -| | _Lock To Target With World Up_ | The target’s local frame, with the tilt and roll reset to zero. | -| | _Lock To Target No Roll_ | The target’s local frame, with the roll reset to zero. | -| | _Lock To Target_ | The target’s local frame. | -| | _World Space_ | World space offset. | -| | _Simple Follow With World Up_ | Relative to the target, using camera-local axes. | -| __Follow Offset__ || The position offset to attempt to maintain from the Follow target. | -| __X Damping__ || How responsively the camera tries to maintain the offset in the x-axis. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. Using different settings per axis can yield a wide range of camera behaviors. Not available when Binding Mode is Simple Follow With World Up. | -| __Y Damping__ || How responsively the camera tries to maintain the offset in the y-axis. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Z Damping__ || How responsively the camera tries to maintain the offset in the z-axis. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Yaw Damping__ || How responsively the camera tries to track the target rotation’s y angle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. Available when Binding Mode is Lock to Target With World Up, Lock to Target No Roll, or Lock to Target. | -| __Pitch Damping__ || How responsively the camera tries to track the target rotation’s x angle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. Available when Binding Mode is Lock to Target No Roll or Lock to Target. | -| __Roll Damping__ || How responsively the camera tries to track the target rotation’s z angle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. Available when Binding Mode is Lock to Target. | -| __Heading__ || Specifies how to calculate the heading of the Follow target. | -| | _Definition_ | Choose Position Delta to calculate heading based on the difference in the position of the target from the last update and the current frame. Choose Velocity to use the velocity of the [Rigidbody](https://docs.unity3d.com/Manual/class-Rigidbody.html) of the target. If the target has no Rigidbody component, reverts to Position Delta. Choose Target Forward to use the target's local Forward axis as the heading. Choose World Forward to use a constant world-space Forward as heading. | -| | _Velocity Filter Strength_ | Controls the smoothing of the velocity when using Position Delta or Velocity in Definition. | -| | _Bias_ | Angular offset in the orbit to place the camera, relative to the heading. Measured in degrees. An axis value of 0 will put the camera here. | -| __Recenter To Target Heading__ || Controls automatic recentering when the player gives no input. | -| | _Enabled_ | Check to enable automatic recentering. | -| | _Wait Time_ | If no user input has been detected on the axis, the camera waits this long in seconds before recentering. | -| | _Recentering Time_ | Maximum angular speed of recentering. Accelerates into and decelerates out of this. | -| __X Axis__ || Heading Control. The settings here control the behaviour of the camera in response to the player’s input. | -| | _Value_ | The current value of the axis, in degrees. | -| | _Min Value_ | The minimum value for the axis. | -| | _Max Value_ | The maximum value for the axis. | -| | _Wrap_ | If checked, then the axis wraps around at the Min and Max values, forming a loop. | -| | _Max Speed_ | The maximum speed of this axis in units/second. | -| | _Accel Time_ | The amount of time in seconds to accelerate to MaxSpeed with the supplied axis at its maximum value. | -| | _Decel Time_ | The amount of time in seconds o decelerate the axis to zero if the supplied axis is in a neutral position. | -| | _Input Axis Name_ | The name of this axis as specified in the Unity Input manager. Set to an empty string to disable the automatic updating of this axis. | -| | _Input Axis Value_ | The value of the input axis. A value of 0 means no input. Drive this directly from a custom input system, or set the Input Axis Name to drive the value by the Unity Input Manager. | -| | _Invert_ | Check to invert the raw value of the input axis before it is used. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyTrackedDolly.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyTrackedDolly.md deleted file mode 100644 index 4e6664ef6..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyTrackedDolly.md +++ /dev/null @@ -1,38 +0,0 @@ -# Tracked Dolly - -This Virtual Camera __Body__ algorithm restricts the Virtual Camera to move along a predefined [path](CinemachineDolly.html). Use the __Path Position__ property to specify where to put the Virtual Camera on the path. - -Use __Auto-Dolly__ mode to move the Virtual Camera to a position on the path that is closest to the __Follow__ target. When enabled, __Auto-Dolly__ automatically animates the position of the Virtual Camera to the position on the path that’s closest to the target. - -**Tip**: Choose your path shapes with care when using Auto-Dolly mode. This becomes problematic on paths that form an arc around some point. As an extreme example, consider a perfectly circular path with the __Follow__ target at the center. The closest point on the path becomes unstable because all points on the circular path are equally close to the target. In this situation, moving the __Follow__ target small distances can cause the camera to move large distances on the track. - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Path__ || The path that the camera moves along. This property must refer to a [Cinemachine Path](CinemachinePath.html) or [Cinemachine Smooth Path](CinemachineSmoothPath.html). | -| __Path Position__ || The position along the path to place the camera. Animate this property directly or enable Auto-Dolly. The value is in the units specified by Position Units. | -| __Position Units__ || The unit of measure for Path Position. | -| | _Path Units_ | Use waypoints along the path. The value 0 represents the first waypoint on the path, 1 is the second waypoint, and so on. | -| | _Distance_ | Use distance along the path. The path is sampled according to the Resolution property of the path. Cinemachine creates a distance lookup table, which it stores in an internal cache. | -| | _Normalized_ | Use the beginning and end of the path. The value 0 represents the beginning of the path, 1 is the end of the path. | -| __Path Offset__ || The position of the camera relative to the path. X is perpendicular to the path, Y is up, and Z is parallel to the path. Use this property to offset the camera from the path itself. | -| __X Damping__ || How responsively the camera tries to maintain its position in a direction perpendicular to the path. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. Using different settings per axis can yield a wide range of camera behaviors. | -| __Y Damping__ || How responsively the camera tries to maintain its position in the path-local up direction. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Z Damping__ || How responsively the camera tries to maintain its position in a direction parallel to the path. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Camera Up__ || How to set the up vector for the Virtual Camera. This affects the screen composition because the camera Aim algorithms try to respect the up direction. | -| | _Default_ | Do not modify the up direction of the Virtual Camera. Instead, use the World Up Override property in Cinemachine Brain. | -| | _Path_ | Use the path’s up vector at the current point. | -| | _Path No Roll_ | Use the path’s up vector at the current point, but with the roll set to zero. | -| | _Follow Target_ | Use the up vector from the Follow target’s transform. | -| | _Follow Target No Roll_ | Use the up vector from the Follow target’s transform, but with the roll zeroed out. | -| __Pitch Damping__ || How responsively the camera tracks the target rotation’s x angle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Yaw Damping__ || How responsively the camera tracks the target rotation’s y angle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Roll Damping__ || How responsively the camera tracks the target rotation’s z angle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Auto Dolly__ || Controls how automatic dollying occurs. A Follow target is necessary to use this feature. | -| | _Enabled_ | Check to enable the automatic dolly. Note: this can have some performance impact, depending on the search resolution. | -| | _Position Offset_ | Offset, in position units, from the closest point on the path to the follow target. | -| | _Search Radius_ | The number of segments on either side of the current segment. Use 0 for the entire path. Use a lower number when the path’s shape relative to the target position causes the closest point on the path to become unstable. | -| | _Search Resolution_ | Cinemachine searches a segment by dividing it into many straight pieces. The higher the number, the more accurate the result. However, performance is proportionally slower for higher numbers. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyTransposer.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyTransposer.md deleted file mode 100644 index 7784f0a8a..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBodyTransposer.md +++ /dev/null @@ -1,25 +0,0 @@ -# Transposer - -This Virtual Camera __Body__ algorithm moves the Virtual Camera in a fixed offset to the __Follow__ target. It also applies damping. - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Binding Mode__ || The coordinate space to use when interpreting the offset from the target, and the damping. For example, for a "Door Cam or “Hood Cam" in a car racing game, use Local Space Locked To Target. | -| | _Lock To Target On Assign_| Make the Virtual Camera use the Follow target’s local frame at the moment that the Virtual Camera is activated or when the target is assigned. This offset remains constant in world space. Also, the camera does not rotate along with the target. | -| | _Lock To Target With World Up_ | Make the Virtual Camera use the Follow target’s local frame with tilt and roll set to 0. This binding mode ignores all target rotations except yaw. | -| | _Lock To Target No Roll_ | Make the Virtual Camera use the Follow target’s local frame, with roll set to 0. | -| | _Lock To Target_ | Make the Virtual Camera use the Follow target’s local frame. As the target rotates, the camera rotates around it to maintain the offset. | -| | _World Space_ | The offset in interpreted in world space relative to the Follow target's origin. The camera will not change position when the target rotates. | -| | _Simple Follow With World Up_ | Interpret the offset and damping values in camera-local space. This mode emulates what a human camera operator would do when instructed to follow a target. | -| __Follow Offset__ || The distance to maintain the Virtual Camera relative to the Follow target. Set X, Y, and Z to 0 to place the camera at the centre of the target. The default is 0, 0, -10, respectively, which places the camera behind the target. | -| __X Damping__ || How responsively the camera tries to maintain the offset in the x-axis. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Y Damping__ || How responsively the camera tries to maintain the offset in the y-axis. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Z Damping__ || How responsively the camera tries to maintain the offset in the z-axis. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Pitch Damping__ || How responsively the camera tracks the target rotation’s x angle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Yaw Damping__ || How responsively the camera tracks the target rotation’s y angle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Roll Damping__ || How responsively the camera tracks the target rotation’s z angle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | - - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBrainProperties.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBrainProperties.md deleted file mode 100644 index a6efeb54e..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineBrainProperties.md +++ /dev/null @@ -1,48 +0,0 @@ -# Setting Cinemachine Brain properties - -The Cinemachine Brain is a component in the Unity camera itself. Cinemachine Brain monitors all active Virtual Cameras in the Scene. It chooses the next Virtual Camera to control the Unity camera. It also controls the [cut or blend](CinemachineBlending.html) from the current Virtual Camera to the next. - -To add a Cinemachine Brain component to a Unity camera, do __one__ of the following: - -* [Add a Virtual Camera](CinemachineSetUpVCam.html), or other Cinemachine object, to your Scene. Unity adds a Cinemachine Brain component to the Unity camera for you if there isn’t one already. - -* [Add](https://docs.unity3d.com/Manual/UsingComponents.html) a Cinemachine Brain component to the Unity camera yourself. - -**Tip**: You can also control Virtual Cameras from [Timeline](CinemachineTimeline.html). Timeline overrides the decisions that Cinemachine Brain makes. - -Cinemachine Brain holds the following key properties: - -* __Blend Settings__: A list that defines how to blend from one Virtual Camera to another. For example, add an item to the list for a 4 second blend from vcam1 to vcam2 then add another item for a 1 second blend from vcam2 back to vcam1. If a blend between two cameras isn’t defined, Cinemachine Brain uses its default blend. - -* __Layer Filter__: Cinemachine Brain uses only those Virtual Cameras that pass the culling mask of the Unity camera. You can set up [split-screen environments](CinemachineMultipleCameras.html) by using the culling mask to filter layers. - -* __Event Dispatching__: Cinemachine Brain fires events when it changes shot. It fires an event when a Virtual Camera goes live. It also fires an event when it cuts from one Virtual Camera to another. Use the latter event to reset temporal post effects. - -![Cinemachine Brain, a component in the Unity camera](images/CinemachineBrain.png) - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Show Debug Text__ || Check to display a textual summary of the live Virtual Camera and blend in the view. | -| __Show Camera Frustum__ || Check to display the frustum of the camera in the Scene view. | -| __Ignore Time Scale__ || Check to make the Virtual Cameras respond in real time to user input and damping, even if the game is running in slow motion. | -| __World Up Override__ || The Y axis of the specified GameObject defines the worldspace up vector for Virtual Cameras. Use this property in top-down game environments. Set to None to use the worldspace Y axis. Setting this appropriately is important to avoid gimbal-lock in extreme up/down conditions. | -| __Update Method__ || When to update the position and rotation of the Virtual Cameras. | -| | _Fixed Update_ | Synchronize Virtual Camera update with the Physics module, in FixedUpdate. | -| | _Late Update_ | In MonoBehaviour LateUpdate. | -| | _Smart Update_ | Update each virtual camera according to how its target is updated. This is the recommended setting. | -| __Default Blend__ || The blend to use when you haven’t explicitly defined a blend between two Virtual Cameras. | -| | _Cut_ | Zero-length blend. | -| | _Ease In Out_ | S-shaped curve, giving a gentle and smooth transition. | -| | _Ease In_ | Linear out of the outgoing shot, and easy into the incoming. | -| | _Ease Out_ | Easy out of the outgoing shot, and linear into the incoming. | -| | _Hard In_ | Easy out of the outgoing, and hard into the incoming. | -| | _Hard Out_ | Hard out of the outgoing, and easy into the incoming. | -| | _Linear_ | Linear blend. Mechanical-looking. | -| | _Custom_ | Custom blend curve. Draw the curve you want. | -| __Custom Blends__ || The asset that contains custom settings for blends between specific Virtual Cameras in your Scene. | -| __Create Asset__ || Create an asset containing a [list of custom blends](CinemachineBlending.html) between Virtual Cameras. | -| __Camera Cut Event__ || This event fires when a Virtual Camera goes live and there is no blend. | -| __Camera Activated Event__ || This event fires when a Virtual Camera goes live. If a blend is involved, then the event fires on the first frame of the blend. | - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineClearShot.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineClearShot.md deleted file mode 100644 index 255bc0669..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineClearShot.md +++ /dev/null @@ -1,26 +0,0 @@ -# Cinemachine Clear Shot Camera - -The __Cinemachine ClearShot Camera__ component chooses among its children Virtual Cameras for the best quality shot of the target. Use Clear Shot to set up complex multi-camera coverage of a Scene to guarantee a clear view of the target. - -This can be a very powerful tool. Virtual Camera children with [Cinemachine Collider](CinemachineCollider.html) extensions analyze the Scene for target obstructions, optimal target distance, and so on. Clear Shot uses this information to choose the best child to activate. - -**Tip:** To use a single [Cinemachine Collider](CinemachineCollider.html) for all Virtual Camera children, add a Cinemachine Collider extension to the ClearShot GameObject instead of each of its Virtual Camera children. This Cinemachine Collider extension applies to all of the children, as if each of them had that Collider as its own extension. - -If multiple child cameras have the same shot quality, the Clear Shot camera chooses the one with the highest priority. - -You can also define custom blends between the ClearShot children. - -## Properties: - -| **Property:** | **Function:** | -|:---|:---| -| __Look At__ | The default target GameObject that the children Virtual Camera move with. The Clear Shot camera uses this target when the child does not specify this target. May be empty if all of the children define targets of their own. | -| __Follow__ | The target GameObject to aim the Unity camera at. The Clear Shot camera uses this target when the child does not specify this target. May be empty if all of the children define targets of their own. | -| __Show Debug Text__ | Check to display a textual summary of the live Virtual Camera and blend in the Game view. | -| __Activate After__ | Wait this many seconds before activating a new child camera. | -| __Min Duration__ | An active camera must be active for at least this many seconds, unless a higher-priority camera becomes active. | -| __Randomize Choice__ | Check to choose a random camera if multiple cameras have equal shot quality. Uncheck to use the order of the child Virtual Cameras and their priorities. | -| __Default Blend__ | The blend to use when you haven’t explicitly defined a blend between two Virtual Cameras. | -| __Priority__ | Determine which camera becomes active based on the state of other cameras and this camera. Higher numbers have greater priority. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineCollider.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineCollider.md deleted file mode 100644 index 264712d19..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineCollider.md +++ /dev/null @@ -1,34 +0,0 @@ -# Cinemachine Collider - -__Cinemachine Collider__ is an [extension](CinemachineVirtualCameraExtensions.html) for the Cinemachine Virtual Camera. It post-processes the final position of the Virtual Camera to attempt to preserve the line of sight with the __Look At__ target of the Virtual Camera. It does this by moving away from the GameObjects that obstruct the view. - -Add a Cinemachine Collider extension to a Cinemachine Virtual Camera to do any of the following tasks: - -* Push the camera away from obstructing obstacles in the Scene. - -* Place the camera in front of obstacles that come between the Virtual Camera and its __Look At__ target. - -* Evaluate shot quality. __Shot quality__ is a measure of the distance of the Virtual Camera from its ideal position, the distance of the Virtual Camera to its target, and the obstacles that block the view of the target. Other modules use shot quality, including [Clear Shot](CinemachineClearShot.html). - -The Collider uses a [Physics Raycaster](https://docs.unity3d.com/Manual/script-PhysicsRaycaster.html). Therefore, Cinemachine Collider requires that potential obstacles have [collider](https://docs.unity3d.com/Manual/CollidersOverview.html) volumes. There is a performance cost for this requirement. If this cost is prohibitive in your game, consider implementing this functionality in a different way. - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Collide Against__ || Cinemachine Collider considers GameObjects in these layers to be potential obstacles. It ignores GameObjects that are not in the selected layers. | -| __Minimum Distance From Target__ || Ignore obstacles that are less than this distance from the target's pivot point. | -| __Avoid Obstacles__ || Check to allow the Collider to move the camera in the Scene when the target is obscured by an obstacle. Use the Distance Limit, Camera Radius, and Strategy properties to adjust how to avoid obstacles. If left unchecked, the Cinemachine Collider will report shot quality based on obstacles, but will not attempt to move the camera to improve the shot. | -| __Distance Limit__ || The maximum raycast distance when checking if the line of sight to this camera’s target is clear. Enter 0 to use the current actual distance to the target. Available when Avoid Obstacles is checked. | -| __Camera Radius__ || Distance to maintain from any obstacle. Try to keep this value small for best results. Increase it if you are seeing inside obstacles due to a large FOV on the camera. Available when Avoid Obstacles is checked. | -| __Strategy__ || The way in which the Collider attempts to preserve sight of the target. Available when Avoid Obstacles is checked. | -| | _Pull Camera Forward_ | Move the camera forward along its Z axis until it is in front of the obstacle that is nearest to the target. | -| | _Preserve Camera Height_ | Move the camera to an alternate point of view while attempting to keep the camera at its original height. | -| | _Preserve Camera Distance_ | Move the camera to an alternate point of view while attempting to keep the camera at its original distance from the target. | -| | _Smoothing Time_ | Minimum number of seconds to hold the camera at the nearest point to the target. Can be used to reduce excess camera movement in environments with lots of obstacles. Available when Avoid Obstacles is checked. | -| __Damping__ || How quickly to return the camera to its normal position after an occlusion has gone away. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. Available when Avoid Obstacles is checked. | -| __Damping When Occluded__ || How quickly to move the camera to avoid an obstacle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. Available when Avoid Obstacles is checked. | -| __Optimal Target Distance__ || If greater than zero, give a higher score to shots when the target is closer to this distance. Set this property to 0 to disable this feature. | - - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineColliderConfiner.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineColliderConfiner.md deleted file mode 100644 index 89480b253..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineColliderConfiner.md +++ /dev/null @@ -1,7 +0,0 @@ -# Avoiding collisions and evaluating shots - -As characters and objects move around in a complex Scene, obstacles in the Scene sometimes come between a camera and its target. Similarly, you might need to move a camera to a position in the Scene that another GameObject already occupies. Cinemachine provides extensions to handle these situations: - -* [Cinemachine Collider](CinemachineCollider.html) -* [Cinemachine Confiner](CinemachineConfiner.html) - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineCollisionImpulseSource.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineCollisionImpulseSource.md deleted file mode 100644 index b06954473..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineCollisionImpulseSource.md +++ /dev/null @@ -1,115 +0,0 @@ -#Cinemachine Collision Impulse Source - -For collision-based impulses, attach a **CinemachineCollisionImpulseSource** component to a GameObject that has a Collider or Collider2D component. **CinemachineCollisionImpulseSource** generates an impulse when something collides with the GameObject or enters a trigger zone. - -To add a Collision Impulse Source component: - -1. Select the GameObject that you want to trigger impulses, navigate to its Inspector, and click the **Add Component** button. - -2. Go to **Scripts > Cinemachine** and select **Cinemachine Collision Impulse Source**. - -By default, an Impulse Source affects every [Impulse Listener](CinemachineImpulseListener.md) in range, but you can apply [channel filtering](CinemachineImpulseFiltering.md#ChannelFiltering) to make Impulse Sources affect some Impulse Listeners and not others. - -## Properties: - -The properties in the Cinemachine Collision Impulse Source Inspector window are divided into the following sections. - -- [Impulse Channel](#ImpulseChannel) (A) -- [Signal Shape](#SignalShape) (B) -- [Time Envelope](#TimeEnvelope) (C) -- [Spatial Range](#SpatialRange) (D) -- [Trigger Object Filter](#TriggerObject) (E) -- [How to Generate The Impulse](#GenerateImpulse) (F) - - -![](images/InspectorCollisionImpulseSource.png) - - - -### Impulse Channel - -Impulse Listeners filter impulses based on channels to control which Impulse Sources they react to. Channels work like Camera Layers, but are distinct from them. These properties control the channels that the Collision Impulse Source broadcasts impulse signals on. For details, see documentation on [Filtering](CinemachineImpulseFiltering.md). - -![](images/InspectorImpulseSourceChannel.png) - -| **Property:** | **Function:** | -| ------------------- | ------------------------------------------------------------ | -| **Impulse Channel** | Choose one or more channels from the drop-down.

Click **Edit** to modify existing channels or add new ones. | - - - -### Signal Shape - -These properties control the basic characteristics of the raw signal when it is emitted by the Collision Impulse Source. - -![](images/InspectorImpulseSourceSignal.png) - -| **Property:** | **Function:** | -| -------------- | ------------------------------------------------------------ | -| **Raw Signal** | The raw signal form.

Drag a signal Asset onto the signal name to connect the signal to the Collision Impulse Source.

Click the “gear” icon for additional signal options, including options for creating new signals.

See [Raw Vibration Signals](CinemachineImpulseRawSignal.md) for details.| -|**Amplitude Gain** | Set a value by which to multiply the amplitude of **Raw Signal**. This controls the strength of the vibrations. This is set to 1 by default.

Use values greater than 1 to amplify the signal, 1 for the original signal, values less than 1 and greater than 0 to attenuate the signal, and 0 to mute the signal. | -|**Frequency Gain**|Set a value by which to multiply the frequency of **Raw Signal**. This controls the speed of the vibrations. This is set to 1 by default.

Use values greater than one to increase the frequency, 1 for the original signal, values less than 1 and greater than 0 to reduce the frequency of the signal. A frequency of 0 holds a single noise value indefinitely, as though time were frozen.| -|**Randomize**|Enable this to randomize the **Raw Signal’s** start time.

This property is available when the **Raw Signal** is a noise profile Asset. See [Raw Vibration Signals](CinemachineImpulseRawSignal.md) for details.| -|**Repeat Mode**|Specify whether to loop the **Raw Signal** over the duration of the time envelope, or stretch it to fit the time envelope.

This property is available when the **Raw Signal** is a fixed signal. See [Raw Vibration Signals](CinemachineImpulseRawSignal.md) for details.| - - - -### Time Envelope - -These properties control the duration of the impulse and the intensity of the **Raw Signal** over that duration. - -![](images/InspectorImpulseTimeEnvelope.png) - -| Property: | Function: | -| --------------------- | ------------------------------------------------------------ | -| **Attack** | Define how the signal reaches full amplitude at the beginning of the waveform. Click the preview pane (grey bar) to set the shape of the curve, and use the numerical field to set the time (in seconds) to reach the full amplitude. Leave the preview pane blank to use a default curve that is suitable for most purposes. | -| **Sustain Time** | Set the time to maintain the full amplitude of the waveform after the attack. | -| **Decay** | Define how the signal goes from full amplitude to zero the end of the waveform. Click the preview pane (grey bar) to set the shape of the curve, and use the numerical field to set the time (in seconds) to mute the signal. Leave the preview pane blank to use a default curve that is suitable for most purposes. | -| **Scale With Impact** | Enable this to apply signal amplitude scaling to **Time Envelope**. If checked, the Cinemachine Collision Impulse Source component scales the time envelope according to the strength of the impact: stronger impacts last longer, and milder impacts have a shorter duration. | - - - -### Spatial Range - -These properties define a zone in the Scene. The impulses from this Impulse Source only affect Impulse Listeners in this zone. - -![](images/InspectorImpulseSourceSpatialRange.png) - -| Property:|| Function:| -|--|--|--| -|**Impact Radius**||Set the radius of the space in the Scene around the impact point where the signal stays at full amplitude. Beyond that the signal strength fades out over the dissipation distance. After that, the strength is zero. In other words, the total effect radius of the signal is **Impact Radius** + **Dissipation Distance**.| -|**Direction Mode**||Define how the Cinemachine Collision Impulse Source component should apply the direction of the signal as the Impulse Listener moves away from the Impulse Source.| -||Fixed|Use **Fixed** to use a constant signal direction.| -||Rotate Toward Source|Use **Rotate Toward Source** to rotate the signal in the direction of the Impulse Source, giving a subtle visual clue about the source’s location. **Rotate Toward Source** has no effect on radially-symmetric signals.| -|**Dissipation Mode**||Define how the signal dissipates when the listener is outside the **Impact Radius**.| -||Linear Decay|The signal dissipates evenly over the **Dissipation Distance**.| -||Soft Decay|The signal dissipates slowly at the beginning of the **Dissipation Distance**, more quickly in the middle, and slowly again as it reaches the end.| -|| Exponential Decay|The signal dissipates very quickly at the beginning of the **Dissipation Distance**, then more and more slowly as it reaches the end.| -|**Dissipation Distance**||Set the distance beyond the impact radius over which the signal decays from full strength to nothing.| - - - -### Trigger Object Filter - -These properties filter the GameObjects that trigger an impulse when they collide or enter the trigger zone. GameObjects in layers specified by the **Layer Mask** trigger impulses unless you tag them with the **Ignore Tag** value. For details, see documentation on [Filtering](CinemachineImpulseFiltering.md). - -![](images/InspectorImpulseSourceTriggerObject.png) - -| Property: | Function: | -| -------------- | ------------------------------------------------------------ | -| **Layer Mask** | Rigidbody components in these layers that collide with an Impulse Source or enter the trigger zone cause the Source to broadcast its signal. | -| **Ignore Tag** | GameObjects with this tag do not generate an impulse, even if they are in a layer specified in **Layer Mask**. | - - - -### How To Generate The Impulse - -An impulse is triggered at a location by an impact mass moving at an impact velocity. Unity dynamically calculates the mass and velocity of the Rigidbody or Rigidbody 2D component that triggers the impulse. The **How To Generate The Impulse** properties control how the mass and velocity of the Rigidbody affect the strength and direction of the signal. - -![](images/InspectorImpulseSourceHowToGenerate.png) - -| Property: | Function: | -| --------------------------- | ------------------------------------------------------------ | -| **Use Impact Direction** | Enable this setting to rotate the impulse signal to correspond to the direction of the impact velocity. For example, if the raw signal vibrates vertically but the impact direction is horizontal, you could check this property to make the resulting impulse signal vibrate horizontally.

Disable to use the direction of the raw signal irrespective of the impact direction. | -| **Scale Impact With Mass** | Enable this setting to increase or decrease the amplitude of the impulse signal based on the mass of the colliding GameObjects. The masses are specified in the Rigidbody or RigidBody2D component of the GameObject that contains the Cinemachine Impulse Source, and of the colliding GameObject.

Disable this setting to use a constant mass of 1. | -| **Scale Impact With Speed** | Enable this setting to scale the amplitude of the signal based on the speed of the impact. Faster moving GameObjects have a greater momentum, and therefore produce a stronger signal.

Disable this setting to ignore the speed of the colliding GameObject. | diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineConfiner.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineConfiner.md deleted file mode 100644 index 8c565c4e5..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineConfiner.md +++ /dev/null @@ -1,19 +0,0 @@ -# Cinemachine Confiner - -Use the __Cinemachine Confiner__ [extension](CinemachineVirtualCameraExtensions.html) to limit the camera’s position to a volume or area. - -Confier operates in 2D or 3D mode. The mode influences the kind of bounding shape it accepts. In 3D mode, the camera’s position in 3D is confined to a volume. This also works for 2D games, but you need to take the depth into account. In 2D mode, you don’t have to worry about depth. - -For orthographic cameras, there is an additional option to confine the screen edges, not just the camera point. This ensures that the entire screen area stays within the bounding area. - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Confine Mode__ || Operate using a 2D bounding area or a 3D bounding volume. | -| | _Confine 2D_ | Use a Collider2D bounding area. | -| | _Confine 3D_ | Use a 3D Collider bounding volume. | -| __Bounding Volume__ || The 3D volume to contain the camera in. This property is available when Confine Mode is set to Confine 3D. | -| __Bounding Shape 2D__ || The 2D area to contain the camera in. This property is available when Confine Mode is set to Confine 2D. | -| __Confine Screen Edges__ || Check to confine screen edges to the area when the camera is orthographic. When unchecked, confine only the camera center. Has no effect if camera is in perspective mode. | -| __Damping__ || How gradually to return the camera to the bounding volume or area if it goes beyond the borders. Higher numbers are more gradual. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineDocRevisionHistory.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineDocRevisionHistory.md deleted file mode 100644 index ec869d25f..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineDocRevisionHistory.md +++ /dev/null @@ -1,8 +0,0 @@ -# Document Revision History - -| **Date:** | **Reason:** | -|:---|:---| -| July 3, 2018 | Updated for 2.2.6. | -| February 15, 2018 | Updated for 2.1.11. | -| November 21, 2017 | Initial version. | - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineDolly.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineDolly.md deleted file mode 100644 index 63db64d50..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineDolly.md +++ /dev/null @@ -1,36 +0,0 @@ -# Using dolly paths - -A dolly path is an array of waypoints in a Scene. Use a dolly path to specify a fixed course to position or animate a Virtual Camera. Use the [Tracked Dolly](CinemachineBodyTrackedDolly.html) algorithm to use a dolly path with your Virtual Camera. - -![Editing a dolly path in the Scene view](images/CinemachinePathScene.png) - -![Editing a dolly path in the Inspector window](images/CinemachinePathInspector.png) - -Cinemachine provides two types of dolly paths: - -* [Smooth Path](CinemachineSmoothPath.html): Each waypoint has a position and roll. Cinemachine uses Bezier interpolation between the waypoints. Smooth Path gives you less control over the position of the path but animation along the path is always smooth and continuous. This is the recommended path type. - -* [Path](CinemachinePath.html): Each waypoint has a position, tangent, and roll. Use Path for finer control of the track’s position between waypoints. Animating a VIrtual Camera along a Path might cause jerky motion over waypoints when tangents don’t allow a smooth transition to and from the waypoint. - -To create a Virtual Camera with a dolly path: - -1. In the Unity menu, choose __Cinemachine > Create Dolly Camera with Track__. A new Virtual Camera and dolly track appears in the [Hierarchy]([https://docs.unity3d.com/Manual/Hierarchy.html](https://docs.unity3d.com/Manual/Hierarchy.html)). By default, the dolly track GameObject is a Smooth Path. - -2. In the [Hierarchy]([https://docs.unity3d.com/Manual/Hierarchy.html](https://docs.unity3d.com/Manual/Hierarchy.html)) window, select the new dolly track GameObject. - -3. In the [Inspector]([https://docs.unity3d.com/Manual/UsingTheInspector.html](https://docs.unity3d.com/Manual/UsingTheInspector.html)), add and adjust waypoints. - -To create a path GameObject: - -1. In the Unity menu, choose __GameObject > Create Empty.__ - -2. [Add the path component](https://docs.unity3d.com/Manual/UsingComponents.html), either __CinemachinePath__ or __CinemachineSmoothPath__ - -To edit a waypoint in a path: - -1. In the [Hierarchy]([https://docs.unity3d.com/Manual/Hierarchy.html](https://docs.unity3d.com/Manual/Hierarchy.html)) window, select the path GameObject. - -2. Select a waypoint by either clicking its index number in the [Scene](https://docs.unity3d.com/Manual/UsingTheSceneView.html) view or clicking its number in the __Path Details__ section in the [ Inspector](https://docs.unity3d.com/Manual/UsingTheInspector.html). - -3. Edit the waypoint by [manipulating its Gizmo](https://docs.unity3d.com/Manual/PositioningGameObjects.html) in the Scene view or edit its properties in the Inspector.
__Note__: When editing a waypoint for a regular path in the Scene view, the waypoint has two Gizmos: for the position and for the tangent. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineDollyCart.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineDollyCart.md deleted file mode 100644 index 1d5c32abf..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineDollyCart.md +++ /dev/null @@ -1,16 +0,0 @@ -# Cinemachine Dolly Cart - -__Cinemachine Dolly Cart__ is a component that constrains the transform of its GameObject to a __Cinemachine Path__ or __Cinemachine Smooth Path__. Use it to animate a GameObject along a path, or as a __Follow__ target for Virtual Cameras. - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:--- -| __Path__ || The path to follow. | -| __Update Method__ || When to move the cart when velocity is non-zero. Use __Update__ for normal `MonoBehaviour` updating, __Fixed Update__ for updates in sync with the Physics module, `FixedUpdate()`. | -| __Position Units__ || The unit of measure for __Position__. | -| | _Path Units_ | Use waypoints along the path. The value 0 represents the first waypoint on the path, 1 is the second waypoint, and so on. | -| | _Distance_ | Use distance along the path. The path is sampled according to the Resolution property of the path. Cinemachine creates a distance lookup table, which it stores in an internal cache. | -| | _Normalized_ | Use the beginning and end of the path. The value 0 represents the beginning of the path, 1 is the end of the path. | -| __Speed__ || Move the cart with this speed. The value is interpreted according to __Position Units__. | -| __Position__ || The position along the path to place the cart. This can be animated directly or, if the speed is non-zero, will be updated automatically. The value is interpreted according to __Position Units__. | diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineExternalCamera.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineExternalCamera.md deleted file mode 100644 index 12122e847..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineExternalCamera.md +++ /dev/null @@ -1,10 +0,0 @@ -# Cinemachine External Camera - -This component will expose a non-cinemachine camera to the cinemachine system, allowing it to participate in blends. Just add it as a component alongside an existing Unity Camera component. You will need to take steps (e.g. disabling the Camera component) to ensure that the Camera does not fight with the main Cinemachine Camera. This component is deprecated in favour of using a normal CinemachineVirtualCamera with Do Nothing in both Aim and Body. - -## Properties: - -| **Property:** | **Function:** | -|:---|:---| -| __Look At__ | The object that the camera is looking at, if defined. This can be empty, but setting this will improve the quality of the blends to and from this camera. | -| __Blend Hint__ | Hint for blending positions to and from this camera. | diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineFollowZoom.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineFollowZoom.md deleted file mode 100644 index 3fb5eb5ee..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineFollowZoom.md +++ /dev/null @@ -1,13 +0,0 @@ -# Cinemachine Follow Zoom - -This [extension](CinemachineVirtualCameraExtensions.html) adjusts the FOV of the lens to keep the target object at a constant size on the screen, regardless of camera and target position. - -## Properties: - -| **Property:** | **Function:** | -|:---|:---| -| __Width__ | The shot width to maintain, in world units, at target distance. The FOV will be adjusted so that an object of this size, at target distance, will fill the screen. | -| __Damping__ | Increase this value to soften the responsiveness of the follow-zoom. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | -| __Min FOV__ | Lower limit for the FOV that this behavior generates. | -| __Max FOV__ | Upper limit for the FOV that this behavior generates. | - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineFreeLook.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineFreeLook.md deleted file mode 100644 index 60c3809ea..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineFreeLook.md +++ /dev/null @@ -1,57 +0,0 @@ -# Cinemachine Free Look Camera - -The __Cinemachine Free Look Camera__ component provides a third-person camera experience. This Cinemachine Virtual Camera orbits around its subject along a position specified by three separate camera rigs: __Top__, __Middle__, and __Bottom__. - -![Cinemachine Free Look in the Scene window](images/CinemachineFreelook.png) - -Each rig defines a ring around the target, with its own radius, height offset, composer, lens properties, and Noise settings. These are the same as the [properties for a regular Virtual Camera](CinemachineVirtualCamera.html). - -Cinemachine Free Look Camera also defines a spline that connects the rigs. The spline defines the camera’s position when blending between the rigs. - -![Cinemachine Free Look properties for spline, and the __Top__, __Middle__, and __Bottom__ rigs](images/CinemachineFreeLookProperties.png) - -Free Look uses player input along the x and y axes. The x axis controls the orbital position along the __Top__, __Middle__, or __Bottom__ horizontal orbits, like the [Orbital Transposer](CinemachineBodyOrbitalTransposer.html). The y-axis controls the vertical position, using the spline to determine the position between rigs. - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Solo__ || Toggles whether or not the Virtual Camera is temporarily live. Use this property to get immediate visual feedback in the [Game view](https://docs.unity3d.com/Manual/GameView.html) to adjust the Virtual Camera. | -| __Game Window Guides__ || Toggles the visibility of compositional guides in the Game view. These guides are available when Look At specifies a GameObject and the Aim section uses Composer or Group Composer, or when Follow specifies a target and the Body section uses Framing Composer. This property applies to all Virtual Cameras. | -| __Save During Play__ || Check to [apply the changes while in Play mode](CinemachineSavingDuringPlay.html). Use this feature to fine-tune a Virtual Camera without having to remember which properties to copy and paste. This property applies to all Virtual Cameras. | -| __Priority__ || The importance of this Virtual Camera for choosing the next shot. A higher value indicates a higher priority. Cinemachine Brain chooses the next live Virtual Camera from all Virtual Cameras that are activated and have the same or higher priority as the current live Virtual Camera. This property has no effect when using a Virtual Camera with Timeline. | -| __Follow__ || The target GameObject to move with. The [Body properties](CinemachineVirtualCameraBody.html) use this target to update the position of the Unity camera. | -| __Look At__ || The target GameObject to aim at. The [Aim properties](CinemachineVirtualCameraAim.html) use this target to update the rotation of the Unity camera. This property is normally the same as the Follow target. | -| __Common Lens__ || Check to apply a common lens setting to all three child rigs. Uncheck to use separate lens settings for each child rig. | -| __Lens__ || If Common Lens is checked, these lens settings apply to all three rigs. These properties mirror their counterparts in the property settings for the [Unity camera](https://docs.unity3d.com/Manual/class-Camera.html). | -| | _Field Of View_ | This is the camera view in vertical degrees. For example, to specify the equivalent of a 50mm lens on a Super 35 sensor, enter a Field of View of 19.6 degrees. This property is available when the Unity camera with the Cinemachine Brain component uses a Projection of Perspective. | -| | _Orthographic Size_ | When using an orthographic camera, this defines the half-height, in world coordinates, of the camera view. This property is available when the Unity camera with the Cinemachine Brain component uses a Projection of Orthographic. | -| | _Near Clip Plane_ | The closest point relative to the camera where drawing occurs. | -| | _Far Clip Plane_ | The furthest point relative to the camera where drawing occurs. | -| | _Dutch_ | Dutch angle. Tilts the Unity camera on the Z axis, in degrees. This property is unique to the Virtual Camera; there is no counterpart property in the Unity camera. | -| __Transitions__ || | -| | _Blend Hint_ | How to blend to and from the Free Look camera. Use None for default linear interpolation of position and aim. Use Spherical Position to blend spherically about the Look At position, linearly blending between Look At targets. Use Cylindrical Position to blend in a cylindrical path around the Look At target and interpolate linearly on the vertical axis. Use Screen Space Aim When Targets Differ for a standard linear position blend, with screen-space angular blend between differing Look At targets. | -| | _Inherit Position_ | When this virtual camera goes Live, attempt to force the position to be the same as the current position of the Unity Camera, allowing the virtual camera to apply its damping to accomplish the blend | -| | _Camera Activated_ | This event is invoked when the Virtual Camera becomes live. Attach custom handlers here if you need them. | -| __Y Axis, X Axis__ || The vertical and horizontal axes for blending between rigs. For Y Axis the Value range is 0 to 1 and represents the blend position between the Top, Middle, and Bottom rigs. The value 0.5 represents the middle rig. For X Axis, the Value is the angular deviation (in degrees) of the camera from directly behind the target. | -| | _Max Speed_ | The maximum speed of this axis in units/second. | -| | _Accel Time_ | The amount of time in seconds to accelerate to Max Speed. | -| | _Decel Time_ | The amount of time in seconds to decelerate to zero. | -| | _Input Axis Name_ | The name of this axis as specified in Unity Input manager. Setting to an empty string disables the automatic updating of the axis. | -| | _Input Axis Value_ | The value of the input axis. A value of 0 means no input. To drive this directly, use a custom input system. Or you set the Axis Name to control the value with the Unity Input Manager. | -| | _Invert_ | Check to invert the raw value of the input axis. | -| __Y Axis Recentering__ || Controls the automatic recentering on the y axis. | -| | _Enabled_ | Check to enable automatic recentering. | -| | _Wait Time_ | When no user input has been detected on the axis, the camera waits this long in seconds before recentering. | -| | _Recentering Time_ | Maximum angular speed of recentering. Accelerates into and decelerates out of the centered position. | -| __Orbits__ || Properties for defining the Top, Middle, and Bottom rigs. | -| __Binding Mode__ || The coordinate space to use to interpret the offset from the target. Also sets the up vector. Cinemachine keeps the camera oriented in the up direction while aiming. These modes do incredibly different things, so try them out and one should work well for whatever your requirements are. | -| | _Lock To Target On Assign_ | The target’s local frame at the moment when the Virtual Camera was activated, or when the target was assigned. | -| | _Lock To Target With World Up_ | The target’s local frame, with the tilt and roll reset to zero. | -| | _Lock To Target No Roll_ | The target’s local frame, with the roll reset to zero. | -| | _Lock To Target_ | The target’s local frame. | -| | _World Space_ | World space offset. | -| | _Simple Follow With World Up_ | Relative to the target, using camera-local axes. | -| __Spline Curvature__ || The tautness of the line that connects the rigs’ orbits. This line determines the final placement on the y axis. | -| __Height, Radius__ || The radius and height of the Top, Middle, and Bottom rigs relative to the Follow target. | - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineGettingStarted.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineGettingStarted.md deleted file mode 100644 index edc245eba..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineGettingStarted.md +++ /dev/null @@ -1,36 +0,0 @@ -# Getting started - -Follow the steps in this section to install Cinemachine in your project. Get started quickly with a few Virtual Cameras, then gradually add more sophisticated features as needed. - -## Installing Cinemachine - -Cinemachine is a free package, available for any project. You install Cinemachine like [any other package](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html). - -After you install Cinemachine, a new *Cinemachine* folder appears in the Gizmos folder of your Project window, and a new __Cinemachine__ menu is available. - -![Cinemachine menu in the Unity Editor](images/CinemachineMenu.png) - -## Upgrading from the Cinemachine Asset Package - -If you already installed Cinemachine from the Unity Asset Store, you can upgrade to the Cinemachine Package. - -To upgrade to the Cinemachine Package: - -1. In Unity Editor, 2018.1 or later, open your project. - -2. Save the current Scene you are working on. - -3. Create a new, empty Scene. - -4. In the [Project window](https://docs.unity3d.com/Manual/ProjectView.html), delete the Cinemachine Asset and any CinemachinePostProcessing adaptor assets you may have installed. - -5. Install the Cinemachine package. - -## Learning more about Cinemachine - -Use the [Unity Tutorials](https://unity3d.com/learn/tutorials/s/animation) to see demonstrations for setting up and using Cinemachine. - -Experiment with the example Assets. In the Unity menu, choose __Cinemachine > Import Example Asset Package__ to import these Assets. - -Discuss your Cinemachine challenges and ideas in the [Cinemachine community forum](https://forum.unity.com/forums/cinemachine.136) and in the [Answers page](https://answers.unity.com/search.html?sort=relevance&q=cinemachine). - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulse.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulse.md deleted file mode 100644 index a9e105f57..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulse.md +++ /dev/null @@ -1,23 +0,0 @@ -# Impulse - -Cinemachine Impulse generates and manages camera shake in response to game events. For example, you can use Impulse to make a Cinemachine Virtual Camera shake when one GameObject collides with another, or when something in your Scene explodes. - -Impulse has three parts: - -- **[Raw vibration signal](CinemachineImpulseRawSignal.md):** a vibration curve in up to 6 dimensions: X, Y, Z, pitch, roll, yaw. - -- **[Impulse Source](CinemachineImpulseSourceOverview.md):** a component that emits the raw vibration signal from a point in Scene space, and defines signal characteristics such as duration, intensity, and range. - -- **[Impulse Listener](CinemachineImpulseListener.md):** a Cinemachine extension that allows a Virtual Camera to “hear” an impulse, and react to it by shaking. - -It’s useful to think about this in terms of individual “impulses.” An impulse is a single occurrence of an Impulse Source emitting a raw vibration signal. Collisions and events in your Scenes _trigger_ impulses, Impulse Sources _generate_ impulses, and Impulse Listeners _react_ to impulses. - -## Getting started with Impulse - -To set up and use Impulse in a Scene, do the following: - -- Add **[Cinemachine Impulse Source](CinemachineImpulseSource.md)** or **[Cinemachine Collision Impulse Source](CinemachineCollisionImpulseSource.md)** components to one or more GameObjects that you want to trigger camera shake. - -- Connect Raw Signals to the Impulse Sources. These can be **[6D Noise Profiles](CinemachineImpulseNoiseProfiles.md)**, **[3D Fixed Signals](CinemachineImpulseFixedSignals.md)**, or custom signal types that you create yourself. - -- Add a **[Cinemachine Impulse Listener](CinemachineImpulseListener.md)** extension to one or more Cinemachine virtual cameras so they can detect and react to impulses. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseFiltering.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseFiltering.md deleted file mode 100644 index a48c21618..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseFiltering.md +++ /dev/null @@ -1,69 +0,0 @@ -# Filtering impulses - -Filtering lets you fine-tune how and when an Impulse Source generates impulses. Cinemachine Impulse allows two types of filtering: - -- Use channel filtering to set things up so that an Impulse Listener reacts to certain Impulse Sources and ignores others. See [Filtering with channels](#ChannelFiltering) below for details. - -- Use Trigger Object Filtering with Collision Impulse Sources to set things up so that only certain GameObjects trigger an impulse. See [Filtering with layers and tags](#TriggerObjectFiltering) for details. - - -## Filtering with channels - -By default, every Impulse Listener reacts to every Impulse Source within range. Channels allow you to more precisely control which Impulse Sources an Impulse Listener reacts to. To set up channel filtering, you need to do three things: - -- Set up your channels -- Set your Impulse Sources to broadcast on one or more channels -- Set your Impulse Listeners to listen to one or more channels - -When an Impulse Listener is listening to specific channels, it only reacts to Impulse Sources that broadcast on those channels. - -### Adding channels - -The **CinemachineImpulseChannels** script creates channels in your Scene. It has one channel by default, and you can add as many new channels as you need, up to a maximum of 31. - -To add new channels: - -1. Inspect the **CinemachineImpulseChannels** script by doing one of the following: - - - In the Cinemachine Impulse Listener inspector, navigate to the **Channel Mask** drop-down and click the **Edit** button next to it. - - - In the Cinemachine Impulse Source or Cinemachine Collision Impulse Source inspector, navigate to the **Impulse Channel** drop-down and click the **Edit** button next to it. - -2. Expand the **Impulse Channels** property group and set the **Size** property to the number of channels you want. A new entry appears for each channel. - -3. Rename your new channels. - - ![](images/InspectorImpulseChannelsScript.png) - - Channels are available from the channel drop-down in the Inspector as soon as you add them. - -### Setting listen / broadcast channels - -After setting up your channels, you need to define how your Impulse Listeners and Impulse Sources use them. - -- Inspect each Impulse Listener, and choose the channels you want it to listen to from the **Channel Mask** drop-down. - - ![](images/InspectorImpulseListenerChannelsMenu.png) - -- Inspect each Impulse Source or Collision Impulse Source, and choose the channels you want it to broadcast on from the **Impulse Channel** drop-down. - - ![](images/InspectorImpulseSourceChannelsMenu.png) - - You can select multiple filters from the drop down. You can also choose **Everything** to use all filters, or **Nothing** to use none of them. - - -## Filtering with layers and tags - -You can use Unity’s [Layers](https://docs.unity3d.com/Manual/Layers.html) and [Tags]() to specify which GameObjects trigger an impulse when they collide with a Collision Impulse Source, or enter a trigger zone. This is called **Trigger Object Filtering**. - -The Cinemachine Collision Impulse Source component has two **Trigger Object Filter** properties: - -- The **Layer Mask** drop-down lists all of the Scene’s layers. When you select one or more layers, GameObjects in those layers trigger impulses when they collide with the Impulse Source. The Impulse Source ignores collisions with GameObjects on other layers. - -- The **Ignore Tag** drop-down lists all of the Scene’s tags. When you select a tag, GameObjects with that tag do not trigger impulses when they collide with the Impulse Source, even if they are in a layer specified in Layer Mask. - -For example, in a Scene where a large animal is lumbering through a forest, you might want the camera to shake when it collides with large trees, but not small saplings. - -One way to set that up would be to make the animal a Collision Impulse Source, put all of the large trees on their own layer, and select that as the Layer Mask. - -If all of the trees, large ones and saplings alike, are already on the same layer, you could assign a special tag to the saplings, and use the **Ignore Tag** property to filter them out. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseFixedSignals.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseFixedSignals.md deleted file mode 100644 index 9c60ad547..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseFixedSignals.md +++ /dev/null @@ -1,30 +0,0 @@ -# Using Fixed Signals - -The **CinemachineFixedSignal** Asset class is a simple 3D curve definition that lets you draw the curves yourself. Cinemachine Impulse either stretches or loops the curve to fit it in the attack-sustain-decay envelope, according to your specification in the Impulse Source. - -## Connecting a fixed signal to an Impulse Source - -To connect a fixed signal Asset to an Impulse Source, locate it in the Project view and drag it onto the **Raw Signal** field in the Impulse Source Inspector. - -## Creating a new fixed signal - -To create a new fixed signal Asset: - -1. In the Impulse Source Inspector, click the gear icon next to the **Raw Signal** field and choose **New Fixed Signal**. - -2. When prompted, give the new Asset a name and choose a location to save it to. - -3. Locate the new Asset in the Project view and select it to open the Fixed Signal Inspector. - - ![](images/InspectorFixedSignalTiles.png) - - The Inspector displays a preview of the curve for each axis. Click a preview pane to define your own curve for that axis. If you leave it blank, there is no movement along that axis. - -4. Click a preview curve to open the Curve editor, where you can edit the curve for that axis. - - ![](images/FixedSignalEditor.png) - -5. Click one of the thumbnails at the bottom of the window to apply a curve preset. You can then edit the curve: - - - Drag the control points and Bezier handles to change the shape of the curve. - - Click the gear icon next to the preset thumbnails to open the **Presets** window, where you can click **New** to add your current curve to the curve presets library. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseListener.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseListener.md deleted file mode 100644 index 0c70c3277..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseListener.md +++ /dev/null @@ -1,31 +0,0 @@ -#Cinemachine Impulse Listener - -Impulse [signals](CinemachineImpulseRawSignal.md) and [sources](CinemachineImpulseSourceOverview.md) don’t do anything on their own. An **Impulse Listener** is a Cinemachine extension that allows a virtual camera to “hear” impulse vibration signals and react to them. - -When you add an **Impulse Listener** extension to a virtual camera, it makes the camera shake in response to the signals emitted from Impulse Sources. In the simplest case, the Impulse Listener applies the signal verbatim to the camera’s Transform, causing it to shake. - -In the image below, the figure’s feet are Impulse Sources. When they collide with the floor (A) they generate impulses. The camera is an Impulse Listener and reacts to the impulses by shaking (B), which shakes the resulting image in the Game view (C). - -![In this Scene, the figure’s feet are Impulse Sources. When they collide with the floor (A) they generate impulses. The camera is an Impulse Listener and reacts to the impulses by shaking (B), which shakes the resulting image in the Game view (C). ](images/ImpulseOverview.png) - -To add an Impulse Listener to a Cinemachine virtual camera: - -1. Select the virtual camera, navigate to the Inspector window and expand the **Cinemachine Virtual Camera** script. - -2. Go to **Extensions > Add Extension**, and select **CinemachineImpulseListener**. - -![](images/InspectorImpulseListener.png) - -In the real world, some cameras are mounted less rigidly than others, and tend to shake more as a result. The Impulse Listener’s **Gain** property emulates this behavior by amplifying or attenuating impulse vibration signals. Higher values cause the camera to shake more. - ->**TIP:** You can create your own Impulse Listener to interpret vibration signals any way you like. - -By default, an Impulse Listener reacts to every Impulse Source in range, but you can apply [channel filtering](CinemachineImpulseFiltering.md#ChannelFiltering) to make a Listener react to some some Sources and ignore others. - -##Properties: - -| Property: | Function: | -| ------------------- | ------------------------------------------------------------ | -| **Channel Mask** | Specify the Impulse channels to react to. For details, see [Filtering with channels](CinemachineImpulseFiltering.md#ChannelFiltering). | -| **Gain** | Amplify or attenuate the impulse signal. This property enables you to configure different Impulse Listeners to react differently to the same impulse signal. | -| **Use 2D Distance** | Enable this setting to ignore the z axis when calculating camera distance from the Impulse Source. Use this property for 2D games. | diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseNoiseProfiles.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseNoiseProfiles.md deleted file mode 100644 index c8a4fe314..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseNoiseProfiles.md +++ /dev/null @@ -1,33 +0,0 @@ -# Using Noise Profiles - -Cinemachine uses a **[Noise Profile](CinemachineNoiseProfiles.md)** Asset to generate Basic Multi-Channel Perlin noise for Cinemachine Virtual Cameras. You can use the same Asset to create a procedural raw signal for Impulse. - -The **Noise Profile** Asset allows you to add noise in up to six dimensions: three rotational axes and three positional axes. Typical camera noise profiles use only rotational noise, but for Impulse you often want positional noise as well. - -Cinemachine ships with several **Noise Profile** presets, which you can use as they are, or clone and customize. **6D Shake** is a good all-around profile that you can use for a wide variety of situations. - -## Connecting a noise profile to an Impulse Source - -To connect a noise profile Asset to an Impulse Source or a Collision Impulse Source, do one of the following: - -- In the Impulse Source Inspector, click the gear icon next to the **Raw Signal** field and choose a preset from the **Presets** section of the menu. - -- In the Project view, locate the noise profile you want to connect and drag it onto the **Raw Signal** field in the Impulse Source Inspector. - -## Creating a new noise profile - -You can create your own noise profiles from scratch in the Noise Profile Inspector; however, you might find it easier to clone an existing preset and edit it. - -To create a new noise profile Asset: - -1. In the Impulse Source Inspector, click the gear icon next to the **Raw Signal** field and choose **New Noise Settings**. - -2. When prompted, give the new Asset a name and choose a location to save it to. - -3. Locate the new Asset in the Project view and select it to open the Noise Profile Inspector. - - ![img](images/InspectorNoiseProfile.png) - - The Inspector displays a compound waveform for rotational noise and positional noise. You can expand any rotational or positional axis to view and edit its waveforms individually. - - For details about creating custom noise profiles, see [Working with noise profiles](CinemachineNoiseProfiles.md) diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseRawSignal.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseRawSignal.md deleted file mode 100644 index f8483170e..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseRawSignal.md +++ /dev/null @@ -1,25 +0,0 @@ -# Raw Vibration Signals - -Raw vibration signals are curves that vibrate as a function of time. Cinemachine provides two types of raw signal Asset: - -- A 6D (x, y, z, pitch, roll, and yaw) noise profile. See [Using Noise Pofiles](CinemachineImpulseNoiseProfiles.md) for details. - -- A 3D Fixed Signal. See [Using Fixed Signals](CinemachineImpulseFixedSignals.md) for details. - -Usually these raw signals are Assets in the Project. - -In the Impulse Source Inspector window, use the **Raw Signal** field to see which signal is connected to the Impulse Source. The Settings menu (indicated with a gear icon) next to the field provides options for working with raw signals: - -![img](images/InspectorImpulseSourceRawSignalMenu.png) - -- **Edit** opens the signal in either the Noise Profile Inspector or the Fixed Signal Inspector. -- **Clone** duplicates the signal Asset. This is useful when you want to use a preset or an existing Asset as a base for a new signal. -- **Locate** finds the signal in the Project view. -- **Presets** provides a menu of preset Noise Profile Assets. -- **New Noise Settings** creates a new Noise Profile Asset from scratch. See [Creating a new noise profile](CinemachineImpulseNoiseProfiles.md#CreateNoiseProfile) for details. -- **New Fixed Signal** creates a new Fixed Signal Asset from scratch. See [Creating a new fixed signal](CinemachineImpulseFixedSignals.md#CreateFixedSignal) for details. - - -## Creating Custom Signals - -You can create your own custom signals. If you derive them from the **[CinemachineSignalSource](../api/Cinemachine.SignalSourceAsset.html)** base class, they appear automatically in the Inspector menu alongside the built-in ones. diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseSource.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseSource.md deleted file mode 100644 index ff0cf4581..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseSource.md +++ /dev/null @@ -1,84 +0,0 @@ -# Cinemachine Impulse Source - -Use the **Cinemachine Impulse Source** component to generate impulses on events that are not collisions or Collider triggers. This is a generic Impulse Source that exposes a family of `GenerateImpulse()` API methods. These methods generate impulses at the specified locations and with the specified velocities and strengths. Call these methods directly from your game logic, or use them with [UnityEvents](https://docs.unity3d.com/Manual/UnityEvents.html). - ->**TIP:** You can use the script for this component as an example to reference when creating your own custom impulse-generating classes. - -To add a Cinemachine Impulse Source to your Scene: - -1. Select the GameObject that you want to trigger camera shake, navigate to its Inspector, and click the **Add Component** button. - -2. Go to **Scripts > Cinemachine**, and select **Cinemachine Impulse Source**. - -By default, an Impulse Source affects every [Impulse Listener](CinemachineImpulseListener.md) in range, but you can apply [channel filtering](CinemachineImpulseFiltering.md#ChannelFiltering) to make Impulse Sources affect some Impulse Listeners and not others. - -##Properties: - -The properties in the Cinemachine Impulse Source Inspector window are divided into the following sections. - -- [Impulse Channel](#ImpulseChannel) (A) -- [Signal Shape](#SignalShape) (B) -- [Time Envelope](#TimeEnvelope) (C) -- [Spatial Range](#SpatialRange) (D) - -![](images/InspectorImpulseSource.png) - - -### Impulse Channel - -Impulse Listeners filter impulses based on channels to control which Impulse Sources they react to. Channels work like Camera Layers, but are distinct from them. These properties control the channels that the Impulse Source broadcasts impulse signals on. For details, see documentation on [Filtering](CinemachineImpulseFiltering.md). - -![](images/InspectorImpulseSourceChannel.png) - -| **Property:** | **Function:** | -| ------------------- | ------------------------------------------------------------ | -| **Impulse Channel** | Choose one or more channels from the drop-down.

Click **Edit** to modify existing channels or add new ones. | - - -### Signal Shape - -These properties control the basic characteristics of the raw signal when it is emitted by the Impulse Source. - -![](images/InspectorImpulseSourceSignal.png) - -| **Property:** | **Function:** | -| -------------- | ------------------------------------------------------------ | -| **Raw Signal** | The raw signal form.

Drag a signal Asset onto the signal name to connect the signal to the Impulse Source.

Click the “gear” icon for additional signal options, including options for creating new signals.

See [Raw Vibration Signals](CinemachineImpulseRawSignal.md) for details. | -|**Amplitude Gain** | Set a value by which to multiply the amplitude of **Raw Signal**. This controls the strength of the vibrations. This is set to 1 by default.

Use values greater than 1 to amplify the signal, 1 for the original signal, values less than 1 and greater than 0 to attenuate the signal, and 0 to mute the signal. | -|**Frequency Gain**|Set a value by which to multiply the frequency of **Raw Signal**. This controls the speed of the vibrations. This is set to 1 by default.

Use values greater than one to increase the frequency, 1 for the original signal, values less than 1 and greater than 0 to reduce the frequency of the signal. A frequency of 0 holds a single noise value indefinitely, as though time were frozen.| -|**Randomize**|Enable this to randomize the **Raw Signal’s** start time.

This property is available when the **Raw Signal** is a noise profile Asset. See [Raw Vibration Signals](CinemachineImpulseRawSignal.md) for details.| -|**Repeat Mode**|Specify whether to loop the **Raw Signal** over the duration of the time envelope, or stretch it to fit the time envelope.

This property is available when the **Raw Signal** is a fixed signal. See [Raw Vibration Signals](CinemachineImpulseRawSignal.md) for details.| - - -### Time Envelope - -These properties control the duration of the impulse and the intensity of the **Raw Signal** over that duration. - -![](images/InspectorImpulseTimeEnvelope.png) - -| Property: | Function: | -| --------------------- | ------------------------------------------------------------ | -| **Attack** | Define how the signal reaches full amplitude at the beginning of the waveform. Click the preview pane (grey bar) to set the shape of the curve, and use the numerical field to set the time (in seconds) to reach the full amplitude. Leave the preview pane blank to use a default curve that is suitable for most purposes. | -| **Sustain Time** | Set the time to maintain the full amplitude of the waveform after the attack. | -| **Decay** | Define how the signal goes from full amplitude to zero the end of the waveform. Click the preview pane (grey bar) to set the shape of the curve, and use the numerical field to set the time (in seconds) to mute the signal. Leave the preview pane blank to use a default curve that is suitable for most purposes. | -| **Scale With Impact** | Enable this to apply signal amplitude scaling to **Time Envelope**. If checked, the Cinemachine Impulse Source component scales the time envelope according to the strength of the impact: stronger impacts last longer, and milder impacts have a shorter duration. | - - - -### Spatial Range - -These properties define a zone in the Scene. The impulses from this Impulse Source only affect Impulse Listeners in this zone. - -![](images/InspectorImpulseSourceSpatialRange.png) - -| Property:|| Function:| -|--|--|--| -|**Impact Radius**||Set the radius of the space in the Scene around the impact point where the signal stays at full amplitude. Beyond that the signal strength fades out over the dissipation distance. After that, the strength is zero. In other words, the total effect radius of the signal is **Impact Radius** + **Dissipation Distance**.| -|**Direction Mode**||Define how the Cinemachine Impulse Source component should apply the direction of the signal as the Impulse Listener moves away from the Impulse Source.| -||Fixed|Use **Fixed** to use a constant signal direction.| -||Rotate Toward Source|Use **Rotate Toward Source** to rotate the signal in the direction of the Impulse Source, giving a subtle visual clue about the source’s location. **Rotate Toward Source** has no effect on radially-symmetric signals.| -|**Dissipation Mode**||Define how the signal dissipates when the listener is outside the **Impact Radius**.| -||Linear Decay|The signal dissipates evenly over the **Dissipation Distance**.| -||Soft Decay|The signal dissipates slowly at the beginning of the **Dissipation Distance**, more quickly in the middle, and slowly again as it reaches the end.| -|| Exponential Decay|The signal dissipates very quickly at the beginning of the **Dissipation Distance**, then more and more slowly as it reaches the end.| -|**Dissipation Distance**||Set the distance beyond the impact radius over which the signal decays from full strength to nothing.| \ No newline at end of file diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseSourceOverview.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseSourceOverview.md deleted file mode 100644 index a4ea80421..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineImpulseSourceOverview.md +++ /dev/null @@ -1,125 +0,0 @@ -# Cinemachine Impulse Sources - -An Impulse Source is a component that emits a vibration signal from a point in Scene space. Game events can cause an Impulse Source to emit a signal from the place where the event occurs. The event _triggers_ impulses, and the source _generates_ impulses. Virtual cameras with an Impulse Listener extension _react_ to impulses by shaking. - -In the image below, the figure's feet are Impulse Sources. When they collide with the floor (A) they generate impulses. The camera is an Impulse Listener and reacts to the impulses by shaking (B), which shakes the resulting image in the game view (C). - -![In this Scene, the figure's feet are Impulse Sources. When they collide with the floor (A) they generate impulses. The camera is an Impulse Listener and reacts to the impulses by shaking (B), which shakes the resulting image in the game view (C). ](images/ImpulseOverview.png) - -Cinemachine ships with two types of Impulse Source component. - -- **[Cinemachine Collision Impulse Source](CinemachineCollisionImpulseSource.md)** generates impulses in reaction to collisions and trigger zones. - -- **[Cinemachine Impulse Source](CinemachineImpulseSource.md)** generates impulses in reaction to events other than collisions. - -Your Scene can have as many Impulse Sources as you want. Here are a few examples of where you might use Impulse Source components in a Scene: - -- On each of a giant’s feet, so that the ground shakes when the giant walks. - -- On a projectile that explodes when it hits a target. - -- On the surface of a gelatin planet that wobbles when something touches it. - -By default, an Impulse Source affects every [Impulse Listener](CinemachineImpulseListener.md) in range, but you can apply [channel filtering](CinemachineImpulseFiltering.md#ChannelFiltering) to make Sources affect some Listeners and not others. - -## Key Impulse Source properties - -While the raw vibration signal defines the basic “shape” of the camera shake, the Impulse Source controls several other important properties that define the impulses it generates. - -Understanding some of these properties in detail can help you create more realistic camera shake setups. - -Below you'll find detailed descriptions of the following key properties: - -- **[Amplitude](#Amplitude):** controls the strength of the vibration. - -- **[Orientation and direction](#Orientation):** Impulse can transform the signal so that the vibrations are consistent with the direction of the impact that produces them. - -- **[Time envelope](#TimeEnvelope):** controls the signal’s attack, sustain, and decay so that the signal fades in and out to the appropriate intensity and has a finite duration. - -- **[Spatial range](#SpatialRange):** controls how far the signal travels in the Scene before it fades out completely - -For descriptions of all Impulse Source properties, as well as instructions for adding Impulse Sources to your scene, see documentation on the [Impulse Source](CinemachineImpulseSource.md) and [Collision Impulse Source](CinemachineCollisionImpulseSource.md) components. - - -### Amplitude - -The amplitude of the raw impulse signal controls the strength of the vibration for each impact. There are two ways to adjust the amplitude for a given Impulse Source. - -The **Amplitude Gain** property amplifies or attenuates the raw impulse signal. It affects all impacts, all the time. Think of it as a global “volume” setting for turning the strength of an Impulse Source’s vibrations up or down. - -Changing the magnitude of the **Velocity** vector when generating the signal also scales the signal amplitude, but the effect is per-impact rather than global. By adjusting the velocity of individual Impulse events, you can set things up so that light impacts make smaller vibrations, and heavy impacts make bigger ones. - -- For the **Cinemachine Impulse Source** component you must set the velocity vector yourself via a script. The signal’s amplitude scales by the magnitude of this vector. - -- The **Cinemachine Collision Impulse Source** component calculates the velocity vector automatically according to rules defined by the three properties in the **[How To Generate The Impulse](CinemachineCollisionImpulseSource.md#GenerateImpulse)** section. - -These global and per-impact adjustments are multiplied to calculate the actual amplitude of each impact. - - - -### Orientation and Direction - -To create realistic vibrations, an impulse signal should be strongest along the axis of impact, and its amplitude (or strength) should be proportional to the force of the impact. For example, if you strike a wall with a hammer, the wall vibrates primarily along the axis of the hammer’s path. For the hammer’s impulse signal to be realistic, it should have the most vibration along that axis. - -In the image below, the main axis for vibration (A) matches the direction the hammer is traveling when it hits the wall (B). - -![The main axis for vibration (A) matches the direction the hammer is traveling when it hits the wall (B).](images/ImpulseHammerStrike.png) - -Rather than requiring separate signal definitions for every possible impact direction and strength, Impulse uses the concept of a “local space” for defining the raw signal. You can rotate and scale the raw signal in its local space to produce a “final” signal that matches the actual impact. - -Impulse assumes that the main direction for an impact is “down,” so as a general rule, your signals should put more vibration along the Y axis (the 6D shake noise preset does this). You can then rely on local-space rotation and scaling to produce the correct vibrations for each impact occurrence. - -#### Controlling orientation and direction - -The **Cinemachine Impulse Source** and **Cinemachine Collision Impulse Source** components have properties that control the orientation of the raw signal. Use these properties to mimic real-world vibration. - -- For the **Cinemachine Impulse Source** component, the [GenerateImpulse()](../api/Cinemachine.CinemachineImpulseSource.html#Cinemachine_CinemachineImpulseSource_GenerateImpulse_) method takes a velocity vector as a parameter. This vector defines the direction and strength of the impact. The Impulse system uses this to calculate the final signal based on the Raw signal definition, rotating and scaling it appropriately. - -- For the **Cinemachine Collision Impulse Source** component, the velocity vector is generated automatically based on the directions and masses of the GameObjects involved. - - To control how this is done, use the properties in the **[How To Generate The Impulse](CinemachineCollisionImpulseSource.md#GenerateImpulse)** section of the Inspector window. The **Use Impact Direction** property controls whether the signal is rotated to correspond to the impact direction. - -#### Direction mode - -The **[Spatial Range](CinemachineImpulseSource.md#SpatialRange) > Direction Mode** property allows you to add a subtle tweak to the signal orientation. When you set it to **Rotate Towards Source**, the impulse signal is further rotated so that vibrations point a little more prominently in the direction of the Impulse Source. - -The effect isn’t noticeable for radially symmetric vibrations, but for signals that emphasize a direction, like 6D shake, it gives a subconscious indication of where the vibration is coming from. This can be quite effective when you generate impacts in multiple locations and you don't want them to all feel the same. - -The default **Direction Mode** setting of **Fixed** turns the effect off. - - - -### Time envelope - -Vibrations from a real-world impact get stronger until they reach their peak strength, then weaken until the vibration stops. How long this cycle takes depends on the strength of the impact, and the characteristics of the GameObjects involved. - -For instance, striking a concrete wall with a hammer produces a short, sharp impact. The vibrations reach their peak strength almost instantly and stop almost instantly. Striking a large sheet of thin metal, on the other hand, produces sustained vibration, which starts suddenly, stays at peak intensity for a while, and gradually softens. - -Use an Impulse Source’s **[Time Envelope](CinemachineImpulseSource.md#TimeEnvelope)** properties to control this cycle when impacts in the Scene shake the camera. The time envelope has three properties: - -- **Attack** controls the Impulse signal’s transition to peak intensity. -- **Sustain Time** specifies how long the signal stays at peak intensity. -- **Decay** controls the signal’s transition from peak intensity to zero. - -Both **Attack** and **Decay** consist of a duration value that specifies how long the transition takes, and a curve that defines how it happens (for example, whether it happens gradually or suddenly). The curves are optional; if you leave them blank in the Inspector window, Impulse uses its default curves, which are suitable for most purposes. **Sustain Time** is a duration value only. - -Taken together, these properties control how long vibrations from an impact occurrence last, and how they fade in and fade out. However, they don’t account for the strength of the impact. To do that, enable the **Scale with Impact** property. When it’s enabled, the time envelope scales according the strength of an impact. Stronger impacts make the envelope longer, and weaker ones make it shorter. This does not affect the envelope’s proportions. - - -### Spatial Range - -An Impulse Source’s **[Spatial Range](CinemachineImpulseSource.md#SpatialRange)** properties define the zone in the Scene that the Impulse Source affects. Impulse Listeners in this zone react to the Impulse source (unless they are [filtered out](CinemachineImpulseFiltering.md)), while Listeners outside of it do not. - -The zone consists of two parts: the **Impact Radius** and the **Dissipation Distance**. When the Impulse Source generates an impulse, the vibration signal stays at full strength until it reaches the end of the **Impact Radius**. Its strength then fades to zero over the **Dissipation Distance**. Together, these two properties define the signal’s total range. - -In the image below, the vibration signal stays at full strength from the time it’s emitted from impact point until it reaches the Impact Radius (A), then fades out over the Dissipation Distance (B). - -![The vibration signal stays at full strength from the time it’s emitted from impact point until it reaches the Impact Radius (A), then fades out over the Dissipation Distance (B).](images/ImpulseSpatialRange.png) - -The **Dissipation Mode** property controls _how_ the signal fades out over the **Dissipation Distance**. - -* **Exponential Decay** creates a fade-out that starts fast and slows down as it nears the end of the dissipation distance. - -* **Soft Decay** creates a fade-out that starts slow, speeds up, and slows down again as it nears the end of the dissipation distance. - -* **Linear Decay** creates an even fade-out over the dissipation distance. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineManagerCameras.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineManagerCameras.md deleted file mode 100644 index d9138a9ff..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineManagerCameras.md +++ /dev/null @@ -1,18 +0,0 @@ -# Managing and grouping Virtual Cameras - -A __manager__ camera oversees many Virtual Cameras but acts as a single Virtual Camera from the point of view of Cinemachine Brain and Timeline. - -Cinemachine includes these manager cameras: - -* [Free Look Camera](CinemachineFreeLook.html): an enhanced [Orbital Transposer](CinemachineBodyOrbitalTransposer.html). It manages three horizontal orbits, arranged vertically to surround an avatar. - -* [Mixing Camera](CinemachineMixingCamera.html): uses the weighted average of up to eight child Virtual Cameras. - -* [Blend List Camera](CinemachineBlendListCamera.html): executes a sequence of blends or cuts of its child Virtual Cameras. - -* [Clear Shot Camera](CinemachineClearShot.html): picks the child Virtual Camera with the best view of the target. - -* [State-Driven Camera](CinemachineStateDrivenCamera.html): picks a child Virtual Camera in reaction to changes in animation state. - -Because manager cameras act like normal Virtual Cameras, you can nest them. In other words, create arbitrarily complex camera rigs that combine regular Virtual Cameras and manager cameras. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineMixingCamera.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineMixingCamera.md deleted file mode 100644 index bae855156..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineMixingCamera.md +++ /dev/null @@ -1,33 +0,0 @@ -# Cinemachine Mixing Camera - -The __Cinemachine Mixing Camera__ component uses the weighted average of its child Virtual Cameras to compute the position and other properties of the Unity camera. - -![Cinemachine Mixing Camera with two child Virtual Cameras (red)](images/CinemachineMixingCamera.png) - -Mixing Camera manages up to eight child Virtual Cameras. In the Mixing Camera component, these Virtual Cameras are fixed slots, not a dynamic array. Mixing Camera uses this implementation to support weight animation in Timeline. Timeline cannot animate array elements. - -To create a Mixing Camera: - -1. In the Unity menu, choose __Cinemachine > Create Mixing Camera__. -A new Mixing Camera appears in the [Hierarchy](https://docs.unity3d.com/Manual/Hierarchy.html) window. By default, Unity also adds two Virtual Cameras as children of the Mixing Camera. - -2. Adjust the children Virtual Cameras. - -3. Add up to six more child cameras. - -4. Select the Mixing Camera in the Hierarchy window then adjust the Child Camera Weights in the [Inspector](https://docs.unity3d.com/Manual/UsingTheInspector.html) window. - -![Child Camera Weights (red) and their contributions to the final position (blue)](images/CinemachineMixingCameraChildren.png) - -## Properties: - -| **Property:** | **Function:** | -|:---|:---| -| __Solo__ | Toggles whether or not the Mixing Camera is temporarily live. Use this property to get immediate visual feedback in the [Game view](https://docs.unity3d.com/Manual/GameView.html) to adjust the Virtual Camera. | -| __Game Window Guides__ | Toggles the visibility of compositional guides in the Game view. This property applies to all Virtual Cameras. | -| __Save During Play__ | Check to [apply the changes while in Play mode](CinemachineSavingDuringPlay.html). Use this feature to fine-tune a Virtual Camera without having to remember which properties to copy and paste. This property applies to all Virtual Cameras. | -| __Priority__ | The importance of this Mixing Camera for choosing the next shot. A higher value indicates a higher priority. Cinemachine Brain chooses the next live Virtual Camera from all Virtual Cameras that are activated and have the same or higher priority as the current live Virtual Camera. This property has no effect when using a Virtual Camera with Timeline. | -| __Child Camera Weights__ | The weight of the Virtual Camera. Each child Virtual Camera has a corresponding Weight property. Note that setting one camera's weight to 1 does not put the other weights to zero. The contribution of any individual camera is its weight divided by the sum of all the child weights. | -| __Mix Result__ | A graphical representation of the weights of the child Virtual Cameras. The light part of the bar of each child camera represents the proportion of its contribution to the final position of the Mixing Camera. When the bar is completely dark, the camera makes no contribution to the position of the Mixing Camera. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineMultipleCameras.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineMultipleCameras.md deleted file mode 100644 index 59e99f2fd..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineMultipleCameras.md +++ /dev/null @@ -1,14 +0,0 @@ -# Using multiple Unity cameras - -Split-screen and picture-in-picture effects require the use of more than one Unity camera. Each Unity camera presents its own view on the player’s screen. - -To use a multi-camera split-screen for two players: - -1. For each player, [create a layer](https://docs.unity3d.com/Manual/Layers.html). For example, for two players, create layers named P1 and P2. - -2. Add two Unity cameras to your Scene, set up their viewports, and give each one its own Cinemachine Brain component. - -3. For each Unity camera, set the __Culling Mask__ to the appropriate layer while excluding the other layer. For example, set the first Unity camera to include layer P1 while excluding P2. - -4. Add 2 Virtual Cameras, one to follow each player to follow the players. Assign each Virtual Camera to a player layer. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineNoiseProfiles.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineNoiseProfiles.md deleted file mode 100644 index 23b7df99d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineNoiseProfiles.md +++ /dev/null @@ -1,39 +0,0 @@ -# Working with noise profiles - -A __noise profile__ is an asset that defines a procedural curve for camera noise. The __Basic Multi Channel Perlin__ component applies a noise profile to the movement of the camera. Cinemachine applies noise movement after computing the position of the camera. This way, camera noise does not affect the computation of camera movement in future updates. - -Cinemachine includes some predefined profile assets. Choose a predefined noise profile in the Noise component. Create your own noise profile asset by choosing __Create > Cinemachine > NoiseSettings__ in the [Project window](https://docs.unity3d.com/Manual/ProjectView.html). - -The properties in the Inspector show graphs that give a visual representation of the noise profile. There are properties for the x, y, and z axes for position and rotation. Each axis may have more than one layer. - -![Editing the first noise layer for Position X](images/CinemachineNoiseProfile.png) - -For realistic procedural noise, choose frequencies and amplitudes with care to ensure an interesting noise quality that is not obviously repetitive. The most convincing camera shakes use __Rotation__ noise because that’s where the camera is aiming. Handheld camera operators tend to shake more rotationally than they do positionally. After specifying __Rotation__ noise, add __Position__ noise. - -Convincing noise profiles typically mix low, medium, and high frequencies together. When creating a new noise profile, start with these three layers of noise for each axis. - -For amplitude, use larger values for wider lenses to shake the camera noticeably. For telephoto lenses, use smaller amplitude values because the narrower FOV amplifies the effect. - -For frequency, a typical low range is 0.1-0.5 Hz, the mid range 0.8-1.5, and the high 3-4. The highest useful frequency depends on the frame rate of your game. A game typically runs at 30 or 60Hz. Noise frequencies higher than the frame rate of your game fall between the cracks of the Nyquist rate. In other words, they will not be directly tracked. - -For example, if your game runs at 60 frames/second and you set a frequency to 100, you will get choppy camera noise. This is because your game can’t render something that moves faster than the frame rate. - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Preview Time__ || The number of seconds to display in the graphs in the Inspector. This property is for editing in the Inspector; it does not affect the content of the noise profile asset that you are editing. | -| __Preview Height__ || The vertical height of the graphs of the noise profile in the Inspector. This property is for editing noise profiles; it does not affect the noise profile asset. | -| __Animated__ || Check to show a moving representation of an example of the noise profile in the graph. This property is for editing noise profiles; it does not affect the noise profile asset. | -| __Position Noise__ || A graphical representation of all noise layers for all axes for camera movement. | -| __Position X__, __Position Y__, __Position Z__ || The layers of noise for each axis to apply to camera movement. Each axis has a graphical representation of its layers. Each layer has properties for Frequency, Amplitude, and optional Perlin noise. Click + or - to add and remove layers, respectively. | -| | _Frequency_ | The frequency of the wave in the noise layer, in Hz. | -| | _Amplitude_ | The amplitude (height) of the wave in the noise layer, in distance units. | -| | _Non-random wave if checked_ | Check to remove the Perlin noise from the noise layer. Without Perlin noise, Cinemachine uses a regular sine wave. Uncheck to apply Perlin noise to the layer, randomizing both the frequency and the amplitude while remaining in the neighbourhood of the selected values. | -| __Rotation Noise__ || A graphical representation of all noise layers for all axes for camera rotation. | -| __Rotation X__, __Rotation Y__, __Rotation Z__ || The layers of noise for each axis to apply to camera rotation. Each layer has properties for Frequency, Amplitude, and optional Perlin Noise. Click + or - to add and remove layers, respectively. | -| | _Frequency_ | The frequency of the wave in the noise layer, in Hz. | -| | _Amplitude_ | The amplitude (height) of the wave in the noise layer, in degrees. | -| | _Non-random wave if checked_ | Check to remove the Perlin noise from the noise layer. Without Perlin noise, Cinemachine uses a regular sine wave. Uncheck to include random Perlin noise variation, randomizing both the frequency and the amplitude while remaining in the neighbourhood of the selected values. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineOverview.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineOverview.md deleted file mode 100644 index 0a7963bde..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineOverview.md +++ /dev/null @@ -1,91 +0,0 @@ -# Cinemachine overview - -Using Cinemachine requires a new way of thinking about working with cameras. For example, you might have already invested heavily in carefully scripted camera behaviors. However, Cinemachine can give the same results, if not better, in less time. Get up and running quickly to create and tune cameras without bothering your engineer. - -## Virtual Cameras - -Cinemachine does not create new cameras. Instead, it directs a single Unity camera for multiple shots. You compose these shots with __Virtual Cameras__. Virtual Cameras move and rotate the Unity camera and control its settings. - -The Virtual Cameras are separate GameObjects from the Unity Camera, and behave independently. They are not nested within each other. For example, a Scene might look like this: - -![A Scene containing a Unity camera with Cinemachine Brain (blue) and multiple Virtual Cameras (red)](images/CinemachineSceneHierarchy.png) - -The main tasks that the Virtual Camera does for you: - -* Position the Unity camera in the Scene. - -* Aim the Unity camera at something. - -* Add procedural noise to the Unity camera. Noise simulates things like handheld effects or vehicle shakes. - -Cinemachine encourages you to create many Virtual Cameras. The Virtual Camera is designed to consume little processing power. If your Scene is performance-sensitive, deactivate all but the essential Virtual Cameras at any given moment for extreme performance. - -A good rule of thumb is to use a single Virtual Camera for a single shot. Take advantage of this to create dramatic or subtle cuts or blends. Examples: - -* For a cutscene where two characters exchange dialog, use three Virtual Cameras: one camera for a mid-shot of both characters, and separate Virtual Cameras for a close-up of each character. Then use Timeline to synchronize audio with the Virtual Cameras. - -* Duplicate an existing Virtual Camera so that both Virtual Cameras are in the same position in the Scene. For the second Virtual Camera, change the FOV or composition a bit. When a player enters a trigger volume, Cinemachine blends from the first to the second Virtual Camera to emphasize a change in action. - -One Virtual Camera has control of the Unity camera at any point in time. This is the __live__ Virtual Camera. The only exception to this rule is during a blend from one Virtual Camera to the next. During blending, both Virtual Cameras are live. - -## Cinemachine Brain - -The Cinemachine Brain is a component in the Unity Camera itself. Cinemachine Brain monitors all active Virtual Cameras in the Scene. To specify the next live Virtual Camera, you [activate or deactivate](https://docs.unity3d.com/Manual/DeactivatingGameObjects.html) the desired Virtual Camera's game object. Cinemachine Brain then chooses the most recently activated Virtual Camera with the same or higher priority as the live Virtual Camera. It performs a cut or blend between the previous and new Virtual Cameras. - -**Tip**: Use Cinemachine Brain to respond to dynamic game events in real time. It allows your game logic to control the camera by manipulating priorities. This is particularly useful for live gameplay, where action isn’t always predictable. Use [Timeline](CinemachineTimeline.html) to choreograph cameras in predictable situations, like cutscenes. Timeline overrides the Cinemachine Brain priority system to give you precise, to-the-frame camera control. - -## Moving and aiming - -Use the [__Body__ properties](CinemachineVirtualCameraBody.html) in a Virtual Camera to specify how to move it in the Scene. Use the [__Aim__ properties](CinemachineVirtualCameraAim.html) to specify how to rotate it. - -A Virtual Camera has two targets: - -* The __Follow__ target specifies a GameObject for the Virtual Camera to move with. -* The __Look At__ target specifies the GameObject to aim at. - -Cinemachine includes a variety of procedural algorithms to control moving and aiming. Each algorithm solves a specific problem, and has properties to customize the algorithm for your specific needs. Cinemachine implements these algorithms as `CinemachineComponent` objects. Use the `CinemachineComponent` class to implement a custom moving or aiming behavior. - -The __Body__ properties offer the following procedural algorithms for moving the Virtual Camera in a Scene: - -* __Transposer__: Move in a fixed relationship to the __Follow__ target, with optional damping. -* __Do Nothing__: Do not move the Virtual Camera. -* __Framing Transposer__: Move in a fixed screen-space relationship to the __Follow__ target, with optional damping. -* __Orbital Transposer__: Move in a variable relationship to the __Follow__ target, optionally accepting player input. -* __Tracked Dolly__: Move along a predefined path. -* __Hard Lock to Target__: Use the same position at the __Follow__ target. - -The __Aim__ properties offer the following procedural algorithms for rotating a Virtual Camera to face the __Look At__ target: - -* __Composer__: Keep the __Look At__ target in the camera frame, with compositional constraints. -* __Group Composer__: Keep multiple __Look At__ targets in the camera frame. -* __Do Nothing__: Do not rotate the Virtual Camera. -* __POV__: Rotate the Virtual Camera based on the user’s input. -* __Same As Follow Target__: Set the camera’s rotation to the rotation of the __Follow__ target. -* __Hard Look At__: Keep the __Look At__ target in the center of the camera frame. - - -## Composing a shot - -The [__Framing Transposer__](CinemachineBodyFramingTransposer.html), [__Composer__](CinemachineAimComposer.html), and [__Group Composer__](CinemachineAimGroupComposer.html) algorithms define areas in the camera frame for you to compose a shot: - -* __Dead zone__: The area of the frame that Cinemachine keeps the target in. - -* __Soft zone__: If the target enters this region of the frame, the camera will re-orient to put it back in the dead zone. It will do this slowly or quickly, according to the time specified in the Damping settings. - -* __Screen__: The screen position of the center of the dead zone. 0.5 is the center of the screen. - -* __Damping__: Simulates the lag that a real camera operator introduces while operating a heavy physical camera. Damping specifies quickly or slowly the camera reacts when the target enters the __soft zone__ while the camera tracks the target. Use small numbers to simulate a more responsive camera, rapidly moving or aiming the camera to keep the target in the __dead zone__. Larger numbers simulate heavier cameras, The larger the value, the more Cinemachine allows the target to enter the soft zone. - -The __Game Window Guides__ gives an interactive, visual indication of these areas. The guides appear as tinted areas in the [Game view](https://docs.unity3d.com/Manual/GameView.html). - -![Game Window Guides gives a visual indication of the damping, screen, soft zone, and dead zone](images/CinemachineGameWindowGuides.png) - -The clear area indicates the __dead zone__. The blue-tinted area indicates the __soft zone__. The position of the soft and dead zones indicates the __screen__ position. The red-tinted area indicates the __no pass__ area, which the target never enters. The yellow square indicates the target. - -Adjust these areas to get a wide range of camera behaviors. To do this, drag their edges in the Game view or edit their properties in the Inspector window. For example, use larger damping values to simulate a larger, heavier camera, or enlarge the __soft zone__ and __dead zone__ to create an area in the middle of the camera frame that is immune to target motion. Use this feature for things like animation cycles, where you don’t want the camera to track the target if it moves just a little. - -## Using noise to simulate camera shake - -Real-world physical cameras are often heavy and cumbersome. They are hand-held by the camera operator or mounted on unstable objects like moving vehicles. Use [Noise properties](CinemachineVirtualCameraNoise.html) to simulate these real-world qualities for cinematic effect. For example, you could add a camera shake when following a running character to immerse the player in the action. - -At each frame update, Cinemachine adds noise separately from the movement of the camera to follow a target. Noise does not influence the camera’s position in future frames. This separation ensures that properties like __damping__ behave as expected. diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachinePath.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachinePath.md deleted file mode 100644 index 624ed7dba..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachinePath.md +++ /dev/null @@ -1,24 +0,0 @@ -# Cinemachine Path - -__Cinemachine Path__ is a component that defines a world-space path, consisting of an array of waypoints. Each waypoint specifies position, tangent, and roll settings. Bezier interpolation is performed between the waypoints, to get a smooth and continuous path. - -**Tip**: While the path position will always be smooth and continuous, it is still possible to get jarring movement when animating along the path. This happens when tangents aren’t set to ensure continuity of both the first and second order derivatives. It is not easy to get this right. To avoid this potentially jarring movement, use Cinemachine Smooth Path. CinemachineSmoothPath sets the tangents automatically to ensure complete smoothness. - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Resolution__ || Path samples per waypoint. Cinemachine uses this value to limit the granularity when calculating path distances. The crosshatches on the path gizmo in the scene view reflect this value| -| __Appearance__ || The settings that control how the path appears in the Scene view. | -| | _Path Color_ | The color of the path when it is selected. | -| | _Inactive Path Color_ | The color of the path when it is not selected. | -| | _Width_ | The width of the railroad tracks that represent the path. | -| __Looped__ || Check to join the ends of the path to form a continuous loop. | -| __Selected Waypoint__ || Properties for the waypoint you selected in the Scene view or in the Waypoints list. | -| __Prefer Tangent Drag__ || Check to use the Gizmo for the tangent of a waypoint when the Gizmos for the tangent and position coincide in the Scene view. | -| __Waypoints__ || The list of waypoints that define the path. | -| | _Position_ | Position in path-local space (i.e. relative to the transform of the path object itself) | -| | _Tangent_ | Offset from the position, which defines the tangent of the curve at the waypoint. The length of the tangent encodes the strength of the bezier handle. The same handle is used symmetrically on both sides of the waypoint, to ensure smoothness. | -| | _Roll_ | The roll of the path at this waypoint. The other orientation axes are inferred from the tangent and world up. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachinePostProcessing.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachinePostProcessing.md deleted file mode 100644 index 8d18768f6..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachinePostProcessing.md +++ /dev/null @@ -1,35 +0,0 @@ -# Cinemachine and Postprocessing - -Use the Cinemachine Post Processing [extension](CinemachineVirtualCameraExtensions.html) to attach a Postprocessing V2 profile to a Virtual Camera. - -**Note**: Unity recommends using Postprocessing V2 instead of Postprocessing V1. - -The Cinemachine Post Processing extension holds a Post-Processing Profile asset to apply to a Virtual Camera when it is activated. If the camera is blending with another Virtual Camera, then the blend weight is applied to the Post Process effects also. - -Before attaching post processing profiles to Virtual Cameras, you first need to set up your project to use post processing. You need to do this setup only once. - -To set up project to use Post Processing V2 with Cinemachine: - -1. [Install](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html) the Postprocessing V2 package. - -2. In the Unity menu, choose __Cinemachine > Import Post Processing V2 Adaptor Asset Package__. - -3. Select your Unity camera with Cinemachine Brain in the [Scene](https://docs.unity3d.com/Manual/UsingTheSceneView.html) view. - -4. [Add the component](https://docs.unity3d.com/Manual/UsingComponents.html) named __Post-Process Layer__. This will anble Post Process profiles to affect the Camera. - -To add a Post Process profile to a Virtual Camera - -3. Select your Virtual Camera in the [Scene](https://docs.unity3d.com/Manual/UsingTheSceneView.html) view or [Hierarchy](https://docs.unity3d.com/Manual/Hierarchy.html) window. - -4. In the [Inspector](https://docs.unity3d.com/Manual/UsingTheInspector.html), choose __Add Extension > CinemachinePostProcessing__, then configre the Profile asset to have the effects you want when this virtual camera is live. - -## Properties: - -| **Property:** | **Function:** | -|:---|:---| -| __Profile__ | The Post-Processing profile to activate when this Virtual Camera is live. | -| __Focus Tracks Target__ | Check to set Focus Distance to the distance between the camera and the Look At target. | -| __Offset__ | When Focus Tracks Target is checked, this offset is applied to the target position when setting the focus, focus distance. If there is no Look At target, then this is the offset from the Unity camera position, the actual focus distance. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineSavingDuringPlay.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineSavingDuringPlay.md deleted file mode 100644 index 4cb21c6c7..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineSavingDuringPlay.md +++ /dev/null @@ -1,10 +0,0 @@ -# Saving in Play Mode - -It’s often most convenient to adjust camera settings while the game is playing. But normally, Unity does not save your changes to the Scene when you exit Play Mode. Cinemachine has a special feature to preserve the tweaks you make during Play Mode. It doesn’t save structural changes, like adding or removing a behavior. With the exception of certain properties, Cinemachine preserves most of the settings in your Virtual Cameras when you exit Play Mode. - -When you exit Play Mode, Cinemachine scans the Scene to collect any changed properties in the Virtual Cameras. Cinemachine saves these changes a second or so after exiting. Use the __Edit > Undo__ command to revert these changes. - -Check __Save During Play__ on any Virtual Camera in the [Inspector](https://docs.unity3d.com/Manual/UsingTheInspector.html) to enable this feature. This is a global property, not per-camera, so you only need to check or uncheck it once. - -Cinemachine components have the special attribute `[SaveDuringPlay]` to enable this functionality. Feel free to use it on classes within your own custom scripts too if you need it. To exclude a field in a class with the `[SaveDuringPlay]` attribute, add the `[NoSaveDuringPlay]` attribute to the field. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineSetUpVCam.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineSetUpVCam.md deleted file mode 100644 index 7cc971a2c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineSetUpVCam.md +++ /dev/null @@ -1,16 +0,0 @@ -# Setting up Virtual Cameras - -In your project, organize your Scene Hierarchy to have a single Unity camera with a CinemachineBrain component and many Virtual Cameras. - -To add a Virtual Camera to a Scene: - -1. In the Unity menu, choose __Cinemachine > Create Virtual Camera__.
Unity adds a new GameObject with a Cinemachine Virtual Camera component. If necessary, Unity also adds a [Cinemachine Brain](CinemachineBrainProperties.html) component to the Unity camera GameObject for you. - -2. Use the __Follow__ property to specify a GameObject to follow.
The Virtual Camera automatically positions the Unity camera relative to this GameObject at all times, even as you move it in the Scene. - -3. Use the __Look At__ property to specify the GameObject that the Virtual Camera should aim at.
The Virtual Camera automatically rotates the Unity camera to face this GameObject at all times, even as you move it in the Scene. - -4. [Customize the Virtual Camera](CinemachineVirtualCamera.html) as needed.
Choose the algorithm for following and looking at, and adjust settings such as the follow offset, the follow damping, the screen composition, and the damping used when re-aiming the camera. - -![Adding a Virtual Camera to a Scene. Note the Cinemachine Brain icon next to the Main Camera.](images/CinemachineNewVCam.png) - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineSmoothPath.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineSmoothPath.md deleted file mode 100644 index ab9cc3388..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineSmoothPath.md +++ /dev/null @@ -1,23 +0,0 @@ -# Cinemachine Smooth Path - -A __Cinemachine Smooth Path__ is a component that defines a world-space path, consisting of an array of waypoints. Each waypoint has position and roll settings. Cinemachine uses Bezier interpolation to calculate positions between the waypoints to get a smooth and continuous path. The path passes through all waypoints. Unlike Cinemachine Path, first and second order continuity is guaranteed, which means that not only the positions but also the angular velocities of objects animated along the path will be smooth and continuous. - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Resolution__ || Path samples per waypoint. Cinemachine uses this value to calculate path distances. | -| __Looped__ || If checked, then the path ends are joined to form a continuous loop. | -| __Waypoints__ || The waypoints that define the path. They are interpolated using a bezier curve. | -| __Resolution__ || Path samples per waypoint. This is used for calculating path distances. | -| __Appearance__ || The settings that control how the path appears in the Scene view. | -| | _Path Color_ | The color of the path when it is selected. | -| | _Inactive Path Color_ | The color of the path when it is not selected. | -| | _Width_ | The width of the railroad tracks that represent the path. | -| __Looped__ || Check to join the ends of the path to form a continuous loop. | -| __Selected Waypoint__ || Properties for the waypoint you selected in the Scene view or in the Waypoints list. | -| __Waypoints__ || The list of waypoints that define the path. They are interpolated using a bezier curve. | -| | _Position_ | Position in path-local space. | -| | _Roll_ | Defines the roll of the path at this waypoint. The other orientation axes are inferred from the tangent and world up. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineStateDrivenCamera.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineStateDrivenCamera.md deleted file mode 100644 index f4be26266..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineStateDrivenCamera.md +++ /dev/null @@ -1,47 +0,0 @@ -# Cinemachine State-Driven Camera - -The __Cinemachine State-Driven Camera__ component activates a child Virtual Camera when an animation target changes states. For example, consider your avatar’s local-motion system and orbit camera. Your game feels more alive to the player when the camera shakes more as your avatar runs. When the avatar walks, blend for example to a Virtual Camera with more damping. - -![State-Driven camera with three child Virtual Cameras (red)](images/CinemachineStateDrivenChildren.png) - -The animation target for a State-Driven Camera is a GameObject with an [Animator](https://docs.unity3d.com/Manual/class-Animator.html) component controlled by an [Animator Controller](https://docs.unity3d.com/Manual/class-AnimatorController.html). - -Assign normal __Look At__ and __Follow__ targets to each child Virtual Camera. If a child Virtual Camera has no __Look At__ or __Follow__ target, State-Driven camera uses its own, respective targets. - -State-Driven Camera has a list that assigns child Virtual Cameras to animation states. You can define default and custom blends between the State-Driven children. - -In the Inspector, the State-Driven camera lists its Virtual Camera children. Use this list to add and delete child Virtual Cameras, and assign priorities. - -![Properties for Cinemachine State-Driven camera](images/CinemachineStateDrivenCamera.png) - -To create a State-Driven camera: - -1. Set up the animation target GameObject to [control it with an Animator Controller](https://docs.unity3d.com/Manual/AnimatorControllers.html). - -2. In the Unity menu, choose __Cinemachine > Create State-Driven Camera__.
A new State-Driven camera appears in the hierarchy with a new child Virtual Camera. - -3. In the [Inspector](https://docs.unity3d.com/Manual/UsingTheInspector.html), assign the animation target you created in step 1 to the Animated Target property. - -4. If needed, add more child VIrtual Cameras either by clicking + in Virtual Camera Children or dragging and dropping existing Virtual Cameras in the [Hierarchy](https://docs.unity3d.com/Manual/Hierarchy.html) window. - -5. Use the __State__ to assign child Virtual Cameras to the animation states. - -## Properties: - -| **Property:** | **Function:** | -|:---|:---| -| __Solo__ | Toggles whether or not the Virtual Camera is temporarily live. Use this property to get immediate visual feedback in the [Game view](https://docs.unity3d.com/Manual/GameView.html) to adjust the Virtual Camera. | -| __Game Window Guides__ | Toggles the visibility of compositional guides in the Game view. These guides are available when Look At specifies a GameObject and the Aim section uses Composer or Group Composer, or when Follow specifies a target and the Body section uses Framing Composer. This property applies to all Virtual Cameras. | -| __Save During Play__ | Check to [apply the changes while in Play mode](CinemachineSavingDuringPlay.html). Use this feature to fine-tune a Virtual Camera without having to remember which properties to copy and paste. This property applies to all Virtual Cameras. | -| __Priority__ | The importance of this State-Driven camera for choosing the next shot. A higher value indicates a higher priority. This property has no effect when using a State-Driven camera with Timeline. | -| __Look At__ | The default target GameObject that the children Virtual Camera move with. The State-Driven camera uses this target when the child does not specify this target. May be empty if all of the children define targets of their own. | -| __Follow__ | The default target GameObject to aim the Unity camera at. The State-Driven camera uses this target when the child does not specify this target. May be empty if all of the children define targets of their own. | -| __Animated Target__ | The GameObject that contains the Animator Controller. The State-Drive camera reacts to the animation state changes from this GameObject. | -| __Layer__ | The animation layer to observe in the Animated Target. | -| __Show Debug Text__ | Check to display a textual summary of the live Virtual Camera and blend in the game view. | -| __Default Blend__ | The blend which is used if you don’t explicitly define a blend between two Virtual Cameras. | -| __Custom Blends__ | The asset which contains custom settings for specific child blends. | -| __State__ | The list of animation state assignments for child Virtual Cameras. | -| __Virtual Camera Children__ | The list of Virtual Cameras that are children of the State-Driven camera. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineStoryboard.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineStoryboard.md deleted file mode 100644 index bc1ebaf09..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineStoryboard.md +++ /dev/null @@ -1,25 +0,0 @@ -# Storyboard - -Use the Cinemachine Storyboard [extension](CinemachineVirtualCameraExtensions.html) to let artists, producers, and directors contribute to your game development. Cinemachine Storyboard places a still image in screen space over the output of the Unity camera. - -Storyboard simplifies animatics for your team. Start with still images to pre-visualize terrain, layout, movement, lighting, timing, and so on. Following the intentions of the Storyboard image, developers incrementally add the assets, GameObjects, and settings that implement the Scene. - -Use the properties in the Storyboard component to hide and show the image to compare it to the actual rendering of the Unity camera. - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Show Image__ || Toggle the visibility of the storyboard image. | -| __Image__ || The image to display as an overlay over the output of the Virtual Camera. | -| __Aspect__ || How to handle differences between image aspect and screen aspect. | -| | _Best Fit_ | Resize the image as large as possible on the screen without cropping. Preserve the vertical and horizontal proportions. | -| | _Crop Image To Fit_ | Resize the image to fill the screen, cropping if necessary. Preserve the vertical and horizontal proportions. | -| | _Stretch To Fit_ | Resize the image to fill the screen, adjusting the vertical or horizontal width if necessary. | -| __Alpha__ || The opacity of the image. Use 0 for transparent, 1 for opaque. | -| __Center__ || The screen-space position of the image. Use 0 for center. | -| __Rotation__ || The screen-space rotation of the image. | -| __Scale__ || The screen-space scaling of the image. | -| __Sync Scale__ || Check to synchronize the scale of the x and y axes. | -| __Mute Camera__ || Check to prevent the Virtual Camera from updating the position, rotation, or scale of the Unity camera. Use this feature to prevent Timeline from [blending](CinemachineBlending.html) the camera to an unintended position in the Scene. | -| __Split View__ || Wipe the image on and off horizontally. | diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineTargetGroup.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineTargetGroup.md deleted file mode 100644 index 7e69a3bed..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineTargetGroup.md +++ /dev/null @@ -1,35 +0,0 @@ -# Cinemachine Target Group - -Use Cinemachine Target Group to treat multiple GameObjects as a single Look At target. Use a Target Group with the [Group Composer](CinemachineAimGroupComposer.html) algorithm. - -To create a Virtual Camera with a Target Group: - -1. In the Unity menu, choose __Cinemachine > Create Target Group Camera__.
Unity adds a new Virtual Camera and Target Group to the Scene. The __Follow__ and __Look At__ targets in the Virtual Camera refer to the new Target Group. - -2. In the [Hierarchy](https://docs.unity3d.com/Manual/Hierarchy.html), select the new Target Group object. - -3. In the [Inspector](https://docs.unity3d.com/Manual/UsingTheInspector.html), click the + sign to add a new item to the group. - -4. In the new item, assign a GameObject, and edit the __Weight__ and __Radius__ properties. - -5. To add more GameObjects to the Target Group, repeat steps 3-4. - -![Cinemachine Target Group with two targets](images/CinemachineTargetGroup.png) - -## Properties: - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Position Mode__ || How to calculate the position of the Target Group. | -| | _Group Center_ | Use the center of the axis-aligned bounding box that contains all items of the Target Group. | -| | _Group Average_ | Use the weighted average of the positions of the items in the Target Group. | -| __Rotation Mode__ || How to calculate the rotation of the Target Group. | -| | _Manual_ | Use the values specified in the Rotation properties of the Target Group’s transform. This is the recommended setting. | -| | _Group Average_ | Weighted average of the orientation of the items in the Target Group. | -| __Update Method__ || When to update the transform of the Target Group. | -| | _Update_ | Update in the normal MonoBehaviour Update() method. | -| | _Fixed Update_ | Updated in sync with the Physics module, in FixedUpdate(). | -| | _Late Update_ | Updated in MonoBehaviour `LateUpdate()`. | -| __Targets__ || The list of target GameObjects. | -| | _Weight_ | How much weight to give the item when averaging. Cannot be negative. | -| | _Radius_ | The radius of the item, used for calculating the bounding box. Cannot be negative. | diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineTimeline.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineTimeline.md deleted file mode 100644 index 71204cbd7..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineTimeline.md +++ /dev/null @@ -1,48 +0,0 @@ -# Cinemachine and Timeline - -Use [Timeline](https://docs.unity3d.com/Manual/TimelineSection.html) to activate, deactivate, and blend between Virtual Cameras. In Timeline, combine Cinemachine with other GameObjects and assets to interactively implement and tune rich cutscenes, even interactive ones. - -**Tip**: For simple shot sequences, use a [Cinemachine Blend List Camera](CinemachineBlendListCamera.html) instead of Timeline. - -Timeline overrides the priority-based decisions made by [Cinemachine Brain](CinemachineBrainProperties.html). When the timeline finishes, control returns to the Cinemachine Brain, which chooses the Virtual Camera with the highest Priority setting. - -You control Virtual Cameras in Timeline with a __Cinemachine Shot Clip__. Each shot clip points to a Virtual Camera to activate then deactivate. Use a sequence of shot clips to specify the order and duration of each shot. - -To cut between two Virtual Cameras, place the clips next to each other. To blend between two Virtual Cameras, overlap the clips. - -![Cinemachine Shot Clips in Timeline, with a cut (red) and a blend (blue)](images/CinemachineTimelineShotClips.png) - -To create a Timeline for Cinemachine: - -1. Create an empty GameObject in your Scene by choosing the __GameObject > Create Empty __menu item. - -2. Give the empty GameObject a descriptive name. For example, `IntroTimeline`. - -3. In your Scene, select your empty Timeline object as the focus to [create a Timeline Asset and instance](https://docs.unity3d.com/Manual/TimelineWorkflowCreatingAssetInstance.html). - -4. Click the padlock button to lock the TImeline window to make it easier to add and adjust tracks. - -5. Drag a Unity camera with a CinemachineBrain component onto the Timeline Editor, then choose __Create Cinemachine Track__ from the drop-down menu. - -6. [Add other tracks to the Timeline](https://docs.unity3d.com/Manual/TimelineAddingTracks.html) for controlling the subjects of your Scene. For example, add an Animation track to animate your main character. - -**Tip**: Delete the default track that refers to your Timeline object. This track isn’t necessary for Timeline. For example, in the Timeline editor, right-click the track for IntroTimeline and choose __Delete__. - -To add Cinemachine Shot Clips to a Cinemachine Track: - -1. In the Cinemachine Track, right-click and choose __Add Cinemachine Shot Clip__. - -2. Do one of the following: - - * To add an existing Virtual Camera to the shot clip, drag and drop it onto the Virtual Camera property in the Cinemachine Shot component. - - * To create a new Virtual Camera and add it to the shot clip, click Create in the Cinemachine Shot component. - -3. In the Timeline editor, adjust the order, duration, cutting, and blending of the shot clip. - -4. [Adjust the properties of the Virtual Camera](CinemachineVirtualCamera.html) to place it in the Scene and specify what to aim at or follow. - -5. To animate properties of the Virtual Camera, create an [Animation Track](https://docs.unity3d.com/Manual/TimelineAnimationTrackProperties.html) for it and animate as you would any other GameObject. - -6. [Organize your Timeline tracks](https://docs.unity3d.com/Manual/TimelineTrackList.html) to fine-tune your Scene. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineTopDown.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineTopDown.md deleted file mode 100644 index c063bba30..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineTopDown.md +++ /dev/null @@ -1,8 +0,0 @@ -# Top-down games - -Cinemachine Virtual Cameras are modeled after human camera operators and how they operate real-life cameras. As such, they have a sensitivity to the up/down axis, and always try to avoid introducing roll into the camera framing. Because of this sensitivity, the Virtual Camersa avoid looking straight up or down for extended periods. They may do it in passing, but if the __Look At__ target is straight up or down for extended periods, they will not always give the desired result. - -**Tip:** You can deliberately roll by animating properties like __Dutch__ in a Virtual Camera. - -If you are building a top-down game where the cameras look straight down, the best practice is to redefine the up direction, for the purposes of the camera. You do this by setting the __World Up Override__ in the [Cinemachine Brain](CinemachineBrainProperties.html) to a GameObject whose local up points in the direction that you want the Virtual Camera’s up to normally be. This is applied to all Virtual Cameras controlled by that Brain. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCamera.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCamera.md deleted file mode 100644 index 218429701..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCamera.md +++ /dev/null @@ -1,41 +0,0 @@ -# Setting Virtual Camera properties - -The Cinemacine Virtual Camera is a component that you add to an empty GameObject. It represents a Virtual Camera in the Unity Scene. - -Use the __Aim__, __Body__, and __Noise__ properties to specify how the Virtual Camera animates position, rotation, and other properties. The Virtual Camera applies these settings to the Unity Camera when [Cinemachine Brain](CinemachineBrainProperties.html) or [Timeline](CinemachineTimeline.html) transfers control of the Unity camera to the Virtual Camera. - -At any time, each Virtual Camera may be in one of these states: - -* __Live__: The Virtual Camera actively controls a Unity camera that has a Cinemachine Brain. When a Cinemachine Brain blends from one Virtual Camera to the next, both Virtual Cameras are live. When the blend is complete, there is only one live Virtual Camera. - -* __Standby__: The Virtual Camera doesn’t control the Unity camera. However, it still follows and aims at its targets, and updates at every frame. A Virtual Camera in this state is activated and has a priority that is the same as or lower than the live Virtual Camera. - -* __Disabled__: The Virtual Camera doesn’t control the Unity camera and doesn’t actively follow or aim at its targets. A Virtual Camera in this state doesn’t consume processing power. To disable a Virtual Camera, deactivate its game object. The Virtual Camera is present but disabled in the Scene. However, even though the game object is deactivated, the virtual camera can still control the Unity camera if the virtual camera is participating in a blend, or if it is invoked by Timeline. - -![Virtual Camera properties](images/CinemachineVCamProperties.png) - -### Properties - -| **Property:** || **Function:** | -|:---|:---|:---| -| __Solo__ || Toggles whether or not the Virtual Camera is temporarily live. Use this property to get immediate visual feedback in the [Game view](https://docs.unity3d.com/Manual/GameView.html) to adjust the Virtual Camera. | -| __Game Window Guides__ || Toggles the visibility of compositional guides in the Game view. These guides are available when Look At specifies a GameObject and the Aim section uses Composer or Group Composer, or when Follow specifies a target and the Body section uses Framing Composer. This property applies to all Virtual Cameras. | -| __Save During Play__ || Check to [apply the changes while in Play mode](CinemachineSavingDuringPlay.html). Use this feature to fine-tune a Virtual Camera without having to remember which properties to copy and paste. This property applies to all Virtual Cameras. | -| __Priority__ || The importance of this Virtual Camera for choosing the next shot. A higher value indicates a higher priority. Cinemachine Brain chooses the next live Virtual Camera from all Virtual Cameras that are activated and have the same or higher priority as the current live Virtual Camera. This property has no effect when using a Virtual Camera with Timeline. | -| __Follow__ || The target GameObject that the Virtual Camera moves with. The [Body properties](CinemachineVirtualCameraBody.html) use this target to update the position of the Unity camera. Keep this property empty to make the Unity camera use the position of the Virtual Camera’ transform. For example, you might choose to animate the Virtual Camera in Timeline. | -| __Look At__ || The target GameObject to aim the Unity camera at. The [Aim properties](CinemachineVirtualCameraAim.html) use this target to update the rotation of the Unity camera. Keep this property empty to make the Unity camera use the orientation of the Virtual Camera. | -| __Position Blending__ || Style for blending positions to and from this Virtual Camera. | -| | _Linear_ | Standard linear position blend. | -| | _Spherical_ | Spherical blend about the Look At position, if there is a Look At target. | -| | _Cylindrical_ | Cylindrical blend about the Look At position, if there is a Look At target. Vertical coordinate is linearly interpolated. | -| __Lens__ || These properties mirror their counterparts in the properties for the [Unity camera](https://docs.unity3d.com/Manual/class-Camera.html). | -| | _Field Of View_ | The camera view in vertical degrees. For example, to specify the equivalent of a 50mm lens on a Super 35 sensor, enter a Field of View of 19.6 degrees. This property is available when the Unity camera with the Cinemachine Brain component uses a Projection of Perspective. | -| | _Presets_ | A drop-down menu of settings for commonly-used lenses. Choose **Edit Presets** to add or edit the asset that contains a default list of lenses. | -| | _Orthographic Size_ | When using an orthographic camera, defines the half-height of the camera view, in world coordinates. Available when the Unity camera with the Cinemachine Brain component uses a Projection of Orthographic. | -| | _Near Clip Plane_ | The closest point relative to the camera where drawing occurs. | -| | _Far Clip Plane_ | The furthest point relative to the camera where drawing occurs. | -| __Dutch__ || Dutch angle. Tilts the Unity camera on the z-axis, in degrees. This property is unique to the Virtual Camera; there is no counterpart property in the Unity camera. | -| __Extensions__ || Components that add extra behaviors to the Virtual Camera. | -| | _Add Extension_ | Choose a new [extension](CinemachineVirtualCameraExtensions.html) to add to the Virtual Camera. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCameraAim.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCameraAim.md deleted file mode 100644 index 357e65f6f..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCameraAim.md +++ /dev/null @@ -1,18 +0,0 @@ -# Aim properties - -Use the Aim properties to specify how to rotate the Virtual Camera. To change the camera’s position, use the [Body properties](CinemachineVirtualCameraBody.html). - -![Aim properties, with the Composer algorithm (red)](images/CinemachineAim.png) - -* [__Composer__](CinemachineAimComposer.html): Keep the __Look At__ target in the camera frame. - -* [__Group Composer__](CinemachineAimGroupComposer.html): Keep multiple __Look At__ targets in the camera frame. - -* [__Do Nothing__](CinemachineAimDoNothing.html): Do not procedurally rotate the Virtual Camera. - -* [__POV__](CinemachineAimPOV.html): Rotate the Virtual Camera based on the user’s input. - -* [__Same As Follow Target__](CinemachineAimSameAsFollow.html): Set the camera’s rotation to the rotation of the __Follow__ target. - -* [__Hard Look At__](CinemachineAimHardLook.html): Keep the __Look At__ target in the center of the camera frame. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCameraBody.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCameraBody.md deleted file mode 100644 index 836887ba3..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCameraBody.md +++ /dev/null @@ -1,14 +0,0 @@ -# Body properties - -Use the Body properties to specify the algorithm that moves the Virtual Camera in the Scene. To rotate the camera, set the [Aim properties](CinemachineVirtualCameraAim.html). - -![__Body__ properties, with the __Transposer__ algorithm (red)](images/CinemachineBody.png) - -Cinemachine includes these algorithms for moving a Virtual Camera: - -* [__Transposer__](CinemachineBodyTransposer.html): moves in a fixed relationship to the __Follow__ target. -* [__Do Nothing__](CinemachineBodyDoNothing.html): does not move the Virtual Camera. -* [__Framing Transposer__](CinemachineBodyFramingTransposer.html): moves in a fixed screen-space relationship to the __Follow__ target. -* [__Orbital Transposer__](CinemachineBodyOrbitalTransposer.html): moves in a variable relationship to the __Follow__ target, optionally accepting player input. -* [__Tracked Dolly__](CinemachineBodyTrackedDolly.html): moves along a predefined path. -* [__Hard Lock to Target__](CinemachineBodyHardLockTarget.html): uses the same position at the __Follow__ target. diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCameraExtensions.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCameraExtensions.md deleted file mode 100644 index 4b28c8313..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCameraExtensions.md +++ /dev/null @@ -1,12 +0,0 @@ -# Extensions - -Extensions are components that add more sophisticated behaviors to a Virtual Camera. For example, the [Collider](CinemachineCollider.html) extension moves a camera out of the way of GameObjects that obstruct the camera’s view of its target. - -Cinemachine includes a variety of extensions. Create your own custom extensions by deriving from the `CinemachineExtension` class. - -To add an extension to a Virtual Camera: - -1. Select your Virtual Camera in the [Scene](https://docs.unity3d.com/Manual/UsingTheSceneView.html) view or [Hierarchy](https://docs.unity3d.com/Manual/Hierarchy.html) window. - -2. In the [Inspector](https://docs.unity3d.com/Manual/UsingTheInspector.html), use the __Add Extension__ drop-down menu to choose the extension. - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCameraNoise.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCameraNoise.md deleted file mode 100644 index 4c7612161..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/CinemachineVirtualCameraNoise.md +++ /dev/null @@ -1,28 +0,0 @@ -# Noise properties - -Use Noise properties in a Virtual Camera to simulate camera shake. Cinemachine includes a __Basic Multi Channel Perlin__ component, which adds Perlin noise to the movement of the Virtual Camera. __Perlin noise__ is a technique to compute random movement with a natural behavior. - -![Choosing the Basic Multi Channel Perlin component to add camera noise](images/CinemachineBasicMultiChannelPerlin.png) - -The Basic Multi Channel Perlin component applies a noise profile. A noise profile is an Asset that defines the behavior of noise over time. Cinemachine includes a few noise profile assets. You can [edit these and create your own](CinemachineNoiseProfiles.html). - -To apply noise: - -1. Select your Virtual Camera in the [Scene](https://docs.unity3d.com/Manual/UsingTheSceneView.html) view or [Hierarchy](https://docs.unity3d.com/Manual/Hierarchy.html) window. - -2. In the [Inspector](https://docs.unity3d.com/Manual/UsingTheInspector.html), use the __Noise__ drop-down menu to choose __Basic Multi Channel Perlin__. - -3. In __Noise Profile__, choose an existing profile asset or [create your own profile](CinemachineNoiseProfiles.html). - -4. Use __Amplitude Gain__ and __Frequency Gain__ to fine-tune the noise. - -## Properties - -| **Property:** | **Function:** | -|:---|:---| -| __Noise Profile__ | The noise profile asset to use.| -| __Amplitude Gain__ | Gain to apply to the amplitudes defined in the noise profile. Use 1 to use the amplitudes defined in the noise profile. Setting this to 0 mutes the noise. Tip: Animate this property to ramp the noise effect up and down.| -| __Frequency Gain__ | Factor to apply to the frequencies defined in the noise profile. Use 1 to use the frequencies defined in the noise profile. Use larger values to shake the camera more rapidly. Tip: Animate this property to ramp the noise effect up and down. | - - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/InspectorImpulseSourceSpatialRange.png b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/InspectorImpulseSourceSpatialRange.png deleted file mode 100644 index 6890389a8..000000000 Binary files a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/InspectorImpulseSourceSpatialRange.png and /dev/null differ diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/TableOfContents.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/TableOfContents.md deleted file mode 100644 index 2959143fb..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/TableOfContents.md +++ /dev/null @@ -1,57 +0,0 @@ -* [Cinemachine Documentation](index) - * [Cinemachine overview](CinemachineOverview) - * [Getting started](CinemachineGettingStarted) - * [Setting up Virtual Cameras](CinemachineSetUpVCam) - * [Saving in Play Mode](CinemachineSavingDuringPlay) - * [Setting Virtual Camera properties](CinemachineVirtualCamera) - * [Body properties](CinemachineVirtualCameraBody) - * [Transposer](CinemachineBodyTransposer) - * [Do Nothing](CinemachineBodyDoNothing) - * [Framing Transposer](CinemachineBodyFramingTransposer) - * [Orbital Transposer](CinemachineBodyOrbitalTransposer) - * [Tracked Dolly](CinemachineBodyTrackedDolly) - * [Hard Lock to Target](CinemachineBodyHardLockTarget) - * [Aim properties](CinemachineVirtualCameraAim) - * [Composer](CinemachineAimComposer) - * [Group Composer](CinemachineAimGroupComposer) - * [Do Nothing](CinemachineAimDoNothing) - * [POV](CinemachineAimPOV) - * [Same As Follow Target](CinemachineAimSameAsFollow) - * [Hard Look At](CinemachineAimHardLook) - * [Noise properties](CinemachineVirtualCameraNoise) - * [Extensions](CinemachineVirtualCameraExtensions) - * [Working with noise profiles](CinemachineNoiseProfiles) - * [Setting Cinemachine Brain properties](CinemachineBrainProperties) - * [Blending between Virtual Cameras](CinemachineBlending) - * [Cinemachine and Timeline](CinemachineTimeline) - * [Storyboard](CinemachineStoryboard) - * [Cinemachine and Postprocessing](CinemachinePostProcessing) - * [Managing and grouping Virtual Cameras](CinemachineManagerCameras) - * [Cinemachine Free Look](CinemachineFreeLook) - * [Cinemachine Mixing Camera](CinemachineMixingCamera) - * [Cinemachine Blend List Camera](CinemachineBlendListCamera) - * [Cinemachine Clear Shot](CinemachineClearShot) - * [Cinemachine State-Driven camera](CinemachineStateDrivenCamera) - * [Avoiding collisions and evaluating shots](CinemachineColliderConfiner) - * [Cinemachine Collider](CinemachineCollider) - * [Cinemachine Confiner](CinemachineConfiner) - * [Cinemachine Target Group](CinemachineTargetGroup) - * [Cinemachine and 2D graphics](Cinemachine2D) - * [Cinemachine and top-down games](CinemachineTopDown) - * [Using multiple Unity cameras](CinemachineMultipleCameras) - * [Cinemachine External Camera](CinemachineExternalCamera) - * [Cinemachine Follow Zoom](CinemachineFollowZoom) - * [Using dolly paths](CinemachineDolly) - * [Cinemachine Path](CinemachinePath) - * [Cinemachine Smooth Path](CinemachineSmoothPath) - * [Cinemachine Dolly Cart](CinemachineDollyCart) - * [Cinemachine Impulse](CinemachineImpulse) - * [Cinemachine Impulse Sources](CinemachineImpulseSourceOverview) - * [Cinemachine Collision Impulse Source](CinemachineCollisionImpulseSource) - * [Cinemachine Impulse Source](CinemachineImpulseSource) - * [Raw Vibration Signals](CinemachineImpulseRawSignal) - * [Using Noise Profiles](CinemachineImpulseNoiseProfiles) - * [Using Fixed Signals](CinemachineImpulseFixedSignals) - * [Cinemachine Impulse Listener](CinemachineImpulseListener) - * [Filtering impulses](CinemachineImpulseFiltering) - * [Document Revision History](CinemachineDocRevisionHistory) \ No newline at end of file diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/cinemachine.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/cinemachine.md deleted file mode 100644 index b966a793a..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/cinemachine.md +++ /dev/null @@ -1,19 +0,0 @@ -# Cinemachine - -![Unity Cinemachine](images/CinemachineSplash.png) - -Cinemachine is a suite of modules for operating the Unity camera. Cinemachine solves the complex mathematics and logic of tracking targets, composing, blending, and cutting between shots. It is designed to significantly reduce the number of time-consuming manual manipulations and script revisions that take place during development. - -The procedural nature of these modules makes Cinemachine bug-resistant. When you make adjustments—for example, change an animation, vehicle speed, terrain, or other GameObjects in your Scene—Cinemachine dynamically adjusts its behavior to make the best shot. There is no need, for example, to re-write camera scripts just because a character turns left instead of right. - -Cinemachine works in real time across all genres including FPS, third person, 2D, side-scroller, top down, and RTS. It supports as many shots in your Scene as you need. Its modular system lets you compose sophisticated behaviors. - -Cinemachine works well with other Unity tools, acting as a powerful complement to Timeline, animation, and post-processing assets. Create your own [extensions](CinemachineVirtualCameraExtensions) or integrate it with your custom camera scripts. - -## Requirements - -Cinemachine has no external dependencies. Just install it and start using it. If you are also using the Post Processing Stack (version 2), then you need to install the Cinemachine PostProcessing Adapter Package from the Cinemachine menu. This installs code that connects the two packages and enables virtual cameras to have Post Processing profiles. - -This Cinemachine version 2.2 is compatible with the following versions of the Unity Editor: - -* 2017.1 and later diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/cinemachineAPI.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/cinemachineAPI.md deleted file mode 100644 index b5354f008..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/cinemachineAPI.md +++ /dev/null @@ -1,2405 +0,0 @@ - -### AxisState - -_Type:_ struct - -_Namespace:_ Cinemachine - - -Axis state for defining how to react to player input. The settings here control the responsiveness of the axis to player input. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **Value** | Single | The current value of the axis. | -| **m_MaxSpeed** | Single | The maximum speed of this axis in units/second. | -| **m_AccelTime** | Single | The amount of time in seconds it takes to accelerate to MaxSpeed with the supplied Axis at its maximum value. | -| **m_DecelTime** | Single | The amount of time in seconds it takes to decelerate the axis to zero if the supplied axis is in a neutral position. | -| **m_InputAxisName** | String | The name of this axis as specified in Unity Input manager. Setting to an empty string will disable the automatic updating of this axis. | -| **m_InputAxisValue** | Single | The value of the input axis. A value of 0 means no input. You can drive this directly from a custom input system, or you can set the Axis Name and have the value driven by the internal Input Manager. | -| **m_InvertInput** | Boolean | If checked, then the raw value of the input axis will be inverted before it is used. | -| **m_MinValue** | Single | The minimum value for the axis. | -| **m_MaxValue** | Single | The maximum value for the axis. | -| **m_Wrap** | Boolean | If checked, then the axis will wrap around at the min/max values, forming a loop. | - - -#### Methods - -``Void Validate()`` - -Call from OnValidate: Make sure the fields are sensible. - -``Boolean Update(Single deltaTime)`` - -Updates the state of this axis based on the axis defined by AxisState.m_AxisName. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **deltaTime** | Single | Delta time in seconds. | - -_Returns:_ Returns true if this axis' input was non-zero this Update, flase otherwise. - - -### AxisState.Recentering - -_Type:_ struct - -_Namespace:_ Cinemachine - - -Helper for automatic axis recentering. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_enabled** | Boolean | If checked, will enable automatic recentering of the axis. If unchecked, recenting is disabled. | -| **m_WaitTime** | Single | If no user input has been detected on the axis, the axis will wait this long in seconds before recentering. | -| **m_RecenteringTime** | Single | Maximum angular speed of recentering. Will accelerate into and decelerate out of this. | - - -#### Methods - -``Void Validate()`` - -Call this from OnValidate(). - -``Void CancelRecentering()`` - -Cancel any recenetering in progress. - -``Void DoRecentering(AxisState& axis, Single deltaTime, Single recenterTarget)`` - -Bring the axis back to the cenetered state. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **axis** | AxisState& | | -| **deltaTime** | Single | | -| **recenterTarget** | Single | | - - - -### CinemachineBasicMultiChannelPerlin - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineComponentBase - - -As a part of the Cinemachine Pipeline implementing the Noise stage, this component adds Perlin Noise to the Camera state, in the Correction channel of the CameraState. - -The noise is created by using a predefined noise profile asset. This defines the shape of the noise over time. You can scale this in amplitude or in time, to produce a large family of different noises using the same profile. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **IsValid** | Boolean | _[Get]_ True if the component is valid, i.e. it has a noise definition and is enabled. | -| **Stage** | Stage | _[Get]_ Get the Cinemachine Pipeline stage that this component implements. Always returns the Noise stage.
_Possible Values:_
- **Body**
- **Aim**
- **Noise**
- **Finalize**
| - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_NoiseProfile** | NoiseSettings | The asset containing the Noise Profile. Define the frequencies and amplitudes there to make a characteristic noise profile. Make your own or just use one of the many presets. | -| **m_AmplitudeGain** | Single | Gain to apply to the amplitudes defined in the NoiseSettings asset. 1 is normal. Setting this to 0 completely mutes the noise. | -| **m_FrequencyGain** | Single | Scale factor to apply to the frequencies defined in the NoiseSettings asset. 1 is normal. Larger magnitudes will make the noise shake more rapidly. | - - -#### Methods - -``virtual Void MutateCameraState(CameraState& curState, Single deltaTime)`` - -Applies noise to the Correction channel of the CameraState if the delta time is greater than 0. Otherwise, does nothing. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | The current camera state. | -| **deltaTime** | Single | How much to advance the perlin noise generator. Noise is only applied if this value is greater than or equal to 0. | - - - -### CinemachineBlendDefinition - -_Type:_ struct - -_Namespace:_ Cinemachine - - -Definition of a Camera blend. This struct holds the information necessary to generate a suitable AnimationCurve for a Cinemachine Blend. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **BlendCurve** | AnimationCurve | _[Get]_ A normalized AnimationCurve specifying the interpolation curve for this camera blend. Y-axis values must be in range [0,1] (internally clamped within Blender) and time must be in range of [0, 1]. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_Style** | Style | Shape of the blend curve.
_Possible Values:_
- **Cut**: Zero-length blend.
- **EaseInOut**: S-shaped curve, giving a gentle and smooth transition.
- **EaseIn**: Linear out of the outgoing shot, and easy into the incoming.
- **EaseOut**: Easy out of the outgoing shot, and linear into the incoming.
- **HardIn**: Easy out of the outgoing, and hard into the incoming.
- **HardOut**: Hard out of the outgoing, and easy into the incoming.
- **Linear**: Linear blend. Mechanical-looking.
- **Custom**: Custom blend curve.
| -| **m_Time** | Single | Duration of the blend, in seconds. | -| **m_CustomCurve** | AnimationCurve | A user-defined AnimationCurve, used only if style is Custom. Curve MUST be normalized, i.e. time range [0...1], value range [0...1]. | - - - -### CinemachineBlenderSettings - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ ScriptableObject - - -Asset that defines the rules for blending between Virtual Cameras. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_CustomBlends** | CustomBlend[] | The array containing explicitly defined blends between two Virtual Cameras. | - - -#### Methods - -``AnimationCurve GetBlendCurveForVirtualCameras(String fromCameraName, String toCameraName, AnimationCurve defaultCurve)`` - -Attempts to find a blend curve which matches the to and from cameras as specified. If no match is found, the function returns either the default blend for this Blender or NULL depending on the state of returnDefaultOnNoMatch. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **fromCameraName** | String | The game object name of the from camera. | -| **toCameraName** | String | The game object name of the to camera. | -| **defaultCurve** | AnimationCurve | Curve to return if no curve found. Can be NULL. | - - - -### CinemachineBlenderSettings.CustomBlend - -_Type:_ struct - -_Namespace:_ Cinemachine - - -Container specifying how two specific Cinemachine Virtual Cameras blend together. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_From** | String | When blending from this camera. | -| **m_To** | String | When blending to this camera. | -| **m_Blend** | CinemachineBlendDefinition | Blend curve definition. | - - - -### CinemachineBlendListCamera - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineVirtualCameraBase - -_Implements:_ ICinemachineCamera - - -This is a virtual camera "manager" that owns and manages a collection of child Virtual Cameras. When the camera goes live, these child vcams are enabled, one after another, holding each camera for a designated time. Blends between cameras are specified. The last camera is held indefinitely. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **Description** | String | _[Get]_ Gets a brief debug description of this virtual camera, for use when displayiong debug info. | -| **LiveChild** | ICinemachineCamera | _[Get,Set]_ Get the current "best" child virtual camera, that would be chosen if the State Driven Camera were active. | -| **LiveChildOrSelf** | ICinemachineCamera | _[Get]_ Return the live child. | -| **State** | CameraState | _[Get]_ The State of the current live child. | -| **LookAt** | Transform | _[Get,Set]_ Get the current LookAt target. Returns parent's LookAt if parent is non-null and no specific LookAt defined for this camera. | -| **Follow** | Transform | _[Get,Set]_ Get the current Follow target. Returns parent's Follow if parent is non-null and no specific Follow defined for this camera. | -| **ChildCameras** | CinemachineVirtualCameraBase[] | _[Get]_ The list of child cameras. These are just the immediate children in the hierarchy. | -| **IsBlending** | Boolean | _[Get]_ Is there a blend in progress? | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_LookAt** | Transform | Default object for the camera children to look at (the aim target), if not specified in a child camera. May be empty if all of the children define targets of their own. | -| **m_Follow** | Transform | Default object for the camera children wants to move with (the body target), if not specified in a child camera. May be empty if all of the children define targets of their own. | -| **m_ShowDebugText** | Boolean | When enabled, the current child camera and blend will be indicated in the game window, for debugging. | -| **m_EnableAllChildCameras** | Boolean | Force all child cameras to be enabled. This is useful if animating them in Timeline, but consumes extra resources. | -| **m_ChildCameras** | CinemachineVirtualCameraBase[] | Internal API for the editor. Do not use this field. | -| **m_Instructions** | Instruction[] | The set of instructions for enabling child cameras. | -| **CinemachineGUIDebuggerCallback** | Action | This is deprecated. It is here to support the soon-to-be-removed Cinemachine Debugger in the Editor. | -| **m_ExcludedPropertiesInInspector** | String[] | Inspector control - Use for hiding sections of the Inspector UI. | -| **m_LockStageInInspector** | Stage[] | Inspector control - Use for enabling sections of the Inspector UI. | -| **m_Priority** | Int32 | The priority will determine which camera becomes active based on the state of other cameras and this camera. Higher numbers have greater priority. | - - -#### Methods - -``virtual Boolean IsLiveChild(ICinemachineCamera vcam)`` - -Check whether the vcam a live child of this camera. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | ICinemachineCamera | The Virtual Camera to check. | - -_Returns:_ True if the vcam is currently actively influencing the state of this vcam. -``virtual Void OnTargetObjectWarped(Transform target, Vector3 positionDelta)`` - -This is called to notify the vcam that a target got warped, so that the vcam can update its internal state to make the camera also warp seamlessy. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **target** | Transform | The object that was warped. | -| **positionDelta** | Vector3 | The amount the target's position changed. | - -``virtual Void OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, Single deltaTime)`` - -Notification that this virtual camera is going live. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **fromCam** | ICinemachineCamera | The camera being deactivated. May be null. | -| **worldUp** | Vector3 | Default world Up, set by the CinemachineBrain. | -| **deltaTime** | Single | Delta time for time-based effects (ignore if less than or equal to 0). | - -``virtual Void InternalUpdateCameraState(Vector3 worldUp, Single deltaTime)`` - -Called by CinemachineCore at designated update time so the vcam can position itself and track its targets. This implementation updates all the children, chooses the best one, and implements any required blending. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **worldUp** | Vector3 | Default world Up, set by the CinemachineBrain. | -| **deltaTime** | Single | Delta time for time-based effects (ignore if less than or equal to 0). | - -``protected virtual Void OnEnable()`` - -Makes sure the internal child cache is up to date. - -``Void OnTransformChildrenChanged()`` - -Makes sure the internal child cache is up to date. - -``protected virtual Void OnGUI()`` - -Displays the current active camera on the game screen, if requested. - -``Void ValidateInstructions()`` - -Internal API for the inspector editor. - - - -### CinemachineBrain - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ MonoBehaviour - - -CinemachineBrain is the link between the Unity Camera and the Cinemachine Virtual Cameras in the scene. It monitors the priority stack to choose the current Virtual Camera, and blend with another if necessary. Finally and most importantly, it applies the Virtual Camera state to the attached Unity Camera. - -The CinemachineBrain is also the place where rules for blending between virtual cameras are defined. Camera blending is an interpolation over time of one virtual camera position and state to another. If you think of virtual cameras as cameramen, then blending is a little like one cameraman smoothly passing the camera to another cameraman. You can specify the time over which to blend, as well as the blend curve shape. Note that a camera cut is just a zero-time blend. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **OutputCamera** | Camera | _[Get]_ Get the Unity Camera that is attached to this GameObject. This is the camera that will be controlled by the brain. | -| **PostProcessingComponent** | Component | _[Get,Set]_ Internal support for opaque post-processing module. | -| **SoloCamera** | ICinemachineCamera | _(static)_ _[Get,Set]_ API for the Unity Editor. Show this camera no matter what. This is static, and so affects all Cinemachine brains. | -| **DefaultWorldUp** | Vector3 | _[Get]_ Get the default world up for the virtual cameras. | -| **IsBlending** | Boolean | _[Get]_ Is there a blend in progress? | -| **ActiveBlend** | CinemachineBlend | _[Get]_ Get the current blend in progress. Returns null if none. | -| **ActiveVirtualCamera** | ICinemachineCamera | _[Get]_ Get the current active virtual camera. | -| **CurrentCameraState** | CameraState | _[Get]_ The current state applied to the unity camera (may be the result of a blend). | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_ShowDebugText** | Boolean | When enabled, the current camera and blend will be indicated in the game window, for debugging. | -| **m_ShowCameraFrustum** | Boolean | When enabled, the camera's frustum will be shown at all times in the scene view. | -| **m_IgnoreTimeScale** | Boolean | When enabled, the cameras will always respond in real-time to user input and damping, even if the game is running in slow motion. | -| **m_WorldUpOverride** | Transform | If set, this object's Y axis will define the worldspace Up vector for all the virtual cameras. This is useful for instance in top-down game environments. If not set, Up is worldspace Y. Setting this appropriately is important, because Virtual Cameras don't like looking straight up or straight down. | -| **m_UpdateMethod** | UpdateMethod | Use FixedUpdate if all your targets are animated during FixedUpdate (e.g. RigidBodies), LateUpdate if all your targets are animated during the normal Update loop, and SmartUpdate if you want Cinemachine to do the appropriate thing on a per-target basis. SmartUpdate is the recommended setting.
_Possible Values:_
- **FixedUpdate**: Virtual cameras are updated in sync with the Physics module, in FixedUpdate.
- **LateUpdate**: Virtual cameras are updated in MonoBehaviour LateUpdate.
- **SmartUpdate**: Virtual cameras are updated according to how the target is updated.
| -| **m_DefaultBlend** | CinemachineBlendDefinition | The blend that is used in cases where you haven't explicitly defined a blend between two Virtual Cameras. | -| **m_CustomBlends** | CinemachineBlenderSettings | This is the asset that contains custom settings for blends between specific virtual cameras in your scene. | -| **m_CameraCutEvent** | BrainEvent | This event will fire whenever a virtual camera goes live and there is no blend. | -| **m_CameraActivatedEvent** | VcamEvent | This event will fire whenever a virtual camera goes live. If a blend is involved, then the event will fire on the first frame of the blend. | - - -#### Methods - -``static Color GetSoloGUIColor()`` - -API for the Unity Editor. - -_Returns:_ Color used to indicate that a camera is in Solo mode. -``Boolean IsLive(ICinemachineCamera vcam)`` - -True if the ICinemachineCamera the current active camera, or part of a current blend, either directly or indirectly because its parents are live. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | ICinemachineCamera | The camera to test whether it is live. | - -_Returns:_ True if the camera is live (directly or indirectly) or part of a blend in progress. - - -### CinemachineClearShot - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineVirtualCameraBase - -_Implements:_ ICinemachineCamera - - -Cinemachine ClearShot is a "manager camera" that owns and manages a set of Virtual Camera gameObject children. When Live, the ClearShot will check the children, and choose the one with the best quality shot and make it Live. - -This can be a very powerful tool. If the child cameras have CinemachineCollider extensions, they will analyze the scene for target obstructions, optimal target distance, and other items, and report their assessment of shot quality back to the ClearShot parent, who will then choose the best one. You can use this to set up complex multi-camera coverage of a scene, and be assured that a clear shot of the target will always be available. - -If multiple child cameras have the same shot quality, the one with the highest priority will be chosen. - -You can also define custom blends between the ClearShot children. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **Description** | String | _[Get]_ Gets a brief debug description of this virtual camera, for use when displayiong debug info. | -| **LiveChild** | ICinemachineCamera | _[Get,Set]_ Get the current "best" child virtual camera, that would be chosen if the ClearShot camera were active. | -| **State** | CameraState | _[Get]_ The CameraState of the currently live child. | -| **LiveChildOrSelf** | ICinemachineCamera | _[Get]_ Return the live child. | -| **LookAt** | Transform | _[Get,Set]_ Get the current LookAt target. Returns parent's LookAt if parent is non-null and no specific LookAt defined for this camera. | -| **Follow** | Transform | _[Get,Set]_ Get the current Follow target. Returns parent's Follow if parent is non-null and no specific Follow defined for this camera. | -| **IsBlending** | Boolean | _[Get]_ Is there a blend in progress? | -| **ChildCameras** | CinemachineVirtualCameraBase[] | _[Get]_ The list of child cameras. These are just the immediate children in the hierarchy. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_LookAt** | Transform | Default object for the camera children to look at (the aim target), if not specified in a child camera. May be empty if all children specify targets of their own. | -| **m_Follow** | Transform | Default object for the camera children wants to move with (the body target), if not specified in a child camera. May be empty if all children specify targets of their own. | -| **m_ShowDebugText** | Boolean | When enabled, the current child camera and blend will be indicated in the game window, for debugging. | -| **m_ChildCameras** | CinemachineVirtualCameraBase[] | Internal API for the editor. Do not use this filed. | -| **m_ActivateAfter** | Single | Wait this many seconds before activating a new child camera. | -| **m_MinDuration** | Single | An active camera must be active for at least this many seconds. | -| **m_RandomizeChoice** | Boolean | If checked, camera choice will be randomized if multiple cameras are equally desirable. Otherwise, child list order and child camera priority will be used. | -| **m_DefaultBlend** | CinemachineBlendDefinition | The blend which is used if you don't explicitly define a blend between two Virtual Cameras. | -| **m_CustomBlends** | CinemachineBlenderSettings | This is the asset which contains custom settings for specific blends. | -| **CinemachineGUIDebuggerCallback** | Action | This is deprecated. It is here to support the soon-to-be-removed Cinemachine Debugger in the Editor. | -| **m_ExcludedPropertiesInInspector** | String[] | Inspector control - Use for hiding sections of the Inspector UI. | -| **m_LockStageInInspector** | Stage[] | Inspector control - Use for enabling sections of the Inspector UI. | -| **m_Priority** | Int32 | The priority will determine which camera becomes active based on the state of other cameras and this camera. Higher numbers have greater priority. | - - -#### Methods - -``virtual Boolean IsLiveChild(ICinemachineCamera vcam)`` - -Check whether the vcam a live child of this camera. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | ICinemachineCamera | The Virtual Camera to check. | - -_Returns:_ True if the vcam is currently actively influencing the state of this vcam. -``virtual Void OnTargetObjectWarped(Transform target, Vector3 positionDelta)`` - -This is called to notify the vcam that a target got warped, so that the vcam can update its internal state to make the camera also warp seamlessy. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **target** | Transform | The object that was warped. | -| **positionDelta** | Vector3 | The amount the target's position changed. | - -``virtual Void InternalUpdateCameraState(Vector3 worldUp, Single deltaTime)`` - -Internal use only. Called by CinemachineCore at designated update time so the vcam can position itself and track its targets. This implementation updates all the children, chooses the best one, and implements any required blending. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **worldUp** | Vector3 | Default world Up, set by the CinemachineBrain. | -| **deltaTime** | Single | Delta time for time-based effects (ignore if less than 0). | - -``protected virtual Void OnEnable()`` - -Makes sure the internal child cache is up to date. - -``Void OnTransformChildrenChanged()`` - -Makes sure the internal child cache is up to date. - -``protected virtual Void OnGUI()`` - -Displays the current active camera on the game screen, if requested. - -``Void ResetRandomization()`` - -If RandomizeChoice is enabled, call this to re-randomize the children next frame. This is useful if you want to freshen up the shot. - -``virtual Void OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, Single deltaTime)`` - -Notification that this virtual camera is going live. This implementation resets the child randomization. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **fromCam** | ICinemachineCamera | The camera being deactivated. May be null. | -| **worldUp** | Vector3 | Default world Up, set by the CinemachineBrain. | -| **deltaTime** | Single | Delta time for time-based effects (ignore if less than or equal to 0). | - - - -### CinemachineCollider - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineExtension - - -An add-on module for Cinemachine Virtual Camera that post-processes the final position of the virtual camera. Based on the supplied settings, the Collider will attempt to preserve the line of sight with the LookAt target of the virtual camera by moving away from objects that will obstruct the view. - -Additionally, the Collider can be used to assess the shot quality and report this as a field in the camera State. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **DebugPaths** | List`1 | _[Get]_ Inspector API for debugging collision resolution path. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_CollideAgainst** | LayerMask | The Unity layer mask against which the collider will raycast. | -| **m_IgnoreTag** | String | Obstacles with this tag will be ignored. It is a good idea to set this field to the target's tag. | -| **m_MinimumDistanceFromTarget** | Single | Obstacles closer to the target than this will be ignored. | -| **m_AvoidObstacles** | Boolean | When enabled, will attempt to resolve situations where the line of sight to the target is blocked by an obstacle. | -| **m_DistanceLimit** | Single | The maximum raycast distance when checking if the line of sight to this camera's target is clear. If the setting is 0 or less, the current actual distance to target will be used. | -| **m_CameraRadius** | Single | Camera will try to maintain this distance from any obstacle. Try to keep this value small. Increase it if you are seeing inside obstacles due to a large FOV on the camera. | -| **m_Strategy** | ResolutionStrategy | The way in which the Collider will attempt to preserve sight of the target.
_Possible Values:_
- **PullCameraForward**
- **PreserveCameraHeight**
- **PreserveCameraDistance**
| -| **m_MaximumEffort** | Int32 | Upper limit on how many obstacle hits to process. Higher numbers may impact performance. In most environments, 4 is enough. | -| **m_Damping** | Single | The gradualness of collision resolution. Higher numbers will move the camera more gradually away from obstructions. | -| **m_OptimalTargetDistance** | Single | If greater than zero, a higher score will be given to shots when the target is closer to this distance. Set this to zero to disable this feature. | - - -#### Methods - -``Boolean IsTargetObscured(ICinemachineCamera vcam)`` - -See wheter an object is blocking the camera's view of the target. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | ICinemachineCamera | The virtual camera in question. This might be different from the virtual camera that owns the collider, in the event that the camera has children. | - -_Returns:_ True if something is blocking the view. -``Boolean CameraWasDisplaced(CinemachineVirtualCameraBase vcam)`` - -See whether the virtual camera has been moved nby the collider. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | CinemachineVirtualCameraBase | The virtual camera in question. This might be different from the virtual camera that owns the collider, in the event that the camera has children. | - -_Returns:_ True if the virtual camera has been displaced due to collision or target obstruction. -``protected virtual Void OnDestroy()`` - -Cleanup. - -``protected virtual Void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, Stage stage, CameraState& state, Single deltaTime)`` - -Callcack to to the collision resolution and shot evaluation. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | CinemachineVirtualCameraBase | | -| **stage** | Stage | | -| **state** | CameraState& | | -| **deltaTime** | Single | | - - - -### CinemachineComposer - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineComponentBase - - -This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to aim the camera at the vcam's LookAt target object, with configurable offsets, damping, and composition rules. - -The composer does not change the camera's position. It will only pan and tilt the camera where it is, in order to get the desired framing. To move the camera, you have to use the virtual camera's Body section. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **IsValid** | Boolean | _[Get]_ True if component is enabled and has a LookAt defined. | -| **Stage** | Stage | _[Get]_ Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage.
_Possible Values:_
- **Body**
- **Aim**
- **Noise**
- **Finalize**
| -| **TrackedPoint** | Vector3 | _[Get]_ Internal API for inspector. | -| **SoftGuideRect** | Rect | _[Get,Set]_ Internal API for the inspector editor. | -| **HardGuideRect** | Rect | _[Get,Set]_ Internal API for the inspector editor. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **OnGUICallback** | Action | Used by the Inspector Editor to display on-screen guides. | -| **m_TrackedObjectOffset** | Vector3 | Target offset from the target object's center in target-local space. Use this to fine-tune the tracking target position when the desired area is not the tracked object's center. | -| **m_LookaheadTime** | Single | This setting will instruct the composer to adjust its target offset based on the motion of the target. The composer will look at a point where it estimates the target will be this many seconds into the future. Note that this setting is sensitive to noisy animation, and can amplify the noise, resulting in undesirable camera jitter. If the camera jitters unacceptably when the target is in motion, turn down this setting, or animate the target more smoothly. | -| **m_LookaheadSmoothing** | Single | Controls the smoothness of the lookahead algorithm. Larger values smooth out jittery predictions and also increase prediction lag. | -| **m_LookaheadIgnoreY** | Boolean | If checked, movement along the Y axis will be ignored for lookahead calculations. | -| **m_HorizontalDamping** | Single | How aggressively the camera tries to follow the target in the screen-horizontal direction. Small numbers are more responsive, rapidly orienting the camera to keep the target in the dead zone. Larger numbers give a more heavy slowly responding camera. Using different vertical and horizontal settings can yield a wide range of camera behaviors. | -| **m_VerticalDamping** | Single | How aggressively the camera tries to follow the target in the screen-vertical direction. Small numbers are more responsive, rapidly orienting the camera to keep the target in the dead zone. Larger numbers give a more heavy slowly responding camera. Using different vertical and horizontal settings can yield a wide range of camera behaviors. | -| **m_ScreenX** | Single | Horizontal screen position for target. The camera will rotate to position the tracked object here. | -| **m_ScreenY** | Single | Vertical screen position for target, The camera will rotate to position the tracked object here. | -| **m_DeadZoneWidth** | Single | Camera will not rotate horizontally if the target is within this range of the position. | -| **m_DeadZoneHeight** | Single | Camera will not rotate vertically if the target is within this range of the position. | -| **m_SoftZoneWidth** | Single | When target is within this region, camera will gradually rotate horizontally to re-align towards the desired position, depending on the damping speed. | -| **m_SoftZoneHeight** | Single | When target is within this region, camera will gradually rotate vertically to re-align towards the desired position, depending on the damping speed. | -| **m_BiasX** | Single | A non-zero bias will move the target position horizontally away from the center of the soft zone. | -| **m_BiasY** | Single | A non-zero bias will move the target position vertically away from the center of the soft zone. | - - -#### Methods - -``protected virtual Vector3 GetLookAtPointAndSetTrackedPoint(Vector3 lookAt)`` - -Apply the target offsets to the target location. Also set the TrackedPoint property, taking lookahead into account. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **lookAt** | Vector3 | The unoffset LookAt point. | - -_Returns:_ The LookAt point with the offset applied. -``virtual Void OnTargetObjectWarped(Transform target, Vector3 positionDelta)`` - -This is called to notify the us that a target got warped, so that we can update its internal state to make the camera also warp seamlessy. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **target** | Transform | The object that was warped. | -| **positionDelta** | Vector3 | The amount the target's position changed. | - -``virtual Void PrePipelineMutateCameraState(CameraState& curState)`` - - - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | | - -``virtual Void MutateCameraState(CameraState& curState, Single deltaTime)`` - -Applies the composer rules and orients the camera accordingly. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | The current camera state. | -| **deltaTime** | Single | Used for calculating damping. If less than zero, then target will snap to the center of the dead zone. | - - - -### CinemachineConfiner - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineExtension - - -An add-on module for Cinemachine Virtual Camera that post-processes the final position of the virtual camera. It will confine the virtual camera's position to the volume specified in the Bounding Volume field. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **IsValid** | Boolean | _[Get]_ Check if the bounding volume is defined. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_ConfineMode** | Mode | The confiner can operate using a 2D bounding shape or a 3D bounding volume.
_Possible Values:_
- **Confine2D**
- **Confine3D**
| -| **m_BoundingVolume** | Collider | The volume within which the camera is to be contained. | -| **m_BoundingShape2D** | Collider2D | The 2D shape within which the camera is to be contained. | -| **m_ConfineScreenEdges** | Boolean | If camera is orthographic, screen edges will be confined to the volume. If not checked, then only the camera center will be confined. | -| **m_Damping** | Single | How gradually to return the camera to the bounding volume if it goes beyond the borders. Higher numbers are more gradual. | - - -#### Methods - -``Boolean CameraWasDisplaced(CinemachineVirtualCameraBase vcam)`` - -See whether the virtual camera has been moved by the confiner. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | CinemachineVirtualCameraBase | The virtual camera in question. This might be different from the virtual camera that owns the confiner, in the event that the camera has children. | - -_Returns:_ True if the virtual camera has been repositioned. -``protected virtual Void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, Stage stage, CameraState& state, Single deltaTime)`` - -Callback to to the camera confining. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | CinemachineVirtualCameraBase | | -| **stage** | Stage | | -| **state** | CameraState& | | -| **deltaTime** | Single | | - -``Void InvalidatePathCache()`` - -Call this if the bounding shape's points change at runtime. - - - -### CinemachineDollyCart - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ MonoBehaviour - - -This is a very simple behaviour that constrains its transform to a CinemachinePath. It can be used to animate any objects along a path, or as a Follow target for Cinemachine Virtual Cameras. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_Path** | CinemachinePathBase | The path to follow. | -| **m_UpdateMethod** | UpdateMethod | When to move the cart, if Velocity is non-zero.
_Possible Values:_
- **Update**
- **FixedUpdate**
| -| **m_PositionUnits** | PositionUnits | How to interpret the Path Position. If set to Path Units, values are as follows: 0 represents the first waypoint on the path, 1 is the second, and so on. Values in-between are points on the path in between the waypoints. If set to Distance, then Path Position represents distance along the path.
_Possible Values:_
- **PathUnits**
- **Distance**
- **Normalized**
| -| **m_Speed** | Single | Move the cart with this speed along the path. The value is interpreted according to the Position Units setting. | -| **m_Position** | Single | The position along the path at which the cart will be placed. This can be animated directly or, if the velocity is non-zero, will be updated automatically. The value is interpreted according to the Position Units setting. | - - - -### CinemachineExternalCamera - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineVirtualCameraBase - -_Implements:_ ICinemachineCamera - - -This component will expose a non-cinemachine camera to the cinemachine system, allowing it to participate in blends. Just add it as a component alongside an existing Unity Camera component. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **State** | CameraState | _[Get]_ Get the CameraState, as we are able to construct one from the Unity Camera. | -| **LookAt** | Transform | _[Get,Set]_ The object that the camera is looking at. | -| **Follow** | Transform | _[Get,Set]_ This vcam defines no targets. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_LookAt** | Transform | The object that the camera is looking at. Setting this will improve the quality of the blends to and from this camera. | -| **m_PositionBlending** | PositionBlendMethod | Hint for blending positions to and from this virtual camera.
_Possible Values:_
- **Linear**
- **Spherical**
- **Cylindrical**
| -| **CinemachineGUIDebuggerCallback** | Action | This is deprecated. It is here to support the soon-to-be-removed Cinemachine Debugger in the Editor. | -| **m_ExcludedPropertiesInInspector** | String[] | Inspector control - Use for hiding sections of the Inspector UI. | -| **m_LockStageInInspector** | Stage[] | Inspector control - Use for enabling sections of the Inspector UI. | -| **m_Priority** | Int32 | The priority will determine which camera becomes active based on the state of other cameras and this camera. Higher numbers have greater priority. | - - -#### Methods - -``virtual Void InternalUpdateCameraState(Vector3 worldUp, Single deltaTime)`` - -Internal use only. Do not call this method. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **worldUp** | Vector3 | | -| **deltaTime** | Single | | - - - -### CinemachineFollowZoom - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineExtension - - -An add-on module for Cinemachine Virtual Camera that adjusts the FOV of the lens to keep the target object at a constant size on the screen, regardless of camera and target position. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_Width** | Single | The shot width to maintain, in world units, at target distance. | -| **m_Damping** | Single | Increase this value to soften the aggressiveness of the follow-zoom. Small numbers are more responsive, larger numbers give a more heavy slowly responding camera. | -| **m_MinFOV** | Single | Lower limit for the FOV that this behaviour will generate. | -| **m_MaxFOV** | Single | Upper limit for the FOV that this behaviour will generate. | - - -#### Methods - -``protected virtual Void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, Stage stage, CameraState& state, Single deltaTime)`` - -Callback to preform the zoom adjustment. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | CinemachineVirtualCameraBase | | -| **stage** | Stage | | -| **state** | CameraState& | | -| **deltaTime** | Single | | - - - -### CinemachineFramingTransposer - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineComponentBase - - -This is a Cinemachine Component in the Body section of the component pipeline. Its job is to position the camera in a fixed screen-space relationship to the vcam's Follow target object, with offsets and damping. - -The camera will be first moved along the camera Z axis until the Follow target is at the desired distance from the camera's X-Y plane. The camera will then be moved in its XY plane until the Follow target is at the desired point on the camera's screen. - -The FramingTansposer will only change the camera's position in space. It will not re-orient or otherwise aim the camera. - -For this component to work properly, the vcam's LookAt target must be null. The Follow target will define what the camera is looking at. - -If the Follow target is a CinemachineTargetGroup, then additional controls will be available to dynamically adjust the camera's view in order to frame the entire group. - -Although this component was designed for orthographic cameras, it works equally well with persective cameras and can be used in 3D environments. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **SoftGuideRect** | Rect | _[Get,Set]_ Internal API for the inspector editor. | -| **HardGuideRect** | Rect | _[Get,Set]_ Internal API for the inspector editor. | -| **IsValid** | Boolean | _[Get]_ True if component is enabled and has a valid Follow target. | -| **Stage** | Stage | _[Get]_ Get the Cinemachine Pipeline stage that this component implements. Always returns the Body stage.
_Possible Values:_
- **Body**
- **Aim**
- **Noise**
- **Finalize**
| -| **TrackedPoint** | Vector3 | _[Get]_ Internal API for inspector. | -| **m_LastBounds** | Bounds | _[Get]_ For editor visulaization of the calculated bounding box of the group. | -| **m_lastBoundsMatrix** | Matrix4x4 | _[Get]_ For editor visualization of the calculated bounding box of the group. | -| **TargetGroup** | CinemachineTargetGroup | _[Get]_ Get Follow target as CinemachineTargetGroup, or null if target is not a group. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **OnGUICallback** | Action | Used by the Inspector Editor to display on-screen guides. | -| **m_LookaheadTime** | Single | This setting will instruct the composer to adjust its target offset based on the motion of the target. The composer will look at a point where it estimates the target will be this many seconds into the future. Note that this setting is sensitive to noisy animation, and can amplify the noise, resulting in undesirable camera jitter. If the camera jitters unacceptably when the target is in motion, turn down this setting, or animate the target more smoothly. | -| **m_LookaheadSmoothing** | Single | Controls the smoothness of the lookahead algorithm. Larger values smooth out jittery predictions and also increase prediction lag. | -| **m_LookaheadIgnoreY** | Boolean | If checked, movement along the Y axis will be ignored for lookahead calculations. | -| **m_XDamping** | Single | How aggressively the camera tries to maintain the offset in the X-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's x-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors. | -| **m_YDamping** | Single | How aggressively the camera tries to maintain the offset in the Y-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's y-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors. | -| **m_ZDamping** | Single | How aggressively the camera tries to maintain the offset in the Z-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's z-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors. | -| **m_ScreenX** | Single | Horizontal screen position for target. The camera will move to position the tracked object here. | -| **m_ScreenY** | Single | Vertical screen position for target, The camera will move to position the tracked object here. | -| **m_CameraDistance** | Single | The distance along the camera axis that will be maintained from the Follow target. | -| **m_DeadZoneWidth** | Single | Camera will not move horizontally if the target is within this range of the position. | -| **m_DeadZoneHeight** | Single | Camera will not move vertically if the target is within this range of the position. | -| **m_DeadZoneDepth** | Single | The camera will not move along its z-axis if the Follow target is within this distance of the specified camera distance. | -| **m_UnlimitedSoftZone** | Boolean | If checked, then then soft zone will be unlimited in size. | -| **m_SoftZoneWidth** | Single | When target is within this region, camera will gradually move horizontally to re-align towards the desired position, depending on the damping speed. | -| **m_SoftZoneHeight** | Single | When target is within this region, camera will gradually move vertically to re-align towards the desired position, depending on the damping speed. | -| **m_BiasX** | Single | A non-zero bias will move the target position horizontally away from the center of the soft zone. | -| **m_BiasY** | Single | A non-zero bias will move the target position vertically away from the center of the soft zone. | -| **m_GroupFramingMode** | FramingMode | What screen dimensions to consider when framing. Can be Horizontal, Vertical, or both.
_Possible Values:_
- **Horizontal**: Consider only the horizontal dimension. Vertical framing is ignored.
- **Vertical**: Consider only the vertical dimension. Horizontal framing is ignored.
- **HorizontalAndVertical**: The larger of the horizontal and vertical dimensions will dominate, to get the best fit.
- **None**: Don't do any framing adjustment.
| -| **m_AdjustmentMode** | AdjustmentMode | How to adjust the camera to get the desired framing. You can zoom, dolly in/out, or do both.
_Possible Values:_
- **ZoomOnly**
- **DollyOnly**
- **DollyThenZoom**
| -| **m_GroupFramingSize** | Single | The bounding box of the targets should occupy this amount of the screen space. 1 means fill the whole screen. 0.5 means fill half the screen, etc. | -| **m_MaxDollyIn** | Single | The maximum distance toward the target that this behaviour is allowed to move the camera. | -| **m_MaxDollyOut** | Single | The maximum distance away the target that this behaviour is allowed to move the camera. | -| **m_MinimumDistance** | Single | Set this to limit how close to the target the camera can get. | -| **m_MaximumDistance** | Single | Set this to limit how far from the target the camera can get. | -| **m_MinimumFOV** | Single | If adjusting FOV, will not set the FOV lower than this. | -| **m_MaximumFOV** | Single | If adjusting FOV, will not set the FOV higher than this. | -| **m_MinimumOrthoSize** | Single | If adjusting Orthographic Size, will not set it lower than this. | -| **m_MaximumOrthoSize** | Single | If adjusting Orthographic Size, will not set it higher than this. | - - -#### Methods - -``virtual Void OnTargetObjectWarped(Transform target, Vector3 positionDelta)`` - -This is called to notify the us that a target got warped, so that we can update its internal state to make the camera also warp seamlessy. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **target** | Transform | The object that was warped. | -| **positionDelta** | Vector3 | The amount the target's position changed. | - -``virtual Void MutateCameraState(CameraState& curState, Single deltaTime)`` - -Positions the virtual camera according to the transposer rules. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | The current camera state. | -| **deltaTime** | Single | Used for damping. If less than 0, no damping is done. | - - - -### CinemachineFreeLook - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineVirtualCameraBase - -_Implements:_ ICinemachineCamera - - -A Cinemachine Camera geared towards a 3rd person camera experience. The camera orbits around its subject with three separate camera rigs defining rings around the target. Each rig has its own radius, height offset, composer, and lens settings. Depending on the camera's position along the spline connecting these three rigs, these settings are interpolated to give the final camera position and state. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **RigNames** | String[] | _(static)_ _[Get]_ Names of the 3 child rigs. | -| **State** | CameraState | _[Get]_ The cacmera state, which will be a blend of the child rig states. | -| **LookAt** | Transform | _[Get,Set]_ Get the current LookAt target. Returns parent's LookAt if parent is non-null and no specific LookAt defined for this camera. | -| **Follow** | Transform | _[Get,Set]_ Get the current Follow target. Returns parent's Follow if parent is non-null and no specific Follow defined for this camera. | -| **LiveChildOrSelf** | ICinemachineCamera | _[Get]_ Returns the rig with the greatest weight. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_LookAt** | Transform | Object for the camera children to look at (the aim target). | -| **m_Follow** | Transform | Object for the camera children wants to move with (the body target). | -| **m_PositionBlending** | PositionBlendMethod | Hint for blending positions to and from this virtual camera.
_Possible Values:_
- **Linear**
- **Spherical**
- **Cylindrical**
| -| **m_CommonLens** | Boolean | If enabled, this lens setting will apply to all three child rigs, otherwise the child rig lens settings will be used. | -| **m_Lens** | LensSettings | Specifies the lens properties of this Virtual Camera. This generally mirrors the Unity Camera's lens settings, and will be used to drive the Unity camera when the vcam is active. | -| **m_YAxis** | AxisState | The Vertical axis. Value is 0..1. Chooses how to blend the child rigs. | -| **m_YAxisRecentering** | Recentering | Controls how automatic recentering of the Y axis is accomplished. | -| **m_XAxis** | AxisState | The Horizontal axis. Value is -180...180. This is passed on to the rigs' OrbitalTransposer component. | -| **m_Heading** | Heading | The definition of Forward. Camera will follow behind. | -| **m_RecenterToTargetHeading** | Recentering | Controls how automatic recentering of the X axis is accomplished. | -| **m_BindingMode** | BindingMode | The coordinate space to use when interpreting the offset from the target. This is also used to set the camera's Up vector, which will be maintained when aiming the camera.
_Possible Values:_
- **LockToTargetOnAssign**: Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame at the moment when the virtual camera was enabled, or when the target was assigned.
- **LockToTargetWithWorldUp**: Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the tilt and roll zeroed out.
- **LockToTargetNoRoll**: Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the roll zeroed out.
- **LockToTarget**: Camera will be bound to the Follow target using the target's local frame.
- **WorldSpace**: Camera will be bound to the Follow target using a world space offset.
- **SimpleFollowWithWorldUp**: Offsets will be calculated relative to the target, using Camera-local axes.
| -| **m_SplineCurvature** | Single | Controls how taut is the line that connects the rigs' orbits, which determines final placement on the Y axis. | -| **m_Orbits** | Orbit[] | The radius and height of the three orbiting rigs. | -| **CinemachineGUIDebuggerCallback** | Action | This is deprecated. It is here to support the soon-to-be-removed Cinemachine Debugger in the Editor. | -| **m_ExcludedPropertiesInInspector** | String[] | Inspector control - Use for hiding sections of the Inspector UI. | -| **m_LockStageInInspector** | Stage[] | Inspector control - Use for enabling sections of the Inspector UI. | -| **m_Priority** | Int32 | The priority will determine which camera becomes active based on the state of other cameras and this camera. Higher numbers have greater priority. | - - -#### Methods - -``protected virtual Void OnValidate()`` - -Enforce bounds for fields, when changed in inspector. - -``CinemachineVirtualCamera GetRig(Int32 i)`` - -Get a child rig. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **i** | Int32 | Rig index. Can be 0, 1, or 2. | - -_Returns:_ The rig, or null if index is bad. -``protected virtual Void OnEnable()`` - -Updates the child rig cache. - -``protected virtual Void OnDestroy()`` - -Makes sure that the child rigs get destroyed in an undo-firndly manner. Invalidates the rig cache. - -``virtual Boolean IsLiveChild(ICinemachineCamera vcam)`` - -Check whether the vcam a live child of this camera. Returns true if the child is currently contributing actively to the camera state. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | ICinemachineCamera | The Virtual Camera to check. | - -_Returns:_ True if the vcam is currently actively influencing the state of this vcam. -``virtual Void OnTargetObjectWarped(Transform target, Vector3 positionDelta)`` - -This is called to notify the vcam that a target got warped, so that the vcam can update its internal state to make the camera also warp seamlessy. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **target** | Transform | The object that was warped. | -| **positionDelta** | Vector3 | The amount the target's position changed. | - -``virtual Void InternalUpdateCameraState(Vector3 worldUp, Single deltaTime)`` - -Internal use only. Called by CinemachineCore at designated update time so the vcam can position itself and track its targets. All 3 child rigs are updated, and a blend calculated, depending on the value of the Y axis. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **worldUp** | Vector3 | Default world Up, set by the CinemachineBrain. | -| **deltaTime** | Single | Delta time for time-based effects (ignore if less than 0). | - -``virtual Void OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, Single deltaTime)`` - -If we are transitioning from another FreeLook, grab the axis values from it. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **fromCam** | ICinemachineCamera | The camera being deactivated. May be null. | -| **worldUp** | Vector3 | Default world Up, set by the CinemachineBrain. | -| **deltaTime** | Single | Delta time for time-based effects (ignore if less than or equal to 0). | - -``Vector3 GetLocalPositionForCameraFromInput(Single t)`` - -Returns the local position of the camera along the spline used to connect the three camera rigs. Does not take into account the current heading of the camera (or its target). - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **t** | Single | The t-value for the camera on its spline. Internally clamped to the value [0,1]. | - -_Returns:_ The local offset (back + up) of the camera WRT its target based on the supplied t-value. - - -### CinemachineGroupComposer - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineComposer - - -This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to aim the camera at a target object, with configurable offsets, damping, and composition rules. - -In addition, if the target is a CinemachineTargetGroup, the behaviour will adjust the FOV and the camera distance to ensure that the entire group of targets is framed properly. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **TargetGroup** | CinemachineTargetGroup | _[Get]_ Get LookAt target as CinemachineTargetGroup, or null if target is not a group. | -| **m_LastBounds** | Bounds | _[Get]_ For editor visulaization of the calculated bounding box of the group. | -| **m_lastBoundsMatrix** | Matrix4x4 | _[Get]_ For editor visualization of the calculated bounding box of the group. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_GroupFramingSize** | Single | The bounding box of the targets should occupy this amount of the screen space. 1 means fill the whole screen. 0.5 means fill half the screen, etc. | -| **m_FramingMode** | FramingMode | What screen dimensions to consider when framing. Can be Horizontal, Vertical, or both.
_Possible Values:_
- **Horizontal**: Consider only the horizontal dimension. Vertical framing is ignored.
- **Vertical**: Consider only the vertical dimension. Horizontal framing is ignored.
- **HorizontalAndVertical**: The larger of the horizontal and vertical dimensions will dominate, to get the best fit.
| -| **m_FrameDamping** | Single | How aggressively the camera tries to frame the group. Small numbers are more responsive, rapidly adjusting the camera to keep the group in the frame. Larger numbers give a more heavy slowly responding camera. | -| **m_AdjustmentMode** | AdjustmentMode | How to adjust the camera to get the desired framing. You can zoom, dolly in/out, or do both.
_Possible Values:_
- **ZoomOnly**
- **DollyOnly**
- **DollyThenZoom**
| -| **m_MaxDollyIn** | Single | The maximum distance toward the target that this behaviour is allowed to move the camera. | -| **m_MaxDollyOut** | Single | The maximum distance away the target that this behaviour is allowed to move the camera. | -| **m_MinimumDistance** | Single | Set this to limit how close to the target the camera can get. | -| **m_MaximumDistance** | Single | Set this to limit how far from the target the camera can get. | -| **m_MinimumFOV** | Single | If adjusting FOV, will not set the FOV lower than this. | -| **m_MaximumFOV** | Single | If adjusting FOV, will not set the FOV higher than this. | -| **m_MinimumOrthoSize** | Single | If adjusting Orthographic Size, will not set it lower than this. | -| **m_MaximumOrthoSize** | Single | If adjusting Orthographic Size, will not set it higher than this. | -| **OnGUICallback** | Action | Used by the Inspector Editor to display on-screen guides. | -| **m_TrackedObjectOffset** | Vector3 | Target offset from the target object's center in target-local space. Use this to fine-tune the tracking target position when the desired area is not the tracked object's center. | -| **m_LookaheadTime** | Single | This setting will instruct the composer to adjust its target offset based on the motion of the target. The composer will look at a point where it estimates the target will be this many seconds into the future. Note that this setting is sensitive to noisy animation, and can amplify the noise, resulting in undesirable camera jitter. If the camera jitters unacceptably when the target is in motion, turn down this setting, or animate the target more smoothly. | -| **m_LookaheadSmoothing** | Single | Controls the smoothness of the lookahead algorithm. Larger values smooth out jittery predictions and also increase prediction lag. | -| **m_LookaheadIgnoreY** | Boolean | If checked, movement along the Y axis will be ignored for lookahead calculations. | -| **m_HorizontalDamping** | Single | How aggressively the camera tries to follow the target in the screen-horizontal direction. Small numbers are more responsive, rapidly orienting the camera to keep the target in the dead zone. Larger numbers give a more heavy slowly responding camera. Using different vertical and horizontal settings can yield a wide range of camera behaviors. | -| **m_VerticalDamping** | Single | How aggressively the camera tries to follow the target in the screen-vertical direction. Small numbers are more responsive, rapidly orienting the camera to keep the target in the dead zone. Larger numbers give a more heavy slowly responding camera. Using different vertical and horizontal settings can yield a wide range of camera behaviors. | -| **m_ScreenX** | Single | Horizontal screen position for target. The camera will rotate to position the tracked object here. | -| **m_ScreenY** | Single | Vertical screen position for target, The camera will rotate to position the tracked object here. | -| **m_DeadZoneWidth** | Single | Camera will not rotate horizontally if the target is within this range of the position. | -| **m_DeadZoneHeight** | Single | Camera will not rotate vertically if the target is within this range of the position. | -| **m_SoftZoneWidth** | Single | When target is within this region, camera will gradually rotate horizontally to re-align towards the desired position, depending on the damping speed. | -| **m_SoftZoneHeight** | Single | When target is within this region, camera will gradually rotate vertically to re-align towards the desired position, depending on the damping speed. | -| **m_BiasX** | Single | A non-zero bias will move the target position horizontally away from the center of the soft zone. | -| **m_BiasY** | Single | A non-zero bias will move the target position vertically away from the center of the soft zone. | - - -#### Methods - -``virtual Void MutateCameraState(CameraState& curState, Single deltaTime)`` - -Applies the composer rules and orients the camera accordingly. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | The current camera state. | -| **deltaTime** | Single | Used for calculating damping. If less than zero, then target will snap to the center of the dead zone. | - - - -### CinemachineHardLockToTarget - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineComponentBase - - -This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to place the camera on the Follow Target. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **IsValid** | Boolean | _[Get]_ True if component is enabled and has a LookAt defined. | -| **Stage** | Stage | _[Get]_ Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage.
_Possible Values:_
- **Body**
- **Aim**
- **Noise**
- **Finalize**
| - - -#### Methods - -``virtual Void MutateCameraState(CameraState& curState, Single deltaTime)`` - -Applies the composer rules and orients the camera accordingly. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | The current camera state. | -| **deltaTime** | Single | Used for calculating damping. If less than zero, then target will snap to the center of the dead zone. | - - - -### CinemachineHardLookAt - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineComponentBase - - -This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to aim the camera hard at the LookAt target. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **IsValid** | Boolean | _[Get]_ True if component is enabled and has a LookAt defined. | -| **Stage** | Stage | _[Get]_ Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage.
_Possible Values:_
- **Body**
- **Aim**
- **Noise**
- **Finalize**
| - - -#### Methods - -``virtual Void MutateCameraState(CameraState& curState, Single deltaTime)`` - -Applies the composer rules and orients the camera accordingly. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | The current camera state. | -| **deltaTime** | Single | Used for calculating damping. If less than zero, then target will snap to the center of the dead zone. | - - - -### CinemachineMixingCamera - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineVirtualCameraBase - -_Implements:_ ICinemachineCamera - - -CinemachineMixingCamera is a "manager camera" that takes on the state of the weighted average of the states of its child virtual cameras. - -A fixed number of slots are made available for cameras, rather than a dynamic array. We do it this way in order to support weight animation from the Timeline. Timeline cannot animate array elements. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **State** | CameraState | _[Get]_ The blended CameraState. | -| **LookAt** | Transform | _[Get,Set]_ Not used. | -| **Follow** | Transform | _[Get,Set]_ Not used. | -| **LiveChildOrSelf** | ICinemachineCamera | _[Get]_ Return the live child. | -| **ChildCameras** | CinemachineVirtualCameraBase[] | _[Get]_ Get the cached list of child cameras. These are just the immediate children in the hierarchy. Note: only the first entries of this list participate in the final blend, up to MaxCameras. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_Weight0** | Single | The weight of the first tracked camera. | -| **m_Weight1** | Single | The weight of the second tracked camera. | -| **m_Weight2** | Single | The weight of the third tracked camera. | -| **m_Weight3** | Single | The weight of the fourth tracked camera. | -| **m_Weight4** | Single | The weight of the fifth tracked camera. | -| **m_Weight5** | Single | The weight of the sixth tracked camera. | -| **m_Weight6** | Single | The weight of the seventh tracked camera. | -| **m_Weight7** | Single | The weight of the eighth tracked camera. | -| **CinemachineGUIDebuggerCallback** | Action | This is deprecated. It is here to support the soon-to-be-removed Cinemachine Debugger in the Editor. | -| **m_ExcludedPropertiesInInspector** | String[] | Inspector control - Use for hiding sections of the Inspector UI. | -| **m_LockStageInInspector** | Stage[] | Inspector control - Use for enabling sections of the Inspector UI. | -| **m_Priority** | Int32 | The priority will determine which camera becomes active based on the state of other cameras and this camera. Higher numbers have greater priority. | - - -#### Methods - -``Single GetWeight(Int32 index)`` - -Get the weight of the child at an index. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **index** | Int32 | The child index. Only immediate CinemachineVirtualCameraBase children are counted. | - -_Returns:_ The weight of the camera. Valid only if camera is active and enabled. -``Void SetWeight(Int32 index, Single w)`` - -Set the weight of the child at an index. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **index** | Int32 | The child index. Only immediate CinemachineVirtualCameraBase children are counted. | -| **w** | Single | The weight to set. Can be any non-negative number. | - -``Single GetWeight(CinemachineVirtualCameraBase vcam)`` - -Get the weight of the child CinemachineVirtualCameraBase. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | CinemachineVirtualCameraBase | The child camera. | - -_Returns:_ The weight of the camera. Valid only if camera is active and enabled. -``Void SetWeight(CinemachineVirtualCameraBase vcam, Single w)`` - -Set the weight of the child CinemachineVirtualCameraBase. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | CinemachineVirtualCameraBase | The child camera. | -| **w** | Single | The weight to set. Can be any non-negative number. | - -``virtual Void OnTargetObjectWarped(Transform target, Vector3 positionDelta)`` - -This is called to notify the vcam that a target got warped, so that the vcam can update its internal state to make the camera also warp seamlessy. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **target** | Transform | The object that was warped. | -| **positionDelta** | Vector3 | The amount the target's position changed. | - -``protected virtual Void OnEnable()`` - -Makes sure the internal child cache is up to date. - -``Void OnTransformChildrenChanged()`` - -Makes sure the internal child cache is up to date. - -``protected virtual Void OnValidate()`` - -Makes sure the weights are non-negative. - -``virtual Boolean IsLiveChild(ICinemachineCamera vcam)`` - -Check whether the vcam a live child of this camera. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | ICinemachineCamera | The Virtual Camera to check. | - -_Returns:_ True if the vcam is currently actively influencing the state of this vcam. -``protected Void InvalidateListOfChildren()`` - -Invalidate the cached list of child cameras. - -``protected Void ValidateListOfChildren()`` - -Rebuild the cached list of child cameras. - -``virtual Void InternalUpdateCameraState(Vector3 worldUp, Single deltaTime)`` - -Internal use only. Do not call this methid. Called by CinemachineCore at designated update time so the vcam can position itself and track its targets. This implementation computes and caches the weighted blend of the tracked cameras. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **worldUp** | Vector3 | Default world Up, set by the CinemachineBrain. | -| **deltaTime** | Single | Delta time for time-based effects (ignore if less than 0). | - - - -### CinemachineOrbitalTransposer - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineTransposer - - -This is a CinemachineComponent in the the Body section of the component pipeline. Its job is to position the camera in a variable relationship to a the vcam's Follow target object, with offsets and damping. - -This component is typically used to implement a camera that follows its target. It can accept player input from an input device, which allows the player to dynamically control the relationship between the camera and the target, for example with a joystick. - -The OrbitalTransposer introduces the concept of __Heading__, which is the direction in which the target is moving, and the OrbitalTransposer will attempt to position the camera in relationship to the heading, which is by default directly behind the target. You can control the default relationship by adjusting the Heading Bias setting. - -If you attach an input controller to the OrbitalTransposer, then the player can also control the way the camera positions itself in relation to the target heading. This allows the camera to move to any spot on an orbit around the target. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_Heading** | Heading | The definition of Forward. Camera will follow behind. | -| **m_RecenterToTargetHeading** | Recentering | Automatic heading recentering. The settings here defines how the camera will reposition itself in the absence of player input. | -| **m_XAxis** | AxisState | Heading Control. The settings here control the behaviour of the camera in response to the player's input. | -| **m_HeadingIsSlave** | Boolean | Drive the x-axis setting programmatically. Automatic heading updating will be disabled. | -| **m_BindingMode** | BindingMode | The coordinate space to use when interpreting the offset from the target. This is also used to set the camera's Up vector, which will be maintained when aiming the camera.
_Possible Values:_
- **LockToTargetOnAssign**: Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame at the moment when the virtual camera was enabled, or when the target was assigned.
- **LockToTargetWithWorldUp**: Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the tilt and roll zeroed out.
- **LockToTargetNoRoll**: Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the roll zeroed out.
- **LockToTarget**: Camera will be bound to the Follow target using the target's local frame.
- **WorldSpace**: Camera will be bound to the Follow target using a world space offset.
- **SimpleFollowWithWorldUp**: Offsets will be calculated relative to the target, using Camera-local axes.
| -| **m_FollowOffset** | Vector3 | The distance vector that the transposer will attempt to maintain from the Follow target. | -| **m_XDamping** | Single | How aggressively the camera tries to maintain the offset in the X-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's x-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors. | -| **m_YDamping** | Single | How aggressively the camera tries to maintain the offset in the Y-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's y-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors. | -| **m_ZDamping** | Single | How aggressively the camera tries to maintain the offset in the Z-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's z-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors. | -| **m_PitchDamping** | Single | How aggressively the camera tries to track the target rotation's X angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. | -| **m_YawDamping** | Single | How aggressively the camera tries to track the target rotation's Y angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. | -| **m_RollDamping** | Single | How aggressively the camera tries to track the target rotation's Z angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. | - - -#### Methods - -``protected virtual Void OnValidate()`` - - - -``Single UpdateHeading(Single deltaTime, Vector3 up, AxisState& axis)`` - -Update the X axis and calculate the heading. This can be called by a delegate with a custom axis. Used for damping. If less than 0, no damping is done.World Up, set by the CinemachineBrainAxis value. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **deltaTime** | Single | Used for damping. If less than 0, no damping is done. | -| **up** | Vector3 | World Up, set by the CinemachineBrain. | -| **axis** | AxisState& | | - -_Returns:_ Axis value. -``virtual Void OnTargetObjectWarped(Transform target, Vector3 positionDelta)`` - -This is called to notify the us that a target got warped, so that we can update its internal state to make the camera also warp seamlessy. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **target** | Transform | The object that was warped. | -| **positionDelta** | Vector3 | The amount the target's position changed. | - -``virtual Void MutateCameraState(CameraState& curState, Single deltaTime)`` - -Positions the virtual camera according to the transposer rules. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | The current camera state. | -| **deltaTime** | Single | Used for damping. If less than 0, no damping is done. | - - - -### CinemachineOrbitalTransposer.Heading - -_Type:_ struct - -_Namespace:_ Cinemachine - - -How the "forward" direction is defined. Orbital offset is in relation to the forward direction. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_Definition** | HeadingDefinition | How 'forward' is defined. The camera will be placed by default behind the target. PositionDelta will consider 'forward' to be the direction in which the target is moving.
_Possible Values:_
- **PositionDelta**: Target heading calculated from the difference between its position on the last update and current frame.
- **Velocity**: Target heading calculated from its Rigidbody's velocity. If no Rigidbody exists, it will fall back to HeadingDerivationMode.PositionDelta.
- **TargetForward**: Target heading calculated from the Target Transform's euler Y angle.
- **WorldForward**: Default heading is a constant world space heading.
| -| **m_VelocityFilterStrength** | Int32 | Size of the velocity sampling window for target heading filter. This filters out irregularities in the target's movement. Used only if deriving heading from target's movement (PositionDelta or Velocity). | -| **m_Bias** | Single | Where the camera is placed when the X-axis value is zero. This is a rotation in degrees around the Y axis. When this value is 0, the camera will be placed behind the target. Nonzero offsets will rotate the zero position around the target. | - - - -### CinemachinePath - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachinePathBase - - -Defines a world-space path, consisting of an array of waypoints, each of which has position, tangent, and roll settings. Bezier interpolation is performed between the waypoints, to get a smooth and continuous path. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **MinPos** | Single | _[Get]_ The minimum value for the path position. | -| **MaxPos** | Single | _[Get]_ The maximum value for the path position. | -| **Looped** | Boolean | _[Get]_ True if the path ends are joined to form a continuous loop. | -| **DistanceCacheSampleStepsPerSegment** | Int32 | _[Get]_ When calculating the distance cache, sample the path this many times between points. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_Looped** | Boolean | If checked, then the path ends are joined to form a continuous loop. | -| **m_Waypoints** | Waypoint[] | The waypoints that define the path. They will be interpolated using a bezier curve. | -| **m_Resolution** | Int32 | Path samples per waypoint. This is used for calculating path distances. | -| **m_Appearance** | Appearance | The settings that control how the path will appear in the editor scene view. | - - -#### Methods - -``virtual Vector3 EvaluatePosition(Single pos)`` - -Get a worldspace position of a point along the path. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **pos** | Single | Postion along the path. Need not be normalized. | - -_Returns:_ World-space position of the point along at path at pos. -``virtual Vector3 EvaluateTangent(Single pos)`` - -Get the tangent of the curve at a point along the path. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **pos** | Single | Postion along the path. Need not be normalized. | - -_Returns:_ World-space direction of the path tangent. Length of the vector represents the tangent strength. -``virtual Quaternion EvaluateOrientation(Single pos)`` - -Get the orientation the curve at a point along the path. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **pos** | Single | Postion along the path. Need not be normalized. | - -_Returns:_ World-space orientation of the path, as defined by tangent, up, and roll. - - -### CinemachinePath.Waypoint - -_Type:_ struct - -_Namespace:_ Cinemachine - - -A waypoint along the path. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **position** | Vector3 | Position in path-local space. | -| **tangent** | Vector3 | Offset from the position, which defines the tangent of the curve at the waypoint. The length of the tangent encodes the strength of the bezier handle. The same handle is used symmetrically on both sides of the waypoint, to ensure smoothness. | -| **roll** | Single | Defines the roll of the path at this waypoint. The other orientation axes are inferred from the tangent and world up. | - - - -### CinemachinePathBase.Appearance - -_Type:_ class - -_Namespace:_ Cinemachine - - -This class holds the settings that control how the path will appear in the editor scene view. The path is not visible in the game view. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **pathColor** | Color | The color of the path itself when it is active in the editor. | -| **inactivePathColor** | Color | The color of the path itself when it is inactive in the editor. | -| **width** | Single | The width of the railroad-tracks that are drawn to represent the path. | - - - -### CinemachinePOV - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineComponentBase - - -This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to aim the camera in response to the user's mouse or joystick input. - -The composer does not change the camera's position. It will only pan and tilt the camera where it is, in order to get the desired framing. To move the camera, you have to use the virtual camera's Body section. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **IsValid** | Boolean | _[Get]_ True if component is enabled and has a LookAt defined. | -| **Stage** | Stage | _[Get]_ Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage.
_Possible Values:_
- **Body**
- **Aim**
- **Noise**
- **Finalize**
| - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_VerticalAxis** | AxisState | The Vertical axis. Value is -90..90. Controls the vertical orientation. | -| **m_VerticalRecentering** | Recentering | Controls how automatic recentering of the Vertical axis is accomplished. | -| **m_HorizontalAxis** | AxisState | The Horizontal axis. Value is -180..180. Controls the horizontal orientation. | -| **m_HorizontalRecentering** | Recentering | Controls how automatic recentering of the Horizontal axis is accomplished. | - - -#### Methods - -``virtual Void MutateCameraState(CameraState& curState, Single deltaTime)`` - -Applies the axis values and orients the camera accordingly. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | The current camera state. | -| **deltaTime** | Single | Used for calculating damping. Not used. | - - - -### CinemachineSameAsFollowTarget - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineComponentBase - - -This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to match the orientation of the Follow target. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **IsValid** | Boolean | _[Get]_ True if component is enabled and has a Follow target defined. | -| **Stage** | Stage | _[Get]_ Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage.
_Possible Values:_
- **Body**
- **Aim**
- **Noise**
- **Finalize**
| - - -#### Methods - -``virtual Void MutateCameraState(CameraState& curState, Single deltaTime)`` - -Orients the camera to match the Follow target's orientation. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | The current camera state. | -| **deltaTime** | Single | Not used. | - - - -### CinemachineSmoothPath - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachinePathBase - - -Defines a world-space path, consisting of an array of waypoints, each of which has position and roll settings. Bezier interpolation is performed between the waypoints, to get a smooth and continuous path. The path will pass through all waypoints, and (unlike CinemachinePath) first and second order continuity is guaranteed. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **MinPos** | Single | _[Get]_ The minimum value for the path position. | -| **MaxPos** | Single | _[Get]_ The maximum value for the path position. | -| **Looped** | Boolean | _[Get]_ True if the path ends are joined to form a continuous loop. | -| **DistanceCacheSampleStepsPerSegment** | Int32 | _[Get]_ When calculating the distance cache, sample the path this many times between points. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_Looped** | Boolean | If checked, then the path ends are joined to form a continuous loop. | -| **m_Waypoints** | Waypoint[] | The waypoints that define the path. They will be interpolated using a bezier curve. | -| **m_Resolution** | Int32 | Path samples per waypoint. This is used for calculating path distances. | -| **m_Appearance** | Appearance | The settings that control how the path will appear in the editor scene view. | - - -#### Methods - -``virtual Void InvalidateDistanceCache()`` - -Call this if the path changes in such a way as to affect distances or other cached path elements. - -``virtual Vector3 EvaluatePosition(Single pos)`` - -Get a worldspace position of a point along the path. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **pos** | Single | Postion along the path. Need not be normalized. | - -_Returns:_ World-space position of the point along at path at pos. -``virtual Vector3 EvaluateTangent(Single pos)`` - -Get the tangent of the curve at a point along the path. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **pos** | Single | Postion along the path. Need not be normalized. | - -_Returns:_ World-space direction of the path tangent. Length of the vector represents the tangent strength. -``virtual Quaternion EvaluateOrientation(Single pos)`` - -Get the orientation the curve at a point along the path. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **pos** | Single | Postion along the path. Need not be normalized. | - -_Returns:_ World-space orientation of the path, as defined by tangent, up, and roll. - - -### CinemachineSmoothPath.Waypoint - -_Type:_ struct - -_Namespace:_ Cinemachine - - -A waypoint along the path. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **position** | Vector3 | Position in path-local space. | -| **roll** | Single | Defines the roll of the path at this waypoint. The other orientation axes are inferred from the tangent and world up. | - - - -### CinemachineStateDrivenCamera - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineVirtualCameraBase - -_Implements:_ ICinemachineCamera - - -This is a virtual camera "manager" that owns and manages a collection of child Virtual Cameras. These child vcams are mapped to individual states in an animation state machine, allowing you to associate specific vcams to specific animation states. When that state is active in the state machine, then the associated camera will be activated. - -You can define custom blends and transitions between child cameras. - -In order to use this behaviour, you must have an animated target (i.e. an object animated with a state machine) to drive the behaviour. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **Description** | String | _[Get]_ Gets a brief debug description of this virtual camera, for use when displayiong debug info. | -| **LiveChild** | ICinemachineCamera | _[Get,Set]_ Get the current "best" child virtual camera, that would be chosen if the State Driven Camera were active. | -| **LiveChildOrSelf** | ICinemachineCamera | _[Get]_ Return the live child. | -| **State** | CameraState | _[Get]_ The State of the current live child. | -| **LookAt** | Transform | _[Get,Set]_ Get the current LookAt target. Returns parent's LookAt if parent is non-null and no specific LookAt defined for this camera. | -| **Follow** | Transform | _[Get,Set]_ Get the current Follow target. Returns parent's Follow if parent is non-null and no specific Follow defined for this camera. | -| **ChildCameras** | CinemachineVirtualCameraBase[] | _[Get]_ The list of child cameras. These are just the immediate children in the hierarchy. | -| **IsBlending** | Boolean | _[Get]_ Is there a blend in progress? | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_LookAt** | Transform | Default object for the camera children to look at (the aim target), if not specified in a child camera. May be empty if all of the children define targets of their own. | -| **m_Follow** | Transform | Default object for the camera children wants to move with (the body target), if not specified in a child camera. May be empty if all of the children define targets of their own. | -| **m_AnimatedTarget** | Animator | The state machine whose state changes will drive this camera's choice of active child. | -| **m_LayerIndex** | Int32 | Which layer in the target state machine to observe. | -| **m_ShowDebugText** | Boolean | When enabled, the current child camera and blend will be indicated in the game window, for debugging. | -| **m_EnableAllChildCameras** | Boolean | Force all child cameras to be enabled. This is useful if animating them in Timeline, but consumes extra resources. | -| **m_ChildCameras** | CinemachineVirtualCameraBase[] | Internal API for the editor. Do not use this field. | -| **m_Instructions** | Instruction[] | The set of instructions associating virtual cameras with states. These instructions are used to choose the live child at any given moment. | -| **m_DefaultBlend** | CinemachineBlendDefinition | The blend which is used if you don't explicitly define a blend between two Virtual Camera children. | -| **m_CustomBlends** | CinemachineBlenderSettings | This is the asset which contains custom settings for specific child blends. | -| **m_ParentHash** | ParentHash[] | Internal API for the Inspector editor. | -| **CinemachineGUIDebuggerCallback** | Action | This is deprecated. It is here to support the soon-to-be-removed Cinemachine Debugger in the Editor. | -| **m_ExcludedPropertiesInInspector** | String[] | Inspector control - Use for hiding sections of the Inspector UI. | -| **m_LockStageInInspector** | Stage[] | Inspector control - Use for enabling sections of the Inspector UI. | -| **m_Priority** | Int32 | The priority will determine which camera becomes active based on the state of other cameras and this camera. Higher numbers have greater priority. | - - -#### Methods - -``virtual Boolean IsLiveChild(ICinemachineCamera vcam)`` - -Check whether the vcam a live child of this camera. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | ICinemachineCamera | The Virtual Camera to check. | - -_Returns:_ True if the vcam is currently actively influencing the state of this vcam. -``virtual Void OnTargetObjectWarped(Transform target, Vector3 positionDelta)`` - -This is called to notify the vcam that a target got warped, so that the vcam can update its internal state to make the camera also warp seamlessy. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **target** | Transform | The object that was warped. | -| **positionDelta** | Vector3 | The amount the target's position changed. | - -``virtual Void InternalUpdateCameraState(Vector3 worldUp, Single deltaTime)`` - -Internal use only. Do not call this method. Called by CinemachineCore at designated update time so the vcam can position itself and track its targets. This implementation updates all the children, chooses the best one, and implements any required blending. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **worldUp** | Vector3 | Default world Up, set by the CinemachineBrain. | -| **deltaTime** | Single | Delta time for time-based effects (ignore if less than or equal to 0). | - -``protected virtual Void OnEnable()`` - -Makes sure the internal child cache is up to date. - -``Void OnTransformChildrenChanged()`` - -Makes sure the internal child cache is up to date. - -``protected virtual Void OnGUI()`` - -Displays the current active camera on the game screen, if requested. - -``static String CreateFakeHashName(Int32 parentHash, String stateName)`` - -API for the inspector editor. Animation module does not have hashes for state parents, so we have to invent them in order to implement nested state handling. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **parentHash** | Int32 | | -| **stateName** | String | | - -``Void ValidateInstructions()`` - -Internal API for the inspector editor. - - - -### CinemachineStoryboard - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineExtension - - -An add-on module for Cinemachine Virtual Camera that places an image in screen space over the camera's output. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_ShowImage** | Boolean | If checked, the specified image will be displayed as an overlay over the virtual camera's output. | -| **m_Image** | Texture | The image to display. | -| **m_Aspect** | FillStrategy | How to handle differences between image aspect and screen aspect.
_Possible Values:_
- **BestFit**
- **CropImageToFit**
- **StretchToFit**
| -| **m_Alpha** | Single | The opacity of the image. 0 is transparent, 1 is opaque. | -| **m_Center** | Vector2 | The screen-space position at which to display the image. Zero is center. | -| **m_Rotation** | Vector3 | The screen-space rotation to apply to the image. | -| **m_Scale** | Vector2 | The screen-space scaling to apply to the image. | -| **m_SyncScale** | Boolean | If checked, X and Y scale are synchronized. | -| **m_MuteCamera** | Boolean | If checked, Camera transform will not be controlled by this virtual camera. | -| **m_SplitView** | Single | Wipe the image on and off horizontally. | - - -#### Methods - -``protected virtual Void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, Stage stage, CameraState& state, Single deltaTime)`` - -Standard CinemachineExtension callback. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **vcam** | CinemachineVirtualCameraBase | | -| **stage** | Stage | | -| **state** | CameraState& | | -| **deltaTime** | Single | | - -``protected virtual Void OnDestroy()`` - - - -``protected virtual Void ConnectToVcam(Boolean connect)`` - - - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **connect** | Boolean | | - - - -### CinemachineTargetGroup - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ MonoBehaviour - - -Defines a group of target objects, each with a radius and a weight. The weight is used when calculating the average position of the target group. Higher-weighted members of the group will count more. The bounding box is calculated by taking the member positions, weight, and radii into account. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **BoundingBox** | Bounds | _[Get]_ The axis-aligned bounding box of the group, computed using the targets positions and radii. | -| **IsEmpty** | Boolean | _[Get]_ Return true if there are no members with weight > 0. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_PositionMode** | PositionMode | How the group's position is calculated. Select GroupCenter for the center of the bounding box, and GroupAverage for a weighted average of the positions of the members.
_Possible Values:_
- **GroupCenter**: Group position will be the center of the group's axis-aligned bounding box.
- **GroupAverage**: Group position will be the weighted average of the positions of the members.
| -| **m_RotationMode** | RotationMode | How the group's rotation is calculated. Select Manual to use the value in the group's transform, and GroupAverage for a weighted average of the orientations of the members.
_Possible Values:_
- **Manual**: Manually set in the group's transform.
- **GroupAverage**: Weighted average of the orientation of its members.
| -| **m_UpdateMethod** | UpdateMethod | When to update the group's transform based on the position of the group members.
_Possible Values:_
- **Update**
- **FixedUpdate**
- **LateUpdate**
| -| **m_Targets** | Target[] | The target objects, together with their weights and radii, that will contribute to the group's average position, orientation, and size. | - - -#### Methods - -``Bounds GetViewSpaceBoundingBox(Matrix4x4 mView)`` - -The axis-aligned bounding box of the group, in a specific reference frame. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **mView** | Matrix4x4 | The frame of reference in which to compute the bounding box. | - -_Returns:_ The axis-aligned bounding box of the group, in the desired frame of reference. - - -### CinemachineTargetGroup.Target - -_Type:_ struct - -_Namespace:_ Cinemachine - - -Holds the information that represents a member of the group. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **target** | Transform | The target objects. This object's position and orientation will contribute to the group's average position and orientation, in accordance with its weight. | -| **weight** | Single | How much weight to give the target when averaging. Cannot be negative. | -| **radius** | Single | The radius of the target, used for calculating the bounding box. Cannot be negative. | - - - -### CinemachineTrackedDolly - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineComponentBase - - -A Cinemachine Virtual Camera Body component that constrains camera motion to a CinemachinePath. The camera can move along the path. - -This behaviour can operate in two modes: manual positioning, and Auto-Dolly positioning. In Manual mode, the camera's position is specified by animating the Path Position field. In Auto-Dolly mode, the Path Position field is animated automatically every frame by finding the position on the path that's closest to the virtual camera's Follow target. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **IsValid** | Boolean | _[Get]_ True if component is enabled and has a path. | -| **Stage** | Stage | _[Get]_ Get the Cinemachine Pipeline stage that this component implements. Always returns the Body stage.
_Possible Values:_
- **Body**
- **Aim**
- **Noise**
- **Finalize**
| - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_Path** | CinemachinePathBase | The path to which the camera will be constrained. This must be non-null. | -| **m_PathPosition** | Single | The position along the path at which the camera will be placed. This can be animated directly, or set automatically by the Auto-Dolly feature to get as close as possible to the Follow target. The value is interpreted according to the Position Units setting. | -| **m_PositionUnits** | PositionUnits | How to interpret Path Position. If set to Path Units, values are as follows: 0 represents the first waypoint on the path, 1 is the second, and so on. Values in-between are points on the path in between the waypoints. If set to Distance, then Path Position represents distance along the path.
_Possible Values:_
- **PathUnits**
- **Distance**
- **Normalized**
| -| **m_PathOffset** | Vector3 | Where to put the camera relative to the path position. X is perpendicular to the path, Y is up, and Z is parallel to the path. This allows the camera to be offset from the path itself (as if on a tripod, for example). | -| **m_XDamping** | Single | How aggressively the camera tries to maintain its position in a direction perpendicular to the path. Small numbers are more responsive, rapidly translating the camera to keep the target's x-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors. | -| **m_YDamping** | Single | How aggressively the camera tries to maintain its position in the path-local up direction. Small numbers are more responsive, rapidly translating the camera to keep the target's y-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors. | -| **m_ZDamping** | Single | How aggressively the camera tries to maintain its position in a direction parallel to the path. Small numbers are more responsive, rapidly translating the camera to keep the target's z-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors. | -| **m_CameraUp** | CameraUpMode | How to set the virtual camera's Up vector. This will affect the screen composition, because the camera Aim behaviours will always try to respect the Up direction.
_Possible Values:_
- **Default**: Leave the camera's up vector alone. It will be set according to the Brain's WorldUp.
- **Path**: Take the up vector from the path's up vector at the current point.
- **PathNoRoll**: Take the up vector from the path's up vector at the current point, but with the roll zeroed out.
- **FollowTarget**: Take the up vector from the Follow target's up vector.
- **FollowTargetNoRoll**: Take the up vector from the Follow target's up vector, but with the roll zeroed out.
| -| **m_PitchDamping** | Single | How aggressively the camera tries to track the target rotation's X angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. | -| **m_YawDamping** | Single | How aggressively the camera tries to track the target rotation's Y angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. | -| **m_RollDamping** | Single | How aggressively the camera tries to track the target rotation's Z angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. | -| **m_AutoDolly** | AutoDolly | Controls how automatic dollying occurs. A Follow target is necessary to use this feature. | - - -#### Methods - -``virtual Void MutateCameraState(CameraState& curState, Single deltaTime)`` - -Positions the virtual camera according to the transposer rules. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | The current camera state. | -| **deltaTime** | Single | Used for damping. If less that 0, no damping is done. | - - - -### CinemachineTrackedDolly.AutoDolly - -_Type:_ struct - -_Namespace:_ Cinemachine - - -Controls how automatic dollying occurs. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_Enabled** | Boolean | If checked, will enable automatic dolly, which chooses a path position that is as close as possible to the Follow target. Note: this can have significant performance impact. | -| **m_PositionOffset** | Single | Offset, in current position units, from the closest point on the path to the follow target. | -| **m_SearchRadius** | Int32 | Search up to how many waypoints on either side of the current position. Use 0 for Entire path. | -| **m_SearchResolution** | Int32 | We search between waypoints by dividing the segment into this many straight pieces. The higher the number, the more accurate the result, but performance is proportionally slower for higher numbers. | - - - -### CinemachineTransposer - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineComponentBase - - -This is a CinemachineComponent in the Body section of the component pipeline. Its job is to position the camera in a fixed relationship to the vcam's Follow target object, with offsets and damping. - -The Tansposer will only change the camera's position in space. It will not re-orient or otherwise aim the camera. To to that, you need to instruct the vcam in the Aim section of its pipeline. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **EffectiveOffset** | Vector3 | _[Get]_ Get the target offset, with sanitization. | -| **IsValid** | Boolean | _[Get]_ True if component is enabled and has a valid Follow target. | -| **Stage** | Stage | _[Get]_ Get the Cinemachine Pipeline stage that this component implements. Always returns the Body stage.
_Possible Values:_
- **Body**
- **Aim**
- **Noise**
- **Finalize**
| - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_BindingMode** | BindingMode | The coordinate space to use when interpreting the offset from the target. This is also used to set the camera's Up vector, which will be maintained when aiming the camera.
_Possible Values:_
- **LockToTargetOnAssign**: Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame at the moment when the virtual camera was enabled, or when the target was assigned.
- **LockToTargetWithWorldUp**: Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the tilt and roll zeroed out.
- **LockToTargetNoRoll**: Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the roll zeroed out.
- **LockToTarget**: Camera will be bound to the Follow target using the target's local frame.
- **WorldSpace**: Camera will be bound to the Follow target using a world space offset.
- **SimpleFollowWithWorldUp**: Offsets will be calculated relative to the target, using Camera-local axes.
| -| **m_FollowOffset** | Vector3 | The distance vector that the transposer will attempt to maintain from the Follow target. | -| **m_XDamping** | Single | How aggressively the camera tries to maintain the offset in the X-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's x-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors. | -| **m_YDamping** | Single | How aggressively the camera tries to maintain the offset in the Y-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's y-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors. | -| **m_ZDamping** | Single | How aggressively the camera tries to maintain the offset in the Z-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's z-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors. | -| **m_PitchDamping** | Single | How aggressively the camera tries to track the target rotation's X angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. | -| **m_YawDamping** | Single | How aggressively the camera tries to track the target rotation's Y angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. | -| **m_RollDamping** | Single | How aggressively the camera tries to track the target rotation's Z angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. | - - -#### Methods - -``protected virtual Void OnValidate()`` - -Derived classes should call this from their OnValidate() implementation. - -``virtual Void MutateCameraState(CameraState& curState, Single deltaTime)`` - -Positions the virtual camera according to the transposer rules. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | The current camera state. | -| **deltaTime** | Single | Used for damping. If less than 0, no damping is done. | - -``virtual Void OnTargetObjectWarped(Transform target, Vector3 positionDelta)`` - -This is called to notify the us that a target got warped, so that we can update its internal state to make the camera also warp seamlessy. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **target** | Transform | The object that was warped. | -| **positionDelta** | Vector3 | The amount the target's position changed. | - -``protected Void InitPrevFrameStateInfo(CameraState& curState, Single deltaTime)`` - -Initializes the state for previous frame if appropriate. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **curState** | CameraState& | | -| **deltaTime** | Single | | - -``protected Void TrackTarget(Single deltaTime, Vector3 up, Vector3 desiredCameraOffset, Vector3& outTargetPosition, Quaternion& outTargetOrient)`` - -Positions the virtual camera according to the transposer rules. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **deltaTime** | Single | Used for damping. If less than 0, no damping is done. | -| **up** | Vector3 | Current camera up. | -| **desiredCameraOffset** | Vector3 | Where we want to put the camera relative to the follow target. | -| **outTargetPosition** | Vector3& | Resulting camera position. | -| **outTargetOrient** | Quaternion& | Damped target orientation. | - -``Vector3 GeTargetCameraPosition(Vector3 worldUp)`` - -Internal API for the Inspector Editor, so it can draw a marker at the target. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **worldUp** | Vector3 | | - -``Quaternion GetReferenceOrientation(Vector3 worldUp)`` - -Internal API for the Inspector Editor, so it can draw a marker at the target. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **worldUp** | Vector3 | | - - - -### CinemachineVirtualCamera - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ CinemachineVirtualCameraBase - -_Implements:_ ICinemachineCamera - - -This behaviour is intended to be attached to an empty Transform GameObject, and it represents a Virtual Camera within the Unity scene. - -The Virtual Camera will animate its Transform according to the rules contained in its CinemachineComponent pipeline (Aim, Body, and Noise). When the virtual camera is Live, the Unity camera will assume the position and orientation of the virtual camera. - -A virtual camera is not a camera. Instead, it can be thought of as a camera controller, not unlike a cameraman. It can drive the Unity Camera and control its position, orientation, lens settings, and PostProcessing effects. Each Virtual Camera owns its own Cinemachine Component Pipeline, through which you provide the instructions for dynamically tracking specific game objects. - -A virtual camera is very lightweight, and does no rendering of its own. It merely tracks interesting GameObjects, and positions itself accordingly. A typical game can have dozens of virtual cameras, each set up to follow a particular character or capture a particular event. - -A Virtual Camera can be in any of three states: - -* **Live**: The virtual camera is actively controlling the Unity Camera. The virtual camera is tracking its targets and being updated every frame. -* **Standby**: The virtual camera is tracking its targets and being updated every frame, but no Unity Camera is actively being controlled by it. This is the state of a virtual camera that is enabled in the scene but perhaps at a lower priority than the Live virtual camera. -* **Disabled**: The virtual camera is present but disabled in the scene. It is not actively tracking its targets and so consumes no processing power. However, the virtual camera can be made live from the Timeline. - -The Unity Camera can be driven by any virtual camera in the scene. The game logic can choose the virtual camera to make live by manipulating the virtual cameras' enabled flags and their priorities, based on game logic. - -In order to be driven by a virtual camera, the Unity Camera must have a CinemachineBrain behaviour, which will select the most eligible virtual camera based on its priority or on other criteria, and will manage blending. - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **State** | CameraState | _[Get]_ The CameraState object holds all of the information necessary to position the Unity camera. It is the output of this class. | -| **LookAt** | Transform | _[Get,Set]_ Get the LookAt target for the Aim component in the CinemachinePipeline. If this vcam is a part of a meta-camera collection, then the owner's target will be used if the local target is null. | -| **Follow** | Transform | _[Get,Set]_ Get the Follow target for the Body component in the CinemachinePipeline. If this vcam is a part of a meta-camera collection, then the owner's target will be used if the local target is null. | -| **UserIsDragging** | Boolean | _[Get,Set]_ API for the editor, to make the dragging of position handles behave better. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_LookAt** | Transform | The object that the camera wants to look at (the Aim target). If this is null, then the vcam's Transform orientation will define the camera's orientation. | -| **m_Follow** | Transform | The object that the camera wants to move with (the Body target). If this is null, then the vcam's Transform position will define the camera's position. | -| **m_PositionBlending** | PositionBlendMethod | Hint for blending positions to and from this virtual camera.
_Possible Values:_
- **Linear**
- **Spherical**
- **Cylindrical**
| -| **m_Lens** | LensSettings | Specifies the lens properties of this Virtual Camera. This generally mirrors the Unity Camera's lens settings, and will be used to drive the Unity camera when the vcam is active. | -| **CinemachineGUIDebuggerCallback** | Action | This is deprecated. It is here to support the soon-to-be-removed Cinemachine Debugger in the Editor. | -| **m_ExcludedPropertiesInInspector** | String[] | Inspector control - Use for hiding sections of the Inspector UI. | -| **m_LockStageInInspector** | Stage[] | Inspector control - Use for enabling sections of the Inspector UI. | -| **m_Priority** | Int32 | The priority will determine which camera becomes active based on the state of other cameras and this camera. Higher numbers have greater priority. | - - -#### Methods - -``virtual Void InternalUpdateCameraState(Vector3 worldUp, Single deltaTime)`` - -Internal use only. Do not call this method. Called by CinemachineCore at the appropriate Update time so the vcam can position itself and track its targets. This class will invoke its pipeline and generate a CameraState for this frame. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **worldUp** | Vector3 | | -| **deltaTime** | Single | | - -``protected virtual Void OnEnable()`` - -Make sure that the pipeline cache is up-to-date. - -``protected virtual Void OnDestroy()`` - -Calls the DestroyPipelineDelegate for destroying the hidden child object, to support undo. - -``protected virtual Void OnValidate()`` - -Enforce bounds for fields, when changed in inspector. - -``Void InvalidateComponentPipeline()`` - -Editor API: Call this when changing the pipeline from the editor. Will force a rebuild of the pipeline cache. - -``Transform GetComponentOwner()`` - -Get the hidden CinemachinePipeline child object. - -``CinemachineComponentBase[] GetComponentPipeline()`` - -Get the component pipeline owned by the hidden child pipline container. For most purposes, it is preferable to use the GetCinemachineComponent method. - -``CinemachineComponentBase GetCinemachineComponent(Stage stage)`` - -Get the component set for a specific stage. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **stage** | Stage | The stage for which we want the component.
_Possible Values:_
- **Body**
- **Aim**
- **Noise**
- **Finalize**
| - -_Returns:_ The Cinemachine component for that stage, or null if not defined. -``T GetCinemachineComponent[T]()`` - -Get an existing component of a specific type from the cinemachine pipeline. - -``T AddCinemachineComponent[T]()`` - -Add a component to the cinemachine pipeline. - -``Void DestroyCinemachineComponent[T]()`` - -Remove a component from the cinemachine pipeline. - -``virtual Void OnTargetObjectWarped(Transform target, Vector3 positionDelta)`` - -This is called to notify the vcam that a target got warped, so that the vcam can update its internal state to make the camera also warp seamlessy. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **target** | Transform | The object that was warped. | -| **positionDelta** | Vector3 | The amount the target's position changed. | - - - -### LensSettings - -_Type:_ struct - -_Namespace:_ Cinemachine - - -Describes the FOV and clip planes for a camera. This generally mirrors the Unity Camera's lens settings, and will be used to drive the Unity camera when the vcam is active. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **FieldOfView** | Single | This is the camera view in vertical degrees. For cinematic people, a 50mm lens on a super-35mm sensor would equal a 19.6 degree FOV. | -| **OrthographicSize** | Single | When using an orthographic camera, this defines the half-height, in world coordinates, of the camera view. | -| **NearClipPlane** | Single | This defines the near region in the renderable range of the camera frustum. Raising this value will stop the game from drawing things near the camera, which can sometimes come in handy. Larger values will also increase your shadow resolution. | -| **FarClipPlane** | Single | This defines the far region of the renderable range of the camera frustum. Typically you want to set this value as low as possible without cutting off desired distant objects. | -| **Dutch** | Single | Camera Z roll, or tilt, in degrees. | - - -#### Methods - -``static LensSettings FromCamera(Camera fromCamera)`` - -Creates a new LensSettings, copying the values from the supplied Camera. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **fromCamera** | Camera | The Camera from which the FoV, near and far clip planes will be copied. | - -``static LensSettings Lerp(LensSettings lensA, LensSettings lensB, Single t)`` - -Linearly blends the fields of two LensSettings and returns the result. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **lensA** | LensSettings | The LensSettings to blend from. | -| **lensB** | LensSettings | The LensSettings to blend to. | -| **t** | Single | The interpolation value. Internally clamped to the range [0,1]. | - -_Returns:_ Interpolated settings. -``Void Validate()`` - -Make sure lens settings are sane. Call this from OnValidate(). - - - -### NoiseSettings - -_Type:_ class - -_Namespace:_ Cinemachine - -_Inherits:_ ScriptableObject - - -This is an asset that defines a noise profile. A noise profile is the shape of the noise as a function of time. You can build arbitrarily complex shapes by combining different base perlin noise frequencies at different amplitudes. - -The frequencies and amplitudes should be chosen with care, to ensure an interesting noise quality that is not obviously repetitive. - -As a mathematical side-note, any arbitrary periodic curve can be broken down into a series of fixed-amplitude sine-waves added together. This is called fourier decomposition, and is the basis of much signal processing. It doesn't really have much to do with this asset, but it's super interesting! - -#### Properties - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **PositionNoise** | TransformNoiseParams[] | _[Get]_ Gets the array of positional noise channels for this NoiseSettings. | -| **OrientationNoise** | TransformNoiseParams[] | _[Get]_ Gets the array of orientation noise channels for this NoiseSettings. | - - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **m_Position** | TransformNoiseParams[] | These are the noise channels for the virtual camera's position. Convincing noise setups typically mix low, medium and high frequencies together, so start with a size of 3. | -| **m_Orientation** | TransformNoiseParams[] | These are the noise channels for the virtual camera's orientation. Convincing noise setups typically mix low, medium and high frequencies together, so start with a size of 3. | - - -#### Methods - -``Void CopyFrom(NoiseSettings other)`` - -Clones the contents of the other asset into this one. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **other** | NoiseSettings | | - -``static Vector3 GetCombinedFilterResults(TransformNoiseParams[] noiseParams, Single time, Vector3 timeOffsets)`` - -Get the noise signal value at a specific time. - - -| _Param_ | _Type_ | _Description_ | -| --- | --- | --- | -| **noiseParams** | TransformNoiseParams[] | The parameters that define the noise function. | -| **time** | Single | The time at which to sample the noise function. | -| **timeOffsets** | Vector3 | Start time offset for each channel. | - -_Returns:_ The 3-channel noise signal value at the specified time. - - -### NoiseSettings.NoiseParams - -_Type:_ struct - -_Namespace:_ Cinemachine - - -Describes the behaviour for a channel of noise. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **Amplitude** | Single | The amplitude of the noise for this channel. Larger numbers vibrate higher. | -| **Frequency** | Single | The frequency of noise for this channel. Higher magnitudes vibrate faster. | - - - -### NoiseSettings.TransformNoiseParams - -_Type:_ struct - -_Namespace:_ Cinemachine - - -Contains the behaviour of noise for the noise module for all 3 cardinal axes of the camera. - -#### Fields - - -| _Name_ | _Type_ | _Description_ | -| --- | --- | --- | -| **X** | NoiseParams | Noise definition for X-axis. | -| **Y** | NoiseParams | Noise definition for Y-axis. | -| **Z** | NoiseParams | Noise definition for Z-axis. | - - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/images/CinemachineAim.png b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/images/CinemachineAim.png deleted file mode 100644 index 33bea1ad3..000000000 Binary files a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/images/CinemachineAim.png and /dev/null differ diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/images/CinemachineAssetStore.png 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/dev/null differ diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/images/InspectorNoiseProfile.png b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/images/InspectorNoiseProfile.png deleted file mode 100644 index b8a795c2f..000000000 Binary files a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/images/InspectorNoiseProfile.png and /dev/null differ diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/index.md b/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/index.md deleted file mode 100644 index dfd8bf354..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Documentation~/index.md +++ /dev/null @@ -1,19 +0,0 @@ -# Cinemachine Documentation - -![Unity Cinemachine](images/CinemachineSplash.png) - -Cinemachine is a suite of modules for operating the Unity camera. Cinemachine solves the complex mathematics and logic of tracking targets, composing, blending, and cutting between shots. It is designed to significantly reduce the number of time-consuming manual manipulations and script revisions that take place during development. - -The procedural nature of these modules makes Cinemachine bug-resistant. When you make adjustments—for example, change an animation, vehicle speed, terrain, or other GameObjects in your Scene—Cinemachine dynamically adjusts its behavior to make the best shot. There is no need, for example, to re-write camera scripts just because a character turns left instead of right. - -Cinemachine works in real time across all genres including FPS, third person, 2D, side-scroller, top down, and RTS. It supports as many shots in your Scene as you need. Its modular system lets you compose sophisticated behaviors. - -Cinemachine works well with other Unity tools, acting as a powerful complement to Timeline, animation, and post-processing assets. Create your own [extensions](CinemachineVirtualCameraExtensions.html) or integrate it with your custom camera scripts. - -## Requirements - -Cinemachine has no external dependencies. Just install it and start using it. If you are also using the Post Processing Stack (version 2), then adapter modules are provided - protected by `ifdef` directives which auto-define if the presence of the Post Processing Stack is detected. - -This Cinemachine version 2.2 is compatible with the following versions of the Unity Editor: - -* 2017.1 and later diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor.meta deleted file mode 100644 index e41b67573..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d8623b6a09cb5ab4ea2c51347a3a074c -folderAsset: yes -timeCreated: 1489096338 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors.meta deleted file mode 100644 index 77eabb3e2..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6b46e8ffe448f084ab12938cb774d063 -folderAsset: yes -timeCreated: 1489096338 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBasicMultiChannelPerlinEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBasicMultiChannelPerlinEditor.cs deleted file mode 100644 index 4e4f3a2bc..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBasicMultiChannelPerlinEditor.cs +++ /dev/null @@ -1,30 +0,0 @@ -using UnityEngine; -using UnityEditor; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineBasicMultiChannelPerlin))] - internal sealed class CinemachineBasicMultiChannelPerlinEditor - : BaseEditor - { - private void OnEnable() - { - NoiseSettingsPropertyDrawer.InvalidateProfileList(); - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (FindProperty(x => x.m_NoiseProfile).objectReferenceValue == null) - EditorGUILayout.HelpBox( - "A Noise Profile is required. You may choose from among the NoiseSettings assets defined in the project.", - MessageType.Warning); - DrawRemainingPropertiesInInspector(); - - Rect rect = EditorGUILayout.GetControlRect(true); - rect.width -= EditorGUIUtility.labelWidth; rect.x += EditorGUIUtility.labelWidth; - if (GUI.Button(rect, "New random seed")) - Target.ReSeed(); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBasicMultiChannelPerlinEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBasicMultiChannelPerlinEditor.cs.meta deleted file mode 100644 index a25727fd5..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBasicMultiChannelPerlinEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ee42f1964a0e8224c90be81905946699 -timeCreated: 1484091313 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBlendListCameraEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBlendListCameraEditor.cs deleted file mode 100644 index 6a976ac78..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBlendListCameraEditor.cs +++ /dev/null @@ -1,206 +0,0 @@ -using System.Collections.Generic; -using UnityEditor; -using UnityEngine; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineBlendListCamera))] - internal sealed class CinemachineBlendListCameraEditor - : CinemachineVirtualCameraBaseEditor - { - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add(FieldPath(x => x.m_Instructions)); - return excluded; - } - - private UnityEditorInternal.ReorderableList mChildList; - private UnityEditorInternal.ReorderableList mInstructionList; - - protected override void OnEnable() - { - base.OnEnable(); - mChildList = null; - mInstructionList = null; - } - - protected override void OnDisable() - { - base.OnDisable(); - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (mInstructionList == null) - SetupInstructionList(); - if (mChildList == null) - SetupChildList(); - - // Ordinary properties - DrawHeaderInInspector(); - DrawPropertyInInspector(FindProperty(x => x.m_Priority)); - DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt)); - DrawRemainingPropertiesInInspector(); - - // Instructions - UpdateCameraCandidates(); - EditorGUI.BeginChangeCheck(); - EditorGUILayout.Separator(); - mInstructionList.DoLayoutList(); - - // vcam children - EditorGUILayout.Separator(); - mChildList.DoLayoutList(); - if (EditorGUI.EndChangeCheck()) - { - serializedObject.ApplyModifiedProperties(); - Target.ValidateInstructions(); - } - - // Extensions - DrawExtensionsWidgetInInspector(); - } - - private string[] mCameraCandidates; - private Dictionary mCameraIndexLookup; - private void UpdateCameraCandidates() - { - List vcams = new List(); - mCameraIndexLookup = new Dictionary(); - vcams.Add("(none)"); - CinemachineVirtualCameraBase[] children = Target.ChildCameras; - foreach (var c in children) - { - mCameraIndexLookup[c] = vcams.Count; - vcams.Add(c.Name); - } - mCameraCandidates = vcams.ToArray(); - } - - private int GetCameraIndex(Object obj) - { - if (obj == null || mCameraIndexLookup == null) - return 0; - CinemachineVirtualCameraBase vcam = obj as CinemachineVirtualCameraBase; - if (vcam == null) - return 0; - if (!mCameraIndexLookup.ContainsKey(vcam)) - return 0; - return mCameraIndexLookup[vcam]; - } - - void SetupInstructionList() - { - mInstructionList = new UnityEditorInternal.ReorderableList(serializedObject, - serializedObject.FindProperty(() => Target.m_Instructions), - true, true, true, true); - - // Needed for accessing field names as strings - CinemachineBlendListCamera.Instruction def = new CinemachineBlendListCamera.Instruction(); - - float vSpace = 2; - float hSpace = 3; - float floatFieldWidth = EditorGUIUtility.singleLineHeight * 2.5f; - float hBigSpace = EditorGUIUtility.singleLineHeight * 2 / 3; - mInstructionList.drawHeaderCallback = (Rect rect) => - { - float sharedWidth = rect.width - EditorGUIUtility.singleLineHeight - - floatFieldWidth - hSpace - hBigSpace; - rect.x += EditorGUIUtility.singleLineHeight; rect.width = sharedWidth / 2; - EditorGUI.LabelField(rect, "Child"); - - rect.x += rect.width + hSpace; - EditorGUI.LabelField(rect, "Blend in"); - - rect.x += rect.width + hBigSpace; rect.width = floatFieldWidth; - EditorGUI.LabelField(rect, "Hold"); - }; - - mInstructionList.drawElementCallback - = (Rect rect, int index, bool isActive, bool isFocused) => - { - SerializedProperty instProp = mInstructionList.serializedProperty.GetArrayElementAtIndex(index); - float sharedWidth = rect.width - floatFieldWidth - hSpace - hBigSpace; - rect.y += vSpace; rect.height = EditorGUIUtility.singleLineHeight; - - rect.width = sharedWidth / 2; - SerializedProperty vcamSelProp = instProp.FindPropertyRelative(() => def.m_VirtualCamera); - int currentVcam = GetCameraIndex(vcamSelProp.objectReferenceValue); - int vcamSelection = EditorGUI.Popup(rect, currentVcam, mCameraCandidates); - if (currentVcam != vcamSelection) - vcamSelProp.objectReferenceValue = (vcamSelection == 0) - ? null : Target.ChildCameras[vcamSelection - 1]; - - rect.x += rect.width + hSpace; rect.width = sharedWidth / 2; - if (index > 0) - EditorGUI.PropertyField(rect, instProp.FindPropertyRelative(() => def.m_Blend), - GUIContent.none); - - if (index < mInstructionList.count - 1) - { - float oldWidth = EditorGUIUtility.labelWidth; - EditorGUIUtility.labelWidth = hBigSpace; - - rect.x += rect.width; rect.width = floatFieldWidth + hBigSpace; - SerializedProperty holdProp = instProp.FindPropertyRelative(() => def.m_Hold); - EditorGUI.PropertyField(rect, holdProp, new GUIContent(" ", holdProp.tooltip)); - holdProp.floatValue = Mathf.Max(holdProp.floatValue, 0); - - EditorGUIUtility.labelWidth = oldWidth; - } - }; - } - - void SetupChildList() - { - float vSpace = 2; - mChildList = new UnityEditorInternal.ReorderableList(serializedObject, - serializedObject.FindProperty(() => Target.m_ChildCameras), - true, true, true, true); - - mChildList.drawHeaderCallback = (Rect rect) => - { - EditorGUI.LabelField(rect, "Virtual Camera Children"); - }; - mChildList.drawElementCallback - = (Rect rect, int index, bool isActive, bool isFocused) => - { - rect.y += vSpace; - Vector2 pos = rect.position; - rect.height = EditorGUIUtility.singleLineHeight; - SerializedProperty element - = mChildList.serializedProperty.GetArrayElementAtIndex(index); - EditorGUI.PropertyField(rect, element, GUIContent.none); - }; - mChildList.onChangedCallback = (UnityEditorInternal.ReorderableList l) => - { - if (l.index < 0 || l.index >= l.serializedProperty.arraySize) - return; - Object o = l.serializedProperty.GetArrayElementAtIndex( - l.index).objectReferenceValue; - CinemachineVirtualCameraBase vcam = (o != null) - ? (o as CinemachineVirtualCameraBase) : null; - if (vcam != null) - vcam.transform.SetSiblingIndex(l.index); - }; - mChildList.onAddCallback = (UnityEditorInternal.ReorderableList l) => - { - var index = l.serializedProperty.arraySize; - var vcam = CinemachineMenu.CreateDefaultVirtualCamera(); - Undo.SetTransformParent(vcam.transform, Target.transform, ""); - vcam.transform.SetSiblingIndex(index); - }; - mChildList.onRemoveCallback = (UnityEditorInternal.ReorderableList l) => - { - Object o = l.serializedProperty.GetArrayElementAtIndex( - l.index).objectReferenceValue; - CinemachineVirtualCameraBase vcam = (o != null) - ? (o as CinemachineVirtualCameraBase) : null; - if (vcam != null) - Undo.DestroyObjectImmediate(vcam.gameObject); - }; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBlendListCameraEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBlendListCameraEditor.cs.meta deleted file mode 100644 index d4a700e99..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBlendListCameraEditor.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 0181db608628b494d8ae50728e507ce1 -timeCreated: 1509479768 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBlenderSettingsEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBlenderSettingsEditor.cs deleted file mode 100644 index cead137aa..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBlenderSettingsEditor.cs +++ /dev/null @@ -1,153 +0,0 @@ -using UnityEngine; -using UnityEditor; -using UnityEditorInternal; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineBlenderSettings))] - internal sealed class CinemachineBlenderSettingsEditor : BaseEditor - { - private ReorderableList mBlendList; - - /// - /// Called when building the Camera popup menus, to get the domain of possible - /// cameras. If no delegate is set, will find all top-level (non-slave) - /// virtual cameras in the scene. - /// - public GetAllVirtualCamerasDelegate GetAllVirtualCameras; - public delegate CinemachineVirtualCameraBase[] GetAllVirtualCamerasDelegate(); - - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add(FieldPath(x => x.m_CustomBlends)); - return excluded; - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (mBlendList == null) - SetupBlendList(); - - DrawRemainingPropertiesInInspector(); - - UpdateCameraCandidates(); - mBlendList.DoLayoutList(); - serializedObject.ApplyModifiedProperties(); - } - - private string[] mCameraCandidates; - private Dictionary mCameraIndexLookup; - private void UpdateCameraCandidates() - { - List vcams = new List(); - mCameraIndexLookup = new Dictionary(); - - CinemachineVirtualCameraBase[] candidates; - if (GetAllVirtualCameras != null) - candidates = GetAllVirtualCameras(); - else - { - // Get all top-level (i.e. non-slave) virtual cameras - candidates = Resources.FindObjectsOfTypeAll( - typeof(CinemachineVirtualCameraBase)) as CinemachineVirtualCameraBase[]; - - for (int i = 0; i < candidates.Length; ++i) - if (candidates[i].ParentCamera != null) - candidates[i] = null; - } - vcams.Add("(none)"); - vcams.Add(CinemachineBlenderSettings.kBlendFromAnyCameraLabel); - foreach (CinemachineVirtualCameraBase c in candidates) - if (c != null && !vcams.Contains(c.Name)) - vcams.Add(c.Name); - - mCameraCandidates = vcams.ToArray(); - for (int i = 0; i < mCameraCandidates.Length; ++i) - mCameraIndexLookup[mCameraCandidates[i]] = i; - } - - private int GetCameraIndex(string name) - { - if (name == null || mCameraIndexLookup == null) - return 0; - if (!mCameraIndexLookup.ContainsKey(name)) - return 0; - return mCameraIndexLookup[name]; - } - - void SetupBlendList() - { - mBlendList = new ReorderableList(serializedObject, - serializedObject.FindProperty(() => Target.m_CustomBlends), - true, true, true, true); - - // Needed for accessing string names of fields - CinemachineBlenderSettings.CustomBlend def = new CinemachineBlenderSettings.CustomBlend(); - CinemachineBlendDefinition def2 = new CinemachineBlendDefinition(); - - float vSpace = 2; - float hSpace = 3; - float floatFieldWidth = EditorGUIUtility.singleLineHeight * 2.5f; - mBlendList.drawHeaderCallback = (Rect rect) => - { - rect.width -= (EditorGUIUtility.singleLineHeight + 2 * hSpace); - rect.width /= 3; - Vector2 pos = rect.position; pos.x += EditorGUIUtility.singleLineHeight; - rect.position = pos; - EditorGUI.LabelField(rect, "From"); - - pos.x += rect.width + hSpace; rect.position = pos; - EditorGUI.LabelField(rect, "To"); - - pos.x += rect.width + hSpace; rect.width -= floatFieldWidth + hSpace; rect.position = pos; - EditorGUI.LabelField(rect, "Style"); - - pos.x += rect.width + hSpace; rect.width = floatFieldWidth; rect.position = pos; - EditorGUI.LabelField(rect, "Time"); - }; - - mBlendList.drawElementCallback - = (Rect rect, int index, bool isActive, bool isFocused) => - { - SerializedProperty element - = mBlendList.serializedProperty.GetArrayElementAtIndex(index); - - rect.y += vSpace; - rect.height = EditorGUIUtility.singleLineHeight; - Vector2 pos = rect.position; - rect.width -= 2 * hSpace; rect.width /= 3; - SerializedProperty fromProp = element.FindPropertyRelative(() => def.m_From); - int current = GetCameraIndex(fromProp.stringValue); - int sel = EditorGUI.Popup(rect, current, mCameraCandidates); - if (current != sel) - fromProp.stringValue = mCameraCandidates[sel]; - - pos.x += rect.width + hSpace; rect.position = pos; - SerializedProperty toProp = element.FindPropertyRelative(() => def.m_To); - current = GetCameraIndex(toProp.stringValue); - sel = EditorGUI.Popup(rect, current, mCameraCandidates); - if (current != sel) - toProp.stringValue = mCameraCandidates[sel]; - - SerializedProperty blendProp = element.FindPropertyRelative(() => def.m_Blend); - pos.x += rect.width + hSpace; rect.position = pos; - EditorGUI.PropertyField(rect, blendProp, GUIContent.none); - }; - - mBlendList.onAddCallback = (ReorderableList l) => - { - var index = l.serializedProperty.arraySize; - ++l.serializedProperty.arraySize; - SerializedProperty blendProp = l.serializedProperty.GetArrayElementAtIndex( - index).FindPropertyRelative(() => def.m_Blend); - - blendProp.FindPropertyRelative(() => def2.m_Style).enumValueIndex - = (int)CinemachineBlendDefinition.Style.EaseInOut; - blendProp.FindPropertyRelative(() => def2.m_Time).floatValue = 2f; - }; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBlenderSettingsEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBlenderSettingsEditor.cs.meta deleted file mode 100644 index abb606062..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBlenderSettingsEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1ff9d8296ed1f02419bf4f417ff2265e -timeCreated: 1486495673 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBrainEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBrainEditor.cs deleted file mode 100644 index a9664f050..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBrainEditor.cs +++ /dev/null @@ -1,146 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Collections.Generic; -using Cinemachine.Utility; -using System.IO; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineBrain))] - public sealed class CinemachineBrainEditor : BaseEditor - { - EmbeddeAssetEditor m_BlendsEditor; - bool mEventsExpanded = false; - - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add(FieldPath(x => x.m_CameraCutEvent)); - excluded.Add(FieldPath(x => x.m_CameraActivatedEvent)); - excluded.Add(FieldPath(x => x.m_CustomBlends)); - return excluded; - } - - private void OnEnable() - { - m_BlendsEditor = new EmbeddeAssetEditor( - FieldPath(x => x.m_CustomBlends), this); - m_BlendsEditor.OnChanged = (CinemachineBlenderSettings b) => - { - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - }; - } - - private void OnDisable() - { - if (m_BlendsEditor != null) - m_BlendsEditor.OnDisable(); - } - - public override void OnInspectorGUI() - { - BeginInspector(); - - // Show the active camera and blend - GUI.enabled = false; - ICinemachineCamera vcam = Target.ActiveVirtualCamera; - Transform activeCam = (vcam != null && vcam.VirtualCameraGameObject != null) - ? vcam.VirtualCameraGameObject.transform : null; - EditorGUILayout.ObjectField("Live Camera", activeCam, typeof(Transform), true); - EditorGUILayout.DelayedTextField( - "Live Blend", Target.ActiveBlend != null - ? Target.ActiveBlend.Description : string.Empty); - GUI.enabled = true; - - // Normal properties - DrawRemainingPropertiesInInspector(); - - // Blender - m_BlendsEditor.DrawEditorCombo( - "Create New Blender Asset", - Target.gameObject.name + " Blends", "asset", string.Empty, - "Custom Blends", false); - - mEventsExpanded = EditorGUILayout.Foldout(mEventsExpanded, "Events", true); - if (mEventsExpanded) - { - EditorGUILayout.PropertyField(FindProperty(x => x.m_CameraCutEvent)); - EditorGUILayout.PropertyField(FindProperty(x => x.m_CameraActivatedEvent)); - } - serializedObject.ApplyModifiedProperties(); - } - - [DrawGizmo(GizmoType.Selected | GizmoType.NonSelected, typeof(CinemachineBrain))] - private static void DrawBrainGizmos(CinemachineBrain brain, GizmoType drawType) - { - if (brain.OutputCamera != null && brain.m_ShowCameraFrustum) - { - DrawCameraFrustumGizmo( - brain, LensSettings.FromCamera(brain.OutputCamera), - brain.transform.localToWorldMatrix, - Color.white); // GML why is this color hardcoded? - } - } - - internal static void DrawCameraFrustumGizmo( - CinemachineBrain brain, LensSettings lens, - Matrix4x4 transform, Color color) - { - float aspect = 1; - bool ortho = false; - if (brain != null) - { - aspect = brain.OutputCamera.aspect; - ortho = brain.OutputCamera.orthographic; - } - - Matrix4x4 originalMatrix = Gizmos.matrix; - Color originalGizmoColour = Gizmos.color; - Gizmos.color = color; - Gizmos.matrix = transform; - if (ortho) - { - Vector3 size = new Vector3( - aspect * lens.OrthographicSize * 2, - lens.OrthographicSize * 2, - lens.NearClipPlane + lens.FarClipPlane); - Gizmos.DrawWireCube( - new Vector3(0, 0, (size.z / 2) + lens.NearClipPlane), size); - } - else - { - Gizmos.DrawFrustum( - Vector3.zero, lens.FieldOfView, - lens.FarClipPlane, lens.NearClipPlane, aspect); - } - Gizmos.matrix = originalMatrix; - Gizmos.color = originalGizmoColour; - } - - [DrawGizmo(GizmoType.Active | GizmoType.InSelectionHierarchy | GizmoType.Pickable, typeof(CinemachineVirtualCameraBase))] - public static void DrawVirtualCameraBaseGizmos(CinemachineVirtualCameraBase vcam, GizmoType selectionType) - { - // Don't draw gizmos on hidden stuff - if ((vcam.gameObject.hideFlags & (HideFlags.HideInHierarchy | HideFlags.HideInInspector)) != 0) - return; - - if (vcam.ParentCamera != null && (selectionType & GizmoType.Active) == 0) - return; - - CameraState state = vcam.State; - Gizmos.DrawIcon(state.FinalPosition, kGizmoFileName, true); - - DrawCameraFrustumGizmo( - CinemachineCore.Instance.FindPotentialTargetBrain(vcam), - state.Lens, - Matrix4x4.TRS( - state.FinalPosition, - UnityQuaternionExtensions.Normalized(state.FinalOrientation), Vector3.one), - CinemachineCore.Instance.IsLive(vcam) - ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour - : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour); - } - - static string kGizmoFileName = "Packages/com.unity.cinemachine/Gizmos/cm_logo.png"; - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBrainEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBrainEditor.cs.meta deleted file mode 100644 index a6c202abb..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineBrainEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 711aad28b4057bd4783120e26ff2ee25 -timeCreated: 1483406727 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineClearShotEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineClearShotEditor.cs deleted file mode 100644 index 8435bc8e7..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineClearShotEditor.cs +++ /dev/null @@ -1,210 +0,0 @@ -using UnityEditor; -using UnityEngine; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineClearShot))] - internal sealed class CinemachineClearShotEditor - : CinemachineVirtualCameraBaseEditor - { - EmbeddeAssetEditor m_BlendsEditor; - ColliderState m_ColliderState; - - private UnityEditorInternal.ReorderableList mChildList; - - protected override void OnEnable() - { - base.OnEnable(); - m_BlendsEditor = new EmbeddeAssetEditor( - FieldPath(x => x.m_CustomBlends), this); - m_BlendsEditor.OnChanged = (CinemachineBlenderSettings b) => - { - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - }; - m_BlendsEditor.OnCreateEditor = (UnityEditor.Editor ed) => - { - CinemachineBlenderSettingsEditor editor = ed as CinemachineBlenderSettingsEditor; - if (editor != null) - editor.GetAllVirtualCameras = () => { return Target.ChildCameras; }; - }; - mChildList = null; - } - - protected override void OnDisable() - { - base.OnDisable(); - if (m_BlendsEditor != null) - m_BlendsEditor.OnDisable(); - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (mChildList == null) - SetupChildList(); - - m_ColliderState = GetColliderState(); - switch (m_ColliderState) - { - case ColliderState.ColliderOnParent: - case ColliderState.ColliderOnAllChildren: - break; - case ColliderState.NoCollider: - EditorGUILayout.HelpBox( - "ClearShot requires a Collider extension to rank the shots. Either add one to the ClearShot itself, or to each of the child cameras.", - MessageType.Warning); - break; - case ColliderState.ColliderOnSomeChildren: - EditorGUILayout.HelpBox( - "Some child cameras do not have a Collider extension. ClearShot requires a Collider on all the child cameras, or alternatively on the ClearShot iself.", - MessageType.Warning); - break; - case ColliderState.ColliderOnChildrenAndParent: - EditorGUILayout.HelpBox( - "There is a Collider extension on the ClearShot camera, and also on some of its child cameras. You can't have both.", - MessageType.Error); - break; - } - - DrawHeaderInInspector(); - DrawPropertyInInspector(FindProperty(x => x.m_Priority)); - DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt)); - DrawRemainingPropertiesInInspector(); - - // Blends - m_BlendsEditor.DrawEditorCombo( - "Create New Blender Asset", - Target.gameObject.name + " Blends", "asset", string.Empty, - "Custom Blends", false); - - // vcam children - EditorGUILayout.Separator(); - EditorGUI.BeginChangeCheck(); - mChildList.DoLayoutList(); - if (EditorGUI.EndChangeCheck()) - serializedObject.ApplyModifiedProperties(); - - // Extensions - DrawExtensionsWidgetInInspector(); - } - - enum ColliderState - { - NoCollider, - ColliderOnAllChildren, - ColliderOnSomeChildren, - ColliderOnParent, - ColliderOnChildrenAndParent - } - - ColliderState GetColliderState() - { - int numChildren = 0; - int numColliderChildren = 0; - bool colliderOnParent = ObjectHasCollider(Target); - - var children = Target.m_ChildCameras; - numChildren = children == null ? 0 : children.Length; - for (int i = 0; i < numChildren; ++i) - if (ObjectHasCollider(children[i])) - ++numColliderChildren; - if (colliderOnParent) - return (numColliderChildren > 0) - ? ColliderState.ColliderOnChildrenAndParent : ColliderState.ColliderOnParent; - if (numColliderChildren > 0) - return (numColliderChildren == numChildren) - ? ColliderState.ColliderOnAllChildren : ColliderState.ColliderOnSomeChildren; - return ColliderState.NoCollider; - } - - bool ObjectHasCollider(object obj) - { - CinemachineVirtualCameraBase vcam = obj as CinemachineVirtualCameraBase; - var collider = (vcam == null) ? null : vcam.GetComponent(); - return (collider != null && collider.enabled); - } - - void SetupChildList() - { - float vSpace = 2; - float hSpace = 3; - float floatFieldWidth = EditorGUIUtility.singleLineHeight * 2.5f; - - mChildList = new UnityEditorInternal.ReorderableList( - serializedObject, FindProperty(x => x.m_ChildCameras), true, true, true, true); - - mChildList.drawHeaderCallback = (Rect rect) => - { - EditorGUI.LabelField(rect, "Virtual Camera Children"); - GUIContent priorityText = new GUIContent("Priority"); - var textDimensions = GUI.skin.label.CalcSize(priorityText); - rect.x += rect.width - textDimensions.x; - rect.width = textDimensions.x; - EditorGUI.LabelField(rect, priorityText); - }; - mChildList.drawElementCallback - = (Rect rect, int index, bool isActive, bool isFocused) => - { - rect.y += vSpace; - rect.width -= floatFieldWidth + hSpace; - rect.height = EditorGUIUtility.singleLineHeight; - SerializedProperty element = mChildList.serializedProperty.GetArrayElementAtIndex(index); - if (m_ColliderState == ColliderState.ColliderOnSomeChildren - || m_ColliderState == ColliderState.ColliderOnChildrenAndParent) - { - bool hasCollider = ObjectHasCollider(element.objectReferenceValue); - if ((m_ColliderState == ColliderState.ColliderOnSomeChildren && !hasCollider) - || (m_ColliderState == ColliderState.ColliderOnChildrenAndParent && hasCollider)) - { - float width = rect.width; - rect.width = rect.height; - GUIContent label = new GUIContent(""); - label.image = EditorGUIUtility.IconContent("console.warnicon.sml").image; - EditorGUI.LabelField(rect, label); - width -= rect.width; rect.x += rect.width; rect.width = width; - } - } - EditorGUI.PropertyField(rect, element, GUIContent.none); - - SerializedObject obj = new SerializedObject(element.objectReferenceValue); - rect.x += rect.width + hSpace; rect.width = floatFieldWidth; - SerializedProperty priorityProp = obj.FindProperty(() => Target.m_Priority); - float oldWidth = EditorGUIUtility.labelWidth; - EditorGUIUtility.labelWidth = hSpace * 2; - EditorGUI.PropertyField(rect, priorityProp, new GUIContent(" ")); - EditorGUIUtility.labelWidth = oldWidth; - obj.ApplyModifiedProperties(); - }; - mChildList.onChangedCallback = (UnityEditorInternal.ReorderableList l) => - { - if (l.index < 0 || l.index >= l.serializedProperty.arraySize) - return; - Object o = l.serializedProperty.GetArrayElementAtIndex( - l.index).objectReferenceValue; - CinemachineVirtualCameraBase vcam = (o != null) - ? (o as CinemachineVirtualCameraBase) : null; - if (vcam != null) - vcam.transform.SetSiblingIndex(l.index); - }; - mChildList.onAddCallback = (UnityEditorInternal.ReorderableList l) => - { - var index = l.serializedProperty.arraySize; - var vcam = CinemachineMenu.CreateDefaultVirtualCamera(); - Undo.SetTransformParent(vcam.transform, Target.transform, ""); - var collider = Undo.AddComponent(vcam.gameObject); - collider.m_AvoidObstacles = false; - Undo.RecordObject(collider, "create ClearShot child"); - vcam.transform.SetSiblingIndex(index); - }; - mChildList.onRemoveCallback = (UnityEditorInternal.ReorderableList l) => - { - Object o = l.serializedProperty.GetArrayElementAtIndex( - l.index).objectReferenceValue; - CinemachineVirtualCameraBase vcam = (o != null) - ? (o as CinemachineVirtualCameraBase) : null; - if (vcam != null) - Undo.DestroyObjectImmediate(vcam.gameObject); - }; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineClearShotEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineClearShotEditor.cs.meta deleted file mode 100644 index 8043f7ed7..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineClearShotEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6036af5730313e54699c5a693891fe90 -timeCreated: 1484508430 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineColliderEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineColliderEditor.cs deleted file mode 100644 index 7438f237c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineColliderEditor.cs +++ /dev/null @@ -1,78 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineCollider))] - internal sealed class CinemachineColliderEditor : BaseEditor - { - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - if (!Target.m_AvoidObstacles) - { - excluded.Add(FieldPath(x => x.m_DistanceLimit)); - excluded.Add(FieldPath(x => x.m_CameraRadius)); - excluded.Add(FieldPath(x => x.m_Strategy)); - excluded.Add(FieldPath(x => x.m_MaximumEffort)); - excluded.Add(FieldPath(x => x.m_Damping)); - excluded.Add(FieldPath(x => x.m_DampingWhenOccluded)); - excluded.Add(FieldPath(x => x.m_SmoothingTime)); - } - else if (Target.m_Strategy == CinemachineCollider.ResolutionStrategy.PullCameraForward) - { - excluded.Add(FieldPath(x => x.m_MaximumEffort)); - } - return excluded; - } - - public override void OnInspectorGUI() - { - BeginInspector(); - - if (Target.m_AvoidObstacles && !Target.VirtualCamera.State.HasLookAt) - EditorGUILayout.HelpBox( - "Avoid Obstacles requires a LookAt target.", - MessageType.Warning); - - DrawRemainingPropertiesInInspector(); - } - - [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineCollider))] - private static void DrawColliderGizmos(CinemachineCollider collider, GizmoType type) - { - CinemachineVirtualCameraBase vcam = (collider != null) ? collider.VirtualCamera : null; - if (vcam != null && collider.enabled) - { - Color oldColor = Gizmos.color; - Vector3 pos = vcam.State.FinalPosition; - if (collider.m_AvoidObstacles && vcam.State.HasLookAt) - { - Gizmos.color = CinemachineColliderPrefs.FeelerColor; - if (collider.m_CameraRadius > 0) - Gizmos.DrawWireSphere(pos, collider.m_CameraRadius); - - Vector3 forwardFeelerVector = (vcam.State.ReferenceLookAt - pos).normalized; - float distance = collider.m_DistanceLimit; - Gizmos.DrawLine(pos, pos + forwardFeelerVector * distance); - - // Show the avoidance path, for debugging - List> debugPaths = collider.DebugPaths; - foreach (var path in debugPaths) - { - Gizmos.color = CinemachineColliderPrefs.FeelerHitColor; - Vector3 p0 = vcam.State.ReferenceLookAt; - foreach (var p in path) - { - Gizmos.DrawLine(p0, p); - p0 = p; - } - Gizmos.DrawLine(p0, pos); - } - } - Gizmos.color = oldColor; - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineColliderEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineColliderEditor.cs.meta deleted file mode 100644 index 394fc4c87..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineColliderEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: bf34fbe7a6e71634493d770ed0031f9d -timeCreated: 1486652356 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineComposerEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineComposerEditor.cs deleted file mode 100644 index 39e4ef04c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineComposerEditor.cs +++ /dev/null @@ -1,92 +0,0 @@ -using UnityEngine; -using UnityEditor; -using Cinemachine.Utility; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineComposer))] - internal class CinemachineComposerEditor : BaseEditor - { - CinemachineScreenComposerGuides mScreenGuideEditor; - - protected virtual void OnEnable() - { - mScreenGuideEditor = new CinemachineScreenComposerGuides(); - mScreenGuideEditor.GetHardGuide = () => { return Target.HardGuideRect; }; - mScreenGuideEditor.GetSoftGuide = () => { return Target.SoftGuideRect; }; - mScreenGuideEditor.SetHardGuide = (Rect r) => { Target.HardGuideRect = r; }; - mScreenGuideEditor.SetSoftGuide = (Rect r) => { Target.SoftGuideRect = r; }; - mScreenGuideEditor.Target = () => { return serializedObject; }; - - CinemachineDebug.OnGUIHandlers -= OnGUI; - CinemachineDebug.OnGUIHandlers += OnGUI; - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - - protected virtual void OnDisable() - { - CinemachineDebug.OnGUIHandlers -= OnGUI; - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (Target.LookAtTarget == null) - EditorGUILayout.HelpBox( - "A LookAt target is required. Change Aim to Do Nothing if you don't want a LookAt target.", - MessageType.Warning); - - // First snapshot some settings - Rect oldHard = Target.HardGuideRect; - Rect oldSoft = Target.SoftGuideRect; - - // Draw the properties - DrawRemainingPropertiesInInspector(); - mScreenGuideEditor.SetNewBounds(oldHard, oldSoft, Target.HardGuideRect, Target.SoftGuideRect); - } - - protected virtual void OnGUI() - { - if (Target == null) - return; - - // Draw the camera guides - if (!Target.IsValid || !CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides) - return; - - CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera); - if (brain == null || (brain.OutputCamera.activeTexture != null && CinemachineCore.Instance.BrainCount > 1)) - return; - - bool isLive = CinemachineCore.Instance.IsLive(Target.VirtualCamera); - - // Screen guides - mScreenGuideEditor.OnGUI_DrawGuides(isLive, brain.OutputCamera, Target.VcamState.Lens, true); - - // Draw an on-screen gizmo for the target - if (Target.LookAtTarget != null && isLive) - { - Vector3 targetScreenPosition = brain.OutputCamera.WorldToScreenPoint(Target.TrackedPoint); - if (targetScreenPosition.z > 0) - { - targetScreenPosition.y = Screen.height - targetScreenPosition.y; - - GUI.color = CinemachineSettings.ComposerSettings.TargetColour; - Rect r = new Rect(targetScreenPosition, Vector2.zero); - float size = (CinemachineSettings.ComposerSettings.TargetSize - + CinemachineScreenComposerGuides.kGuideBarWidthPx) / 2; - GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture); - size -= CinemachineScreenComposerGuides.kGuideBarWidthPx; - if (size > 0) - { - Vector4 overlayOpacityScalar - = new Vector4(1f, 1f, 1f, CinemachineSettings.ComposerSettings.OverlayOpacity); - GUI.color = Color.black * overlayOpacityScalar; - GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture); - } - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineComposerEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineComposerEditor.cs.meta deleted file mode 100644 index 1c9b69a57..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineComposerEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2bb09c3bc24a82648a2e4fc008a28d8b -timeCreated: 1484088329 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineConfinerEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineConfinerEditor.cs deleted file mode 100644 index 72a888de5..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineConfinerEditor.cs +++ /dev/null @@ -1,161 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineConfiner))] - internal sealed class CinemachineConfinerEditor : BaseEditor - { - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera); - bool ortho = brain != null ? brain.OutputCamera.orthographic : false; - if (!ortho) - excluded.Add(FieldPath(x => x.m_ConfineScreenEdges)); - if (Target.m_ConfineMode == CinemachineConfiner.Mode.Confine2D) - excluded.Add(FieldPath(x => x.m_BoundingVolume)); - else - excluded.Add(FieldPath(x => x.m_BoundingShape2D)); - return excluded; - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (Target.m_ConfineMode == CinemachineConfiner.Mode.Confine2D) - { - if (Target.m_BoundingShape2D == null) - EditorGUILayout.HelpBox("A Bounding Shape is required.", MessageType.Warning); - else if (Target.m_BoundingShape2D.GetType() != typeof(PolygonCollider2D) - && Target.m_BoundingShape2D.GetType() != typeof(CompositeCollider2D)) - { - EditorGUILayout.HelpBox( - "Must be a PolygonCollider2D or CompositeCollider2D.", - MessageType.Warning); - } - else if (Target.m_BoundingShape2D.GetType() == typeof(CompositeCollider2D)) - { - CompositeCollider2D poly = Target.m_BoundingShape2D as CompositeCollider2D; - if (poly.geometryType != CompositeCollider2D.GeometryType.Polygons) - { - EditorGUILayout.HelpBox( - "CompositeCollider2D geometry type must be Polygons", - MessageType.Warning); - } - } - } - else - { - if (Target.m_BoundingVolume == null) - EditorGUILayout.HelpBox("A Bounding Volume is required.", MessageType.Warning); - else if (Target.m_BoundingVolume.GetType() != typeof(BoxCollider) - && Target.m_BoundingVolume.GetType() != typeof(SphereCollider) - && Target.m_BoundingVolume.GetType() != typeof(CapsuleCollider)) - { - EditorGUILayout.HelpBox( - "Must be a BoxCollider, SphereCollider, or CapsuleCollider.", - MessageType.Warning); - } - } - DrawRemainingPropertiesInInspector(); - } - - [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineConfiner))] - private static void DrawColliderGizmos(CinemachineConfiner confiner, GizmoType type) - { - CinemachineVirtualCameraBase vcam = (confiner != null) ? confiner.VirtualCamera : null; - if (vcam != null && confiner.IsValid) - { - Matrix4x4 oldMatrix = Gizmos.matrix; - Color oldColor = Gizmos.color; - Gizmos.color = Color.yellow; - - if (confiner.m_ConfineMode == CinemachineConfiner.Mode.Confine3D) - { - Transform t = confiner.m_BoundingVolume.transform; - Gizmos.matrix = Matrix4x4.TRS(t.position, t.rotation, t.lossyScale); - - Type colliderType = confiner.m_BoundingVolume.GetType(); - if (colliderType == typeof(BoxCollider)) - { - BoxCollider c = confiner.m_BoundingVolume as BoxCollider; - Gizmos.DrawWireCube(c.center, c.size); - } - else if (colliderType == typeof(SphereCollider)) - { - SphereCollider c = confiner.m_BoundingVolume as SphereCollider; - Gizmos.DrawWireSphere(c.center, c.radius); - } - else if (colliderType == typeof(CapsuleCollider)) - { - CapsuleCollider c = confiner.m_BoundingVolume as CapsuleCollider; - Vector3 size = Vector3.one * c.radius * 2; - switch (c.direction) - { - case 0: size.x = c.height; break; - case 1: size.y = c.height; break; - case 2: size.z = c.height; break; - } - Gizmos.DrawWireCube(c.center, size); - } - else if (colliderType == typeof(MeshCollider)) - { - MeshCollider c = confiner.m_BoundingVolume as MeshCollider; - Gizmos.DrawWireMesh(c.sharedMesh); - } - else - { - // Just draw an AABB - not very nice! - Gizmos.matrix = oldMatrix; - Bounds bounds = confiner.m_BoundingVolume.bounds; - Gizmos.DrawWireCube(t.position, bounds.extents * 2); - } - } - else - { - Transform t = confiner.m_BoundingShape2D.transform; - Gizmos.matrix = Matrix4x4.TRS(t.position, t.rotation, t.lossyScale); - - Type colliderType = confiner.m_BoundingShape2D.GetType(); - if (colliderType == typeof(PolygonCollider2D)) - { - PolygonCollider2D poly = confiner.m_BoundingShape2D as PolygonCollider2D; - for (int i = 0; i < poly.pathCount; ++i) - DrawPath(poly.GetPath(i), -1); - } - else if (colliderType == typeof(CompositeCollider2D)) - { - CompositeCollider2D poly = confiner.m_BoundingShape2D as CompositeCollider2D; - Vector2[] path = new Vector2[poly.pointCount]; - for (int i = 0; i < poly.pathCount; ++i) - { - int numPoints = poly.GetPath(i, path); - DrawPath(path, numPoints); - } - } - } - Gizmos.color = oldColor; - Gizmos.matrix = oldMatrix; - } - } - - static void DrawPath(Vector2[] path, int numPoints) - { - if (numPoints < 0) - numPoints = path.Length; - if (numPoints > 0) - { - Vector2 v0 = path[numPoints-1]; - for (int j = 0; j < numPoints; ++j) - { - Vector2 v = path[j]; - Gizmos.DrawLine(v0, v); - v0 = v; - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineConfinerEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineConfinerEditor.cs.meta deleted file mode 100644 index 763f3d060..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineConfinerEditor.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 3f7c779802a73d5448e38af7c39fbaa5 -timeCreated: 1503423096 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineExternalCameraEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineExternalCameraEditor.cs deleted file mode 100644 index 083badb9c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineExternalCameraEditor.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System.Collections.Generic; -using UnityEditor; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineExternalCamera))] - internal class CinemachineExternalCameraEditor - : CinemachineVirtualCameraBaseEditor - { - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add("Extensions"); - return excluded; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineExternalCameraEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineExternalCameraEditor.cs.meta deleted file mode 100644 index 97a0d8169..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineExternalCameraEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3226d9f88577be74197693bd17cff8c3 -timeCreated: 1506455627 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineFramingTransposerEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineFramingTransposerEditor.cs deleted file mode 100644 index 8fc27f2fe..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineFramingTransposerEditor.cs +++ /dev/null @@ -1,183 +0,0 @@ -using UnityEngine; -using UnityEditor; -using Cinemachine.Utility; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineFramingTransposer))] - internal class CinemachineFramingTransposerEditor : BaseEditor - { - CinemachineScreenComposerGuides mScreenGuideEditor; - - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - if (Target.m_UnlimitedSoftZone) - { - excluded.Add(FieldPath(x => x.m_SoftZoneWidth)); - excluded.Add(FieldPath(x => x.m_SoftZoneHeight)); - excluded.Add(FieldPath(x => x.m_BiasX)); - excluded.Add(FieldPath(x => x.m_BiasY)); - } - CinemachineTargetGroup group = Target.FollowTargetGroup; - if (group == null || Target.m_GroupFramingMode == CinemachineFramingTransposer.FramingMode.None) - { - excluded.Add(FieldPath(x => x.m_GroupFramingSize)); - excluded.Add(FieldPath(x => x.m_AdjustmentMode)); - excluded.Add(FieldPath(x => x.m_MaxDollyIn)); - excluded.Add(FieldPath(x => x.m_MaxDollyOut)); - excluded.Add(FieldPath(x => x.m_MinimumDistance)); - excluded.Add(FieldPath(x => x.m_MaximumDistance)); - excluded.Add(FieldPath(x => x.m_MinimumFOV)); - excluded.Add(FieldPath(x => x.m_MaximumFOV)); - excluded.Add(FieldPath(x => x.m_MinimumOrthoSize)); - excluded.Add(FieldPath(x => x.m_MaximumOrthoSize)); - if (group == null) - excluded.Add(FieldPath(x => x.m_GroupFramingMode)); - } - else - { - CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera); - bool ortho = brain != null ? brain.OutputCamera.orthographic : false; - if (ortho) - { - excluded.Add(FieldPath(x => x.m_AdjustmentMode)); - excluded.Add(FieldPath(x => x.m_MaxDollyIn)); - excluded.Add(FieldPath(x => x.m_MaxDollyOut)); - excluded.Add(FieldPath(x => x.m_MinimumDistance)); - excluded.Add(FieldPath(x => x.m_MaximumDistance)); - excluded.Add(FieldPath(x => x.m_MinimumFOV)); - excluded.Add(FieldPath(x => x.m_MaximumFOV)); - } - else - { - excluded.Add(FieldPath(x => x.m_MinimumOrthoSize)); - excluded.Add(FieldPath(x => x.m_MaximumOrthoSize)); - switch (Target.m_AdjustmentMode) - { - case CinemachineFramingTransposer.AdjustmentMode.DollyOnly: - excluded.Add(FieldPath(x => x.m_MinimumFOV)); - excluded.Add(FieldPath(x => x.m_MaximumFOV)); - break; - case CinemachineFramingTransposer.AdjustmentMode.ZoomOnly: - excluded.Add(FieldPath(x => x.m_MaxDollyIn)); - excluded.Add(FieldPath(x => x.m_MaxDollyOut)); - excluded.Add(FieldPath(x => x.m_MinimumDistance)); - excluded.Add(FieldPath(x => x.m_MaximumDistance)); - break; - default: - break; - } - } - } - return excluded; - } - - protected virtual void OnEnable() - { - mScreenGuideEditor = new CinemachineScreenComposerGuides(); - mScreenGuideEditor.GetHardGuide = () => { return Target.HardGuideRect; }; - mScreenGuideEditor.GetSoftGuide = () => { return Target.SoftGuideRect; }; - mScreenGuideEditor.SetHardGuide = (Rect r) => { Target.HardGuideRect = r; }; - mScreenGuideEditor.SetSoftGuide = (Rect r) => { Target.SoftGuideRect = r; }; - mScreenGuideEditor.Target = () => { return serializedObject; }; - - CinemachineDebug.OnGUIHandlers -= OnGUI; - CinemachineDebug.OnGUIHandlers += OnGUI; - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - - protected virtual void OnDisable() - { - CinemachineDebug.OnGUIHandlers -= OnGUI; - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (Target.FollowTarget == null) - EditorGUILayout.HelpBox( - "Framing Transposer requires a Follow target. Change Body to Do Nothing if you don't want a Follow target.", - MessageType.Warning); - - // First snapshot some settings - Rect oldHard = Target.HardGuideRect; - Rect oldSoft = Target.SoftGuideRect; - - // Draw the properties - DrawRemainingPropertiesInInspector(); - mScreenGuideEditor.SetNewBounds(oldHard, oldSoft, Target.HardGuideRect, Target.SoftGuideRect); - } - - protected virtual void OnGUI() - { - if (Target == null) - return; - - // Draw the camera guides - if (!Target.IsValid || !CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides) - return; - - CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera); - if (brain == null || (brain.OutputCamera.activeTexture != null && CinemachineCore.Instance.BrainCount > 1)) - return; - - bool isLive = CinemachineCore.Instance.IsLive(Target.VirtualCamera); - - // Screen guides - mScreenGuideEditor.OnGUI_DrawGuides(isLive, brain.OutputCamera, Target.VcamState.Lens, !Target.m_UnlimitedSoftZone); - - // Draw an on-screen gizmo for the target - if (Target.FollowTarget != null && isLive) - { - Vector3 targetScreenPosition = brain.OutputCamera.WorldToScreenPoint(Target.TrackedPoint); - if (targetScreenPosition.z > 0) - { - targetScreenPosition.y = Screen.height - targetScreenPosition.y; - - GUI.color = CinemachineSettings.ComposerSettings.TargetColour; - Rect r = new Rect(targetScreenPosition, Vector2.zero); - float size = (CinemachineSettings.ComposerSettings.TargetSize - + CinemachineScreenComposerGuides.kGuideBarWidthPx) / 2; - GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture); - size -= CinemachineScreenComposerGuides.kGuideBarWidthPx; - if (size > 0) - { - Vector4 overlayOpacityScalar - = new Vector4(1f, 1f, 1f, CinemachineSettings.ComposerSettings.OverlayOpacity); - GUI.color = Color.black * overlayOpacityScalar; - GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture); - } - } - } - } - - [DrawGizmo(GizmoType.Active | GizmoType.InSelectionHierarchy, typeof(CinemachineFramingTransposer))] - private static void DrawGroupComposerGizmos(CinemachineFramingTransposer target, GizmoType selectionType) - { - // Show the group bounding box, as viewed from the camera position - if (target.FollowTargetGroup != null - && target.m_GroupFramingMode != CinemachineFramingTransposer.FramingMode.None) - { - Matrix4x4 m = Gizmos.matrix; - Bounds b = target.LastBounds; - Gizmos.matrix = target.LastBoundsMatrix; - Gizmos.color = Color.yellow; - if (target.VcamState.Lens.Orthographic) - Gizmos.DrawWireCube(b.center, b.size); - else - { - float z = b.center.z; - Vector3 e = b.extents; - Gizmos.DrawFrustum( - Vector3.zero, - Mathf.Atan2(e.y, z) * Mathf.Rad2Deg * 2, - z + e.z, z - e.z, e.x / e.y); - } - Gizmos.matrix = m; - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineFramingTransposerEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineFramingTransposerEditor.cs.meta deleted file mode 100644 index c55f83aa0..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineFramingTransposerEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 620aee1bd928b2a4981896c6b4e1bf0d -timeCreated: 1502046367 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineFreeLookEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineFreeLookEditor.cs deleted file mode 100644 index 0c6268eac..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineFreeLookEditor.cs +++ /dev/null @@ -1,203 +0,0 @@ -using UnityEngine; -using UnityEditor; -using Cinemachine.Editor; -using System.Collections.Generic; -using Cinemachine.Utility; - -namespace Cinemachine -{ - [CustomEditor(typeof(CinemachineFreeLook))] - internal sealed class CinemachineFreeLookEditor - : CinemachineVirtualCameraBaseEditor - { - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add(FieldPath(x => x.m_Orbits)); - if (!Target.m_CommonLens) - excluded.Add(FieldPath(x => x.m_Lens)); - if (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp) - { - excluded.Add(FieldPath(x => x.m_Heading)); - excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading)); - } - return excluded; - } - - protected override void OnDisable() - { - base.OnDisable(); - - // Must destroy child editors or we get exceptions - if (m_editors != null) - foreach (UnityEditor.Editor e in m_editors) - if (e != null) - UnityEngine.Object.DestroyImmediate(e); - } - - public override void OnInspectorGUI() - { - Target.m_XAxis.ValueRangeLocked - = (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp); - - // Ordinary properties - BeginInspector(); - DrawHeaderInInspector(); - DrawPropertyInInspector(FindProperty(x => x.m_Priority)); - DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt)); - DrawRemainingPropertiesInInspector(); - - // Orbits - EditorGUI.BeginChangeCheck(); - SerializedProperty orbits = FindProperty(x => x.m_Orbits); - for (int i = 0; i < CinemachineFreeLook.RigNames.Length; ++i) - { - Rect rect = EditorGUILayout.GetControlRect(true); - SerializedProperty orbit = orbits.GetArrayElementAtIndex(i); - InspectorUtility.MultiPropertyOnLine(rect, - new GUIContent(CinemachineFreeLook.RigNames[i]), - new [] { orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Height), - orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Radius) }, - null); - } - if (EditorGUI.EndChangeCheck()) - serializedObject.ApplyModifiedProperties(); - - // Rigs - UpdateRigEditors(); - for (int i = 0; i < m_editors.Length; ++i) - { - if (m_editors[i] == null) - continue; - EditorGUILayout.Separator(); - EditorGUILayout.BeginVertical(GUI.skin.box); - EditorGUILayout.LabelField(RigNames[i], EditorStyles.boldLabel); - ++EditorGUI.indentLevel; - m_editors[i].OnInspectorGUI(); - --EditorGUI.indentLevel; - EditorGUILayout.EndVertical(); - } - - // Extensions - DrawExtensionsWidgetInInspector(); - } - - string[] RigNames; - CinemachineVirtualCameraBase[] m_rigs; - UnityEditor.Editor[] m_editors; - void UpdateRigEditors() - { - RigNames = CinemachineFreeLook.RigNames; - if (m_rigs == null) - m_rigs = new CinemachineVirtualCameraBase[RigNames.Length]; - if (m_editors == null) - m_editors = new UnityEditor.Editor[RigNames.Length]; - for (int i = 0; i < RigNames.Length; ++i) - { - CinemachineVirtualCamera rig = Target.GetRig(i); - if (rig == null || rig != m_rigs[i]) - { - m_rigs[i] = rig; - if (m_editors[i] != null) - UnityEngine.Object.DestroyImmediate(m_editors[i]); - m_editors[i] = null; - if (rig != null) - CreateCachedEditor(rig, null, ref m_editors[i]); - } - } - } - - /// - /// Register with CinemachineFreeLook to create the pipeline in an undo-friendly manner - /// - [InitializeOnLoad] - class CreateRigWithUndo - { - static CreateRigWithUndo() - { - CinemachineFreeLook.CreateRigOverride - = (CinemachineFreeLook vcam, string name, CinemachineVirtualCamera copyFrom) => - { - // Create a new rig with default components - GameObject go = InspectorUtility.CreateGameObject(name); - Undo.RegisterCreatedObjectUndo(go, "created rig"); - Undo.SetTransformParent(go.transform, vcam.transform, "parenting rig"); - CinemachineVirtualCamera rig = Undo.AddComponent(go); - Undo.RecordObject(rig, "creating rig"); - if (copyFrom != null) - ReflectionHelpers.CopyFields(copyFrom, rig); - else - { - go = rig.GetComponentOwner().gameObject; - Undo.RecordObject(Undo.AddComponent(go), "creating rig"); - Undo.RecordObject(Undo.AddComponent(go), "creating rig"); - } - return rig; - }; - CinemachineFreeLook.DestroyRigOverride = (GameObject rig) => - { - Undo.DestroyObjectImmediate(rig); - }; - } - } - - [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineFreeLook))] - private static void DrawFreeLookGizmos(CinemachineFreeLook vcam, GizmoType selectionType) - { - // Standard frustum and logo - CinemachineBrainEditor.DrawVirtualCameraBaseGizmos(vcam, selectionType); - - Color originalGizmoColour = Gizmos.color; - bool isActiveVirtualCam = CinemachineCore.Instance.IsLive(vcam); - Gizmos.color = isActiveVirtualCam - ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour - : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour; - - if (vcam.Follow != null) - { - Vector3 pos = vcam.Follow.position; - Vector3 up = Vector3.up; - CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam); - if (brain != null) - up = brain.DefaultWorldUp; - - var MiddleRig = vcam.GetRig(1).GetCinemachineComponent(); - if (MiddleRig != null) - { - Quaternion orient = MiddleRig.GetReferenceOrientation(up); - up = orient * Vector3.up; - float rotation = vcam.m_XAxis.Value + vcam.m_Heading.m_Bias; - orient = Quaternion.AngleAxis(rotation, up) * orient; - - CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( - pos + up * vcam.m_Orbits[0].m_Height, orient, vcam.m_Orbits[0].m_Radius); - CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( - pos + up * vcam.m_Orbits[1].m_Height, orient, vcam.m_Orbits[1].m_Radius); - CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( - pos + up * vcam.m_Orbits[2].m_Height, orient, vcam.m_Orbits[2].m_Radius); - - DrawCameraPath(pos, orient, vcam); - } - } - - Gizmos.color = originalGizmoColour; - } - - private static void DrawCameraPath(Vector3 atPos, Quaternion orient, CinemachineFreeLook vcam) - { - Matrix4x4 prevMatrix = Gizmos.matrix; - Gizmos.matrix = Matrix4x4.TRS(atPos, orient, Vector3.one); - - const int kNumSteps = 20; - Vector3 currPos = vcam.GetLocalPositionForCameraFromInput(0f); - for (int i = 1; i < kNumSteps + 1; ++i) - { - float t = (float)i / (float)kNumSteps; - Vector3 nextPos = vcam.GetLocalPositionForCameraFromInput(t); - Gizmos.DrawLine(currPos, nextPos); - currPos = nextPos; - } - Gizmos.matrix = prevMatrix; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineGroupComposerEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineGroupComposerEditor.cs deleted file mode 100644 index 49339b200..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineGroupComposerEditor.cs +++ /dev/null @@ -1,94 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq.Expressions; -using UnityEditor; -using UnityEngine; -using Cinemachine.Utility; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineGroupComposer))] - internal class CinemachineGroupComposerEditor : CinemachineComposerEditor - { - // Specialization - private CinemachineGroupComposer MyTarget { get { return target as CinemachineGroupComposer; } } - protected string FieldPath(Expression> expr) - { - return ReflectionHelpers.GetFieldPath(expr); - } - - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(MyTarget.VirtualCamera); - bool ortho = brain != null ? brain.OutputCamera.orthographic : false; - if (ortho) - { - excluded.Add(FieldPath(x => x.m_AdjustmentMode)); - excluded.Add(FieldPath(x => x.m_MinimumFOV)); - excluded.Add(FieldPath(x => x.m_MaximumFOV)); - excluded.Add(FieldPath(x => x.m_MaxDollyIn)); - excluded.Add(FieldPath(x => x.m_MaxDollyOut)); - excluded.Add(FieldPath(x => x.m_MinimumDistance)); - excluded.Add(FieldPath(x => x.m_MaximumDistance)); - } - else - { - excluded.Add(FieldPath(x => x.m_MinimumOrthoSize)); - excluded.Add(FieldPath(x => x.m_MaximumOrthoSize)); - switch (MyTarget.m_AdjustmentMode) - { - case CinemachineGroupComposer.AdjustmentMode.DollyOnly: - excluded.Add(FieldPath(x => x.m_MinimumFOV)); - excluded.Add(FieldPath(x => x.m_MaximumFOV)); - break; - case CinemachineGroupComposer.AdjustmentMode.ZoomOnly: - excluded.Add(FieldPath(x => x.m_MaxDollyIn)); - excluded.Add(FieldPath(x => x.m_MaxDollyOut)); - excluded.Add(FieldPath(x => x.m_MinimumDistance)); - excluded.Add(FieldPath(x => x.m_MaximumDistance)); - break; - default: - break; - } - } - return excluded; - } - - public override void OnInspectorGUI() - { - if (MyTarget.IsValid && MyTarget.LookAtTargetGroup == null) - EditorGUILayout.HelpBox( - "The Framing settings will be ignored because the LookAt target is not a kind of CinemachineTargetGroup", - MessageType.Info); - - base.OnInspectorGUI(); - } - - [DrawGizmo(GizmoType.Active | GizmoType.InSelectionHierarchy, typeof(CinemachineGroupComposer))] - private static void DrawGroupComposerGizmos(CinemachineGroupComposer target, GizmoType selectionType) - { - // Show the group bounding box, as viewed from the camera position - if (target.LookAtTargetGroup != null) - { - Matrix4x4 m = Gizmos.matrix; - Bounds b = target.LastBounds; - Gizmos.matrix = target.LastBoundsMatrix; - Gizmos.color = Color.yellow; - - if (target.VcamState.Lens.Orthographic) - Gizmos.DrawWireCube(b.center, b.size); - else - { - float z = b.center.z; - Vector3 e = b.extents; - Gizmos.DrawFrustum( - Vector3.zero, - Mathf.Atan2(e.y, z) * Mathf.Rad2Deg * 2, - z + e.z, z - e.z, e.x / e.y); - } - Gizmos.matrix = m; - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineGroupComposerEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineGroupComposerEditor.cs.meta deleted file mode 100644 index 70c09f98c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineGroupComposerEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c5da6ce9225f948438f7d6a072499ecd -timeCreated: 1496702989 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineHardLockToTargetEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineHardLockToTargetEditor.cs deleted file mode 100644 index 9fea400ee..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineHardLockToTargetEditor.cs +++ /dev/null @@ -1,23 +0,0 @@ -using UnityEditor; -using UnityEngine; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineHardLockToTarget))] - internal sealed class CinemachineHardLockToTargetEditor : BaseEditor - { - public override void OnInspectorGUI() - { - BeginInspector(); - if (Target.FollowTarget == null) - EditorGUILayout.HelpBox( - "Hard Lock requires a Follow Target. Change Body to Do Nothing if you don't want a Follow target.", - MessageType.Warning); - EditorGUI.BeginChangeCheck(); - GUI.enabled = false; - EditorGUILayout.LabelField(" ", "No additional settings", EditorStyles.miniLabel); - GUI.enabled = true; - DrawRemainingPropertiesInInspector(); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineHardLockToTargetEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineHardLockToTargetEditor.cs.meta deleted file mode 100644 index 1959379fa..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineHardLockToTargetEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e44b92e217bfdf24d99acb4344918eeb -timeCreated: 1506541599 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineHardLookAtEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineHardLookAtEditor.cs deleted file mode 100644 index ed8a74b6d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineHardLookAtEditor.cs +++ /dev/null @@ -1,23 +0,0 @@ -using UnityEditor; -using UnityEngine; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineHardLookAt))] - internal sealed class CinemachineHardLookAtEditor : BaseEditor - { - public override void OnInspectorGUI() - { - BeginInspector(); - if (Target.LookAtTarget == null) - EditorGUILayout.HelpBox( - "Hard Look At requires a LookAt target. Change Aim to Do Nothing if you don't want a LookAt target.", - MessageType.Warning); - EditorGUI.BeginChangeCheck(); - GUI.enabled = false; - EditorGUILayout.LabelField(" ", "No additional settings", EditorStyles.miniLabel); - GUI.enabled = true; - DrawRemainingPropertiesInInspector(); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineHardLookAtEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineHardLookAtEditor.cs.meta deleted file mode 100644 index 6f8815d73..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineHardLookAtEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9ce16cd7e31794b48b2843381cd87d31 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineMixingCameraEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineMixingCameraEditor.cs deleted file mode 100644 index 0f99c9542..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineMixingCameraEditor.cs +++ /dev/null @@ -1,104 +0,0 @@ -using UnityEditor; -using UnityEngine; -using Cinemachine.Utility; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineMixingCamera))] - internal sealed class CinemachineMixingCameraEditor - : CinemachineVirtualCameraBaseEditor - { - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - for (int i = 0; i < CinemachineMixingCamera.MaxCameras; ++i) - excluded.Add(WeightPropertyName(i)); - return excluded; - } - - static string WeightPropertyName(int i) { return "m_Weight" + i; } - - public override void OnInspectorGUI() - { - BeginInspector(); - DrawHeaderInInspector(); - DrawRemainingPropertiesInInspector(); - - float totalWeight = 0; - CinemachineVirtualCameraBase[] children = Target.ChildCameras; - int numCameras = Mathf.Min(CinemachineMixingCamera.MaxCameras, children.Length); - for (int i = 0; i < numCameras; ++i) - if (children[i].isActiveAndEnabled) - totalWeight += Target.GetWeight(i); - - if (numCameras == 0) - EditorGUILayout.HelpBox("There are no Virtual Camera children", MessageType.Warning); - else - { - EditorGUILayout.Separator(); - EditorGUILayout.LabelField("Child Camera Weights", EditorStyles.boldLabel); - for (int i = 0; i < numCameras; ++i) - { - SerializedProperty prop = serializedObject.FindProperty(WeightPropertyName(i)); - if (prop != null) - EditorGUILayout.PropertyField(prop, new GUIContent(children[i].Name)); - } - serializedObject.ApplyModifiedProperties(); - - if (totalWeight <= UnityVectorExtensions.Epsilon) - EditorGUILayout.HelpBox("No input channels are active", MessageType.Warning); - - if (children.Length > numCameras) - EditorGUILayout.HelpBox( - "There are " + children.Length - + " child cameras. A maximum of " + numCameras + " is supported.", - MessageType.Warning); - - // Camera proportion indicator - EditorGUILayout.Separator(); - EditorGUILayout.LabelField("Mix Result", EditorStyles.boldLabel); - DrawProportionIndicator(children, numCameras, totalWeight); - } - - // Extensions - DrawExtensionsWidgetInInspector(); - } - - void DrawProportionIndicator( - CinemachineVirtualCameraBase[] children, int numCameras, float totalWeight) - { - GUIStyle style = EditorStyles.centeredGreyMiniLabel; - Color bkg = new Color(0.27f, 0.27f, 0.27f); // ack! no better way than this? - Color fg = Color.Lerp(CinemachineBrain.GetSoloGUIColor(), bkg, 0.8f); - float totalHeight = (style.lineHeight + style.margin.vertical) * numCameras; - Rect r = EditorGUILayout.GetControlRect(true, totalHeight); - r.height /= numCameras; r.height -= 1; - float fullWidth = r.width; - for (int i = 0; i < numCameras; ++i) - { - float p = 0; - string label = children[i].Name; - if (totalWeight > UnityVectorExtensions.Epsilon) - { - if (children[i].isActiveAndEnabled) - p = Target.GetWeight(i) / totalWeight; - else - label += " (disabled)"; - } - r.width = fullWidth * p; - EditorGUI.DrawRect(r, fg); - - Rect r2 = r; - r2.x += r.width; - r2.width = fullWidth - r.width; - EditorGUI.DrawRect(r2, bkg); - - r.width = fullWidth; - EditorGUI.LabelField(r, label, style); - - r.y += r.height + 1; - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineMixingCameraEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineMixingCameraEditor.cs.meta deleted file mode 100644 index 9088df25b..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineMixingCameraEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 8ad60cb17f7694c43a8190c617281753 -timeCreated: 1502201539 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineNoiseSettingsEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineNoiseSettingsEditor.cs deleted file mode 100644 index f8f8dcc72..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineNoiseSettingsEditor.cs +++ /dev/null @@ -1,361 +0,0 @@ -using UnityEditor; -using UnityEngine; -using UnityEditorInternal; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(NoiseSettings))] - internal sealed class NoiseSettingsEditor : BaseEditor - { - private const float vSpace = 2; - private const float hSpace = 3; - - // Needed for accessing string names of fields - #pragma warning disable 0649 // assigned but never used - private NoiseSettings.TransformNoiseParams tpDef; - private NoiseSettings.NoiseParams npDef; - - private static float mPreviewTime = 2; - private static float mPreviewHeight = 5; - private float mNoiseOffsetBase = 0; - private float mNoiseOffset = 0; - private bool mAnimatedPreview = false; - GUIContent mAnimatedLabel = new GUIContent("Animated", "Animate the noise signal preview"); - - - private ReorderableList[] mPosChannels; - private ReorderableList[] mRotChannels; - private static GUIContent[] mPoslabels = new GUIContent[] - { - new GUIContent("Position X"), - new GUIContent("Position Y"), - new GUIContent("Position Z") - }; - private static GUIContent[] mRotlabels = new GUIContent[] - { - new GUIContent("Rotation X"), - new GUIContent("Rotation Y"), - new GUIContent("Rotation Z") - }; - private static bool[] mPosExpanded = new bool[3]; - private static bool[] mRotExpanded = new bool[3]; - - private void OnEnable() - { - mNoiseOffsetBase = Time.realtimeSinceStartup; - mNoiseOffset = 0; - } - - protected override List GetExcludedPropertiesInInspector() - { - var excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add(FieldPath(x => Target.PositionNoise)); - excluded.Add(FieldPath(x => Target.OrientationNoise)); - return excluded; - } - - public override void OnInspectorGUI() - { - if (mPosChannels == null) - mPosChannels = SetupReorderableLists( - serializedObject.FindProperty(() => Target.PositionNoise), mPoslabels); - if (mRotChannels == null) - mRotChannels = SetupReorderableLists( - serializedObject.FindProperty(() => Target.OrientationNoise), mRotlabels); - - BeginInspector(); - - Rect r = EditorGUILayout.GetControlRect(); - mPreviewTime = EditorGUI.Slider(r, "Preview Time", mPreviewTime, 0.01f, 10f); - r = EditorGUILayout.GetControlRect(); - float labelWidth = GUI.skin.label.CalcSize(mAnimatedLabel).x + EditorGUIUtility.singleLineHeight; - r.width -= labelWidth + hSpace; - mPreviewHeight = EditorGUI.Slider(r, "Preview Height", mPreviewHeight, 1f, 10f); - r.x += r.width + hSpace; r.width = labelWidth; - mAnimatedPreview = EditorGUI.ToggleLeft(r, mAnimatedLabel, mAnimatedPreview); - EditorGUILayout.Separator(); - - r = EditorGUILayout.GetControlRect(); - EditorGUI.LabelField(r, "Position Noise - amplitudes are in Distance units", EditorStyles.boldLabel); - r = EditorGUILayout.GetControlRect(true, mPreviewHeight * EditorGUIUtility.singleLineHeight); - if (Event.current.type == EventType.Repaint) - { - mSampleCachePos.SnapshotSample(r.size, Target.PositionNoise, mNoiseOffset, mAnimatedPreview); - mSampleCachePos.DrawSamplePreview(r, 7); - } - for (int i = 0; i < mPosChannels.Length; ++i) - { - r = EditorGUILayout.GetControlRect(); - mPosExpanded[i] = EditorGUI.Foldout(r, mPosExpanded[i], mPoslabels[i], true); - if (mPosExpanded[i]) - { - r = EditorGUILayout.GetControlRect(true, mPreviewHeight * EditorGUIUtility.singleLineHeight); - if (Event.current.type == EventType.Repaint) - mSampleCachePos.DrawSamplePreview(r, 1 << i); - mPosChannels[i].DoLayoutList(); - } - } - EditorGUILayout.Separator(); - - r = EditorGUILayout.GetControlRect(); - EditorGUI.LabelField(r, "Rotation Noise - amplitude units are degrees", EditorStyles.boldLabel); - r = EditorGUILayout.GetControlRect(true, mPreviewHeight * EditorGUIUtility.singleLineHeight); - if (Event.current.type == EventType.Repaint) - { - mSampleCacheRot.SnapshotSample(r.size, Target.OrientationNoise, mNoiseOffset, mAnimatedPreview); - mSampleCacheRot.DrawSamplePreview(r, 7); - } - for (int i = 0; i < mPosChannels.Length; ++i) - { - r = EditorGUILayout.GetControlRect(); - mRotExpanded[i] = EditorGUI.Foldout(r, mRotExpanded[i], mRotlabels[i], true); - if (mRotExpanded[i]) - { - r = EditorGUILayout.GetControlRect(true, mPreviewHeight * EditorGUIUtility.singleLineHeight); - if (Event.current.type == EventType.Repaint) - mSampleCacheRot.DrawSamplePreview(r, 1 << i); - mRotChannels[i].DoLayoutList(); - } - } - - serializedObject.ApplyModifiedProperties(); - - // Make it live! - if (mAnimatedPreview && Event.current.type == EventType.Repaint) - { - mNoiseOffset += Time.realtimeSinceStartup - mNoiseOffsetBase; - Repaint(); - } - mNoiseOffsetBase = Time.realtimeSinceStartup; - } - - class SampleCache - { - private List mSampleCurveX = new List(); - private List mSampleCurveY = new List(); - private List mSampleCurveZ = new List(); - private List mSampleNoise = new List(); - - public void SnapshotSample( - Vector2 areaSize, NoiseSettings.TransformNoiseParams[] signal, float noiseOffset, bool animated) - { - // These values give a smoother curve, more-or-less fitting in the window - int numSamples = Mathf.RoundToInt(areaSize.x); - if (animated) - numSamples *= 2; - const float signalScale = 0.75f; - - float maxVal = 0; - for (int i = 0; i < signal.Length; ++i) - { - maxVal = Mathf.Max(maxVal, Mathf.Abs(signal[i].X.Amplitude * signalScale)); - maxVal = Mathf.Max(maxVal, Mathf.Abs(signal[i].Y.Amplitude * signalScale)); - maxVal = Mathf.Max(maxVal, Mathf.Abs(signal[i].Z.Amplitude * signalScale)); - } - mSampleNoise.Clear(); - for (int i = 0; i < numSamples; ++i) - { - float t = (float)i / (numSamples - 1) * mPreviewTime + noiseOffset; - Vector3 p = NoiseSettings.GetCombinedFilterResults(signal, t, Vector3.zero); - mSampleNoise.Add(p); - } - mSampleCurveX.Clear(); - mSampleCurveY.Clear(); - mSampleCurveZ.Clear(); - float halfHeight = areaSize.y / 2; - float yOffset = halfHeight; - for (int i = 0; i < numSamples; ++i) - { - float t = (float)i / (numSamples - 1); - Vector3 p = mSampleNoise[i]; - mSampleCurveX.Add(new Vector3(areaSize.x * t, halfHeight * Mathf.Clamp(-p.x / maxVal, -1, 1) + yOffset, 0)); - mSampleCurveY.Add(new Vector3(areaSize.x * t, halfHeight * Mathf.Clamp(-p.y / maxVal, -1, 1) + yOffset, 0)); - mSampleCurveZ.Add(new Vector3(areaSize.x * t, halfHeight * Mathf.Clamp(-p.z / maxVal, -1, 1) + yOffset, 0)); - } - } - - public void DrawSamplePreview(Rect r, int channelMask) - { - EditorGUI.DrawRect(r, Color.black); - var oldMatrix = Handles.matrix; - Handles.matrix = Handles.matrix * Matrix4x4.Translate(r.position); - if ((channelMask & 1) != 0) - { - Handles.color = new Color(1, 0.5f, 0, 0.8f); - Handles.DrawPolyLine(mSampleCurveX.ToArray()); - } - if ((channelMask & 2) != 0) - { - Handles.color = new Color(0, 1, 0, 0.8f); - Handles.DrawPolyLine(mSampleCurveY.ToArray()); - } - if ((channelMask & 4) != 0) - { - Handles.color = new Color(0, 0.5f, 1, 0.8f); - Handles.DrawPolyLine(mSampleCurveZ.ToArray()); - } - Handles.color = Color.black; - Handles.DrawLine(new Vector3(1, 0, 0), new Vector3(r.width, 0, 0)); - Handles.DrawLine(new Vector3(0, r.height, 0), new Vector3(r.width, r.height, 0)); - Handles.matrix = oldMatrix; - } - } - SampleCache mSampleCachePos = new SampleCache(); - SampleCache mSampleCacheRot = new SampleCache(); - - private ReorderableList[] SetupReorderableLists( - SerializedProperty property, GUIContent[] titles) - { - ReorderableList[] lists = new ReorderableList[3]; - for (int i = 0; i < 3; ++i) - lists[i] = SetupReorderableList(property, i, new GUIContent("Components")); - return lists; - } - - private ReorderableList SetupReorderableList( - SerializedProperty property, int channel, GUIContent title) - { - ChannelList list = new ChannelList( - property.serializedObject, property, channel, title); - - list.drawHeaderCallback = (Rect rect) => - { - GUIContent steadyLabel = new GUIContent("(non-random wave if checked)"); - float steadyLabelWidth = GUI.skin.label.CalcSize(steadyLabel).x; - - Rect r = rect; - EditorGUI.LabelField(r, list.mTitle); - r.x = rect.x + rect.width - steadyLabelWidth; r.width = steadyLabelWidth; - EditorGUI.LabelField(r, steadyLabel); - }; - - list.drawElementCallback - = (Rect rect, int index, bool isActive, bool isFocused) => - { - SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); - switch (list.mChannel) - { - case 0: DrawNoiseChannel(rect, element.FindPropertyRelative(() => tpDef.X)); break; - case 1: DrawNoiseChannel(rect, element.FindPropertyRelative(() => tpDef.Y)); break; - case 2: DrawNoiseChannel(rect, element.FindPropertyRelative(() => tpDef.Z)); break; - default: break; - } - }; - - list.onAddCallback = (ReorderableList l) => - { - var index = l.serializedProperty.arraySize; - ++l.serializedProperty.arraySize; - SerializedProperty p = l.serializedProperty.GetArrayElementAtIndex(index); - ClearComponent(p.FindPropertyRelative(() => tpDef.X)); - ClearComponent(p.FindPropertyRelative(() => tpDef.Y)); - ClearComponent(p.FindPropertyRelative(() => tpDef.Z)); - }; - - list.onRemoveCallback = (ReorderableList l) => - { - // Can't just delete because the component arrays are connected - SerializedProperty p = l.serializedProperty.GetArrayElementAtIndex(l.index); - bool IsClear - = (list.mChannel == 0 || IsClearComponent(p.FindPropertyRelative(() => tpDef.X))) - && (list.mChannel == 1 || IsClearComponent(p.FindPropertyRelative(() => tpDef.Y))) - && (list.mChannel == 2 || IsClearComponent(p.FindPropertyRelative(() => tpDef.Z))); - if (IsClear) - l.serializedProperty.DeleteArrayElementAtIndex(l.index); - else switch (list.mChannel) - { - case 0: ClearComponent(p.FindPropertyRelative(() => tpDef.X)); break; - case 1: ClearComponent(p.FindPropertyRelative(() => tpDef.Y)); break; - case 2: ClearComponent(p.FindPropertyRelative(() => tpDef.Z)); break; - default: break; - } - }; - - return list; - } - - class ChannelList : ReorderableList - { - public int mChannel; - public GUIContent mTitle; - - public ChannelList( - SerializedObject serializedObject, - SerializedProperty elements, - int channel, GUIContent title) - : base(serializedObject, elements, true, true, true, true) - { - mChannel = channel; - mTitle = title; - } - }; - - private GUIContent steadyLabel; - private GUIContent freqLabel; - private float freqLabelWidth; - private GUIContent ampLabel; - private float ampLabelWidth; - - private void InitializeLabels(SerializedProperty property) - { - if (steadyLabel == null) - { - SerializedProperty p = property.FindPropertyRelative(() => npDef.Constant); - steadyLabel = new GUIContent(p.displayName, p.tooltip) { text = " " }; - } - if (freqLabel == null) - { - SerializedProperty p = property.FindPropertyRelative(() => npDef.Frequency); - freqLabel = new GUIContent(p.displayName, p.tooltip); - freqLabelWidth = GUI.skin.label.CalcSize(freqLabel).x; - } - if (ampLabel == null) - { - SerializedProperty p = property.FindPropertyRelative(() => npDef.Amplitude); - ampLabel = new GUIContent(p.displayName, p.tooltip); - ampLabelWidth = GUI.skin.label.CalcSize(ampLabel).x; - } - } - - private void DrawNoiseChannel(Rect rect, SerializedProperty property) - { - InitializeLabels(property); - - Rect r = rect; - r.height -= vSpace; - r.width -= EditorGUIUtility.singleLineHeight + hSpace; - r.width /= 2; - - float oldLabelWidth = EditorGUIUtility.labelWidth; - EditorGUIUtility.labelWidth = freqLabelWidth; - EditorGUI.PropertyField(r, property.FindPropertyRelative(() => npDef.Frequency), freqLabel); - - r.x += r.width + hSpace; - EditorGUIUtility.labelWidth = ampLabelWidth; - EditorGUI.PropertyField(r, property.FindPropertyRelative(() => npDef.Amplitude), ampLabel); - - r.y -= 1; - r.x += r.width + hSpace; r.width = EditorGUIUtility.singleLineHeight + hSpace; - EditorGUIUtility.labelWidth = hSpace; - EditorGUI.PropertyField(r, property.FindPropertyRelative(() => npDef.Constant), steadyLabel); - - EditorGUIUtility.labelWidth = oldLabelWidth; - } - - // SerializedProperty is a NoiseSettings.NoiseParam - void ClearComponent(SerializedProperty p) - { - p.FindPropertyRelative(() => npDef.Amplitude).floatValue = 0; - p.FindPropertyRelative(() => npDef.Frequency).floatValue = 0; - p.FindPropertyRelative(() => npDef.Constant).boolValue = false; - } - - // SerializedProperty is a NoiseSettings.NoiseParam - bool IsClearComponent(SerializedProperty p) - { - return p.FindPropertyRelative(() => npDef.Amplitude).floatValue == 0 - && p.FindPropertyRelative(() => npDef.Frequency).floatValue == 0; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineOrbitalTransposerEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineOrbitalTransposerEditor.cs deleted file mode 100644 index 5c82b8659..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineOrbitalTransposerEditor.cs +++ /dev/null @@ -1,136 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineOrbitalTransposer))] - internal class CinemachineOrbitalTransposerEditor : BaseEditor - { - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - if (Target.m_HeadingIsSlave) - { - excluded.Add(FieldPath(x => x.m_FollowOffset)); - excluded.Add(FieldPath(x => x.m_BindingMode)); - excluded.Add(FieldPath(x => x.m_Heading)); - excluded.Add(FieldPath(x => x.m_XAxis)); - excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading)); - } - if (Target.HideOffsetInInspector) - excluded.Add(FieldPath(x => x.m_FollowOffset)); - - if (Target.m_AngularDampingMode == CinemachineTransposer.AngularDampingMode.Euler) - excluded.Add(FieldPath(x => x.m_AngularDamping)); - else - { - excluded.Add(FieldPath(x => x.m_PitchDamping)); - excluded.Add(FieldPath(x => x.m_YawDamping)); - excluded.Add(FieldPath(x => x.m_RollDamping)); - } - - switch (Target.m_BindingMode) - { - default: - case CinemachineTransposer.BindingMode.LockToTarget: - break; - case CinemachineTransposer.BindingMode.LockToTargetNoRoll: - excluded.Add(FieldPath(x => x.m_RollDamping)); - break; - case CinemachineTransposer.BindingMode.LockToTargetWithWorldUp: - excluded.Add(FieldPath(x => x.m_PitchDamping)); - excluded.Add(FieldPath(x => x.m_RollDamping)); - break; - case CinemachineTransposer.BindingMode.LockToTargetOnAssign: - case CinemachineTransposer.BindingMode.WorldSpace: - excluded.Add(FieldPath(x => x.m_PitchDamping)); - excluded.Add(FieldPath(x => x.m_YawDamping)); - excluded.Add(FieldPath(x => x.m_RollDamping)); - excluded.Add(FieldPath(x => x.m_AngularDamping)); - excluded.Add(FieldPath(x => x.m_AngularDampingMode)); - break; - case CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp: - excluded.Add(FieldPath(x => x.m_XDamping)); - excluded.Add(FieldPath(x => x.m_PitchDamping)); - excluded.Add(FieldPath(x => x.m_YawDamping)); - excluded.Add(FieldPath(x => x.m_RollDamping)); - excluded.Add(FieldPath(x => x.m_AngularDamping)); - excluded.Add(FieldPath(x => x.m_AngularDampingMode)); - excluded.Add(FieldPath(x => x.m_Heading)); - excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading)); - break; - } - return excluded; - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (Target.FollowTarget == null) - EditorGUILayout.HelpBox( - "Orbital Transposer requires a Follow target.", - MessageType.Warning); - Target.m_XAxis.ValueRangeLocked - = (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp); - DrawRemainingPropertiesInInspector(); - } - - /// Process a position drag from the user. - /// Called "magically" by the vcam editor, so don't change the signature. - private void OnVcamPositionDragged(Vector3 delta) - { - Undo.RegisterCompleteObjectUndo(Target, "Camera drag"); // GML do we need this? - Quaternion targetOrientation = Target.GetReferenceOrientation(Target.VcamState.ReferenceUp); - targetOrientation = targetOrientation * Quaternion.Euler(0, Target.m_Heading.m_Bias, 0); - Vector3 localOffset = Quaternion.Inverse(targetOrientation) * delta; - localOffset.x = 0; - FindProperty(x => x.m_FollowOffset).vector3Value += localOffset; - serializedObject.ApplyModifiedProperties(); - FindProperty(x => x.m_FollowOffset).vector3Value = Target.EffectiveOffset; - serializedObject.ApplyModifiedProperties(); - } - - [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineOrbitalTransposer))] - static void DrawTransposerGizmos(CinemachineOrbitalTransposer target, GizmoType selectionType) - { - if (target.IsValid && !target.HideOffsetInInspector) - { - Color originalGizmoColour = Gizmos.color; - Gizmos.color = CinemachineCore.Instance.IsLive(target.VirtualCamera) - ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour - : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour; - - Vector3 up = Vector3.up; - CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(target.VirtualCamera); - if (brain != null) - up = brain.DefaultWorldUp; - Vector3 pos = target.FollowTargetPosition; - - Quaternion orient = target.GetReferenceOrientation(up); - up = orient * Vector3.up; - DrawCircleAtPointWithRadius - (pos + up * target.m_FollowOffset.y, orient, target.m_FollowOffset.z); - - Gizmos.color = originalGizmoColour; - } - } - - public static void DrawCircleAtPointWithRadius(Vector3 point, Quaternion orient, float radius) - { - Matrix4x4 prevMatrix = Gizmos.matrix; - Gizmos.matrix = Matrix4x4.TRS(point, orient, radius * Vector3.one); - - const int kNumPoints = 25; - Vector3 currPoint = Vector3.forward; - Quaternion rot = Quaternion.AngleAxis(360f / (float)kNumPoints, Vector3.up); - for (int i = 0; i < kNumPoints + 1; ++i) - { - Vector3 nextPoint = rot * currPoint; - Gizmos.DrawLine(currPoint, nextPoint); - currPoint = nextPoint; - } - Gizmos.matrix = prevMatrix; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineOrbitalTransposerEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineOrbitalTransposerEditor.cs.meta deleted file mode 100644 index 6a290db60..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineOrbitalTransposerEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 247be52eadac5044e9f8b7b4d8d0ada9 -timeCreated: 1485443456 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachinePOVEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachinePOVEditor.cs deleted file mode 100644 index 3e07b54b5..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachinePOVEditor.cs +++ /dev/null @@ -1,9 +0,0 @@ -using UnityEditor; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachinePOV))] - internal sealed class CinemachinePOVEditor : BaseEditor - { - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachinePOVEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachinePOVEditor.cs.meta deleted file mode 100644 index f41dbc8b5..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachinePOVEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1186b8795dc3fc84e8ec53bd314d8e91 -timeCreated: 1504801965 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachinePathEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachinePathEditor.cs deleted file mode 100644 index 54cebae3c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachinePathEditor.cs +++ /dev/null @@ -1,396 +0,0 @@ -using UnityEditor; -using UnityEngine; -using System.Collections.Generic; -using UnityEditorInternal; -using Cinemachine.Utility; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachinePath))] - internal sealed class CinemachinePathEditor : BaseEditor - { - private ReorderableList mWaypointList; - static bool mWaypointsExpanded; - static bool mPreferHandleSelection = true; - - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add(FieldPath(x => x.m_Waypoints)); - return excluded; - } - - void OnEnable() - { - mWaypointList = null; - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (mWaypointList == null) - SetupWaypointList(); - if (mWaypointList.index >= mWaypointList.count) - mWaypointList.index = mWaypointList.count - 1; - - // Ordinary properties - DrawRemainingPropertiesInInspector(); - - // Path length - EditorGUILayout.LabelField("Path Length", Target.PathLength.ToString()); - - GUILayout.Label(new GUIContent("Selected Waypoint:")); - EditorGUILayout.BeginVertical(GUI.skin.box); - Rect rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * 3 + 10); - if (mWaypointList.index >= 0) - { - DrawWaypointEditor(rect, mWaypointList.index); - serializedObject.ApplyModifiedProperties(); - } - else - { - if (Target.m_Waypoints.Length > 0) - { - EditorGUI.HelpBox(rect, - "Click on a waypoint in the scene view\nor in the Path Details list", - MessageType.Info); - } - else if (GUI.Button(rect, new GUIContent("Add a waypoint to the path"))) - { - InsertWaypointAtIndex(mWaypointList.index); - mWaypointList.index = 0; - } - } - EditorGUILayout.EndVertical(); - - mPreferHandleSelection = EditorGUILayout.Toggle( - new GUIContent("Prefer Tangent Drag", - "When editing the path, if waypoint position and tangent coincide, dragging will apply preferentially to the tangent"), - mPreferHandleSelection); - - mWaypointsExpanded = EditorGUILayout.Foldout(mWaypointsExpanded, "Path Details", true); - if (mWaypointsExpanded) - { - EditorGUI.BeginChangeCheck(); - mWaypointList.DoLayoutList(); - if (EditorGUI.EndChangeCheck()) - serializedObject.ApplyModifiedProperties(); - } - } - - void SetupWaypointList() - { - mWaypointList = new ReorderableList( - serializedObject, FindProperty(x => x.m_Waypoints), - true, true, true, true); - mWaypointList.elementHeight *= 3; - - mWaypointList.drawHeaderCallback = (Rect rect) => - { - EditorGUI.LabelField(rect, "Waypoints"); - }; - - mWaypointList.drawElementCallback - = (Rect rect, int index, bool isActive, bool isFocused) => - { - DrawWaypointEditor(rect, index); - }; - - mWaypointList.onAddCallback = (ReorderableList l) => - { - InsertWaypointAtIndex(l.index); - }; - } - - void DrawWaypointEditor(Rect rect, int index) - { - // Needed for accessing string names of fields - CinemachinePath.Waypoint def = new CinemachinePath.Waypoint(); - - Vector2 numberDimension = GUI.skin.button.CalcSize(new GUIContent("999")); - Vector2 labelDimension = GUI.skin.label.CalcSize(new GUIContent("Position")); - Vector2 addButtonDimension = new Vector2(labelDimension.y + 5, labelDimension.y + 1); - float vSpace = 2; - float hSpace = 3; - - SerializedProperty element = mWaypointList.serializedProperty.GetArrayElementAtIndex(index); - rect.y += vSpace / 2; - - Rect r = new Rect(rect.position, numberDimension); - Color color = GUI.color; - // GUI.color = Target.m_Appearance.pathColor; - if (GUI.Button(r, new GUIContent(index.ToString(), "Go to the waypoint in the scene view"))) - { - if (SceneView.lastActiveSceneView != null) - { - mWaypointList.index = index; - SceneView.lastActiveSceneView.pivot = Target.EvaluatePosition(index); - SceneView.lastActiveSceneView.size = 3; - SceneView.lastActiveSceneView.Repaint(); - } - } - GUI.color = color; - - r = new Rect(rect.position, labelDimension); - r.x += hSpace + numberDimension.x; - EditorGUI.LabelField(r, "Position"); - r.x += hSpace + r.width; - r.width = rect.width - (numberDimension.x + hSpace + r.width + hSpace + addButtonDimension.x + hSpace); - EditorGUI.PropertyField(r, element.FindPropertyRelative(() => def.position), GUIContent.none); - r.x += r.width + hSpace; - r.size = addButtonDimension; - GUIContent buttonContent = EditorGUIUtility.IconContent("d_RectTransform Icon"); - buttonContent.tooltip = "Set to scene-view camera position"; - GUIStyle style = new GUIStyle(GUI.skin.label); - style.alignment = TextAnchor.MiddleCenter; - if (GUI.Button(r, buttonContent, style) && SceneView.lastActiveSceneView != null) - { - Undo.RecordObject(Target, "Set waypoint"); - CinemachinePath.Waypoint wp = Target.m_Waypoints[index]; - Vector3 pos = SceneView.lastActiveSceneView.camera.transform.position; - wp.position = Target.transform.InverseTransformPoint(pos); - Target.m_Waypoints[index] = wp; - } - - r = new Rect(rect.position, labelDimension); - r.y += numberDimension.y + vSpace; - r.x += hSpace + numberDimension.x; r.width = labelDimension.x; - EditorGUI.LabelField(r, "Tangent"); - r.x += hSpace + r.width; - r.width = rect.width - (numberDimension.x + hSpace + r.width + hSpace + addButtonDimension.x + hSpace); - EditorGUI.PropertyField(r, element.FindPropertyRelative(() => def.tangent), GUIContent.none); - r.x += r.width + hSpace; - r.size = addButtonDimension; - buttonContent = EditorGUIUtility.IconContent("ol minus@2x"); - buttonContent.tooltip = "Remove this waypoint"; - if (GUI.Button(r, buttonContent, style)) - { - Undo.RecordObject(Target, "Delete waypoint"); - var list = new List(Target.m_Waypoints); - list.RemoveAt(index); - Target.m_Waypoints = list.ToArray(); - if (index == Target.m_Waypoints.Length) - mWaypointList.index = index - 1; - } - - r = new Rect(rect.position, labelDimension); - r.y += 2 * (numberDimension.y + vSpace); - r.x += hSpace + numberDimension.x; r.width = labelDimension.x; - EditorGUI.LabelField(r, "Roll"); - r.x += hSpace + labelDimension.x; - r.width = rect.width - - (numberDimension.x + hSpace) - - (labelDimension.x + hSpace) - - (addButtonDimension.x + hSpace); - r.width /= 3; - EditorGUI.MultiPropertyField(r, new GUIContent[] { new GUIContent(" ") }, - element.FindPropertyRelative(() => def.roll)); - - r.x = rect.x + rect.width - addButtonDimension.x; - r.size = addButtonDimension; - buttonContent = EditorGUIUtility.IconContent("ol plus@2x"); - buttonContent.tooltip = "Add a new waypoint after this one"; - if (GUI.Button(r, buttonContent, style)) - { - mWaypointList.index = index; - InsertWaypointAtIndex(index); - } - } - - void InsertWaypointAtIndex(int indexA) - { - Vector3 pos = Vector3.forward; - Vector3 tangent = Vector3.right; - float roll = 0; - - // Get new values from the current indexA (if any) - int numWaypoints = Target.m_Waypoints.Length; - if (indexA < 0) - indexA = numWaypoints - 1; - if (indexA >= 0) - { - int indexB = indexA + 1; - if (Target.m_Looped && indexB >= numWaypoints) - indexB = 0; - if (indexB >= numWaypoints) - { - // Extrapolate the end - if (!Target.m_Waypoints[indexA].tangent.AlmostZero()) - tangent = Target.m_Waypoints[indexA].tangent; - pos = Target.m_Waypoints[indexA].position + tangent; - roll = Target.m_Waypoints[indexA].roll; - } - else - { - // Interpolate - pos = Target.transform.InverseTransformPoint( - Target.EvaluatePosition(0.5f + indexA)); - tangent = Target.transform.InverseTransformDirection( - Target.EvaluateTangent(0.5f + indexA).normalized); - roll = Mathf.Lerp( - Target.m_Waypoints[indexA].roll, Target.m_Waypoints[indexB].roll, 0.5f); - } - } - Undo.RecordObject(Target, "Add waypoint"); - var wp = new CinemachinePath.Waypoint(); - wp.position = pos; - wp.tangent = tangent; - wp.roll = roll; - var list = new List(Target.m_Waypoints); - list.Insert(indexA + 1, wp); - Target.m_Waypoints = list.ToArray(); - Target.InvalidateDistanceCache(); - mWaypointList.index = indexA + 1; // select it - } - - void OnSceneGUI() - { - if (mWaypointList == null) - SetupWaypointList(); - - if (Tools.current == Tool.Move) - { - Matrix4x4 mOld = Handles.matrix; - Color colorOld = Handles.color; - - Handles.matrix = Target.transform.localToWorldMatrix; - for (int i = 0; i < Target.m_Waypoints.Length; ++i) - { - DrawSelectionHandle(i); - if (mWaypointList.index == i) - { - // Waypoint is selected - if (mPreferHandleSelection) - { - DrawPositionControl(i); - DrawTangentControl(i); - } - else - { - DrawTangentControl(i); - DrawPositionControl(i); - } - } - } - Handles.color = colorOld; - Handles.matrix = mOld; - } - } - - void DrawSelectionHandle(int i) - { - if (Event.current.button != 1) - { - Vector3 pos = Target.m_Waypoints[i].position; - float size = HandleUtility.GetHandleSize(pos) * 0.2f; - Handles.color = Color.white; - if (Handles.Button(pos, Quaternion.identity, size, size, Handles.SphereHandleCap) - && mWaypointList.index != i) - { - mWaypointList.index = i; - InternalEditorUtility.RepaintAllViews(); - } - // Label it - Handles.BeginGUI(); - Vector2 labelSize = new Vector2( - EditorGUIUtility.singleLineHeight * 2, EditorGUIUtility.singleLineHeight); - Vector2 labelPos = HandleUtility.WorldToGUIPoint(pos); - labelPos.y -= labelSize.y / 2; - labelPos.x -= labelSize.x / 2; - GUILayout.BeginArea(new Rect(labelPos, labelSize)); - GUIStyle style = new GUIStyle(); - style.normal.textColor = Color.black; - style.alignment = TextAnchor.MiddleCenter; - GUILayout.Label(new GUIContent(i.ToString(), "Waypoint " + i), style); - GUILayout.EndArea(); - Handles.EndGUI(); - } - } - - void DrawTangentControl(int i) - { - CinemachinePath.Waypoint wp = Target.m_Waypoints[i]; - Vector3 hPos = wp.position + wp.tangent; - - Handles.color = Color.yellow; - Handles.DrawLine(wp.position, hPos); - - EditorGUI.BeginChangeCheck(); - Quaternion rotation = (Tools.pivotRotation == PivotRotation.Local) - ? Quaternion.identity : Quaternion.Inverse(Target.transform.rotation); - float size = HandleUtility.GetHandleSize(hPos) * 0.1f; - Handles.SphereHandleCap(0, hPos, rotation, size, EventType.Repaint); - Vector3 newPos = Handles.PositionHandle(hPos, rotation); - if (EditorGUI.EndChangeCheck()) - { - Undo.RecordObject(target, "Change Waypoint Tangent"); - wp.tangent = newPos - wp.position; - Target.m_Waypoints[i] = wp; - Target.InvalidateDistanceCache(); - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - } - - void DrawPositionControl(int i) - { - CinemachinePath.Waypoint wp = Target.m_Waypoints[i]; - EditorGUI.BeginChangeCheck(); - Handles.color = Target.m_Appearance.pathColor; - Quaternion rotation = (Tools.pivotRotation == PivotRotation.Local) - ? Quaternion.identity : Quaternion.Inverse(Target.transform.rotation); - float size = HandleUtility.GetHandleSize(wp.position) * 0.1f; - Handles.SphereHandleCap(0, wp.position, rotation, size, EventType.Repaint); - Vector3 pos = Handles.PositionHandle(wp.position, rotation); - if (EditorGUI.EndChangeCheck()) - { - Undo.RecordObject(target, "Move Waypoint"); - wp.position = pos; - Target.m_Waypoints[i] = wp; - Target.InvalidateDistanceCache(); - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - } - - internal static void DrawPathGizmo(CinemachinePathBase path, Color pathColor) - { - // Draw the path - Color colorOld = Gizmos.color; - Gizmos.color = pathColor; - float step = 1f / path.m_Resolution; - Vector3 lastPos = path.EvaluatePosition(path.MinPos); - Vector3 lastW = (path.EvaluateOrientation(path.MinPos) - * Vector3.right) * path.m_Appearance.width / 2; - for (float t = path.MinPos + step; t <= path.MaxPos + step / 2; t += step) - { - Vector3 p = path.EvaluatePosition(t); - Quaternion q = path.EvaluateOrientation(t); - Vector3 w = (q * Vector3.right) * path.m_Appearance.width / 2; - Vector3 w2 = w * 1.2f; - Vector3 p0 = p - w2; - Vector3 p1 = p + w2; - Gizmos.DrawLine(p0, p1); - Gizmos.DrawLine(lastPos - lastW, p - w); - Gizmos.DrawLine(lastPos + lastW, p + w); -#if false - // Show the normals, for debugging - Gizmos.color = Color.red; - Vector3 y = (q * Vector3.up) * width / 2; - Gizmos.DrawLine(p, p + y); - Gizmos.color = pathColor; -#endif - lastPos = p; - lastW = w; - } - Gizmos.color = colorOld; - } - - [DrawGizmo(GizmoType.Active | GizmoType.NotInSelectionHierarchy - | GizmoType.InSelectionHierarchy | GizmoType.Pickable, typeof(CinemachinePath))] - static void DrawGizmos(CinemachinePath path, GizmoType selectionType) - { - DrawPathGizmo(path, - (Selection.activeGameObject == path.gameObject) - ? path.m_Appearance.pathColor : path.m_Appearance.inactivePathColor); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachinePathEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachinePathEditor.cs.meta deleted file mode 100644 index 2de29b1ab..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachinePathEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c88d2a04cc828c044b0fcc133fd481e6 -timeCreated: 1493316676 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineSameAsFollowTargetEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineSameAsFollowTargetEditor.cs deleted file mode 100644 index 6e05a0507..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineSameAsFollowTargetEditor.cs +++ /dev/null @@ -1,23 +0,0 @@ -using UnityEditor; -using UnityEngine; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineSameAsFollowTarget))] - internal sealed class CinemachineSameAsFollowTargetEditor : BaseEditor - { - public override void OnInspectorGUI() - { - BeginInspector(); - if (Target.FollowTarget == null) - EditorGUILayout.HelpBox( - "Same As Follow Target requires a Follow target. It will set the virtual camera's rotation to be the same as that of the Follow Target.", - MessageType.Warning); - EditorGUI.BeginChangeCheck(); - GUI.enabled = false; - EditorGUILayout.LabelField(" ", "No additional settings", EditorStyles.miniLabel); - GUI.enabled = true; - DrawRemainingPropertiesInInspector(); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineSameAsFollowTargetEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineSameAsFollowTargetEditor.cs.meta deleted file mode 100644 index 5def8f47d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineSameAsFollowTargetEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fc54afb14b6b01a4dabc4c8831cb7bf7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineScreenComposerGuides.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineScreenComposerGuides.cs deleted file mode 100644 index a22288225..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineScreenComposerGuides.cs +++ /dev/null @@ -1,196 +0,0 @@ -using UnityEngine; -using UnityEditor; -using Cinemachine.Utility; - -namespace Cinemachine.Editor -{ - public class CinemachineScreenComposerGuides - { - public delegate Rect RectGetter(); - public delegate void RectSetter(Rect r); - public delegate SerializedObject ObjectGetter(); - - // Clients MUST implement all of these - public RectGetter GetHardGuide; - public RectGetter GetSoftGuide; - public RectSetter SetHardGuide; - public RectSetter SetSoftGuide; - public ObjectGetter Target; - - public const float kGuideBarWidthPx = 3f; - - public void SetNewBounds(Rect oldHard, Rect oldSoft, Rect newHard, Rect newSoft) - { - if ((oldSoft != newSoft) || (oldHard != newHard)) - { - Undo.RecordObject(Target().targetObject, "Composer Bounds"); - if (oldSoft != newSoft) - SetSoftGuide(newSoft); - if (oldHard != newHard) - SetHardGuide(newHard); - Target().ApplyModifiedProperties(); - } - } - - public void OnGUI_DrawGuides(bool isLive, Camera outputCamera, LensSettings lens, bool showHardGuides) - { - Rect gateRect = outputCamera.pixelRect; - Rect cameraRect = gateRect; - float screenWidth = cameraRect.width; - float screenHeight = screenWidth / lens.Aspect; - cameraRect.yMax = Screen.height - cameraRect.yMin; - cameraRect.yMin = cameraRect.yMax - screenHeight; - cameraRect.position += new Vector2(0, (gateRect.y - cameraRect.y) / 2); - - // Shift the guides along with the lens - cameraRect.position += new Vector2( - -screenWidth * lens.LensShift.x, screenHeight * lens.LensShift.y); - - // Rotate the guides along with the dutch - Matrix4x4 oldMatrix = GUI.matrix; - GUI.matrix = Matrix4x4.Translate(cameraRect.min); - GUIUtility.RotateAroundPivot(lens.Dutch, cameraRect.center); - Color hardBarsColour = CinemachineSettings.ComposerSettings.HardBoundsOverlayColour; - Color softBarsColour = CinemachineSettings.ComposerSettings.SoftBoundsOverlayColour; - float overlayOpacity = CinemachineSettings.ComposerSettings.OverlayOpacity; - if (!isLive) - { - softBarsColour = CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour; - hardBarsColour = Color.Lerp(softBarsColour, Color.black, 0.5f); - overlayOpacity /= 2; - } - hardBarsColour.a *= overlayOpacity; - softBarsColour.a *= overlayOpacity; - - Rect r = showHardGuides ? GetHardGuide() : new Rect(-2, -2, 4, 4); - float hardEdgeLeft = r.xMin * screenWidth; - float hardEdgeTop = r.yMin * screenHeight; - float hardEdgeRight = r.xMax * screenWidth; - float hardEdgeBottom = r.yMax * screenHeight; - - mDragBars[(int)DragBar.HardBarLineLeft] = new Rect(hardEdgeLeft - kGuideBarWidthPx / 2f, 0f, kGuideBarWidthPx, screenHeight); - mDragBars[(int)DragBar.HardBarLineTop] = new Rect(0f, hardEdgeTop - kGuideBarWidthPx / 2f, screenWidth, kGuideBarWidthPx); - mDragBars[(int)DragBar.HardBarLineRight] = new Rect(hardEdgeRight - kGuideBarWidthPx / 2f, 0f, kGuideBarWidthPx, screenHeight); - mDragBars[(int)DragBar.HardBarLineBottom] = new Rect(0f, hardEdgeBottom - kGuideBarWidthPx / 2f, screenWidth, kGuideBarWidthPx); - - r = GetSoftGuide(); - float softEdgeLeft = r.xMin * screenWidth; - float softEdgeTop = r.yMin * screenHeight; - float softEdgeRight = r.xMax * screenWidth; - float softEdgeBottom = r.yMax * screenHeight; - - mDragBars[(int)DragBar.SoftBarLineLeft] = new Rect(softEdgeLeft - kGuideBarWidthPx / 2f, 0f, kGuideBarWidthPx, screenHeight); - mDragBars[(int)DragBar.SoftBarLineTop] = new Rect(0f, softEdgeTop - kGuideBarWidthPx / 2f, screenWidth, kGuideBarWidthPx); - mDragBars[(int)DragBar.SoftBarLineRight] = new Rect(softEdgeRight - kGuideBarWidthPx / 2f, 0f, kGuideBarWidthPx, screenHeight); - mDragBars[(int)DragBar.SoftBarLineBottom] = new Rect(0f, softEdgeBottom - kGuideBarWidthPx / 2f, screenWidth, kGuideBarWidthPx); - - mDragBars[(int)DragBar.Center] = new Rect(softEdgeLeft, softEdgeTop, softEdgeRight - softEdgeLeft, softEdgeBottom - softEdgeTop); - - // Handle dragging bars - if (isLive) - OnGuiHandleBarDragging(screenWidth, screenHeight); - - // Draw the masks - GUI.color = hardBarsColour; - Rect hardBarLeft = new Rect(0, hardEdgeTop, Mathf.Max(0, hardEdgeLeft), hardEdgeBottom - hardEdgeTop); - Rect hardBarRight = new Rect(hardEdgeRight, hardEdgeTop, - Mathf.Max(0, screenWidth - hardEdgeRight), hardEdgeBottom - hardEdgeTop); - Rect hardBarTop = new Rect(Mathf.Min(0, hardEdgeLeft), 0, - Mathf.Max(screenWidth, hardEdgeRight) - Mathf.Min(0, hardEdgeLeft), Mathf.Max(0, hardEdgeTop)); - Rect hardBarBottom = new Rect(Mathf.Min(0, hardEdgeLeft), hardEdgeBottom, - Mathf.Max(screenWidth, hardEdgeRight) - Mathf.Min(0, hardEdgeLeft), - Mathf.Max(0, screenHeight - hardEdgeBottom)); - GUI.DrawTexture(hardBarLeft, Texture2D.whiteTexture, ScaleMode.StretchToFill); - GUI.DrawTexture(hardBarTop, Texture2D.whiteTexture, ScaleMode.StretchToFill); - GUI.DrawTexture(hardBarRight, Texture2D.whiteTexture, ScaleMode.StretchToFill); - GUI.DrawTexture(hardBarBottom, Texture2D.whiteTexture, ScaleMode.StretchToFill); - - GUI.color = softBarsColour; - Rect softBarLeft = new Rect(hardEdgeLeft, softEdgeTop, softEdgeLeft - hardEdgeLeft, softEdgeBottom - softEdgeTop); - Rect softBarTop = new Rect(hardEdgeLeft, hardEdgeTop, hardEdgeRight - hardEdgeLeft, softEdgeTop - hardEdgeTop); - Rect softBarRight = new Rect(softEdgeRight, softEdgeTop, hardEdgeRight - softEdgeRight, softEdgeBottom - softEdgeTop); - Rect softBarBottom = new Rect(hardEdgeLeft, softEdgeBottom, hardEdgeRight - hardEdgeLeft, hardEdgeBottom - softEdgeBottom); - GUI.DrawTexture(softBarLeft, Texture2D.whiteTexture, ScaleMode.StretchToFill); - GUI.DrawTexture(softBarTop, Texture2D.whiteTexture, ScaleMode.StretchToFill); - GUI.DrawTexture(softBarRight, Texture2D.whiteTexture, ScaleMode.StretchToFill); - GUI.DrawTexture(softBarBottom, Texture2D.whiteTexture, ScaleMode.StretchToFill); - - // Draw the drag bars - GUI.DrawTexture(mDragBars[(int)DragBar.SoftBarLineLeft], Texture2D.whiteTexture, ScaleMode.StretchToFill); - GUI.DrawTexture(mDragBars[(int)DragBar.SoftBarLineTop], Texture2D.whiteTexture, ScaleMode.StretchToFill); - GUI.DrawTexture(mDragBars[(int)DragBar.SoftBarLineRight], Texture2D.whiteTexture, ScaleMode.StretchToFill); - GUI.DrawTexture(mDragBars[(int)DragBar.SoftBarLineBottom], Texture2D.whiteTexture, ScaleMode.StretchToFill); - - GUI.color = hardBarsColour; - GUI.DrawTexture(mDragBars[(int)DragBar.HardBarLineLeft], Texture2D.whiteTexture, ScaleMode.StretchToFill); - GUI.DrawTexture(mDragBars[(int)DragBar.HardBarLineTop], Texture2D.whiteTexture, ScaleMode.StretchToFill); - GUI.DrawTexture(mDragBars[(int)DragBar.HardBarLineRight], Texture2D.whiteTexture, ScaleMode.StretchToFill); - GUI.DrawTexture(mDragBars[(int)DragBar.HardBarLineBottom], Texture2D.whiteTexture, ScaleMode.StretchToFill); - - GUI.matrix = oldMatrix; - } - - // For dragging the bars - order defines precedence - private enum DragBar - { - Center, - SoftBarLineLeft, SoftBarLineTop, SoftBarLineRight, SoftBarLineBottom, - HardBarLineLeft, HardBarLineTop, HardBarLineRight, HardBarLineBottom, - NONE - }; - private DragBar mDragging = DragBar.NONE; - private Rect[] mDragBars = new Rect[9]; - - private void OnGuiHandleBarDragging(float screenWidth, float screenHeight) - { - if (Event.current.type == EventType.MouseUp) - mDragging = DragBar.NONE; - if (Event.current.type == EventType.MouseDown) - { - mDragging = DragBar.NONE; - for (DragBar i = DragBar.Center; i < DragBar.NONE && mDragging == DragBar.NONE; ++i) - { - Vector2 slop = new Vector2(5f, 5f); - if (i == DragBar.Center) - { - if (mDragBars[(int)i].width > 3f * slop.x) - slop.x = -slop.x; - if (mDragBars[(int)i].height > 3f * slop.y) - slop.y = -slop.y; - } - Rect r = mDragBars[(int)i].Inflated(slop); - if (r.Contains(Event.current.mousePosition)) - mDragging = i; - } - } - - if (mDragging != DragBar.NONE && Event.current.type == EventType.MouseDrag) - { - Vector2 d = new Vector2( - Event.current.delta.x / screenWidth, - Event.current.delta.y / screenHeight); - - // First snapshot some settings - Rect newHard = GetHardGuide(); - Rect newSoft = GetSoftGuide(); - Vector2 changed = Vector2.zero; - switch (mDragging) - { - case DragBar.Center: newSoft.position += d; break; - case DragBar.SoftBarLineLeft: newSoft = newSoft.Inflated(new Vector2(-d.x, 0)); break; - case DragBar.SoftBarLineRight: newSoft = newSoft.Inflated(new Vector2(d.x, 0)); break; - case DragBar.SoftBarLineTop: newSoft = newSoft.Inflated(new Vector2(0, -d.y)); break; - case DragBar.SoftBarLineBottom: newSoft = newSoft.Inflated(new Vector2(0, d.y)); break; - case DragBar.HardBarLineLeft: newHard = newHard.Inflated(new Vector2(-d.x, 0)); break; - case DragBar.HardBarLineRight: newHard = newHard.Inflated(new Vector2(d.x, 0)); break; - case DragBar.HardBarLineBottom: newHard = newHard.Inflated(new Vector2(0, d.y)); break; - case DragBar.HardBarLineTop: newHard = newHard.Inflated(new Vector2(0, -d.y)); break; - } - - // Apply the changes, enforcing the bounds - SetNewBounds(GetHardGuide(), GetSoftGuide(), newHard, newSoft); - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineScreenComposerGuides.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineScreenComposerGuides.cs.meta deleted file mode 100644 index dedaa0306..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineScreenComposerGuides.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2a15a1e455bcc7543872f50762449739 -timeCreated: 1502028239 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineSmoothPathEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineSmoothPathEditor.cs deleted file mode 100644 index a71e84997..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineSmoothPathEditor.cs +++ /dev/null @@ -1,233 +0,0 @@ -using UnityEditor; -using UnityEngine; -using System.Collections.Generic; -using UnityEditorInternal; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineSmoothPath))] - internal sealed class CinemachineSmoothPathEditor : BaseEditor - { - private ReorderableList mWaypointList; - - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add(FieldPath(x => x.m_Waypoints)); - return excluded; - } - - void OnEnable() - { - mWaypointList = null; - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (mWaypointList == null) - SetupWaypointList(); - - if (mWaypointList.index >= mWaypointList.count) - mWaypointList.index = mWaypointList.count - 1; - - // Ordinary properties - DrawRemainingPropertiesInInspector(); - - // Path length - EditorGUILayout.LabelField("Path Length", Target.PathLength.ToString()); - - // Waypoints - EditorGUI.BeginChangeCheck(); - mWaypointList.DoLayoutList(); - if (EditorGUI.EndChangeCheck()) - serializedObject.ApplyModifiedProperties(); - } - - void SetupWaypointList() - { - mWaypointList = new ReorderableList( - serializedObject, FindProperty(x => x.m_Waypoints), - true, true, true, true); - - mWaypointList.drawHeaderCallback = (Rect rect) => - { EditorGUI.LabelField(rect, "Waypoints"); }; - - mWaypointList.drawElementCallback - = (Rect rect, int index, bool isActive, bool isFocused) => - { DrawWaypointEditor(rect, index); }; - - mWaypointList.onAddCallback = (ReorderableList l) => - { InsertWaypointAtIndex(l.index); }; - } - - void DrawWaypointEditor(Rect rect, int index) - { - // Needed for accessing string names of fields - CinemachineSmoothPath.Waypoint def = new CinemachineSmoothPath.Waypoint(); - SerializedProperty element = mWaypointList.serializedProperty.GetArrayElementAtIndex(index); - - float hSpace = 3; - rect.width -= hSpace; rect.y += 1; - Vector2 numberDimension = GUI.skin.label.CalcSize(new GUIContent("999")); - Rect r = new Rect(rect.position, numberDimension); - if (GUI.Button(r, new GUIContent(index.ToString(), "Go to the waypoint in the scene view"))) - { - if (SceneView.lastActiveSceneView != null) - { - mWaypointList.index = index; - SceneView.lastActiveSceneView.pivot = Target.EvaluatePosition(index); - SceneView.lastActiveSceneView.size = 4; - SceneView.lastActiveSceneView.Repaint(); - } - } - - float floatFieldWidth = EditorGUIUtility.singleLineHeight * 2f; - GUIContent rollLabel = new GUIContent("Roll"); - Vector2 labelDimension = GUI.skin.label.CalcSize(rollLabel); - float rollWidth = labelDimension.x + floatFieldWidth; - r.x += r.width + hSpace; r.width = rect.width - (r.width + hSpace + rollWidth) - (r.height + hSpace); - EditorGUI.PropertyField(r, element.FindPropertyRelative(() => def.position), GUIContent.none); - - r.x += r.width + hSpace; r.width = rollWidth; - float oldWidth = EditorGUIUtility.labelWidth; - EditorGUIUtility.labelWidth = labelDimension.x; - EditorGUI.PropertyField(r, element.FindPropertyRelative(() => def.roll), rollLabel); - EditorGUIUtility.labelWidth = oldWidth; - - r.x += r.width + hSpace; r.height += 1; r.width = r.height; - GUIContent setButtonContent = EditorGUIUtility.IconContent("d_RectTransform Icon"); - setButtonContent.tooltip = "Set to scene-view camera position"; - if (GUI.Button(r, setButtonContent, GUI.skin.label) && SceneView.lastActiveSceneView != null) - { - Undo.RecordObject(Target, "Set waypoint"); - CinemachineSmoothPath.Waypoint wp = Target.m_Waypoints[index]; - Vector3 pos = SceneView.lastActiveSceneView.camera.transform.position; - wp.position = Target.transform.InverseTransformPoint(pos); - Target.m_Waypoints[index] = wp; - } - } - - void InsertWaypointAtIndex(int indexA) - { - Vector3 pos = Vector3.right; - float roll = 0; - - // Get new values from the current indexA (if any) - int numWaypoints = Target.m_Waypoints.Length; - if (indexA < 0) - indexA = numWaypoints - 1; - if (indexA >= 0) - { - int indexB = indexA + 1; - if (Target.m_Looped && indexB >= numWaypoints) - indexB = 0; - if (indexB >= numWaypoints) - { - Vector3 delta = Vector3.right; - if (indexA > 0) - delta = Target.m_Waypoints[indexA].position - Target.m_Waypoints[indexA-1].position; - pos = Target.m_Waypoints[indexA].position + delta; - roll = Target.m_Waypoints[indexA].roll; - } - else - { - // Interpolate - pos = Target.transform.InverseTransformPoint(Target.EvaluatePosition(0.5f + indexA)); - roll = Mathf.Lerp(Target.m_Waypoints[indexA].roll, Target.m_Waypoints[indexB].roll, 0.5f); - } - } - Undo.RecordObject(Target, "Add waypoint"); - var wp = new CinemachineSmoothPath.Waypoint(); - wp.position = pos; - wp.roll = roll; - var list = new List(Target.m_Waypoints); - list.Insert(indexA + 1, wp); - Target.m_Waypoints = list.ToArray(); - Target.InvalidateDistanceCache(); - InternalEditorUtility.RepaintAllViews(); - mWaypointList.index = indexA + 1; // select it - } - - void OnSceneGUI() - { - if (mWaypointList == null) - SetupWaypointList(); - - if (Tools.current == Tool.Move) - { - Matrix4x4 mOld = Handles.matrix; - Color colorOld = Handles.color; - - Handles.matrix = Target.transform.localToWorldMatrix; - for (int i = 0; i < Target.m_Waypoints.Length; ++i) - { - DrawSelectionHandle(i); - if (mWaypointList.index == i) - DrawPositionControl(i); // Waypoint is selected - } - Handles.color = colorOld; - Handles.matrix = mOld; - } - } - - void DrawSelectionHandle(int i) - { - if (Event.current.button != 1) - { - Vector3 pos = Target.m_Waypoints[i].position; - float size = HandleUtility.GetHandleSize(pos) * 0.2f; - Handles.color = Color.white; - if (Handles.Button(pos, Quaternion.identity, size, size, Handles.SphereHandleCap) - && mWaypointList.index != i) - { - mWaypointList.index = i; - InternalEditorUtility.RepaintAllViews(); - } - // Label it - Handles.BeginGUI(); - Vector2 labelSize = new Vector2( - EditorGUIUtility.singleLineHeight * 2, EditorGUIUtility.singleLineHeight); - Vector2 labelPos = HandleUtility.WorldToGUIPoint(pos); - labelPos.y -= labelSize.y / 2; - labelPos.x -= labelSize.x / 2; - GUILayout.BeginArea(new Rect(labelPos, labelSize)); - GUIStyle style = new GUIStyle(); - style.normal.textColor = Color.black; - style.alignment = TextAnchor.MiddleCenter; - GUILayout.Label(new GUIContent(i.ToString(), "Waypoint " + i), style); - GUILayout.EndArea(); - Handles.EndGUI(); - } - } - - void DrawPositionControl(int i) - { - CinemachineSmoothPath.Waypoint wp = Target.m_Waypoints[i]; - EditorGUI.BeginChangeCheck(); - Handles.color = Target.m_Appearance.pathColor; - Quaternion rotation = (Tools.pivotRotation == PivotRotation.Local) - ? Quaternion.identity : Quaternion.Inverse(Target.transform.rotation); - float size = HandleUtility.GetHandleSize(wp.position) * 0.1f; - Handles.SphereHandleCap(0, wp.position, rotation, size, EventType.Repaint); - Vector3 pos = Handles.PositionHandle(wp.position, rotation); - if (EditorGUI.EndChangeCheck()) - { - Undo.RecordObject(target, "Move Waypoint"); - wp.position = pos; - Target.m_Waypoints[i] = wp; - Target.InvalidateDistanceCache(); - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - } - - [DrawGizmo(GizmoType.Active | GizmoType.NotInSelectionHierarchy - | GizmoType.InSelectionHierarchy | GizmoType.Pickable, typeof(CinemachineSmoothPath))] - static void DrawGizmos(CinemachineSmoothPath path, GizmoType selectionType) - { - CinemachinePathEditor.DrawPathGizmo(path, - (Selection.activeGameObject == path.gameObject) - ? path.m_Appearance.pathColor : path.m_Appearance.inactivePathColor); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineSmoothPathEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineSmoothPathEditor.cs.meta deleted file mode 100644 index c35d6630e..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineSmoothPathEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1123a444101eb774ba7490990b50736a -timeCreated: 1505831686 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineStateDrivenCameraEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineStateDrivenCameraEditor.cs deleted file mode 100644 index fd108451c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineStateDrivenCameraEditor.cs +++ /dev/null @@ -1,453 +0,0 @@ -using System.Collections.Generic; -using UnityEditor; -using UnityEngine; -using UnityEditor.Animations; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineStateDrivenCamera))] - internal sealed class CinemachineStateDrivenCameraEditor - : CinemachineVirtualCameraBaseEditor - { - EmbeddeAssetEditor m_BlendsEditor; - - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add(FieldPath(x => x.m_CustomBlends)); - excluded.Add(FieldPath(x => x.m_Instructions)); - return excluded; - } - - private UnityEditorInternal.ReorderableList mChildList; - private UnityEditorInternal.ReorderableList mInstructionList; - - protected override void OnEnable() - { - base.OnEnable(); - m_BlendsEditor = new EmbeddeAssetEditor( - FieldPath(x => x.m_CustomBlends), this); - m_BlendsEditor.OnChanged = (CinemachineBlenderSettings b) => - { - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - }; - m_BlendsEditor.OnCreateEditor = (UnityEditor.Editor ed) => - { - CinemachineBlenderSettingsEditor editor = ed as CinemachineBlenderSettingsEditor; - if (editor != null) - editor.GetAllVirtualCameras = () => { return Target.ChildCameras; }; - }; - mChildList = null; - mInstructionList = null; - } - - protected override void OnDisable() - { - base.OnDisable(); - if (m_BlendsEditor != null) - m_BlendsEditor.OnDisable(); - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (mInstructionList == null) - SetupInstructionList(); - if (mChildList == null) - SetupChildList(); - - if (Target.m_AnimatedTarget == null) - EditorGUILayout.HelpBox("An Animated Target is required", MessageType.Warning); - - // Ordinary properties - DrawHeaderInInspector(); - DrawPropertyInInspector(FindProperty(x => x.m_Priority)); - DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt)); - DrawPropertyInInspector(FindProperty(x => x.m_AnimatedTarget)); - - // Layer index - EditorGUI.BeginChangeCheck(); - UpdateTargetStates(); - UpdateCameraCandidates(); - SerializedProperty layerProp = FindAndExcludeProperty(x => x.m_LayerIndex); - int currentLayer = layerProp.intValue; - int layerSelection = EditorGUILayout.Popup("Layer", currentLayer, mLayerNames); - if (currentLayer != layerSelection) - layerProp.intValue = layerSelection; - if (EditorGUI.EndChangeCheck()) - { - serializedObject.ApplyModifiedProperties(); - Target.ValidateInstructions(); - } - - DrawRemainingPropertiesInInspector(); - - // Blends - m_BlendsEditor.DrawEditorCombo( - "Create New Blender Asset", - Target.gameObject.name + " Blends", "asset", string.Empty, - "Custom Blends", false); - - // Instructions - EditorGUI.BeginChangeCheck(); - EditorGUILayout.Separator(); - mInstructionList.DoLayoutList(); - - // vcam children - EditorGUILayout.Separator(); - mChildList.DoLayoutList(); - if (EditorGUI.EndChangeCheck()) - { - serializedObject.ApplyModifiedProperties(); - Target.ValidateInstructions(); - } - - // Extensions - DrawExtensionsWidgetInInspector(); - } - - static AnimatorController GetControllerFromAnimator(Animator animator) - { - if (animator == null) - return null; - var ovr = animator.runtimeAnimatorController as AnimatorOverrideController; - if (ovr) - return ovr.runtimeAnimatorController as AnimatorController; - return animator.runtimeAnimatorController as AnimatorController; - } - - private string[] mLayerNames; - private int[] mTargetStates; - private string[] mTargetStateNames; - private Dictionary mStateIndexLookup; - private void UpdateTargetStates() - { - // Scrape the Animator Controller for states - AnimatorController ac = GetControllerFromAnimator(Target.m_AnimatedTarget); - StateCollector collector = new StateCollector(); - collector.CollectStates(ac, Target.m_LayerIndex); - mTargetStates = collector.mStates.ToArray(); - mTargetStateNames = collector.mStateNames.ToArray(); - mStateIndexLookup = collector.mStateIndexLookup; - - if (ac == null) - mLayerNames = new string[0]; - else - { - mLayerNames = new string[ac.layers.Length]; - for (int i = 0; i < ac.layers.Length; ++i) - mLayerNames[i] = ac.layers[i].name; - } - - // Create the parent map in the target - List parents - = new List(); - foreach (var i in collector.mStateParentLookup) - parents.Add(new CinemachineStateDrivenCamera.ParentHash(i.Key, i.Value)); - Target.m_ParentHash = parents.ToArray(); - } - - class StateCollector - { - public List mStates; - public List mStateNames; - public Dictionary mStateIndexLookup; - public Dictionary mStateParentLookup; - - public void CollectStates(AnimatorController ac, int layerIndex) - { - mStates = new List(); - mStateNames = new List(); - mStateIndexLookup = new Dictionary(); - mStateParentLookup = new Dictionary(); - - mStateIndexLookup[0] = mStates.Count; - mStateNames.Add("(default)"); - mStates.Add(0); - - if (ac != null && layerIndex >= 0 && layerIndex < ac.layers.Length) - { - AnimatorStateMachine fsm = ac.layers[layerIndex].stateMachine; - string name = fsm.name; - int hash = Animator.StringToHash(name); - CollectStatesFromFSM(fsm, name + ".", hash, string.Empty); - } - } - - void CollectStatesFromFSM( - AnimatorStateMachine fsm, string hashPrefix, int parentHash, string displayPrefix) - { - ChildAnimatorState[] states = fsm.states; - for (int i = 0; i < states.Length; i++) - { - AnimatorState state = states[i].state; - int hash = AddState(Animator.StringToHash(hashPrefix + state.name), - parentHash, displayPrefix + state.name); - - // Also process clips as pseudo-states, if more than 1 is present. - // Since they don't have hashes, we can manufacture some. - var clips = CollectClips(state.motion); - if (clips.Count > 1) - { - string substatePrefix = displayPrefix + state.name + "."; - foreach (AnimationClip c in clips) - AddState( - CinemachineStateDrivenCamera.CreateFakeHash(hash, c), - hash, substatePrefix + c.name); - } - } - - ChildAnimatorStateMachine[] fsmChildren = fsm.stateMachines; - foreach (var child in fsmChildren) - { - string name = hashPrefix + child.stateMachine.name; - string displayName = displayPrefix + child.stateMachine.name; - int hash = AddState(Animator.StringToHash(name), parentHash, displayName); - CollectStatesFromFSM(child.stateMachine, name + ".", hash, displayName + "."); - } - } - - List CollectClips(Motion motion) - { - var clips = new List(); - AnimationClip clip = motion as AnimationClip; - if (clip != null) - clips.Add(clip); - BlendTree tree = motion as BlendTree; - if (tree != null) - { - ChildMotion[] children = tree.children; - foreach (var child in children) - clips.AddRange(CollectClips(child.motion)); - } - return clips; - } - - int AddState(int hash, int parentHash, string displayName) - { - if (parentHash != 0) - mStateParentLookup[hash] = parentHash; - mStateIndexLookup[hash] = mStates.Count; - mStateNames.Add(displayName); - mStates.Add(hash); - return hash; - } - } - - private int GetStateHashIndex(int stateHash) - { - if (stateHash == 0) - return 0; - if (!mStateIndexLookup.ContainsKey(stateHash)) - return 0; - return mStateIndexLookup[stateHash]; - } - - private string[] mCameraCandidates; - private Dictionary mCameraIndexLookup; - private void UpdateCameraCandidates() - { - List vcams = new List(); - mCameraIndexLookup = new Dictionary(); - vcams.Add("(none)"); - CinemachineVirtualCameraBase[] children = Target.ChildCameras; - foreach (var c in children) - { - mCameraIndexLookup[c] = vcams.Count; - vcams.Add(c.Name); - } - mCameraCandidates = vcams.ToArray(); - } - - private int GetCameraIndex(Object obj) - { - if (obj == null || mCameraIndexLookup == null) - return 0; - CinemachineVirtualCameraBase vcam = obj as CinemachineVirtualCameraBase; - if (vcam == null) - return 0; - if (!mCameraIndexLookup.ContainsKey(vcam)) - return 0; - return mCameraIndexLookup[vcam]; - } - - void SetupInstructionList() - { - mInstructionList = new UnityEditorInternal.ReorderableList(serializedObject, - serializedObject.FindProperty(() => Target.m_Instructions), - true, true, true, true); - - // Needed for accessing field names as strings - CinemachineStateDrivenCamera.Instruction def = new CinemachineStateDrivenCamera.Instruction(); - - float vSpace = 2; - float hSpace = 3; - float floatFieldWidth = EditorGUIUtility.singleLineHeight * 2.5f; - float hBigSpace = EditorGUIUtility.singleLineHeight * 2 / 3; - mInstructionList.drawHeaderCallback = (Rect rect) => - { - float sharedWidth = rect.width - EditorGUIUtility.singleLineHeight - - 2 * (hBigSpace + floatFieldWidth) - hSpace; - rect.x += EditorGUIUtility.singleLineHeight; rect.width = sharedWidth / 2; - EditorGUI.LabelField(rect, "State"); - - rect.x += rect.width + hSpace; - EditorGUI.LabelField(rect, "Camera"); - - rect.x += rect.width + hBigSpace; rect.width = floatFieldWidth; - EditorGUI.LabelField(rect, "Wait"); - - rect.x += rect.width + hBigSpace; - EditorGUI.LabelField(rect, "Min"); - }; - - mInstructionList.drawElementCallback - = (Rect rect, int index, bool isActive, bool isFocused) => - { - SerializedProperty instProp - = mInstructionList.serializedProperty.GetArrayElementAtIndex(index); - float sharedWidth = rect.width - 2 * (hBigSpace + floatFieldWidth) - hSpace; - rect.y += vSpace; rect.height = EditorGUIUtility.singleLineHeight; - - rect.width = sharedWidth / 2; - SerializedProperty stateSelProp = instProp.FindPropertyRelative(() => def.m_FullHash); - int currentState = GetStateHashIndex(stateSelProp.intValue); - int stateSelection = EditorGUI.Popup(rect, currentState, mTargetStateNames); - if (currentState != stateSelection) - stateSelProp.intValue = mTargetStates[stateSelection]; - - rect.x += rect.width + hSpace; - SerializedProperty vcamSelProp = instProp.FindPropertyRelative(() => def.m_VirtualCamera); - int currentVcam = GetCameraIndex(vcamSelProp.objectReferenceValue); - int vcamSelection = EditorGUI.Popup(rect, currentVcam, mCameraCandidates); - if (currentVcam != vcamSelection) - vcamSelProp.objectReferenceValue = (vcamSelection == 0) - ? null : Target.ChildCameras[vcamSelection - 1]; - - float oldWidth = EditorGUIUtility.labelWidth; - EditorGUIUtility.labelWidth = hBigSpace; - - rect.x += rect.width; rect.width = floatFieldWidth + hBigSpace; - SerializedProperty activeAfterProp = instProp.FindPropertyRelative(() => def.m_ActivateAfter); - EditorGUI.PropertyField(rect, activeAfterProp, new GUIContent(" ", activeAfterProp.tooltip)); - - rect.x += rect.width; - SerializedProperty minDurationProp = instProp.FindPropertyRelative(() => def.m_MinDuration); - EditorGUI.PropertyField(rect, minDurationProp, new GUIContent(" ", minDurationProp.tooltip)); - - EditorGUIUtility.labelWidth = oldWidth; - }; - - mInstructionList.onAddDropdownCallback = (Rect buttonRect, UnityEditorInternal.ReorderableList l) => - { - var menu = new GenericMenu(); - menu.AddItem(new GUIContent("New State"), - false, (object data) => - { - ++mInstructionList.serializedProperty.arraySize; - serializedObject.ApplyModifiedProperties(); - Target.ValidateInstructions(); - }, - null); - menu.AddItem(new GUIContent("All Unhandled States"), - false, (object data) => - { - CinemachineStateDrivenCamera target = Target; - int len = mInstructionList.serializedProperty.arraySize; - for (int i = 0; i < mTargetStates.Length; ++i) - { - int hash = mTargetStates[i]; - if (hash == 0) - continue; - bool alreadyThere = false; - for (int j = 0; j < len; ++j) - { - if (target.m_Instructions[j].m_FullHash == hash) - { - alreadyThere = true; - break; - } - } - if (!alreadyThere) - { - int index = mInstructionList.serializedProperty.arraySize; - ++mInstructionList.serializedProperty.arraySize; - SerializedProperty p = mInstructionList.serializedProperty.GetArrayElementAtIndex(index); - p.FindPropertyRelative(() => def.m_FullHash).intValue = hash; - } - } - serializedObject.ApplyModifiedProperties(); - Target.ValidateInstructions(); - }, - null); - menu.ShowAsContext(); - }; - } - - void SetupChildList() - { - float vSpace = 2; - float hSpace = 3; - float floatFieldWidth = EditorGUIUtility.singleLineHeight * 2.5f; - float hBigSpace = EditorGUIUtility.singleLineHeight * 2 / 3; - - mChildList = new UnityEditorInternal.ReorderableList(serializedObject, - serializedObject.FindProperty(() => Target.m_ChildCameras), - true, true, true, true); - - mChildList.drawHeaderCallback = (Rect rect) => - { - EditorGUI.LabelField(rect, "Virtual Camera Children"); - GUIContent priorityText = new GUIContent("Priority"); - var textDimensions = GUI.skin.label.CalcSize(priorityText); - rect.x += rect.width - textDimensions.x; - rect.width = textDimensions.x; - EditorGUI.LabelField(rect, priorityText); - }; - mChildList.drawElementCallback - = (Rect rect, int index, bool isActive, bool isFocused) => - { - rect.y += vSpace; rect.height = EditorGUIUtility.singleLineHeight; - rect.width -= floatFieldWidth + hBigSpace; - SerializedProperty element = mChildList.serializedProperty.GetArrayElementAtIndex(index); - EditorGUI.PropertyField(rect, element, GUIContent.none); - - float oldWidth = EditorGUIUtility.labelWidth; - EditorGUIUtility.labelWidth = hBigSpace; - SerializedObject obj = new SerializedObject(element.objectReferenceValue); - rect.x += rect.width + hSpace; rect.width = floatFieldWidth + hBigSpace; - SerializedProperty priorityProp = obj.FindProperty(() => Target.m_Priority); - EditorGUI.PropertyField(rect, priorityProp, new GUIContent(" ", priorityProp.tooltip)); - EditorGUIUtility.labelWidth = oldWidth; - obj.ApplyModifiedProperties(); - }; - mChildList.onChangedCallback = (UnityEditorInternal.ReorderableList l) => - { - if (l.index < 0 || l.index >= l.serializedProperty.arraySize) - return; - Object o = l.serializedProperty.GetArrayElementAtIndex( - l.index).objectReferenceValue; - CinemachineVirtualCameraBase vcam = (o != null) - ? (o as CinemachineVirtualCameraBase) : null; - if (vcam != null) - vcam.transform.SetSiblingIndex(l.index); - }; - mChildList.onAddCallback = (UnityEditorInternal.ReorderableList l) => - { - var index = l.serializedProperty.arraySize; - var vcam = CinemachineMenu.CreateDefaultVirtualCamera(); - Undo.SetTransformParent(vcam.transform, Target.transform, ""); - vcam.transform.SetSiblingIndex(index); - }; - mChildList.onRemoveCallback = (UnityEditorInternal.ReorderableList l) => - { - Object o = l.serializedProperty.GetArrayElementAtIndex( - l.index).objectReferenceValue; - CinemachineVirtualCameraBase vcam = (o != null) - ? (o as CinemachineVirtualCameraBase) : null; - if (vcam != null) - Undo.DestroyObjectImmediate(vcam.gameObject); - }; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineStateDrivenCameraEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineStateDrivenCameraEditor.cs.meta deleted file mode 100644 index 94dc06e48..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineStateDrivenCameraEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0eb9f23cde3a1734da334cfa0831dd25 -timeCreated: 1486062933 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineStoryboardEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineStoryboardEditor.cs deleted file mode 100644 index de16fe67f..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineStoryboardEditor.cs +++ /dev/null @@ -1,82 +0,0 @@ -using UnityEngine; -using UnityEditor; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineStoryboard))] - internal sealed class CinemachineStoryboardEditor : BaseEditor - { - public void OnDisable() - { - WaveformWindow.SetDefaultUpdateInterval(); - } - - const float FastWaveformUpdateInterval = 0.1f; - float mLastSplitScreenEventTime = 0; - - public override void OnInspectorGUI() - { - float now = Time.realtimeSinceStartup; - if (now - mLastSplitScreenEventTime > FastWaveformUpdateInterval * 5) - WaveformWindow.SetDefaultUpdateInterval(); - - BeginInspector(); - Rect rect = EditorGUILayout.GetControlRect(true); - EditorGUI.BeginChangeCheck(); - { - float width = rect.width; - rect.width = EditorGUIUtility.labelWidth + rect.height; - EditorGUI.PropertyField(rect, FindProperty(x => x.m_ShowImage)); - - rect.x += rect.width; rect.width = width - rect.width; - EditorGUI.PropertyField(rect, FindProperty(x => x.m_Image), GUIContent.none); - - EditorGUILayout.PropertyField(FindProperty(x => x.m_Aspect)); - EditorGUILayout.PropertyField(FindProperty(x => x.m_Alpha)); - EditorGUILayout.PropertyField(FindProperty(x => x.m_Center)); - EditorGUILayout.PropertyField(FindProperty(x => x.m_Rotation)); - - rect = EditorGUILayout.GetControlRect(true); - EditorGUI.LabelField(rect, "Scale"); - rect.x += EditorGUIUtility.labelWidth; rect.width -= EditorGUIUtility.labelWidth; - rect.width /= 3; - var prop = FindProperty(x => x.m_SyncScale); - GUIContent syncLabel = new GUIContent("Sync", prop.tooltip); - prop.boolValue = EditorGUI.ToggleLeft(rect, syncLabel, prop.boolValue); - rect.x += rect.width; - if (prop.boolValue) - { - prop = FindProperty(x => x.m_Scale); - float[] values = new float[1] { prop.vector2Value.x }; - EditorGUI.MultiFloatField(rect, new GUIContent[1] { new GUIContent("X") }, values); - prop.vector2Value = new Vector2(values[0], values[0]); - } - else - { - rect.width *= 2; - EditorGUI.PropertyField(rect, FindProperty(x => x.m_Scale), GUIContent.none); - } - EditorGUILayout.PropertyField(FindProperty(x => x.m_MuteCamera)); - } - if (EditorGUI.EndChangeCheck()) - serializedObject.ApplyModifiedProperties(); - - EditorGUILayout.Space(); - EditorGUI.BeginChangeCheck(); - EditorGUILayout.PropertyField(FindProperty(x => x.m_SplitView)); - if (EditorGUI.EndChangeCheck()) - { - mLastSplitScreenEventTime = now; - WaveformWindow.UpdateInterval = FastWaveformUpdateInterval; - serializedObject.ApplyModifiedProperties(); - } - rect = EditorGUILayout.GetControlRect(true); - GUI.Label(new Rect(rect.x, rect.y, EditorGUIUtility.labelWidth, rect.height), - "Waveform Monitor"); - rect.width -= EditorGUIUtility.labelWidth; rect.width /= 2; - rect.x += EditorGUIUtility.labelWidth; - if (GUI.Button(rect, "Open")) - WaveformWindow.OpenWindow(); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineStoryboardEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineStoryboardEditor.cs.meta deleted file mode 100644 index 16b1e06ed..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineStoryboardEditor.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: a9e63e62da42ce141b35602019323584 -timeCreated: 1516812054 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTargetGroupEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTargetGroupEditor.cs deleted file mode 100644 index a10aa726d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTargetGroupEditor.cs +++ /dev/null @@ -1,94 +0,0 @@ -using UnityEditor; -using UnityEngine; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineTargetGroup))] - internal sealed class CinemachineTargetGroupEditor : BaseEditor - { - private UnityEditorInternal.ReorderableList mTargetList; - - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add(FieldPath(x => x.m_Targets)); - return excluded; - } - - void OnEnable() - { - mTargetList = null; - } - - public override void OnInspectorGUI() - { - BeginInspector(); - DrawRemainingPropertiesInInspector(); - - if (mTargetList == null) - SetupTargetList(); - EditorGUI.BeginChangeCheck(); - mTargetList.DoLayoutList(); - if (EditorGUI.EndChangeCheck()) - serializedObject.ApplyModifiedProperties(); - } - - void SetupTargetList() - { - float vSpace = 2; - float floatFieldWidth = EditorGUIUtility.singleLineHeight * 3f; - float hBigSpace = EditorGUIUtility.singleLineHeight * 2 / 3; - - mTargetList = new UnityEditorInternal.ReorderableList( - serializedObject, FindProperty(x => x.m_Targets), - true, true, true, true); - - // Needed for accessing field names as strings - CinemachineTargetGroup.Target def = new CinemachineTargetGroup.Target(); - - mTargetList.drawHeaderCallback = (Rect rect) => - { - rect.width -= EditorGUIUtility.singleLineHeight + 2 * (floatFieldWidth + hBigSpace); - Vector2 pos = rect.position; pos.x += EditorGUIUtility.singleLineHeight; - rect.position = pos; - EditorGUI.LabelField(rect, "Target"); - - pos.x += rect.width + hBigSpace; rect.width = floatFieldWidth; rect.position = pos; - EditorGUI.LabelField(rect, "Weight"); - - pos.x += rect.width + hBigSpace; rect.position = pos; - EditorGUI.LabelField(rect, "Radius"); - }; - - mTargetList.drawElementCallback - = (Rect rect, int index, bool isActive, bool isFocused) => - { - SerializedProperty elemProp = mTargetList.serializedProperty.GetArrayElementAtIndex(index); - - rect.y += vSpace; - rect.height = EditorGUIUtility.singleLineHeight; - Vector2 pos = rect.position; - //rect.width -= hSpace + 2 * EditorGUIUtility.singleLineHeight; - rect.width -= 2 * (floatFieldWidth + hBigSpace); - EditorGUI.PropertyField(rect, elemProp.FindPropertyRelative(() => def.target), GUIContent.none); - - float oldWidth = EditorGUIUtility.labelWidth; - EditorGUIUtility.labelWidth = EditorGUIUtility.singleLineHeight; - pos.x += rect.width; rect.width = floatFieldWidth + hBigSpace; rect.position = pos; - EditorGUI.PropertyField(rect, elemProp.FindPropertyRelative(() => def.weight), new GUIContent(" ")); - pos.x += rect.width; rect.position = pos; - EditorGUI.PropertyField(rect, elemProp.FindPropertyRelative(() => def.radius), new GUIContent(" ")); - EditorGUIUtility.labelWidth = oldWidth; - }; - - mTargetList.onAddCallback = (UnityEditorInternal.ReorderableList l) => - { - var index = l.serializedProperty.arraySize; - ++l.serializedProperty.arraySize; - SerializedProperty elemProp = mTargetList.serializedProperty.GetArrayElementAtIndex(index); - elemProp.FindPropertyRelative(() => def.weight).floatValue = 1; - }; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTargetGroupEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTargetGroupEditor.cs.meta deleted file mode 100644 index 16c5db602..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTargetGroupEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: eb8e037cb3f873743a725427c8c22342 -timeCreated: 1496424406 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTrackedDollyEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTrackedDollyEditor.cs deleted file mode 100644 index 9e34dcc38..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTrackedDollyEditor.cs +++ /dev/null @@ -1,72 +0,0 @@ -using System.Collections.Generic; -using UnityEditor; -using UnityEngine; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineTrackedDolly))] - internal sealed class CinemachineTrackedDollyEditor : BaseEditor - { - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - switch (Target.m_CameraUp) - { - default: - break; - case CinemachineTrackedDolly.CameraUpMode.PathNoRoll: - case CinemachineTrackedDolly.CameraUpMode.FollowTargetNoRoll: - excluded.Add(FieldPath(x => x.m_RollDamping)); - break; - case CinemachineTrackedDolly.CameraUpMode.Default: - excluded.Add(FieldPath(x => x.m_PitchDamping)); - excluded.Add(FieldPath(x => x.m_YawDamping)); - excluded.Add(FieldPath(x => x.m_RollDamping)); - break; - } - return excluded; - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (Target.m_Path == null) - EditorGUILayout.HelpBox("A Path is required", MessageType.Warning); - if (Target.m_AutoDolly.m_Enabled && Target.FollowTarget == null) - EditorGUILayout.HelpBox("AutoDolly requires a Follow Target", MessageType.Warning); - DrawRemainingPropertiesInInspector(); - } - - /// Process a position drag from the user. - /// Called "magically" by the vcam editor, so don't change the signature. - public void OnVcamPositionDragged(Vector3 delta) - { - Undo.RegisterCompleteObjectUndo(Target, "Camera drag"); // GML do we need this? - Quaternion targetOrientation = Target.m_Path.EvaluateOrientationAtUnit( - Target.m_PathPosition, Target.m_PositionUnits); - Vector3 localOffset = Quaternion.Inverse(targetOrientation) * delta; - FindProperty(x => x.m_PathOffset).vector3Value += localOffset; - serializedObject.ApplyModifiedProperties(); - } - - [DrawGizmo(GizmoType.Active | GizmoType.InSelectionHierarchy, typeof(CinemachineTrackedDolly))] - private static void DrawTrackeDollyGizmos(CinemachineTrackedDolly target, GizmoType selectionType) - { - if (target.IsValid) - { - CinemachinePathBase path = target.m_Path; - if (path != null) - { - CinemachinePathEditor.DrawPathGizmo(path, path.m_Appearance.pathColor); - Vector3 pos = path.EvaluatePositionAtUnit(target.m_PathPosition, target.m_PositionUnits); - Color oldColor = Gizmos.color; - Gizmos.color = CinemachineCore.Instance.IsLive(target.VirtualCamera) - ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour - : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour; - Gizmos.DrawLine(pos, target.transform.position); - Gizmos.color = oldColor; - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTrackedDollyEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTrackedDollyEditor.cs.meta deleted file mode 100644 index 84f8029ea..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTrackedDollyEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d4a408a1b506d0046875061c677944d8 -timeCreated: 1493318518 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTransposerEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTransposerEditor.cs deleted file mode 100644 index 00355189c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTransposerEditor.cs +++ /dev/null @@ -1,102 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineTransposer))] - internal sealed class CinemachineTransposerEditor : BaseEditor - { - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - - if (Target.m_AngularDampingMode == CinemachineTransposer.AngularDampingMode.Euler) - excluded.Add(FieldPath(x => x.m_AngularDamping)); - else - { - excluded.Add(FieldPath(x => x.m_PitchDamping)); - excluded.Add(FieldPath(x => x.m_YawDamping)); - excluded.Add(FieldPath(x => x.m_RollDamping)); - } - - switch (Target.m_BindingMode) - { - default: - case CinemachineTransposer.BindingMode.LockToTarget: - break; - case CinemachineTransposer.BindingMode.LockToTargetNoRoll: - excluded.Add(FieldPath(x => x.m_RollDamping)); - break; - case CinemachineTransposer.BindingMode.LockToTargetWithWorldUp: - excluded.Add(FieldPath(x => x.m_PitchDamping)); - excluded.Add(FieldPath(x => x.m_RollDamping)); - break; - case CinemachineTransposer.BindingMode.LockToTargetOnAssign: - case CinemachineTransposer.BindingMode.WorldSpace: - excluded.Add(FieldPath(x => x.m_PitchDamping)); - excluded.Add(FieldPath(x => x.m_YawDamping)); - excluded.Add(FieldPath(x => x.m_RollDamping)); - excluded.Add(FieldPath(x => x.m_AngularDamping)); - excluded.Add(FieldPath(x => x.m_AngularDampingMode)); - break; - case CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp: - excluded.Add(FieldPath(x => x.m_XDamping)); - excluded.Add(FieldPath(x => x.m_PitchDamping)); - excluded.Add(FieldPath(x => x.m_YawDamping)); - excluded.Add(FieldPath(x => x.m_RollDamping)); - excluded.Add(FieldPath(x => x.m_AngularDamping)); - excluded.Add(FieldPath(x => x.m_AngularDampingMode)); - break; - } - if (Target.HideOffsetInInspector) - excluded.Add(FieldPath(x => x.m_FollowOffset)); - return excluded; - } - - public override void OnInspectorGUI() - { - BeginInspector(); - if (Target.FollowTarget == null) - EditorGUILayout.HelpBox( - "Transposer requires a Follow Target. Change Body to Do Nothing if you don't want a Follow target.", - MessageType.Warning); - DrawRemainingPropertiesInInspector(); - } - - /// Process a position drag from the user. - /// Called "magically" by the vcam editor, so don't change the signature. - public void OnVcamPositionDragged(Vector3 delta) - { - Undo.RegisterCompleteObjectUndo(Target, "Camera drag"); // GML do we need this? - Quaternion targetOrientation = Target.GetReferenceOrientation(Target.VcamState.ReferenceUp); - Vector3 localOffset = Quaternion.Inverse(targetOrientation) * delta; - FindProperty(x => x.m_FollowOffset).vector3Value += localOffset; - serializedObject.ApplyModifiedProperties(); - FindProperty(x => x.m_FollowOffset).vector3Value = Target.EffectiveOffset; - serializedObject.ApplyModifiedProperties(); - } - - [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineTransposer))] - static void DrawTransposerGizmos(CinemachineTransposer target, GizmoType selectionType) - { - if (target.IsValid & !target.HideOffsetInInspector) - { - Color originalGizmoColour = Gizmos.color; - Gizmos.color = CinemachineCore.Instance.IsLive(target.VirtualCamera) - ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour - : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour; - - Vector3 up = Vector3.up; - CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(target.VirtualCamera); - if (brain != null) - up = brain.DefaultWorldUp; - Vector3 targetPos = target.FollowTargetPosition; - Vector3 desiredPos = target.GetTargetCameraPosition(up); - Gizmos.DrawLine(targetPos, desiredPos); - //Gizmos.DrawWireSphere(desiredPos, HandleUtility.GetHandleSize(desiredPos) / 20); - Gizmos.color = originalGizmoColour; - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTransposerEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTransposerEditor.cs.meta deleted file mode 100644 index c0de9c178..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineTransposerEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f34e35dc1dc67c54c841b728548d69cc -timeCreated: 1484088330 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs deleted file mode 100644 index 401479815..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs +++ /dev/null @@ -1,203 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System; -using System.Collections.Generic; -using Cinemachine.Utility; - -namespace Cinemachine.Editor -{ - /// - /// Base class for virtual camera editors. - /// Handles drawing the header and the basic properties. - /// - public class CinemachineVirtualCameraBaseEditor - : BaseEditor where T : CinemachineVirtualCameraBase - { - static Type[] sExtensionTypes; // First entry is null - static string[] sExtensionNames; - - protected override List GetExcludedPropertiesInInspector() - { - var excluded = base.GetExcludedPropertiesInInspector(); - if (Target.m_ExcludedPropertiesInInspector != null) - excluded.AddRange(Target.m_ExcludedPropertiesInInspector); - return excluded; - } - - protected virtual void OnEnable() - { - if (sExtensionTypes == null) - { - // Populate the extension list - List exts = new List(); - List names = new List(); - exts.Add(null); - names.Add("(select)"); - var allExtensions - = ReflectionHelpers.GetTypesInAllDependentAssemblies( - (Type t) => t.IsSubclassOf(typeof(CinemachineExtension))); - foreach (Type t in allExtensions) - { - exts.Add(t); - names.Add(t.Name); - } - sExtensionTypes = exts.ToArray(); - sExtensionNames = names.ToArray(); - } - } - - protected virtual void OnDisable() - { - if (CinemachineBrain.SoloCamera == (ICinemachineCamera)Target) - { - CinemachineBrain.SoloCamera = null; - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - } - - public override void OnInspectorGUI() - { - BeginInspector(); - DrawHeaderInInspector(); - DrawRemainingPropertiesInInspector(); - DrawExtensionsWidgetInInspector(); - } - - protected void DrawHeaderInInspector() - { - List excluded = GetExcludedPropertiesInInspector(); - if (!excluded.Contains("Header")) - { - DrawCameraStatusInInspector(); - DrawGlobalControlsInInspector(); - } - ExcludeProperty("Header"); - } - - protected void DrawTargetsInInspector( - SerializedProperty followTarget, SerializedProperty lookAtTarget) - { - List excluded = GetExcludedPropertiesInInspector(); - EditorGUI.BeginChangeCheck(); - if (!excluded.Contains(followTarget.name)) - { - if (Target.ParentCamera == null || Target.ParentCamera.Follow == null) - EditorGUILayout.PropertyField(followTarget); - else - EditorGUILayout.PropertyField(followTarget, - new GUIContent(followTarget.displayName + " Override")); - ExcludeProperty(followTarget.name); - } - if (!excluded.Contains(lookAtTarget.name)) - { - if (Target.ParentCamera == null || Target.ParentCamera.LookAt == null) - EditorGUILayout.PropertyField(lookAtTarget); - else - EditorGUILayout.PropertyField(lookAtTarget, - new GUIContent(lookAtTarget.displayName + " Override")); - ExcludeProperty(lookAtTarget.name); - } - if (EditorGUI.EndChangeCheck()) - serializedObject.ApplyModifiedProperties(); - } - - protected void DrawExtensionsWidgetInInspector() - { - List excluded = GetExcludedPropertiesInInspector(); - if (!excluded.Contains("Extensions")) - { - EditorGUILayout.Space(); - EditorGUILayout.LabelField("Extensions", EditorStyles.boldLabel); - Rect rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight); - rect = EditorGUI.PrefixLabel(rect, new GUIContent("Add Extension")); - - int selection = EditorGUI.Popup(rect, 0, sExtensionNames); - if (selection > 0) - { - Type extType = sExtensionTypes[selection]; - if (Target.GetComponent(extType) == null) - Undo.AddComponent(Target.gameObject, extType); - } - ExcludeProperty("Extensions"); - } - } - - protected void DrawCameraStatusInInspector() - { - // Is the camera navel-gazing? - CameraState state = Target.State; - if (state.HasLookAt && (state.ReferenceLookAt - state.CorrectedPosition).AlmostZero()) - EditorGUILayout.HelpBox( - "The camera is positioned on the same point at which it is trying to look.", - MessageType.Warning); - - // Active status and Solo button - Rect rect = EditorGUILayout.GetControlRect(true); - Rect rectLabel = new Rect(rect.x, rect.y, EditorGUIUtility.labelWidth, rect.height); - rect.width -= rectLabel.width; - rect.x += rectLabel.width; - - Color color = GUI.color; - bool isSolo = (CinemachineBrain.SoloCamera == (ICinemachineCamera)Target); - if (isSolo) - GUI.color = CinemachineBrain.GetSoloGUIColor(); - - bool isLive = CinemachineCore.Instance.IsLive(Target); - GUI.enabled = isLive; - GUI.Label(rectLabel, isLive ? "Status: Live" - : (Target.isActiveAndEnabled ? "Status: Standby" : "Status: Disabled")); - GUI.enabled = true; - - float labelWidth = 0; - GUIContent updateText = GUIContent.none; - UpdateTracker.UpdateClock updateMode = CinemachineCore.Instance.GetVcamUpdateStatus(Target); - if (Application.isPlaying) - { - updateText = new GUIContent( - updateMode == UpdateTracker.UpdateClock.Fixed ? " Fixed Update" : " Late Update"); - var textDimensions = GUI.skin.label.CalcSize(updateText); - labelWidth = textDimensions.x; - } - rect.width -= labelWidth; - if (GUI.Button(rect, "Solo", "Button")) - { - isSolo = !isSolo; - CinemachineBrain.SoloCamera = isSolo ? Target : null; - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - GUI.color = color; - if (isSolo && !Application.isPlaying) - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - - if (labelWidth > 0) - { - GUI.enabled = false; - rect.x += rect.width; rect.width = labelWidth; - GUI.Label(rect, updateText); - GUI.enabled = true; - } - } - - protected void DrawGlobalControlsInInspector() - { - CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides - = EditorGUILayout.Toggle( - new GUIContent( - "Game Window Guides", - "Enable the display of overlays in the Game window. You can adjust colours and opacity in Edit/Preferences/Cinemachine."), - CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides); - - SaveDuringPlay.SaveDuringPlay.Enabled - = EditorGUILayout.Toggle( - new GUIContent( - "Save During Play", - "If checked, Virtual Camera settings changes made during Play Mode will be propagated back to the scene when Play Mode is exited."), - SaveDuringPlay.SaveDuringPlay.Enabled); - - if (Application.isPlaying && SaveDuringPlay.SaveDuringPlay.Enabled) - EditorGUILayout.HelpBox( - " Virtual Camera settings changes made during Play Mode will be propagated back to the scene when Play Mode is exited.", - MessageType.Info); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs.meta deleted file mode 100644 index c1b8e9bb5..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 211d719bb25901043833928f50e9d0ea -timeCreated: 1506603196 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineVirtualCameraEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineVirtualCameraEditor.cs deleted file mode 100644 index 671af19ce..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineVirtualCameraEditor.cs +++ /dev/null @@ -1,459 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System; -using System.Collections.Generic; -using Cinemachine.Utility; -using System.Reflection; -using System.Linq; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineVirtualCamera))] - internal class CinemachineVirtualCameraEditor - : CinemachineVirtualCameraBaseEditor - { - // Static state and caches - Call UpdateStaticData() to refresh this - struct StageData - { - string ExpandedKey { get { return "CNMCN_Core_Vcam_Expanded_" + Name; } } - public bool IsExpanded - { - get { return EditorPrefs.GetBool(ExpandedKey, false); } - set { EditorPrefs.SetBool(ExpandedKey, value); } - } - public string Name; - public Type[] types; // first entry is null - public GUIContent[] PopupOptions; - } - static StageData[] sStageData = null; - - // Instance data - call UpdateInstanceData() to refresh this - int[] m_stageState = null; - bool[] m_stageError = null; - CinemachineComponentBase[] m_components; - UnityEditor.Editor[] m_componentEditors = new UnityEditor.Editor[0]; - - protected override void OnEnable() - { - // Build static menu arrays via reflection - base.OnEnable(); - UpdateStaticData(); - } - - protected override void OnDisable() - { - base.OnDisable(); - // Must destroy editors or we get exceptions - if (m_componentEditors != null) - foreach (UnityEditor.Editor e in m_componentEditors) - if (e != null) - UnityEngine.Object.DestroyImmediate(e); - } - - Vector3 mPreviousPosition; - private void OnSceneGUI() - { - if (!Target.UserIsDragging) - mPreviousPosition = Target.transform.position; - if (Selection.Contains(Target.gameObject) && Tools.current == Tool.Move - && Event.current.type == EventType.MouseDrag) - { - // User might be dragging our position handle - Target.UserIsDragging = true; - Vector3 delta = Target.transform.position - mPreviousPosition; - if (!delta.AlmostZero()) - { - OnPositionDragged(delta); - mPreviousPosition = Target.transform.position; - } - } - else if (GUIUtility.hotControl == 0 && Target.UserIsDragging) - { - // We're not dragging anything now, but we were - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - Target.UserIsDragging = false; - } - } - - - void OnPositionDragged(Vector3 delta) - { - if (m_componentEditors != null) - { - foreach (UnityEditor.Editor e in m_componentEditors) - { - if (e != null) - { - MethodInfo mi = e.GetType().GetMethod("OnVcamPositionDragged" - , BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance); - if (mi != null && e.target != null) - { - mi.Invoke(e, new object[] { delta } ); - } - } - } - } - } - - public override void OnInspectorGUI() - { - BeginInspector(); - DrawHeaderInInspector(); - DrawPropertyInInspector(FindProperty(x => x.m_Priority)); - DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt)); - DrawRemainingPropertiesInInspector(); - DrawPipelineInInspector(); - DrawExtensionsWidgetInInspector(); - } - - protected void DrawPipelineInInspector() - { - UpdateInstanceData(); - foreach (CinemachineCore.Stage stage in Enum.GetValues(typeof(CinemachineCore.Stage))) - { - int index = (int)stage; - - // Skip pipeline stages that have no implementations - if (sStageData[index].PopupOptions.Length <= 1) - continue; - - const float indentOffset = 4; - - GUIStyle stageBoxStyle = GUI.skin.box; - EditorGUILayout.BeginVertical(stageBoxStyle); - Rect rect = EditorGUILayout.GetControlRect(true); - - // Don't use PrefixLabel() because it will link the enabled status of field and label - GUIContent label = new GUIContent(InspectorUtility.NicifyClassName(stage.ToString())); - if (m_stageError[index]) - label.image = EditorGUIUtility.IconContent("console.warnicon.sml").image; - float labelWidth = EditorGUIUtility.labelWidth - (indentOffset + EditorGUI.indentLevel * 15); - Rect r = rect; r.width = labelWidth; - EditorGUI.LabelField(r, label); - r = rect; r.width -= labelWidth; r.x += labelWidth; - GUI.enabled = !StageIsLocked(stage); - int newSelection = EditorGUI.Popup(r, m_stageState[index], sStageData[index].PopupOptions); - GUI.enabled = true; - - Type type = sStageData[index].types[newSelection]; - if (newSelection != m_stageState[index]) - { - SetPipelineStage(stage, type); - if (newSelection != 0) - sStageData[index].IsExpanded = true; - UpdateInstanceData(); // because we changed it - return; - } - if (type != null) - { - Rect stageRect = new Rect( - rect.x - indentOffset, rect.y, rect.width + indentOffset, rect.height); - sStageData[index].IsExpanded = EditorGUI.Foldout( - stageRect, sStageData[index].IsExpanded, GUIContent.none, true); - if (sStageData[index].IsExpanded) - { - // Make the editor for that stage - UnityEditor.Editor e = GetEditorForPipelineStage(stage); - if (e != null) - { - ++EditorGUI.indentLevel; - EditorGUILayout.Separator(); - e.OnInspectorGUI(); - EditorGUILayout.Separator(); - --EditorGUI.indentLevel; - } - } - } - EditorGUILayout.EndVertical(); - } - } - - bool StageIsLocked(CinemachineCore.Stage stage) - { - CinemachineCore.Stage[] locked = Target.m_LockStageInInspector; - if (locked != null) - for (int i = 0; i < locked.Length; ++i) - if (locked[i] == stage) - return true; - return false; - } - - UnityEditor.Editor GetEditorForPipelineStage(CinemachineCore.Stage stage) - { - if (m_componentEditors != null) - { - foreach (UnityEditor.Editor e in m_componentEditors) - { - if (e != null) - { - CinemachineComponentBase c = e.target as CinemachineComponentBase; - if (c != null && c.Stage == stage) - return e; - } - } - } - return null; - } - - /// - /// Register with CinemachineVirtualCamera to create the pipeline in an undo-friendly manner - /// - [InitializeOnLoad] - class CreatePipelineWithUndo - { - static CreatePipelineWithUndo() - { - CinemachineVirtualCamera.CreatePipelineOverride = - (CinemachineVirtualCamera vcam, string name, CinemachineComponentBase[] copyFrom) => - { - // Create a new pipeline - GameObject go = InspectorUtility.CreateGameObject(name); - Undo.RegisterCreatedObjectUndo(go, "created pipeline"); - Undo.SetTransformParent(go.transform, vcam.transform, "parenting pipeline"); - Undo.AddComponent(go); - - // If copying, transfer the components - if (copyFrom != null) - { - foreach (Component c in copyFrom) - { - Component copy = Undo.AddComponent(go, c.GetType()); - Undo.RecordObject(copy, "copying pipeline"); - ReflectionHelpers.CopyFields(c, copy); - } - } - return go.transform; - }; - CinemachineVirtualCamera.DestroyPipelineOverride = (GameObject pipeline) => - { - Undo.DestroyObjectImmediate(pipeline); - }; - } - } - - void SetPipelineStage(CinemachineCore.Stage stage, Type type) - { - Undo.SetCurrentGroupName("Cinemachine pipeline change"); - - // Get the existing components - Transform owner = Target.GetComponentOwner(); - - CinemachineComponentBase[] components = owner.GetComponents(); - if (components == null) - components = new CinemachineComponentBase[0]; - - // Find an appropriate insertion point - int numComponents = components.Length; - int insertPoint = 0; - for (insertPoint = 0; insertPoint < numComponents; ++insertPoint) - if (components[insertPoint].Stage >= stage) - break; - - // Remove the existing components at that stage - for (int i = numComponents - 1; i >= 0; --i) - { - if (components[i].Stage == stage) - { - Undo.DestroyObjectImmediate(components[i]); - components[i] = null; - --numComponents; - if (i < insertPoint) - --insertPoint; - } - } - - // Add the new stage - if (type != null) - { - MonoBehaviour b = Undo.AddComponent(owner.gameObject, type) as MonoBehaviour; - while (numComponents-- > insertPoint) - UnityEditorInternal.ComponentUtility.MoveComponentDown(b); - } - } - - // This code dynamically discovers eligible classes and builds the menu - // data for the various component pipeline stages. - static void UpdateStaticData() - { - if (sStageData != null) - return; - sStageData = new StageData[Enum.GetValues(typeof(CinemachineCore.Stage)).Length]; - - var stageTypes = new List[Enum.GetValues(typeof(CinemachineCore.Stage)).Length]; - for (int i = 0; i < stageTypes.Length; ++i) - { - sStageData[i].Name = ((CinemachineCore.Stage)i).ToString(); - stageTypes[i] = new List(); - } - - // Get all ICinemachineComponents - var allTypes - = ReflectionHelpers.GetTypesInAllDependentAssemblies( - (Type t) => t.IsSubclassOf(typeof(CinemachineComponentBase))); - - // Create a temp game object so we can instance behaviours - GameObject go = new GameObject("Cinemachine Temp Object"); - go.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor; - foreach (Type t in allTypes) - { - MonoBehaviour b = go.AddComponent(t) as MonoBehaviour; - CinemachineComponentBase c = b != null ? (CinemachineComponentBase)b : null; - if (c != null) - { - CinemachineCore.Stage stage = c.Stage; - stageTypes[(int)stage].Add(t); - } - } - GameObject.DestroyImmediate(go); - - // Create the static lists - for (int i = 0; i < stageTypes.Length; ++i) - { - stageTypes[i].Insert(0, null); // first item is "none" - sStageData[i].types = stageTypes[i].ToArray(); - GUIContent[] names = new GUIContent[sStageData[i].types.Length]; - for (int n = 0; n < names.Length; ++n) - { - if (n == 0) - { - bool useSimple - = (i == (int)CinemachineCore.Stage.Aim) - || (i == (int)CinemachineCore.Stage.Body); - names[n] = new GUIContent((useSimple) ? "Do nothing" : "none"); - } - else - names[n] = new GUIContent(InspectorUtility.NicifyClassName(sStageData[i].types[n].Name)); - } - sStageData[i].PopupOptions = names; - } - } - - void UpdateInstanceData() - { - // Invalidate the target's cache - this is to support Undo - Target.InvalidateComponentPipeline(); - UpdateComponentEditors(); - UpdateStageState(m_components); - } - - // This code dynamically builds editors for the pipeline components. - // Expansion state is cached statically to preserve foldout state. - void UpdateComponentEditors() - { - CinemachineComponentBase[] components = Target.GetComponentPipeline(); - int numComponents = components != null ? components.Length : 0; - if (m_components == null || m_components.Length != numComponents) - m_components = new CinemachineComponentBase[numComponents]; - bool dirty = (numComponents == 0); - for (int i = 0; i < numComponents; ++i) - { - if (components[i] != m_components[i]) - { - dirty = true; - m_components[i] = components[i]; - } - } - if (dirty) - { - // Destroy the subeditors - if (m_componentEditors != null) - foreach (UnityEditor.Editor e in m_componentEditors) - if (e != null) - UnityEngine.Object.DestroyImmediate(e); - - // Create new editors - m_componentEditors = new UnityEditor.Editor[numComponents]; - for (int i = 0; i < numComponents; ++i) - { - MonoBehaviour b = components[i] as MonoBehaviour; - if (b != null) - CreateCachedEditor(b, null, ref m_componentEditors[i]); - } - } - } - - void UpdateStageState(CinemachineComponentBase[] components) - { - m_stageState = new int[Enum.GetValues(typeof(CinemachineCore.Stage)).Length]; - m_stageError = new bool[Enum.GetValues(typeof(CinemachineCore.Stage)).Length]; - foreach (var c in components) - { - CinemachineCore.Stage stage = c.Stage; - int index = 0; - for (index = sStageData[(int)stage].types.Length - 1; index > 0; --index) - if (sStageData[(int)stage].types[index] == c.GetType()) - break; - m_stageState[(int)stage] = index; - m_stageError[(int)stage] = !c.IsValid; - } - } - - // Because the cinemachine components are attached to hidden objects, their - // gizmos don't get drawn by default. We have to do it explicitly. - [InitializeOnLoad] - static class CollectGizmoDrawers - { - static CollectGizmoDrawers() - { - m_GizmoDrawers = new Dictionary(); - string definedIn = typeof(CinemachineComponentBase).Assembly.GetName().Name; - Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); - foreach (Assembly assembly in assemblies) - { - // Note that we have to call GetName().Name. Just GetName() will not work. - if ((!assembly.GlobalAssemblyCache) - && ((assembly.GetName().Name == definedIn) - || assembly.GetReferencedAssemblies().Any(a => a.Name == definedIn))) - { - try - { - foreach (var type in assembly.GetTypes()) - { - try - { - bool added = false; - foreach (var method in type.GetMethods( - BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static)) - { - if (added) - break; - if (!method.IsStatic) - continue; - var attributes = method.GetCustomAttributes(typeof(DrawGizmo), true) as DrawGizmo[]; - foreach (var a in attributes) - { - if (typeof(CinemachineComponentBase).IsAssignableFrom(a.drawnType)) - { - m_GizmoDrawers.Add(a.drawnType, method); - added = true; - break; - } - } - } - } - catch (System.Exception) {} // Just skip uncooperative types - } - } - catch (System.Exception) {} // Just skip uncooperative assemblies - } - } - } - public static Dictionary m_GizmoDrawers; - } - - [DrawGizmo(GizmoType.Active | GizmoType.InSelectionHierarchy, typeof(CinemachineVirtualCamera))] - internal static void DrawVirtualCameraGizmos(CinemachineVirtualCamera vcam, GizmoType selectionType) - { - var pipeline = vcam.GetComponentPipeline(); - foreach (var c in pipeline) - { - MethodInfo method; - if (CollectGizmoDrawers.m_GizmoDrawers.TryGetValue(c.GetType(), out method)) - { - if (method != null) - method.Invoke(null, new object[] { c, selectionType }); - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineVirtualCameraEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineVirtualCameraEditor.cs.meta deleted file mode 100644 index 14d6e1904..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Editors/CinemachineVirtualCameraEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a63f9f2267c36684e855add13ad5499f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/EventHelpers/CinemachineTriggerActionEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/EventHelpers/CinemachineTriggerActionEditor.cs deleted file mode 100644 index 2bf171bdc..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/EventHelpers/CinemachineTriggerActionEditor.cs +++ /dev/null @@ -1,153 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Collections.Generic; -using UnityEngine.Playables; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineTriggerAction))] - internal class CinemachineTriggerActionEditor : BaseEditor - { - const int vSpace = 2; - CinemachineTriggerAction.ActionSettings def - = new CinemachineTriggerAction.ActionSettings(); // to access name strings - - static bool mEnterExpanded; - static bool mExitExpanded; - - SerializedProperty[] mRepeatProperties = new SerializedProperty[2]; - GUIContent mRepeatLabel; - GUIContent[] mRepeatSubLabels = new GUIContent[2]; - - GUIStyle mFoldoutStyle; - - private void OnEnable() - { - mRepeatProperties[0] = FindProperty(x => x.m_SkipFirst); - mRepeatProperties[1] = FindProperty(x => x.m_Repeating); - mRepeatLabel = new GUIContent( - mRepeatProperties[0].displayName, mRepeatProperties[0].tooltip); - mRepeatSubLabels[0] = GUIContent.none; - mRepeatSubLabels[1] = new GUIContent( - mRepeatProperties[1].displayName, mRepeatProperties[1].tooltip); - } - - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add(FieldPath(x => x.m_SkipFirst)); - excluded.Add(FieldPath(x => x.m_Repeating)); - excluded.Add(FieldPath(x => x.m_OnObjectEnter)); - excluded.Add(FieldPath(x => x.m_OnObjectExit)); - return excluded; - } - - public override void OnInspectorGUI() - { - BeginInspector(); - DrawRemainingPropertiesInInspector(); - InspectorUtility.MultiPropertyOnLine( - EditorGUILayout.GetControlRect(), mRepeatLabel, - mRepeatProperties, mRepeatSubLabels); - EditorGUILayout.Space(); - mEnterExpanded = DrawActionSettings(FindProperty(x => x.m_OnObjectEnter), mEnterExpanded); - mExitExpanded = DrawActionSettings(FindProperty(x => x.m_OnObjectExit), mExitExpanded); - } - - bool DrawActionSettings(SerializedProperty property, bool expanded) - { - if (mFoldoutStyle == null) - mFoldoutStyle = new GUIStyle(EditorStyles.foldout) { fontStyle = FontStyle.Bold }; - - Rect r = EditorGUILayout.GetControlRect(); - expanded = EditorGUI.Foldout(r, expanded, property.displayName, true, mFoldoutStyle); - if (expanded) - { - SerializedProperty actionProp = property.FindPropertyRelative(() => def.m_Action); - EditorGUILayout.PropertyField(actionProp); - - SerializedProperty targetProp = property.FindPropertyRelative(() => def.m_Target); - bool isCustom = (actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.Custom); - if (!isCustom) - EditorGUILayout.PropertyField(targetProp); - - bool isBoost = actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.PriorityBoost; - if (isBoost) - EditorGUILayout.PropertyField(property.FindPropertyRelative(() => def.m_BoostAmount)); - - bool isPlay = actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.Play; - if (isPlay) - { - SerializedProperty[] props = new SerializedProperty[2] - { - property.FindPropertyRelative(() => def.m_StartTime), - property.FindPropertyRelative(() => def.m_Mode) - }; - GUIContent[] sublabels = new GUIContent[2] - { - GUIContent.none, new GUIContent("s", props[1].tooltip) - }; - InspectorUtility.MultiPropertyOnLine( - EditorGUILayout.GetControlRect(), null, props, sublabels); - } - - if (actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.Custom) - { - EditorGUILayout.HelpBox("Use the Event() list below to call custom methods", MessageType.Info); - } - - if (isBoost) - { - if (GetTargetComponent(targetProp.objectReferenceValue) == null) - EditorGUILayout.HelpBox("Target must be a CinemachineVirtualCameraBase in order to boost priority", MessageType.Warning); - } - - bool isEnableDisable = (actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.Enable - || actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.Disable); - if (isEnableDisable) - { - var value = targetProp.objectReferenceValue; - if (value != null && (value as Behaviour) == null) - EditorGUILayout.HelpBox("Target must be a Behaviour in order to Enable/Disable", MessageType.Warning); - } - - bool isPlayStop = isPlay - || actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.Stop; - if (isPlayStop) - { - if (GetTargetComponent(targetProp.objectReferenceValue) == null - && GetTargetComponent(targetProp.objectReferenceValue) == null) - { - EditorGUILayout.HelpBox("Target must have a PlayableDirector or Animator in order to Play/Stop", MessageType.Warning); - } - } - - if (!isCustom && targetProp.objectReferenceValue == null) - EditorGUILayout.HelpBox("No action will be taken because target is not valid", MessageType.Info); - - EditorGUILayout.Space(); - EditorGUILayout.LabelField("This event will be invoked. Add calls to custom methods here:"); - EditorGUILayout.PropertyField(property.FindPropertyRelative(() => def.m_Event)); - } - property.serializedObject.ApplyModifiedProperties(); - return expanded; - } - - T GetTargetComponent(UnityEngine.Object obj) where T : Behaviour - { - UnityEngine.Object currentTarget = obj; - if (currentTarget != null) - { - GameObject targetGameObject = currentTarget as GameObject; - Behaviour targetBehaviour = currentTarget as Behaviour; - if (targetBehaviour != null) - targetGameObject = targetBehaviour.gameObject; - if (targetBehaviour is T) - return targetBehaviour as T; - if (targetGameObject != null) - return targetGameObject.GetComponent(); - } - return null; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/EventHelpers/CinemachineTriggerActionEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/EventHelpers/CinemachineTriggerActionEditor.cs.meta deleted file mode 100644 index 6d14b778a..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/EventHelpers/CinemachineTriggerActionEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c5d95ccadebafc84b8226853d987217d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/CinemachineNewFreeLookEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/CinemachineNewFreeLookEditor.cs deleted file mode 100644 index 5930387dd..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/CinemachineNewFreeLookEditor.cs +++ /dev/null @@ -1,307 +0,0 @@ -#if CINEMACHINE_EXPERIMENTAL_VCAM -using UnityEngine; -using UnityEditor; -using Cinemachine.Editor; -using System.Collections.Generic; -using Cinemachine.Utility; - -namespace Cinemachine -{ - [CustomEditor(typeof(CinemachineNewFreeLook))] - sealed class CinemachineNewFreeLookEditor - : CinemachineVirtualCameraBaseEditor - { - GUIContent[] mRigNames = new GUIContent[] - { new GUIContent("Top Rig"), new GUIContent("Bottom Rig") }; - - GUIContent[] mOrbitNames = new GUIContent[] - { new GUIContent("Top Rig"), new GUIContent("Main Rig"), new GUIContent("Bottom Rig") }; - - GUIContent mAllLensLabel = new GUIContent( - "Customize", "Custom settings for this rig. If unchecked, main rig settins will be used"); - - VcamPipelineStageSubeditorSet mPipelineSet = new VcamPipelineStageSubeditorSet(); - - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add(FieldPath(x => x.m_Rigs)); // can't use HideInInspector for this - excluded.Add(FieldPath(x => x.m_Orbits)); - excluded.Add(FieldPath(x => x.m_SplineCurvature)); - return excluded; - } - - protected override void OnEnable() - { - base.OnEnable(); - mPipelineSet.CreateSubeditors(this); - } - - protected override void OnDisable() - { - mPipelineSet.Shutdown(); - base.OnDisable(); - } - - public override void OnInspectorGUI() - { - // Ordinary properties - BeginInspector(); - DrawHeaderInInspector(); - DrawPropertyInInspector(FindProperty(x => x.m_Priority)); - DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt)); - DrawRemainingPropertiesInInspector(); - - // Orbits - EditorGUILayout.Space(); - EditorGUILayout.LabelField("Orbits", EditorStyles.boldLabel); - SerializedProperty orbits = FindProperty(x => x.m_Orbits); - EditorGUI.BeginChangeCheck(); - for (int i = 0; i < 3; ++i) - { - var o = orbits.GetArrayElementAtIndex(i); - Rect rect = EditorGUILayout.GetControlRect(true); - InspectorUtility.MultiPropertyOnLine( - rect, mOrbitNames[i], - new [] { o.FindPropertyRelative(() => Target.m_Orbits[i].m_Height), - o.FindPropertyRelative(() => Target.m_Orbits[i].m_Radius) }, - null); - } - EditorGUILayout.PropertyField(FindProperty(x => x.m_SplineCurvature)); - if (EditorGUI.EndChangeCheck()) - serializedObject.ApplyModifiedProperties(); - - // Pipeline Stages - EditorGUILayout.Space(); - EditorGUILayout.LabelField("Main Rig", EditorStyles.boldLabel); - var components = Target.ComponentCache; - for (int i = 0; i < mPipelineSet.m_subeditors.Length; ++i) - { - var ed = mPipelineSet.m_subeditors[i]; - if (ed == null) - continue; - if (!ed.HasImplementation) - continue; - if ((CinemachineCore.Stage)i == CinemachineCore.Stage.Body) - ed.TypeIsLocked = true; - ed.OnInspectorGUI(components[i]); // may destroy component - } - - // Rigs - EditorGUILayout.Space(); - SerializedProperty rigs = FindProperty(x => x.m_Rigs); - for (int i = 0; i < 2; ++i) - { - EditorGUILayout.Separator(); - DrawRigEditor(i, rigs.GetArrayElementAtIndex(i)); - } - - // Extensions - DrawExtensionsWidgetInInspector(); - } - - Vector3 mPreviousPosition; // for position dragging - private void OnSceneGUI() - { - if (!Target.UserIsDragging) - mPreviousPosition = Target.transform.position; - if (Selection.Contains(Target.gameObject) && Tools.current == Tool.Move - && Event.current.type == EventType.MouseDrag) - { - // User might be dragging our position handle - Target.UserIsDragging = true; - Vector3 delta = Target.transform.position - mPreviousPosition; - if (!delta.AlmostZero()) - { - mPipelineSet.OnPositionDragged(delta); - mPreviousPosition = Target.transform.position; - - // Adjust the rigs height and scale - Transform follow = Target.Follow; - if (follow != null) - { - Undo.RegisterCompleteObjectUndo(Target, "Camera drag"); - Vector3 up = Target.State.ReferenceUp; - float heightDelta = Vector3.Dot(up, delta); - - Vector3 fwd = (Target.State.FinalPosition - follow.position).normalized; - float oldRadius = Target.GetLocalPositionForCameraFromInput( - Target.m_VerticalAxis.Value).magnitude; - float newRadius = Mathf.Max(0.01f, oldRadius + Vector3.Dot(fwd, delta)); - for (int i = 0; i < 3; ++i) - { - Target.m_Orbits[i].m_Height += heightDelta; - if (oldRadius > 0.001f) - Target.m_Orbits[i].m_Radius *= newRadius / oldRadius; - } - } - } - } - else if (GUIUtility.hotControl == 0 && Target.UserIsDragging) - { - // We're not dragging anything now, but we were - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - Target.UserIsDragging = false; - } - } - - void DrawRigEditor(int rigIndex, SerializedProperty rig) - { - const float kBoxMargin = 3; - - CinemachineNewFreeLook.Rig def = new CinemachineNewFreeLook.Rig(); // for properties - EditorGUILayout.BeginVertical(GUI.skin.box); - EditorGUIUtility.labelWidth -= kBoxMargin; - EditorGUILayout.LabelField(new GUIContent(mRigNames[rigIndex]), EditorStyles.boldLabel); - - ++EditorGUI.indentLevel; - var components = Target.ComponentCache; - if (DrawFoldoutPropertyWithEnabledCheckbox( - rig.FindPropertyRelative(() => def.m_CustomLens), - rig.FindPropertyRelative(() => def.m_Lens))) - { - Target.m_Rigs[rigIndex].m_Lens = Target.m_Lens; - } - - int index = (int)CinemachineCore.Stage.Body; - if (components[index] is CinemachineTransposer) - { - if (DrawFoldoutPropertyWithEnabledCheckbox( - rig.FindPropertyRelative(() => def.m_CustomBody), - rig.FindPropertyRelative(() => def.m_Body))) - { - Target.m_Rigs[rigIndex].m_Body.PullFrom( - components[index] as CinemachineTransposer); - } - } - - index = (int)CinemachineCore.Stage.Aim; - if (components[index] is CinemachineComposer) - { - if (DrawFoldoutPropertyWithEnabledCheckbox( - rig.FindPropertyRelative(() => def.m_CustomAim), - rig.FindPropertyRelative(() => def.m_Aim))) - { - Target.m_Rigs[rigIndex].m_Aim.PullFrom( - components[index] as CinemachineComposer); - } - } - - index = (int)CinemachineCore.Stage.Noise; - if (components[index] is CinemachineBasicMultiChannelPerlin) - { - if (DrawFoldoutPropertyWithEnabledCheckbox( - rig.FindPropertyRelative(() => def.m_CustomNoise), - rig.FindPropertyRelative(() => def.m_Noise))) - { - Target.m_Rigs[rigIndex].m_Noise.PullFrom( - components[index] as CinemachineBasicMultiChannelPerlin); - } - } - --EditorGUI.indentLevel; - EditorGUILayout.EndVertical(); - EditorGUIUtility.labelWidth += kBoxMargin; - } - - // Returns true if default value should be applied - bool DrawFoldoutPropertyWithEnabledCheckbox( - SerializedProperty enabledProperty, SerializedProperty property) - { - GUIContent label = new GUIContent(property.displayName, property.tooltip); - Rect rect = EditorGUILayout.GetControlRect(true, - (enabledProperty.boolValue && property.isExpanded) - ? EditorGUI.GetPropertyHeight(property) - : EditorGUIUtility.singleLineHeight); - Rect r = rect; r.height = EditorGUIUtility.singleLineHeight; - if (!enabledProperty.boolValue) - EditorGUI.LabelField(r, label); - - float labelWidth = EditorGUIUtility.labelWidth; - bool newValue = EditorGUI.ToggleLeft( - new Rect(labelWidth, r.y, r.width - labelWidth, r.height), - mAllLensLabel, enabledProperty.boolValue); - if (newValue != enabledProperty.boolValue) - { - enabledProperty.boolValue = newValue; - enabledProperty.serializedObject.ApplyModifiedProperties(); - property.isExpanded = newValue; - return true; - } - if (newValue == true) - { - EditorGUI.BeginChangeCheck(); - EditorGUI.PropertyField(rect, property, property.isExpanded); - if (EditorGUI.EndChangeCheck()) - enabledProperty.serializedObject.ApplyModifiedProperties(); - } - return false; - } - - [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineNewFreeLook))] - private static void DrawFreeLookGizmos(CinemachineNewFreeLook vcam, GizmoType selectionType) - { - // Standard frustum and logo - CinemachineBrainEditor.DrawVirtualCameraBaseGizmos(vcam, selectionType); - - Color originalGizmoColour = Gizmos.color; - bool isActiveVirtualCam = CinemachineCore.Instance.IsLive(vcam); - Gizmos.color = isActiveVirtualCam - ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour - : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour; - - if (vcam.Follow != null) - { - Vector3 pos = vcam.Follow.position; - Vector3 up = Vector3.up; - CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam); - if (brain != null) - up = brain.DefaultWorldUp; - - var middleRig = vcam.GetComponent(); - if (middleRig != null) - { - float scale = vcam.m_RadialAxis.Value; - Quaternion orient = middleRig.GetReferenceOrientation(up); - up = orient * Vector3.up; - var orbital = middleRig as CinemachineOrbitalTransposer; - if (orbital != null) - { - float rotation = orbital.m_XAxis.Value + orbital.m_Heading.m_Bias; - orient = Quaternion.AngleAxis(rotation, up) * orient; - } - CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( - pos + up * vcam.m_Orbits[0].m_Height * scale, - orient, vcam.m_Orbits[0].m_Radius * scale); - CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( - pos + up * vcam.m_Orbits[1].m_Height * scale, - orient, vcam.m_Orbits[1].m_Radius * scale); - CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( - pos + up * vcam.m_Orbits[2].m_Height * scale, - orient, vcam.m_Orbits[2].m_Radius * scale); - - DrawCameraPath(pos, orient, vcam); - } - } - Gizmos.color = originalGizmoColour; - } - - private static void DrawCameraPath( - Vector3 atPos, Quaternion orient, CinemachineNewFreeLook vcam) - { - Matrix4x4 prevMatrix = Gizmos.matrix; - Gizmos.matrix = Matrix4x4.TRS(atPos, orient, Vector3.one); - - const int kNumSteps = 20; - Vector3 currPos = vcam.GetLocalPositionForCameraFromInput(0f); - for (int i = 1; i < kNumSteps + 1; ++i) - { - float t = (float)i / (float)kNumSteps; - Vector3 nextPos = vcam.GetLocalPositionForCameraFromInput(t); - Gizmos.DrawLine(currPos, nextPos); - currPos = nextPos; - } - Gizmos.matrix = prevMatrix; - } - } -} -#endif diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/CinemachineNewFreeLookEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/CinemachineNewFreeLookEditor.cs.meta deleted file mode 100644 index 9551fe7dc..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/CinemachineNewFreeLookEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 933e2b6843fbbbc4c8cabeead6fc1fae -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/CinemachineNewVirtualCameraEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/CinemachineNewVirtualCameraEditor.cs deleted file mode 100644 index d98739bfb..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/CinemachineNewVirtualCameraEditor.cs +++ /dev/null @@ -1,78 +0,0 @@ -#if CINEMACHINE_EXPERIMENTAL_VCAM -using UnityEngine; -using UnityEditor; -using Cinemachine.Editor; -using Cinemachine.Utility; - -namespace Cinemachine -{ - [CustomEditor(typeof(CinemachineNewVirtualCamera))] - sealed class CinemachineNewVirtualCameraEditor - : CinemachineVirtualCameraBaseEditor - { - VcamPipelineStageSubeditorSet mPipelineSet = new VcamPipelineStageSubeditorSet(); - - protected override void OnEnable() - { - base.OnEnable(); - mPipelineSet.CreateSubeditors(this); - } - - protected override void OnDisable() - { - mPipelineSet.Shutdown(); - base.OnDisable(); - } - - public override void OnInspectorGUI() - { - // Ordinary properties - BeginInspector(); - DrawHeaderInInspector(); - DrawPropertyInInspector(FindProperty(x => x.m_Priority)); - DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt)); - DrawRemainingPropertiesInInspector(); - - // Pipeline Stages - var components = Target.ComponentCache; - for (int i = 0; i < mPipelineSet.m_subeditors.Length; ++i) - { - var ed = mPipelineSet.m_subeditors[i]; - if (ed == null) - continue; - if (!ed.HasImplementation) - continue; - ed.OnInspectorGUI(components[i]); // may destroy component - } - - // Extensions - DrawExtensionsWidgetInInspector(); - } - - Vector3 mPreviousPosition; // for position dragging - private void OnSceneGUI() - { - if (!Target.UserIsDragging) - mPreviousPosition = Target.transform.position; - if (Selection.Contains(Target.gameObject) && Tools.current == Tool.Move - && Event.current.type == EventType.MouseDrag) - { - // User might be dragging our position handle - Target.UserIsDragging = true; - Vector3 delta = Target.transform.position - mPreviousPosition; - if (!delta.AlmostZero()) - { - mPipelineSet.OnPositionDragged(delta); - mPreviousPosition = Target.transform.position; - } - } - else if (GUIUtility.hotControl == 0 && Target.UserIsDragging) - { - // We're not dragging anything now, but we were - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - Target.UserIsDragging = false; - } - } - } -} -#endif diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/CinemachineNewVirtualCameraEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/CinemachineNewVirtualCameraEditor.cs.meta deleted file mode 100644 index 3849ef482..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/CinemachineNewVirtualCameraEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4692eb7a7fa5c53458eb32a04df6c6a0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/VcamStageEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/VcamStageEditor.cs deleted file mode 100644 index cb624cbff..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/VcamStageEditor.cs +++ /dev/null @@ -1,314 +0,0 @@ -#if CINEMACHINE_EXPERIMENTAL_VCAM -using UnityEngine; -using UnityEditor; -using System; -using System.Collections.Generic; -using Cinemachine.Utility; -using System.Reflection; - -namespace Cinemachine.Editor -{ - internal class VcamStageEditor - { - // Static state and caches - Call UpdateStaticData() to refresh this - struct StageData - { - string ExpandedKey { get { return "Cinemachine_Vcam_Stage_Expanded_" + Name; } } - public bool IsExpanded - { - get { return EditorPrefs.GetBool(ExpandedKey, false); } - set { EditorPrefs.SetBool(ExpandedKey, value); } - } - public string Name; - public Type[] types; // first entry is null - public GUIContent[] PopupOptions; - } - static StageData[] sStageData = null; - - [InitializeOnLoad] - class EditorInitialize - { - // This code dynamically discovers eligible classes and builds the menu - // data for the various component pipeline stages. - static EditorInitialize() - { - sStageData = new StageData[Enum.GetValues(typeof(CinemachineCore.Stage)).Length]; - - var stageTypes = new List[Enum.GetValues(typeof(CinemachineCore.Stage)).Length]; - for (int i = 0; i < stageTypes.Length; ++i) - { - sStageData[i].Name = ((CinemachineCore.Stage)i).ToString(); - stageTypes[i] = new List(); - } - - // Get all ICinemachineComponents - var allTypes - = ReflectionHelpers.GetTypesInAllDependentAssemblies( - (Type t) => t.IsSubclassOf(typeof(CinemachineComponentBase))); - - // GML todo: use class attribute instead - // Create a temp game object so we can instance behaviours - GameObject go = new GameObject("Cinemachine Temp Object"); - go.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor; - foreach (Type t in allTypes) - { - MonoBehaviour b = go.AddComponent(t) as MonoBehaviour; - CinemachineComponentBase c = b != null ? (CinemachineComponentBase)b : null; - if (c != null) - { - CinemachineCore.Stage stage = c.Stage; - stageTypes[(int)stage].Add(t); - } - } - GameObject.DestroyImmediate(go); - - // Create the static lists - for (int i = 0; i < stageTypes.Length; ++i) - { - stageTypes[i].Insert(0, null); // first item is "none" - sStageData[i].types = stageTypes[i].ToArray(); - GUIContent[] names = new GUIContent[sStageData[i].types.Length]; - for (int n = 0; n < names.Length; ++n) - { - if (n == 0) - { - bool useSimple - = (i == (int)CinemachineCore.Stage.Aim) - || (i == (int)CinemachineCore.Stage.Body); - names[n] = new GUIContent((useSimple) ? "Do nothing" : "none"); - } - else - names[n] = new GUIContent(InspectorUtility.NicifyClassName(sStageData[i].types[n].Name)); - } - sStageData[i].PopupOptions = names; - } - } - } - - int mStageSelection = 0; - bool mStageError = false; - CinemachineCore.Stage mStage; - CinemachineComponentBase mComponent; - UnityEditor.Editor mComponentEditor; - - // Target game object - public GameObject Target { get; private set; } - - // Call this from OnEnable() - public VcamStageEditor(CinemachineCore.Stage stage, GameObject target) - { - mStage = stage; - Target = target; - } - - ~VcamStageEditor() - { - Shutdown(); - } - - // Call this from OnDisable() - public void Shutdown() - { - if (mComponentEditor != null) - UnityEngine.Object.DestroyImmediate(mComponentEditor); - mComponentEditor = null; - Target = null; - mComponent = null; - } - - // The current editor for the component (may be null) - public UnityEditor.Editor ComponentEditor { get { return mComponentEditor; } } - - // Returns true if there are more than zero options for this pipeline stage - public bool HasImplementation { get { return sStageData[(int)mStage].PopupOptions.Length > 1; } } - - // Can the component type be changed by the user? - public bool TypeIsLocked { get; set; } - - // Call this from Editor's OnInspectorGUI - returns new component if user changes type - public void OnInspectorGUI(CinemachineComponentBase component) - { - if (component != mComponent) - { - if (mComponentEditor != null) - { - mComponentEditor.ResetTarget(); - UnityEngine.Object.DestroyImmediate(mComponentEditor); - } - mComponentEditor = null; - mComponent = component; - } - if (mComponent != null && mComponentEditor == null) - UnityEditor.Editor.CreateCachedEditor(mComponent, null, ref mComponentEditor); - mStageSelection = GetPopupIndexForComponent(mComponent); - mStageError = mComponent == null ? false : !mComponent.IsValid; - DrawComponentInspector(); - } - - private int GetPopupIndexForComponent(CinemachineComponentBase c) - { - if (c != null) - { - var types = sStageData[(int)mStage].types; - for (int i = types.Length-1; i > 0; --i) - if (c.GetType() == types[i]) - return i; - } - return 0; // none - } - - private void DrawComponentInspector() - { - const float kBoxMargin = 4; // GML wtf get rid of this - const float indentSize = 15; // GML wtf get rid of this - - int index = (int)mStage; - - EditorGUILayout.BeginVertical(GUI.skin.box); - EditorGUIUtility.labelWidth -= kBoxMargin; - - Rect rect = EditorGUILayout.GetControlRect(true); - - // Don't use PrefixLabel() because it will link the enabled status of field and label - GUIContent label = new GUIContent(InspectorUtility.NicifyClassName(mStage.ToString())); - if (mStageError) - label.image = EditorGUIUtility.IconContent("console.warnicon.sml").image; - float labelWidth = EditorGUIUtility.labelWidth - EditorGUI.indentLevel * indentSize; - Rect r = rect; r.width = labelWidth; r.x -= kBoxMargin; - EditorGUI.LabelField(r, label); - - r = rect; r.width -= labelWidth; r.x += labelWidth; - bool wasEnabled = GUI.enabled; - if (TypeIsLocked) - GUI.enabled = false; - int newSelection = EditorGUI.Popup(r, mStageSelection, sStageData[index].PopupOptions); - GUI.enabled = wasEnabled; - - Type type = sStageData[index].types[newSelection]; - if (newSelection != mStageSelection) - { - if (mComponent != null) - { - if (DestroyComponent != null) - DestroyComponent(mComponent); - } - if (newSelection != 0) - { - sStageData[index].IsExpanded = true; - if (SetComponent != null) - SetComponent(type); - } - mComponent = null; - GUIUtility.ExitGUI(); - return; // let the component editor be recreated - } - - // Draw the embedded editor - if (type != null) - { - r = new Rect(rect.x - kBoxMargin, rect.y, labelWidth, rect.height); - sStageData[index].IsExpanded = EditorGUI.Foldout( - r, sStageData[index].IsExpanded, GUIContent.none, true); - if (sStageData[index].IsExpanded) - { - // Make the editor for that stage - if (mComponentEditor != null) - { - ++EditorGUI.indentLevel; - EditorGUILayout.Separator(); - mComponentEditor.OnInspectorGUI(); - EditorGUILayout.Separator(); - --EditorGUI.indentLevel; - } - } - } - EditorGUILayout.EndVertical(); - EditorGUIUtility.labelWidth += kBoxMargin; - } - - public void OnPositionDragged(Vector3 delta) - { - if (mComponentEditor != null) - { - MethodInfo mi = mComponentEditor.GetType().GetMethod("OnVcamPositionDragged" - , BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance); - if (mi != null && mComponentEditor.target != null) - { - mi.Invoke(mComponentEditor, new object[] { delta } ); - } - } - } - - public delegate void DestroyComponentDelegate(CinemachineComponentBase component); - public DestroyComponentDelegate DestroyComponent; - - public delegate void SetComponentDelegate(Type type); - public SetComponentDelegate SetComponent; - } - - internal class VcamPipelineStageSubeditorSet - { - public VcamStageEditor[] m_subeditors; - - UnityEditor.Editor mParentEditor; - - public void CreateSubeditors(UnityEditor.Editor parentEditor) - { - mParentEditor = parentEditor; - m_subeditors = new VcamStageEditor[(int)CinemachineCore.Stage.Finalize]; - CinemachineNewVirtualCamera owner = mParentEditor == null - ? null : mParentEditor.target as CinemachineNewVirtualCamera; - if (owner == null) - return; - for (CinemachineCore.Stage stage = CinemachineCore.Stage.Body; - stage < CinemachineCore.Stage.Finalize; ++stage) - { - var ed = new VcamStageEditor(stage, owner.gameObject); - m_subeditors[(int)stage] = ed; - ed.SetComponent = (type) - => { - var vcam = mParentEditor.target as CinemachineNewVirtualCamera; - if (vcam != null) - { - var c = Undo.AddComponent(vcam.gameObject, type); - c.hideFlags |= HideFlags.HideInInspector; - vcam.InvalidateComponentCache(); - } - }; - ed.DestroyComponent = (component) - => { - var vcam = mParentEditor.target as CinemachineNewVirtualCamera; - if (vcam != null) - { - Undo.DestroyObjectImmediate(component); - vcam.InvalidateComponentCache(); - } - }; - } - } - - public void Shutdown() - { - if (m_subeditors != null) - { - for (int i = 0; i < m_subeditors.Length; ++i) - { - if (m_subeditors[i] != null) - m_subeditors[i].Shutdown(); - m_subeditors[i] = null; - } - m_subeditors = null; - } - mParentEditor = null; - } - - // Pass the dragged event down to the CM component editors - public void OnPositionDragged(Vector3 delta) - { - foreach (var e in m_subeditors) - if (e != null) - e.OnPositionDragged(delta); - } - } -} -#endif diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/VcamStageEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/VcamStageEditor.cs.meta deleted file mode 100644 index 3ab9d5e03..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Experimental/VcamStageEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 68194b7bb9ff1c6489c9c3c87c68c2a4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse.meta deleted file mode 100644 index 339d897e3..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ac4cc060534a50747a448a00776ed888 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineCollisionImpulseSourceEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineCollisionImpulseSourceEditor.cs deleted file mode 100644 index 86bcf75e4..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineCollisionImpulseSourceEditor.cs +++ /dev/null @@ -1,25 +0,0 @@ -using UnityEditor; -using UnityEngine; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineCollisionImpulseSource))] - internal sealed class CinemachineCollisionImpulseSourceEditor - : BaseEditor - { - public override void OnInspectorGUI() - { - BeginInspector(); - - EditorGUILayout.Separator(); - var collider = Target.GetComponent(); - var collider2D = Target.GetComponent(); - if ((collider == null || !collider.enabled) && (collider2D == null || !collider2D.enabled)) - EditorGUILayout.HelpBox( - "An active Collider or Collider2D component is required in order to detect collisions and generate Impulse events", - MessageType.Warning); - - DrawRemainingPropertiesInInspector(); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineCollisionImpulseSourceEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineCollisionImpulseSourceEditor.cs.meta deleted file mode 100644 index 018848649..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineCollisionImpulseSourceEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9cd1a769fbb1d1c47b4c22a04a64fa5f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseChannelPropertyDrawer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseChannelPropertyDrawer.cs deleted file mode 100644 index bde744ebf..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseChannelPropertyDrawer.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; -using UnityEditor; - -namespace Cinemachine.Editor -{ - [CustomPropertyDrawer(typeof(CinemachineImpulseChannelPropertyAttribute))] - internal sealed class CinemachineImpulseChannelPropertyDrawer : PropertyDrawer - { - const float hSpace = 2; - GUIContent mAddLabel = new GUIContent("Edit...", "Add, remove, or rename channels"); - string[] mLayerList = null; - - void UpdateLayerList() - { - CinemachineImpulseChannels settings = CinemachineImpulseChannels.InstanceIfExists; - int numLayers = 0; - if (settings != null && settings.ImpulseChannels != null) - numLayers = settings.ImpulseChannels.Length; - numLayers = Mathf.Clamp(numLayers, 1, 31); - if (mLayerList == null || mLayerList.Length != numLayers) - mLayerList = new string[numLayers]; - for (int i = 0; i < numLayers; ++i) - { - mLayerList[i] = string.Format( - "{0}: {1}", i, - (settings == null || settings.ImpulseChannels.Length <= i) - ? "default" : settings.ImpulseChannels[i]); - } - } - - public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) - { - UpdateLayerList(); - float addWidth = GUI.skin.button.CalcSize(mAddLabel).x; - rect.width -= addWidth + hSpace; - int value = EditorGUI.MaskField(rect, label, property.intValue, mLayerList); - if (value != property.intValue) - { - property.intValue = value; - property.serializedObject.ApplyModifiedProperties(); - } - - rect.x += rect.width + hSpace; rect.width = addWidth; rect.height -= 1; - if (GUI.Button(rect, mAddLabel)) - if (CinemachineImpulseChannels.Instance != null) - Selection.activeObject = CinemachineImpulseChannels.Instance; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseChannelPropertyDrawer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseChannelPropertyDrawer.cs.meta deleted file mode 100644 index 05da5f3ba..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseChannelPropertyDrawer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0803634542916d8498caef53ed5604db -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseChannels.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseChannels.cs deleted file mode 100644 index d2cbfd6a1..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseChannels.cs +++ /dev/null @@ -1,69 +0,0 @@ -using UnityEngine; -using System; -using UnityEditor; - -namespace Cinemachine.Editor -{ - /// - /// This class contains setting for the Impulse system. Specifically, it holds - /// the Impulse Channel definitions. These work like Unity Layers, you can - /// define and name them, and create masks to filter only the layers you want. - /// - [Serializable] - public class CinemachineImpulseChannels : ScriptableObject - { - static CinemachineImpulseChannels sInstance = null; - private static bool alreadySearched = false; - - /// Get the singleton instance of this object, or null if it doesn't exist - public static CinemachineImpulseChannels InstanceIfExists - { - get - { - if (!alreadySearched) - { - alreadySearched = true; - var guids = AssetDatabase.FindAssets("t:CinemachineImpulseChannels"); - for (int i = 0; i < guids.Length && sInstance == null; ++i) - sInstance = AssetDatabase.LoadAssetAtPath( - AssetDatabase.GUIDToAssetPath(guids[i])); - } - if (sInstance != null) - sInstance.EnsureDefaultLayer(); - return sInstance; - } - } - - /// Get the singleton instance of this object. Creates asset if nonexistant - public static CinemachineImpulseChannels Instance - { - get - { - if (InstanceIfExists == null) - { - string newAssetPath = EditorUtility.SaveFilePanelInProject( - "Create Impulse Channel Definition asset", "CinemachineImpulseChannels", "asset", - "This editor-only file will contain the Impulse channels for this project"); - if (!string.IsNullOrEmpty(newAssetPath)) - { - sInstance = CreateInstance(); - AssetDatabase.CreateAsset(sInstance, newAssetPath); - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - } - } - sInstance.EnsureDefaultLayer(); - return sInstance; - } - } - - // Make sure it has at least one layer in it - void EnsureDefaultLayer() - { - if (ImpulseChannels == null || ImpulseChannels.Length == 0) - ImpulseChannels = new string[] { "default" }; - } - - public string[] ImpulseChannels; - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseChannels.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseChannels.cs.meta deleted file mode 100644 index 6eac49567..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseChannels.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a1728508674789b4e8539a2ad08ebc3f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseDefinitionPropertyDrawer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseDefinitionPropertyDrawer.cs deleted file mode 100644 index a389a8183..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseDefinitionPropertyDrawer.cs +++ /dev/null @@ -1,88 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - [CustomPropertyDrawer(typeof(CinemachineImpulseDefinitionPropertyAttribute))] - internal sealed class CinemachineImpulseDefinitionPropertyDrawer : PropertyDrawer - { - const int vSpace = 2; - - float HeaderHeight { get { return EditorGUIUtility.singleLineHeight * 1.5f; } } - float DrawHeader(Rect rect, string text) - { - float delta = HeaderHeight - EditorGUIUtility.singleLineHeight; - rect.y += delta; rect.height -= delta; - EditorGUI.LabelField(rect, new GUIContent(text), EditorStyles.boldLabel); - return HeaderHeight; - } - - string HeaderText(SerializedProperty property) - { - var attrs = property.serializedObject.targetObject.GetType() - .GetCustomAttributes(typeof(HeaderAttribute), false); - if (attrs != null && attrs.Length > 0) - return ((HeaderAttribute)attrs[0]).header; - return null; - } - - List mHideProperties = new List(); - - public override float GetPropertyHeight(SerializedProperty prop, GUIContent label) - { - CinemachineImpulseDefinition myClass = null; // to access name strings - SignalSourceAsset asset = null; - float height = 0; - mHideProperties.Clear(); - string prefix = prop.name; - prop.NextVisible(true); // Skip outer foldout - do - { - if (!prop.propertyPath.StartsWith(prefix)) - break; - string header = HeaderText(prop); - if (header != null) - height += HeaderHeight + vSpace; - - // Do we hide this property? - bool hide = false; - if (prop.name == SerializedPropertyHelper.PropertyName(() => myClass.m_RawSignal)) - asset = prop.objectReferenceValue as SignalSourceAsset; - if (prop.name == SerializedPropertyHelper.PropertyName(() => myClass.m_RepeatMode)) - hide = asset == null || asset.SignalDuration <= 0; - else if (prop.name == SerializedPropertyHelper.PropertyName(() => myClass.m_Randomize)) - hide = asset == null || asset.SignalDuration > 0; - - if (hide) - mHideProperties.Add(prop.name); - else - height += EditorGUI.GetPropertyHeight(prop, false) + vSpace; - } while (prop.NextVisible(prop.isExpanded)); - return height; - } - - public override void OnGUI(Rect rect, SerializedProperty prop, GUIContent label) - { - string prefix = prop.name; - prop.NextVisible(true); // Skip outer foldout - do - { - if (!prop.propertyPath.StartsWith(prefix)) - break; - string header = HeaderText(prop); - if (header != null) - { - rect.height = HeaderHeight; - DrawHeader(rect, header); - rect.y += HeaderHeight + vSpace; - } - if (mHideProperties.Contains(prop.name)) - continue; - rect.height = EditorGUI.GetPropertyHeight(prop, false); - EditorGUI.PropertyField(rect, prop); - rect.y += rect.height + vSpace; - } while (prop.NextVisible(prop.isExpanded)); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseDefinitionPropertyDrawer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseDefinitionPropertyDrawer.cs.meta deleted file mode 100644 index 49a8fd22b..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseDefinitionPropertyDrawer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b1a97a2b5515f5d49977e7e8add5b7a9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseEnvelopePropertyDrawer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseEnvelopePropertyDrawer.cs deleted file mode 100644 index b11287acf..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseEnvelopePropertyDrawer.cs +++ /dev/null @@ -1,97 +0,0 @@ -using UnityEngine; -using UnityEditor; - -namespace Cinemachine.Editor -{ - [CustomPropertyDrawer(typeof(CinemachineImpulseEnvelopePropertyAttribute))] - internal sealed class CinemachineImpulseEnvelopePropertyDrawer : PropertyDrawer - { - const int vSpace = 2; - static bool mExpanded = true; - - CinemachineImpulseManager.EnvelopeDefinition myClass - = new CinemachineImpulseManager.EnvelopeDefinition(); // to access name strings - - public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) - { - float height = EditorGUIUtility.singleLineHeight; - rect.height = height; - mExpanded = EditorGUI.Foldout(rect, mExpanded, label, true); - if (mExpanded) - { - const float indentAmount = 15; - rect.width -= indentAmount; rect.x += indentAmount; - float oldWidth = EditorGUIUtility.labelWidth; - EditorGUIUtility.labelWidth -= indentAmount; - - rect.y += EditorGUIUtility.singleLineHeight + vSpace; - DrawCurveTimeProperty( - rect, new GUIContent("Attack", "The custom shape of the attack curve. Leave it blank for a default shape"), - property.FindPropertyRelative(() => myClass.m_AttackShape), - property.FindPropertyRelative(() => myClass.m_AttackTime)); - - rect.y += EditorGUIUtility.singleLineHeight + vSpace; -#if false // with "forever" button... dangerous because signal never goes away! - var holdProp = property.FindPropertyRelative(() => myClass.m_SustainTime); - InspectorUtility.MultiPropertyOnLine( - rect, new GUIContent(holdProp.displayName, holdProp.tooltip), - new SerializedProperty[] { holdProp, property.FindPropertyRelative(() => myClass.m_HoldForever) }, - new GUIContent[] { GUIContent.none, new GUIContent("forever") }); -#else - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => myClass.m_SustainTime)); -#endif - rect.y += EditorGUIUtility.singleLineHeight + vSpace; - DrawCurveTimeProperty( - rect, new GUIContent("Decay", "The custom shape of the decay curve. Leave it blank for a default shape"), - property.FindPropertyRelative(() => myClass.m_DecayShape), - property.FindPropertyRelative(() => myClass.m_DecayTime)); - - rect.y += EditorGUIUtility.singleLineHeight + vSpace; - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => myClass.m_ScaleWithImpact)); - - EditorGUIUtility.labelWidth = oldWidth; - } - } - - void DrawCurveTimeProperty( - Rect rect, GUIContent label, - SerializedProperty curveProp, SerializedProperty timeProp) - { - float floatFieldWidth = EditorGUIUtility.singleLineHeight * 2.5f; - - GUIContent timeText = new GUIContent(" s", timeProp.tooltip); - var textDimensions = GUI.skin.label.CalcSize(timeText); - - rect = EditorGUI.PrefixLabel(rect, label); - - rect.height = EditorGUIUtility.singleLineHeight; - rect.width -= floatFieldWidth + textDimensions.x; - - Rect r = rect; r.height += 1; r.y -= 1; - EditorGUI.BeginChangeCheck(); - EditorGUI.PropertyField(r, curveProp, GUIContent.none); - if (EditorGUI.EndChangeCheck()) - { - curveProp.animationCurveValue = InspectorUtility.NormalizeCurve(curveProp.animationCurveValue); - if (curveProp.animationCurveValue.length < 1) - curveProp.animationCurveValue = new AnimationCurve(); - curveProp.serializedObject.ApplyModifiedProperties(); - } - - float oldWidth = EditorGUIUtility.labelWidth; - EditorGUIUtility.labelWidth = textDimensions.x; - rect.x += rect.width; rect.width = floatFieldWidth + EditorGUIUtility.labelWidth; - EditorGUI.PropertyField(rect, timeProp, timeText); - timeProp.floatValue = Mathf.Max(timeProp.floatValue, 0); - EditorGUIUtility.labelWidth = oldWidth; - } - - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - float height = EditorGUIUtility.singleLineHeight + vSpace; - if (mExpanded) - height *= 5; - return height; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseEnvelopePropertyDrawer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseEnvelopePropertyDrawer.cs.meta deleted file mode 100644 index 4597cef95..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseEnvelopePropertyDrawer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fdb859783dabdca44be0ea05d1203b30 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseListenerEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseListenerEditor.cs deleted file mode 100644 index 2f957bd8c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseListenerEditor.cs +++ /dev/null @@ -1,18 +0,0 @@ -using UnityEditor; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineImpulseListener))] - internal sealed class CinemachineImpulseListenerEditor - : BaseEditor - { - public override void OnInspectorGUI() - { - BeginInspector(); - EditorGUILayout.HelpBox( - "The Impulse Listener will respond to signals broadcast by any CinemachineImpulseSource.", - MessageType.Info); - DrawRemainingPropertiesInInspector(); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseListenerEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseListenerEditor.cs.meta deleted file mode 100644 index c51c01538..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseListenerEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c63cb4cb8e3e82c4f8bfa7516da4f2b5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseSourceEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseSourceEditor.cs deleted file mode 100644 index 4356d7ccf..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseSourceEditor.cs +++ /dev/null @@ -1,19 +0,0 @@ -using UnityEditor; - -namespace Cinemachine.Editor -{ - [CustomEditor(typeof(CinemachineImpulseSource))] - internal sealed class CinemachineImpulseSourceEditor - : BaseEditor - { - public override void OnInspectorGUI() - { - BeginInspector(); - EditorGUILayout.Separator(); - EditorGUILayout.HelpBox( - "First set up the Signal and Range, then connect your impulse-generating event to one of the GenerateImpulse API methods defined in this script.", - MessageType.Info); - DrawRemainingPropertiesInInspector(); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseSourceEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseSourceEditor.cs.meta deleted file mode 100644 index 16ebebef0..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Impulse/CinemachineImpulseSourceEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b56f2475416eeea4c916add2d7268ad1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Menus.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Menus.meta deleted file mode 100644 index 4c15ff3f8..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Menus.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d093acf2bada69e4bbbcf0a8b4534919 -folderAsset: yes -timeCreated: 1489096338 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Menus/CinemachineMenu.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Menus/CinemachineMenu.cs deleted file mode 100644 index 618221af6..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Menus/CinemachineMenu.cs +++ /dev/null @@ -1,280 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System; -using System.IO; - -namespace Cinemachine.Editor -{ - internal static class CinemachineMenu - { - public const string kCinemachineRootMenu = "Assets/Create/Cinemachine/"; - - [MenuItem(kCinemachineRootMenu + "BlenderSettings")] - private static void CreateBlenderSettingAsset() - { - ScriptableObjectUtility.Create(); - } - - [MenuItem(kCinemachineRootMenu + "NoiseSettings")] - private static void CreateNoiseSettingAsset() - { - ScriptableObjectUtility.Create(); - } - - [MenuItem(kCinemachineRootMenu + "Fixed Signal Definition")] - private static void CreateFixedSignalDefinition() - { - ScriptableObjectUtility.Create(); - } - - [MenuItem("Cinemachine/Create Virtual Camera", false, 1)] - public static CinemachineVirtualCamera CreateVirtualCamera() - { - return InternalCreateVirtualCamera( - "CM vcam", true, typeof(CinemachineComposer), typeof(CinemachineTransposer)); - } - - [MenuItem("Cinemachine/Create FreeLook Camera", false, 1)] - private static void CreateFreeLookCamera() - { - CreateCameraBrainIfAbsent(); - GameObject go = InspectorUtility.CreateGameObject( - GenerateUniqueObjectName(typeof(CinemachineFreeLook), "CM FreeLook"), - typeof(CinemachineFreeLook)); - if (SceneView.lastActiveSceneView != null) - go.transform.position = SceneView.lastActiveSceneView.pivot; - Selection.activeGameObject = go; - } - - [MenuItem("Cinemachine/Create Blend List Camera", false, 1)] - private static void CreateBlendListCamera() - { - CreateCameraBrainIfAbsent(); - GameObject go = InspectorUtility.CreateGameObject( - GenerateUniqueObjectName(typeof(CinemachineBlendListCamera), "CM BlendListCamera"), - typeof(CinemachineBlendListCamera)); - if (SceneView.lastActiveSceneView != null) - go.transform.position = SceneView.lastActiveSceneView.pivot; - Undo.RegisterCreatedObjectUndo(go, "create Blend List camera"); - var vcam = go.GetComponent(); - Selection.activeGameObject = go; - - // Give it a couple of children - var child1 = CreateDefaultVirtualCamera(); - Undo.SetTransformParent(child1.transform, go.transform, "create BlendListCam child"); - var child2 = CreateDefaultVirtualCamera(); - child2.m_Lens.FieldOfView = 10; - Undo.SetTransformParent(child2.transform, go.transform, "create BlendListCam child"); - - // Set up initial instruction set - vcam.m_Instructions = new CinemachineBlendListCamera.Instruction[2]; - vcam.m_Instructions[0].m_VirtualCamera = child1; - vcam.m_Instructions[0].m_Hold = 1f; - vcam.m_Instructions[1].m_VirtualCamera = child2; - vcam.m_Instructions[1].m_Blend.m_Style = CinemachineBlendDefinition.Style.EaseInOut; - vcam.m_Instructions[1].m_Blend.m_Time = 2f; - } - - [MenuItem("Cinemachine/Create State-Driven Camera", false, 1)] - private static void CreateStateDivenCamera() - { - CreateCameraBrainIfAbsent(); - GameObject go = InspectorUtility.CreateGameObject( - GenerateUniqueObjectName(typeof(CinemachineStateDrivenCamera), "CM StateDrivenCamera"), - typeof(CinemachineStateDrivenCamera)); - if (SceneView.lastActiveSceneView != null) - go.transform.position = SceneView.lastActiveSceneView.pivot; - Undo.RegisterCreatedObjectUndo(go, "create state driven camera"); - Selection.activeGameObject = go; - - // Give it a child - Undo.SetTransformParent(CreateDefaultVirtualCamera().transform, go.transform, "create state driven camera"); - } - - [MenuItem("Cinemachine/Create ClearShot Camera", false, 1)] - private static void CreateClearShotVirtualCamera() - { - CreateCameraBrainIfAbsent(); - GameObject go = InspectorUtility.CreateGameObject( - GenerateUniqueObjectName(typeof(CinemachineClearShot), "CM ClearShot"), - typeof(CinemachineClearShot)); - if (SceneView.lastActiveSceneView != null) - go.transform.position = SceneView.lastActiveSceneView.pivot; - Undo.RegisterCreatedObjectUndo(go, "create ClearShot camera"); - Selection.activeGameObject = go; - - // Give it a child - var child = CreateDefaultVirtualCamera(); - Undo.SetTransformParent(child.transform, go.transform, "create ClearShot camera"); - var collider = Undo.AddComponent(child.gameObject); - collider.m_AvoidObstacles = false; - Undo.RecordObject(collider, "create ClearShot camera"); - } - - [MenuItem("Cinemachine/Create Dolly Camera with Track", false, 1)] - private static void CreateDollyCameraWithPath() - { - CinemachineVirtualCamera vcam = InternalCreateVirtualCamera( - "CM vcam", true, typeof(CinemachineComposer), typeof(CinemachineTrackedDolly)); - GameObject go = InspectorUtility.CreateGameObject( - GenerateUniqueObjectName(typeof(CinemachineSmoothPath), "DollyTrack"), - typeof(CinemachineSmoothPath)); - if (SceneView.lastActiveSceneView != null) - go.transform.position = SceneView.lastActiveSceneView.pivot; - Undo.RegisterCreatedObjectUndo(go, "create track"); - CinemachineSmoothPath path = go.GetComponent(); - var dolly = vcam.GetCinemachineComponent(); - Undo.RecordObject(dolly, "create track"); - dolly.m_Path = path; - } - - [MenuItem("Cinemachine/Create Dolly Track with Cart", false, 1)] - private static void CreateDollyTrackWithCart() - { - GameObject go = InspectorUtility.CreateGameObject( - GenerateUniqueObjectName(typeof(CinemachineSmoothPath), "DollyTrack"), - typeof(CinemachineSmoothPath)); - if (SceneView.lastActiveSceneView != null) - go.transform.position = SceneView.lastActiveSceneView.pivot; - Undo.RegisterCreatedObjectUndo(go, "create track"); - CinemachineSmoothPath path = go.GetComponent(); - Selection.activeGameObject = go; - - go = InspectorUtility.CreateGameObject( - GenerateUniqueObjectName(typeof(CinemachineDollyCart), "DollyCart"), - typeof(CinemachineDollyCart)); - if (SceneView.lastActiveSceneView != null) - go.transform.position = SceneView.lastActiveSceneView.pivot; - Undo.RegisterCreatedObjectUndo(go, "create cart"); - CinemachineDollyCart cart = go.GetComponent(); - Undo.RecordObject(cart, "create track"); - cart.m_Path = path; - } - - [MenuItem("Cinemachine/Create Target Group Camera", false, 1)] - private static void CreateTargetGroupCamera() - { - CinemachineVirtualCamera vcam = InternalCreateVirtualCamera( - "CM vcam", true, typeof(CinemachineGroupComposer), typeof(CinemachineTransposer)); - GameObject go = InspectorUtility.CreateGameObject( - GenerateUniqueObjectName(typeof(CinemachineTargetGroup), "TargetGroup"), - typeof(CinemachineTargetGroup)); - if (SceneView.lastActiveSceneView != null) - go.transform.position = SceneView.lastActiveSceneView.pivot; - Undo.RegisterCreatedObjectUndo(go, "create target group"); - vcam.LookAt = go.transform; - vcam.Follow = go.transform; - } - - [MenuItem("Cinemachine/Create Mixing Camera", false, 1)] - private static void CreateMixingCamera() - { - CreateCameraBrainIfAbsent(); - GameObject go = InspectorUtility.CreateGameObject( - GenerateUniqueObjectName(typeof(CinemachineMixingCamera), "CM MixingCamera"), - typeof(CinemachineMixingCamera)); - if (SceneView.lastActiveSceneView != null) - go.transform.position = SceneView.lastActiveSceneView.pivot; - Undo.RegisterCreatedObjectUndo(go, "create MixingCamera camera"); - Selection.activeGameObject = go; - - // Give it a couple of children - Undo.SetTransformParent(CreateDefaultVirtualCamera().transform, go.transform, "create MixedCamera child"); - Undo.SetTransformParent(CreateDefaultVirtualCamera().transform, go.transform, "create MixingCamera child"); - } - - [MenuItem("Cinemachine/Create 2D Camera", false, 1)] - private static void Create2DCamera() - { - InternalCreateVirtualCamera("CM vcam", true, typeof(CinemachineFramingTransposer)); - } - - [MenuItem("Cinemachine/Import Example Asset Package")] - private static void ImportExamplePackage() - { - string pkgFile = ScriptableObjectUtility.CinemachineInstallPath - + "/Extras~/CinemachineExamples.unitypackage"; - if (!File.Exists(pkgFile)) - Debug.LogError("Missing file " + pkgFile); - else - AssetDatabase.ImportPackage(pkgFile, true); - } - - /// - /// Create a default Virtual Camera, with standard components - /// - public static CinemachineVirtualCamera CreateDefaultVirtualCamera() - { - return InternalCreateVirtualCamera( - "CM vcam", false, typeof(CinemachineComposer), typeof(CinemachineTransposer)); - } - - /// - /// Create a Virtual Camera, with components - /// - static CinemachineVirtualCamera InternalCreateVirtualCamera( - string name, bool selectIt, params Type[] components) - { - // Create a new virtual camera - CreateCameraBrainIfAbsent(); - GameObject go = InspectorUtility.CreateGameObject( - GenerateUniqueObjectName(typeof(CinemachineVirtualCamera), name), - typeof(CinemachineVirtualCamera)); - if (SceneView.lastActiveSceneView != null) - go.transform.position = SceneView.lastActiveSceneView.pivot; - Undo.RegisterCreatedObjectUndo(go, "create " + name); - CinemachineVirtualCamera vcam = go.GetComponent(); - GameObject componentOwner = vcam.GetComponentOwner().gameObject; - foreach (Type t in components) - Undo.AddComponent(componentOwner, t); - vcam.InvalidateComponentPipeline(); - if (selectIt) - Selection.activeObject = go; - return vcam; - } - - /// - /// If there is no CinemachineBrain in the scene, try to create one on the main camera - /// - public static void CreateCameraBrainIfAbsent() - { - CinemachineBrain[] brains = UnityEngine.Object.FindObjectsOfType( - typeof(CinemachineBrain)) as CinemachineBrain[]; - if (brains == null || brains.Length == 0) - { - Camera cam = Camera.main; - if (cam == null) - { - Camera[] cams = UnityEngine.Object.FindObjectsOfType( - typeof(Camera)) as Camera[]; - if (cams != null && cams.Length > 0) - cam = cams[0]; - } - if (cam != null) - { - Undo.AddComponent(cam.gameObject); - } - } - } - - /// - /// Generate a unique name with the given prefix by adding a suffix to it - /// - public static string GenerateUniqueObjectName(Type type, string prefix) - { - int count = 0; - UnityEngine.Object[] all = Resources.FindObjectsOfTypeAll(type); - foreach (UnityEngine.Object o in all) - { - if (o != null && o.name.StartsWith(prefix)) - { - string suffix = o.name.Substring(prefix.Length); - int i; - if (Int32.TryParse(suffix, out i) && i > count) - count = i; - } - } - return prefix + (count + 1); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Menus/CinemachineMenu.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Menus/CinemachineMenu.cs.meta deleted file mode 100644 index f961a2e86..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Menus/CinemachineMenu.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 54b24e51e2a9fa242b38d80ee11f3b2d -timeCreated: 1481654955 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PostProcessing/CinemachinePostProcessingEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PostProcessing/CinemachinePostProcessingEditor.cs deleted file mode 100644 index 8a4c119dd..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PostProcessing/CinemachinePostProcessingEditor.cs +++ /dev/null @@ -1,218 +0,0 @@ -#if CINEMACHINE_POST_PROCESSING_V2 - -using UnityEngine; -using UnityEditor; -using UnityEngine.Rendering.PostProcessing; -using UnityEditor.Rendering.PostProcessing; - -namespace Cinemachine.PostFX.Editor -{ - [CustomEditor(typeof(CinemachinePostProcessing))] - public sealed class CinemachinePostProcessingEditor - : Cinemachine.Editor.BaseEditor - { - SerializedProperty m_Profile; - SerializedProperty m_FocusTracksTarget; - SerializedProperty m_FocusOffset; - - EffectListEditor m_EffectList; - GUIContent m_ProfileLabel; - - void OnEnable() - { - Texture textue = Resources.Load("PostProcessLayer") as Texture; - m_ProfileLabel = new GUIContent("Profile", textue, "A reference to a profile asset"); - - m_FocusTracksTarget = FindProperty(x => x.m_FocusTracksTarget); - m_FocusOffset = FindProperty(x => x.m_FocusOffset); - m_Profile = FindProperty(x => x.m_Profile); - - m_EffectList = new EffectListEditor(this); - RefreshEffectListEditor(Target.m_Profile); - } - - void OnDisable() - { - if (m_EffectList != null) - m_EffectList.Clear(); - } - - void RefreshEffectListEditor(PostProcessProfile asset) - { - if (m_EffectList == null) - m_EffectList = new EffectListEditor(this); - m_EffectList.Clear(); - if (asset != null) - m_EffectList.Init(asset, new SerializedObject(asset)); - } - - public override void OnInspectorGUI() - { - serializedObject.Update(); - - if (m_FocusTracksTarget.boolValue) - { - bool valid = false; - DepthOfField dof; - if (Target.m_Profile != null && Target.m_Profile.TryGetSettings(out dof)) - valid = dof.enabled && dof.active && dof.focusDistance.overrideState; - if (!valid) - EditorGUILayout.HelpBox( - "Focus Tracking requires an active DepthOfField/FocusDistance effect in the profile", - MessageType.Warning); - else - { - if (!Target.VirtualCamera.State.HasLookAt) - EditorGUILayout.HelpBox( - "Focus Offset is relative to the Camera position", - MessageType.Info); - else - EditorGUILayout.HelpBox( - "Focus Offset is relative to the Target position", - MessageType.Info); - } - } - - var rect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight); rect.y += 2; - float checkboxWidth = rect.height + 5; - rect = EditorGUI.PrefixLabel(rect, new GUIContent(m_FocusTracksTarget.displayName)); - EditorGUI.PropertyField(new Rect(rect.x, rect.y, checkboxWidth, rect.height), m_FocusTracksTarget, GUIContent.none); - rect.x += checkboxWidth; rect.width -= checkboxWidth; - if (m_FocusTracksTarget.boolValue) - { - GUIContent offsetText = new GUIContent("Offset "); - var textDimensions = GUI.skin.label.CalcSize(offsetText); - float oldWidth = EditorGUIUtility.labelWidth; - EditorGUIUtility.labelWidth = textDimensions.x; - EditorGUI.PropertyField(rect, m_FocusOffset, offsetText); - EditorGUIUtility.labelWidth = oldWidth; - } - - DrawProfileInspectorGUI(); - Target.InvalidateCachedProfile(); - - serializedObject.ApplyModifiedProperties(); - } - - void DrawProfileInspectorGUI() - { - EditorGUILayout.Space(); - - bool assetHasChanged = false; - bool showCopy = m_Profile.objectReferenceValue != null; - - // The layout system sort of break alignement when mixing inspector fields with custom - // layouted fields, do the layout manually instead - int buttonWidth = showCopy ? 45 : 60; - float indentOffset = EditorGUI.indentLevel * 15f; - var lineRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight); - var labelRect = new Rect(lineRect.x, lineRect.y, EditorGUIUtility.labelWidth - indentOffset, lineRect.height); - var fieldRect = new Rect(labelRect.xMax, lineRect.y, lineRect.width - labelRect.width - buttonWidth * (showCopy ? 2 : 1), lineRect.height); - var buttonNewRect = new Rect(fieldRect.xMax, lineRect.y, buttonWidth, lineRect.height); - var buttonCopyRect = new Rect(buttonNewRect.xMax, lineRect.y, buttonWidth, lineRect.height); - - EditorGUI.PrefixLabel(labelRect, m_ProfileLabel); - - using (var scope = new EditorGUI.ChangeCheckScope()) - { - m_Profile.objectReferenceValue - = (PostProcessProfile)EditorGUI.ObjectField( - fieldRect, m_Profile.objectReferenceValue, typeof(PostProcessProfile), false); - assetHasChanged = scope.changed; - } - - if (GUI.Button( - buttonNewRect, - EditorUtilities.GetContent("New|Create a new profile."), - showCopy ? EditorStyles.miniButtonLeft : EditorStyles.miniButton)) - { - // By default, try to put assets in a folder next to the currently active - // scene file. If the user isn't a scene, put them in root instead. - var targetName = Target.name; - var scene = Target.gameObject.scene; - var asset = CreatePostProcessProfile(scene, targetName); - m_Profile.objectReferenceValue = asset; - assetHasChanged = true; - } - - if (showCopy && GUI.Button( - buttonCopyRect, - EditorUtilities.GetContent("Clone|Create a new profile and copy the content of the currently assigned profile."), - EditorStyles.miniButtonRight)) - { - // Duplicate the currently assigned profile and save it as a new profile - var origin = (PostProcessProfile)m_Profile.objectReferenceValue; - var path = AssetDatabase.GetAssetPath(origin); - path = AssetDatabase.GenerateUniqueAssetPath(path); - - var asset = Instantiate(origin); - asset.settings.Clear(); - AssetDatabase.CreateAsset(asset, path); - - foreach (var item in origin.settings) - { - var itemCopy = Instantiate(item); - itemCopy.hideFlags = HideFlags.HideInInspector | HideFlags.HideInHierarchy; - itemCopy.name = item.name; - asset.settings.Add(itemCopy); - AssetDatabase.AddObjectToAsset(itemCopy, asset); - } - - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - - m_Profile.objectReferenceValue = asset; - assetHasChanged = true; - } - - if (m_Profile.objectReferenceValue == null) - { - if (assetHasChanged && m_EffectList != null) - m_EffectList.Clear(); // Asset wasn't null before, do some cleanup - - EditorGUILayout.HelpBox( - "Assign an existing Post-process Profile by choosing an asset, or create a new one by clicking the \"New\" button.\nNew assets are automatically put in a folder next to your scene file. If your scene hasn't been saved yet they will be created at the root of the Assets folder.", - MessageType.Info); - } - else - { - if (assetHasChanged) - RefreshEffectListEditor((PostProcessProfile)m_Profile.objectReferenceValue); - if (m_EffectList != null) - m_EffectList.OnGUI(); - } - } - - // Copied from UnityEditor.Rendering.PostProcessing.ProfileFactory.CreatePostProcessProfile() because it's internal - static PostProcessProfile CreatePostProcessProfile(UnityEngine.SceneManagement.Scene scene, string targetName) - { - var path = string.Empty; - - if (string.IsNullOrEmpty(scene.path)) - { - path = "Assets/"; - } - else - { - var scenePath = System.IO.Path.GetDirectoryName(scene.path); - var extPath = scene.name + "_Profiles"; - var profilePath = scenePath + "/" + extPath; - - if (!AssetDatabase.IsValidFolder(profilePath)) - AssetDatabase.CreateFolder(scenePath, extPath); - - path = profilePath + "/"; - } - - path += targetName + " Profile.asset"; - path = AssetDatabase.GenerateUniqueAssetPath(path); - - var profile = ScriptableObject.CreateInstance(); - AssetDatabase.CreateAsset(profile, path); - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - return profile; - } - } -} -#endif diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PostProcessing/CinemachinePostProcessingEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PostProcessing/CinemachinePostProcessingEditor.cs.meta deleted file mode 100644 index 2aa22f8df..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PostProcessing/CinemachinePostProcessingEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: dec69862942cc9744ade63216979cafd -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PostProcessing/Resources.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PostProcessing/Resources.meta deleted file mode 100644 index cd1db410c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PostProcessing/Resources.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9624eb95bd1e31744a52461501b39e66 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PostProcessing/Resources/PostProcessLayer.png b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PostProcessing/Resources/PostProcessLayer.png deleted file mode 100644 index c0a61de77..000000000 Binary files a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PostProcessing/Resources/PostProcessLayer.png and /dev/null differ diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers.meta deleted file mode 100644 index 9fc4f1f08..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 31c3ab7d86d07034eb528155d40c016b -folderAsset: yes -timeCreated: 1489096338 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/AxisStatePropertyDrawer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/AxisStatePropertyDrawer.cs deleted file mode 100644 index 26e802e2d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/AxisStatePropertyDrawer.cs +++ /dev/null @@ -1,110 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Reflection; - -namespace Cinemachine.Editor -{ - [CustomPropertyDrawer(typeof(AxisStatePropertyAttribute))] - internal sealed class AxisStatePropertyDrawer : PropertyDrawer - { - const int vSpace = 2; - bool mExpanded = true; - AxisState def = new AxisState(); // to access name strings - - public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) - { - float height = EditorGUIUtility.singleLineHeight; - rect.height = height; - mExpanded = EditorGUI.Foldout(rect, mExpanded, label, true); - if (mExpanded) - { - ++EditorGUI.indentLevel; - - rect.y += height + vSpace; - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => def.Value)); - - if (!ValueRangeIsLocked(property)) - { - rect.y += height + vSpace; - InspectorUtility.MultiPropertyOnLine(rect, new GUIContent("Value Range"), - new [] { property.FindPropertyRelative(() => def.m_MinValue), - property.FindPropertyRelative(() => def.m_MaxValue), - property.FindPropertyRelative(() => def.m_Wrap) }, - new [] { GUIContent.none, new GUIContent("to "), null }); - } - - rect.y += height + vSpace; - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => def.m_MaxSpeed)); - - rect.y += height + vSpace; - InspectorUtility.MultiPropertyOnLine( - rect, null, - new [] { property.FindPropertyRelative(() => def.m_AccelTime), - property.FindPropertyRelative(() => def.m_DecelTime)}, - new [] { GUIContent.none, null }); - - if (HasRecentering(property)) - { - var rDef = new AxisState.Recentering(); - var recentering = property.FindPropertyRelative(() => def.m_Recentering); - rect.y += height + vSpace; - InspectorUtility.MultiPropertyOnLine( - rect, new GUIContent(recentering.displayName, recentering.tooltip), - new [] { - recentering.FindPropertyRelative(() => rDef.m_enabled), - recentering.FindPropertyRelative(() => rDef.m_WaitTime), - recentering.FindPropertyRelative(() => rDef.m_RecenteringTime)}, - new [] { new GUIContent(""), - new GUIContent("Wait"), - new GUIContent("Time")} ); - } - - rect.y += height + vSpace; - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => def.m_InputAxisName)); - - rect.y += height + vSpace; - InspectorUtility.MultiPropertyOnLine(rect, null, - new [] { property.FindPropertyRelative(() => def.m_InputAxisValue), - property.FindPropertyRelative(() => def.m_InvertInput) }, - new [] { GUIContent.none, new GUIContent("Invert") }); - - --EditorGUI.indentLevel; - } - } - - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - float height = EditorGUIUtility.singleLineHeight + vSpace; - if (mExpanded) - { - int lines = 6; - if (!ValueRangeIsLocked(property)) - ++lines; - if (HasRecentering(property)) - ++lines; - height *= lines; - } - return height - vSpace; - } - - bool ValueRangeIsLocked(SerializedProperty property) - { - bool value = false; - PropertyInfo pi = typeof(AxisState).GetProperty( - "ValueRangeLocked", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance); - if (pi != null) - value = bool.Equals(true, pi.GetValue(SerializedPropertyHelper.GetPropertyValue(property), null)); - return value; - } - - bool HasRecentering(SerializedProperty property) - { - bool value = false; - PropertyInfo pi = typeof(AxisState).GetProperty( - "HasRecentering", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance); - if (pi != null) - value = bool.Equals(true, pi.GetValue(SerializedPropertyHelper.GetPropertyValue(property), null)); - return value; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/AxisStatePropertyDrawer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/AxisStatePropertyDrawer.cs.meta deleted file mode 100644 index 61211e0d2..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/AxisStatePropertyDrawer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 70f1be76e10cd9f44ad1a86b9e05745e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/CinemachineBlendDefinitionPropertyDrawer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/CinemachineBlendDefinitionPropertyDrawer.cs deleted file mode 100644 index 18ffffa9e..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/CinemachineBlendDefinitionPropertyDrawer.cs +++ /dev/null @@ -1,54 +0,0 @@ -using UnityEngine; -using UnityEditor; - -namespace Cinemachine.Editor -{ - [CustomPropertyDrawer(typeof(CinemachineBlendDefinitionPropertyAttribute))] - internal sealed class CinemachineBlendDefinitionPropertyDrawer : PropertyDrawer - { - CinemachineBlendDefinition myClass = new CinemachineBlendDefinition(); // to access name strings - public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) - { - float vSpace = 0; - float floatFieldWidth = EditorGUIUtility.singleLineHeight * 2.5f; - - SerializedProperty timeProp = property.FindPropertyRelative(() => myClass.m_Time); - GUIContent timeText = new GUIContent(" s", timeProp.tooltip); - var textDimensions = GUI.skin.label.CalcSize(timeText); - - rect = EditorGUI.PrefixLabel(rect, label); - - rect.y += vSpace; rect.height = EditorGUIUtility.singleLineHeight; - rect.width -= floatFieldWidth + textDimensions.x; - - SerializedProperty styleProp = property.FindPropertyRelative(() => myClass.m_Style); - if (styleProp.enumValueIndex != (int)CinemachineBlendDefinition.Style.Custom) - EditorGUI.PropertyField(rect, styleProp, GUIContent.none); - else - { - SerializedProperty curveProp = property.FindPropertyRelative(() => myClass.m_CustomCurve); - Rect r = rect; - r.width -= rect.height; - r.height -= 1; - EditorGUI.BeginChangeCheck(); - EditorGUI.PropertyField(r, curveProp, GUIContent.none); - if (EditorGUI.EndChangeCheck()) - { - curveProp.animationCurveValue = InspectorUtility.NormalizeCurve(curveProp.animationCurveValue); - curveProp.serializedObject.ApplyModifiedProperties(); - } - r.x += r.width; r.width = r.height; ++r.height; - EditorGUI.PropertyField(r, styleProp, GUIContent.none); - } - if (styleProp.intValue != (int)CinemachineBlendDefinition.Style.Cut) - { - float oldWidth = EditorGUIUtility.labelWidth; - EditorGUIUtility.labelWidth = textDimensions.x; - rect.x += rect.width; rect.width = floatFieldWidth + EditorGUIUtility.labelWidth; - EditorGUI.PropertyField(rect, timeProp, timeText); - timeProp.floatValue = Mathf.Max(timeProp.floatValue, 0); - EditorGUIUtility.labelWidth = oldWidth; - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/CinemachineBlendDefinitionPropertyDrawer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/CinemachineBlendDefinitionPropertyDrawer.cs.meta deleted file mode 100644 index 8fd01b69d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/CinemachineBlendDefinitionPropertyDrawer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4a9c464b0191f7d4da1d129d97d8240b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/CinemachineTagFieldPropertyDrawer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/CinemachineTagFieldPropertyDrawer.cs deleted file mode 100644 index 3d896c272..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/CinemachineTagFieldPropertyDrawer.cs +++ /dev/null @@ -1,29 +0,0 @@ -using UnityEngine; -using UnityEditor; - -namespace Cinemachine.Editor -{ - [CustomPropertyDrawer(typeof(TagFieldAttribute))] - internal sealed class CinemachineTagFieldPropertyDrawer : PropertyDrawer - { - const float hSpace = 2; - GUIContent clearText = new GUIContent("Clear", "Set the tag to empty"); - - public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) - { - var textDimensions = GUI.skin.button.CalcSize(clearText); - - rect.width -= textDimensions.x + hSpace; - string oldValue = property.stringValue; - string newValue = EditorGUI.TagField(rect, label, oldValue); - - rect.x += rect.width + hSpace; rect.width = textDimensions.x; rect.height -=1; - GUI.enabled = oldValue.Length > 0; - if (GUI.Button(rect, clearText)) - newValue = string.Empty; - GUI.enabled = true; - if (oldValue != newValue) - property.stringValue = newValue; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/CinemachineTagFieldPropertyDrawer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/CinemachineTagFieldPropertyDrawer.cs.meta deleted file mode 100644 index 07c81b256..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/CinemachineTagFieldPropertyDrawer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ed3efd28525441947b55ec9b5d68ba31 -timeCreated: 1510677929 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/EmbeddedAssetPropertyDrawer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/EmbeddedAssetPropertyDrawer.cs deleted file mode 100644 index f973bbd6d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/EmbeddedAssetPropertyDrawer.cs +++ /dev/null @@ -1,278 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System; -using Cinemachine.Utility; -using System.Linq; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - [CustomPropertyDrawer(typeof(CinemachineEmbeddedAssetPropertyAttribute))] - internal sealed class EmbeddedAssetPropertyDrawer : PropertyDrawer - { - const float vSpace = 2; - const float kIndentAmount = 15; - const float kBoxMargin = 3; - float HelpBoxHeight { get { return EditorGUIUtility.singleLineHeight * 2.5f; } } - bool mExpanded = false; - - bool WarnIfNull - { - get - { - var attr = attribute as CinemachineEmbeddedAssetPropertyAttribute; - return attr == null ? false : attr.WarnIfNull; - } - } - - float HeaderHeight { get { return EditorGUIUtility.singleLineHeight * 1.5f; } } - float DrawHeader(Rect rect, string text) - { - float delta = HeaderHeight - EditorGUIUtility.singleLineHeight; - rect.y += delta; rect.height -= delta; - EditorGUI.LabelField(rect, new GUIContent(text), EditorStyles.boldLabel); - return HeaderHeight; - } - - string HeaderText(SerializedProperty property) - { - var attrs = property.serializedObject.targetObject.GetType() - .GetCustomAttributes(typeof(HeaderAttribute), false); - if (attrs != null && attrs.Length > 0) - return ((HeaderAttribute)attrs[0]).header; - return null; - } - - bool AssetHasCustomEditor(SerializedProperty property) - { - ScriptableObject asset = property.objectReferenceValue as ScriptableObject; - if (asset != null) - return ActiveEditorTracker.HasCustomEditor(asset); - return false; - } - - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - bool hasCustomEditor = AssetHasCustomEditor(property); - float height = base.GetPropertyHeight(property, label); - height += + 2 * (kBoxMargin + vSpace); - if (mExpanded && !hasCustomEditor) - { - height += HelpBoxHeight + kBoxMargin; - ScriptableObject asset = property.objectReferenceValue as ScriptableObject; - if (asset != null) - { - SerializedObject so = new SerializedObject(asset); - var prop = so.GetIterator(); - prop.NextVisible(true); - do - { - if (prop.name == "m_Script") - continue; - string header = HeaderText(prop); - if (header != null) - height += HeaderHeight + vSpace; - height += EditorGUI.GetPropertyHeight(prop, false) + vSpace; - } - while (prop.NextVisible(prop.isExpanded)); - height += kBoxMargin; - } - } - return height; - } - - public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) - { - bool hasCustomEditor = AssetHasCustomEditor(property); - rect.y += vSpace; rect.height -= 2 * vSpace; - GUI.Box(rect, GUIContent.none, GUI.skin.box); - rect.y += kBoxMargin; - - rect.height = EditorGUIUtility.singleLineHeight; - EditorGUIUtility.labelWidth -= kBoxMargin; - AssetFieldWithCreateButton( - new Rect(rect.x + kBoxMargin, rect.y, rect.width - 2 * kBoxMargin, rect.height), - property, WarnIfNull, - property.serializedObject.targetObject.name + " " + label.text); - - ScriptableObject asset = property.objectReferenceValue as ScriptableObject; - if (asset != null && !hasCustomEditor) - { - mExpanded = EditorGUI.Foldout(rect, mExpanded, GUIContent.none, true); - if (mExpanded) - { - rect.y += rect.height + kBoxMargin + vSpace; - rect.x += kIndentAmount + kBoxMargin; - rect.width -= kIndentAmount + 2 * kBoxMargin; - EditorGUIUtility.labelWidth -= kIndentAmount; - - EditorGUI.HelpBox( - new Rect(rect.x, rect.y, rect.width, HelpBoxHeight), - "This is a shared asset.\n" - + "Changes made here will apply to all users of this asset", - MessageType.Info); - - rect.y += HelpBoxHeight + kBoxMargin; - SerializedObject so = new SerializedObject(property.objectReferenceValue); - var prop = so.GetIterator(); - prop.NextVisible(true); - - var indent = EditorGUI.indentLevel; - do - { - if (prop.name == "m_Script") - continue; - string header = HeaderText(prop); - if (header != null) - { - DrawHeader(rect, header); - rect.y += HeaderHeight + vSpace; - rect.height -= HeaderHeight + vSpace; - } - rect.height = EditorGUI.GetPropertyHeight(prop, false); - EditorGUI.indentLevel = indent + prop.depth; - EditorGUI.PropertyField(rect, prop); - rect.y += rect.height + vSpace; - } while (prop.NextVisible(prop.isExpanded)); - - if (GUI.changed) - so.ApplyModifiedProperties(); - } - EditorGUIUtility.labelWidth += kIndentAmount; - } - EditorGUIUtility.labelWidth += kBoxMargin; - } - - Type EmbeddedAssetType(SerializedProperty property) - { - Type type = property.serializedObject.targetObject.GetType(); - var a = property.propertyPath.Split('.'); - for (int i = 0; i < a.Length; ++i) - type = type.GetField(a[i], - System.Reflection.BindingFlags.Public - | System.Reflection.BindingFlags.NonPublic - | System.Reflection.BindingFlags.Instance).FieldType; - return type; - } - - Type[] mAssetTypes = null; - List mAssetPresets; - GUIContent[] mAssetPresetNames; - - void RebuildPresetList() - { - if (mAssetPresets != null && mAssetPresetNames != null) - return; - - mAssetPresets = new List(); -#if UNITY_2018_1_OR_NEWER - if (mAssetTypes != null) - { - for (int i = 0; i < mAssetTypes.Length; ++i) - InspectorUtility.AddAssetsFromPackageSubDirectory( - mAssetTypes[i], mAssetPresets, "Presets/Noise"); - } -#endif - List presetNameList = new List(); - foreach (var n in mAssetPresets) - presetNameList.Add(new GUIContent("Presets/" + n.name)); - mAssetPresetNames = presetNameList.ToArray(); - } - - void AssetFieldWithCreateButton( - Rect r, SerializedProperty property, bool warnIfNull, string defaultName) - { - // Collect all the eligible asset types - Type type = EmbeddedAssetType(property); - if (mAssetTypes == null) - mAssetTypes = ReflectionHelpers.GetTypesInAllDependentAssemblies( - (Type t) => t.IsSubclassOf(type)).ToArray(); - - float iconSize = r.height + 4; - r.width -= iconSize; - - GUIContent label = new GUIContent(property.displayName, property.tooltip); - if (warnIfNull && property.objectReferenceValue == null) - label.image = EditorGUIUtility.IconContent("console.warnicon.sml").image; - EditorGUI.PropertyField(r, property, label); - - r.x += r.width; r.width = iconSize; r.height = iconSize; - if (GUI.Button(r, EditorGUIUtility.IconContent("_Popup"), GUI.skin.label)) - { - GenericMenu menu = new GenericMenu(); - if (property.objectReferenceValue != null) - { - menu.AddItem(new GUIContent("Edit"), false, () - => Selection.activeObject = property.objectReferenceValue); - menu.AddItem(new GUIContent("Clone"), false, () => - { - ScriptableObject copyFrom = property.objectReferenceValue as ScriptableObject; - if (copyFrom != null) - { - string title = "Create New " + copyFrom.GetType().Name + " asset"; - ScriptableObject asset = CreateAsset( - copyFrom.GetType(), copyFrom, defaultName, title); - if (asset != null) - { - property.objectReferenceValue = asset; - property.serializedObject.ApplyModifiedProperties(); - } - } - }); - menu.AddItem(new GUIContent("Locate"), false, () - => EditorGUIUtility.PingObject(property.objectReferenceValue)); - } - - RebuildPresetList(); - int i = 0; - foreach (var a in mAssetPresets) - { - menu.AddItem(mAssetPresetNames[i++], false, () => - { - property.objectReferenceValue = a; - property.serializedObject.ApplyModifiedProperties(); - }); - } - - foreach (var t in mAssetTypes) - { - menu.AddItem(new GUIContent("New " + InspectorUtility.NicifyClassName(t.Name)), false, () => - { - string title = "Create New " + t.Name + " asset"; - ScriptableObject asset = CreateAsset(t, null, defaultName, title); - if (asset != null) - { - property.objectReferenceValue = asset; - property.serializedObject.ApplyModifiedProperties(); - } - }); - } - menu.ShowAsContext(); - } - } - - ScriptableObject CreateAsset( - Type assetType, ScriptableObject copyFrom, string defaultName, string dialogTitle) - { - ScriptableObject asset = null; - string path = EditorUtility.SaveFilePanelInProject( - dialogTitle, defaultName, "asset", string.Empty); - if (!string.IsNullOrEmpty(path)) - { - if (copyFrom != null) - { - string fromPath = AssetDatabase.GetAssetPath(copyFrom); - if (AssetDatabase.CopyAsset(fromPath, path)) - asset = AssetDatabase.LoadAssetAtPath(path, assetType) as ScriptableObject; - } - else - { - asset = ScriptableObjectUtility.CreateAt(assetType, path); - } - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - } - return asset; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/EmbeddedAssetPropertyDrawer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/EmbeddedAssetPropertyDrawer.cs.meta deleted file mode 100644 index d436a2c2d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/EmbeddedAssetPropertyDrawer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 57baee20e53f7b54782519af44a9468f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/LensSettingsPropertyDrawer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/LensSettingsPropertyDrawer.cs deleted file mode 100644 index dfca03884..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/LensSettingsPropertyDrawer.cs +++ /dev/null @@ -1,175 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Reflection; -using System.Collections.Generic; -using Cinemachine.Utility; -using System; - -namespace Cinemachine.Editor -{ - [CustomPropertyDrawer(typeof(LensSettingsPropertyAttribute))] - internal sealed class LensSettingsPropertyDrawer : PropertyDrawer - { - const int vSpace = 2; - LensSettings def = new LensSettings(); // to access name strings - GUIContent FocalLengthLabel = new GUIContent("Focal Length", "The length of the lens (in mm)"); - - public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) - { - float height = EditorGUIUtility.singleLineHeight; - rect.height = height; - property.isExpanded = EditorGUI.Foldout( - new Rect(rect.x, rect.y, EditorGUIUtility.labelWidth, rect.height), - property.isExpanded, label, true); - if (property.isExpanded) - { - ++EditorGUI.indentLevel; - rect.y += height + vSpace; - if (IsOrtho) - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => def.OrthographicSize)); - else - { - if (IsPhysical) - DrawFocalLengthControl(rect, property); - else - DrawFOVControl(rect, property); - } - rect.y += height + vSpace; - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => def.NearClipPlane)); - rect.y += height + vSpace; - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => def.FarClipPlane)); - if (IsPhysical) - { - rect.y += height + vSpace; - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => def.LensShift)); - } - rect.y += height + vSpace; - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => def.Dutch)); - --EditorGUI.indentLevel; - } - } - - static float ExtraSpaceHackWTF() { return EditorGUIUtility.singleLineHeight - 2; } - - void DrawFOVControl(Rect rect, SerializedProperty property) - { - var FOVProperty = property.FindPropertyRelative(() => def.FieldOfView); - float dropdownWidth = (rect.width - EditorGUIUtility.labelWidth) / 3; - rect.width -= dropdownWidth; - EditorGUI.PropertyField(rect, FOVProperty); - rect.x += rect.width; rect.width = dropdownWidth; - - CinemachineLensPresets presets = CinemachineLensPresets.InstanceIfExists; - int preset = (presets == null) ? -1 : presets.GetMatchingPreset(FOVProperty.floatValue); - rect.x -= ExtraSpaceHackWTF(); rect.width += ExtraSpaceHackWTF(); - int selection = EditorGUI.Popup(rect, GUIContent.none, preset, m_PresetOptions); - if (selection == m_PresetOptions.Length-1 && CinemachineLensPresets.Instance != null) - Selection.activeObject = presets = CinemachineLensPresets.Instance; - else if (selection >= 0 && selection < m_PresetOptions.Length-1) - { - FOVProperty.floatValue = presets.m_Presets[selection].m_FieldOfView; - property.serializedObject.ApplyModifiedProperties(); - } - } - - void DrawFocalLengthControl(Rect rect, SerializedProperty property) - { - var FOVProperty = property.FindPropertyRelative(() => def.FieldOfView); - float dropdownWidth = (rect.width - EditorGUIUtility.labelWidth) / 3; - rect.width -= dropdownWidth; - float f = VerticalFOVToFocalLength(FOVProperty.floatValue); - f = EditorGUI.FloatField(rect, FocalLengthLabel, f); - f = FocalLengthToVerticalFOV(f); - if (!Mathf.Approximately(FOVProperty.floatValue, f)) - { - FOVProperty.floatValue = Mathf.Clamp(f, 1, 179); - property.serializedObject.ApplyModifiedProperties(); - } - rect.x += rect.width; rect.width = dropdownWidth; - - CinemachineLensPresets presets = CinemachineLensPresets.InstanceIfExists; - int preset = (presets == null) ? -1 : presets.GetMatchingPhysicalPreset(VerticalFOVToFocalLength(FOVProperty.floatValue)); - rect.x -= ExtraSpaceHackWTF(); rect.width += ExtraSpaceHackWTF(); - int selection = EditorGUI.Popup(rect, GUIContent.none, preset, m_PhysicalPresetOptions); - if (selection == m_PhysicalPresetOptions.Length-1 && CinemachineLensPresets.Instance != null) - Selection.activeObject = presets = CinemachineLensPresets.Instance; - else if (selection >= 0 && selection < m_PhysicalPresetOptions.Length-1) - { - FOVProperty.floatValue = FocalLengthToVerticalFOV( - presets.m_PhysicalPresets[selection].m_FocalLength); - property.serializedObject.ApplyModifiedProperties(); - } - } - - float VerticalFOVToFocalLength(float fov) - { - return SensorSize.y * 0.5f / Mathf.Tan(Mathf.Deg2Rad * fov * 0.5f); - } - - float FocalLengthToVerticalFOV(float focalLength) - { - if (focalLength < UnityVectorExtensions.Epsilon) - return 180f; - return Mathf.Rad2Deg * 2.0f * Mathf.Atan(SensorSize.y * 0.5f / focalLength); - } - - bool IsOrtho { get; set; } - bool IsPhysical { get; set; } - Vector2 SensorSize { get; set; } - - GUIContent[] m_PresetOptions = new GUIContent[0]; - GUIContent[] m_PhysicalPresetOptions = new GUIContent[0]; - - void CacheABunchOfStuff(SerializedProperty property) - { - object lens = SerializedPropertyHelper.GetPropertyValue(property); - IsOrtho = AccessProperty(typeof(LensSettings), lens, "Orthographic"); - IsPhysical = AccessProperty(typeof(LensSettings), lens, "IsPhysicalCamera"); - SensorSize = AccessProperty(typeof(LensSettings), lens, "SensorSize"); - - List options = new List(); - CinemachineLensPresets presets = CinemachineLensPresets.InstanceIfExists; - if (presets != null) - for (int i = 0; i < presets.m_Presets.Length; ++i) - options.Add(new GUIContent(presets.m_Presets[i].m_Name)); - options.Add(new GUIContent("Edit Presets...")); - m_PresetOptions = options.ToArray(); - - options.Clear(); - if (presets != null) - for (int i = 0; i < presets.m_PhysicalPresets.Length; ++i) - options.Add(new GUIContent(presets.m_PhysicalPresets[i].m_FocalLength.ToString() + "mm")); - options.Add(new GUIContent("Edit Presets...")); - m_PhysicalPresetOptions = options.ToArray(); - } - - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - // Cache it here because it's called less often - less garbage - CacheABunchOfStuff(property); - - float height = EditorGUIUtility.singleLineHeight + vSpace; - if (property.isExpanded) - height *= IsPhysical ? 6 : 5; - return height - vSpace; - } - - static T AccessProperty(Type type, object obj, string memberName) - { - if (string.IsNullOrEmpty(memberName) || (type == null)) - return default(T); - - System.Reflection.BindingFlags bindingFlags = System.Reflection.BindingFlags.Public; - if (obj != null) - bindingFlags |= System.Reflection.BindingFlags.Instance; - else - bindingFlags |= System.Reflection.BindingFlags.Static; - - PropertyInfo pi = type.GetProperty(memberName, bindingFlags); - if ((pi != null) && (pi.PropertyType == typeof(T))) - return (T)pi.GetValue(obj, null); - else - return default(T); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/LensSettingsPropertyDrawer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/LensSettingsPropertyDrawer.cs.meta deleted file mode 100644 index f9b40bd0f..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/LensSettingsPropertyDrawer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2449eb616c871d044adce04ac98030a6 -timeCreated: 1496951835 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/NoiseSettingsPropertyDrawer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/NoiseSettingsPropertyDrawer.cs deleted file mode 100644 index 96a7506e0..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/NoiseSettingsPropertyDrawer.cs +++ /dev/null @@ -1,158 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - [CustomPropertyDrawer(typeof(NoiseSettingsPropertyAttribute))] - internal sealed class NoiseSettingsPropertyDrawer : PropertyDrawer - { - public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) - { - RebuildProfileList(); - - float iconSize = rect.height + 4; - rect.width -= iconSize; - int preset = sNoisePresets.IndexOf((NoiseSettings)property.objectReferenceValue); - preset = EditorGUI.Popup(rect, label, preset, sNoisePresetNames); - string labelText = label.text; - NoiseSettings newProfile = preset < 0 ? null : sNoisePresets[preset] as NoiseSettings; - if ((NoiseSettings)property.objectReferenceValue != newProfile) - { - property.objectReferenceValue = newProfile; - property.serializedObject.ApplyModifiedProperties(); - } - rect.x += rect.width; rect.width = iconSize; rect.height = iconSize; - if (GUI.Button(rect, EditorGUIUtility.IconContent("_Popup"), GUI.skin.label)) - { - GenericMenu menu = new GenericMenu(); - if (property.objectReferenceValue != null) - { - menu.AddItem(new GUIContent("Edit"), false, () - => Selection.activeObject = property.objectReferenceValue); - menu.AddItem(new GUIContent("Clone"), false, () => - { - NoiseSettings pp = CreateProfile( - property, labelText, - (NoiseSettings)property.objectReferenceValue); - if (pp != null) - { - property.objectReferenceValue = pp; - property.serializedObject.ApplyModifiedProperties(); - InvalidateProfileList(); - } - }); - menu.AddItem(new GUIContent("Locate"), false, () - => EditorGUIUtility.PingObject(property.objectReferenceValue)); - } - menu.AddItem(new GUIContent("New"), false, () => - { - //Undo.RecordObject(Target, "Change Noise Profile"); - NoiseSettings pp = CreateProfile(property, labelText, null); - if (pp != null) - { - property.objectReferenceValue = pp; - property.serializedObject.ApplyModifiedProperties(); - InvalidateProfileList(); - } - }); - menu.ShowAsContext(); - } - } - - static List sNoisePresets; - static GUIContent[] sNoisePresetNames; - static float sLastPresetRebuildTime = 0; - - public static void InvalidateProfileList() - { - sNoisePresets = null; - sNoisePresetNames = null; - } - - static void RebuildProfileList() - { - if (sLastPresetRebuildTime < Time.realtimeSinceStartup - 5) - InvalidateProfileList(); - if (sNoisePresets != null && sNoisePresetNames != null) - return; - - sNoisePresets = FindAssetsByType(); -#if UNITY_2018_1_OR_NEWER - InspectorUtility.AddAssetsFromPackageSubDirectory( - typeof(NoiseSettings), sNoisePresets, "Presets/Noise"); -#endif - sNoisePresets.Insert(0, null); - List presetNameList = new List(); - foreach (var n in sNoisePresets) - presetNameList.Add(new GUIContent((n == null) ? "(none)" : n.name)); - sNoisePresetNames = presetNameList.ToArray(); - sLastPresetRebuildTime = Time.realtimeSinceStartup; - } - - static List FindAssetsByType() where T : UnityEngine.Object - { - List assets = new List(); - string[] guids = AssetDatabase.FindAssets(string.Format("t:{0}", typeof(T))); - for (int i = 0; i < guids.Length; i++) - { - string assetPath = AssetDatabase.GUIDToAssetPath(guids[i]); - ScriptableObject asset = AssetDatabase.LoadAssetAtPath(assetPath) as ScriptableObject; - if (asset != null) - assets.Add(asset); - } - return assets; - } - - NoiseSettings CreateProfile(SerializedProperty property, string label, NoiseSettings copyFrom) - { - string path = GetObjectName(property) + " " + label; - path = EditorUtility.SaveFilePanelInProject( - "Create Noise Profile asset", path, "asset", - "This asset will generate a procedural noise signal"); - if (!string.IsNullOrEmpty(path)) - { - NoiseSettings profile = null; - if (copyFrom != null) - { - string fromPath = AssetDatabase.GetAssetPath(copyFrom); - if (AssetDatabase.CopyAsset(fromPath, path)) - { - profile = AssetDatabase.LoadAssetAtPath( - path, typeof(NoiseSettings)) as NoiseSettings; - } - } - else - { - profile = ScriptableObjectUtility.CreateAt( - typeof(NoiseSettings), path) as NoiseSettings; - } - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - return profile; - } - return null; - } - - static string GetObjectName(SerializedProperty property) - { - // A little hacky here, as we favour virtual cameras... - var obj = property.serializedObject.targetObject; - GameObject go = obj as GameObject; - if (go == null) - { - var component = obj as Component; - if (component != null) - go = component.gameObject; - } - if (go != null) - { - var vcam = go.GetComponentInParent(); - if (vcam != null) - return vcam.Name; - return go.name; - } - return obj.name; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/NoiseSettingsPropertyDrawer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/NoiseSettingsPropertyDrawer.cs.meta deleted file mode 100644 index d681282e2..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/NoiseSettingsPropertyDrawer.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 7d0d800d47186f0468d962ccf338ab97 -timeCreated: 1518034045 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/OrbitalTransposerHeadingPropertyDrawer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/OrbitalTransposerHeadingPropertyDrawer.cs deleted file mode 100644 index 28ee2b8ac..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/OrbitalTransposerHeadingPropertyDrawer.cs +++ /dev/null @@ -1,55 +0,0 @@ -using UnityEngine; -using UnityEditor; - -namespace Cinemachine.Editor -{ - [CustomPropertyDrawer(typeof(OrbitalTransposerHeadingPropertyAttribute))] - internal sealed class OrbitalTransposerHeadingPropertyDrawer : PropertyDrawer - { - const int vSpace = 2; - bool mExpanded = true; - CinemachineOrbitalTransposer.Heading def = new CinemachineOrbitalTransposer.Heading(); // to access name strings - - public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) - { - float height = EditorGUIUtility.singleLineHeight; - rect.height = height; - mExpanded = EditorGUI.Foldout(rect, mExpanded, label, true); - if (mExpanded) - { - ++EditorGUI.indentLevel; - - rect.y += height + vSpace; - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => def.m_Definition)); - - if (IsVelocityMode(property)) - { - rect.y += height + vSpace; - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => def.m_VelocityFilterStrength)); - } - - rect.y += height + vSpace; - EditorGUI.PropertyField(rect, property.FindPropertyRelative(() => def.m_Bias)); - - --EditorGUI.indentLevel; - } - } - - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - float height = EditorGUIUtility.singleLineHeight + vSpace; - if (mExpanded) - height *= IsVelocityMode(property) ? 4 : 3; - return height; - } - - bool IsVelocityMode(SerializedProperty property) - { - var mode = property.FindPropertyRelative(() => def.m_Definition); - var value = (CinemachineOrbitalTransposer.Heading.HeadingDefinition) - (System.Enum.GetValues(typeof(CinemachineOrbitalTransposer.Heading.HeadingDefinition))).GetValue(mode.enumValueIndex); - return value == CinemachineOrbitalTransposer.Heading.HeadingDefinition.Velocity - || value == CinemachineOrbitalTransposer.Heading.HeadingDefinition.PositionDelta; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/OrbitalTransposerHeadingPropertyDrawer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/OrbitalTransposerHeadingPropertyDrawer.cs.meta deleted file mode 100644 index 1c78da792..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/PropertyDrawers/OrbitalTransposerHeadingPropertyDrawer.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: cd1b3b6848c215f4cba3ace2c38f9bce -timeCreated: 1514911474 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources.meta deleted file mode 100644 index 7a35839d6..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 99ab3e8b62cb69145b760fc81e2d18d6 -folderAsset: yes -timeCreated: 1489096338 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/CMWaveform.compute b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/CMWaveform.compute deleted file mode 100644 index 9c9e2b4d4..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/CMWaveform.compute +++ /dev/null @@ -1,60 +0,0 @@ -#include "StdLib.hlsl" - -RWStructuredBuffer _WaveformBuffer; -Texture2D _Source; -SamplerState sampler_Source; - -cbuffer name -{ - float4 _Params; // x: source width, y: source height, z: linear, w: histogramResolution -}; - -#if defined SHADER_API_GLES3 - #define GROUP_SIZE 128 - #define GROUP_SIZE_X 16 - #define GROUP_SIZE_Y 8 -#else - #define GROUP_SIZE 256 - #define GROUP_SIZE_X 16 - #define GROUP_SIZE_Y 16 -#endif - -half3 LinearToSRGB(half3 c) -{ - half3 sRGBLo = c * 12.92; - half3 sRGBHi = (PositivePow(c, half3(1.0 / 2.4, 1.0 / 2.4, 1.0 / 2.4)) * 1.055) - 0.055; - half3 sRGB = (c <= 0.0031308) ? sRGBLo : sRGBHi; - return sRGB; -} - -#pragma kernel KCMWaveformGather -[numthreads(1, GROUP_SIZE, 1)] -void KCMWaveformGather(uint2 dispatchThreadId : SV_DispatchThreadID) -{ - // Gather local group histogram - if (dispatchThreadId.x < uint(_Params.x) && dispatchThreadId.y < uint(_Params.y)) - { - float3 color = _Source[dispatchThreadId].rgb; - color = saturate(color); - - // We want a gamma-corrected histogram (like Photoshop & all) - if (_Params.z > 0) - color = LinearToSRGB(color); - - // Convert channel values to histogram bins - uint3 idx = (uint3)(round(color * (_Params.w - 1))); - idx += dispatchThreadId.x * _Params.w; - - if (idx.x > 0u) InterlockedAdd(_WaveformBuffer[idx.x].x, 1u); // Red - if (idx.y > 0u) InterlockedAdd(_WaveformBuffer[idx.y].y, 1u); // Green - if (idx.z > 0u) InterlockedAdd(_WaveformBuffer[idx.z].z, 1u); // Blue - } -} - -#pragma kernel KCMWaveformClear -[numthreads(GROUP_SIZE_X, GROUP_SIZE_Y, 1)] -void KCMWaveformClear(uint2 dispatchThreadId : SV_DispatchThreadID) -{ - if (dispatchThreadId.x < uint(_Params.x) && dispatchThreadId.y < uint(_Params.w)) - _WaveformBuffer[dispatchThreadId.y * uint(_Params.x) + dispatchThreadId.x] = uint4(0u, 0u, 0u, 0u); -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/CMWaveform.compute.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/CMWaveform.compute.meta deleted file mode 100644 index c52d56aba..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/CMWaveform.compute.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 6dd3f00b9032de54c8784df7bdc6fdf8 -timeCreated: 1517591688 -licenseType: Pro -ComputeShaderImporter: - externalObjects: {} - currentAPIMask: 4 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/CMWaveform.shader b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/CMWaveform.shader deleted file mode 100644 index 4e6407892..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/CMWaveform.shader +++ /dev/null @@ -1,57 +0,0 @@ -Shader "CMWaveform" -{ - HLSLINCLUDE - - #pragma target 4.5 - #include "StdLib.hlsl" - - StructuredBuffer _WaveformBuffer; - float3 _Params; // x: buffer width, y: buffer height, z: exposure, w: unused - - float3 Tonemap(float3 x, float exposure) - { - const float a = 6.2; - const float b = 0.5; - const float c = 1.7; - const float d = 0.06; - x *= exposure; - x = max((0.0).xxx, x - (0.004).xxx); - x = (x * (a * x + b)) / (x * (a * x + c) + d); - return x * x; - } - - float4 Frag(VaryingsDefault i) : SV_Target - { - const float3 red = float3(1.4, 0.03, 0.02); - const float3 green = float3(0.02, 1.1, 0.05); - const float3 blue = float3(0.0, 0.25, 1.5); - float3 color = float3(0.0, 0.0, 0.0); - - uint2 uvI = i.vertex.xy; - float3 w = _WaveformBuffer[uvI.x * _Params.y + uvI.y].xyz; - - color += red * w.r; - color += green * w.g; - color += blue * w.b; - color = Tonemap(color, _Params.z); - - return float4(saturate(color), 1.0); - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment Frag - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/CMWaveform.shader.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/CMWaveform.shader.meta deleted file mode 100644 index 2142f5e8d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/CMWaveform.shader.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: e4e5d566a8aa9914c906555a6857fcb9 -timeCreated: 1517591688 -licenseType: Pro -ShaderImporter: - externalObjects: {} - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/Cinemachine_header.tif b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/Cinemachine_header.tif deleted file mode 100644 index 30b5272d1..000000000 Binary files a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/Cinemachine_header.tif and /dev/null differ diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/Cinemachine_header.tif.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/Cinemachine_header.tif.meta deleted file mode 100644 index df6ada0ff..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/Cinemachine_header.tif.meta +++ /dev/null @@ -1,74 +0,0 @@ -fileFormatVersion: 2 -guid: 372fe04232d5ed94d8d71524616c1543 -timeCreated: 1503608963 -licenseType: Pro -TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 4 - mipmaps: - mipMapMode: 0 - enableMipMap: 1 - sRGBTexture: 1 - linearTexture: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapsPreserveCoverage: 0 - alphaTestReferenceValue: 0.5 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: 0.25 - normalMapFilter: 0 - isReadable: 0 - grayScaleToAlpha: 0 - generateCubemap: 6 - cubemapConvolution: 0 - seamlessCubemap: 0 - textureFormat: 1 - maxTextureSize: 2048 - textureSettings: - serializedVersion: 2 - filterMode: -1 - aniso: -1 - mipBias: -1 - wrapU: -1 - wrapV: -1 - wrapW: -1 - nPOTScale: 1 - lightmap: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spritePixelsToUnits: 100 - alphaUsage: 1 - alphaIsTransparency: 0 - spriteTessellationDetail: -1 - textureType: 0 - textureShape: 1 - maxTextureSizeSet: 0 - compressionQualitySet: 0 - textureFormatSet: 0 - platformSettings: - - buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - physicsShape: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/StdLib.hlsl b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/StdLib.hlsl deleted file mode 100644 index 4cd863f03..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/StdLib.hlsl +++ /dev/null @@ -1,63 +0,0 @@ -// Subset of PostProcessing's stdlib.hlsl - -#ifndef UNITY_CMWAVEFORM_STDLIB -#define UNITY_CMWAVEFORM_STDLIB - -const float _RenderViewportScaleFactor = 1; - -#define FLT_EPSILON 1.192092896e-07 // Smallest positive number, such that 1.0 + FLT_EPSILON != 1.0 - -float3 PositivePow(float3 base, float3 power) -{ - return pow(max(abs(base), float3(FLT_EPSILON, FLT_EPSILON, FLT_EPSILON)), power); -} - -#if defined(UNITY_SINGLE_PASS_STEREO) -float2 TransformStereoScreenSpaceTex(float2 uv, float w) -{ - float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex]; - scaleOffset.xy *= _RenderViewportScaleFactor; - return uv.xy * scaleOffset.xy + scaleOffset.zw * w; -} -#else -float2 TransformStereoScreenSpaceTex(float2 uv, float w) -{ - return uv * _RenderViewportScaleFactor; -} -#endif - -// Vertex manipulation -float2 TransformTriangleVertexToUV(float2 vertex) -{ - float2 uv = (vertex + 1.0) * 0.5; - return uv; -} - -struct AttributesDefault -{ - float3 vertex : POSITION; -}; - -struct VaryingsDefault -{ - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - float2 texcoordStereo : TEXCOORD1; -}; - -VaryingsDefault VertDefault(AttributesDefault v) -{ - VaryingsDefault o; - o.vertex = float4(v.vertex.xy, 0.0, 1.0); - o.texcoord = TransformTriangleVertexToUV(v.vertex.xy); - -#if UNITY_UV_STARTS_AT_TOP - o.texcoord = o.texcoord * float2(1.0, -1.0) + float2(0.0, 1.0); -#endif - - o.texcoordStereo = TransformStereoScreenSpaceTex(o.texcoord, 1.0); - - return o; -} - -#endif // UNITY_CMWAVEFORM_STDLIB diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/StdLib.hlsl.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/StdLib.hlsl.meta deleted file mode 100644 index 791b28ba6..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/StdLib.hlsl.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: f34d110791e602a418f182fbec6b699d -timeCreated: 1517597295 -licenseType: Pro -ShaderImporter: - externalObjects: {} - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/cm_logo_sm.png b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/cm_logo_sm.png deleted file mode 100644 index 47f19039c..000000000 Binary files a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/cm_logo_sm.png and /dev/null differ diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/cm_logo_sm.png.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/cm_logo_sm.png.meta deleted file mode 100644 index 2fe92a726..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Resources/cm_logo_sm.png.meta +++ /dev/null @@ -1,82 +0,0 @@ -fileFormatVersion: 2 -guid: 5f2a108eb023faf43a809979fd3d38f2 -timeCreated: 1481660562 -licenseType: Pro -TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 4 - mipmaps: - mipMapMode: 1 - enableMipMap: 1 - sRGBTexture: 1 - linearTexture: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapsPreserveCoverage: 0 - alphaTestReferenceValue: 0.5 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: 0.25 - normalMapFilter: 0 - isReadable: 0 - grayScaleToAlpha: 0 - generateCubemap: 6 - cubemapConvolution: 0 - seamlessCubemap: 0 - textureFormat: 1 - maxTextureSize: 2048 - textureSettings: - serializedVersion: 2 - filterMode: -1 - aniso: -1 - mipBias: -1 - wrapU: -1 - wrapV: -1 - wrapW: -1 - nPOTScale: 1 - lightmap: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spritePixelsToUnits: 100 - alphaUsage: 1 - alphaIsTransparency: 0 - spriteTessellationDetail: -1 - textureType: 0 - textureShape: 1 - maxTextureSizeSet: 0 - compressionQualitySet: 0 - textureFormatSet: 0 - platformSettings: - - buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - - buildTarget: Standalone - maxTextureSize: 2048 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - physicsShape: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Timeline.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Timeline.meta deleted file mode 100644 index 2290b0adc..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Timeline.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 59bf6f737ca29494a8a074e4e7151fc3 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Timeline/CinemachineShotEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Timeline/CinemachineShotEditor.cs deleted file mode 100644 index 665656238..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Timeline/CinemachineShotEditor.cs +++ /dev/null @@ -1,148 +0,0 @@ -#if CINEMACHINE_TIMELINE - -using UnityEditor; -using UnityEngine; -using Cinemachine.Editor; -using System.Collections.Generic; -using UnityEditor.Timeline; -using Cinemachine; - -//namespace Cinemachine.Timeline -//{ - [CustomEditor(typeof(CinemachineShot))] - internal sealed class CinemachineShotEditor : BaseEditor - { - private static readonly GUIContent kVirtualCameraLabel - = new GUIContent("Virtual Camera", "The virtual camera to use for this shot"); - - protected override List GetExcludedPropertiesInInspector() - { - List excluded = base.GetExcludedPropertiesInInspector(); - excluded.Add(FieldPath(x => x.VirtualCamera)); - return excluded; - } - - private void OnDisable() - { - DestroyComponentEditors(); - } - - private void OnDestroy() - { - DestroyComponentEditors(); - } - - public override void OnInspectorGUI() - { - BeginInspector(); - SerializedProperty vcamProperty = FindProperty(x => x.VirtualCamera); - EditorGUI.indentLevel = 0; // otherwise subeditor layouts get screwed up - - Rect rect; - CinemachineVirtualCameraBase vcam - = vcamProperty.exposedReferenceValue as CinemachineVirtualCameraBase; - if (vcam != null) - EditorGUILayout.PropertyField(vcamProperty, kVirtualCameraLabel); - else - { - GUIContent createLabel = new GUIContent("Create"); - Vector2 createSize = GUI.skin.button.CalcSize(createLabel); - - rect = EditorGUILayout.GetControlRect(true); - rect.width -= createSize.x; - - EditorGUI.PropertyField(rect, vcamProperty, kVirtualCameraLabel); - rect.x += rect.width; rect.width = createSize.x; - if (GUI.Button(rect, createLabel)) - { - vcam = CinemachineMenu.CreateDefaultVirtualCamera(); - vcamProperty.exposedReferenceValue = vcam; - } - serializedObject.ApplyModifiedProperties(); - } - - EditorGUI.BeginChangeCheck(); - DrawRemainingPropertiesInInspector(); - - if (vcam != null) - DrawSubeditors(vcam); - - // by default timeline rebuilds the entire graph when something changes, - // but if a property of the virtual camera changes, we only need to re-evaluate the timeline. - // this prevents flicker on post processing updates - if (EditorGUI.EndChangeCheck()) - { - TimelineEditor.Refresh(RefreshReason.SceneNeedsUpdate); - GUI.changed = false; - } - } - - void DrawSubeditors(CinemachineVirtualCameraBase vcam) - { - // Create an editor for each of the cinemachine virtual cam and its components - GUIStyle foldoutStyle = new GUIStyle(EditorStyles.foldout) { fontStyle = FontStyle.Bold }; - UpdateComponentEditors(vcam); - if (m_editors != null) - { - foreach (UnityEditor.Editor e in m_editors) - { - if (e == null || e.target == null || (e.target.hideFlags & HideFlags.HideInInspector) != 0) - continue; - - // Separator line - how do you make a thinner one? - GUILayout.Box("", new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(1) } ); - - bool expanded = true; - if (!s_EditorExpanded.TryGetValue(e.target.GetType(), out expanded)) - expanded = true; - expanded = EditorGUILayout.Foldout( - expanded, e.target.GetType().Name, true, foldoutStyle); - if (expanded) - e.OnInspectorGUI(); - s_EditorExpanded[e.target.GetType()] = expanded; - } - } - } - - CinemachineVirtualCameraBase m_cachedReferenceObject; - UnityEditor.Editor[] m_editors = null; - static Dictionary s_EditorExpanded = new Dictionary(); - - void UpdateComponentEditors(CinemachineVirtualCameraBase obj) - { - MonoBehaviour[] components = null; - if (obj != null) - components = obj.gameObject.GetComponents(); - int numComponents = (components == null) ? 0 : components.Length; - int numEditors = (m_editors == null) ? 0 : m_editors.Length; - if (m_cachedReferenceObject != obj || (numComponents + 1) != numEditors) - { - DestroyComponentEditors(); - m_cachedReferenceObject = obj; - if (obj != null) - { - m_editors = new UnityEditor.Editor[components.Length + 1]; - CreateCachedEditor(obj.gameObject.GetComponent(), null, ref m_editors[0]); - for (int i = 0; i < components.Length; ++i) - CreateCachedEditor(components[i], null, ref m_editors[i + 1]); - } - } - } - - void DestroyComponentEditors() - { - m_cachedReferenceObject = null; - if (m_editors != null) - { - for (int i = 0; i < m_editors.Length; ++i) - { - if (m_editors[i] != null) - UnityEngine.Object.DestroyImmediate(m_editors[i]); - m_editors[i] = null; - } - m_editors = null; - } - } - } -//} -#endif diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Timeline/CinemachineShotEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Timeline/CinemachineShotEditor.cs.meta deleted file mode 100644 index 9b938dfd7..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Timeline/CinemachineShotEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f24a4388d07ef494e8516cb859803e09 -timeCreated: 1484435492 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility.meta deleted file mode 100644 index 5dc840012..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 29d58ccb958d24942bf23fafcec87c0b -folderAsset: yes -timeCreated: 1489096338 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/BaseEditor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/BaseEditor.cs deleted file mode 100644 index 61c8d42fe..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/BaseEditor.cs +++ /dev/null @@ -1,83 +0,0 @@ -using UnityEditor; -using System; -using System.Collections.Generic; -using Cinemachine.Utility; -using System.Linq.Expressions; - -namespace Cinemachine.Editor -{ - /// - /// A convenience base class for making inspector editors. - /// - /// The class we're editing - public class BaseEditor : UnityEditor.Editor where T : class - { - protected T Target { get { return target as T; } } - - protected SerializedProperty FindAndExcludeProperty(Expression> expr) - { - SerializedProperty p = FindProperty(expr); - ExcludeProperty(p.name); - return p; - } - - protected SerializedProperty FindProperty(Expression> expr) - { - return serializedObject.FindProperty(FieldPath(expr)); - } - - protected string FieldPath(Expression> expr) - { - return ReflectionHelpers.GetFieldPath(expr); - } - - protected virtual List GetExcludedPropertiesInInspector() - { - var excluded = new List() { "m_Script" }; - if (mAdditionalExcluded != null) - excluded.AddRange(mAdditionalExcluded); - return excluded; - } - - List mAdditionalExcluded; - protected void ExcludeProperty(string propertyName) - { - if (mAdditionalExcluded == null) - mAdditionalExcluded = new List(); - mAdditionalExcluded.Add(propertyName); - } - - public override void OnInspectorGUI() - { - BeginInspector(); - DrawRemainingPropertiesInInspector(); - } - - protected virtual void BeginInspector() - { - mAdditionalExcluded = null; - serializedObject.Update(); - } - - protected virtual void DrawPropertyInInspector(SerializedProperty p) - { - List excluded = GetExcludedPropertiesInInspector(); - if (!excluded.Contains(p.name)) - { - EditorGUI.BeginChangeCheck(); - EditorGUILayout.PropertyField(p); - if (EditorGUI.EndChangeCheck()) - serializedObject.ApplyModifiedProperties(); - ExcludeProperty(p.name); - } - } - - protected void DrawRemainingPropertiesInInspector() - { - EditorGUI.BeginChangeCheck(); - DrawPropertiesExcluding(serializedObject, GetExcludedPropertiesInInspector().ToArray()); - if (EditorGUI.EndChangeCheck()) - serializedObject.ApplyModifiedProperties(); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/BaseEditor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/BaseEditor.cs.meta deleted file mode 100644 index aa543296f..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/BaseEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 15ef94834d9e4aa44ac8fe619843346b -timeCreated: 1506620939 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/CinemachineLensPresets.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/CinemachineLensPresets.cs deleted file mode 100644 index fbe949de6..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/CinemachineLensPresets.cs +++ /dev/null @@ -1,121 +0,0 @@ -using UnityEngine; -using System; -using UnityEditor; -using System.Collections.Generic; - -namespace Cinemachine.Editor -{ - /// - /// User-definable named presets for lenses. This is a Singleton asset, available in editor only - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] - public sealed class CinemachineLensPresets : ScriptableObject - { - private static CinemachineLensPresets sInstance = null; - private static bool alreadySearched = false; - - /// Get the singleton instance of this object, or null if it doesn't exist - public static CinemachineLensPresets InstanceIfExists - { - get - { - if (!alreadySearched) - { - alreadySearched = true; - var guids = AssetDatabase.FindAssets("t:CinemachineLensPresets"); - for (int i = 0; i < guids.Length && sInstance == null; ++i) - sInstance = AssetDatabase.LoadAssetAtPath( - AssetDatabase.GUIDToAssetPath(guids[i])); - } - return sInstance; - } - } - - /// Get the singleton instance of this object. Creates asset if nonexistant - public static CinemachineLensPresets Instance - { - get - { - if (InstanceIfExists == null) - { - string newAssetPath = EditorUtility.SaveFilePanelInProject( - "Create Lens Presets asset", "CinemachineLensPresets", "asset", - "This editor-only file will contain the lens presets for this project"); - if (!string.IsNullOrEmpty(newAssetPath)) - { - sInstance = CreateInstance(); - // Create some sample presets - List defaults = new List(); - defaults.Add(new Preset() { m_Name = "21mm", m_FieldOfView = 60f } ); - defaults.Add(new Preset() { m_Name = "35mm", m_FieldOfView = 38f } ); - defaults.Add(new Preset() { m_Name = "58mm", m_FieldOfView = 23f } ); - defaults.Add(new Preset() { m_Name = "80mm", m_FieldOfView = 17f } ); - defaults.Add(new Preset() { m_Name = "125mm", m_FieldOfView = 10f } ); - sInstance.m_Presets = defaults.ToArray(); - AssetDatabase.CreateAsset(sInstance, newAssetPath); - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - } - } - return sInstance; - } - } - - /// Lens Preset - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] - public struct Preset - { - [Tooltip("Lens Name")] - public string m_Name; - - /// - /// This is the camera view in vertical degrees. For cinematic people, a 50mm lens - /// on a super-35mm sensor would equal a 19.6 degree FOV - /// - [Range(1f, 179f)] - [Tooltip("This is the camera view in vertical degrees. For cinematic people, a 50mm lens on a super-35mm sensor would equal a 19.6 degree FOV")] - public float m_FieldOfView; - } - /// The array containing Preset definitions for nonphysical cameras - [Tooltip("The array containing Preset definitions, for nonphysical cameras")] - public Preset[] m_Presets = new Preset[0]; - - /// Physical Lens Preset - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] - public struct PhysicalPreset - { - /// - /// This is the camera focal length in mm - /// - [Tooltip("This is the camera focal length in mm")] - public float m_FocalLength; - } - - /// The array containing Preset definitions, for physical cameras - [Tooltip("The array containing Preset definitions, for physical cameras")] - public PhysicalPreset[] m_PhysicalPresets = new PhysicalPreset[0]; - - /// Get the index of the preset that matches the lens settings - /// the preset index, or -1 if no matching preset - public int GetMatchingPreset(float fov) - { - for (int i = 0; i < m_Presets.Length; ++i) - if (Mathf.Approximately(m_Presets[i].m_FieldOfView, fov)) - return i; - return -1; - } - - /// Get the index of the physical preset that matches the lens settings - /// the preset index, or -1 if no matching preset - public int GetMatchingPhysicalPreset(float focalLength) - { - for (int i = 0; i < m_PhysicalPresets.Length; ++i) - if (Mathf.Approximately(m_PhysicalPresets[i].m_FocalLength, focalLength)) - return i; - return -1; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/CinemachineLensPresets.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/CinemachineLensPresets.cs.meta deleted file mode 100644 index 18c2160cb..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/CinemachineLensPresets.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 87edaa385191f4e43ac1e2831a02159f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/EmbeddedAssetHelpers.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/EmbeddedAssetHelpers.cs deleted file mode 100644 index 379410bbc..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/EmbeddedAssetHelpers.cs +++ /dev/null @@ -1,177 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System; - -namespace Cinemachine.Editor -{ - /// - /// Helper for drawing embedded asset editors - /// - internal class EmbeddeAssetEditor where T : ScriptableObject - { - /// - /// Create in OnEnable() - /// - public EmbeddeAssetEditor(string propertyName, UnityEditor.Editor owner) - { - m_PropertyName = propertyName; - m_Owner = owner; - m_DoVersionControlChecks = UnityEditor.VersionControl.Provider.isActive; - m_CreateButtonGUIContent = new GUIContent( - "Create Asset", "Create a new shared settings asset"); - } - - /// - /// Called after the asset editor is created, in case it needs - /// to be customized - /// - public OnCreateEditorDelegate OnCreateEditor; - public delegate void OnCreateEditorDelegate(UnityEditor.Editor editor); - - /// - /// Called when the asset being edited was changed by the user. - /// - public OnChangedDelegate OnChanged; - public delegate void OnChangedDelegate(T obj); - - /// - /// Free the resources in OnDisable() - /// - public void OnDisable() - { - DestroyEditor(); - m_Owner = null; - } - - /// - /// Customize this after creation if you want - /// - public GUIContent m_CreateButtonGUIContent; - - private string m_PropertyName; - private UnityEditor.Editor m_Editor = null; - private UnityEditor.Editor m_Owner = null; - private bool m_DoVersionControlChecks = false; - - const int kIndentOffset = 6; - - /// - /// Call this from OnInspectorGUI. Will draw the asset reference field, and - /// the embedded editor, or a Create Asset button, if no asset is set. - /// - public void DrawEditorCombo( - string title, string defaultName, string extension, string message, - string showLabel, bool indent) - { - SerializedProperty property = m_Owner.serializedObject.FindProperty(m_PropertyName); - if (m_Editor == null) - UpdateEditor(); - if (m_Editor == null) - AssetFieldWithCreateButton(property, title, defaultName, extension, message); - else - { - EditorGUILayout.BeginVertical(GUI.skin.box); - Rect rect = EditorGUILayout.GetControlRect(true); - rect.height = EditorGUIUtility.singleLineHeight; - EditorGUI.BeginChangeCheck(); - EditorGUI.PropertyField(rect, property); - if (EditorGUI.EndChangeCheck()) - { - m_Owner.serializedObject.ApplyModifiedProperties(); - UpdateEditor(); - } - if (m_Editor != null) - { - Rect foldoutRect = new Rect( - rect.x - kIndentOffset, rect.y, rect.width + kIndentOffset, rect.height); - property.isExpanded = EditorGUI.Foldout( - foldoutRect, property.isExpanded, GUIContent.none, true); - - UnityEditor.VersionControl.Asset targetAsset - = UnityEditor.VersionControl.Provider.GetAssetByPath( - AssetDatabase.GetAssetPath(m_Editor.target)); - bool isLockedFile = m_DoVersionControlChecks - && !targetAsset.IsOneOfStates(new[] { - UnityEditor.VersionControl.Asset.States.CheckedOutLocal, - UnityEditor.VersionControl.Asset.States.AddedLocal, - }); - - GUI.enabled = !isLockedFile; - if (property.isExpanded) - { - EditorGUILayout.Separator(); - EditorGUILayout.HelpBox( - "This is a shared asset. Changes made here will apply to all users of this asset.", - MessageType.Info); - EditorGUI.BeginChangeCheck(); - if (indent) - ++EditorGUI.indentLevel; - m_Editor.OnInspectorGUI(); - if (indent) - --EditorGUI.indentLevel; - if (EditorGUI.EndChangeCheck() && (OnChanged != null)) - OnChanged(property.objectReferenceValue as T); - } - GUI.enabled = true; - if (isLockedFile && GUILayout.Button("Check out")) - { - UnityEditor.VersionControl.Provider.Checkout( - targetAsset, UnityEditor.VersionControl.CheckoutMode.Both); - } - } - EditorGUILayout.EndVertical(); - } - } - - private void AssetFieldWithCreateButton( - SerializedProperty property, - string title, string defaultName, string extension, string message) - { - EditorGUI.BeginChangeCheck(); - - float hSpace = 5; - float buttonWidth = GUI.skin.button.CalcSize(m_CreateButtonGUIContent).x; - Rect r = EditorGUILayout.GetControlRect(true); - r.width -= buttonWidth + hSpace; - EditorGUI.PropertyField(r, property); - r.x += r.width + hSpace; r.width = buttonWidth; - if (GUI.Button(r, m_CreateButtonGUIContent)) - { - string newAssetPath = EditorUtility.SaveFilePanelInProject( - title, defaultName, extension, message); - if (!string.IsNullOrEmpty(newAssetPath)) - { - T asset = ScriptableObjectUtility.CreateAt(newAssetPath); - property.objectReferenceValue = asset; - m_Owner.serializedObject.ApplyModifiedProperties(); - } - } - if (EditorGUI.EndChangeCheck()) - { - m_Owner.serializedObject.ApplyModifiedProperties(); - UpdateEditor(); - } - } - - public void DestroyEditor() - { - if (m_Editor != null) - { - UnityEngine.Object.DestroyImmediate(m_Editor); - m_Editor = null; - } - } - - public void UpdateEditor() - { - DestroyEditor(); - SerializedProperty property = m_Owner.serializedObject.FindProperty(m_PropertyName); - if (property.objectReferenceValue != null) - { - m_Editor = UnityEditor.Editor.CreateEditor(property.objectReferenceValue); - if (OnCreateEditor != null) - OnCreateEditor(m_Editor); - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/EmbeddedAssetHelpers.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/EmbeddedAssetHelpers.cs.meta deleted file mode 100644 index c0bbee614..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/EmbeddedAssetHelpers.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d30409ab90458e5409807c8b0274ac9c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/InspectorUtility.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/InspectorUtility.cs deleted file mode 100644 index 39588b6cd..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/InspectorUtility.cs +++ /dev/null @@ -1,166 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System; -using System.Collections.Generic; -using System.IO; - -namespace Cinemachine.Editor -{ - internal class InspectorUtility - { - /// Put multiple properties on a single inspector line, with - /// optional label overrides. Passing null as a label (or sublabel) override will - /// cause the property's displayName to be used as a label. For no label at all, - /// pass GUIContent.none. - public static void MultiPropertyOnLine( - Rect rect, - GUIContent label, - SerializedProperty[] props, GUIContent[] subLabels) - { - if (props == null || props.Length == 0) - return; - - const int hSpace = 2; - int indentLevel = EditorGUI.indentLevel; - float labelWidth = EditorGUIUtility.labelWidth; - - float totalSubLabelWidth = 0; - int numBoolColumns = 0; - List actualLabels = new List(); - for (int i = 0; i < props.Length; ++i) - { - GUIContent sublabel = new GUIContent(props[i].displayName, props[i].tooltip); - if (subLabels != null && subLabels.Length > i && subLabels[i] != null) - sublabel = subLabels[i]; - actualLabels.Add(sublabel); - totalSubLabelWidth += GUI.skin.label.CalcSize(sublabel).x; - if (i > 0) - totalSubLabelWidth += hSpace; - // Special handling for toggles, or it looks stupid - if (props[i].propertyType == SerializedPropertyType.Boolean) - { - totalSubLabelWidth += rect.height; - ++numBoolColumns; - } - } - - float subFieldWidth = rect.width - labelWidth - totalSubLabelWidth; - float numCols = props.Length - numBoolColumns; - float colWidth = numCols == 0 ? 0 : subFieldWidth / numCols; - - // Main label. If no first sublabel, then main label must take on that - // role, for mouse dragging value-scrolling support - int subfieldStartIndex = 0; - if (label == null) - label = new GUIContent(props[0].displayName, props[0].tooltip); - if (actualLabels[0] != GUIContent.none) - rect = EditorGUI.PrefixLabel(rect, label); - else - { - rect.width = labelWidth + colWidth; - EditorGUI.PropertyField(rect, props[0], label); - rect.x += rect.width + hSpace; - subfieldStartIndex = 1; - } - - for (int i = subfieldStartIndex; i < props.Length; ++i) - { - EditorGUI.indentLevel = 0; - EditorGUIUtility.labelWidth = GUI.skin.label.CalcSize(actualLabels[i]).x; - if (props[i].propertyType == SerializedPropertyType.Boolean) - { - rect.width = EditorGUIUtility.labelWidth + rect.height; - props[i].boolValue = EditorGUI.ToggleLeft(rect, actualLabels[i], props[i].boolValue); - } - else - { - rect.width = EditorGUIUtility.labelWidth + colWidth; - EditorGUI.PropertyField(rect, props[i], actualLabels[i]); - } - rect.x += rect.width + hSpace; - } - - EditorGUIUtility.labelWidth = labelWidth; - EditorGUI.indentLevel = indentLevel; - } - - public static AnimationCurve NormalizeCurve(AnimationCurve curve) - { - Keyframe[] keys = curve.keys; - if (keys.Length > 0) - { - float minTime = keys[0].time; - float maxTime = minTime; - float minVal = keys[0].value; - float maxVal = minVal; - for (int i = 0; i < keys.Length; ++i) - { - minTime = Mathf.Min(minTime, keys[i].time); - maxTime = Mathf.Max(maxTime, keys[i].time); - minVal = Mathf.Min(minVal, keys[i].value); - maxVal = Mathf.Max(maxVal, keys[i].value); - } - float range = maxTime - minTime; - float timeScale = range < 0.0001f ? 1 : 1 / range; - range = maxVal - minVal; - float valScale = range < 1 ? 1 : 1 / range; - float valOffset = 0; - if (range < 1) - { - if (minVal > 0 && minVal + range <= 1) - valOffset = minVal; - else - valOffset = 1 - range; - } - for (int i = 0; i < keys.Length; ++i) - { - keys[i].time = (keys[i].time - minTime) * timeScale; - keys[i].value = ((keys[i].value - minVal) * valScale) + valOffset; - } - curve.keys = keys; - } - return curve; - } - - public static string NicifyClassName(string name) - { - if (name.StartsWith("Cinemachine")) - name = name.Substring(11); // Trim the prefix - return ObjectNames.NicifyVariableName(name); - } - - public static void AddAssetsFromPackageSubDirectory( - Type type, List assets, string path) - { - try - { - path = "/" + path; - var info = new DirectoryInfo(ScriptableObjectUtility.CinemachineInstallPath + path); - path = ScriptableObjectUtility.kPackageRoot + path + "/"; - var fileInfo = info.GetFiles(); - foreach (var file in fileInfo) - { - if (file.Extension != ".asset") - continue; - string name = path + file.Name; - ScriptableObject a = AssetDatabase.LoadAssetAtPath(name, type) as ScriptableObject; - if (a != null) - assets.Add(a); - } - } - catch - { - } - } - - // Temporarily here - public static GameObject CreateGameObject(string name, params Type[] types) - { -#if UNITY_2018_3_OR_NEWER - return ObjectFactory.CreateGameObject(name, types); -#else - return new GameObject(name, types); -#endif - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/InspectorUtility.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/InspectorUtility.cs.meta deleted file mode 100644 index 1979233bd..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/InspectorUtility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ebb13519e7af50b4dbc59d78b3bb6a32 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/ReflectionHelpers.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/ReflectionHelpers.cs deleted file mode 100644 index e2e0a7a02..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/ReflectionHelpers.cs +++ /dev/null @@ -1,234 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Linq.Expressions; -using System.Reflection; -using System.Text; - -namespace Cinemachine.Utility -{ - /// An ad-hoc collection of helpers for reflection, used by Cinemachine - /// or its editor tools in various places - [DocumentationSorting(DocumentationSortingAttribute.Level.Undoc)] - public static class ReflectionHelpers - { - /// Copy the fields from one object to another - /// The source object to copy from - /// The destination object to copy to - /// The mask to filter the attributes. - /// Only those fields that get caught in the filter will be copied - public static void CopyFields( - System.Object src, System.Object dst, - System.Reflection.BindingFlags bindingAttr - = System.Reflection.BindingFlags.Public - | System.Reflection.BindingFlags.NonPublic - | System.Reflection.BindingFlags.Instance) - { - if (src != null && dst != null) - { - Type type = src.GetType(); - FieldInfo[] fields = type.GetFields(bindingAttr); - for (int i = 0; i < fields.Length; ++i) - if (!fields[i].IsStatic) - fields[i].SetValue(dst, fields[i].GetValue(src)); - } - } - - /// Search the assembly for all types that match a predicate - /// The assembly to search - /// The type to look for - /// A list of types found in the assembly that inherit from the predicate - public static IEnumerable GetTypesInAssembly( - Assembly assembly, Predicate predicate) - { - if (assembly == null) - return null; - - Type[] types = new Type[0]; - try - { - types = assembly.GetTypes(); - } - catch (Exception) - { - // Can't load the types in this assembly - } - types = (from t in types - where t != null && predicate(t) - select t).ToArray(); - return types; - } - - /// Get a type from a name - /// The name of the type to search for - /// The type matching the name, or null if not found - public static Type GetTypeInAllDependentAssemblies(string typeName) - { - foreach (Type type in GetTypesInAllDependentAssemblies(t => t.Name == typeName)) - return type; - return null; - } - - /// Search all assemblies for all types that match a predicate - /// The type to look for - /// A list of types found in the assembly that inherit from the predicate - public static IEnumerable GetTypesInAllDependentAssemblies(Predicate predicate) - { - List foundTypes = new List(100); - Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); - string definedIn = typeof(CinemachineComponentBase).Assembly.GetName().Name; - foreach (Assembly assembly in assemblies) - { - // Note that we have to call GetName().Name. Just GetName() will not work. - if ((!assembly.GlobalAssemblyCache) - && ((assembly.GetName().Name == definedIn) - || assembly.GetReferencedAssemblies().Any(a => a.Name == definedIn))) - try - { - foreach (Type foundType in GetTypesInAssembly(assembly, predicate)) - foundTypes.Add(foundType); - } - catch (Exception) {} // Just skip uncooperative assemblies - } - return foundTypes; - } -#if false - /// call GetTypesInAssembly() for all assemblies that match a predicate - /// Which assemblies to search - /// What type to look for - public static IEnumerable GetTypesInLoadedAssemblies( - Predicate assemblyPredicate, Predicate predicate) - { - Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies(); - assemblies = assemblies.Where((Assembly assembly) - => { return assemblyPredicate(assembly); }).OrderBy((Assembly ass) - => { return ass.FullName; }).ToArray(); - - List foundTypes = new List(100); - foreach (Assembly assembly in assemblies) - { - foreach (Type foundType in GetTypesInAssembly(assembly, predicate)) - foundTypes.Add(foundType); - } - - return foundTypes; - } - - /// Is a type defined and visible - /// Fullly-qualified type name - /// true if the type exists - public static bool TypeIsDefined(string fullname) - { - Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); - foreach (Assembly assembly in assemblies) - { - try - { - foreach (var type in assembly.GetTypes()) - if (type.FullName == fullname) - return true; - } - catch (System.Exception) {} // Just skip uncooperative assemblies - } - return false; - } -#endif - /// Cheater extension to access internal field of an object - /// The type of the field - /// The object to access - /// The string name of the field to access - /// The value of the field in the objects - public static T AccessInternalField(this Type type, object obj, string memberName) - { - if (string.IsNullOrEmpty(memberName) || (type == null)) - return default(T); - - System.Reflection.BindingFlags bindingFlags = System.Reflection.BindingFlags.NonPublic; - if (obj != null) - bindingFlags |= System.Reflection.BindingFlags.Instance; - else - bindingFlags |= System.Reflection.BindingFlags.Static; - - FieldInfo field = type.GetField(memberName, bindingFlags); - if ((field != null) && (field.FieldType == typeof(T))) - return (T)field.GetValue(obj); - else - return default(T); - } - -#if false - /// Cheater extension to access internal property of an object - /// The type of the field - /// The object to access - /// The string name of the field to access - /// The value of the field in the objects - public static T AccessInternalProperty(this Type type, object obj, string memberName) - { - if (string.IsNullOrEmpty(memberName) || (type == null)) - return default(T); - - System.Reflection.BindingFlags bindingFlags = System.Reflection.BindingFlags.NonPublic; - if (obj != null) - bindingFlags |= System.Reflection.BindingFlags.Instance; - else - bindingFlags |= System.Reflection.BindingFlags.Static; - - PropertyInfo pi = type.GetProperty(memberName, bindingFlags); - if ((pi != null) && (pi.PropertyType == typeof(T))) - return (T)pi.GetValue(obj, null); - else - return default(T); - } -#endif - - /// Get the object owner of a field. This method processes - /// the '.' separator to get from the object that owns the compound field - /// to the object that owns the leaf field - /// The name of the field, which may contain '.' separators - /// the owner of the compound field - public static object GetParentObject(string path, object obj) - { - var fields = path.Split('.'); - if (fields.Length == 1) - return obj; - - var info = obj.GetType().GetField( - fields[0], System.Reflection.BindingFlags.Public - | System.Reflection.BindingFlags.NonPublic - | System.Reflection.BindingFlags.Instance); - obj = info.GetValue(obj); - - return GetParentObject(string.Join(".", fields, 1, fields.Length - 1), obj); - } - - /// Returns a string path from an expression - mostly used to retrieve serialized properties - /// without hardcoding the field path. Safer, and allows for proper refactoring. - public static string GetFieldPath(Expression> expr) - { - MemberExpression me; - switch (expr.Body.NodeType) - { - case ExpressionType.MemberAccess: - me = expr.Body as MemberExpression; - break; - default: - throw new InvalidOperationException(); - } - - var members = new List(); - while (me != null) - { - members.Add(me.Member.Name); - me = me.Expression as MemberExpression; - } - - var sb = new StringBuilder(); - for (int i = members.Count - 1; i >= 0; i--) - { - sb.Append(members[i]); - if (i > 0) sb.Append('.'); - } - return sb.ToString(); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/ReflectionHelpers.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/ReflectionHelpers.cs.meta deleted file mode 100644 index 920be3263..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/ReflectionHelpers.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 8986fa27e90db314d8a3359520e7fd1a -timeCreated: 1487370732 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/SaveDuringPlay.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/SaveDuringPlay.cs deleted file mode 100644 index dbe550969..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/SaveDuringPlay.cs +++ /dev/null @@ -1,538 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Reflection; -using UnityEditor; -using UnityEngine; - -namespace SaveDuringPlay -{ - /// A collection of tools for finding objects - internal static class ObjectTreeUtil - { - /// - /// Get the full name of an object, travelling up the transform parents to the root. - /// - public static string GetFullName(GameObject current) - { - if (current == null) - return ""; - if (current.transform.parent == null) - return "/" + current.name; - return GetFullName(current.transform.parent.gameObject) + "/" + current.name; - } - - /// - /// Will find the named object, active or inactive, from the full path. - /// - public static GameObject FindObjectFromFullName(string fullName, GameObject[] roots) - { - if (fullName == null || fullName.Length == 0 || roots == null) - return null; - - string[] path = fullName.Split('/'); - if (path.Length < 2) // skip leading '/' - return null; - - Transform root = null; - for (int i = 0; root == null && i < roots.Length; ++i) - if (roots[i].name == path[1]) - root = roots[i].transform; - - if (root == null) - return null; - - for (int i = 2; i < path.Length; ++i) // skip root - { - bool found = false; - for (int c = 0; c < root.childCount; ++c) - { - Transform child = root.GetChild(c); - if (child.name == path[i]) - { - found = true; - root = child; - break; - } - } - if (!found) - return null; - } - return root.gameObject; - } - - /// Finds all the root objects in a scene, active or not - public static GameObject[] FindAllRootObjectsInScene() - { - return UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects(); - } - - - /// - /// This finds all the behaviours in scene, active or inactive, excluding prefabs - /// - public static T[] FindAllBehavioursInScene() where T : MonoBehaviour - { - List objectsInScene = new List(); - foreach (T b in Resources.FindObjectsOfTypeAll()) - { - GameObject go = b.gameObject; - if (go.hideFlags == HideFlags.NotEditable || go.hideFlags == HideFlags.HideAndDontSave) - continue; - if (EditorUtility.IsPersistent(go.transform.root.gameObject)) - continue; - objectsInScene.Add(b); - } - return objectsInScene.ToArray(); - } - } - - class GameObjectFieldScanner - { - /// - /// Called for each leaf field. Return value should be true if action was taken. - /// It will be propagated back to the caller. - /// - public OnLeafFieldDelegate OnLeafField; - public delegate bool OnLeafFieldDelegate(string fullName, Type type, ref object value); - - /// - /// Called for each field node, if and only if OnLeafField() for it or one - /// of its leaves returned true. - /// - public OnFieldValueChangedDelegate OnFieldValueChanged; - public delegate bool OnFieldValueChangedDelegate( - string fullName, FieldInfo fieldInfo, object fieldOwner, object value); - - /// - /// Called for each field, to test whether to proceed with scanning it. Return true to scan. - /// - public FilterFieldDelegate FilterField; - public delegate bool FilterFieldDelegate(string fullName, FieldInfo fieldInfo); - - /// - /// Which fields will be scanned - /// - public BindingFlags bindingFlags = BindingFlags.Public | BindingFlags.Instance; - - bool ScanFields(string fullName, Type type, ref object obj) - { - bool doneSomething = false; - - // Check if it's a complex type - bool isLeaf = true; - if (obj != null - && !type.IsSubclassOf(typeof(Component)) - && !type.IsSubclassOf(typeof(ScriptableObject)) - && !type.IsSubclassOf(typeof(GameObject))) - { - // Is it an array? - if (type.IsArray) - { - isLeaf = false; - Array array = obj as Array; - object arrayLength = array.Length; - if (OnLeafField != null && OnLeafField( - fullName + ".Length", arrayLength.GetType(), ref arrayLength)) - { - Array newArray = Array.CreateInstance( - array.GetType().GetElementType(), Convert.ToInt32(arrayLength)); - Array.Copy(array, 0, newArray, 0, Math.Min(array.Length, newArray.Length)); - array = newArray; - doneSomething = true; - } - for (int i = 0; i < array.Length; ++i) - { - object element = array.GetValue(i); - if (ScanFields(fullName + "[" + i + "]", array.GetType().GetElementType(), ref element)) - { - array.SetValue(element, i); - doneSomething = true; - } - } - if (doneSomething) - obj = array; - } - else - { - // Check if it's a complex type - FieldInfo[] fields = obj.GetType().GetFields(bindingFlags); - if (fields.Length > 0) - { - isLeaf = false; - for (int i = 0; i < fields.Length; ++i) - { - string name = fullName + "." + fields[i].Name; - if (FilterField == null || FilterField(name, fields[i])) - { - object fieldValue = fields[i].GetValue(obj); - if (ScanFields(name, fields[i].FieldType, ref fieldValue)) - { - doneSomething = true; - if (OnFieldValueChanged != null) - OnFieldValueChanged(name, fields[i], obj, fieldValue); - } - } - } - } - } - } - // If it's a leaf field then call the leaf handler - if (isLeaf && OnLeafField != null) - if (OnLeafField(fullName, type, ref obj)) - doneSomething = true; - - return doneSomething; - } - - public bool ScanFields(string fullName, MonoBehaviour b) - { - bool doneSomething = false; - FieldInfo[] fields = b.GetType().GetFields(bindingFlags); - if (fields.Length > 0) - { - for (int i = 0; i < fields.Length; ++i) - { - string name = fullName + "." + fields[i].Name; - if (FilterField == null || FilterField(name, fields[i])) - { - object fieldValue = fields[i].GetValue(b); - if (ScanFields(name, fields[i].FieldType, ref fieldValue)) - doneSomething = true; - - // If leaf action was taken, propagate it up to the parent node - if (doneSomething && OnFieldValueChanged != null) - OnFieldValueChanged(fullName, fields[i], b, fieldValue); - } - } - } - return doneSomething; - } - - /// - /// Recursively scan the MonoBehaviours of a GameObject and its children. - /// For each leaf field found, call the OnFieldValue delegate. - /// - public bool ScanFields(GameObject go, string prefix = null) - { - bool doneSomething = false; - if (prefix == null) - prefix = ""; - else if (prefix.Length > 0) - prefix += "."; - - MonoBehaviour[] components = go.GetComponents(); - for (int i = 0; i < components.Length; ++i) - { - MonoBehaviour c = components[i]; - if (c != null && ScanFields(prefix + c.GetType().FullName + i, c)) - doneSomething = true; - } - return doneSomething; - } - }; - - - /// - /// Using reflection, this class scans a GameObject (and optionally its children) - /// and records all the field settings. This only works for "nice" field settings - /// within MonoBehaviours. Changes to the behaviour stack made between saving - /// and restoring will fool this class. - /// - class ObjectStateSaver - { - string mObjectFullPath; - - Dictionary mValues = new Dictionary(); - - /// - /// Recursively collect all the field values in the MonoBehaviours - /// owned by this object and its descendants. The values are stored - /// in an internal dictionary. - /// - public void CollectFieldValues(GameObject go) - { - mObjectFullPath = ObjectTreeUtil.GetFullName(go); - GameObjectFieldScanner scanner = new GameObjectFieldScanner(); - scanner.FilterField = FilterField; - scanner.OnLeafField = (string fullName, Type type, ref object value) => - { - // Save the value in the dictionary - mValues[fullName] = StringFromLeafObject(value); - //Debug.Log(mObjectFullPath + "." + fullName + " = " + mValues[fullName]); - return false; - }; - scanner.ScanFields(go); - } - - public GameObject FindSavedGameObject(GameObject[] roots) - { - return ObjectTreeUtil.FindObjectFromFullName(mObjectFullPath, roots); - } - public string ObjetFullPath { get { return mObjectFullPath; } } - - /// - /// Recursively scan the MonoBehaviours of a GameObject and its children. - /// For each field found, look up its value in the internal dictionary. - /// If it's present and its value in the dictionary differs from the actual - /// value in the game object, Set the GameObject's value using the value - /// recorded in the dictionary. - /// - public bool PutFieldValues(GameObject go, GameObject[] roots) - { - GameObjectFieldScanner scanner = new GameObjectFieldScanner(); - scanner.FilterField = FilterField; - scanner.OnLeafField = (string fullName, Type type, ref object value) => - { - // Lookup the value in the dictionary - string savedValue; - if (mValues.TryGetValue(fullName, out savedValue) - && StringFromLeafObject(value) != savedValue) - { - //Debug.Log("Put " + mObjectFullPath + "." + fullName + " = " + mValues[fullName]); - value = LeafObjectFromString(type, mValues[fullName].Trim(), roots); - return true; // changed - } - return false; - }; - scanner.OnFieldValueChanged = (fullName, fieldInfo, fieldOwner, value) => - { - fieldInfo.SetValue(fieldOwner, value); - return true; - }; - return scanner.ScanFields(go); - } - - /// Ignore fields marked with the [NoSaveDuringPlay] attribute - bool FilterField(string fullName, FieldInfo fieldInfo) - { - var attrs = fieldInfo.GetCustomAttributes(false); - foreach (var attr in attrs) - if (attr.GetType().Name.Contains("NoSaveDuringPlay")) - return false; - return true; - } - - /// - /// Parse a string to generate an object. - /// Only very limited primitive object types are supported. - /// Enums, Vectors and most other structures are automatically supported, - /// because the reflection system breaks them down into their primitive components. - /// You can add more support here, as needed. - /// - static object LeafObjectFromString(Type type, string value, GameObject[] roots) - { - if (type == typeof(Single)) - return float.Parse(value); - if (type == typeof(Double)) - return double.Parse(value); - if (type == typeof(Boolean)) - return Boolean.Parse(value); - if (type == typeof(string)) - return value; - if (type == typeof(Int32)) - return Int32.Parse(value); - if (type == typeof(UInt32)) - return UInt32.Parse(value); - if (type.IsSubclassOf(typeof(Component))) - { - // Try to find the named game object - GameObject go = ObjectTreeUtil.FindObjectFromFullName(value, roots); - return (go != null) ? go.GetComponent(type) : null; - } - if (type.IsSubclassOf(typeof(GameObject))) - { - // Try to find the named game object - return GameObject.Find(value); - } - if (type.IsSubclassOf(typeof(ScriptableObject))) - { - return AssetDatabase.LoadAssetAtPath(value, type); - } - return null; - } - - static string StringFromLeafObject(object obj) - { - if (obj == null) - return string.Empty; - - if (obj.GetType().IsSubclassOf(typeof(Component))) - { - Component c = (Component)obj; - if (c == null) // Component overrides the == operator, so we have to check - return string.Empty; - return ObjectTreeUtil.GetFullName(c.gameObject); - } - if (obj.GetType().IsSubclassOf(typeof(GameObject))) - { - GameObject go = (GameObject)obj; - if (go == null) // GameObject overrides the == operator, so we have to check - return string.Empty; - return ObjectTreeUtil.GetFullName(go); - } - if (obj.GetType().IsSubclassOf(typeof(ScriptableObject))) - { - return AssetDatabase.GetAssetPath(obj as ScriptableObject); - } - return obj.ToString(); - } - }; - - - /// - /// For all registered object types, record their state when exiting Play Mode, - /// and restore that state to the objects in the scene. This is a very limited - /// implementation which has not been rigorously tested with many objects types. - /// It's quite possible that not everything will be saved. - /// - /// This class is expected to become obsolete when Unity implements this functionality - /// in a more general way. - /// - /// To use this class, - /// drop this script into your project, and add the [SaveDuringPlay] attribute to your class. - /// - /// Note: if you want some specific field in your class NOT to be saved during play, - /// add a property attribute whose class name contains the string "NoSaveDuringPlay" - /// and the field will not be saved. - /// - [InitializeOnLoad] - public class SaveDuringPlay - { - public static string kEnabledKey = "SaveDuringPlay_Enabled"; - public static bool Enabled - { - get { return EditorPrefs.GetBool(kEnabledKey, false); } - set - { - if (value != Enabled) - { - EditorPrefs.SetBool(kEnabledKey, value); - } - } - } - - static SaveDuringPlay() - { - // Install our callbacks -#if UNITY_2017_2_OR_NEWER - EditorApplication.playModeStateChanged += OnPlayStateChanged; -#else - EditorApplication.update += OnEditorUpdate; - EditorApplication.playmodeStateChanged += OnPlayStateChanged; -#endif - } - -#if UNITY_2017_2_OR_NEWER - static void OnPlayStateChanged(PlayModeStateChange pmsc) - { - if (Enabled) - { - // If exiting playmode, collect the state of all interesting objects - if (pmsc == PlayModeStateChange.ExitingPlayMode) - SaveAllInterestingStates(); - else if (pmsc == PlayModeStateChange.EnteredEditMode && sSavedStates != null) - RestoreAllInterestingStates(); - } - } -#else - static void OnPlayStateChanged() - { - // If exiting playmode, collect the state of all interesting objects - if (Enabled) - { - if (!EditorApplication.isPlayingOrWillChangePlaymode && EditorApplication.isPlaying) - SaveAllInterestingStates(); - } - } - - static float sWaitStartTime = 0; - static void OnEditorUpdate() - { - if (Enabled && sSavedStates != null && !Application.isPlaying) - { - // Wait a bit for things to settle before applying the saved state - const float WaitTime = 1f; // GML todo: is there a better way to do this? - float time = Time.realtimeSinceStartup; - if (sWaitStartTime == 0) - sWaitStartTime = time; - else if (time - sWaitStartTime > WaitTime) - { - RestoreAllInterestingStates(); - sWaitStartTime = 0; - } - } - } -#endif - - /// - /// If you need to get notified before state is collected for hotsave, this is the place - /// - public static OnHotSaveDelegate OnHotSave; - public delegate void OnHotSaveDelegate(); - - /// Collect all relevant objects, active or not - static Transform[] FindInterestingObjects() - { - List objects = new List(); - MonoBehaviour[] everything = ObjectTreeUtil.FindAllBehavioursInScene(); - foreach (var b in everything) - { - var attrs = b.GetType().GetCustomAttributes(true); - foreach (var attr in attrs) - { - if (attr.GetType().Name.Contains("SaveDuringPlay")) - { - //Debug.Log("Found " + ObjectTreeUtil.GetFullName(b.gameObject) + " for hot-save"); - objects.Add(b.transform); - break; - } - } - } - return objects.ToArray(); - } - - static List sSavedStates = null; - static GameObject sSaveStatesGameObject; - static void SaveAllInterestingStates() - { - //Debug.Log("Exiting play mode: Saving state for all interesting objects"); - if (OnHotSave != null) - OnHotSave(); - - sSavedStates = new List(); - Transform[] objects = FindInterestingObjects(); - foreach (Transform obj in objects) - { - ObjectStateSaver saver = new ObjectStateSaver(); - saver.CollectFieldValues(obj.gameObject); - sSavedStates.Add(saver); - } - if (sSavedStates.Count == 0) - sSavedStates = null; - } - - static void RestoreAllInterestingStates() - { - //Debug.Log("Updating state for all interesting objects"); - bool dirty = false; - GameObject[] roots = ObjectTreeUtil.FindAllRootObjectsInScene(); - foreach (ObjectStateSaver saver in sSavedStates) - { - GameObject go = saver.FindSavedGameObject(roots); - if (go != null) - { - Undo.RegisterFullObjectHierarchyUndo(go, "SaveDuringPlay"); - if (saver.PutFieldValues(go, roots)) - { - //Debug.Log("SaveDuringPlay: updated settings of " + saver.ObjetFullPath); - EditorUtility.SetDirty(go); - dirty = true; - } - } - } - if (dirty) - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - sSavedStates = null; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/SaveDuringPlay.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/SaveDuringPlay.cs.meta deleted file mode 100644 index 8a08625c3..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/SaveDuringPlay.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 24ec24775a1b45e4ea81ac13002dee32 -timeCreated: 1485895820 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/ScriptableObjectUtility.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/ScriptableObjectUtility.cs deleted file mode 100644 index f8f95e923..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/ScriptableObjectUtility.cs +++ /dev/null @@ -1,135 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.IO; -using System; - -namespace Cinemachine.Editor -{ - internal class ScriptableObjectUtility : ScriptableObject - { - public static string kPackageRoot = "Packages/com.unity.cinemachine"; - - /// Get the Cinemachine package install path. Works whether CM is - /// a packman package or an ordinary asset. - public static string CinemachineInstallPath - { - get - { - // First see if we're a UPM package - use some asset that we expect to find - string path = Path.GetFullPath(kPackageRoot + "/Editor/Resources/cm_logo_sm.png"); - int index = path.LastIndexOf("/Editor"); - if (index < 0 || !File.Exists(path)) - { - // Try as an ordinary asset - ScriptableObject dummy = ScriptableObject.CreateInstance(); - path = AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(dummy)); - if (path.Length > 0) - path = Path.GetFullPath(path); - DestroyImmediate(dummy); - } - path = path.Replace('\\', '/'); // because of GetFullPath() - index = path.LastIndexOf("/Editor"); - if (index >= 0) - path = path.Substring(0, index); - if (path.Length > 0) - path = Path.GetFullPath(path); // stupid backslashes - return path; - } - } - - /// Create a scriptable object asset - public static T CreateAt(string assetPath) where T : ScriptableObject - { - return CreateAt(typeof(T), assetPath) as T; - } - - /// Create a scriptable object asset - public static ScriptableObject CreateAt(Type assetType, string assetPath) - { - ScriptableObject asset = ScriptableObject.CreateInstance(assetType); - if (asset == null) - { - Debug.LogError("failed to create instance of " + assetType.Name + " at " + assetPath); - return null; - } - AssetDatabase.CreateAsset(asset, assetPath); - return asset; - } - - public static void Create(bool prependFolderName = false, bool trimName = true) where T : ScriptableObject - { - string className = typeof(T).Name; - string assetName = className; - string folder = GetSelectedAssetFolder(); - - if (trimName) - { - string[] standardNames = new string[] { "Asset", "Attributes", "Container" }; - foreach (string standardName in standardNames) - { - assetName = assetName.Replace(standardName, ""); - } - } - - if (prependFolderName) - { - string folderName = Path.GetFileName(folder); - assetName = (string.IsNullOrEmpty(assetName) ? folderName : string.Format("{0}_{1}", folderName, assetName)); - } - - Create(className, assetName, folder); - } - - private static ScriptableObject Create(string className, string assetName, string folder) - { - ScriptableObject asset = ScriptableObject.CreateInstance(className); - if (asset == null) - { - Debug.LogError("failed to create instance of " + className); - return null; - } - - asset.name = assetName ?? className; - - string assetPath = GetUnusedAssetPath(folder, asset.name); - AssetDatabase.CreateAsset(asset, assetPath); - - return asset; - } - - private static string GetSelectedAssetFolder() - { - if ((Selection.activeObject != null) && AssetDatabase.Contains(Selection.activeObject)) - { - string assetPath = AssetDatabase.GetAssetPath(Selection.activeObject); - string assetPathAbsolute = string.Format("{0}/{1}", Path.GetDirectoryName(Application.dataPath), assetPath); - - if (Directory.Exists(assetPathAbsolute)) - { - return assetPath; - } - else - { - return Path.GetDirectoryName(assetPath); - } - } - - return "Assets"; - } - - private static string GetUnusedAssetPath(string folder, string assetName) - { - for (int n = 0; n < 9999; n++) - { - string assetPath = string.Format("{0}/{1}{2}.asset", folder, assetName, (n == 0 ? "" : n.ToString())); - string existingGUID = AssetDatabase.AssetPathToGUID(assetPath); - if (string.IsNullOrEmpty(existingGUID)) - { - return assetPath; - } - } - - return null; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/ScriptableObjectUtility.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/ScriptableObjectUtility.cs.meta deleted file mode 100644 index aeba3cc0f..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/ScriptableObjectUtility.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ba59c38a116ff2f4fb69f825ba0da3bc -timeCreated: 1481654957 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/SerializedPropertyHelper.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/SerializedPropertyHelper.cs deleted file mode 100644 index 86a995bc9..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/SerializedPropertyHelper.cs +++ /dev/null @@ -1,73 +0,0 @@ -using System; -using System.Linq.Expressions; -using UnityEditor; - -namespace Cinemachine.Editor -{ - /// - /// Helpers for the editor - /// - public static class SerializedPropertyHelper - { - /// This is a way to get a field name string in such a manner that the compiler will - /// generate errors for invalid fields. Much better than directly using strings. - /// Usage: instead of - /// - /// "m_MyField"; - /// - /// do this: - /// - /// MyClass myclass = null; - /// SerializedPropertyHelper.PropertyName( () => myClass.m_MyField); - /// - public static string PropertyName(Expression> exp) - { - var body = exp.Body as MemberExpression; - if (body == null) - { - var ubody = (UnaryExpression)exp.Body; - body = ubody.Operand as MemberExpression; - } - return body.Member.Name; - } - - /// Usage: instead of - /// - /// mySerializedObject.FindProperty("m_MyField"); - /// - /// do this: - /// - /// MyClass myclass = null; - /// mySerializedObject.FindProperty( () => myClass.m_MyField); - /// - public static SerializedProperty FindProperty(this SerializedObject obj, Expression> exp) - { - return obj.FindProperty(PropertyName(exp)); - } - - /// Usage: instead of - /// - /// mySerializedProperty.FindPropertyRelative("m_MyField"); - /// - /// do this: - /// - /// MyClass myclass = null; - /// mySerializedProperty.FindPropertyRelative( () => myClass.m_MyField); - /// - public static SerializedProperty FindPropertyRelative(this SerializedProperty obj, Expression> exp) - { - return obj.FindPropertyRelative(PropertyName(exp)); - } - - /// Get the value of a proprty, as an object - public static object GetPropertyValue(SerializedProperty property) - { - var targetObject = property.serializedObject.targetObject; - var targetObjectClassType = targetObject.GetType(); - var field = targetObjectClassType.GetField(property.propertyPath); - if (field != null) - return field.GetValue(targetObject); - return null; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/SerializedPropertyHelper.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/SerializedPropertyHelper.cs.meta deleted file mode 100644 index b5f06c44b..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Utility/SerializedPropertyHelper.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a60d9407e2bb20e4ea00281b1e33eae7 -timeCreated: 1488400542 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows.meta deleted file mode 100644 index d23296772..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9c644b247df49ee47957d373411a85c3 -folderAsset: yes -timeCreated: 1489096338 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/AboutWindow.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/AboutWindow.cs deleted file mode 100644 index 13f57fa55..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/AboutWindow.cs +++ /dev/null @@ -1,140 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.IO; - -namespace Cinemachine.Editor -{ - [InitializeOnLoad] - internal class AboutWindow : EditorWindow - { - private const string kLastVersionOpened = "CNMCN_Last_Version_Loaded"; - private const string kInvalidVersionNumber = "0.0"; - - private static readonly Vector2 kMinWindowSize = new Vector2(550f, 550f); - - private static string LastVersionLoaded - { - get { return EditorPrefs.GetString(kLastVersionOpened, kInvalidVersionNumber); } - set { EditorPrefs.SetString(kLastVersionOpened, value); } - } - - private GUIStyle mButtonStyle; - private GUIStyle mLabelStyle; - private GUIStyle mHeaderStyle; - private GUIStyle mNotesStyle; - private Vector2 mReleaseNoteScrollPos = Vector2.zero; - - string mReleaseNotes; - - private void OnEnable() - { - string path = ScriptableObjectUtility.CinemachineInstallPath + "/Extras~/ReleaseNotes.txt"; - try - { - StreamReader reader = new StreamReader(path); - mReleaseNotes = reader.ReadToEnd(); - reader.Close(); - } - catch (System.Exception) - { - mReleaseNotes = path + " not found"; - } - } - - private void OnGUI() - { - if (EditorApplication.isCompiling) - { - Close(); - } - - if (mButtonStyle == null) - { - mButtonStyle = new GUIStyle(GUI.skin.button); - mButtonStyle.richText = true; - } - - if (mLabelStyle == null) - { - mLabelStyle = new GUIStyle(EditorStyles.label); - mLabelStyle.wordWrap = true; - mLabelStyle.richText = true; - } - - if (mHeaderStyle == null) - { - mHeaderStyle = new GUIStyle(EditorStyles.boldLabel); - mHeaderStyle.wordWrap = true; - } - - if (mNotesStyle == null) - { - mNotesStyle = new GUIStyle(EditorStyles.textArea); - mNotesStyle.richText = true; - mNotesStyle.wordWrap = true; - } - - using (var vertScope = new EditorGUILayout.VerticalScope()) - { - if (CinemachineSettings.CinemachineHeader != null) - { - float headerWidth = position.width; - float aspectRatio = (float)CinemachineSettings.CinemachineHeader.height / (float)CinemachineSettings.CinemachineHeader.width; - GUILayout.BeginScrollView(Vector2.zero, false, false, GUILayout.Width(headerWidth), GUILayout.Height(headerWidth * aspectRatio)); - Rect texRect = new Rect(0f, 0f, headerWidth, headerWidth * aspectRatio); - - GUILayout.FlexibleSpace(); - GUILayout.BeginArea(texRect); - GUI.DrawTexture(texRect, CinemachineSettings.CinemachineHeader, ScaleMode.ScaleToFit); - GUILayout.EndArea(); - GUILayout.FlexibleSpace(); - - GUILayout.EndScrollView(); - } - - EditorGUILayout.LabelField("Welcome to Cinemachine!", mLabelStyle); - EditorGUILayout.LabelField("Smart camera tools for passionate creators.", mLabelStyle); - EditorGUILayout.LabelField("Below are links to the forums, please reach out if you have any questions or feedback", mLabelStyle); - - if (GUILayout.Button("Forum\nDiscuss", mButtonStyle)) - { - Application.OpenURL("https://forum.unity3d.com/forums/cinemachine.136/"); - } - - if (GUILayout.Button("Rate it!\nUnity Asset Store", mButtonStyle)) - { - Application.OpenURL("https://www.assetstore.unity3d.com/en/#!/content/79898"); - } - } - - EditorGUILayout.LabelField("Release Notes", mHeaderStyle); - using (var scrollScope = new EditorGUILayout.ScrollViewScope(mReleaseNoteScrollPos, GUI.skin.box)) - { - mReleaseNoteScrollPos = scrollScope.scrollPosition; - EditorGUILayout.LabelField(mReleaseNotes, mNotesStyle); - } - } - - [MenuItem("Cinemachine/About")] - private static void OpenWindow() - { - EditorApplication.update += ShowWindowDeferred; - } - - private static void ShowWindowDeferred() - { - string loadedVersion = LastVersionLoaded; - if (loadedVersion != CinemachineCore.kVersionString) - LastVersionLoaded = CinemachineCore.kVersionString; - - AboutWindow window = EditorWindow.GetWindow(); - - window.titleContent = new UnityEngine.GUIContent( - "About", CinemachineSettings.CinemachineLogoTexture); - window.minSize = kMinWindowSize; - window.Show(true); - - EditorApplication.update -= ShowWindowDeferred; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/AboutWindow.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/AboutWindow.cs.meta deleted file mode 100644 index 25f4e4e4f..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/AboutWindow.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 829e606f890b35c47aa29643517add2e -timeCreated: 1481654956 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/CinemachineColliderPrefs.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/CinemachineColliderPrefs.cs deleted file mode 100644 index 4cc881a0e..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/CinemachineColliderPrefs.cs +++ /dev/null @@ -1,85 +0,0 @@ -using UnityEngine; -using UnityEditor; - -using Cinemachine.Editor; - -namespace Cinemachine -{ - [InitializeOnLoad] - internal static class CinemachineColliderPrefs - { - private static bool SettingsFoldedOut - { - get { return EditorPrefs.GetBool(kColliderSettingsFoldoutKey, false); } - set - { - if (value != SettingsFoldedOut) - { - EditorPrefs.SetBool(kColliderSettingsFoldoutKey, value); - } - } - } - - public static Color FeelerHitColor - { - get - { - return CinemachineSettings.UnpackColour(EditorPrefs.GetString(kFeelerHitColourKey, CinemachineSettings.PackColor(Color.yellow))); - } - - set - { - if (value != FeelerHitColor) - { - EditorPrefs.SetString(kFeelerHitColourKey, CinemachineSettings.PackColor(value)); - } - } - } - - public static Color FeelerColor - { - get - { - return CinemachineSettings.UnpackColour(EditorPrefs.GetString(kFeelerColourKey, CinemachineSettings.PackColor(Color.gray))); - } - - set - { - if (value != FeelerColor) - { - EditorPrefs.SetString(kFeelerColourKey, CinemachineSettings.PackColor(value)); - } - } - } - - private const string kColliderSettingsFoldoutKey = "CNMCN_Collider_Foldout"; - private const string kFeelerHitColourKey = "CNMCN_Collider_FeelerHit_Colour"; - private const string kFeelerColourKey = "CNMCN_Collider_Feeler_Colour"; - - static CinemachineColliderPrefs() - { - Cinemachine.Editor.CinemachineSettings.AdditionalCategories += DrawColliderSettings; - } - - private static void DrawColliderSettings() - { - SettingsFoldedOut = EditorGUILayout.Foldout(SettingsFoldedOut, "Collider Settings"); - if (SettingsFoldedOut) - { - EditorGUI.indentLevel++; - - EditorGUI.BeginChangeCheck(); - - FeelerHitColor = EditorGUILayout.ColorField("Feeler Hit", FeelerHitColor); - FeelerColor = EditorGUILayout.ColorField("Feeler", FeelerColor); - - if (EditorGUI.EndChangeCheck()) - { - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - - EditorGUI.indentLevel--; - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/CinemachineColliderPrefs.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/CinemachineColliderPrefs.cs.meta deleted file mode 100644 index f2d554cf8..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/CinemachineColliderPrefs.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: aceb1a3f85f55c249bba6eaade29f2aa -timeCreated: 1484415513 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/CinemachineSettings.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/CinemachineSettings.cs deleted file mode 100644 index 6c8842da6..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/CinemachineSettings.cs +++ /dev/null @@ -1,465 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System; - -namespace Cinemachine.Editor -{ - [InitializeOnLoad] - internal sealed class CinemachineSettings - { - public static class CinemachineCoreSettings - { - private static readonly string hShowInGameGuidesKey = "CNMCN_Core_ShowInGameGuides"; - public static bool ShowInGameGuides - { - get { return EditorPrefs.GetBool(hShowInGameGuidesKey, true); } - set - { - if (ShowInGameGuides != value) - { - EditorPrefs.SetBool(hShowInGameGuidesKey, value); - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - } - } - - private static readonly string kCoreActiveGizmoColourKey = "CNMCN_Core_Active_Gizmo_Colour"; - public static readonly Color kDefaultActiveColour = new Color32(255, 0, 0, 100); - public static Color ActiveGizmoColour - { - get - { - string packedColour = EditorPrefs.GetString(kCoreActiveGizmoColourKey, PackColor(kDefaultActiveColour)); - return UnpackColour(packedColour); - } - - set - { - if (ActiveGizmoColour != value) - { - string packedColour = PackColor(value); - EditorPrefs.SetString(kCoreActiveGizmoColourKey, packedColour); - } - } - } - - private static readonly string kCoreInactiveGizmoColourKey = "CNMCN_Core_Inactive_Gizmo_Colour"; - public static readonly Color kDefaultInactiveColour = new Color32(9, 54, 87, 100); - public static Color InactiveGizmoColour - { - get - { - string packedColour = EditorPrefs.GetString(kCoreInactiveGizmoColourKey, PackColor(kDefaultInactiveColour)); - return UnpackColour(packedColour); - } - - set - { - if (InactiveGizmoColour != value) - { - string packedColour = PackColor(value); - EditorPrefs.SetString(kCoreInactiveGizmoColourKey, packedColour); - } - } - } - } - - public static class ComposerSettings - { - private static readonly string kOverlayOpacityKey = "CNMCN_Overlay_Opacity"; - private static readonly string kComposerHardBoundsColourKey = "CNMCN_Composer_HardBounds_Colour"; - private static readonly string kComposerSoftBoundsColourKey = "CNMCN_Composer_SoftBounds_Colour"; - private static readonly string kComposerTargetColourKey = "CNMCN_Composer_Target_Colour"; - private static readonly string kComposerTargetSizeKey = "CNMCN_Composer_Target_Size"; - - public const float kDefaultOverlayOpacity = 0.15f; - public static readonly Color kDefaultHardBoundsColour = new Color32(255, 0, 72, 255); - public static readonly Color kDefaultSoftBoundsColour = new Color32(0, 194, 255, 255); - public static readonly Color kDefaultTargetColour = new Color32(255, 254, 25, 255); - - public static float OverlayOpacity - { - get { return EditorPrefs.GetFloat(kOverlayOpacityKey, kDefaultOverlayOpacity); } - set - { - if (value != OverlayOpacity) - { - EditorPrefs.SetFloat(kOverlayOpacityKey, value); - } - } - } - - public static Color HardBoundsOverlayColour - { - get - { - string packedColour = EditorPrefs.GetString(kComposerHardBoundsColourKey, PackColor(kDefaultHardBoundsColour)); - return UnpackColour(packedColour); - } - - set - { - if (HardBoundsOverlayColour != value) - { - string packedColour = PackColor(value); - EditorPrefs.SetString(kComposerHardBoundsColourKey, packedColour); - } - } - } - - public static Color SoftBoundsOverlayColour - { - get - { - string packedColour = EditorPrefs.GetString(kComposerSoftBoundsColourKey, PackColor(kDefaultSoftBoundsColour)); - return UnpackColour(packedColour); - } - - set - { - if (SoftBoundsOverlayColour != value) - { - string packedColour = PackColor(value); - EditorPrefs.SetString(kComposerSoftBoundsColourKey, packedColour); - } - } - } - - public static Color TargetColour - { - get - { - string packedColour = EditorPrefs.GetString(kComposerTargetColourKey, PackColor(kDefaultTargetColour)); - return UnpackColour(packedColour); - } - - set - { - if (TargetColour != value) - { - string packedColour = PackColor(value); - EditorPrefs.SetString(kComposerTargetColourKey, packedColour); - } - } - } - - public static float TargetSize - { - get - { - return EditorPrefs.GetFloat(kComposerTargetSizeKey, 5f); - } - - set - { - if (TargetSize != value) - { - EditorPrefs.SetFloat(kComposerTargetSizeKey, value); - } - } - } - } - - private static bool ShowCoreSettings - { - get { return EditorPrefs.GetBool(kCoreSettingsFoldKey, false); } - set - { - if (value != ShowCoreSettings) - { - EditorPrefs.SetBool(kCoreSettingsFoldKey, value); - } - } - } - - private static bool ShowComposerSettings - { - get { return EditorPrefs.GetBool(kComposerSettingsFoldKey, false); } - set - { - if (value != ShowComposerSettings) - { - EditorPrefs.SetBool(kComposerSettingsFoldKey, value); - } - } - } - - private static Texture2D sCinemachineLogoTexture = null; - internal static Texture2D CinemachineLogoTexture - { - get - { - if (sCinemachineLogoTexture == null) - sCinemachineLogoTexture = Resources.Load("cm_logo_sm"); - if (sCinemachineLogoTexture != null) - sCinemachineLogoTexture.hideFlags = HideFlags.DontSaveInEditor; - return sCinemachineLogoTexture; - } - } - - private static Texture2D sCinemachineHeader = null; - internal static Texture2D CinemachineHeader - { - get - { - if (sCinemachineHeader == null) - sCinemachineHeader = Resources.Load("cinemachine_header"); - ; - if (sCinemachineHeader != null) - sCinemachineHeader.hideFlags = HideFlags.DontSaveInEditor; - return sCinemachineHeader; - } - } - - private static readonly string kCoreSettingsFoldKey = "CNMCN_Core_Folded"; - private static readonly string kComposerSettingsFoldKey = "CNMCN_Composer_Folded"; - - internal static event Action AdditionalCategories = null; - - static CinemachineSettings() - { - if (CinemachineLogoTexture != null) - { - EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyGUI; - } - } - - class Styles { - //private static readonly GUIContent sCoreShowHiddenObjectsToggle = new GUIContent("Show Hidden Objects", "If checked, Cinemachine hidden objects will be shown in the inspector. This might be necessary to repair broken script mappings when upgrading from a pre-release version"); - public static readonly GUIContent sCoreActiveGizmosColour = new GUIContent("Active Virtual Camera", "The colour for the active virtual camera's gizmos"); - public static readonly GUIContent sCoreInactiveGizmosColour = new GUIContent("Inactive Virtual Camera", "The colour for all inactive virtual camera gizmos"); - public static readonly GUIContent sComposerOverlayOpacity = new GUIContent("Overlay Opacity", "The alpha of the composer's overlay when a virtual camera is selected with composer module enabled"); - public static readonly GUIContent sComposerHardBoundsOverlay = new GUIContent("Hard Bounds Overlay", "The colour of the composer overlay's hard bounds region"); - public static readonly GUIContent sComposerSoftBoundsOverlay = new GUIContent("Soft Bounds Overlay", "The colour of the composer overlay's soft bounds region"); - public static readonly GUIContent sComposerTargetOverlay = new GUIContent("Composer Target", "The colour of the composer overlay's target"); - public static readonly GUIContent sComposerTargetOverlayPixels = new GUIContent("Composer Target Size(px)", "The size of the composer overlay's target box in pixels"); - } - - private const string kCinemachineHeaderPath = "cinemachine_header.tif"; - private const string kCinemachineDocURL = @"http://www.cinemachineimagery.com/documentation/"; - - private static Vector2 sScrollPosition = Vector2.zero; - -#if UNITY_2019_1_OR_NEWER - [SettingsProvider] - static SettingsProvider CreateProjectSettingsProvider() - { - var provider = new SettingsProvider("Preferences/Cinemachine", SettingsScope.User, SettingsProvider.GetSearchKeywordsFromGUIContentProperties()); - provider.guiHandler = (sarchContext) => OnGUI(); - return provider; - } -#else - [PreferenceItem("Cinemachine")] -#endif - private static void OnGUI() - { - if (CinemachineHeader != null) - { - const float kWidth = 350f; - float aspectRatio = (float)CinemachineHeader.height / (float)CinemachineHeader.width; - GUILayout.BeginScrollView(Vector2.zero, false, false, GUILayout.Width(kWidth), GUILayout.Height(kWidth * aspectRatio)); - Rect texRect = new Rect(0f, 0f, kWidth, kWidth * aspectRatio); - - GUILayout.BeginArea(texRect); - GUI.DrawTexture(texRect, CinemachineHeader, ScaleMode.ScaleToFit); - GUILayout.EndArea(); - - GUILayout.EndScrollView(); - } - - sScrollPosition = GUILayout.BeginScrollView(sScrollPosition); - - //CinemachineCore.sShowHiddenObjects - // = EditorGUILayout.Toggle("Show Hidden Objects", CinemachineCore.sShowHiddenObjects); - - ShowCoreSettings = EditorGUILayout.Foldout(ShowCoreSettings, "Runtime Settings"); - if (ShowCoreSettings) - { - EditorGUI.indentLevel++; - EditorGUI.BeginChangeCheck(); - EditorGUILayout.BeginHorizontal(); - EditorGUI.BeginChangeCheck(); - Color newActiveGizmoColour = EditorGUILayout.ColorField(Styles.sCoreActiveGizmosColour, CinemachineCoreSettings.ActiveGizmoColour); - - if (EditorGUI.EndChangeCheck()) - { - CinemachineCoreSettings.ActiveGizmoColour = newActiveGizmoColour; - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - - if (GUILayout.Button("Reset")) - { - CinemachineCoreSettings.ActiveGizmoColour = CinemachineCoreSettings.kDefaultActiveColour; - } - EditorGUILayout.EndHorizontal(); - - EditorGUILayout.BeginHorizontal(); - EditorGUI.BeginChangeCheck(); - Color newInactiveGizmoColour = EditorGUILayout.ColorField(Styles.sCoreInactiveGizmosColour, CinemachineCoreSettings.InactiveGizmoColour); - - if (EditorGUI.EndChangeCheck()) - { - CinemachineCoreSettings.InactiveGizmoColour = newInactiveGizmoColour; - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - } - - if (GUILayout.Button("Reset")) - { - CinemachineCoreSettings.InactiveGizmoColour = CinemachineCoreSettings.kDefaultInactiveColour; - } - EditorGUILayout.EndHorizontal(); - EditorGUI.indentLevel--; - } - - ShowComposerSettings = EditorGUILayout.Foldout(ShowComposerSettings, "Composer Settings"); - if (ShowComposerSettings) - { - EditorGUI.indentLevel++; - EditorGUILayout.BeginHorizontal(); - EditorGUI.BeginChangeCheck(); - - float overlayOpacity = EditorGUILayout.Slider(Styles.sComposerOverlayOpacity, ComposerSettings.OverlayOpacity, 0f, 1f); - - if (EditorGUI.EndChangeCheck()) - { - ComposerSettings.OverlayOpacity = overlayOpacity; - } - - if (GUILayout.Button("Reset")) - { - ComposerSettings.OverlayOpacity = ComposerSettings.kDefaultOverlayOpacity; - } - EditorGUILayout.EndHorizontal(); - - EditorGUILayout.BeginHorizontal(); - EditorGUI.BeginChangeCheck(); - Color newHardEdgeColor = EditorGUILayout.ColorField(Styles.sComposerHardBoundsOverlay, ComposerSettings.HardBoundsOverlayColour); - - if (EditorGUI.EndChangeCheck()) - { - ComposerSettings.HardBoundsOverlayColour = newHardEdgeColor; - } - - if (GUILayout.Button("Reset")) - { - ComposerSettings.HardBoundsOverlayColour = ComposerSettings.kDefaultHardBoundsColour; - } - EditorGUILayout.EndHorizontal(); - - EditorGUILayout.BeginHorizontal(); - EditorGUI.BeginChangeCheck(); - Color newSoftEdgeColor = EditorGUILayout.ColorField(Styles.sComposerSoftBoundsOverlay, ComposerSettings.SoftBoundsOverlayColour); - - if (EditorGUI.EndChangeCheck()) - { - ComposerSettings.SoftBoundsOverlayColour = newSoftEdgeColor; - } - - if (GUILayout.Button("Reset")) - { - ComposerSettings.SoftBoundsOverlayColour = ComposerSettings.kDefaultSoftBoundsColour; - } - EditorGUILayout.EndHorizontal(); - - EditorGUILayout.BeginHorizontal(); - EditorGUI.BeginChangeCheck(); - Color newTargetColour = EditorGUILayout.ColorField(Styles.sComposerTargetOverlay, ComposerSettings.TargetColour); - - if (EditorGUI.EndChangeCheck()) - { - ComposerSettings.TargetColour = newTargetColour; - } - - if (GUILayout.Button("Reset")) - { - ComposerSettings.TargetColour = ComposerSettings.kDefaultTargetColour; - } - EditorGUILayout.EndHorizontal(); - - EditorGUI.BeginChangeCheck(); - float targetSide = EditorGUILayout.FloatField(Styles.sComposerTargetOverlayPixels, ComposerSettings.TargetSize); - - if (EditorGUI.EndChangeCheck()) - { - ComposerSettings.TargetSize = targetSide; - } - EditorGUI.indentLevel--; - } - - if (AdditionalCategories != null) - { - AdditionalCategories(); - } - - GUILayout.EndScrollView(); - - //if (GUILayout.Button("Open Documentation")) - //{ - // Application.OpenURL(kCinemachineDocURL); - //} - } - - private static void OnHierarchyGUI(int instanceID, Rect selectionRect) - { - GameObject instance = EditorUtility.InstanceIDToObject(instanceID) as GameObject; - if (instance == null) - { - // Object in process of being deleted? - return; - } - - if (instance.GetComponent() != null) - { - Rect texRect = new Rect(selectionRect.xMax - selectionRect.height, selectionRect.yMin, selectionRect.height, selectionRect.height); - GUI.DrawTexture(texRect, CinemachineLogoTexture, ScaleMode.ScaleAndCrop); - } - } - - internal static Color UnpackColour(string str) - { - if (!string.IsNullOrEmpty(str)) - { - byte[] bytes = Base64Decode(str); - - if ((bytes != null) && bytes.Length == 16) - { - float r = BitConverter.ToSingle(bytes, 0); - float g = BitConverter.ToSingle(bytes, 4); - float b = BitConverter.ToSingle(bytes, 8); - float a = BitConverter.ToSingle(bytes, 12); - - return new Color(r, g, b, a); - } - } - - return Color.white; - } - - internal static string PackColor(Color col) - { - byte[] bytes = new byte[16]; - - byte[] rBytes = BitConverter.GetBytes(col.r); - byte[] gBytes = BitConverter.GetBytes(col.g); - byte[] bBytes = BitConverter.GetBytes(col.b); - byte[] aBytes = BitConverter.GetBytes(col.a); - - Buffer.BlockCopy(rBytes, 0, bytes, 0, 4); - Buffer.BlockCopy(gBytes, 0, bytes, 4, 4); - Buffer.BlockCopy(bBytes, 0, bytes, 8, 4); - Buffer.BlockCopy(aBytes, 0, bytes, 12, 4); - - return Base64Encode(bytes); - } - - private static string Base64Encode(byte[] data) - { - return Convert.ToBase64String(data); - } - - private static byte[] Base64Decode(string base64EncodedData) - { - return Convert.FromBase64String(base64EncodedData); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/CinemachineSettings.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/CinemachineSettings.cs.meta deleted file mode 100644 index 9c207d2fd..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/CinemachineSettings.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 74d8c4d6e5d0338469ae46c13725f3ce -timeCreated: 1488314898 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/WaveformWindow.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/WaveformWindow.cs deleted file mode 100644 index 4963eb624..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/WaveformWindow.cs +++ /dev/null @@ -1,231 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.IO; -using System.Collections.Generic; -using UnityEngine.Rendering; - -namespace Cinemachine.Editor -{ - internal class WaveformWindow : EditorWindow - { - WaveformGenerator mWaveformGenerator; - Texture2D mScreenshot; - string mScreenshotFilename; - - // Controls how frequently (in seconds) the view will update. - // Performance is really bad, so keep this as large as possible. - public static float UpdateInterval = 0.5f; - public static void SetDefaultUpdateInterval() { UpdateInterval = 0.5f; } - - //[MenuItem("Window/Waveform Monitor")] - public static void OpenWindow() - { - WaveformWindow window = EditorWindow.GetWindow(false); - window.autoRepaintOnSceneChange = true; - //window.position = new Rect(100, 100, 400, 400); - window.Show(true); - } - - private void OnEnable() - { - titleContent = new GUIContent("Waveform", CinemachineSettings.CinemachineLogoTexture); - mWaveformGenerator = new WaveformGenerator(); - - mScreenshotFilename = Path.GetFullPath(FileUtil.GetUniqueTempPathInProject() + ".png"); - ScreenCapture.CaptureScreenshot(mScreenshotFilename); - EditorApplication.update += UpdateScreenshot; - } - - private void OnDisable() - { - EditorApplication.update -= UpdateScreenshot; - if (!string.IsNullOrEmpty(mScreenshotFilename) && File.Exists(mScreenshotFilename)) - File.Delete(mScreenshotFilename); - mScreenshotFilename = null; - mWaveformGenerator.DestroyBuffers(); - if (mScreenshot != null) - DestroyImmediate(mScreenshot); - mScreenshot = null; - } - - private void OnGUI() - { - Rect rect = EditorGUILayout.GetControlRect(true); - EditorGUIUtility.labelWidth /= 2; - EditorGUI.BeginChangeCheck(); - mWaveformGenerator.m_Exposure = EditorGUI.Slider( - rect, "Exposure", mWaveformGenerator.m_Exposure, 0.01f, 2); - if (EditorGUI.EndChangeCheck()) - UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); - EditorGUIUtility.labelWidth *= 2; - rect.y += rect.height; - rect.height = position.height - rect.height; - var tex = mWaveformGenerator.Result; - if (tex != null) - GUI.DrawTexture(rect, tex); - } - - float mLastUpdateTime = 0; - private void UpdateScreenshot() - { - // Don't do this too often - float now = Time.time; - if (mScreenshot != null && now - mLastUpdateTime < UpdateInterval) - return; - - mLastUpdateTime = now; - if (!string.IsNullOrEmpty(mScreenshotFilename) && File.Exists(mScreenshotFilename)) - { - byte[] fileData = File.ReadAllBytes(mScreenshotFilename); - if (mScreenshot == null) - mScreenshot = new Texture2D(2, 2); - mScreenshot.LoadImage(fileData); // this will auto-resize the texture dimensions. - mWaveformGenerator.RenderWaveform(mScreenshot); - - // Capture the next one - ScreenCapture.CaptureScreenshot(mScreenshotFilename); - } - } - - class WaveformGenerator - { - public float m_Exposure = 0.2f; - - RenderTexture mOutput; - ComputeBuffer mData; - - int mThreadGroupSize; - int mThreadGroupSizeX; - int mThreadGroupSizeY; - - ComputeShader mWaveformCompute; - MaterialPropertyBlock mWaveformProperties; - Material mWaveformMaterial; - CommandBuffer mCmd; - - static Mesh sFullscreenTriangle; - static Mesh FullscreenTriangle - { - get - { - if (sFullscreenTriangle == null) - { - sFullscreenTriangle = new Mesh { name = "Fullscreen Triangle" }; - sFullscreenTriangle.SetVertices(new List - { - new Vector3(-1f, -1f, 0f), - new Vector3(-1f, 3f, 0f), - new Vector3( 3f, -1f, 0f) - }); - sFullscreenTriangle.SetIndices( - new [] { 0, 1, 2 }, MeshTopology.Triangles, 0, false); - sFullscreenTriangle.UploadMeshData(false); - } - return sFullscreenTriangle; - } - } - - public WaveformGenerator() - { - mWaveformCompute = Resources.Load("CMWaveform"); - mWaveformProperties = new MaterialPropertyBlock(); - mWaveformMaterial = new Material(Resources.Load("CMWaveform")) - { - name = "CMWaveformMaterial", - hideFlags = HideFlags.DontSave - }; - mCmd = new CommandBuffer(); - } - - void CreateBuffers(int width, int height) - { - if (mOutput == null || !mOutput.IsCreated() - || mOutput.width != width || mOutput.height != height) - { - DestroyImmediate(mOutput); - mOutput = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32) - { - anisoLevel = 0, - filterMode = FilterMode.Bilinear, - wrapMode = TextureWrapMode.Clamp, - useMipMap = false - }; - mOutput.Create(); - } - - int count = Mathf.CeilToInt(width / (float)mThreadGroupSizeX) * mThreadGroupSizeX * height; - if (mData == null) - mData = new ComputeBuffer(count, sizeof(uint) << 2); - else if (mData.count < count) - { - mData.Release(); - mData = new ComputeBuffer(count, sizeof(uint) << 2); - } - } - - public void DestroyBuffers() - { - if (mData != null) - mData.Release(); - mData = null; - DestroyImmediate(mOutput); - mOutput = null; - } - - public RenderTexture Result { get { return mOutput; } } - - public void RenderWaveform(Texture2D source) - { - if (mWaveformMaterial == null) - return; - - int width = source.width; - int height = source.height; - int histogramResolution = 256; - - mThreadGroupSize = 256; - mThreadGroupSizeX = 16; - mThreadGroupSizeY = 16; - CreateBuffers(width, histogramResolution); - - mCmd.Clear(); - mCmd.BeginSample("CMWaveform"); - - var parameters = new Vector4( - width, height, - QualitySettings.activeColorSpace == ColorSpace.Linear ? 1 : 0, - histogramResolution); - - // Clear the buffer on every frame - int kernel = mWaveformCompute.FindKernel("KCMWaveformClear"); - mCmd.SetComputeBufferParam(mWaveformCompute, kernel, "_WaveformBuffer", mData); - mCmd.SetComputeVectorParam(mWaveformCompute, "_Params", parameters); - mCmd.DispatchCompute(mWaveformCompute, kernel, - Mathf.CeilToInt(width / (float)mThreadGroupSizeX), - Mathf.CeilToInt(histogramResolution / (float)mThreadGroupSizeY), 1); - - // Gather all pixels and fill in our waveform - kernel = mWaveformCompute.FindKernel("KCMWaveformGather"); - mCmd.SetComputeBufferParam(mWaveformCompute, kernel, "_WaveformBuffer", mData); - mCmd.SetComputeTextureParam(mWaveformCompute, kernel, "_Source", source); - mCmd.SetComputeVectorParam(mWaveformCompute, "_Params", parameters); - mCmd.DispatchCompute(mWaveformCompute, kernel, width, - Mathf.CeilToInt(height / (float)mThreadGroupSize), 1); - - // Generate the waveform texture - float exposure = Mathf.Max(0f, m_Exposure); - exposure *= (float)histogramResolution / height; - mWaveformProperties.SetVector(Shader.PropertyToID("_Params"), - new Vector4(width, histogramResolution, exposure, 0f)); - mWaveformProperties.SetBuffer(Shader.PropertyToID("_WaveformBuffer"), mData); - mCmd.SetRenderTarget(mOutput); - mCmd.DrawMesh( - FullscreenTriangle, Matrix4x4.identity, - mWaveformMaterial, 0, 0, mWaveformProperties); - mCmd.EndSample("CMWaveform"); - - Graphics.ExecuteCommandBuffer(mCmd); - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/WaveformWindow.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/WaveformWindow.cs.meta deleted file mode 100644 index 19c65f249..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/Windows/WaveformWindow.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: a8725b08dfa3851468b1f029bb53c966 -timeCreated: 1517576612 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/com.unity.cinemachine.Editor.asmdef b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/com.unity.cinemachine.Editor.asmdef deleted file mode 100644 index 4828756ae..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/com.unity.cinemachine.Editor.asmdef +++ /dev/null @@ -1,32 +0,0 @@ -{ - "name": "com.unity.cinemachine.editor", - "references": [ - "Cinemachine", - "Unity.Timeline", - "Unity.Timeline.Editor", - "Unity.Postprocessing.Runtime", - "Unity.Postprocessing.Editor" - ], - "optionalUnityReferences": [], - "includePlatforms": [ - "Editor" - ], - "excludePlatforms": [], - "allowUnsafeCode": false, - "overrideReferences": false, - "precompiledReferences": [], - "autoReferenced": true, - "defineConstraints": [], - "versionDefines": [ - { - "name": "com.unity.postprocessing", - "expression": "2.1.0", - "define": "CINEMACHINE_POST_PROCESSING_V2" - }, - { - "name": "com.unity.timeline", - "expression": "0.0.0-builtin", - "define": "CINEMACHINE_TIMELINE" - } - ] -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/com.unity.cinemachine.Editor.asmdef.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/com.unity.cinemachine.Editor.asmdef.meta deleted file mode 100644 index 4f8a4bd51..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Editor/com.unity.cinemachine.Editor.asmdef.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: ba8c092d026123a418fb4bfb797a7bd8 -AssemblyDefinitionImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Extras~/CinemachineExamples.unitypackage b/Library/PackageCache/com.unity.cinemachine@2.3.3/Extras~/CinemachineExamples.unitypackage deleted file mode 100644 index f8a108b16..000000000 Binary files a/Library/PackageCache/com.unity.cinemachine@2.3.3/Extras~/CinemachineExamples.unitypackage and /dev/null differ diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Extras~/ReleaseNotes.txt b/Library/PackageCache/com.unity.cinemachine@2.3.3/Extras~/ReleaseNotes.txt deleted file mode 100644 index 88a30558a..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Extras~/ReleaseNotes.txt +++ /dev/null @@ -1,203 +0,0 @@ -Version 2.3.3 - -- Removed Cinemachine.Timeline namespace, as a workaround for fogbugz 1115321 - - -Version 2.3.1 - -- Added timeline dependency -- OnTargetObjectWarped no longer generates garbage - - -Version 2.3.0 - -- Added dependency on new unity.timeline -- Added conditional dependence on PostProcessingV2 -- No copying CM gizmo into assets folder -- FreeLook: if inherit position from similar FreeLooks, bypass damping -- Timeline: improve handling when vcam values are tweaked inside shot inspector (fogbugz 1109024) - - -Version 2.2.8 - -- Transposer: added Angular Damping Mode, to support quaternion calculations in gimbal-lock situations -- Framing Transposer and Group Transposer: group composing bugfixes, respect min/max limits -- Added ConemachineCameraOffset extension, to offset the camera a fixed distance at the end of the pipeline -- Dolly Cart: added support for LateUpdate -- State-driven-camera: added [NoSaveDuringPlay] to Animated Target and Layer Index -- Added AxisState.Recentering.RecenterNow() API call to skip wait time and start recentering now (if enabled) -- Added NoLens blend hint, to leave camera Lens settings alone -- Updated documentation (corrections, and relocation to prevent importing) -- Upgrade: added support for nested prefabs in Unity 2018.3 (fogbugz 1077395) -- Optimization: position predictor is more efficient -- Optimization: Composer caches some calculations -- Optimization: Fix editor slowdown when Lens Presets asset is missing -- Experimental: Optional new damping algorithm: attempt to reduce sensitivity to variable framerate -- Experimental: Optional new extra-efficient versions of vcam and FreeLook (not back-compatible) -- Timeline: play/pause doesn't kick out the timeline vcam -- Path editor: make sure game view gets updated when a path waypoint is dragged in the scene view -- Composer guides are shown even if Camera is attached to a renderTexture -- Bugfix: allow impulse definition to be a non-public field (property drawer was complaining) -- Bugfix: added null check for when there is no active virtual camera -- Bugfix: CollisionImpulseSource typo in detection of 2D collider -- Bugfix: PasteComponentValues to prefab vcams and FreeLooks were corrupting scene and prefabs -- Bugfix: Timeline mixer was glitching for single frames at the end of blends -- Bugfix: Added OnTransitionFromCamera() to POV and OrbitalTransposer, to transition axes intelligently -- Regression fix: if no active vcam, don't set the Camera's transform - - -Version 2.2.7 - -- Bugfix: fogbugz case 1053595: Cinemachine Collider leaves hidden collider at origin that interferes with scene objects -- Bugfix: fogbugz case 1063754: empty target group produces console messages -- Bugfix: FreeLook Paste Component Values now pastes the CM subcomponents as well -- Bugfix: added extra null checks to support cases where current vcam is dynamically deleted -- Bugfix: reset BlendList when enabled -- Regression fix: FreeLook axis values get transferred when similar vcams transition -- Bugfix: cutting to BlendList vcam sometimes produced a few bad frames -- Bugfix: smart update tracks the targets more efficiently and correctly, and supports RigidBody interpolation (2018.2 and up) -- Enhancement: POV component interprets POV as relative to parent transform if there is one -- API change: OnCameraLive and CameraActivated events take outgoing vcam also as parameter (may be null) - -Version 2.2.0 - -- New Cinemachine Impulse module for event-driven camera shakes -- New Event Helper script CinemachineTriggerAction takes action on Collider and Collider2D enter/exit events, and exposes them as UnityEvents -- New performance-tuning feature: Standby Update. Controls how often to update the vcam when it's in Standby. -- New NoiseSettings editor with signal preview -- Added Focal Length or Named FOV presets for Camera Lens -- Added support for Physical Camera: focal length and Lens Offset -- New improved Group framing algorithm: tighter group framing in GroupComposer and FramingTransposer -- Collider: now returns TargetIsObscured if the target is offscreen (great for cameras with fixed aim) -- Collider: added Minimum Occlusion Time setting, to ignore fleeting obstructions -- Collider: added Transparent Layers mask, to specify solid objects that don't obstruct view -- Collider: damping will no longer take the camera through obstacles -- Collider: Added separate damping setting for when target is being occluded vs when camera is being returned to its normal position -- Collider: added Smoothing setting, to reduce camera jumpiness in environements with lots of obstacles -- NoiseSettings: added checkbox for pure sine-wave instead of Perlin wave -- If no LookAt target, PostProcessing FocusTracksTarget offset is relative to camera -- TrackedDolly: Default up mode sets Up to World Up -- Virtual Camera: New Transitions section in inspector that gives more control over blending: - - Blend Hint provides some control over how the position and rotation are interpolated - - Inherit Position checkbox to ensure smooth positional handoff from outgoing camera - - OnCameraLive event gets fired when the camera activates. Useful for custom handlers. -- Added ScreenSpaceAimWhenTargetsDiffer as a vcam blend hint. This influences what happens when blending between vcams with different LookAt targets -- Increased stability of vcams with very small FOVs -- Framing Transposer no longer requires LookAt to be null -- LensSettings Aspect, Orthographic, IsPhysicalCamera, SensorSize properties no longer internal -- Noise Profiles: don't magically create assets. Prompt user for filename and location of new or cloned profiles -- Refactored interaction between timeline and CM brain, to improve handling of edge cases (fogbugz case 1048497) -- Bugfix: StateDrivenCamera Editor was not finding states if target was OverrideController -- Bugfix when dragging orbital transposer transform: take bias into account -- Bugfix: SaveDuringPlay was not handling asset fields correctly - was sometimes crushing assets -- Bugfix: SimpleFollow transposers were not initilizing their position correctly at game start -- Bugfix: Timeline with CM shot was causing jitter in some FixedUpdate situations -- Bugfix: Multiple brains with heterogeneous update methods were not behaving correctly. CM will now support this, but you must make sure that the brains have different layer masks. -- Example scenes now include use of CinemachineTriggerAction script. - -Version 2.1.13 - -- Bugfix: Custom Blends "Any to Any" was not working (regression) -- Bugfix: Composer was sometimes getting wrong aspect if multiple brains with different aspect ratios -- Bugfix: could not drag vcam transforms if multiple inspectors and one is hidden -- Bugfix: Framing Transposer initializes in the wrong place - noticeable if dead zone - -Version 2.1.12 - -- Project restructure: Removed Base, Timeline, and PostFX folders from project root. PostProcessing code must now be manually imported from Cinemachine menu. No more dependencies on scripting defines. -- New Storyboard extension, to display images over the vcams. Comes with a Waveform monitor window for color grading -- New option to specify vcam position blend style: linear, spherical, or cylindrical, based on LookAt target -- Added API to support seamless position warping of target objects: OnTargetObjectWarped(). -- Added support for custom blend curves -- Lookahead: added Ignore Y Axis Movement option -- Added support for cascading blends (i.e. blending from mid-blend looks better) -- POV/Orbital/FreeLook axis: exposed Min, Max, and Wrap in the UI, for customized axis range -- FreeLook: added Y Axis recentering -- Added recentering feature to both axes POV Aim component -- Path: Added Normalized Path units option: 0 is start of path, 1 is end. -- Path: added length display in inspector -- Timeline Clip Editor: vcam sections are now collapsible -- API enhancement: added Finalize to Pipeline stages, called even for manager-style vcams -- Bugfix: PostProcessing V2 DoF blending works better -- Bugfix: OrbitalTransposer works better with WorldUp overrides -- Bugfix: Remove StateDrivenCamera "not playing a controller" warning -- Bugfix: Handle exceptions thrown by assemblies that don't want to be introspected -- Bugfix: vcams following physics objects incorrectly snapped to origin after exiting play mode -- Bugfix: predictor now supports time pause -- Bugfix: Moved StartCoroutine in Brain to OnEnable() -- Bugfix: Collider was causing problems in Physics on Android platforms -- Bugfix: dragging a vcam's position updtaes prefabs properly -- Bugfix: All extension now respect the "enabled" checkbox -- Bugfix: Undo for Extasion add will no longer generate null references - -Version 2.1.10 - -- New Aim component: Same As Follow Target simply uses the same orientation as the Follow target -- Perlin Noise component: added UI to clone or locate existing Noise profiles, and to create new ones inspector -- Noise Presets were moved outside of the Examples folder -- Example Assets are now included as embedded package, not imported by default -- Bugfix: FreeLook with PositionDelta was not properly updating the heading -- Bugfix: Transitioning between FreeLooks simetimes caused a short camera freeze -- Bugfix: Added some null checks to FreeLook, to prevent error messages at build time - - -Version 2.1.09 - -New Features - -- PostProcessing V2 is now supported. -- New Collider implementation. Curb feelers are gone, replaced by a clever camera-repositioning algorithm that will try to preserve camera height or distance from target (strategy is user-selectable). -- New CinemachineConfiner: confine a virtual camera to a simple bounding volume or PolygonCollider2D. -- New Framing Transposer. This is a special transposer that will respect composition and framing rules by moving the camera without rotating it. Takes only a Follow Target (no LookAt - this is important). Designed for Orthographic cameras, but will also work for Perspective cameras. If Follow target is a CinemachineTargetGroup, then will also provide Group Framing options. -- New CinemachinePOV Aim component. Camera aim is entirely controlled by user, using 2 input axes. -- New CinemachineMixingCamera. Drive a continuous blend of up to 8 virtual cameras from timeline or game logic. Create complex rigs with custom blends and expose them as ordinary vcams. -- New CinemachineBlendListCamera. A mini vcam sequencer that provides a quick and easy way to do AB camera moves on the fly. -- New CinemachineDollyCart behaviour, for moving anything along a path. No need to create dummy vcams just for that. -- New CinemachineSmoothPath component. You can use it instead of the old CinemachinePath. The difference is that the SmoothPath guarantees second-order continuity, which means that there will never be any sudden camera rotation changes baked into the path tangents. Easier to use, too: no tangents to mess around with (they get automatically set for smoothness). -- Path now supports Distance Units in addition to Path units, making it easy to create steady motion. -- TrackedDolly: added ability to use Distance or Path units for path position. -- Transposer and TrackedDolly: added target angular damping on 3 axes. -- OrbitalTransposer and FreeLook: added angular damping and binding mode, same as Transposer. -- OrbitalTransopser and freelook: added checkbox to invert input axis. -- Transposer, OrbitalTransposer, and FreeLook: added new Simple Follow binding mode, which will follow the target using rotation as much as possible, changing position as little as possible. Like a lazy cameraman. -- Added IgnoreTimeScale option to Brain. Useful for snappy cameras even in slo-mo. -- Added Lookahead Time to composer. Composer will look at the point where it estimates the target will be at some time in the near future. This gives much more natural framing of a moving target. - - -Improvements - -- SmartUpdate is smarter: added support for Interpolation when target is animated by physics system. -- Added off-button for SaveDuringPlay. -- No SaveDuringPlay for vcam priority, LookAt and Follow targets, GroupTarget members. -- Added IsBlending API method to StateDrivenCamera and ClearShot. -- TargetGroup now has a user-selectable update method. -- TargetGroup now respects the weight when computing bounding box, so it's possible to gradually add or remove members by manipulating the weight. -- Clearshot: if randomize, then re-randomize whenever it becomes active. -- ClearShot: default blend is cut. -- ClearShot create menu: add a Collider by default. -- FollowZoom: min/max FOV defaults changed to 3/60. -- Composer damping range is now 0-20 instead of 0-100. -- Orbital and FreeLook: Heading Bias can now be animated on the timeline. -- Orbital and FreeLook: damping no longer interferes with camera response to user input. Axis movement bypasses all damping. -- TrackedDolly: added path position offset to Auto-Dolly. Stays on the path (unlike path offset, which is based on the path tangent and so can go off the path) -- Noise component inspector now has a dropdown for Profile presets, instead of directly allowing editing of the Profile asset. -- Added concept of Cinemachine Extension. Collider, confiner, PostProcessing, etc are now Extensions. They are available via a dropdown at the bottom of the inspection for virtual cameras. They will no longer appear in the standard Components menu. -- Time.timeScale = 0 is now supported. Pausing the game will also pause the virtual cameras. -- HardConstraint has been split into two settings: Do Nothing and Hard LookAt/Follow. Do Nothing will leave the camera's transform alone, ignoring any target that may have been set. -- CinemachineBrain no longer requires a Camera component. Can be used with any GameObject, making it possible to use Cinemachine to control the transforms of arbitrary objects. -- Improved logic for AxisState accel/decel. More realistic behaviour. - - -Bugfixes - -- SaveDuringPlay obsolete API fix for 2017.2. -- Fixed build errors when building for UWP. -- Clearshot and SDC: don't reset state if deactivated. -- FreeLook destroy - no more orphan rigs. -- Fixed strange build error that only showed up in MonoDevelop. -- FreeLook was not respecting X-axis accel and decel. Heading speed had to be crazy high. 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Set up shots which track and compose motion in -realtime, like AI camera operators. The procedural nature makes them bug-resistant as they -always work to make the shot based on your direction. They’re great for gameplay, but they’re -also amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain - -whatever - and Cinemachine will dynamically make the shot. You can use really telephoto -lenses and not have to update the cutscene if things change. - -## Setup -Cinemachine works out of the box with no dependencies other than Unity itself. -Just install it and you're ready to go. It's pure c-sharp, fully open-source, -and the public API has complete XML documentation built right in. - -## History -Cinemachine has been in development over a number of years across multiple projects. We’ve -been designing camera systems for almost 20 years and have shipped millions of AAA titles -across numerous genres. The Cinemachine team has an award winning cinematographer and -a senior engineer with heavy math skills. Also, we love this stuff to bits. - -## Mission -Our mission with Cinemachine is to build an entirely unifed camera system bridging -gameplay, cutscenes, from fully procedural cameras to entirely canned sequences and -everything in between. - -## Example Scenes -Please have a look at our example scenes. They are shipped with the package and can be imported -via the Cinemachine menu. - -## Forums -We have a busy discussion area on the forums. -https://forum.unity3d.com/forums/cinemachine.136/ - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/README.md.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/README.md.meta deleted file mode 100644 index 4a6f937bc..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/README.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 7e37f2a64474b3948b3a169780e54779 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime.meta deleted file mode 100644 index 9c36c5a1d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e8413e2c94231d544b120f2b71d432e2 -folderAsset: yes -timeCreated: 1489096338 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/AssemblyInfo.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/AssemblyInfo.cs deleted file mode 100644 index 7bdb27c1e..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/AssemblyInfo.cs +++ /dev/null @@ -1,2 +0,0 @@ -using System.Runtime.CompilerServices; -[assembly: InternalsVisibleTo("com.unity.cinemachine.editor")] \ No newline at end of file diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/AssemblyInfo.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/AssemblyInfo.cs.meta deleted file mode 100644 index 9f3156172..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/AssemblyInfo.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c64ec1fa74cb7174da4b9f561a7dffe1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours.meta deleted file mode 100644 index cd02ad9d8..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: fd10c4a322c950342a9d03a14ae879b7 -folderAsset: yes -timeCreated: 1489096338 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBlendListCamera.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBlendListCamera.cs deleted file mode 100644 index b1b325351..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBlendListCamera.cs +++ /dev/null @@ -1,336 +0,0 @@ -using Cinemachine.Utility; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace Cinemachine -{ - /// - /// This is a virtual camera "manager" that owns and manages a collection - /// of child Virtual Cameras. When the camera goes live, these child vcams - /// are enabled, one after another, holding each camera for a designated time. - /// Blends between cameras are specified. - /// The last camera is held indefinitely. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [DisallowMultipleComponent] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [AddComponentMenu("Cinemachine/CinemachineBlendListCamera")] - public class CinemachineBlendListCamera : CinemachineVirtualCameraBase - { - /// Default object for the camera children to look at (the aim target), if not specified in a child rig. May be empty - [Tooltip("Default object for the camera children to look at (the aim target), if not specified in a child camera. May be empty if all of the children define targets of their own.")] - [NoSaveDuringPlay] - public Transform m_LookAt = null; - - /// Default object for the camera children wants to move with (the body target), if not specified in a child rig. May be empty - [Tooltip("Default object for the camera children wants to move with (the body target), if not specified in a child camera. May be empty if all of the children define targets of their own.")] - [NoSaveDuringPlay] - public Transform m_Follow = null; - - /// When enabled, the current camera and blend will be indicated in the game window, for debugging - [Tooltip("When enabled, the current child camera and blend will be indicated in the game window, for debugging")] - public bool m_ShowDebugText = false; - - /// Internal API for the editor. Do not use this field - [SerializeField][HideInInspector][NoSaveDuringPlay] - internal CinemachineVirtualCameraBase[] m_ChildCameras = null; - - /// This represents a single entry in the instrunction list of the BlendListCamera. - [Serializable] - public struct Instruction - { - /// The virtual camera to activate when this instruction becomes active - [Tooltip("The virtual camera to activate when this instruction becomes active")] - public CinemachineVirtualCameraBase m_VirtualCamera; - /// How long to wait (in seconds) before activating the next virtual camera in the list (if any) - [Tooltip("How long to wait (in seconds) before activating the next virtual camera in the list (if any)")] - public float m_Hold; - /// How to blend to the next virtual camera in the list (if any) - [CinemachineBlendDefinitionProperty] - [Tooltip("How to blend to the next virtual camera in the list (if any)")] - public CinemachineBlendDefinition m_Blend; - }; - - /// The set of instructions associating virtual cameras with states. - /// The set of instructions for enabling child cameras - [Tooltip("The set of instructions for enabling child cameras.")] - public Instruction[] m_Instructions; - - /// Gets a brief debug description of this virtual camera, for use when displayiong debug info - public override string Description - { - get - { - // Show the active camera and blend - if (mActiveBlend != null) - return mActiveBlend.Description; - - ICinemachineCamera vcam = LiveChild; - if (vcam == null) - return "(none)"; - var sb = CinemachineDebug.SBFromPool(); - sb.Append("["); sb.Append(vcam.Name); sb.Append("]"); - string text = sb.ToString(); - CinemachineDebug.ReturnToPool(sb); - return text; - } - } - - /// Get the current "best" child virtual camera, that would be chosen - /// if the State Driven Camera were active. - public ICinemachineCamera LiveChild { set; get; } - - /// Check whether the vcam a live child of this camera. - /// The Virtual Camera to check - /// True if the vcam is currently actively influencing the state of this vcam - public override bool IsLiveChild(ICinemachineCamera vcam) - { - return vcam == LiveChild - || (mActiveBlend != null && (vcam == mActiveBlend.CamA || vcam == mActiveBlend.CamB)); - } - - /// The State of the current live child - public override CameraState State { get { return m_State; } } - - /// Get the current LookAt target. Returns parent's LookAt if parent - /// is non-null and no specific LookAt defined for this camera - override public Transform LookAt - { - get { return ResolveLookAt(m_LookAt); } - set { m_LookAt = value; } - } - - /// Get the current Follow target. Returns parent's Follow if parent - /// is non-null and no specific Follow defined for this camera - override public Transform Follow - { - get { return ResolveFollow(m_Follow); } - set { m_Follow = value; } - } - - /// This is called to notify the vcam that a target got warped, - /// so that the vcam can update its internal state to make the camera - /// also warp seamlessy. - /// The object that was warped - /// The amount the target's position changed - public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta) - { - UpdateListOfChildren(); - foreach (var vcam in m_ChildCameras) - vcam.OnTargetObjectWarped(target, positionDelta); - base.OnTargetObjectWarped(target, positionDelta); - } - - /// Notification that this virtual camera is going live. - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - public override void OnTransitionFromCamera( - ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) - { - base.OnTransitionFromCamera(fromCam, worldUp, deltaTime); - mActivationTime = Time.time; - mCurrentInstruction = -1; - LiveChild = null; - mActiveBlend = null; - TransitioningFrom = fromCam; - InternalUpdateCameraState(worldUp, deltaTime); - } - - ICinemachineCamera TransitioningFrom { get; set; } - - /// Called by CinemachineCore at designated update time - /// so the vcam can position itself and track its targets. This implementation - /// updates all the children, chooses the best one, and implements any required blending. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - public override void InternalUpdateCameraState(Vector3 worldUp, float deltaTime) - { - if (!PreviousStateIsValid) - deltaTime = -1; - - UpdateListOfChildren(); - - AdvanceCurrentInstruction(); - CinemachineVirtualCameraBase best = null; - if (mCurrentInstruction >= 0 && mCurrentInstruction < m_Instructions.Length) - best = m_Instructions[mCurrentInstruction].m_VirtualCamera; - - if (best != null) - { - if (!best.gameObject.activeInHierarchy) - { - best.gameObject.SetActive(true); - best.UpdateCameraState(worldUp, deltaTime); - } - ICinemachineCamera previousCam = LiveChild; - LiveChild = best; - - // Are we transitioning cameras? - if (previousCam != LiveChild && LiveChild != null) - { - // Notify incoming camera of transition - LiveChild.OnTransitionFromCamera(previousCam, worldUp, deltaTime); - - // Generate Camera Activation event in the brain if live - CinemachineCore.Instance.GenerateCameraActivationEvent(LiveChild, previousCam); - - if (previousCam != null && mCurrentInstruction > 0) - { - // Create a blend (will be null if a cut) - mActiveBlend = CreateBlend( - previousCam, LiveChild, - m_Instructions[mCurrentInstruction].m_Blend, - mActiveBlend); - - // If cutting, generate a camera cut event if live - if (mActiveBlend == null) - CinemachineCore.Instance.GenerateCameraCutEvent(LiveChild); - } - } - } - - // Advance the current blend (if any) - if (mActiveBlend != null) - { - mActiveBlend.TimeInBlend += (deltaTime >= 0) ? deltaTime : mActiveBlend.Duration; - if (mActiveBlend.IsComplete) - mActiveBlend = null; - } - - if (mActiveBlend != null) - { - mActiveBlend.UpdateCameraState(worldUp, deltaTime); - m_State = mActiveBlend.State; - } - else if (LiveChild != null) - { - if (TransitioningFrom != null) - LiveChild.OnTransitionFromCamera(TransitioningFrom, worldUp, deltaTime); - m_State = LiveChild.State; - } - TransitioningFrom = null; - InvokePostPipelineStageCallback( - this, CinemachineCore.Stage.Finalize, ref m_State, deltaTime); - PreviousStateIsValid = true; - } - - /// Makes sure the internal child cache is up to date - protected override void OnEnable() - { - base.OnEnable(); - InvalidateListOfChildren(); - LiveChild = null; - mActiveBlend = null; - CinemachineDebug.OnGUIHandlers -= OnGuiHandler; - CinemachineDebug.OnGUIHandlers += OnGuiHandler; - } - - protected override void OnDisable() - { - base.OnDisable(); - CinemachineDebug.OnGUIHandlers -= OnGuiHandler; - } - - /// Makes sure the internal child cache is up to date - void OnTransformChildrenChanged() - { - InvalidateListOfChildren(); - } - - /// Will only be called if Unity Editor - never in build - private void OnGuiHandler() - { - if (!m_ShowDebugText) - CinemachineDebug.ReleaseScreenPos(this); - else - { - var sb = CinemachineDebug.SBFromPool(); - sb.Append(Name); sb.Append(": "); sb.Append(Description); - string text = sb.ToString(); - Rect r = CinemachineDebug.GetScreenPos(this, text, GUI.skin.box); - GUI.Label(r, text, GUI.skin.box); - CinemachineDebug.ReturnToPool(sb); - } - } - - CameraState m_State = CameraState.Default; - - /// The list of child cameras. These are just the immediate children in the hierarchy. - public CinemachineVirtualCameraBase[] ChildCameras { get { UpdateListOfChildren(); return m_ChildCameras; }} - - /// Is there a blend in progress? - public bool IsBlending { get { return mActiveBlend != null; } } - - /// The time at which the current instruction went live - float mActivationTime = -1; - int mCurrentInstruction = 0; - private CinemachineBlend mActiveBlend = null; - - void InvalidateListOfChildren() { m_ChildCameras = null; LiveChild = null; } - - void UpdateListOfChildren() - { - if (m_ChildCameras != null) - return; - List list = new List(); - CinemachineVirtualCameraBase[] kids = GetComponentsInChildren(true); - foreach (CinemachineVirtualCameraBase k in kids) - if (k.transform.parent == transform) - list.Add(k); - m_ChildCameras = list.ToArray(); - ValidateInstructions(); - } - - /// Internal API for the inspector editor. - /// // GML todo: make this private, part of UpdateListOfChildren() - internal void ValidateInstructions() - { - if (m_Instructions == null) - m_Instructions = new Instruction[0]; - for (int i = 0; i < m_Instructions.Length; ++i) - { - if (m_Instructions[i].m_VirtualCamera != null - && m_Instructions[i].m_VirtualCamera.transform.parent != transform) - { - m_Instructions[i].m_VirtualCamera = null; - } - } - mActiveBlend = null; - } - - private void AdvanceCurrentInstruction() - { - if (m_ChildCameras == null || m_ChildCameras.Length == 0 - || mActivationTime < 0 || m_Instructions.Length == 0) - { - mActivationTime = -1; - mCurrentInstruction = -1; - mActiveBlend = null; - } - else if (mCurrentInstruction >= m_Instructions.Length - 1) - { - mCurrentInstruction = m_Instructions.Length - 1; - } - else - { - float now = Time.time; - if (mCurrentInstruction < 0) - { - mActivationTime = now; - mCurrentInstruction = 0; - } - else if (now - mActivationTime > Mathf.Max(0, m_Instructions[mCurrentInstruction].m_Hold)) - { - mActivationTime = now; - ++mCurrentInstruction; - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBlendListCamera.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBlendListCamera.cs.meta deleted file mode 100644 index ecb63d329..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBlendListCamera.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 53258ad9ad6e71e48bb8643c9522112e -timeCreated: 1509546373 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBrain.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBrain.cs deleted file mode 100644 index 70deeef01..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBrain.cs +++ /dev/null @@ -1,707 +0,0 @@ -using Cinemachine.Utility; -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; - -namespace Cinemachine -{ - /// - /// CinemachineBrain is the link between the Unity Camera and the Cinemachine Virtual - /// Cameras in the scene. It monitors the priority stack to choose the current - /// Virtual Camera, and blend with another if necessary. Finally and most importantly, - /// it applies the Virtual Camera state to the attached Unity Camera. - /// - /// The CinemachineBrain is also the place where rules for blending between virtual cameras - /// are defined. Camera blending is an interpolation over time of one virtual camera - /// position and state to another. If you think of virtual cameras as cameramen, then - /// blending is a little like one cameraman smoothly passing the camera to another cameraman. - /// You can specify the time over which to blend, as well as the blend curve shape. - /// Note that a camera cut is just a zero-time blend. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] -// [RequireComponent(typeof(Camera))] // strange but true: we can live without it - [DisallowMultipleComponent] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [AddComponentMenu("Cinemachine/CinemachineBrain")] - [SaveDuringPlay] - public class CinemachineBrain : MonoBehaviour - { - /// - /// When enabled, the current camera and blend will be indicated in the game window, for debugging. - /// - [Tooltip("When enabled, the current camera and blend will be indicated in the game window, for debugging")] - public bool m_ShowDebugText = false; - - /// - /// When enabled, shows the camera's frustum in the scene view. - /// - [Tooltip("When enabled, the camera's frustum will be shown at all times in the scene view")] - public bool m_ShowCameraFrustum = true; - - /// - /// When enabled, the cameras will always respond in real-time to user input and damping, - /// even if the game is running in slow motion - /// - [Tooltip("When enabled, the cameras will always respond in real-time to user input and damping, even if the game is running in slow motion")] - public bool m_IgnoreTimeScale = false; - - /// - /// If set, this object's Y axis will define the worldspace Up vector for all the - /// virtual cameras. This is useful in top-down game environments. If not set, Up is worldspace Y. - /// - [Tooltip("If set, this object's Y axis will define the worldspace Up vector for all the virtual cameras. This is useful for instance in top-down game environments. If not set, Up is worldspace Y. Setting this appropriately is important, because Virtual Cameras don't like looking straight up or straight down.")] - public Transform m_WorldUpOverride; - - /// This enum defines the options available for the update method. - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public enum UpdateMethod - { - /// Virtual cameras are updated in sync with the Physics module, in FixedUpdate - FixedUpdate, - /// Virtual cameras are updated in MonoBehaviour LateUpdate. - LateUpdate, - /// Virtual cameras are updated according to how the target is updated. - SmartUpdate - }; - - /// Depending on how the target objects are animated, adjust the update method to - /// minimize the potential jitter. Use FixedUpdate if all your targets are animated with for RigidBody animation. - /// SmartUpdate will choose the best method for each virtual camera, depending - /// on how the target is animated. - [Tooltip("Use FixedUpdate if all your targets are animated during FixedUpdate (e.g. RigidBodies), LateUpdate if all your targets are animated during the normal Update loop, and SmartUpdate if you want Cinemachine to do the appropriate thing on a per-target basis. SmartUpdate is the recommended setting")] - public UpdateMethod m_UpdateMethod = UpdateMethod.SmartUpdate; - - /// - /// The blend which is used if you don't explicitly define a blend between two Virtual Cameras. - /// - [CinemachineBlendDefinitionProperty] - [Tooltip("The blend that is used in cases where you haven't explicitly defined a blend between two Virtual Cameras")] - public CinemachineBlendDefinition m_DefaultBlend - = new CinemachineBlendDefinition(CinemachineBlendDefinition.Style.EaseInOut, 2f); - - /// - /// This is the asset which contains custom settings for specific blends. - /// - [Tooltip("This is the asset that contains custom settings for blends between specific virtual cameras in your scene")] - public CinemachineBlenderSettings m_CustomBlends = null; - - /// - /// Get the Unity Camera that is attached to this GameObject. This is the camera - /// that will be controlled by the brain. - /// - public Camera OutputCamera - { - get - { - if (m_OutputCamera == null && !Application.isPlaying) - m_OutputCamera = GetComponent(); - return m_OutputCamera; - } - } - private Camera m_OutputCamera = null; // never use directly - use accessor - - /// Event with a CinemachineBrain parameter - [Serializable] public class BrainEvent : UnityEvent {} - - /// Event with a ICinemachineCamera parameter - [Serializable] public class VcamActivatedEvent : UnityEvent {} - - /// This event will fire whenever a virtual camera goes live and there is no blend - [Tooltip("This event will fire whenever a virtual camera goes live and there is no blend")] - public BrainEvent m_CameraCutEvent = new BrainEvent(); - - /// This event will fire whenever a virtual camera goes live. If a blend is involved, - /// then the event will fire on the first frame of the blend - [Tooltip("This event will fire whenever a virtual camera goes live. If a blend is involved, then the event will fire on the first frame of the blend.")] - public VcamActivatedEvent m_CameraActivatedEvent = new VcamActivatedEvent(); - - /// - /// API for the Unity Editor. - /// Show this camera no matter what. This is static, and so affects all Cinemachine brains. - /// - public static ICinemachineCamera SoloCamera - { - get { return mSoloCamera; } - set - { - if (value != null && !CinemachineCore.Instance.IsLive(value)) - value.OnTransitionFromCamera(null, Vector3.up, Time.deltaTime); - mSoloCamera = value; - } - } - - /// API for the Unity Editor. - /// Color used to indicate that a camera is in Solo mode. - public static Color GetSoloGUIColor() { return Color.Lerp(Color.red, Color.yellow, 0.8f); } - - /// Get the default world up for the virtual cameras. - public Vector3 DefaultWorldUp - { get { return (m_WorldUpOverride != null) ? m_WorldUpOverride.transform.up : Vector3.up; } } - - private static ICinemachineCamera mSoloCamera; - private Coroutine mPhysicsCoroutine; - - private void OnEnable() - { - // Make sure there is a first stack frame - if (mFrameStack.Count == 0) - mFrameStack.Add(new BrainFrame()); - - m_OutputCamera = GetComponent(); - CinemachineCore.Instance.AddActiveBrain(this); - CinemachineDebug.OnGUIHandlers -= OnGuiHandler; - CinemachineDebug.OnGUIHandlers += OnGuiHandler; - - // We check in after the physics system has had a chance to move things - mPhysicsCoroutine = StartCoroutine(AfterPhysics()); - } - - private void OnDisable() - { - CinemachineDebug.OnGUIHandlers -= OnGuiHandler; - CinemachineCore.Instance.RemoveActiveBrain(this); - mFrameStack.Clear(); - StopCoroutine(mPhysicsCoroutine); - } - - private void Start() - { - UpdateVirtualCameras(CinemachineCore.UpdateFilter.Late, -1f); - } - - private void OnGuiHandler() - { - if (!m_ShowDebugText) - CinemachineDebug.ReleaseScreenPos(this); - else - { - // Show the active camera and blend - var sb = CinemachineDebug.SBFromPool(); - Color color = GUI.color; - sb.Length = 0; - sb.Append("CM "); - sb.Append(gameObject.name); - sb.Append(": "); - if (SoloCamera != null) - { - sb.Append("SOLO "); - GUI.color = GetSoloGUIColor(); - } - - if (IsBlending) - sb.Append(ActiveBlend.Description); - else - { - ICinemachineCamera vcam = ActiveVirtualCamera; - if (vcam == null) - sb.Append("(none)"); - else - { - sb.Append("["); - sb.Append(vcam.Name); - sb.Append("]"); - } - } - string text = sb.ToString(); - Rect r = CinemachineDebug.GetScreenPos(this, text, GUI.skin.box); - GUI.Label(r, text, GUI.skin.box); - GUI.color = color; - CinemachineDebug.ReturnToPool(sb); - } - } - -#if UNITY_EDITOR - private void OnGUI() - { - if (CinemachineDebug.OnGUIHandlers != null) - CinemachineDebug.OnGUIHandlers(); - } -#endif - - WaitForFixedUpdate mWaitForFixedUpdate = new WaitForFixedUpdate(); - private IEnumerator AfterPhysics() - { - while (true) - { - // FixedUpdate can be called multiple times per frame - yield return mWaitForFixedUpdate; - if (m_UpdateMethod != UpdateMethod.LateUpdate) - { - CinemachineCore.UpdateFilter filter = CinemachineCore.UpdateFilter.Fixed; - if (m_UpdateMethod == UpdateMethod.SmartUpdate) - { - // Track the targets - UpdateTracker.OnUpdate(UpdateTracker.UpdateClock.Fixed); - filter = CinemachineCore.UpdateFilter.SmartFixed; - } - UpdateVirtualCameras(filter, GetEffectiveDeltaTime(true)); - } - } - } - - private void LateUpdate() - { - float deltaTime = GetEffectiveDeltaTime(false); - UpdateFrame0(deltaTime); - UpdateCurrentLiveCameras(); - - if (m_UpdateMethod == UpdateMethod.FixedUpdate) - { - // Special handling for fixed update: cameras that have been enabled - // since the last physics frame must be updated now - CinemachineCore.Instance.CurrentUpdateFilter = CinemachineCore.UpdateFilter.Fixed; - if (SoloCamera != null) - SoloCamera.UpdateCameraState(DefaultWorldUp, deltaTime); - mCurrentLiveCameras.UpdateCameraState(DefaultWorldUp, deltaTime); - } - else - { - CinemachineCore.UpdateFilter filter = CinemachineCore.UpdateFilter.Late; - if (m_UpdateMethod == UpdateMethod.SmartUpdate) - { - // Track the targets - UpdateTracker.OnUpdate(UpdateTracker.UpdateClock.Late); - filter = CinemachineCore.UpdateFilter.SmartLate; - } - UpdateVirtualCameras(filter, deltaTime); - } - // Choose the active vcam and apply it to the Unity camera - ProcessActiveCamera(deltaTime); - } - -#if UNITY_EDITOR - /// This is only needed in editor mode to force timeline to call OnGUI while - /// timeline is up and the game is not running, in order to allow dragging - /// the composer guide in the game view. - private void OnPreCull() - { - if (!Application.isPlaying) - { - // Note: this call will cause any screen canvas attached to the camera - // to be painted one frame out of sync. It will only happen in the editor when not playing. - ProcessActiveCamera(GetEffectiveDeltaTime(false)); - } - } -#endif - - private float GetEffectiveDeltaTime(bool fixedDelta) - { - if (SoloCamera != null) - return Time.unscaledDeltaTime; - - if (!Application.isPlaying) - { - for (int i = mFrameStack.Count - 1; i > 0; --i) - { - var frame = mFrameStack[i]; - if (frame.Active) - return frame.TimeOverrideExpired ? -1 : frame.deltaTimeOverride; - } - return -1; - } - if (m_IgnoreTimeScale) - return fixedDelta ? Time.fixedDeltaTime : Time.unscaledDeltaTime; - return fixedDelta ? Time.fixedDeltaTime * Time.timeScale : Time.deltaTime; - } - - private void UpdateVirtualCameras(CinemachineCore.UpdateFilter updateFilter, float deltaTime) - { - // We always update all active virtual cameras - CinemachineCore.Instance.CurrentUpdateFilter = updateFilter; - Camera camera = OutputCamera; - CinemachineCore.Instance.UpdateAllActiveVirtualCameras( - camera == null ? -1 : camera.cullingMask, DefaultWorldUp, deltaTime); - - // Make sure all live cameras get updated, in case some of them are deactivated - if (SoloCamera != null) - SoloCamera.UpdateCameraState(DefaultWorldUp, deltaTime); - mCurrentLiveCameras.UpdateCameraState(DefaultWorldUp, deltaTime); - - // Restore the filter for general use - updateFilter = CinemachineCore.UpdateFilter.Late; - if (Application.isPlaying) - { - if (m_UpdateMethod == UpdateMethod.SmartUpdate) - updateFilter |= CinemachineCore.UpdateFilter.Smart; - else if (m_UpdateMethod == UpdateMethod.FixedUpdate) - updateFilter = CinemachineCore.UpdateFilter.Fixed; - } - CinemachineCore.Instance.CurrentUpdateFilter = updateFilter; - } - - /// - /// Get the current active virtual camera. - /// - public ICinemachineCamera ActiveVirtualCamera - { - get - { - if (SoloCamera != null) - return SoloCamera; - return DeepCamBFromBlend(mCurrentLiveCameras); - } - } - - static ICinemachineCamera DeepCamBFromBlend(CinemachineBlend blend) - { - ICinemachineCamera vcam = blend.CamB; - while (vcam != null) - { - if (!vcam.IsValid) - return null; // deleted! - BlendSourceVirtualCamera bs = vcam as BlendSourceVirtualCamera; - if (bs == null) - break; - vcam = bs.Blend.CamB; - } - return vcam; - } - - /// - /// Is there a blend in progress? - /// - public bool IsBlending { get { return ActiveBlend != null; } } - - /// - /// Get the current blend in progress. Returns null if none. - /// - public CinemachineBlend ActiveBlend - { - get - { - if (SoloCamera != null) - return null; - if (mCurrentLiveCameras.CamA == null || mCurrentLiveCameras.IsComplete) - return null; - return mCurrentLiveCameras; - } - } - - private class BrainFrame - { - public int id; - public CinemachineBlend blend = new CinemachineBlend(null, null, null, 0, 0); - public bool Active { get { return blend.IsValid; } } - - // Working data - updated every frame - public CinemachineBlend workingBlend = new CinemachineBlend(null, null, null, 0, 0); - public BlendSourceVirtualCamera workingBlendSource = new BlendSourceVirtualCamera(null); - - // Used by Timeline Preview for overriding the current value of deltaTime - public float deltaTimeOverride; - public float timeOfOverride; - public bool TimeOverrideExpired - { - get { return Time.realtimeSinceStartup - timeOfOverride > Time.maximumDeltaTime; } - } - } - - // Current game state is always frame 0, overrides are subsequent frames - private List mFrameStack = new List(); - private int mNextFrameId = 1; - - /// Get the frame index corresponding to the ID - private int GetBrainFrame(int withId) - { - int count = mFrameStack.Count; - for (int i = mFrameStack.Count - 1; i > 0; --i) - if (mFrameStack[i].id == withId) - return i; - // Not found - add it - mFrameStack.Add(new BrainFrame() { id = withId }); - return mFrameStack.Count - 1; - } - - // Current Brain State - result of all frames. Blend camB is "current" camera always - CinemachineBlend mCurrentLiveCameras = new CinemachineBlend(null, null, null, 0, 0); - - /// - /// This API is specifically for Timeline. Do not use it. - /// Override the current camera and current blend. This setting will trump - /// any in-game logic that sets virtual camera priorities and Enabled states. - /// This is the main API for the timeline. - /// - /// Id to represent a specific client. An internal - /// stack is maintained, with the most recent non-empty override taking precenence. - /// This id must be > 0. If you pass -1, a new id will be created, and returned. - /// Use that id for subsequent calls. Don't forget to - /// call ReleaseCameraOverride after all overriding is finished, to - /// free the OverideStack resources. - /// The camera to set, corresponding to weight=0 - /// The camera to set, corresponding to weight=1 - /// The blend weight. 0=camA, 1=camB - /// override for deltaTime. Should be Time.FixedDelta for - /// time-based calculations to be included, -1 otherwise - /// The oiverride ID. Don't forget to call ReleaseCameraOverride - /// after all overriding is finished, to free the OverideStack resources. - internal int SetCameraOverride( - int overrideId, - ICinemachineCamera camA, ICinemachineCamera camB, - float weightB, float deltaTime) - { - if (overrideId < 0) - overrideId = mNextFrameId++; - - BrainFrame frame = mFrameStack[GetBrainFrame(overrideId)]; - frame.deltaTimeOverride = deltaTime; - frame.timeOfOverride = Time.realtimeSinceStartup; - frame.blend.CamA = camA; - frame.blend.CamB = camB; - frame.blend.BlendCurve = AnimationCurve.Linear(0, 0, 1, 1); - frame.blend.Duration = 1; - frame.blend.TimeInBlend = weightB; - - return overrideId; - } - - /// - /// This API is specifically for Timeline. Do not use it. - /// Release the resources used for a camera override client. - /// See SetCameraOverride. - /// - /// The ID to released. This is the value that - /// was returned by SetCameraOverride - internal void ReleaseCameraOverride(int overrideId) - { - for (int i = mFrameStack.Count - 1; i > 0; --i) - { - if (mFrameStack[i].id == overrideId) - { - mFrameStack.RemoveAt(i); - return; - } - } - } - - ICinemachineCamera mActiveCameraPreviousFrame; - private void ProcessActiveCamera(float deltaTime) - { - var activeCamera = ActiveVirtualCamera; - if (activeCamera != null) - { - // Has the current camera changed this frame? - if (activeCamera != mActiveCameraPreviousFrame) - { - // Notify incoming camera of transition - activeCamera.OnTransitionFromCamera( - mActiveCameraPreviousFrame, DefaultWorldUp, deltaTime); - if (m_CameraActivatedEvent != null) - m_CameraActivatedEvent.Invoke(activeCamera, mActiveCameraPreviousFrame); - - // If we're cutting without a blend, send an event - if (m_CameraCutEvent != null && !IsBlending) - m_CameraCutEvent.Invoke(this); - } - // Apply the vcam state to the Unity camera - PushStateToUnityCamera( - SoloCamera != null ? SoloCamera.State : mCurrentLiveCameras.State); - } - mActiveCameraPreviousFrame = activeCamera; - } - - private void UpdateFrame0(float deltaTime) - { - // Update the in-game frame (frame 0) - BrainFrame frame = mFrameStack[0]; - - // Are we transitioning cameras? - var activeCamera = TopCameraFromPriorityQueue(); - var outGoingCamera = frame.blend.CamB; - if (activeCamera != outGoingCamera) - { - // Do we need to create a game-play blend? - if ((UnityEngine.Object)activeCamera != null - && (UnityEngine.Object)outGoingCamera != null && deltaTime >= 0) - { - // Create a blend (curve will be null if a cut) - var blendDef = LookupBlend(outGoingCamera, activeCamera); - if (blendDef.BlendCurve != null && blendDef.m_Time > 0) - { - if (frame.blend.IsComplete) - frame.blend.CamA = outGoingCamera; // new blend - else // chain to existing blend - frame.blend.CamA = new BlendSourceVirtualCamera( - new CinemachineBlend( - frame.blend.CamA, frame.blend.CamB, - frame.blend.BlendCurve, frame.blend.Duration, frame.blend.TimeInBlend)); - - frame.blend.BlendCurve = blendDef.BlendCurve; - frame.blend.Duration = blendDef.m_Time; - frame.blend.TimeInBlend = 0; - } - } - // Set the current active camera - frame.blend.CamB = activeCamera; - } - - // Advance the current blend (if any) - if (frame.blend.CamA != null) - { - frame.blend.TimeInBlend += (deltaTime >= 0) ? deltaTime : frame.blend.Duration; - if (frame.blend.IsComplete) - { - // No more blend - frame.blend.CamA = null; - frame.blend.BlendCurve = null; - frame.blend.Duration = 0; - frame.blend.TimeInBlend = 0; - } - } - } - - private void UpdateCurrentLiveCameras() - { - // Resolve the current working frame states in the stack - int lastActive = 0; - for (int i = 0; i < mFrameStack.Count; ++i) - { - BrainFrame frame = mFrameStack[i]; - if (i == 0 || frame.Active) - { - frame.workingBlend.CamA = frame.blend.CamA; - frame.workingBlend.CamB = frame.blend.CamB; - frame.workingBlend.BlendCurve = frame.blend.BlendCurve; - frame.workingBlend.Duration = frame.blend.Duration; - frame.workingBlend.TimeInBlend = frame.blend.TimeInBlend; - if (i > 0 && !frame.blend.IsComplete) - { - if (frame.workingBlend.CamA == null) - { - if (mFrameStack[lastActive].blend.IsComplete) - frame.workingBlend.CamA = mFrameStack[lastActive].blend.CamB; - else - { - frame.workingBlendSource.Blend = mFrameStack[lastActive].workingBlend; - frame.workingBlend.CamA = frame.workingBlendSource; - } - } - else if (frame.workingBlend.CamB == null) - { - if (mFrameStack[lastActive].blend.IsComplete) - frame.workingBlend.CamB = mFrameStack[lastActive].blend.CamB; - else - { - frame.workingBlendSource.Blend = mFrameStack[lastActive].workingBlend; - frame.workingBlend.CamB = frame.workingBlendSource; - } - } - } - lastActive = i; - } - } - var workingBlend = mFrameStack[lastActive].workingBlend; - mCurrentLiveCameras.CamA = workingBlend.CamA; - mCurrentLiveCameras.CamB = workingBlend.CamB; - mCurrentLiveCameras.BlendCurve = workingBlend.BlendCurve; - mCurrentLiveCameras.Duration = workingBlend.Duration; - mCurrentLiveCameras.TimeInBlend = workingBlend.TimeInBlend; - } - - /// - /// True if the ICinemachineCamera the current active camera, - /// or part of a current blend, either directly or indirectly because its parents are live. - /// - /// The camera to test whether it is live - /// True if the camera is live (directly or indirectly) - /// or part of a blend in progress. - public bool IsLive(ICinemachineCamera vcam) - { - if (SoloCamera == vcam) - return true; - if (mCurrentLiveCameras.Uses(vcam)) - return true; - - ICinemachineCamera parent = vcam.ParentCamera; - while (parent != null && parent.IsLiveChild(vcam)) - { - if (mCurrentLiveCameras.Uses(parent)) - return true; - vcam = parent; - parent = vcam.ParentCamera; - } - return false; - } - - /// - /// The current state applied to the unity camera (may be the result of a blend) - /// - public CameraState CurrentCameraState { get; private set; } - - /// - /// Get the highest-priority Enabled ICinemachineCamera - /// that is visible to my camera. Culling Mask is used to test visibility. - /// - private ICinemachineCamera TopCameraFromPriorityQueue() - { - CinemachineCore core = CinemachineCore.Instance; - Camera outputCamera = OutputCamera; - int mask = outputCamera == null ? ~0 : outputCamera.cullingMask; - int numCameras = core.VirtualCameraCount; - for (int i = 0; i < numCameras; ++i) - { - var cam = core.GetVirtualCamera(i); - GameObject go = cam != null ? cam.gameObject : null; - if (go != null && (mask & (1 << go.layer)) != 0) - return cam; - } - return null; - } - - /// - /// Create a blend curve for blending from one ICinemachineCamera to another. - /// If there is a specific blend defined for these cameras it will be used, otherwise - /// a default blend will be created, which could be a cut. - /// - private CinemachineBlendDefinition LookupBlend( - ICinemachineCamera fromKey, ICinemachineCamera toKey) - { - // Get the blend curve that's most appropriate for these cameras - CinemachineBlendDefinition blend = m_DefaultBlend; - if (m_CustomBlends != null) - { - string fromCameraName = (fromKey != null) ? fromKey.Name : string.Empty; - string toCameraName = (toKey != null) ? toKey.Name : string.Empty; - blend = m_CustomBlends.GetBlendForVirtualCameras( - fromCameraName, toCameraName, blend); - } - return blend; - } - - /// Apply a cref="CameraState"/> to the game object - private void PushStateToUnityCamera(CameraState state) - { - CurrentCameraState = state; - if ((state.BlendHint & CameraState.BlendHintValue.NoPosition) == 0) - transform.position = state.FinalPosition; - if ((state.BlendHint & CameraState.BlendHintValue.NoOrientation) == 0) - transform.rotation = state.FinalOrientation; - if ((state.BlendHint & CameraState.BlendHintValue.NoLens) == 0) - { - Camera cam = OutputCamera; - if (cam != null) - { - cam.nearClipPlane = state.Lens.NearClipPlane; - cam.farClipPlane = state.Lens.FarClipPlane; - cam.fieldOfView = state.Lens.FieldOfView; - if (cam.orthographic) - cam.orthographicSize = state.Lens.OrthographicSize; -#if UNITY_2018_2_OR_NEWER - else - { - cam.usePhysicalProperties = state.Lens.IsPhysicalCamera; - cam.lensShift = state.Lens.LensShift; - } -#endif - } - } - if (CinemachineCore.CameraUpdatedEvent != null) - CinemachineCore.CameraUpdatedEvent.Invoke(this); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBrain.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBrain.cs.meta deleted file mode 100644 index d52c3b586..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBrain.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 72ece51f2901e7445ab60da3685d6b5f -timeCreated: 1493069520 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 100 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineCameraOffset.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineCameraOffset.cs deleted file mode 100644 index 0218eb958..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineCameraOffset.cs +++ /dev/null @@ -1,26 +0,0 @@ -using UnityEngine; -using Cinemachine; - -/// -/// An add-on module for Cinemachine Virtual Camera that adds a final offset to the camera -/// -[AddComponentMenu("")] // Hide in menu -public class CinemachineCameraOffset : CinemachineExtension -{ - [Tooltip("Offset the camera's position by this much (camera space)")] - public Vector3 m_Offset = Vector3.zero; - - protected override void PostPipelineStageCallback( - CinemachineVirtualCameraBase vcam, - CinemachineCore.Stage stage, ref CameraState state, float deltaTime) - { - // Apply after the camera has been aimed. - // To apply offset before the camera aims, change this to Body - if (stage == CinemachineCore.Stage.Aim) - { - Vector3 offset = state.FinalOrientation * m_Offset; - state.ReferenceLookAt += offset; - state.PositionCorrection += offset; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineCameraOffset.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineCameraOffset.cs.meta deleted file mode 100644 index 107c26c2a..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineCameraOffset.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 44d70cc20219cd84593f67d248eafe36 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: abbf0f342393320429e1c4977b25d819, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineClearShot.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineClearShot.cs deleted file mode 100644 index cf31f803a..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineClearShot.cs +++ /dev/null @@ -1,441 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; -using Cinemachine.Utility; - -namespace Cinemachine -{ - /// - /// Cinemachine ClearShot is a "manager camera" that owns and manages a set of - /// Virtual Camera gameObject children. When Live, the ClearShot will check the - /// children, and choose the one with the best quality shot and make it Live. - /// - /// This can be a very powerful tool. If the child cameras have CinemachineCollider - /// extensions, they will analyze the scene for target obstructions, optimal target - /// distance, and other items, and report their assessment of shot quality back to - /// the ClearShot parent, who will then choose the best one. You can use this to set - /// up complex multi-camera coverage of a scene, and be assured that a clear shot of - /// the target will always be available. - /// - /// If multiple child cameras have the same shot quality, the one with the highest - /// priority will be chosen. - /// - /// You can also define custom blends between the ClearShot children. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [DisallowMultipleComponent] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [AddComponentMenu("Cinemachine/CinemachineClearShot")] - public class CinemachineClearShot : CinemachineVirtualCameraBase - { - /// Default object for the camera children to look at (the aim target), if not specified in a child camera. May be empty. - [Tooltip("Default object for the camera children to look at (the aim target), if not specified in a child camera. May be empty if all children specify targets of their own.")] - [NoSaveDuringPlay] - public Transform m_LookAt = null; - - /// Default object for the camera children wants to move with (the body target), if not specified in a child camera. May be empty. - [Tooltip("Default object for the camera children wants to move with (the body target), if not specified in a child camera. May be empty if all children specify targets of their own.")] - [NoSaveDuringPlay] - public Transform m_Follow = null; - - /// When enabled, the current camera and blend will be indicated in the game window, for debugging - [Tooltip("When enabled, the current child camera and blend will be indicated in the game window, for debugging")] - [NoSaveDuringPlay] - public bool m_ShowDebugText = false; - - /// Internal API for the editor. Do not use this filed. - [SerializeField, HideInInspector, NoSaveDuringPlay] - internal CinemachineVirtualCameraBase[] m_ChildCameras = null; - - /// Wait this many seconds before activating a new child camera - [Tooltip("Wait this many seconds before activating a new child camera")] - public float m_ActivateAfter; - - /// An active camera must be active for at least this many seconds - [Tooltip("An active camera must be active for at least this many seconds")] - public float m_MinDuration; - - /// If checked, camera choice will be randomized if multiple cameras are equally desirable. Otherwise, child list order will be used - [Tooltip("If checked, camera choice will be randomized if multiple cameras are equally desirable. Otherwise, child list order and child camera priority will be used.")] - public bool m_RandomizeChoice = false; - - /// The blend which is used if you don't explicitly define a blend between two Virtual Cameras - [CinemachineBlendDefinitionProperty] - [Tooltip("The blend which is used if you don't explicitly define a blend between two Virtual Cameras")] - public CinemachineBlendDefinition m_DefaultBlend - = new CinemachineBlendDefinition(CinemachineBlendDefinition.Style.Cut, 0); - - /// This is the asset which contains custom settings for specific blends - [HideInInspector] - public CinemachineBlenderSettings m_CustomBlends = null; - - /// Gets a brief debug description of this virtual camera, for use when displayiong debug info - public override string Description - { - get - { - // Show the active camera and blend - if (mActiveBlend != null) - return mActiveBlend.Description; - - ICinemachineCamera vcam = LiveChild; - if (vcam == null) - return "(none)"; - var sb = CinemachineDebug.SBFromPool(); - sb.Append("["); sb.Append(vcam.Name); sb.Append("]"); - string text = sb.ToString(); - CinemachineDebug.ReturnToPool(sb); - return text; - } - } - - /// Get the current "best" child virtual camera, that would be chosen - /// if the ClearShot camera were active. - public ICinemachineCamera LiveChild { set; get; } - - /// The CameraState of the currently live child - public override CameraState State { get { return m_State; } } - - /// Check whether the vcam a live child of this camera. - /// The Virtual Camera to check - /// True if the vcam is currently actively influencing the state of this vcam - public override bool IsLiveChild(ICinemachineCamera vcam) - { - return vcam == LiveChild - || (mActiveBlend != null && (vcam == mActiveBlend.CamA || vcam == mActiveBlend.CamB)); - } - - /// Get the current LookAt target. Returns parent's LookAt if parent - /// is non-null and no specific LookAt defined for this camera - override public Transform LookAt - { - get { return ResolveLookAt(m_LookAt); } - set { m_LookAt = value; } - } - - /// Get the current Follow target. Returns parent's Follow if parent - /// is non-null and no specific Follow defined for this camera - override public Transform Follow - { - get { return ResolveFollow(m_Follow); } - set { m_Follow = value; } - } - - /// This is called to notify the vcam that a target got warped, - /// so that the vcam can update its internal state to make the camera - /// also warp seamlessy. - /// The object that was warped - /// The amount the target's position changed - public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta) - { - UpdateListOfChildren(); - foreach (var vcam in m_ChildCameras) - vcam.OnTargetObjectWarped(target, positionDelta); - base.OnTargetObjectWarped(target, positionDelta); - } - - /// Internal use only. Called by CinemachineCore at designated update time - /// so the vcam can position itself and track its targets. This implementation - /// updates all the children, chooses the best one, and implements any required blending. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than 0) - public override void InternalUpdateCameraState(Vector3 worldUp, float deltaTime) - { - if (!PreviousStateIsValid) - deltaTime = -1; - - // Choose the best camera - UpdateListOfChildren(); - ICinemachineCamera previousCam = LiveChild; - LiveChild = ChooseCurrentCamera(worldUp, deltaTime); - - // Are we transitioning cameras? - if (previousCam != LiveChild && LiveChild != null) - { - // Notify incoming camera of transition - LiveChild.OnTransitionFromCamera(previousCam, worldUp, deltaTime); - - // Generate Camera Activation event in the brain if live - CinemachineCore.Instance.GenerateCameraActivationEvent(LiveChild, previousCam); - - // Are we transitioning cameras? - if (previousCam != null) - { - // Create a blend (will be null if a cut) - mActiveBlend = CreateBlend( - previousCam, LiveChild, - LookupBlend(previousCam, LiveChild), mActiveBlend); - - // If cutting, generate a camera cut event if live - if (mActiveBlend == null) - CinemachineCore.Instance.GenerateCameraCutEvent(LiveChild); - } - } - - // Advance the current blend (if any) - if (mActiveBlend != null) - { - mActiveBlend.TimeInBlend += (deltaTime >= 0) - ? deltaTime : mActiveBlend.Duration; - if (mActiveBlend.IsComplete) - mActiveBlend = null; - } - - if (mActiveBlend != null) - { - mActiveBlend.UpdateCameraState(worldUp, deltaTime); - m_State = mActiveBlend.State; - } - else if (LiveChild != null) - { - if (TransitioningFrom != null) - LiveChild.OnTransitionFromCamera(TransitioningFrom, worldUp, deltaTime); - m_State = LiveChild.State; - } - TransitioningFrom = null; - InvokePostPipelineStageCallback(this, CinemachineCore.Stage.Finalize, ref m_State, deltaTime); - PreviousStateIsValid = true; - } - - /// Makes sure the internal child cache is up to date - protected override void OnEnable() - { - base.OnEnable(); - InvalidateListOfChildren(); - mActiveBlend = null; - CinemachineDebug.OnGUIHandlers -= OnGuiHandler; - CinemachineDebug.OnGUIHandlers += OnGuiHandler; - } - - protected override void OnDisable() - { - base.OnDisable(); - CinemachineDebug.OnGUIHandlers -= OnGuiHandler; - } - - /// Makes sure the internal child cache is up to date - public void OnTransformChildrenChanged() - { - InvalidateListOfChildren(); - } - - /// Will only be called if Unity Editor - never in build - private void OnGuiHandler() - { - if (!m_ShowDebugText) - CinemachineDebug.ReleaseScreenPos(this); - else - { - var sb = CinemachineDebug.SBFromPool(); - sb.Append(Name); sb.Append(": "); sb.Append(Description); - string text = sb.ToString(); - Rect r = CinemachineDebug.GetScreenPos(this, text, GUI.skin.box); - GUI.Label(r, text, GUI.skin.box); - CinemachineDebug.ReturnToPool(sb); - } - } - - /// Is there a blend in progress? - public bool IsBlending { get { return mActiveBlend != null; } } - - CameraState m_State = CameraState.Default; - - /// The list of child cameras. These are just the immediate children in the hierarchy. - public CinemachineVirtualCameraBase[] ChildCameras - { - get { UpdateListOfChildren(); return m_ChildCameras; } - } - - float mActivationTime = 0; - float mPendingActivationTime = 0; - ICinemachineCamera mPendingCamera; - private CinemachineBlend mActiveBlend = null; - - void InvalidateListOfChildren() - { - m_ChildCameras = null; - m_RandomizedChilden = null; - LiveChild = null; - } - - /// If RandomizeChoice is enabled, call this to re-randomize the children next frame. - /// This is useful if you want to freshen up the shot. - public void ResetRandomization() - { - m_RandomizedChilden = null; - mRandomizeNow = true; - } - - void UpdateListOfChildren() - { - if (m_ChildCameras != null) - return; - - List list = new List(); - CinemachineVirtualCameraBase[] kids = GetComponentsInChildren(true); - foreach (CinemachineVirtualCameraBase k in kids) - if (k.transform.parent == transform) - list.Add(k); - m_ChildCameras = list.ToArray(); - - // Zap the cached current instructions - mActivationTime = mPendingActivationTime = 0; - mPendingCamera = null; - LiveChild = null; - mActiveBlend = null; - } - - private bool mRandomizeNow = false; - private CinemachineVirtualCameraBase[] m_RandomizedChilden = null; - - private ICinemachineCamera ChooseCurrentCamera(Vector3 worldUp, float deltaTime) - { - if (m_ChildCameras == null || m_ChildCameras.Length == 0) - { - mActivationTime = 0; - return null; - } - - CinemachineVirtualCameraBase[] childCameras = m_ChildCameras; - if (!m_RandomizeChoice) - m_RandomizedChilden = null; - else if (m_ChildCameras.Length > 1) - { - if (m_RandomizedChilden == null) - m_RandomizedChilden = Randomize(m_ChildCameras); - childCameras = m_RandomizedChilden; - } - - if (LiveChild != null && !LiveChild.VirtualCameraGameObject.activeSelf) - LiveChild = null; - ICinemachineCamera best = LiveChild; - for (int i = 0; i < childCameras.Length; ++i) - { - CinemachineVirtualCameraBase vcam = childCameras[i]; - if (vcam != null && vcam.gameObject.activeInHierarchy) - { - // Choose the first in the list that is better than the current - if (best == null - || vcam.State.ShotQuality > best.State.ShotQuality - || (vcam.State.ShotQuality == best.State.ShotQuality && vcam.Priority > best.Priority) - || (m_RandomizeChoice && mRandomizeNow && (ICinemachineCamera)vcam != LiveChild - && vcam.State.ShotQuality == best.State.ShotQuality - && vcam.Priority == best.Priority)) - { - best = vcam; - } - } - } - mRandomizeNow = false; - - float now = Time.time; - if (mActivationTime != 0) - { - // Is it active now? - if (LiveChild == best) - { - // Yes, cancel any pending - mPendingActivationTime = 0; - mPendingCamera = null; - return best; - } - - // Is it pending? - if (deltaTime >= 0) - { - if (mPendingActivationTime != 0 && mPendingCamera == best) - { - // Has it been pending long enough, and are we allowed to switch away - // from the active action? - if ((now - mPendingActivationTime) > m_ActivateAfter - && (now - mActivationTime) > m_MinDuration) - { - // Yes, activate it now - m_RandomizedChilden = null; // reshuffle the children - mActivationTime = now; - mPendingActivationTime = 0; - mPendingCamera = null; - return best; - } - return LiveChild; - } - } - } - // Neither active nor pending. - mPendingActivationTime = 0; // cancel the pending, if any - mPendingCamera = null; - - // Can we activate it now? - if (deltaTime >= 0 && mActivationTime > 0) - { - if (m_ActivateAfter > 0 - || (now - mActivationTime) < m_MinDuration) - { - // Too early - make it pending - mPendingCamera = best; - mPendingActivationTime = now; - return LiveChild; - } - } - // Activate now - m_RandomizedChilden = null; // reshuffle the children - mActivationTime = now; - return best; - } - - struct Pair { public int a; public float b; } - CinemachineVirtualCameraBase[] Randomize(CinemachineVirtualCameraBase[] src) - { - List pairs = new List(); - for (int i = 0; i < src.Length; ++i) - { - Pair p = new Pair(); p.a = i; p.b = Random.Range(0, 1000f); - pairs.Add(p); - } - pairs.Sort((p1, p2) => (int)p1.b - (int)p2.b); - CinemachineVirtualCameraBase[] dst = new CinemachineVirtualCameraBase[src.Length]; - Pair[] result = pairs.ToArray(); - for (int i = 0; i < src.Length; ++i) - dst[i] = src[result[i].a]; - return dst; - } - - private CinemachineBlendDefinition LookupBlend( - ICinemachineCamera fromKey, ICinemachineCamera toKey) - { - // Get the blend curve that's most appropriate for these cameras - CinemachineBlendDefinition blend = m_DefaultBlend; - if (m_CustomBlends != null) - { - string fromCameraName = (fromKey != null) ? fromKey.Name : string.Empty; - string toCameraName = (toKey != null) ? toKey.Name : string.Empty; - blend = m_CustomBlends.GetBlendForVirtualCameras( - fromCameraName, toCameraName, blend); - } - return blend; - } - - /// Notification that this virtual camera is going live. - /// This implementation resets the child randomization. - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - public override void OnTransitionFromCamera( - ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) - { - base.OnTransitionFromCamera(fromCam, worldUp, deltaTime); - TransitioningFrom = fromCam; - if (m_RandomizeChoice && mActiveBlend == null) - { - m_RandomizedChilden = null; - LiveChild = null; - } - InternalUpdateCameraState(worldUp, deltaTime); - } - - ICinemachineCamera TransitioningFrom { get; set; } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineClearShot.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineClearShot.cs.meta deleted file mode 100644 index fdbb4764a..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineClearShot.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d62f748f5292bb343be9e6b0c84416d9 -timeCreated: 1489088130 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineCollider.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineCollider.cs deleted file mode 100644 index f3b28caee..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineCollider.cs +++ /dev/null @@ -1,762 +0,0 @@ -using UnityEngine; -using System.Collections.Generic; -using Cinemachine.Utility; -using UnityEngine.Serialization; -using System; - -namespace Cinemachine -{ - /// - /// An add-on module for Cinemachine Virtual Camera that post-processes - /// the final position of the virtual camera. Based on the supplied settings, - /// the Collider will attempt to preserve the line of sight - /// with the LookAt target of the virtual camera by moving - /// away from objects that will obstruct the view. - /// - /// Additionally, the Collider can be used to assess the shot quality and - /// report this as a field in the camera State. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Hide in menu - [SaveDuringPlay] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - public class CinemachineCollider : CinemachineExtension - { - /// Objects on these layers will be detected. - [Header("Obstacle Detection")] - [Tooltip("Objects on these layers will be detected")] - public LayerMask m_CollideAgainst = 1; - - /// Obstacles with this tag will be ignored. It is a good idea to set this field to the target's tag - [TagField] - [Tooltip("Obstacles with this tag will be ignored. It is a good idea to set this field to the target's tag")] - public string m_IgnoreTag = string.Empty; - - /// Objects on these layers will never obstruct view of the target. - [Tooltip("Objects on these layers will never obstruct view of the target")] - public LayerMask m_TransparentLayers = 0; - - /// Obstacles closer to the target than this will be ignored - [Tooltip("Obstacles closer to the target than this will be ignored")] - public float m_MinimumDistanceFromTarget = 0.1f; - - /// - /// When enabled, will attempt to resolve situations where the line of sight to the - /// target is blocked by an obstacle - /// - [Space] - [Tooltip("When enabled, will attempt to resolve situations where the line of sight to the target is blocked by an obstacle")] - [FormerlySerializedAs("m_PreserveLineOfSight")] - public bool m_AvoidObstacles = true; - - /// - /// The raycast distance to test for when checking if the line of sight to this camera's target is clear. - /// - [Tooltip("The maximum raycast distance when checking if the line of sight to this camera's target is clear. If the setting is 0 or less, the current actual distance to target will be used.")] - [FormerlySerializedAs("m_LineOfSightFeelerDistance")] - public float m_DistanceLimit = 0f; - - /// - /// Don't take action unless occlusion has lasted at least this long. - /// - [Tooltip("Don't take action unless occlusion has lasted at least this long.")] - public float m_MinimumOcclusionTime = 0f; - - /// - /// Camera will try to maintain this distance from any obstacle. - /// Increase this value if you are seeing inside obstacles due to a large - /// FOV on the camera. - /// - [Tooltip("Camera will try to maintain this distance from any obstacle. Try to keep this value small. Increase it if you are seeing inside obstacles due to a large FOV on the camera.")] - public float m_CameraRadius = 0.1f; - - /// The way in which the Collider will attempt to preserve sight of the target. - public enum ResolutionStrategy - { - /// Camera will be pulled forward along its Z axis until it is in front of - /// the nearest obstacle - PullCameraForward, - /// In addition to pulling the camera forward, an effort will be made to - /// return the camera to its original height - PreserveCameraHeight, - /// In addition to pulling the camera forward, an effort will be made to - /// return the camera to its original distance from the target - PreserveCameraDistance - }; - /// The way in which the Collider will attempt to preserve sight of the target. - [Tooltip("The way in which the Collider will attempt to preserve sight of the target.")] - public ResolutionStrategy m_Strategy = ResolutionStrategy.PreserveCameraHeight; - - /// - /// Upper limit on how many obstacle hits to process. Higher numbers may impact performance. - /// In most environments, 4 is enough. - /// - [Range(1, 10)] - [Tooltip("Upper limit on how many obstacle hits to process. Higher numbers may impact performance. In most environments, 4 is enough.")] - public int m_MaximumEffort = 4; - - /// - /// Smoothing to apply to obstruction resolution. Nearest camera point is held for at least this long. - /// - [Range(0, 2)] - [Tooltip("Smoothing to apply to obstruction resolution. Nearest camera point is held for at least this long")] - public float m_SmoothingTime = 0; - - /// - /// How gradually the camera returns to its normal position after having been corrected. - /// Higher numbers will move the camera more gradually back to normal. - /// - [Range(0, 10)] - [Tooltip("How gradually the camera returns to its normal position after having been corrected. Higher numbers will move the camera more gradually back to normal.")] - [FormerlySerializedAs("m_Smoothing")] - public float m_Damping = 0; - - /// - /// How gradually the camera moves to resolve an occlusion. - /// Higher numbers will move the camera more gradually. - /// - [Range(0, 10)] - [Tooltip("How gradually the camera moves to resolve an occlusion. Higher numbers will move the camera more gradually.")] - public float m_DampingWhenOccluded = 0; - - /// If greater than zero, a higher score will be given to shots when the target is closer to - /// this distance. Set this to zero to disable this feature - [Header("Shot Evaluation")] - [Tooltip("If greater than zero, a higher score will be given to shots when the target is closer to this distance. Set this to zero to disable this feature.")] - public float m_OptimalTargetDistance = 0; - - /// See wheter an object is blocking the camera's view of the target - /// The virtual camera in question. This might be different from the - /// virtual camera that owns the collider, in the event that the camera has children - /// True if something is blocking the view - public bool IsTargetObscured(ICinemachineCamera vcam) - { - return GetExtraState(vcam).targetObscured; - } - - /// See whether the virtual camera has been moved nby the collider - /// The virtual camera in question. This might be different from the - /// virtual camera that owns the collider, in the event that the camera has children - /// True if the virtual camera has been displaced due to collision or - /// target obstruction - public bool CameraWasDisplaced(ICinemachineCamera vcam) - { - return GetExtraState(vcam).colliderDisplacement > 0; - } - - private void OnValidate() - { - m_DistanceLimit = Mathf.Max(0, m_DistanceLimit); - m_MinimumOcclusionTime = Mathf.Max(0, m_MinimumOcclusionTime); - m_CameraRadius = Mathf.Max(0, m_CameraRadius); - m_MinimumDistanceFromTarget = Mathf.Max(0.01f, m_MinimumDistanceFromTarget); - m_OptimalTargetDistance = Mathf.Max(0, m_OptimalTargetDistance); - } - - - /// This must be small but greater than 0 - reduces false results due to precision - const float PrecisionSlush = 0.001f; - - /// - /// Per-vcam extra state info - /// - class VcamExtraState - { - public Vector3 m_previousDisplacement; - public Vector3 m_previousDisplacementCorrection; - public float colliderDisplacement; - public bool targetObscured; - public float occlusionStartTime; - public List debugResolutionPath; - - public void AddPointToDebugPath(Vector3 p) - { -#if UNITY_EDITOR - if (debugResolutionPath == null) - debugResolutionPath = new List(); - debugResolutionPath.Add(p); -#endif - } - - // Thanks to Sebastien LeTouze from Exiin Studio for the smoothing idea - private float m_SmoothedDistance; - private float m_SmoothedTime; - public float ApplyDistanceSmoothing(float distance, float smoothingTime) - { - if (m_SmoothedTime != 0 && smoothingTime > Epsilon) - { - float now = Time.timeSinceLevelLoad; - if (now - m_SmoothedTime < smoothingTime) - return Mathf.Min(distance, m_SmoothedDistance); - } - return distance; - } - public void UpdateDistanceSmoothing(float distance, float smoothingTime) - { - float now = Time.timeSinceLevelLoad; - if (m_SmoothedDistance == 0 || distance <= m_SmoothedDistance) - { - m_SmoothedDistance = distance; - m_SmoothedTime = now; - } - } - public void ResetDistanceSmoothing(float smoothingTime) - { - float now = Time.timeSinceLevelLoad; - if (now - m_SmoothedTime >= smoothingTime) - m_SmoothedDistance = m_SmoothedTime = 0; - } - }; - - /// Inspector API for debugging collision resolution path - public List> DebugPaths - { - get - { - List> list = new List>(); - List extraStates = GetAllExtraStates(); - foreach (var v in extraStates) - if (v.debugResolutionPath != null && v.debugResolutionPath.Count > 0) - list.Add(v.debugResolutionPath); - return list; - } - } - - /// Callback to do the collision resolution and shot evaluation - protected override void PostPipelineStageCallback( - CinemachineVirtualCameraBase vcam, - CinemachineCore.Stage stage, ref CameraState state, float deltaTime) - { - VcamExtraState extra = null; - if (stage == CinemachineCore.Stage.Body) - { - extra = GetExtraState(vcam); - extra.targetObscured = false; - extra.colliderDisplacement = 0; - if (extra.debugResolutionPath != null) - extra.debugResolutionPath.RemoveRange(0, extra.debugResolutionPath.Count); - } - - // Move the body before the Aim is calculated - if (stage == CinemachineCore.Stage.Body) - { - if (m_AvoidObstacles) - { - Vector3 displacement = Vector3.zero; - displacement = PreserveLignOfSight(ref state, ref extra); - if (m_MinimumOcclusionTime > Epsilon) - { - float now = Time.timeSinceLevelLoad; - if (displacement.sqrMagnitude < Epsilon) - extra.occlusionStartTime = 0; - else - { - if (extra.occlusionStartTime <= 0) - extra.occlusionStartTime = now; - if (now - extra.occlusionStartTime < m_MinimumOcclusionTime) - displacement = extra.m_previousDisplacement; - } - } - - float damping = m_Damping; - if (displacement.AlmostZero()) - extra.ResetDistanceSmoothing(m_SmoothingTime); - else - damping = m_DampingWhenOccluded; - if (damping > 0 && deltaTime >= 0) - { - Vector3 delta = displacement - extra.m_previousDisplacement; - delta = Damper.Damp(delta, damping, deltaTime); - displacement = extra.m_previousDisplacement + delta; - } - extra.m_previousDisplacement = displacement; - Vector3 correction = RespectCameraRadius(state.CorrectedPosition + displacement, ref state); - if (damping > 0 && deltaTime >= 0) - { - Vector3 delta = correction - extra.m_previousDisplacementCorrection; - delta = Damper.Damp(delta, damping, deltaTime); - correction = extra.m_previousDisplacementCorrection + delta; - } - displacement += correction; - extra.m_previousDisplacementCorrection = correction; - state.PositionCorrection += displacement; - extra.colliderDisplacement += displacement.magnitude; - } - } - // Rate the shot after the aim was set - if (stage == CinemachineCore.Stage.Aim) - { - extra = GetExtraState(vcam); - extra.targetObscured = IsTargetOffscreen(state) || CheckForTargetObstructions(state); - - // GML these values are an initial arbitrary attempt at rating quality - if (extra.targetObscured) - state.ShotQuality *= 0.2f; - if (extra.colliderDisplacement > 0) - state.ShotQuality *= 0.8f; - - float nearnessBoost = 0; - const float kMaxNearBoost = 0.2f; - if (m_OptimalTargetDistance > 0 && state.HasLookAt) - { - float distance = Vector3.Magnitude(state.ReferenceLookAt - state.FinalPosition); - if (distance <= m_OptimalTargetDistance) - { - float threshold = m_OptimalTargetDistance / 2; - if (distance >= threshold) - nearnessBoost = kMaxNearBoost * (distance - threshold) - / (m_OptimalTargetDistance - threshold); - } - else - { - distance -= m_OptimalTargetDistance; - float threshold = m_OptimalTargetDistance * 3; - if (distance < threshold) - nearnessBoost = kMaxNearBoost * (1f - (distance / threshold)); - } - state.ShotQuality *= (1f + nearnessBoost); - } - } - } - - private Vector3 PreserveLignOfSight(ref CameraState state, ref VcamExtraState extra) - { - Vector3 displacement = Vector3.zero; - if (state.HasLookAt && m_CollideAgainst != 0 - && m_CollideAgainst != m_TransparentLayers) - { - Vector3 cameraPos = state.CorrectedPosition; - Vector3 lookAtPos = state.ReferenceLookAt; - RaycastHit hitInfo = new RaycastHit(); - displacement = PullCameraInFrontOfNearestObstacle( - cameraPos, lookAtPos, m_CollideAgainst & ~m_TransparentLayers, ref hitInfo); - Vector3 pos = cameraPos + displacement; - if (hitInfo.collider != null) - { - extra.AddPointToDebugPath(pos); - if (m_Strategy != ResolutionStrategy.PullCameraForward) - { - Vector3 targetToCamera = cameraPos - lookAtPos; - pos = PushCameraBack( - pos, targetToCamera, hitInfo, lookAtPos, - new Plane(state.ReferenceUp, cameraPos), - targetToCamera.magnitude, m_MaximumEffort, ref extra); - } - } - displacement = pos - cameraPos; - - // Apply distance smoothing - if (m_SmoothingTime > Epsilon) - { - Vector3 dir = pos - lookAtPos; - float distance = dir.magnitude; - if (distance > Epsilon) - { - dir /= distance; - if (!displacement.AlmostZero()) - extra.UpdateDistanceSmoothing(distance, m_SmoothingTime); - distance = extra.ApplyDistanceSmoothing(distance, m_SmoothingTime); - displacement += (state.ReferenceLookAt + dir * distance) - pos; - } - } - } - return displacement; - } - - private Vector3 PullCameraInFrontOfNearestObstacle( - Vector3 cameraPos, Vector3 lookAtPos, int layerMask, ref RaycastHit hitInfo) - { - Vector3 displacement = Vector3.zero; - Vector3 dir = cameraPos - lookAtPos; - float targetDistance = dir.magnitude; - if (targetDistance > Epsilon) - { - dir /= targetDistance; - float minDistanceFromTarget = Mathf.Max(m_MinimumDistanceFromTarget, Epsilon); - if (targetDistance < minDistanceFromTarget + Epsilon) - displacement = dir * (minDistanceFromTarget - targetDistance); - else - { - float rayLength = targetDistance - minDistanceFromTarget; - if (m_DistanceLimit > Epsilon) - rayLength = Mathf.Min(m_DistanceLimit, rayLength); - - // Make a ray that looks towards the camera, to get the obstacle closest to target - Ray ray = new Ray(cameraPos - rayLength * dir, dir); - rayLength += PrecisionSlush; - if (rayLength > Epsilon) - { - if (RaycastIgnoreTag(ray, out hitInfo, rayLength, layerMask)) - { - // Pull camera forward in front of obstacle - float adjustment = Mathf.Max(0, hitInfo.distance - PrecisionSlush); - displacement = ray.GetPoint(adjustment) - cameraPos; - } - } - } - } - return displacement; - } - - private bool RaycastIgnoreTag( - Ray ray, out RaycastHit hitInfo, float rayLength, int layerMask) - { - float extraDistance = 0; - while (Physics.Raycast( - ray, out hitInfo, rayLength, layerMask, - QueryTriggerInteraction.Ignore)) - { - if (m_IgnoreTag.Length == 0 || !hitInfo.collider.CompareTag(m_IgnoreTag)) - { - hitInfo.distance += extraDistance; - return true; - } - - // Ignore the hit. Pull ray origin forward in front of obstacle - Ray inverseRay = new Ray(ray.GetPoint(rayLength), -ray.direction); - if (!hitInfo.collider.Raycast(inverseRay, out hitInfo, rayLength)) - break; - extraDistance += rayLength - (hitInfo.distance - PrecisionSlush); - rayLength = hitInfo.distance - PrecisionSlush; - if (rayLength < Epsilon) - break; - ray.origin = inverseRay.GetPoint(rayLength); - } - return false; - } - - private Vector3 PushCameraBack( - Vector3 currentPos, Vector3 pushDir, RaycastHit obstacle, - Vector3 lookAtPos, Plane startPlane, float targetDistance, int iterations, - ref VcamExtraState extra) - { - // Take a step along the wall. - Vector3 pos = currentPos; - Vector3 dir = Vector3.zero; - if (!GetWalkingDirection(pos, pushDir, obstacle, ref dir)) - return pos; - - Ray ray = new Ray(pos, dir); - float distance = GetPushBackDistance(ray, startPlane, targetDistance, lookAtPos); - if (distance <= Epsilon) - return pos; - - // Check only as far as the obstacle bounds - float clampedDistance = ClampRayToBounds(ray, distance, obstacle.collider.bounds); - distance = Mathf.Min(distance, clampedDistance + PrecisionSlush); - - RaycastHit hitInfo; - if (RaycastIgnoreTag(ray, out hitInfo, distance, - m_CollideAgainst & ~m_TransparentLayers)) - { - // We hit something. Stop there and take a step along that wall. - float adjustment = hitInfo.distance - PrecisionSlush; - pos = ray.GetPoint(adjustment); - extra.AddPointToDebugPath(pos); - if (iterations > 1) - pos = PushCameraBack( - pos, dir, hitInfo, - lookAtPos, startPlane, - targetDistance, iterations-1, ref extra); - - return pos; - } - - // Didn't hit anything. Can we push back all the way now? - pos = ray.GetPoint(distance); - - // First check if we can still see the target. If not, abort - dir = pos - lookAtPos; - float d = dir.magnitude; - RaycastHit hitInfo2; - if (d < Epsilon || RaycastIgnoreTag( - new Ray(lookAtPos, dir), out hitInfo2, d - PrecisionSlush, - m_CollideAgainst & ~m_TransparentLayers)) - return currentPos; - - // All clear - ray = new Ray(pos, dir); - extra.AddPointToDebugPath(pos); - distance = GetPushBackDistance(ray, startPlane, targetDistance, lookAtPos); - if (distance > Epsilon) - { - if (!RaycastIgnoreTag(ray, out hitInfo, distance, - m_CollideAgainst & ~m_TransparentLayers)) - { - pos = ray.GetPoint(distance); // no obstacles - all good - extra.AddPointToDebugPath(pos); - } - else - { - // We hit something. Stop there and maybe take a step along that wall - float adjustment = hitInfo.distance - PrecisionSlush; - pos = ray.GetPoint(adjustment); - extra.AddPointToDebugPath(pos); - if (iterations > 1) - pos = PushCameraBack( - pos, dir, hitInfo, lookAtPos, startPlane, - targetDistance, iterations-1, ref extra); - } - } - return pos; - } - - private RaycastHit[] m_CornerBuffer = new RaycastHit[4]; - private bool GetWalkingDirection( - Vector3 pos, Vector3 pushDir, RaycastHit obstacle, ref Vector3 outDir) - { - Vector3 normal2 = obstacle.normal; - - // Check for nearby obstacles. Are we in a corner? - float nearbyDistance = PrecisionSlush * 5; - int numFound = Physics.SphereCastNonAlloc( - pos, nearbyDistance, pushDir.normalized, m_CornerBuffer, 0, - m_CollideAgainst & ~m_TransparentLayers, QueryTriggerInteraction.Ignore); - if (numFound > 1) - { - // Calculate the second normal - for (int i = 0; i < numFound; ++i) - { - if (m_CornerBuffer[i].collider == null) - continue; - if (m_IgnoreTag.Length > 0 && m_CornerBuffer[i].collider.CompareTag(m_IgnoreTag)) - continue; - Type type = m_CornerBuffer[i].collider.GetType(); - if (type == typeof(BoxCollider) - || type == typeof(SphereCollider) - || type == typeof(CapsuleCollider)) - { - Vector3 p = m_CornerBuffer[i].collider.ClosestPoint(pos); - Vector3 d = p - pos; - if (d.magnitude > Vector3.kEpsilon) - { - if (m_CornerBuffer[i].collider.Raycast( - new Ray(pos, d), out m_CornerBuffer[i], nearbyDistance)) - { - if (!(m_CornerBuffer[i].normal - obstacle.normal).AlmostZero()) - normal2 = m_CornerBuffer[i].normal; - break; - } - } - } - } - } - - // Walk along the wall. If we're in a corner, walk their intersecting line - Vector3 dir = Vector3.Cross(obstacle.normal, normal2); - if (dir.AlmostZero()) - dir = Vector3.ProjectOnPlane(pushDir, obstacle.normal); - else - { - float dot = Vector3.Dot(dir, pushDir); - if (Mathf.Abs(dot) < Epsilon) - return false; - if (dot < 0) - dir = -dir; - } - if (dir.AlmostZero()) - return false; - - outDir = dir.normalized; - return true; - } - - const float AngleThreshold = 0.1f; - float GetPushBackDistance(Ray ray, Plane startPlane, float targetDistance, Vector3 lookAtPos) - { - float maxDistance = targetDistance - (ray.origin - lookAtPos).magnitude; - if (maxDistance < Epsilon) - return 0; - if (m_Strategy == ResolutionStrategy.PreserveCameraDistance) - return maxDistance; - - float distance; - if (!startPlane.Raycast(ray, out distance)) - distance = 0; - distance = Mathf.Min(maxDistance, distance); - if (distance < Epsilon) - return 0; - - // If we are close to parallel to the plane, we have to take special action - float angle = Mathf.Abs(UnityVectorExtensions.Angle(startPlane.normal, ray.direction) - 90); - if (angle < AngleThreshold) - distance = Mathf.Lerp(0, distance, angle / AngleThreshold); - return distance; - } - - float ClampRayToBounds(Ray ray, float distance, Bounds bounds) - { - float d; - if (Vector3.Dot(ray.direction, Vector3.up) > 0) - { - if (new Plane(Vector3.down, bounds.max).Raycast(ray, out d) && d > Epsilon) - distance = Mathf.Min(distance, d); - } - else if (Vector3.Dot(ray.direction, Vector3.down) > 0) - { - if (new Plane(Vector3.up, bounds.min).Raycast(ray, out d) && d > Epsilon) - distance = Mathf.Min(distance, d); - } - - if (Vector3.Dot(ray.direction, Vector3.right) > 0) - { - if (new Plane(Vector3.left, bounds.max).Raycast(ray, out d) && d > Epsilon) - distance = Mathf.Min(distance, d); - } - else if (Vector3.Dot(ray.direction, Vector3.left) > 0) - { - if (new Plane(Vector3.right, bounds.min).Raycast(ray, out d) && d > Epsilon) - distance = Mathf.Min(distance, d); - } - - if (Vector3.Dot(ray.direction, Vector3.forward) > 0) - { - if (new Plane(Vector3.back, bounds.max).Raycast(ray, out d) && d > Epsilon) - distance = Mathf.Min(distance, d); - } - else if (Vector3.Dot(ray.direction, Vector3.back) > 0) - { - if (new Plane(Vector3.forward, bounds.min).Raycast(ray, out d) && d > Epsilon) - distance = Mathf.Min(distance, d); - } - return distance; - } - - private Collider[] mColliderBuffer = new Collider[5]; - private static SphereCollider mCameraCollider; - private static GameObject mCameraColliderGameObject; - private Vector3 RespectCameraRadius(Vector3 cameraPos, ref CameraState state) - { - Vector3 result = Vector3.zero; - if (m_CameraRadius < Epsilon || m_CollideAgainst == 0) - return result; - - Vector3 dir = state.HasLookAt ? (cameraPos - state.ReferenceLookAt) : Vector3.zero; - Ray ray = new Ray(); - float distance = dir.magnitude; - if (distance > Epsilon) - { - dir /= distance; - ray = new Ray(state.ReferenceLookAt, dir); - } - // Pull it out of any intersecting obstacles - RaycastHit hitInfo; - int numObstacles = Physics.OverlapSphereNonAlloc( - cameraPos, m_CameraRadius, mColliderBuffer, - m_CollideAgainst, QueryTriggerInteraction.Ignore); - if (numObstacles == 0 && m_TransparentLayers != 0 - && distance > m_MinimumDistanceFromTarget + Epsilon) - { - // Make sure the camera position isn't completely inside an obstacle. - // OverlapSphereNonAlloc won't catch those. - float d = distance - m_MinimumDistanceFromTarget; - Vector3 targetPos = state.ReferenceLookAt + dir * m_MinimumDistanceFromTarget; - if (RaycastIgnoreTag(new Ray(targetPos, dir), out hitInfo, d, m_CollideAgainst)) - { - // Only count it if there's an incoming collision but not an outgoing one - Collider c = hitInfo.collider; - if (!c.Raycast(new Ray(cameraPos, -dir), out hitInfo, d)) - mColliderBuffer[numObstacles++] = c; - } - } - if (numObstacles > 0 && distance == 0 || distance > m_MinimumDistanceFromTarget) - { - if (mCameraColliderGameObject == null) - { - mCameraColliderGameObject = new GameObject("CinemachineCollider Collider"); - mCameraColliderGameObject.hideFlags = HideFlags.HideAndDontSave; - mCameraColliderGameObject.transform.position = Vector3.zero; - mCameraColliderGameObject.SetActive(true); - mCameraCollider = mCameraColliderGameObject.AddComponent(); - mCameraCollider.isTrigger = true; - var rb = mCameraColliderGameObject.AddComponent(); - rb.detectCollisions = false; - rb.isKinematic = true; - } - mCameraCollider.radius = m_CameraRadius; - Vector3 offsetDir; - float offsetDistance; - for (int i = 0; i < numObstacles; ++i) - { - Collider c = mColliderBuffer[i]; - if (m_IgnoreTag.Length > 0 && c.CompareTag(m_IgnoreTag)) - continue; - Vector3 offset = Vector3.zero; - if (distance > m_MinimumDistanceFromTarget && c.Raycast(ray, out hitInfo, distance + m_CameraRadius)) - offset = ray.GetPoint(hitInfo.distance) - cameraPos - (dir * PrecisionSlush); - if (Physics.ComputePenetration( - mCameraCollider, cameraPos + offset, Quaternion.identity, - c, c.transform.position, c.transform.rotation, - out offsetDir, out offsetDistance)) - { - result += (offsetDir * offsetDistance) + offset; // naive, but maybe enough - } - } - } - - // Respect the minimum distance from target - push camera back if we have to - if (distance > Epsilon) - { - float minDistance = Mathf.Max(m_MinimumDistanceFromTarget, m_CameraRadius) + PrecisionSlush; - Vector3 newOffset = cameraPos + result - state.ReferenceLookAt; - if (newOffset.magnitude < minDistance) - result = state.ReferenceLookAt - cameraPos + dir * minDistance; - } - - return result; - } - - private bool CheckForTargetObstructions(CameraState state) - { - if (state.HasLookAt) - { - Vector3 lookAtPos = state.ReferenceLookAt; - Vector3 pos = state.CorrectedPosition; - Vector3 dir = lookAtPos - pos; - float distance = dir.magnitude; - if (distance < Mathf.Max(m_MinimumDistanceFromTarget, Epsilon)) - return true; - Ray ray = new Ray(pos, dir.normalized); - RaycastHit hitInfo; - if (RaycastIgnoreTag(ray, out hitInfo, - distance - m_MinimumDistanceFromTarget, - m_CollideAgainst & ~m_TransparentLayers)) - return true; - } - return false; - } - - private bool IsTargetOffscreen(CameraState state) - { - if (state.HasLookAt) - { - Vector3 dir = state.ReferenceLookAt - state.CorrectedPosition; - dir = Quaternion.Inverse(state.CorrectedOrientation) * dir; - if (state.Lens.Orthographic) - { - if (Mathf.Abs(dir.y) > state.Lens.OrthographicSize) - return true; - if (Mathf.Abs(dir.x) > state.Lens.OrthographicSize * state.Lens.Aspect) - return true; - } - else - { - float fov = state.Lens.FieldOfView / 2; - float angle = UnityVectorExtensions.Angle(dir.ProjectOntoPlane(Vector3.right), Vector3.forward); - if (angle > fov) - return true; - - fov = Mathf.Rad2Deg * Mathf.Atan(Mathf.Tan(fov * Mathf.Deg2Rad) * state.Lens.Aspect); - angle = UnityVectorExtensions.Angle(dir.ProjectOntoPlane(Vector3.up), Vector3.forward); - if (angle > fov) - return true; - } - } - return false; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineCollider.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineCollider.cs.meta deleted file mode 100644 index 03a77fe26..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineCollider.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e501d18bb52cf8c40b1853ca4904654f -timeCreated: 1491854845 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineConfiner.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineConfiner.cs deleted file mode 100644 index c54c469a9..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineConfiner.cs +++ /dev/null @@ -1,228 +0,0 @@ -using UnityEngine; -using System.Collections.Generic; -using Cinemachine.Utility; -using System; - -namespace Cinemachine -{ - /// - /// An add-on module for Cinemachine Virtual Camera that post-processes - /// the final position of the virtual camera. It will confine the virtual - /// camera's position to the volume specified in the Bounding Volume field. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Hide in menu - [SaveDuringPlay] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - public class CinemachineConfiner : CinemachineExtension - { - /// The confiner can operate using a 2D bounding shape or a 3D bounding volume - public enum Mode - { - /// Use a 2D bounding shape, suitable for an orthographic camera - Confine2D, - /// Use a 3D bounding shape, suitable for perspective cameras - Confine3D - }; - /// The confiner can operate using a 2D bounding shape or a 3D bounding volume - [Tooltip("The confiner can operate using a 2D bounding shape or a 3D bounding volume")] - public Mode m_ConfineMode; - - /// The volume within which the camera is to be contained. - [Tooltip("The volume within which the camera is to be contained")] - public Collider m_BoundingVolume; - - /// The 2D shape within which the camera is to be contained. - [Tooltip("The 2D shape within which the camera is to be contained")] - public Collider2D m_BoundingShape2D; - - /// If camera is orthographic, screen edges will be confined to the volume. - [Tooltip("If camera is orthographic, screen edges will be confined to the volume. If not checked, then only the camera center will be confined")] - public bool m_ConfineScreenEdges = true; - - /// How gradually to return the camera to the bounding volume if it goes beyond the borders - [Tooltip("How gradually to return the camera to the bounding volume if it goes beyond the borders. Higher numbers are more gradual.")] - [Range(0, 10)] - public float m_Damping = 0; - - /// See whether the virtual camera has been moved by the confiner - /// The virtual camera in question. This might be different from the - /// virtual camera that owns the confiner, in the event that the camera has children - /// True if the virtual camera has been repositioned - public bool CameraWasDisplaced(CinemachineVirtualCameraBase vcam) - { - return GetExtraState(vcam).confinerDisplacement > 0; - } - - private void OnValidate() - { - m_Damping = Mathf.Max(0, m_Damping); - } - - class VcamExtraState - { - public Vector3 m_previousDisplacement; - public float confinerDisplacement; - }; - - /// Check if the bounding volume is defined - public bool IsValid - { - get - { - return ((m_ConfineMode == Mode.Confine3D && m_BoundingVolume != null) - || (m_ConfineMode == Mode.Confine2D && m_BoundingShape2D != null)); - } - } - - /// Callback to to the camera confining - protected override void PostPipelineStageCallback( - CinemachineVirtualCameraBase vcam, - CinemachineCore.Stage stage, ref CameraState state, float deltaTime) - { - if (IsValid) - { - // Move the body before the Aim is calculated - if (stage == CinemachineCore.Stage.Body) - { - Vector3 displacement; - if (m_ConfineScreenEdges && state.Lens.Orthographic) - displacement = ConfineScreenEdges(vcam, ref state); - else - displacement = ConfinePoint(state.CorrectedPosition); - - VcamExtraState extra = GetExtraState(vcam); - if (m_Damping > 0 && deltaTime >= 0) - { - Vector3 delta = displacement - extra.m_previousDisplacement; - delta = Damper.Damp(delta, m_Damping, deltaTime); - displacement = extra.m_previousDisplacement + delta; - } - extra.m_previousDisplacement = displacement; - state.PositionCorrection += displacement; - extra.confinerDisplacement = displacement.magnitude; - } - } - } - - private List> m_pathCache; - - /// Call this if the bounding shape's points change at runtime - public void InvalidatePathCache() { m_pathCache = null; } - - bool ValidatePathCache() - { - Type colliderType = m_BoundingShape2D == null ? null: m_BoundingShape2D.GetType(); - if (colliderType == typeof(PolygonCollider2D)) - { - PolygonCollider2D poly = m_BoundingShape2D as PolygonCollider2D; - if (m_pathCache == null || m_pathCache.Count != poly.pathCount) - { - m_pathCache = new List>(); - for (int i = 0; i < poly.pathCount; ++i) - { - Vector2[] path = poly.GetPath(i); - List dst = new List(); - for (int j = 0; j < path.Length; ++j) - dst.Add(path[j]); - m_pathCache.Add(dst); - } - } - return true; - } - else if (colliderType == typeof(CompositeCollider2D)) - { - CompositeCollider2D poly = m_BoundingShape2D as CompositeCollider2D; - if (m_pathCache == null || m_pathCache.Count != poly.pathCount) - { - m_pathCache = new List>(); - Vector2[] path = new Vector2[poly.pointCount]; - for (int i = 0; i < poly.pathCount; ++i) - { - int numPoints = poly.GetPath(i, path); - List dst = new List(); - for (int j = 0; j < numPoints; ++j) - dst.Add(path[j]); - m_pathCache.Add(dst); - } - } - return true; - } - InvalidatePathCache(); - return false; - } - - private Vector3 ConfinePoint(Vector3 camPos) - { - // 3D version - if (m_ConfineMode == Mode.Confine3D) - return m_BoundingVolume.ClosestPoint(camPos) - camPos; - - // 2D version - if (m_BoundingShape2D.OverlapPoint(camPos)) - return Vector3.zero; - - // Find the nearest point on the shape's boundary - if (!ValidatePathCache()) - return Vector3.zero; - - Vector2 p = camPos; - Vector2 closest = p; - float bestDistance = float.MaxValue; - for (int i = 0; i < m_pathCache.Count; ++i) - { - int numPoints = m_pathCache[i].Count; - if (numPoints > 0) - { - Vector2 v0 = m_BoundingShape2D.transform.TransformPoint(m_pathCache[i][numPoints-1]); - for (int j = 0; j < numPoints; ++j) - { - Vector2 v = m_BoundingShape2D.transform.TransformPoint(m_pathCache[i][j]); - Vector2 c = Vector2.Lerp(v0, v, p.ClosestPointOnSegment(v0, v)); - float d = Vector2.SqrMagnitude(p - c); - if (d < bestDistance) - { - bestDistance = d; - closest = c; - } - v0 = v; - } - } - } - return closest - p; - } - - // Camera must be orthographic - private Vector3 ConfineScreenEdges(CinemachineVirtualCameraBase vcam, ref CameraState state) - { - Quaternion rot = Quaternion.Inverse(state.CorrectedOrientation); - float dy = state.Lens.OrthographicSize; - float dx = dy * state.Lens.Aspect; - Vector3 vx = (rot * Vector3.right) * dx; - Vector3 vy = (rot * Vector3.up) * dy; - - Vector3 displacement = Vector3.zero; - Vector3 camPos = state.CorrectedPosition; - const int kMaxIter = 12; - for (int i = 0; i < kMaxIter; ++i) - { - Vector3 d = ConfinePoint((camPos - vy) - vx); - if (d.AlmostZero()) - d = ConfinePoint((camPos - vy) + vx); - if (d.AlmostZero()) - d = ConfinePoint((camPos + vy) - vx); - if (d.AlmostZero()) - d = ConfinePoint((camPos + vy) + vx); - if (d.AlmostZero()) - break; - displacement += d; - camPos += d; - } - return displacement; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineConfiner.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineConfiner.cs.meta deleted file mode 100644 index 75d210a7d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineConfiner.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a2fba25a5cd15594e8f050a11e386c80 -timeCreated: 1503419997 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineDollyCart.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineDollyCart.cs deleted file mode 100644 index 9145c5496..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineDollyCart.cs +++ /dev/null @@ -1,83 +0,0 @@ -using UnityEngine; -using UnityEngine.Serialization; - -namespace Cinemachine -{ - /// - /// This is a very simple behaviour that constrains its transform to a CinemachinePath. - /// It can be used to animate any objects along a path, or as a Follow target for - /// Cinemachine Virtual Cameras. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - public class CinemachineDollyCart : MonoBehaviour - { - /// The path to follow - [Tooltip("The path to follow")] - public CinemachinePathBase m_Path; - - /// This enum defines the options available for the update method. - public enum UpdateMethod - { - /// Updated in normal MonoBehaviour Update. - Update, - /// Updated in sync with the Physics module, in FixedUpdate - FixedUpdate, - /// Updated in normal MonoBehaviour LateUpdate - LateUpdate - }; - - /// When to move the cart, if Velocity is non-zero - [Tooltip("When to move the cart, if Velocity is non-zero")] - public UpdateMethod m_UpdateMethod = UpdateMethod.Update; - - /// How to interpret the Path Position - [Tooltip("How to interpret the Path Position. If set to Path Units, values are as follows: 0 represents the first waypoint on the path, 1 is the second, and so on. Values in-between are points on the path in between the waypoints. If set to Distance, then Path Position represents distance along the path.")] - public CinemachinePathBase.PositionUnits m_PositionUnits = CinemachinePathBase.PositionUnits.Distance; - - /// Move the cart with this speed - [Tooltip("Move the cart with this speed along the path. The value is interpreted according to the Position Units setting.")] - [FormerlySerializedAs("m_Velocity")] - public float m_Speed; - - /// The cart's current position on the path, in distance units - [Tooltip("The position along the path at which the cart will be placed. This can be animated directly or, if the velocity is non-zero, will be updated automatically. The value is interpreted according to the Position Units setting.")] - [FormerlySerializedAs("m_CurrentDistance")] - public float m_Position; - - void FixedUpdate() - { - if (m_UpdateMethod == UpdateMethod.FixedUpdate) - SetCartPosition(m_Position + m_Speed * Time.deltaTime); - } - - void Update() - { - float speed = Application.isPlaying ? m_Speed : 0; - if (m_UpdateMethod == UpdateMethod.Update) - SetCartPosition(m_Position + speed * Time.deltaTime); - } - - void LateUpdate() - { - if (!Application.isPlaying) - SetCartPosition(m_Position); - else if (m_UpdateMethod == UpdateMethod.LateUpdate) - SetCartPosition(m_Position + m_Speed * Time.deltaTime); - } - - void SetCartPosition(float distanceAlongPath) - { - if (m_Path != null) - { - m_Position = m_Path.StandardizeUnit(distanceAlongPath, m_PositionUnits); - transform.position = m_Path.EvaluatePositionAtUnit(m_Position, m_PositionUnits); - transform.rotation = m_Path.EvaluateOrientationAtUnit(m_Position, m_PositionUnits); - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineDollyCart.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineDollyCart.cs.meta deleted file mode 100644 index afddf2bd4..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineDollyCart.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 99a9c787e5d1bbf48a389834c4a9641c -timeCreated: 1502981597 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineExternalCamera.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineExternalCamera.cs deleted file mode 100644 index 2efabc264..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineExternalCamera.cs +++ /dev/null @@ -1,74 +0,0 @@ -using Cinemachine.Utility; -using UnityEngine; -using UnityEngine.Serialization; - -namespace Cinemachine -{ - /// - /// This component will expose a non-cinemachine camera to the cinemachine system, - /// allowing it to participate in blends. - /// Just add it as a component alongside an existing Unity Camera component. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [RequireComponent(typeof(Camera)), DisallowMultipleComponent] - [AddComponentMenu("Cinemachine/CinemachineExternalCamera")] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - public class CinemachineExternalCamera : CinemachineVirtualCameraBase - { - /// The object that the camera is looking at. - [Tooltip("The object that the camera is looking at. Setting this will improve the quality of the blends to and from this camera")] - [NoSaveDuringPlay] - public Transform m_LookAt = null; - - private Camera m_Camera; - private CameraState m_State = CameraState.Default; - - /// Get the CameraState, as we are able to construct one from the Unity Camera - public override CameraState State { get { return m_State; } } - - /// The object that the camera is looking at - override public Transform LookAt - { - get { return m_LookAt; } - set { m_LookAt = value; } - } - - /// This vcam defines no targets - override public Transform Follow { get; set; } - - /// Hint for blending positions to and from this virtual camera - [Tooltip("Hint for blending positions to and from this virtual camera")] - [FormerlySerializedAs("m_PositionBlending")] - public BlendHint m_BlendHint = BlendHint.None; - - /// Internal use only. Do not call this method - public override void InternalUpdateCameraState(Vector3 worldUp, float deltaTime) - { - // Get the state from the camera - if (m_Camera == null) - m_Camera = GetComponent(); - - m_State = CameraState.Default; - m_State.RawPosition = transform.position; - m_State.RawOrientation = transform.rotation; - m_State.ReferenceUp = m_State.RawOrientation * Vector3.up; - if (m_Camera != null) - m_State.Lens = LensSettings.FromCamera(m_Camera); - - if (m_LookAt != null) - { - m_State.ReferenceLookAt = m_LookAt.transform.position; - Vector3 dir = m_State.ReferenceLookAt - State.RawPosition; - if (!dir.AlmostZero()) - m_State.ReferenceLookAt = m_State.RawPosition + Vector3.Project( - dir, State.RawOrientation * Vector3.forward); - } - ApplyPositionBlendMethod(ref m_State, m_BlendHint); - InvokePostPipelineStageCallback(this, CinemachineCore.Stage.Finalize, ref m_State, deltaTime); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineExternalCamera.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineExternalCamera.cs.meta deleted file mode 100644 index ce71f5107..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineExternalCamera.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 57744762d9079934292f57896d8193e0 -timeCreated: 1489441713 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineFollowZoom.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineFollowZoom.cs deleted file mode 100644 index 91eb729a0..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineFollowZoom.cs +++ /dev/null @@ -1,95 +0,0 @@ -using UnityEngine; -using Cinemachine.Utility; - -namespace Cinemachine -{ - /// - /// An add-on module for Cinemachine Virtual Camera that adjusts - /// the FOV of the lens to keep the target object at a constant size on the screen, - /// regardless of camera and target position. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Hide in menu - [SaveDuringPlay] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - public class CinemachineFollowZoom : CinemachineExtension - { - /// The shot width to maintain, in world units, at target distance. - /// FOV will be adusted as far as possible to maintain this width at the - /// target distance from the camera. - [Tooltip("The shot width to maintain, in world units, at target distance.")] - public float m_Width = 2f; - - /// Increase this value to soften the aggressiveness of the follow-zoom. - /// Small numbers are more responsive, larger numbers give a more heavy slowly responding camera. - [Range(0f, 20f)] - [Tooltip("Increase this value to soften the aggressiveness of the follow-zoom. Small numbers are more responsive, larger numbers give a more heavy slowly responding camera.")] - public float m_Damping = 1f; - - /// Will not generate an FOV smaller than this. - [Range(1f, 179f)] - [Tooltip("Lower limit for the FOV that this behaviour will generate.")] - public float m_MinFOV = 3f; - - /// Will not generate an FOV larget than this. - [Range(1f, 179f)] - [Tooltip("Upper limit for the FOV that this behaviour will generate.")] - public float m_MaxFOV = 60f; - - private void OnValidate() - { - m_Width = Mathf.Max(0, m_Width); - m_MaxFOV = Mathf.Clamp(m_MaxFOV, 1, 179); - m_MinFOV = Mathf.Clamp(m_MinFOV, 1, m_MaxFOV); - } - - class VcamExtraState - { - public float m_previousFrameZoom = 0; - } - - /// Callback to preform the zoom adjustment - protected override void PostPipelineStageCallback( - CinemachineVirtualCameraBase vcam, - CinemachineCore.Stage stage, ref CameraState state, float deltaTime) - { - VcamExtraState extra = GetExtraState(vcam); - if (deltaTime < 0) - extra.m_previousFrameZoom = state.Lens.FieldOfView; - - // Set the zoom after the body has been positioned, but before the aim, - // so that composer can compose using the updated fov. - if (stage == CinemachineCore.Stage.Body) - { - // Try to reproduce the target width - float targetWidth = Mathf.Max(m_Width, 0); - float fov = 179f; - float d = Vector3.Distance(state.CorrectedPosition, state.ReferenceLookAt); - if (d > UnityVectorExtensions.Epsilon) - { - // Clamp targetWidth to FOV min/max - float minW = d * 2f * Mathf.Tan(m_MinFOV * Mathf.Deg2Rad / 2f); - float maxW = d * 2f * Mathf.Tan(m_MaxFOV * Mathf.Deg2Rad / 2f); - targetWidth = Mathf.Clamp(targetWidth, minW, maxW); - - // Apply damping - if (deltaTime >= 0 && m_Damping > 0) - { - float currentWidth = d * 2f * Mathf.Tan(extra.m_previousFrameZoom * Mathf.Deg2Rad / 2f); - float delta = targetWidth - currentWidth; - delta = Damper.Damp(delta, m_Damping, deltaTime); - targetWidth = currentWidth + delta; - } - fov = 2f * Mathf.Atan(targetWidth / (2 * d)) * Mathf.Rad2Deg; - } - LensSettings lens = state.Lens; - lens.FieldOfView = extra.m_previousFrameZoom = Mathf.Clamp(fov, m_MinFOV, m_MaxFOV); - state.Lens = lens; - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineFollowZoom.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineFollowZoom.cs.meta deleted file mode 100644 index 04bcf86fd..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineFollowZoom.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 4700f9f03ad19f94baf0367cb7a9c988 -timeCreated: 1491854845 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineFreeLook.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineFreeLook.cs deleted file mode 100644 index 682656a17..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineFreeLook.cs +++ /dev/null @@ -1,716 +0,0 @@ -using UnityEngine; -using Cinemachine.Utility; -using UnityEngine.Serialization; -using System; - -namespace Cinemachine -{ - /// - /// A Cinemachine Camera geared towards a 3rd person camera experience. - /// The camera orbits around its subject with three separate camera rigs defining - /// rings around the target. Each rig has its own radius, height offset, composer, - /// and lens settings. - /// Depending on the camera's position along the spline connecting these three rigs, - /// these settings are interpolated to give the final camera position and state. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [DisallowMultipleComponent] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [AddComponentMenu("Cinemachine/CinemachineFreeLook")] - public class CinemachineFreeLook : CinemachineVirtualCameraBase - { - /// Object for the camera children to look at (the aim target) - [Tooltip("Object for the camera children to look at (the aim target).")] - [NoSaveDuringPlay] - public Transform m_LookAt = null; - - /// Object for the camera children wants to move with (the body target) - [Tooltip("Object for the camera children wants to move with (the body target).")] - [NoSaveDuringPlay] - public Transform m_Follow = null; - - /// If enabled, this lens setting will apply to all three child rigs, otherwise the child rig lens settings will be used - [Tooltip("If enabled, this lens setting will apply to all three child rigs, otherwise the child rig lens settings will be used")] - [FormerlySerializedAs("m_UseCommonLensSetting")] - public bool m_CommonLens = true; - - /// Specifies the lens properties of this Virtual Camera. - /// This generally mirrors the Unity Camera's lens settings, and will be used to drive - /// the Unity camera when the vcam is active - [FormerlySerializedAs("m_LensAttributes")] - [Tooltip("Specifies the lens properties of this Virtual Camera. This generally mirrors the Unity Camera's lens settings, and will be used to drive the Unity camera when the vcam is active")] - [LensSettingsProperty] - public LensSettings m_Lens = LensSettings.Default; - - /// Collection of parameters that influence how this virtual camera transitions from - /// other virtual cameras - public TransitionParams m_Transitions; - - /// Legacy support - [SerializeField] [HideInInspector] - [FormerlySerializedAs("m_BlendHint")] - [FormerlySerializedAs("m_PositionBlending")] private BlendHint m_LegacyBlendHint; - - /// The Vertical axis. Value is 0..1. Chooses how to blend the child rigs - [Header("Axis Control")] - [Tooltip("The Vertical axis. Value is 0..1. Chooses how to blend the child rigs")] - [AxisStateProperty] - public AxisState m_YAxis = new AxisState(0, 1, false, true, 2f, 0.2f, 0.1f, "Mouse Y", false); - - /// Controls how automatic recentering of the Y axis is accomplished - [Tooltip("Controls how automatic recentering of the Y axis is accomplished")] - public AxisState.Recentering m_YAxisRecentering = new AxisState.Recentering(false, 1, 2); - - /// The Horizontal axis. Value is -180...180. This is passed on to the rigs' OrbitalTransposer component - [Tooltip("The Horizontal axis. Value is -180...180. This is passed on to the rigs' OrbitalTransposer component")] - [AxisStateProperty] - public AxisState m_XAxis = new AxisState(-180, 180, true, false, 300f, 0.1f, 0.1f, "Mouse X", true); - - /// The definition of Forward. Camera will follow behind - [OrbitalTransposerHeadingProperty] - [Tooltip("The definition of Forward. Camera will follow behind.")] - public CinemachineOrbitalTransposer.Heading m_Heading - = new CinemachineOrbitalTransposer.Heading( - CinemachineOrbitalTransposer.Heading.HeadingDefinition.TargetForward, 4, 0); - - /// Controls how automatic recentering of the X axis is accomplished - [Tooltip("Controls how automatic recentering of the X axis is accomplished")] - public AxisState.Recentering m_RecenterToTargetHeading = new AxisState.Recentering(false, 1, 2); - - /// The coordinate space to use when interpreting the offset from the target - [Header("Orbits")] - [Tooltip("The coordinate space to use when interpreting the offset from the target. This is also used to set the camera's Up vector, which will be maintained when aiming the camera.")] - public CinemachineOrbitalTransposer.BindingMode m_BindingMode - = CinemachineOrbitalTransposer.BindingMode.SimpleFollowWithWorldUp; - - /// - [Tooltip("Controls how taut is the line that connects the rigs' orbits, which determines final placement on the Y axis")] - [Range(0f, 1f)] - [FormerlySerializedAs("m_SplineTension")] - public float m_SplineCurvature = 0.2f; - - /// Defines the height and radius of the Rig orbit - [Serializable] - public struct Orbit - { - /// Height relative to target - public float m_Height; - /// Radius of orbit - public float m_Radius; - /// Constructor with specific values - public Orbit(float h, float r) { m_Height = h; m_Radius = r; } - } - - /// The radius and height of the three orbiting rigs - [Tooltip("The radius and height of the three orbiting rigs.")] - public Orbit[] m_Orbits = new Orbit[3] - { - // These are the default orbits - new Orbit(4.5f, 1.75f), - new Orbit(2.5f, 3f), - new Orbit(0.4f, 1.3f) - }; - - // Legacy support - [SerializeField] [HideInInspector] [FormerlySerializedAs("m_HeadingBias")] - private float m_LegacyHeadingBias = float.MaxValue; - bool mUseLegacyRigDefinitions = false; - - /// Enforce bounds for fields, when changed in inspector. - protected override void OnValidate() - { - base.OnValidate(); - - // Upgrade after a legacy deserialize - if (m_LegacyHeadingBias != float.MaxValue) - { - m_Heading.m_Bias= m_LegacyHeadingBias; - m_LegacyHeadingBias = float.MaxValue; - int heading = (int)m_Heading.m_Definition; - if (m_RecenterToTargetHeading.LegacyUpgrade(ref heading, ref m_Heading.m_VelocityFilterStrength)) - m_Heading.m_Definition = (CinemachineOrbitalTransposer.Heading.HeadingDefinition)heading; - mUseLegacyRigDefinitions = true; - } - if (m_LegacyBlendHint != BlendHint.None) - { - m_Transitions.m_BlendHint = m_LegacyBlendHint; - m_LegacyBlendHint = BlendHint.None; - } - m_YAxis.Validate(); - m_XAxis.Validate(); - m_RecenterToTargetHeading.Validate(); - m_YAxisRecentering.Validate(); - m_Lens.Validate(); - - InvalidateRigCache(); - } - - /// Get a child rig - /// Rig index. Can be 0, 1, or 2 - /// The rig, or null if index is bad. - public CinemachineVirtualCamera GetRig(int i) - { - UpdateRigCache(); - return (i < 0 || i > 2) ? null : m_Rigs[i]; - } - - /// Names of the 3 child rigs - public static string[] RigNames { get { return new string[] { "TopRig", "MiddleRig", "BottomRig" }; } } - - bool mIsDestroyed = false; - - /// Updates the child rig cache - protected override void OnEnable() - { - mIsDestroyed = false; - base.OnEnable(); - InvalidateRigCache(); - } - - /// Makes sure that the child rigs get destroyed in an undo-firndly manner. - /// Invalidates the rig cache. - protected override void OnDestroy() - { - // Make the rigs visible instead of destroying - this is to keep Undo happy - if (m_Rigs != null) - foreach (var rig in m_Rigs) - if (rig != null && rig.gameObject != null) - rig.gameObject.hideFlags - &= ~(HideFlags.HideInHierarchy | HideFlags.HideInInspector); - - mIsDestroyed = true; - base.OnDestroy(); - } - - /// Invalidates the rig cache - void OnTransformChildrenChanged() - { - InvalidateRigCache(); - } - - void Reset() - { - DestroyRigs(); - } - - /// The cacmera state, which will be a blend of the child rig states - override public CameraState State { get { return m_State; } } - - /// Get the current LookAt target. Returns parent's LookAt if parent - /// is non-null and no specific LookAt defined for this camera - override public Transform LookAt - { - get { return ResolveLookAt(m_LookAt); } - set { m_LookAt = value; } - } - - /// Get the current Follow target. Returns parent's Follow if parent - /// is non-null and no specific Follow defined for this camera - override public Transform Follow - { - get { return ResolveFollow(m_Follow); } - set { m_Follow = value; } - } - - /// Check whether the vcam a live child of this camera. - /// Returns true if the child is currently contributing actively to the camera state. - /// The Virtual Camera to check - /// True if the vcam is currently actively influencing the state of this vcam - public override bool IsLiveChild(ICinemachineCamera vcam) - { - // Do not update the rig cache here or there will be infinite loop at creation time - if (m_Rigs == null || m_Rigs.Length != 3) - return false; - if (vcam == (ICinemachineCamera)m_Rigs[1]) - return true; - if (GetYAxisValue() < 0.5f) - return vcam == (ICinemachineCamera)m_Rigs[2]; - return vcam == (ICinemachineCamera)m_Rigs[0]; - } - - /// This is called to notify the vcam that a target got warped, - /// so that the vcam can update its internal state to make the camera - /// also warp seamlessy. - /// The object that was warped - /// The amount the target's position changed - public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta) - { - UpdateRigCache(); - if (m_Rigs != null) - foreach (var vcam in m_Rigs) - vcam.OnTargetObjectWarped(target, positionDelta); - base.OnTargetObjectWarped(target, positionDelta); - } - - /// Internal use only. Called by CinemachineCore at designated update time - /// so the vcam can position itself and track its targets. All 3 child rigs are updated, - /// and a blend calculated, depending on the value of the Y axis. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than 0) - override public void InternalUpdateCameraState(Vector3 worldUp, float deltaTime) - { - if (!PreviousStateIsValid) - deltaTime = -1; - - UpdateRigCache(); - - // Update the current state by invoking the component pipeline - m_State = CalculateNewState(worldUp, deltaTime); - ApplyPositionBlendMethod(ref m_State, m_Transitions.m_BlendHint); - - // Push the raw position back to the game object's transform, so it - // moves along with the camera. Leave the orientation alone, because it - // screws up camera dragging when there is a LookAt behaviour. - if (Follow != null) - { - Vector3 delta = State.RawPosition - transform.position; - transform.position = State.RawPosition; - m_Rigs[0].transform.position -= delta; - m_Rigs[1].transform.position -= delta; - m_Rigs[2].transform.position -= delta; - } - - InvokePostPipelineStageCallback(this, CinemachineCore.Stage.Finalize, ref m_State, deltaTime); - PreviousStateIsValid = true; - - // Set up for next frame - bool activeCam = (deltaTime >= 0) && CinemachineCore.Instance.IsLive(this); - if (activeCam) - { - if (m_YAxis.Update(deltaTime)) - m_YAxisRecentering.CancelRecentering(); - } - PushSettingsToRigs(); - } - - /// If we are transitioning from another FreeLook, grab the axis values from it. - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - public override void OnTransitionFromCamera( - ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) - { - base.OnTransitionFromCamera(fromCam, worldUp, deltaTime); - bool forceUpdate = false; - if (fromCam != null && m_Transitions.m_InheritPosition) - { - var cameraPos = fromCam.State.RawPosition; - - // Special handling for FreeLook: get an undamped outgoing position - if (fromCam is CinemachineFreeLook) - { - var flFrom = (fromCam as CinemachineFreeLook); - var orbital = flFrom.mOrbitals != null ? flFrom.mOrbitals[1] : null; - if (orbital != null) - cameraPos = orbital.GetTargetCameraPosition(worldUp); - } - UpdateRigCache(); - if (m_BindingMode != CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp) - m_XAxis.Value = mOrbitals[1].GetAxisClosestValue(cameraPos, worldUp); - m_YAxis.Value = GetYAxisClosestValue(cameraPos, worldUp); - - transform.position = cameraPos; - m_State = PullStateFromVirtualCamera(worldUp, ref m_Lens); - PreviousStateIsValid = false; - PushSettingsToRigs(); - forceUpdate = true; - } - if (forceUpdate) - InternalUpdateCameraState(worldUp, deltaTime); - else - UpdateCameraState(worldUp, deltaTime); - if (m_Transitions.m_OnCameraLive != null) - m_Transitions.m_OnCameraLive.Invoke(this, fromCam); - } - - float GetYAxisClosestValue(Vector3 cameraPos, Vector3 up) - { - if (Follow != null) - { - // Rotate the camera pos to the back - Quaternion q = Quaternion.FromToRotation(up, Vector3.up); - Vector3 dir = q * (cameraPos - Follow.position); - Vector3 flatDir = dir; flatDir.y = 0; - if (!flatDir.AlmostZero()) - { - float angle = Vector3.SignedAngle(flatDir, Vector3.back, Vector3.up); - dir = Quaternion.AngleAxis(angle, Vector3.up) * dir; - } - dir.x = 0; - - // Sample the spline in a few places, find the 2 closest, and lerp - int i0 = 0, i1 = 0; - float a0 = 0, a1 = 0; - const int NumSamples = 13; - float step = 1f / (NumSamples-1); - for (int i = 0; i < NumSamples; ++i) - { - float a = Vector3.SignedAngle( - dir, GetLocalPositionForCameraFromInput(i * step), Vector3.right); - if (i == 0) - a0 = a1 = a; - else - { - if (Mathf.Abs(a) < Mathf.Abs(a0)) - { - a1 = a0; - i1 = i0; - a0 = a; - i0 = i; - } - else if (Mathf.Abs(a) < Mathf.Abs(a1)) - { - a1 = a; - i1 = i; - } - } - } - if (Mathf.Sign(a0) == Mathf.Sign(a1)) - return i0 * step; - float t = Mathf.Abs(a0) / (Mathf.Abs(a0) + Mathf.Abs(a1)); - return Mathf.Lerp(i0 * step, i1 * step, t); - } - return m_YAxis.Value; // stay conservative - } - - CameraState m_State = CameraState.Default; // Current state this frame - - /// Serialized in order to support copy/paste - [SerializeField][HideInInspector][NoSaveDuringPlay] private CinemachineVirtualCamera[] m_Rigs - = new CinemachineVirtualCamera[3]; - - void InvalidateRigCache() { mOrbitals = null; } - CinemachineOrbitalTransposer[] mOrbitals = null; - CinemachineBlend mBlendA; - CinemachineBlend mBlendB; - - /// - /// Override component pipeline creation. - /// This needs to be done by the editor to support Undo. - /// The override must do exactly the same thing as the CreatePipeline method in this class. - /// - public static CreateRigDelegate CreateRigOverride; - - /// - /// Override component pipeline creation. - /// This needs to be done by the editor to support Undo. - /// The override must do exactly the same thing as the CreatePipeline method in this class. - /// - public delegate CinemachineVirtualCamera CreateRigDelegate( - CinemachineFreeLook vcam, string name, CinemachineVirtualCamera copyFrom); - - /// - /// Override component pipeline destruction. - /// This needs to be done by the editor to support Undo. - /// - public static DestroyRigDelegate DestroyRigOverride; - - /// - /// Override component pipeline destruction. - /// This needs to be done by the editor to support Undo. - /// - public delegate void DestroyRigDelegate(GameObject rig); - - private void DestroyRigs() - { - CinemachineVirtualCamera[] oldRigs = new CinemachineVirtualCamera[RigNames.Length]; - for (int i = 0; i < RigNames.Length; ++i) - { - foreach (Transform child in transform) - if (child.gameObject.name == RigNames[i]) - oldRigs[i] = child.GetComponent(); - } - for (int i = 0; i < oldRigs.Length; ++i) - { - if (oldRigs[i] != null) - { - if (DestroyRigOverride != null) - DestroyRigOverride(oldRigs[i].gameObject); - else - Destroy(oldRigs[i].gameObject); - } - } - m_Rigs = null; - mOrbitals = null; - } - - private CinemachineVirtualCamera[] CreateRigs(CinemachineVirtualCamera[] copyFrom) - { - // Invalidate the cache - mOrbitals = null; - float[] softCenterDefaultsV = new float[] { 0.5f, 0.55f, 0.6f }; - CinemachineVirtualCamera[] newRigs = new CinemachineVirtualCamera[3]; - for (int i = 0; i < RigNames.Length; ++i) - { - CinemachineVirtualCamera src = null; - if (copyFrom != null && copyFrom.Length > i) - src = copyFrom[i]; - - if (CreateRigOverride != null) - newRigs[i] = CreateRigOverride(this, RigNames[i], src); - else - { - // Create a new rig with default components - // Note: copyFrom only supported in Editor, not build - GameObject go = new GameObject(RigNames[i]); - go.transform.parent = transform; - newRigs[i] = go.AddComponent(); - go = newRigs[i].GetComponentOwner().gameObject; - go.AddComponent(); - go.AddComponent(); - } - - // Set up the defaults - newRigs[i].InvalidateComponentPipeline(); - CinemachineOrbitalTransposer orbital = newRigs[i].GetCinemachineComponent(); - if (orbital == null) - orbital = newRigs[i].AddCinemachineComponent(); // should not happen - if (src == null) - { - // Only set defaults if not copying - orbital.m_YawDamping = 0; - CinemachineComposer composer = newRigs[i].GetCinemachineComponent(); - if (composer != null) - { - composer.m_HorizontalDamping = composer.m_VerticalDamping = 0; - composer.m_ScreenX = 0.5f; - composer.m_ScreenY = softCenterDefaultsV[i]; - composer.m_DeadZoneWidth = composer.m_DeadZoneHeight = 0f; - composer.m_SoftZoneWidth = composer.m_SoftZoneHeight = 0.8f; - composer.m_BiasX = composer.m_BiasY = 0; - } - } - } - return newRigs; - } - - private void UpdateRigCache() - { - if (mIsDestroyed) - return; - - bool isPrefab = false; - -#if UNITY_EDITOR - // Special condition: Did we just get copy/pasted? - if (m_Rigs != null && m_Rigs.Length == 3 - && m_Rigs[0] != null && m_Rigs[0].transform.parent != transform) - { - isPrefab = gameObject.scene.name == null; // causes a small GC alloc - if (!isPrefab) // can't paste to a prefab - { - var copyFrom = m_Rigs; - DestroyRigs(); - m_Rigs = CreateRigs(copyFrom); - } - } - for (int i = 0; m_Rigs != null && i < 3; ++i) - if (m_Rigs[i] != null) - CinemachineVirtualCamera.SetFlagsForHiddenChild(m_Rigs[i].gameObject); -#endif - - // Early out if we're up to date - if (mOrbitals != null && mOrbitals.Length == 3) - return; - - // Locate existing rigs, and recreate them if any are missing - isPrefab = gameObject.scene.name == null; // causes a small GC alloc - if (LocateExistingRigs(RigNames, false) != 3 && !isPrefab) - { - DestroyRigs(); - m_Rigs = CreateRigs(null); - LocateExistingRigs(RigNames, true); - } - - foreach (var rig in m_Rigs) - { - // Configure the UI - rig.m_ExcludedPropertiesInInspector = m_CommonLens - ? new string[] { "m_Script", "Header", "Extensions", "m_Priority", "m_Transitions", "m_Follow", "m_StandbyUpdate", "m_Lens" } - : new string[] { "m_Script", "Header", "Extensions", "m_Priority", "m_Transitions", "m_Follow", "m_StandbyUpdate" }; - rig.m_LockStageInInspector = new CinemachineCore.Stage[] { CinemachineCore.Stage.Body }; - } - - // Create the blend objects - mBlendA = new CinemachineBlend(m_Rigs[1], m_Rigs[0], AnimationCurve.Linear(0, 0, 1, 1), 1, 0); - mBlendB = new CinemachineBlend(m_Rigs[2], m_Rigs[1], AnimationCurve.Linear(0, 0, 1, 1), 1, 0); - } - - private int LocateExistingRigs(string[] rigNames, bool forceOrbital) - { - mOrbitals = new CinemachineOrbitalTransposer[rigNames.Length]; - m_Rigs = new CinemachineVirtualCamera[rigNames.Length]; - int rigsFound = 0; - foreach (Transform child in transform) - { - CinemachineVirtualCamera vcam = child.GetComponent(); - if (vcam != null) - { - GameObject go = child.gameObject; - for (int i = 0; i < rigNames.Length; ++i) - { - if (mOrbitals[i] == null && go.name == rigNames[i]) - { - // Must have an orbital transposer or it's no good - mOrbitals[i] = vcam.GetCinemachineComponent(); - if (mOrbitals[i] == null && forceOrbital) - mOrbitals[i] = vcam.AddCinemachineComponent(); - if (mOrbitals[i] != null) - { - mOrbitals[i].m_HeadingIsSlave = true; - if (i == 1) - mOrbitals[i].HeadingUpdater - = (CinemachineOrbitalTransposer orbital, float deltaTime, Vector3 up) - => { return orbital.UpdateHeading(deltaTime, up, ref m_XAxis); }; - m_Rigs[i] = vcam; - m_Rigs[i].m_StandbyUpdate = m_StandbyUpdate; - ++rigsFound; - } - } - } - } - } - return rigsFound; - } - - void PushSettingsToRigs() - { - UpdateRigCache(); - for (int i = 0; i < m_Rigs.Length; ++i) - { - if (m_Rigs[i] == null) - continue; - - if (m_CommonLens) - m_Rigs[i].m_Lens = m_Lens; - - // If we just deserialized from a legacy version, - // pull the orbits and targets from the rigs - if (mUseLegacyRigDefinitions) - { - mUseLegacyRigDefinitions = false; - m_Orbits[i].m_Height = mOrbitals[i].m_FollowOffset.y; - m_Orbits[i].m_Radius = -mOrbitals[i].m_FollowOffset.z; - if (m_Rigs[i].Follow != null) - Follow = m_Rigs[i].Follow; - } - m_Rigs[i].Follow = null; - m_Rigs[i].m_StandbyUpdate = m_StandbyUpdate; - if (!PreviousStateIsValid) - { - m_Rigs[i].PreviousStateIsValid = false; - m_Rigs[i].transform.position = transform.position; - m_Rigs[i].transform.rotation = transform.rotation; - } - // Hide the rigs from prying eyes - CinemachineVirtualCamera.SetFlagsForHiddenChild(m_Rigs[i].gameObject); - - mOrbitals[i].m_FollowOffset = GetLocalPositionForCameraFromInput(GetYAxisValue()); - mOrbitals[i].m_BindingMode = m_BindingMode; - mOrbitals[i].m_Heading = m_Heading; - mOrbitals[i].m_XAxis = m_XAxis; - mOrbitals[i].m_RecenterToTargetHeading.m_enabled = (i == 1) ? m_RecenterToTargetHeading.m_enabled : false; - mOrbitals[i].m_RecenterToTargetHeading.m_WaitTime = m_RecenterToTargetHeading.m_WaitTime; - mOrbitals[i].m_RecenterToTargetHeading.m_RecenteringTime = m_RecenterToTargetHeading.m_RecenteringTime; - - // Hack to get SimpleFollow with heterogeneous dampings to work - if (m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp) - m_Rigs[i].SetStateRawPosition(State.RawPosition); - } - } - - private float GetYAxisValue() - { - float range = m_YAxis.m_MaxValue - m_YAxis.m_MinValue; - return (range > UnityVectorExtensions.Epsilon) ? m_YAxis.Value / range : 0.5f; - } - - private CameraState CalculateNewState(Vector3 worldUp, float deltaTime) - { - CameraState state = PullStateFromVirtualCamera(worldUp, ref m_Lens); - - m_YAxisRecentering.DoRecentering(ref m_YAxis, deltaTime, 0.5f); - - // Blend from the appropriate rigs - float t = GetYAxisValue(); - if (t > 0.5f) - { - if (mBlendA != null) - { - mBlendA.TimeInBlend = (t - 0.5f) * 2f; - mBlendA.UpdateCameraState(worldUp, deltaTime); - state = mBlendA.State; - } - } - else - { - if (mBlendB != null) - { - mBlendB.TimeInBlend = t * 2f; - mBlendB.UpdateCameraState(worldUp, deltaTime); - state = mBlendB.State; - } - } - return state; - } - - /// - /// Returns the local position of the camera along the spline used to connect the - /// three camera rigs. Does not take into account the current heading of the - /// camera (or its target) - /// - /// The t-value for the camera on its spline. Internally clamped to - /// the value [0,1] - /// The local offset (back + up) of the camera WRT its target based on the - /// supplied t-value - public Vector3 GetLocalPositionForCameraFromInput(float t) - { - if (mOrbitals == null) - return Vector3.zero; - UpdateCachedSpline(); - int n = 1; - if (t > 0.5f) - { - t -= 0.5f; - n = 2; - } - return SplineHelpers.Bezier3( - t * 2f, m_CachedKnots[n], m_CachedCtrl1[n], m_CachedCtrl2[n], m_CachedKnots[n+1]); - } - - Orbit[] m_CachedOrbits; - float m_CachedTension; - Vector4[] m_CachedKnots; - Vector4[] m_CachedCtrl1; - Vector4[] m_CachedCtrl2; - void UpdateCachedSpline() - { - bool cacheIsValid = (m_CachedOrbits != null && m_CachedTension == m_SplineCurvature); - for (int i = 0; i < 3 && cacheIsValid; ++i) - cacheIsValid = (m_CachedOrbits[i].m_Height == m_Orbits[i].m_Height - && m_CachedOrbits[i].m_Radius == m_Orbits[i].m_Radius); - if (!cacheIsValid) - { - float t = m_SplineCurvature; - m_CachedKnots = new Vector4[5]; - m_CachedCtrl1 = new Vector4[5]; - m_CachedCtrl2 = new Vector4[5]; - m_CachedKnots[1] = new Vector4(0, m_Orbits[2].m_Height, -m_Orbits[2].m_Radius, 0); - m_CachedKnots[2] = new Vector4(0, m_Orbits[1].m_Height, -m_Orbits[1].m_Radius, 0); - m_CachedKnots[3] = new Vector4(0, m_Orbits[0].m_Height, -m_Orbits[0].m_Radius, 0); - m_CachedKnots[0] = Vector4.Lerp(m_CachedKnots[1], Vector4.zero, t); - m_CachedKnots[4] = Vector4.Lerp(m_CachedKnots[3], Vector4.zero, t); - SplineHelpers.ComputeSmoothControlPoints( - ref m_CachedKnots, ref m_CachedCtrl1, ref m_CachedCtrl2); - m_CachedOrbits = new Orbit[3]; - for (int i = 0; i < 3; ++i) - m_CachedOrbits[i] = m_Orbits[i]; - m_CachedTension = m_SplineCurvature; - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineFreeLook.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineFreeLook.cs.meta deleted file mode 100644 index 8f3ebe7db..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineFreeLook.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 319d2fe34a804e245819465c9505ea59 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineMixingCamera.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineMixingCamera.cs deleted file mode 100644 index f9c31d2c4..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineMixingCamera.cs +++ /dev/null @@ -1,285 +0,0 @@ -using UnityEngine; -using Cinemachine.Utility; -using System.Collections.Generic; - -namespace Cinemachine -{ - /// - /// CinemachineMixingCamera is a "manager camera" that takes on the state of - /// the weighted average of the states of its child virtual cameras. - /// - /// A fixed number of slots are made available for cameras, rather than a dynamic array. - /// We do it this way in order to support weight animation from the Timeline. - /// Timeline cannot animate array elements. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [DisallowMultipleComponent] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [AddComponentMenu("Cinemachine/CinemachineMixingCamera")] - public class CinemachineMixingCamera : CinemachineVirtualCameraBase - { - /// The maximum number of tracked cameras. If you want to add - /// more cameras, do it here in the source code, and be sure to add the - /// extra member variables and to make the appropriate changes in - /// GetWeight() and SetWeight(). - /// The inspector will figure itself out based on this value. - public const int MaxCameras = 8; - - /// Weight of the first tracked camera - [Tooltip("The weight of the first tracked camera")] - public float m_Weight0 = 0.5f; - /// Weight of the second tracked camera - [Tooltip("The weight of the second tracked camera")] - public float m_Weight1 = 0.5f; - /// Weight of the third tracked camera - [Tooltip("The weight of the third tracked camera")] - public float m_Weight2 = 0.5f; - /// Weight of the fourth tracked camera - [Tooltip("The weight of the fourth tracked camera")] - public float m_Weight3 = 0.5f; - /// Weight of the fifth tracked camera - [Tooltip("The weight of the fifth tracked camera")] - public float m_Weight4 = 0.5f; - /// Weight of the sixth tracked camera - [Tooltip("The weight of the sixth tracked camera")] - public float m_Weight5 = 0.5f; - /// Weight of the seventh tracked camera - [Tooltip("The weight of the seventh tracked camera")] - public float m_Weight6 = 0.5f; - /// Weight of the eighth tracked camera - [Tooltip("The weight of the eighth tracked camera")] - public float m_Weight7 = 0.5f; - - /// Get the weight of the child at an index. - /// The child index. Only immediate CinemachineVirtualCameraBase - /// children are counted. - /// The weight of the camera. Valid only if camera is active and enabled. - public float GetWeight(int index) - { - switch (index) - { - case 0: return m_Weight0; - case 1: return m_Weight1; - case 2: return m_Weight2; - case 3: return m_Weight3; - case 4: return m_Weight4; - case 5: return m_Weight5; - case 6: return m_Weight6; - case 7: return m_Weight7; - } - Debug.LogError("CinemachineMixingCamera: Invalid index: " + index); - return 0; - } - - /// Set the weight of the child at an index. - /// The child index. Only immediate CinemachineVirtualCameraBase - /// children are counted. - /// The weight to set. Can be any non-negative number. - public void SetWeight(int index, float w) - { - switch (index) - { - case 0: m_Weight0 = w; return; - case 1: m_Weight1 = w; return; - case 2: m_Weight2 = w; return; - case 3: m_Weight3 = w; return; - case 4: m_Weight4 = w; return; - case 5: m_Weight5 = w; return; - case 6: m_Weight6 = w; return; - case 7: m_Weight7 = w; return; - } - Debug.LogError("CinemachineMixingCamera: Invalid index: " + index); - } - - /// Get the weight of the child CinemachineVirtualCameraBase. - /// The child camera. - /// The weight of the camera. Valid only if camera is active and enabled. - public float GetWeight(CinemachineVirtualCameraBase vcam) - { - int index; - if (m_indexMap.TryGetValue(vcam, out index)) - return GetWeight(index); - Debug.LogError("CinemachineMixingCamera: Invalid child: " - + ((vcam != null) ? vcam.Name : "(null)")); - return 0; - } - - /// Set the weight of the child CinemachineVirtualCameraBase. - /// The child camera. - /// The weight to set. Can be any non-negative number. - public void SetWeight(CinemachineVirtualCameraBase vcam, float w) - { - int index; - if (m_indexMap.TryGetValue(vcam, out index)) - SetWeight(index, w); - else - Debug.LogError("CinemachineMixingCamera: Invalid child: " - + ((vcam != null) ? vcam.Name : "(null)")); - } - - /// Blended camera state - private CameraState m_State = CameraState.Default; - - /// Get the current "best" child virtual camera, which is nominally - /// the one with the greatest weight. - private ICinemachineCamera LiveChild { set; get; } - - /// The blended CameraState - public override CameraState State { get { return m_State; } } - - /// Not used - override public Transform LookAt { get; set; } - - /// Not used - override public Transform Follow { get; set; } - - /// This is called to notify the vcam that a target got warped, - /// so that the vcam can update its internal state to make the camera - /// also warp seamlessy. - /// The object that was warped - /// The amount the target's position changed - public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta) - { - ValidateListOfChildren(); - foreach (var vcam in m_ChildCameras) - vcam.OnTargetObjectWarped(target, positionDelta); - base.OnTargetObjectWarped(target, positionDelta); - } - - /// Makes sure the internal child cache is up to date - protected override void OnEnable() - { - base.OnEnable(); - InvalidateListOfChildren(); - } - - /// Makes sure the internal child cache is up to date - public void OnTransformChildrenChanged() - { - InvalidateListOfChildren(); - } - - /// Makes sure the weights are non-negative - protected override void OnValidate() - { - base.OnValidate(); - for (int i = 0; i < MaxCameras; ++i) - SetWeight(i, Mathf.Max(0, GetWeight(i))); - } - - /// Check whether the vcam a live child of this camera. - /// The Virtual Camera to check - /// True if the vcam is currently actively influencing the state of this vcam - public override bool IsLiveChild(ICinemachineCamera vcam) - { - CinemachineVirtualCameraBase[] children = ChildCameras; - for (int i = 0; i < MaxCameras && i < children.Length; ++i) - if ((ICinemachineCamera)children[i] == vcam) - return GetWeight(i) > UnityVectorExtensions.Epsilon && children[i].isActiveAndEnabled; - return false; - } - - private CinemachineVirtualCameraBase[] m_ChildCameras; - private Dictionary m_indexMap; - - /// Get the cached list of child cameras. - /// These are just the immediate children in the hierarchy. - /// Note: only the first entries of this list participate in the - /// final blend, up to MaxCameras - public CinemachineVirtualCameraBase[] ChildCameras - { - get { ValidateListOfChildren(); return m_ChildCameras; } - } - - /// Invalidate the cached list of child cameras. - protected void InvalidateListOfChildren() - { - m_ChildCameras = null; - m_indexMap = null; - LiveChild = null; - } - - /// Rebuild the cached list of child cameras. - protected void ValidateListOfChildren() - { - if (m_ChildCameras != null) - return; - - m_indexMap = new Dictionary(); - List list = new List(); - CinemachineVirtualCameraBase[] kids - = GetComponentsInChildren(true); - foreach (CinemachineVirtualCameraBase k in kids) - { - if (k.transform.parent == transform) - { - int index = list.Count; - list.Add(k); - if (index < MaxCameras) - m_indexMap.Add(k, index); - } - } - m_ChildCameras = list.ToArray(); - } - - /// Notification that this virtual camera is going live. - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - public override void OnTransitionFromCamera( - ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) - { - base.OnTransitionFromCamera(fromCam, worldUp, deltaTime); - CinemachineVirtualCameraBase[] children = ChildCameras; - for (int i = 0; i < MaxCameras && i < children.Length; ++i) - { - CinemachineVirtualCameraBase vcam = children[i]; - if (vcam.isActiveAndEnabled && GetWeight(i) > UnityVectorExtensions.Epsilon) - vcam.OnTransitionFromCamera(fromCam, worldUp, deltaTime); - } - InternalUpdateCameraState(worldUp, deltaTime); - } - - /// Internal use only. Do not call this methid. - /// Called by CinemachineCore at designated update time - /// so the vcam can position itself and track its targets. This implementation - /// computes and caches the weighted blend of the tracked cameras. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than 0) - public override void InternalUpdateCameraState(Vector3 worldUp, float deltaTime) - { - CinemachineVirtualCameraBase[] children = ChildCameras; - LiveChild = null; - float highestWeight = 0; - float totalWeight = 0; - for (int i = 0; i < MaxCameras && i < children.Length; ++i) - { - CinemachineVirtualCameraBase vcam = children[i]; - if (vcam.isActiveAndEnabled) - { - float weight = Mathf.Max(0, GetWeight(i)); - if (weight > UnityVectorExtensions.Epsilon) - { - totalWeight += weight; - if (totalWeight == weight) - m_State = vcam.State; - else - m_State = CameraState.Lerp(m_State, vcam.State, weight / totalWeight); - - if (weight > highestWeight) - { - highestWeight = weight; - LiveChild = vcam; - } - } - } - } - InvokePostPipelineStageCallback( - this, CinemachineCore.Stage.Finalize, ref m_State, deltaTime); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineMixingCamera.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineMixingCamera.cs.meta deleted file mode 100644 index 3457ffbce..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineMixingCamera.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6c26251a3e1f5ac41afa5ffb404c5f71 -timeCreated: 1502201564 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachinePath.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachinePath.cs deleted file mode 100644 index 66dab7351..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachinePath.cs +++ /dev/null @@ -1,180 +0,0 @@ -using UnityEngine; -using System; -using Cinemachine.Utility; - -namespace Cinemachine -{ - /// Defines a world-space path, consisting of an array of waypoints, - /// each of which has position, tangent, and roll settings. Bezier interpolation - /// is performed between the waypoints, to get a smooth and continuous path. - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("Cinemachine/CinemachinePath")] - [SaveDuringPlay] - public class CinemachinePath : CinemachinePathBase - { - /// A waypoint along the path - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] public struct Waypoint - { - /// Position in path-local space - [Tooltip("Position in path-local space")] - public Vector3 position; - - /// Offset from the position, which defines the tangent of the curve at the waypoint. - /// The length of the tangent encodes the strength of the bezier handle. - /// The same handle is used symmetrically on both sides of the waypoint, to ensure smoothness. - [Tooltip("Offset from the position, which defines the tangent of the curve at the waypoint. The length of the tangent encodes the strength of the bezier handle. The same handle is used symmetrically on both sides of the waypoint, to ensure smoothness.")] - public Vector3 tangent; - - /// Defines the roll of the path at this waypoint. - /// The other orientation axes are inferred from the tangent and world up. - [Tooltip("Defines the roll of the path at this waypoint. The other orientation axes are inferred from the tangent and world up.")] - public float roll; - } - - /// If checked, then the path ends are joined to form a continuous loop - [Tooltip("If checked, then the path ends are joined to form a continuous loop.")] - public bool m_Looped; - - /// The waypoints that define the path. - /// They will be interpolated using a bezier curve - [Tooltip("The waypoints that define the path. They will be interpolated using a bezier curve.")] - public Waypoint[] m_Waypoints = new Waypoint[0]; - - /// The minimum value for the path position - public override float MinPos { get { return 0; } } - - /// The maximum value for the path position - public override float MaxPos - { - get - { - int count = m_Waypoints.Length - 1; - if (count < 1) - return 0; - return m_Looped ? count + 1 : count; - } - } - /// True if the path ends are joined to form a continuous loop - public override bool Looped { get { return m_Looped; } } - - /// When calculating the distance cache, sample the path this many - /// times between points - public override int DistanceCacheSampleStepsPerSegment { get { return m_Resolution; } } - - /// Returns normalized position - float GetBoundingIndices(float pos, out int indexA, out int indexB) - { - pos = StandardizePos(pos); - int rounded = Mathf.RoundToInt(pos); - if (Mathf.Abs(pos - rounded) < UnityVectorExtensions.Epsilon) - indexA = indexB = (rounded == m_Waypoints.Length) ? 0 : rounded; - else - { - indexA = Mathf.FloorToInt(pos); - if (indexA >= m_Waypoints.Length) - { - pos -= MaxPos; - indexA = 0; - } - indexB = Mathf.CeilToInt(pos); - if (indexB >= m_Waypoints.Length) - indexB = 0; - } - return pos; - } - - /// Get a worldspace position of a point along the path - /// Postion along the path. Need not be normalized. - /// World-space position of the point along at path at pos - public override Vector3 EvaluatePosition(float pos) - { - Vector3 result = new Vector3(); - if (m_Waypoints.Length == 0) - result = transform.position; - else - { - int indexA, indexB; - pos = GetBoundingIndices(pos, out indexA, out indexB); - if (indexA == indexB) - result = m_Waypoints[indexA].position; - else - { - // interpolate - Waypoint wpA = m_Waypoints[indexA]; - Waypoint wpB = m_Waypoints[indexB]; - result = SplineHelpers.Bezier3(pos - indexA, - m_Waypoints[indexA].position, wpA.position + wpA.tangent, - wpB.position - wpB.tangent, wpB.position); - } - } - return transform.TransformPoint(result); - } - - /// Get the tangent of the curve at a point along the path. - /// Postion along the path. Need not be normalized. - /// World-space direction of the path tangent. - /// Length of the vector represents the tangent strength - public override Vector3 EvaluateTangent(float pos) - { - Vector3 result = new Vector3(); - if (m_Waypoints.Length == 0) - result = transform.rotation * Vector3.forward; - else - { - int indexA, indexB; - pos = GetBoundingIndices(pos, out indexA, out indexB); - if (indexA == indexB) - result = m_Waypoints[indexA].tangent; - else - { - Waypoint wpA = m_Waypoints[indexA]; - Waypoint wpB = m_Waypoints[indexB]; - result = SplineHelpers.BezierTangent3(pos - indexA, - m_Waypoints[indexA].position, wpA.position + wpA.tangent, - wpB.position - wpB.tangent, wpB.position); - } - } - return transform.TransformDirection(result); - } - - /// Get the orientation the curve at a point along the path. - /// Postion along the path. Need not be normalized. - /// World-space orientation of the path, as defined by tangent, up, and roll. - public override Quaternion EvaluateOrientation(float pos) - { - Quaternion result = transform.rotation; - if (m_Waypoints.Length > 0) - { - float roll = 0; - int indexA, indexB; - pos = GetBoundingIndices(pos, out indexA, out indexB); - if (indexA == indexB) - roll = m_Waypoints[indexA].roll; - else - { - float rollA = m_Waypoints[indexA].roll; - float rollB = m_Waypoints[indexB].roll; - if (indexB == 0) - { - // Special handling at the wraparound - cancel the spins - rollA = rollA % 360; - rollB = rollB % 360; - } - roll = Mathf.Lerp(rollA, rollB, pos - indexA); - } - - Vector3 fwd = EvaluateTangent(pos); - if (!fwd.AlmostZero()) - { - Vector3 up = transform.rotation * Vector3.up; - Quaternion q = Quaternion.LookRotation(fwd, up); - result = q * Quaternion.AngleAxis(roll, Vector3.forward); - } - } - return result; - } - - private void OnValidate() { InvalidateDistanceCache(); } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachinePath.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachinePath.cs.meta deleted file mode 100644 index 740fb74af..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachinePath.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2d37e5385efd7064cb1d54c94960acae -timeCreated: 1496785107 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachinePipeline.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachinePipeline.cs deleted file mode 100644 index 5474e7c68..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachinePipeline.cs +++ /dev/null @@ -1,12 +0,0 @@ -using UnityEngine; - -namespace Cinemachine -{ - /// - /// Internal container for CinemachineComponentBase. Does nothing but contain. - /// - [AddComponentMenu("")] // Don't display in add component menu - public sealed class CinemachinePipeline : MonoBehaviour - { - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachinePipeline.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachinePipeline.cs.meta deleted file mode 100644 index 911146377..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachinePipeline.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ac0b09e7857660247b1477e93731de29 -timeCreated: 1489088253 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineSmoothPath.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineSmoothPath.cs deleted file mode 100644 index deb0a0a1a..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineSmoothPath.cs +++ /dev/null @@ -1,224 +0,0 @@ -using UnityEngine; -using System; -using Cinemachine.Utility; - -namespace Cinemachine -{ - /// Defines a world-space path, consisting of an array of waypoints, - /// each of which has position and roll settings. Bezier interpolation - /// is performed between the waypoints, to get a smooth and continuous path. - /// The path will pass through all waypoints, and (unlike CinemachinePath) first - /// and second order continuity is guaranteed - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("Cinemachine/CinemachineSmoothPath")] - [SaveDuringPlay] - public class CinemachineSmoothPath : CinemachinePathBase - { - /// If checked, then the path ends are joined to form a continuous loop - [Tooltip("If checked, then the path ends are joined to form a continuous loop.")] - public bool m_Looped; - - /// A waypoint along the path - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] public struct Waypoint - { - /// Position in path-local space - [Tooltip("Position in path-local space")] - public Vector3 position; - - /// Defines the roll of the path at this waypoint. - /// The other orientation axes are inferred from the tangent and world up. - [Tooltip("Defines the roll of the path at this waypoint. The other orientation axes are inferred from the tangent and world up.")] - public float roll; - - /// Representation as Vector4 - internal Vector4 AsVector4 - { - get { return new Vector4(position.x, position.y, position.z, roll); } - } - - internal static Waypoint FromVector4(Vector4 v) - { - Waypoint wp = new Waypoint(); - wp.position = new Vector3(v[0], v[1], v[2]); - wp.roll = v[3]; - return wp; - } - } - - /// The waypoints that define the path. - /// They will be interpolated using a bezier curve - [Tooltip("The waypoints that define the path. They will be interpolated using a bezier curve.")] - public Waypoint[] m_Waypoints = new Waypoint[0]; - - /// The minimum value for the path position - public override float MinPos { get { return 0; } } - - /// The maximum value for the path position - public override float MaxPos - { - get - { - int count = m_Waypoints.Length - 1; - if (count < 1) - return 0; - return m_Looped ? count + 1 : count; - } - } - /// True if the path ends are joined to form a continuous loop - public override bool Looped { get { return m_Looped; } } - - /// When calculating the distance cache, sample the path this many - /// times between points - public override int DistanceCacheSampleStepsPerSegment { get { return m_Resolution; } } - - private void OnValidate() { InvalidateDistanceCache(); } - - /// Call this if the path changes in such a way as to affect distances - /// or other cached path elements - public override void InvalidateDistanceCache() - { - base.InvalidateDistanceCache(); - m_ControlPoints1 = null; - m_ControlPoints2 = null; - } - - Waypoint[] m_ControlPoints1; - Waypoint[] m_ControlPoints2; - bool m_IsLoopedCache; - - void UpdateControlPoints() - { - int numPoints = (m_Waypoints == null) ? 0 : m_Waypoints.Length; - if (numPoints > 1 - && (Looped != m_IsLoopedCache - || m_ControlPoints1 == null || m_ControlPoints1.Length != numPoints - || m_ControlPoints2 == null || m_ControlPoints2.Length != numPoints)) - { - Vector4[] p1 = new Vector4[numPoints]; - Vector4[] p2 = new Vector4[numPoints]; - Vector4[] K = new Vector4[numPoints]; - for (int i = 0; i < numPoints; ++i) - K[i] = m_Waypoints[i].AsVector4; - if (Looped) - SplineHelpers.ComputeSmoothControlPointsLooped(ref K, ref p1, ref p2); - else - SplineHelpers.ComputeSmoothControlPoints(ref K, ref p1, ref p2); - - m_ControlPoints1 = new Waypoint[numPoints]; - m_ControlPoints2 = new Waypoint[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - m_ControlPoints1[i] = Waypoint.FromVector4(p1[i]); - m_ControlPoints2[i] = Waypoint.FromVector4(p2[i]); - } - m_IsLoopedCache = Looped; - } - } - - /// Returns standardized position - float GetBoundingIndices(float pos, out int indexA, out int indexB) - { - pos = StandardizePos(pos); - int numWaypoints = m_Waypoints.Length; - if (numWaypoints < 2) - indexA = indexB = 0; - else - { - indexA = Mathf.FloorToInt(pos); - if (indexA >= numWaypoints) - { - // Only true if looped - pos -= MaxPos; - indexA = 0; - } - indexB = indexA + 1; - if (indexB == numWaypoints) - { - if (Looped) - indexB = 0; - else - { - --indexB; - --indexA; - } - } - } - return pos; - } - - /// Get a worldspace position of a point along the path - /// Postion along the path. Need not be normalized. - /// World-space position of the point along at path at pos - public override Vector3 EvaluatePosition(float pos) - { - Vector3 result = Vector3.zero; - if (m_Waypoints.Length > 0) - { - UpdateControlPoints(); - int indexA, indexB; - pos = GetBoundingIndices(pos, out indexA, out indexB); - if (indexA == indexB) - result = m_Waypoints[indexA].position; - else - result = SplineHelpers.Bezier3(pos - indexA, - m_Waypoints[indexA].position, m_ControlPoints1[indexA].position, - m_ControlPoints2[indexA].position, m_Waypoints[indexB].position); - } - return transform.TransformPoint(result); - } - - /// Get the tangent of the curve at a point along the path. - /// Postion along the path. Need not be normalized. - /// World-space direction of the path tangent. - /// Length of the vector represents the tangent strength - public override Vector3 EvaluateTangent(float pos) - { - Vector3 result = transform.rotation * Vector3.forward; - if (m_Waypoints.Length > 1) - { - UpdateControlPoints(); - int indexA, indexB; - pos = GetBoundingIndices(pos, out indexA, out indexB); - if (!Looped && indexA == m_Waypoints.Length - 1) - --indexA; - result = SplineHelpers.BezierTangent3(pos - indexA, - m_Waypoints[indexA].position, m_ControlPoints1[indexA].position, - m_ControlPoints2[indexA].position, m_Waypoints[indexB].position); - } - return transform.TransformDirection(result); - } - - /// Get the orientation the curve at a point along the path. - /// Postion along the path. Need not be normalized. - /// World-space orientation of the path, as defined by tangent, up, and roll. - public override Quaternion EvaluateOrientation(float pos) - { - Quaternion result = transform.rotation; - if (m_Waypoints.Length > 0) - { - float roll = 0; - int indexA, indexB; - pos = GetBoundingIndices(pos, out indexA, out indexB); - if (indexA == indexB) - roll = m_Waypoints[indexA].roll; - else - { - UpdateControlPoints(); - roll = SplineHelpers.Bezier1(pos - indexA, - m_Waypoints[indexA].roll, m_ControlPoints1[indexA].roll, - m_ControlPoints2[indexA].roll, m_Waypoints[indexB].roll); - } - - Vector3 fwd = EvaluateTangent(pos); - if (!fwd.AlmostZero()) - { - Vector3 up = transform.rotation * Vector3.up; - Quaternion q = Quaternion.LookRotation(fwd, up); - result = q * Quaternion.AngleAxis(roll, Vector3.forward); - } - } - return result; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineSmoothPath.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineSmoothPath.cs.meta deleted file mode 100644 index 5f636ed5b..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineSmoothPath.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a200b19ca1a9685429ed7e043c28e904 -timeCreated: 1505831686 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineStateDrivenCamera.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineStateDrivenCamera.cs deleted file mode 100644 index 275feb7ae..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineStateDrivenCamera.cs +++ /dev/null @@ -1,535 +0,0 @@ -using Cinemachine.Utility; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace Cinemachine -{ - /// - /// This is a virtual camera "manager" that owns and manages a collection - /// of child Virtual Cameras. These child vcams are mapped to individual states in - /// an animation state machine, allowing you to associate specific vcams to specific - /// animation states. When that state is active in the state machine, then the - /// associated camera will be activated. - /// - /// You can define custom blends and transitions between child cameras. - /// - /// In order to use this behaviour, you must have an animated target (i.e. an object - /// animated with a state machine) to drive the behaviour. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [DisallowMultipleComponent] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [AddComponentMenu("Cinemachine/CinemachineStateDrivenCamera")] - public class CinemachineStateDrivenCamera : CinemachineVirtualCameraBase - { - /// Default object for the camera children to look at (the aim target), if not specified in a child rig. May be empty - [Tooltip("Default object for the camera children to look at (the aim target), if not specified in a child camera. May be empty if all of the children define targets of their own.")] - [NoSaveDuringPlay] - public Transform m_LookAt = null; - - /// Default object for the camera children wants to move with (the body target), if not specified in a child rig. May be empty - [Tooltip("Default object for the camera children wants to move with (the body target), if not specified in a child camera. May be empty if all of the children define targets of their own.")] - [NoSaveDuringPlay] - public Transform m_Follow = null; - - /// The state machine whose state changes will drive this camera's choice of active child - [Space] - [Tooltip("The state machine whose state changes will drive this camera's choice of active child")] - [NoSaveDuringPlay] - public Animator m_AnimatedTarget; - - /// Which layer in the target FSM to observe - [Tooltip("Which layer in the target state machine to observe")] - [NoSaveDuringPlay] - public int m_LayerIndex; - - /// When enabled, the current camera and blend will be indicated in the game window, for debugging - [Tooltip("When enabled, the current child camera and blend will be indicated in the game window, for debugging")] - public bool m_ShowDebugText = false; - - /// Internal API for the editor. Do not use this field - [SerializeField][HideInInspector][NoSaveDuringPlay] - internal CinemachineVirtualCameraBase[] m_ChildCameras = null; - - /// This represents a single instrunction to the StateDrivenCamera. It associates - /// an state from the state machine with a child Virtual Camera, and also holds - /// activation tuning parameters. - [Serializable] - public struct Instruction - { - /// The full hash of the animation state - [Tooltip("The full hash of the animation state")] - public int m_FullHash; - /// The virtual camera to activate whrn the animation state becomes active - [Tooltip("The virtual camera to activate whrn the animation state becomes active")] - public CinemachineVirtualCameraBase m_VirtualCamera; - /// How long to wait (in seconds) before activating the virtual camera. - /// This filters out very short state durations - [Tooltip("How long to wait (in seconds) before activating the virtual camera. This filters out very short state durations")] - public float m_ActivateAfter; - /// The minimum length of time (in seconds) to keep a virtual camera active - [Tooltip("The minimum length of time (in seconds) to keep a virtual camera active")] - public float m_MinDuration; - }; - - /// The set of instructions associating virtual cameras with states. - /// These instructions are used to choose the live child at any given moment - [Tooltip("The set of instructions associating virtual cameras with states. These instructions are used to choose the live child at any given moment")] - public Instruction[] m_Instructions; - - /// - /// The blend which is used if you don't explicitly define a blend between two Virtual Camera children. - /// - [CinemachineBlendDefinitionProperty] - [Tooltip("The blend which is used if you don't explicitly define a blend between two Virtual Camera children")] - public CinemachineBlendDefinition m_DefaultBlend - = new CinemachineBlendDefinition(CinemachineBlendDefinition.Style.EaseInOut, 0.5f); - - /// - /// This is the asset which contains custom settings for specific child blends. - /// - [Tooltip("This is the asset which contains custom settings for specific child blends")] - public CinemachineBlenderSettings m_CustomBlends = null; - - /// Internal API for the Inspector editor. This implements nested states. - [Serializable] - [DocumentationSorting(DocumentationSortingAttribute.Level.Undoc)] - internal struct ParentHash - { - /// Internal API for the Inspector editor - public int m_Hash; - /// Internal API for the Inspector editor - public int m_ParentHash; - /// Internal API for the Inspector editor - public ParentHash(int h, int p) { m_Hash = h; m_ParentHash = p; } - } - /// Internal API for the Inspector editor - [HideInInspector][SerializeField] internal ParentHash[] m_ParentHash = null; - - /// Gets a brief debug description of this virtual camera, for use when displayiong debug info - public override string Description - { - get - { - // Show the active camera and blend - if (mActiveBlend != null) - return mActiveBlend.Description; - - ICinemachineCamera vcam = LiveChild; - if (vcam == null) - return "(none)"; - var sb = CinemachineDebug.SBFromPool(); - sb.Append("["); sb.Append(vcam.Name); sb.Append("]"); - string text = sb.ToString(); - CinemachineDebug.ReturnToPool(sb); - return text; - } - } - - /// Get the current "best" child virtual camera, that would be chosen - /// if the State Driven Camera were active. - public ICinemachineCamera LiveChild { set; get; } - - /// Check whether the vcam a live child of this camera. - /// The Virtual Camera to check - /// True if the vcam is currently actively influencing the state of this vcam - public override bool IsLiveChild(ICinemachineCamera vcam) - { - return vcam == LiveChild - || (mActiveBlend != null && (vcam == mActiveBlend.CamA || vcam == mActiveBlend.CamB)); - } - - /// The State of the current live child - public override CameraState State { get { return m_State; } } - - /// Get the current LookAt target. Returns parent's LookAt if parent - /// is non-null and no specific LookAt defined for this camera - override public Transform LookAt - { - get { return ResolveLookAt(m_LookAt); } - set { m_LookAt = value; } - } - - /// Get the current Follow target. Returns parent's Follow if parent - /// is non-null and no specific Follow defined for this camera - override public Transform Follow - { - get { return ResolveFollow(m_Follow); } - set { m_Follow = value; } - } - - /// This is called to notify the vcam that a target got warped, - /// so that the vcam can update its internal state to make the camera - /// also warp seamlessy. - /// The object that was warped - /// The amount the target's position changed - public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta) - { - UpdateListOfChildren(); - foreach (var vcam in m_ChildCameras) - vcam.OnTargetObjectWarped(target, positionDelta); - base.OnTargetObjectWarped(target, positionDelta); - } - - /// Notification that this virtual camera is going live. - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - public override void OnTransitionFromCamera( - ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) - { - base.OnTransitionFromCamera(fromCam, worldUp, deltaTime); - TransitioningFrom = fromCam; - InternalUpdateCameraState(worldUp, deltaTime); - } - - ICinemachineCamera TransitioningFrom { get; set; } - - /// Internal use only. Do not call this method. - /// Called by CinemachineCore at designated update time - /// so the vcam can position itself and track its targets. This implementation - /// updates all the children, chooses the best one, and implements any required blending. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - public override void InternalUpdateCameraState(Vector3 worldUp, float deltaTime) - { - if (!PreviousStateIsValid) - deltaTime = -1; - - UpdateListOfChildren(); - CinemachineVirtualCameraBase best = ChooseCurrentCamera(deltaTime); - if (best != null && !best.gameObject.activeInHierarchy) - { - best.gameObject.SetActive(true); - best.UpdateCameraState(worldUp, deltaTime); - } - - ICinemachineCamera previousCam = LiveChild; - LiveChild = best; - - // Are we transitioning cameras? - if (previousCam != LiveChild && LiveChild != null) - { - // Notify incoming camera of transition - LiveChild.OnTransitionFromCamera(previousCam, worldUp, deltaTime); - - // Generate Camera Activation event in the brain if live - CinemachineCore.Instance.GenerateCameraActivationEvent(LiveChild, previousCam); - - if (previousCam != null) - { - // Create a blend (will be null if a cut) - mActiveBlend = CreateBlend( - previousCam, LiveChild, - LookupBlend(previousCam, LiveChild), mActiveBlend); - - // If cutting, generate a camera cut event if live - if (mActiveBlend == null) - CinemachineCore.Instance.GenerateCameraCutEvent(LiveChild); - } - } - - // Advance the current blend (if any) - if (mActiveBlend != null) - { - mActiveBlend.TimeInBlend += (deltaTime >= 0) - ? deltaTime : mActiveBlend.Duration; - if (mActiveBlend.IsComplete) - mActiveBlend = null; - } - - if (mActiveBlend != null) - { - mActiveBlend.UpdateCameraState(worldUp, deltaTime); - m_State = mActiveBlend.State; - } - else if (LiveChild != null) - { - if (TransitioningFrom != null) - LiveChild.OnTransitionFromCamera(TransitioningFrom, worldUp, deltaTime); - m_State = LiveChild.State; - } - TransitioningFrom = null; - InvokePostPipelineStageCallback(this, CinemachineCore.Stage.Finalize, ref m_State, deltaTime); - PreviousStateIsValid = true; - } - - /// Makes sure the internal child cache is up to date - protected override void OnEnable() - { - base.OnEnable(); - InvalidateListOfChildren(); - mActiveBlend = null; - CinemachineDebug.OnGUIHandlers -= OnGuiHandler; - CinemachineDebug.OnGUIHandlers += OnGuiHandler; - } - - protected override void OnDisable() - { - base.OnDisable(); - CinemachineDebug.OnGUIHandlers -= OnGuiHandler; - } - - /// Makes sure the internal child cache is up to date - public void OnTransformChildrenChanged() - { - InvalidateListOfChildren(); - } - - /// Will only be called if Unity Editor - never in build - private void OnGuiHandler() - { - if (!m_ShowDebugText) - CinemachineDebug.ReleaseScreenPos(this); - else - { - var sb = CinemachineDebug.SBFromPool(); - sb.Append(Name); sb.Append(": "); sb.Append(Description); - string text = sb.ToString(); - Rect r = CinemachineDebug.GetScreenPos(this, text, GUI.skin.box); - GUI.Label(r, text, GUI.skin.box); - CinemachineDebug.ReturnToPool(sb); - } - } - - CameraState m_State = CameraState.Default; - - /// The list of child cameras. These are just the immediate children in the hierarchy. - public CinemachineVirtualCameraBase[] ChildCameras { get { UpdateListOfChildren(); return m_ChildCameras; }} - - /// Is there a blend in progress? - public bool IsBlending { get { return mActiveBlend != null; } } - - /// API for the inspector editor. Animation module does not have hashes - /// for state parents, so we have to invent them in order to implement nested state - /// handling - public static int CreateFakeHash(int parentHash, AnimationClip clip) - { - return Animator.StringToHash(parentHash.ToString() + "_" + clip.name); - } - - // Avoid garbage string manipulations at runtime - struct HashPair { public int parentHash; public int hash; } - Dictionary> mHashCache; - int LookupFakeHash(int parentHash, AnimationClip clip) - { - if (mHashCache == null) - mHashCache = new Dictionary>(); - List list = null; - if (!mHashCache.TryGetValue(clip, out list)) - { - list = new List(); - mHashCache[clip] = list; - } - for (int i = 0; i < list.Count; ++i) - if (list[i].parentHash == parentHash) - return list[i].hash; - int newHash = CreateFakeHash(parentHash, clip); - list.Add(new HashPair() { parentHash = parentHash, hash = newHash }); - return newHash; - } - - - float mActivationTime = 0; - Instruction mActiveInstruction; - float mPendingActivationTime = 0; - Instruction mPendingInstruction; - private CinemachineBlend mActiveBlend = null; - - void InvalidateListOfChildren() { m_ChildCameras = null; LiveChild = null; } - - void UpdateListOfChildren() - { - if (m_ChildCameras != null && mInstructionDictionary != null && mStateParentLookup != null) - return; - List list = new List(); - CinemachineVirtualCameraBase[] kids = GetComponentsInChildren(true); - foreach (CinemachineVirtualCameraBase k in kids) - if (k.transform.parent == transform) - list.Add(k); - m_ChildCameras = list.ToArray(); - ValidateInstructions(); - } - - private Dictionary mInstructionDictionary; - private Dictionary mStateParentLookup; - /// Internal API for the inspector editor. - internal void ValidateInstructions() - { - if (m_Instructions == null) - m_Instructions = new Instruction[0]; - mInstructionDictionary = new Dictionary(); - for (int i = 0; i < m_Instructions.Length; ++i) - { - if (m_Instructions[i].m_VirtualCamera != null - && m_Instructions[i].m_VirtualCamera.transform.parent != transform) - { - m_Instructions[i].m_VirtualCamera = null; - } - mInstructionDictionary[m_Instructions[i].m_FullHash] = i; - } - - // Create the parent lookup - mStateParentLookup = new Dictionary(); - if (m_ParentHash != null) - foreach (var i in m_ParentHash) - mStateParentLookup[i.m_Hash] = i.m_ParentHash; - - // Zap the cached current instructions - mActivationTime = mPendingActivationTime = 0; - mActiveBlend = null; - } - - List m_clipInfoList = new List(); - private CinemachineVirtualCameraBase ChooseCurrentCamera(float deltaTime) - { - if (m_ChildCameras == null || m_ChildCameras.Length == 0) - { - mActivationTime = 0; - return null; - } - CinemachineVirtualCameraBase defaultCam = m_ChildCameras[0]; - if (m_AnimatedTarget == null || !m_AnimatedTarget.gameObject.activeSelf - || m_AnimatedTarget.runtimeAnimatorController == null - || m_LayerIndex < 0 || !m_AnimatedTarget.hasBoundPlayables - || m_LayerIndex >= m_AnimatedTarget.layerCount) - { - mActivationTime = 0; - return defaultCam; - } - - // Get the current state - int hash; - if (m_AnimatedTarget.IsInTransition(m_LayerIndex)) - { - // Force "current" state to be the state we're transitionaing to - AnimatorStateInfo info = m_AnimatedTarget.GetNextAnimatorStateInfo(m_LayerIndex); - hash = info.fullPathHash; - if (m_AnimatedTarget.GetNextAnimatorClipInfoCount(m_LayerIndex) > 1) - { - m_AnimatedTarget.GetNextAnimatorClipInfo(m_LayerIndex, m_clipInfoList); - hash = GetClipHash(info.fullPathHash, m_clipInfoList); - } - } - else - { - AnimatorStateInfo info = m_AnimatedTarget.GetCurrentAnimatorStateInfo(m_LayerIndex); - hash = info.fullPathHash; - if (m_AnimatedTarget.GetCurrentAnimatorClipInfoCount(m_LayerIndex) > 1) - { - m_AnimatedTarget.GetCurrentAnimatorClipInfo(m_LayerIndex, m_clipInfoList); - hash = GetClipHash(info.fullPathHash, m_clipInfoList); - } - } - - // If we don't have an instruction for this state, find a suitable default - while (hash != 0 && !mInstructionDictionary.ContainsKey(hash)) - hash = mStateParentLookup.ContainsKey(hash) ? mStateParentLookup[hash] : 0; - - float now = Time.time; - if (mActivationTime != 0) - { - // Is it active now? - if (mActiveInstruction.m_FullHash == hash) - { - // Yes, cancel any pending - mPendingActivationTime = 0; - return mActiveInstruction.m_VirtualCamera; - } - - // Is it pending? - if (deltaTime >= 0) - { - if (mPendingActivationTime != 0 && mPendingInstruction.m_FullHash == hash) - { - // Has it been pending long enough, and are we allowed to switch away - // from the active action? - if ((now - mPendingActivationTime) > mPendingInstruction.m_ActivateAfter - && ((now - mActivationTime) > mActiveInstruction.m_MinDuration - || mPendingInstruction.m_VirtualCamera.Priority - > mActiveInstruction.m_VirtualCamera.Priority)) - { - // Yes, activate it now - mActiveInstruction = mPendingInstruction; - mActivationTime = now; - mPendingActivationTime = 0; - } - return mActiveInstruction.m_VirtualCamera; - } - } - } - // Neither active nor pending. - mPendingActivationTime = 0; // cancel the pending, if any - - if (!mInstructionDictionary.ContainsKey(hash)) - { - // No defaults set, we just ignore this state - if (mActivationTime != 0) - return mActiveInstruction.m_VirtualCamera; - return defaultCam; - } - - // Can we activate it now? - Instruction newInstr = m_Instructions[mInstructionDictionary[hash]]; - if (newInstr.m_VirtualCamera == null) - newInstr.m_VirtualCamera = defaultCam; - if (deltaTime >= 0 && mActivationTime > 0) - { - if (newInstr.m_ActivateAfter > 0 - || ((now - mActivationTime) < mActiveInstruction.m_MinDuration - && newInstr.m_VirtualCamera.Priority - <= mActiveInstruction.m_VirtualCamera.Priority)) - { - // Too early - make it pending - mPendingInstruction = newInstr; - mPendingActivationTime = now; - if (mActivationTime != 0) - return mActiveInstruction.m_VirtualCamera; - return defaultCam; - } - } - // Activate now - mActiveInstruction = newInstr; - mActivationTime = now; - return mActiveInstruction.m_VirtualCamera; - } - - int GetClipHash(int hash, List clips) - { - // Is there an animation clip substate? - if (clips.Count > 1) - { - // Find the strongest-weighted one - int bestClip = -1; - for (int i = 0; i < clips.Count; ++i) - if (bestClip < 0 || clips[i].weight > clips[bestClip].weight) - bestClip = i; - - // Use its hash - if (bestClip >= 0 && clips[bestClip].weight > 0) - hash = LookupFakeHash(hash, clips[bestClip].clip); - } - return hash; - } - - private CinemachineBlendDefinition LookupBlend( - ICinemachineCamera fromKey, ICinemachineCamera toKey) - { - // Get the blend curve that's most appropriate for these cameras - CinemachineBlendDefinition blend = m_DefaultBlend; - if (m_CustomBlends != null) - { - string fromCameraName = (fromKey != null) ? fromKey.Name : string.Empty; - string toCameraName = (toKey != null) ? toKey.Name : string.Empty; - blend = m_CustomBlends.GetBlendForVirtualCameras( - fromCameraName, toCameraName, blend); - } - return blend; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineStateDrivenCamera.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineStateDrivenCamera.cs.meta deleted file mode 100644 index 2f271bc18..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineStateDrivenCamera.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 325a6a3050a061e4b8aa51386c30e8e1 -timeCreated: 1489088095 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineStoryboard.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineStoryboard.cs deleted file mode 100644 index 37449211d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineStoryboard.cs +++ /dev/null @@ -1,334 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace Cinemachine -{ - /// - /// An add-on module for Cinemachine Virtual Camera that places an image in screen space - /// over the camera's output. - /// - [SaveDuringPlay] - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Hide in menu -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - public class CinemachineStoryboard : CinemachineExtension - { - [Tooltip("If checked, the specified image will be displayed as an overlay over the virtual camera's output")] - public bool m_ShowImage = true; - - [Tooltip("The image to display")] - public Texture m_Image; - - /// How to fit the image in the frame, in the event that the aspect ratios don't match - public enum FillStrategy - { - /// Image will be as large as possible on the screen, without being cropped - BestFit, - /// Image will be cropped if necessary so that the screen is entirely filled - CropImageToFit, - /// Image will be stretched to cover any aspect mismatch with the screen - StretchToFit - }; - [Tooltip("How to handle differences between image aspect and screen aspect")] - public FillStrategy m_Aspect = FillStrategy.BestFit; - - [Tooltip("The opacity of the image. 0 is transparent, 1 is opaque")] - [Range(0, 1)] - public float m_Alpha = 1; - - [Tooltip("The screen-space position at which to display the image. Zero is center")] - public Vector2 m_Center = Vector2.zero; - - [Tooltip("The screen-space rotation to apply to the image")] - public Vector3 m_Rotation = Vector3.zero; - - [Tooltip("The screen-space scaling to apply to the image")] - public Vector2 m_Scale = Vector3.one; - - [Tooltip("If checked, X and Y scale are synchronized")] - public bool m_SyncScale = true; - - [Tooltip("If checked, Camera transform will not be controlled by this virtual camera")] - public bool m_MuteCamera; - - [Range(-1, 1)] - [Tooltip("Wipe the image on and off horizontally")] - public float m_SplitView = 0f; - - class CanvasInfo - { - public GameObject mCanvas; - public CinemachineBrain mCanvasParent; - public RectTransform mViewport; // for mViewport clipping - public UnityEngine.UI.RawImage mRawImage; - } - List mCanvasInfo = new List(); - - /// Standard CinemachineExtension callback - protected override void PostPipelineStageCallback( - CinemachineVirtualCameraBase vcam, - CinemachineCore.Stage stage, ref CameraState state, float wipeAmountTime) - { - // Apply to this vcam only, not the children - if (vcam != VirtualCamera || stage != CinemachineCore.Stage.Finalize) - return; - - if (m_ShowImage) - state.AddCustomBlendable(new CameraState.CustomBlendable(this, 1)); - if (m_MuteCamera) - state.BlendHint |= CameraState.BlendHintValue.NoTransform | CameraState.BlendHintValue.NoLens; - } - - protected override void ConnectToVcam(bool connect) - { - base.ConnectToVcam(connect); - CinemachineCore.CameraUpdatedEvent.RemoveListener(CameraUpdatedCallback); - if (connect) - CinemachineCore.CameraUpdatedEvent.AddListener(CameraUpdatedCallback); - else - DestroyCanvas(); - } - - string CanvasName { get { return "_CM_canvas" + gameObject.GetInstanceID().ToString(); } } - - void CameraUpdatedCallback(CinemachineBrain brain) - { - bool showIt = enabled && m_ShowImage && CinemachineCore.Instance.IsLive(VirtualCamera); - int layer = 1 << gameObject.layer; - if (brain.OutputCamera == null || (brain.OutputCamera.cullingMask & layer) == 0) - showIt = false; - CanvasInfo ci = LocateMyCanvas(brain, showIt); - if (ci != null && ci.mCanvas != null) - ci.mCanvas.SetActive(showIt); - } - - CanvasInfo LocateMyCanvas(CinemachineBrain parent, bool createIfNotFound) - { - CanvasInfo ci = null; - for (int i = 0; ci == null && i < mCanvasInfo.Count; ++i) - if (mCanvasInfo[i].mCanvasParent == parent) - ci = mCanvasInfo[i]; - if (createIfNotFound) - { - if (ci == null) - { - ci = new CanvasInfo() { mCanvasParent = parent }; - int numChildren = parent.transform.childCount; - for (int i = 0; ci.mCanvas == null && i < numChildren; ++i) - { - RectTransform child = parent.transform.GetChild(i) as RectTransform; - if (child != null && child.name == CanvasName) - { - ci.mCanvas = child.gameObject; - ci.mViewport = ci.mCanvas.GetComponentInChildren(); - ci.mRawImage = ci.mCanvas.GetComponentInChildren(); - } - } - mCanvasInfo.Add(ci); - } - if (ci.mCanvas == null || ci.mViewport == null || ci.mRawImage == null) - CreateCanvas(ci); - } - return ci; - } - - void CreateCanvas(CanvasInfo ci) - { - ci.mCanvas = new GameObject(CanvasName, typeof(RectTransform)); - ci.mCanvas.layer = gameObject.layer; - ci.mCanvas.hideFlags = HideFlags.HideAndDontSave; - ci.mCanvas.transform.SetParent(ci.mCanvasParent.transform); -#if UNITY_EDITOR - // Workaround for Unity bug case Case 1004117 - CanvasesAndTheirOwners.AddCanvas(ci.mCanvas, this); -#endif - - var c = ci.mCanvas.AddComponent(); - c.renderMode = RenderMode.ScreenSpaceOverlay; - - var go = new GameObject("Viewport", typeof(RectTransform)); - go.transform.SetParent(ci.mCanvas.transform); - ci.mViewport = (RectTransform)go.transform; - go.AddComponent(); - - go = new GameObject("RawImage", typeof(RectTransform)); - go.transform.SetParent(ci.mViewport.transform); - ci.mRawImage = go.AddComponent(); - } - - void DestroyCanvas() - { - int numBrains = CinemachineCore.Instance.BrainCount; - for (int i = 0; i < numBrains; ++i) - { - var parent = CinemachineCore.Instance.GetActiveBrain(i); - int numChildren = parent.transform.childCount; - for (int j = 0; j < numChildren; ++j) - { - RectTransform child = parent.transform.GetChild(j) as RectTransform; - if (child != null && child.name == CanvasName) - { - var canvas = child.gameObject; - RuntimeUtility.DestroyObject(canvas); -#if UNITY_EDITOR - // Workaround for Unity bug case Case 1004117 - CanvasesAndTheirOwners.RemoveCanvas(canvas); -#endif - } - } - } - mCanvasInfo.Clear(); - } - - void PlaceImage(CanvasInfo ci, float alpha) - { - if (ci.mRawImage != null && ci.mViewport != null) - { - Rect screen = new Rect(0, 0, Screen.width, Screen.height); - if (ci.mCanvasParent.OutputCamera != null) - screen = ci.mCanvasParent.OutputCamera.pixelRect; - screen.x -= (float)Screen.width/2; - screen.y -= (float)Screen.height/2; - - // Apply Split View - float wipeAmount = -Mathf.Clamp(m_SplitView, -1, 1) * screen.width; - - Vector3 pos = screen.center; - pos.x -= wipeAmount/2; - ci.mViewport.localPosition = pos; - ci.mViewport.localRotation = Quaternion.identity; - ci.mViewport.localScale = Vector3.one; - ci.mViewport.ForceUpdateRectTransforms(); - ci.mViewport.sizeDelta = new Vector2(screen.width - Mathf.Abs(wipeAmount), screen.height); - - Vector2 scale = Vector2.one; - if (m_Image != null - && m_Image.width > 0 && m_Image.width > 0 - && screen.width > 0 && screen.height > 0) - { - float f = (screen.height * m_Image.width) / (screen.width * m_Image.height); - switch (m_Aspect) - { - case FillStrategy.BestFit: - if (f >= 1) - scale.y /= f; - else - scale.x *= f; - break; - case FillStrategy.CropImageToFit: - if (f >= 1) - scale.x *= f; - else - scale.y /= f; - break; - case FillStrategy.StretchToFit: - break; - } - } - scale.x *= m_Scale.x; - scale.y *= m_SyncScale ? m_Scale.x : m_Scale.y; - - ci.mRawImage.texture = m_Image; - Color tintColor = Color.white; - tintColor.a = m_Alpha * alpha; - ci.mRawImage.color = tintColor; - - pos = new Vector2(screen.width * m_Center.x, screen.height * m_Center.y); - pos.x += wipeAmount/2; - ci.mRawImage.rectTransform.localPosition = pos; - ci.mRawImage.rectTransform.localRotation = Quaternion.Euler(m_Rotation); - ci.mRawImage.rectTransform.localScale = scale; - ci.mRawImage.rectTransform.ForceUpdateRectTransforms(); - ci.mRawImage.rectTransform.sizeDelta = screen.size; - } - } - - static void StaticBlendingHandler(CinemachineBrain brain) - { - CameraState state = brain.CurrentCameraState; - int numBlendables = state.NumCustomBlendables; - for (int i = 0; i < numBlendables; ++i) - { - var b = state.GetCustomBlendable(i); - CinemachineStoryboard src = b.m_Custom as CinemachineStoryboard; - if (!(src == null)) // in case it was deleted - { - bool showIt = true; - int layer = 1 << src.gameObject.layer; - if (brain.OutputCamera == null || (brain.OutputCamera.cullingMask & layer) == 0) - showIt = false; - CanvasInfo ci = src.LocateMyCanvas(brain, showIt); - if (ci != null) - src.PlaceImage(ci, b.m_Weight); - } - } - } - -#if UNITY_EDITOR - [UnityEditor.InitializeOnLoad] - class EditorInitialize { static EditorInitialize() { InitializeModule(); } } -#endif - [RuntimeInitializeOnLoadMethod] - static void InitializeModule() - { - CinemachineCore.CameraUpdatedEvent.RemoveListener(StaticBlendingHandler); - CinemachineCore.CameraUpdatedEvent.AddListener(StaticBlendingHandler); - } - - -#if UNITY_EDITOR - // Workaround for the Unity bug where OnDestroy doesn't get called if Undo - // bug case Case 1004117 - [UnityEditor.InitializeOnLoad] - class CanvasesAndTheirOwners - { - static Dictionary sCanvasesAndTheirOwners; - static CanvasesAndTheirOwners() - { - UnityEditor.Undo.undoRedoPerformed -= OnUndoRedoPerformed; - UnityEditor.Undo.undoRedoPerformed += OnUndoRedoPerformed; - } - static void OnUndoRedoPerformed() - { - if (sCanvasesAndTheirOwners != null) - { - List toDestroy = null; - foreach (var v in sCanvasesAndTheirOwners) - { - if (v.Value == null) - { - if (toDestroy == null) - toDestroy = new List(); - toDestroy.Add(v.Key); - } - } - if (toDestroy != null) - { - foreach (var o in toDestroy) - { - RemoveCanvas(o); - RuntimeUtility.DestroyObject(o); - } - } - } - } - public static void RemoveCanvas(UnityEngine.Object canvas) - { - if (sCanvasesAndTheirOwners != null && sCanvasesAndTheirOwners.ContainsKey(canvas)) - sCanvasesAndTheirOwners.Remove(canvas); - } - public static void AddCanvas(UnityEngine.Object canvas, UnityEngine.Object owner) - { - if (sCanvasesAndTheirOwners == null) - sCanvasesAndTheirOwners = new Dictionary(); - sCanvasesAndTheirOwners.Add(canvas, owner); - } - } -#endif - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineStoryboard.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineStoryboard.cs.meta deleted file mode 100644 index cf16ccd02..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineStoryboard.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 82e62c82b3be64042ac529dee964cc2f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineTargetGroup.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineTargetGroup.cs deleted file mode 100644 index cb3dad5e4..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineTargetGroup.cs +++ /dev/null @@ -1,366 +0,0 @@ -using UnityEngine; -using System; -using Cinemachine.Utility; - -namespace Cinemachine -{ - /// Defines a group of target objects, each with a radius and a weight. - /// The weight is used when calculating the average position of the target group. - /// Higher-weighted members of the group will count more. - /// The bounding box is calculated by taking the member positions, weight, - /// and radii into account. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("Cinemachine/CinemachineTargetGroup")] - [SaveDuringPlay] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - public class CinemachineTargetGroup : MonoBehaviour - { - /// Holds the information that represents a member of the group - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] public struct Target - { - /// The target objects. This object's position and orientation will contribute to the - /// group's average position and orientation, in accordance with its weight - [Tooltip("The target objects. This object's position and orientation will contribute to the group's average position and orientation, in accordance with its weight")] - public Transform target; - /// How much weight to give the target when averaging. Cannot be negative - [Tooltip("How much weight to give the target when averaging. Cannot be negative")] - public float weight; - /// The radius of the target, used for calculating the bounding box. Cannot be negative - [Tooltip("The radius of the target, used for calculating the bounding box. Cannot be negative")] - public float radius; - } - - /// How the group's position is calculated - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public enum PositionMode - { - ///Group position will be the center of the group's axis-aligned bounding box - GroupCenter, - /// Group position will be the weighted average of the positions of the members - GroupAverage - } - - /// How the group's position is calculated - [Tooltip("How the group's position is calculated. Select GroupCenter for the center of the bounding box, and GroupAverage for a weighted average of the positions of the members.")] - public PositionMode m_PositionMode = PositionMode.GroupCenter; - - /// How the group's orientation is calculated - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public enum RotationMode - { - /// Manually set in the group's transform - Manual, - /// Weighted average of the orientation of its members. - GroupAverage - } - - /// How the group's orientation is calculated - [Tooltip("How the group's rotation is calculated. Select Manual to use the value in the group's transform, and GroupAverage for a weighted average of the orientations of the members.")] - public RotationMode m_RotationMode = RotationMode.Manual; - - /// This enum defines the options available for the update method. - public enum UpdateMethod - { - /// Updated in normal MonoBehaviour Update. - Update, - /// Updated in sync with the Physics module, in FixedUpdate - FixedUpdate, - /// Updated in MonoBehaviour LateUpdate. - LateUpdate - }; - - /// When to update the group's transform based on the position of the group members - [Tooltip("When to update the group's transform based on the position of the group members")] - public UpdateMethod m_UpdateMethod = UpdateMethod.LateUpdate; - - /// The target objects, together with their weights and radii, that will - /// contribute to the group's average position, orientation, and size - [NoSaveDuringPlay] - [Tooltip("The target objects, together with their weights and radii, that will contribute to the group's average position, orientation, and size.")] - public Target[] m_Targets = new Target[0]; - - /// The axis-aligned bounding box of the group, computed using the - /// targets positions and radii - public Bounds BoundingBox { get; private set; } - - /// The bounding sphere of the group, computed using the - /// targets positions and radii - public BoundingSphere Sphere - { - get - { - Bounds b = BoundingBox; - return new BoundingSphere(b.center, ((b.max - b.min) / 2).magnitude); - } - } - - /// Return true if there are no members with weight > 0 - public bool IsEmpty - { - get - { - for (int i = 0; i < m_Targets.Length; ++i) - if (m_Targets[i].target != null && m_Targets[i].weight > UnityVectorExtensions.Epsilon) - return false; - return true; - } - } - - /// Add a member to the group - public void AddMember(Transform t, float weight, float radius) - { - int index = 0; - if (m_Targets == null) - m_Targets = new Target[1]; - else - { - index = m_Targets.Length; - var oldTargets = m_Targets; - m_Targets = new Target[index + 1]; - Array.Copy(oldTargets, m_Targets, index); - } - m_Targets[index].target = t; - m_Targets[index].weight = weight; - m_Targets[index].radius = radius; - } - - /// Remove a member from the group - public void RemoveMember(Transform t) - { - int index = FindMember(t); - if (index >= 0) - { - var oldTargets = m_Targets; - m_Targets = new Target[m_Targets.Length - 1]; - if (index > 0) - Array.Copy(oldTargets, m_Targets, index); - if (index < m_Targets.Length - 1) - Array.Copy(oldTargets, index + 1, m_Targets, index, m_Targets.Length - index - 1); - } - } - - /// Locate a member's index in the group. Returns -1 if not a member - public int FindMember(Transform t) - { - if (m_Targets != null) - { - for (int i = m_Targets.Length-1; i >= 0; --i) - if (m_Targets[i].target == t) - return i; - } - return -1; - } - - /// - /// Get the bounding sphere of a group memebr, with the weight taken into account. - /// As the member's weight goes to 0, the position lerps to the group average position. - /// - /// Member index - /// - public BoundingSphere GetWeightedBoundsForMember(int index) - { - if (index < 0 || index >= m_Targets.Length) - return Sphere; - return WeightedMemberBounds(m_Targets[index], mAveragePos, mAverageWeight); - } - - /// The axis-aligned bounding box of the group, in a specific reference frame - /// The frame of reference in which to compute the bounding box - /// The axis-aligned bounding box of the group, in the desired frame of reference - public Bounds GetViewSpaceBoundingBox(Matrix4x4 observer) - { - Matrix4x4 inverseView = observer.inverse; - Bounds b = new Bounds(inverseView.MultiplyPoint3x4(mAveragePos), Vector3.zero); - for (int i = 0; i < m_Targets.Length; ++i) - { - BoundingSphere s = GetWeightedBoundsForMember(i); - s.position = inverseView.MultiplyPoint3x4(s.position); - b.Encapsulate(new Bounds(s.position, s.radius * 2 * Vector3.one)); - } - return b; - } - - private static BoundingSphere WeightedMemberBounds(Target t, Vector3 avgPos, float avgWeight) - { - float w = 0; - Vector3 pos = avgPos; - if (t.target != null) - { - pos = t.target.position; - w = Mathf.Max(0, t.weight); - if (avgWeight > UnityVectorExtensions.Epsilon && w < avgWeight) - w /= avgWeight; - else - w = 1; - } - return new BoundingSphere(Vector3.Lerp(avgPos, pos, w), t.radius * w); - } - - private float mAverageWeight; - private Vector3 mAveragePos; - - void DoUpdate() - { - if (IsEmpty) - return; - - mAveragePos = CalculateAveragePosition(out mAverageWeight); - BoundingBox = CalculateBoundingBox(mAveragePos, mAverageWeight); - - switch (m_PositionMode) - { - case PositionMode.GroupCenter: - transform.position = BoundingBox.center; - break; - case PositionMode.GroupAverage: - transform.position = mAveragePos; - break; - } - - switch (m_RotationMode) - { - case RotationMode.Manual: - break; - case RotationMode.GroupAverage: - transform.rotation = CalculateAverageOrientation(); - break; - } - } - - Vector3 CalculateAveragePosition(out float averageWeight) - { - Vector3 pos = Vector3.zero; - float weight = 0; - int numTargets = 0; - for (int i = 0; i < m_Targets.Length; ++i) - { - if (m_Targets[i].target != null && m_Targets[i].weight > UnityVectorExtensions.Epsilon) - { - ++numTargets; - weight += m_Targets[i].weight; - pos += m_Targets[i].target.position * m_Targets[i].weight; - } - } - if (weight > UnityVectorExtensions.Epsilon) - { - pos /= weight; - averageWeight = weight / numTargets; - } - else - { - averageWeight = 0; - pos = transform.position; - } - return pos; - } - - Quaternion CalculateAverageOrientation() - { - Quaternion r = Quaternion.identity; - for (int i = 0; i < m_Targets.Length; ++i) - { - if (m_Targets[i].target != null) - { - float w = m_Targets[i].weight; - Quaternion q = m_Targets[i].target.rotation; - // This is probably bogus - r = new Quaternion(r.x + q.x * w, r.y + q.y * w, r.z + q.z * w, r.w + q.w * w); - } - } - return r.Normalized(); - } - - Bounds CalculateBoundingBox(Vector3 avgPos, float averageWeight) - { - Bounds b = new Bounds(avgPos, Vector3.zero); - if (averageWeight > UnityVectorExtensions.Epsilon) - { - for (int i = 0; i < m_Targets.Length; ++i) - { - if (m_Targets[i].target != null) - { - BoundingSphere s = WeightedMemberBounds(m_Targets[i], mAveragePos, mAverageWeight); - b.Encapsulate(new Bounds(s.position, s.radius * 2 * Vector3.one)); - } - } - } - return b; - } - - private void OnValidate() - { - for (int i = 0; i < m_Targets.Length; ++i) - { - m_Targets[i].weight = Mathf.Max(0, m_Targets[i].weight); - m_Targets[i].radius = Mathf.Max(0, m_Targets[i].radius); - } - } - - void FixedUpdate() - { - if (m_UpdateMethod == UpdateMethod.FixedUpdate) - DoUpdate(); - } - - void Update() - { - if (!Application.isPlaying || m_UpdateMethod == UpdateMethod.Update) - DoUpdate(); - } - - void LateUpdate() - { - if (m_UpdateMethod == UpdateMethod.LateUpdate) - DoUpdate(); - } - - /// - /// Get the local-space angular bounds of the group, from a spoecific point of view. - /// Also returns the z depth range of the members. - /// - /// Point of view from which to calculate, and in whose - /// space the return values are - /// The lower bound of the screen angles of the members (degrees) - /// The upper bound of the screen angles of the members (degrees) - /// The min and max depth values of the members, relative to the observer - public void GetViewSpaceAngularBounds( - Matrix4x4 observer, out Vector2 minAngles, out Vector2 maxAngles, out Vector2 zRange) - { - Matrix4x4 inverseView = observer.inverse; - minAngles = Vector2.zero; - maxAngles = Vector2.zero; - zRange = Vector3.zero; - for (int i = 0; i < m_Targets.Length; ++i) - { - BoundingSphere s = GetWeightedBoundsForMember(i); - Vector3 p = inverseView.MultiplyPoint3x4(s.position); - - // Add the radius - float r = p.magnitude; - Vector2 extraA = Vector2.zero; - if (r > UnityVectorExtensions.Epsilon && s.radius > UnityVectorExtensions.Epsilon) - extraA = Mathf.Atan2(s.radius, r) * Mathf.Rad2Deg * Vector2.one; - Vector2 a = Quaternion.identity.GetCameraRotationToTarget(p, Vector3.up); - if (i == 0) - { - minAngles = a - extraA; - maxAngles = a + extraA; - zRange = new Vector2(p.z - s.radius, p.z + s.radius); - } - else - { - minAngles = Vector3.Min(minAngles, a - extraA); - maxAngles = Vector3.Max(maxAngles, a + extraA); - zRange.x = Mathf.Min(zRange.x, p.z - s.radius); - zRange.y = Mathf.Max(zRange.y, p.z + s.radius); - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineTargetGroup.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineTargetGroup.cs.meta deleted file mode 100644 index 19ab58728..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineTargetGroup.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e5eb80d8e62d9d145bb50fb783c0f731 -timeCreated: 1496785096 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineVirtualCamera.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineVirtualCamera.cs deleted file mode 100644 index 188424de3..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineVirtualCamera.cs +++ /dev/null @@ -1,548 +0,0 @@ -using Cinemachine.Utility; -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Serialization; - -namespace Cinemachine -{ - /// - /// This behaviour is intended to be attached to an empty Transform GameObject, - /// and it represents a Virtual Camera within the Unity scene. - /// - /// The Virtual Camera will animate its Transform according to the rules contained - /// in its CinemachineComponent pipeline (Aim, Body, and Noise). When the virtual - /// camera is Live, the Unity camera will assume the position and orientation - /// of the virtual camera. - /// - /// A virtual camera is not a camera. Instead, it can be thought of as a camera controller, - /// not unlike a cameraman. It can drive the Unity Camera and control its position, - /// orientation, lens settings, and PostProcessing effects. Each Virtual Camera owns - /// its own Cinemachine Component Pipeline, through which you provide the instructions - /// for dynamically tracking specific game objects. - /// - /// A virtual camera is very lightweight, and does no rendering of its own. It merely - /// tracks interesting GameObjects, and positions itself accordingly. A typical game - /// can have dozens of virtual cameras, each set up to follow a particular character - /// or capture a particular event. - /// - /// A Virtual Camera can be in any of three states: - /// - /// * **Live**: The virtual camera is actively controlling the Unity Camera. The - /// virtual camera is tracking its targets and being updated every frame. - /// * **Standby**: The virtual camera is tracking its targets and being updated - /// every frame, but no Unity Camera is actively being controlled by it. This is - /// the state of a virtual camera that is enabled in the scene but perhaps at a - /// lower priority than the Live virtual camera. - /// * **Disabled**: The virtual camera is present but disabled in the scene. It is - /// not actively tracking its targets and so consumes no processing power. However, - /// the virtual camera can be made live from the Timeline. - /// - /// The Unity Camera can be driven by any virtual camera in the scene. The game - /// logic can choose the virtual camera to make live by manipulating the virtual - /// cameras' enabled flags and their priorities, based on game logic. - /// - /// In order to be driven by a virtual camera, the Unity Camera must have a CinemachineBrain - /// behaviour, which will select the most eligible virtual camera based on its priority - /// or on other criteria, and will manage blending. - /// - /// - /// - /// - /// - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [DisallowMultipleComponent] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [AddComponentMenu("Cinemachine/CinemachineVirtualCamera")] - public class CinemachineVirtualCamera : CinemachineVirtualCameraBase - { - /// The object that the camera wants to look at (the Aim target). - /// The Aim component of the CinemachineComponent pipeline - /// will refer to this target and orient the vcam in accordance with rules and - /// settings that are provided to it. - /// If this is null, then the vcam's Transform orientation will be used. - [Tooltip("The object that the camera wants to look at (the Aim target). If this is null, then the vcam's Transform orientation will define the camera's orientation.")] - [NoSaveDuringPlay] - public Transform m_LookAt = null; - - /// The object that the camera wants to move with (the Body target). - /// The Body component of the CinemachineComponent pipeline - /// will refer to this target and position the vcam in accordance with rules and - /// settings that are provided to it. - /// If this is null, then the vcam's Transform position will be used. - [Tooltip("The object that the camera wants to move with (the Body target). If this is null, then the vcam's Transform position will define the camera's position.")] - [NoSaveDuringPlay] - public Transform m_Follow = null; - - /// Specifies the LensSettings of this Virtual Camera. - /// These settings will be transferred to the Unity camera when the vcam is live. - [FormerlySerializedAs("m_LensAttributes")] - [Tooltip("Specifies the lens properties of this Virtual Camera. This generally mirrors the Unity Camera's lens settings, and will be used to drive the Unity camera when the vcam is active.")] - [LensSettingsProperty] - public LensSettings m_Lens = LensSettings.Default; - - /// Collection of parameters that influence how this virtual camera transitions from - /// other virtual cameras - public TransitionParams m_Transitions; - - /// Legacy support - [SerializeField] [HideInInspector] - [FormerlySerializedAs("m_BlendHint")] - [FormerlySerializedAs("m_PositionBlending")] private BlendHint m_LegacyBlendHint; - - /// This is the name of the hidden GameObject that will be created as a child object - /// of the virtual camera. This hidden game object acts as a container for the polymorphic - /// CinemachineComponent pipeline. The Inspector UI for the Virtual Camera - /// provides access to this pipleline, as do the CinemachineComponent-family of - /// public methods in this class. - /// The lifecycle of the pipeline GameObject is managed automatically. - public const string PipelineName = "cm"; - - /// The CameraState object holds all of the information - /// necessary to position the Unity camera. It is the output of this class. - override public CameraState State { get { return m_State; } } - - /// Get the LookAt target for the Aim component in the Cinemachine pipeline. - /// If this vcam is a part of a meta-camera collection, then the owner's target - /// will be used if the local target is null. - override public Transform LookAt - { - get { return ResolveLookAt(m_LookAt); } - set { m_LookAt = value; } - } - - /// Get the Follow target for the Body component in the Cinemachine pipeline. - /// If this vcam is a part of a meta-camera collection, then the owner's target - /// will be used if the local target is null. - override public Transform Follow - { - get { return ResolveFollow(m_Follow); } - set { m_Follow = value; } - } - - /// Internal use only. Do not call this method. - /// Called by CinemachineCore at the appropriate Update time - /// so the vcam can position itself and track its targets. This class will - /// invoke its pipeline and generate a CameraState for this frame. - override public void InternalUpdateCameraState(Vector3 worldUp, float deltaTime) - { - if (!PreviousStateIsValid) - deltaTime = -1; - - // Update the state by invoking the component pipeline - m_State = CalculateNewState(worldUp, deltaTime); - ApplyPositionBlendMethod(ref m_State, m_Transitions.m_BlendHint); - - // Push the raw position back to the game object's transform, so it - // moves along with the camera. - if (!UserIsDragging) - { - if (Follow != null) - transform.position = State.RawPosition; - if (LookAt != null) - transform.rotation = State.RawOrientation; - } - PreviousStateIsValid = true; - } - - /// Make sure that the pipeline cache is up-to-date. - override protected void OnEnable() - { - base.OnEnable(); - m_State = PullStateFromVirtualCamera(Vector3.up, ref m_Lens); - InvalidateComponentPipeline(); - - // Can't add components during OnValidate - if (ValidatingStreamVersion < 20170927) - { - if (Follow != null && GetCinemachineComponent(CinemachineCore.Stage.Body) == null) - AddCinemachineComponent(); - if (LookAt != null && GetCinemachineComponent(CinemachineCore.Stage.Aim) == null) - AddCinemachineComponent(); - } - } - - /// Calls the DestroyPipelineDelegate for destroying the hidden - /// child object, to support undo. - protected override void OnDestroy() - { - // Make the pipeline visible instead of destroying - this is to keep Undo happy - foreach (Transform child in transform) - if (child.GetComponent() != null) - child.gameObject.hideFlags - &= ~(HideFlags.HideInHierarchy | HideFlags.HideInInspector); - - base.OnDestroy(); - } - - /// Enforce bounds for fields, when changed in inspector. - protected override void OnValidate() - { - base.OnValidate(); - m_Lens.Validate(); - if (m_LegacyBlendHint != BlendHint.None) - { - m_Transitions.m_BlendHint = m_LegacyBlendHint; - m_LegacyBlendHint = BlendHint.None; - } - } - - void OnTransformChildrenChanged() - { - InvalidateComponentPipeline(); - } - - void Reset() - { - DestroyPipeline(); - } - - /// - /// Override component pipeline creation. - /// This needs to be done by the editor to support Undo. - /// The override must do exactly the same thing as the CreatePipeline method in this class. - /// - public static CreatePipelineDelegate CreatePipelineOverride; - - /// - /// Override component pipeline creation. - /// This needs to be done by the editor to support Undo. - /// The override must do exactly the same thing as the CreatePipeline method in - /// the CinemachineVirtualCamera class. - /// - public delegate Transform CreatePipelineDelegate( - CinemachineVirtualCamera vcam, string name, CinemachineComponentBase[] copyFrom); - - /// - /// Override component pipeline destruction. - /// This needs to be done by the editor to support Undo. - /// - public static DestroyPipelineDelegate DestroyPipelineOverride; - - /// - /// Override component pipeline destruction. - /// This needs to be done by the editor to support Undo. - /// - public delegate void DestroyPipelineDelegate(GameObject pipeline); - - /// Destroy any existing pipeline container. - private void DestroyPipeline() - { - List oldPipeline = new List(); - foreach (Transform child in transform) - if (child.GetComponent() != null) - oldPipeline.Add(child); - - foreach (Transform child in oldPipeline) - { - if (DestroyPipelineOverride != null) - DestroyPipelineOverride(child.gameObject); - else - Destroy(child.gameObject); - } - m_ComponentOwner = null; - PreviousStateIsValid = false; - } - - /// Create a default pipeline container. - /// Note: copyFrom only supported in Editor, not build - private Transform CreatePipeline(CinemachineVirtualCamera copyFrom) - { - CinemachineComponentBase[] components = null; - if (copyFrom != null) - { - copyFrom.InvalidateComponentPipeline(); // make sure it's up to date - components = copyFrom.GetComponentPipeline(); - } - - Transform newPipeline = null; - if (CreatePipelineOverride != null) - newPipeline = CreatePipelineOverride(this, PipelineName, components); - else - { - GameObject go = new GameObject(PipelineName); - go.transform.parent = transform; - go.AddComponent(); - newPipeline = go.transform; - } - PreviousStateIsValid = false; - return newPipeline; - } - - /// - /// Editor API: Call this when changing the pipeline from the editor. - /// Will force a rebuild of the pipeline cache. - /// - public void InvalidateComponentPipeline() { m_ComponentPipeline = null; } - - /// Get the hidden CinemachinePipeline child object. - public Transform GetComponentOwner() { UpdateComponentPipeline(); return m_ComponentOwner; } - - /// Get the component pipeline owned by the hidden child pipline container. - /// For most purposes, it is preferable to use the GetCinemachineComponent method. - public CinemachineComponentBase[] GetComponentPipeline() { UpdateComponentPipeline(); return m_ComponentPipeline; } - - /// Get the component set for a specific stage. - /// The stage for which we want the component - /// The Cinemachine component for that stage, or null if not defined - public CinemachineComponentBase GetCinemachineComponent(CinemachineCore.Stage stage) - { - CinemachineComponentBase[] components = GetComponentPipeline(); - if (components != null) - foreach (var c in components) - if (c.Stage == stage) - return c; - return null; - } - - /// Get an existing component of a specific type from the cinemachine pipeline. - public T GetCinemachineComponent() where T : CinemachineComponentBase - { - CinemachineComponentBase[] components = GetComponentPipeline(); - if (components != null) - foreach (var c in components) - if (c is T) - return c as T; - return null; - } - - /// Add a component to the cinemachine pipeline. - public T AddCinemachineComponent() where T : CinemachineComponentBase - { - // Get the existing components - Transform owner = GetComponentOwner(); - CinemachineComponentBase[] components = owner.GetComponents(); - - T component = owner.gameObject.AddComponent(); - if (component != null && components != null) - { - // Remove the existing components at that stage - CinemachineCore.Stage stage = component.Stage; - for (int i = components.Length - 1; i >= 0; --i) - { - if (components[i].Stage == stage) - { - components[i].enabled = false; - RuntimeUtility.DestroyObject(components[i]); - } - } - } - InvalidateComponentPipeline(); - return component; - } - - /// Remove a component from the cinemachine pipeline. - public void DestroyCinemachineComponent() where T : CinemachineComponentBase - { - CinemachineComponentBase[] components = GetComponentPipeline(); - if (components != null) - { - foreach (var c in components) - { - if (c is T) - { - c.enabled = false; - RuntimeUtility.DestroyObject(c); - InvalidateComponentPipeline(); - } - } - } - } - - /// API for the editor, to make the dragging of position handles behave better. - public bool UserIsDragging { get; set; } - - CameraState m_State = CameraState.Default; // Current state this frame - - CinemachineComponentBase[] m_ComponentPipeline = null; - [SerializeField][HideInInspector] private Transform m_ComponentOwner = null; // serialized to handle copy/paste - void UpdateComponentPipeline() - { - bool isPrefab = false; -#if UNITY_EDITOR - // Did we just get copy/pasted? - if (m_ComponentOwner != null && m_ComponentOwner.parent != transform) - { - isPrefab = gameObject.scene.name == null; // causes a small GC alloc - if (!isPrefab) // can't paste to a prefab - { - CinemachineVirtualCamera copyFrom = (m_ComponentOwner.parent != null) - ? m_ComponentOwner.parent.gameObject.GetComponent() : null; - DestroyPipeline(); - m_ComponentOwner = CreatePipeline(copyFrom); - } - } - if (m_ComponentOwner != null) - SetFlagsForHiddenChild(m_ComponentOwner.gameObject); -#endif - // Early out if we're up-to-date - if (m_ComponentOwner != null && m_ComponentPipeline != null) - return; - - m_ComponentOwner = null; - List list = new List(); - foreach (Transform child in transform) - { - if (child.GetComponent() != null) - { - m_ComponentOwner = child; - CinemachineComponentBase[] components = child.GetComponents(); - foreach (CinemachineComponentBase c in components) - if (c.enabled) - list.Add(c); - } - } - - // Make sure we have a pipeline owner - isPrefab = gameObject.scene.name == null; // causes a small GC alloc - if (m_ComponentOwner == null && !isPrefab) - m_ComponentOwner = CreatePipeline(null); - - // Make sure the pipeline stays hidden, even through prefab - if (m_ComponentOwner != null) - SetFlagsForHiddenChild(m_ComponentOwner.gameObject); - if (m_ComponentOwner != null && m_ComponentOwner.gameObject != null) - { - // Sort the pipeline - list.Sort((c1, c2) => (int)c1.Stage - (int)c2.Stage); - m_ComponentPipeline = list.ToArray(); - } - } - - static internal void SetFlagsForHiddenChild(GameObject child) - { - if (child != null) - { - if (CinemachineCore.sShowHiddenObjects) - child.hideFlags &= ~(HideFlags.HideInHierarchy | HideFlags.HideInInspector); - else - child.hideFlags |= (HideFlags.HideInHierarchy | HideFlags.HideInInspector); - } - } - - private Transform mCachedLookAtTarget; - private CinemachineVirtualCameraBase mCachedLookAtTargetVcam; - private CameraState CalculateNewState(Vector3 worldUp, float deltaTime) - { - // Initialize the camera state, in case the game object got moved in the editor - CameraState state = PullStateFromVirtualCamera(worldUp, ref m_Lens); - - Transform lookAtTarget = LookAt; - if (lookAtTarget != mCachedLookAtTarget) - { - mCachedLookAtTarget = lookAtTarget; - mCachedLookAtTargetVcam = null; - if (lookAtTarget != null) - mCachedLookAtTargetVcam = lookAtTarget.GetComponent(); - } - if (lookAtTarget != null) - { - if (mCachedLookAtTargetVcam != null) - state.ReferenceLookAt = mCachedLookAtTargetVcam.State.FinalPosition; - else - state.ReferenceLookAt = lookAtTarget.position; - } - - // Update the state by invoking the component pipeline - CinemachineCore.Stage curStage = CinemachineCore.Stage.Body; - UpdateComponentPipeline(); // avoid GetComponentPipeline() here because of GC - bool hasAim = false; - if (m_ComponentPipeline != null) - { - for (int i = 0; i < m_ComponentPipeline.Length; ++i) - { - m_ComponentPipeline[i].PrePipelineMutateCameraState(ref state); - if (m_ComponentPipeline[i].Stage == CinemachineCore.Stage.Aim) - hasAim = true; - } - for (int i = 0; i < m_ComponentPipeline.Length; ++i) - { - curStage = AdvancePipelineStage( - ref state, deltaTime, curStage, - (int)m_ComponentPipeline[i].Stage, hasAim); - m_ComponentPipeline[i].MutateCameraState(ref state, deltaTime); - } - } - AdvancePipelineStage( - ref state, deltaTime, curStage, - (int)CinemachineCore.Stage.Finalize + 1, hasAim); - return state; - } - - private CinemachineCore.Stage AdvancePipelineStage( - ref CameraState state, float deltaTime, - CinemachineCore.Stage curStage, int maxStage, bool hasAim) - { - while ((int)curStage < maxStage) - { - if (!hasAim && curStage == CinemachineCore.Stage.Aim) - state.BlendHint |= CameraState.BlendHintValue.IgnoreLookAtTarget; - InvokePostPipelineStageCallback(this, curStage, ref state, deltaTime); - ++curStage; - } - return curStage; - } - - // This is a hack for FreeLook rigs - to be removed - internal void SetStateRawPosition(Vector3 pos) { m_State.RawPosition = pos; } - - /// This is called to notify the vcam that a target got warped, - /// so that the vcam can update its internal state to make the camera - /// also warp seamlessy. - /// The object that was warped - /// The amount the target's position changed - public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta) - { - if (target == Follow) - { - transform.position += positionDelta; - m_State.RawPosition += positionDelta; - } - UpdateComponentPipeline(); // avoid GetComponentPipeline() here because of GC - if (m_ComponentPipeline != null) - { - for (int i = 0; i < m_ComponentPipeline.Length; ++i) - m_ComponentPipeline[i].OnTargetObjectWarped(target, positionDelta); - } - base.OnTargetObjectWarped(target, positionDelta); - } - - /// If we are transitioning from another vcam, grab the position from it. - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - public override void OnTransitionFromCamera( - ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) - { - base.OnTransitionFromCamera(fromCam, worldUp, deltaTime); - bool forceUpdate = false; - - if (m_Transitions.m_InheritPosition && fromCam != null) - { - transform.position = fromCam.State.RawPosition; - //transform.rotation = fromCam.State.RawOrientation; - PreviousStateIsValid = false; - forceUpdate = true; - } - UpdateComponentPipeline(); // avoid GetComponentPipeline() here because of GC - if (m_ComponentPipeline != null) - { - for (int i = 0; i < m_ComponentPipeline.Length; ++i) - if (m_ComponentPipeline[i].OnTransitionFromCamera( - fromCam, worldUp, deltaTime, ref m_Transitions)) - forceUpdate = true; - } - if (forceUpdate) - InternalUpdateCameraState(worldUp, deltaTime); - else - UpdateCameraState(worldUp, deltaTime); - if (m_Transitions.m_OnCameraLive != null) - m_Transitions.m_OnCameraLive.Invoke(this, fromCam); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineVirtualCamera.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineVirtualCamera.cs.meta deleted file mode 100644 index 3530e25e3..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineVirtualCamera.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 45e653bab7fb20e499bda25e1b646fea -timeCreated: 1496775476 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components.meta deleted file mode 100644 index e2157e240..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0fafdc3d4f989ff48803e7d870539b41 -folderAsset: yes -timeCreated: 1489096338 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineBasicMultiChannelPerlin.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineBasicMultiChannelPerlin.cs deleted file mode 100644 index 22fa7e953..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineBasicMultiChannelPerlin.cs +++ /dev/null @@ -1,92 +0,0 @@ -using UnityEngine; -using UnityEngine.Serialization; - -namespace Cinemachine -{ - /// - /// As a part of the Cinemachine Pipeline implementing the Noise stage, this - /// component adds Perlin Noise to the Camera state, in the Correction - /// channel of the CameraState. - /// - /// The noise is created by using a predefined noise profile asset. This defines the - /// shape of the noise over time. You can scale this in amplitude or in time, to produce - /// a large family of different noises using the same profile. - /// - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Don't display in add component menu - [SaveDuringPlay] - public class CinemachineBasicMultiChannelPerlin : CinemachineComponentBase - { - /// - /// Serialized property for referencing a NoiseSettings asset - /// - [Tooltip("The asset containing the Noise Profile. Define the frequencies and amplitudes there to make a characteristic noise profile. Make your own or just use one of the many presets.")] - [FormerlySerializedAs("m_Definition")] - [NoiseSettingsProperty] - public NoiseSettings m_NoiseProfile; - - /// - /// Gain to apply to the amplitudes defined in the settings asset. - /// - [Tooltip("Gain to apply to the amplitudes defined in the NoiseSettings asset. 1 is normal. Setting this to 0 completely mutes the noise.")] - public float m_AmplitudeGain = 1f; - - /// - /// Scale factor to apply to the frequencies defined in the settings asset. - /// - [Tooltip("Scale factor to apply to the frequencies defined in the NoiseSettings asset. 1 is normal. Larger magnitudes will make the noise shake more rapidly.")] - public float m_FrequencyGain = 1f; - - /// True if the component is valid, i.e. it has a noise definition and is enabled. - public override bool IsValid { get { return enabled && m_NoiseProfile != null; } } - - /// Get the Cinemachine Pipeline stage that this component implements. - /// Always returns the Noise stage - public override CinemachineCore.Stage Stage { get { return CinemachineCore.Stage.Noise; } } - - /// Applies noise to the Correction channel of the CameraState if the - /// delta time is greater than 0. Otherwise, does nothing. - /// The current camera state - /// How much to advance the perlin noise generator. - /// Noise is only applied if this value is greater than or equal to 0 - public override void MutateCameraState(ref CameraState curState, float deltaTime) - { - if (!IsValid || deltaTime < 0) - return; - - if (!mInitialized) - Initialize(); - - mNoiseTime += deltaTime * m_FrequencyGain; - curState.PositionCorrection += curState.CorrectedOrientation * NoiseSettings.GetCombinedFilterResults( - m_NoiseProfile.PositionNoise, mNoiseTime, mNoiseOffsets) * m_AmplitudeGain; - Quaternion rotNoise = Quaternion.Euler(NoiseSettings.GetCombinedFilterResults( - m_NoiseProfile.OrientationNoise, mNoiseTime, mNoiseOffsets) * m_AmplitudeGain); - curState.OrientationCorrection = curState.OrientationCorrection * rotNoise; - } - - private bool mInitialized = false; - private float mNoiseTime = 0; - - [SerializeField][HideInInspector] - private Vector3 mNoiseOffsets = Vector3.zero; - - /// Generate a new random seed - public void ReSeed() - { - mNoiseOffsets = new Vector3( - Random.Range(-1000f, 1000f), - Random.Range(-1000f, 1000f), - Random.Range(-1000f, 1000f)); - } - - void Initialize() - { - mInitialized = true; - mNoiseTime = 0; - if (mNoiseOffsets == Vector3.zero) - ReSeed(); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineBasicMultiChannelPerlin.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineBasicMultiChannelPerlin.cs.meta deleted file mode 100644 index f8abe1332..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineBasicMultiChannelPerlin.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 68bb026fafb42b14791938953eaace77 -timeCreated: 1484001117 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineComposer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineComposer.cs deleted file mode 100644 index ea4e6cda0..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineComposer.cs +++ /dev/null @@ -1,455 +0,0 @@ -using UnityEngine; -using System; -using Cinemachine.Utility; -using UnityEngine.Serialization; - -namespace Cinemachine -{ - /// - /// This is a CinemachineComponent in the Aim section of the component pipeline. - /// Its job is to aim the camera at the vcam's LookAt target object, with - /// configurable offsets, damping, and composition rules. - /// - /// The composer does not change the camera's position. It will only pan and tilt the - /// camera where it is, in order to get the desired framing. To move the camera, you have - /// to use the virtual camera's Body section. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Don't display in add component menu - [SaveDuringPlay] - public class CinemachineComposer : CinemachineComponentBase - { - /// Target offset from the object's center in LOCAL space which - /// the Composer tracks. Use this to fine-tune the tracking target position - /// when the desired area is not in the tracked object's center - [Tooltip("Target offset from the target object's center in target-local space. Use this to fine-tune the tracking target position when the desired area is not the tracked object's center.")] - public Vector3 m_TrackedObjectOffset = Vector3.zero; - - /// This setting will instruct the composer to adjust its target offset based - /// on the motion of the target. The composer will look at a point where it estimates - /// the target will be this many seconds into the future. Note that this setting is sensitive - /// to noisy animation, and can amplify the noise, resulting in undesirable camera jitter. - /// If the camera jitters unacceptably when the target is in motion, turn down this setting, - /// or animate the target more smoothly. - [Space] - [Tooltip("This setting will instruct the composer to adjust its target offset based on the motion of the target. The composer will look at a point where it estimates the target will be this many seconds into the future. Note that this setting is sensitive to noisy animation, and can amplify the noise, resulting in undesirable camera jitter. If the camera jitters unacceptably when the target is in motion, turn down this setting, or animate the target more smoothly.")] - [Range(0f, 1f)] - public float m_LookaheadTime = 0; - - /// Controls the smoothness of the lookahead algorithm. Larger values smooth out - /// jittery predictions and also increase prediction lag - [Tooltip("Controls the smoothness of the lookahead algorithm. Larger values smooth out jittery predictions and also increase prediction lag")] - [Range(3, 30)] - public float m_LookaheadSmoothing = 10; - - /// If checked, movement along the Y axis will be ignored for lookahead calculations - [Tooltip("If checked, movement along the Y axis will be ignored for lookahead calculations")] - public bool m_LookaheadIgnoreY; - - /// How aggressively the camera tries to follow the target in the screen-horizontal direction. - /// Small numbers are more responsive, rapidly orienting the camera to keep the target in - /// the dead zone. Larger numbers give a more heavy slowly responding camera. - /// Using different vertical and horizontal settings can yield a wide range of camera behaviors. - [Space] - [Range(0f, 20)] - [Tooltip("How aggressively the camera tries to follow the target in the screen-horizontal direction. Small numbers are more responsive, rapidly orienting the camera to keep the target in the dead zone. Larger numbers give a more heavy slowly responding camera. Using different vertical and horizontal settings can yield a wide range of camera behaviors.")] - public float m_HorizontalDamping = 0.5f; - - /// How aggressively the camera tries to follow the target in the screen-vertical direction. - /// Small numbers are more responsive, rapidly orienting the camera to keep the target in - /// the dead zone. Larger numbers give a more heavy slowly responding camera. Using different vertical - /// and horizontal settings can yield a wide range of camera behaviors. - [Range(0f, 20)] - [Tooltip("How aggressively the camera tries to follow the target in the screen-vertical direction. Small numbers are more responsive, rapidly orienting the camera to keep the target in the dead zone. Larger numbers give a more heavy slowly responding camera. Using different vertical and horizontal settings can yield a wide range of camera behaviors.")] - public float m_VerticalDamping = 0.5f; - - /// Horizontal screen position for target. The camera will rotate to the position the tracked object here - [Space] - [Range(0f, 1f)] - [Tooltip("Horizontal screen position for target. The camera will rotate to position the tracked object here.")] - public float m_ScreenX = 0.5f; - - /// Vertical screen position for target, The camera will rotate to to position the tracked object here - [Range(0f, 1f)] - [Tooltip("Vertical screen position for target, The camera will rotate to position the tracked object here.")] - public float m_ScreenY = 0.5f; - - /// Camera will not rotate horizontally if the target is within this range of the position - [Range(0f, 1f)] - [Tooltip("Camera will not rotate horizontally if the target is within this range of the position.")] - public float m_DeadZoneWidth = 0f; - - /// Camera will not rotate vertically if the target is within this range of the position - [Range(0f, 1f)] - [Tooltip("Camera will not rotate vertically if the target is within this range of the position.")] - public float m_DeadZoneHeight = 0f; - - /// When target is within this region, camera will gradually move to re-align - /// towards the desired position, depending onm the damping speed - [Range(0f, 2f)] - [Tooltip("When target is within this region, camera will gradually rotate horizontally to re-align towards the desired position, depending on the damping speed.")] - public float m_SoftZoneWidth = 0.8f; - - /// When target is within this region, camera will gradually move to re-align - /// towards the desired position, depending onm the damping speed - [Range(0f, 2f)] - [Tooltip("When target is within this region, camera will gradually rotate vertically to re-align towards the desired position, depending on the damping speed.")] - public float m_SoftZoneHeight = 0.8f; - - /// A non-zero bias will move the targt position away from the center of the soft zone - [Range(-0.5f, 0.5f)] - [Tooltip("A non-zero bias will move the target position horizontally away from the center of the soft zone.")] - public float m_BiasX = 0f; - - /// A non-zero bias will move the targt position away from the center of the soft zone - [Range(-0.5f, 0.5f)] - [Tooltip("A non-zero bias will move the target position vertically away from the center of the soft zone.")] - public float m_BiasY = 0f; - - /// Force target to center of screen when this camera activates. If false, will clamp target to the edges of the dead zone - [Tooltip("Force target to center of screen when this camera activates. If false, will clamp target to the edges of the dead zone")] - public bool m_CenterOnActivate = true; - - /// True if component is enabled and has a LookAt defined - public override bool IsValid { get { return enabled && LookAtTarget != null; } } - - /// Get the Cinemachine Pipeline stage that this component implements. - /// Always returns the Aim stage - public override CinemachineCore.Stage Stage { get { return CinemachineCore.Stage.Aim; } } - - /// Internal API for inspector - public Vector3 TrackedPoint { get; private set; } - - /// Apply the target offsets to the target location. - /// Also set the TrackedPoint property, taking lookahead into account. - /// The unoffset LookAt point - /// The LookAt point with the offset applied - protected virtual Vector3 GetLookAtPointAndSetTrackedPoint(Vector3 lookAt) - { - Vector3 pos = lookAt; - if (LookAtTarget != null) - pos += LookAtTargetRotation * m_TrackedObjectOffset; - - if (m_LookaheadTime < Epsilon) - TrackedPoint = pos; - else - { - m_Predictor.IgnoreY = m_LookaheadIgnoreY; - m_Predictor.Smoothing = m_LookaheadSmoothing; - m_Predictor.AddPosition(pos); - TrackedPoint = m_Predictor.PredictPosition(m_LookaheadTime); - } - return TrackedPoint; - } - - /// State information for damping - Vector3 m_CameraPosPrevFrame = Vector3.zero; - Vector3 m_LookAtPrevFrame = Vector3.zero; - Vector2 m_ScreenOffsetPrevFrame = Vector2.zero; - Quaternion m_CameraOrientationPrevFrame = Quaternion.identity; - PositionPredictor m_Predictor = new PositionPredictor(); - - /// This is called to notify the us that a target got warped, - /// so that we can update its internal state to make the camera - /// also warp seamlessy. - /// The object that was warped - /// The amount the target's position changed - public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta) - { - base.OnTargetObjectWarped(target, positionDelta); - if (target == LookAtTarget) - { - m_CameraPosPrevFrame += positionDelta; - m_LookAtPrevFrame += positionDelta; - m_Predictor.ApplyTransformDelta(positionDelta); - } - } - - public override void PrePipelineMutateCameraState(ref CameraState curState) - { - if (IsValid && curState.HasLookAt) - curState.ReferenceLookAt = GetLookAtPointAndSetTrackedPoint(curState.ReferenceLookAt); - } - - /// Applies the composer rules and orients the camera accordingly - /// The current camera state - /// Used for calculating damping. If less than - /// zero, then target will snap to the center of the dead zone. - public override void MutateCameraState(ref CameraState curState, float deltaTime) - { - // Initialize the state for previous frame if appropriate - if (deltaTime < 0) - m_Predictor.Reset(); - - if (!IsValid || !curState.HasLookAt) - return; - - float targetDistance = (TrackedPoint - curState.CorrectedPosition).magnitude; - if (targetDistance < Epsilon) - { - if (deltaTime >= 0) - curState.RawOrientation = m_CameraOrientationPrevFrame; - return; // navel-gazing, get outa here - } - - // Expensive FOV calculations - mCache.UpdateCache(curState.Lens, SoftGuideRect, HardGuideRect, targetDistance); - - Quaternion rigOrientation = curState.RawOrientation; - if (deltaTime < 0) - { - // No damping, just snap to central bounds, skipping the soft zone - Rect rect = mCache.mFovSoftGuideRect; - if (m_CenterOnActivate) - rect = new Rect(rect.center, Vector2.zero); // Force to center - RotateToScreenBounds(ref curState, rect, ref rigOrientation, mCache.mFov, mCache.mFovH, -1); - } - else - { - // Start with previous frame's orientation (but with current up) - Vector3 dir = m_LookAtPrevFrame - (m_CameraPosPrevFrame + curState.PositionDampingBypass); - if (dir.AlmostZero()) - rigOrientation = Quaternion.LookRotation( - m_CameraOrientationPrevFrame * Vector3.forward, curState.ReferenceUp); - else - { - rigOrientation = Quaternion.LookRotation(dir, curState.ReferenceUp); - rigOrientation = rigOrientation.ApplyCameraRotation( - -m_ScreenOffsetPrevFrame, curState.ReferenceUp); - } - - // First force the previous rotation into the hard bounds, no damping, - // then Now move it through the soft zone, with damping - if (!RotateToScreenBounds(ref curState, mCache.mFovHardGuideRect, ref rigOrientation, mCache.mFov, mCache.mFovH, -1)) - RotateToScreenBounds(ref curState, mCache.mFovSoftGuideRect, ref rigOrientation, mCache.mFov, mCache.mFovH, deltaTime); - } - m_CameraPosPrevFrame = curState.CorrectedPosition; - m_LookAtPrevFrame = TrackedPoint; - m_CameraOrientationPrevFrame = UnityQuaternionExtensions.Normalized(rigOrientation); - m_ScreenOffsetPrevFrame = m_CameraOrientationPrevFrame.GetCameraRotationToTarget( - m_LookAtPrevFrame - curState.CorrectedPosition, curState.ReferenceUp); - - curState.RawOrientation = m_CameraOrientationPrevFrame; - } - - /// Internal API for the inspector editor - internal Rect SoftGuideRect - { - get - { - return new Rect( - m_ScreenX - m_DeadZoneWidth / 2, m_ScreenY - m_DeadZoneHeight / 2, - m_DeadZoneWidth, m_DeadZoneHeight); - } - set - { - m_DeadZoneWidth = Mathf.Clamp01(value.width); - m_DeadZoneHeight = Mathf.Clamp01(value.height); - m_ScreenX = Mathf.Clamp01(value.x + m_DeadZoneWidth / 2); - m_ScreenY = Mathf.Clamp01(value.y + m_DeadZoneHeight / 2); - m_SoftZoneWidth = Mathf.Max(m_SoftZoneWidth, m_DeadZoneWidth); - m_SoftZoneHeight = Mathf.Max(m_SoftZoneHeight, m_DeadZoneHeight); - } - } - - /// Internal API for the inspector editor - internal Rect HardGuideRect - { - get - { - Rect r = new Rect( - m_ScreenX - m_SoftZoneWidth / 2, m_ScreenY - m_SoftZoneHeight / 2, - m_SoftZoneWidth, m_SoftZoneHeight); - r.position += new Vector2( - m_BiasX * (m_SoftZoneWidth - m_DeadZoneWidth), - m_BiasY * (m_SoftZoneHeight - m_DeadZoneHeight)); - return r; - } - set - { - m_SoftZoneWidth = Mathf.Clamp(value.width, 0, 2f); - m_SoftZoneHeight = Mathf.Clamp(value.height, 0, 2f); - m_DeadZoneWidth = Mathf.Min(m_DeadZoneWidth, m_SoftZoneWidth); - m_DeadZoneHeight = Mathf.Min(m_DeadZoneHeight, m_SoftZoneHeight); - - Vector2 center = value.center; - Vector2 bias = center - new Vector2(m_ScreenX, m_ScreenY); - float biasWidth = Mathf.Max(0, m_SoftZoneWidth - m_DeadZoneWidth); - float biasHeight = Mathf.Max(0, m_SoftZoneHeight - m_DeadZoneHeight); - m_BiasX = biasWidth < Epsilon ? 0 : Mathf.Clamp(bias.x / biasWidth, -0.5f, 0.5f); - m_BiasY = biasHeight < Epsilon ? 0 : Mathf.Clamp(bias.y / biasHeight, -0.5f, 0.5f); - } - } - - // Cache for some expensive calculations - struct FovCache - { - public Rect mFovSoftGuideRect; - public Rect mFovHardGuideRect; - public float mFovH; - public float mFov; - - float mOrthoSizeOverDistance; - float mAspect; - Rect mSoftGuideRect; - Rect mHardGuideRect; - - public void UpdateCache( - LensSettings lens, Rect softGuide, Rect hardGuide, float targetDistance) - { - bool recalculate = mAspect != lens.Aspect - || softGuide != mSoftGuideRect || hardGuide != mHardGuideRect; - if (lens.Orthographic) - { - float orthoOverDistance = Mathf.Abs(lens.OrthographicSize / targetDistance); - if (mOrthoSizeOverDistance == 0 - || Mathf.Abs(orthoOverDistance - mOrthoSizeOverDistance) / mOrthoSizeOverDistance - > mOrthoSizeOverDistance * 0.01f) - recalculate = true; - if (recalculate) - { - // Calculate effective fov - fake it for ortho based on target distance - mFov = Mathf.Rad2Deg * 2 * Mathf.Atan(orthoOverDistance); - mFovH = Mathf.Rad2Deg * 2 * Mathf.Atan(lens.Aspect * orthoOverDistance); - mOrthoSizeOverDistance = orthoOverDistance; - } - } - else - { - if (mFov != lens.FieldOfView) - recalculate = true; - if (recalculate) - { - mFov = lens.FieldOfView; - double radHFOV = 2 * Math.Atan(Math.Tan(mFov * Mathf.Deg2Rad / 2) * lens.Aspect); - mFovH = (float)(Mathf.Rad2Deg * radHFOV); - mOrthoSizeOverDistance = 0; - } - } - if (recalculate) - { - mFovSoftGuideRect = ScreenToFOV(softGuide, mFov, mFovH, lens.Aspect); - mSoftGuideRect = softGuide; - mFovHardGuideRect = ScreenToFOV(hardGuide, mFov, mFovH, lens.Aspect); - mHardGuideRect = hardGuide; - mAspect = lens.Aspect; - } - } - - // Convert from screen coords to normalized FOV angular coords - private Rect ScreenToFOV(Rect rScreen, float fov, float fovH, float aspect) - { - Rect r = new Rect(rScreen); - Matrix4x4 persp = Matrix4x4.Perspective(fov, aspect, 0.0001f, 2f).inverse; - - Vector3 p = persp.MultiplyPoint(new Vector3(0, (r.yMin * 2f) - 1f, 0.5f)); p.z = -p.z; - float angle = UnityVectorExtensions.SignedAngle(Vector3.forward, p, Vector3.left); - r.yMin = ((fov / 2) + angle) / fov; - - p = persp.MultiplyPoint(new Vector3(0, (r.yMax * 2f) - 1f, 0.5f)); p.z = -p.z; - angle = UnityVectorExtensions.SignedAngle(Vector3.forward, p, Vector3.left); - r.yMax = ((fov / 2) + angle) / fov; - - p = persp.MultiplyPoint(new Vector3((r.xMin * 2f) - 1f, 0, 0.5f)); p.z = -p.z; - angle = UnityVectorExtensions.SignedAngle(Vector3.forward, p, Vector3.up); - r.xMin = ((fovH / 2) + angle) / fovH; - - p = persp.MultiplyPoint(new Vector3((r.xMax * 2f) - 1f, 0, 0.5f)); p.z = -p.z; - angle = UnityVectorExtensions.SignedAngle(Vector3.forward, p, Vector3.up); - r.xMax = ((fovH / 2) + angle) / fovH; - return r; - } - } - FovCache mCache; - - - /// - /// Adjust the rigOrientation to put the camera within the screen bounds. - /// If deltaTime >= 0 then damping will be applied. - /// Assumes that currentOrientation fwd is such that input rigOrientation's - /// local up is NEVER NEVER NEVER pointing downwards, relative to - /// state.ReferenceUp. If this condition is violated - /// then you will see crazy spinning. That's the symptom. - /// - private bool RotateToScreenBounds( - ref CameraState state, Rect screenRect, - ref Quaternion rigOrientation, float fov, float fovH, float deltaTime) - { - Vector3 targetDir = TrackedPoint - state.CorrectedPosition; - Vector2 rotToRect = rigOrientation.GetCameraRotationToTarget(targetDir, state.ReferenceUp); - - // Bring it to the edge of screenRect, if outside. Leave it alone if inside. - ClampVerticalBounds(ref screenRect, targetDir, state.ReferenceUp, fov); - float min = (screenRect.yMin - 0.5f) * fov; - float max = (screenRect.yMax - 0.5f) * fov; - if (rotToRect.x < min) - rotToRect.x -= min; - else if (rotToRect.x > max) - rotToRect.x -= max; - else - rotToRect.x = 0; - - min = (screenRect.xMin - 0.5f) * fovH; - max = (screenRect.xMax - 0.5f) * fovH; - if (rotToRect.y < min) - rotToRect.y -= min; - else if (rotToRect.y > max) - rotToRect.y -= max; - else - rotToRect.y = 0; - - // Apply damping - if (deltaTime >= 0) - { - rotToRect.x = Damper.Damp(rotToRect.x, m_VerticalDamping, deltaTime); - rotToRect.y = Damper.Damp(rotToRect.y, m_HorizontalDamping, deltaTime); - } - - // Rotate - rigOrientation = rigOrientation.ApplyCameraRotation(rotToRect, state.ReferenceUp); -#if false - // GML this gives false positives when the camera is moving. - // The way to address this would be to grow the hard rect by the amount - // that it would be damped - return Mathf.Abs(rotToRect.x) > Epsilon || Mathf.Abs(rotToRect.y) > Epsilon; -#else - return false; -#endif - } - - /// - /// Prevent upside-down camera situation. This can happen if we have a high - /// camera pitch combined with composer settings that cause the camera to tilt - /// beyond the vertical in order to produce the desired framing. We prevent this by - /// clamping the composer's vertical settings so that this situation can't happen. - /// - private bool ClampVerticalBounds(ref Rect r, Vector3 dir, Vector3 up, float fov) - { - float angle = UnityVectorExtensions.Angle(dir, up); - float halfFov = (fov / 2f) + 1; // give it a little extra to accommodate precision errors - if (angle < halfFov) - { - // looking up - float maxY = 1f - (halfFov - angle) / fov; - if (r.yMax > maxY) - { - r.yMin = Mathf.Min(r.yMin, maxY); - r.yMax = Mathf.Min(r.yMax, maxY); - return true; - } - } - if (angle > (180 - halfFov)) - { - // looking down - float minY = (angle - (180 - halfFov)) / fov; - if (minY > r.yMin) - { - r.yMin = Mathf.Max(r.yMin, minY); - r.yMax = Mathf.Max(r.yMax, minY); - return true; - } - } - return false; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineComposer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineComposer.cs.meta deleted file mode 100644 index 21069b46c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineComposer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f4044717213e31446939f7bd49c896ea -timeCreated: 1488314898 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineFramingTransposer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineFramingTransposer.cs deleted file mode 100644 index 932c9a8fb..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineFramingTransposer.cs +++ /dev/null @@ -1,567 +0,0 @@ -using Cinemachine.Utility; -using UnityEngine; -using UnityEngine.Serialization; - -namespace Cinemachine -{ - /// - /// This is a Cinemachine Component in the Body section of the component pipeline. - /// Its job is to position the camera in a fixed screen-space relationship to - /// the vcam's Follow target object, with offsets and damping. - /// - /// The camera will be first moved along the camera Z axis until the Follow target - /// is at the desired distance from the camera's X-Y plane. The camera will then - /// be moved in its XY plane until the Follow target is at the desired point on - /// the camera's screen. - /// - /// The FramingTansposer will only change the camera's position in space. It will not - /// re-orient or otherwise aim the camera. - /// - /// For this component to work properly, the vcam's LookAt target must be null. - /// The Follow target will define what the camera is looking at. - /// - /// If the Follow target is a CinemachineTargetGroup, then additional controls will - /// be available to dynamically adjust the camera's view in order to frame the entire group. - /// - /// Although this component was designed for orthographic cameras, it works equally - /// well with persective cameras and can be used in 3D environments. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Don't display in add component menu - [SaveDuringPlay] - public class CinemachineFramingTransposer : CinemachineComponentBase - { - /// This setting will instruct the composer to adjust its target offset based - /// on the motion of the target. The composer will look at a point where it estimates - /// the target will be this many seconds into the future. Note that this setting is sensitive - /// to noisy animation, and can amplify the noise, resulting in undesirable camera jitter. - /// If the camera jitters unacceptably when the target is in motion, turn down this setting, - /// or animate the target more smoothly. - [Tooltip("This setting will instruct the composer to adjust its target offset based on the motion of the target. The composer will look at a point where it estimates the target will be this many seconds into the future. Note that this setting is sensitive to noisy animation, and can amplify the noise, resulting in undesirable camera jitter. If the camera jitters unacceptably when the target is in motion, turn down this setting, or animate the target more smoothly.")] - [Range(0f, 1f)] - public float m_LookaheadTime = 0; - - /// Controls the smoothness of the lookahead algorithm. Larger values smooth out - /// jittery predictions and also increase prediction lag - [Tooltip("Controls the smoothness of the lookahead algorithm. Larger values smooth out jittery predictions and also increase prediction lag")] - [Range(3, 30)] - public float m_LookaheadSmoothing = 10; - - /// If checked, movement along the Y axis will be ignored for lookahead calculations - [Tooltip("If checked, movement along the Y axis will be ignored for lookahead calculations")] - public bool m_LookaheadIgnoreY; - - /// How aggressively the camera tries to maintain the offset in the X-axis. - /// Small numbers are more responsive, rapidly translating the camera to keep the target's - /// x-axis offset. Larger numbers give a more heavy slowly responding camera. - /// Using different settings per axis can yield a wide range of camera behaviors - [Space] - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to maintain the offset in the X-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's x-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")] - public float m_XDamping = 1f; - - /// How aggressively the camera tries to maintain the offset in the Y-axis. - /// Small numbers are more responsive, rapidly translating the camera to keep the target's - /// y-axis offset. Larger numbers give a more heavy slowly responding camera. - /// Using different settings per axis can yield a wide range of camera behaviors - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to maintain the offset in the Y-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's y-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")] - public float m_YDamping = 1f; - - /// How aggressively the camera tries to maintain the offset in the Z-axis. - /// Small numbers are more responsive, rapidly translating the camera to keep the - /// target's z-axis offset. Larger numbers give a more heavy slowly responding camera. - /// Using different settings per axis can yield a wide range of camera behaviors - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to maintain the offset in the Z-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's z-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")] - public float m_ZDamping = 1f; - - /// Horizontal screen position for target. The camera will move to position the tracked object here - [Space] - [Range(0f, 1f)] - [Tooltip("Horizontal screen position for target. The camera will move to position the tracked object here.")] - public float m_ScreenX = 0.5f; - - /// Vertical screen position for target, The camera will move to to position the tracked object here - [Range(0f, 1f)] - [Tooltip("Vertical screen position for target, The camera will move to position the tracked object here.")] - public float m_ScreenY = 0.5f; - - /// The distance along the camera axis that will be maintained from the Follow target - [Tooltip("The distance along the camera axis that will be maintained from the Follow target")] - public float m_CameraDistance = 10f; - - /// Camera will not move horizontally if the target is within this range of the position - [Space] - [Range(0f, 1f)] - [Tooltip("Camera will not move horizontally if the target is within this range of the position.")] - public float m_DeadZoneWidth = 0f; - - /// Camera will not move vertically if the target is within this range of the position - [Range(0f, 1f)] - [Tooltip("Camera will not move vertically if the target is within this range of the position.")] - public float m_DeadZoneHeight = 0f; - - /// The camera will not move along its z-axis if the Follow target is within this distance of the specified camera distance - [Tooltip("The camera will not move along its z-axis if the Follow target is within this distance of the specified camera distance")] - [FormerlySerializedAs("m_DistanceDeadZoneSize")] - public float m_DeadZoneDepth = 0; - - /// If checked, then then soft zone will be unlimited in size - [Space] - [Tooltip("If checked, then then soft zone will be unlimited in size.")] - public bool m_UnlimitedSoftZone = false; - - /// When target is within this region, camera will gradually move to re-align - /// towards the desired position, depending onm the damping speed - [Range(0f, 2f)] - [Tooltip("When target is within this region, camera will gradually move horizontally to re-align towards the desired position, depending on the damping speed.")] - public float m_SoftZoneWidth = 0.8f; - - /// When target is within this region, camera will gradually move to re-align - /// towards the desired position, depending onm the damping speed - [Range(0f, 2f)] - [Tooltip("When target is within this region, camera will gradually move vertically to re-align towards the desired position, depending on the damping speed.")] - public float m_SoftZoneHeight = 0.8f; - - /// A non-zero bias will move the targt position away from the center of the soft zone - [Range(-0.5f, 0.5f)] - [Tooltip("A non-zero bias will move the target position horizontally away from the center of the soft zone.")] - public float m_BiasX = 0f; - - /// A non-zero bias will move the targt position away from the center of the soft zone - [Range(-0.5f, 0.5f)] - [Tooltip("A non-zero bias will move the target position vertically away from the center of the soft zone.")] - public float m_BiasY = 0f; - - /// Force target to center of screen when this camera activates. If false, will clamp target to the edges of the dead zone - [Tooltip("Force target to center of screen when this camera activates. If false, will clamp target to the edges of the dead zone")] - public bool m_CenterOnActivate = true; - - /// What screen dimensions to consider when framing - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public enum FramingMode - { - /// Consider only the horizontal dimension. Vertical framing is ignored. - Horizontal, - /// Consider only the vertical dimension. Horizontal framing is ignored. - Vertical, - /// The larger of the horizontal and vertical dimensions will dominate, to get the best fit. - HorizontalAndVertical, - /// Don't do any framing adjustment - None - }; - - /// What screen dimensions to consider when framing - [Space] - [Tooltip("What screen dimensions to consider when framing. Can be Horizontal, Vertical, or both")] - [FormerlySerializedAs("m_FramingMode")] - public FramingMode m_GroupFramingMode = FramingMode.HorizontalAndVertical; - - /// How to adjust the camera to get the desired framing - public enum AdjustmentMode - { - /// Do not move the camera, only adjust the FOV. - ZoomOnly, - /// Just move the camera, don't change the FOV. - DollyOnly, - /// Move the camera as much as permitted by the ranges, then - /// adjust the FOV if necessary to make the shot. - DollyThenZoom - }; - - /// How to adjust the camera to get the desired framing - [Tooltip("How to adjust the camera to get the desired framing. You can zoom, dolly in/out, or do both.")] - public AdjustmentMode m_AdjustmentMode = AdjustmentMode.DollyThenZoom; - - /// How much of the screen to fill with the bounding box of the targets. - [Tooltip("The bounding box of the targets should occupy this amount of the screen space. 1 means fill the whole screen. 0.5 means fill half the screen, etc.")] - public float m_GroupFramingSize = 0.8f; - - /// How much closer to the target can the camera go? - [Tooltip("The maximum distance toward the target that this behaviour is allowed to move the camera.")] - public float m_MaxDollyIn = 5000f; - - /// How much farther from the target can the camera go? - [Tooltip("The maximum distance away the target that this behaviour is allowed to move the camera.")] - public float m_MaxDollyOut = 5000f; - - /// Set this to limit how close to the target the camera can get - [Tooltip("Set this to limit how close to the target the camera can get.")] - public float m_MinimumDistance = 1; - - /// Set this to limit how far from the taregt the camera can get - [Tooltip("Set this to limit how far from the target the camera can get.")] - public float m_MaximumDistance = 5000f; - - /// If adjusting FOV, will not set the FOV lower than this - [Range(1, 179)] - [Tooltip("If adjusting FOV, will not set the FOV lower than this.")] - public float m_MinimumFOV = 3; - - /// If adjusting FOV, will not set the FOV higher than this - [Range(1, 179)] - [Tooltip("If adjusting FOV, will not set the FOV higher than this.")] - public float m_MaximumFOV = 60; - - /// If adjusting Orthographic Size, will not set it lower than this - [Tooltip("If adjusting Orthographic Size, will not set it lower than this.")] - public float m_MinimumOrthoSize = 1; - - /// If adjusting Orthographic Size, will not set it higher than this - [Tooltip("If adjusting Orthographic Size, will not set it higher than this.")] - public float m_MaximumOrthoSize = 5000; - - /// Internal API for the inspector editor - internal Rect SoftGuideRect - { - get - { - return new Rect( - m_ScreenX - m_DeadZoneWidth / 2, m_ScreenY - m_DeadZoneHeight / 2, - m_DeadZoneWidth, m_DeadZoneHeight); - } - set - { - m_DeadZoneWidth = Mathf.Clamp01(value.width); - m_DeadZoneHeight = Mathf.Clamp01(value.height); - m_ScreenX = Mathf.Clamp01(value.x + m_DeadZoneWidth / 2); - m_ScreenY = Mathf.Clamp01(value.y + m_DeadZoneHeight / 2); - m_SoftZoneWidth = Mathf.Max(m_SoftZoneWidth, m_DeadZoneWidth); - m_SoftZoneHeight = Mathf.Max(m_SoftZoneHeight, m_DeadZoneHeight); - } - } - - /// Internal API for the inspector editor - internal Rect HardGuideRect - { - get - { - Rect r = new Rect( - m_ScreenX - m_SoftZoneWidth / 2, m_ScreenY - m_SoftZoneHeight / 2, - m_SoftZoneWidth, m_SoftZoneHeight); - r.position += new Vector2( - m_BiasX * (m_SoftZoneWidth - m_DeadZoneWidth), - m_BiasY * (m_SoftZoneHeight - m_DeadZoneHeight)); - return r; - } - set - { - m_SoftZoneWidth = Mathf.Clamp(value.width, 0, 2f); - m_SoftZoneHeight = Mathf.Clamp(value.height, 0, 2f); - m_DeadZoneWidth = Mathf.Min(m_DeadZoneWidth, m_SoftZoneWidth); - m_DeadZoneHeight = Mathf.Min(m_DeadZoneHeight, m_SoftZoneHeight); - - Vector2 center = value.center; - Vector2 bias = center - new Vector2(m_ScreenX, m_ScreenY); - float biasWidth = Mathf.Max(0, m_SoftZoneWidth - m_DeadZoneWidth); - float biasHeight = Mathf.Max(0, m_SoftZoneHeight - m_DeadZoneHeight); - m_BiasX = biasWidth < Epsilon ? 0 : Mathf.Clamp(bias.x / biasWidth, -0.5f, 0.5f); - m_BiasY = biasHeight < Epsilon ? 0 : Mathf.Clamp(bias.y / biasHeight, -0.5f, 0.5f); - } - } - - private void OnValidate() - { - m_CameraDistance = Mathf.Max(m_CameraDistance, kMinimumCameraDistance); - m_DeadZoneDepth = Mathf.Max(m_DeadZoneDepth, 0); - - m_GroupFramingSize = Mathf.Max(0.001f, m_GroupFramingSize); - m_MaxDollyIn = Mathf.Max(0, m_MaxDollyIn); - m_MaxDollyOut = Mathf.Max(0, m_MaxDollyOut); - m_MinimumDistance = Mathf.Max(0, m_MinimumDistance); - m_MaximumDistance = Mathf.Max(m_MinimumDistance, m_MaximumDistance); - m_MinimumFOV = Mathf.Max(1, m_MinimumFOV); - m_MaximumFOV = Mathf.Clamp(m_MaximumFOV, m_MinimumFOV, 179); - m_MinimumOrthoSize = Mathf.Max(0.01f, m_MinimumOrthoSize); - m_MaximumOrthoSize = Mathf.Max(m_MinimumOrthoSize, m_MaximumOrthoSize); - } - - /// True if component is enabled and has a valid Follow target - public override bool IsValid { get { return enabled && FollowTarget != null; } } - - /// Get the Cinemachine Pipeline stage that this component implements. - /// Always returns the Body stage - public override CinemachineCore.Stage Stage { get { return CinemachineCore.Stage.Body; } } - - const float kMinimumCameraDistance = 0.01f; - - /// State information for damping - Vector3 m_PreviousCameraPosition = Vector3.zero; - PositionPredictor m_Predictor = new PositionPredictor(); - - /// Internal API for inspector - public Vector3 TrackedPoint { get; private set; } - - /// This is called to notify the us that a target got warped, - /// so that we can update its internal state to make the camera - /// also warp seamlessy. - /// The object that was warped - /// The amount the target's position changed - public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta) - { - base.OnTargetObjectWarped(target, positionDelta); - if (target == FollowTarget) - { - m_PreviousCameraPosition += positionDelta; - m_Predictor.ApplyTransformDelta(positionDelta); - } - } - - // Convert from screen coords to normalized orthographic distance coords - private Rect ScreenToOrtho(Rect rScreen, float orthoSize, float aspect) - { - Rect r = new Rect(); - r.yMax = 2 * orthoSize * ((1f-rScreen.yMin) - 0.5f); - r.yMin = 2 * orthoSize * ((1f-rScreen.yMax) - 0.5f); - r.xMin = 2 * orthoSize * aspect * (rScreen.xMin - 0.5f); - r.xMax = 2 * orthoSize * aspect * (rScreen.xMax - 0.5f); - return r; - } - - private Vector3 OrthoOffsetToScreenBounds(Vector3 targetPos2D, Rect screenRect) - { - // Bring it to the edge of screenRect, if outside. Leave it alone if inside. - Vector3 delta = Vector3.zero; - if (targetPos2D.x < screenRect.xMin) - delta.x += targetPos2D.x - screenRect.xMin; - if (targetPos2D.x > screenRect.xMax) - delta.x += targetPos2D.x - screenRect.xMax; - if (targetPos2D.y < screenRect.yMin) - delta.y += targetPos2D.y - screenRect.yMin; - if (targetPos2D.y > screenRect.yMax) - delta.y += targetPos2D.y - screenRect.yMax; - return delta; - } - - float m_prevFOV; // State for frame damping - - /// For editor visulaization of the calculated bounding box of the group - public Bounds LastBounds { get; private set; } - - /// For editor visualization of the calculated bounding box of the group - public Matrix4x4 LastBoundsMatrix { get; private set; } - - /// Positions the virtual camera according to the transposer rules. - /// The current camera state - /// Used for damping. If less than 0, no damping is done. - public override void MutateCameraState(ref CameraState curState, float deltaTime) - { - Vector3 followTargetPosition = FollowTargetPosition; - if (deltaTime < 0) - { - m_Predictor.Reset(); - m_PreviousCameraPosition = FollowTargetPosition - + (curState.RawOrientation * Vector3.back) * m_CameraDistance; - m_prevFOV = 0; - } - if (!IsValid) - return; - - // Compute group bounds and adjust follow target for group framing - CinemachineTargetGroup group = FollowTargetGroup; - bool isGroupFraming = group != null && m_GroupFramingMode != FramingMode.None; - if (isGroupFraming) - followTargetPosition = ComputeGroupBounds(group, ref curState); - - if (m_LookaheadTime > Epsilon) - { - m_Predictor.IgnoreY = m_LookaheadIgnoreY; - m_Predictor.Smoothing = m_LookaheadSmoothing; - m_Predictor.AddPosition(followTargetPosition); - var p = m_Predictor.PredictPosition(m_LookaheadTime); - if (isGroupFraming) - { - var b = LastBounds; - b.center += p - followTargetPosition; - LastBounds = b; - } - followTargetPosition = p; - } - - TrackedPoint = followTargetPosition; - if (!curState.HasLookAt) - curState.ReferenceLookAt = followTargetPosition; - - // Adjust the desired depth for group framing - float targetDistance = m_CameraDistance; - bool isOrthographic = curState.Lens.Orthographic; - float targetHeight = isGroupFraming ? GetTargetHeight(LastBounds.size / m_GroupFramingSize) : 0; - if (!isOrthographic && isGroupFraming) - { - // Adjust height for perspective - we want the height at the near surface - float boundsDepth = LastBounds.extents.z; - float z = LastBounds.center.z; - if (z > boundsDepth) - targetHeight = Mathf.Lerp(0, targetHeight, (z - boundsDepth) / z); - - if (m_AdjustmentMode != AdjustmentMode.ZoomOnly) - { - // What distance from near edge would be needed to get the adjusted - // target height, at the current FOV - targetDistance = targetHeight / (2f * Mathf.Tan(curState.Lens.FieldOfView * Mathf.Deg2Rad / 2f)); - - // Clamp to respect min/max distance settings to the near surface of the bounds - targetDistance = Mathf.Clamp(targetDistance, m_MinimumDistance, m_MaximumDistance); - - // Clamp to respect min/max camera movement - float targetDelta = targetDistance - m_CameraDistance; - targetDelta = Mathf.Clamp(targetDelta, -m_MaxDollyIn, m_MaxDollyOut); - targetDistance = m_CameraDistance + targetDelta; - } - } - - // Work in camera-local space - Vector3 camPosWorld = m_PreviousCameraPosition; - Quaternion localToWorld = curState.RawOrientation; - Quaternion worldToLocal = Quaternion.Inverse(localToWorld); - Vector3 cameraPos = worldToLocal * camPosWorld; - Vector3 targetPos = (worldToLocal * TrackedPoint) - cameraPos; - - // Move along camera z - Vector3 cameraOffset = Vector3.zero; - float cameraMin = Mathf.Max(kMinimumCameraDistance, targetDistance - m_DeadZoneDepth/2); - float cameraMax = Mathf.Max(cameraMin, targetDistance + m_DeadZoneDepth/2); - if (targetPos.z < cameraMin) - cameraOffset.z = targetPos.z - cameraMin; - if (targetPos.z > cameraMax) - cameraOffset.z = targetPos.z - cameraMax; - - // Move along the XY plane - float screenSize = curState.Lens.Orthographic - ? curState.Lens.OrthographicSize - : Mathf.Tan(0.5f * curState.Lens.FieldOfView * Mathf.Deg2Rad) - * (targetPos.z - cameraOffset.z); - Rect softGuideOrtho = ScreenToOrtho(SoftGuideRect, screenSize, curState.Lens.Aspect); - if (deltaTime < 0) - { - // No damping or hard bounds, just snap to central bounds, skipping the soft zone - Rect rect = softGuideOrtho; - if (m_CenterOnActivate) - rect = new Rect(rect.center, Vector2.zero); // Force to center - cameraOffset += OrthoOffsetToScreenBounds(targetPos, rect); - } - else - { - // Move it through the soft zone - cameraOffset += OrthoOffsetToScreenBounds(targetPos, softGuideOrtho); - - // Find where it intersects the hard zone - Vector3 hard = Vector3.zero; - if (!m_UnlimitedSoftZone) - { - Rect hardGuideOrtho = ScreenToOrtho(HardGuideRect, screenSize, curState.Lens.Aspect); - hard = OrthoOffsetToScreenBounds(targetPos, hardGuideOrtho); - float t = Mathf.Max(hard.x / (cameraOffset.x + Epsilon), hard.y / (cameraOffset.y + Epsilon)); - hard = cameraOffset * t; - } - // Apply damping, but only to the portion of the move that's inside the hard zone - cameraOffset = hard + Damper.Damp( - cameraOffset - hard, new Vector3(m_XDamping, m_YDamping, m_ZDamping), deltaTime); - } - curState.RawPosition = m_PreviousCameraPosition = localToWorld * (cameraPos + cameraOffset); - - // Adjust lens for group framing - if (isGroupFraming) - { - if (isOrthographic) - { - targetHeight = Mathf.Clamp(targetHeight, m_MinimumOrthoSize, m_MaximumOrthoSize); - - // ApplyDamping - if (deltaTime >= 0) - targetHeight = m_prevFOV + Damper.Damp(targetHeight - m_prevFOV, m_ZDamping, deltaTime); - m_prevFOV = targetHeight; - - LensSettings lens = curState.Lens; - lens.OrthographicSize = Mathf.Clamp(targetHeight / 2, m_MinimumOrthoSize, m_MaximumOrthoSize); - curState.Lens = lens; - } - else if (m_AdjustmentMode != AdjustmentMode.DollyOnly) - { - var localTarget = Quaternion.Inverse(curState.RawOrientation) - * (followTargetPosition - curState.RawPosition); - float nearBoundsDistance = localTarget.z; - float targetFOV = 179; - if (nearBoundsDistance > Epsilon) - targetFOV = 2f * Mathf.Atan(targetHeight / (2 * nearBoundsDistance)) * Mathf.Rad2Deg; - targetFOV = Mathf.Clamp(targetFOV, m_MinimumFOV, m_MaximumFOV); - - // ApplyDamping - if (deltaTime >= 0 && m_prevFOV != 0) - targetFOV = m_prevFOV + Damper.Damp(targetFOV - m_prevFOV, m_ZDamping, deltaTime); - m_prevFOV = targetFOV; - - LensSettings lens = curState.Lens; - lens.FieldOfView = targetFOV; - curState.Lens = lens; - } - } - } - - float GetTargetHeight(Vector2 boundsSize) - { - switch (m_GroupFramingMode) - { - case FramingMode.Horizontal: - return boundsSize.x / VcamState.Lens.Aspect; - case FramingMode.Vertical: - return boundsSize.y; - default: - case FramingMode.HorizontalAndVertical: - return Mathf.Max(boundsSize.x / VcamState.Lens.Aspect, boundsSize.y); - } - } - - Vector3 ComputeGroupBounds(CinemachineTargetGroup group, ref CameraState curState) - { - Vector3 cameraPos = curState.RawPosition; - Vector3 fwd = curState.RawOrientation * Vector3.forward; - - // Get the bounding box from camera's direction in view space - LastBoundsMatrix = Matrix4x4.TRS(cameraPos, curState.RawOrientation, Vector3.one); - Bounds b = group.GetViewSpaceBoundingBox(LastBoundsMatrix); - Vector3 groupCenter = LastBoundsMatrix.MultiplyPoint3x4(b.center); - float boundsDepth = b.extents.z; - if (!curState.Lens.Orthographic) - { - // Parallax might change bounds - refine - float d = (Quaternion.Inverse(curState.RawOrientation) * (groupCenter - cameraPos)).z; - cameraPos = groupCenter - fwd * (Mathf.Max(d, boundsDepth) + boundsDepth); - - // Will adjust cameraPos - b = GetScreenSpaceGroupBoundingBox(group, ref cameraPos, curState.RawOrientation); - LastBoundsMatrix = Matrix4x4.TRS(cameraPos, curState.RawOrientation, Vector3.one); - groupCenter = LastBoundsMatrix.MultiplyPoint3x4(b.center); - } - LastBounds = b; - return groupCenter - fwd * boundsDepth; - } - - static Bounds GetScreenSpaceGroupBoundingBox( - CinemachineTargetGroup group, ref Vector3 pos, Quaternion orientation) - { - Matrix4x4 observer = Matrix4x4.TRS(pos, orientation, Vector3.one); - Vector2 minAngles, maxAngles, zRange; - group.GetViewSpaceAngularBounds(observer, out minAngles, out maxAngles, out zRange); - - Quaternion q = Quaternion.identity.ApplyCameraRotation((minAngles + maxAngles) / 2, Vector3.up); - Vector3 localPosAdustment = q * new Vector3(0, 0, (zRange.y + zRange.x)/2); - localPosAdustment.z = 0; - pos = observer.MultiplyPoint3x4(localPosAdustment); - observer = Matrix4x4.TRS(pos, orientation, Vector3.one); - group.GetViewSpaceAngularBounds(observer, out minAngles, out maxAngles, out zRange); - - float zSize = zRange.y - zRange.x; - float z = zRange.x + (zSize / 2); - Vector2 angles = new Vector2(89.5f, 89.5f); - if (zRange.x > 0) - { - angles = Vector3.Max(maxAngles, UnityVectorExtensions.Abs(minAngles)) * Mathf.Deg2Rad; - angles = Vector2.Min(angles, new Vector2(89.5f, 89.5f)); - } - return new Bounds(new Vector3(0, 0, z), - new Vector3(Mathf.Tan(angles.y) * z * 2, Mathf.Tan(angles.x) * z * 2, zSize)); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineFramingTransposer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineFramingTransposer.cs.meta deleted file mode 100644 index b51901728..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineFramingTransposer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6ad980451443d70438faac0bc6c235a0 -timeCreated: 1502038595 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineGroupComposer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineGroupComposer.cs deleted file mode 100644 index d572c7225..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineGroupComposer.cs +++ /dev/null @@ -1,292 +0,0 @@ -using UnityEngine; -using Cinemachine.Utility; - -namespace Cinemachine -{ - /// - /// This is a CinemachineComponent in the Aim section of the component pipeline. - /// Its job is to aim the camera at a target object, with configurable offsets, damping, - /// and composition rules. - /// - /// In addition, if the target is a CinemachineTargetGroup, the behaviour - /// will adjust the FOV and the camera distance to ensure that the entire group of targets - /// is framed properly. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Don't display in add component menu - [SaveDuringPlay] - public class CinemachineGroupComposer : CinemachineComposer - { - /// How much of the screen to fill with the bounding box of the targets. - [Space] - [Tooltip("The bounding box of the targets should occupy this amount of the screen space. 1 means fill the whole screen. 0.5 means fill half the screen, etc.")] - public float m_GroupFramingSize = 0.8f; - - /// What screen dimensions to consider when framing - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public enum FramingMode - { - /// Consider only the horizontal dimension. Vertical framing is ignored. - Horizontal, - /// Consider only the vertical dimension. Horizontal framing is ignored. - Vertical, - /// The larger of the horizontal and vertical dimensions will dominate, to get the best fit. - HorizontalAndVertical - }; - - /// What screen dimensions to consider when framing - [Tooltip("What screen dimensions to consider when framing. Can be Horizontal, Vertical, or both")] - public FramingMode m_FramingMode = FramingMode.HorizontalAndVertical; - - /// How aggressively the camera tries to frame the group. - /// Small numbers are more responsive - [Range(0, 20)] - [Tooltip("How aggressively the camera tries to frame the group. Small numbers are more responsive, rapidly adjusting the camera to keep the group in the frame. Larger numbers give a more heavy slowly responding camera.")] - public float m_FrameDamping = 2f; - - /// How to adjust the camera to get the desired framing - public enum AdjustmentMode - { - /// Do not move the camera, only adjust the FOV. - ZoomOnly, - /// Just move the camera, don't change the FOV. - DollyOnly, - /// Move the camera as much as permitted by the ranges, then - /// adjust the FOV if necessary to make the shot. - DollyThenZoom - }; - - /// How to adjust the camera to get the desired framing - [Tooltip("How to adjust the camera to get the desired framing. You can zoom, dolly in/out, or do both.")] - public AdjustmentMode m_AdjustmentMode = AdjustmentMode.DollyThenZoom; - - /// How much closer to the target can the camera go? - [Tooltip("The maximum distance toward the target that this behaviour is allowed to move the camera.")] - public float m_MaxDollyIn = 5000f; - - /// How much farther from the target can the camera go? - [Tooltip("The maximum distance away the target that this behaviour is allowed to move the camera.")] - public float m_MaxDollyOut = 5000f; - - /// Set this to limit how close to the target the camera can get - [Tooltip("Set this to limit how close to the target the camera can get.")] - public float m_MinimumDistance = 1; - - /// Set this to limit how far from the taregt the camera can get - [Tooltip("Set this to limit how far from the target the camera can get.")] - public float m_MaximumDistance = 5000f; - - /// If adjusting FOV, will not set the FOV lower than this - [Range(1, 179)] - [Tooltip("If adjusting FOV, will not set the FOV lower than this.")] - public float m_MinimumFOV = 3; - - /// If adjusting FOV, will not set the FOV higher than this - [Range(1, 179)] - [Tooltip("If adjusting FOV, will not set the FOV higher than this.")] - public float m_MaximumFOV = 60; - - /// If adjusting Orthographic Size, will not set it lower than this - [Tooltip("If adjusting Orthographic Size, will not set it lower than this.")] - public float m_MinimumOrthoSize = 1; - - /// If adjusting Orthographic Size, will not set it higher than this - [Tooltip("If adjusting Orthographic Size, will not set it higher than this.")] - public float m_MaximumOrthoSize = 5000; - - private void OnValidate() - { - m_GroupFramingSize = Mathf.Max(0.001f, m_GroupFramingSize); - m_MaxDollyIn = Mathf.Max(0, m_MaxDollyIn); - m_MaxDollyOut = Mathf.Max(0, m_MaxDollyOut); - m_MinimumDistance = Mathf.Max(0, m_MinimumDistance); - m_MaximumDistance = Mathf.Max(m_MinimumDistance, m_MaximumDistance); - m_MinimumFOV = Mathf.Max(1, m_MinimumFOV); - m_MaximumFOV = Mathf.Clamp(m_MaximumFOV, m_MinimumFOV, 179); - m_MinimumOrthoSize = Mathf.Max(0.01f, m_MinimumOrthoSize); - m_MaximumOrthoSize = Mathf.Max(m_MinimumOrthoSize, m_MaximumOrthoSize); - } - - // State for damping - float m_prevFramingDistance; - float m_prevFOV; - - /// For editor visulaization of the calculated bounding box of the group - public Bounds LastBounds { get; private set; } - - /// For editor visualization of the calculated bounding box of the group - public Matrix4x4 LastBoundsMatrix { get; private set; } - - /// Applies the composer rules and orients the camera accordingly - /// The current camera state - /// Used for calculating damping. If less than - /// zero, then target will snap to the center of the dead zone. - public override void MutateCameraState(ref CameraState curState, float deltaTime) - { - // Can't do anything without a group to look at - CinemachineTargetGroup group = LookAtTargetGroup; - if (group == null) - { - base.MutateCameraState(ref curState, deltaTime); - return; - } - - if (!IsValid || !curState.HasLookAt) - { - m_prevFramingDistance = 0; - m_prevFOV = 0; - return; - } - - bool isOrthographic = curState.Lens.Orthographic; - bool canMoveCamera = !isOrthographic && m_AdjustmentMode != AdjustmentMode.ZoomOnly; - - // Get the bounding box from camera's POV in view space - Vector3 up = curState.ReferenceUp; - var cameraPos = curState.RawPosition; - BoundingSphere s = group.Sphere; - Vector3 groupCenter = s.position; - Vector3 fwd = groupCenter - cameraPos; - float d = fwd.magnitude; - if (d < Epsilon) - return; // navel-gazing, get outa here - - // Approximate looking at the group center - fwd /= d; - LastBoundsMatrix = Matrix4x4.TRS( - cameraPos, Quaternion.LookRotation(fwd, up), Vector3.one); - - // Correction for the actual center - Bounds b; - if (isOrthographic) - { - b = group.GetViewSpaceBoundingBox(LastBoundsMatrix); - groupCenter = LastBoundsMatrix.MultiplyPoint3x4(b.center); - fwd = (groupCenter - cameraPos).normalized; - LastBoundsMatrix = Matrix4x4.TRS(cameraPos, Quaternion.LookRotation(fwd, up), Vector3.one); - b = group.GetViewSpaceBoundingBox(LastBoundsMatrix); - LastBounds = b; - } - else - { - b = GetScreenSpaceGroupBoundingBox(group, LastBoundsMatrix, out fwd); - LastBoundsMatrix = Matrix4x4.TRS(cameraPos, Quaternion.LookRotation(fwd, up), Vector3.one); - LastBounds = b; - groupCenter = cameraPos + fwd * b.center.z; - fwd = (groupCenter - cameraPos).normalized; - } - - // Adjust bounds for framing size, and get target height - float boundsDepth = b.extents.z; - float targetHeight = GetTargetHeight(b.size / m_GroupFramingSize); - - if (isOrthographic) - { - targetHeight = Mathf.Clamp(targetHeight, m_MinimumOrthoSize, m_MaximumOrthoSize); - - // ApplyDamping - if (deltaTime >= 0) - targetHeight = m_prevFOV + Damper.Damp(targetHeight - m_prevFOV, m_FrameDamping, deltaTime); - m_prevFOV = targetHeight; - - LensSettings lens = curState.Lens; - lens.OrthographicSize = Mathf.Clamp(targetHeight / 2, m_MinimumOrthoSize, m_MaximumOrthoSize); - curState.Lens = lens; - } - else - { - // Adjust height for perspective - we want the height at the near surface - float z = b.center.z; - if (z > boundsDepth) - targetHeight = Mathf.Lerp(0, targetHeight, (z - boundsDepth) / z); - - // Move the camera - if (canMoveCamera) - { - // What distance from near edge would be needed to get the adjusted - // target height, at the current FOV - float targetDistance = boundsDepth - + targetHeight / (2f * Mathf.Tan(curState.Lens.FieldOfView * Mathf.Deg2Rad / 2f)); - - // Clamp to respect min/max distance settings to the near surface of the bounds - targetDistance = Mathf.Clamp( - targetDistance, boundsDepth + m_MinimumDistance, boundsDepth + m_MaximumDistance); - - // Clamp to respect min/max camera movement - float targetDelta = targetDistance - Vector3.Distance(curState.RawPosition, groupCenter); - targetDelta = Mathf.Clamp(targetDelta, -m_MaxDollyIn, m_MaxDollyOut); - - // ApplyDamping - if (deltaTime >= 0) - { - float delta = targetDelta - m_prevFramingDistance; - delta = Damper.Damp(delta, m_FrameDamping, deltaTime); - targetDelta = m_prevFramingDistance + delta; - } - m_prevFramingDistance = targetDelta; - curState.PositionCorrection -= fwd * targetDelta; - cameraPos -= fwd * targetDelta; - } - - // Apply zoom - if (m_AdjustmentMode != AdjustmentMode.DollyOnly) - { - float nearBoundsDistance = (groupCenter - cameraPos).magnitude - boundsDepth; - float targetFOV = 179; - if (nearBoundsDistance > Epsilon) - targetFOV = 2f * Mathf.Atan(targetHeight / (2 * nearBoundsDistance)) * Mathf.Rad2Deg; - targetFOV = Mathf.Clamp(targetFOV, m_MinimumFOV, m_MaximumFOV); - - // ApplyDamping - if (deltaTime >= 0 && m_prevFOV != 0) - targetFOV = m_prevFOV + Damper.Damp(targetFOV - m_prevFOV, m_FrameDamping, deltaTime); - m_prevFOV = targetFOV; - - LensSettings lens = curState.Lens; - lens.FieldOfView = targetFOV; - curState.Lens = lens; - } - } - // Now compose normally - curState.ReferenceLookAt = GetLookAtPointAndSetTrackedPoint(groupCenter); - base.MutateCameraState(ref curState, deltaTime); - } - - float GetTargetHeight(Vector2 boundsSize) - { - switch (m_FramingMode) - { - case FramingMode.Horizontal: - return Mathf.Max(Epsilon, boundsSize.x ) / VcamState.Lens.Aspect; - case FramingMode.Vertical: - return Mathf.Max(Epsilon, boundsSize.y); - default: - case FramingMode.HorizontalAndVertical: - return Mathf.Max( - Mathf.Max(Epsilon, boundsSize.x) / VcamState.Lens.Aspect, - Mathf.Max(Epsilon, boundsSize.y)); - } - } - - /// Point of view - /// New forward direction to use when interpreting the return value - /// Bounding box in a slightly rotated version of observer, as specified by newFwd - static Bounds GetScreenSpaceGroupBoundingBox( - CinemachineTargetGroup group, Matrix4x4 observer, out Vector3 newFwd) - { - Vector2 minAngles, maxAngles, zRange; - group.GetViewSpaceAngularBounds(observer, out minAngles, out maxAngles, out zRange); - Vector2 shift = (minAngles + maxAngles) / 2; - - newFwd = Quaternion.identity.ApplyCameraRotation(shift, Vector3.up) * Vector3.forward; - newFwd = observer.MultiplyVector(newFwd); - - float d = (zRange.y + zRange.x); - Vector2 angles = (maxAngles - shift) * Mathf.Deg2Rad; - angles = Vector2.Min(angles, new Vector2(89.5f, 89.5f)); - return new Bounds( - new Vector3(0, 0, d/2), - new Vector3(Mathf.Tan(angles.y) * d, Mathf.Tan(angles.x) * d, zRange.y - zRange.x)); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineGroupComposer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineGroupComposer.cs.meta deleted file mode 100644 index 3a23c26cc..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineGroupComposer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0f7633c93f0364a418841eeb8b058634 -timeCreated: 1496696780 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineHardLockToTarget.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineHardLockToTarget.cs deleted file mode 100644 index cd689fc12..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineHardLockToTarget.cs +++ /dev/null @@ -1,32 +0,0 @@ -using UnityEngine; - -namespace Cinemachine -{ - /// - /// This is a CinemachineComponent in the Aim section of the component pipeline. - /// Its job is to place the camera on the Follow Target. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Don't display in add component menu - [SaveDuringPlay] - public class CinemachineHardLockToTarget : CinemachineComponentBase - { - /// True if component is enabled and has a LookAt defined - public override bool IsValid { get { return enabled && FollowTarget != null; } } - - /// Get the Cinemachine Pipeline stage that this component implements. - /// Always returns the Aim stage - public override CinemachineCore.Stage Stage { get { return CinemachineCore.Stage.Body; } } - - /// Applies the composer rules and orients the camera accordingly - /// The current camera state - /// Used for calculating damping. If less than - /// zero, then target will snap to the center of the dead zone. - public override void MutateCameraState(ref CameraState curState, float deltaTime) - { - if (IsValid) - curState.RawPosition = FollowTargetPosition; - } - } -} - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineHardLockToTarget.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineHardLockToTarget.cs.meta deleted file mode 100644 index 05ed39397..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineHardLockToTarget.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 36d1163fa822e8b418a0a603ec078d5c -timeCreated: 1506531396 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineHardLookAt.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineHardLookAt.cs deleted file mode 100644 index 8aef70427..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineHardLookAt.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace Cinemachine -{ - /// - /// This is a CinemachineComponent in the Aim section of the component pipeline. - /// Its job is to aim the camera hard at the LookAt target. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Don't display in add component menu - [SaveDuringPlay] - public class CinemachineHardLookAt : CinemachineComponentBase - { - /// True if component is enabled and has a LookAt defined - public override bool IsValid { get { return enabled && LookAtTarget != null; } } - - /// Get the Cinemachine Pipeline stage that this component implements. - /// Always returns the Aim stage - public override CinemachineCore.Stage Stage { get { return CinemachineCore.Stage.Aim; } } - - /// Applies the composer rules and orients the camera accordingly - /// The current camera state - /// Used for calculating damping. If less than - /// zero, then target will snap to the center of the dead zone. - public override void MutateCameraState(ref CameraState curState, float deltaTime) - { - if (IsValid && curState.HasLookAt) - { - Vector3 dir = (curState.ReferenceLookAt - curState.CorrectedPosition); - if (dir.magnitude > Epsilon) - { - if (Vector3.Cross(dir.normalized, curState.ReferenceUp).magnitude < Epsilon) - curState.RawOrientation = Quaternion.FromToRotation(Vector3.forward, dir); - else - curState.RawOrientation = Quaternion.LookRotation(dir, curState.ReferenceUp); - } - } - } - } -} - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineHardLookAt.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineHardLookAt.cs.meta deleted file mode 100644 index fee022a17..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineHardLookAt.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1e8b78ac948f05a46a6d8339a503172b -timeCreated: 1506531396 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineOrbitalTransposer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineOrbitalTransposer.cs deleted file mode 100644 index 11fe0ed41..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineOrbitalTransposer.cs +++ /dev/null @@ -1,376 +0,0 @@ -using System; -using UnityEngine; -using Cinemachine.Utility; -using UnityEngine.Serialization; - -namespace Cinemachine -{ - /// - /// This is a CinemachineComponent in the the Body section of the component pipeline. - /// Its job is to position the camera in a variable relationship to a the vcam's - /// Follow target object, with offsets and damping. - /// - /// This component is typically used to implement a camera that follows its target. - /// It can accept player input from an input device, which allows the player to - /// dynamically control the relationship between the camera and the target, - /// for example with a joystick. - /// - /// The OrbitalTransposer introduces the concept of __Heading__, which is the direction - /// in which the target is moving, and the OrbitalTransposer will attempt to position - /// the camera in relationship to the heading, which is by default directly behind the target. - /// You can control the default relationship by adjusting the Heading Bias setting. - /// - /// If you attach an input controller to the OrbitalTransposer, then the player can also - /// control the way the camera positions itself in relation to the target heading. This allows - /// the camera to move to any spot on an orbit around the target. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Don't display in add component menu - [SaveDuringPlay] - public class CinemachineOrbitalTransposer : CinemachineTransposer - { - /// - /// How the "forward" direction is defined. Orbital offset is in relation to the forward - /// direction. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] - public struct Heading - { - /// - /// Sets the algorithm for determining the target's heading for purposes - /// of re-centering the camera - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public enum HeadingDefinition - { - /// - /// Target heading calculated from the difference between its position on - /// the last update and current frame. - /// - PositionDelta, - /// - /// Target heading calculated from its Rigidbody's velocity. - /// If no Rigidbody exists, it will fall back - /// to HeadingDerivationMode.PositionDelta - /// - Velocity, - /// - /// Target heading calculated from the Target Transform's euler Y angle - /// - TargetForward, - /// - /// Default heading is a constant world space heading. - /// - WorldForward, - } - /// The method by which the 'default heading' is calculated if - /// recentering to target heading is enabled - [FormerlySerializedAs("m_HeadingDefinition")] - [Tooltip("How 'forward' is defined. The camera will be placed by default behind the target. PositionDelta will consider 'forward' to be the direction in which the target is moving.")] - public HeadingDefinition m_Definition; - - /// Size of the velocity sampling window for target heading filter. - /// Used only if deriving heading from target's movement - [Range(0, 10)] - [Tooltip("Size of the velocity sampling window for target heading filter. This filters out irregularities in the target's movement. Used only if deriving heading from target's movement (PositionDelta or Velocity)")] - public int m_VelocityFilterStrength; - - /// Additional Y rotation applied to the target heading. - /// When this value is 0, the camera will be placed behind the target - [Range(-180f, 180f)] - [FormerlySerializedAs("m_HeadingBias")] - [Tooltip("Where the camera is placed when the X-axis value is zero. This is a rotation in degrees around the Y axis. When this value is 0, the camera will be placed behind the target. Nonzero offsets will rotate the zero position around the target.")] - public float m_Bias; - - /// Constructor - public Heading(HeadingDefinition def, int filterStrength, float bias) - { - m_Definition = def; - m_VelocityFilterStrength = filterStrength; - m_Bias = bias; - } - }; - - /// The definition of Forward. Camera will follow behind. - [Space] - [OrbitalTransposerHeadingProperty] - [Tooltip("The definition of Forward. Camera will follow behind.")] - public Heading m_Heading = new Heading(Heading.HeadingDefinition.TargetForward, 4, 0); - - /// Parameters that control Automating Heading Recentering - [Tooltip("Automatic heading recentering. The settings here defines how the camera will reposition itself in the absence of player input.")] - public AxisState.Recentering m_RecenterToTargetHeading = new AxisState.Recentering(true, 1, 2); - - /// Axis representing the current heading. Value is in degrees - /// and represents a rotation about the up vector - [Tooltip("Heading Control. The settings here control the behaviour of the camera in response to the player's input.")] - [AxisStateProperty] - public AxisState m_XAxis = new AxisState(-180, 180, true, false, 300f, 0.1f, 0.1f, "Mouse X", true); - - /// Legacy support - [SerializeField] [HideInInspector] [FormerlySerializedAs("m_Radius")] private float m_LegacyRadius = float.MaxValue; - [SerializeField] [HideInInspector] [FormerlySerializedAs("m_HeightOffset")] private float m_LegacyHeightOffset = float.MaxValue; - [SerializeField] [HideInInspector] [FormerlySerializedAs("m_HeadingBias")] private float m_LegacyHeadingBias = float.MaxValue; - protected override void OnValidate() - { - // Upgrade after a legacy deserialize - if (m_LegacyRadius != float.MaxValue - && m_LegacyHeightOffset != float.MaxValue - && m_LegacyHeadingBias != float.MaxValue) - { - m_FollowOffset = new Vector3(0, m_LegacyHeightOffset, -m_LegacyRadius); - m_LegacyHeightOffset = m_LegacyRadius = float.MaxValue; - - m_Heading.m_Bias = m_LegacyHeadingBias; - m_XAxis.m_MaxSpeed /= 10; - m_XAxis.m_AccelTime /= 10; - m_XAxis.m_DecelTime /= 10; - m_LegacyHeadingBias = float.MaxValue; - int heading = (int)m_Heading.m_Definition; - if (m_RecenterToTargetHeading.LegacyUpgrade(ref heading, ref m_Heading.m_VelocityFilterStrength)) - m_Heading.m_Definition = (Heading.HeadingDefinition)heading; - } - m_XAxis.Validate(); - m_RecenterToTargetHeading.Validate(); - - base.OnValidate(); - } - - /// - /// Drive the x-axis setting programmatically. - /// Automatic heading updating will be disabled. - /// - [HideInInspector, NoSaveDuringPlay] - public bool m_HeadingIsSlave = false; - - /// - /// Delegate that allows the the m_XAxis object to be replaced with another one. - /// - internal delegate float UpdateHeadingDelegate( - CinemachineOrbitalTransposer orbital, float deltaTime, Vector3 up); - - /// - /// Delegate that allows the the XAxis object to be replaced with another one. - /// To use it, just call orbital.UpdateHeading() with a reference to a - /// private AxisState object, and that AxisState object will be updated and - /// used to calculate the heading. - /// - internal UpdateHeadingDelegate HeadingUpdater - = (CinemachineOrbitalTransposer orbital, float deltaTime, Vector3 up) - => { return orbital.UpdateHeading(deltaTime, up, ref orbital.m_XAxis); }; - - /// - /// Update the X axis and calculate the heading. This can be called by a delegate - /// with a custom axis. - /// Used for damping. If less than 0, no damping is done. - /// World Up, set by the CinemachineBrain - /// - /// Axis value - /// - public float UpdateHeading(float deltaTime, Vector3 up, ref AxisState axis) - { - // Only read joystick when game is playing - if (deltaTime < 0 || !CinemachineCore.Instance.IsLive(VirtualCamera)) - { - axis.Reset(); - m_RecenterToTargetHeading.CancelRecentering(); - } - else if (axis.Update(deltaTime)) - m_RecenterToTargetHeading.CancelRecentering(); - - float targetHeading = GetTargetHeading(axis.Value, GetReferenceOrientation(up), deltaTime); - if (m_BindingMode != BindingMode.SimpleFollowWithWorldUp) - m_RecenterToTargetHeading.DoRecentering(ref axis, deltaTime, targetHeading); - - float finalHeading = axis.Value; - if (m_BindingMode == BindingMode.SimpleFollowWithWorldUp) - axis.Value = 0; - return finalHeading; - } - - private void OnEnable() - { - // GML todo: do we really need this? - PreviousTarget = null; - mLastTargetPosition = Vector3.zero; - } - - private Vector3 mLastTargetPosition = Vector3.zero; - private HeadingTracker mHeadingTracker; - private Rigidbody mTargetRigidBody = null; - private Transform PreviousTarget { get; set; } - private Quaternion mHeadingPrevFrame = Quaternion.identity; - private Vector3 mOffsetPrevFrame = Vector3.zero; - - /// This is called to notify the us that a target got warped, - /// so that we can update its internal state to make the camera - /// also warp seamlessy. - /// The object that was warped - /// The amount the target's position changed - public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta) - { - base.OnTargetObjectWarped(target, positionDelta); - if (target == FollowTarget) - { - mLastTargetPosition += positionDelta; - } - } - - /// Notification that this virtual camera is going live. - /// Base class implementation does nothing. - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - /// True if the vcam should do an internal update as a result of this call - public override bool OnTransitionFromCamera( - ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime, - ref CinemachineVirtualCameraBase.TransitionParams transitionParams) - { - if (fromCam != null && fromCam.Follow == FollowTarget - && m_BindingMode != CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp - && transitionParams.m_InheritPosition) - { - m_XAxis.Value = GetAxisClosestValue(fromCam.State.RawPosition, worldUp); - return true; - } - return false; - } - - /// - /// What axis value would we need to get as close as possible to the desired cameraPos? - /// - /// camera position we would like to approximate - /// world up - /// The best value to put into the X axis, to approximate the desired camera pos - public float GetAxisClosestValue(Vector3 cameraPos, Vector3 up) - { - Quaternion orient = GetReferenceOrientation(up); - Vector3 fwd = (orient * Vector3.forward).ProjectOntoPlane(up); - if (!fwd.AlmostZero() && FollowTarget != null) - { - // Get the base camera placement - float heading = 0; - if (m_BindingMode != BindingMode.SimpleFollowWithWorldUp) - heading += m_Heading.m_Bias; - orient = orient * Quaternion.AngleAxis(heading, up); - Vector3 targetPos = FollowTargetPosition; - Vector3 pos = targetPos + orient * EffectiveOffset; - - Vector3 a = (pos - targetPos).ProjectOntoPlane(up); - Vector3 b = (cameraPos - targetPos).ProjectOntoPlane(up); - return Vector3.SignedAngle(a, b, up); - } - return LastHeading; // Can't calculate, stay conservative - } - - float LastHeading { get; set; } - - /// Positions the virtual camera according to the transposer rules. - /// The current camera state - /// Used for damping. If less than 0, no damping is done. - public override void MutateCameraState(ref CameraState curState, float deltaTime) - { - InitPrevFrameStateInfo(ref curState, deltaTime); - - // Update the heading - if (FollowTarget != PreviousTarget) - { - PreviousTarget = FollowTarget; - mTargetRigidBody = (PreviousTarget == null) ? null : PreviousTarget.GetComponent(); - mLastTargetPosition = (PreviousTarget == null) ? Vector3.zero : PreviousTarget.position; - mHeadingTracker = null; - } - LastHeading = HeadingUpdater(this, deltaTime, curState.ReferenceUp); - float heading = LastHeading; - - if (IsValid) - { - mLastTargetPosition = FollowTargetPosition; - - // Calculate the heading - if (m_BindingMode != BindingMode.SimpleFollowWithWorldUp) - heading += m_Heading.m_Bias; - Quaternion headingRot = Quaternion.AngleAxis(heading, Vector3.up); - - // Track the target, with damping - Vector3 offset = EffectiveOffset; - Vector3 pos; - Quaternion orient; - TrackTarget(deltaTime, curState.ReferenceUp, headingRot * offset, out pos, out orient); - - // Place the camera - curState.ReferenceUp = orient * Vector3.up; - if (deltaTime >= 0) - { - Vector3 bypass = (headingRot * offset) - mHeadingPrevFrame * mOffsetPrevFrame; - bypass = orient * bypass; - curState.PositionDampingBypass = bypass; - } - orient = orient * headingRot; - curState.RawPosition = pos + orient * offset; - - mHeadingPrevFrame = (m_BindingMode == BindingMode.SimpleFollowWithWorldUp) - ? Quaternion.identity : headingRot; - mOffsetPrevFrame = offset; - } - } - - static string GetFullName(GameObject current) - { - if (current == null) - return ""; - if (current.transform.parent == null) - return "/" + current.name; - return GetFullName(current.transform.parent.gameObject) + "/" + current.name; - } - - // Make sure this is calld only once per frame - private float GetTargetHeading( - float currentHeading, Quaternion targetOrientation, float deltaTime) - { - if (m_BindingMode == BindingMode.SimpleFollowWithWorldUp) - return 0; - if (FollowTarget == null) - return currentHeading; - - var headingDef = m_Heading.m_Definition; - if (headingDef == Heading.HeadingDefinition.Velocity && mTargetRigidBody == null) - headingDef = Heading.HeadingDefinition.PositionDelta; - - Vector3 velocity = Vector3.zero; - switch (headingDef) - { - case Heading.HeadingDefinition.PositionDelta: - velocity = FollowTargetPosition - mLastTargetPosition; - break; - case Heading.HeadingDefinition.Velocity: - velocity = mTargetRigidBody.velocity; - break; - case Heading.HeadingDefinition.TargetForward: - velocity = FollowTargetRotation * Vector3.forward; - break; - default: - case Heading.HeadingDefinition.WorldForward: - return 0; - } - - // Process the velocity and derive the heading from it. - int filterSize = m_Heading.m_VelocityFilterStrength * 5; - if (mHeadingTracker == null || mHeadingTracker.FilterSize != filterSize) - mHeadingTracker = new HeadingTracker(filterSize); - mHeadingTracker.DecayHistory(); - Vector3 up = targetOrientation * Vector3.up; - velocity = velocity.ProjectOntoPlane(up); - if (!velocity.AlmostZero()) - mHeadingTracker.Add(velocity); - - velocity = mHeadingTracker.GetReliableHeading(); - if (!velocity.AlmostZero()) - return UnityVectorExtensions.SignedAngle(targetOrientation * Vector3.forward, velocity, up); - - // If no reliable heading, then stay where we are. - return currentHeading; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineOrbitalTransposer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineOrbitalTransposer.cs.meta deleted file mode 100644 index 81a1fba3c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineOrbitalTransposer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 9384ab8608cdc3d479fe89cd51eed48f -timeCreated: 1485281954 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachinePOV.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachinePOV.cs deleted file mode 100644 index dcdbc22cb..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachinePOV.cs +++ /dev/null @@ -1,119 +0,0 @@ -using Cinemachine.Utility; -using UnityEngine; - -namespace Cinemachine -{ - /// - /// This is a CinemachineComponent in the Aim section of the component pipeline. - /// Its job is to aim the camera in response to the user's mouse or joystick input. - /// - /// The composer does not change the camera's position. It will only pan and tilt the - /// camera where it is, in order to get the desired framing. To move the camera, you have - /// to use the virtual camera's Body section. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Don't display in add component menu - [SaveDuringPlay] - public class CinemachinePOV : CinemachineComponentBase - { - /// The Vertical axis. Value is -90..90. Controls the vertical orientation - [Tooltip("The Vertical axis. Value is -90..90. Controls the vertical orientation")] - [AxisStateProperty] - public AxisState m_VerticalAxis = new AxisState(-70, 70, false, false, 300f, 0.1f, 0.1f, "Mouse Y", true); - - /// Controls how automatic recentering of the Vertical axis is accomplished - [Tooltip("Controls how automatic recentering of the Vertical axis is accomplished")] - public AxisState.Recentering m_VerticalRecentering = new AxisState.Recentering(false, 1, 2); - - /// The Horizontal axis. Value is -180..180. Controls the horizontal orientation - [Tooltip("The Horizontal axis. Value is -180..180. Controls the horizontal orientation")] - [AxisStateProperty] - public AxisState m_HorizontalAxis = new AxisState(-180, 180, true, false, 300f, 0.1f, 0.1f, "Mouse X", false); - - /// Controls how automatic recentering of the Horizontal axis is accomplished - [Tooltip("Controls how automatic recentering of the Horizontal axis is accomplished")] - public AxisState.Recentering m_HorizontalRecentering = new AxisState.Recentering(false, 1, 2); - - /// True if component is enabled and has a LookAt defined - public override bool IsValid { get { return enabled; } } - - /// Get the Cinemachine Pipeline stage that this component implements. - /// Always returns the Aim stage - public override CinemachineCore.Stage Stage { get { return CinemachineCore.Stage.Aim; } } - - private void OnValidate() - { - m_VerticalAxis.Validate(); - m_VerticalRecentering.Validate(); - m_HorizontalAxis.Validate(); - m_HorizontalRecentering.Validate(); - } - - /// Applies the axis values and orients the camera accordingly - /// The current camera state - /// Used for calculating damping. Not used. - public override void MutateCameraState(ref CameraState curState, float deltaTime) - { - if (!IsValid) - return; - - // Only read joystick when game is playing - if (deltaTime >= 0 && CinemachineCore.Instance.IsLive(VirtualCamera)) - { - if (m_HorizontalAxis.Update(deltaTime)) - m_HorizontalRecentering.CancelRecentering(); - if (m_VerticalAxis.Update(deltaTime)) - m_VerticalRecentering.CancelRecentering(); - } - m_HorizontalRecentering.DoRecentering(ref m_HorizontalAxis, deltaTime, 0); - m_VerticalRecentering.DoRecentering(ref m_VerticalAxis, deltaTime, 0); - - // If we have a transform parent, then apply POV in the local space of the parent - Quaternion rot = Quaternion.Euler(m_VerticalAxis.Value, m_HorizontalAxis.Value, 0); - Transform parent = VirtualCamera.transform.parent; - if (parent != null) - rot = parent.rotation * rot; - else - rot = rot * Quaternion.FromToRotation(Vector3.up, curState.ReferenceUp); - curState.RawOrientation = rot; - } - - /// Notification that this virtual camera is going live. - /// Base class implementation does nothing. - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - /// True if the vcam should do an internal update as a result of this call - public override bool OnTransitionFromCamera( - ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime, - ref CinemachineVirtualCameraBase.TransitionParams transitionParams) - { - if (fromCam != null && transitionParams.m_InheritPosition) - { - Vector3 up = VcamState.ReferenceUp; - Quaternion targetRot = fromCam.State.RawOrientation; - Vector3 fwd = Vector3.forward; - Transform parent = VirtualCamera.transform.parent; - if (parent != null) - fwd = parent.rotation * fwd; - - m_HorizontalAxis.Value = 0; - m_HorizontalAxis.Reset(); - Vector3 targetFwd = targetRot * Vector3.forward; - Vector3 a = fwd.ProjectOntoPlane(up); - Vector3 b = targetFwd.ProjectOntoPlane(up); - if (!a.AlmostZero() && !b.AlmostZero()) - m_HorizontalAxis.Value = Vector3.SignedAngle(a, b, up); - - m_VerticalAxis.Value = 0; - m_VerticalAxis.Reset(); - fwd = Quaternion.AngleAxis(m_HorizontalAxis.Value, up) * fwd; - Vector3 right = Vector3.Cross(up, fwd); - if (!right.AlmostZero()) - m_VerticalAxis.Value = Vector3.SignedAngle(fwd, targetFwd, right); - return true; - } - return false; - } - } -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachinePOV.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachinePOV.cs.meta deleted file mode 100644 index 58a19072b..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachinePOV.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3c9beda531928fc40968802117a5d256 -timeCreated: 1504204894 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineSameAsFollowTarget.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineSameAsFollowTarget.cs deleted file mode 100644 index 3da513a85..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineSameAsFollowTarget.cs +++ /dev/null @@ -1,31 +0,0 @@ -using UnityEngine; - -namespace Cinemachine -{ - /// - /// This is a CinemachineComponent in the Aim section of the component pipeline. - /// Its job is to match the orientation of the Follow target. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Don't display in add component menu - [SaveDuringPlay] - public class CinemachineSameAsFollowTarget : CinemachineComponentBase - { - /// True if component is enabled and has a Follow target defined - public override bool IsValid { get { return enabled && FollowTarget != null; } } - - /// Get the Cinemachine Pipeline stage that this component implements. - /// Always returns the Aim stage - public override CinemachineCore.Stage Stage { get { return CinemachineCore.Stage.Aim; } } - - /// Orients the camera to match the Follow target's orientation - /// The current camera state - /// Not used. - public override void MutateCameraState(ref CameraState curState, float deltaTime) - { - if (IsValid) - curState.RawOrientation = FollowTargetRotation; - } - } -} - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineSameAsFollowTarget.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineSameAsFollowTarget.cs.meta deleted file mode 100644 index c960831a1..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineSameAsFollowTarget.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a4c41ac9245b87c4192012080077d830 -timeCreated: 1511551300 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineTrackedDolly.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineTrackedDolly.cs deleted file mode 100644 index 1e6464b89..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineTrackedDolly.cs +++ /dev/null @@ -1,297 +0,0 @@ -using UnityEngine; -using System; -using Cinemachine.Utility; -using UnityEngine.Serialization; - -namespace Cinemachine -{ - /// - /// A Cinemachine Virtual Camera Body component that constrains camera motion - /// to a CinemachinePath. The camera can move along the path. - /// - /// This behaviour can operate in two modes: manual positioning, and Auto-Dolly positioning. - /// In Manual mode, the camera's position is specified by animating the Path Position field. - /// In Auto-Dolly mode, the Path Position field is animated automatically every frame by finding - /// the position on the path that's closest to the virtual camera's Follow target. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Don't display in add component menu - [SaveDuringPlay] - public class CinemachineTrackedDolly : CinemachineComponentBase - { - /// The path to which the camera will be constrained. This must be non-null. - [Tooltip("The path to which the camera will be constrained. This must be non-null.")] - public CinemachinePathBase m_Path; - - /// The position along the path at which the camera will be placed. - /// This can be animated directly, or set automatically by the Auto-Dolly feature - /// to get as close as possible to the Follow target. - [Tooltip("The position along the path at which the camera will be placed. This can be animated directly, or set automatically by the Auto-Dolly feature to get as close as possible to the Follow target. The value is interpreted according to the Position Units setting.")] - public float m_PathPosition; - - /// How to interpret the Path Position - [Tooltip("How to interpret Path Position. If set to Path Units, values are as follows: 0 represents the first waypoint on the path, 1 is the second, and so on. Values in-between are points on the path in between the waypoints. If set to Distance, then Path Position represents distance along the path.")] - public CinemachinePathBase.PositionUnits m_PositionUnits = CinemachinePathBase.PositionUnits.PathUnits; - - /// Where to put the camera realtive to the path postion. X is perpendicular to the path, Y is up, and Z is parallel to the path. - [Tooltip("Where to put the camera relative to the path position. X is perpendicular to the path, Y is up, and Z is parallel to the path. This allows the camera to be offset from the path itself (as if on a tripod, for example).")] - public Vector3 m_PathOffset = Vector3.zero; - - /// How aggressively the camera tries to maintain the offset perpendicular to the path. - /// Small numbers are more responsive, rapidly translating the camera to keep the target's - /// x-axis offset. Larger numbers give a more heavy slowly responding camera. - /// Using different settings per axis can yield a wide range of camera behaviors - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to maintain its position in a direction perpendicular to the path. Small numbers are more responsive, rapidly translating the camera to keep the target's x-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")] - public float m_XDamping = 0f; - - /// How aggressively the camera tries to maintain the offset in the path-local up direction. - /// Small numbers are more responsive, rapidly translating the camera to keep the target's - /// y-axis offset. Larger numbers give a more heavy slowly responding camera. - /// Using different settings per axis can yield a wide range of camera behaviors - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to maintain its position in the path-local up direction. Small numbers are more responsive, rapidly translating the camera to keep the target's y-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")] - public float m_YDamping = 0f; - - /// How aggressively the camera tries to maintain the offset parallel to the path. - /// Small numbers are more responsive, rapidly translating the camera to keep the - /// target's z-axis offset. Larger numbers give a more heavy slowly responding camera. - /// Using different settings per axis can yield a wide range of camera behaviors - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to maintain its position in a direction parallel to the path. Small numbers are more responsive, rapidly translating the camera to keep the target's z-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")] - public float m_ZDamping = 1f; - - /// Different ways to set the camera's up vector - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public enum CameraUpMode - { - /// Leave the camera's up vector alone. It will be set according to the Brain's WorldUp. - Default, - /// Take the up vector from the path's up vector at the current point - Path, - /// Take the up vector from the path's up vector at the current point, but with the roll zeroed out - PathNoRoll, - /// Take the up vector from the Follow target's up vector - FollowTarget, - /// Take the up vector from the Follow target's up vector, but with the roll zeroed out - FollowTargetNoRoll, - }; - - /// How to set the virtual camera's Up vector. This will affect the screen composition. - [Tooltip("How to set the virtual camera's Up vector. This will affect the screen composition, because the camera Aim behaviours will always try to respect the Up direction.")] - public CameraUpMode m_CameraUp = CameraUpMode.Default; - - /// "How aggressively the camera tries to track the target rotation's X angle. - /// Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to track the target rotation's X angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera.")] - public float m_PitchDamping = 0; - - /// How aggressively the camera tries to track the target rotation's Y angle. - /// Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to track the target rotation's Y angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera.")] - public float m_YawDamping = 0; - - /// How aggressively the camera tries to track the target rotation's Z angle. - /// Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to track the target rotation's Z angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera.")] - public float m_RollDamping = 0f; - - /// Controls how automatic dollying occurs - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] - public struct AutoDolly - { - /// If checked, will enable automatic dolly, which chooses a path position - /// that is as close as possible to the Follow target. - [Tooltip("If checked, will enable automatic dolly, which chooses a path position that is as close as possible to the Follow target. Note: this can have significant performance impact")] - public bool m_Enabled; - - /// Offset, in current position units, from the closest point on the path to the follow target. - [Tooltip("Offset, in current position units, from the closest point on the path to the follow target")] - public float m_PositionOffset; - - /// Search up to how many waypoints on either side of the current position. Use 0 for Entire path - [Tooltip("Search up to how many waypoints on either side of the current position. Use 0 for Entire path.")] - public int m_SearchRadius; - - /// We search between waypoints by dividing the segment into this many straight pieces. - /// The higher the number, the more accurate the result, but performance is - /// proportionally slower for higher numbers - [FormerlySerializedAs("m_StepsPerSegment")] - [Tooltip("We search between waypoints by dividing the segment into this many straight pieces. The higher the number, the more accurate the result, but performance is proportionally slower for higher numbers")] - public int m_SearchResolution; - - /// Constructor with specific field values - public AutoDolly(bool enabled, float positionOffset, int searchRadius, int stepsPerSegment) - { - m_Enabled = enabled; - m_PositionOffset = positionOffset; - m_SearchRadius = searchRadius; - m_SearchResolution = stepsPerSegment; - } - }; - - /// Controls how automatic dollying occurs - [Tooltip("Controls how automatic dollying occurs. A Follow target is necessary to use this feature.")] - public AutoDolly m_AutoDolly = new AutoDolly(false, 0, 2, 5); - - /// True if component is enabled and has a path - public override bool IsValid { get { return enabled && m_Path != null; } } - - /// Get the Cinemachine Pipeline stage that this component implements. - /// Always returns the Body stage - public override CinemachineCore.Stage Stage { get { return CinemachineCore.Stage.Body; } } - - /// Positions the virtual camera according to the transposer rules. - /// The current camera state - /// Used for damping. If less that 0, no damping is done. - public override void MutateCameraState(ref CameraState curState, float deltaTime) - { - // Init previous frame state info - if (deltaTime < 0) - { - m_PreviousPathPosition = m_PathPosition; - m_PreviousCameraPosition = curState.RawPosition; - } - - if (!IsValid) - return; - - // Get the new ideal path base position - if (m_AutoDolly.m_Enabled && FollowTarget != null) - { - float prevPos = m_Path.ToNativePathUnits(m_PreviousPathPosition, m_PositionUnits); - // This works in path units - m_PathPosition = m_Path.FindClosestPoint( - FollowTargetPosition, - Mathf.FloorToInt(prevPos), - (deltaTime < 0 || m_AutoDolly.m_SearchRadius <= 0) - ? -1 : m_AutoDolly.m_SearchRadius, - m_AutoDolly.m_SearchResolution); - m_PathPosition = m_Path.FromPathNativeUnits(m_PathPosition, m_PositionUnits); - - // Apply the path position offset - m_PathPosition += m_AutoDolly.m_PositionOffset; - } - float newPathPosition = m_PathPosition; - - if (deltaTime >= 0) - { - // Normalize previous position to find the shortest path - float maxUnit = m_Path.MaxUnit(m_PositionUnits); - if (maxUnit > 0) - { - float prev = m_Path.StandardizeUnit(m_PreviousPathPosition, m_PositionUnits); - float next = m_Path.StandardizeUnit(newPathPosition, m_PositionUnits); - if (m_Path.Looped && Mathf.Abs(next - prev) > maxUnit / 2) - { - if (next > prev) - prev += maxUnit; - else - prev -= maxUnit; - } - m_PreviousPathPosition = prev; - newPathPosition = next; - } - - // Apply damping along the path direction - float offset = m_PreviousPathPosition - newPathPosition; - offset = Damper.Damp(offset, m_ZDamping, deltaTime); - newPathPosition = m_PreviousPathPosition - offset; - } - m_PreviousPathPosition = newPathPosition; - Quaternion newPathOrientation = m_Path.EvaluateOrientationAtUnit(newPathPosition, m_PositionUnits); - - // Apply the offset to get the new camera position - Vector3 newCameraPos = m_Path.EvaluatePositionAtUnit(newPathPosition, m_PositionUnits); - Vector3 offsetX = newPathOrientation * Vector3.right; - Vector3 offsetY = newPathOrientation * Vector3.up; - Vector3 offsetZ = newPathOrientation * Vector3.forward; - newCameraPos += m_PathOffset.x * offsetX; - newCameraPos += m_PathOffset.y * offsetY; - newCameraPos += m_PathOffset.z * offsetZ; - - // Apply damping to the remaining directions - if (deltaTime >= 0) - { - Vector3 currentCameraPos = m_PreviousCameraPosition; - Vector3 delta = (currentCameraPos - newCameraPos); - Vector3 delta1 = Vector3.Dot(delta, offsetY) * offsetY; - Vector3 delta0 = delta - delta1; - delta0 = Damper.Damp(delta0, m_XDamping, deltaTime); - delta1 = Damper.Damp(delta1, m_YDamping, deltaTime); - newCameraPos = currentCameraPos - (delta0 + delta1); - } - curState.RawPosition = m_PreviousCameraPosition = newCameraPos; - - // Set the orientation and up - Quaternion newOrientation - = GetCameraOrientationAtPathPoint(newPathOrientation, curState.ReferenceUp); - if (deltaTime < 0) - m_PreviousOrientation = newOrientation; - else - { - if (deltaTime >= 0) - { - Vector3 relative = (Quaternion.Inverse(m_PreviousOrientation) - * newOrientation).eulerAngles; - for (int i = 0; i < 3; ++i) - if (relative[i] > 180) - relative[i] -= 360; - relative = Damper.Damp(relative, AngularDamping, deltaTime); - newOrientation = m_PreviousOrientation * Quaternion.Euler(relative); - } - m_PreviousOrientation = newOrientation; - } - - curState.RawOrientation = newOrientation; - if (m_CameraUp != CameraUpMode.Default) - curState.ReferenceUp = curState.RawOrientation * Vector3.up; - } - - private Quaternion GetCameraOrientationAtPathPoint(Quaternion pathOrientation, Vector3 up) - { - switch (m_CameraUp) - { - default: - case CameraUpMode.Default: break; - case CameraUpMode.Path: return pathOrientation; - case CameraUpMode.PathNoRoll: - return Quaternion.LookRotation(pathOrientation * Vector3.forward, up); - case CameraUpMode.FollowTarget: - if (FollowTarget != null) - return FollowTargetRotation; - break; - case CameraUpMode.FollowTargetNoRoll: - if (FollowTarget != null) - return Quaternion.LookRotation(FollowTargetRotation * Vector3.forward, up); - break; - } - return Quaternion.LookRotation(transform.rotation * Vector3.forward, up); - } - - private Vector3 AngularDamping - { - get - { - switch (m_CameraUp) - { - case CameraUpMode.PathNoRoll: - case CameraUpMode.FollowTargetNoRoll: - return new Vector3(m_PitchDamping, m_YawDamping, 0); - case CameraUpMode.Default: - return Vector3.zero; - default: - return new Vector3(m_PitchDamping, m_YawDamping, m_RollDamping); - } - } - } - - private float m_PreviousPathPosition = 0; - Quaternion m_PreviousOrientation = Quaternion.identity; - private Vector3 m_PreviousCameraPosition = Vector3.zero; - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineTrackedDolly.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineTrackedDolly.cs.meta deleted file mode 100644 index 9b953eac7..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineTrackedDolly.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 418e42c7d0405cc48a7b83f63ea53bb3 -timeCreated: 1493213884 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineTransposer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineTransposer.cs deleted file mode 100644 index 55884bc8d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineTransposer.cs +++ /dev/null @@ -1,346 +0,0 @@ -using System; -using Cinemachine.Utility; -using UnityEngine; - -namespace Cinemachine -{ - /// - /// This is a CinemachineComponent in the Body section of the component pipeline. - /// Its job is to position the camera in a fixed relationship to the vcam's Follow - /// target object, with offsets and damping. - /// - /// The Tansposer will only change the camera's position in space. It will not - /// re-orient or otherwise aim the camera. To to that, you need to instruct - /// the vcam in the Aim section of its pipeline. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [AddComponentMenu("")] // Don't display in add component menu - [SaveDuringPlay] - public class CinemachineTransposer : CinemachineComponentBase - { - /// - /// The coordinate space to use when interpreting the offset from the target - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public enum BindingMode - { - /// - /// Camera will be bound to the Follow target using a frame of reference consisting - /// of the target's local frame at the moment when the virtual camera was enabled, - /// or when the target was assigned. - /// - LockToTargetOnAssign = 0, - /// - /// Camera will be bound to the Follow target using a frame of reference consisting - /// of the target's local frame, with the tilt and roll zeroed out. - /// - LockToTargetWithWorldUp = 1, - /// - /// Camera will be bound to the Follow target using a frame of reference consisting - /// of the target's local frame, with the roll zeroed out. - /// - LockToTargetNoRoll = 2, - /// - /// Camera will be bound to the Follow target using the target's local frame. - /// - LockToTarget = 3, - /// Camera will be bound to the Follow target using a world space offset. - WorldSpace = 4, - /// Offsets will be calculated relative to the target, using Camera-local axes - SimpleFollowWithWorldUp = 5 - } - /// The coordinate space to use when interpreting the offset from the target - [Tooltip("The coordinate space to use when interpreting the offset from the target. This is also used to set the camera's Up vector, which will be maintained when aiming the camera.")] - public BindingMode m_BindingMode = BindingMode.LockToTargetWithWorldUp; - - /// The distance which the transposer will attempt to maintain from the transposer subject - [Tooltip("The distance vector that the transposer will attempt to maintain from the Follow target")] - public Vector3 m_FollowOffset = Vector3.back * 10f; - - /// How aggressively the camera tries to maintain the offset in the X-axis. - /// Small numbers are more responsive, rapidly translating the camera to keep the target's - /// x-axis offset. Larger numbers give a more heavy slowly responding camera. - /// Using different settings per axis can yield a wide range of camera behaviors - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to maintain the offset in the X-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's x-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")] - public float m_XDamping = 1f; - - /// How aggressively the camera tries to maintain the offset in the Y-axis. - /// Small numbers are more responsive, rapidly translating the camera to keep the target's - /// y-axis offset. Larger numbers give a more heavy slowly responding camera. - /// Using different settings per axis can yield a wide range of camera behaviors - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to maintain the offset in the Y-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's y-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")] - public float m_YDamping = 1f; - - /// How aggressively the camera tries to maintain the offset in the Z-axis. - /// Small numbers are more responsive, rapidly translating the camera to keep the - /// target's z-axis offset. Larger numbers give a more heavy slowly responding camera. - /// Using different settings per axis can yield a wide range of camera behaviors - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to maintain the offset in the Z-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's z-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")] - public float m_ZDamping = 1f; - - /// How to calculate the angular damping for the target orientation - public enum AngularDampingMode - { - /// Use Euler angles to specify damping values. - /// Subject to gimbal-lock fwhen pitch is steep. - Euler, - /// - /// Use quaternions to calculate angular damping. - /// No per-channel control, but not susceptible to gimbal-lock - Quaternion - } - - /// How to calculate the angular damping for the target orientation. - /// Use Quaternion if you expect the target to take on very steep pitches, which would - /// be subject to gimbal lock if Eulers are used. - public AngularDampingMode m_AngularDampingMode = AngularDampingMode.Euler; - - /// How aggressively the camera tries to track the target rotation's X angle. - /// Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to track the target rotation's X angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera.")] - public float m_PitchDamping = 0; - - /// How aggressively the camera tries to track the target rotation's Y angle. - /// Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to track the target rotation's Y angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera.")] - public float m_YawDamping = 0; - - /// How aggressively the camera tries to track the target rotation's Z angle. - /// Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to track the target rotation's Z angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera.")] - public float m_RollDamping = 0f; - - /// How aggressively the camera tries to track the target's orientation. - /// Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. - [Range(0f, 20f)] - [Tooltip("How aggressively the camera tries to track the target's orientation. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera.")] - public float m_AngularDamping = 0f; - - /// Derived classes should call this from their OnValidate() implementation - protected virtual void OnValidate() - { - m_FollowOffset = EffectiveOffset; - } - - /// Hide the offset in int inspector. Used by FreeLook. - public bool HideOffsetInInspector { get; set; } - - /// Get the target offset, with sanitization - public Vector3 EffectiveOffset - { - get - { - Vector3 offset = m_FollowOffset; - if (m_BindingMode == BindingMode.SimpleFollowWithWorldUp) - { - offset.x = 0; - offset.z = -Mathf.Abs(offset.z); - } - return offset; - } - } - - /// True if component is enabled and has a valid Follow target - public override bool IsValid { get { return enabled && FollowTarget != null; } } - - /// Get the Cinemachine Pipeline stage that this component implements. - /// Always returns the Body stage - public override CinemachineCore.Stage Stage { get { return CinemachineCore.Stage.Body; } } - - /// Positions the virtual camera according to the transposer rules. - /// The current camera state - /// Used for damping. If less than 0, no damping is done. - public override void MutateCameraState(ref CameraState curState, float deltaTime) - { - InitPrevFrameStateInfo(ref curState, deltaTime); - if (IsValid) - { - Vector3 pos; - Quaternion orient; - Vector3 offset = EffectiveOffset; - TrackTarget(deltaTime, curState.ReferenceUp, offset, out pos, out orient); - curState.RawPosition = pos + orient * offset; - curState.ReferenceUp = orient * Vector3.up; - } - } - - /// This is called to notify the us that a target got warped, - /// so that we can update its internal state to make the camera - /// also warp seamlessy. - /// The object that was warped - /// The amount the target's position changed - public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta) - { - base.OnTargetObjectWarped(target, positionDelta); - if (target == FollowTarget) - m_PreviousTargetPosition += positionDelta; - } - - /// Initializes the state for previous frame if appropriate. - protected void InitPrevFrameStateInfo( - ref CameraState curState, float deltaTime) - { - if (m_previousTarget != FollowTarget || deltaTime < 0) - { - m_previousTarget = FollowTarget; - m_targetOrientationOnAssign - = (m_previousTarget == null) ? Quaternion.identity : FollowTargetRotation; - } - if (deltaTime < 0) - { - m_PreviousTargetPosition = FollowTargetPosition; - m_PreviousReferenceOrientation = GetReferenceOrientation(curState.ReferenceUp); - } - } - - /// Positions the virtual camera according to the transposer rules. - /// Used for damping. If less than 0, no damping is done. - /// Current camera up - /// Where we want to put the camera relative to the follow target - /// Resulting camera position - /// Damped target orientation - protected void TrackTarget( - float deltaTime, Vector3 up, Vector3 desiredCameraOffset, - out Vector3 outTargetPosition, out Quaternion outTargetOrient) - { - Quaternion targetOrientation = GetReferenceOrientation(up); - Quaternion dampedOrientation = targetOrientation; - if (deltaTime >= 0) - { - if (m_AngularDampingMode == AngularDampingMode.Quaternion) - { - float t = Damper.Damp(1, m_AngularDamping, deltaTime); - dampedOrientation = Quaternion.Slerp( - m_PreviousReferenceOrientation, targetOrientation, t); - } - else - { - Vector3 relative = (Quaternion.Inverse(m_PreviousReferenceOrientation) - * targetOrientation).eulerAngles; - for (int i = 0; i < 3; ++i) - if (relative[i] > 180) - relative[i] -= 360; - relative = Damper.Damp(relative, AngularDamping, deltaTime); - dampedOrientation = m_PreviousReferenceOrientation * Quaternion.Euler(relative); - } - } - m_PreviousReferenceOrientation = dampedOrientation; - - Vector3 targetPosition = FollowTargetPosition; - Vector3 currentPosition = m_PreviousTargetPosition; - Vector3 worldOffset = targetPosition - currentPosition; - - // Adjust for damping, which is done in camera-offset-local coords - if (deltaTime >= 0) - { - Quaternion dampingSpace; - if (desiredCameraOffset.AlmostZero()) - dampingSpace = VcamState.RawOrientation; - else - dampingSpace = Quaternion.LookRotation(dampedOrientation * desiredCameraOffset.normalized, up); - Vector3 localOffset = Quaternion.Inverse(dampingSpace) * worldOffset; - localOffset = Damper.Damp(localOffset, Damping, deltaTime); - worldOffset = dampingSpace * localOffset; - } - outTargetPosition = m_PreviousTargetPosition = currentPosition + worldOffset; - outTargetOrient = dampedOrientation; - } - - /// - /// Damping speeds for each of the 3 axes of the offset from target - /// - protected Vector3 Damping - { - get - { - switch (m_BindingMode) - { - case BindingMode.SimpleFollowWithWorldUp: - return new Vector3(0, m_YDamping, m_ZDamping); - default: - return new Vector3(m_XDamping, m_YDamping, m_ZDamping); - } - } - } - - /// - /// Damping speeds for each of the 3 axes of the target's rotation - /// - protected Vector3 AngularDamping - { - get - { - switch (m_BindingMode) - { - case BindingMode.LockToTargetNoRoll: - return new Vector3(m_PitchDamping, m_YawDamping, 0); - case BindingMode.LockToTargetWithWorldUp: - return new Vector3(0, m_YawDamping, 0); - case BindingMode.LockToTargetOnAssign: - case BindingMode.WorldSpace: - case BindingMode.SimpleFollowWithWorldUp: - return Vector3.zero; - default: - return new Vector3(m_PitchDamping, m_YawDamping, m_RollDamping); - } - } - } - - /// Internal API for the Inspector Editor, so it can draw a marker at the target - public Vector3 GetTargetCameraPosition(Vector3 worldUp) - { - if (!IsValid) - return Vector3.zero; - return FollowTargetPosition + GetReferenceOrientation(worldUp) * EffectiveOffset; - } - - /// State information for damping - Vector3 m_PreviousTargetPosition = Vector3.zero; - Quaternion m_PreviousReferenceOrientation = Quaternion.identity; - Quaternion m_targetOrientationOnAssign = Quaternion.identity; - Transform m_previousTarget = null; - - /// Internal API for the Inspector Editor, so it can draw a marker at the target - public Quaternion GetReferenceOrientation(Vector3 worldUp) - { - if (FollowTarget != null) - { - Quaternion targetOrientation = FollowTarget.rotation; - switch (m_BindingMode) - { - case BindingMode.LockToTargetOnAssign: - return m_targetOrientationOnAssign; - case BindingMode.LockToTargetWithWorldUp: - return Uppify(targetOrientation, worldUp); - case BindingMode.LockToTargetNoRoll: - return Quaternion.LookRotation(targetOrientation * Vector3.forward, worldUp); - case BindingMode.LockToTarget: - return targetOrientation; - case BindingMode.SimpleFollowWithWorldUp: - { - Vector3 dir = FollowTargetPosition - VcamState.RawPosition; - dir = dir.ProjectOntoPlane(worldUp); - if (dir.AlmostZero()) - break; - return Quaternion.LookRotation(dir.normalized, worldUp); - } - default: - break; - } - } - return Quaternion.identity; - } - - static Quaternion Uppify(Quaternion q, Vector3 up) - { - Quaternion r = Quaternion.FromToRotation(q * Vector3.up, up); - return r * q; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineTransposer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineTransposer.cs.meta deleted file mode 100644 index 404e6285b..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineTransposer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: fa7155796051b734daa718462081dc5f -timeCreated: 1484001119 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core.meta deleted file mode 100644 index 010446bf5..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3d53800f587b60a4191877d7713cd17c -folderAsset: yes -timeCreated: 1489096338 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/AxisState.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/AxisState.cs deleted file mode 100644 index ddc8e4667..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/AxisState.cs +++ /dev/null @@ -1,331 +0,0 @@ -using UnityEngine; -using System; -using Cinemachine.Utility; -using UnityEngine.Serialization; - -namespace Cinemachine -{ - /// - /// Axis state for defining how to react to player input. - /// The settings here control the responsiveness of the axis to player input. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] - public struct AxisState - { - /// The current value of the axis - [NoSaveDuringPlay] - [Tooltip("The current value of the axis.")] - public float Value; - - /// How fast the axis value can travel. Increasing this number - /// makes the behaviour more responsive to joystick input - [Tooltip("The maximum speed of this axis in units/second")] - public float m_MaxSpeed; - - /// The amount of time in seconds it takes to accelerate to - /// MaxSpeed with the supplied Axis at its maximum value - [Tooltip("The amount of time in seconds it takes to accelerate to MaxSpeed with the supplied Axis at its maximum value")] - public float m_AccelTime; - - /// The amount of time in seconds it takes to decelerate - /// the axis to zero if the supplied axis is in a neutral position - [Tooltip("The amount of time in seconds it takes to decelerate the axis to zero if the supplied axis is in a neutral position")] - public float m_DecelTime; - - /// The name of this axis as specified in Unity Input manager. - /// Setting to an empty string will disable the automatic updating of this axis - [FormerlySerializedAs("m_AxisName")] - [Tooltip("The name of this axis as specified in Unity Input manager. Setting to an empty string will disable the automatic updating of this axis")] - public string m_InputAxisName; - - /// The value of the input axis. A value of 0 means no input - /// You can drive this directly from a - /// custom input system, or you can set the Axis Name and have the value - /// driven by the internal Input Manager - [NoSaveDuringPlay] - [Tooltip("The value of the input axis. A value of 0 means no input. You can drive this directly from a custom input system, or you can set the Axis Name and have the value driven by the internal Input Manager")] - public float m_InputAxisValue; - - /// If checked, then the raw value of the input axis will be inverted - /// before it is used. - [FormerlySerializedAs("m_InvertAxis")] - [Tooltip("If checked, then the raw value of the input axis will be inverted before it is used")] - public bool m_InvertInput; - - /// The minimum value for the axis - [Tooltip("The minimum value for the axis")] - public float m_MinValue; - - /// The maximum value for the axis - [Tooltip("The maximum value for the axis")] - public float m_MaxValue; - - /// If checked, then the axis will wrap around at the min/max values, forming a loop - [Tooltip("If checked, then the axis will wrap around at the min/max values, forming a loop")] - public bool m_Wrap; - - /// Automatic recentering. Valid only if HasRecentering is true - [Tooltip("Automatic recentering to at-rest position")] - public Recentering m_Recentering; - - private float mCurrentSpeed; - - /// Constructor with specific values - public AxisState( - float minValue, float maxValue, bool wrap, bool rangeLocked, - float maxSpeed, float accelTime, float decelTime, - string name, bool invert) - { - m_MinValue = minValue; - m_MaxValue = maxValue; - m_Wrap = wrap; - ValueRangeLocked = rangeLocked; - - HasRecentering = false; - m_Recentering = new Recentering(false, 1, 2); - - m_MaxSpeed = maxSpeed; - m_AccelTime = accelTime; - m_DecelTime = decelTime; - Value = (minValue + maxValue) / 2; - m_InputAxisName = name; - m_InputAxisValue = 0; - m_InvertInput = invert; - - mCurrentSpeed = 0f; - } - - /// Call from OnValidate: Make sure the fields are sensible - public void Validate() - { - m_MaxSpeed = Mathf.Max(0, m_MaxSpeed); - m_AccelTime = Mathf.Max(0, m_AccelTime); - m_DecelTime = Mathf.Max(0, m_DecelTime); - m_MaxValue = Mathf.Clamp(m_MaxValue, m_MinValue, m_MaxValue); - } - - const float Epsilon = UnityVectorExtensions.Epsilon; - - public void Reset() - { - m_InputAxisValue = 0; - mCurrentSpeed = 0; - } - - /// - /// Updates the state of this axis based on the axis defined - /// by AxisState.m_AxisName - /// - /// Delta time in seconds - /// Returns true if this axis' input was non-zero this Update, - /// false otherwise - public bool Update(float deltaTime) - { - if (!string.IsNullOrEmpty(m_InputAxisName)) - { - try - { - m_InputAxisValue = CinemachineCore.GetInputAxis(m_InputAxisName); - } - catch (ArgumentException e) - { - Debug.LogError(e.ToString()); - } - } - - float input = m_InputAxisValue; - if (m_InvertInput) - input *= -1f; - - if (m_MaxSpeed > Epsilon) - { - float targetSpeed = input * m_MaxSpeed; - if (Mathf.Abs(targetSpeed) < Epsilon - || (Mathf.Sign(mCurrentSpeed) == Mathf.Sign(targetSpeed) - && Mathf.Abs(targetSpeed) < Mathf.Abs(mCurrentSpeed))) - { - // Need to decelerate - float a = Mathf.Abs(targetSpeed - mCurrentSpeed) / Mathf.Max(Epsilon, m_DecelTime); - float delta = Mathf.Min(a * deltaTime, Mathf.Abs(mCurrentSpeed)); - mCurrentSpeed -= Mathf.Sign(mCurrentSpeed) * delta; - } - else - { - // Accelerate to the target speed - float a = Mathf.Abs(targetSpeed - mCurrentSpeed) / Mathf.Max(Epsilon, m_AccelTime); - mCurrentSpeed += Mathf.Sign(targetSpeed) * a * deltaTime; - if (Mathf.Sign(mCurrentSpeed) == Mathf.Sign(targetSpeed) - && Mathf.Abs(mCurrentSpeed) > Mathf.Abs(targetSpeed)) - { - mCurrentSpeed = targetSpeed; - } - } - } - - // Clamp our max speeds so we don't go crazy - float maxSpeed = GetMaxSpeed(); - mCurrentSpeed = Mathf.Clamp(mCurrentSpeed, -maxSpeed, maxSpeed); - - Value += mCurrentSpeed * deltaTime; - bool isOutOfRange = (Value > m_MaxValue) || (Value < m_MinValue); - if (isOutOfRange) - { - if (m_Wrap) - { - if (Value > m_MaxValue) - Value = m_MinValue + (Value - m_MaxValue); - else - Value = m_MaxValue + (Value - m_MinValue); - } - else - { - Value = Mathf.Clamp(Value, m_MinValue, m_MaxValue); - mCurrentSpeed = 0f; - } - } - return Mathf.Abs(input) > Epsilon; - } - - // MaxSpeed may be limited as we approach the range ends, in order - // to prevent a hard bump - private float GetMaxSpeed() - { - float range = m_MaxValue - m_MinValue; - if (!m_Wrap && range > 0) - { - float threshold = range / 10f; - if (mCurrentSpeed > 0 && (m_MaxValue - Value) < threshold) - { - float t = (m_MaxValue - Value) / threshold; - return Mathf.Lerp(0, m_MaxSpeed, t); - } - else if (mCurrentSpeed < 0 && (Value - m_MinValue) < threshold) - { - float t = (Value - m_MinValue) / threshold; - return Mathf.Lerp(0, m_MaxSpeed, t); - } - } - return m_MaxSpeed; - } - - /// Value range is locked, i.e. not adjustable by the user (used by editor) - public bool ValueRangeLocked { get; set; } - - /// True if the Recentering member is valid (bcak-compatibility support: - /// old versions had recentering in a separate structure) - public bool HasRecentering { get; set; } - - /// Helper for automatic axis recentering - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] - public struct Recentering - { - /// If checked, will enable automatic recentering of the - /// axis. If FALSE, recenting is disabled. - [Tooltip("If checked, will enable automatic recentering of the axis. If unchecked, recenting is disabled.")] - public bool m_enabled; - - /// If no input has been detected, the camera will wait - /// this long in seconds before moving its heading to the default heading. - [Tooltip("If no user input has been detected on the axis, the axis will wait this long in seconds before recentering.")] - public float m_WaitTime; - - /// How long it takes to reach destination once recentering has started - [Tooltip("How long it takes to reach destination once recentering has started.")] - public float m_RecenteringTime; - - /// Constructor with specific field values - public Recentering(bool enabled, float waitTime, float recenteringTime) - { - m_enabled = enabled; - m_WaitTime = waitTime; - m_RecenteringTime = recenteringTime; - mLastAxisInputTime = 0; - mRecenteringVelocity = 0; - m_LegacyHeadingDefinition = m_LegacyVelocityFilterStrength = -1; - } - - /// Call this from OnValidate() - public void Validate() - { - m_WaitTime = Mathf.Max(0, m_WaitTime); - m_RecenteringTime = Mathf.Max(0, m_RecenteringTime); - } - - // Internal state - float mLastAxisInputTime; - float mRecenteringVelocity; - - /// Cancel any recenetering in progress. - public void CancelRecentering() - { - mLastAxisInputTime = Time.time; - mRecenteringVelocity = 0; - } - - /// Skip the wait time and start recentering now (only if enabled). - public void RecenterNow() - { - mLastAxisInputTime = 0; - } - - /// Bring the axis back to the cenetered state (only if enabled). - public void DoRecentering(ref AxisState axis, float deltaTime, float recenterTarget) - { - if (!m_enabled) - return; - - if (deltaTime < 0) - { - CancelRecentering(); - axis.Value = recenterTarget; - } - else if (Time.time > (mLastAxisInputTime + m_WaitTime)) - { - // Scale value determined heuristically, to account for accel/decel - float recenterTime = m_RecenteringTime / 3f; - if (recenterTime <= deltaTime) - axis.Value = recenterTarget; - else - { - float headingError = Mathf.DeltaAngle(axis.Value, recenterTarget); - float absHeadingError = Mathf.Abs(headingError); - if (absHeadingError < UnityVectorExtensions.Epsilon) - { - axis.Value = recenterTarget; - mRecenteringVelocity = 0; - } - else - { - float scale = deltaTime / recenterTime; - float desiredVelocity = Mathf.Sign(headingError) - * Mathf.Min(absHeadingError, absHeadingError * scale); - // Accelerate to the desired velocity - float accel = desiredVelocity - mRecenteringVelocity; - if ((desiredVelocity < 0 && accel < 0) || (desiredVelocity > 0 && accel > 0)) - desiredVelocity = mRecenteringVelocity + desiredVelocity * scale; - axis.Value += desiredVelocity; - mRecenteringVelocity = desiredVelocity; - } - } - } - } - - // Legacy support - [SerializeField] [HideInInspector] [FormerlySerializedAs("m_HeadingDefinition")] private int m_LegacyHeadingDefinition; - [SerializeField] [HideInInspector] [FormerlySerializedAs("m_VelocityFilterStrength")] private int m_LegacyVelocityFilterStrength; - internal bool LegacyUpgrade(ref int heading, ref int velocityFilter) - { - if (m_LegacyHeadingDefinition != -1 && m_LegacyVelocityFilterStrength != -1) - { - heading = m_LegacyHeadingDefinition; - velocityFilter = m_LegacyVelocityFilterStrength; - m_LegacyHeadingDefinition = m_LegacyVelocityFilterStrength = -1; - return true; - } - return false; - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/AxisState.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/AxisState.cs.meta deleted file mode 100644 index 2f36de5de..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/AxisState.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 557c6f70a7173744abaa3967b6da6f5d -timeCreated: 1504195334 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CameraState.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CameraState.cs deleted file mode 100644 index 0b99c96e4..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CameraState.cs +++ /dev/null @@ -1,498 +0,0 @@ -using UnityEngine; -using Cinemachine.Utility; -using System.Collections.Generic; - -namespace Cinemachine -{ - /// - /// The output of the Cinemachine engine for a specific virtual camera. The information - /// in this struct can be blended, and provides what is needed to calculate an - /// appropriate camera position, orientation, and lens setting. - /// - /// Raw values are what the Cinemachine behaviours generate. The correction channel - /// holds perturbations to the raw values - e.g. noise or smoothing, or obstacle - /// avoidance corrections. Coirrections are not considered when making time-based - /// calculations such as damping. - /// - /// The Final position and orientation is the comination of the raw values and - /// their corrections. - /// - public struct CameraState - { - /// - /// Camera Lens Settings. - /// - public LensSettings Lens { get; set; } - - /// - /// Which way is up. World space unit vector. Must have a length of 1. - /// - public Vector3 ReferenceUp { get; set; } - - /// - /// The world space focus point of the camera. What the camera wants to look at. - /// There is a special constant define to represent "nothing". Be careful to - /// check for that (or check the HasLookAt property). - /// - public Vector3 ReferenceLookAt { get; set; } - - /// - /// Returns true if this state has a valid ReferenceLookAt value. - /// - public bool HasLookAt { get { return ReferenceLookAt == ReferenceLookAt; } } // will be false if NaN - - /// - /// This constant represents "no point in space" or "no direction". - /// - public static Vector3 kNoPoint = new Vector3(float.NaN, float.NaN, float.NaN); - - /// - /// Raw (un-corrected) world space position of this camera - /// - public Vector3 RawPosition { get; set; } - - /// - /// Raw (un-corrected) world space orientation of this camera - /// - public Quaternion RawOrientation { get; set; } - - /// This is a way for the Body component to bypass aim damping, - /// useful for when the body need to rotate its point of view, but does not - /// want interference from the aim damping - public Vector3 PositionDampingBypass { get; set; } - - /// - /// Subjective estimation of how "good" the shot is. - /// Larger values mean better quality. Default is 1. - /// - public float ShotQuality { get; set; } - - /// - /// Position correction. This will be added to the raw position. - /// This value doesn't get fed back into the system when calculating the next frame. - /// Can be noise, or smoothing, or both, or something else. - /// - public Vector3 PositionCorrection { get; set; } - - /// - /// Orientation correction. This will be added to the raw orientation. - /// This value doesn't get fed back into the system when calculating the next frame. - /// Can be noise, or smoothing, or both, or something else. - /// - public Quaternion OrientationCorrection { get; set; } - - /// - /// Position with correction applied. - /// - public Vector3 CorrectedPosition { get { return RawPosition + PositionCorrection; } } - - /// - /// Orientation with correction applied. - /// - public Quaternion CorrectedOrientation { get { return RawOrientation * OrientationCorrection; } } - - /// - /// Position with correction applied. This is what the final camera gets. - /// - public Vector3 FinalPosition { get { return RawPosition + PositionCorrection; } } - - /// - /// Orientation with correction and dutch applied. This is what the final camera gets. - /// - public Quaternion FinalOrientation - { - get - { - if (Mathf.Abs(Lens.Dutch) > UnityVectorExtensions.Epsilon) - return CorrectedOrientation * Quaternion.AngleAxis(Lens.Dutch, Vector3.forward); - return CorrectedOrientation; - } - } - - /// - /// These hints can be or'ed toether to influence how blending is done, and how state - /// is applied to the camera - /// - public enum BlendHintValue - { - /// Normal state blending - Nothing = 0, - /// This state does not affect the camera position - NoPosition = 1, - /// This state does not affect the camera rotation - NoOrientation = 2, - /// Combination of NoPosition and NoOrientation - NoTransform = NoPosition | NoOrientation, - /// Spherical blend about the LookAt target (if any) - SphericalPositionBlend = 4, - /// Cylindrical blend about the LookAt target (if any) - CylindricalPositionBlend = 8, - /// Radial blend when the LookAt target changes(if any) - RadialAimBlend = 16, - /// Ignore the LookAt target and just slerp the orientation - IgnoreLookAtTarget = 32, - /// This state does not affect the lens - NoLens = 64, - } - - /// - /// These hints can be or'ed toether to influence how blending is done, and how state - /// is applied to the camera - /// - public BlendHintValue BlendHint { get; set; } - - /// - /// State with default values - /// - public static CameraState Default - { - get - { - CameraState state = new CameraState(); - state.Lens = LensSettings.Default; - state.ReferenceUp = Vector3.up; - state.ReferenceLookAt = kNoPoint; - state.RawPosition = Vector3.zero; - state.RawOrientation = Quaternion.identity; - state.ShotQuality = 1; - state.PositionCorrection = Vector3.zero; - state.OrientationCorrection = Quaternion.identity; - state.PositionDampingBypass = Vector3.zero; - state.BlendHint = BlendHintValue.Nothing; - return state; - } - } - - /// Opaque structure represent extra blendable stuff and its weight. - /// The base system ignores this data - it is intended for extension modules - public struct CustomBlendable - { - /// The custom stuff that the extension module will consider - public Object m_Custom; - /// The weight of the custom stuff. Must be 0...1 - public float m_Weight; - - /// Constructor with specific values - /// The custom stuff that the extension module will consider - /// The weight of the custom stuff. Must be 0...1 - public CustomBlendable(Object custom, float weight) - { m_Custom = custom; m_Weight = weight; } - }; - - // This is to avoid excessive GC allocs - CustomBlendable mCustom0; - CustomBlendable mCustom1; - CustomBlendable mCustom2; - CustomBlendable mCustom3; - List m_CustomOverflow; - - /// The number of custom blendables that will be applied to the camera. - /// The base system manages but otherwise ignores this data - it is intended for - /// extension modules - public int NumCustomBlendables { get; private set; } - - /// Get a custom blendable that will be applied to the camera. - /// The base system manages but otherwise ignores this data - it is intended for - /// extension modules - /// Which one to get. Must be in range [0...NumCustomBlendables) - /// The custom blendable at the specified index. - public CustomBlendable GetCustomBlendable(int index) - { - switch (index) - { - case 0: return mCustom0; - case 1: return mCustom1; - case 2: return mCustom2; - case 3: return mCustom3; - default: - { - index -= 4; - if (m_CustomOverflow != null && index < m_CustomOverflow.Count) - return m_CustomOverflow[index]; - return new CustomBlendable(null, 0); - } - } - } - - int FindCustomBlendable(Object custom) - { - if (mCustom0.m_Custom == custom) - return 0; - if (mCustom1.m_Custom == custom) - return 1; - if (mCustom2.m_Custom == custom) - return 2; - if (mCustom3.m_Custom == custom) - return 3; - if (m_CustomOverflow != null) - { - for (int i = 0; i < m_CustomOverflow.Count; ++i) - if (m_CustomOverflow[i].m_Custom == custom) - return i + 4; - } - return -1; - } - - /// Add a custom blendable to the pot for eventual application to the camera. - /// The base system manages but otherwise ignores this data - it is intended for - /// extension modules - /// The custom blendable to add. If b.m_Custom is the same as an - /// already-added custom blendable, then they will be merged and the weights combined. - public void AddCustomBlendable(CustomBlendable b) - { - // Attempt to merge common blendables to avoid growth - int index = FindCustomBlendable(b.m_Custom); - if (index >= 0) - b.m_Weight += GetCustomBlendable(index).m_Weight; - else - { - index = NumCustomBlendables; - NumCustomBlendables = index + 1; - } - switch (index) - { - case 0: mCustom0 = b; break; - case 1: mCustom1 = b; break; - case 2: mCustom2 = b; break; - case 3: mCustom3 = b; break; - default: - { - if (m_CustomOverflow == null) - m_CustomOverflow = new List(); - m_CustomOverflow.Add(b); - break; - } - } - } - - /// Intelligently blend the contents of two states. - /// The first state, corresponding to t=0 - /// The second state, corresponding to t=1 - /// How much to interpolate. Internally clamped to 0..1 - /// Linearly interpolated CameraState - public static CameraState Lerp(CameraState stateA, CameraState stateB, float t) - { - t = Mathf.Clamp01(t); - float adjustedT = t; - - CameraState state = new CameraState(); - - // Combine the blend hints intelligently - if (((stateA.BlendHint & stateB.BlendHint) & BlendHintValue.NoPosition) != 0) - state.BlendHint |= BlendHintValue.NoPosition; - if (((stateA.BlendHint & stateB.BlendHint) & BlendHintValue.NoOrientation) != 0) - state.BlendHint |= BlendHintValue.NoOrientation; - if (((stateA.BlendHint & stateB.BlendHint) & BlendHintValue.NoLens) != 0) - state.BlendHint |= BlendHintValue.NoLens; - if (((stateA.BlendHint | stateB.BlendHint) & BlendHintValue.SphericalPositionBlend) != 0) - state.BlendHint |= BlendHintValue.SphericalPositionBlend; - if (((stateA.BlendHint | stateB.BlendHint) & BlendHintValue.CylindricalPositionBlend) != 0) - state.BlendHint |= BlendHintValue.CylindricalPositionBlend; - - if (((stateA.BlendHint | stateB.BlendHint) & BlendHintValue.NoLens) == 0) - state.Lens = LensSettings.Lerp(stateA.Lens, stateB.Lens, t); - else if (((stateA.BlendHint & stateB.BlendHint) & BlendHintValue.NoLens) == 0) - { - if ((stateA.BlendHint & BlendHintValue.NoLens) != 0) - state.Lens = stateB.Lens; - else - state.Lens = stateA.Lens; - } - state.ReferenceUp = Vector3.Slerp(stateA.ReferenceUp, stateB.ReferenceUp, t); - state.ShotQuality = Mathf.Lerp(stateA.ShotQuality, stateB.ShotQuality, t); - - state.PositionCorrection = ApplyPosBlendHint( - stateA.PositionCorrection, stateA.BlendHint, - stateB.PositionCorrection, stateB.BlendHint, - state.PositionCorrection, - Vector3.Lerp(stateA.PositionCorrection, stateB.PositionCorrection, t)); - - state.OrientationCorrection = ApplyRotBlendHint( - stateA.OrientationCorrection, stateA.BlendHint, - stateB.OrientationCorrection, stateB.BlendHint, - state.OrientationCorrection, - Quaternion.Slerp(stateA.OrientationCorrection, stateB.OrientationCorrection, t)); - - // LookAt target - if (!stateA.HasLookAt || !stateB.HasLookAt) - state.ReferenceLookAt = kNoPoint; - else - { - // Re-interpolate FOV to preserve target composition, if possible - float fovA = stateA.Lens.FieldOfView; - float fovB = stateB.Lens.FieldOfView; - if (((stateA.BlendHint | stateB.BlendHint) & BlendHintValue.NoLens) == 0 - && !state.Lens.Orthographic && !Mathf.Approximately(fovA, fovB)) - { - LensSettings lens = state.Lens; - lens.FieldOfView = InterpolateFOV( - fovA, fovB, - Mathf.Max((stateA.ReferenceLookAt - stateA.CorrectedPosition).magnitude, stateA.Lens.NearClipPlane), - Mathf.Max((stateB.ReferenceLookAt - stateB.CorrectedPosition).magnitude, stateB.Lens.NearClipPlane), t); - state.Lens = lens; - - // Make sure we preserve the screen composition through FOV changes - adjustedT = Mathf.Abs((lens.FieldOfView - fovA) / (fovB - fovA)); - } - - // Linear interpolation of lookAt target point - state.ReferenceLookAt = Vector3.Lerp( - stateA.ReferenceLookAt, stateB.ReferenceLookAt, adjustedT); - } - - // Raw position - state.RawPosition = ApplyPosBlendHint( - stateA.RawPosition, stateA.BlendHint, - stateB.RawPosition, stateB.BlendHint, - state.RawPosition, state.InterpolatePosition( - stateA.RawPosition, stateA.ReferenceLookAt, - stateB.RawPosition, stateB.ReferenceLookAt, - t)); - - // Interpolate the LookAt in Screen Space if requested - if (state.HasLookAt - && ((stateA.BlendHint | stateB.BlendHint) & BlendHintValue.RadialAimBlend) != 0) - { - state.ReferenceLookAt = state.RawPosition + Vector3.Slerp( - stateA.ReferenceLookAt - state.RawPosition, - stateB.ReferenceLookAt - state.RawPosition, adjustedT); - } - - // Clever orientation interpolation - Quaternion newOrient = state.RawOrientation; - if (((stateA.BlendHint | stateB.BlendHint) & BlendHintValue.NoOrientation) == 0) - { - Vector3 dirTarget = Vector3.zero; - if (state.HasLookAt)//&& ((stateA.BlendHint | stateB.BlendHint) & BlendHintValue.RadialAimBlend) == 0) - { - // If orientations are different, use LookAt to blend them - float angle = Quaternion.Angle(stateA.RawOrientation, stateB.RawOrientation); - if (angle > UnityVectorExtensions.Epsilon) - dirTarget = state.ReferenceLookAt - state.CorrectedPosition; - } - if (dirTarget.AlmostZero() - || ((stateA.BlendHint | stateB.BlendHint) & BlendHintValue.IgnoreLookAtTarget) != 0) - { - // Don't know what we're looking at - can only slerp - newOrient = UnityQuaternionExtensions.SlerpWithReferenceUp( - stateA.RawOrientation, stateB.RawOrientation, t, state.ReferenceUp); - } - else - { - // Rotate while preserving our lookAt target - dirTarget = dirTarget.normalized; - if ((dirTarget - state.ReferenceUp).AlmostZero() - || (dirTarget + state.ReferenceUp).AlmostZero()) - { - // Looking up or down at the pole - newOrient = UnityQuaternionExtensions.SlerpWithReferenceUp( - stateA.RawOrientation, stateB.RawOrientation, t, state.ReferenceUp); - } - else - { - // Put the target in the center - newOrient = Quaternion.LookRotation(dirTarget, state.ReferenceUp); - - // Blend the desired offsets from center - Vector2 deltaA = -stateA.RawOrientation.GetCameraRotationToTarget( - stateA.ReferenceLookAt - stateA.CorrectedPosition, stateA.ReferenceUp); - Vector2 deltaB = -stateB.RawOrientation.GetCameraRotationToTarget( - stateB.ReferenceLookAt - stateB.CorrectedPosition, stateB.ReferenceUp); - newOrient = newOrient.ApplyCameraRotation( - Vector2.Lerp(deltaA, deltaB, adjustedT), state.ReferenceUp); - } - } - } - state.RawOrientation = ApplyRotBlendHint( - stateA.RawOrientation, stateA.BlendHint, - stateB.RawOrientation, stateB.BlendHint, - state.RawOrientation, newOrient); - - // Accumulate the custom blendables and apply the weights - for (int i = 0; i < stateA.NumCustomBlendables; ++i) - { - CustomBlendable b = stateA.GetCustomBlendable(i); - b.m_Weight *= (1-t); - if (b.m_Weight > UnityVectorExtensions.Epsilon) - state.AddCustomBlendable(b); - } - for (int i = 0; i < stateB.NumCustomBlendables; ++i) - { - CustomBlendable b = stateB.GetCustomBlendable(i); - b.m_Weight *= t; - if (b.m_Weight > UnityVectorExtensions.Epsilon) - state.AddCustomBlendable(b); - } - return state; - } - - static float InterpolateFOV(float fovA, float fovB, float dA, float dB, float t) - { - // We interpolate shot height - float hA = dA * 2f * Mathf.Tan(fovA * Mathf.Deg2Rad / 2f); - float hB = dB * 2f * Mathf.Tan(fovB * Mathf.Deg2Rad / 2f); - float h = Mathf.Lerp(hA, hB, t); - float fov = 179f; - float d = Mathf.Lerp(dA, dB, t); - if (d > UnityVectorExtensions.Epsilon) - fov = 2f * Mathf.Atan(h / (2 * d)) * Mathf.Rad2Deg; - return Mathf.Clamp(fov, Mathf.Min(fovA, fovB), Mathf.Max(fovA, fovB)); - } - - static Vector3 ApplyPosBlendHint( - Vector3 posA, BlendHintValue hintA, - Vector3 posB, BlendHintValue hintB, - Vector3 original, Vector3 blended) - { - if (((hintA | hintB) & BlendHintValue.NoPosition) == 0) - return blended; - if (((hintA & hintB) & BlendHintValue.NoPosition) != 0) - return original; - if ((hintA & BlendHintValue.NoPosition) != 0) - return posB; - return posA; - } - - static Quaternion ApplyRotBlendHint( - Quaternion rotA, BlendHintValue hintA, - Quaternion rotB, BlendHintValue hintB, - Quaternion original, Quaternion blended) - { - if (((hintA | hintB) & BlendHintValue.NoOrientation) == 0) - return blended; - if (((hintA & hintB) & BlendHintValue.NoOrientation) != 0) - return original; - if ((hintA & BlendHintValue.NoOrientation) != 0) - return rotB; - return rotA; - } - - Vector3 InterpolatePosition( - Vector3 posA, Vector3 pivotA, - Vector3 posB, Vector3 pivotB, - float t) - { - #pragma warning disable 1718 // comparison made to same variable - if (pivotA == pivotA && pivotB == pivotB) // check for NaN - { - if ((BlendHint & BlendHintValue.CylindricalPositionBlend) != 0) - { - // Cylindrical interpolation about pivot - var a = Vector3.ProjectOnPlane(posA - pivotA, ReferenceUp); - var b = Vector3.ProjectOnPlane(posB - pivotB, ReferenceUp); - var c = Vector3.Slerp(a, b, t); - posA = (posA - a) + c; - posB = (posB - b) + c; - } - else if ((BlendHint & BlendHintValue.SphericalPositionBlend) != 0) - { - // Spherical interpolation about pivot - var c = Vector3.Slerp(posA - pivotA, posB - pivotB, t); - posA = pivotA + c; - posB = pivotB + c; - } - } - return Vector3.Lerp(posA, posB, t); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CameraState.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CameraState.cs.meta deleted file mode 100644 index d2ee9c0a2..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CameraState.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c2a918f460a69394eb9726b31e1d404c -timeCreated: 1488314898 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineBlend.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineBlend.cs deleted file mode 100644 index 41a631886..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineBlend.cs +++ /dev/null @@ -1,310 +0,0 @@ -using Cinemachine.Utility; -using System; -using UnityEngine; - -namespace Cinemachine -{ - /// - /// Describes a blend between 2 Cinemachine Virtual Cameras, and holds the - /// current state of the blend. - /// - public class CinemachineBlend - { - /// First camera in the blend - public ICinemachineCamera CamA { get; set; } - - /// Second camera in the blend - public ICinemachineCamera CamB { get; set; } - - /// The curve that describes the way the blend transitions over time - /// from the first camera to the second. X-axis is normalized time (0...1) over which - /// the blend takes place and Y axis is blend weight (0..1) - public AnimationCurve BlendCurve { get; set; } - - /// The current time relative to the start of the blend - public float TimeInBlend { get; set; } - - /// The current weight of the blend. This is an evaluation of the - /// BlendCurve at the current time relative to the start of the blend. - /// 0 means camA, 1 means camB. - public float BlendWeight - { - get - { - if (BlendCurve == null || BlendCurve.length < 2 || IsComplete) - return 1; - return Mathf.Clamp01(BlendCurve.Evaluate(TimeInBlend / Duration)); - } - } - - /// Validity test for the blend. True if either camera is defined. - public bool IsValid { get { return ((CamA != null && CamA.IsValid) || (CamB != null && CamB.IsValid)); } } - - /// Duration in seconds of the blend. - public float Duration { get; set; } - - /// True if the time relative to the start of the blend is greater - /// than or equal to the blend duration - public bool IsComplete { get { return TimeInBlend >= Duration || !IsValid; } } - - /// Text description of the blend, for debugging - public string Description - { - get - { - var sb = CinemachineDebug.SBFromPool(); - if (CamB == null || !CamB.IsValid) - sb.Append("(none)"); - else - { - sb.Append("["); - sb.Append(CamB.Name); - sb.Append("]"); - } - sb.Append(" "); - sb.Append((int)(BlendWeight * 100f)); - sb.Append("% from "); - if (CamA == null || !CamA.IsValid) - sb.Append("(none)"); - else - { - sb.Append("["); - sb.Append(CamA.Name); - sb.Append("]"); - } - string text = sb.ToString(); - CinemachineDebug.ReturnToPool(sb); - return text; - } - } - - /// Does the blend use a specific Cinemachine Virtual Camera? - /// The camera to test - /// True if the camera is involved in the blend - public bool Uses(ICinemachineCamera cam) - { - if (cam == CamA || cam == CamB) - return true; - BlendSourceVirtualCamera b = CamA as BlendSourceVirtualCamera; - if (b != null && b.Blend.Uses(cam)) - return true; - b = CamB as BlendSourceVirtualCamera; - if (b != null && b.Blend.Uses(cam)) - return true; - return false; - } - - /// Construct a blend - /// First camera - /// Second camera - /// Blend curve - /// Duration of the blend, in seconds - /// Current time in blend, relative to the start of the blend - public CinemachineBlend( - ICinemachineCamera a, ICinemachineCamera b, AnimationCurve curve, float duration, float t) - { - CamA = a; - CamB = b; - BlendCurve = curve; - TimeInBlend = t; - Duration = duration; - } - - /// Make sure the source cameras get updated. - /// Default world up. Individual vcams may modify this - /// Time increment used for calculating time-based behaviours (e.g. damping) - public void UpdateCameraState(Vector3 worldUp, float deltaTime) - { - // Make sure both cameras have been updated (they are not necessarily - // enabled, and only enabled cameras get updated automatically - // every frame) - if (CamA != null && CamA.IsValid) - CamA.UpdateCameraState(worldUp, deltaTime); - if (CamB != null && CamB.IsValid) - CamB.UpdateCameraState(worldUp, deltaTime); - } - - /// Compute the blended CameraState for the current time in the blend. - public CameraState State - { - get - { - if (CamA == null || !CamA.IsValid) - { - if (CamB == null || !CamB.IsValid) - return CameraState.Default; - return CamB.State; - } - if (CamB == null || !CamB.IsValid) - return CamA.State; - return CameraState.Lerp(CamA.State, CamB.State, BlendWeight); - } - } - } - - /// Definition of a Camera blend. This struct holds the information - /// necessary to generate a suitable AnimationCurve for a Cinemachine Blend. - [Serializable] - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public struct CinemachineBlendDefinition - { - /// Supported predefined shapes for the blend curve. - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public enum Style - { - /// Zero-length blend - Cut, - /// S-shaped curve, giving a gentle and smooth transition - EaseInOut, - /// Linear out of the outgoing shot, and easy into the incoming - EaseIn, - /// Easy out of the outgoing shot, and linear into the incoming - EaseOut, - /// Easy out of the outgoing, and hard into the incoming - HardIn, - /// Hard out of the outgoing, and easy into the incoming - HardOut, - /// Linear blend. Mechanical-looking. - Linear, - /// Custom blend curve. - Custom - }; - - /// The shape of the blend curve. - [Tooltip("Shape of the blend curve")] - public Style m_Style; - - /// The duration (in seconds) of the blend - [Tooltip("Duration of the blend, in seconds")] - public float m_Time; - - /// Constructor - /// The shape of the blend curve. - /// The duration (in seconds) of the blend - public CinemachineBlendDefinition(Style style, float time) - { - m_Style = style; - m_Time = time; - m_CustomCurve = null; - } - - /// - /// A user-defined AnimationCurve, used only if style is Custom. - /// Curve MUST be normalized, i.e. time range [0...1], value range [0...1]. - /// - public AnimationCurve m_CustomCurve; - - static AnimationCurve[] sStandardCurves; - void CreateStandardCurves() - { - sStandardCurves = new AnimationCurve[(int)Style.Custom]; - - sStandardCurves[(int)Style.Cut] = null; - sStandardCurves[(int)Style.EaseInOut] = AnimationCurve.EaseInOut(0f, 0f, 1, 1f); - - sStandardCurves[(int)Style.EaseIn] = AnimationCurve.Linear(0f, 0f, 1, 1f); - Keyframe[] keys = sStandardCurves[(int)Style.EaseIn].keys; - keys[1].inTangent = 0; - sStandardCurves[(int)Style.EaseIn].keys = keys; - - sStandardCurves[(int)Style.EaseOut] = AnimationCurve.Linear(0f, 0f, 1, 1f); - keys = sStandardCurves[(int)Style.EaseOut].keys; - keys[0].outTangent = 0; - sStandardCurves[(int)Style.EaseOut].keys = keys; - - sStandardCurves[(int)Style.HardIn] = AnimationCurve.Linear(0f, 0f, 1, 1f); - keys = sStandardCurves[(int)Style.HardIn].keys; - keys[0].outTangent = 0; - keys[1].inTangent = 1.5708f; // pi/2 = up - sStandardCurves[(int)Style.HardIn].keys = keys; - - sStandardCurves[(int)Style.HardOut] = AnimationCurve.Linear(0f, 0f, 1, 1f); - keys = sStandardCurves[(int)Style.HardOut].keys; - keys[0].outTangent = 1.5708f; // pi/2 = up - keys[1].inTangent = 0; - sStandardCurves[(int)Style.HardOut].keys = keys; - - sStandardCurves[(int)Style.Linear] = AnimationCurve.Linear(0f, 0f, 1, 1f); - } - - /// - /// A normalized AnimationCurve specifying the interpolation curve - /// for this camera blend. Y-axis values must be in range [0,1] (internally clamped - /// within Blender) and time must be in range of [0, 1]. - /// - public AnimationCurve BlendCurve - { - get - { - if (m_Style == Style.Custom) - { - if (m_CustomCurve == null) - m_CustomCurve = AnimationCurve.EaseInOut(0f, 0f, 1, 1f); - return m_CustomCurve; - } - if (sStandardCurves == null) - CreateStandardCurves(); - return sStandardCurves[(int)m_Style]; - } - } - } - - /// - /// Point source for blending. It's not really a virtual camera, but takes - /// a CameraState and exposes it as a virtual camera for the purposes of blending. - /// - internal class StaticPointVirtualCamera : ICinemachineCamera - { - public StaticPointVirtualCamera(CameraState state, string name) { State = state; Name = name; } - public void SetState(CameraState state) { State = state; } - - public string Name { get; private set; } - public string Description { get { return ""; }} - public int Priority { get; set; } - public Transform LookAt { get; set; } - public Transform Follow { get; set; } - public CameraState State { get; private set; } - public GameObject VirtualCameraGameObject { get { return null; } } - public bool IsValid { get { return true; } } - public ICinemachineCamera ParentCamera { get { return null; } } - public bool IsLiveChild(ICinemachineCamera vcam) { return false; } - public void UpdateCameraState(Vector3 worldUp, float deltaTime) {} - public void InternalUpdateCameraState(Vector3 worldUp, float deltaTime) {} - public void OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) {} - public void OnTargetObjectWarped(Transform target, Vector3 positionDelta) {} - } - - /// - /// Blend result source for blending. This exposes a CinemachineBlend object - /// as an ersatz virtual camera for the purposes of blending. This achieves the purpose - /// of blending the result oif a blend. - /// - internal class BlendSourceVirtualCamera : ICinemachineCamera - { - public BlendSourceVirtualCamera(CinemachineBlend blend) { Blend = blend; } - public CinemachineBlend Blend { get; set; } - - public string Name { get { return "Mid-blend"; }} - public string Description { get { return Blend == null ? "(null)" : Blend.Description; }} - public int Priority { get; set; } - public Transform LookAt { get; set; } - public Transform Follow { get; set; } - public CameraState State { get; private set; } - public GameObject VirtualCameraGameObject { get { return null; } } - public bool IsValid { get { return Blend != null && Blend.IsValid; } } - public ICinemachineCamera ParentCamera { get { return null; } } - public bool IsLiveChild(ICinemachineCamera vcam) { return Blend != null && (vcam == Blend.CamA || vcam == Blend.CamB); } - public CameraState CalculateNewState(float deltaTime) { return State; } - public void UpdateCameraState(Vector3 worldUp, float deltaTime) - { - if (Blend != null) - { - Blend.UpdateCameraState(worldUp, deltaTime); - State = Blend.State; - } - } - public void InternalUpdateCameraState(Vector3 worldUp, float deltaTime) {} - public void OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) {} - public void OnTargetObjectWarped(Transform target, Vector3 positionDelta) {} - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineBlend.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineBlend.cs.meta deleted file mode 100644 index 4c6862af3..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineBlend.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3fed8968b96eb924891cf86f5c51f661 -timeCreated: 1484407000 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineBlenderSettings.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineBlenderSettings.cs deleted file mode 100644 index dbe6aa2c3..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineBlenderSettings.cs +++ /dev/null @@ -1,98 +0,0 @@ -using UnityEngine; -using System; - -namespace Cinemachine -{ - /// - /// Asset that defines the rules for blending between Virtual Cameras. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] - public sealed class CinemachineBlenderSettings : ScriptableObject - { - /// - /// Container specifying how two specific Cinemachine Virtual Cameras - /// blend together. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] - public struct CustomBlend - { - [Tooltip("When blending from this camera")] - public string m_From; - - [Tooltip("When blending to this camera")] - public string m_To; - - [CinemachineBlendDefinitionProperty] - [Tooltip("Blend curve definition")] - public CinemachineBlendDefinition m_Blend; - } - /// The array containing explicitly defined blends between two Virtual Cameras - [Tooltip("The array containing explicitly defined blends between two Virtual Cameras")] - public CustomBlend[] m_CustomBlends = null; - - /// Internal API for the inspector editopr: a label to represent any camera - public const string kBlendFromAnyCameraLabel = "**ANY CAMERA**"; - - /// - /// Attempts to find a blend definition which matches the to and from cameras as specified. - /// If no match is found, the function returns the supplied default blend. - /// - /// The game object name of the from camera - /// The game object name of the to camera - /// Blend to return if no custom blend found. - /// - public CinemachineBlendDefinition GetBlendForVirtualCameras( - string fromCameraName, string toCameraName, CinemachineBlendDefinition defaultBlend) - { - bool gotAnyToMe = false; - bool gotMeToAny = false; - CinemachineBlendDefinition anyToMe = defaultBlend; - CinemachineBlendDefinition meToAny = defaultBlend; - if (m_CustomBlends != null) - { - for (int i = 0; i < m_CustomBlends.Length; ++i) - { - // Attempt to find direct name first - CustomBlend blendParams = m_CustomBlends[i]; - if ((blendParams.m_From == fromCameraName) - && (blendParams.m_To == toCameraName)) - { - return blendParams.m_Blend; - } - // If we come across applicable wildcards, remember them - if (blendParams.m_From == kBlendFromAnyCameraLabel) - { - if (!string.IsNullOrEmpty(toCameraName) - && blendParams.m_To == toCameraName) - { - anyToMe = blendParams.m_Blend; - gotAnyToMe = true; - } - else if (blendParams.m_To == kBlendFromAnyCameraLabel) - defaultBlend = blendParams.m_Blend; - } - else if (blendParams.m_To == kBlendFromAnyCameraLabel - && !string.IsNullOrEmpty(fromCameraName) - && blendParams.m_From == fromCameraName) - { - meToAny = blendParams.m_Blend; - gotMeToAny = true; - } - } - } - - // If nothing is found try to find wild card blends from any - // camera to our new one - if (gotAnyToMe) - return anyToMe; - - // Still have nothing? Try from our camera to any camera - if (gotMeToAny) - return meToAny; - - return defaultBlend; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineBlenderSettings.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineBlenderSettings.cs.meta deleted file mode 100644 index 8152b65e3..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineBlenderSettings.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 36baaa8bdcb9d8b49b9199833965d2c3 -timeCreated: 1486497606 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineComponentBase.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineComponentBase.cs deleted file mode 100644 index 15857e604..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineComponentBase.cs +++ /dev/null @@ -1,219 +0,0 @@ -using UnityEngine; - -namespace Cinemachine -{ - /// - /// An abstract representation of a mutator acting on a Cinemachine Virtual Camera - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.API)] - public abstract class CinemachineComponentBase : MonoBehaviour - { - /// Useful constant for very small floats - protected const float Epsilon = Utility.UnityVectorExtensions.Epsilon; - - /// Get the associated CinemachineVirtualCameraBase - public CinemachineVirtualCameraBase VirtualCamera - { - get - { - if (m_vcamOwner == null) - m_vcamOwner = GetComponent(); - if (m_vcamOwner == null && transform.parent != null) - m_vcamOwner = transform.parent.GetComponent(); - return m_vcamOwner; - } - } - CinemachineVirtualCameraBase m_vcamOwner; - - /// Returns the owner vcam's Follow target. - public Transform FollowTarget - { - get - { - CinemachineVirtualCameraBase vcam = VirtualCamera; - return vcam == null ? null : vcam.Follow; - } - } - - /// Returns the owner vcam's LookAt target. - public Transform LookAtTarget - { - get - { - CinemachineVirtualCameraBase vcam = VirtualCamera; - return vcam == null ? null : vcam.LookAt; - } - } - - private Transform mCachedFollowTarget; - private CinemachineVirtualCameraBase mCachedFollowTargetVcam; - private CinemachineTargetGroup mCachedFollowTargetGroup; - - void UpdateFollowTargetCache() - { - mCachedFollowTargetVcam = null; - mCachedFollowTargetGroup = null; - mCachedFollowTarget = FollowTarget; - if (mCachedFollowTarget != null) - { - mCachedFollowTargetVcam = mCachedFollowTarget.GetComponent(); - mCachedFollowTargetGroup = mCachedFollowTarget.GetComponent(); - } - } - - /// Get Follow target as CinemachineTargetGroup, or null if target is not a group - public CinemachineTargetGroup FollowTargetGroup - { - get - { - if (FollowTarget != mCachedFollowTarget) - UpdateFollowTargetCache(); - return mCachedFollowTargetGroup; - } - } - - /// Get the position of the Follow target. Special handling: If the Follow target is - /// a VirtualCamera, returns the vcam State's position, not the transform's position - public Vector3 FollowTargetPosition - { - get - { - Transform target = FollowTarget; - if (target != mCachedFollowTarget) - UpdateFollowTargetCache(); - if (mCachedFollowTargetVcam != null) - return mCachedFollowTargetVcam.State.FinalPosition; - if (target != null) - return target.position; - return Vector3.zero; - } - } - - /// Get the rotation of the Follow target. Special handling: If the Follow target is - /// a VirtualCamera, returns the vcam State's rotation, not the transform's rotation - public Quaternion FollowTargetRotation - { - get - { - Transform target = FollowTarget; - if (target != mCachedFollowTarget) - { - mCachedFollowTargetVcam = null; - mCachedFollowTarget = target; - if (target != null) - mCachedFollowTargetVcam = target.GetComponent(); - } - if (mCachedFollowTargetVcam != null) - return mCachedFollowTargetVcam.State.FinalOrientation; - if (target != null) - return target.rotation; - return Quaternion.identity; - } - } - - private Transform mCachedLookAtTarget; - private CinemachineVirtualCameraBase mCachedLookAtTargetVcam; - private CinemachineTargetGroup mCachedLookAtTargetGroup; - - void UpdateLookAtTargetCache() - { - mCachedLookAtTargetVcam = null; - mCachedLookAtTargetGroup = null; - mCachedLookAtTarget = LookAtTarget; - if (mCachedLookAtTarget != null) - { - mCachedLookAtTargetVcam = mCachedLookAtTarget.GetComponent(); - mCachedLookAtTargetGroup = mCachedLookAtTarget.GetComponent(); - } - } - - /// Get LookAt target as CinemachineTargetGroup, or null if target is not a group - public CinemachineTargetGroup LookAtTargetGroup - { - get - { - if (LookAtTarget != mCachedLookAtTarget) - UpdateLookAtTargetCache(); - return mCachedLookAtTargetGroup; - } - } - - /// Get the position of the LookAt target. Special handling: If the LookAt target is - /// a VirtualCamera, returns the vcam State's position, not the transform's position - public Vector3 LookAtTargetPosition - { - get - { - Transform target = LookAtTarget; - if (target != mCachedLookAtTarget) - UpdateLookAtTargetCache(); - if (mCachedLookAtTargetVcam != null) - return mCachedLookAtTargetVcam.State.FinalPosition; - if (target != null) - return target.position; - return Vector3.zero; - } - } - - /// Get the rotation of the LookAt target. Special handling: If the LookAt target is - /// a VirtualCamera, returns the vcam State's rotation, not the transform's rotation - public Quaternion LookAtTargetRotation - { - get - { - Transform target = LookAtTarget; - if (target != mCachedLookAtTarget) - UpdateLookAtTargetCache(); - if (mCachedLookAtTargetVcam != null) - return mCachedLookAtTargetVcam.State.FinalOrientation; - if (target != null) - return target.rotation; - return Quaternion.identity; - } - } - - /// Returns the owner vcam's CameraState. - public CameraState VcamState - { - get - { - CinemachineVirtualCameraBase vcam = VirtualCamera; - return vcam == null ? CameraState.Default : vcam.State; - } - } - - /// Returns true if this object is enabled and set up to produce results. - public abstract bool IsValid { get; } - - /// Override this to do such things as offset the RefereceLookAt. - /// Base class implementation does nothing. - /// Input state that must be mutated - public virtual void PrePipelineMutateCameraState(ref CameraState curState) {} - - /// What part of the pipeline this fits into - public abstract CinemachineCore.Stage Stage { get; } - - /// Mutates the camera state. This state will later be applied to the camera. - /// Input state that must be mutated - /// Delta time for time-based effects (ignore if less than 0) - public abstract void MutateCameraState(ref CameraState curState, float deltaTime); - - /// Notification that this virtual camera is going live. - /// Base class implementation does nothing. - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - /// True if the vcam should do an internal update as a result of this call - public virtual bool OnTransitionFromCamera( - ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime, - ref CinemachineVirtualCameraBase.TransitionParams transitionParams) - { return false; } - - /// This is called to notify the component that a target got warped, - /// so that the component can update its internal state to make the camera - /// also warp seamlessy. Base class implementation does nothing. - /// The object that was warped - /// The amount the target's position changed - public virtual void OnTargetObjectWarped(Transform target, Vector3 positionDelta) {} - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineComponentBase.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineComponentBase.cs.meta deleted file mode 100644 index 780afda7a..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineComponentBase.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b2f73bdc979030e419f33c10913639cc -timeCreated: 1510078351 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineCore.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineCore.cs deleted file mode 100644 index 5e7117269..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineCore.cs +++ /dev/null @@ -1,418 +0,0 @@ -using UnityEngine; -using System.Collections.Generic; - -namespace Cinemachine -{ - /// A singleton that manages complete lists of CinemachineBrain and, - /// Cinemachine Virtual Cameras, and the priority queue. Provides - /// services to keeping track of whether Cinemachine Virtual Cameras have - /// been updated each frame. - public sealed class CinemachineCore - { - /// Data version string. Used to upgrade from legacy projects - public static readonly int kStreamingVersion = 20170927; - - /// Human-readable Cinemachine Version - public static readonly string kVersionString = "2.2.8"; - - /// - /// Stages in the Cinemachine Component pipeline, used for - /// UI organization>. This enum defines the pipeline order. - /// - public enum Stage - { - /// Second stage: position the camera in space - Body, - - /// Third stage: orient the camera to point at the target - Aim, - - /// Final pipeline stage: apply noise (this is done separately, in the - /// Correction channel of the CameraState) - Noise, - - /// Not a pipeline stage. This is invoked on all virtual camera - /// types, after the pipeline is complete - Finalize - }; - - private static CinemachineCore sInstance = null; - - /// Get the singleton instance - public static CinemachineCore Instance - { - get - { - if (sInstance == null) - sInstance = new CinemachineCore(); - return sInstance; - } - } - - /// - /// If true, show hidden Cinemachine objects, to make manual script mapping possible. - /// - public static bool sShowHiddenObjects = false; - - /// Delegate for overriding Unity's default input system. Returns the value - /// of the named axis. - public delegate float AxisInputDelegate(string axisName); - - /// Delegate for overriding Unity's default input system. - /// If you set this, then your delegate will be called instead of - /// System.Input.GetAxis(axisName) whenever in-game user input is needed. - public static AxisInputDelegate GetInputAxis = UnityEngine.Input.GetAxis; - - /// This event will fire after a brain updates its Camera - public static CinemachineBrain.BrainEvent CameraUpdatedEvent = new CinemachineBrain.BrainEvent(); - - /// List of all active CinemachineBrains. - private List mActiveBrains = new List(); - - /// Access the array of active CinemachineBrains in the scene - public int BrainCount { get { return mActiveBrains.Count; } } - - /// Access the array of active CinemachineBrains in the scene - /// without gebnerating garbage - /// Index of the brain to access, range 0-BrainCount - /// The brain at the specified index - public CinemachineBrain GetActiveBrain(int index) - { - return mActiveBrains[index]; - } - - /// Called when a CinemachineBrain is enabled. - internal void AddActiveBrain(CinemachineBrain brain) - { - // First remove it, just in case it's being added twice - RemoveActiveBrain(brain); - mActiveBrains.Insert(0, brain); - } - - /// Called when a CinemachineBrain is disabled. - internal void RemoveActiveBrain(CinemachineBrain brain) - { - mActiveBrains.Remove(brain); - } - - /// List of all active ICinemachineCameras. - private List mActiveCameras = new List(); - - /// - /// List of all active Cinemachine Virtual Cameras for all brains. - /// This list is kept sorted by priority. - /// - public int VirtualCameraCount { get { return mActiveCameras.Count; } } - - /// Access the array of active ICinemachineCamera in the scene - /// without gebnerating garbage - /// Index of the camera to access, range 0-VirtualCameraCount - /// The virtual camera at the specified index - public CinemachineVirtualCameraBase GetVirtualCamera(int index) - { - return mActiveCameras[index]; - } - - /// Called when a Cinemachine Virtual Camera is enabled. - internal void AddActiveCamera(CinemachineVirtualCameraBase vcam) - { - // Bring it to the top of the list - RemoveActiveCamera(vcam); - - // Keep list sorted by priority - int insertIndex; - for (insertIndex = 0; insertIndex < mActiveCameras.Count; ++insertIndex) - if (vcam.Priority >= mActiveCameras[insertIndex].Priority) - break; - - mActiveCameras.Insert(insertIndex, vcam); - } - - /// Called when a Cinemachine Virtual Camera is disabled. - internal void RemoveActiveCamera(CinemachineVirtualCameraBase vcam) - { - mActiveCameras.Remove(vcam); - } - - // Registry of all vcams that are present, active or not - private List> mAllCameras - = new List>(); - - /// Called when a vcam is awakened. - internal void CameraAwakened(CinemachineVirtualCameraBase vcam) - { - int parentLevel = 0; - for (ICinemachineCamera p = vcam.ParentCamera; p != null; p = p.ParentCamera) - ++parentLevel; - while (mAllCameras.Count <= parentLevel) - mAllCameras.Add(new List()); - mAllCameras[parentLevel].Add(vcam); - } - - /// Called when a vcam is destroyed. - internal void CameraDestroyed(CinemachineVirtualCameraBase vcam) - { - for (int i = 0; i < mAllCameras.Count; ++i) - mAllCameras[i].Remove(vcam); - } - - CinemachineVirtualCameraBase mRoundRobinVcamLastFrame = null; - - static float mLastUpdateTime; - static int FixedFrameCount { get; set; } // Current fixed frame count - - /// Update all the active vcams in the scene, in the correct dependency order. - internal void UpdateAllActiveVirtualCameras(int layerMask, Vector3 worldUp, float deltaTime) - { - // Setup for roundRobin standby updating - var filter = CurrentUpdateFilter; - bool canUpdateStandby = (filter != UpdateFilter.SmartFixed); // never in smart fixed - CinemachineVirtualCameraBase currentRoundRobin = mRoundRobinVcamLastFrame; - - // Update the fixed frame count - float now = Time.time; - if (now != mLastUpdateTime) - { - mLastUpdateTime = now; - if ((filter & ~UpdateFilter.Smart) == UpdateFilter.Fixed) - ++FixedFrameCount; - } - - // Update the leaf-most cameras first - for (int i = mAllCameras.Count-1; i >= 0; --i) - { - var sublist = mAllCameras[i]; - for (int j = sublist.Count - 1; j >= 0; --j) - { - var vcam = sublist[j]; - if (canUpdateStandby && vcam == mRoundRobinVcamLastFrame) - currentRoundRobin = null; // update the next roundrobin candidate - if (vcam == null) - { - sublist.RemoveAt(j); - continue; // deleted - } - if (vcam.m_StandbyUpdate == CinemachineVirtualCameraBase.StandbyUpdateMode.Always - || IsLive(vcam)) - { - // Skip this vcam if it's not on the layer mask - if (((1 << vcam.gameObject.layer) & layerMask) != 0) - UpdateVirtualCamera(vcam, worldUp, deltaTime); - } - else if (currentRoundRobin == null - && mRoundRobinVcamLastFrame != vcam - && canUpdateStandby - && vcam.m_StandbyUpdate != CinemachineVirtualCameraBase.StandbyUpdateMode.Never - && vcam.isActiveAndEnabled) - { - // Do the round-robin update - CurrentUpdateFilter &= ~UpdateFilter.Smart; // force it - UpdateVirtualCamera(vcam, worldUp, deltaTime); - CurrentUpdateFilter = filter; - currentRoundRobin = vcam; - } - } - } - - // Did we manage to update a roundrobin? - if (canUpdateStandby) - { - if (currentRoundRobin == mRoundRobinVcamLastFrame) - currentRoundRobin = null; // take the first candidate - mRoundRobinVcamLastFrame = currentRoundRobin; - } - } - - /// - /// Update a single Cinemachine Virtual Camera if and only if it - /// hasn't already been updated this frame. Always update vcams via this method. - /// Calling this more than once per frame for the same camera will have no effect. - /// - internal void UpdateVirtualCamera( - CinemachineVirtualCameraBase vcam, Vector3 worldUp, float deltaTime) - { - if (vcam == null) - return; - - bool isSmartUpdate = (CurrentUpdateFilter & UpdateFilter.Smart) == UpdateFilter.Smart; - UpdateTracker.UpdateClock updateClock - = (UpdateTracker.UpdateClock)(CurrentUpdateFilter & ~UpdateFilter.Smart); - - // If we're in smart update mode and the target moved, then we must examine - // how the target has been moving recently in order to figure out whether to - // update now - if (isSmartUpdate) - { - Transform updateTarget = GetUpdateTarget(vcam); - if (updateTarget == null) - return; // vcam deleted - if (UpdateTracker.GetPreferredUpdate(updateTarget) != updateClock) - return; // wrong clock - } - - // Have we already been updated this frame? - if (mUpdateStatus == null) - mUpdateStatus = new Dictionary(); - UpdateStatus status; - if (!mUpdateStatus.TryGetValue(vcam, out status)) - { - status = new UpdateStatus(); - mUpdateStatus.Add(vcam, status); - } - - int frameDelta = (updateClock == UpdateTracker.UpdateClock.Late) - ? Time.frameCount - status.lastUpdateFrame - : FixedFrameCount - status.lastUpdateFixedFrame; - if (deltaTime >= 0 && frameDelta == 0 && status.lastUpdateMode == updateClock) - return; // already updated - if (frameDelta != 1) - deltaTime = -1; // multiple frames - kill the damping - -//Debug.Log((vcam.ParentCamera == null ? "" : vcam.ParentCamera.Name + ".") + vcam.Name + ": frame " + Time.frameCount + "/" + status.lastUpdateFixedFrame + ", " + CurrentUpdateFilter + ", deltaTime = " + deltaTime); - vcam.InternalUpdateCameraState(worldUp, deltaTime); - status.lastUpdateFrame = Time.frameCount; - status.lastUpdateFixedFrame = FixedFrameCount; - status.lastUpdateMode = updateClock; - } - - class UpdateStatus - { - public int lastUpdateFrame; - public int lastUpdateFixedFrame; - public UpdateTracker.UpdateClock lastUpdateMode; - public UpdateStatus() - { - lastUpdateFrame = -2; - lastUpdateFixedFrame = 0; - lastUpdateMode = UpdateTracker.UpdateClock.Late; - } - } - static Dictionary mUpdateStatus; - - [RuntimeInitializeOnLoadMethod] - static void InitializeModule() - { - mUpdateStatus = new Dictionary(); - } - - /// Internal use only - internal enum UpdateFilter - { - Fixed = UpdateTracker.UpdateClock.Fixed, - Late = UpdateTracker.UpdateClock.Late, - Smart = 8, // meant to be or'ed with the others - SmartFixed = Smart | Fixed, - SmartLate = Smart | Late - } - internal UpdateFilter CurrentUpdateFilter { get; set; } - - private static Transform GetUpdateTarget(CinemachineVirtualCameraBase vcam) - { - if (vcam == null || vcam.gameObject == null) - return null; - Transform target = vcam.LookAt; - if (target != null) - return target; - target = vcam.Follow; - if (target != null) - return target; - // If no target, use the vcam itself - return vcam.transform; - } - - /// Internal use only - inspector - internal UpdateTracker.UpdateClock GetVcamUpdateStatus(CinemachineVirtualCameraBase vcam) - { - UpdateStatus status; - if (mUpdateStatus == null || !mUpdateStatus.TryGetValue(vcam, out status)) - return UpdateTracker.UpdateClock.Late; - return status.lastUpdateMode; - } - - /// - /// Is this virtual camera currently actively controlling any Camera? - /// - public bool IsLive(ICinemachineCamera vcam) - { - if (vcam != null) - { - for (int i = 0; i < BrainCount; ++i) - { - CinemachineBrain b = GetActiveBrain(i); - if (b != null && b.IsLive(vcam)) - return true; - } - } - return false; - } - - /// - /// Signal that the virtual has been activated. - /// If the camera is live, then all CinemachineBrains that are showing it will - /// send an activation event. - /// - public void GenerateCameraActivationEvent(ICinemachineCamera vcam, ICinemachineCamera vcamFrom) - { - if (vcam != null) - { - for (int i = 0; i < BrainCount; ++i) - { - CinemachineBrain b = GetActiveBrain(i); - if (b != null && b.IsLive(vcam)) - b.m_CameraActivatedEvent.Invoke(vcam, vcamFrom); - } - } - } - - /// - /// Signal that the virtual camera's content is discontinuous WRT the previous frame. - /// If the camera is live, then all CinemachineBrains that are showing it will send a cut event. - /// - public void GenerateCameraCutEvent(ICinemachineCamera vcam) - { - if (vcam != null) - { - for (int i = 0; i < BrainCount; ++i) - { - CinemachineBrain b = GetActiveBrain(i); - if (b != null && b.IsLive(vcam)) - b.m_CameraCutEvent.Invoke(b); - } - } - } - - /// - /// Try to find a CinemachineBrain to associate with a - /// Cinemachine Virtual Camera. The first CinemachineBrain - /// in which this Cinemachine Virtual Camera is live will be used. - /// If none, then the first active CinemachineBrain with the correct - /// layer filter will be used. - /// Brains with OutputCamera == null will not be returned. - /// Final result may be null. - /// - /// Virtual camera whose potential brain we need. - /// First CinemachineBrain found that might be - /// appropriate for this vcam, or null - public CinemachineBrain FindPotentialTargetBrain(CinemachineVirtualCameraBase vcam) - { - if (vcam != null) - { - int numBrains = BrainCount; - for (int i = 0; i < numBrains; ++i) - { - CinemachineBrain b = GetActiveBrain(i); - if (b != null && b.OutputCamera != null && b.IsLive(vcam)) - return b; - } - int layer = 1 << vcam.gameObject.layer; - for (int i = 0; i < numBrains; ++i) - { - CinemachineBrain b = GetActiveBrain(i); - if (b != null && b.OutputCamera != null && (b.OutputCamera.cullingMask & layer) != 0) - return b; - } - } - return null; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineCore.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineCore.cs.meta deleted file mode 100644 index 032ca22f9..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineCore.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c7d73314dfe49f8458398c6dc8edcda8 -timeCreated: 1484001119 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineDebug.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineDebug.cs deleted file mode 100644 index 82510a0db..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineDebug.cs +++ /dev/null @@ -1,81 +0,0 @@ -using UnityEngine; -using System.Collections.Generic; -using System.Text; - -namespace Cinemachine.Utility -{ - /// Manages onscreen positions for Cinemachine debugging output - public class CinemachineDebug - { - static HashSet mClients; - - /// Release a screen rectangle previously obtained through GetScreenPos() - /// The client caller. Used as a handle. - public static void ReleaseScreenPos(Object client) - { - if (mClients != null && mClients.Contains(client)) - mClients.Remove(client); - } - - /// Reserve an on-screen rectangle for debugging output. - /// The client caller. This is used as a handle. - /// Sample text, for determining rectangle size - /// What style will be used to draw, used here for - /// determining rect size - /// An area on the game screen large enough to print the text - /// in the style indicated - public static Rect GetScreenPos(Object client, string text, GUIStyle style) - { - if (mClients == null) - mClients = new HashSet(); - if (!mClients.Contains(client)) - mClients.Add(client); - - Vector2 pos = new Vector2(0, 0); - Vector2 size = style.CalcSize(new GUIContent(text)); - if (mClients != null) - { - foreach (var c in mClients) - { - if (c == client) - break; - pos.y += size.y; - } - } - return new Rect(pos, size); - } - - /// - /// Delegate for OnGUI debugging. - /// This will be called by the CinemachineBrain in its OnGUI (editor only) - /// - public delegate void OnGUIDelegate(); - - /// - /// Delegate for OnGUI debugging. - /// This will be called by the CinemachineBrain in its OnGUI (editor only) - /// - public static OnGUIDelegate OnGUIHandlers; - - private static List mAvailableStringBuilders; - - /// Get a preallocated StringBuilder from the pool - public static StringBuilder SBFromPool() - { - if (mAvailableStringBuilders == null || mAvailableStringBuilders.Count == 0) - return new StringBuilder(); - var sb = mAvailableStringBuilders[mAvailableStringBuilders.Count - 1]; - mAvailableStringBuilders.RemoveAt(mAvailableStringBuilders.Count - 1); - sb.Length = 0; - return sb; - } - - /// Return a StringBuilder to the preallocated pool - public static void ReturnToPool(StringBuilder sb) - { - if (mAvailableStringBuilders == null) - mAvailableStringBuilders = new List(); - mAvailableStringBuilders.Add(sb); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineDebug.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineDebug.cs.meta deleted file mode 100644 index da7791e3e..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineDebug.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 10e6f8c815d3c4d45b1d98b951d53912 -timeCreated: 1481654954 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineExtension.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineExtension.cs deleted file mode 100644 index 0ee67590c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineExtension.cs +++ /dev/null @@ -1,126 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -namespace Cinemachine -{ - /// - /// Base class for a Cinemachine Virtual Camera extension module. - /// Hooks into the Cinemachine Pipeline. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.API)] - public abstract class CinemachineExtension : MonoBehaviour - { - /// Useful constant for very small floats - protected const float Epsilon = Utility.UnityVectorExtensions.Epsilon; - - /// Get the associated CinemachineVirtualCameraBase - public CinemachineVirtualCameraBase VirtualCamera - { - get - { - if (m_vcamOwner == null) - m_vcamOwner = GetComponent(); - return m_vcamOwner; - } - } - CinemachineVirtualCameraBase m_vcamOwner; - - /// Connect to virtual camera pipeline. - /// Override implementations must call this base implementation - protected virtual void Awake() - { - ConnectToVcam(true); - } - -#if UNITY_EDITOR - /// Does nothing. This is only here so we get the little "enabled" - /// checkbox in the inspector - void Update() {} - - [UnityEditor.Callbacks.DidReloadScripts] - static void OnScriptReload() - { - var extensions = Resources.FindObjectsOfTypeAll( - typeof(CinemachineExtension)) as CinemachineExtension[]; - foreach (var e in extensions) - e.ConnectToVcam(true); - } -#endif - /// Disconnect from virtual camera pipeline. - /// Override implementations must call this base implementation - protected virtual void OnDestroy() - { - ConnectToVcam(false); - } - - /// Connect to virtual camera. Implementation must be safe to be called - /// redundantly. Override implementations must call this base implementation - /// True if connectinf, false if disconnecting - protected virtual void ConnectToVcam(bool connect) - { - if (connect && VirtualCamera == null) - Debug.LogError("CinemachineExtension requires a Cinemachine Virtual Camera component"); - if (VirtualCamera != null) - { - if (connect) - VirtualCamera.AddExtension(this); - else - VirtualCamera.RemoveExtension(this); - } - mExtraState = null; - } - - /// Legacy support. This is only here to avoid changing the API - /// to make PostPipelineStageCallback() public - public void InvokePostPipelineStageCallback( - CinemachineVirtualCameraBase vcam, - CinemachineCore.Stage stage, ref CameraState state, float deltaTime) - { - PostPipelineStageCallback(vcam, stage, ref state, deltaTime); - } - - /// - /// This callback will be called after the virtual camera has implemented - /// each stage in the pipeline. This method may modify the referenced state. - /// If deltaTime less than 0, reset all state info and perform no damping. - /// - protected abstract void PostPipelineStageCallback( - CinemachineVirtualCameraBase vcam, - CinemachineCore.Stage stage, ref CameraState state, float deltaTime); - - /// This is called to notify the extension that a target got warped, - /// so that the extension can update its internal state to make the camera - /// also warp seamlessy. Base class implementation does nothing. - /// The object that was warped - /// The amount the target's position changed - public virtual void OnTargetObjectWarped(Transform target, Vector3 positionDelta) {} - - /// Because extensions can be placed on manager cams and will in that - /// case be called for all the vcam children, vcam-specific state information - /// should be stored here. Just define a class to hold your state info - /// and use it exclusively when calling this. - protected T GetExtraState(ICinemachineCamera vcam) where T : class, new() - { - if (mExtraState == null) - mExtraState = new Dictionary(); - System.Object extra = null; - if (!mExtraState.TryGetValue(vcam, out extra)) - extra = mExtraState[vcam] = new T(); - return extra as T; - } - - /// Ineffeicient method to get all extra state infor for all vcams. - /// Intended for Editor use only, not runtime! - /// - protected List GetAllExtraStates() where T : class, new() - { - var list = new List(); - if (mExtraState != null) - foreach (var v in mExtraState) - list.Add(v.Value as T); - return list; - } - - private Dictionary mExtraState; - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineExtension.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineExtension.cs.meta deleted file mode 100644 index 9fb5bd6ab..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineExtension.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 4fa53a91a43ae1a4bbf6b29961b45c38 -timeCreated: 1504804419 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachinePathBase.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachinePathBase.cs deleted file mode 100644 index 0d2244764..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachinePathBase.cs +++ /dev/null @@ -1,380 +0,0 @@ -using UnityEngine; -using Cinemachine.Utility; -using System; - -namespace Cinemachine -{ - /// Abstract base class for a world-space path, - /// suitable for a camera dolly track. - public abstract class CinemachinePathBase : MonoBehaviour - { - /// Path samples per waypoint - [Tooltip("Path samples per waypoint. This is used for calculating path distances.")] - [Range(1, 100)] - public int m_Resolution = 20; - - /// This class holds the settings that control how the path - /// will appear in the editor scene view. The path is not visible in the game view - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] public class Appearance - { - [Tooltip("The color of the path itself when it is active in the editor")] - public Color pathColor = Color.green; - [Tooltip("The color of the path itself when it is inactive in the editor")] - public Color inactivePathColor = Color.gray; - [Tooltip("The width of the railroad-tracks that are drawn to represent the path")] - [Range(0f, 10f)] - public float width = 0.2f; - } - /// The settings that control how the path - /// will appear in the editor scene view. - [Tooltip("The settings that control how the path will appear in the editor scene view.")] - public Appearance m_Appearance = new Appearance(); - - /// The minimum value for the path position - public abstract float MinPos { get; } - - /// The maximum value for the path position - public abstract float MaxPos { get; } - - /// True if the path ends are joined to form a continuous loop - public abstract bool Looped { get; } - - /// Get a standardized path position, taking spins into account if looped - /// Position along the path - /// Standardized position, between MinPos and MaxPos - public virtual float StandardizePos(float pos) - { - if (MaxPos == 0) - return 0; - if (Looped) - { - pos = pos % MaxPos; - if (pos < 0) - pos += MaxPos; - return pos; - } - return Mathf.Clamp(pos, 0, MaxPos); - } - - /// Get a worldspace position of a point along the path - /// Postion along the path. Need not be standardized. - /// World-space position of the point along at path at pos - public abstract Vector3 EvaluatePosition(float pos); - - /// Get the tangent of the curve at a point along the path. - /// Postion along the path. Need not be standardized. - /// World-space direction of the path tangent. - /// Length of the vector represents the tangent strength - public abstract Vector3 EvaluateTangent(float pos); - - /// Get the orientation the curve at a point along the path. - /// Postion along the path. Need not be standardized. - /// World-space orientation of the path - public abstract Quaternion EvaluateOrientation(float pos); - - /// Find the closest point on the path to a given worldspace target point. - /// Performance could be improved by checking the bounding polygon of each segment, - /// and only entering the best segment(s) - /// Worldspace target that we want to approach - /// In what segment of the path to start the search. - /// A Segment is a section of path between 2 waypoints. - /// How many segments on either side of the startSegment - /// to search. -1 means no limit, i.e. search the entire path - /// We search a segment by dividing it into this many - /// straight pieces. The higher the number, the more accurate the result, but performance - /// is proportionally slower for higher numbers - /// The position along the path that is closest to the target point. - /// The value is in Path Units, not Distance units. - public virtual float FindClosestPoint( - Vector3 p, int startSegment, int searchRadius, int stepsPerSegment) - { - float start = MinPos; - float end = MaxPos; - if (searchRadius >= 0) - { - int r = Mathf.FloorToInt(Mathf.Min(searchRadius, (end - start) / 2f)); - start = startSegment - r; - end = startSegment + r + 1; - if (!Looped) - { - start = Mathf.Max(start, MinPos); - end = Mathf.Max(end, MaxPos); - } - } - stepsPerSegment = Mathf.RoundToInt(Mathf.Clamp(stepsPerSegment, 1f, 100f)); - float stepSize = 1f / stepsPerSegment; - float bestPos = startSegment; - float bestDistance = float.MaxValue; - int iterations = (stepsPerSegment == 1) ? 1 : 3; - for (int i = 0; i < iterations; ++i) - { - Vector3 v0 = EvaluatePosition(start); - for (float f = start + stepSize; f <= end; f += stepSize) - { - Vector3 v = EvaluatePosition(f); - float t = p.ClosestPointOnSegment(v0, v); - float d = Vector3.SqrMagnitude(p - Vector3.Lerp(v0, v, t)); - if (d < bestDistance) - { - bestDistance = d; - bestPos = f - (1 - t) * stepSize; - } - v0 = v; - } - start = bestPos - stepSize; - end = bestPos + stepSize; - stepSize /= stepsPerSegment; - } - return bestPos; - } - - /// How to interpret the Path Position - public enum PositionUnits - { - /// Use PathPosition units, where 0 is first waypoint, 1 is second waypoint, etc - PathUnits, - /// Use Distance Along Path. Path will be sampled according to its Resolution - /// setting, and a distance lookup table will be cached internally - Distance, - /// Normalized units, where 0 is the start of the path, and 1 is the end. - /// Path will be sampled according to its Resolution - /// setting, and a distance lookup table will be cached internally - Normalized - } - - /// Get the minimum value, for the given unit type - /// The unit type - /// The minimum allowable value for this path - public float MinUnit(PositionUnits units) - { - if (units == PositionUnits.Normalized) - return 0; - return units == PositionUnits.Distance ? 0 : MinPos; - } - - /// Get the maximum value, for the given unit type - /// The unit type - /// The maximum allowable value for this path - public float MaxUnit(PositionUnits units) - { - if (units == PositionUnits.Normalized) - return 1; - return units == PositionUnits.Distance ? PathLength : MaxPos; - } - - /// Standardize the unit, so that it lies between MinUmit and MaxUnit - /// The value to be standardized - /// The unit type - /// The standardized value of pos, between MinUnit and MaxUnit - public virtual float StandardizeUnit(float pos, PositionUnits units) - { - if (units == PositionUnits.PathUnits) - return StandardizePos(pos); - if (units == PositionUnits.Distance) - return StandardizePathDistance(pos); - float len = PathLength; - if (len < UnityVectorExtensions.Epsilon) - return 0; - return StandardizePathDistance(pos * len) / len; - } - - /// Get a worldspace position of a point along the path - /// Postion along the path. Need not be normalized. - /// The unit to use when interpreting the value of pos. - /// World-space position of the point along at path at pos - public Vector3 EvaluatePositionAtUnit(float pos, PositionUnits units) - { - return EvaluatePosition(ToNativePathUnits(pos, units)); - } - - /// Get the tangent of the curve at a point along the path. - /// Postion along the path. Need not be normalized. - /// The unit to use when interpreting the value of pos. - /// World-space direction of the path tangent. - /// Length of the vector represents the tangent strength - public Vector3 EvaluateTangentAtUnit(float pos, PositionUnits units) - { - return EvaluateTangent(ToNativePathUnits(pos, units)); - } - - /// Get the orientation the curve at a point along the path. - /// Postion along the path. Need not be normalized. - /// The unit to use when interpreting the value of pos. - /// World-space orientation of the path - public Quaternion EvaluateOrientationAtUnit(float pos, PositionUnits units) - { - return EvaluateOrientation(ToNativePathUnits(pos, units)); - } - - /// When calculating the distance cache, sample the path this many - /// times between points - public abstract int DistanceCacheSampleStepsPerSegment { get; } - - /// Call this if the path changes in such a way as to affect distances - /// or other cached path elements - public virtual void InvalidateDistanceCache() - { - m_DistanceToPos = null; - m_PosToDistance = null; - m_CachedSampleSteps = 0; - m_PathLength = 0; - } - - /// See whether the distance cache is valid. If it's not valid, - /// then any call to GetPathLength() or ToNativePathUnits() will - /// trigger a potentially costly regeneration of the path distance cache - /// Whether the cache is valid - public bool DistanceCacheIsValid() - { - return (MaxPos == MinPos) - || (m_DistanceToPos != null && m_PosToDistance != null - && m_CachedSampleSteps == DistanceCacheSampleStepsPerSegment - && m_CachedSampleSteps > 0); - } - - /// Get the length of the path in distance units. - /// If the distance cache is not valid, then calling this will - /// trigger a potentially costly regeneration of the path distance cache - /// The length of the path in distance units, when sampled at this rate - public float PathLength - { - get - { - if (DistanceCacheSampleStepsPerSegment < 1) - return 0; - if (!DistanceCacheIsValid()) - ResamplePath(DistanceCacheSampleStepsPerSegment); - return m_PathLength; - } - } - - /// Standardize a distance along the path based on the path length. - /// If the distance cache is not valid, then calling this will - /// trigger a potentially costly regeneration of the path distance cache - /// The distance to standardize - /// The standardized distance, ranging from 0 to path length - public float StandardizePathDistance(float distance) - { - float length = PathLength; - if (length < Vector3.kEpsilon) - return 0; - if (Looped) - { - distance = distance % length; - if (distance < 0) - distance += length; - } - return Mathf.Clamp(distance, 0, length); - } - - /// Get the path position (in native path units) corresponding to the psovided - /// value, in the units indicated. - /// If the distance cache is not valid, then calling this will - /// trigger a potentially costly regeneration of the path distance cache - /// The value to convert from - /// The units in which pos is expressed - /// The length of the path in native units, when sampled at this rate - public float ToNativePathUnits(float pos, PositionUnits units) - { - if (units == PositionUnits.PathUnits) - return pos; - if (DistanceCacheSampleStepsPerSegment < 1 || PathLength < UnityVectorExtensions.Epsilon) - return MinPos; - if (units == PositionUnits.Normalized) - pos *= PathLength; - pos = StandardizePathDistance(pos); - float d = pos / m_cachedDistanceStepSize; - int i = Mathf.FloorToInt(d); - if (i >= m_DistanceToPos.Length-1) - return MaxPos; - float t = d - (float)i; - return MinPos + Mathf.Lerp(m_DistanceToPos[i], m_DistanceToPos[i+1], t); - } - - /// Get the path position (in path units) corresponding to this distance along the path. - /// If the distance cache is not valid, then calling this will - /// trigger a potentially costly regeneration of the path distance cache - /// The value to convert from, in native units - /// The units to convert toexpressed - /// The length of the path in distance units, when sampled at this rate - public float FromPathNativeUnits(float pos, PositionUnits units) - { - if (units == PositionUnits.PathUnits) - return pos; - float length = PathLength; - if (DistanceCacheSampleStepsPerSegment < 1 || length < UnityVectorExtensions.Epsilon) - return 0; - pos = StandardizePos(pos); - float d = pos / m_cachedPosStepSize; - int i = Mathf.FloorToInt(d); - if (i >= m_PosToDistance.Length-1) - pos = m_PathLength; - else - { - float t = d - (float)i; - pos = Mathf.Lerp(m_PosToDistance[i], m_PosToDistance[i+1], t); - } - if (units == PositionUnits.Normalized) - pos /= length; - return pos; - } - - private float[] m_DistanceToPos; - private float[] m_PosToDistance; - private int m_CachedSampleSteps; - private float m_PathLength; - private float m_cachedPosStepSize; - private float m_cachedDistanceStepSize; - - private void ResamplePath(int stepsPerSegment) - { - InvalidateDistanceCache(); - - float minPos = MinPos; - float maxPos = MaxPos; - float stepSize = 1f / Mathf.Max(1, stepsPerSegment); - - // Sample the positions - int numKeys = Mathf.RoundToInt((maxPos - minPos) / stepSize) + 1; - m_PosToDistance = new float[numKeys]; - m_CachedSampleSteps = stepsPerSegment; - m_cachedPosStepSize = stepSize; - - Vector3 p0 = EvaluatePosition(0); - m_PosToDistance[0] = 0; - float pos = minPos; - for (int i = 1; i < numKeys; ++i) - { - pos += stepSize; - Vector3 p = EvaluatePosition(pos); - float d = Vector3.Distance(p0, p); - m_PathLength += d; - p0 = p; - m_PosToDistance[i] = m_PathLength; - } - - // Resample the distances - m_DistanceToPos = new float[numKeys]; - m_DistanceToPos[0] = 0; - if (numKeys > 1) - { - stepSize = m_PathLength / (numKeys - 1); - m_cachedDistanceStepSize = stepSize; - float distance = 0; - int posIndex = 1; - for (int i = 1; i < numKeys; ++i) - { - distance += stepSize; - float d = m_PosToDistance[posIndex]; - while (d < distance && posIndex < numKeys-1) - d = m_PosToDistance[++posIndex]; - float d0 = m_PosToDistance[posIndex-1]; - float delta = d - d0; - float t = (distance - d0) / delta; - m_DistanceToPos[i] = m_cachedPosStepSize * (t + posIndex - 1); - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachinePathBase.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachinePathBase.cs.meta deleted file mode 100644 index c8ecccf52..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachinePathBase.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a73149a4b6c41d741bc5e4e3b7711c0d -timeCreated: 1494359378 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachinePropertyAttribute.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachinePropertyAttribute.cs deleted file mode 100644 index 050715759..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachinePropertyAttribute.cs +++ /dev/null @@ -1,82 +0,0 @@ -using UnityEngine; - -namespace Cinemachine -{ - /// - /// Property applied to AxisState. Used for custom drawing in the inspector. - /// - public sealed class AxisStatePropertyAttribute : PropertyAttribute {} - - /// - /// Property applied to OrbitalTransposer.Heading. Used for custom drawing in the inspector. - /// - public sealed class OrbitalTransposerHeadingPropertyAttribute : PropertyAttribute {} - - /// - /// Property applied to LensSettings. Used for custom drawing in the inspector. - /// - public sealed class LensSettingsPropertyAttribute : PropertyAttribute {} - - /// - /// Property applied to CinemachineBlendDefinition. Used for custom drawing in the inspector. - /// - public sealed class CinemachineBlendDefinitionPropertyAttribute : PropertyAttribute {} - - /// - /// Invoke play-mode-save for a class. This class's fields will be scanned - /// upon exiting play mode, and its property values will be applied to the scene object. - /// This is a stopgap measure that will become obsolete once Unity implements - /// play-mode-save in a more general way. - /// - public sealed class SaveDuringPlayAttribute : System.Attribute {} - - /// - /// Suppresses play-mode-save for a field. Use it if the calsee has [SaveDuringPlay] - /// attribute but there are fields in the class that shouldn't be saved. - /// - public sealed class NoSaveDuringPlayAttribute : PropertyAttribute {} - - /// Property field is a Tag. - public sealed class TagFieldAttribute : PropertyAttribute {} - - /// Property field is a NoiseSettings asset. - public sealed class NoiseSettingsPropertyAttribute : PropertyAttribute {} - - /// - /// Used for custom drawing in the inspector. - /// - public sealed class CinemachineEmbeddedAssetPropertyAttribute : PropertyAttribute - { - public bool WarnIfNull; - public CinemachineEmbeddedAssetPropertyAttribute(bool warnIfNull = false) - { - WarnIfNull = warnIfNull; - } - } - - /// - /// Atrtribute to control the automatic generation of documentation. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.Undoc)] - public sealed class DocumentationSortingAttribute : System.Attribute - { - /// Refinement level of the documentation - public enum Level - { - /// Type is excluded from documentation - Undoc, - /// Type is documented in the API reference - API, - /// Type is documented in the highly-refined User Manual - UserRef - }; - /// Refinement level of the documentation. The more refined, the more is excluded. - public Level Category { get; private set; } - - /// Contructor with specific values - public DocumentationSortingAttribute(Level category) - { - Category = category; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachinePropertyAttribute.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachinePropertyAttribute.cs.meta deleted file mode 100644 index d6e2263d8..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachinePropertyAttribute.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2c760cb7073c57e44959f36cbed8ed39 -timeCreated: 1486510400 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineTouchInputMapper.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineTouchInputMapper.cs deleted file mode 100644 index 4fcf2ecfe..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineTouchInputMapper.cs +++ /dev/null @@ -1,33 +0,0 @@ -using Cinemachine; -using UnityEngine; - -/// -/// This is an add-on behaviour that globally maps the touch control -/// to standard input channels, such as mouse X and mouse Y. -/// Drop it on any game object in your scene. -/// -public class CinemachineTouchInputMapper : MonoBehaviour -{ - public float TouchSensitivityX = 10f; - public float TouchSensitivityY = 10f; - - public string TouchXInputMapTo = "Mouse X"; - public string TouchYInputMapTo = "Mouse Y"; - - void Start() - { - CinemachineCore.GetInputAxis = GetInputAxis; - } - - private float GetInputAxis(string axisName) - { - if (Input.touchCount > 0) - { - if (axisName == TouchXInputMapTo) - return Input.touches[0].deltaPosition.x / TouchSensitivityX; - if (axisName == TouchYInputMapTo) - return Input.touches[0].deltaPosition.y / TouchSensitivityY; - } - return Input.GetAxis(axisName); - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineTouchInputMapper.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineTouchInputMapper.cs.meta deleted file mode 100644 index 055c98b65..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineTouchInputMapper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2adf148a19499274795e418631d7db45 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineVirtualCameraBase.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineVirtualCameraBase.cs deleted file mode 100644 index da0c14b0b..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineVirtualCameraBase.cs +++ /dev/null @@ -1,483 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Serialization; - -namespace Cinemachine -{ - /// - /// Base class for a Monobehaviour that represents a Virtual Camera within the Unity scene. - /// - /// This is intended to be attached to an empty Transform GameObject. - /// Inherited classes can be either standalone virtual cameras such - /// as CinemachineVirtualCamera, or meta-cameras such as - /// CinemachineClearShot or CinemachineFreeLook. - /// - /// A CinemachineVirtualCameraBase exposes a Priority property. When the behaviour is - /// enabled in the game, the Virtual Camera is automatically placed in a queue - /// maintained by the static CinemachineCore singleton. - /// The queue is sorted by priority. When a Unity camera is equipped with a - /// CinemachineBrain behaviour, the brain will choose the camera - /// at the head of the queue. If you have multiple Unity cameras with CinemachineBrain - /// behaviours (say in a split-screen context), then you can filter the queue by - /// setting the culling flags on the virtual cameras. The culling mask of the - /// Unity Camera will then act as a filter for the brain. Apart from this, - /// there is nothing that prevents a virtual camera from controlling multiple - /// Unity cameras simultaneously. - /// - [SaveDuringPlay] - public abstract class CinemachineVirtualCameraBase : MonoBehaviour, ICinemachineCamera - { - /// Inspector control - Use for hiding sections of the Inspector UI. - [HideInInspector, SerializeField, NoSaveDuringPlay] - public string[] m_ExcludedPropertiesInInspector = new string[] { "m_Script" }; - - /// Inspector control - Use for enabling sections of the Inspector UI. - [HideInInspector, SerializeField, NoSaveDuringPlay] - public CinemachineCore.Stage[] m_LockStageInInspector; - - /// Version that was last streamed, for upgrading legacy - public int ValidatingStreamVersion - { - get { return m_OnValidateCalled ? m_ValidatingStreamVersion : CinemachineCore.kStreamingVersion; } - private set { m_ValidatingStreamVersion = value; } - } - private int m_ValidatingStreamVersion = 0; - private bool m_OnValidateCalled = false; - - [HideInInspector, SerializeField, NoSaveDuringPlay] - private int m_StreamingVersion; - - /// The priority will determine which camera becomes active based on the - /// state of other cameras and this camera. Higher numbers have greater priority. - /// - [NoSaveDuringPlay] - [Tooltip("The priority will determine which camera becomes active based on the state of other cameras and this camera. Higher numbers have greater priority.")] - public int m_Priority = 10; - - /// - /// How often to update a virtual camera when it is in Standby mode - /// - public enum StandbyUpdateMode - { - /// Only update if the virtual camera is Live - Never, - /// Update the virtual camera every frame, even when it is not Live - Always, - /// Update the virtual camera occasionally, the exact frequency depends - /// on how many other virtual cameras are in Standby - RoundRobin - }; - - /// When the virtual camera is not live, this is how often the virtual camera will - /// be updated. Set this to tune for performance. Most of the time Never is fine, unless - /// the virtual camera is doing shot evaluation. - /// - [Tooltip("When the virtual camera is not live, this is how often the virtual camera will be updated. " - + "Set this to tune for performance. Most of the time Never is fine, " - + "unless the virtual camera is doing shot evaluation.")] - public StandbyUpdateMode m_StandbyUpdate = StandbyUpdateMode.RoundRobin; - - /// - /// A delegate to hook into the state calculation pipeline. - /// This will be called after each pipeline stage, to allow others to hook into the pipeline. - /// See CinemachineCore.Stage. - /// - /// The extension to add. - public virtual void AddExtension(CinemachineExtension extension) - { - if (mExtensions == null) - mExtensions = new List(); - else - mExtensions.Remove(extension); - mExtensions.Add(extension); - } - - /// Remove a Pipeline stage hook callback. - /// The extension to remove. - public virtual void RemoveExtension(CinemachineExtension extension) - { - if (mExtensions != null) - mExtensions.Remove(extension); - } - - /// THe extensions connected to this vcam - List mExtensions; - - /// - /// Invokes the PostPipelineStageDelegate for this camera, and up the hierarchy for all - /// parent cameras (if any). - /// Implementaion must be sure to call this after each pipeline stage, to allow - /// other services to hook into the pipeline. - /// See CinemachineCore.Stage. - /// - protected void InvokePostPipelineStageCallback( - CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, - ref CameraState newState, float deltaTime) - { - if (mExtensions != null) - { - for (int i = 0; i < mExtensions.Count; ++i) - { - var e = mExtensions[i]; - if (e == null) - { - // Object was deleted (possibly because of Undo in the editor) - mExtensions.RemoveAt(i); - --i; - } - else if (e.enabled) - e.InvokePostPipelineStageCallback(vcam, stage, ref newState, deltaTime); - } - } - CinemachineVirtualCameraBase parent = ParentCamera as CinemachineVirtualCameraBase; - if (parent != null) - parent.InvokePostPipelineStageCallback(vcam, stage, ref newState, deltaTime); - } - - /// Get the name of the Virtual Camera. Base implementation - /// returns the owner GameObject's name. - public string Name { get { return name; } } - - /// Gets a brief debug description of this virtual camera, for use when displayiong debug info - public virtual string Description { get { return ""; }} - - /// Get the Priority of the virtual camera. This determines its placement - /// in the CinemachineCore's queue of eligible shots. - public int Priority { get { return m_Priority; } set { m_Priority = value; } } - - /// Hint for blending to and from this virtual camera - public enum BlendHint - { - /// Standard linear position and aim blend - None, - /// Spherical blend about LookAt target position if there is a LookAt target, linear blend between LookAt targets - SphericalPosition, - /// Cylindrical blend about LookAt target position if there is a LookAt target (vertical co-ordinate is linearly interpolated), linear blend between LookAt targets - CylindricalPosition, - /// Standard linear position blend, radial blend between LookAt targets - ScreenSpaceAimWhenTargetsDiffer - } - - /// Applies a position blend hint to the camera state - protected void ApplyPositionBlendMethod(ref CameraState state, BlendHint hint) - { - switch (hint) - { - default: - break; - case BlendHint.SphericalPosition: - state.BlendHint |= CameraState.BlendHintValue.SphericalPositionBlend; - break; - case BlendHint.CylindricalPosition: - state.BlendHint |= CameraState.BlendHintValue.CylindricalPositionBlend; - break; - case BlendHint.ScreenSpaceAimWhenTargetsDiffer: - state.BlendHint |= CameraState.BlendHintValue.RadialAimBlend; - break; - } - } - - /// The GameObject owner of the Virtual Camera behaviour. - public GameObject VirtualCameraGameObject - { - get - { - if (this == null) - return null; // object deleted - return gameObject; - } - } - - public bool IsValid { get { return !(this == null); } } - - /// The CameraState object holds all of the information - /// necessary to position the Unity camera. It is the output of this class. - public abstract CameraState State { get; } - - /// Support for meta-virtual-cameras. This is the situation where a - /// virtual camera is in fact the public face of a private army of virtual cameras, which - /// it manages on its own. This method gets the VirtualCamera owner, if any. - /// Private armies are implemented as Transform children of the parent vcam. - public ICinemachineCamera ParentCamera - { - get - { - if (!mSlaveStatusUpdated || !Application.isPlaying) - UpdateSlaveStatus(); - return m_parentVcam; - } - } - - /// Check whether the vcam a live child of this camera. - /// This base class implementation always returns false. - /// The Virtual Camera to check - /// True if the vcam is currently actively influencing the state of this vcam - public virtual bool IsLiveChild(ICinemachineCamera vcam) { return false; } - - /// Get the LookAt target for the Aim component in the Cinemachine pipeline. - public abstract Transform LookAt { get; set; } - - /// Get the Follow target for the Body component in the Cinemachine pipeline. - public abstract Transform Follow { get; set; } - - /// Set this to force the next update to ignore deltaTime and reset itself - public bool PreviousStateIsValid - { - get - { - if (LookAt != m_previousLookAtTarget) - { - m_previousLookAtTarget = LookAt; - m_previousStateIsValid = false; - } - if (Follow != m_previousFollowTarget) - { - m_previousFollowTarget = Follow; - m_previousStateIsValid = false; - } - return m_previousStateIsValid; - } - set - { - m_previousStateIsValid = value; - } - } - private bool m_previousStateIsValid; - private Transform m_previousLookAtTarget; - private Transform m_previousFollowTarget; - - /// - /// Update the camera's state. - /// The implementation must guarantee against multiple calls per frame, and should - /// use CinemachineCore.UpdateVirtualCamera(ICinemachineCamera, Vector3, float), which - /// has protection against multiple calls per frame. - /// - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than 0) - public void UpdateCameraState(Vector3 worldUp, float deltaTime) - { - CinemachineCore.Instance.UpdateVirtualCamera(this, worldUp, deltaTime); - } - - /// Internal use only. Do not call this method. - /// Called by CinemachineCore at designated update time - /// so the vcam can position itself and track its targets. - /// Do not call this method. Let the framework do it at the appropriate time - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than 0) - public abstract void InternalUpdateCameraState(Vector3 worldUp, float deltaTime); - - /// Collection of parameters that influence how this virtual camera transitions from - /// other virtual cameras - [Serializable] - public struct TransitionParams - { - /// Hint for blending positions to and from this virtual camera - [Tooltip("Hint for blending positions to and from this virtual camera")] - [FormerlySerializedAs("m_PositionBlending")] - public BlendHint m_BlendHint; - - /// When this virtual camera goes Live, attempt to force the position to be the same as the current position of the Unity Camera - [Tooltip("When this virtual camera goes Live, attempt to force the position to be the same as the current position of the Unity Camera")] - public bool m_InheritPosition; - - /// This event fires when the virtual camera goes Live - [Tooltip("This event fires when the virtual camera goes Live")] - public CinemachineBrain.VcamActivatedEvent m_OnCameraLive; - } - - /// Notification that this virtual camera is going live. - /// Base class implementation must be called by any overridden method. - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - public virtual void OnTransitionFromCamera( - ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) - { - if (!gameObject.activeInHierarchy) - PreviousStateIsValid = false; - } - - /// Maintains the global vcam registry. Always call the base class implementation. - protected virtual void OnDestroy() - { - CinemachineCore.Instance.RemoveActiveCamera(this); - } - - /// Base class implementation makes sure the priority queue remains up-to-date. - protected virtual void OnTransformParentChanged() - { - CinemachineCore.Instance.CameraDestroyed(this); - CinemachineCore.Instance.CameraAwakened(this); - UpdateSlaveStatus(); - UpdateVcamPoolStatus(); - } - - /// Base class implementation does nothing. - protected virtual void Start() - { - } - - /// Enforce bounds for fields, when changed in inspector. - /// Call base class implementation at the beginning of overridden method. - /// After base method is called, ValidatingStreamVersion will be valid. - protected virtual void OnValidate() - { - m_OnValidateCalled = true; - ValidatingStreamVersion = m_StreamingVersion; - m_StreamingVersion = CinemachineCore.kStreamingVersion; - } - - /// Base class implementation adds the virtual camera from the priority queue. - protected virtual void OnEnable() - { - // Sanity check - if another vcam component is enabled, shut down - var vcamComponents = GetComponents(); - for (int i = 0; i < vcamComponents.Length; ++i) - { - if (vcamComponents[i].enabled && vcamComponents[i] != this) - { - Debug.LogError(Name - + " has multiple CinemachineVirtualCameraBase-derived components. Disabling " - + GetType().Name + "."); - enabled = false; - } - } - UpdateSlaveStatus(); - UpdateVcamPoolStatus(); // Add to queue - if (!CinemachineCore.Instance.IsLive(this)) - PreviousStateIsValid = false; - CinemachineCore.Instance.CameraAwakened(this); - } - - /// Base class implementation makes sure the priority queue remains up-to-date. - protected virtual void OnDisable() - { - UpdateVcamPoolStatus(); // Remove from queue - CinemachineCore.Instance.CameraDestroyed(this); - } - - /// Base class implementation makes sure the priority queue remains up-to-date. - protected virtual void Update() - { - if (m_Priority != m_QueuePriority) - UpdateVcamPoolStatus(); - } - - private bool mSlaveStatusUpdated = false; - private CinemachineVirtualCameraBase m_parentVcam = null; - - private void UpdateSlaveStatus() - { - mSlaveStatusUpdated = true; - m_parentVcam = null; - Transform p = transform.parent; - if (p != null) - m_parentVcam = p.GetComponent(); - } - - /// Returns this vcam's LookAt target, or if that is null, will retrun - /// the parent vcam's LookAt target. - /// This vcam's LookAt value. - /// The same value, or the parent's if null and a parent exists. - protected Transform ResolveLookAt(Transform localLookAt) - { - Transform lookAt = localLookAt; - if (lookAt == null && ParentCamera != null) - lookAt = ParentCamera.LookAt; // Parent provides default - return lookAt; - } - - /// Returns this vcam's Follow target, or if that is null, will retrun - /// the parent vcam's Follow target. - /// This vcam's Follow value. - /// The same value, or the parent's if null and a parent exists. - protected Transform ResolveFollow(Transform localFollow) - { - Transform follow = localFollow; - if (follow == null && ParentCamera != null) - follow = ParentCamera.Follow; // Parent provides default - return follow; - } - - private int m_QueuePriority = int.MaxValue; - private void UpdateVcamPoolStatus() - { - CinemachineCore.Instance.RemoveActiveCamera(this); - if (m_parentVcam == null && isActiveAndEnabled) - CinemachineCore.Instance.AddActiveCamera(this); - m_QueuePriority = m_Priority; - } - - /// When multiple virtual cameras have the highest priority, there is - /// sometimes the need to push one to the top, making it the current Live camera if - /// it shares the highest priority in the queue with its peers. - /// - /// This happens automatically when a - /// new vcam is enabled: the most recent one goes to the top of the priority subqueue. - /// Use this method to push a vcam to the top of its priority peers. - /// If it and its peers share the highest priority, then this vcam will become Live. - public void MoveToTopOfPrioritySubqueue() - { - UpdateVcamPoolStatus(); - } - - /// This is called to notify the component that a target got warped, - /// so that the component can update its internal state to make the camera - /// also warp seamlessy. - /// The object that was warped - /// The amount the target's position changed - public virtual void OnTargetObjectWarped(Transform target, Vector3 positionDelta) - { - // inform the extensions - if (mExtensions != null) - { - for (int i = 0; i < mExtensions.Count; ++i) - mExtensions[i].OnTargetObjectWarped(target, positionDelta); - } - } - - /// Create a blend between 2 virtual cameras, taking into account - /// any existing active blend. - protected CinemachineBlend CreateBlend( - ICinemachineCamera camA, ICinemachineCamera camB, - CinemachineBlendDefinition blendDef, - CinemachineBlend activeBlend) - { - if (blendDef.BlendCurve == null || blendDef.m_Time <= 0 || (camA == null && camB == null)) - return null; - if (activeBlend != null) - { -// if (activeBlend.Uses(camB)) -// camA = new StaticPointVirtualCamera(activeBlend.State, "Mid-Blend"); -// else - camA = new BlendSourceVirtualCamera(activeBlend); - } - else if (camA == null) - camA = new StaticPointVirtualCamera(State, "(none)"); - return new CinemachineBlend(camA, camB, blendDef.BlendCurve, blendDef.m_Time, 0); - } - - /// - /// Create a camera state based on the current transform of this vcam - /// - /// Current World Up direction, as provided by the brain - /// Lens settings to serve as base, will be combined with lens from brain, if any - /// - protected CameraState PullStateFromVirtualCamera(Vector3 worldUp, ref LensSettings lens) - { - CameraState state = CameraState.Default; - state.RawPosition = transform.position; - state.RawOrientation = transform.rotation; - state.ReferenceUp = worldUp; - - CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(this); - if (brain != null) - lens.SnapshotCameraReadOnlyProperties(brain.OutputCamera); - - state.Lens = lens; - return state; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineVirtualCameraBase.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineVirtualCameraBase.cs.meta deleted file mode 100644 index 472032f7c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineVirtualCameraBase.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 15ebf04de67923d41a36c21e1fc63718 -timeCreated: 1488314898 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/GaussianFilter.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/GaussianFilter.cs deleted file mode 100644 index 52593a9dd..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/GaussianFilter.cs +++ /dev/null @@ -1,145 +0,0 @@ -using System; -using UnityEngine; - -namespace Cinemachine.Utility -{ - internal abstract class GaussianWindow1d - { - protected T[] mData; - protected float[] mKernel; - protected float mKernelSum; - protected int mCurrentPos = -1; - - public float Sigma { get; private set; } // Filter strength: bigger numbers are stronger. 0.5 is minimal. - public int KernelSize { get { return mKernel.Length; } } - - void GenerateKernel(float sigma, int maxKernelRadius) - { - // Weight is close to 0 at a distance of sigma*3, so let's just cut it off a little early - int kernelRadius = Math.Min(maxKernelRadius, Mathf.FloorToInt(Mathf.Abs(sigma) * 2.5f)); - mKernel = new float[2 * kernelRadius + 1]; - mKernelSum = 0; - if (kernelRadius == 0) - mKernelSum = mKernel[0] = 1; - else for (int i = -kernelRadius; i <= kernelRadius; ++i) - { - mKernel[i + kernelRadius] - = (float)(Math.Exp(-(i * i) / (2 * sigma * sigma)) / Math.Sqrt(2.0 * Math.PI * sigma)); - mKernelSum += mKernel[i + kernelRadius]; - } - Sigma = sigma; - } - - protected abstract T Compute(int windowPos); - - public GaussianWindow1d(float sigma, int maxKernelRadius = 10) - { - GenerateKernel(sigma, maxKernelRadius); - mData = new T[KernelSize]; - mCurrentPos = -1; - } - - public void Reset() { mCurrentPos = -1; } - - public bool IsEmpty() { return mCurrentPos < 0; } - - public void AddValue(T v) - { - if (mCurrentPos < 0) - { - for (int i = 0; i < KernelSize; ++i) - mData[i] = v; - mCurrentPos = Mathf.Min(1, KernelSize-1); - } - mData[mCurrentPos] = v; - if (++mCurrentPos == KernelSize) - mCurrentPos = 0; - } - - public T Filter(T v) - { - if (KernelSize < 3) - return v; - AddValue(v); - return Value(); - } - - /// Returned value will be kernelRadius old - public T Value() { return Compute(mCurrentPos); } - - // Direct buffer access - public int BufferLength { get { return mData.Length; } } - public void SetBufferValue(int index, T value) { mData[index] = value; } - public T GetBufferValue(int index) { return mData[index]; } - } - - internal class GaussianWindow1D_Vector3 : GaussianWindow1d - { - public GaussianWindow1D_Vector3(float sigma, int maxKernelRadius = 10) - : base(sigma, maxKernelRadius) {} - - protected override Vector3 Compute(int windowPos) - { - Vector3 sum = Vector3.zero; - for (int i = 0; i < KernelSize; ++i) - { - sum += mData[windowPos] * mKernel[i]; - if (++windowPos == KernelSize) - windowPos = 0; - } - return sum / mKernelSum; - } - } - - internal class GaussianWindow1D_Quaternion : GaussianWindow1d - { - public GaussianWindow1D_Quaternion(float sigma, int maxKernelRadius = 10) - : base(sigma, maxKernelRadius) {} - protected override Quaternion Compute(int windowPos) - { - Quaternion sum = new Quaternion(0, 0, 0, 0); - Quaternion q = mData[mCurrentPos]; - Quaternion qInverse = Quaternion.Inverse(q); - for (int i = 0; i < KernelSize; ++i) - { - // Make sure the quaternion is in the same hemisphere, or averaging won't work - float scale = mKernel[i]; - Quaternion q2 = qInverse * mData[windowPos]; - if (Quaternion.Dot(Quaternion.identity, q2) < 0) - scale = -scale; - sum.x += q2.x * scale; - sum.y += q2.y * scale; - sum.z += q2.z * scale; - sum.w += q2.w * scale; - - if (++windowPos == KernelSize) - windowPos = 0; - } - return q * sum; - } - } - - internal class GaussianWindow1D_CameraRotation : GaussianWindow1d - { - public GaussianWindow1D_CameraRotation(float sigma, int maxKernelRadius = 10) - : base(sigma, maxKernelRadius) {} - - protected override Vector2 Compute(int windowPos) - { - Vector2 sum = Vector2.zero; - Vector2 v = mData[mCurrentPos]; - for (int i = 0; i < KernelSize; ++i) - { - Vector2 v2 = mData[windowPos] - v; - if (v2.y > 180f) - v2.y -= 360f; - if (v2.y < -180f) - v2.y += 360f; - sum += v2 * mKernel[i]; - if (++windowPos == KernelSize) - windowPos = 0; - } - return v + (sum / mKernelSum); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/GaussianFilter.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/GaussianFilter.cs.meta deleted file mode 100644 index ff7068155..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/GaussianFilter.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 68839a4bf8790cd449d4043f5efb5aec -timeCreated: 1490719908 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/ICinemachineCamera.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/ICinemachineCamera.cs deleted file mode 100644 index 31bd88c96..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/ICinemachineCamera.cs +++ /dev/null @@ -1,99 +0,0 @@ -using UnityEngine; - -namespace Cinemachine -{ - /// - /// An abstract representation of a virtual camera which lives within the Unity scene - /// - public interface ICinemachineCamera - { - /// - /// Gets the name of this virtual camera. For use when deciding how to blend - /// to or from this camera - /// - string Name { get; } - - /// - /// Gets a brief debug description of this virtual camera, for use when displayiong debug info - /// - string Description { get; } - - /// - /// Gets the priority of this ICinemachineCamera. The virtual camera - /// will be inserted into the global priority stack based on this value. - /// - int Priority { get; set; } - - /// - /// The thing the camera wants to look at (aim). May be null. - /// - Transform LookAt { get; set; } - - /// - /// The thing the camera wants to follow (moving camera). May be null. - /// - Transform Follow { get; set; } - - /// - /// Camera state at the current time. - /// - CameraState State { get; } - - /// - /// Gets the virtual camera game attached to this class. - /// - GameObject VirtualCameraGameObject { get; } - - /// - /// Will return false if this references a deleted object - /// - bool IsValid { get; } - - /// - /// For cameras that implement child cameras, returns the parent vcam, otherwise null. - /// - ICinemachineCamera ParentCamera { get; } - - /// Check whether the vcam is a live child of this camera. - /// The Virtual Camera to check - /// True if the vcam is currently actively influencing the state of this vcam - bool IsLiveChild(ICinemachineCamera vcam); - - /// - /// Update the camera's state. - /// The implementation must guarantee against multiple calls per frame, and should - /// use CinemachineCore.UpdateVirtualCamera(ICinemachineCamera, Vector3, mfloat), which - /// has protection against multiple calls per frame. - /// - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than 0) - void UpdateCameraState(Vector3 worldUp, float deltaTime); - - /// - /// Updates this Cinemachine Camera. For an active camera this should be - /// called once and only once each frame. To guarantee this, you should never - /// call this method directly. Always use - /// CinemachineCore.UpdateVirtualCamera(ICinemachineCamera, Vector3, float), which - /// has protection against multiple calls per frame. - /// - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than 0) - void InternalUpdateCameraState(Vector3 worldUp, float deltaTime); - - /// - /// Notification that a new camera is being activated. This is sent to the - /// currently active camera. Both may be active simultaneously for a while, if blending. - /// - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than 0) - void OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime); - - /// This is called to notify the component that a target got warped, - /// so that the component can update its internal state to make the camera - /// also warp seamlessy. Base class implementation does nothing. - /// The object that was warped - /// The amount the target's position changed - void OnTargetObjectWarped(Transform target, Vector3 positionDelta); - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/ICinemachineCamera.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/ICinemachineCamera.cs.meta deleted file mode 100644 index 2ca965315..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/ICinemachineCamera.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2643ac9881a89594a80c242b565b34ec -timeCreated: 1484407000 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/ICinemachineComponent.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/ICinemachineComponent.cs deleted file mode 100644 index d9249fd07..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/ICinemachineComponent.cs +++ /dev/null @@ -1,3 +0,0 @@ -// This file is intentionally blank. -// If you were implementing ICinemachineComponent interface, please refactor to -// inherit from CinemachineComponentBase instead. diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/ICinemachineComponent.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/ICinemachineComponent.cs.meta deleted file mode 100644 index ce6f84d78..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/ICinemachineComponent.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 9a53087ba28aaf145a184ea363108831 -timeCreated: 1510078351 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/LensSettings.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/LensSettings.cs deleted file mode 100644 index 66abc0423..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/LensSettings.cs +++ /dev/null @@ -1,182 +0,0 @@ -using UnityEngine; -using System; - -namespace Cinemachine -{ - /// - /// Describes the FOV and clip planes for a camera. This generally mirrors the Unity Camera's - /// lens settings, and will be used to drive the Unity camera when the vcam is active. - /// - [Serializable] - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public struct LensSettings - { - /// Default Lens Settings - public static LensSettings Default = new LensSettings(40f, 10f, 0.1f, 5000f, 0); - - /// - /// This is the camera view in vertical degrees. For cinematic people, a 50mm lens - /// on a super-35mm sensor would equal a 19.6 degree FOV - /// - [Range(1f, 179f)] - [Tooltip("This is the camera view in vertical degrees. For cinematic people, a 50mm lens on a super-35mm sensor would equal a 19.6 degree FOV")] - public float FieldOfView; - - /// - /// When using an orthographic camera, this defines the height, in world - /// co-ordinates, of the camera view. - /// - [Tooltip("When using an orthographic camera, this defines the half-height, in world coordinates, of the camera view.")] - public float OrthographicSize; - - /// - /// The near clip plane for this LensSettings - /// - [Tooltip("This defines the near region in the renderable range of the camera frustum. Raising this value will stop the game from drawing things near the camera, which can sometimes come in handy. Larger values will also increase your shadow resolution.")] - public float NearClipPlane; - - /// - /// The far clip plane for this LensSettings - /// - [Tooltip("This defines the far region of the renderable range of the camera frustum. Typically you want to set this value as low as possible without cutting off desired distant objects")] - public float FarClipPlane; - - /// - /// The dutch (tilt) to be applied to the camera. In degrees - /// - [Range(-180f, 180f)] - [Tooltip("Camera Z roll, or tilt, in degrees.")] - public float Dutch; - - /// - /// This is set every frame by the virtual camera, based on the value found in the - /// currently associated Unity camera - /// - public bool Orthographic { get; set; } - - /// - /// This is set every frame by the virtual camera, based on the value - /// found in the currently associated Unity camera - /// - public bool IsPhysicalCamera { get; set; } - - /// - /// This is set every frame by the virtual camera, based on the value - /// found in the currently associated Unity camera - /// - public Vector2 SensorSize { get; set; } - - /// - /// Sensor aspect, not screen aspect. For nonphysical cameras, this is the same thing. - /// - public float Aspect { get { return SensorSize.y == 0 ? 1f : (SensorSize.x / SensorSize.y); } } - - /// For physical cameras only: position of the gate relative to the film back - public Vector2 LensShift; - - /// - /// Creates a new LensSettings, copying the values from the - /// supplied Camera - /// - /// The Camera from which the FoV, near - /// and far clip planes will be copied. - public static LensSettings FromCamera(Camera fromCamera) - { - LensSettings lens = Default; - if (fromCamera != null) - { - lens.FieldOfView = fromCamera.fieldOfView; - lens.OrthographicSize = fromCamera.orthographicSize; - lens.NearClipPlane = fromCamera.nearClipPlane; - lens.FarClipPlane = fromCamera.farClipPlane; -#if UNITY_2018_2_OR_NEWER - lens.LensShift = fromCamera.lensShift; -#endif - lens.SnapshotCameraReadOnlyProperties(fromCamera); - } - return lens; - } - - /// - /// Snapshot the properties that are read-only in the Camera - /// - /// The Camera from which we will take the info - public void SnapshotCameraReadOnlyProperties(Camera camera) - { - if (camera != null) - { - Orthographic = camera.orthographic; - SensorSize = new Vector2(camera.aspect, 1f); -#if UNITY_2018_2_OR_NEWER - IsPhysicalCamera = camera.usePhysicalProperties; - if (IsPhysicalCamera) - SensorSize = camera.sensorSize; -#endif - } - } - - /// - /// Snapshot the properties that are read-only in the Camera - /// - /// The LensSettings from which we will take the info - public void SnapshotCameraReadOnlyProperties(ref LensSettings lens) - { - Orthographic = lens.Orthographic; - SensorSize = lens.SensorSize; -#if UNITY_2018_2_OR_NEWER - IsPhysicalCamera = lens.IsPhysicalCamera; -#endif - } - - /// - /// Explicit constructor for this LensSettings - /// - /// The Vertical field of view - /// If orthographic, this is the half-height of the screen - /// The near clip plane - /// The far clip plane - /// Camera roll, in degrees. This is applied at the end - /// after shot composition. - public LensSettings( - float fov, float orthographicSize, - float nearClip, float farClip, float dutch) : this() - { - FieldOfView = fov; - OrthographicSize = orthographicSize; - NearClipPlane = nearClip; - FarClipPlane = farClip; - Dutch = dutch; - } - - /// - /// Linearly blends the fields of two LensSettings and returns the result - /// - /// The LensSettings to blend from - /// The LensSettings to blend to - /// The interpolation value. Internally clamped to the range [0,1] - /// Interpolated settings - public static LensSettings Lerp(LensSettings lensA, LensSettings lensB, float t) - { - t = Mathf.Clamp01(t); - LensSettings blendedLens = new LensSettings(); - blendedLens.FarClipPlane = Mathf.Lerp(lensA.FarClipPlane, lensB.FarClipPlane, t); - blendedLens.NearClipPlane = Mathf.Lerp(lensA.NearClipPlane, lensB.NearClipPlane, t); - blendedLens.FieldOfView = Mathf.Lerp(lensA.FieldOfView, lensB.FieldOfView, t); - blendedLens.OrthographicSize = Mathf.Lerp(lensA.OrthographicSize, lensB.OrthographicSize, t); - blendedLens.Dutch = Mathf.Lerp(lensA.Dutch, lensB.Dutch, t); - blendedLens.Orthographic = lensA.Orthographic && lensB.Orthographic; - blendedLens.IsPhysicalCamera = lensA.IsPhysicalCamera || lensB.IsPhysicalCamera; - blendedLens.SensorSize = Vector2.Lerp(lensA.SensorSize, lensB.SensorSize, t); - blendedLens.LensShift = Vector2.Lerp(lensA.LensShift, lensB.LensShift, t); - return blendedLens; - } - - /// Make sure lens settings are sane. Call this from OnValidate(). - public void Validate() - { - NearClipPlane = Mathf.Max(NearClipPlane, 0.01f); - FarClipPlane = Mathf.Max(FarClipPlane, NearClipPlane + 0.01f); - FieldOfView = Mathf.Clamp(FieldOfView, 0.1f, 179f); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/LensSettings.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/LensSettings.cs.meta deleted file mode 100644 index 4ce533a21..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/LensSettings.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5778d22ca832d9f47b5e73a8c5fe78a2 -timeCreated: 1481654955 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/NoiseSettings.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/NoiseSettings.cs deleted file mode 100644 index 050af18e3..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/NoiseSettings.cs +++ /dev/null @@ -1,120 +0,0 @@ -using UnityEngine; -using System; -using UnityEngine.Serialization; - -namespace Cinemachine -{ - /// - /// This is an asset that defines a noise profile. A noise profile is the - /// shape of the noise signal as a function of time. You can build arbitrarily complex shapes by - /// combining different base perlin noise frequencies at different amplitudes. - /// - /// The frequencies and amplitudes should be chosen with care, to ensure an interesting - /// noise quality that is not obviously repetitive. - /// - /// As a mathematical side-note, any arbitrary periodic curve can be broken down into a - /// series of fixed-amplitude sine-waves added together. This is called fourier decomposition, - /// and is the basis of much signal processing. It doesn't really have much to do with this - /// asset, but it's super interesting! - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public sealed class NoiseSettings : SignalSourceAsset - { - /// Describes the behaviour for a channel of noise - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] - public struct NoiseParams - { - /// The frequency of noise for this channel. Higher magnitudes vibrate faster - [Tooltip("The frequency of noise for this channel. Higher magnitudes vibrate faster.")] - public float Frequency; - - /// The amplitude of the noise for this channel. Larger numbers vibrate higher - [Tooltip("The amplitude of the noise for this channel. Larger numbers vibrate higher.")] - public float Amplitude; - - /// If checked, then the amplitude and frequency will not be randomized - [Tooltip("If checked, then the amplitude and frequency will not be randomized.")] - public bool Constant; - - /// Get the signal value at a given time, offset by a given amount - public float GetValueAt(float time, float timeOffset) - { - float t = (Frequency * time) + timeOffset; - if (Constant) - return Mathf.Cos(t * 2 * Mathf.PI) * Amplitude * 0.5f; - return (Mathf.PerlinNoise(t, 0f) - 0.5f) * Amplitude; - } - } - - /// - /// Contains the behaviour of noise for the noise module for all 3 cardinal axes of the camera - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [Serializable] - public struct TransformNoiseParams - { - /// Noise definition for X-axis - [Tooltip("Noise definition for X-axis")] - public NoiseParams X; - /// Noise definition for Y-axis - [Tooltip("Noise definition for Y-axis")] - public NoiseParams Y; - /// Noise definition for Z-axis - [Tooltip("Noise definition for Z-axis")] - public NoiseParams Z; - - /// Get the signal value at a given time, offset by a given amount - public Vector3 GetValueAt(float time, Vector3 timeOffsets) - { - return new Vector3( - X.GetValueAt(time, timeOffsets.x), - Y.GetValueAt(time, timeOffsets.y), - Z.GetValueAt(time, timeOffsets.z)); - } - } - - /// The array of positional noise channels for this NoiseSettings - [Tooltip("These are the noise channels for the virtual camera's position. Convincing noise setups typically mix low, medium and high frequencies together, so start with a size of 3")] - [FormerlySerializedAs("m_Position")] - public TransformNoiseParams[] PositionNoise = new TransformNoiseParams[0]; - - /// The array of orientation noise channels for this NoiseSettings - [Tooltip("These are the noise channels for the virtual camera's orientation. Convincing noise setups typically mix low, medium and high frequencies together, so start with a size of 3")] - [FormerlySerializedAs("m_Orientation")] - public TransformNoiseParams[] OrientationNoise = new TransformNoiseParams[0]; - - /// Get the noise signal value at a specific time - /// The parameters that define the noise function - /// The time at which to sample the noise function - /// Start time offset for each channel - /// The 3-channel noise signal value at the specified time - public static Vector3 GetCombinedFilterResults( - TransformNoiseParams[] noiseParams, float time, Vector3 timeOffsets) - { - Vector3 pos = Vector3.zero; - if (noiseParams != null) - { - for (int i = 0; i < noiseParams.Length; ++i) - pos += noiseParams[i].GetValueAt(time, timeOffsets); - } - return pos; - } - - /// - /// Returns the total length in seconds of the signal. - /// Returns 0 for signals of indeterminate length. - /// - public override float SignalDuration { get { return 0; } } - - /// Interface for raw signal provider - /// The position impulse signal - /// The rotation impulse signal - public override void GetSignal(float timeSinceSignalStart, out Vector3 pos, out Quaternion rot) - { - pos = GetCombinedFilterResults(PositionNoise, timeSinceSignalStart, Vector3.zero); - rot = Quaternion.Euler(GetCombinedFilterResults(OrientationNoise, timeSinceSignalStart, Vector3.zero)); - } - - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/NoiseSettings.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/NoiseSettings.cs.meta deleted file mode 100644 index 0ec55f702..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/NoiseSettings.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b7f59e54f2bfd184b9dd451a678d089b -timeCreated: 1481654957 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/Predictor.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/Predictor.cs deleted file mode 100644 index 89bcb69eb..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/Predictor.cs +++ /dev/null @@ -1,293 +0,0 @@ -using UnityEngine; - -namespace Cinemachine.Utility -{ - public class PositionPredictor - { - Vector3 m_Position; - - const float kSmoothingDefault = 10; - float mSmoothing = kSmoothingDefault; - public float Smoothing - { - get { return mSmoothing; } - set - { - if (value != mSmoothing) - { - mSmoothing = value; - int maxRadius = Mathf.Max(10, Mathf.FloorToInt(value * 1.5f)); - m_Velocity = new GaussianWindow1D_Vector3(mSmoothing, maxRadius); - m_Accel = new GaussianWindow1D_Vector3(mSmoothing, maxRadius); - } - } - } - - public bool IgnoreY { get; set; } - - GaussianWindow1D_Vector3 m_Velocity = new GaussianWindow1D_Vector3(kSmoothingDefault); - GaussianWindow1D_Vector3 m_Accel = new GaussianWindow1D_Vector3(kSmoothingDefault); - - public bool IsEmpty { get { return m_Velocity.IsEmpty(); } } - - public void ApplyTransformDelta(Vector3 positionDelta) - { - m_Position += positionDelta; - } - - public void Reset() - { - m_Velocity.Reset(); - m_Accel.Reset(); - } - - public void AddPosition(Vector3 pos) - { - if (IsEmpty) - m_Velocity.AddValue(Vector3.zero); - else if (Time.deltaTime > Vector3.kEpsilon) - { - Vector3 vel = m_Velocity.Value(); - Vector3 vel2 = (pos - m_Position) / Time.deltaTime; - if (IgnoreY) - vel2.y = 0; - m_Velocity.AddValue(vel2); - m_Accel.AddValue(vel2 - vel); - } - m_Position = pos; - } - - public Vector3 PredictPosition(float lookaheadTime) - { - Vector3 pos = m_Position; - if (Time.deltaTime > Vector3.kEpsilon) - { - int numSteps = Mathf.Min(Mathf.RoundToInt(lookaheadTime / Time.deltaTime), 6); - float dt = lookaheadTime / numSteps; - Vector3 vel = m_Velocity.IsEmpty() ? Vector3.zero : m_Velocity.Value(); - Vector3 accel = m_Accel.IsEmpty() ? Vector3.zero : m_Accel.Value(); - for (int i = 0; i < numSteps; ++i) - { - pos += vel * dt; - Vector3 vel2 = vel + (accel * dt); - accel = Quaternion.FromToRotation(vel, vel2) * accel; - vel = vel2; - } - } - return pos; - } - } - - /// Utility to perform realistic damping of float or Vector3 values. - /// The algorithm is based on exponentially decaying the delta until only - /// a negligible amount remains. - public static class Damper - { - const float Epsilon = UnityVectorExtensions.Epsilon; - - // Get the decay constant that would leave a given residual after a given time - static float DecayConstant(float time, float residual) - { - return Mathf.Log(1f / residual) / time; - } - - // Exponential decay: decay a given quantity opver a period of time - static float DecayedRemainder(float initial, float decayConstant, float deltaTime) - { - return initial / Mathf.Exp(decayConstant * deltaTime); - } - - /// Standard residual - public const float kNegligibleResidual = 0.01f; - const float kLogNegligibleResidual = -4.605170186f; // == math.Log(kNegligibleResidual=0.01f); - - /// Get a damped version of a quantity. This is the portion of the - /// quantity that will take effect over the given time. - /// The amount that will be damped - /// The rate of damping. This is the time it would - /// take to reduce the original amount to a negligible percentage - /// The time over which to damp - /// The damped amount. This will be the original amount scaled by - /// a value between 0 and 1. - public static float Damp(float initial, float dampTime, float deltaTime) - { - if (dampTime < Epsilon || Mathf.Abs(initial) < Epsilon) - return initial; - if (deltaTime < Epsilon) - return 0; - float k = -kLogNegligibleResidual / dampTime; //DecayConstant(dampTime, kNegligibleResidual); - -#if CINEMACHINE_EXPERIMENTAL_DAMPING - // Try to reduce damage caused by frametime variability - float step = Time.fixedDeltaTime; - if (deltaTime != step) - step /= 5; - int numSteps = Mathf.FloorToInt(deltaTime / step); - float vel = initial * step / deltaTime; - float decayConstant = Mathf.Exp(-k * step); - float r = 0; - for (int i = 0; i < numSteps; ++i) - r = (r + vel) * decayConstant; - float d = deltaTime - (step * numSteps); - if (d > Epsilon) - r = Mathf.Lerp(r, (r + vel) * decayConstant, d / step); - return initial - r; -#else - return initial * (1 - Mathf.Exp(-k * deltaTime)); -#endif - } - - /// Get a damped version of a quantity. This is the portion of the - /// quantity that will take effect over the given time. - /// The amount that will be damped - /// The rate of damping. This is the time it would - /// take to reduce the original amount to a negligible percentage - /// The time over which to damp - /// The damped amount. This will be the original amount scaled by - /// a value between 0 and 1. - public static Vector3 Damp(Vector3 initial, Vector3 dampTime, float deltaTime) - { - for (int i = 0; i < 3; ++i) - initial[i] = Damp(initial[i], dampTime[i], deltaTime); - return initial; - } - - /// Get a damped version of a quantity. This is the portion of the - /// quantity that will take effect over the given time. - /// The amount that will be damped - /// The rate of damping. This is the time it would - /// take to reduce the original amount to a negligible percentage - /// The time over which to damp - /// The damped amount. This will be the original amount scaled by - /// a value between 0 and 1. - public static Vector3 Damp(Vector3 initial, float dampTime, float deltaTime) - { - for (int i = 0; i < 3; ++i) - initial[i] = Damp(initial[i], dampTime, deltaTime); - return initial; - } - } - - /// Tracks an object's velocity with a filter to determine a reasonably - /// steady direction for the object's current trajectory. - public class HeadingTracker - { - struct Item - { - public Vector3 velocity; - public float weight; - public float time; - }; - Item[] mHistory; - int mTop; - int mBottom; - int mCount; - - Vector3 mHeadingSum; - float mWeightSum = 0; - float mWeightTime = 0; - - Vector3 mLastGoodHeading = Vector3.zero; - - /// Construct a heading tracker with a given filter size - /// The size of the filter. The larger the filter, the - /// more constanct (and laggy) is the heading. 30 is pretty big. - public HeadingTracker(int filterSize) - { - mHistory = new Item[filterSize]; - float historyHalfLife = filterSize / 5f; // somewhat arbitrarily - mDecayExponent = -Mathf.Log(2f) / historyHalfLife; - ClearHistory(); - } - - /// Get the current filter size - public int FilterSize { get { return mHistory.Length; } } - - void ClearHistory() - { - mTop = mBottom = mCount = 0; - mWeightSum = 0; - mHeadingSum = Vector3.zero; - } - - static float mDecayExponent; - static float Decay(float time) { return Mathf.Exp(time * mDecayExponent); } - - /// Add a new velocity frame. This should be called once per frame, - /// unless the velocity is zero - /// The object's velocity this frame - public void Add(Vector3 velocity) - { - if (FilterSize == 0) - { - mLastGoodHeading = velocity; - return; - } - float weight = velocity.magnitude; - if (weight > UnityVectorExtensions.Epsilon) - { - Item item = new Item(); - item.velocity = velocity; - item.weight = weight; - item.time = Time.time; - if (mCount == FilterSize) - PopBottom(); - ++mCount; - mHistory[mTop] = item; - if (++mTop == FilterSize) - mTop = 0; - - mWeightSum *= Decay(item.time - mWeightTime); - mWeightTime = item.time; - mWeightSum += weight; - mHeadingSum += item.velocity; - } - } - - void PopBottom() - { - if (mCount > 0) - { - float time = Time.time; - Item item = mHistory[mBottom]; - if (++mBottom == FilterSize) - mBottom = 0; - --mCount; - - float decay = Decay(time - item.time); - mWeightSum -= item.weight * decay; - mHeadingSum -= item.velocity * decay; - if (mWeightSum <= UnityVectorExtensions.Epsilon || mCount == 0) - ClearHistory(); - } - } - - /// Decay the history. This should be called every frame. - public void DecayHistory() - { - float time = Time.time; - float decay = Decay(time - mWeightTime); - mWeightSum *= decay; - mWeightTime = time; - if (mWeightSum < UnityVectorExtensions.Epsilon) - ClearHistory(); - else - mHeadingSum = mHeadingSum * decay; - } - - /// Get the filtered heading. - /// The filtered direction of motion - public Vector3 GetReliableHeading() - { - // Update Last Good Heading - if (mWeightSum > UnityVectorExtensions.Epsilon - && (mCount == mHistory.Length || mLastGoodHeading.AlmostZero())) - { - Vector3 h = mHeadingSum / mWeightSum; - if (!h.AlmostZero()) - mLastGoodHeading = h.normalized; - } - return mLastGoodHeading; - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/Predictor.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/Predictor.cs.meta deleted file mode 100644 index b7475bb26..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/Predictor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6cef82e891a45884fb2b70604b0f8c29 -timeCreated: 1505225008 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/RuntimeUtility.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/RuntimeUtility.cs deleted file mode 100644 index abc450abd..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/RuntimeUtility.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System; -using UnityEngine; - -namespace Cinemachine -{ - /// An ad-hoc collection of helpers, used by Cinemachine - /// or its editor tools in various places - [DocumentationSorting(DocumentationSortingAttribute.Level.Undoc)] - public static class RuntimeUtility - { - /// Convenience to destroy an object, using the appropriate method depending - /// on whether the game is playing - /// The object to destroy - public static void DestroyObject(UnityEngine.Object obj) - { - if (obj != null) - { -#if UNITY_EDITOR - if (Application.isPlaying) - UnityEngine.Object.Destroy(obj); - else - UnityEngine.Object.DestroyImmediate(obj); -#else - UnityEngine.Object.Destroy(obj); -#endif - } - } - } -} - diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/RuntimeUtility.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/RuntimeUtility.cs.meta deleted file mode 100644 index d53265aca..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/RuntimeUtility.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: b567991935cb6844d9bb65eda22b628f -timeCreated: 1517952341 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/SignalSourceAsset.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/SignalSourceAsset.cs deleted file mode 100644 index 4b1e4bdb0..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/SignalSourceAsset.cs +++ /dev/null @@ -1,42 +0,0 @@ -using UnityEngine; - -namespace Cinemachine -{ - /// Interface for raw signal provider - public interface ISignalSource6D - { - /// - /// Returns the length on seconds of the signal. - /// Returns 0 for signals of indeterminate length. - /// - float SignalDuration { get; } - - /// Get the signal value at a given time relative to signal start - /// Time since signal start. Always >= 0 - /// output for position component of the signal - /// output for rotation component of the signal. Use Quaternion.identity if none. - void GetSignal(float timeSinceSignalStart, out Vector3 pos, out Quaternion rot); - } - - /// - /// This is an asset that defines a 6D signal that can be retrieved in a random-access fashion. - /// This is used by the Cinemachine Impulse module. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.API)] - public abstract class SignalSourceAsset : ScriptableObject, ISignalSource6D - { - /// - /// Returns the length on seconds of the signal. - /// Returns 0 for signals of indeterminate length. - /// - public abstract float SignalDuration { get; } - - /// Get the signal value at a given time relative to signal start - /// Time since signal start. Always >= 0 - /// output for position component of the signal - /// output for rotation component of the signal. Use Quaternion.identity if none. - public abstract void GetSignal( - float timeSinceSignalStart, out Vector3 pos, out Quaternion rot); - } - -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/SignalSourceAsset.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/SignalSourceAsset.cs.meta deleted file mode 100644 index 8f6b9909e..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/SignalSourceAsset.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cebc3fe47a919524eb4a977f726a484e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/SplineHelpers.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/SplineHelpers.cs deleted file mode 100644 index 8a7d29e00..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/SplineHelpers.cs +++ /dev/null @@ -1,137 +0,0 @@ -using UnityEngine; - -namespace Cinemachine.Utility -{ - internal static class SplineHelpers - { - public static Vector3 Bezier3( - float t, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3) - { - t = Mathf.Clamp01(t); - float d = 1f - t; - return d * d * d * p0 + 3f * d * d * t * p1 - + 3f * d * t * t * p2 + t * t * t * p3; - } - - public static Vector3 BezierTangent3( - float t, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3) - { - t = Mathf.Clamp01(t); - return (-3f * p0 + 9f * p1 - 9f * p2 + 3f * p3) * t * t - + (6f * p0 - 12f * p1 + 6f * p2) * t - - 3f * p0 + 3f * p1; - } - - public static float Bezier1(float t, float p0, float p1, float p2, float p3) - { - t = Mathf.Clamp01(t); - float d = 1f - t; - return d * d * d * p0 + 3f * d * d * t * p1 - + 3f * d * t * t * p2 + t * t * t * p3; - } - - public static float BezierTangent1( - float t, float p0, float p1, float p2, float p3) - { - t = Mathf.Clamp01(t); - return (-3f * p0 + 9f * p1 - 9f * p2 + 3f * p3) * t * t - + (6f * p0 - 12f * p1 + 6f * p2) * t - - 3f * p0 + 3f * p1; - } - - public static void ComputeSmoothControlPoints( - ref Vector4[] knot, ref Vector4[] ctrl1, ref Vector4[] ctrl2) - { - int numPoints = knot.Length; - if (numPoints <= 2) - { - if (numPoints == 2) - { - ctrl1[0] = Vector4.Lerp(knot[0], knot[1], 0.33333f); - ctrl2[0] = Vector4.Lerp(knot[0], knot[1], 0.66666f); - } - else if (numPoints == 1) - ctrl1[0] = ctrl2[0] = knot[0]; - return; - } - - var a = new float[numPoints]; - var b = new float[numPoints]; - var c = new float[numPoints]; - var r = new float[numPoints]; - for (int axis = 0; axis < 4; ++axis) - { - int n = numPoints - 1; - - // Linear into the first segment - a[0] = 0; - b[0] = 2; - c[0] = 1; - r[0] = knot[0][axis] + 2 * knot[1][axis]; - - // Internal segments - for (int i = 1; i < n - 1; ++i) - { - a[i] = 1; - b[i] = 4; - c[i] = 1; - r[i] = 4 * knot[i][axis] + 2 * knot[i+1][axis]; - } - - // Linear out of the last segment - a[n - 1] = 2; - b[n - 1] = 7; - c[n - 1] = 0; - r[n - 1] = 8 * knot[n - 1][axis] + knot[n][axis]; - - // Solve with Thomas algorithm - for (int i = 1; i < n; ++i) - { - float m = a[i] / b[i-1]; - b[i] = b[i] - m * c[i-1]; - r[i] = r[i] - m * r[i-1]; - } - - // Compute ctrl1 - ctrl1[n-1][axis] = r[n-1] / b[n-1]; - for (int i = n - 2; i >= 0; --i) - ctrl1[i][axis] = (r[i] - c[i] * ctrl1[i + 1][axis]) / b[i]; - - // Compute ctrl2 from ctrl1 - for (int i = 0; i < n; i++) - ctrl2[i][axis] = 2 * knot[i + 1][axis] - ctrl1[i + 1][axis]; - ctrl2[n - 1][axis] = 0.5f * (knot[n][axis] + ctrl1[n - 1][axis]); - } - } - - public static void ComputeSmoothControlPointsLooped( - ref Vector4[] knot, ref Vector4[] ctrl1, ref Vector4[] ctrl2) - { - int numPoints = knot.Length; - if (numPoints < 2) - { - if (numPoints == 1) - ctrl1[0] = ctrl2[0] = knot[0]; - return; - } - - int margin = Mathf.Min(4, numPoints-1); - Vector4[] knotLooped = new Vector4[numPoints + 2 * margin]; - Vector4[] ctrl1Looped = new Vector4[numPoints + 2 * margin]; - Vector4[] ctrl2Looped = new Vector4[numPoints + 2 * margin]; - for (int i = 0; i < margin; ++i) - { - knotLooped[i] = knot[numPoints-(margin-i)]; - knotLooped[numPoints+margin+i] = knot[i]; - } - for (int i = 0; i < numPoints; ++i) - knotLooped[i + margin] = knot[i]; - ComputeSmoothControlPoints(ref knotLooped, ref ctrl1Looped, ref ctrl2Looped); - for (int i = 0; i < numPoints; ++i) - { - ctrl1[i] = ctrl1Looped[i + margin]; - ctrl2[i] = ctrl2Looped[i + margin]; - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/SplineHelpers.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/SplineHelpers.cs.meta deleted file mode 100644 index bd13869bb..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/SplineHelpers.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: fca2bf25139920d4f9bf86711457992e -timeCreated: 1505844077 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/UnityVectorExtensions.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/UnityVectorExtensions.cs deleted file mode 100644 index 78f504490..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/UnityVectorExtensions.cs +++ /dev/null @@ -1,241 +0,0 @@ -using UnityEngine; - -namespace Cinemachine.Utility -{ - /// Extensions to the Vector3 class, used by Cinemachine - public static class UnityVectorExtensions - { - /// A useful Epsilon - public const float Epsilon = 0.0001f; - - /// - /// Get the closest point on a line segment. - /// - /// A point in space - /// Start of line segment - /// End of line segment - /// The interpolation parameter representing the point on the segment, with 0==s0, and 1==s1 - public static float ClosestPointOnSegment(this Vector3 p, Vector3 s0, Vector3 s1) - { - Vector3 s = s1 - s0; - float len2 = Vector3.SqrMagnitude(s); - if (len2 < Epsilon) - return 0; // degenrate segment - return Mathf.Clamp01(Vector3.Dot(p - s0, s) / len2); - } - - /// - /// Get the closest point on a line segment. - /// - /// A point in space - /// Start of line segment - /// End of line segment - /// The interpolation parameter representing the point on the segment, with 0==s0, and 1==s1 - public static float ClosestPointOnSegment(this Vector2 p, Vector2 s0, Vector2 s1) - { - Vector2 s = s1 - s0; - float len2 = Vector2.SqrMagnitude(s); - if (len2 < Epsilon) - return 0; // degenrate segment - return Mathf.Clamp01(Vector2.Dot(p - s0, s) / len2); - } - - /// - /// Returns a non-normalized projection of the supplied vector onto a plane - /// as described by its normal - /// - /// - /// The normal that defines the plane. Must have a length of 1. - /// The component of the vector that lies in the plane - public static Vector3 ProjectOntoPlane(this Vector3 vector, Vector3 planeNormal) - { - return (vector - Vector3.Dot(vector, planeNormal) * planeNormal); - } - - /// - /// Component-wise absolute value - /// - /// - /// - public static Vector3 Abs(this Vector3 v) - { - return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z)); - } - - /// Is the vector within Epsilon of zero length? - /// - /// True if the square magnitude of the vector is within Epsilon of zero - public static bool AlmostZero(this Vector3 v) - { - return v.sqrMagnitude < (Epsilon * Epsilon); - } - - /// Much more stable for small angles than Unity's native implementation - public static float Angle(Vector3 v1, Vector3 v2) - { -#if false // Maybe this version is better? to test.... - float a = v1.magnitude; - v1 *= v2.magnitude; - v2 *= a; - return Mathf.Atan2((v1 - v2).magnitude, (v1 + v2).magnitude) * Mathf.Rad2Deg * 2; -#else - v1.Normalize(); - v2.Normalize(); - return Mathf.Atan2((v1 - v2).magnitude, (v1 + v2).magnitude) * Mathf.Rad2Deg * 2; -#endif - } - - /// Much more stable for small angles than Unity's native implementation - public static float SignedAngle(Vector3 v1, Vector3 v2, Vector3 up) - { - float angle = Angle(v1, v2); - if (Mathf.Sign(Vector3.Dot(up, Vector3.Cross(v1, v2))) < 0) - return -angle; - return angle; - } - - /// This is a slerp that mimics a camera operator's movement in that - /// it chooses a path that avoids the lower hemisphere, as defined by - /// the up param - /// First direction - /// Second direction - /// Interpolation amoun t - /// Defines the up direction - public static Vector3 SlerpWithReferenceUp( - Vector3 vA, Vector3 vB, float t, Vector3 up) - { - float dA = vA.magnitude; - float dB = vB.magnitude; - if (dA < Epsilon || dB < Epsilon) - return Vector3.Lerp(vA, vB, t); - - Vector3 dirA = vA / dA; - Vector3 dirB = vB / dB; - Quaternion qA = Quaternion.LookRotation(dirA, up); - Quaternion qB = Quaternion.LookRotation(dirB, up); - Quaternion q = UnityQuaternionExtensions.SlerpWithReferenceUp(qA, qB, t, up); - Vector3 dir = q * Vector3.forward; - return dir * Mathf.Lerp(dA, dB, t); - } - } - - /// Extensions to the Quaternion class, usen in various places by Cinemachine - public static class UnityQuaternionExtensions - { - /// This is a slerp that mimics a camera operator's movement in that - /// it chooses a path that avoids the lower hemisphere, as defined by - /// the up param - /// First direction - /// Second direction - /// Interpolation amoun t - /// Defines the up direction. Must have a length of 1. - public static Quaternion SlerpWithReferenceUp( - Quaternion qA, Quaternion qB, float t, Vector3 up) - { - Vector3 dirA = (qA * Vector3.forward).ProjectOntoPlane(up); - Vector3 dirB = (qB * Vector3.forward).ProjectOntoPlane(up); - if (dirA.AlmostZero() || dirB.AlmostZero()) - return Quaternion.Slerp(qA, qB, t); - - // Work on the plane, in eulers - Quaternion qBase = Quaternion.LookRotation(dirA, up); - Quaternion qA1 = Quaternion.Inverse(qBase) * qA; - Quaternion qB1 = Quaternion.Inverse(qBase) * qB; - Vector3 eA = qA1.eulerAngles; - Vector3 eB = qB1.eulerAngles; - return qBase * Quaternion.Euler( - Mathf.LerpAngle(eA.x, eB.x, t), - Mathf.LerpAngle(eA.y, eB.y, t), - Mathf.LerpAngle(eA.z, eB.z, t)); - } - - /// Normalize a quaternion - /// - /// The normalized quaternion. Unit length is 1. - public static Quaternion Normalized(this Quaternion q) - { - Vector4 v = new Vector4(q.x, q.y, q.z, q.w).normalized; - return new Quaternion(v.x, v.y, v.z, v.w); - } - - /// - /// Get the rotations, first about world up, then about (travelling) local right, - /// necessary to align the quaternion's forward with the target direction. - /// This represents the tripod head movement needed to look at the target. - /// This formulation makes it easy to interpolate without introducing spurious roll. - /// - /// - /// The worldspace target direction in which we want to look - /// Which way is up. Must have a length of 1. - /// Vector2.y is rotation about worldUp, and Vector2.x is second rotation, - /// about local right. - public static Vector2 GetCameraRotationToTarget( - this Quaternion orient, Vector3 lookAtDir, Vector3 worldUp) - { - if (lookAtDir.AlmostZero()) - return Vector2.zero; // degenerate - - // Work in local space - Quaternion toLocal = Quaternion.Inverse(orient); - Vector3 up = toLocal * worldUp; - lookAtDir = toLocal * lookAtDir; - - // Align yaw based on world up - float angleH = 0; - { - Vector3 targetDirH = lookAtDir.ProjectOntoPlane(up); - if (!targetDirH.AlmostZero()) - { - Vector3 currentDirH = Vector3.forward.ProjectOntoPlane(up); - if (currentDirH.AlmostZero()) - { - // We're looking at the north or south pole - if (Vector3.Dot(currentDirH, up) > 0) - currentDirH = Vector3.down.ProjectOntoPlane(up); - else - currentDirH = Vector3.up.ProjectOntoPlane(up); - } - angleH = UnityVectorExtensions.SignedAngle(currentDirH, targetDirH, up); - } - } - Quaternion q = Quaternion.AngleAxis(angleH, up); - - // Get local vertical angle - float angleV = UnityVectorExtensions.SignedAngle( - q * Vector3.forward, lookAtDir, q * Vector3.right); - - return new Vector2(angleV, angleH); - } - - /// - /// Apply rotations, first about world up, then about (travelling) local right. - /// rot.y is rotation about worldUp, and rot.x is second rotation, about local right. - /// - /// - /// Vector2.y is rotation about worldUp, and Vector2.x is second rotation, - /// about local right. - /// Which way is up - public static Quaternion ApplyCameraRotation( - this Quaternion orient, Vector2 rot, Vector3 worldUp) - { - Quaternion q = Quaternion.AngleAxis(rot.x, Vector3.right); - return (Quaternion.AngleAxis(rot.y, worldUp) * orient) * q; - } - } - - /// Ad-hoc xxtentions to the Rect structure, used by Cinemachine - public static class UnityRectExtensions - { - /// Inflate a rect - /// - /// x and y are added/subtracted fto/from the edges of - /// the rect, inflating it in all directions - /// The inflated rect - public static Rect Inflated(this Rect r, Vector2 delta) - { - return new Rect( - r.xMin - delta.x, r.yMin - delta.y, - r.width + delta.x * 2, r.height + delta.y * 2); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/UnityVectorExtensions.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/UnityVectorExtensions.cs.meta deleted file mode 100644 index cbc7bd464..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/UnityVectorExtensions.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6a0472cd31396f741969b8c1af8dd5a0 -timeCreated: 1481654955 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/UpdateTracker.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/UpdateTracker.cs deleted file mode 100644 index a2c93837f..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/UpdateTracker.cs +++ /dev/null @@ -1,132 +0,0 @@ -//#define DEBUG_LOG_NAME - -using UnityEngine; -using System.Collections.Generic; - -namespace Cinemachine -{ - /// - /// Attempt to track on what clock transforms get updated - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.Undoc)] - internal class UpdateTracker - { - public enum UpdateClock { Fixed, Late } - - class UpdateStatus - { - const int kWindowSize = 30; - int windowStart; - int numWindowLateUpdateMoves; - int numWindowFixedUpdateMoves; - int numWindows; - int lastFrameUpdated; - Matrix4x4 lastPos; -#if DEBUG_LOG_NAME - string name; -#endif - public UpdateClock PreferredUpdate { get; private set; } - -#if DEBUG_LOG_NAME - public UpdateStatus(string targetName, int currentFrame, Matrix4x4 pos) - { - name = targetName; -#else - public UpdateStatus(int currentFrame, Matrix4x4 pos) - { -#endif - windowStart = currentFrame; - lastFrameUpdated = Time.frameCount; - PreferredUpdate = UpdateClock.Late; - lastPos = pos; - } - - public void OnUpdate(int currentFrame, UpdateClock currentClock, Matrix4x4 pos) - { - if (lastPos == pos) - return; - - if (currentClock == UpdateClock.Late) - ++numWindowLateUpdateMoves; - else if (lastFrameUpdated != currentFrame) // only count 1 per rendered frame - ++numWindowFixedUpdateMoves; - lastPos = pos; - - UpdateClock choice; - if (numWindowFixedUpdateMoves > 3 && numWindowLateUpdateMoves < numWindowFixedUpdateMoves / 3) - choice = UpdateClock.Fixed; - else - choice = UpdateClock.Late; - if (numWindows == 0) - PreferredUpdate = choice; - - if (windowStart + kWindowSize <= currentFrame) - { -#if DEBUG_LOG_NAME - Debug.Log(name + ": Window " + numWindows + ": Late=" + numWindowLateUpdateMoves + ", Fixed=" + numWindowFixedUpdateMoves); -#endif - PreferredUpdate = choice; - ++numWindows; - windowStart = currentFrame; - numWindowLateUpdateMoves = (PreferredUpdate == UpdateClock.Late) ? 1 : 0; - numWindowFixedUpdateMoves = (PreferredUpdate == UpdateClock.Fixed) ? 1 : 0; - } - } - } - static Dictionary mUpdateStatus - = new Dictionary(); - - [RuntimeInitializeOnLoadMethod] - static void InitializeModule() { mUpdateStatus.Clear(); } - - static List sToDelete = new List(); - static void UpdateTargets(UpdateClock currentClock) - { - // Update the registry for all known targets - int now = Time.frameCount; - var iter = mUpdateStatus.GetEnumerator(); - while (iter.MoveNext()) - { - var current = iter.Current; - if (current.Key == null) - sToDelete.Add(current.Key); // target was deleted - else - current.Value.OnUpdate(now, currentClock, current.Key.localToWorldMatrix); - } - for (int i = sToDelete.Count-1; i >= 0; --i) - mUpdateStatus.Remove(sToDelete[i]); - sToDelete.Clear(); - } - - public static UpdateClock GetPreferredUpdate(Transform target) - { - if (Application.isPlaying && target != null) - { - UpdateStatus status; - if (mUpdateStatus.TryGetValue(target, out status)) - return status.PreferredUpdate; - - // Add the target to the registry -#if DEBUG_LOG_NAME - status = new UpdateStatus(target.name, Time.frameCount, target.localToWorldMatrix); -#else - status = new UpdateStatus(Time.frameCount, target.localToWorldMatrix); -#endif - mUpdateStatus.Add(target, status); - } - return UpdateClock.Late; - } - - static float mLastUpdateTime; - public static void OnUpdate(UpdateClock currentClock) - { - // Do something only if we are the first controller processing this frame - float now = Time.time; - if (now != mLastUpdateTime) - { - mLastUpdateTime = now; - UpdateTargets(currentClock); - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/UpdateTracker.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/UpdateTracker.cs.meta deleted file mode 100644 index 9a4d5c6be..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/UpdateTracker.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 41a7beeb0ec57584382c8170981d8ac1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/EventHelpers.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/EventHelpers.meta deleted file mode 100644 index bc67caa56..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/EventHelpers.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 924d241f19612fa45bd388dc28955fad -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/EventHelpers/CinemachineTriggerAction.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/EventHelpers/CinemachineTriggerAction.cs deleted file mode 100644 index 08c0726d9..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/EventHelpers/CinemachineTriggerAction.cs +++ /dev/null @@ -1,274 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; -using UnityEngine.Playables; - -namespace Cinemachine -{ - /// - /// A multi-purpose script which causes an action to occur when - /// a trigger collider is entered and exited. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [SaveDuringPlay] - public class CinemachineTriggerAction : MonoBehaviour - { - /// Only triggers generated by objects on these layers will be considered. - [Header("Trigger Object Filter")] - [Tooltip("Only triggers generated by objects on these layers will be considered")] - public LayerMask m_LayerMask = 1; - - /// If set, only triggers generated by objects with this tag will be considered - [TagField] - [Tooltip("If set, only triggers generated by objects with this tag will be considered")] - public string m_WithTag = string.Empty; - - /// Triggers generated by objects with this tag will be ignored - [TagField] - [Tooltip("Triggers generated by objects with this tag will be ignored")] - public string m_WithoutTag = string.Empty; - - /// Skip this many trigger entries before taking action - [NoSaveDuringPlay] - [Tooltip("Skip this many trigger entries before taking action")] - public int m_SkipFirst = 0; - - /// Repeat the action for all subsequent trigger entries - [Tooltip("Repeat the action for all subsequent trigger entries")] - public bool m_Repeating = true; - - /// Defines what action to take on trigger enter/exit - [Serializable] - public struct ActionSettings - { - /// What action to take - public enum Mode - { - /// Use the event only - Custom, - /// Boost priority of virtual camera target - PriorityBoost, - /// Activate the target GameObject - Activate, - /// Decativate target GameObject - Deactivate, - /// Enable a component - Enable, - /// Disable a component - Disable, - /// Start animation on target - Play, - /// Stop animation on target - Stop - } - - /// Serializable parameterless game event - [Serializable] public class TriggerEvent : UnityEvent {} - - /// What action to take - [Tooltip("What action to take")] - public Mode m_Action; - - /// The target object on which to operate. If null, then the current behaviour/GameObject will be used - [Tooltip("The target object on which to operate. If null, then the current behaviour/GameObject will be used")] - public UnityEngine.Object m_Target; - - /// If PriorityBoost, this amount will be added to the virtual camera's priority - [Tooltip("If PriorityBoost, this amount will be added to the virtual camera's priority")] - public int m_BoostAmount; - - /// If playing a timeline, start at this time - [Tooltip("If playing a timeline, start at this time")] - public float m_StartTime; - - /// How to interpret the start time - public enum TimeMode { FromStart, FromEnd, BeforeNow, AfterNow }; - - /// How to interpret the start time - [Tooltip("How to interpret the start time")] - public TimeMode m_Mode; - - /// This event will be invoked - [Tooltip("This event will be invoked")] - public TriggerEvent m_Event; - - /// Constructor - public ActionSettings(Mode action) - { - m_Action = action; - m_Target = null; - m_BoostAmount = 0; - m_StartTime = 0; - m_Mode = TimeMode.FromStart; - m_Event = new TriggerEvent(); - } - - /// Invoke the action. Depending on the mode, different action will - /// be performed. The embedded event will always be invoked, in addition to the - /// action specified by the Mode. - public void Invoke() - { - UnityEngine.Object currentTarget = m_Target; - if (currentTarget != null) - { - GameObject targetGameObject = currentTarget as GameObject; - Behaviour targetBehaviour = currentTarget as Behaviour; - if (targetBehaviour != null) - targetGameObject = targetBehaviour.gameObject; - - switch (m_Action) - { - case Mode.Custom: - break; - case Mode.PriorityBoost: - { - CinemachineVirtualCameraBase vcam - = targetGameObject.GetComponent(); - if (vcam != null) - { - vcam.Priority += m_BoostAmount; - vcam.MoveToTopOfPrioritySubqueue(); - } - break; - } - case Mode.Activate: - if (targetGameObject != null) - { - targetGameObject.SetActive(true); - CinemachineVirtualCameraBase vcam - = targetGameObject.GetComponent(); - if (vcam != null) - vcam.MoveToTopOfPrioritySubqueue(); - } - break; - case Mode.Deactivate: - if (targetGameObject != null) - targetGameObject.SetActive(false); - break; - case Mode.Enable: - { - if (targetBehaviour != null) - targetBehaviour.enabled = true; - break; - } - case Mode.Disable: - { - if (targetBehaviour != null) - targetBehaviour.enabled = false; - break; - } - case Mode.Play: - { - PlayableDirector playable - = targetGameObject.GetComponent(); - if (playable != null) - { - double startTime = 0; - double duration = playable.duration; - double current = playable.time; - switch (m_Mode) - { - default: - case TimeMode.FromStart: - startTime += m_StartTime; - break; - case TimeMode.FromEnd: - startTime = duration - m_StartTime; - break; - case TimeMode.BeforeNow: - startTime = current - m_StartTime; - break; - case TimeMode.AfterNow: - startTime = current + m_StartTime; - break; - } - playable.time = startTime; - playable.Play(); - } - else - { - Animation ani = targetGameObject.GetComponent(); - if (ani != null) - ani.Play(); - } - break; - } - case Mode.Stop: - { - PlayableDirector playable - = targetGameObject.GetComponent(); - if (playable != null) - playable.Stop(); - else - { - Animation ani = targetGameObject.GetComponent(); - if (ani != null) - ani.Stop(); - } - break; - } - } - } - m_Event.Invoke(); - } - } - - /// What action to take when an eligible object enters the collider or trigger zone - public ActionSettings m_OnObjectEnter = new ActionSettings(ActionSettings.Mode.Custom); - - /// What action to take when an eligible object exits the collider or trigger zone - public ActionSettings m_OnObjectExit = new ActionSettings(ActionSettings.Mode.Custom); - - HashSet m_ActiveTriggerObjects = new HashSet(); - - private bool Filter(GameObject other) - { - if (!enabled) - return false; - if (((1 << other.layer) & m_LayerMask) == 0) - return false; - if (m_WithTag.Length != 0 && !other.CompareTag(m_WithTag)) - return false; - if (m_WithoutTag.Length != 0 && other.CompareTag(m_WithoutTag)) - return false; - - return true; - } - - void InternalDoTriggerEnter(GameObject other) - { - if (!Filter(other)) - return; - --m_SkipFirst; - if (m_SkipFirst > -1) - return; - if (!m_Repeating && m_SkipFirst != -1) - return; - - m_ActiveTriggerObjects.Add(other); - m_OnObjectEnter.Invoke(); - } - - void InternalDoTriggerExit(GameObject other) - { - if (!m_ActiveTriggerObjects.Contains(other)) - return; - m_ActiveTriggerObjects.Remove(other); - if (enabled) - m_OnObjectExit.Invoke(); - } - - void OnTriggerEnter(Collider other) { InternalDoTriggerEnter(other.gameObject); } - void OnTriggerExit(Collider other) { InternalDoTriggerExit(other.gameObject); } - void OnTriggerEnter2D(Collider2D other) { InternalDoTriggerEnter(other.gameObject); } - void OnTriggerExit2D(Collider2D other) { InternalDoTriggerExit(other.gameObject); } - - void OnCollisionEnter(Collision other) { InternalDoTriggerEnter(other.gameObject); } - void OnCollisionExit(Collision other) { InternalDoTriggerExit(other.gameObject); } - void OnCollisionEnter2D(Collision2D other) { InternalDoTriggerEnter(other.gameObject); } - void OnCollisionExit2D(Collision2D other) { InternalDoTriggerExit(other.gameObject); } - - void OnEnable() {} // For the Enabled checkbox - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/EventHelpers/CinemachineTriggerAction.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/EventHelpers/CinemachineTriggerAction.cs.meta deleted file mode 100644 index 1cf413128..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/EventHelpers/CinemachineTriggerAction.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e46ac8d61dc065848bd5a1aa7cd8c006 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental.meta deleted file mode 100644 index d2d06eacf..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 382e34fa2b7177e4589888b9fb25567e -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental/CinemachineNewFreeLook.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental/CinemachineNewFreeLook.cs deleted file mode 100644 index 3a7337eea..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental/CinemachineNewFreeLook.cs +++ /dev/null @@ -1,540 +0,0 @@ -#if CINEMACHINE_EXPERIMENTAL_VCAM -using UnityEngine; -using Cinemachine.Utility; -using System; - -namespace Cinemachine -{ - /// - /// - /// NOTE: THIS CLASS IS EXPERIMENTAL, AND NOT FOR PUBLIC USE - /// - /// Lighter-weight version of the CinemachineFreeLook, with extra radial axis. - /// - /// A Cinemachine Camera geared towards a 3rd person camera experience. - /// The camera orbits around its subject with three separate camera rigs defining - /// rings around the target. Each rig has its own radius, height offset, composer, - /// and lens settings. - /// Depending on the camera's position along the spline connecting these three rigs, - /// these settings are interpolated to give the final camera position and state. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [DisallowMultipleComponent] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [AddComponentMenu("Cinemachine/CinemachineNewFreeLook")] - [SaveDuringPlay] - public class CinemachineNewFreeLook : CinemachineNewVirtualCamera - { - /// The Vertical axis. Value is 0..1. Chooses how to blend the child rigs - [Tooltip("The Vertical axis. Value is 0..1. 0.5 is the middle rig. Chooses how to blend the child rigs")] - [AxisStateProperty] - public AxisState m_VerticalAxis = new AxisState(0, 1, false, true, 2f, 0.2f, 0.1f, "Mouse Y", false); - - [Tooltip("The Radial axis. Value is the base radius of the orbits")] - [AxisStateProperty] - public AxisState m_RadialAxis = new AxisState(1, 1, false, false, 100, 0f, 0f, "Mouse ScrollWheel", false); - - /// Defines the height and radius for an orbit - [Serializable] - public struct Orbit - { - /// Height relative to target - public float m_Height; - - /// Radius of orbit - public float m_Radius; - } - - /// Order is Top, Middle, Bottom - public Orbit[] m_Orbits = new Orbit[3]; - - /// - [Tooltip("Controls how taut is the line that connects the rigs' orbits, which determines final placement on the Y axis")] - [Range(0f, 1f)] - public float m_SplineCurvature; - - /// Identifiers for accessing override settings for top and bottom rigs - public enum RigID { Top, Bottom }; - - /// Override settings for top and bottom rigs - [Serializable] - public class Rig - { - public bool m_CustomLens; - public LensSettings m_Lens; - public bool m_CustomBody; - public TransposerSettings m_Body; - public bool m_CustomAim; - public ComposerSettings m_Aim; - public bool m_CustomNoise; - public PerlinNoiseSettings m_Noise; - - public void Validate() - { - if (m_Lens.FieldOfView == 0) - m_Lens = LensSettings.Default; - m_Lens.Validate(); - } - - /// Blendable settings for Transposer Transposer - [Serializable] public class TransposerSettings - { - [Range(0f, 20f)] public float m_XDamping; - [Range(0f, 20f)] public float m_YDamping; - [Range(0f, 20f)] public float m_ZDamping; - [Range(0f, 20f)] public float m_PitchDamping; - [Range(0f, 20f)] public float m_YawDamping; - [Range(0f, 20f)] public float m_RollDamping; - - internal void Lerp(CinemachineTransposer o, float t) - { - o.m_XDamping = Mathf.Lerp(o.m_XDamping, m_XDamping, t); - o.m_YDamping = Mathf.Lerp(o.m_YDamping, m_YDamping, t); - o.m_ZDamping = Mathf.Lerp(o.m_ZDamping, m_ZDamping, t); - o.m_PitchDamping = Mathf.Lerp(o.m_PitchDamping, m_PitchDamping, t); - o.m_YawDamping = Mathf.Lerp(o.m_YawDamping, m_YawDamping, t); - o.m_RollDamping = Mathf.Lerp(o.m_RollDamping, m_RollDamping, t); - } - - internal void PullFrom(CinemachineTransposer o) - { - m_XDamping = o.m_XDamping; - m_YDamping = o.m_YDamping; - m_ZDamping = o.m_ZDamping; - m_PitchDamping = o.m_PitchDamping; - m_YawDamping = o.m_YawDamping; - m_RollDamping = o.m_RollDamping; - } - - internal void PushTo(CinemachineTransposer o) - { - o.m_XDamping = m_XDamping; - o.m_YDamping = m_YDamping; - o.m_ZDamping = m_ZDamping; - o.m_PitchDamping =m_PitchDamping; - o.m_YawDamping = m_YawDamping; - o.m_RollDamping = m_RollDamping; - } - } - - /// Blendable settings for Composer - [Serializable] public class ComposerSettings - { - public Vector3 m_LookAtOffset; - [Space] - [Range(0f, 20)] public float m_HorizontalDamping; - [Range(0f, 20)] public float m_VerticalDamping; - [Space] - [Range(0f, 1f)] public float m_ScreenX; - [Range(0f, 1f)] public float m_ScreenY; - [Range(0f, 1f)] public float m_DeadZoneWidth; - [Range(0f, 1f)] public float m_DeadZoneHeight; - [Range(0f, 2f)] public float m_SoftZoneWidth; - [Range(0f, 2f)] public float m_SoftZoneHeight; - [Range(-0.5f, 0.5f)] public float m_BiasX; - [Range(-0.5f, 0.5f)] public float m_BiasY; - - internal void Lerp(CinemachineComposer c, float t) - { - c.m_TrackedObjectOffset = Vector3.Lerp(c.m_TrackedObjectOffset, m_LookAtOffset, t); - c.m_HorizontalDamping = Mathf.Lerp(c.m_HorizontalDamping, m_HorizontalDamping, t); - c.m_VerticalDamping = Mathf.Lerp(c.m_VerticalDamping, m_VerticalDamping, t); - c.m_ScreenX = Mathf.Lerp(c.m_ScreenX, m_ScreenX, t); - c.m_ScreenY = Mathf.Lerp(c.m_ScreenY, m_ScreenY, t); - c.m_DeadZoneWidth = Mathf.Lerp(c.m_DeadZoneWidth, m_DeadZoneWidth, t); - c.m_DeadZoneHeight = Mathf.Lerp(c.m_DeadZoneHeight, m_DeadZoneHeight, t); - c.m_SoftZoneWidth = Mathf.Lerp(c.m_SoftZoneWidth, m_SoftZoneWidth, t); - c.m_SoftZoneHeight = Mathf.Lerp(c.m_SoftZoneHeight, m_SoftZoneHeight, t); - c.m_BiasX = Mathf.Lerp(c.m_BiasX, m_BiasX, t); - c.m_BiasY = Mathf.Lerp(c.m_BiasY, m_BiasY, t); - } - - internal void PullFrom(CinemachineComposer c) - { - m_LookAtOffset = c.m_TrackedObjectOffset; - m_HorizontalDamping = c.m_HorizontalDamping; - m_VerticalDamping = c.m_VerticalDamping; - m_ScreenX = c.m_ScreenX; - m_ScreenY = c.m_ScreenY; - m_DeadZoneWidth = c.m_DeadZoneWidth; - m_DeadZoneHeight = c.m_DeadZoneHeight; - m_SoftZoneWidth = c.m_SoftZoneWidth; - m_SoftZoneHeight = c.m_SoftZoneHeight; - m_BiasX = c.m_BiasX; - m_BiasY = c.m_BiasY; - } - - internal void PushTo(CinemachineComposer c) - { - c.m_TrackedObjectOffset = m_LookAtOffset; - c.m_HorizontalDamping = m_HorizontalDamping; - c.m_VerticalDamping = m_VerticalDamping; - c.m_ScreenX = m_ScreenX; - c.m_ScreenY = m_ScreenY; - c.m_DeadZoneWidth = m_DeadZoneWidth; - c.m_DeadZoneHeight = m_DeadZoneHeight; - c.m_SoftZoneWidth = m_SoftZoneWidth; - c.m_SoftZoneHeight = m_SoftZoneHeight; - c.m_BiasX = m_BiasX; - c.m_BiasY = m_BiasY; - } - } - - /// Blendable settings for CinemachineBasicMultiChannelPerlin - [Serializable] public class PerlinNoiseSettings - { - public float m_AmplitudeGain; - public float m_FrequencyGain; - - internal void Lerp(CinemachineBasicMultiChannelPerlin p, float t) - { - p.m_AmplitudeGain = Mathf.Lerp(p.m_AmplitudeGain, m_AmplitudeGain, t); - p.m_FrequencyGain =Mathf.Lerp(p.m_FrequencyGain, m_FrequencyGain, t); - } - - internal void PullFrom(CinemachineBasicMultiChannelPerlin p) - { - m_AmplitudeGain = p.m_AmplitudeGain; - m_FrequencyGain = p.m_FrequencyGain; - } - - internal void PushTo(CinemachineBasicMultiChannelPerlin p) - { - p.m_AmplitudeGain = m_AmplitudeGain; - p.m_FrequencyGain = m_FrequencyGain; - } - } - } - - [SerializeField] - internal Rig[] m_Rigs = new Rig[2] { new Rig(), new Rig() }; - - /// Accessor for rig override settings - public Rig RigSettings(RigID rig) { return m_Rigs[(int)rig]; } - - /// Easy access to the transposer (may be null) - CinemachineTransposer Transposer - { - get { return ComponentCache[(int)CinemachineCore.Stage.Body] as CinemachineTransposer; } - } - - /// Enforce bounds for fields, when changed in inspector. - protected override void OnValidate() - { - base.OnValidate(); - for (int i = 0; i < m_Rigs.Length; ++i) - m_Rigs[i].Validate(); - } - - private void Awake() - { - m_VerticalAxis.HasRecentering = true; - m_RadialAxis.HasRecentering = false; - } - - void Reset() - { - DestroyComponents(); -#if UNITY_EDITOR - var orbital = UnityEditor.Undo.AddComponent(gameObject); - UnityEditor.Undo.AddComponent(gameObject); -#else - var orbital = gameObject.AddComponent(); - gameObject.AddComponent(); -#endif - orbital.HideOffsetInInspector = true; - orbital.m_BindingMode = CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp; - - InvalidateComponentCache(); - m_Rigs = new Rig[2] { new Rig(), new Rig() }; - - // Default orbits - m_Orbits = new Orbit[3]; - m_Orbits[0].m_Height = 10; m_Orbits[0].m_Radius = 4; - m_Orbits[1].m_Height = 2.5f; m_Orbits[1].m_Radius = 8; - m_Orbits[2].m_Height = -0.5f; m_Orbits[2].m_Radius = 5; - - m_SplineCurvature = 0.5f; - } - - /// If we are transitioning from another FreeLook, grab the axis values from it. - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - public override void OnTransitionFromCamera( - ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) - { - base.OnTransitionFromCamera(fromCam, worldUp, deltaTime); - if (fromCam != null && m_Transitions.m_InheritPosition) - { - // Note: horizontal axis already taken care of by base class - var cameraPos = fromCam.State.RawPosition; - - // Special handling for FreeLook: get an undamped outgoing position - if (fromCam is CinemachineNewFreeLook) - { - var orbital = (fromCam as CinemachineNewFreeLook).Transposer; - if (orbital != null) - cameraPos = orbital.GetTargetCameraPosition(worldUp); - } - m_VerticalAxis.Value = GetYAxisClosestValue(cameraPos, worldUp); - } - } - - float GetYAxisClosestValue(Vector3 cameraPos, Vector3 up) - { - if (Follow != null) - { - // Rotate the camera pos to the back - Quaternion q = Quaternion.FromToRotation(up, Vector3.up); - Vector3 dir = q * (cameraPos - Follow.position); - Vector3 flatDir = dir; flatDir.y = 0; - if (!flatDir.AlmostZero()) - { - float angle = Vector3.SignedAngle(flatDir, Vector3.back, Vector3.up); - dir = Quaternion.AngleAxis(angle, Vector3.up) * dir; - } - dir.x = 0; - - // Sample the spline in a few places, find the 2 closest, and lerp - int i0 = 0, i1 = 0; - float a0 = 0, a1 = 0; - const int NumSamples = 13; - float step = 1f / (NumSamples-1); - for (int i = 0; i < NumSamples; ++i) - { - float a = Vector3.SignedAngle( - dir, GetLocalPositionForCameraFromInput(i * step), Vector3.right); - if (i == 0) - a0 = a1 = a; - else - { - if (Mathf.Abs(a) < Mathf.Abs(a0)) - { - a1 = a0; - i1 = i0; - a0 = a; - i0 = i; - } - else if (Mathf.Abs(a) < Mathf.Abs(a1)) - { - a1 = a; - i1 = i; - } - } - } - if (Mathf.Sign(a0) == Mathf.Sign(a1)) - return i0 * step; - float t = Mathf.Abs(a0) / (Mathf.Abs(a0) + Mathf.Abs(a1)); - return Mathf.Lerp(i0 * step, i1 * step, t); - } - return m_VerticalAxis.Value; // stay conservative - } - - /// Internal use only. Called by CinemachineCore at designated update time - /// so the vcam can position itself and track its targets. All 3 child rigs are updated, - /// and a blend calculated, depending on the value of the Y axis. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than 0) - override public void InternalUpdateCameraState(Vector3 worldUp, float deltaTime) - { - if (!PreviousStateIsValid) - deltaTime = -1; - - // Initialize the camera state, in case the game object got moved in the editor - m_State = PullStateFromVirtualCamera(worldUp, ref m_Lens); - m_Rigs[(int)RigID.Top].m_Lens.SnapshotCameraReadOnlyProperties(ref m_Lens); - m_Rigs[(int)RigID.Bottom].m_Lens.SnapshotCameraReadOnlyProperties(ref m_Lens); - - // Update our axes - bool activeCam = (deltaTime >= 0) || CinemachineCore.Instance.IsLive(this); - if (activeCam) - { - if (m_VerticalAxis.Update(deltaTime)) - m_VerticalAxis.m_Recentering.CancelRecentering(); - m_RadialAxis.Update(deltaTime); - } - m_VerticalAxis.m_Recentering.DoRecentering(ref m_VerticalAxis, deltaTime, 0.5f); - - // Blend the components - if (mBlender == null) - mBlender = new ComponentBlender(this); - mBlender.Blend(GetVerticalAxisValue()); - - // Blend the lens - if (m_Rigs[mBlender.OtherRig].m_CustomLens) - m_State.Lens = LensSettings.Lerp( - m_State.Lens, m_Rigs[mBlender.OtherRig].m_Lens, mBlender.BlendAmount); - - // Do our stuff - SetReferenceLookAtTargetInState(ref m_State); - InvokeComponentPipeline(ref m_State, worldUp, deltaTime); - ApplyPositionBlendMethod(ref m_State, m_Transitions.m_BlendHint); - - // Restore the components - mBlender.Restore(); - - // Push the raw position back to the game object's transform, so it - // moves along with the camera. - if (!UserIsDragging) - { - if (Follow != null) - transform.position = State.RawPosition; - if (LookAt != null) - transform.rotation = State.RawOrientation; - } - // Signal that it's all done - InvokePostPipelineStageCallback(this, CinemachineCore.Stage.Finalize, ref m_State, deltaTime); - PreviousStateIsValid = true; - } - - ComponentBlender mBlender; - - protected override void OnComponentCacheUpdated() - { - var transposer = Transposer; - if (transposer != null) - { - transposer.HideOffsetInInspector = true; - transposer.m_FollowOffset = new Vector3( - 0, m_Orbits[1].m_Height, -m_Orbits[1].m_Radius); - } - } - - private float GetVerticalAxisValue() - { - float range = m_VerticalAxis.m_MaxValue - m_VerticalAxis.m_MinValue; - return (range > UnityVectorExtensions.Epsilon) ? m_VerticalAxis.Value / range : 0.5f; - } - - /// - /// Returns the local position of the camera along the spline used to connect the - /// three camera rigs. Does not take into account the current heading of the - /// camera (or its target) - /// - /// The t-value for the camera on its spline. Internally clamped to - /// the value [0,1] - /// The local offset (back + up) of the camera WRT its target based on the - /// supplied t-value - public Vector3 GetLocalPositionForCameraFromInput(float t) - { - UpdateCachedSpline(); - int n = 1; - if (t > 0.5f) - { - t -= 0.5f; - n = 2; - } - Vector3 pos = SplineHelpers.Bezier3( - t * 2f, m_CachedKnots[n], m_CachedCtrl1[n], m_CachedCtrl2[n], m_CachedKnots[n+1]); - pos *= Mathf.Max(0, m_RadialAxis.Value); - return pos; - } - - Vector2[] m_CachedOrbits; - float m_CachedTension; - Vector4[] m_CachedKnots; - Vector4[] m_CachedCtrl1; - Vector4[] m_CachedCtrl2; - void UpdateCachedSpline() - { - bool cacheIsValid = (m_CachedOrbits != null && m_CachedTension == m_SplineCurvature); - for (int i = 0; i < 3 && cacheIsValid; ++i) - cacheIsValid = (m_CachedOrbits[i].y == m_Orbits[i].m_Height - && m_CachedOrbits[i].x == m_Orbits[i].m_Radius); - if (!cacheIsValid) - { - float t = m_SplineCurvature; - m_CachedKnots = new Vector4[5]; - m_CachedCtrl1 = new Vector4[5]; - m_CachedCtrl2 = new Vector4[5]; - m_CachedKnots[1] = new Vector4(0, m_Orbits[2].m_Height, -m_Orbits[2].m_Radius, 0); - m_CachedKnots[2] = new Vector4(0, m_Orbits[1].m_Height, -m_Orbits[1].m_Radius, 0); - m_CachedKnots[3] = new Vector4(0, m_Orbits[0].m_Height, -m_Orbits[0].m_Radius, 0); - m_CachedKnots[0] = Vector4.Lerp(m_CachedKnots[0], Vector4.zero, t); - m_CachedKnots[4] = Vector4.Lerp(m_CachedKnots[3], Vector4.zero, t); - SplineHelpers.ComputeSmoothControlPoints( - ref m_CachedKnots, ref m_CachedCtrl1, ref m_CachedCtrl2); - m_CachedOrbits = new Vector2[3]; - for (int i = 0; i < 3; ++i) - m_CachedOrbits[i] = new Vector2(m_Orbits[i].m_Radius, m_Orbits[i].m_Height); - m_CachedTension = m_SplineCurvature; - } - } - - // Crazy damn thing for blending components at the source level - internal class ComponentBlender - { - Rig.TransposerSettings orbitalSaved = new Rig.TransposerSettings(); - Rig.ComposerSettings composerSaved = new Rig.ComposerSettings(); - Rig.PerlinNoiseSettings noiseSaved = new Rig.PerlinNoiseSettings(); - - public int OtherRig { get; set; } - public float BlendAmount { get; set; } - CinemachineNewFreeLook mFreeLook; - - public ComponentBlender(CinemachineNewFreeLook freeLook) { mFreeLook = freeLook; } - - public void Blend(float y) - { - if (y < 0.5f) - { - BlendAmount = 1 - (y * 2); - OtherRig = (int)RigID.Bottom; - } - else - { - BlendAmount = (y - 0.5f) * 2f; - OtherRig = (int)RigID.Top; - } - - var orbital = mFreeLook.Transposer; - if (orbital != null && mFreeLook.m_Rigs[OtherRig].m_CustomBody) - { - orbitalSaved.PullFrom(orbital); - mFreeLook.m_Rigs[OtherRig].m_Body.Lerp(orbital, BlendAmount); - } - if (orbital != null) - orbital.m_FollowOffset = mFreeLook.GetLocalPositionForCameraFromInput(y); - - var components = mFreeLook.ComponentCache; - var composer = components[(int)CinemachineCore.Stage.Aim] as CinemachineComposer; - if (composer != null && mFreeLook.m_Rigs[OtherRig].m_CustomAim) - { - composerSaved.PullFrom(composer); - mFreeLook.m_Rigs[OtherRig].m_Aim.Lerp(composer, BlendAmount); - } - - var noise = components[(int)CinemachineCore.Stage.Noise] as CinemachineBasicMultiChannelPerlin; - if (noise != null && mFreeLook.m_Rigs[OtherRig].m_CustomNoise) - { - noiseSaved.PullFrom(noise); - mFreeLook.m_Rigs[OtherRig].m_Noise.Lerp(noise, BlendAmount); - } - } - - public void Restore() - { - var orbital = mFreeLook.Transposer; - if (orbital != null && mFreeLook.m_Rigs[OtherRig].m_CustomBody) - orbitalSaved.PushTo(orbital); - if (orbital != null) - orbital.m_FollowOffset = new Vector3( - 0, mFreeLook.m_Orbits[1].m_Height, -mFreeLook.m_Orbits[1].m_Radius); - var components = mFreeLook.ComponentCache; - var composer = components[(int)CinemachineCore.Stage.Aim] as CinemachineComposer; - if (composer != null && mFreeLook.m_Rigs[OtherRig].m_CustomAim) - composerSaved.PushTo(composer); - - var noise = components[(int)CinemachineCore.Stage.Noise] as CinemachineBasicMultiChannelPerlin; - if (noise != null && mFreeLook.m_Rigs[OtherRig].m_CustomNoise) - noiseSaved.PushTo(noise); - } - } - } -} -#endif diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental/CinemachineNewFreeLook.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental/CinemachineNewFreeLook.cs.meta deleted file mode 100644 index ac65de711..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental/CinemachineNewFreeLook.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bd920fe83f1086148a2b401f3e66528f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: b8ba3923a6094cd48b85425f47fd7450, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental/CinemachineNewVirtualCamera.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental/CinemachineNewVirtualCamera.cs deleted file mode 100644 index 46ba74186..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental/CinemachineNewVirtualCamera.cs +++ /dev/null @@ -1,373 +0,0 @@ -#if CINEMACHINE_EXPERIMENTAL_VCAM -using UnityEngine; -using System; - -namespace Cinemachine -{ - /// - /// - /// NOTE: THIS CLASS IS EXPERIMENTAL, AND NOT FOR PUBLIC USE - /// - /// Lighter-weight version of the CinemachineVirtualCamera. - /// - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [DisallowMultipleComponent] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [AddComponentMenu("Cinemachine/CinemachineNewVirtualCamera")] - public class CinemachineNewVirtualCamera : CinemachineVirtualCameraBase - { - /// Object for the camera children to look at (the aim target) - [Tooltip("Object for the camera children to look at (the aim target).")] - [NoSaveDuringPlay] - public Transform m_LookAt = null; - - /// Object for the camera children wants to move with (the body target) - [Tooltip("Object for the camera children wants to move with (the body target).")] - [NoSaveDuringPlay] - public Transform m_Follow = null; - - /// Specifies the LensSettings of this Virtual Camera. - /// These settings will be transferred to the Unity camera when the vcam is live. - [Tooltip("Specifies the lens properties of this Virtual Camera. This generally mirrors the Unity Camera's lens settings, and will be used to drive the Unity camera when the vcam is active.")] - [LensSettingsProperty] - public LensSettings m_Lens = LensSettings.Default; - - /// Collection of parameters that influence how this virtual camera transitions from - /// other virtual cameras - public TransitionParams m_Transitions; - - /// API for the editor, to make the dragging of position handles behave better. - public bool UserIsDragging { get; set; } - - /// Updates the child rig cache - protected override void OnEnable() - { - base.OnEnable(); - InvalidateComponentCache(); - } - - void Reset() - { - DestroyComponents(); - } - - /// The camera state, which will be a blend of the child rig states - override public CameraState State { get { return m_State; } } - - /// The camera state, which will be a blend of the child rig states - protected CameraState m_State = CameraState.Default; - - /// Get the current LookAt target. Returns parent's LookAt if parent - /// is non-null and no specific LookAt defined for this camera - override public Transform LookAt - { - get { return ResolveLookAt(m_LookAt); } - set { m_LookAt = value; } - } - - /// Get the current Follow target. Returns parent's Follow if parent - /// is non-null and no specific Follow defined for this camera - override public Transform Follow - { - get { return ResolveFollow(m_Follow); } - set { m_Follow = value; } - } - - /// This is called to notify the vcam that a target got warped, - /// so that the vcam can update its internal state to make the camera - /// also warp seamlessy. - /// The object that was warped - /// The amount the target's position changed - public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta) - { - if (target == Follow) - { - transform.position += positionDelta; - m_State.RawPosition += positionDelta; - } - UpdateComponentCache(); - for (int i = 0; i < m_Components.Length; ++i) - { - if (m_Components[i] != null) - m_Components[i].OnTargetObjectWarped(target, positionDelta); - } - base.OnTargetObjectWarped(target, positionDelta); - } - - /// If we are transitioning from another FreeLook, grab the axis values from it. - /// The camera being deactivated. May be null. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than or equal to 0) - public override void OnTransitionFromCamera( - ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) - { - base.OnTransitionFromCamera(fromCam, worldUp, deltaTime); - bool forceUpdate = false; - if (m_Transitions.m_InheritPosition && fromCam != null) - { - transform.position = fromCam.State.RawPosition; - //transform.rotation = fromCam.State.RawOrientation; - PreviousStateIsValid = false; - forceUpdate = true; - } - UpdateComponentCache(); - for (int i = 0; i < m_Components.Length; ++i) - { - if (m_Components[i] != null - && m_Components[i].OnTransitionFromCamera( - fromCam, worldUp, deltaTime, ref m_Transitions)) - forceUpdate = true; - } - if (forceUpdate) - InternalUpdateCameraState(worldUp, deltaTime); - else - UpdateCameraState(worldUp, deltaTime); - if (m_Transitions.m_OnCameraLive != null) - m_Transitions.m_OnCameraLive.Invoke(this, fromCam); - } - - /// Internal use only. Called by CinemachineCore at designated update time - /// so the vcam can position itself and track its targets. All 3 child rigs are updated, - /// and a blend calculated, depending on the value of the Y axis. - /// Default world Up, set by the CinemachineBrain - /// Delta time for time-based effects (ignore if less than 0) - override public void InternalUpdateCameraState(Vector3 worldUp, float deltaTime) - { - if (!PreviousStateIsValid) - deltaTime = -1; - - // Initialize the camera state, in case the game object got moved in the editor - m_State = PullStateFromVirtualCamera(worldUp, ref m_Lens); - - // Do our stuff - SetReferenceLookAtTargetInState(ref m_State); - InvokeComponentPipeline(ref m_State, worldUp, deltaTime); - ApplyPositionBlendMethod(ref m_State, m_Transitions.m_BlendHint); - - // Push the raw position back to the game object's transform, so it - // moves along with the camera. - if (!UserIsDragging) - { - if (Follow != null) - transform.position = State.RawPosition; - if (LookAt != null) - transform.rotation = State.RawOrientation; - } - // Signal that it's all done - InvokePostPipelineStageCallback(this, CinemachineCore.Stage.Finalize, ref m_State, deltaTime); - PreviousStateIsValid = true; - } - - private Transform mCachedLookAtTarget; - private CinemachineVirtualCameraBase mCachedLookAtTargetVcam; - - /// Set the state's refeenceLookAt target to our lookAt, with some smarts - /// in case our LookAt points to a vcam - protected void SetReferenceLookAtTargetInState(ref CameraState state) - { - Transform lookAtTarget = LookAt; - if (lookAtTarget != mCachedLookAtTarget) - { - mCachedLookAtTarget = lookAtTarget; - mCachedLookAtTargetVcam = null; - if (lookAtTarget != null) - mCachedLookAtTargetVcam = lookAtTarget.GetComponent(); - } - if (lookAtTarget != null) - { - if (mCachedLookAtTargetVcam != null) - state.ReferenceLookAt = mCachedLookAtTargetVcam.State.FinalPosition; - else - state.ReferenceLookAt = lookAtTarget.position; - } - } - - protected CameraState InvokeComponentPipeline( - ref CameraState state, Vector3 worldUp, float deltaTime) - { - UpdateComponentCache(); - - // Apply the component pipeline - for (CinemachineCore.Stage stage = CinemachineCore.Stage.Body; - stage < CinemachineCore.Stage.Finalize; ++stage) - { - var c = m_Components[(int)stage]; - if (c != null) - c.PrePipelineMutateCameraState(ref state); - } - for (CinemachineCore.Stage stage = CinemachineCore.Stage.Body; - stage < CinemachineCore.Stage.Finalize; ++stage) - { - var c = m_Components[(int)stage]; - if (c != null) - c.MutateCameraState(ref state, deltaTime); - else if (stage == CinemachineCore.Stage.Aim) - state.BlendHint |= CameraState.BlendHintValue.IgnoreLookAtTarget; // no aim - InvokePostPipelineStageCallback(this, stage, ref state, deltaTime); - } - - return state; - } - - // Component Cache - serialized only for copy/paste - [SerializeField, HideInInspector, NoSaveDuringPlay] - CinemachineComponentBase[] m_Components; - - /// For inspector - internal CinemachineComponentBase[] ComponentCache - { - get - { - UpdateComponentCache(); - return m_Components; - } - } - - /// Call this when CinemachineCompponentBase compponents are added - /// or removed. If you don't call this, you may get null reference errors. - public void InvalidateComponentCache() - { - m_Components = null; - } - - /// Bring the component cache up to date if needed - protected void UpdateComponentCache() - { -#if UNITY_EDITOR - // Special case: if we have serialized in with some other game object's - // components, then we have just been pasted so we should clone them - for (int i = 0; m_Components != null && i < m_Components.Length; ++i) - { - if (m_Components[i] != null && m_Components[i].gameObject != gameObject) - { - var copyFrom = m_Components; - DestroyComponents(); - CopyComponents(copyFrom); - break; - } - } -#endif - if (m_Components != null && m_Components.Length == (int)CinemachineCore.Stage.Finalize) - return; // up to date - - m_Components = new CinemachineComponentBase[(int)CinemachineCore.Stage.Finalize]; - var existing = GetComponents(); - for (int i = 0; existing != null && i < existing.Length; ++i) - m_Components[(int)existing[i].Stage] = existing[i]; - - for (int i = 0; i < m_Components.Length; ++i) - { - if (m_Components[i] != null) - { - if (CinemachineCore.sShowHiddenObjects) - m_Components[i].hideFlags &= ~HideFlags.HideInInspector; - else - m_Components[i].hideFlags |= HideFlags.HideInInspector; - } - } - OnComponentCacheUpdated(); - } - - /// Notification that the component cache has just been update, - /// in case a subclass needs to do something extra - protected virtual void OnComponentCacheUpdated() {} - - /// Destroy all the CinmachineComponentBase components - protected void DestroyComponents() - { - var existing = GetComponents(); - for (int i = 0; i < existing.Length; ++i) - { -#if UNITY_EDITOR - UnityEditor.Undo.DestroyObjectImmediate(existing[i]); -#else - UnityEngine.Object.Destroy(existing[i]); -#endif - } - InvalidateComponentCache(); - } - -#if UNITY_EDITOR - // This gets called when user pastes component values - void CopyComponents(CinemachineComponentBase[] copyFrom) - { - foreach (CinemachineComponentBase c in copyFrom) - { - if (c != null) - { - Type type = c.GetType(); - var copy = UnityEditor.Undo.AddComponent(gameObject, type); - UnityEditor.Undo.RecordObject(copy, "copying pipeline"); - - System.Reflection.BindingFlags bindingAttr - = System.Reflection.BindingFlags.Public - | System.Reflection.BindingFlags.NonPublic - | System.Reflection.BindingFlags.Instance; - - System.Reflection.FieldInfo[] fields = type.GetFields(bindingAttr); - for (int i = 0; i < fields.Length; ++i) - if (!fields[i].IsStatic) - fields[i].SetValue(copy, fields[i].GetValue(c)); - } - } - } -#endif - - /// Legacy support for an old API. GML todo: deprecate these methods - - /// Get the component set for a specific stage. - /// The stage for which we want the component - /// The Cinemachine component for that stage, or null if not defined - public CinemachineComponentBase GetCinemachineComponent(CinemachineCore.Stage stage) - { - return ComponentCache[(int)stage]; - } - - /// Get an existing component of a specific type from the cinemachine pipeline. - public T GetCinemachineComponent() where T : CinemachineComponentBase - { - var components = ComponentCache; - foreach (var c in components) - if (c is T) - return c as T; - return null; - } - - /// Add a component to the cinemachine pipeline. - public T AddCinemachineComponent() where T : CinemachineComponentBase - { - T c = gameObject.AddComponent(); - var components = ComponentCache; - var oldC = components[(int)c.Stage]; - if (oldC != null) - { - oldC.enabled = false; - RuntimeUtility.DestroyObject(oldC); - } - InvalidateComponentCache(); - return c; - } - - /// Remove a component from the cinemachine pipeline. - public void DestroyCinemachineComponent() where T : CinemachineComponentBase - { - var components = ComponentCache; - foreach (var c in components) - { - if (c is T) - { - c.enabled = false; - RuntimeUtility.DestroyObject(c); - InvalidateComponentCache(); - return; - } - } - } - } -} -#endif \ No newline at end of file diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental/CinemachineNewVirtualCamera.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental/CinemachineNewVirtualCamera.cs.meta deleted file mode 100644 index 2b1f8d5e8..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Experimental/CinemachineNewVirtualCamera.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: be817a1286f201845b5c36ae9afe9e35 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: b8ba3923a6094cd48b85425f47fd7450, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse.meta deleted file mode 100644 index e2fdd201a..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: e2408873163918f4da4afc37c51b1586 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineCollisionImpulseSource.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineCollisionImpulseSource.cs deleted file mode 100644 index b9bae317b..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineCollisionImpulseSource.cs +++ /dev/null @@ -1,153 +0,0 @@ -using Cinemachine.Utility; -using UnityEngine; - -namespace Cinemachine -{ - /// - /// Generate an Impulse Event this object's Collider collides with something - /// or its trigger zone is entered. - /// - /// This component should be attached to a GameObject with a Collider or a Collider2D. - /// Objects colliding with this (or entering its trigger zone if it's a trigger) will be - /// filtered according to the layer and tag settings defined here, and if they - /// pass the filter, they will cause an impulse event to be generated. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [SaveDuringPlay] - public class CinemachineCollisionImpulseSource : CinemachineImpulseSource - { - /// Only collisions with objects on these layers will generate Impulse events. - [Header("Trigger Object Filter")] - [Tooltip("Only collisions with objects on these layers will generate Impulse events")] - public LayerMask m_LayerMask = 1; - - /// No Impulse evemts will be generated for collisions with objects having these tags - [TagField] - [Tooltip("No Impulse evemts will be generated for collisions with objects having these tags")] - public string m_IgnoreTag = string.Empty; - - /// If checked, signal direction will be affected by the direction of impact - [Header("How To Generate The Impulse")] - [Tooltip("If checked, signal direction will be affected by the direction of impact")] - public bool m_UseImpactDirection = false; - - /// If checked, signal amplitude will be multiplied by the mass of the impacting object - [Tooltip("If checked, signal amplitude will be multiplied by the mass of the impacting object")] - public bool m_ScaleImpactWithMass = false; - - /// If checked, signal amplitude will be multiplied by the speed of the impacting object - [Tooltip("If checked, signal amplitude will be multiplied by the speed of the impacting object")] - public bool m_ScaleImpactWithSpeed = false; - - Rigidbody mRigidBody; - Rigidbody2D mRigidBody2D; - - private void Start() - { - mRigidBody = GetComponent(); - mRigidBody2D = GetComponent(); - } - - private void OnEnable() {} // For the Enabled checkbox - - private void OnCollisionEnter(Collision c) - { - GenerateImpactEvent(c.collider, null, c.relativeVelocity); - } - - private void OnTriggerEnter(Collider c) - { - GenerateImpactEvent(c, null, Vector3.zero); - } - - private void OnCollisionEnter2D(Collision2D c) - { - GenerateImpactEvent(null, c.collider, c.relativeVelocity); - } - - private void OnTriggerEnter2D(Collider2D c) - { - GenerateImpactEvent(null, c, Vector3.zero); - } - - private float GetMassAndVelocity(Collider other, Collider2D other2d, ref Vector3 vel) - { - bool getVelocity = vel == Vector3.zero; - float mass = 1; - if (m_ScaleImpactWithMass || m_ScaleImpactWithSpeed || m_UseImpactDirection) - { - if (mRigidBody != null) - { - if (m_ScaleImpactWithMass) - mass *= mRigidBody.mass; - if (getVelocity) - vel = -mRigidBody.velocity; - } - else if (mRigidBody2D != null) - { - if (m_ScaleImpactWithMass) - mass *= mRigidBody2D.mass; - if (getVelocity) - vel = -mRigidBody2D.velocity; - } - - var rb = other != null ? other.attachedRigidbody : null; - if (rb != null) - { - if (m_ScaleImpactWithMass) - mass *= rb.mass; - if (getVelocity) - vel += rb.velocity; - } - - var rb2d = other2d != null ? other2d.attachedRigidbody : null; - if (rb2d != null) - { - if (m_ScaleImpactWithMass) - mass *= rb2d.mass; - if (getVelocity) - { - Vector3 v = rb2d.velocity; - vel += v; - } - } - } - return mass; - } - - private void GenerateImpactEvent(Collider other, Collider2D other2d, Vector3 vel) - { - // Check the filters - if (!enabled) - return; - - if (other != null) - { - int layer = other.gameObject.layer; - if (((1 << layer) & m_LayerMask) == 0) - return; - if (m_IgnoreTag.Length != 0 && other.CompareTag(m_IgnoreTag)) - return; - } - else if (other2d != null) - { - int layer = other2d.gameObject.layer; - if (((1 << layer) & m_LayerMask) == 0) - return; - if (m_IgnoreTag.Length != 0 && other2d.CompareTag(m_IgnoreTag)) - return; - } - - // Calculate the signal direction and magnitude - float mass = GetMassAndVelocity(other, other2d, ref vel); - if (m_ScaleImpactWithSpeed) - mass *= vel.magnitude; - Vector3 dir = Vector3.down; - if (m_UseImpactDirection && !vel.AlmostZero()) - dir = -vel.normalized; - - // Fire it off! - GenerateImpulse(dir * mass); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineCollisionImpulseSource.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineCollisionImpulseSource.cs.meta deleted file mode 100644 index 3dae55601..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineCollisionImpulseSource.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cd438dd108a0f284aa931a2da434f1d3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineFixedSignal.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineFixedSignal.cs deleted file mode 100644 index 62e879b86..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineFixedSignal.cs +++ /dev/null @@ -1,68 +0,0 @@ -using UnityEngine; - -namespace Cinemachine -{ - /// - /// A definition of an impulse signal that gets propagated to listeners - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - public class CinemachineFixedSignal : SignalSourceAsset - { - /// The raw signal shape along the X axis - [Tooltip("The raw signal shape along the X axis")] - public AnimationCurve m_XCurve; - - /// The raw signal shape along the Y axis - [Tooltip("The raw signal shape along the Y axis")] - public AnimationCurve m_YCurve; - - /// The raw signal shape along the Z axis - [Tooltip("The raw signal shape along the Z axis")] - public AnimationCurve m_ZCurve; - - /// - /// Returns the length on seconds of the signal. - /// Returns 0 for signals of indeterminate length. - /// - public override float SignalDuration - { - get - { - return Mathf.Max( - AxisDuration(m_XCurve), - Mathf.Max(AxisDuration(m_YCurve), AxisDuration(m_ZCurve))); - } - } - - float AxisDuration(AnimationCurve axis) - { - float duration = 0; - if (axis != null && axis.length > 1) - { - float start = axis[0].time; - duration = axis[axis.length-1].time - start; - } - return duration; - } - - /// Get the raw signal at this time - /// The time since in seconds since the start of the signal - /// The position impulse signal - /// The rotation impulse signal - public override void GetSignal(float timeSinceSignalStart, out Vector3 pos, out Quaternion rot) - { - rot = Quaternion.identity; - pos = new Vector3( - AxisValue(m_XCurve, timeSinceSignalStart), - AxisValue(m_YCurve, timeSinceSignalStart), - AxisValue(m_ZCurve, timeSinceSignalStart)); - } - - float AxisValue(AnimationCurve axis, float time) - { - if (axis == null || axis.length == 0) - return 0; - return axis.Evaluate(time); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineFixedSignal.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineFixedSignal.cs.meta deleted file mode 100644 index 278597e31..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineFixedSignal.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a5969901aa40942499363f92e3787110 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseDefinition.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseDefinition.cs deleted file mode 100644 index fc25d3088..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseDefinition.cs +++ /dev/null @@ -1,186 +0,0 @@ -using Cinemachine.Utility; -using System; -using UnityEngine; - -namespace Cinemachine -{ - /// - /// Property applied to CinemachineImpulseManager Channels. - /// Used for custom drawing in the inspector. - /// - public sealed class CinemachineImpulseDefinitionPropertyAttribute : PropertyAttribute {} - - /// - /// Definition of an impulse signal that gets propagated to listeners. - /// - /// Here you provide a Raw Signal source, and define an envelope for time-scaling - /// it to craft the complete Impulse signal shape. Also, you provide here parameters - /// that define how the signal dissipates with spatial distance from the source location. - /// Finally, you specify the Impulse Channel on which the signal will be sent. - /// - /// An API method is provided here to take these parameters, create an Impulse Event, - /// and broadcast it on the channel. - /// - /// When creating a custom Impulse Source class, you will have an instance of this class - /// as a field in your custom class. Be sure also to include the - /// [CinemachineImpulseDefinition] attribute on the field, to get the right - /// property drawer for it. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.API)] - [Serializable] - public class CinemachineImpulseDefinition - { - /// - /// Impulse events generated here will appear on the channels included in the mask. - /// - [CinemachineImpulseChannelProperty] - [Tooltip("Impulse events generated here will appear on the channels included in the mask.")] - public int m_ImpulseChannel = 1; - - /// - /// Defines the signal that will be generated. - /// - [Header("Signal Shape")] - [Tooltip("Defines the signal that will be generated.")] - [CinemachineEmbeddedAssetProperty(true)] - public SignalSourceAsset m_RawSignal = null; - - /// - /// Gain to apply to the amplitudes defined in the signal source asset. - /// - [Tooltip("Gain to apply to the amplitudes defined in the signal source. 1 is normal. Setting this to 0 completely mutes the signal.")] - public float m_AmplitudeGain = 1f; - - /// - /// Scale factor to apply to the time axis. - /// - [Tooltip("Scale factor to apply to the time axis. 1 is normal. Larger magnitudes will make the signal progress more rapidly.")] - public float m_FrequencyGain = 1f; - - /// How to fit the signal into the envelope time - public enum RepeatMode - { - /// Time-stretch the signal to fit the envelope - Stretch, - /// Loop the signal in time to fill the envelope - Loop - } - /// How to fit the signal into the envelope time - [Tooltip("How to fit the signal into the envelope time")] - public RepeatMode m_RepeatMode = RepeatMode.Stretch; - - /// Randomize the signal start time - [Tooltip("Randomize the signal start time")] - public bool m_Randomize = true; - - /// - /// This defines the time-envelope of the signal. - /// The raw signal will be time-scaled to fit in the envelope. - /// - [Tooltip("This defines the time-envelope of the signal. The raw signal will be time-scaled to fit in the envelope.")] - [CinemachineImpulseEnvelopeProperty] - public CinemachineImpulseManager.EnvelopeDefinition m_TimeEnvelope - = CinemachineImpulseManager.EnvelopeDefinition.Default(); - - /// - /// The signal will have full amplitude in this radius surrounding the impact point. - /// Beyond that it will dissipate with distance. - /// - [Header("Spatial Range")] - [Tooltip("The signal will have full amplitude in this radius surrounding the impact point. Beyond that it will dissipate with distance.")] - public float m_ImpactRadius = 100; - - /// How the signal direction behaves as the listener moves away from the origin. - [Tooltip("How the signal direction behaves as the listener moves away from the origin.")] - public CinemachineImpulseManager.ImpulseEvent.DirectionMode m_DirectionMode - = CinemachineImpulseManager.ImpulseEvent.DirectionMode.Fixed; - - /// - /// This defines how the signal will dissipate with distance beyond the impact radius. - /// - [Tooltip("This defines how the signal will dissipate with distance beyond the impact radius.")] - public CinemachineImpulseManager.ImpulseEvent.DissipationMode m_DissipationMode - = CinemachineImpulseManager.ImpulseEvent.DissipationMode.ExponentialDecay; - - /// - /// At this distance beyond the impact radius, the signal will have dissipated to zero. - /// - [Tooltip("At this distance beyond the impact radius, the signal will have dissipated to zero.")] - public float m_DissipationDistance = 1000; - - /// Call this from your behaviour's OnValidate to validate the fields here - public void OnValidate() - { - m_ImpactRadius = Mathf.Max(0, m_ImpactRadius); - m_DissipationDistance = Mathf.Max(0, m_DissipationDistance); - m_TimeEnvelope.Validate(); - } - - /// Generate an impulse event at a location in space, - /// and broadcast it on the appropriate impulse channel - public void CreateEvent(Vector3 position, Vector3 velocity) - { - if (m_RawSignal == null || Mathf.Abs(m_TimeEnvelope.Duration) < UnityVectorExtensions.Epsilon) - return; - - CinemachineImpulseManager.ImpulseEvent e - = CinemachineImpulseManager.Instance.NewImpulseEvent(); - e.m_Envelope = m_TimeEnvelope; - - // Scale the time-envelope decay as the root of the amplitude scale - e.m_Envelope = m_TimeEnvelope; - if (m_TimeEnvelope.m_ScaleWithImpact) - e.m_Envelope.m_DecayTime *= Mathf.Sqrt(velocity.magnitude); - - e.m_SignalSource = new SignalSource(this, velocity); - e.m_Position = position; - e.m_Radius = m_ImpactRadius; - e.m_Channel = m_ImpulseChannel; - e.m_DirectionMode = m_DirectionMode; - e.m_DissipationMode = m_DissipationMode; - e.m_DissipationDistance = m_DissipationDistance; - CinemachineImpulseManager.Instance.AddImpulseEvent(e); - } - - // Wrap the raw signal to handle gain, RepeatMode, randomization, and velocity - class SignalSource : ISignalSource6D - { - CinemachineImpulseDefinition m_Def; - Vector3 m_Velocity; - float m_StartTimeOffset = 0; - - public SignalSource(CinemachineImpulseDefinition def, Vector3 velocity) - { - m_Def = def; - m_Velocity = velocity; - if (m_Def.m_Randomize && m_Def.m_RawSignal.SignalDuration <= 0) - m_StartTimeOffset = UnityEngine.Random.Range(-1000f, 1000f); - } - - public float SignalDuration { get { return m_Def.m_RawSignal.SignalDuration; } } - - public void GetSignal(float timeSinceSignalStart, out Vector3 pos, out Quaternion rot) - { - float time = m_StartTimeOffset + timeSinceSignalStart * m_Def.m_FrequencyGain; - - // Do we have to fit the signal into the envelope? - float signalDuration = SignalDuration; - if (signalDuration > 0) - { - if (m_Def.m_RepeatMode == RepeatMode.Loop) - time %= signalDuration; - else if (m_Def.m_TimeEnvelope.Duration > UnityVectorExtensions.Epsilon) - time *= m_Def.m_TimeEnvelope.Duration / signalDuration; // stretch - } - - m_Def.m_RawSignal.GetSignal(time, out pos, out rot); - float gain = m_Velocity.magnitude; - Vector3 dir = m_Velocity.normalized; - gain *= m_Def.m_AmplitudeGain; - pos *= gain; - pos = Quaternion.FromToRotation(Vector3.down, m_Velocity) * pos; - rot = Quaternion.SlerpUnclamped(Quaternion.identity, rot, gain); - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseDefinition.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseDefinition.cs.meta deleted file mode 100644 index e2aeeb7b2..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseDefinition.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 829b8a241d4653446a2cb2436c262305 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseListener.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseListener.cs deleted file mode 100644 index 24e22e125..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseListener.cs +++ /dev/null @@ -1,59 +0,0 @@ -using UnityEngine; - -namespace Cinemachine -{ - /// - /// An extension for Cinemachine Virtual Camera which post-processes - /// the final position of the virtual camera. It listens for CinemachineImpulse - /// signals on the specified channels, and moves the camera in response to them. - /// - [SaveDuringPlay] - [AddComponentMenu("")] // Hide in menu - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - public class CinemachineImpulseListener : CinemachineExtension - { - /// - /// Impulse events on channels not included in the mask will be ignored. - /// - [Tooltip("Impulse events on channels not included in the mask will be ignored.")] - [CinemachineImpulseChannelProperty] - public int m_ChannelMask = 1; - - /// - /// Gain to apply to the Impulse signal. - /// - [Tooltip("Gain to apply to the Impulse signal. 1 is normal strength. Setting this to 0 completely mutes the signal.")] - public float m_Gain = 1; - - /// - /// Enable this to perform distance calculation in 2D (ignore Z). - /// - [Tooltip("Enable this to perform distance calculation in 2D (ignore Z)")] - public bool m_Use2DDistance = false; - - // GML todo: add reaction configuration params here - - protected override void PostPipelineStageCallback( - CinemachineVirtualCameraBase vcam, - CinemachineCore.Stage stage, ref CameraState state, float deltaTime) - { - if (stage == CinemachineCore.Stage.Aim) - { - Vector3 impulsePos = Vector3.zero; - Quaternion impulseRot = Quaternion.identity; - if (CinemachineImpulseManager.Instance.GetImpulseAt( - state.FinalPosition, m_Use2DDistance, m_ChannelMask, out impulsePos, out impulseRot)) - { - state.PositionCorrection += impulsePos * -m_Gain; - impulseRot = Quaternion.SlerpUnclamped(Quaternion.identity, impulseRot, -m_Gain); - state.OrientationCorrection = state.OrientationCorrection * impulseRot; - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseListener.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseListener.cs.meta deleted file mode 100644 index c8d28fa78..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseListener.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 00b2d199b96b516448144ab30fb26aed -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseManager.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseManager.cs deleted file mode 100644 index 2d95a6a05..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseManager.cs +++ /dev/null @@ -1,401 +0,0 @@ -using System; -using System.Collections.Generic; -using Cinemachine.Utility; -using UnityEngine; - -namespace Cinemachine -{ - /// - /// Property applied to CinemachineImpulseManager.EnvelopeDefinition. - /// Used for custom drawing in the inspector. - /// - public sealed class CinemachineImpulseEnvelopePropertyAttribute : PropertyAttribute {} - - /// - /// Property applied to CinemachineImpulseManager Channels. - /// Used for custom drawing in the inspector. - /// - public sealed class CinemachineImpulseChannelPropertyAttribute : PropertyAttribute {} - - /// - /// This is a singleton object that manages all Impulse Events generated by the Cinemachine - /// Impulse module. This singleton owns and manages all ImpulseEvent objectss. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.API)] - public class CinemachineImpulseManager - { - private CinemachineImpulseManager() {} - private static CinemachineImpulseManager sInstance = null; - - /// Get the singleton instance - public static CinemachineImpulseManager Instance - { - get - { - if (sInstance == null) - sInstance = new CinemachineImpulseManager(); - return sInstance; - } - } - - const float Epsilon = UnityVectorExtensions.Epsilon; - - /// This defines the time-envelope of the signal. - /// Thie raw signal will be scaled to fit inside the envelope. - [Serializable] - public struct EnvelopeDefinition - { - /// Normalized curve defining the shape of the start of the envelope. - [Tooltip("Normalized curve defining the shape of the start of the envelope. If blank a default curve will be used")] - public AnimationCurve m_AttackShape; - - /// Normalized curve defining the shape of the end of the envelope. - [Tooltip("Normalized curve defining the shape of the end of the envelope. If blank a default curve will be used")] - public AnimationCurve m_DecayShape; - - /// Duration in seconds of the attack. Attack curve will be scaled to fit. Must be >= 0 - [Tooltip("Duration in seconds of the attack. Attack curve will be scaled to fit. Must be >= 0.")] - public float m_AttackTime; // Must be >= 0 - - /// Duration in seconds of the central fully-scaled part of the envelope. Must be >= 0. - [Tooltip("Duration in seconds of the central fully-scaled part of the envelope. Must be >= 0.")] - public float m_SustainTime; // Must be >= 0 - - /// Duration in seconds of the decay. Decay curve will be scaled to fit. Must be >= 0. - [Tooltip("Duration in seconds of the decay. Decay curve will be scaled to fit. Must be >= 0.")] - public float m_DecayTime; // Must be >= 0 - - /// If checked, signal amplitude scaling will also be applied to the time envelope of the signal. Bigger signals will last longer - [Tooltip("If checked, signal amplitude scaling will also be applied to the time envelope of the signal. Stronger signals will last longer.")] - public bool m_ScaleWithImpact; - - /// If true, then duration is infinite. - [Tooltip("If true, then duration is infinite.")] - public bool m_HoldForever; - - /// Get an envelope with default values. - public static EnvelopeDefinition Default() - { - return new EnvelopeDefinition { m_DecayTime = 0.7f, m_SustainTime = 0.2f, m_ScaleWithImpact = true }; - } - - /// Duration of the envelope, in seconds. If negative, then duration is infinite. - public float Duration - { - get - { - if (m_HoldForever) - return -1; - return m_AttackTime + m_SustainTime + m_DecayTime; - } - } - - /// - /// Get the value of the tenvelope at a given time relative to the envelope start. - /// - /// Time in seconds fromt he envelope start - /// Envelope amplitude. This will range from 0...1 - public float GetValueAt(float offset) - { - if (offset >= 0) - { - if (offset < m_AttackTime && m_AttackTime > Epsilon) - { - if (m_AttackShape == null || m_AttackShape.length < 2) - return Damper.Damp(1, m_AttackTime, offset); - return m_AttackShape.Evaluate(offset / m_AttackTime); - } - offset -= m_AttackTime; - if (m_HoldForever || offset < m_SustainTime) - return 1; - offset -= m_SustainTime; - if (offset < m_DecayTime && m_DecayTime > Epsilon) - { - if (m_DecayShape == null || m_DecayShape.length < 2) - return 1 - Damper.Damp(1, m_DecayTime, offset); - return m_DecayShape.Evaluate(offset / m_DecayTime); - } - } - return 0; - } - - /// - /// Change the envelope so that it stops at a specific offset from its start time. - /// Use this to extend or cut short an existing envelope, while respecting the - /// attack and decay as much as possible. - /// - /// When to stop the envelope - /// If true, enevlope will not decay, but cut off instantly - public void ChangeStopTime(float offset, bool forceNoDecay) - { - if (offset < 0) - offset = 0; - if (offset < m_AttackTime) - m_AttackTime = 0; // How to prevent pop? GML - m_SustainTime = offset - m_AttackTime; - if (forceNoDecay) - m_DecayTime = 0; - } - - /// - /// Set the envelop times to 0 and the shapes to default. - /// - public void Clear() - { - m_AttackShape = m_DecayShape = null; - m_AttackTime = m_SustainTime = m_DecayTime = 0; - } - - /// - /// Call from OnValidate to ensure that envelope values are sane - /// - public void Validate() - { - m_AttackTime = Mathf.Max(0, m_AttackTime); - m_DecayTime = Mathf.Max(0, m_DecayTime); - m_SustainTime = Mathf.Max(0, m_SustainTime); - } - } - - /// Describes an event that generates an impulse signal on one or more channels. - /// The event has a location in space, a start time, a duration, and a signal. The signal - /// will dissipate as the distance from the event location increases. - public class ImpulseEvent - { - /// Start time of the event. - [Tooltip("Start time of the event.")] - public float m_StartTime; - - /// Time-envelope of the signal. - [Tooltip("Time-envelope of the signal.")] - public EnvelopeDefinition m_Envelope; - - /// Raw signal source. The ouput of this will be scaled to fit in the envelope. - [Tooltip("Raw signal source. The ouput of this will be scaled to fit in the envelope.")] - public ISignalSource6D m_SignalSource; - - /// Worldspace origin of the signal. - [Tooltip("Worldspace origin of the signal.")] - public Vector3 m_Position; - - /// Radius around the signal origin that has full signal value. Distance dissipation begins after this distance. - [Tooltip("Radius around the signal origin that has full signal value. Distance dissipation begins after this distance.")] - public float m_Radius; - - /// How the signal behaves as the listener moves away from the origin. - public enum DirectionMode - { - /// Signal direction remains constant everywhere. - Fixed, - /// Signal is rotated in the direction of the source. - RotateTowardSource - } - /// How the signal direction behaves as the listener moves away from the source. - [Tooltip("How the signal direction behaves as the listener moves away from the source.")] - public DirectionMode m_DirectionMode = DirectionMode.Fixed; - - /// Channels on which this event will broadcast its signal. - [Tooltip("Channels on which this event will broadcast its signal.")] - public int m_Channel; - - /// How the signal dissipates with distance. - public enum DissipationMode - { - /// Simple linear interpolation to zero over the dissipation distance. - LinearDecay, - /// Ease-in-ease-out dissipation over the dissipation distance. - SoftDecay, - /// Half-life decay, hard out from full and ease into 0 over the dissipation distance. - ExponentialDecay - } - - /// How the signal dissipates with distance. - [Tooltip("How the signal dissipates with distance.")] - public DissipationMode m_DissipationMode; - - /// Distance over which the dissipation occurs. Must be >= 0. - [Tooltip("Distance over which the dissipation occurs. Must be >= 0.")] - public float m_DissipationDistance; - - /// Returns true if the event is no longer generating a signal because its time has expired - public bool Expired - { - get - { - var d = m_Envelope.Duration; - return d > 0 && m_StartTime + d <= Time.time; - } - } - - /// Cancel the event at the supplied time - /// The time at which to cancel the event - /// If true, event will be cut immediately at the time, - /// otherwise its envelope's decay curve will begin at the cancel time - public void Cancel(float time, bool forceNoDecay) - { - m_Envelope.ChangeStopTime(time - m_StartTime, forceNoDecay); - } - - /// Calculate the the decay applicable at a given distance from the impact point - /// Scale factor 0...1 - public float DistanceDecay(float distance) - { - float radius = Mathf.Max(m_Radius, 0); - if (distance < radius) - return 1; - distance -= radius; - if (distance >= m_DissipationDistance) - return 0; - switch (m_DissipationMode) - { - default: - case DissipationMode.LinearDecay: - return Mathf.Lerp(1, 0, distance / m_DissipationDistance); - case DissipationMode.SoftDecay: - return 0.5f * (1 + Mathf.Cos(Mathf.PI * (distance / m_DissipationDistance))); - case DissipationMode.ExponentialDecay: - return 1 - Damper.Damp(1, m_DissipationDistance, distance); - } - } - - /// Get the signal that a listener at a given position would perceive - /// The listener's position in world space - /// True if distance calculation should ignore Z - /// The position impulse signal - /// The rotation impulse signal - /// true if non-trivial signal is returned - public bool GetDecayedSignal(Vector3 listenerPosition, bool use2D, out Vector3 pos, out Quaternion rot) - { - if (m_SignalSource != null) - { - float time = Time.time - m_StartTime; - float distance = use2D ? Vector2.Distance(listenerPosition, m_Position) - : Vector3.Distance(listenerPosition, m_Position); - float scale = m_Envelope.GetValueAt(time) * DistanceDecay(distance); - m_SignalSource.GetSignal(time, out pos, out rot); - pos *= scale; - rot = Quaternion.SlerpUnclamped(Quaternion.identity, rot, scale); - if (m_DirectionMode == DirectionMode.RotateTowardSource && distance > Epsilon) - { - Quaternion q = Quaternion.FromToRotation(Vector3.up, listenerPosition - m_Position); - if (m_Radius > Epsilon) - { - float t = Mathf.Clamp01(distance / m_Radius); - q = Quaternion.Slerp( - q, Quaternion.identity, Mathf.Cos(Mathf.PI * t / 2)); - } - pos = q * pos; - rot = Quaternion.Inverse(q) * rot * q; - } - return true; - } - pos = Vector3.zero; - rot = Quaternion.identity; - return false; - } - - /// Reset the event to a default state - public void Clear() - { - m_Envelope.Clear(); - m_StartTime = 0; - m_SignalSource = null; - m_Position = Vector3.zero; - m_Channel = 0; - m_Radius = 0; - m_DissipationDistance = 100; - m_DissipationMode = DissipationMode.ExponentialDecay; - } - - /// Don't create them yourself. Use CinemachineImpulseManager.NewImpulseEvent(). - internal ImpulseEvent() {} - } - - List m_ExpiredEvents; - List m_ActiveEvents; - - /// Get the signal perceived by a listener at a geven location - /// Where the listener is, in world coords - /// True if distance calculation should ignore Z - /// Only Impulse signals on channels in this mask will be considered - /// The combined position impulse signal resulting from all signals active on the specified channels - /// The combined rotation impulse signal resulting from all signals active on the specified channels - /// true if non-trivial signal is returned - public bool GetImpulseAt( - Vector3 listenerLocation, bool distance2D, int channelMask, - out Vector3 pos, out Quaternion rot) - { - bool nontrivialResult = false; - pos = Vector3.zero; - rot = Quaternion.identity; - if (m_ActiveEvents != null) - { - for (int i = m_ActiveEvents.Count - 1; i >= 0; --i) - { - ImpulseEvent e = m_ActiveEvents[i]; - // Prune invalid or expired events - if (e == null || e.Expired) - { - m_ActiveEvents.RemoveAt(i); - if (e != null) - { - // Recycle it - if (m_ExpiredEvents == null) - m_ExpiredEvents = new List(); - e.Clear(); - m_ExpiredEvents.Add(e); - } - } - else if ((e.m_Channel & channelMask) != 0) - { - Vector3 pos0 = Vector3.zero; - Quaternion rot0 = Quaternion.identity; - if (e.GetDecayedSignal(listenerLocation, distance2D, out pos0, out rot0)) - { - nontrivialResult = true; - pos += pos0; - rot *= rot0; - } - } - } - } - return nontrivialResult; - } - - /// Get a new ImpulseEvent - public ImpulseEvent NewImpulseEvent() - { - ImpulseEvent e; - if (m_ExpiredEvents == null || m_ExpiredEvents.Count == 0) - return new ImpulseEvent(); - e = m_ExpiredEvents[m_ExpiredEvents.Count-1]; - m_ExpiredEvents.RemoveAt(m_ExpiredEvents.Count-1); - return e; - } - - /// Activate an impulse event, so that it may begin broadcasting its signal - /// Events will be automatically removed after they expire. - /// You can tweak the ImpulseEvent fields dynamically if you keep a pointer to it. - public void AddImpulseEvent(ImpulseEvent e) - { - if (m_ActiveEvents == null) - m_ActiveEvents = new List(); - if (e != null) - { - e.m_StartTime = Time.time; - m_ActiveEvents.Add(e); - } - } - - /// Immediately terminate all active impulse signals - public void Clear() - { - if (m_ActiveEvents != null) - { - for (int i = 0; i < m_ActiveEvents.Count; ++i) - m_ActiveEvents[i].Clear(); - m_ActiveEvents.Clear(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseManager.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseManager.cs.meta deleted file mode 100644 index 023074c40..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseManager.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: eb25eb9c85a88c94aa253071e03aca6e -timeCreated: 1518026885 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseSource.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseSource.cs deleted file mode 100644 index eaa113299..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseSource.cs +++ /dev/null @@ -1,56 +0,0 @@ -using UnityEngine; - -namespace Cinemachine -{ - /// - /// An event-driven class that broadcasts an impulse signal to listeners. - /// - /// This is the base class for custom impulse sources. It contains an impulse - /// definition, where the characteristics of the impulse signal are defined. - /// - /// API methods are fined for actually broadcasting the impulse. Call these - /// methods from your custom code, or hook them up to game events in the Editor. - /// - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] - [SaveDuringPlay] - public class CinemachineImpulseSource : MonoBehaviour - { - /// - /// This defines the complete impulse signal that will be broadcast. - /// - [CinemachineImpulseDefinitionProperty] - public CinemachineImpulseDefinition m_ImpulseDefinition = new CinemachineImpulseDefinition(); - - private void OnValidate() - { - m_ImpulseDefinition.OnValidate(); - } - - /// Broadcast the Impulse Signal onto the appropriate channels, - /// using a custom position and impact velocity - /// The world-space position from which the impulse will emanate - /// The impact magnitude and direction - public void GenerateImpulseAt(Vector3 position, Vector3 velocity) - { - if (m_ImpulseDefinition != null) - m_ImpulseDefinition.CreateEvent(position, velocity); - } - - /// Broadcast the Impulse Signal onto the appropriate channels, using - /// a custom impact velocity, and this transfom's position. - /// The impact magnitude and direction - public void GenerateImpulse(Vector3 velocity) - { - GenerateImpulseAt(transform.position, velocity); - } - - /// Broadcast the Impulse Signal onto the appropriate channels, - /// with default velocity = (0, -1, 0), and a default position which is - /// this transform's location. - public void GenerateImpulse() - { - GenerateImpulse(Vector3.down); - } - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseSource.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseSource.cs.meta deleted file mode 100644 index 345eaf29f..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Impulse/CinemachineImpulseSource.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 180ecf9b41d478f468eb3e9083753217 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/PostProcessing.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/PostProcessing.meta deleted file mode 100644 index ae63b4f69..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/PostProcessing.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 73dae0f38fe36064e80bee257b7da7b9 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/PostProcessing/CinemachinePostProcessing.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/PostProcessing/CinemachinePostProcessing.cs deleted file mode 100644 index 261044228..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/PostProcessing/CinemachinePostProcessing.cs +++ /dev/null @@ -1,243 +0,0 @@ -#if CINEMACHINE_POST_PROCESSING_V2 - -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace Cinemachine.PostFX -{ - /// - /// This behaviour is a liaison between Cinemachine with the Post-Processing v2 module. You must - /// have the Post-Processing V2 stack asset store package installed in order to use this behaviour. - /// - /// As a component on the Virtual Camera, it holds - /// a Post-Processing Profile asset that will be applied to the Unity camera whenever - /// the Virtual camera is live. It also has the optional functionality of animating - /// the Focus Distance and DepthOfField properties of the Camera State, and - /// applying them to the current Post-Processing profile, provided that profile has a - /// DepthOfField effect that is enabled. - /// - [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [AddComponentMenu("")] // Hide in menu - [SaveDuringPlay] - public class CinemachinePostProcessing : CinemachineExtension - { - [Tooltip("If checked, then the Focus Distance will be set to the distance between the camera and the LookAt target. Requires DepthOfField effect in the Profile")] - public bool m_FocusTracksTarget; - - [Tooltip("Offset from target distance, to be used with Focus Tracks Target. Offsets the sharpest point away from the LookAt target.")] - public float m_FocusOffset; - - [Tooltip("This Post-Processing profile will be applied whenever this virtual camera is live")] - public PostProcessProfile m_Profile; - - bool mCachedProfileIsInvalid = true; - PostProcessProfile mProfileCopy; - public PostProcessProfile Profile { get { return mProfileCopy != null ? mProfileCopy : m_Profile; } } - - /// True if the profile is enabled and nontrivial - public bool IsValid { get { return m_Profile != null && m_Profile.settings.Count > 0; } } - - /// Called by the editor when the shared asset has been edited - public void InvalidateCachedProfile() { mCachedProfileIsInvalid = true; } - - void CreateProfileCopy() - { - DestroyProfileCopy(); - PostProcessProfile profile = ScriptableObject.CreateInstance(); - if (m_Profile != null) - { - foreach (var item in m_Profile.settings) - { - var itemCopy = Instantiate(item); - profile.settings.Add(itemCopy); - } - } - mProfileCopy = profile; - mCachedProfileIsInvalid = false; - } - - void DestroyProfileCopy() - { - if (mProfileCopy != null) - RuntimeUtility.DestroyObject(mProfileCopy); - mProfileCopy = null; - } - - protected override void OnDestroy() - { - base.OnDestroy(); - DestroyProfileCopy(); - } - - protected override void PostPipelineStageCallback( - CinemachineVirtualCameraBase vcam, - CinemachineCore.Stage stage, ref CameraState state, float deltaTime) - { - // Set the focus after the camera has been fully positioned. - // GML todo: what about collider? - if (stage == CinemachineCore.Stage.Aim) - { - if (!IsValid) - DestroyProfileCopy(); - else - { - // Handle Follow Focus - if (!m_FocusTracksTarget) - DestroyProfileCopy(); - else - { - if (mProfileCopy == null || mCachedProfileIsInvalid) - CreateProfileCopy(); - DepthOfField dof; - if (mProfileCopy.TryGetSettings(out dof)) - { - float focusDistance = m_FocusOffset; - if (state.HasLookAt) - focusDistance += (state.FinalPosition - state.ReferenceLookAt).magnitude; - dof.focusDistance.value = Mathf.Max(0, focusDistance); - } - } - - // Apply the post-processing - state.AddCustomBlendable(new CameraState.CustomBlendable(this, 1)); - } - } - } - - static void OnCameraCut(CinemachineBrain brain) - { - // Debug.Log("Camera cut event"); - PostProcessLayer postFX = GetPPLayer(brain); - if (postFX != null) - postFX.ResetHistory(); - } - - static void ApplyPostFX(CinemachineBrain brain) - { - PostProcessLayer ppLayer = GetPPLayer(brain); - if (ppLayer == null || !ppLayer.enabled || ppLayer.volumeLayer == 0) - return; - - CameraState state = brain.CurrentCameraState; - int numBlendables = state.NumCustomBlendables; - List volumes = GetDynamicBrainVolumes(brain, ppLayer, numBlendables); - for (int i = 0; i < volumes.Count; ++i) - { - volumes[i].weight = 0; - volumes[i].sharedProfile = null; - volumes[i].profile = null; - } - PostProcessVolume firstVolume = null; - int numPPblendables = 0; - for (int i = 0; i < numBlendables; ++i) - { - var b = state.GetCustomBlendable(i); - CinemachinePostProcessing src = b.m_Custom as CinemachinePostProcessing; - if (!(src == null)) // in case it was deleted - { - PostProcessVolume v = volumes[i]; - if (firstVolume == null) - firstVolume = v; - v.sharedProfile = src.Profile; - v.isGlobal = true; - v.priority = float.MaxValue-(numBlendables-i)-1; - v.weight = b.m_Weight; - ++numPPblendables; - } -#if true // set this to true to force first weight to 1 - // If more than one volume, then set the frst one's weight to 1 - if (numPPblendables > 1) - firstVolume.weight = 1; -#endif - } - } - - static string sVolumeOwnerName = "__CMVolumes"; - static List sVolumes = new List(); - static List GetDynamicBrainVolumes( - CinemachineBrain brain, PostProcessLayer ppLayer, int minVolumes) - { - // Locate the camera's child object that holds our dynamic volumes - GameObject volumeOwner = null; - Transform t = brain.transform; - int numChildren = t.childCount; - - sVolumes.Clear(); - for (int i = 0; volumeOwner == null && i < numChildren; ++i) - { - GameObject child = t.GetChild(i).gameObject; - if (child.hideFlags == HideFlags.HideAndDontSave) - { - child.GetComponents(sVolumes); - if (sVolumes.Count > 0) - volumeOwner = child; - } - } - - if (minVolumes > 0) - { - if (volumeOwner == null) - { - volumeOwner = new GameObject(sVolumeOwnerName); - volumeOwner.hideFlags = HideFlags.HideAndDontSave; - volumeOwner.transform.parent = t; - } - // Update the volume's layer so it will be seen - int mask = ppLayer.volumeLayer.value; - for (int i = 0; i < 32; ++i) - { - if ((mask & (1 << i)) != 0) - { - volumeOwner.layer = i; - break; - } - } - while (sVolumes.Count < minVolumes) - sVolumes.Add(volumeOwner.gameObject.AddComponent()); - } - return sVolumes; - } - - static Dictionary mBrainToLayer - = new Dictionary(); - - static PostProcessLayer GetPPLayer(CinemachineBrain brain) - { - PostProcessLayer layer = null; - if (mBrainToLayer.TryGetValue(brain, out layer)) - { -#if UNITY_EDITOR - // Maybe they added it since we last checked - if (layer != null || Application.isPlaying) -#endif - return layer; - } - layer = brain.GetComponent(); - mBrainToLayer[brain] = layer; - if (layer != null) - brain.m_CameraCutEvent.AddListener(OnCameraCut); - else - brain.m_CameraCutEvent.RemoveListener(OnCameraCut); - return layer; - } - -#if UNITY_EDITOR - [UnityEditor.InitializeOnLoad] - class EditorInitialize { static EditorInitialize() { InitializeModule(); } } -#endif - [RuntimeInitializeOnLoadMethod] - static void InitializeModule() - { - // Afetr the brain pushes the state to the camera, hook in to the PostFX - CinemachineCore.CameraUpdatedEvent.RemoveListener(ApplyPostFX); - CinemachineCore.CameraUpdatedEvent.AddListener(ApplyPostFX); - } - } -} -#endif diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/PostProcessing/CinemachinePostProcessing.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/PostProcessing/CinemachinePostProcessing.cs.meta deleted file mode 100644 index e183c1790..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/PostProcessing/CinemachinePostProcessing.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 729aad4491e915a41bda2b8325cf757a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f2a108eb023faf43a809979fd3d38f2, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline.meta deleted file mode 100644 index 08484cf92..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0282251d79d6e964089ace2dc6e6e496 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineMixer.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineMixer.cs deleted file mode 100644 index 10ec7f1d7..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineMixer.cs +++ /dev/null @@ -1,115 +0,0 @@ -#if CINEMACHINE_TIMELINE - -using UnityEngine; -using UnityEngine.Playables; -using Cinemachine; - -//namespace Cinemachine.Timeline -//{ - internal sealed class CinemachineMixer : PlayableBehaviour - { - // The brain that this track controls - private CinemachineBrain mBrain; - private int mBrainOverrideId = -1; - private bool mPlaying; - - public override void OnPlayableDestroy(Playable playable) - { - if (mBrain != null) - mBrain.ReleaseCameraOverride(mBrainOverrideId); // clean up - mBrainOverrideId = -1; - } - - public override void PrepareFrame(Playable playable, FrameData info) - { - mPlaying = info.evaluationType == FrameData.EvaluationType.Playback; - } - - struct ClipInfo - { - public ICinemachineCamera vcam; - public float weight; - public double localTime; - public double duration; - } - - public override void ProcessFrame(Playable playable, FrameData info, object playerData) - { - base.ProcessFrame(playable, info, playerData); - - // Get the brain that this track controls. - // Older versions of timeline sent the gameObject by mistake. - GameObject go = playerData as GameObject; - if (go == null) - mBrain = (CinemachineBrain)playerData; - else - mBrain = go.GetComponent(); - if (mBrain == null) - return; - - // Find which clips are active. We can process a maximum of 2. - // In the case that the weights don't add up to 1, the outgoing weight - // will be calculated as the inverse of the incoming weight. - int activeInputs = 0; - ClipInfo clipA = new ClipInfo(); - ClipInfo clipB = new ClipInfo(); - for (int i = 0; i < playable.GetInputCount(); ++i) - { - float weight = playable.GetInputWeight(i); - var clip = (ScriptPlayable)playable.GetInput(i); - CinemachineShotPlayable shot = clip.GetBehaviour(); - if (shot != null && shot.IsValid - && playable.GetPlayState() == PlayState.Playing - && weight > 0) - { - clipA = clipB; - clipB.vcam = shot.VirtualCamera; - clipB.weight = weight; - clipB.localTime = clip.GetTime(); - clipB.duration = clip.GetDuration(); - if (++activeInputs == 2) - break; - } - } - - // Figure out which clip is incoming - bool incomingIsB = clipB.weight >= 1 || clipB.localTime < clipB.duration / 2; - if (activeInputs == 2) - { - if (clipB.localTime < clipA.localTime) - incomingIsB = true; - else if (clipB.localTime > clipA.localTime) - incomingIsB = false; - else - incomingIsB = clipB.duration >= clipA.duration; - } - - // Override the Cinemachine brain with our results - ICinemachineCamera camA = incomingIsB ? clipA.vcam : clipB.vcam; - ICinemachineCamera camB = incomingIsB ? clipB.vcam : clipA.vcam; - float camWeightB = incomingIsB ? clipB.weight : 1 - clipB.weight; - mBrainOverrideId = mBrain.SetCameraOverride( - mBrainOverrideId, camA, camB, camWeightB, GetDeltaTime(info.deltaTime)); - } - - float mLastOverrideFrame; - float GetDeltaTime(float deltaTime) - { - if (!mPlaying) - { - if (mBrainOverrideId < 0) - mLastOverrideFrame = -1; - float time = Time.realtimeSinceStartup; - deltaTime = Time.unscaledDeltaTime; - if (!Application.isPlaying - && (mLastOverrideFrame < 0 || time - mLastOverrideFrame > Time.maximumDeltaTime)) - { - deltaTime = -1; - } - mLastOverrideFrame = time; - } - return deltaTime; - } - } -//} -#endif diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineMixer.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineMixer.cs.meta deleted file mode 100644 index 48b3e7ece..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineMixer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 961772e8b1d75dd4a915fb8a236d5a8a -timeCreated: 1489083733 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineShot.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineShot.cs deleted file mode 100644 index 5e297506c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineShot.cs +++ /dev/null @@ -1,40 +0,0 @@ -#if CINEMACHINE_TIMELINE - -using UnityEngine; -using UnityEngine.Playables; -using UnityEngine.Timeline; -using Cinemachine; - -//namespace Cinemachine.Timeline -//{ - /// - /// Internal use only. Not part of the public API. - /// - public sealed class CinemachineShot : PlayableAsset, IPropertyPreview - { - public ExposedReference VirtualCamera; - - public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) - { - var playable = ScriptPlayable.Create(graph); - playable.GetBehaviour().VirtualCamera = VirtualCamera.Resolve(graph.GetResolver()); - return playable; - } - - // IPropertyPreview implementation - public void GatherProperties(PlayableDirector director, IPropertyCollector driver) - { - driver.AddFromName("m_LocalPosition.x"); - driver.AddFromName("m_LocalPosition.y"); - driver.AddFromName("m_LocalPosition.z"); - driver.AddFromName("m_LocalRotation.x"); - driver.AddFromName("m_LocalRotation.y"); - driver.AddFromName("m_LocalRotation.z"); - - driver.AddFromName("field of view"); - driver.AddFromName("near clip plane"); - driver.AddFromName("far clip plane"); - } - } -//} -#endif diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineShot.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineShot.cs.meta deleted file mode 100644 index 44e976512..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineShot.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 90fb794a295e73545af71bcdb7375791 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineShotPlayable.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineShotPlayable.cs deleted file mode 100644 index 3f1762b47..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineShotPlayable.cs +++ /dev/null @@ -1,14 +0,0 @@ -#if CINEMACHINE_TIMELINE - -using UnityEngine.Playables; -using Cinemachine; - -//namespace Cinemachine.Timeline -//{ - internal sealed class CinemachineShotPlayable : PlayableBehaviour - { - public CinemachineVirtualCameraBase VirtualCamera; - public bool IsValid { get { return VirtualCamera != null; } } - } -//} -#endif diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineShotPlayable.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineShotPlayable.cs.meta deleted file mode 100644 index 80631a855..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineShotPlayable.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5356d1db487a5284fb27af2798adad33 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineTrack.cs b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineTrack.cs deleted file mode 100644 index 6b1c9aa91..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineTrack.cs +++ /dev/null @@ -1,38 +0,0 @@ -#if CINEMACHINE_TIMELINE - -using System; -using UnityEngine; -using UnityEngine.Playables; -using UnityEngine.Timeline; -using Cinemachine; - -//namespace Cinemachine.Timeline -//{ - [Serializable] - [TrackClipType(typeof(CinemachineShot))] -#if !UNITY_2018_2_OR_NEWER - [TrackMediaType(TimelineAsset.MediaType.Script)] -#endif - [TrackBindingType(typeof(CinemachineBrain))] - [TrackColor(0.53f, 0.0f, 0.08f)] - public class CinemachineTrack : TrackAsset - { - public override Playable CreateTrackMixer( - PlayableGraph graph, GameObject go, int inputCount) - { - // Hack to set the display name of the clip to match the vcam - foreach (var c in GetClips()) - { - CinemachineShot shot = (CinemachineShot)c.asset; - CinemachineVirtualCameraBase vcam = shot.VirtualCamera.Resolve(graph.GetResolver()); - if (vcam != null) - c.displayName = vcam.Name; - } - - var mixer = ScriptPlayable.Create(graph); - mixer.SetInputCount(inputCount); - return mixer; - } - } -//} -#endif diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineTrack.cs.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineTrack.cs.meta deleted file mode 100644 index 2aa0c5ffd..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Timeline/CinemachineTrack.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 05acc715f855ced458d76ee6f8ac6c61 -timeCreated: 1489083732 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/com.unity.cinemachine.asmdef b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/com.unity.cinemachine.asmdef deleted file mode 100644 index 7940aaf0d..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/com.unity.cinemachine.asmdef +++ /dev/null @@ -1,27 +0,0 @@ -{ - "name": "Cinemachine", - "references": [ - "GUID:f06555f75b070af458a003d92f9efb00", - "GUID:d60799ab2a985554ea1a39cd38695018" - ], - "optionalUnityReferences": [], - "includePlatforms": [], - "excludePlatforms": [], - "allowUnsafeCode": false, - "overrideReferences": false, - "precompiledReferences": [], - "autoReferenced": true, - "defineConstraints": [], - "versionDefines": [ - { - "name": "com.unity.postprocessing", - "expression": "2.1.0", - "define": "CINEMACHINE_POST_PROCESSING_V2" - }, - { - "name": "com.unity.timeline", - "expression": "0.0.0-builtin", - "define": "CINEMACHINE_TIMELINE" - } - ] -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/com.unity.cinemachine.asmdef.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/com.unity.cinemachine.asmdef.meta deleted file mode 100644 index 65bcc8226..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/com.unity.cinemachine.asmdef.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 4307f53044263cf4b835bd812fc161a4 -AssemblyDefinitionImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/license.txt b/Library/PackageCache/com.unity.cinemachine@2.3.3/license.txt deleted file mode 100644 index 4ca05bb5c..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/license.txt +++ /dev/null @@ -1,30 +0,0 @@ -Unity Companion Cinemachine Code License 1.0 (License) -Copyright 2017 Unity Technologies ApS (Unity) - -Unity hereby grants to you a worldwide, non-exclusive, no-charge, and royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, sublicense, and distribute the software that is made available with this License (Software), subject to the following terms and conditions: - -1. Unity Companion Use Only. Exercise of the license granted herein is limited to exercise for the creation, use, and/or distribution of applications, software, or other content pursuant to a valid Unity development engine software license (Engine License). That means while use of the Software is not limited to use in the software licensed under the Engine License, the Software may not be used for any purpose other than the creation, use, and/or distribution of Engine License-dependent applications, software, or other content. No other exercise of the license granted herein is permitted. - -2. No Modification of Engine License. Neither this License nor any exercise of the license granted herein modifies the Engine License in any way. - -3. Ownership & Grant Back to You. - -3.1 You own your content. In this License, derivative works means derivatives of the Software itself--works derived only from the Software by you under this License (for example, modifying the code of the Software itself to improve its efficacy); derivative works of the Software do not include, for example, games, apps, or content that you create using the Software. You keep all right, title, and interest to your own content. - -3.2 Unity owns its content. While you keep all right, title, and interest to your own content per the above, as between Unity and you, Unity will own all right, title, and interest to all intellectual property rights (including patent, trademark, and copyright) in the Software and derivative works of the Software, and you hereby assign and agree to assign all such rights in those derivative works to Unity. - -3.3 You have a license to those derivative works. Subject to this License, Unity grants to you the same worldwide, non-exclusive, no-charge, and royalty-free copyright license to derivative works of the Software you create as is granted to you for the Software under this License. - -4. Trademarks. You are not granted any right or license under this License to use any trademarks, service marks, trade names, products names, or branding of Unity or its affiliates (Trademarks). Descriptive uses of Trademarks are permitted; see, for example, Unitys Branding Usage Guidelines at https://unity3d.com/public-relations/brand. - -5. Notices & Third-Party Rights. This License, including the copyright notice above, must be provided in all substantial portions of the Software and derivative works thereof (or, if that is impracticable, in any other location where such notices are customarily placed). Further, if the Software is accompanied by a Unity third-party notices or similar file, you acknowledge and agree that software identified in that file is governed by those separate license terms. - -6. DISCLAIMER, LIMITATION OF LIABILITY. THE SOFTWARE AND ANY DERIVATIVE WORKS THEREOF IS PROVIDED ON AN "AS IS" BASIS, AND IS PROVIDED WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND/OR NONINFRINGEMENT. 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Use in Compliance with Law and Termination. Your exercise of the license granted herein will at all times be in compliance with applicable law and will not infringe any proprietary rights (including intellectual property rights); this License will terminate immediately on any breach by you of this License. - -9. Severability. If any provision of this License is held to be unenforceable or invalid, that provision will be enforced to the maximum extent possible and the other provisions will remain in full force and effect. - -10. Governing Law and Venue. This License is governed by and construed in accordance with the laws of Denmark, except for its conflict of laws rules; the United Nations Convention on Contracts for the International Sale of Goods will not apply. If you reside (or your principal place of business is) within the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the state and federal courts located in San Francisco County, California concerning any dispute arising out of this License (Dispute). If you reside (or your principal place of business is) outside the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the courts located in Copenhagen, Denmark concerning any Dispute. diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/license.txt.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/license.txt.meta deleted file mode 100644 index cda7b51b8..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/license.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: a8fb8b30e4d6f6640859c9bcaef4bd88 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/package.json b/Library/PackageCache/com.unity.cinemachine@2.3.3/package.json deleted file mode 100644 index 9b214cfc9..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/package.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "name": "com.unity.cinemachine", - "displayName": "Cinemachine", - "version": "2.3.3", - "unity": "2019.1", - "description": "Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.", - "keywords": [ "camera", "follow", "rig", "fps", "cinematography", "aim", "orbit", "cutscene", "cinematic", "collision", "freelook", "cinemachine", "compose", "composition", "dolly", "track", "clearshot", "noise", "framing", "handheld", "lens", "impulse" ], - "category": "cinematography", - "dependencies": { - } -} diff --git a/Library/PackageCache/com.unity.cinemachine@2.3.3/package.json.meta b/Library/PackageCache/com.unity.cinemachine@2.3.3/package.json.meta deleted file mode 100644 index 2a5d757e9..000000000 --- a/Library/PackageCache/com.unity.cinemachine@2.3.3/package.json.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 7d93e7b7399fbe64790358e67fc94b18 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/.editorconfig b/Library/PackageCache/com.unity.ide.rider@1.0.8/.editorconfig deleted file mode 100644 index aca19790c..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/.editorconfig +++ /dev/null @@ -1,6 +0,0 @@ -root = true - -[*] -indent_style = space -indent_size = 2 -end_of_line = lf \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/CHANGELOG.md b/Library/PackageCache/com.unity.ide.rider@1.0.8/CHANGELOG.md deleted file mode 100644 index 3a6de2d1a..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/CHANGELOG.md +++ /dev/null @@ -1,35 +0,0 @@ -# Code Editor Package for Rider - -## [1.0.8] - 2019-05-20 - -Fix NullReferenceException when External editor was pointing to non-existing Rider everything was broken by null-ref. - - -## [1.0.7] - 2019-05-16 - -Initial migration steps from rider plugin to package. -Fix OSX check and opening of files. - - -## [1.0.6] - 2019-04-30 - -Ensure asset database is refreshed when generating csproj and solution files. - -## [1.0.5] - 2019-04-27 - -Add support for generating all csproj files. - -## [1.0.4] - 2019-04-18 - -Fix relative package paths. -Fix opening editor on mac. - -## [1.0.3] - 2019-04-12 - -Fixing null reference issue for callbacks to Asset pipeline. - -## [1.0.2] - 2019-01-01 - -### This is the first release of *Unity Package rider_editor*. - -Using the newly created api to integrate Rider with Unity. diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/CHANGELOG.md.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/CHANGELOG.md.meta deleted file mode 100644 index 344cac5d8..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/CHANGELOG.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 8645aa9c3c74fb34ba9499e14fb332b5 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/CONTRIBUTING.md b/Library/PackageCache/com.unity.ide.rider@1.0.8/CONTRIBUTING.md deleted file mode 100644 index 576d09634..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/CONTRIBUTING.md +++ /dev/null @@ -1,6 +0,0 @@ -# Contributing - -## All contributions are subject to the [Unity Contribution Agreement(UCA)](https://unity3d.com/legal/licenses/Unity_Contribution_Agreement) -By making a pull request, you are confirming agreement to the terms and conditions of the UCA, including that your Contributions are your original creation and that you have complete right and authority to make your Contributions. - -## Once you have a change ready following these ground rules. Simply make a pull request \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/CONTRIBUTING.md.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/CONTRIBUTING.md.meta deleted file mode 100644 index 81c20c6fb..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/CONTRIBUTING.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 5e83f8baac96eaa47bdd9ca781cd2002 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Documentation~/README.md b/Library/PackageCache/com.unity.ide.rider@1.0.8/Documentation~/README.md deleted file mode 100644 index 9ddd63488..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Documentation~/README.md +++ /dev/null @@ -1,4 +0,0 @@ -# Code Editor Package for Rider - -This package is not intended to be modified by users. -Nor does it provide any api intended to be included in user projects. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/LICENSE.md b/Library/PackageCache/com.unity.ide.rider@1.0.8/LICENSE.md deleted file mode 100644 index eb18dfb78..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/LICENSE.md +++ /dev/null @@ -1,21 +0,0 @@ -MIT License - -Copyright (c) 2019 Unity Technologies - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/LICENSE.md.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/LICENSE.md.meta deleted file mode 100644 index be2f8e640..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/LICENSE.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 5598b14661b5f4c43bed757f34b6d172 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider.meta deleted file mode 100644 index cf6222de2..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9129183a42052cd43b9c284d6dbd541e -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor.meta deleted file mode 100644 index 49130a6e8..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1b393f6b29a9ee84c803af1ab4944b71 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/Discovery.cs b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/Discovery.cs deleted file mode 100644 index 5246d4152..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/Discovery.cs +++ /dev/null @@ -1,406 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using JetBrains.Annotations; -using Microsoft.Win32; -using Unity.CodeEditor; -using UnityEngine; - -namespace Packages.Rider.Editor -{ - public interface IDiscovery - { - CodeEditor.Installation[] PathCallback(); - } - - public class Discovery : IDiscovery - { - public CodeEditor.Installation[] PathCallback() - { - return RiderPathLocator.GetAllRiderPaths() - .Select(riderInfo => new CodeEditor.Installation - { - Path = riderInfo.Path, - Name = riderInfo.Presentation - }) - .ToArray(); - } - } - - /// - /// This code is a modified version of the JetBrains resharper-unity plugin listed here: - /// https://github.com/JetBrains/resharper-unity/blob/master/unity/JetBrains.Rider.Unity.Editor/EditorPlugin/RiderPathLocator.cs - /// - public static class RiderPathLocator - { -#if !(UNITY_4_7 || UNITY_5_5) - [UsedImplicitly] // Used in com.unity.ide.rider - public static RiderInfo[] GetAllRiderPaths() - { - try - { - switch (SystemInfo.operatingSystemFamily) - { - case OperatingSystemFamily.Windows: - { - return CollectRiderInfosWindows(); - } - - case OperatingSystemFamily.MacOSX: - { - return CollectRiderInfosMac(); - } - - case OperatingSystemFamily.Linux: - { - return CollectAllRiderPathsLinux(); - } - } - } - catch (Exception e) - { - Debug.LogException(e); - } - - return new RiderInfo[0]; - } -#endif - -#if RIDER_EDITOR_PLUGIN // can't be used in com.unity.ide.rider - internal static RiderInfo[] GetAllFoundInfos(OperatingSystemFamilyRider operatingSystemFamily) - { - try - { - switch (operatingSystemFamily) - { - case OperatingSystemFamilyRider.Windows: - { - return CollectRiderInfosWindows(); - } - case OperatingSystemFamilyRider.MacOSX: - { - return CollectRiderInfosMac(); - } - case OperatingSystemFamilyRider.Linux: - { - return CollectAllRiderPathsLinux(); - } - } - } - catch (Exception e) - { - Debug.LogException(e); - } - - return new RiderInfo[0]; - } - - internal static string[] GetAllFoundPaths(OperatingSystemFamilyRider operatingSystemFamily) - { - return GetAllFoundInfos(operatingSystemFamily).Select(a=>a.Path).ToArray(); - } -#endif - - private static RiderInfo[] CollectAllRiderPathsLinux() - { - var home = Environment.GetEnvironmentVariable("HOME"); - if (string.IsNullOrEmpty(home)) - return new RiderInfo[0]; - var pathToBuildTxt = "../../build.txt"; - //$Home/.local/share/JetBrains/Toolbox/apps/Rider/ch-0/173.3994.1125/bin/rider.sh - //$Home/.local/share/JetBrains/Toolbox/apps/Rider/ch-0/.channel.settings.json - var toolboxRiderRootPath = Path.Combine(home, @".local/share/JetBrains/Toolbox/apps/Rider"); - var paths = CollectPathsFromToolbox(toolboxRiderRootPath, "bin", "rider.sh", false) - .Select(a => new RiderInfo(GetBuildNumber(Path.Combine(a, pathToBuildTxt)), a, true)).ToList(); - - //$Home/.local/share/applications/jetbrains-rider.desktop - var shortcut = new FileInfo(Path.Combine(home, @".local/share/applications/jetbrains-rider.desktop")); - - if (shortcut.Exists) - { - var lines = File.ReadAllLines(shortcut.FullName); - foreach (var line in lines) - { - if (!line.StartsWith("Exec=\"")) - continue; - var path = line.Split('"').Where((item, index) => index == 1).SingleOrDefault(); - if (string.IsNullOrEmpty(path)) - continue; - var buildTxtPath = Path.Combine(path, pathToBuildTxt); - var buildNumber = GetBuildNumber(buildTxtPath); - if (paths.Any(a => a.Path == path)) // avoid adding similar build as from toolbox - continue; - paths.Add(new RiderInfo(buildNumber, path, false)); - } - } - - return paths.ToArray(); - } - - private static RiderInfo[] CollectRiderInfosMac() - { - var pathToBuildTxt = "Contents/Resources/build.txt"; - - // "/Applications/*Rider*.app" - var folder = new DirectoryInfo("/Applications"); - if (!folder.Exists) - return new RiderInfo[0]; - - var results = folder.GetDirectories("*Rider*.app") - .Select(a => new RiderInfo(GetBuildNumber(Path.Combine(a.FullName, pathToBuildTxt)), a.FullName, false)) - .ToList(); - - // /Users/user/Library/Application Support/JetBrains/Toolbox/apps/Rider/ch-1/181.3870.267/Rider EAP.app - var home = Environment.GetEnvironmentVariable("HOME"); - if (!string.IsNullOrEmpty(home)) - { - var toolboxRiderRootPath = Path.Combine(home, @"Library/Application Support/JetBrains/Toolbox/apps/Rider"); - var paths = CollectPathsFromToolbox(toolboxRiderRootPath, "", "Rider*.app", true) - .Select(a => new RiderInfo(GetBuildNumber(Path.Combine(a, pathToBuildTxt)), a, true)); - results.AddRange(paths); - } - - return results.ToArray(); - } - - private static string GetBuildNumber(string path) - { - var file = new FileInfo(path); - if (file.Exists) - return File.ReadAllText(file.FullName); - return string.Empty; - } - - private static RiderInfo[] CollectRiderInfosWindows() - { - var pathToBuildTxt = "../../build.txt"; - - var localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData); - var toolboxRiderRootPath = Path.Combine(localAppData, @"JetBrains\Toolbox\apps\Rider"); - var installPathsToolbox = CollectPathsFromToolbox(toolboxRiderRootPath, "bin", "rider64.exe", false).ToList(); - var installInfosToolbox = installPathsToolbox - .Select(a => new RiderInfo(GetBuildNumber(Path.Combine(a, pathToBuildTxt)), a, true)).ToList(); - - var installPaths = new List(); - const string registryKey = @"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall"; - CollectPathsFromRegistry(registryKey, installPaths); - const string wowRegistryKey = @"SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall"; - CollectPathsFromRegistry(wowRegistryKey, installPaths); - - var installInfos = installPaths - .Select(a => new RiderInfo(GetBuildNumber(Path.Combine(a, pathToBuildTxt)), a, false)).ToList(); - installInfos.AddRange(installInfosToolbox); - - return installInfos.ToArray(); - } - - private static void CollectPathsFromRegistry(string registryKey, List installPaths) - { - using (var key = Registry.LocalMachine.OpenSubKey(registryKey)) - { - if (key == null) return; - foreach (var subkeyName in key.GetSubKeyNames().Where(a => a.Contains("Rider"))) - { - using (var subkey = key.OpenSubKey(subkeyName)) - { - var folderObject = subkey?.GetValue("InstallLocation"); - if (folderObject == null) continue; - var folder = folderObject.ToString(); - var possiblePath = Path.Combine(folder, @"bin\rider64.exe"); - if (File.Exists(possiblePath)) - installPaths.Add(possiblePath); - } - } - } - } - - private static string[] CollectPathsFromToolbox(string toolboxRiderRootPath, string dirName, string searchPattern, - bool isMac) - { - if (!Directory.Exists(toolboxRiderRootPath)) - return new string[0]; - - var channelDirs = Directory.GetDirectories(toolboxRiderRootPath); - var paths = channelDirs.SelectMany(channelDir => - { - try - { - // use history.json - last entry stands for the active build https://jetbrains.slack.com/archives/C07KNP99D/p1547807024066500?thread_ts=1547731708.057700&cid=C07KNP99D - var historyFile = Path.Combine(channelDir, ".history.json"); - if (File.Exists(historyFile)) - { - var json = File.ReadAllText(historyFile); - var build = ToolboxHistory.GetLatestBuildFromJson(json); - if (build != null) - { - var buildDir = Path.Combine(channelDir, build); - var executablePaths = GetExecutablePaths(dirName, searchPattern, isMac, buildDir); - if (executablePaths.Any()) - return executablePaths; - } - } - - var channelFile = Path.Combine(channelDir, ".channel.settings.json"); - if (File.Exists(channelFile)) - { - var json = File.ReadAllText(channelFile).Replace("active-application", "active_application"); - var build = ToolboxInstallData.GetLatestBuildFromJson(json); - if (build != null) - { - var buildDir = Path.Combine(channelDir, build); - var executablePaths = GetExecutablePaths(dirName, searchPattern, isMac, buildDir); - if (executablePaths.Any()) - return executablePaths; - } - } - - // changes in toolbox json files format may brake the logic above, so return all found Rider installations - return Directory.GetDirectories(channelDir) - .SelectMany(buildDir => GetExecutablePaths(dirName, searchPattern, isMac, buildDir)); - } - catch (Exception e) - { - // do not write to Debug.Log, just log it. - Logger.Warn($"Failed to get RiderPath from {channelDir}", e); - } - - return new string[0]; - }) - .Where(c => !string.IsNullOrEmpty(c)) - .ToArray(); - return paths; - } - - private static string[] GetExecutablePaths(string dirName, string searchPattern, bool isMac, string buildDir) - { - var folder = new DirectoryInfo(Path.Combine(buildDir, dirName)); - if (!folder.Exists) - return new string[0]; - - if (!isMac) - return new[] {Path.Combine(folder.FullName, searchPattern)}.Where(File.Exists).ToArray(); - return folder.GetDirectories(searchPattern).Select(f => f.FullName) - .Where(Directory.Exists).ToArray(); - } - - // Disable the "field is never assigned" compiler warning. We never assign it, but Unity does. - // Note that Unity disable this warning in the generated C# projects -#pragma warning disable 0649 - - [Serializable] - class ToolboxHistory - { - public List history; - - [CanBeNull] - public static string GetLatestBuildFromJson(string json) - { - try - { -#if UNITY_4_7 || UNITY_5_5 - return JsonConvert.DeserializeObject(json).history.LastOrDefault()?.item.build; -#else - return JsonUtility.FromJson(json).history.LastOrDefault()?.item.build; -#endif - } - catch (Exception) - { - Logger.Warn($"Failed to get latest build from json {json}"); - } - - return null; - } - } - - [Serializable] - class ItemNode - { - public BuildNode item; - } - - [Serializable] - class BuildNode - { - public string build; - } - - // ReSharper disable once ClassNeverInstantiated.Global - [Serializable] - class ToolboxInstallData - { - // ReSharper disable once InconsistentNaming - public ActiveApplication active_application; - - [CanBeNull] - public static string GetLatestBuildFromJson(string json) - { - try - { -#if UNITY_4_7 || UNITY_5_5 - var toolbox = JsonConvert.DeserializeObject(json); -#else - var toolbox = JsonUtility.FromJson(json); -#endif - var builds = toolbox.active_application.builds; - if (builds != null && builds.Any()) - return builds.First(); - } - catch (Exception) - { - Logger.Warn($"Failed to get latest build from json {json}"); - } - - return null; - } - } - - [Serializable] - class ActiveApplication - { - // ReSharper disable once InconsistentNaming - public List builds; - } - -#pragma warning restore 0649 - - public struct RiderInfo - { - public string Presentation; - public string BuildVersion; - public string Path; - - public RiderInfo(string buildVersion, string path, bool isToolbox) - { - BuildVersion = buildVersion; - Path = new FileInfo(path).FullName; // normalize separators - - var version = string.Empty; - if (buildVersion.Length > 3) - version = buildVersion.Substring(3); - - var presentation = "Rider " + version; - if (isToolbox) - presentation += " (JetBrains Toolbox)"; - - Presentation = presentation; - } - } - - private static class Logger - { - internal static void Warn(string message, Exception e = null) - { -#if RIDER_EDITOR_PLUGIN // can't be used in com.unity.ide.rider - Log.GetLog(typeof(RiderPathLocator).Name).Warn(message); - if (e != null) - Log.GetLog(typeof(RiderPathLocator).Name).Warn(e); -#else - Debug.LogError(message); - if (e != null) - Debug.LogException(e); -#endif - } - } - } -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/Discovery.cs.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/Discovery.cs.meta deleted file mode 100644 index ea4ef8594..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/Discovery.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: dab656c79e1985c40b31faebcda44442 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/EditorPluginInterop.cs b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/EditorPluginInterop.cs deleted file mode 100644 index 21ff18b0d..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/EditorPluginInterop.cs +++ /dev/null @@ -1,96 +0,0 @@ -using System; -using System.IO; -using System.Linq; -using System.Reflection; -using System.Runtime.CompilerServices; -using UnityEngine; - -namespace Packages.Rider.Editor -{ - public static class EditorPluginInterop - { - private static string ourEntryPointTypeName = "JetBrains.Rider.Unity.Editor.PluginEntryPoint"; - - public static string LogPath - { - get - { - try - { - var assembly = GetEditorPluginAssembly(); - if (assembly == null) return null; - var type = assembly.GetType(ourEntryPointTypeName); - if (type == null) return null; - var field = type.GetField("LogPath", BindingFlags.NonPublic | BindingFlags.Static); - if (field == null) return null; - return field.GetValue(null) as string; - } - catch (Exception) - { - Debug.Log("Unable to do OpenFile to Rider from dll, fallback to com.unity.ide.rider implementation."); - } - - return null; - } - } - - public static bool OpenFileDllImplementation(string path, int line, int column) - { - var openResult = false; - // reflection for fast OpenFileLineCol, when Rider is started and protocol connection is established - try - { - var assembly = GetEditorPluginAssembly(); - if (assembly == null) return false; - var type = assembly.GetType(ourEntryPointTypeName); - if (type == null) return false; - var field = type.GetField("OpenAssetHandler", BindingFlags.NonPublic | BindingFlags.Static); - if (field == null) return false; - var handlerInstance = field.GetValue(null); - var method = handlerInstance.GetType() - .GetMethod("OnOpenedAsset", new[] {typeof(string), typeof(int), typeof(int)}); - if (method == null) return false; - var assetFilePath = Path.GetFullPath(path); - - openResult = (bool) method.Invoke(handlerInstance, new object[] {assetFilePath, line, column}); - } - catch (Exception) - { - Debug.Log("Unable to do OpenFile to Rider from dll, fallback to com.unity.ide.rider implementation."); - } - - return openResult; - } - - public static Assembly GetEditorPluginAssembly() - { - var assemblies = AppDomain.CurrentDomain.GetAssemblies(); - var assembly = assemblies.FirstOrDefault(a => a.GetName().Name.Equals("JetBrains.Rider.Unity.Editor.Plugin.Full.Repacked")); - return assembly; - } - - public static bool EditorPluginIsLoadedFromAssets() - { - var currentDir = Directory.GetCurrentDirectory(); - var assembly = GetEditorPluginAssembly(); - if (assembly == null) - return false; - var location = assembly.Location; - return location.StartsWith(currentDir, StringComparison.InvariantCultureIgnoreCase); - } - - - internal static void InitEntryPoint() - { - try - { - var type = GetEditorPluginAssembly().GetType("JetBrains.Rider.Unity.Editor.AfterUnity56.EntryPoint"); - RuntimeHelpers.RunClassConstructor(type.TypeHandle); - } - catch (TypeInitializationException ex) - { - Debug.LogException(ex.InnerException); - } - } - } -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/EditorPluginInterop.cs.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/EditorPluginInterop.cs.meta deleted file mode 100644 index fda18d397..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/EditorPluginInterop.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f9bd02a3a916be64c9b47b1305149423 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/LoggingLevel.cs b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/LoggingLevel.cs deleted file mode 100644 index 19ef8ab15..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/LoggingLevel.cs +++ /dev/null @@ -1,22 +0,0 @@ -namespace Packages.Rider.Editor -{ - public enum LoggingLevel - { - /// - /// Do not use it in logging. Only in config to disable logging. - /// - OFF, - /// For errors that lead to application failure - FATAL, - /// For errors that must be shown in Exception Browser - ERROR, - /// Suspicious situations but not errors - WARN, - /// Regular level for important events - INFO, - /// Additional info for debbuging - VERBOSE, - /// Methods & callstacks tracing, more than verbose - TRACE, - } -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/LoggingLevel.cs.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/LoggingLevel.cs.meta deleted file mode 100644 index c0494f307..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/LoggingLevel.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 71bb46b59a9a7a346bbab1e185c723df -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/PluginSettings.cs b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/PluginSettings.cs deleted file mode 100644 index 71be6da44..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/PluginSettings.cs +++ /dev/null @@ -1,270 +0,0 @@ -using System; -using System.IO; -using System.Linq; -using System.Reflection; -using Unity.CodeEditor; -using UnityEditor; -using UnityEditorInternal; -using UnityEngine; - -namespace Packages.Rider.Editor -{ - public class PluginSettings - { - public static LoggingLevel SelectedLoggingLevel - { - get => (LoggingLevel) EditorPrefs.GetInt("Rider_SelectedLoggingLevel", 0); - set - { - EditorPrefs.SetInt("Rider_SelectedLoggingLevel", (int) value); - } - } - - public static string[] GetInstalledNetFrameworks() - { - if (SystemInfo.operatingSystemFamily != OperatingSystemFamily.Windows) - throw new InvalidOperationException("GetTargetFrameworkVersionWindowsMono2 is designed for Windows only"); - - var programFiles86 = Environment.GetEnvironmentVariable("PROGRAMFILES(X86)") ?? - Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles); - if (string.IsNullOrEmpty(programFiles86)) - programFiles86 = @"C:\Program Files (x86)"; - var referenceAssembliesPath = Path.Combine(programFiles86, @"Reference Assemblies\Microsoft\Framework\.NETFramework"); - var dir = new DirectoryInfo(referenceAssembliesPath); - if (!dir.Exists) - return new string[0]; - - var availableVersions = dir - .GetDirectories("v*") - .Select(a => a.Name.Substring(1)) - .Where(v => InvokeIfValidVersion(v, s => { })) - .Where(v=>new Version(v) >= new Version("3.5")) - .ToArray(); - - return availableVersions; - } - - private static bool InvokeIfValidVersion(string input, Action action) - { - try - { - // ReSharper disable once ObjectCreationAsStatement - new Version(input); // mono 2.6 doesn't support Version.TryParse - action(input); - return true; - } - catch (ArgumentException) - { - } // can't put loggin here because ot fire on every symbol - catch (FormatException) - { - } - - return false; - } - - public static bool OverrideTargetFrameworkVersion - { - get { return EditorPrefs.GetBool("Rider_OverrideTargetFrameworkVersion", false); } - private set { EditorPrefs.SetBool("Rider_OverrideTargetFrameworkVersion", value);; } - } - - private static string TargetFrameworkVersionDefault = "4.6"; - - public static string TargetFrameworkVersion - { - get { return EditorPrefs.GetString("Rider_TargetFrameworkVersion", TargetFrameworkVersionDefault); } - private set { InvokeIfValidVersion(value, val => { EditorPrefs.SetString("Rider_TargetFrameworkVersion", val); }); } - } - - public static bool OverrideTargetFrameworkVersionOldMono - { - get { return EditorPrefs.GetBool("Rider_OverrideTargetFrameworkVersionOldMono", false); } - private set { EditorPrefs.SetBool("Rider_OverrideTargetFrameworkVersionOldMono", value);; } - } - - private static string TargetFrameworkVersionOldMonoDefault = "3.5"; - - public static string TargetFrameworkVersionOldMono - { - get { return EditorPrefs.GetString("Rider_TargetFrameworkVersionOldMono", TargetFrameworkVersionOldMonoDefault); } - private set { InvokeIfValidVersion(value, val => { EditorPrefs.SetString("Rider_TargetFrameworkVersionOldMono", val); }); } - } - - public static bool OverrideLangVersion - { - get { return EditorPrefs.GetBool("Rider_OverrideLangVersion", false); } - private set { EditorPrefs.SetBool("Rider_OverrideLangVersion", value);; } - } - - public static string LangVersion - { - get { return EditorPrefs.GetString("Rider_LangVersion", "4"); } - private set { EditorPrefs.SetString("Rider_LangVersion", value); } - } - - public static bool RiderInitializedOnce - { - get { return EditorPrefs.GetBool("RiderInitializedOnce", false); } - set { EditorPrefs.SetBool("RiderInitializedOnce", value); } - } - - private static string RiderPathInternal - { - get { return EditorPrefs.GetString("Rider_RiderPath", null); } - set { EditorPrefs.SetString("Rider_RiderPath", value); } - } - - public static bool LogEventsCollectorEnabled - { - get { return EditorPrefs.GetBool("Rider_LogEventsCollectorEnabled", true); } - private set { EditorPrefs.SetBool("Rider_LogEventsCollectorEnabled", value); } - } - - - private static GUIStyle ourVersionInfoStyle = new GUIStyle() - { - normal = new GUIStyleState() - { - textColor = new Color(0, 0, 0, .6f), - }, - margin = new RectOffset(4, 4, 4, 4), - }; - - /// - /// Preferences menu layout - /// - /// - /// Contains all 3 toggles: Enable/Disable; Debug On/Off; Writing Launch File On/Off - /// - [SettingsProvider] - private static SettingsProvider RiderPreferencesItem() - { - var provider = new SettingsProvider("Preferences/Rider", SettingsScope.User) - { - label = "Rider", - keywords = new[] { "Rider" }, - guiHandler = (searchContext) => - { - EditorGUIUtility.labelWidth = 200f; - EditorGUILayout.BeginVertical(); - - GUI.enabled = RiderScriptEditor.IsRiderInstallation(CodeEditor.CurrentEditorInstallation); - - GUILayout.BeginVertical(); - LogEventsCollectorEnabled = - EditorGUILayout.Toggle(new GUIContent("Pass Console to Rider:"), LogEventsCollectorEnabled); - - OverrideTargetFrameworkVersionOldMono = - EditorGUILayout.Toggle(new GUIContent("Override TargetFrameworkVersion:"), - OverrideTargetFrameworkVersionOldMono); - if (OverrideTargetFrameworkVersionOldMono) - { - var helpOldMono = @"TargetFramework = 3.5 is recommended. - - With 4.5 Rider may show ambiguous references in UniRx."; - - TargetFrameworkVersionOldMono = - EditorGUILayout.TextField( - new GUIContent("For Active profile NET 3.5:", - helpOldMono), TargetFrameworkVersionOldMono); - EditorGUILayout.HelpBox(helpOldMono, MessageType.None); - } - - // Unity 2018.1 doesn't require installed dotnet framework, it references everything from Unity installation - if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.Windows && - UnityUtils.UnityVersion < new Version(2018, 1)) - { - var detectedDotnetText = string.Empty; - var installedFrameworks = GetInstalledNetFrameworks(); - if (installedFrameworks.Any()) - detectedDotnetText = installedFrameworks.OrderBy(v => new Version(v)).Aggregate((a, b) => a + "; " + b); - EditorGUILayout.HelpBox($"Installed dotnet versions: {detectedDotnetText}", MessageType.None); - } - - GUILayout.EndVertical(); - - OverrideLangVersion = EditorGUILayout.Toggle(new GUIContent("Override LangVersion:"), OverrideLangVersion); - if (OverrideLangVersion) - { - var workaroundUrl = "https://gist.github.com/van800/875ce55eaf88d65b105d010d7b38a8d4"; - var workaroundText = "Use this workaround if overriding doesn't work."; - var helpLangVersion = @"Avoid overriding, unless there is no particular need."; - - LangVersion = - EditorGUILayout.TextField( - new GUIContent("LangVersion:", - helpLangVersion), LangVersion); - LinkButton(caption: workaroundText, url: workaroundUrl); - EditorGUILayout.HelpBox(helpLangVersion, MessageType.None); - } - - GUILayout.Label(""); - - if (!string.IsNullOrEmpty(EditorPluginInterop.LogPath)) - { - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PrefixLabel("Log file:"); - var previous = GUI.enabled; - GUI.enabled = previous && SelectedLoggingLevel != LoggingLevel.OFF; - var button = GUILayout.Button(new GUIContent("Open log")); - if (button) - { - //UnityEditorInternal.InternalEditorUtility.OpenFileAtLineExternal(PluginEntryPoint.LogPath, 0); - // works much faster than the commented code, when Rider is already started - CodeEditor.CurrentEditor.OpenProject(EditorPluginInterop.LogPath, 0, 0); - } - - GUI.enabled = previous; - GUILayout.EndHorizontal(); - } - - var loggingMsg = - @"Sets the amount of Rider Debug output. If you are about to report an issue, please select Verbose logging level and attach Unity console output to the issue."; - SelectedLoggingLevel = - (LoggingLevel) EditorGUILayout.EnumPopup(new GUIContent("Logging Level:", loggingMsg), - SelectedLoggingLevel); - - - EditorGUILayout.HelpBox(loggingMsg, MessageType.None); - - var githubRepo = "https://github.com/JetBrains/resharper-unity"; - var caption = $"{githubRepo}"; - LinkButton(caption: caption, url: githubRepo); - - GUILayout.FlexibleSpace(); - GUILayout.BeginHorizontal(); - - GUILayout.FlexibleSpace(); - var version = Assembly.GetExecutingAssembly().GetName().Version; - GUILayout.Label("Plugin version: " + version, ourVersionInfoStyle); - - GUILayout.EndHorizontal(); - - // left for testing purposes -/* if (GUILayout.Button("reset RiderInitializedOnce = false")) - { - RiderInitializedOnce = false; - }*/ - - EditorGUILayout.EndVertical(); - } - }; - return provider; - } - - private static void LinkButton(string caption, string url) - { - var style = GUI.skin.label; - style.richText = true; - - var bClicked = GUILayout.Button(caption, style); - - var rect = GUILayoutUtility.GetLastRect(); - rect.width = style.CalcSize(new GUIContent(caption)).x; - EditorGUIUtility.AddCursorRect(rect, MouseCursor.Link); - - if (bClicked) - Application.OpenURL(url); - } - } -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/PluginSettings.cs.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/PluginSettings.cs.meta deleted file mode 100644 index 279a4ccaf..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/PluginSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1bfe12aa306c0c74db4f4f1a1a0ae5ce -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/ProjectGeneration.cs b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/ProjectGeneration.cs deleted file mode 100644 index 647fb104d..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/ProjectGeneration.cs +++ /dev/null @@ -1,937 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Security; -using System.Security.Cryptography; -using System.Text; -using System.Text.RegularExpressions; -using UnityEditor; -using UnityEditor.Compilation; -using UnityEditor.PackageManager; -using UnityEditorInternal; -using UnityEngine; - -namespace Packages.Rider.Editor -{ - public interface IGenerator - { - bool SyncIfNeeded(IEnumerable affectedFiles, IEnumerable reimportedFiles); - void Sync(); - bool HasSolutionBeenGenerated(); - string SolutionFile(); - string ProjectDirectory { get; } - void GenerateAll(bool generateAll); - } - - public interface IAssemblyNameProvider - { - string GetAssemblyNameFromScriptPath(string path); - IEnumerable GetAllAssemblies(Func shouldFileBePartOfSolution); - IEnumerable GetAllAssetPaths(); - UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath); - } - - public struct TestSettings - { - public bool ShouldSync; - public Dictionary SyncPath; - } - - class AssemblyNameProvider : IAssemblyNameProvider - { - public string GetAssemblyNameFromScriptPath(string path) - { - return CompilationPipeline.GetAssemblyNameFromScriptPath(path); - } - - public IEnumerable GetAllAssemblies(Func shouldFileBePartOfSolution) - { - return CompilationPipeline.GetAssemblies() - .Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution)); - } - - public IEnumerable GetAllAssetPaths() - { - return AssetDatabase.GetAllAssetPaths(); - } - - public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath) - { - return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath); - } - } - - - public class ProjectGeneration : IGenerator - { - enum ScriptingLanguage - { - None, - CSharp - } - - public static readonly string MSBuildNamespaceUri = "http://schemas.microsoft.com/developer/msbuild/2003"; - - const string k_WindowsNewline = "\r\n"; - - /// - /// Map source extensions to ScriptingLanguages - /// - static readonly Dictionary k_BuiltinSupportedExtensions = - new Dictionary - { - {"cs", ScriptingLanguage.CSharp}, - {"uxml", ScriptingLanguage.None}, - {"uss", ScriptingLanguage.None}, - {"shader", ScriptingLanguage.None}, - {"compute", ScriptingLanguage.None}, - {"cginc", ScriptingLanguage.None}, - {"hlsl", ScriptingLanguage.None}, - {"glslinc", ScriptingLanguage.None} - }; - - string m_SolutionProjectEntryTemplate = string.Join("\r\n", - @"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""", - @"EndProject").Replace(" ", "\t"); - - string m_SolutionProjectConfigurationTemplate = string.Join("\r\n", - @" {{{0}}}.Debug|Any CPU.ActiveCfg = Debug|Any CPU", - @" {{{0}}}.Debug|Any CPU.Build.0 = Debug|Any CPU", - @" {{{0}}}.Release|Any CPU.ActiveCfg = Release|Any CPU", - @" {{{0}}}.Release|Any CPU.Build.0 = Release|Any CPU").Replace(" ", "\t"); - - static readonly string[] k_ReimportSyncExtensions = {".dll", ".asmdef"}; - - /// - /// Map ScriptingLanguages to project extensions - /// - /*static readonly Dictionary k_ProjectExtensions = new Dictionary - { - { ScriptingLanguage.CSharp, ".csproj" }, - { ScriptingLanguage.None, ".csproj" }, - };*/ - static readonly Regex k_ScriptReferenceExpression = new Regex( - @"^Library.ScriptAssemblies.(?(?.*)\.dll$)", - RegexOptions.Compiled | RegexOptions.IgnoreCase); - - string[] m_ProjectSupportedExtensions = new string[0]; - bool m_ShouldGenerateAll; - - public string ProjectDirectory { get; } - - public void GenerateAll(bool generateAll) - { - m_ShouldGenerateAll = generateAll; - } - - public TestSettings Settings { get; set; } - readonly string m_ProjectName; - readonly IAssemblyNameProvider m_AssemblyNameProvider; - - const string k_ToolsVersion = "4.0"; - const string k_ProductVersion = "10.0.20506"; - const string k_BaseDirectory = "."; - const string k_TargetFrameworkVersion = "v4.7.1"; - const string k_TargetLanguageVersion = "latest"; - - public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName, new AssemblyNameProvider()) - { - } - - public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider()) - { - } - - public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider) - { - Settings = new TestSettings {ShouldSync = true}; - ProjectDirectory = tempDirectory.Replace('\\', '/'); - m_ProjectName = Path.GetFileName(ProjectDirectory); - m_AssemblyNameProvider = assemblyNameProvider; - } - - /// - /// Syncs the scripting solution if any affected files are relevant. - /// - /// - /// Whether the solution was synced. - /// - /// - /// A set of files whose status has changed - /// - /// - /// A set of files that got reimported - /// - public bool SyncIfNeeded(IEnumerable affectedFiles, IEnumerable reimportedFiles) - { - SetupProjectSupportedExtensions(); - - // Don't sync if we haven't synced before - if (HasSolutionBeenGenerated() && HasFilesBeenModified(affectedFiles, reimportedFiles)) - { - Sync(); - return true; - } - - return false; - } - - bool HasFilesBeenModified(IEnumerable affectedFiles, IEnumerable reimportedFiles) - { - return affectedFiles.Any(ShouldFileBePartOfSolution) || reimportedFiles.Any(ShouldSyncOnReimportedAsset); - } - - static bool ShouldSyncOnReimportedAsset(string asset) - { - return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension); - } - - public void Sync() - { - SetupProjectSupportedExtensions(); - bool externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles(); - - if (!externalCodeAlreadyGeneratedProjects) - { - GenerateAndWriteSolutionAndProjects(); - } - - OnGeneratedCSProjectFiles(); - } - - public bool HasSolutionBeenGenerated() - { - return File.Exists(SolutionFile()); - } - - void SetupProjectSupportedExtensions() - { - m_ProjectSupportedExtensions = EditorSettings.projectGenerationUserExtensions; - } - - bool ShouldFileBePartOfSolution(string file) - { - string extension = Path.GetExtension(file); - - // Exclude files coming from packages except if they are internalized. - if (!m_ShouldGenerateAll && IsInternalizedPackagePath(file)) - { - return false; - } - - // Dll's are not scripts but still need to be included.. - if (extension == ".dll") - return true; - - if (file.ToLower().EndsWith(".asmdef")) - return true; - - return IsSupportedExtension(extension); - } - - bool IsSupportedExtension(string extension) - { - extension = extension.TrimStart('.'); - if (k_BuiltinSupportedExtensions.ContainsKey(extension)) - return true; - if (m_ProjectSupportedExtensions.Contains(extension)) - return true; - return false; - } - - static ScriptingLanguage ScriptingLanguageFor(Assembly island) - { - return ScriptingLanguageFor(GetExtensionOfSourceFiles(island.sourceFiles)); - } - - static string GetExtensionOfSourceFiles(string[] files) - { - return files.Length > 0 ? GetExtensionOfSourceFile(files[0]) : "NA"; - } - - static string GetExtensionOfSourceFile(string file) - { - var ext = Path.GetExtension(file).ToLower(); - ext = ext.Substring(1); //strip dot - return ext; - } - - static ScriptingLanguage ScriptingLanguageFor(string extension) - { - return k_BuiltinSupportedExtensions.TryGetValue(extension.TrimStart('.'), out var result) - ? result - : ScriptingLanguage.None; - } - - public void GenerateAndWriteSolutionAndProjects() - { - // Only synchronize islands that have associated source files and ones that we actually want in the project. - // This also filters out DLLs coming from .asmdef files in packages. - var assemblies = m_AssemblyNameProvider.GetAllAssemblies(ShouldFileBePartOfSolution); - - var allAssetProjectParts = GenerateAllAssetProjectParts(); - - var monoIslands = assemblies.ToList(); - - SyncSolution(monoIslands); - var allProjectIslands = RelevantIslandsForMode(monoIslands).ToList(); - foreach (Assembly assembly in allProjectIslands) - { - var responseFileData = ParseResponseFileData(assembly); - SyncProject(assembly, allAssetProjectParts, responseFileData, allProjectIslands); - } - } - - IEnumerable ParseResponseFileData(Assembly assembly) - { - var systemReferenceDirectories = - CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel); - - Dictionary responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary( - x => x, x => CompilationPipeline.ParseResponseFile( - Path.Combine(ProjectDirectory, x), - ProjectDirectory, - systemReferenceDirectories - )); - - Dictionary responseFilesWithErrors = responseFilesData.Where(x => x.Value.Errors.Any()) - .ToDictionary(x => x.Key, x => x.Value); - - if (responseFilesWithErrors.Any()) - { - foreach (var error in responseFilesWithErrors) - foreach (var valueError in error.Value.Errors) - { - Debug.LogError($"{error.Key} Parse Error : {valueError}"); - } - } - - return responseFilesData.Select(x => x.Value); - } - - Dictionary GenerateAllAssetProjectParts() - { - Dictionary stringBuilders = new Dictionary(); - - foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths()) - { - // Exclude files coming from packages except if they are internalized. - if (!m_ShouldGenerateAll && IsInternalizedPackagePath(asset)) - { - continue; - } - - string extension = Path.GetExtension(asset); - if (IsSupportedExtension(extension) && ScriptingLanguage.None == ScriptingLanguageFor(extension)) - { - // Find assembly the asset belongs to by adding script extension and using compilation pipeline. - var assemblyName = m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset + ".cs"); - - if (string.IsNullOrEmpty(assemblyName)) - { - continue; - } - - assemblyName = Utility.FileNameWithoutExtension(assemblyName); - - if (!stringBuilders.TryGetValue(assemblyName, out var projectBuilder)) - { - projectBuilder = new StringBuilder(); - stringBuilders[assemblyName] = projectBuilder; - } - - projectBuilder.Append(" ") - .Append(k_WindowsNewline); - } - } - - var result = new Dictionary(); - - foreach (var entry in stringBuilders) - result[entry.Key] = entry.Value.ToString(); - - return result; - } - - bool IsInternalizedPackagePath(string file) - { - if (string.IsNullOrWhiteSpace(file)) - { - return false; - } - - var packageInfo = m_AssemblyNameProvider.FindForAssetPath(file); - if (packageInfo == null) - { - return false; - } - - var packageSource = packageInfo.source; - return packageSource != PackageSource.Embedded && packageSource != PackageSource.Local; - } - - void SyncProject( - Assembly island, - Dictionary allAssetsProjectParts, - IEnumerable responseFilesData, - List allProjectIslands) - { - SyncProjectFileIfNotChanged(ProjectFile(island), - ProjectText(island, allAssetsProjectParts, responseFilesData, allProjectIslands)); - } - - void SyncProjectFileIfNotChanged(string path, string newContents) - { - if (Path.GetExtension(path) == ".csproj") - { - newContents = OnGeneratedCSProject(path, newContents); - } - - SyncFileIfNotChanged(path, newContents); - } - - void SyncSolutionFileIfNotChanged(string path, string newContents) - { - newContents = OnGeneratedSlnSolution(path, newContents); - - SyncFileIfNotChanged(path, newContents); - } - - static List SafeGetTypes(System.Reflection.Assembly a) - { - var ret = new List(); - - try - { - ret = a.GetTypes().ToList(); - } - catch (System.Reflection.ReflectionTypeLoadException rtl) - { - ret = rtl.Types.ToList(); - } - catch (Exception) - { - return new List(); - } - - return ret.Where(r => r != null).ToList(); - } - - static void OnGeneratedCSProjectFiles() - { - IEnumerable types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x)) - .Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract); - var args = new object[0]; - foreach (var type in types) - { - var method = type.GetMethod("OnGeneratedCSProjectFiles", - System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | - System.Reflection.BindingFlags.Static); - if (method == null) - { - continue; - } - - method.Invoke(null, args); - } - } - - static bool OnPreGeneratingCSProjectFiles() - { - IEnumerable types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x)) - .Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract); - bool result = false; - foreach (var type in types) - { - var args = new object[0]; - var method = type.GetMethod("OnPreGeneratingCSProjectFiles", - System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | - System.Reflection.BindingFlags.Static); - if (method == null) - { - continue; - } - - var returnValue = method.Invoke(null, args); - if (method.ReturnType == typeof(bool)) - { - result |= (bool) returnValue; - } - } - - return result; - } - - static string OnGeneratedCSProject(string path, string content) - { - IEnumerable types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x)) - .Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract); - foreach (var type in types) - { - var args = new[] {path, content}; - var method = type.GetMethod("OnGeneratedCSProject", - System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | - System.Reflection.BindingFlags.Static); - if (method == null) - { - continue; - } - - var returnValue = method.Invoke(null, args); - if (method.ReturnType == typeof(string)) - { - content = (string) returnValue; - } - } - - return content; - } - - static string OnGeneratedSlnSolution(string path, string content) - { - IEnumerable types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x)) - .Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract); - foreach (var type in types) - { - var args = new[] {path, content}; - var method = type.GetMethod("OnGeneratedSlnSolution", - System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | - System.Reflection.BindingFlags.Static); - if (method == null) - { - continue; - } - - var returnValue = method.Invoke(null, args); - if (method.ReturnType == typeof(string)) - { - content = (string) returnValue; - } - } - - return content; - } - - void SyncFileIfNotChanged(string filename, string newContents) - { - if (File.Exists(filename) && - newContents == File.ReadAllText(filename)) - { - return; - } - - if (Settings.ShouldSync) - { - File.WriteAllText(filename, newContents, Encoding.UTF8); - } - else - { - var utf8 = Encoding.UTF8; - byte[] utfBytes = utf8.GetBytes(newContents); - Settings.SyncPath[filename] = utf8.GetString(utfBytes, 0, utfBytes.Length); - } - } - - string ProjectText(Assembly assembly, - Dictionary allAssetsProjectParts, - IEnumerable responseFilesData, - List allProjectIslands) - { - var projectBuilder = new StringBuilder(ProjectHeader(assembly, responseFilesData)); - var references = new List(); - var projectReferences = new List(); - - foreach (string file in assembly.sourceFiles) - { - if (!ShouldFileBePartOfSolution(file)) - continue; - - var extension = Path.GetExtension(file).ToLower(); - var fullFile = EscapedRelativePathFor(file); - if (".dll" != extension) - { - projectBuilder.Append(" ").Append(k_WindowsNewline); - } - else - { - references.Add(fullFile); - } - } - - var assemblyName = Utility.FileNameWithoutExtension(assembly.outputPath); - - // Append additional non-script files that should be included in project generation. - if (allAssetsProjectParts.TryGetValue(assemblyName, out var additionalAssetsForProject)) - projectBuilder.Append(additionalAssetsForProject); - - var islandRefs = references.Union(assembly.allReferences); - - foreach (string reference in islandRefs) - { - if (reference.EndsWith("/UnityEditor.dll", StringComparison.Ordinal) - || reference.EndsWith("/UnityEngine.dll", StringComparison.Ordinal) - || reference.EndsWith("\\UnityEditor.dll", StringComparison.Ordinal) - || reference.EndsWith("\\UnityEngine.dll", StringComparison.Ordinal)) - continue; - - var match = k_ScriptReferenceExpression.Match(reference); - if (match.Success) - { - // assume csharp language - // Add a reference to a project except if it's a reference to a script assembly - // that we are not generating a project for. This will be the case for assemblies - // coming from .assembly.json files in non-internalized packages. - var dllName = match.Groups["dllname"].Value; - if (allProjectIslands.Any(i => Path.GetFileName(i.outputPath) == dllName)) - { - projectReferences.Add(match); - continue; - } - } - - string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference); - - AppendReference(fullReference, projectBuilder); - } - - var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r)); - foreach (var reference in responseRefs) - { - AppendReference(reference, projectBuilder); - } - - if (0 < projectReferences.Count) - { - projectBuilder.AppendLine(" "); - projectBuilder.AppendLine(" "); - foreach (Match reference in projectReferences) - { - var referencedProject = reference.Groups["project"].Value; - - projectBuilder.Append(" ").Append(k_WindowsNewline); - projectBuilder.Append(" {") - .Append(ProjectGuid(Path.Combine("Temp", reference.Groups["project"].Value + ".dll"))).Append("}") - .Append(k_WindowsNewline); - projectBuilder.Append(" ").Append(referencedProject).Append("").Append(k_WindowsNewline); - projectBuilder.AppendLine(" "); - } - } - - projectBuilder.Append(ProjectFooter()); - return projectBuilder.ToString(); - } - - static void AppendReference(string fullReference, StringBuilder projectBuilder) - { - //replace \ with / and \\ with / - var escapedFullPath = SecurityElement.Escape(fullReference); - escapedFullPath = escapedFullPath.Replace("\\", "/"); - escapedFullPath = escapedFullPath.Replace("\\\\", "/"); - projectBuilder.Append(" ").Append(k_WindowsNewline); - projectBuilder.Append(" ").Append(escapedFullPath).Append("").Append(k_WindowsNewline); - projectBuilder.Append(" ").Append(k_WindowsNewline); - } - - public string ProjectFile(Assembly assembly) - { - return Path.Combine(ProjectDirectory, $"{Utility.FileNameWithoutExtension(assembly.outputPath)}.csproj"); - } - - public string SolutionFile() - { - return Path.Combine(ProjectDirectory, $"{m_ProjectName}.sln"); - } - - string ProjectHeader( - Assembly island, - IEnumerable responseFilesData - ) - { - var arguments = new object[] - { - k_ToolsVersion, k_ProductVersion, ProjectGuid(island.outputPath), - InternalEditorUtility.GetEngineAssemblyPath(), - InternalEditorUtility.GetEditorAssemblyPath(), - string.Join(";", - new[] {"DEBUG", "TRACE"}.Concat(EditorUserBuildSettings.activeScriptCompilationDefines).Concat(island.defines) - .Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray()), - MSBuildNamespaceUri, - Utility.FileNameWithoutExtension(island.outputPath), - EditorSettings.projectGenerationRootNamespace, - k_TargetFrameworkVersion, - k_TargetLanguageVersion, - k_BaseDirectory, - island.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe) - }; - - try - { - return string.Format(GetProjectHeaderTemplate(), arguments); - } - catch (Exception) - { - throw new NotSupportedException( - "Failed creating c# project because the c# project header did not have the correct amount of arguments, which is " + - arguments.Length); - } - } - - static string GetSolutionText() - { - return string.Join("\r\n", - @"", - @"Microsoft Visual Studio Solution File, Format Version {0}", - @"# Visual Studio {1}", - @"{2}", - @"Global", - @" GlobalSection(SolutionConfigurationPlatforms) = preSolution", - @" Debug|Any CPU = Debug|Any CPU", - @" Release|Any CPU = Release|Any CPU", - @" EndGlobalSection", - @" GlobalSection(ProjectConfigurationPlatforms) = postSolution", - @"{3}", - @" EndGlobalSection", - @" GlobalSection(SolutionProperties) = preSolution", - @" HideSolutionNode = FALSE", - @" EndGlobalSection", - @"EndGlobal", - @"").Replace(" ", "\t"); - } - - static string GetProjectFooterTemplate() - { - return string.Join("\r\n", - @" ", - @" ", - @" ", - @"", - @""); - } - - static string GetProjectHeaderTemplate() - { - var header = new[] - { - @"", - @"", - @" ", - @" {10}", - @" ", - @" ", - @" Debug", - @" AnyCPU", - @" {1}", - @" 2.0", - @" {8}", - @" {{{2}}}", - @" Library", - @" Properties", - @" {7}", - @" {9}", - @" 512", - @" {11}", - @" ", - @" ", - @" true", - @" full", - @" false", - @" Temp\bin\Debug\", - @" {5}", - @" prompt", - @" 4", - @" 0169", - @" {12}", - @" ", - @" ", - @" pdbonly", - @" true", - @" Temp\bin\Release\", - @" prompt", - @" 4", - @" 0169", - @" {12}", - @" " - }; - - var forceExplicitReferences = new[] - { - @" ", - @" true", - @" true", - @" false", - @" false", - @" false", - @" " - }; - - var itemGroupStart = new[] - { - @" " - }; - - var footer = new[] - { - @" ", - @" {3}", - @" ", - @" ", - @" {4}", - @" ", - @" ", - @" ", - @"" - }; - - var text = header.Concat(forceExplicitReferences).Concat(itemGroupStart).Concat(footer).ToArray(); - return string.Join("\r\n", text); - } - - void SyncSolution(IEnumerable islands) - { - SyncSolutionFileIfNotChanged(SolutionFile(), SolutionText(islands)); - } - - string SolutionText(IEnumerable islands) - { - var fileversion = "11.00"; - var vsversion = "2010"; - - var relevantIslands = RelevantIslandsForMode(islands); - string projectEntries = GetProjectEntries(relevantIslands); - string projectConfigurations = string.Join(k_WindowsNewline, - relevantIslands.Select(i => GetProjectActiveConfigurations(ProjectGuid(i.outputPath))).ToArray()); - return string.Format(GetSolutionText(), fileversion, vsversion, projectEntries, projectConfigurations); - } - - static IEnumerable RelevantIslandsForMode(IEnumerable islands) - { - IEnumerable relevantIslands = islands.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i)); - return relevantIslands; - } - - /// - /// Get a Project("{guid}") = "MyProject", "MyProject.unityproj", "{projectguid}" - /// entry for each relevant language - /// - string GetProjectEntries(IEnumerable islands) - { - var projectEntries = islands.Select(i => string.Format( - m_SolutionProjectEntryTemplate, - SolutionGuid(i), Utility.FileNameWithoutExtension(i.outputPath), Path.GetFileName(ProjectFile(i)), - ProjectGuid(i.outputPath) - )); - - return string.Join(k_WindowsNewline, projectEntries.ToArray()); - } - - /// - /// Generate the active configuration string for a given project guid - /// - string GetProjectActiveConfigurations(string projectGuid) - { - return string.Format( - m_SolutionProjectConfigurationTemplate, - projectGuid); - } - - string EscapedRelativePathFor(string file) - { - var projectDir = ProjectDirectory.Replace('/', '\\'); - file = file.Replace('/', '\\'); - var path = SkipPathPrefix(file, projectDir); - - var packageInfo = m_AssemblyNameProvider.FindForAssetPath(path.Replace('\\', '/')); - if (packageInfo != null) - { - // We have to normalize the path, because the PackageManagerRemapper assumes - // dir seperators will be os specific. - var absolutePath = Path.GetFullPath(NormalizePath(path)).Replace('/', '\\'); - path = SkipPathPrefix(absolutePath, projectDir); - } - - return SecurityElement.Escape(path); - } - - static string SkipPathPrefix(string path, string prefix) - { - if (path.Replace("\\", "/").StartsWith($"{prefix}/")) - return path.Substring(prefix.Length + 1); - return path; - } - - static string NormalizePath(string path) - { - if (Path.DirectorySeparatorChar == '\\') - return path.Replace('/', Path.DirectorySeparatorChar); - return path.Replace('\\', Path.DirectorySeparatorChar); - } - - - string ProjectGuid(string assembly) - { - return SolutionGuidGenerator.GuidForProject(m_ProjectName + Utility.FileNameWithoutExtension(assembly)); - } - - string SolutionGuid(Assembly island) - { - return SolutionGuidGenerator.GuidForSolution(m_ProjectName, GetExtensionOfSourceFiles(island.sourceFiles)); - } - - static string ProjectFooter() - { - return GetProjectFooterTemplate(); - } - - static string GetProjectExtension() - { - return ".csproj"; - } - } - - public static class SolutionGuidGenerator - { - public static string GuidForProject(string projectName) - { - return ComputeGuidHashFor(projectName + "salt"); - } - - public static string GuidForSolution(string projectName, string sourceFileExtension) - { - if (sourceFileExtension.ToLower() == "cs") - // GUID for a C# class library: http://www.codeproject.com/Reference/720512/List-of-Visual-Studio-Project-Type-GUIDs - return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC"; - - return ComputeGuidHashFor(projectName); - } - - static string ComputeGuidHashFor(string input) - { - var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input)); - return HashAsGuid(HashToString(hash)); - } - - static string HashAsGuid(string hash) - { - var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" + - hash.Substring(16, 4) + "-" + hash.Substring(20, 12); - return guid.ToUpper(); - } - - static string HashToString(byte[] bs) - { - var sb = new StringBuilder(); - foreach (byte b in bs) - sb.Append(b.ToString("x2")); - return sb.ToString(); - } - } -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/ProjectGeneration.cs.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/ProjectGeneration.cs.meta deleted file mode 100644 index d7faab996..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/ProjectGeneration.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8df45492ff0815a488744d61efcecba7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/RiderInitializer.cs b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/RiderInitializer.cs deleted file mode 100644 index 366a2a8b3..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/RiderInitializer.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System; -using System.IO; -using System.Linq; -using System.Reflection; -using UnityEngine; - -namespace Packages.Rider.Editor -{ - internal class RiderInitializer - { - public void Initialize(string editorPath) - { - if (EditorPluginInterop.EditorPluginIsLoadedFromAssets()) - { - Debug.LogError($"Please delete {EditorPluginInterop.GetEditorPluginAssembly().Location}. Unity 2019.2+ loads it directly from Rider installation."); - return; - } - - var dllName = "JetBrains.Rider.Unity.Editor.Plugin.Full.Repacked.dll"; - var relPath = "../../plugins/rider-unity/EditorPlugin"; - if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX) - relPath = "Contents/plugins/rider-unity/EditorPlugin"; - var dllFile = new FileInfo(Path.Combine(Path.Combine(editorPath, relPath), dllName)); - - if (dllFile.Exists) - { - // doesn't lock assembly on disk - var bytes = File.ReadAllBytes(dllFile.FullName); - var pdbFile = new FileInfo(Path.ChangeExtension(dllFile.FullName, ".pdb")); - if (pdbFile.Exists) - { - AppDomain.CurrentDomain.Load(bytes, File.ReadAllBytes(pdbFile.FullName)); - } - else - { - AppDomain.CurrentDomain.Load(bytes); - // AppDomain.CurrentDomain.Load(AssemblyName.GetAssemblyName(dllFile.FullName)); // use this for external source debug - } - EditorPluginInterop.InitEntryPoint(); - } - else - { - Debug.Log((object) ($"Unable to find Rider EditorPlugin {dllFile.FullName} for Unity ")); - } - } - } -} diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/RiderInitializer.cs.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/RiderInitializer.cs.meta deleted file mode 100644 index 11d46bcb4..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/RiderInitializer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f5a0cc9645f0e2d4fb816156dcf3f4dd -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/RiderScriptEditor.cs b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/RiderScriptEditor.cs deleted file mode 100644 index 441c9204e..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/RiderScriptEditor.cs +++ /dev/null @@ -1,194 +0,0 @@ -using System; -using System.Diagnostics; -using System.IO; -using System.Linq; -using Unity.CodeEditor; -using UnityEditor; -using UnityEngine; - -namespace Packages.Rider.Editor -{ - [InitializeOnLoad] - public class RiderScriptEditor : IExternalCodeEditor - { - IDiscovery m_Discoverability; - IGenerator m_ProjectGeneration; - RiderInitializer m_Initiliazer = new RiderInitializer(); - - static RiderScriptEditor() - { - var projectGeneration = new ProjectGeneration(); - var editor = new RiderScriptEditor(new Discovery(), projectGeneration); - CodeEditor.Register(editor); - if (IsRiderInstallation(CodeEditor.CurrentEditorInstallation)) - { - editor.CreateIfDoesntExist(); - editor.m_Initiliazer.Initialize(CodeEditor.CurrentEditorInstallation); - } - } - - const string unity_generate_all = "unity_generate_all_csproj"; - static bool IsOSX => Application.platform == RuntimePlatform.OSXEditor; - - public RiderScriptEditor(IDiscovery discovery, IGenerator projectGeneration) - { - m_Discoverability = discovery; - m_ProjectGeneration = projectGeneration; - } - - public void OnGUI() - { - var prevGenerate = EditorPrefs.GetBool(unity_generate_all, false); - var generateAll = EditorGUILayout.Toggle("Generate all .csproj files.", prevGenerate); - if (generateAll != prevGenerate) - { - EditorPrefs.SetBool(unity_generate_all, generateAll); - } - - m_ProjectGeneration.GenerateAll(generateAll); - } - - public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, - string[] importedFiles) - { - m_ProjectGeneration.SyncIfNeeded(addedFiles.Union(deletedFiles).Union(movedFiles).Union(movedFromFiles), - importedFiles); - } - - public void SyncAll() - { - AssetDatabase.Refresh(); - m_ProjectGeneration.Sync(); - } - - public void Initialize(string editorInstallationPath) - { - } - - public bool OpenProject(string path, int line, int column) - { - var fastOpenResult = EditorPluginInterop.OpenFileDllImplementation(path, line, column); - - if (fastOpenResult) - return true; - - if (IsOSX) - { - return OpenOSXApp(path, line, column); - } - - var solution = GetSolutionFile(path); // TODO: If solution file doesn't exist resync. - solution = solution == "" ? "" : $"\"{solution}\""; - var process = new Process - { - StartInfo = new ProcessStartInfo - { - FileName = CodeEditor.CurrentEditorInstallation, - Arguments = $"{solution} -l {line} \"{path}\"", - UseShellExecute = true, - } - }; - - process.Start(); - - return true; - } - - private bool OpenOSXApp(string path, int line, int column) - { - var solution = GetSolutionFile(path); // TODO: If solution file doesn't exist resync. - solution = solution == "" ? "" : $"\"{solution}\""; - var pathArguments = path == "" ? "" : $"-l {line} \"{path}\""; - var process = new Process - { - StartInfo = new ProcessStartInfo - { - FileName = "open", - Arguments = $"\"{CodeEditor.CurrentEditorInstallation}\" --args {solution} {pathArguments}", - CreateNoWindow = true, - UseShellExecute = true, - } - }; - - process.Start(); - - return true; - } - - private string GetSolutionFile(string path) - { - if (UnityEditor.Unsupported.IsDeveloperBuild()) - { - var baseFolder = GetBaseUnityDeveloperFolder(); - var lowerPath = path.ToLowerInvariant(); - - bool isUnitySourceCode = lowerPath.Contains((baseFolder + "/Runtime").ToLowerInvariant()); - - if (lowerPath.Contains((baseFolder + "/Editor").ToLowerInvariant())) - { - isUnitySourceCode = true; - } - - if (isUnitySourceCode) - { - return Path.Combine(baseFolder, "Projects/CSharp/Unity.CSharpProjects.gen.sln"); - } - } - - var solutionFile = m_ProjectGeneration.SolutionFile(); - if (File.Exists(solutionFile)) - { - return solutionFile; - } - - return ""; - } - - static string GetBaseUnityDeveloperFolder() - { - return Directory.GetParent(EditorApplication.applicationPath).Parent.Parent.FullName; - } - - public bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation) - { - if (IsRiderInstallation(editorPath)) - { - try - { - installation = Installations.First(inst => inst.Path == editorPath); - } - catch (InvalidOperationException) - { - installation = new CodeEditor.Installation {Name = editorPath, Path = editorPath}; - } - - return true; - } - - installation = default; - return false; - } - - public static bool IsRiderInstallation(string path) - { - if (string.IsNullOrEmpty(path)) - { - return false; - } - - var fileInfo = new FileInfo(path); - var filename = fileInfo.Name.ToLower(); - return filename.StartsWith("rider"); - } - - public CodeEditor.Installation[] Installations => m_Discoverability.PathCallback(); - - public void CreateIfDoesntExist() - { - if (!m_ProjectGeneration.HasSolutionBeenGenerated()) - { - m_ProjectGeneration.Sync(); - } - } - } -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/RiderScriptEditor.cs.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/RiderScriptEditor.cs.meta deleted file mode 100644 index 167648364..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/RiderScriptEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c4095d72f77fbb64ea39b8b3ca246622 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/UnityUtils.cs b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/UnityUtils.cs deleted file mode 100644 index 57a4fe7b3..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/UnityUtils.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; -using System.Linq; -using UnityEngine; - -namespace Packages.Rider.Editor -{ - public static class UnityUtils - { - internal static readonly string UnityApplicationVersion = Application.unityVersion; - - public static Version UnityVersion - { - get - { - var ver = UnityApplicationVersion.Split(".".ToCharArray()).Take(2).Aggregate((a, b) => a + "." + b); - return new Version(ver); - } - } - } -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/UnityUtils.cs.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/UnityUtils.cs.meta deleted file mode 100644 index 7bc631947..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/UnityUtils.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 43b72437d9bb4d842b70e9251032ac80 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/Utility.cs b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/Utility.cs deleted file mode 100644 index 4d4a18074..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/Utility.cs +++ /dev/null @@ -1,36 +0,0 @@ -namespace Packages.Rider.Editor -{ - public static class Utility - { - public static string FileNameWithoutExtension(string path) - { - if (string.IsNullOrEmpty(path)) - { - return ""; - } - - var indexOfDot = -1; - var indexOfSlash = 0; - for (var i = path.Length - 1; i >= 0; i--) - { - if (indexOfDot == -1 && path[i] == '.') - { - indexOfDot = i; - } - - if (indexOfSlash == 0 && path[i] == '/' || path[i] == '\\') - { - indexOfSlash = i + 1; - break; - } - } - - if (indexOfDot == -1) - { - indexOfDot = path.Length - 1; - } - - return path.Substring(indexOfSlash, indexOfDot - indexOfSlash); - } - } -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/Utility.cs.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/Utility.cs.meta deleted file mode 100644 index 40647722c..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/Utility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 28669e4aa09773647a980915d68714fb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/com.unity.ide.rider.asmdef b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/com.unity.ide.rider.asmdef deleted file mode 100644 index 2e652fa9c..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/com.unity.ide.rider.asmdef +++ /dev/null @@ -1,9 +0,0 @@ -{ - "name": "Unity.Rider.Editor", - "references": [], - "optionalUnityReferences": [], - "includePlatforms": [ - "Editor" - ], - "excludePlatforms": [] -} diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/com.unity.ide.rider.asmdef.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/com.unity.ide.rider.asmdef.meta deleted file mode 100644 index 7a89700b9..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/Rider/Editor/com.unity.ide.rider.asmdef.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: d528c8c98d269ca44a06cd9624a03945 -AssemblyDefinitionImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/package.json b/Library/PackageCache/com.unity.ide.rider@1.0.8/package.json deleted file mode 100644 index 108491f0e..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/package.json +++ /dev/null @@ -1,19 +0,0 @@ -{ - "name": "com.unity.ide.rider", - "displayName": "Rider Editor", - "description": "Code editor integration for supporting Rider as code editor for unity. Adds support for generating csproj files for code completion, auto discovery of installations, etc.", - "version": "1.0.8", - "unity": "2019.2", - "unityRelease": "0a12", - "dependencies": { - "com.unity.ext.nunit": "1.0.0" - }, - "relatedPackages": { - "com.unity.ide.rider.tests": "1.0.5" - }, - "repository": { - "type": "git", - "url": "git@github.cds.internal.unity3d.com:unity/com.unity.ide.rider.git", - "revision": "49ead695a2d979f8286dd52b5940b409b7d34536" - } -} diff --git a/Library/PackageCache/com.unity.ide.rider@1.0.8/package.json.meta b/Library/PackageCache/com.unity.ide.rider@1.0.8/package.json.meta deleted file mode 100644 index 11bcd7b98..000000000 --- a/Library/PackageCache/com.unity.ide.rider@1.0.8/package.json.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 66c95bb3c74257f41bae2622511dc02d -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/CHANGELOG.md b/Library/PackageCache/com.unity.ide.vscode@1.0.7/CHANGELOG.md deleted file mode 100644 index a41090443..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/CHANGELOG.md +++ /dev/null @@ -1,28 +0,0 @@ -# Code Editor Package for Visual Studio Code - -## [1.0.7] - 2019-05-15 - -Fix various OSX specific issues. -Generate project on load if they are not generated. -Fix path recognition. - - -## [1.0.6] - 2019-04-30 - -Ensure asset database is refreshed when generating csproj and solution files. - -## [1.0.5] - 2019-04-27 - -Add support for generating all csproj files. - -## [1.0.4] - 2019-04-18 - -Fix relative package paths. -Fix opening editor on mac. -Add %LOCALAPPDATA%/Programs to the path of install paths. - -## [1.0.3] - 2019-01-01 - -### This is the first release of *Unity Package vscode_editor*. - -Using the newly created api to integrate Visual Studio Code with Unity. diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/CHANGELOG.md.meta b/Library/PackageCache/com.unity.ide.vscode@1.0.7/CHANGELOG.md.meta deleted file mode 100644 index 65aea0bb0..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/CHANGELOG.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 4ddcdc3816429494a8bea67e973875f7 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/CONTRIBUTING.md b/Library/PackageCache/com.unity.ide.vscode@1.0.7/CONTRIBUTING.md deleted file mode 100644 index 576d09634..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/CONTRIBUTING.md +++ /dev/null @@ -1,6 +0,0 @@ -# Contributing - -## All contributions are subject to the [Unity Contribution Agreement(UCA)](https://unity3d.com/legal/licenses/Unity_Contribution_Agreement) -By making a pull request, you are confirming agreement to the terms and conditions of the UCA, including that your Contributions are your original creation and that you have complete right and authority to make your Contributions. - -## Once you have a change ready following these ground rules. Simply make a pull request \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/CONTRIBUTING.md.meta b/Library/PackageCache/com.unity.ide.vscode@1.0.7/CONTRIBUTING.md.meta deleted file mode 100644 index 31e836f7c..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/CONTRIBUTING.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: fcb9be00baf924c4183fc0313e6185c5 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Documentation~/README.md b/Library/PackageCache/com.unity.ide.vscode@1.0.7/Documentation~/README.md deleted file mode 100644 index d0a565f7a..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Documentation~/README.md +++ /dev/null @@ -1,4 +0,0 @@ -# Code Editor Package for Visual Studio Code - -This package is not intended to be modified by users. -Nor does it provide any api intended to be included in user projects. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor.meta b/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor.meta deleted file mode 100644 index 568fa030b..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 58628227479c34542ac8c5193ccced84 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/ProjectGeneration.cs b/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/ProjectGeneration.cs deleted file mode 100644 index 1f16d96c3..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/ProjectGeneration.cs +++ /dev/null @@ -1,837 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Security; -using System.Security.Cryptography; -using System.Text; -using System.Text.RegularExpressions; -using UnityEditor; -using UnityEditor.Compilation; -using UnityEditor.PackageManager; -using UnityEditorInternal; -using UnityEngine; -using UnityEngine.Profiling; - -namespace VSCodeEditor -{ - public interface IGenerator { - bool SyncIfNeeded(IEnumerable affectedFiles, IEnumerable reimportedFiles); - void Sync(); - bool HasSolutionBeenGenerated(); - string SolutionFile(); - string ProjectDirectory { get; } - void GenerateAll(bool generateAll); - } - - public interface IAssemblyNameProvider - { - string GetAssemblyNameFromScriptPath(string path); - IEnumerable GetAllAssemblies(Func shouldFileBePartOfSolution); - IEnumerable GetAllAssetPaths(); - UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath); - } - - public struct TestSettings { - public bool ShouldSync; - public Dictionary SyncPath; - } - - class AssemblyNameProvider : IAssemblyNameProvider - { - public string GetAssemblyNameFromScriptPath(string path) - { - return CompilationPipeline.GetAssemblyNameFromScriptPath(path); - } - - public IEnumerable GetAllAssemblies(Func shouldFileBePartOfSolution) - { - return CompilationPipeline.GetAssemblies().Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution)); - } - - public IEnumerable GetAllAssetPaths() - { - return AssetDatabase.GetAllAssetPaths(); - } - - public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath) - { - return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath); - } - } - - - public class ProjectGeneration : IGenerator - { - enum ScriptingLanguage - { - None, - CSharp - } - - public static readonly string MSBuildNamespaceUri = "http://schemas.microsoft.com/developer/msbuild/2003"; - - const string k_WindowsNewline = "\r\n"; - - const string k_SettingsJson = @"{ - ""files.exclude"": - { - ""**/.DS_Store"":true, - ""**/.git"":true, - ""**/.gitignore"":true, - ""**/.gitmodules"":true, - ""**/*.booproj"":true, - ""**/*.pidb"":true, - ""**/*.suo"":true, - ""**/*.user"":true, - ""**/*.userprefs"":true, - ""**/*.unityproj"":true, - ""**/*.dll"":true, - ""**/*.exe"":true, - ""**/*.pdf"":true, - ""**/*.mid"":true, - ""**/*.midi"":true, - ""**/*.wav"":true, - ""**/*.gif"":true, - ""**/*.ico"":true, - ""**/*.jpg"":true, - ""**/*.jpeg"":true, - ""**/*.png"":true, - ""**/*.psd"":true, - ""**/*.tga"":true, - ""**/*.tif"":true, - ""**/*.tiff"":true, - ""**/*.3ds"":true, - ""**/*.3DS"":true, - ""**/*.fbx"":true, - ""**/*.FBX"":true, - ""**/*.lxo"":true, - ""**/*.LXO"":true, - ""**/*.ma"":true, - ""**/*.MA"":true, - ""**/*.obj"":true, - ""**/*.OBJ"":true, - ""**/*.asset"":true, - ""**/*.cubemap"":true, - ""**/*.flare"":true, - ""**/*.mat"":true, - ""**/*.meta"":true, - ""**/*.prefab"":true, - ""**/*.unity"":true, - ""build/"":true, - ""Build/"":true, - ""Library/"":true, - ""library/"":true, - ""obj/"":true, - ""Obj/"":true, - ""ProjectSettings/"":true, - ""temp/"":true, - ""Temp/"":true - } -}"; - - /// - /// Map source extensions to ScriptingLanguages - /// - static readonly Dictionary k_BuiltinSupportedExtensions = new Dictionary - { - { "cs", ScriptingLanguage.CSharp }, - { "uxml", ScriptingLanguage.None }, - { "uss", ScriptingLanguage.None }, - { "shader", ScriptingLanguage.None }, - { "compute", ScriptingLanguage.None }, - { "cginc", ScriptingLanguage.None }, - { "hlsl", ScriptingLanguage.None }, - { "glslinc", ScriptingLanguage.None } - }; - - string m_SolutionProjectEntryTemplate = string.Join("\r\n", @"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""", @"EndProject").Replace(" ", "\t"); - - string m_SolutionProjectConfigurationTemplate = string.Join("\r\n", @" {{{0}}}.Debug|Any CPU.ActiveCfg = Debug|Any CPU", @" {{{0}}}.Debug|Any CPU.Build.0 = Debug|Any CPU", @" {{{0}}}.Release|Any CPU.ActiveCfg = Release|Any CPU", @" {{{0}}}.Release|Any CPU.Build.0 = Release|Any CPU").Replace(" ", "\t"); - - static readonly string[] k_ReimportSyncExtensions = { ".dll", ".asmdef" }; - - /// - /// Map ScriptingLanguages to project extensions - /// - /*static readonly Dictionary k_ProjectExtensions = new Dictionary - { - { ScriptingLanguage.CSharp, ".csproj" }, - { ScriptingLanguage.None, ".csproj" }, - };*/ - - static readonly Regex k_ScriptReferenceExpression = new Regex( - @"^Library.ScriptAssemblies.(?(?.*)\.dll$)", - RegexOptions.Compiled | RegexOptions.IgnoreCase); - - string[] m_ProjectSupportedExtensions = new string[0]; - public string ProjectDirectory { get; } - bool m_ShouldGenerateAll; - - public void GenerateAll(bool generateAll) - { - m_ShouldGenerateAll = generateAll; - } - - public TestSettings Settings { get; set; } - - readonly string m_ProjectName; - readonly IAssemblyNameProvider m_AssemblyNameProvider; - const string k_ToolsVersion = "4.0"; - const string k_ProductVersion = "10.0.20506"; - const string k_BaseDirectory = "."; - const string k_TargetFrameworkVersion = "v4.7.1"; - const string k_TargetLanguageVersion = "latest"; - - public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName, new AssemblyNameProvider()) - { - } - - public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider()) { - } - - public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider) { - Settings = new TestSettings { ShouldSync = true }; - ProjectDirectory = tempDirectory.Replace('\\', '/'); - m_ProjectName = Path.GetFileName(ProjectDirectory); - m_AssemblyNameProvider = assemblyNameProvider; - } - - /// - /// Syncs the scripting solution if any affected files are relevant. - /// - /// - /// Whether the solution was synced. - /// - /// - /// A set of files whose status has changed - /// - /// - /// A set of files that got reimported - /// - public bool SyncIfNeeded(IEnumerable affectedFiles, IEnumerable reimportedFiles) - { - Profiler.BeginSample("SolutionSynchronizerSync"); - SetupProjectSupportedExtensions(); - - // Don't sync if we haven't synced before - if (HasSolutionBeenGenerated() && HasFilesBeenModified(affectedFiles, reimportedFiles)) - { - Sync(); - - Profiler.EndSample(); - return true; - } - - Profiler.EndSample(); - return false; - } - - bool HasFilesBeenModified(IEnumerable affectedFiles, IEnumerable reimportedFiles) - { - return affectedFiles.Any(ShouldFileBePartOfSolution) || reimportedFiles.Any(ShouldSyncOnReimportedAsset); - } - - static bool ShouldSyncOnReimportedAsset(string asset) - { - return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension); - } - - public void Sync() - { - SetupProjectSupportedExtensions(); - GenerateAndWriteSolutionAndProjects(); - } - - public bool HasSolutionBeenGenerated() - { - return File.Exists(SolutionFile()); - } - - void SetupProjectSupportedExtensions() - { - m_ProjectSupportedExtensions = EditorSettings.projectGenerationUserExtensions; - } - - bool ShouldFileBePartOfSolution(string file) - { - string extension = Path.GetExtension(file); - - // Exclude files coming from packages except if they are internalized. - if (!m_ShouldGenerateAll && IsInternalizedPackagePath(file)) - { - return false; - } - - // Dll's are not scripts but still need to be included.. - if (extension == ".dll") - return true; - - if (file.ToLower().EndsWith(".asmdef")) - return true; - - return IsSupportedExtension(extension); - } - - bool IsSupportedExtension(string extension) - { - extension = extension.TrimStart('.'); - if (k_BuiltinSupportedExtensions.ContainsKey(extension)) - return true; - if (m_ProjectSupportedExtensions.Contains(extension)) - return true; - return false; - } - - static ScriptingLanguage ScriptingLanguageFor(Assembly island) - { - return ScriptingLanguageFor(GetExtensionOfSourceFiles(island.sourceFiles)); - } - - static string GetExtensionOfSourceFiles(string[] files) - { - return files.Length > 0 ? GetExtensionOfSourceFile(files[0]) : "NA"; - } - - static string GetExtensionOfSourceFile(string file) - { - var ext = Path.GetExtension(file).ToLower(); - ext = ext.Substring(1); //strip dot - return ext; - } - - static ScriptingLanguage ScriptingLanguageFor(string extension) - { - return k_BuiltinSupportedExtensions.TryGetValue(extension.TrimStart('.'), out var result) - ? result - : ScriptingLanguage.None; - } - - public void GenerateAndWriteSolutionAndProjects() - { - // Only synchronize islands that have associated source files and ones that we actually want in the project. - // This also filters out DLLs coming from .asmdef files in packages. - var assemblies = m_AssemblyNameProvider.GetAllAssemblies(ShouldFileBePartOfSolution); - - var allAssetProjectParts = GenerateAllAssetProjectParts(); - - var monoIslands = assemblies.ToList(); - - SyncSolution(monoIslands); - var allProjectIslands = RelevantIslandsForMode(monoIslands).ToList(); - foreach (Assembly assembly in allProjectIslands) - { - var responseFileData = ParseResponseFileData(assembly); - SyncProject(assembly, allAssetProjectParts, responseFileData, allProjectIslands); - } - - if (Settings.ShouldSync) - { - WriteVSCodeSettingsFiles(); - } - } - - IEnumerable ParseResponseFileData(Assembly assembly) - { - var systemReferenceDirectories = CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel); - - Dictionary responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary(x => x, x => CompilationPipeline.ParseResponseFile( - Path.Combine(ProjectDirectory, x), - ProjectDirectory, - systemReferenceDirectories - )); - - Dictionary responseFilesWithErrors = responseFilesData.Where(x => x.Value.Errors.Any()) - .ToDictionary(x => x.Key, x => x.Value); - - if (responseFilesWithErrors.Any()) - { - foreach (var error in responseFilesWithErrors) - foreach (var valueError in error.Value.Errors) - { - Debug.LogError($"{error.Key} Parse Error : {valueError}"); - } - } - - return responseFilesData.Select(x => x.Value); - } - - Dictionary GenerateAllAssetProjectParts() - { - Dictionary stringBuilders = new Dictionary(); - - foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths()) - { - // Exclude files coming from packages except if they are internalized. - // TODO: We need assets from the assembly API - if (!m_ShouldGenerateAll && IsInternalizedPackagePath(asset)) - { - continue; - } - - string extension = Path.GetExtension(asset); - if (IsSupportedExtension(extension) && ScriptingLanguage.None == ScriptingLanguageFor(extension)) - { - // Find assembly the asset belongs to by adding script extension and using compilation pipeline. - var assemblyName = m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset + ".cs"); - - if (string.IsNullOrEmpty(assemblyName)) - { - continue; - } - - assemblyName = Utility.FileNameWithoutExtension(assemblyName); - - if (!stringBuilders.TryGetValue(assemblyName, out var projectBuilder)) - { - projectBuilder = new StringBuilder(); - stringBuilders[assemblyName] = projectBuilder; - } - - projectBuilder.Append(" ").Append(k_WindowsNewline); - } - } - - var result = new Dictionary(); - - foreach (var entry in stringBuilders) - result[entry.Key] = entry.Value.ToString(); - - return result; - } - - bool IsInternalizedPackagePath(string file) - { - if (string.IsNullOrWhiteSpace(file)) - { - return false; - } - - var packageInfo = m_AssemblyNameProvider.FindForAssetPath(file); - if (packageInfo == null) { - return false; - } - var packageSource = packageInfo.source; - return packageSource != PackageSource.Embedded && packageSource != PackageSource.Local; - } - - void SyncProject( - Assembly island, - Dictionary allAssetsProjectParts, - IEnumerable responseFilesData, - List allProjectIslands) - { - SyncProjectFileIfNotChanged(ProjectFile(island), ProjectText(island, allAssetsProjectParts, responseFilesData, allProjectIslands)); - } - - void SyncProjectFileIfNotChanged(string path, string newContents) - { - if (Path.GetExtension(path) == ".csproj") - { - //newContents = AssetPostprocessingInternal.CallOnGeneratedCSProject(path, newContents); TODO: Call specific code here - } - - SyncFileIfNotChanged(path, newContents); - } - - void SyncSolutionFileIfNotChanged(string path, string newContents) - { - //newContents = AssetPostprocessingInternal.CallOnGeneratedSlnSolution(path, newContents); TODO: Call specific code here - - SyncFileIfNotChanged(path, newContents); - } - - void SyncFileIfNotChanged(string filename, string newContents) - { - if (File.Exists(filename) && - newContents == File.ReadAllText(filename)) - { - return; - } - if (Settings.ShouldSync) - { - File.WriteAllText(filename, newContents, Encoding.UTF8); - } - else - { - var utf8 = Encoding.UTF8; - byte[] utfBytes = utf8.GetBytes(newContents); - Settings.SyncPath[filename] = utf8.GetString(utfBytes, 0, utfBytes.Length); - } - } - - string ProjectText(Assembly assembly, - Dictionary allAssetsProjectParts, - IEnumerable responseFilesData, - List allProjectIslands) - { - var projectBuilder = new StringBuilder(ProjectHeader(assembly, responseFilesData)); - var references = new List(); - var projectReferences = new List(); - - foreach (string file in assembly.sourceFiles) - { - if (!ShouldFileBePartOfSolution(file)) - continue; - - var extension = Path.GetExtension(file).ToLower(); - var fullFile = EscapedRelativePathFor(file); - if (".dll" != extension) - { - projectBuilder.Append(" ").Append(k_WindowsNewline); - } - else - { - references.Add(fullFile); - } - } - - var assemblyName = Utility.FileNameWithoutExtension(assembly.outputPath); - - // Append additional non-script files that should be included in project generation. - if (allAssetsProjectParts.TryGetValue(assemblyName, out var additionalAssetsForProject)) - projectBuilder.Append(additionalAssetsForProject); - - var islandRefs = references.Union(assembly.allReferences); - - foreach (string reference in islandRefs) - { - if (reference.EndsWith("/UnityEditor.dll", StringComparison.Ordinal) - || reference.EndsWith("/UnityEngine.dll", StringComparison.Ordinal) - || reference.EndsWith("\\UnityEditor.dll", StringComparison.Ordinal) - || reference.EndsWith("\\UnityEngine.dll", StringComparison.Ordinal)) - continue; - - var match = k_ScriptReferenceExpression.Match(reference); - if (match.Success) - { - // assume csharp language - // Add a reference to a project except if it's a reference to a script assembly - // that we are not generating a project for. This will be the case for assemblies - // coming from .assembly.json files in non-internalized packages. - var dllName = match.Groups["dllname"].Value; - if (allProjectIslands.Any(i => Path.GetFileName(i.outputPath) == dllName)) - { - projectReferences.Add(match); - continue; - } - } - - string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference); - - AppendReference(fullReference, projectBuilder); - } - - var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r)); - foreach (var reference in responseRefs) - { - AppendReference(reference, projectBuilder); - } - - if (0 < projectReferences.Count) - { - projectBuilder.AppendLine(" "); - projectBuilder.AppendLine(" "); - foreach (Match reference in projectReferences) - { - var referencedProject = reference.Groups["project"].Value; - - projectBuilder.Append(" ").Append(k_WindowsNewline); - projectBuilder.Append(" {").Append(ProjectGuid(Path.Combine("Temp", reference.Groups["project"].Value + ".dll"))).Append("}").Append(k_WindowsNewline); - projectBuilder.Append(" ").Append(referencedProject).Append("").Append(k_WindowsNewline); - projectBuilder.AppendLine(" "); - } - } - - projectBuilder.Append(ProjectFooter()); - return projectBuilder.ToString(); - } - - static void AppendReference(string fullReference, StringBuilder projectBuilder) - { - //replace \ with / and \\ with / - var escapedFullPath = SecurityElement.Escape(fullReference); - escapedFullPath = escapedFullPath.Replace("\\", "/"); - escapedFullPath = escapedFullPath.Replace("\\\\", "/"); - projectBuilder.Append(" ").Append(k_WindowsNewline); - projectBuilder.Append(" ").Append(escapedFullPath).Append("").Append(k_WindowsNewline); - projectBuilder.Append(" ").Append(k_WindowsNewline); - } - - public string ProjectFile(Assembly assembly) - { - return Path.Combine(ProjectDirectory, $"{Utility.FileNameWithoutExtension(assembly.outputPath)}.csproj"); - } - - public string SolutionFile() - { - return Path.Combine(ProjectDirectory, $"{m_ProjectName}.sln"); - } - - string ProjectHeader( - Assembly island, - IEnumerable responseFilesData - ) - { - var arguments = new object[] - { - k_ToolsVersion, k_ProductVersion, ProjectGuid(island.outputPath), - InternalEditorUtility.GetEngineAssemblyPath(), - InternalEditorUtility.GetEditorAssemblyPath(), - string.Join(";", new[] { "DEBUG", "TRACE" }.Concat(EditorUserBuildSettings.activeScriptCompilationDefines).Concat(island.defines).Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray()), - MSBuildNamespaceUri, - Utility.FileNameWithoutExtension(island.outputPath), - EditorSettings.projectGenerationRootNamespace, - k_TargetFrameworkVersion, - k_TargetLanguageVersion, - k_BaseDirectory, - island.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe) - }; - - try - { - return string.Format(GetProjectHeaderTemplate(), arguments); - } - catch (Exception) - { - throw new NotSupportedException("Failed creating c# project because the c# project header did not have the correct amount of arguments, which is " + arguments.Length); - } - } - - static string GetSolutionText() - { - return string.Join("\r\n", @"", @"Microsoft Visual Studio Solution File, Format Version {0}", @"# Visual Studio {1}", @"{2}", @"Global", @" GlobalSection(SolutionConfigurationPlatforms) = preSolution", @" Debug|Any CPU = Debug|Any CPU", @" Release|Any CPU = Release|Any CPU", @" EndGlobalSection", @" GlobalSection(ProjectConfigurationPlatforms) = postSolution", @"{3}", @" EndGlobalSection", @" GlobalSection(SolutionProperties) = preSolution", @" HideSolutionNode = FALSE", @" EndGlobalSection", @"EndGlobal", @"").Replace(" ", "\t"); - } - - static string GetProjectFooterTemplate() - { - return string.Join("\r\n", @" ", @" ", @" ", @"", @""); - } - - static string GetProjectHeaderTemplate() - { - var header = new[] - { - @"", - @"", - @" ", - @" {10}", - @" ", - @" ", - @" Debug", - @" AnyCPU", - @" {1}", - @" 2.0", - @" {8}", - @" {{{2}}}", - @" Library", - @" Properties", - @" {7}", - @" {9}", - @" 512", - @" {11}", - @" ", - @" ", - @" true", - @" full", - @" false", - @" Temp\bin\Debug\", - @" {5}", - @" prompt", - @" 4", - @" 0169", - @" {12}", - @" ", - @" ", - @" pdbonly", - @" true", - @" Temp\bin\Release\", - @" prompt", - @" 4", - @" 0169", - @" {12}", - @" " - }; - - var forceExplicitReferences = new[] - { - @" ", - @" true", - @" true", - @" false", - @" false", - @" false", - @" " - }; - - var itemGroupStart = new[] - { - @" " - }; - - var footer = new[] - { - @" ", - @" {3}", - @" ", - @" ", - @" {4}", - @" ", - @" ", - @" ", - @"" - }; - - var text = header.Concat(forceExplicitReferences).Concat(itemGroupStart).Concat(footer).ToArray(); - return string.Join("\r\n", text); - } - - void SyncSolution(IEnumerable islands) - { - SyncSolutionFileIfNotChanged(SolutionFile(), SolutionText(islands)); - } - - string SolutionText(IEnumerable islands) - { - var fileversion = "11.00"; - var vsversion = "2010"; - - var relevantIslands = RelevantIslandsForMode(islands); - string projectEntries = GetProjectEntries(relevantIslands); - string projectConfigurations = string.Join(k_WindowsNewline, relevantIslands.Select(i => GetProjectActiveConfigurations(ProjectGuid(i.outputPath))).ToArray()); - return string.Format(GetSolutionText(), fileversion, vsversion, projectEntries, projectConfigurations); - } - - static IEnumerable RelevantIslandsForMode(IEnumerable islands) - { - IEnumerable relevantIslands = islands.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i)); - return relevantIslands; - } - - /// - /// Get a Project("{guid}") = "MyProject", "MyProject.unityproj", "{projectguid}" - /// entry for each relevant language - /// - string GetProjectEntries(IEnumerable islands) - { - var projectEntries = islands.Select(i => string.Format( - m_SolutionProjectEntryTemplate, - SolutionGuid(i), Utility.FileNameWithoutExtension(i.outputPath), Path.GetFileName(ProjectFile(i)), ProjectGuid(i.outputPath) - )); - - return string.Join(k_WindowsNewline, projectEntries.ToArray()); - } - - /// - /// Generate the active configuration string for a given project guid - /// - string GetProjectActiveConfigurations(string projectGuid) - { - return string.Format( - m_SolutionProjectConfigurationTemplate, - projectGuid); - } - - string EscapedRelativePathFor(string file) - { - var projectDir = ProjectDirectory.Replace('/', '\\'); - file = file.Replace('/', '\\'); - var path = SkipPathPrefix(file, projectDir); - - var packageInfo = m_AssemblyNameProvider.FindForAssetPath(path.Replace('\\', '/')); - if (packageInfo != null) { - // We have to normalize the path, because the PackageManagerRemapper assumes - // dir seperators will be os specific. - var absolutePath = Path.GetFullPath(NormalizePath(path)).Replace('/', '\\'); - path = SkipPathPrefix(absolutePath, projectDir); - } - - return SecurityElement.Escape(path); - } - - static string SkipPathPrefix(string path, string prefix) - { - if (path.Replace("\\","/").StartsWith($"{prefix}/")) - return path.Substring(prefix.Length + 1); - return path; - } - - static string NormalizePath(string path) - { - if (Path.DirectorySeparatorChar == '\\') - return path.Replace('/', Path.DirectorySeparatorChar); - return path.Replace('\\', Path.DirectorySeparatorChar); - } - - - string ProjectGuid(string assembly) - { - return SolutionGuidGenerator.GuidForProject(m_ProjectName + Utility.FileNameWithoutExtension(assembly)); - } - - string SolutionGuid(Assembly island) - { - return SolutionGuidGenerator.GuidForSolution(m_ProjectName, GetExtensionOfSourceFiles(island.sourceFiles)); - } - - static string ProjectFooter() - { - return GetProjectFooterTemplate(); - } - - static string GetProjectExtension() - { - return ".csproj"; - } - - void WriteVSCodeSettingsFiles() - { - var vsCodeDirectory = Path.Combine(ProjectDirectory, ".vscode"); - - if (!Directory.Exists(vsCodeDirectory)) - Directory.CreateDirectory(vsCodeDirectory); - - var vsCodeSettingsJson = Path.Combine(vsCodeDirectory, "settings.json"); - - if (!File.Exists(vsCodeSettingsJson)) - File.WriteAllText(vsCodeSettingsJson, k_SettingsJson); - } - } - - public static class SolutionGuidGenerator - { - public static string GuidForProject(string projectName) - { - return ComputeGuidHashFor(projectName + "salt"); - } - - public static string GuidForSolution(string projectName, string sourceFileExtension) - { - if (sourceFileExtension.ToLower() == "cs") - // GUID for a C# class library: http://www.codeproject.com/Reference/720512/List-of-Visual-Studio-Project-Type-GUIDs - return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC"; - - return ComputeGuidHashFor(projectName); - } - - static string ComputeGuidHashFor(string input) - { - var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input)); - return HashAsGuid(HashToString(hash)); - } - - static string HashAsGuid(string hash) - { - var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" + hash.Substring(16, 4) + "-" + hash.Substring(20, 12); - return guid.ToUpper(); - } - - static string HashToString(byte[] bs) - { - var sb = new StringBuilder(); - foreach (byte b in bs) - sb.Append(b.ToString("x2")); - return sb.ToString(); - } - } -} diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/ProjectGeneration.cs.meta b/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/ProjectGeneration.cs.meta deleted file mode 100644 index f9fc72205..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/ProjectGeneration.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 58eb69fc39be3d040b984b4498a820bb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/Unity.com.unity.vscode.Editor.asmdef b/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/Unity.com.unity.vscode.Editor.asmdef deleted file mode 100644 index 032da7cb5..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/Unity.com.unity.vscode.Editor.asmdef +++ /dev/null @@ -1,9 +0,0 @@ -{ - "name": "Unity.VSCode.Editor", - "references": [], - "optionalUnityReferences": [], - "includePlatforms": [ - "Editor" - ], - "excludePlatforms": [] -} diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/Unity.com.unity.vscode.Editor.asmdef.meta b/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/Unity.com.unity.vscode.Editor.asmdef.meta deleted file mode 100644 index 4c94f56de..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/Unity.com.unity.vscode.Editor.asmdef.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 8b845b123ab418448a8be2935fa804e0 -AssemblyDefinitionImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/Utility.cs b/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/Utility.cs deleted file mode 100644 index d58485692..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/Utility.cs +++ /dev/null @@ -1,35 +0,0 @@ -namespace VSCodeEditor -{ - public static class Utility - { - public static string FileNameWithoutExtension(string path) - { - if (string.IsNullOrEmpty(path)) - { - return ""; - } - - var indexOfDot = -1; - var indexOfSlash = 0; - for (var i = path.Length - 1; i >= 0; i--) - { - if (indexOfDot == -1 && path[i] == '.') - { - indexOfDot = i; - } - if (indexOfSlash == 0 && path[i] == '/' || path[i] == '\\') - { - indexOfSlash = i + 1; - break; - } - } - - if (indexOfDot == -1) - { - indexOfDot = path.Length - 1; - } - - return path.Substring(indexOfSlash, indexOfDot - indexOfSlash); - } - } -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/Utility.cs.meta b/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/Utility.cs.meta deleted file mode 100644 index 3c278298d..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/Utility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1ac677c5ece15b443b2aaf7fae5842f7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/VSCodeDiscovery.cs b/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/VSCodeDiscovery.cs deleted file mode 100644 index 9d2d1f2e7..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/VSCodeDiscovery.cs +++ /dev/null @@ -1,136 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using UnityEditor; -using UnityEngine; -using Unity.CodeEditor; - -namespace VSCodeEditor -{ - public interface IDiscovery { - CodeEditor.Installation[] PathCallback(); - } - - public class VSCodeDiscovery : IDiscovery { - List m_Installations; - - public CodeEditor.Installation[] PathCallback() - { - if (m_Installations == null) - { - m_Installations = new List(); - FindInstallationPaths(); - } - - return m_Installations.ToArray(); - } - - void FindInstallationPaths() - { - string[] possiblePaths = -#if UNITY_EDITOR_OSX - { - "/Applications/Visual Studio Code.app", - "/Applications/Visual Studio Code - Insiders.app" - }; -#elif UNITY_EDITOR_WIN - { - GetProgramFiles() + @"/Microsoft VS Code/bin/code.cmd", - GetProgramFiles() + @"/Microsoft VS Code/Code.exe", - GetProgramFiles() + @"/Microsoft VS Code Insiders/bin/code-insiders.cmd", - GetProgramFiles() + @"/Microsoft VS Code Insiders/Code.exe", - GetLocalAppData() + @"/Programs/Microsoft VS Code/bin/code.cmd", - GetLocalAppData() + @"/Programs/Microsoft VS Code/Code.exe", - GetLocalAppData() + @"/Programs/Microsoft VS Code Insiders/bin/code-insiders.cmd", - GetLocalAppData() + @"/Programs/Microsoft VS Code Insiders/Code.exe", - }; -#else - { - "/usr/bin/code", - "/bin/code", - "/usr/local/bin/code", - "/var/lib/flatpak/exports/bin/com.visualstudio.code", - "/snap/current/bin/code" - }; -#endif - var existingPaths = possiblePaths.Where(VSCodeExists).ToList(); - if (!existingPaths.Any()) - { - return; - } - - var lcp = GetLongestCommonPrefix(existingPaths); - switch (existingPaths.Count) - { - case 1: - { - var path = existingPaths.First(); - m_Installations = new List - { - new CodeEditor.Installation - { - Path = path, - Name = path.Contains("Insiders") - ? "Visual Studio Code Insiders" - : "Visual Studio Code" - } - }; - break; - } - case 2 when existingPaths.Any(path => !(path.Substring(lcp.Length).Contains("/") || path.Substring(lcp.Length).Contains("\\"))): - { - goto case 1; - } - default: - { - m_Installations = existingPaths.Select(path => new CodeEditor.Installation - { - Name = $"Visual Studio Code Insiders ({path.Substring(lcp.Length)})", - Path = path - }).ToList(); - - break; - } - } - } - -#if UNITY_EDITOR_WIN - static string GetProgramFiles() - { - return Environment.GetEnvironmentVariable("ProgramFiles")?.Replace("\\", "/"); - } - - static string GetLocalAppData() - { - return Environment.GetEnvironmentVariable("LOCALAPPDATA")?.Replace("\\", "/"); - } -#endif - - static string GetLongestCommonPrefix(List paths) - { - var baseLength = paths.First().Length; - for (var pathIndex = 1; pathIndex < paths.Count; pathIndex++) - { - baseLength = Math.Min(baseLength, paths[pathIndex].Length); - for (var i = 0; i < baseLength; i++) - { - if (paths[pathIndex][i] == paths[0][i]) continue; - - baseLength = i; - break; - } - } - return paths[0].Substring(0, baseLength); - } - - static bool VSCodeExists(string path) - { -#if UNITY_EDITOR_OSX - return System.IO.Directory.Exists(path); -#else - return new FileInfo(path).Exists; -#endif - } - } -} diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/VSCodeDiscovery.cs.meta b/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/VSCodeDiscovery.cs.meta deleted file mode 100644 index cbeca1b70..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/VSCodeDiscovery.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 380f7372e785c7d408552e2c760d269d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/VSCodeScriptEditor.cs b/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/VSCodeScriptEditor.cs deleted file mode 100644 index 82db8f8b6..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/VSCodeScriptEditor.cs +++ /dev/null @@ -1,209 +0,0 @@ -using System; -using System.IO; -using System.Linq; -using System.Collections.Generic; -using System.Diagnostics; -using UnityEditor; -using UnityEngine; -using Unity.CodeEditor; - -namespace VSCodeEditor { - [InitializeOnLoad] - public class VSCodeScriptEditor : IExternalCodeEditor - { - const string vscode_argument = "vscode_arguments"; - const string vscode_generate_all = "unity_generate_all_csproj"; - static readonly GUIContent k_ResetArguments = EditorGUIUtility.TrTextContent("Reset argument"); - string m_Arguments; - - IDiscovery m_Discoverability; - IGenerator m_ProjectGeneration; - - static readonly string[] k_SupportedFileNames = { "code.exe", "visualstudiocode.app", "visualstudiocode-insiders.app", "vscode.app", "code.app", "code.cmd", "code-insiders.cmd", "code", "com.visualstudio.code" }; - - static bool IsOSX => Application.platform == RuntimePlatform.OSXEditor; - - static string GetDefaultApp => EditorPrefs.GetString("kScriptsDefaultApp"); - - static string DefaultArgument { get; } = "\"$(ProjectPath)\" -g \"$(File)\":$(Line):$(Column)"; - string Arguments - { - get => m_Arguments ?? (m_Arguments = EditorPrefs.GetString(vscode_argument, DefaultArgument)); - set - { - m_Arguments = value; - EditorPrefs.SetString(vscode_argument, value); - } - } - - public bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation) - { - var lowerCasePath = editorPath.ToLower(); - var filename = Path.GetFileName(lowerCasePath).Replace(" ", ""); - var installations = Installations; - if (!k_SupportedFileNames.Contains(filename)) - { - installation = default; - return false; - } - if (!installations.Any()) - { - installation = new CodeEditor.Installation - { - Name = "Visual Studio Code", - Path = editorPath - }; - } - else - { - try - { - installation = installations.First(inst => inst.Path == editorPath); - } - catch (InvalidOperationException) - { - installation = new CodeEditor.Installation - { - Name = "Visual Studio Code", - Path = editorPath - }; - } - } - - return true; - } - - public void OnGUI() - { - Arguments = EditorGUILayout.TextField("External Script Editor Args", Arguments); - if (GUILayout.Button(k_ResetArguments, GUILayout.Width(120))) - { - Arguments = DefaultArgument; - } - var prevGenerate = EditorPrefs.GetBool(vscode_generate_all, false); - - var generateAll = EditorGUILayout.Toggle("Generate all .csproj files.", prevGenerate); - if (generateAll != prevGenerate) - { - EditorPrefs.SetBool(vscode_generate_all, generateAll); - } - m_ProjectGeneration.GenerateAll(generateAll); - } - - public void CreateIfDoesntExist() - { - if (!m_ProjectGeneration.HasSolutionBeenGenerated()) - { - m_ProjectGeneration.Sync(); - } - } - - public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles) - { - m_ProjectGeneration.SyncIfNeeded(addedFiles.Union(deletedFiles).Union(movedFiles).Union(movedFromFiles), importedFiles); - } - - public void SyncAll() - { - AssetDatabase.Refresh(); - m_ProjectGeneration.Sync(); - } - - public bool OpenProject(string path, int line, int column) - { - if (line == -1) - line = 1; - if (column == -1) - column = 0; - - string arguments; - if (Arguments != DefaultArgument) - { - arguments = m_ProjectGeneration.ProjectDirectory != path - ? CodeEditor.ParseArgument(Arguments, path, line, column) - : m_ProjectGeneration.ProjectDirectory; - } - else - { - arguments = $@"""{m_ProjectGeneration.ProjectDirectory}"""; - if (m_ProjectGeneration.ProjectDirectory != path && path.Length != 0) - { - arguments += $@" -g ""{path}"":{line}:{column}"; - } - } - - if (IsOSX) - { - return OpenOSX(arguments); - } - - var process = new Process - { - StartInfo = new ProcessStartInfo - { - FileName = GetDefaultApp, - Arguments = arguments, - WindowStyle = ProcessWindowStyle.Hidden, - CreateNoWindow = true, - UseShellExecute = true, - } - }; - - process.Start(); - return true; - } - - private bool OpenOSX(string arguments) - { - var process = new Process - { - StartInfo = new ProcessStartInfo - { - FileName = "open", - Arguments = $"\"{GetDefaultApp}\" --args {arguments}", - UseShellExecute = true, - } - }; - - process.Start(); - return true; - } - - public CodeEditor.Installation[] Installations => m_Discoverability.PathCallback(); - - public VSCodeScriptEditor(IDiscovery discovery, IGenerator projectGeneration) - { - m_Discoverability = discovery; - m_ProjectGeneration = projectGeneration; - } - - static VSCodeScriptEditor() - { - var editor = new VSCodeScriptEditor(new VSCodeDiscovery(), new ProjectGeneration()); - CodeEditor.Register(editor); - - if (IsVSCodeInstallation(CodeEditor.CurrentEditorInstallation)) - { - editor.CreateIfDoesntExist(); - } - } - - private static bool IsVSCodeInstallation(string path) - { - if (string.IsNullOrEmpty(path)) - { - return false; - } - - var lowerCasePath = path.ToLower(); - var filename = Path - .GetFileName(lowerCasePath.Replace('\\', Path.DirectorySeparatorChar).Replace('/', Path.DirectorySeparatorChar)) - .Replace(" ", ""); - return k_SupportedFileNames.Contains(filename); - } - - public void Initialize(string editorInstallationPath) - { - } - } -} diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/VSCodeScriptEditor.cs.meta b/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/VSCodeScriptEditor.cs.meta deleted file mode 100644 index a0aa5a48e..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/Editor/VSCodeScriptEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ac3f13489022aa34d861a0320a6917b9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/LICENSE.md b/Library/PackageCache/com.unity.ide.vscode@1.0.7/LICENSE.md deleted file mode 100644 index eb18dfb78..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/LICENSE.md +++ /dev/null @@ -1,21 +0,0 @@ -MIT License - -Copyright (c) 2019 Unity Technologies - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/package.json b/Library/PackageCache/com.unity.ide.vscode@1.0.7/package.json deleted file mode 100644 index 3101eaafc..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/package.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "name": "com.unity.ide.vscode", - "displayName": "Visual Studio Code Editor", - "description": "Code editor integration for supporting Visual Studio Code as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.", - "version": "1.0.7", - "unity": "2019.2", - "unityRelease": "0a12", - "dependencies": {}, - "relatedPackages": { - "com.unity.ide.vscode.tests": "1.0.4" - }, - "repository": { - "type": "git", - "url": "git@github.cds.internal.unity3d.com:unity/com.unity.ide.vscode.git", - "revision": "1a72fa34367ef234a5d1ebba9858fef93118cce2" - } -} diff --git a/Library/PackageCache/com.unity.ide.vscode@1.0.7/package.json.meta b/Library/PackageCache/com.unity.ide.vscode@1.0.7/package.json.meta deleted file mode 100644 index 8e8353902..000000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.0.7/package.json.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: ffc6271f08270b64ca0aae9c49235d81 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/CHANGELOG.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/CHANGELOG.md deleted file mode 100644 index f62a35221..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/CHANGELOG.md +++ /dev/null @@ -1,200 +0,0 @@ -# Changelog -All notable changes to this package will be documented in this file. - -The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) -and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). - -## [2.1.6] - 2019-04-11 - -### Fixed -- Post-processing would crash if "Managed Stripping Level" was set to Medium or High. -- Serialization warnings on build. -- Removed unwanted garbage collection. - -## [2.1.5] - 2019-03-25 - -### Fixed -- LDR Color grading in gamma mode no longer produces banding artifacts on Mali GPUs on OpenGL ES2. -- Gamma mode no longer darken the screen with LWRP. - -## [2.1.4] - 2019-02-27 - -### Fixed -- Shader compilation errors with OpenGL ES2 and Switch. -- Proper viewport support on Builtin render pipelines. - -## [2.1.3] - 2019-01-30 - -### Fixed -- Color grading would output negative values in some cases and break rendering on some platforms. -- Custom effects with `allowInSceneView` set to `false` could make the scene view flicker to black. -- R8_SRGB error in 2019.1 when Depth of Field and Temporal Anti-aliasing are enabled at the same time. -- Auto-exposure compute shader on Metal/iOS. - -## [2.1.2] - 2018-12-05 - -### Fixed -- Made the package manager happy. - -## [2.1.1] - 2018-11-30 - -### Fixed -- Optimized volume texture blending. -- Switch compilation issues with 2019.1+. - -### Changed -- Chromatic aberration is now forced to "fast mode" when running on GLES2.0 platforms due to compatibility issues. - -## [2.1.0] - 2018-11-26 - -### Changed -- Minor version bump following the release of 2018.3 and verified compatibility with 2019.1. - -## [2.0.20] - 2018-11-22 - -### Fixed -- Camera viewport wasn't working properly when outputting directly to the backbuffer. -- More improvements to VR support. -- Compatibility fixes for 2017.1 to 2017.4. -- Post-processing wouldn't work when loaded from an asset bundle. -- Compilation issue when Cinemachine is used with Post-processing. - -### Changed -- Scriptable Render Pipelines should now call `PostProcessLayer.UpdateVolumeSystem(Camera, CommandBuffer)` at the beginning of the frame. - -## [2.0.17-preview] - -### Fixed -- First pass at improving VR support. -- Assert on Invalid LDR Lookup Texture size; added a check in the inspector for the user. -- Improved performance on Unity 2019.1+ by avoiding unnecessary blits if no other image effect is active. -- Use new ASTC enums on unity 2019.1+. - -## [2.0.16-preview] - -### Fixed -- Grain shader compilation errors on some mobile GPUs. -- Compilation issue with Unity 2019.1+ due to an internal API change. - -## [2.0.15-preview] - -### Fixed -- Warning on `[ShaderIncludePath]` in 2018.3+. - -## [2.0.14-preview] - -### Fixed -- Bloom flicker in single-pass double-wide stereo rendering. -- Right eye bloom offset in single-pass double-wide stereo rendering. -- If any parent of PostProcessingVolume has non-identity scale the Gizmo is rendered incorrectly. -- Cleanup error when going back'n'forth between Builtins & Scriptable pipelines. - -### Changed -- Use `ExecuteAlways` in 2018.3+ for better compatibility with "Prefab Mode". - -## [2.0.13-preview] - -### Fixed -- Compilation issue with Unity 2019.1. -- Screen-space reflection memory leak. - -## [2.0.12-preview] - -### Fixed -- Ambient Occlusion could distort the screen on Android/Vulkan. -- Warning about SettingsProvider in 2018.3. -- Fixed issue with physical camera mode not working with post-processing. -- Fixed thread group warning message on Metal and Intel Iris. -- Fixed compatibility with versions pre-2018.2. - -## [2.0.10-preview] - -### Fixed -- Better handling of volumes in nested-prefabs. -- The Multi-scale volumetric obscurance effect wasn't properly releasing some of its temporary targets. -- N3DS deprecation warnings in 2018.3. - -## [2.0.9-preview] - -### Changed -- Update assembly definitions to output assemblies that match Unity naming convention (Unity.*). - -## [2.0.8-preview] - -### Fixed -- Post-processing is now working with VR SRP in PC. -- Crash on Vulkan when blending 3D textures. -- `RuntimeUtilities.DestroyVolume()` works as expected now. -- Excessive CPU usage on PS4 due to a badly initialized render texture. - -### Changed -- Improved volume texture blending. - -### Added -- `Depth` debug mode can now display linear depth instead of the raw platform depth. - -## [2.0.7-preview] - -### Fixed -- Post-processing wasn't working on Unity 2018.3. - -### Added -- Bloom now comes with a `Clamp` parameter to limit the amount of bloom that comes with ultra-bright pixels. - -## [2.0.6-preview] - -### Fixed -- On large scenes, the first object you'd add to a profile could throw a `NullReferenceException`. ([#530](https://github.com/Unity-Technologies/PostProcessing/pull/530)) -- Dithering now works correctly in dark areas when working in Gamma mode. -- Colored grain wasn't colored when `POSTFX_DEBUG_STATIC_GRAIN` was set. -- No more warning in the console when `POSTFX_DEBUG_STATIC_GRAIN` is set. - -### Changed -- Minor scripting API improvements. ([#530](https://github.com/Unity-Technologies/PostProcessing/pull/530)) -- More implicit casts for `VectorXParameter` and `ColorParameter` to `Vector2`, `Vector3` and `Vector4`. -- Script-instantiated profiles in volumes are now properly supported in the inspector. ([#530](https://github.com/Unity-Technologies/PostProcessing/pull/530)) -- Improved volume UI & styling. - -## [2.0.5-preview] - -### Fixed -- More XR/Switch related fixes. - -## [2.0.4-preview] - -### Fixed -- Temporal Anti-aliasing creating NaN values in some cases. ([#337](https://github.com/Unity-Technologies/PostProcessing/issues/337)) -- Auto-exposure has been fixed to work the same way it did before the full-compute port. -- XR compilation errors on Xbox One & Switch (2018.2). -- `ArgumentNullException` when attempting to get a property sheet for a null shader. ([#515](https://github.com/Unity-Technologies/PostProcessing/pull/515)) -- Stop NaN Propagation not working for opaque-only effects. -- HDR color grading had a slight color temperature offset. -- PSVita compatibility. -- Tizen warning on 2018.2. -- Errors in the console when toggling lighting on/off in the scene view when working in Deferred. -- Debug monitors now work properly with HDRP. - -### Added -- Contribution slider for the LDR Lut. -- Support for proper render target load/store actions on mobile (2018.2). - -### Changed -- Slightly improved speed & quality of Temporal Anti-aliasing. -- Improved volume texture blending. -- Improved support for LDR Luts of sizes other than 1024x32. ([#507](https://github.com/Unity-Technologies/PostProcessing/issues/507)) -- Bloom's `Fast Mode` has been made faster. -- Depth of Field focus is now independent from the screen resolution. -- The number of variants for some shaders has been reduced to improve first-build speed. The biggest one, Uber, is down to 576 variants. - -## [2.0.3-preview] - 2018-03-13 - -### Fixed -- Disabled debug compute shaders on OpenGL ES3 to avoid crashes on a lot of Android devices. -- `NullReferenceException` while mixing volumes and global volumes. ([#498](https://github.com/Unity-Technologies/PostProcessing/issues/498)) - -### Changed -- Improved performances when blending between identical textures. - -## [2.0.2-preview] - 2018-03-07 - -This is the first release of *PostProcessing*. diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/CHANGELOG.md.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/CHANGELOG.md.meta deleted file mode 100644 index d950c2e35..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/CHANGELOG.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 76eb0b51417a8442180aa67edda7d01a -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/CONTRIBUTIONS.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/CONTRIBUTIONS.md deleted file mode 100644 index 082ac58a6..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/CONTRIBUTIONS.md +++ /dev/null @@ -1,10 +0,0 @@ -# Contributions - -## If you are interested in contributing, here are some ground rules: -* Follow naming & style conventions in the project -* Pull requests must be made against `v2` (not stable, which is the default) - -## All contributions are subject to the [Unity Contribution Agreement(UCA)](https://unity3d.com/legal/licenses/Unity_Contribution_Agreement) -By making a pull request, you are confirming agreement to the terms and conditions of the UCA, including that your Contributions are your original creation and that you have complete right and authority to make your Contributions. - -## Once you have a change ready following these ground rules. Simply make a pull request in Github diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/CONTRIBUTIONS.md.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/CONTRIBUTIONS.md.meta deleted file mode 100644 index 60c65b773..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/CONTRIBUTIONS.md.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f9300229a572eeb44ba82d170d15f61d -timeCreated: 1524658460 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Ambient-Occlusion.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Ambient-Occlusion.md deleted file mode 100644 index fdd618709..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Ambient-Occlusion.md +++ /dev/null @@ -1,71 +0,0 @@ -# Ambient Occlusion - -The **Ambient Occlusion** post-processing effect approximates [Ambient Occlusion](http://en.wikipedia.org/wiki/Ambient_occlusion) in real time as a full-screen post-processing effect. It darkens creases, holes, intersections and surfaces that are close to each other. In real life, such areas tend to block out or occlude ambient light, hence they appear darker. - -Note that the **Ambient Occlusion** effect is quite expensive in terms of processing time and generally should only be used on desktop or console hardware. Its cost depends purely on screen resolution and the effects parameters and does not depend on scene complexity as true ambient occlusion would. - - -![](images/screenshot-ao.png) - - -The effect comes with two modes: - -- Scalable Ambient Obscurance -- Multi-scale Volumetric Occlusion - -## Scalable Ambient Obscurance - -This is a standard implementation of ambient obscurance that works on non modern platforms. If you target a compute-enabled platform we recommend that you use the **Multi-scale Volumetric Occlusion** mode instead. - - -![](images/ssao-1.png) - - -### Properties - -| Property | Function | -| :------------ | :------------------------------------------------------------ | -| Intensity | Degree of darkness produced by the effect. | -| Radius | Radius of sample points, which affects extent of darkened areas. | -| Quality | Defines the number of sample points, which affects quality and performance. | -| Color | Tint of the ambient occlusion. | -| Ambient Only | Enables the ambient-only mode in that the effect only affects ambient lighting. This mode is only available with the Deferred rendering path and HDR rendering. | - -### Performances - -Beware that this effect can be quite expensive, especially when viewed very close to the camera. For that reason it is recommended to favor a low `Radius` setting. With a low `Radius` the ambient occlusion effect will only sample pixels that are close, in clip space, to the source pixel, which is good for performance as they can be cached efficiently. With higher radiuses, the generated samples will be further away from the source pixel and won’t benefit from caching thus slowing down the effect. Because of the camera’s perspective, objects near the front plane will use larger radiuses than those far away, so computing the ambient occlusion pass for an object close to the camera will be slower than for an object further away that only occupies a few pixels on screen. - -Dropping the `Quality` setting down will improve performances too. - -Generally speaking, this effect should not be considered on mobile platforms and when running on consoles we recommend using the **Multi-scale Volumetric Occlusion** mode as it's much faster there and looks better in most cases. - -### Requirements - -- Depth & Normals textures -- Shader model 3 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. - -## Multi-scale Volumetric Occlusion - -This is a more modern version of ambient occlusion heavily optimized for consoles and desktop platforms. It generally looks better and runs faster than the other mode on these platforms but requires compute shader support. - - -![](images/ssao-2.png) - - -### Properties - -| Property | Function | -| :------------------ | :------------------------------------------------------------ | -| Intensity | Degree of darkness produced by the effect. | -| Thickness Modifier | Modifies the thickness of occluders. This increases dark areas but can potentially introduces dark halos around objects. | -| Color | Tint of the ambient occlusion. | -| Ambient Only | Enables the ambient-only mode in that the effect only affects ambient lighting. This mode is only available with the Deferred rendering path and HDR rendering. | - -### Requirements - -- Compute shader support -- Shader model 4.5 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Anti-aliasing.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Anti-aliasing.md deleted file mode 100644 index db8145685..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Anti-aliasing.md +++ /dev/null @@ -1,101 +0,0 @@ -# Anti-aliasing - -The **Anti-aliasing** effect offers a set of algorithms designed to prevent aliasing and give a smoother appearance to graphics. Aliasing is an effect where lines appear jagged or have a “staircase” appearance (as displayed in the left-hand image below). This can happen if the graphics output device does not have a high enough resolution to display a straight line. - -**Anti-aliasing** reduces the prominence of these jagged lines by surrounding them with intermediate shades of color. Although this reduces the jagged appearance of the lines, it also makes them blurrier. - - -![](images/screenshot-antialiasing.png) - - -The Anti-aliasing algorithms are image-based. This is very useful when traditional multisampling (as used in the Editor’s [Quality settings](https://docs.unity3d.com/Manual/class-QualitySettings.html)) is not properly supported or when working with specular-heavy PBR materials. - -The algorithms supplied in the post-processing stack are: - -- Fast Approximate Anti-aliasing (FXAA) -- Subpixel Morphological Anti-aliasing (SMAA) -- Temporal Anti-aliasing (TAA) - -They are set per-camera on the **Post-process Layer** component. - -## Fast Approximate Anti-aliasing - -**FXAA** is the cheapest technique and is recommended for mobile and other platforms that don’t support motion vectors, which are required for **TAA**. - - -![](images/aa-1.png) - - -### Properties - -| Property | Function | -| :--------- | :----------------------------------------------------------- | -| Fast Mode | A slightly lower quality but faster variant of FXAA. Highly recommended on mobile platforms. | -| Keep Alpha | Toggle this on if you need to keep the alpha channel untouched by post-processing. Else it will use this channel to store internal data used to speed up and improve visual quality. | - -### Performances - -`Fast Mode` should be enabled on mobile & Nintendo Switch as it gives a substantial performance boost compared to the regular mode on these platforms. PS4 and Xbox One slightly benefit from it as well but on desktop GPUs it makes no difference and the regular mode should be used for added visual quality. - -### Requirements - -- Shader Model 3 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. - -## Subpixel Morphological Anti-aliasing - -**SMAA** is a higher quality anti-aliasing effect than **FXAA** but it's also slower. Depending on the art-style of your game it can work as well as **TAA** while avoiding some of the shortcomings of this technique. - - -![](images/aa-2.png) - - -### Properties - -| Property | Function | -| :-------- | :------------------------------------------------ | -| Quality | The overall quality of the anti-aliasing filter. | - -### Performances - -Lowering the `Quality` setting will make the effect run faster. Using **SMAA** on mobile platforms isn't recommended. - -### Known issues and limitations - -- SMAA doesn't support AR/VR. - -### Requirements - -- Shader Model 3 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. - -## Temporal Anti-aliasing - -**TAA** is a more advanced anti-aliasing technique where frames are accumulated over time in a history buffer to be used to smooth edges more effectively. It is substantially better at smoothing edges in motion but requires motion vectors and is more expensive than **FXAA**. Due to this it is recommended for desktop and console platforms. - - -![](images/aa-3.png) - - -### Properties - -| Property | Function | -| :------------------- | :------------------------------------------------------------ | -| Jitter Spread | The diameter (in texels) inside which jitter samples are spread. Smaller values result in crisper but more aliased output, whilst larger values result in more stable but blurrier output. | -| Stationary Blending | The blend coefficient for stationary fragments. Controls the percentage of history sample blended into final color for fragments with minimal active motion. | -| Motion Blending | The blending coefficient for moving fragments. Controls the percentage of history sample blended into the final color for fragments with significant active motion. | -| Sharpness | TAA can induce a slight loss of details in high frequency regions. Sharpening alleviates this issue. | - -### Known issues and limitations - -- Not supported on GLES2 platforms. - -### Requirements - -- Motion vectors -- Depth texture -- Shader Model 3 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Auto-Exposure.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Auto-Exposure.md deleted file mode 100644 index 7e6428854..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Auto-Exposure.md +++ /dev/null @@ -1,47 +0,0 @@ -# Auto Exposure - -In ocular physiology, adaptation is the ability of the eye to adjust to various levels of darkness and light. The human eye can function from very dark to very bright levels of light. However, in any given moment of time, the eye can only sense a contrast ratio of roughly one millionth of the total range. What enables the wider reach is that the eye adapts its definition of what is black. - -This effect dynamically adjusts the exposure of the image according to the range of brightness levels it contains. The adjustment takes place gradually over a period of time, so the player can be briefly dazzled by bright outdoor light when, say, emerging from a dark tunnel. Equally, when moving from a bright scene to a dark one, the “eye” takes some time to adjust. - -Internally, this effect generates a histogram on every frame and filters it to find the average luminance value. This histogram, and as such the effect, requires [Compute shader](https://docs.unity3d.com/Manual/ComputeShaders.html) support. - - -![](images/autoexposure.png) - - -### Properties - -**Exposure** settings: - -| Property | Function | -| :--------------------- | :------------------------------------------------------------ | -| Filtering | These values are the lower and upper percentages of the histogram that will be used to find a stable average luminance. Values outside of this range will be discarded and wont contribute to the average luminance. | -| Minimum | Minimum average luminance to consider for auto exposure (in EV). | -| Maximum | Maximum average luminance to consider for auto exposure (in EV). | -| Exposure Compensation | Middle-grey value. Use this to compensate the global exposure of the scene. | - -**Adaptation** settings: - -| Property | Function | -| :---------- | :------------------------------------------------------------ | -| Type | Use Progressive if you want the auto exposure to be animated. Use Fixed otherwise. | -| Speed Up | Adaptation speed from a dark to a light environment. | -| Speed Down | Adaptation speed from a light to a dark environment. | - -### Details - -Use the `Filtering` range to exclude the darkest and brightest part of the image. To compute an average luminance you generally don’t want very dark and very bright pixels to contribute too much to the result. Values are in percent. - -`Minimum`/`Maximum` values clamp the computed average luminance into a given range. - -You can also set the `Type` to `Fixed` if you don’t need the eye adaptation effect and it will behave like an auto-exposure setting. - -It is recommended to use the **Light Meter** [monitor](https://github.com/Unity-Technologies/PostProcessing/wiki/Debugging) when setting up this effect. - -### Requirements - -- Compute shader -- Shader model 5 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Bloom.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Bloom.md deleted file mode 100644 index a6b23d996..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Bloom.md +++ /dev/null @@ -1,51 +0,0 @@ -# Bloom - -**Bloom** is an effect used to reproduce an imaging artifact of real-world cameras. The effect produces fringes of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. - -**Lens Dirt** applies a fullscreen layer of smudges or dust to diffract the Bloom effect. This is commonly used in modern first person shooters. - - -![](images/screenshot-bloom.png) - - - -![](images/bloom.png) - - -### Properties - -**Bloom** settings: - -| Property | Function | -| :---------------- | :------------------------------------------------------------ | -| Intensity | Strength of the Bloom filter. | -| Threshold | Filters out pixels under this level of brightness. This value is expressed in gamma-space. | -| Soft Knee | Makes transition between under/over-threshold gradual (0 = hard threshold, 1 = soft threshold). | -| Clamp | Clamps pixels to control the bloom amount. This value is expressed in gamma-space. | -| Diffusion | Changes extent of veiling effects in a screen resolution-independent fashion. | -| Anamorphic Ratio | Emulates the effect of an anamorphic lens by scaling the bloom vertically (in range [-1,0]) or horizontally (in range [0,1]). | -| Color | Tint of the Bloom filter. | -| Fast Mode | Boost performances by lowering the effect quality. | - -**Dirtiness** settings: - -| Property | Function | -| --------- | ----------------------------------------------------- | -| Texture | Dirtiness texture to add smudges or dust to the lens. | -| Intensity | Amount of lens dirtiness. | - -### Details - -With properly exposed HDR scenes, `Threshold` should be set to ~1 so that only pixels with values above 1 leak into surrounding objects. You’ll probably want to drop this value when working in LDR or the effect won’t be visible. - -### Performances - -Lowering the `Diffusion` parameter will make the effect faster. The further away `Anamorphic Ratio` is from 0, the slower it will be. On mobile and low-end platforms it is recommended to enable `Fast Mode` as it gives a significant boost in performances. - -Finally, smaller lens dirt textures will result is faster lookup and blending across volumes. - -### Requirements - -- Shader model 3 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Chromatic-Aberration.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Chromatic-Aberration.md deleted file mode 100644 index 8cfe399a9..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Chromatic-Aberration.md +++ /dev/null @@ -1,46 +0,0 @@ -# Chromatic Aberration - -In photography, chromatic aberration is an effect resulting from a camera’s lens failing to converge all colors to the same point. It appears as “fringes” of color along boundaries that separate dark and bright parts of the image. - -The **Chromatic Aberration** effect is used to replicate this camera defect, it is also often used to artistic effect such as part of camera impact or intoxication effects. This implementation provides support for red/blue and green/purple fringing as well as user defined color fringing via an input texture. - - -![](images/screenshot-chroma.png) - - - -![](images/chroma.png) - - -### Properties - -| Property | Function | -| :------------ | :------------------------------------------------------------ | -| Spectral Lut | Texture used for custom fringing color (will use default when empty). | -| Intensity | Strength of chromatic aberrations. | -| Fast Mode | Use a faster variant of the effect for improved performances. | - -### Details - -**Chromatic Aberration** uses a `Spectral Lut` input for custom fringing. Four example spectral textures are provided in the repository: - -- Red/Blue (Default) -- Blue/Red -- Green/Purple -- Purple/Green - -You can create custom spectral textures in any image editing software. Their resolution is not constrained but it is recommended that they are as small as possible (such as the 3x1 textures provided). - -You can achieve a less smooth effect by manually setting the `Filter Mode` of the input texture to `Point (no filter)`. - -### Performances - -Performances depend on the `Intensity` value (the higher it is, the slower the render will be as it will need more samples to render smooth chromatic aberrations). - -Enabling `Fast Mode` is also recommended whenever possible as it's a lot faster, albeit not as smooth as the regular mode. - -### Requirements - -- Shader Model 3 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Color-Grading.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Color-Grading.md deleted file mode 100644 index ad635c858..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Color-Grading.md +++ /dev/null @@ -1,176 +0,0 @@ -# Color Grading - -Color grading is the process of altering or correcting the color and luminance of the final image. You can think of it like applying filters in software like Instagram. - - -![](images/screenshot-grading.png) - - -The **Color Grading** effect comes with three modes: - -- **Low Definition Range:** this mode is aimed at lower-end platforms but it can be used on any platform. Grading is applied to the final rendered frame clamped in a [0,1] range and stored in a standard LUT. -- **High Definition Range:** this mode is aimed at platforms that support HDR rendering. All the color operations will be applied in HDR and stored into a 3D log-encoded LUT to ensure a sufficient range coverage and precision (Alexa LogC El1000). -- **External:** this mode allows you to provide a custom 3D LUT authored in an external software. - -### Requirements - -- Shader Model 3 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. - -## Global Settings - - -![](images/grading-1.png) - - -> **Note:** these are only available for the **Low Definition Range** and **External** modes. - -### Properties - -| Property | Function | -| :-------------- | :------------------------------------------------------------ | -| Lookup Texture | **LDR:** A custom lookup texture (strip format, e.g. 256x16) to apply before the rest of the color grading operators. If none is provided, a neutral one will be generated internally.
**External**: A custom 3D log-encoded texture. **TODO:** tutorial | -| Contribution | **LDR:** How much of the lookup texture will contribute to the color grading. | - -> **Note:** volume blending between multiple LDR lookup textures is supported but only works correctly if they're the same size. For this reason it is recommended to stick to a single LUT size for the whole project (256x16 or 1024x32). - -## Tonemapping - -Tonemapping is the process of remapping HDR values of an image into a range suitable to be displayed on screen. Tonemapping should always be applied when using an HDR camera, otherwise values color intensities above 1 will be clamped at 1, altering the scenes luminance balance. - -The **High Definition Range** mode comes with 4 tonemapping operators: - -- **None:** no tonemapping will be applied. -- **Neutral:** only does range-remapping with minimal impact on color hue & saturation and is generally a great starting point for extensive color grading. -- **ACES**: uses a close approximation of the reference [ACES](http://www.oscars.org/science-technology/sci-tech-projects/aces) tonemapper for a more filmic look. Because of that, it is more contrasted than **Neutral** and has an effect on actual color hue & saturation. Note that if you enable this tonemapper all the grading operations will be done in the ACES color spaces for optimal precision and results. -- **Custom:** a fully parametric tonemapper. - - -![](images/grading-2.png) - - -> **Note**: these are only available for the **High Definition Range** mode. - -### Properties - -> **Note**: **Custom** is the only tonemapper with settings. - -| Property | Function | -| :----------------- | :------------------------------------------------------------ | -| Toe Strength | Affects the transition between the toe and the mid section of the curve. A value of 0 means no toe, a value of 1 means a very hard transition. | -| Toe Length | Affects how much of the dynamic range is in the toe. With a small value, the toe will be very short and quickly transition into the linear section, and with a longer value having a longer toe. | -| Shoulder Strength | Affects the transition between the mid section and the shoulder of the curve. A value of 0 means no shoulder, value of 1 means a very hard transition. | -| Shoulder Length | Affects how many F-stops (EV) to add to the dynamic range of the curve. | -| Shoulder Angle | Affects how much overshot to add to the shoulder. | -| Gamma | Applies a gamma function to the curve. | - -## White Balance - - -![](images/grading-3.png) - - -### Properties - -| Property | Function | -| :----------- | :------------------------------------------------------------ | -| Temperature | Sets the white balance to a custom color temperature. | -| Tint | Sets the white balance to compensate for a green or magenta tint. | - -## Tone - - -![](images/grading-4.png) - - -### Properties - -| Property | Function | -| :------------- | :------------------------------------------------------------ | -| Post-exposure | Adjusts the overall exposure of the scene in EV units. This is applied after HDR effect and right before tonemapping so it won’t affect previous effects in the chain.
**Note:** Only available with the **High Definition Range** mode. | -| Color Filter | Tints the render by multiplying a color. | -| Hue Shift | Shifts the hue of all colors. | -| Saturation | Pushes the intensity of all colors. | -| Brightness | Makes the image brighter or darker.
**Note:** Only available with the **Low Definition Range** mode. | -| Contrast | Expands or shrinks the overall range of tonal values. | - -## Channel Mixer - -This is used to modify the influence of each input color channel on the overall mix of the output channel. For example, increasing the influence of the green channel on the overall mix of the red channel will adjust all areas of the image containing green (including neutral/monochrome) to become more reddish in hue. - - -![](images/grading-5.png) - - -### Properties - -| Property | Function | -| :-------- | :------------------------------------------------------------ | -| Channel | Selects the output channel to modify. | -| Red | Modifies the influence of the red channel within the overall mix. | -| Green | Modifies the influence of the green channel within the overall mix. | -| Blue | Modifies the influence of the blue channel within the overall mix. | - -## Trackballs - -The trackballs are used to perform three-way color grading. Adjusting the position of the point on the trackball will have the effect of shifting the hue of the image towards that color in the given tonal range. Different trackballs are used to affect different ranges within the image. Adjusting the slider under the trackball offsets the color lightness of that range. - -> **Note:** you can right-click a trackball to reset it to its default value. You can also change the trackballs sensitivity by going to `Edit -> Preferences -> PostProcessing`. - - -![](images/grading-6.png) - - -### Properties - -| Property | Function | -| :-------- | :------------------------------------ | -| Lift | Adjusts the dark tones (or shadows). | -| Gamma | Adjusts the mid-tones. | -| Gain | Adjusts the highlights. | - -## Grading Curves - -Grading curves are an advanced way to adjust specific ranges in hue, saturation or luminosity in your image. By adjusting the curves on the eight available graphs you can achieve the effects of specific hue replacement, desaturating certain luminosities and much more. - -### YRGB Curves - -These curves, also called `Master`, `Red`, `Green` and `Blue` affect the selected input channels intensity across the whole image. The X axis of the graph represents input intensity and the Y axis represents output intensity for the selected channel. This can be used to further adjust the appearance of basic attributes such as contrast and brightness. - - -![](images/grading-11.png) - - -> **Note:** these curves are only available with the **Low Definition Range** mode. - -### Hue vs Hue - -Used to shift hues within specific ranges. This curve shifts the input hue (X axis) according to the output hue (Y axis). This can be used to fine tune hues of specific ranges or perform color replacement. - - -![](images/grading-7.png) - - -### Hue vs Sat - -Used to adjust saturation of hues within specific ranges. This curve adjusts saturation (Y axis) according to the input hue (X axis). This can be used to tone down particularly bright areas or create artistic effects such as monochromatic except a single dominant color. - - -![](images/grading-8.png) - - -### Sat vs Sat - -Used to adjust saturation of areas of certain saturation. This curve adjusts saturation (Y axis) according to the input saturation (X axis). This can be used to fine tune saturation adjustments made with settings from the **Tone** section. - - -![](images/grading-9.png) - - -### Lum vs Sat - -Used to adjust saturation of areas of certain luminance. This curve adjusts saturation (Y axis) according to the input luminance (X axis). This can be used to desaturate areas of darkness to provide an interesting visual contrast. - - -![](images/grading-10.png) diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Debugging.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Debugging.md deleted file mode 100644 index 23b299308..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Debugging.md +++ /dev/null @@ -1 +0,0 @@ -> **TODO** \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Deferred-Fog.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Deferred-Fog.md deleted file mode 100644 index 99522b829..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Deferred-Fog.md +++ /dev/null @@ -1,30 +0,0 @@ -# Deferred Fog - -Fog is the effect of overlaying a color onto objects dependent on the distance from the camera. This is used to simulate fog or mist in outdoor environments and is also typically used to hide clipping of objects when a camera’s far clip plane has been moved forward for performance. - -The Fog effect creates a screen-space fog based on the camera’s [depth texture](https://docs.unity3d.com/Manual/SL-DepthTextures.html). It supports Linear, Exponential and Exponential Squared fog types. Fog settings should be set in the **Scene** tab of the **Lighting** window. - - -![](images/screenshot-fog.png) - - - -![](images/deferredfog.png) - - -### Properties - -| Property | Function | -| :-------------- | :--------------------------------- | -| Exclude Skybox | Should the fog affect the skybox? | - -### Details - -This effect will only show up in your **Post-process Layer** if the camera is set to render with the **Deferred rendering path**. It is enabled by default and adds the support of **Fog** from the **Lighting** panel (which would only work with the **Forward rendering path** otherwise). - -### Requirements - -- Depth texture -- Shader Model 3 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Depth-of-Field.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Depth-of-Field.md deleted file mode 100644 index 0d2eac910..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Depth-of-Field.md +++ /dev/null @@ -1,31 +0,0 @@ -# Depth of Field - -**Depth of Field** is a common post-processing effect that simulates the focus properties of a camera lens. In real life, a camera can only focus sharply on an object at a specific distance; objects nearer or farther from the camera will be somewhat out of focus. The blurring not only gives a visual cue about an object’s distance but also introduces Bokeh which is the term for pleasing visual artifacts that appear around bright areas of the image as they fall out of focus. - - -![](images/screenshot-dof.png) - - - -![](images/dof.png) - - -### Properties - -| Property | Function | -| :-------------- | :------------------------------------------------------------ | -| Focus Distance | Distance to the point of focus. | -| Aperture | Ratio of the aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is. | -| Focal Length | Distance between the lens and the film. The larger the value is, the shallower the depth of field is. | -| Max Blur Size | Convolution kernel size of the bokeh filter, which determines the maximum radius of bokeh. It also affects the performance (the larger the kernel is, the longer the GPU time is required). | - -### Performances - -The speed of Depth of Field is tied to `Max Blur Size`. Using a value higher than `Medium` is only recommended for desktop computers and, depending on the post-processing budget of your game, consoles. Mobile platforms should stick to the lowest value. - -### Requirements - -- Depth texture -- Shader Model 3.5 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Grain.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Grain.md deleted file mode 100644 index 1842e5a6e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Grain.md +++ /dev/null @@ -1,28 +0,0 @@ -# Grain - -Film grain is the random optical texture of photographic film due to the presence of small particles of the metallic silver (or dye clouds for colored films) in the film stock. - -The **Grain** effect is based on a coherent gradient noise. It is commonly used to emulate the apparent imperfections of film and often exaggerated in horror themed games. - - -![](images/grain.png) - - -### Properties - -| Property | Function | -| :---------------------- | :------------------------------------------------------------ | -| Colored | Enables the use of colored grain. | -| Intensity | Grain strength. Higher means more visible grain. | -| Size | Grain particle size. | -| Luminance Contribution | Controls the noisiness response curve based on scene luminance. Lower values mean less noise in dark areas. | - -### Performances - -Disabling `Colored` will make the effect run faster. - -### Requirements - -- Shader Model 3 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Installation.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Installation.md deleted file mode 100644 index ce2c23aa8..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Installation.md +++ /dev/null @@ -1,19 +0,0 @@ -# Installation - -## Package - -The standard way to install post-processing or update it to the latest version is to use the package manager that comes with Unity 2018.1. - -> **Note:** if you already installed one of the scriptable render pipelines in your project then the post-processing package will already be installed. - -Go to `Window -> Package Manager`, switch the view from `In Project` to `All` and select `Postprocessing` in the list. In the right panel you'll find information about the package and a button to install or update to the latest available version for the currently running version of Unity. - -## Sources - -You can, if you prefer, use the bleeding edge version of post-processing but be aware that only packaged versions are officially supported and things may break. If you're not familiar with Git we recommend you download [Github Desktop](https://desktop.github.com/) as it's easy to use and integrates well with Github. - -First, make sure you don't already have the `Postprocessing` package installed or it will conflict with a source installation. If you do, you can remove it using the package manager (`Window -> Package Manager`). - -Then you can use your Git client to clone the [post-processing repository](https://github.com/Unity-Technologies/PostProcessing) into your `Assets` folder. The development branch is `v2` and is conveniently set as the default so you don't need to pull any specific branch unless you want to follow a specific feature being developed in a separate branch. - -If you don't want to use a Git client you can also download a zip archive by clicking the green button that says "Clone or download" at the top of the repository and extract it into your project. The benefit of using Git is that you can quickly update to the latest revision without having to download / extract / replace the whole thing again. It's also more error-proof as it will handle moving & removing files correctly. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Lens-Distortion.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Lens-Distortion.md deleted file mode 100644 index 4b80c513a..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Lens-Distortion.md +++ /dev/null @@ -1,32 +0,0 @@ -# Lens Distortion - -This effect simulates the shape of a lens by distorting or undistorting the final rendered picture. - - -![](images/screenshot-distortion.png) - - - -![](images/lensdistortion.png) - - -### Properties - -| Property | Function | -| :------------ | :------------------------------------------------------------ | -| Intensity | Total distortion amount. | -| X Multiplier | Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis. | -| Y Multiplier | Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis. | -| Center X | Distortion center point (X axis). | -| Center Y | Distortion center point (Y axis). | -| Scale | Global screen scaling. | - -### Known issues and limitations - -- Lens distortion doesn't support AR/VR. - -### Requirements - -- Shader Model 3 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Manipulating-the-Stack.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Manipulating-the-Stack.md deleted file mode 100644 index 746fb26ba..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Manipulating-the-Stack.md +++ /dev/null @@ -1,134 +0,0 @@ -# Manipulating the Stack - -## Quick Volumes - -While working on a game you'll often need to push effect overrides on the stack for time-based events or temporary states. You could dynamically create a global volume on the scene, create a profile, create a few overrides, put them into the profile and assign the profile to the volume but that's not very practical. - -We provide a `QuickVolume` method to quickly spawn new volumes in the scene: - -```csharp -public PostProcessVolume QuickVolume(int layer, float priority, params PostProcessEffectSettings[] settings) -``` - -First two parameters are self-explanatory. The last parameter takes an array or a list of effects you want to override in this volume. - -Instancing a new effect is fairly straightforward. For instance, to create a Vignette effect and override its enabled & intensity fields: - -```csharp -var vignette = ScriptableObject.CreateInstance(); -vignette.enabled.Override(true); -vignette.intensity.Override(1f); -``` - -Now let's look at a slightly more complex effect. We want to create a pulsating vignette effect entirely from script: - -```csharp -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -public class VignettePulse : MonoBehaviour -{ - PostProcessVolume m_Volume; - Vignette m_Vignette; - - void Start() - { - m_Vignette = ScriptableObject.CreateInstance(); - m_Vignette.enabled.Override(true); - m_Vignette.intensity.Override(1f); - - m_Volume = PostProcessManager.instance.QuickVolume(gameObject.layer, 100f, m_Vignette); - } - - void Update() - { - m_Vignette.intensity.value = Mathf.Sin(Time.realtimeSinceStartup); - } - - void OnDestroy() - { - RuntimeUtilities.DestroyVolume(m_Volume, true, true); - } -} -``` - -This code creates a new vignette and assign it to a newly spawned volume with a priority of `100`. Then, on every frame, it changes the vignette intensity using a sinus curve. - -> **Important:** Don't forget to destroy the volume and the attached profile when you don't need them anymore! - -## Fading Volumes - -Distance-based volume blending is great for most level design use-cases, but once in a while you'll want to trigger a fade in and/or out effect based on a gameplay event. You could do it manually in an `Update` method as described in the previous section or you could use a tweening library to do all the hard work for you. A few of these are available for Unity for free, like [DOTween](http://dotween.demigiant.com/), [iTween](http://www.pixelplacement.com/itween/index.php) or [LeanTween](https://github.com/dentedpixel/LeanTween). - -Let's use DOTween for this example. We won't go into details about it (it already has a good [documentation](http://dotween.demigiant.com/documentation.php)) but this should get you started: - -```csharp -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; -using DG.Tweening; - -public class VignettePulse : MonoBehaviour -{ - void Start() - { - var vignette = ScriptableObject.CreateInstance(); - vignette.enabled.Override(true); - vignette.intensity.Override(1f); - - var volume = PostProcessManager.instance.QuickVolume(gameObject.layer, 100f, vignette); - volume.weight = 0f; - - DOTween.Sequence() - .Append(DOTween.To(() => volume.weight, x => volume.weight = x, 1f, 1f)) - .AppendInterval(1f) - .Append(DOTween.To(() => volume.weight, x => volume.weight = x, 0f, 1f)) - .OnComplete(() => - { - RuntimeUtilities.DestroyVolume(volume, true, true); - Destroy(this); - }); - } -} -``` - -In this example, like the previous one, we spawn a quick volume with a vignette. We set its `weight`property to `0` as we don't want it to have any contribution just yet. - -Then we use the sequencing feature of DOTween to chain a set of tweening events: fade in, pause for a second, fade out and finally destroy the volume and the component itself once it's done. - -And that's it. Of course you can also tween individual effect properties instead of the volume as a whole, it's up to you. - -## Profile Editing - -You can also manually edit an existing profile on a volume. It's very similar to how material scripting works in Unity. There are two ways of doing that: either by modifying the shared profile directly or by requesting a clone of the shared profile that will only be used for this volume. - -Each method comes with a a few advantages and downsides: - -- Shared profile editing: - - Changes will be applied to all volumes using the same profile - - Modifies the actual asset and won't be reset when you exit play mode - - Field name: `sharedProfile` -- Owned profile editing: - - Changes will only be applied to the specified volume - - Resets when you exit play mode - - It is your responsibility to destroy the profile when you don't need it anymore - - Field name: `profile` - -The `PostProcessProfile` class has a few utility methods to help you manage assigned effects. Notable ones include: - -- `T AddSettings()`: creates, adds and returns a new effect or type `T` to the profile. Will throw an exception if it already exists. -- `PostProcessEffectSettings AddSettings(PostProcessEffectSettings effect)`: adds and returns an effect you created yourself to the profile. -- `void RemoveSettings()`: removes an effect from the profile. Will throw an exception if it doesn't exist. -- `bool TryGetSettings(out T outSetting)`: gets an effect from the profile, returns `true` if one was found, `false` otherwise. - -You'll find more methods by browsing the `/PostProcessing/Runtime/PostProcessProfile.cs` source file. - -> **Important:** Don't forget to destroy any manually created profiles or effects. - -## Additional notes - -If you need to instantiate `PostProcessLayer` at runtime you'll need to make sure resources are properly bound to it. After the component has been added, don't forget to call `Init()` on it with a reference to the `PostProcessResources` file as a parameter. - -```csharp -var postProcessLayer = gameObject.AddComponent(); -postProcessLayer.Init(resources); -``` \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Motion-Blur.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Motion-Blur.md deleted file mode 100644 index bd922ecb5..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Motion-Blur.md +++ /dev/null @@ -1,35 +0,0 @@ -# Motion Blur - -**Motion Blur** is a common post-processing effect that simulates the blurring of an image when objects filmed by a camera are moving faster than the camera’s exposure time. This can be caused by rapidly moving objects or a long exposure time. **Motion Blur** is used to subtle effect in most types of games but exaggerated in some genres, such as racing games. - - -![](images/screenshot-motionblur.png) -
Motion blur on a camera that rotates very fast - - - -![](images/motionblur.png) - - -### Properties - -| Property | Function | -| :------------- | :------------------------------------------------------------ | -| Shutter Angle | The angle of the rotary shutter. Larger values give longer exposure therefore a stronger blur effect. | -| Sample Count | The amount of sample points, which affects quality and performances. | - -### Performances - -Using a lower `Sample Count` will lead to better performances. - -### Known issues and limitations - -- Motion blur doesn't support AR/VR. - -### Requirements - -- Motion vectors -- Depth texture -- Shader Model 3 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Quick-start.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Quick-start.md deleted file mode 100644 index 663195891..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Quick-start.md +++ /dev/null @@ -1,70 +0,0 @@ -# Quick-start -> **Note:** if you created a project using one of the template that includes Post-processing then you don't need to go through most of these steps although we recommend you read them to understand how everything works. - -## Post-process Layer - -The first thing you need to enable post-processing on a camera is to add the `Component -> Rendering -> Post-process Layer` component to it. - - -![](images/quickstart-1.png) - - -The first section describes **Volume blending** settings for this camera: - -- **Trigger:** by default the camera itself will be assigned to it. This is transform that will be drive the volume blending feature. In some cases you may want to use a transform other than the camera, e.g. for a top down game you'll want the player character to drive the blending instead of the actual camera transform. Setting this field to `None` will disable local volumes for this layer (global ones will still work). -- **Layer:** a mask of layers to consider for volume blending. It allows you to do volume filtering and is especially useful to optimize volume traversal. You should always have your volumes in dedicated layers instead of the default one for best performances. By default it's set to `Nothing` so don't forget to change it or volumes won't have any effect. For more information on layers and their use in Unity please refer to [this manual page](https://docs.unity3d.com/Manual/Layers.html). - -Next comes **Anti-aliasing** which has to be setup per-camera. The benefit of doing it that way instead of having a global setting in the project is that you can optimize your cameras to only use anti-aliasing when needed. For instance, your main camera could be using **Temporal Anti-aliasing** but a secondary one used to render a security camera would only require **FXAA**. More information about anti-aliasing is available on the [dedicated effect page](https://github.com/Unity-Technologies/PostProcessing/wiki/Anti-aliasing). - -The **Stop NaN Propagation** toggle will kill any invalid / NaN pixel and replace it with a black color before post-processing is applied. It's generally a good idea to keep this enabled to avoid post-processing artifacts cause by broken data in the scene. - -The **Toolkit** section comes with a few utilities. You can export the current frame to EXR using one of the following modes: - -- **Full Frame (as displayed):** exports the camera as-is (if it's on the camera shown in the Game View, the export will look exactly like what's shown in the Game View). -- **Disable post-processing:** same as the previous mode but without any sort of post-processing applied. -- **Break before Color Grading (linear):** same as the first mode but will stop rendering just before **Color Grading** is applied. This is useful if you want to author grading LUTs in an external software. -- **Break before Color Grading (log):** same as the previous mode but the output will be log-encoded. This is used to author full-precision HDR grading LUTs in an external software. - -Other utilities include: - -- **Select all layer volumes:** selects all **Post-process Volume** components that can affect this **Post-process Layer**. -- **Select all active volumes:** selects all **Post-process Volume** components currently affecting this **Post-process Layer**. - -Finally, the last section allows you to change the rendering order of custom effects. More information on [Writing Custom Effects](https://github.com/Unity-Technologies/PostProcessing/wiki/Writing-Custom-Effects). - -## Post-process Volumes - -The way post-processing works in this framework is by using local & global volumes. It allows you to give each volume a priority and a set of effect overrides to automatically blend post-processing settings in your scene. For instance, you could have a light vignette effect set-up globally but when the player enters a cave you would only override the `Intensity` setting of the vignette to make it stronger while keeping the rest of the settings intact. - -The **Post-process Volume** component can be added to any game object, the camera itself included. But it's generally a good idea to create a dedicated object for each volume. Let's start by creating a global **Post-process Volume**. Create an empty game object and add the component to it (`Component -> Rendering -> Pöst-process Volume`) or use `GameObject -> 3D Object -> Post-process Volume`. Don't forget to add it to a layer that's being used by the mask set in the **Post-process Layer** component you added to your camera. - - -![](images/quickstart-2.png) - - -By default it's completely empty. Volumes come with two modes: - -- **Global:** a global volume doesn't have any boundary and will be applied to the whole scene. You can of course have several of these in your scene. -- **Local:** a local volume needs a collider or trigger component attached to it to define its boundaries. Any type of 3D collider will work, from cubes to complex convex meshes but we recommend you use simple colliders as much as possible, as meshes can be quite expensive to traverse. Local volumes can also have a `Blend Distance` that represents the outer distance from the volume surface where blending will start. - -In this case we want a global volume so let's enable `Is Global`. - -`Weight` can be used to reduce the global contribution of the volume and all its overrides, with 0 being no contribution at all and 1 full contribution. - -The `Priority` field defines the volume order in the stack. The higher this number is, the higher priority a volume has. - -We also need a to create a profile for this volume (or re-use an existing one). Let's create one by clicking the `New` button (you can also use `Create -> Post-processing Profile` in your project window). It will be created as an asset file in your project. To edit a profile content you can either select this asset or go to a volume inspector where it will be replicated for easier access. Once a profile as been assigned you'll see a new button appear, `Clone`. This one will duplicate the currently assigned profile and set it on the volume automatically. This can be handy when you want to create quick variations of a same profile (although you should really use the override system if possible). - -We can now start adding effect overrides to the stack. - - -![](images/quickstart-3.png) - - -The anatomy of an effect is as follow: - -Each field has an override checkbox on its left, you'll need to toggle the settings you want to override for this volume before you can edit them. You can quickly toggle them all on or off by using the small `All` and `None` shortcuts at the top left. - -The top-right `On/Off` toggle is used to override the active state of the effect itself in the stack (if you want, for instance, to force-disable an effect in a higher priority volume) whereas the toggle in the title bar is used to disable the set of overrides for this effect in this particular volume. - -Finally, you can right-click and effect title to show a quick-action menu to copy/paste/remove/reset settings. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Screen-space-Reflections.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Screen-space-Reflections.md deleted file mode 100644 index 7446c470e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Screen-space-Reflections.md +++ /dev/null @@ -1,44 +0,0 @@ -# Screen-space Reflection - -**Screen-space Reflection** is a technique for reusing screen-space data to calculate reflections. It is commonly used to create more subtle reflections such as on wet floor surfaces or in puddles. Because it fully works in screen-space it can only reflect what's currently on the screen (no backface reflection, no object living outside of the screen). - -**Screen-space Reflection** is an expensive technique, but when used correctly can give great results. It is only available in the [deferred rendering path](https://docs.unity3d.com/Manual/RenderTech-DeferredShading.html) as it relies on the Normals G-Buffer. - -The current implementation of **Screen-space reflections** in Unity is tuned for performance over quality to make it usable in production on current-gen consoles and desktop computers. Be aware that this technique isn't meant to be used to get perfectly smooth reflections, you should use probes or planar reflections of that. This effect is also great at acting as a specular occlusion effect by limiting the amount of specular light leaking. - - -![](images/screenshot-ssr.png) - - - -![](images/ssr.png) - - -### Properties - -| Property | Function | -| :----------------------- | :------------------------------------------------------------ | -| Preset | Quality presets. Use `Custom` if you want to fine tune it. | -| Maximum Iteration Count | Maximum number of steps in the raymarching pass. Higher values mean more reflections.
**Note:** only available with the `Custom` preset. | -| Thickness | Ray thickness. Lower values are more expensive but allow the effect to detect smaller details.
**Note:** only available with the `Custom` preset. | -| Resolution | Changes the size of the internal buffer. Downsample it to maximize performances or supersample it to get slow but higher quality results.
**Note:** only available with the `Custom` preset. | -| Maximum March Distance | Maximum distance to traverse in the scene after which it will stop drawing reflections. | -| Distance Fade | Fades reflections close to the near plane. This is useful to hide common artifacts. | -| Vignette | Fades reflections close to the screen edges. | - -### Performances - -You should only use the `Custom` preset for beauty shots. On consoles, don't go higher than `Medium` unless you have plenty of GPU time to spare, especially when working at full-hd resolutions. On lower resolutions you can boost the quality preset and get similar timings with a higher visual quality. - -### Known issues and limitations - -- Screen-space reflections doesn't support AR/VR. - -### Requirements - -- Compute shader -- Motion vectors -- Deferred rendering path -- Shader Model 5.0 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/TableOfContents.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/TableOfContents.md deleted file mode 100644 index bfec50e81..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/TableOfContents.md +++ /dev/null @@ -1,21 +0,0 @@ -* [Home](index) -* [Installation](Installation) -* [Quick-start](Quick-Start) -* Effects - * [Ambient Occlusion](Ambient-Occlusion) - * [Anti-aliasing](Anti-aliasing) - * [Auto Exposure](Auto-Exposure) - * [Bloom](Bloom) - * [Chromatic Aberration](Chromatic-Aberration) - * [Color Grading](Color-Grading) - * [Deferred Fog](Deferred-Fog) - * [Depth of Field](Depth-of-Field) - * [Grain](Grain) - * [Lens Distortion](Lens-Distortion) - * [Motion Blur](Motion-Blur) - * [Screen-space Reflections](Screen-space-Reflections) - * [Vignette](Vignette) -* Scripting - * [Manipulating the Stack](Manipulating-the-Stack) - * [Writing Custom Effects](Writing-Custom-Effects) -* [Troubleshooting](Troubleshooting) \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Troubleshooting.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Troubleshooting.md deleted file mode 100644 index e232aa862..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Troubleshooting.md +++ /dev/null @@ -1,7 +0,0 @@ -# Troubleshooting - -## Known issues - -- Post-processing doesn't work on MacOS X 10.11.6 when running Metal in the editor due to a driver bug on this specific version of the OS. - -For specific effect limitations / known issues please check the effect page. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Vignette.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Vignette.md deleted file mode 100644 index de1ed196a..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Vignette.md +++ /dev/null @@ -1,53 +0,0 @@ -# Vignette - -In Photography, vignetting is the term used for the darkening and/or desaturating towards the edges of an image compared to the center. This is usually caused by thick or stacked filters, secondary lenses, and improper lens hoods. It is also often used for artistic effect, such as to draw focus to the center of an image. - - -![](images/screenshot-vignette.png) - - -The Vignette effect in the post-processing stack comes in 2 modes: - -- Classic -- Masked - -### Requirements - -- Shader Model 3 - -See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. - -## Classic - -Classic mode offers parametric controls for the position, shape and intensity of the Vignette. This is the most common way to use the effect. - - -![](images/vignette-1.png) - - -### Properties - -| Property | Function | -| -------------- | ------------------------------------------------------------ | -| Color | Vignette color. | -| Center | Sets the vignette center point (screen center is [0.5,0.5]). | -| Intensity | Amount of vignetting on screen. | -| Smoothness | Smoothness of the vignette borders. | -| Roundness | Lower values will make a more squared vignette. | -| Rounded | Should the vignette be perfectly round or be dependent on the current aspect ratio? | - -## Masked - -Masked mode multiplies a custom texture mask over the screen to create a Vignette effect. This mode can be used to achieve less common or irregular vignetting effects. - - -![](images/vignette-2.png) - - -### Properties - -| Property | Function | -| :------------- | :------------------------------------------------------- | -| Color | Vignette color. Use the alpha channel for transparency. | -| Mask | A black and white mask to use as a vignette. | -| Intensity | Mask opacity. | \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Writing-Custom-Effects.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Writing-Custom-Effects.md deleted file mode 100644 index 8ee3a93f4..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/Writing-Custom-Effects.md +++ /dev/null @@ -1,211 +0,0 @@ -# Writing Custom Effects - -This framework allows you to write custom post-processing effects and plug them to the stack without having to modify the codebase. Of course, all effects written against the framework will work out-of-the-box with volume blending, and unless you need loop-dependent features they'll also automatically work with upcoming [Scriptable Render Pipelines](https://github.com/Unity-Technologies/ScriptableRenderLoop)! - -Let's write a very simple grayscale effect to show it off. - -Custom effects need a minimum of two files: a C# and a HLSL source files (note that HLSL gets cross-compiled to GLSL, Metal and others API by Unity so it doesn't mean it's restricted to DirectX). - -> **Note:** this quick-start guide requires moderate knowledge of C# and shader programming. We won't go over every detail here, consider it as an overview more than an in-depth tutorial. - -## C# - -Full code listing: - -```csharp -using System; -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -[Serializable] -[PostProcess(typeof(GrayscaleRenderer), PostProcessEvent.AfterStack, "Custom/Grayscale")] -public sealed class Grayscale : PostProcessEffectSettings -{ - [Range(0f, 1f), Tooltip("Grayscale effect intensity.")] - public FloatParameter blend = new FloatParameter { value = 0.5f }; -} - -public sealed class GrayscaleRenderer : PostProcessEffectRenderer -{ - public override void Render(PostProcessRenderContext context) - { - var sheet = context.propertySheets.Get(Shader.Find("Hidden/Custom/Grayscale")); - sheet.properties.SetFloat("_Blend", settings.blend); - context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, 0); - } -} -``` - -> **Important**: this code has to be stored in a file named `Grayscale.cs`. Because of how serialization works in Unity, you have to make sure that the file is named after your settings class name or it won't be serialized properly. - -We need two classes, one to store settings (data) and another one to handle the rendering part (logic). - -### Settings - -The settings class holds the data for our effect. These are all the user-facing fields you'll see in the volume inspector. - -```csharp -[Serializable] -[PostProcess(typeof(GrayscaleRenderer), PostProcessEvent.AfterStack, "Custom/Grayscale")] -public sealed class Grayscale : PostProcessEffectSettings -{ - [Range(0f, 1f), Tooltip("Grayscale effect intensity.")] - public FloatParameter blend = new FloatParameter { value = 0.5f }; -} -``` - -First, you need to make sure this class extends `PostProcessEffectSettings` and can be serialized, so don't forget the `[Serializable]` attribute! - -Second, you'll need to tell Unity that this is a class that holds post-processing data. That's what the `[PostProcess()]` attribute is for. First parameter links the settings to a renderer (more about that in the next section). Second parameter is the injection point for the effect. Right now you have 3 of those available: - -- `BeforeTransparent`: the effect will only be applied to opaque objects before the transparent pass is done. -- `BeforeStack`: the effect will be applied before the built-in stack kicks-in. That includes anti-aliasing, depth-of-field, tonemapping etc. -- `AfterStack`: the effect will be applied after the builtin stack and before FXAA (if it's enabled) & final-pass dithering. - -The third parameter is the menu entry for the effect. You can use `/` to create sub-menu categories. - -Finally, there's an optional fourth parameter `allowInSceneView` which, as its name suggests, enables the effect in the scene view or not. It's set to `true` by default but you may want to disable it for temporal effects or effects that make level editing hard. - -For parameters themselves you can use any type you need, but if you want these to be overridable and blendable in volumes you'll have to use boxed fields. In our case we'll simply add a `FloatParameter` with a fixed range going from `0` to `1`. You can get a full list of builtin parameter classes by browsing through the `ParameterOverride.cs` source file in `/PostProcessing/Runtime/`, or you can create your own quite easily by following the way it's done in that same source file. - -Note that you can also override the `IsEnabledAndSupported()` method of `PostProcessEffectSettings` to set your own requirements for the effect (in case it requires specific hardware) or even to silently disable the effect until a condition is met. For example, in our case we could automatically disable the effect if the blend parameter is `0` like this: - -```csharp -public override bool IsEnabledAndSupported(PostProcessRenderContext context) -{ - return enabled.value - && blend.value > 0f; -} -``` - -That way the effect won't be executed at all unless `blend > 0`. - -### Renderer - -Let's look at the rendering logic now. Our renderer extends `PostProcessEffectRenderer`, with `T` being the settings type to attach to this renderer. - -```csharp -public sealed class GrayscaleRenderer : PostProcessEffectRenderer -{ - public override void Render(PostProcessRenderContext context) - { - var sheet = context.propertySheets.Get(Shader.Find("Hidden/Custom/Grayscale")); - sheet.properties.SetFloat("_Blend", settings.blend); - context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, 0); - } -} -``` - -Everything happens in the `Render()` method that takes a `PostProcessRenderContext` as parameter. This context holds useful data that you can use and is passed around effects when they are rendered. Look into `/PostProcessing/Runtime/PostProcessRenderContext.cs` for a list of what's available (the file is heavily commented). - -`PostProcessEffectRenderer` also have a few other methods you can override, such as: - -- `void Init()`: called when the renderer is created. -- `DepthTextureMode GetLegacyCameraFlags()`: used to set camera flags and request depth map, motion vectors, etc. -- `void ResetHistory()`: called when a "reset history" event is dispatched. Mainly used for temporal effects to clear history buffers and whatnot. -- `void Release()`: called when the renderer is destroyed. Do your cleanup there if you need it. - -Our effect is quite simple. We need two things: - -- Send the `blend` parameter value to the shader. -- Blit a fullscreen pass with the shader to a destination using our source image as an input. - -Because we only use command buffers, the system relies on `MaterialPropertyBlock` to store shader data. You don't need to create those yourself as the framework does automatic pooling for you to save time and make sure performances are optimal. So we'll just request a `PropertySheet` for our shader and set the uniform in it. - -Finally we use the `CommandBuffer` provided by the context to blit a fullscreen pass with our source, destination, sheet and pass number. - -And that's it for the C# part. - -## Shader - -Writing custom effect shaders is fairly straightforward as well, but there are a few things you should know before you get to it. This framework makes heavy use of macros to abstract platform differences and make your life easier. Compatibility is key, even more so with the upcoming Scriptable Render Pipelines. - -Full code listing: - -```hlsl -Shader "Hidden/Custom/Grayscale" -{ - HLSLINCLUDE - - #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl" - - TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); - float _Blend; - - float4 Frag(VaryingsDefault i) : SV_Target - { - float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); - float luminance = dot(color.rgb, float3(0.2126729, 0.7151522, 0.0721750)); - color.rgb = lerp(color.rgb, luminance.xxx, _Blend.xxx); - return color; - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment Frag - - ENDHLSL - } - } -} -``` - -First thing to note: we don't use `CG` blocks anymore. If future compatibility with Scriptable Render Pipelines is important to you, do not use them as they'll break the shader when switching over because `CG` blocks add hidden code you don't want to the shader. Instead, use `HLSL` blocks. - -At a minimum you'll need to include `StdLib.hlsl`. This holds pre-configured vertex shaders and varying structs (`VertDefault`, `VaryingsDefault`) and most of the data you need to write common effects. - -Texture declaration is done using macros. To get a list of available macros we recommend you look into one of the api files in `/PostProcessing/Shaders/API/`. - -Other than that, the rest is standard shader code. Here we compute the luminance for the current pixel, we lerp the pixel color with the luminance using the `_Blend` uniform and we return the result. - -> **Important:** if the shader is never referenced in any of your scenes it won't get built and the effect will not work when running the game outside of the editor. Either add it to a [Resources folder](https://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html) or put it in the **Always Included Shaders** list in `Edit -> Project Settings -> Graphics`. - -## Effect ordering - -Builtin effects are automatically ordered, but what about custom effects? As soon as you create a new effect or import it into your project it'll be added to the `Custom Effect Sorting` lists in the `Post Process Layer` component on your camera(s). - -> **TODO:** editor UI screenshot - -They will be pre-sorted by injection point but you can re-order these at will. The order is per-layer, which means you can use different ordering schemes per-camera. - -## Custom editor - -By default editors for settings classes are automatically created for you. But sometimes you'll want more control over how fields are displayed. Like classic Unity components, you have the ability to create custom editors. - -> **Important:** like classic editors, you'll have to put these in an `Editor` folder. - -If we were to replicate the default editor for our `Grayscale` effect, it would look like this: - -```csharp -using UnityEngine.Rendering.PostProcessing; -using UnityEditor.Rendering.PostProcessing; - -[PostProcessEditor(typeof(Grayscale))] -public sealed class GrayscaleEditor : PostProcessEffectEditor -{ - SerializedParameterOverride m_Blend; - - public override void OnEnable() - { - m_Blend = FindParameterOverride(x => x.blend); - } - - public override void OnInspectorGUI() - { - PropertyField(m_Blend); - } -} -``` - -## Additional notes - -For performance reasons, FXAA expects the LDR luminance value of each pixel to be stored in the alpha channel of its source target. If you need FXAA and wants to inject custom effects at the `AfterStack` injection point, make sure that the last executed effect contains LDR luminance in the alpha channel (or simply copy alpha from the incoming source). 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--git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/index.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/index.md deleted file mode 100644 index 378a60e28..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Documentation~/index.md +++ /dev/null @@ -1,13 +0,0 @@ -## Home - -**Post-processing** is the process of applying full-screen filters and effects to a camera’s image buffer before it is displayed to screen. It can drastically improve the visuals of your product with little setup time. - -You can use post-processing effects to simulate physical camera and film properties. - -The images below demonstrate a scene with and without post-processing. - -![](images/home-before.png) -Without post-processing - -![](images/home-after.png) -With post-processing diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/LICENSE.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/LICENSE.md deleted file mode 100644 index f1a5a0184..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/LICENSE.md +++ /dev/null @@ -1,5 +0,0 @@ -Post-processing copyright © 2017 Unity Technologies ApS - -Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License). - -Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions. diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/LICENSE.md.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/LICENSE.md.meta deleted file mode 100644 index c0254d124..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/LICENSE.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 19d205ceab90d42038ad1d376affc356 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing.meta deleted file mode 100644 index 30be5654e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0d256a256b5667448bb3f33f75dbb4bf -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor.meta deleted file mode 100644 index 0b9e41538..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 10af18f17ff5ecf47bc4dbd1551b36d2 -folderAsset: yes -timeCreated: 1488201031 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes.meta deleted file mode 100644 index b57a72299..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f5422948b83b1d34c86e710f0d9fea30 -folderAsset: yes -timeCreated: 1492690959 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes/DecoratorAttribute.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes/DecoratorAttribute.cs deleted file mode 100644 index bf46ff547..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes/DecoratorAttribute.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System; - -namespace UnityEditor.Rendering.PostProcessing -{ - /// - /// Tells a class which inspector attribute it's a decorator - /// for. - /// - /// - [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] - public sealed class DecoratorAttribute : Attribute - { - /// - /// The attribute type that this decorator can inspect. - /// - public readonly Type attributeType; - - /// - /// Creates a new attribute. - /// - /// The type that this decorator can inspect - public DecoratorAttribute(Type attributeType) - { - this.attributeType = attributeType; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes/DecoratorAttribute.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes/DecoratorAttribute.cs.meta deleted file mode 100644 index 5fb571dec..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes/DecoratorAttribute.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 9753335d6f48da542be1c720aa07bbf5 -timeCreated: 1493109769 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs deleted file mode 100644 index 86d8048c5..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System; - -namespace UnityEditor.Rendering.PostProcessing -{ - /// - /// Tells a class which run-time type it's an editor - /// for. When you make a custom editor for an effect, you need put this attribute on the editor - /// class. - /// - /// - [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] - public sealed class PostProcessEditorAttribute : Attribute - { - /// - /// The type that this editor can edit. - /// - public readonly Type settingsType; - - /// - /// Creates a new attribute. - /// - /// The type that this editor can edit - public PostProcessEditorAttribute(Type settingsType) - { - this.settingsType = settingsType; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs.meta deleted file mode 100644 index c28444c91..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 70ea2ab329ffbac43a0a02daa61dbe6b -timeCreated: 1492690987 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/BaseEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/BaseEditor.cs deleted file mode 100644 index bb08754e8..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/BaseEditor.cs +++ /dev/null @@ -1,59 +0,0 @@ -using System; -using System.Linq.Expressions; -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - /// - /// Small wrapper on top of to ease the access of the underlying component - /// and its serialized fields. - /// - /// The type of the target component to make an editor for - /// - /// - /// public class MyMonoBehaviour : MonoBehaviour - /// { - /// public float myProperty = 1.0f; - /// } - /// - /// [CustomEditor(typeof(MyMonoBehaviour))] - /// public sealed class MyMonoBehaviourEditor : BaseEditor<MyMonoBehaviour> - /// { - /// SerializedProperty m_MyProperty; - /// - /// void OnEnable() - /// { - /// m_MyProperty = FindProperty(x => x.myProperty); - /// } - /// - /// public override void OnInspectorGUI() - /// { - /// EditorGUILayout.PropertyField(m_MyProperty); - /// } - /// } - /// - /// - public class BaseEditor : Editor - where T : MonoBehaviour - { - /// - /// The target component. - /// - protected T m_Target - { - get { return (T)target; } - } - - /// - /// - /// - /// - /// - /// - protected SerializedProperty FindProperty(Expression> expr) - { - return serializedObject.FindProperty(RuntimeUtilities.GetFieldPath(expr)); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/BaseEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/BaseEditor.cs.meta deleted file mode 100644 index f865b5303..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/BaseEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 69a4fc27499557744827c787d71fdf08 -timeCreated: 1488275908 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators.meta deleted file mode 100644 index 872280ea7..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 21a375b704549664589881dfc892e7e7 -folderAsset: yes -timeCreated: 1493051174 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/AttributeDecorator.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/AttributeDecorator.cs deleted file mode 100644 index 98ba5f62e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/AttributeDecorator.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityEditor.Rendering.PostProcessing -{ - /// - /// The base abstract class for all attribute decorators. - /// - public abstract class AttributeDecorator - { - /// - /// Override this and return false if you want to customize the override checkbox - /// position, else it'll automatically draw it and put the property content in a - /// horizontal scope. - /// - /// true if the override checkbox should be automatically put next to the - /// property, false if it uses a custom position - public virtual bool IsAutoProperty() - { - return true; - } - - /// - /// The rendering method called for the custom GUI. - /// - /// The property to draw the UI for - /// The override checkbox property - /// The title and tooltip for the property - /// A reference to the property attribute set on the original field - /// - /// true if the property UI got rendered successfully, false to - /// fallback on the default editor UI for this property - public abstract bool OnGUI(SerializedProperty property, SerializedProperty overrideState, GUIContent title, Attribute attribute); - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/AttributeDecorator.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/AttributeDecorator.cs.meta deleted file mode 100644 index ffd22a339..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/AttributeDecorator.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6b2666165a17bbd4e851c1382898651e -timeCreated: 1493051184 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/Decorators.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/Decorators.cs deleted file mode 100644 index e5fcce94f..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/Decorators.cs +++ /dev/null @@ -1,143 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityEditor.Rendering.PostProcessing -{ - [Decorator(typeof(RangeAttribute))] - internal sealed class RangeDecorator : AttributeDecorator - { - public override bool OnGUI(SerializedProperty property, SerializedProperty overrideState, GUIContent title, Attribute attribute) - { - var attr = (RangeAttribute)attribute; - - if (property.propertyType == SerializedPropertyType.Float) - { - property.floatValue = EditorGUILayout.Slider(title, property.floatValue, attr.min, attr.max); - return true; - } - - if (property.propertyType == SerializedPropertyType.Integer) - { - property.intValue = EditorGUILayout.IntSlider(title, property.intValue, (int)attr.min, (int)attr.max); - return true; - } - - return false; - } - } - - [Decorator(typeof(UnityEngine.Rendering.PostProcessing.MinAttribute))] - internal sealed class MinDecorator : AttributeDecorator - { - public override bool OnGUI(SerializedProperty property, SerializedProperty overrideState, GUIContent title, Attribute attribute) - { - var attr = (UnityEngine.Rendering.PostProcessing.MinAttribute)attribute; - - if (property.propertyType == SerializedPropertyType.Float) - { - float v = EditorGUILayout.FloatField(title, property.floatValue); - property.floatValue = Mathf.Max(v, attr.min); - return true; - } - - if (property.propertyType == SerializedPropertyType.Integer) - { - int v = EditorGUILayout.IntField(title, property.intValue); - property.intValue = Mathf.Max(v, (int)attr.min); - return true; - } - - return false; - } - } - - [Decorator(typeof(UnityEngine.Rendering.PostProcessing.MaxAttribute))] - internal sealed class MaxDecorator : AttributeDecorator - { - public override bool OnGUI(SerializedProperty property, SerializedProperty overrideState, GUIContent title, Attribute attribute) - { - var attr = (UnityEngine.Rendering.PostProcessing.MaxAttribute)attribute; - - if (property.propertyType == SerializedPropertyType.Float) - { - float v = EditorGUILayout.FloatField(title, property.floatValue); - property.floatValue = Mathf.Min(v, attr.max); - return true; - } - - if (property.propertyType == SerializedPropertyType.Integer) - { - int v = EditorGUILayout.IntField(title, property.intValue); - property.intValue = Mathf.Min(v, (int)attr.max); - return true; - } - - return false; - } - } - - [Decorator(typeof(UnityEngine.Rendering.PostProcessing.MinMaxAttribute))] - internal sealed class MinMaxDecorator : AttributeDecorator - { - public override bool OnGUI(SerializedProperty property, SerializedProperty overrideState, GUIContent title, Attribute attribute) - { - var attr = (UnityEngine.Rendering.PostProcessing.MinMaxAttribute)attribute; - - if (property.propertyType == SerializedPropertyType.Float) - { - float v = EditorGUILayout.FloatField(title, property.floatValue); - property.floatValue = Mathf.Clamp(v, attr.min, attr.max); - return true; - } - - if (property.propertyType == SerializedPropertyType.Integer) - { - int v = EditorGUILayout.IntField(title, property.intValue); - property.intValue = Mathf.Clamp(v, (int)attr.min, (int)attr.max); - return true; - } - - if (property.propertyType == SerializedPropertyType.Vector2) - { - var v = property.vector2Value; - EditorGUILayout.MinMaxSlider(title, ref v.x, ref v.y, attr.min, attr.max); - property.vector2Value = v; - return true; - } - - return false; - } - } - - [Decorator(typeof(ColorUsageAttribute))] - internal sealed class ColorUsageDecorator : AttributeDecorator - { - public override bool OnGUI(SerializedProperty property, SerializedProperty overrideState, GUIContent title, Attribute attribute) - { - var attr = (ColorUsageAttribute)attribute; - - if (property.propertyType != SerializedPropertyType.Color) - return false; - -#if UNITY_2018_1_OR_NEWER - property.colorValue = EditorGUILayout.ColorField(title, property.colorValue, true, attr.showAlpha, attr.hdr); -#else - ColorPickerHDRConfig hdrConfig = null; - - if (attr.hdr) - { - hdrConfig = new ColorPickerHDRConfig( - attr.minBrightness, - attr.maxBrightness, - attr.minExposureValue, - attr.maxExposureValue - ); - } - - property.colorValue = EditorGUILayout.ColorField(title, property.colorValue, true, attr.showAlpha, attr.hdr, hdrConfig); -#endif - - return true; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/Decorators.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/Decorators.cs.meta deleted file mode 100644 index 773f5fdda..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/Decorators.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d6ae47710b8593e41960a944bb29e6c3 -timeCreated: 1493051241 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/TrackballDecorator.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/TrackballDecorator.cs deleted file mode 100644 index c60d58e93..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/TrackballDecorator.cs +++ /dev/null @@ -1,209 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [Decorator(typeof(TrackballAttribute))] - internal sealed class TrackballDecorator : AttributeDecorator - { - static readonly int k_ThumbHash = "colorWheelThumb".GetHashCode(); - static Material s_Material; - - bool m_ResetState; - Vector2 m_CursorPos; - - public override bool IsAutoProperty() - { - return false; - } - - public override bool OnGUI(SerializedProperty property, SerializedProperty overrideState, GUIContent title, Attribute attribute) - { - if (property.propertyType != SerializedPropertyType.Vector4) - return false; - - var value = property.vector4Value; - - using (new EditorGUILayout.VerticalScope()) - { - using (new EditorGUI.DisabledScope(!overrideState.boolValue)) - DrawWheel(ref value, overrideState.boolValue, (TrackballAttribute)attribute); - - DrawLabelAndOverride(title, overrideState); - } - - if (m_ResetState) - { - value = Vector4.zero; - m_ResetState = false; - } - - property.vector4Value = value; - - return true; - } - - void DrawWheel(ref Vector4 value, bool overrideState, TrackballAttribute attr) - { - var wheelRect = GUILayoutUtility.GetAspectRect(1f); - float size = wheelRect.width; - float hsize = size / 2f; - float radius = 0.38f * size; - - Vector3 hsv; - Color.RGBToHSV(value, out hsv.x, out hsv.y, out hsv.z); - float offset = value.w; - - // Thumb - var thumbPos = Vector2.zero; - float theta = hsv.x * (Mathf.PI * 2f); - thumbPos.x = Mathf.Cos(theta + (Mathf.PI / 2f)); - thumbPos.y = Mathf.Sin(theta - (Mathf.PI / 2f)); - thumbPos *= hsv.y * radius; - - // Draw the wheel - if (Event.current.type == EventType.Repaint) - { - // Retina support - float scale = EditorGUIUtility.pixelsPerPoint; - - if (s_Material == null) - s_Material = new Material(Shader.Find("Hidden/PostProcessing/Editor/Trackball")) { hideFlags = HideFlags.HideAndDontSave }; - - // Wheel texture - #if UNITY_2018_1_OR_NEWER - const RenderTextureReadWrite kReadWrite = RenderTextureReadWrite.sRGB; - #else - const RenderTextureReadWrite kReadWrite = RenderTextureReadWrite.Linear; - #endif - - var oldRT = RenderTexture.active; - var rt = RenderTexture.GetTemporary((int)(size * scale), (int)(size * scale), 0, RenderTextureFormat.ARGB32, kReadWrite); - s_Material.SetFloat("_Offset", offset); - s_Material.SetFloat("_DisabledState", overrideState ? 1f : 0.5f); - s_Material.SetVector("_Resolution", new Vector2(size * scale, size * scale / 2f)); - Graphics.Blit(null, rt, s_Material, EditorGUIUtility.isProSkin ? 0 : 1); - RenderTexture.active = oldRT; - - GUI.DrawTexture(wheelRect, rt); - RenderTexture.ReleaseTemporary(rt); - - var thumbSize = Styling.wheelThumbSize; - var thumbSizeH = thumbSize / 2f; - Styling.wheelThumb.Draw(new Rect(wheelRect.x + hsize + thumbPos.x - thumbSizeH.x, wheelRect.y + hsize + thumbPos.y - thumbSizeH.y, thumbSize.x, thumbSize.y), false, false, false, false); - } - - // Input - var bounds = wheelRect; - bounds.x += hsize - radius; - bounds.y += hsize - radius; - bounds.width = bounds.height = radius * 2f; - hsv = GetInput(bounds, hsv, thumbPos, radius); - value = Color.HSVToRGB(hsv.x, hsv.y, 1f); - value.w = offset; - - // Offset - var sliderRect = GUILayoutUtility.GetRect(1f, 17f); - float padding = sliderRect.width * 0.05f; // 5% padding - sliderRect.xMin += padding; - sliderRect.xMax -= padding; - value.w = GUI.HorizontalSlider(sliderRect, value.w, -1f, 1f); - - if (attr.mode == TrackballAttribute.Mode.None) - return; - - // Values - var displayValue = Vector3.zero; - - switch (attr.mode) - { - case TrackballAttribute.Mode.Lift: displayValue = ColorUtilities.ColorToLift(value); - break; - case TrackballAttribute.Mode.Gamma: displayValue = ColorUtilities.ColorToInverseGamma(value); - break; - case TrackballAttribute.Mode.Gain: displayValue = ColorUtilities.ColorToGain(value); - break; - } - - using (new EditorGUI.DisabledGroupScope(true)) - { - var valuesRect = GUILayoutUtility.GetRect(1f, 17f); - valuesRect.width /= 3f; - GUI.Label(valuesRect, displayValue.x.ToString("F2"), EditorStyles.centeredGreyMiniLabel); - valuesRect.x += valuesRect.width; - GUI.Label(valuesRect, displayValue.y.ToString("F2"), EditorStyles.centeredGreyMiniLabel); - valuesRect.x += valuesRect.width; - GUI.Label(valuesRect, displayValue.z.ToString("F2"), EditorStyles.centeredGreyMiniLabel); - valuesRect.x += valuesRect.width; - } - } - - void DrawLabelAndOverride(GUIContent title, SerializedProperty overrideState) - { - // Title - var areaRect = GUILayoutUtility.GetRect(1f, 17f); - var labelSize = Styling.wheelLabel.CalcSize(title); - var labelRect = new Rect(areaRect.x + areaRect.width / 2 - labelSize.x / 2, areaRect.y, labelSize.x, labelSize.y); - GUI.Label(labelRect, title, Styling.wheelLabel); - - // Override checkbox - var overrideRect = new Rect(labelRect.x - 17, labelRect.y + 3, 17f, 17f); - EditorUtilities.DrawOverrideCheckbox(overrideRect, overrideState); - } - - Vector3 GetInput(Rect bounds, Vector3 hsv, Vector2 thumbPos, float radius) - { - var e = Event.current; - var id = GUIUtility.GetControlID(k_ThumbHash, FocusType.Passive, bounds); - var mousePos = e.mousePosition; - - if (e.type == EventType.MouseDown && GUIUtility.hotControl == 0 && bounds.Contains(mousePos)) - { - if (e.button == 0) - { - var center = new Vector2(bounds.x + radius, bounds.y + radius); - float dist = Vector2.Distance(center, mousePos); - - if (dist <= radius) - { - e.Use(); - m_CursorPos = new Vector2(thumbPos.x + radius, thumbPos.y + radius); - GUIUtility.hotControl = id; - GUI.changed = true; - } - } - else if (e.button == 1) - { - e.Use(); - GUI.changed = true; - m_ResetState = true; - } - } - else if (e.type == EventType.MouseDrag && e.button == 0 && GUIUtility.hotControl == id) - { - e.Use(); - GUI.changed = true; - m_CursorPos += e.delta * GlobalSettings.trackballSensitivity; - GetWheelHueSaturation(m_CursorPos.x, m_CursorPos.y, radius, out hsv.x, out hsv.y); - } - else if (e.rawType == EventType.MouseUp && e.button == 0 && GUIUtility.hotControl == id) - { - e.Use(); - GUIUtility.hotControl = 0; - } - - return hsv; - } - - void GetWheelHueSaturation(float x, float y, float radius, out float hue, out float saturation) - { - float dx = (x - radius) / radius; - float dy = (y - radius) / radius; - float d = Mathf.Sqrt(dx * dx + dy * dy); - hue = Mathf.Atan2(dx, -dy); - hue = 1f - ((hue > 0) ? hue : (Mathf.PI * 2f) + hue) / (Mathf.PI * 2f); - saturation = Mathf.Clamp01(d); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/TrackballDecorator.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/TrackballDecorator.cs.meta deleted file mode 100644 index 52832a680..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Decorators/TrackballDecorator.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 26ed99f46b86df8449003e6ec0f65144 -timeCreated: 1493900975 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/EffectListEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/EffectListEditor.cs deleted file mode 100644 index 6f9a995af..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/EffectListEditor.cs +++ /dev/null @@ -1,346 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using UnityEngine.Assertions; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - /// - /// This class is used to draw the user interface in the inspector for all the settings - /// contained in a . - /// - public sealed class EffectListEditor - { - /// - /// A reference to the being displayed by this editor. - /// - public PostProcessProfile asset { get; private set; } - - Editor m_BaseEditor; - - SerializedObject m_SerializedObject; - SerializedProperty m_SettingsProperty; - - Dictionary m_EditorTypes; // SettingsType => EditorType - List m_Editors; - - /// - /// Creates a new instance to be used inside an existing . - /// - /// A reference to the parent editor instance. - public EffectListEditor(Editor editor) - { - Assert.IsNotNull(editor); - m_BaseEditor = editor; - } - - /// - /// Initializes the editor. This method should be called before is - /// called. - /// - /// A reference to the that will be - /// displayed. - /// A of the given instance. - public void Init(PostProcessProfile asset, SerializedObject serializedObject) - { - Assert.IsNotNull(asset); - Assert.IsNotNull(serializedObject); - - this.asset = asset; - m_SerializedObject = serializedObject; - m_SettingsProperty = serializedObject.FindProperty("settings"); - Assert.IsNotNull(m_SettingsProperty); - - m_EditorTypes = new Dictionary(); - m_Editors = new List(); - - // Gets the list of all available postfx editors - var editorTypes = RuntimeUtilities.GetAllAssemblyTypes() - .Where( - t => t.IsSubclassOf(typeof(PostProcessEffectBaseEditor)) - && t.IsDefined(typeof(PostProcessEditorAttribute), false) - && !t.IsAbstract - ); - - // Map them to their corresponding settings type - foreach (var editorType in editorTypes) - { - var attribute = editorType.GetAttribute(); - m_EditorTypes.Add(attribute.settingsType, editorType); - } - - // Create editors for existing settings - for (int i = 0; i < this.asset.settings.Count; i++) - CreateEditor(this.asset.settings[i], m_SettingsProperty.GetArrayElementAtIndex(i)); - - // Keep track of undo/redo to redraw the inspector when that happens - Undo.undoRedoPerformed += OnUndoRedoPerformed; - } - - void OnUndoRedoPerformed() - { - asset.isDirty = true; - - // Dumb hack to make sure the serialized object is up to date on undo (else there'll be - // a state mismatch when this class is used in a GameObject inspector). - m_SerializedObject.Update(); - m_SerializedObject.ApplyModifiedProperties(); - - // Seems like there's an issue with the inspector not repainting after some undo events - // This will take care of that - m_BaseEditor.Repaint(); - } - - void CreateEditor(PostProcessEffectSettings settings, SerializedProperty property, int index = -1) - { - var settingsType = settings.GetType(); - Type editorType; - - if (!m_EditorTypes.TryGetValue(settingsType, out editorType)) - editorType = typeof(DefaultPostProcessEffectEditor); - - var editor = (PostProcessEffectBaseEditor)Activator.CreateInstance(editorType); - editor.Init(settings, m_BaseEditor); - editor.baseProperty = property.Copy(); - - if (index < 0) - m_Editors.Add(editor); - else - m_Editors[index] = editor; - } - - // Clears & recreate all editors - mainly used when the volume has been modified outside of - // the editor (user scripts, inspector reset etc). - void RefreshEditors() - { - // Disable all editors first - foreach (var editor in m_Editors) - editor.OnDisable(); - - // Remove them - m_Editors.Clear(); - - // Recreate editors for existing settings, if any - for (int i = 0; i < asset.settings.Count; i++) - CreateEditor(asset.settings[i], m_SettingsProperty.GetArrayElementAtIndex(i)); - } - - /// - /// This method should be called when the editor is destroyed or disabled. - /// - public void Clear() - { - if (m_Editors == null) - return; // Hasn't been inited yet - - foreach (var editor in m_Editors) - editor.OnDisable(); - - m_Editors.Clear(); - m_EditorTypes.Clear(); - - Undo.undoRedoPerformed -= OnUndoRedoPerformed; - } - - /// - /// Draws the settings for the referenced in the editor. - /// - public void OnGUI() - { - if (asset == null) - return; - - if (asset.isDirty) - { - RefreshEditors(); - asset.isDirty = false; - } - - bool isEditable = !VersionControl.Provider.isActive - || AssetDatabase.IsOpenForEdit(asset, StatusQueryOptions.UseCachedIfPossible); - - using (new EditorGUI.DisabledScope(!isEditable)) - { - EditorGUILayout.LabelField(EditorUtilities.GetContent("Overrides"), EditorStyles.boldLabel); - - // Override list - for (int i = 0; i < m_Editors.Count; i++) - { - var editor = m_Editors[i]; - string title = editor.GetDisplayTitle(); - int id = i; // Needed for closure capture below - - EditorUtilities.DrawSplitter(); - bool displayContent = EditorUtilities.DrawHeader( - title, - editor.baseProperty, - editor.activeProperty, - editor.target, - () => ResetEffectOverride(editor.target.GetType(), id), - () => RemoveEffectOverride(id) - ); - - if (displayContent) - { - using (new EditorGUI.DisabledScope(!editor.activeProperty.boolValue)) - editor.OnInternalInspectorGUI(); - } - } - - if (m_Editors.Count > 0) - { - EditorUtilities.DrawSplitter(); - EditorGUILayout.Space(); - } - else - { - EditorGUILayout.HelpBox("No override set on this volume.", MessageType.Info); - } - - if (GUILayout.Button("Add effect...", EditorStyles.miniButton)) - { - var menu = new GenericMenu(); - - var typeMap = PostProcessManager.instance.settingsTypes; - foreach (var kvp in typeMap) - { - var type = kvp.Key; - var title = EditorUtilities.GetContent(kvp.Value.menuItem); - bool exists = asset.HasSettings(type); - - if (!exists) - menu.AddItem(title, false, () => AddEffectOverride(type)); - else - menu.AddDisabledItem(title); - } - - menu.ShowAsContext(); - } - - EditorGUILayout.Space(); - } - } - - void AddEffectOverride(Type type) - { - m_SerializedObject.Update(); - - var effect = CreateNewEffect(type); - Undo.RegisterCreatedObjectUndo(effect, "Add Effect Override"); - - // Store this new effect as a subasset so we can reference it safely afterwards. Only when its not an instantiated profile - if (EditorUtility.IsPersistent(asset)) - AssetDatabase.AddObjectToAsset(effect, asset); - - // Grow the list first, then add - that's how serialized lists work in Unity - m_SettingsProperty.arraySize++; - var effectProp = m_SettingsProperty.GetArrayElementAtIndex(m_SettingsProperty.arraySize - 1); - effectProp.objectReferenceValue = effect; - - // Create & store the internal editor object for this effect - CreateEditor(effect, effectProp); - - m_SerializedObject.ApplyModifiedProperties(); - - // Force save / refresh. Important to do this last because SaveAssets can cause effect to become null! - if (EditorUtility.IsPersistent(asset)) - { - EditorUtility.SetDirty(asset); - AssetDatabase.SaveAssets(); - } - } - - void RemoveEffectOverride(int id) - { - // Huh. Hack to keep foldout state on the next element... - bool nextFoldoutState = false; - if (id < m_Editors.Count - 1) - nextFoldoutState = m_Editors[id + 1].baseProperty.isExpanded; - - // Remove from the cached editors list - m_Editors[id].OnDisable(); - m_Editors.RemoveAt(id); - - m_SerializedObject.Update(); - - var property = m_SettingsProperty.GetArrayElementAtIndex(id); - var effect = property.objectReferenceValue; - - // Unassign it (should be null already but serialization does funky things - property.objectReferenceValue = null; - - // ...and remove the array index itself from the list - m_SettingsProperty.DeleteArrayElementAtIndex(id); - - // Finally refresh editor reference to the serialized settings list - for (int i = 0; i < m_Editors.Count; i++) - m_Editors[i].baseProperty = m_SettingsProperty.GetArrayElementAtIndex(i).Copy(); - - if (id < m_Editors.Count) - m_Editors[id].baseProperty.isExpanded = nextFoldoutState; - - m_SerializedObject.ApplyModifiedProperties(); - - // Destroy the setting object after ApplyModifiedProperties(). If we do it before, redo - // actions will be in the wrong order and the reference to the setting object in the - // list will be lost. - Undo.DestroyObjectImmediate(effect); - - // Force save / refresh - EditorUtility.SetDirty(asset); - AssetDatabase.SaveAssets(); - } - - // Reset is done by deleting and removing the object from the list and adding a new one in - // the place as it was before - void ResetEffectOverride(Type type, int id) - { - // Remove from the cached editors list - m_Editors[id].OnDisable(); - m_Editors[id] = null; - - m_SerializedObject.Update(); - - var property = m_SettingsProperty.GetArrayElementAtIndex(id); - var prevSettings = property.objectReferenceValue; - - // Unassign it but down remove it from the array to keep the index available - property.objectReferenceValue = null; - - // Create a new object - var newEffect = CreateNewEffect(type); - Undo.RegisterCreatedObjectUndo(newEffect, "Reset Effect Override"); - - // Store this new effect as a subasset so we can reference it safely afterwards - AssetDatabase.AddObjectToAsset(newEffect, asset); - - // Put it in the reserved space - property.objectReferenceValue = newEffect; - - // Create & store the internal editor object for this effect - CreateEditor(newEffect, property, id); - - m_SerializedObject.ApplyModifiedProperties(); - - // Same as RemoveEffectOverride, destroy at the end so it's recreated first on Undo to - // make sure the GUID exists before undoing the list state - Undo.DestroyObjectImmediate(prevSettings); - - // Force save / refresh - EditorUtility.SetDirty(asset); - AssetDatabase.SaveAssets(); - } - - PostProcessEffectSettings CreateNewEffect(Type type) - { - var effect = (PostProcessEffectSettings)ScriptableObject.CreateInstance(type); - effect.hideFlags = HideFlags.HideInInspector | HideFlags.HideInHierarchy; - effect.name = type.Name; - effect.enabled.value = true; - return effect; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/EffectListEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/EffectListEditor.cs.meta deleted file mode 100644 index 201d41e7e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/EffectListEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 9f9fffe306f3969418c31ee836b6ffee -timeCreated: 1494328254 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects.meta deleted file mode 100644 index c7143a17d..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1da84851b99c43746afb49e79ae2b1d6 -folderAsset: yes -timeCreated: 1492696579 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/AmbientOcclusionEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/AmbientOcclusionEditor.cs deleted file mode 100644 index 6b3800a82..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/AmbientOcclusionEditor.cs +++ /dev/null @@ -1,74 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [PostProcessEditor(typeof(AmbientOcclusion))] - internal sealed class AmbientOcclusionEditor : PostProcessEffectEditor - { - SerializedParameterOverride m_Mode; - SerializedParameterOverride m_Intensity; - SerializedParameterOverride m_Color; - SerializedParameterOverride m_AmbientOnly; - SerializedParameterOverride m_ThicknessModifier; - SerializedParameterOverride m_DirectLightingStrength; - SerializedParameterOverride m_Quality; - SerializedParameterOverride m_Radius; - - public override void OnEnable() - { - m_Mode = FindParameterOverride(x => x.mode); - m_Intensity = FindParameterOverride(x => x.intensity); - m_Color = FindParameterOverride(x => x.color); - m_AmbientOnly = FindParameterOverride(x => x.ambientOnly); - m_ThicknessModifier = FindParameterOverride(x => x.thicknessModifier); - m_DirectLightingStrength = FindParameterOverride(x => x.directLightingStrength); - m_Quality = FindParameterOverride(x => x.quality); - m_Radius = FindParameterOverride(x => x.radius); - } - - public override void OnInspectorGUI() - { - PropertyField(m_Mode); - int aoMode = m_Mode.value.intValue; - - if (RuntimeUtilities.scriptableRenderPipelineActive && aoMode == (int)AmbientOcclusionMode.ScalableAmbientObscurance) - { - EditorGUILayout.HelpBox("Scalable ambient obscurance doesn't work with scriptable render pipelines.", MessageType.Warning); - return; - } - -#if !UNITY_2017_1_OR_NEWER - if (aoMode == (int)AmbientOcclusionMode.MultiScaleVolumetricObscurance) - { - EditorGUILayout.HelpBox("Multi-scale volumetric obscurance requires Unity 2017.1 or more.", MessageType.Warning); - return; - } -#endif - - PropertyField(m_Intensity); - - if (aoMode == (int)AmbientOcclusionMode.ScalableAmbientObscurance) - { - PropertyField(m_Radius); - PropertyField(m_Quality); - } - else if (aoMode == (int)AmbientOcclusionMode.MultiScaleVolumetricObscurance) - { - if (!SystemInfo.supportsComputeShaders) - EditorGUILayout.HelpBox("Multi-scale volumetric obscurance requires compute shader support.", MessageType.Warning); - - PropertyField(m_ThicknessModifier); - - if (RuntimeUtilities.scriptableRenderPipelineActive) - PropertyField(m_DirectLightingStrength); - } - - PropertyField(m_Color); - PropertyField(m_AmbientOnly); - - if (m_AmbientOnly.overrideState.boolValue && m_AmbientOnly.value.boolValue && !RuntimeUtilities.scriptableRenderPipelineActive) - EditorGUILayout.HelpBox("Ambient-only only works with cameras rendering in Deferred + HDR", MessageType.Info); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/AmbientOcclusionEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/AmbientOcclusionEditor.cs.meta deleted file mode 100644 index 05a9d62df..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/AmbientOcclusionEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 67909952e72978b4ea41880509c936ff -timeCreated: 1505217529 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/AutoExposureEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/AutoExposureEditor.cs deleted file mode 100644 index c6343868a..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/AutoExposureEditor.cs +++ /dev/null @@ -1,63 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [PostProcessEditor(typeof(AutoExposure))] - internal sealed class AutoExposureEditor : PostProcessEffectEditor - { - SerializedParameterOverride m_Filtering; - - SerializedParameterOverride m_MinLuminance; - SerializedParameterOverride m_MaxLuminance; - SerializedParameterOverride m_KeyValue; - - SerializedParameterOverride m_EyeAdaptation; - SerializedParameterOverride m_SpeedUp; - SerializedParameterOverride m_SpeedDown; - - public override void OnEnable() - { - m_Filtering = FindParameterOverride(x => x.filtering); - - m_MinLuminance = FindParameterOverride(x => x.minLuminance); - m_MaxLuminance = FindParameterOverride(x => x.maxLuminance); - m_KeyValue = FindParameterOverride(x => x.keyValue); - - m_EyeAdaptation = FindParameterOverride(x => x.eyeAdaptation); - m_SpeedUp = FindParameterOverride(x => x.speedUp); - m_SpeedDown = FindParameterOverride(x => x.speedDown); - } - - public override void OnInspectorGUI() - { - if (!SystemInfo.supportsComputeShaders) - EditorGUILayout.HelpBox("Auto exposure requires compute shader support.", MessageType.Warning); - - EditorUtilities.DrawHeaderLabel("Exposure"); - - PropertyField(m_Filtering); - PropertyField(m_MinLuminance); - PropertyField(m_MaxLuminance); - - // Clamp min/max adaptation values - float minLum = m_MinLuminance.value.floatValue; - float maxLum = m_MaxLuminance.value.floatValue; - m_MinLuminance.value.floatValue = Mathf.Min(minLum, maxLum); - m_MaxLuminance.value.floatValue = Mathf.Max(minLum, maxLum); - - PropertyField(m_KeyValue); - - EditorGUILayout.Space(); - EditorUtilities.DrawHeaderLabel("Adaptation"); - - PropertyField(m_EyeAdaptation); - - if (m_EyeAdaptation.value.intValue == (int)EyeAdaptation.Progressive) - { - PropertyField(m_SpeedUp); - PropertyField(m_SpeedDown); - } - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/AutoExposureEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/AutoExposureEditor.cs.meta deleted file mode 100644 index d901e9ce2..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/AutoExposureEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3051d2fb25301fa4a81e797109712feb -timeCreated: 1493022639 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/BloomEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/BloomEditor.cs deleted file mode 100644 index 9b424b039..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/BloomEditor.cs +++ /dev/null @@ -1,65 +0,0 @@ -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [PostProcessEditor(typeof(Bloom))] - internal sealed class BloomEditor : PostProcessEffectEditor - { - SerializedParameterOverride m_Intensity; - SerializedParameterOverride m_Threshold; - SerializedParameterOverride m_SoftKnee; - SerializedParameterOverride m_Clamp; - SerializedParameterOverride m_Diffusion; - SerializedParameterOverride m_AnamorphicRatio; - SerializedParameterOverride m_Color; - SerializedParameterOverride m_FastMode; - - SerializedParameterOverride m_DirtTexture; - SerializedParameterOverride m_DirtIntensity; - - public override void OnEnable() - { - m_Intensity = FindParameterOverride(x => x.intensity); - m_Threshold = FindParameterOverride(x => x.threshold); - m_SoftKnee = FindParameterOverride(x => x.softKnee); - m_Clamp = FindParameterOverride(x => x.clamp); - m_Diffusion = FindParameterOverride(x => x.diffusion); - m_AnamorphicRatio = FindParameterOverride(x => x.anamorphicRatio); - m_Color = FindParameterOverride(x => x.color); - m_FastMode = FindParameterOverride(x => x.fastMode); - - m_DirtTexture = FindParameterOverride(x => x.dirtTexture); - m_DirtIntensity = FindParameterOverride(x => x.dirtIntensity); - } - - public override void OnInspectorGUI() - { - EditorUtilities.DrawHeaderLabel("Bloom"); - - PropertyField(m_Intensity); - PropertyField(m_Threshold); - PropertyField(m_SoftKnee); - PropertyField(m_Clamp); - PropertyField(m_Diffusion); - PropertyField(m_AnamorphicRatio); - PropertyField(m_Color); - PropertyField(m_FastMode); - - if (m_FastMode.overrideState.boolValue && !m_FastMode.value.boolValue && EditorUtilities.isTargetingConsolesOrMobiles) - EditorGUILayout.HelpBox("For performance reasons it is recommended to use Fast Mode on mobile and console platforms.", MessageType.Warning); - - EditorGUILayout.Space(); - EditorUtilities.DrawHeaderLabel("Dirtiness"); - - PropertyField(m_DirtTexture); - PropertyField(m_DirtIntensity); - - if (RuntimeUtilities.isVREnabled) - { - if ((m_DirtIntensity.overrideState.boolValue && m_DirtIntensity.value.floatValue > 0f) - || (m_DirtTexture.overrideState.boolValue && m_DirtTexture.value.objectReferenceValue != null)) - EditorGUILayout.HelpBox("Using a dirt texture in VR is not recommended.", MessageType.Warning); - } - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/BloomEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/BloomEditor.cs.meta deleted file mode 100644 index 38ac2027c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/BloomEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 47feae56b7bdcf4499b96c2aa3c6ce07 -timeCreated: 1493116477 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ChromaticAberrationEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ChromaticAberrationEditor.cs deleted file mode 100644 index 203ab59ef..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ChromaticAberrationEditor.cs +++ /dev/null @@ -1,31 +0,0 @@ -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [PostProcessEditor(typeof(ChromaticAberration))] - internal sealed class ChromaticAberrationEditor : PostProcessEffectEditor - { - SerializedParameterOverride m_SpectralLut; - SerializedParameterOverride m_Intensity; - SerializedParameterOverride m_FastMode; - - public override void OnEnable() - { - m_SpectralLut = FindParameterOverride(x => x.spectralLut); - m_Intensity = FindParameterOverride(x => x.intensity); - m_FastMode = FindParameterOverride(x => x.fastMode); - } - - public override void OnInspectorGUI() - { - base.OnInspectorGUI(); - - PropertyField(m_SpectralLut); - PropertyField(m_Intensity); - PropertyField(m_FastMode); - - if (m_FastMode.overrideState.boolValue && !m_FastMode.value.boolValue && EditorUtilities.isTargetingConsolesOrMobiles) - EditorGUILayout.HelpBox("For performance reasons it is recommended to use Fast Mode on mobile and console platforms.", MessageType.Warning); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ChromaticAberrationEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ChromaticAberrationEditor.cs.meta deleted file mode 100644 index adb717a23..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ChromaticAberrationEditor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f8e5f5614c0d72445b292f4b16ab660b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ColorGradingEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ColorGradingEditor.cs deleted file mode 100644 index 7b49b7dd3..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ColorGradingEditor.cs +++ /dev/null @@ -1,746 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [PostProcessEditor(typeof(ColorGrading))] - internal sealed class ColorGradingEditor : PostProcessEffectEditor - { - SerializedParameterOverride m_GradingMode; - - static GUIContent[] s_Curves = - { - new GUIContent("Master"), - new GUIContent("Red"), - new GUIContent("Green"), - new GUIContent("Blue"), - new GUIContent("Hue Vs Hue"), - new GUIContent("Hue Vs Sat"), - new GUIContent("Sat Vs Sat"), - new GUIContent("Lum Vs Sat") - }; - - SerializedParameterOverride m_ExternalLut; - - SerializedParameterOverride m_Tonemapper; - SerializedParameterOverride m_ToneCurveToeStrength; - SerializedParameterOverride m_ToneCurveToeLength; - SerializedParameterOverride m_ToneCurveShoulderStrength; - SerializedParameterOverride m_ToneCurveShoulderLength; - SerializedParameterOverride m_ToneCurveShoulderAngle; - SerializedParameterOverride m_ToneCurveGamma; - - SerializedParameterOverride m_LdrLut; - SerializedParameterOverride m_LdrLutContribution; - - SerializedParameterOverride m_Temperature; - SerializedParameterOverride m_Tint; - - SerializedParameterOverride m_ColorFilter; - SerializedParameterOverride m_HueShift; - SerializedParameterOverride m_Saturation; - SerializedParameterOverride m_Brightness; - SerializedParameterOverride m_PostExposure; - SerializedParameterOverride m_Contrast; - - SerializedParameterOverride m_MixerRedOutRedIn; - SerializedParameterOverride m_MixerRedOutGreenIn; - SerializedParameterOverride m_MixerRedOutBlueIn; - - SerializedParameterOverride m_MixerGreenOutRedIn; - SerializedParameterOverride m_MixerGreenOutGreenIn; - SerializedParameterOverride m_MixerGreenOutBlueIn; - - SerializedParameterOverride m_MixerBlueOutRedIn; - SerializedParameterOverride m_MixerBlueOutGreenIn; - SerializedParameterOverride m_MixerBlueOutBlueIn; - - SerializedParameterOverride m_Lift; - SerializedParameterOverride m_Gamma; - SerializedParameterOverride m_Gain; - - SerializedParameterOverride m_MasterCurve; - SerializedParameterOverride m_RedCurve; - SerializedParameterOverride m_GreenCurve; - SerializedParameterOverride m_BlueCurve; - - SerializedParameterOverride m_HueVsHueCurve; - SerializedParameterOverride m_HueVsSatCurve; - SerializedParameterOverride m_SatVsSatCurve; - SerializedParameterOverride m_LumVsSatCurve; - - // Internal references to the actual animation curves - // Needed for the curve editor - SerializedProperty m_RawMasterCurve; - SerializedProperty m_RawRedCurve; - SerializedProperty m_RawGreenCurve; - SerializedProperty m_RawBlueCurve; - - SerializedProperty m_RawHueVsHueCurve; - SerializedProperty m_RawHueVsSatCurve; - SerializedProperty m_RawSatVsSatCurve; - SerializedProperty m_RawLumVsSatCurve; - - CurveEditor m_CurveEditor; - Dictionary m_CurveDict; - - // Custom tone curve drawing - const int k_CustomToneCurveResolution = 48; - const float k_CustomToneCurveRangeY = 1.025f; - readonly Vector3[] m_RectVertices = new Vector3[4]; - readonly Vector3[] m_LineVertices = new Vector3[2]; - readonly Vector3[] m_CurveVertices = new Vector3[k_CustomToneCurveResolution]; - Rect m_CustomToneCurveRect; - readonly HableCurve m_HableCurve = new HableCurve(); - - public override void OnEnable() - { - m_GradingMode = FindParameterOverride(x => x.gradingMode); - - m_ExternalLut = FindParameterOverride(x => x.externalLut); - - m_Tonemapper = FindParameterOverride(x => x.tonemapper); - m_ToneCurveToeStrength = FindParameterOverride(x => x.toneCurveToeStrength); - m_ToneCurveToeLength = FindParameterOverride(x => x.toneCurveToeLength); - m_ToneCurveShoulderStrength = FindParameterOverride(x => x.toneCurveShoulderStrength); - m_ToneCurveShoulderLength = FindParameterOverride(x => x.toneCurveShoulderLength); - m_ToneCurveShoulderAngle = FindParameterOverride(x => x.toneCurveShoulderAngle); - m_ToneCurveGamma = FindParameterOverride(x => x.toneCurveGamma); - - m_LdrLut = FindParameterOverride(x => x.ldrLut); - m_LdrLutContribution = FindParameterOverride(x => x.ldrLutContribution); - - m_Temperature = FindParameterOverride(x => x.temperature); - m_Tint = FindParameterOverride(x => x.tint); - - m_ColorFilter = FindParameterOverride(x => x.colorFilter); - m_HueShift = FindParameterOverride(x => x.hueShift); - m_Saturation = FindParameterOverride(x => x.saturation); - m_Brightness = FindParameterOverride(x => x.brightness); - m_PostExposure = FindParameterOverride(x => x.postExposure); - m_Contrast = FindParameterOverride(x => x.contrast); - - m_MixerRedOutRedIn = FindParameterOverride(x => x.mixerRedOutRedIn); - m_MixerRedOutGreenIn = FindParameterOverride(x => x.mixerRedOutGreenIn); - m_MixerRedOutBlueIn = FindParameterOverride(x => x.mixerRedOutBlueIn); - - m_MixerGreenOutRedIn = FindParameterOverride(x => x.mixerGreenOutRedIn); - m_MixerGreenOutGreenIn = FindParameterOverride(x => x.mixerGreenOutGreenIn); - m_MixerGreenOutBlueIn = FindParameterOverride(x => x.mixerGreenOutBlueIn); - - m_MixerBlueOutRedIn = FindParameterOverride(x => x.mixerBlueOutRedIn); - m_MixerBlueOutGreenIn = FindParameterOverride(x => x.mixerBlueOutGreenIn); - m_MixerBlueOutBlueIn = FindParameterOverride(x => x.mixerBlueOutBlueIn); - - m_Lift = FindParameterOverride(x => x.lift); - m_Gamma = FindParameterOverride(x => x.gamma); - m_Gain = FindParameterOverride(x => x.gain); - - m_MasterCurve = FindParameterOverride(x => x.masterCurve); - m_RedCurve = FindParameterOverride(x => x.redCurve); - m_GreenCurve = FindParameterOverride(x => x.greenCurve); - m_BlueCurve = FindParameterOverride(x => x.blueCurve); - - m_HueVsHueCurve = FindParameterOverride(x => x.hueVsHueCurve); - m_HueVsSatCurve = FindParameterOverride(x => x.hueVsSatCurve); - m_SatVsSatCurve = FindParameterOverride(x => x.satVsSatCurve); - m_LumVsSatCurve = FindParameterOverride(x => x.lumVsSatCurve); - - m_RawMasterCurve = FindProperty(x => x.masterCurve.value.curve); - m_RawRedCurve = FindProperty(x => x.redCurve.value.curve); - m_RawGreenCurve = FindProperty(x => x.greenCurve.value.curve); - m_RawBlueCurve = FindProperty(x => x.blueCurve.value.curve); - - m_RawHueVsHueCurve = FindProperty(x => x.hueVsHueCurve.value.curve); - m_RawHueVsSatCurve = FindProperty(x => x.hueVsSatCurve.value.curve); - m_RawSatVsSatCurve = FindProperty(x => x.satVsSatCurve.value.curve); - m_RawLumVsSatCurve = FindProperty(x => x.lumVsSatCurve.value.curve); - - m_CurveEditor = new CurveEditor(); - m_CurveDict = new Dictionary(); - - // Prepare the curve editor - SetupCurve(m_RawMasterCurve, new Color(1f, 1f, 1f), 2, false); - SetupCurve(m_RawRedCurve, new Color(1f, 0f, 0f), 2, false); - SetupCurve(m_RawGreenCurve, new Color(0f, 1f, 0f), 2, false); - SetupCurve(m_RawBlueCurve, new Color(0f, 0.5f, 1f), 2, false); - SetupCurve(m_RawHueVsHueCurve, new Color(1f, 1f, 1f), 0, true); - SetupCurve(m_RawHueVsSatCurve, new Color(1f, 1f, 1f), 0, true); - SetupCurve(m_RawSatVsSatCurve, new Color(1f, 1f, 1f), 0, false); - SetupCurve(m_RawLumVsSatCurve, new Color(1f, 1f, 1f), 0, false); - } - - public override void OnInspectorGUI() - { - PropertyField(m_GradingMode); - - var gradingMode = (GradingMode)m_GradingMode.value.intValue; - - // Check if we're in gamma or linear and display a warning if we're trying to do hdr - // color grading while being in gamma mode - if (gradingMode != GradingMode.LowDefinitionRange) - { - if (QualitySettings.activeColorSpace == ColorSpace.Gamma) - EditorGUILayout.HelpBox("ColorSpace in project settings is set to Gamma, HDR color grading won't look correct. Switch to Linear or use LDR color grading mode instead.", MessageType.Warning); - } - - if (m_GradingMode.overrideState.boolValue && gradingMode == GradingMode.External) - { - if (!SystemInfo.supports3DRenderTextures || !SystemInfo.supportsComputeShaders) - EditorGUILayout.HelpBox("HDR color grading requires compute shader & 3D render texture support.", MessageType.Warning); - } - - if (gradingMode == GradingMode.LowDefinitionRange) - DoStandardModeGUI(false); - else if (gradingMode == GradingMode.HighDefinitionRange) - DoStandardModeGUI(true); - else if (gradingMode == GradingMode.External) - DoExternalModeGUI(); - - EditorGUILayout.Space(); - } - - void SetupCurve(SerializedProperty prop, Color color, uint minPointCount, bool loop) - { - var state = CurveEditor.CurveState.defaultState; - state.color = color; - state.visible = false; - state.minPointCount = minPointCount; - state.onlyShowHandlesOnSelection = true; - state.zeroKeyConstantValue = 0.5f; - state.loopInBounds = loop; - m_CurveEditor.Add(prop, state); - m_CurveDict.Add(prop, color); - } - - void DoExternalModeGUI() - { - PropertyField(m_ExternalLut); - - var lut = m_ExternalLut.value.objectReferenceValue; - if (lut != null) - { - if (lut.GetType() == typeof(Texture3D)) - { - var o = (Texture3D)lut; - if (o.width == o.height && o.height == o.depth) - return; - } - else if (lut.GetType() == typeof(RenderTexture)) - { - var o = (RenderTexture)lut; - if (o.width == o.height && o.height == o.volumeDepth) - return; - } - - EditorGUILayout.HelpBox("Custom LUTs have to be log-encoded 3D textures or 3D render textures with cube format.", MessageType.Warning); - } - } - - void DoStandardModeGUI(bool hdr) - { - if (!hdr) - { - PropertyField(m_LdrLut); - PropertyField(m_LdrLutContribution); - - var lut = (target as ColorGrading).ldrLut.value; - CheckLutImportSettings(lut); - } - - if (hdr) - { - EditorGUILayout.Space(); - EditorUtilities.DrawHeaderLabel("Tonemapping"); - PropertyField(m_Tonemapper); - - if (m_Tonemapper.value.intValue == (int)Tonemapper.Custom) - { - DrawCustomToneCurve(); - PropertyField(m_ToneCurveToeStrength); - PropertyField(m_ToneCurveToeLength); - PropertyField(m_ToneCurveShoulderStrength); - PropertyField(m_ToneCurveShoulderLength); - PropertyField(m_ToneCurveShoulderAngle); - PropertyField(m_ToneCurveGamma); - } - } - - EditorGUILayout.Space(); - EditorUtilities.DrawHeaderLabel("White Balance"); - - PropertyField(m_Temperature); - PropertyField(m_Tint); - - EditorGUILayout.Space(); - EditorUtilities.DrawHeaderLabel("Tone"); - - if (hdr) - PropertyField(m_PostExposure); - - PropertyField(m_ColorFilter); - PropertyField(m_HueShift); - PropertyField(m_Saturation); - - if (!hdr) - PropertyField(m_Brightness); - - PropertyField(m_Contrast); - - EditorGUILayout.Space(); - int currentChannel = GlobalSettings.currentChannelMixer; - - using (new EditorGUILayout.HorizontalScope()) - { - EditorGUILayout.PrefixLabel("Channel Mixer", GUIStyle.none, Styling.headerLabel); - - EditorGUI.BeginChangeCheck(); - { - using (new EditorGUILayout.HorizontalScope()) - { - GUILayoutUtility.GetRect(9f, 18f, GUILayout.ExpandWidth(false)); // Dirty hack to do proper right column alignement - if (GUILayout.Toggle(currentChannel == 0, EditorUtilities.GetContent("Red|Red output channel."), EditorStyles.miniButtonLeft)) currentChannel = 0; - if (GUILayout.Toggle(currentChannel == 1, EditorUtilities.GetContent("Green|Green output channel."), EditorStyles.miniButtonMid)) currentChannel = 1; - if (GUILayout.Toggle(currentChannel == 2, EditorUtilities.GetContent("Blue|Blue output channel."), EditorStyles.miniButtonRight)) currentChannel = 2; - } - } - if (EditorGUI.EndChangeCheck()) - GUI.FocusControl(null); - } - - GlobalSettings.currentChannelMixer = currentChannel; - - if (currentChannel == 0) - { - PropertyField(m_MixerRedOutRedIn); - PropertyField(m_MixerRedOutGreenIn); - PropertyField(m_MixerRedOutBlueIn); - } - else if (currentChannel == 1) - { - PropertyField(m_MixerGreenOutRedIn); - PropertyField(m_MixerGreenOutGreenIn); - PropertyField(m_MixerGreenOutBlueIn); - } - else - { - PropertyField(m_MixerBlueOutRedIn); - PropertyField(m_MixerBlueOutGreenIn); - PropertyField(m_MixerBlueOutBlueIn); - } - - EditorGUILayout.Space(); - EditorUtilities.DrawHeaderLabel("Trackballs"); - - using (new EditorGUILayout.HorizontalScope()) - { - PropertyField(m_Lift); - GUILayout.Space(4f); - PropertyField(m_Gamma); - GUILayout.Space(4f); - PropertyField(m_Gain); - } - - EditorGUILayout.Space(); - EditorUtilities.DrawHeaderLabel("Grading Curves"); - - DoCurvesGUI(hdr); - } - - void CheckLutImportSettings(Texture lut) - { - if (lut != null) - { - var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(lut)) as TextureImporter; - - // Fails when using an internal texture as you can't change import settings on - // builtin resources, thus the check for null - if (importer != null) - { - bool valid = importer.anisoLevel == 0 - && importer.mipmapEnabled == false - && importer.sRGBTexture == false - && importer.textureCompression == TextureImporterCompression.Uncompressed - && importer.wrapMode == TextureWrapMode.Clamp; - - if (!valid) - EditorUtilities.DrawFixMeBox("Invalid LUT import settings.", () => SetLutImportSettings(importer)); - } - - if (lut.width != lut.height * lut.height) - { - EditorGUILayout.HelpBox("The Lookup Texture size is invalid. Width should be Height * Height.", MessageType.Error); - } - } - } - - void SetLutImportSettings(TextureImporter importer) - { - importer.textureType = TextureImporterType.Default; - importer.mipmapEnabled = false; - importer.anisoLevel = 0; - importer.sRGBTexture = false; - importer.npotScale = TextureImporterNPOTScale.None; - importer.textureCompression = TextureImporterCompression.Uncompressed; - importer.alphaSource = TextureImporterAlphaSource.None; - importer.wrapMode = TextureWrapMode.Clamp; - importer.SaveAndReimport(); - AssetDatabase.Refresh(); - } - - void DrawCustomToneCurve() - { - EditorGUILayout.Space(); - - // Reserve GUI space - using (new GUILayout.HorizontalScope()) - { - GUILayout.Space(EditorGUI.indentLevel * 15f); - m_CustomToneCurveRect = GUILayoutUtility.GetRect(128, 80); - } - - if (Event.current.type != EventType.Repaint) - return; - - // Prepare curve data - float toeStrength = m_ToneCurveToeStrength.value.floatValue; - float toeLength = m_ToneCurveToeLength.value.floatValue; - float shoulderStrength = m_ToneCurveShoulderStrength.value.floatValue; - float shoulderLength = m_ToneCurveShoulderLength.value.floatValue; - float shoulderAngle = m_ToneCurveShoulderAngle.value.floatValue; - float gamma = m_ToneCurveGamma.value.floatValue; - m_HableCurve.Init( - toeStrength, - toeLength, - shoulderStrength, - shoulderLength, - shoulderAngle, - gamma - ); - - float endPoint = m_HableCurve.whitePoint; - - // Background - m_RectVertices[0] = PointInRect(0f, 0f, endPoint); - m_RectVertices[1] = PointInRect(endPoint, 0f, endPoint); - m_RectVertices[2] = PointInRect(endPoint, k_CustomToneCurveRangeY, endPoint); - m_RectVertices[3] = PointInRect(0f, k_CustomToneCurveRangeY, endPoint); - Handles.DrawSolidRectangleWithOutline(m_RectVertices, Color.white * 0.1f, Color.white * 0.4f); - - // Vertical guides - if (endPoint < m_CustomToneCurveRect.width / 3) - { - int steps = Mathf.CeilToInt(endPoint); - for (var i = 1; i < steps; i++) - DrawLine(i, 0, i, k_CustomToneCurveRangeY, 0.4f, endPoint); - } - - // Label - Handles.Label(m_CustomToneCurveRect.position + Vector2.right, "Custom Tone Curve", EditorStyles.miniLabel); - - // Draw the acual curve - var vcount = 0; - while (vcount < k_CustomToneCurveResolution) - { - float x = endPoint * vcount / (k_CustomToneCurveResolution - 1); - float y = m_HableCurve.Eval(x); - - if (y < k_CustomToneCurveRangeY) - { - m_CurveVertices[vcount++] = PointInRect(x, y, endPoint); - } - else - { - if (vcount > 1) - { - // Extend the last segment to the top edge of the rect. - var v1 = m_CurveVertices[vcount - 2]; - var v2 = m_CurveVertices[vcount - 1]; - var clip = (m_CustomToneCurveRect.y - v1.y) / (v2.y - v1.y); - m_CurveVertices[vcount - 1] = v1 + (v2 - v1) * clip; - } - break; - } - } - - if (vcount > 1) - { - Handles.color = Color.white * 0.9f; - Handles.DrawAAPolyLine(2f, vcount, m_CurveVertices); - } - } - - void DrawLine(float x1, float y1, float x2, float y2, float grayscale, float rangeX) - { - m_LineVertices[0] = PointInRect(x1, y1, rangeX); - m_LineVertices[1] = PointInRect(x2, y2, rangeX); - Handles.color = Color.white * grayscale; - Handles.DrawAAPolyLine(2f, m_LineVertices); - } - - Vector3 PointInRect(float x, float y, float rangeX) - { - x = Mathf.Lerp(m_CustomToneCurveRect.x, m_CustomToneCurveRect.xMax, x / rangeX); - y = Mathf.Lerp(m_CustomToneCurveRect.yMax, m_CustomToneCurveRect.y, y / k_CustomToneCurveRangeY); - return new Vector3(x, y, 0); - } - - void ResetVisibleCurves() - { - foreach (var curve in m_CurveDict) - { - var state = m_CurveEditor.GetCurveState(curve.Key); - state.visible = false; - m_CurveEditor.SetCurveState(curve.Key, state); - } - } - - void SetCurveVisible(SerializedProperty rawProp, SerializedProperty overrideProp) - { - var state = m_CurveEditor.GetCurveState(rawProp); - state.visible = true; - state.editable = overrideProp.boolValue; - m_CurveEditor.SetCurveState(rawProp, state); - } - - void CurveOverrideToggle(SerializedProperty overrideProp) - { - overrideProp.boolValue = GUILayout.Toggle(overrideProp.boolValue, EditorUtilities.GetContent("Override"), EditorStyles.toolbarButton); - } - - static Material s_MaterialGrid; - - void DoCurvesGUI(bool hdr) - { - EditorGUILayout.Space(); - ResetVisibleCurves(); - - using (new EditorGUI.DisabledGroupScope(serializedObject.isEditingMultipleObjects)) - { - int curveEditingId = 0; - SerializedProperty currentCurveRawProp = null; - - // Top toolbar - using (new GUILayout.HorizontalScope(EditorStyles.toolbar)) - { - curveEditingId = DoCurveSelectionPopup(GlobalSettings.currentCurve, hdr); - curveEditingId = Mathf.Clamp(curveEditingId, hdr ? 4 : 0, 7); - - EditorGUILayout.Space(); - - switch (curveEditingId) - { - case 0: - CurveOverrideToggle(m_MasterCurve.overrideState); - SetCurveVisible(m_RawMasterCurve, m_MasterCurve.overrideState); - currentCurveRawProp = m_RawMasterCurve; - break; - case 1: - CurveOverrideToggle(m_RedCurve.overrideState); - SetCurveVisible(m_RawRedCurve, m_RedCurve.overrideState); - currentCurveRawProp = m_RawRedCurve; - break; - case 2: - CurveOverrideToggle(m_GreenCurve.overrideState); - SetCurveVisible(m_RawGreenCurve, m_GreenCurve.overrideState); - currentCurveRawProp = m_RawGreenCurve; - break; - case 3: - CurveOverrideToggle(m_BlueCurve.overrideState); - SetCurveVisible(m_RawBlueCurve, m_BlueCurve.overrideState); - currentCurveRawProp = m_RawBlueCurve; - break; - case 4: - CurveOverrideToggle(m_HueVsHueCurve.overrideState); - SetCurveVisible(m_RawHueVsHueCurve, m_HueVsHueCurve.overrideState); - currentCurveRawProp = m_RawHueVsHueCurve; - break; - case 5: - CurveOverrideToggle(m_HueVsSatCurve.overrideState); - SetCurveVisible(m_RawHueVsSatCurve, m_HueVsSatCurve.overrideState); - currentCurveRawProp = m_RawHueVsSatCurve; - break; - case 6: - CurveOverrideToggle(m_SatVsSatCurve.overrideState); - SetCurveVisible(m_RawSatVsSatCurve, m_SatVsSatCurve.overrideState); - currentCurveRawProp = m_RawSatVsSatCurve; - break; - case 7: - CurveOverrideToggle(m_LumVsSatCurve.overrideState); - SetCurveVisible(m_RawLumVsSatCurve, m_LumVsSatCurve.overrideState); - currentCurveRawProp = m_RawLumVsSatCurve; - break; - } - - GUILayout.FlexibleSpace(); - - if (GUILayout.Button("Reset", EditorStyles.toolbarButton)) - { - switch (curveEditingId) - { - case 0: m_RawMasterCurve.animationCurveValue = AnimationCurve.Linear(0f, 0f, 1f, 1f); - break; - case 1: m_RawRedCurve.animationCurveValue = AnimationCurve.Linear(0f, 0f, 1f, 1f); - break; - case 2: m_RawGreenCurve.animationCurveValue = AnimationCurve.Linear(0f, 0f, 1f, 1f); - break; - case 3: m_RawBlueCurve.animationCurveValue = AnimationCurve.Linear(0f, 0f, 1f, 1f); - break; - case 4: m_RawHueVsHueCurve.animationCurveValue = new AnimationCurve(); - break; - case 5: m_RawHueVsSatCurve.animationCurveValue = new AnimationCurve(); - break; - case 6: m_RawSatVsSatCurve.animationCurveValue = new AnimationCurve(); - break; - case 7: m_RawLumVsSatCurve.animationCurveValue = new AnimationCurve(); - break; - } - } - - GlobalSettings.currentCurve = curveEditingId; - } - - // Curve area - var settings = m_CurveEditor.settings; - var rect = GUILayoutUtility.GetAspectRect(2f); - var innerRect = settings.padding.Remove(rect); - - if (Event.current.type == EventType.Repaint) - { - // Background - EditorGUI.DrawRect(rect, new Color(0.15f, 0.15f, 0.15f, 1f)); - - if (curveEditingId == 4 || curveEditingId == 5) - DrawBackgroundTexture(innerRect, 0); - else if (curveEditingId == 6 || curveEditingId == 7) - DrawBackgroundTexture(innerRect, 1); - - // Bounds - Handles.color = Color.white * (GUI.enabled ? 1f : 0.5f); - Handles.DrawSolidRectangleWithOutline(innerRect, Color.clear, new Color(0.8f, 0.8f, 0.8f, 0.5f)); - - // Grid setup - Handles.color = new Color(1f, 1f, 1f, 0.05f); - int hLines = (int)Mathf.Sqrt(innerRect.width); - int vLines = (int)(hLines / (innerRect.width / innerRect.height)); - - // Vertical grid - int gridOffset = Mathf.FloorToInt(innerRect.width / hLines); - int gridPadding = ((int)(innerRect.width) % hLines) / 2; - - for (int i = 1; i < hLines; i++) - { - var offset = i * Vector2.right * gridOffset; - offset.x += gridPadding; - Handles.DrawLine(innerRect.position + offset, new Vector2(innerRect.x, innerRect.yMax - 1) + offset); - } - - // Horizontal grid - gridOffset = Mathf.FloorToInt(innerRect.height / vLines); - gridPadding = ((int)(innerRect.height) % vLines) / 2; - - for (int i = 1; i < vLines; i++) - { - var offset = i * Vector2.up * gridOffset; - offset.y += gridPadding; - Handles.DrawLine(innerRect.position + offset, new Vector2(innerRect.xMax - 1, innerRect.y) + offset); - } - } - - // Curve editor - if (m_CurveEditor.OnGUI(rect)) - { - Repaint(); - GUI.changed = true; - } - - if (Event.current.type == EventType.Repaint) - { - // Borders - Handles.color = Color.black; - Handles.DrawLine(new Vector2(rect.x, rect.y - 18f), new Vector2(rect.xMax, rect.y - 18f)); - Handles.DrawLine(new Vector2(rect.x, rect.y - 19f), new Vector2(rect.x, rect.yMax)); - Handles.DrawLine(new Vector2(rect.x, rect.yMax), new Vector2(rect.xMax, rect.yMax)); - Handles.DrawLine(new Vector2(rect.xMax, rect.yMax), new Vector2(rect.xMax, rect.y - 18f)); - - bool editable = m_CurveEditor.GetCurveState(currentCurveRawProp).editable; - string editableString = editable ? string.Empty : "(Not Overriding)\n"; - - // Selection info - var selection = m_CurveEditor.GetSelection(); - var infoRect = innerRect; - infoRect.x += 5f; - infoRect.width = 100f; - infoRect.height = 30f; - - if (selection.curve != null && selection.keyframeIndex > -1) - { - var key = selection.keyframe.Value; - GUI.Label(infoRect, string.Format("{0}\n{1}", key.time.ToString("F3"), key.value.ToString("F3")), Styling.preLabel); - } - else - { - GUI.Label(infoRect, editableString, Styling.preLabel); - } - } - } - } - - void DrawBackgroundTexture(Rect rect, int pass) - { - if (s_MaterialGrid == null) - s_MaterialGrid = new Material(Shader.Find("Hidden/PostProcessing/Editor/CurveGrid")) { hideFlags = HideFlags.HideAndDontSave }; - - float scale = EditorGUIUtility.pixelsPerPoint; - - #if UNITY_2018_1_OR_NEWER - const RenderTextureReadWrite kReadWrite = RenderTextureReadWrite.sRGB; - #else - const RenderTextureReadWrite kReadWrite = RenderTextureReadWrite.Linear; - #endif - - var oldRt = RenderTexture.active; - var rt = RenderTexture.GetTemporary(Mathf.CeilToInt(rect.width * scale), Mathf.CeilToInt(rect.height * scale), 0, RenderTextureFormat.ARGB32, kReadWrite); - s_MaterialGrid.SetFloat("_DisabledState", GUI.enabled ? 1f : 0.5f); - s_MaterialGrid.SetFloat("_PixelScaling", EditorGUIUtility.pixelsPerPoint); - - Graphics.Blit(null, rt, s_MaterialGrid, pass); - RenderTexture.active = oldRt; - - GUI.DrawTexture(rect, rt); - RenderTexture.ReleaseTemporary(rt); - } - - int DoCurveSelectionPopup(int id, bool hdr) - { - GUILayout.Label(s_Curves[id], EditorStyles.toolbarPopup, GUILayout.MaxWidth(150f)); - - var lastRect = GUILayoutUtility.GetLastRect(); - var e = Event.current; - - if (e.type == EventType.MouseDown && e.button == 0 && lastRect.Contains(e.mousePosition)) - { - var menu = new GenericMenu(); - - for (int i = 0; i < s_Curves.Length; i++) - { - if (i == 4) - menu.AddSeparator(""); - - if (hdr && i < 4) - menu.AddDisabledItem(s_Curves[i]); - else - { - int current = i; // Capture local for closure - menu.AddItem(s_Curves[i], current == id, () => GlobalSettings.currentCurve = current); - } - } - - menu.DropDown(new Rect(lastRect.xMin, lastRect.yMax, 1f, 1f)); - } - - return id; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ColorGradingEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ColorGradingEditor.cs.meta deleted file mode 100644 index fdc2a1344..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ColorGradingEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f79c8927d684af6499f512361e23bace -timeCreated: 1493026581 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/DefaultPostProcessEffectEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/DefaultPostProcessEffectEditor.cs deleted file mode 100644 index 6d0c31b5b..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/DefaultPostProcessEffectEditor.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Reflection; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - /// - /// A default effect editor that gathers all parameters and list them vertically in the - /// inspector. - /// - public class DefaultPostProcessEffectEditor : PostProcessEffectBaseEditor - { - List m_Parameters; - - /// - public override void OnEnable() - { - m_Parameters = new List(); - - var fields = target.GetType() - .GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic) - .Where(t => t.FieldType.IsSubclassOf(typeof(ParameterOverride)) && t.Name != "enabled") - .Where(t => - (t.IsPublic && t.GetCustomAttributes(typeof(NonSerializedAttribute), false).Length == 0) - || (t.GetCustomAttributes(typeof(UnityEngine.SerializeField), false).Length > 0) - ) - .ToList(); - - foreach (var field in fields) - { - var property = serializedObject.FindProperty(field.Name); - var attributes = field.GetCustomAttributes(false).Cast().ToArray(); - var parameter = new SerializedParameterOverride(property, attributes); - m_Parameters.Add(parameter); - } - } - - /// - public override void OnInspectorGUI() - { - foreach (var parameter in m_Parameters) - PropertyField(parameter); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/DefaultPostProcessEffectEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/DefaultPostProcessEffectEditor.cs.meta deleted file mode 100644 index 9289be6d5..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/DefaultPostProcessEffectEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 4b0cd5ddb61a56b4f86ea0fd0a102fe7 -timeCreated: 1492705253 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/DepthOfFieldEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/DepthOfFieldEditor.cs deleted file mode 100644 index 9e58d674c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/DepthOfFieldEditor.cs +++ /dev/null @@ -1,33 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [PostProcessEditor(typeof(DepthOfField))] - internal sealed class DepthOfFieldEditor : PostProcessEffectEditor - { - SerializedParameterOverride m_FocusDistance; - SerializedParameterOverride m_Aperture; - SerializedParameterOverride m_FocalLength; - SerializedParameterOverride m_KernelSize; - - public override void OnEnable() - { - m_FocusDistance = FindParameterOverride(x => x.focusDistance); - m_Aperture = FindParameterOverride(x => x.aperture); - m_FocalLength = FindParameterOverride(x => x.focalLength); - m_KernelSize = FindParameterOverride(x => x.kernelSize); - } - - public override void OnInspectorGUI() - { - if (SystemInfo.graphicsShaderLevel < 35) - EditorGUILayout.HelpBox("Depth Of Field is only supported on the following platforms:\nDX11+, OpenGL 3.2+, OpenGL ES 3+, Metal, Vulkan, PS4/XB1 consoles.", MessageType.Warning); - - PropertyField(m_FocusDistance); - PropertyField(m_Aperture); - PropertyField(m_FocalLength); - PropertyField(m_KernelSize); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/DepthOfFieldEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/DepthOfFieldEditor.cs.meta deleted file mode 100644 index 826cd59fe..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/DepthOfFieldEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: eb4c0b518e013c8418135b3bd8a91b6c -timeCreated: 1513004657 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/LensDistortionEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/LensDistortionEditor.cs deleted file mode 100644 index ed657a2eb..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/LensDistortionEditor.cs +++ /dev/null @@ -1,16 +0,0 @@ -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [PostProcessEditor(typeof(LensDistortion))] - internal sealed class LensDistortionEditor : DefaultPostProcessEffectEditor - { - public override void OnInspectorGUI() - { - if (RuntimeUtilities.isVREnabled) - EditorGUILayout.HelpBox("Lens Distortion is automatically disabled when VR is enabled.", MessageType.Warning); - - base.OnInspectorGUI(); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/LensDistortionEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/LensDistortionEditor.cs.meta deleted file mode 100644 index f3b814733..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/LensDistortionEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 7758395f983044344b2c8ea743e956c3 -timeCreated: 1519742257 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ScreenSpaceReflectionsEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ScreenSpaceReflectionsEditor.cs deleted file mode 100644 index 8fe1451a8..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ScreenSpaceReflectionsEditor.cs +++ /dev/null @@ -1,58 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [PostProcessEditor(typeof(ScreenSpaceReflections))] - internal sealed class ScreenSpaceReflectionsEditor : PostProcessEffectEditor - { - SerializedParameterOverride m_Preset; - SerializedParameterOverride m_MaximumIterationCount; - SerializedParameterOverride m_Thickness; - SerializedParameterOverride m_Resolution; - SerializedParameterOverride m_MaximumMarchDistance; - SerializedParameterOverride m_DistanceFade; - SerializedParameterOverride m_Vignette; - - public override void OnEnable() - { - m_Preset = FindParameterOverride(x => x.preset); - m_MaximumIterationCount = FindParameterOverride(x => x.maximumIterationCount); - m_Thickness = FindParameterOverride(x => x.thickness); - m_Resolution = FindParameterOverride(x => x.resolution); - m_MaximumMarchDistance = FindParameterOverride(x => x.maximumMarchDistance); - m_DistanceFade = FindParameterOverride(x => x.distanceFade); - m_Vignette = FindParameterOverride(x => x.vignette); - } - - public override void OnInspectorGUI() - { - if (RuntimeUtilities.scriptableRenderPipelineActive) - { - EditorGUILayout.HelpBox("This effect doesn't work with scriptable render pipelines yet.", MessageType.Warning); - return; - } - - if (Camera.main != null && Camera.main.actualRenderingPath != RenderingPath.DeferredShading) - EditorGUILayout.HelpBox("This effect only works with the deferred rendering path.", MessageType.Warning); - - if (!SystemInfo.supportsComputeShaders) - EditorGUILayout.HelpBox("This effect requires compute shader support.", MessageType.Warning); - - PropertyField(m_Preset); - - if (m_Preset.value.intValue == (int)ScreenSpaceReflectionPreset.Custom) - { - PropertyField(m_MaximumIterationCount); - PropertyField(m_Thickness); - PropertyField(m_Resolution); - - EditorGUILayout.Space(); - } - - PropertyField(m_MaximumMarchDistance); - PropertyField(m_DistanceFade); - PropertyField(m_Vignette); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ScreenSpaceReflectionsEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ScreenSpaceReflectionsEditor.cs.meta deleted file mode 100644 index 1d8d1168e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/ScreenSpaceReflectionsEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d798d5719bf3b434eafb013385f872eb -timeCreated: 1505226497 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/VignetteEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/VignetteEditor.cs deleted file mode 100644 index 0351076e3..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/VignetteEditor.cs +++ /dev/null @@ -1,91 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [PostProcessEditor(typeof(Vignette))] - internal sealed class VignetteEditor : PostProcessEffectEditor - { - SerializedParameterOverride m_Mode; - SerializedParameterOverride m_Color; - - SerializedParameterOverride m_Center; - SerializedParameterOverride m_Intensity; - SerializedParameterOverride m_Smoothness; - SerializedParameterOverride m_Roundness; - SerializedParameterOverride m_Rounded; - - SerializedParameterOverride m_Mask; - SerializedParameterOverride m_Opacity; - - public override void OnEnable() - { - m_Mode = FindParameterOverride(x => x.mode); - m_Color = FindParameterOverride(x => x.color); - - m_Center = FindParameterOverride(x => x.center); - m_Intensity = FindParameterOverride(x => x.intensity); - m_Smoothness = FindParameterOverride(x => x.smoothness); - m_Roundness = FindParameterOverride(x => x.roundness); - m_Rounded = FindParameterOverride(x => x.rounded); - - m_Mask = FindParameterOverride(x => x.mask); - m_Opacity = FindParameterOverride(x => x.opacity); - } - - public override void OnInspectorGUI() - { - PropertyField(m_Mode); - PropertyField(m_Color); - - if (m_Mode.value.intValue == (int)VignetteMode.Classic) - { - PropertyField(m_Center); - PropertyField(m_Intensity); - PropertyField(m_Smoothness); - PropertyField(m_Roundness); - PropertyField(m_Rounded); - } - else - { - PropertyField(m_Mask); - - var mask = (target as Vignette).mask.value; - - // Checks import settings on the mask - if (mask != null) - { - var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(mask)) as TextureImporter; - - // Fails when using an internal texture as you can't change import settings on - // builtin resources, thus the check for null - if (importer != null) - { - bool valid = importer.anisoLevel == 0 - && importer.mipmapEnabled == false - && importer.alphaSource == TextureImporterAlphaSource.FromGrayScale - && importer.textureCompression == TextureImporterCompression.Uncompressed - && importer.wrapMode == TextureWrapMode.Clamp; - - if (!valid) - EditorUtilities.DrawFixMeBox("Invalid mask import settings.", () => SetMaskImportSettings(importer)); - } - } - - PropertyField(m_Opacity); - } - } - - void SetMaskImportSettings(TextureImporter importer) - { - importer.textureType = TextureImporterType.SingleChannel; - importer.alphaSource = TextureImporterAlphaSource.FromGrayScale; - importer.textureCompression = TextureImporterCompression.Uncompressed; - importer.anisoLevel = 0; - importer.mipmapEnabled = false; - importer.wrapMode = TextureWrapMode.Clamp; - importer.SaveAndReimport(); - AssetDatabase.Refresh(); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/VignetteEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/VignetteEditor.cs.meta deleted file mode 100644 index d4da4fdab..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Effects/VignetteEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3869d037332a74744a54736f00d62763 -timeCreated: 1492696599 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessDebugEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessDebugEditor.cs deleted file mode 100644 index 49729d28a..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessDebugEditor.cs +++ /dev/null @@ -1,138 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [CustomEditor(typeof(PostProcessDebug))] - sealed class PostProcessDebugEditor : BaseEditor - { - SerializedProperty m_PostProcessLayer; - SerializedProperty m_LightMeterEnabled; - SerializedProperty m_HistogramEnabled; - SerializedProperty m_WaveformEnabled; - SerializedProperty m_VectorscopeEnabled; - SerializedProperty m_Overlay; - - SerializedObject m_LayerObject; - - SerializedProperty m_LightMeterShowCurves; - SerializedProperty m_HistogramChannel; - SerializedProperty m_WaveformExposure; - SerializedProperty m_VectorscopeExposure; - - SerializedProperty m_LinearDepth; - SerializedProperty m_MotionColorIntensity; - SerializedProperty m_MotionGridSize; - SerializedProperty m_ColorBlindness; - SerializedProperty m_ColorBlindnessStrength; - - void OnEnable() - { - m_PostProcessLayer = FindProperty(x => x.postProcessLayer); - m_LightMeterEnabled = FindProperty(x => x.lightMeter); - m_HistogramEnabled = FindProperty(x => x.histogram); - m_WaveformEnabled = FindProperty(x => x.waveform); - m_VectorscopeEnabled = FindProperty(x => x.vectorscope); - m_Overlay = FindProperty(x => x.debugOverlay); - - if (m_PostProcessLayer.objectReferenceValue != null) - RebuildProperties(); - } - - void RebuildProperties() - { - if (m_PostProcessLayer.objectReferenceValue == null) - return; - - m_LayerObject = new SerializedObject(m_Target.postProcessLayer); - - m_LightMeterShowCurves = m_LayerObject.FindProperty("debugLayer.lightMeter.showCurves"); - m_HistogramChannel = m_LayerObject.FindProperty("debugLayer.histogram.channel"); - m_WaveformExposure = m_LayerObject.FindProperty("debugLayer.waveform.exposure"); - m_VectorscopeExposure = m_LayerObject.FindProperty("debugLayer.vectorscope.exposure"); - - m_LinearDepth = m_LayerObject.FindProperty("debugLayer.overlaySettings.linearDepth"); - m_MotionColorIntensity = m_LayerObject.FindProperty("debugLayer.overlaySettings.motionColorIntensity"); - m_MotionGridSize = m_LayerObject.FindProperty("debugLayer.overlaySettings.motionGridSize"); - m_ColorBlindness = m_LayerObject.FindProperty("debugLayer.overlaySettings.colorBlindnessType"); - m_ColorBlindnessStrength = m_LayerObject.FindProperty("debugLayer.overlaySettings.colorBlindnessStrength"); - } - - public override void OnInspectorGUI() - { - serializedObject.Update(); - - using (var changed = new EditorGUI.ChangeCheckScope()) - { - EditorGUILayout.PropertyField(m_PostProcessLayer); - serializedObject.ApplyModifiedProperties(); // Needed to rebuild properties after a change - serializedObject.Update(); - - if (changed.changed) - RebuildProperties(); - } - - if (m_PostProcessLayer.objectReferenceValue != null) - { - m_LayerObject.Update(); - - // Overlays - EditorGUILayout.Space(); - EditorGUILayout.LabelField(EditorUtilities.GetContent("Overlay"), EditorStyles.boldLabel); - EditorGUI.indentLevel++; - EditorGUILayout.PropertyField(m_Overlay); - DoOverlayGUI(DebugOverlay.Depth, m_LinearDepth); - DoOverlayGUI(DebugOverlay.MotionVectors, m_MotionColorIntensity, m_MotionGridSize); - DoOverlayGUI(DebugOverlay.ColorBlindnessSimulation, m_ColorBlindness, m_ColorBlindnessStrength); - - // Special cases - if (m_Overlay.intValue == (int)DebugOverlay.NANTracker && m_Target.postProcessLayer.stopNaNPropagation) - EditorGUILayout.HelpBox("Disable \"Stop NaN Propagation\" in the Post-process layer or NaNs will be overwritten!", MessageType.Warning); - - EditorGUI.indentLevel--; - - // Monitors - EditorGUILayout.Space(); - EditorGUILayout.LabelField(EditorUtilities.GetContent("Monitors"), EditorStyles.boldLabel); - EditorGUI.indentLevel++; - DoMonitorGUI(EditorUtilities.GetContent("Light Meter"), m_LightMeterEnabled, m_LightMeterShowCurves); - DoMonitorGUI(EditorUtilities.GetContent("Histogram"), m_HistogramEnabled, m_HistogramChannel); - DoMonitorGUI(EditorUtilities.GetContent("Waveform"), m_WaveformEnabled, m_WaveformExposure); - DoMonitorGUI(EditorUtilities.GetContent("Vectoscope"), m_VectorscopeEnabled, m_VectorscopeExposure); - EditorGUI.indentLevel--; - - m_LayerObject.ApplyModifiedProperties(); - } - - serializedObject.ApplyModifiedProperties(); - } - - void DoMonitorGUI(GUIContent content, SerializedProperty prop, params SerializedProperty[] settings) - { - EditorGUILayout.PropertyField(prop, content); - - if (settings == null || settings.Length == 0) - return; - - if (prop.boolValue) - { - EditorGUI.indentLevel++; - foreach (var p in settings) - EditorGUILayout.PropertyField(p); - EditorGUI.indentLevel--; - } - } - - void DoOverlayGUI(DebugOverlay overlay, params SerializedProperty[] settings) - { - if (m_Overlay.intValue != (int)overlay) - return; - - if (settings == null || settings.Length == 0) - return; - - foreach (var p in settings) - EditorGUILayout.PropertyField(p); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessDebugEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessDebugEditor.cs.meta deleted file mode 100644 index c58dbc53b..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessDebugEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 75be0b76c5da33a41a2e679cfb7f453c -timeCreated: 1499771607 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessEffectBaseEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessEffectBaseEditor.cs deleted file mode 100644 index c44a0470a..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessEffectBaseEditor.cs +++ /dev/null @@ -1,216 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - /// - /// The base class for all post-processing effect related editors. If you want to customize the - /// look of a custom post-processing effect, inherit from - /// instead. - /// - /// - public class PostProcessEffectBaseEditor - { - internal PostProcessEffectSettings target { get; private set; } - internal SerializedObject serializedObject { get; private set; } - - internal SerializedProperty baseProperty; - internal SerializedProperty activeProperty; - - SerializedProperty m_Enabled; - Editor m_Inspector; - - internal PostProcessEffectBaseEditor() - { - } - - /// - /// Repaints the inspector. - /// - public void Repaint() - { - m_Inspector.Repaint(); - } - - internal void Init(PostProcessEffectSettings target, Editor inspector) - { - this.target = target; - m_Inspector = inspector; - serializedObject = new SerializedObject(target); - m_Enabled = serializedObject.FindProperty("enabled.value"); - activeProperty = serializedObject.FindProperty("active"); - OnEnable(); - } - - /// - /// Called when the editor is initialized. - /// - public virtual void OnEnable() - { - } - - /// - /// Called when the editor is de-initialized. - /// - public virtual void OnDisable() - { - } - - internal void OnInternalInspectorGUI() - { - serializedObject.Update(); - TopRowFields(); - OnInspectorGUI(); - EditorGUILayout.Space(); - serializedObject.ApplyModifiedProperties(); - } - - /// - /// Called every time the inspector is being redrawn. This is where you should add your UI - /// drawing code. - /// - public virtual void OnInspectorGUI() - { - } - - /// - /// Returns the label to use as the effect title. You can override this to return a custom - /// label, else it will use the effect type as the title. - /// - /// The label to use as the effect title - public virtual string GetDisplayTitle() - { - return ObjectNames.NicifyVariableName(target.GetType().Name); - } - - void TopRowFields() - { - using (new EditorGUILayout.HorizontalScope()) - { - if (GUILayout.Button(EditorUtilities.GetContent("All|Toggle all overrides on. To maximize performances you should only toggle overrides that you actually need."), Styling.miniLabelButton, GUILayout.Width(17f), GUILayout.ExpandWidth(false))) - SetAllOverridesTo(true); - - if (GUILayout.Button(EditorUtilities.GetContent("None|Toggle all overrides off."), Styling.miniLabelButton, GUILayout.Width(32f), GUILayout.ExpandWidth(false))) - SetAllOverridesTo(false); - - GUILayout.FlexibleSpace(); - - bool enabled = m_Enabled.boolValue; - enabled = GUILayout.Toggle(enabled, EditorUtilities.GetContent("On|Enable this effect."), EditorStyles.miniButtonLeft, GUILayout.Width(35f), GUILayout.ExpandWidth(false)); - enabled = !GUILayout.Toggle(!enabled, EditorUtilities.GetContent("Off|Disable this effect."), EditorStyles.miniButtonRight, GUILayout.Width(35f), GUILayout.ExpandWidth(false)); - m_Enabled.boolValue = enabled; - } - } - - void SetAllOverridesTo(bool state) - { - Undo.RecordObject(target, "Toggle All"); - target.SetAllOverridesTo(state); - serializedObject.Update(); - } - - /// - /// Draws a property UI element. - /// - /// The property to draw - protected void PropertyField(SerializedParameterOverride property) - { - var title = EditorUtilities.GetContent(property.displayName); - PropertyField(property, title); - } - - /// - /// Draws a property UI element with a custom title and/or tooltip. - /// - /// The property to draw - /// A custom title and/or tooltip - protected void PropertyField(SerializedParameterOverride property, GUIContent title) - { - // Check for DisplayNameAttribute first - var displayNameAttr = property.GetAttribute(); - if (displayNameAttr != null) - title.text = displayNameAttr.displayName; - - // Add tooltip if it's missing and an attribute is available - if (string.IsNullOrEmpty(title.tooltip)) - { - var tooltipAttr = property.GetAttribute(); - if (tooltipAttr != null) - title.tooltip = tooltipAttr.tooltip; - } - - // Look for a compatible attribute decorator - AttributeDecorator decorator = null; - Attribute attribute = null; - - foreach (var attr in property.attributes) - { - // Use the first decorator we found - if (decorator == null) - { - decorator = EditorUtilities.GetDecorator(attr.GetType()); - attribute = attr; - } - - // Draw unity built-in Decorators (Space, Header) - if (attr is PropertyAttribute) - { - if (attr is SpaceAttribute) - { - EditorGUILayout.GetControlRect(false, (attr as SpaceAttribute).height); - } - else if (attr is HeaderAttribute) - { - var rect = EditorGUILayout.GetControlRect(false, 24f); - rect.y += 8f; - rect = EditorGUI.IndentedRect(rect); - EditorGUI.LabelField(rect, (attr as HeaderAttribute).header, Styling.headerLabel); - } - } - } - - bool invalidProp = false; - - if (decorator != null && !decorator.IsAutoProperty()) - { - if (decorator.OnGUI(property.value, property.overrideState, title, attribute)) - return; - - // Attribute is invalid for the specified property; use default unity field instead - invalidProp = true; - } - - using (new EditorGUILayout.HorizontalScope()) - { - // Override checkbox - var overrideRect = GUILayoutUtility.GetRect(17f, 17f, GUILayout.ExpandWidth(false)); - overrideRect.yMin += 4f; - EditorUtilities.DrawOverrideCheckbox(overrideRect, property.overrideState); - - // Property - using (new EditorGUI.DisabledScope(!property.overrideState.boolValue)) - { - if (decorator != null && !invalidProp) - { - if (decorator.OnGUI(property.value, property.overrideState, title, attribute)) - return; - } - - // Default unity field - if (property.value.hasVisibleChildren - && property.value.propertyType != SerializedPropertyType.Vector2 - && property.value.propertyType != SerializedPropertyType.Vector3) - { - GUILayout.Space(12f); - EditorGUILayout.PropertyField(property.value, title, true); - } - else - { - EditorGUILayout.PropertyField(property.value, title); - } - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessEffectBaseEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessEffectBaseEditor.cs.meta deleted file mode 100644 index 9cf37b852..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessEffectBaseEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5a7e5d36c781f1a469ea8f981b785506 -timeCreated: 1492689813 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessEffectEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessEffectEditor.cs deleted file mode 100644 index 74fcf252c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessEffectEditor.cs +++ /dev/null @@ -1,88 +0,0 @@ -using System; -using System.Linq.Expressions; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - /// - /// The class to inherit from when designing custom effect editors. - /// - /// The effect type to create an editor for - public class PostProcessEffectEditor : PostProcessEffectBaseEditor - where T : PostProcessEffectSettings - { - /// - /// Find a serialized property using an expression instead of a string. This is safer as it - /// helps avoiding typos and make code refactoring easier. - /// - /// The serialized value type - /// The expression to parse to reach the property - /// A or null if none was found - /// - /// - /// [Serializable] - /// public class MyEffect : PostProcessEffectSettings - /// { - /// public float myParameter = 1f; - /// } - /// - /// [PostProcessEditor(typeof(MyEffect))] - /// public class MyEffectEditor : PostProcessEffectEditor<MyEffect> - /// { - /// SerializedProperty m_MyParameter; - /// - /// public override void OnEnable() - /// { - /// m_MyParameter = FindProperty(x => x.myParameter); - /// } - /// } - /// - /// - /// - /// If you're trying to retrieve a , you should - /// use instead. - /// - /// - /// - protected SerializedProperty FindProperty(Expression> expr) - { - return serializedObject.FindProperty(RuntimeUtilities.GetFieldPath(expr)); - } - - /// - /// Find a serialized parameter override using an expression instead of a string. This is - /// safer as it helps avoiding typos and make code refactoring easier. - /// - /// The serialized value type - /// The expression to parse to reach the parameter override - /// A or null if none was - /// found - /// - /// - /// [Serializable] - /// public class MyEffect : PostProcessEffectSettings - /// { - /// public FloatParameter myParameter = new FloatParameter { value = 1f }; - /// } - /// - /// [PostProcessEditor(typeof(MyEffect))] - /// public class MyEffectEditor : PostProcessEffectEditor<MyEffect> - /// { - /// SerializedParameterOverride m_MyParameter; - /// - /// public override void OnEnable() - /// { - /// m_MyParameter = FindParameterOverride(x => x.myParameter); - /// } - /// } - /// - /// - /// - protected SerializedParameterOverride FindParameterOverride(Expression> expr) - { - var property = serializedObject.FindProperty(RuntimeUtilities.GetFieldPath(expr)); - var attributes = RuntimeUtilities.GetMemberAttributes(expr); - return new SerializedParameterOverride(property, attributes); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessEffectEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessEffectEditor.cs.meta deleted file mode 100644 index dd6be5807..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessEffectEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e81ec1796a6c9844f9ab3847494d7911 -timeCreated: 1492690838 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessLayerEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessLayerEditor.cs deleted file mode 100644 index 6d8a2d3d6..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessLayerEditor.cs +++ /dev/null @@ -1,422 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; -using UnityEditorInternal; -using System.IO; - -namespace UnityEditor.Rendering.PostProcessing -{ - using SerializedBundleRef = PostProcessLayer.SerializedBundleRef; - using EXRFlags = Texture2D.EXRFlags; - - [CanEditMultipleObjects, CustomEditor(typeof(PostProcessLayer))] - sealed class PostProcessLayerEditor : BaseEditor - { - SerializedProperty m_StopNaNPropagation; -#pragma warning disable 414 - SerializedProperty m_DirectToCameraTarget; -#pragma warning restore 414 - SerializedProperty m_VolumeTrigger; - SerializedProperty m_VolumeLayer; - - SerializedProperty m_AntialiasingMode; - SerializedProperty m_TaaJitterSpread; - SerializedProperty m_TaaSharpness; - SerializedProperty m_TaaStationaryBlending; - SerializedProperty m_TaaMotionBlending; - SerializedProperty m_SmaaQuality; - SerializedProperty m_FxaaFastMode; - SerializedProperty m_FxaaKeepAlpha; - - SerializedProperty m_FogEnabled; - SerializedProperty m_FogExcludeSkybox; - - SerializedProperty m_ShowToolkit; - SerializedProperty m_ShowCustomSorter; - - Dictionary m_CustomLists; - - static GUIContent[] s_AntialiasingMethodNames = - { - new GUIContent("No Anti-aliasing"), - new GUIContent("Fast Approximate Anti-aliasing (FXAA)"), - new GUIContent("Subpixel Morphological Anti-aliasing (SMAA)"), - new GUIContent("Temporal Anti-aliasing (TAA)") - }; - - enum ExportMode - { - FullFrame, - DisablePost, - BreakBeforeColorGradingLinear, - BreakBeforeColorGradingLog - } - - void OnEnable() - { - m_StopNaNPropagation = FindProperty(x => x.stopNaNPropagation); - m_DirectToCameraTarget = FindProperty(x => x.finalBlitToCameraTarget); - m_VolumeTrigger = FindProperty(x => x.volumeTrigger); - m_VolumeLayer = FindProperty(x => x.volumeLayer); - - m_AntialiasingMode = FindProperty(x => x.antialiasingMode); - m_TaaJitterSpread = FindProperty(x => x.temporalAntialiasing.jitterSpread); - m_TaaSharpness = FindProperty(x => x.temporalAntialiasing.sharpness); - m_TaaStationaryBlending = FindProperty(x => x.temporalAntialiasing.stationaryBlending); - m_TaaMotionBlending = FindProperty(x => x.temporalAntialiasing.motionBlending); - m_SmaaQuality = FindProperty(x => x.subpixelMorphologicalAntialiasing.quality); - m_FxaaFastMode = FindProperty(x => x.fastApproximateAntialiasing.fastMode); - m_FxaaKeepAlpha = FindProperty(x => x.fastApproximateAntialiasing.keepAlpha); - - m_FogEnabled = FindProperty(x => x.fog.enabled); - m_FogExcludeSkybox = FindProperty(x => x.fog.excludeSkybox); - - m_ShowToolkit = serializedObject.FindProperty("m_ShowToolkit"); - m_ShowCustomSorter = serializedObject.FindProperty("m_ShowCustomSorter"); - } - - void OnDisable() - { - m_CustomLists = null; - } - - public override void OnInspectorGUI() - { - serializedObject.Update(); - - var camera = m_Target.GetComponent(); - - #if !UNITY_2017_2_OR_NEWER - if (RuntimeUtilities.isSinglePassStereoSelected) - EditorGUILayout.HelpBox("Unity 2017.2+ required for full Single-pass stereo rendering support.", MessageType.Warning); - #endif - - DoVolumeBlending(); - DoAntialiasing(); - DoFog(camera); - - EditorGUILayout.PropertyField(m_StopNaNPropagation, EditorUtilities.GetContent("Stop NaN Propagation|Automatically replaces NaN/Inf in shaders by a black pixel to avoid breaking some effects. This will slightly affect performances and should only be used if you experience NaN issues that you can't fix. Has no effect on GLES2 platforms.")); - -#if UNITY_2019_1_OR_NEWER - if (!RuntimeUtilities.scriptableRenderPipelineActive) - EditorGUILayout.PropertyField(m_DirectToCameraTarget, EditorUtilities.GetContent("Directly to Camera Target|Use the final blit to the camera render target for postprocessing. This has less overhead but breaks compatibility with legacy image effect that use OnRenderImage.")); -#endif - - EditorGUILayout.Space(); - - DoToolkit(); - DoCustomEffectSorter(); - - EditorUtilities.DrawSplitter(); - EditorGUILayout.Space(); - - serializedObject.ApplyModifiedProperties(); - } - - void DoVolumeBlending() - { - EditorGUILayout.LabelField(EditorUtilities.GetContent("Volume blending"), EditorStyles.boldLabel); - EditorGUI.indentLevel++; - { - // The layout system sort of break alignement when mixing inspector fields with - // custom layouted fields, do the layout manually instead - var indentOffset = EditorGUI.indentLevel * 15f; - var lineRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight); - var labelRect = new Rect(lineRect.x, lineRect.y, EditorGUIUtility.labelWidth - indentOffset, lineRect.height); - var fieldRect = new Rect(labelRect.xMax, lineRect.y, lineRect.width - labelRect.width - 60f, lineRect.height); - var buttonRect = new Rect(fieldRect.xMax, lineRect.y, 60f, lineRect.height); - - EditorGUI.PrefixLabel(labelRect, EditorUtilities.GetContent("Trigger|A transform that will act as a trigger for volume blending.")); - m_VolumeTrigger.objectReferenceValue = (Transform)EditorGUI.ObjectField(fieldRect, m_VolumeTrigger.objectReferenceValue, typeof(Transform), true); - if (GUI.Button(buttonRect, EditorUtilities.GetContent("This|Assigns the current GameObject as a trigger."), EditorStyles.miniButton)) - m_VolumeTrigger.objectReferenceValue = m_Target.transform; - - if (m_VolumeTrigger.objectReferenceValue == null) - EditorGUILayout.HelpBox("No trigger has been set, the camera will only be affected by global volumes.", MessageType.Info); - - EditorGUILayout.PropertyField(m_VolumeLayer, EditorUtilities.GetContent("Layer|This camera will only be affected by volumes in the selected scene-layers.")); - - int mask = m_VolumeLayer.intValue; - if (mask == 0) - EditorGUILayout.HelpBox("No layer has been set, the trigger will never be affected by volumes.", MessageType.Warning); - else if (mask == -1 || ((mask & 1) != 0)) - EditorGUILayout.HelpBox("Do not use \"Everything\" or \"Default\" as a layer mask as it will slow down the volume blending process! Put post-processing volumes in their own dedicated layer for best performances.", MessageType.Warning); - } - EditorGUI.indentLevel--; - - EditorGUILayout.Space(); - } - - void DoAntialiasing() - { - EditorGUILayout.LabelField(EditorUtilities.GetContent("Anti-aliasing"), EditorStyles.boldLabel); - EditorGUI.indentLevel++; - { - m_AntialiasingMode.intValue = EditorGUILayout.Popup(EditorUtilities.GetContent("Mode|The anti-aliasing method to use. FXAA is fast but low quality. SMAA works well for non-HDR scenes. TAA is a bit slower but higher quality and works well with HDR."), m_AntialiasingMode.intValue, s_AntialiasingMethodNames); - - if (m_AntialiasingMode.intValue == (int)PostProcessLayer.Antialiasing.TemporalAntialiasing) - { - #if !UNITY_2017_3_OR_NEWER - if (RuntimeUtilities.isSinglePassStereoSelected) - EditorGUILayout.HelpBox("TAA requires Unity 2017.3+ for Single-pass stereo rendering support.", MessageType.Warning); - #endif - - EditorGUILayout.PropertyField(m_TaaJitterSpread); - EditorGUILayout.PropertyField(m_TaaStationaryBlending); - EditorGUILayout.PropertyField(m_TaaMotionBlending); - EditorGUILayout.PropertyField(m_TaaSharpness); - } - else if (m_AntialiasingMode.intValue == (int)PostProcessLayer.Antialiasing.SubpixelMorphologicalAntialiasing) - { - if (RuntimeUtilities.isSinglePassStereoSelected) - EditorGUILayout.HelpBox("SMAA doesn't work with Single-pass stereo rendering.", MessageType.Warning); - - EditorGUILayout.PropertyField(m_SmaaQuality); - - if (m_SmaaQuality.intValue != (int)SubpixelMorphologicalAntialiasing.Quality.Low && EditorUtilities.isTargetingConsolesOrMobiles) - EditorGUILayout.HelpBox("For performance reasons it is recommended to use Low Quality on mobile and console platforms.", MessageType.Warning); - } - else if (m_AntialiasingMode.intValue == (int)PostProcessLayer.Antialiasing.FastApproximateAntialiasing) - { - EditorGUILayout.PropertyField(m_FxaaFastMode); - EditorGUILayout.PropertyField(m_FxaaKeepAlpha); - - if (!m_FxaaFastMode.boolValue && EditorUtilities.isTargetingConsolesOrMobiles) - EditorGUILayout.HelpBox("For performance reasons it is recommended to use Fast Mode on mobile and console platforms.", MessageType.Warning); - } - } - EditorGUI.indentLevel--; - - EditorGUILayout.Space(); - } - - void DoFog(Camera camera) - { - if (camera == null || camera.actualRenderingPath != RenderingPath.DeferredShading) - return; - - EditorGUILayout.LabelField(EditorUtilities.GetContent("Deferred Fog"), EditorStyles.boldLabel); - EditorGUI.indentLevel++; - { - EditorGUILayout.PropertyField(m_FogEnabled); - - if (m_FogEnabled.boolValue) - { - EditorGUILayout.PropertyField(m_FogExcludeSkybox); - EditorGUILayout.HelpBox("This adds fog compatibility to the deferred rendering path; actual fog settings should be set in the Lighting panel.", MessageType.Info); - } - } - EditorGUI.indentLevel--; - - EditorGUILayout.Space(); - } - - void DoToolkit() - { - EditorUtilities.DrawSplitter(); - m_ShowToolkit.boolValue = EditorUtilities.DrawHeader("Toolkit", m_ShowToolkit.boolValue); - - if (m_ShowToolkit.boolValue) - { - GUILayout.Space(2); - - if (GUILayout.Button(EditorUtilities.GetContent("Export frame to EXR..."), EditorStyles.miniButton)) - { - var menu = new GenericMenu(); - menu.AddItem(EditorUtilities.GetContent("Full Frame (as displayed)"), false, () => ExportFrameToExr(ExportMode.FullFrame)); - menu.AddItem(EditorUtilities.GetContent("Disable post-processing"), false, () => ExportFrameToExr(ExportMode.DisablePost)); - menu.AddItem(EditorUtilities.GetContent("Break before Color Grading (Linear)"), false, () => ExportFrameToExr(ExportMode.BreakBeforeColorGradingLinear)); - menu.AddItem(EditorUtilities.GetContent("Break before Color Grading (Log)"), false, () => ExportFrameToExr(ExportMode.BreakBeforeColorGradingLog)); - menu.ShowAsContext(); - } - - if (GUILayout.Button(EditorUtilities.GetContent("Select all layer volumes|Selects all the volumes that will influence this layer."), EditorStyles.miniButton)) - { - var volumes = RuntimeUtilities.GetAllSceneObjects() - .Where(x => (m_VolumeLayer.intValue & (1 << x.gameObject.layer)) != 0) - .Select(x => x.gameObject) - .Cast() - .ToArray(); - - if (volumes.Length > 0) - Selection.objects = volumes; - } - - if (GUILayout.Button(EditorUtilities.GetContent("Select all active volumes|Selects all volumes currently affecting the layer."), EditorStyles.miniButton)) - { - var volumes = new List(); - PostProcessManager.instance.GetActiveVolumes(m_Target, volumes); - - if (volumes.Count > 0) - { - Selection.objects = volumes - .Select(x => x.gameObject) - .Cast() - .ToArray(); - } - } - - GUILayout.Space(3); - } - } - - void DoCustomEffectSorter() - { - EditorUtilities.DrawSplitter(); - m_ShowCustomSorter.boolValue = EditorUtilities.DrawHeader("Custom Effect Sorting", m_ShowCustomSorter.boolValue); - - if (m_ShowCustomSorter.boolValue) - { - bool isInPrefab = false; - - // Init lists if needed - if (m_CustomLists == null) - { - // In some cases the editor will refresh before components which means - // components might not have been fully initialized yet. In this case we also - // need to make sure that we're not in a prefab as sorteBundles isn't a - // serializable object and won't exist until put on a scene. - if (m_Target.sortedBundles == null) - { - isInPrefab = string.IsNullOrEmpty(m_Target.gameObject.scene.name); - - if (!isInPrefab) - { - // sortedBundles will be initialized and ready to use on the next frame - Repaint(); - } - } - else - { - // Create a reorderable list for each injection event - m_CustomLists = new Dictionary(); - foreach (var evt in Enum.GetValues(typeof(PostProcessEvent)).Cast()) - { - var bundles = m_Target.sortedBundles[evt]; - var listName = ObjectNames.NicifyVariableName(evt.ToString()); - - var list = new ReorderableList(bundles, typeof(SerializedBundleRef), true, true, false, false); - - list.drawHeaderCallback = (rect) => - { - EditorGUI.LabelField(rect, listName); - }; - - list.drawElementCallback = (rect, index, isActive, isFocused) => - { - var sbr = (SerializedBundleRef)list.list[index]; - EditorGUI.LabelField(rect, sbr.bundle.attribute.menuItem); - }; - - list.onReorderCallback = (l) => - { - EditorUtility.SetDirty(m_Target); - }; - - m_CustomLists.Add(evt, list); - } - } - } - - GUILayout.Space(5); - - if (isInPrefab) - { - EditorGUILayout.HelpBox("Not supported in prefabs.", MessageType.Info); - GUILayout.Space(3); - return; - } - - bool anyList = false; - if (m_CustomLists != null) - { - foreach (var kvp in m_CustomLists) - { - var list = kvp.Value; - - // Skip empty lists to avoid polluting the inspector - if (list.count == 0) - continue; - - list.DoLayoutList(); - anyList = true; - } - } - - if (!anyList) - { - EditorGUILayout.HelpBox("No custom effect loaded.", MessageType.Info); - GUILayout.Space(3); - } - } - } - - void ExportFrameToExr(ExportMode mode) - { - string path = EditorUtility.SaveFilePanel("Export EXR...", "", "Frame", "exr"); - - if (string.IsNullOrEmpty(path)) - return; - - EditorUtility.DisplayProgressBar("Export EXR", "Rendering...", 0f); - - var camera = m_Target.GetComponent(); - var w = camera.pixelWidth; - var h = camera.pixelHeight; - - var texOut = new Texture2D(w, h, TextureFormat.RGBAFloat, false, true); - var target = RenderTexture.GetTemporary(w, h, 24, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear); - - var lastActive = RenderTexture.active; - var lastTargetSet = camera.targetTexture; - var lastPostFXState = m_Target.enabled; - var lastBreakColorGradingState = m_Target.breakBeforeColorGrading; - - if (mode == ExportMode.DisablePost) - m_Target.enabled = false; - else if (mode == ExportMode.BreakBeforeColorGradingLinear || mode == ExportMode.BreakBeforeColorGradingLog) - m_Target.breakBeforeColorGrading = true; - - camera.targetTexture = target; - camera.Render(); - camera.targetTexture = lastTargetSet; - - EditorUtility.DisplayProgressBar("Export EXR", "Reading...", 0.25f); - - m_Target.enabled = lastPostFXState; - m_Target.breakBeforeColorGrading = lastBreakColorGradingState; - - if (mode == ExportMode.BreakBeforeColorGradingLog) - { - // Convert to log - var material = new Material(Shader.Find("Hidden/PostProcessing/Editor/ConvertToLog")); - var newTarget = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear); - Graphics.Blit(target, newTarget, material, 0); - RenderTexture.ReleaseTemporary(target); - DestroyImmediate(material); - target = newTarget; - } - - RenderTexture.active = target; - texOut.ReadPixels(new Rect(0, 0, w, h), 0, 0); - texOut.Apply(); - RenderTexture.active = lastActive; - - EditorUtility.DisplayProgressBar("Export EXR", "Encoding...", 0.5f); - - var bytes = texOut.EncodeToEXR(EXRFlags.OutputAsFloat | EXRFlags.CompressZIP); - - EditorUtility.DisplayProgressBar("Export EXR", "Saving...", 0.75f); - - File.WriteAllBytes(path, bytes); - - EditorUtility.ClearProgressBar(); - AssetDatabase.Refresh(); - - RenderTexture.ReleaseTemporary(target); - DestroyImmediate(texOut); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessLayerEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessLayerEditor.cs.meta deleted file mode 100644 index 1819aa205..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessLayerEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2c89984c2a3e6cd4492c6f695f07bae6 -timeCreated: 1488275719 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessProfileEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessProfileEditor.cs deleted file mode 100644 index 2f586c337..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessProfileEditor.cs +++ /dev/null @@ -1,29 +0,0 @@ -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [CustomEditor(typeof(PostProcessProfile))] - sealed class PostProcessProfileEditor : Editor - { - EffectListEditor m_EffectList; - - void OnEnable() - { - m_EffectList = new EffectListEditor(this); - m_EffectList.Init(target as PostProcessProfile, serializedObject); - } - - void OnDisable() - { - if (m_EffectList != null) - m_EffectList.Clear(); - } - - public override void OnInspectorGUI() - { - serializedObject.Update(); - m_EffectList.OnGUI(); - serializedObject.ApplyModifiedProperties(); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessProfileEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessProfileEditor.cs.meta deleted file mode 100644 index 6357b9560..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessProfileEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1fcb2f1e4a7d9ba42bc5940a5611f302 -timeCreated: 1494339151 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessVolumeEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessVolumeEditor.cs deleted file mode 100644 index 728437e2e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessVolumeEditor.cs +++ /dev/null @@ -1,166 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - [CanEditMultipleObjects, CustomEditor(typeof(PostProcessVolume))] - sealed class PostProcessVolumeEditor : BaseEditor - { - SerializedProperty m_Profile; - - SerializedProperty m_IsGlobal; - SerializedProperty m_BlendRadius; - SerializedProperty m_Weight; - SerializedProperty m_Priority; - - EffectListEditor m_EffectList; - - void OnEnable() - { - m_Profile = FindProperty(x => x.sharedProfile); - - m_IsGlobal = FindProperty(x => x.isGlobal); - m_BlendRadius = FindProperty(x => x.blendDistance); - m_Weight = FindProperty(x => x.weight); - m_Priority = FindProperty(x => x.priority); - - m_EffectList = new EffectListEditor(this); - RefreshEffectListEditor(m_Target.sharedProfile); - } - - void OnDisable() - { - if (m_EffectList != null) - m_EffectList.Clear(); - } - - void RefreshEffectListEditor(PostProcessProfile asset) - { - m_EffectList.Clear(); - - if (asset != null) - m_EffectList.Init(asset, new SerializedObject(asset)); - } - - public override void OnInspectorGUI() - { - serializedObject.Update(); - - EditorGUILayout.PropertyField(m_IsGlobal); - - if (!m_IsGlobal.boolValue) // Blend radius is not needed for global volumes - EditorGUILayout.PropertyField(m_BlendRadius); - - EditorGUILayout.PropertyField(m_Weight); - EditorGUILayout.PropertyField(m_Priority); - - bool assetHasChanged = false; - bool showCopy = m_Profile.objectReferenceValue != null; - bool multiEdit = m_Profile.hasMultipleDifferentValues; - - // The layout system sort of break alignement when mixing inspector fields with custom - // layouted fields, do the layout manually instead - int buttonWidth = showCopy ? 45 : 60; - float indentOffset = EditorGUI.indentLevel * 15f; - var lineRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight); - var labelRect = new Rect(lineRect.x, lineRect.y, EditorGUIUtility.labelWidth - indentOffset, lineRect.height); - var fieldRect = new Rect(labelRect.xMax, lineRect.y, lineRect.width - labelRect.width - buttonWidth * (showCopy ? 2 : 1), lineRect.height); - var buttonNewRect = new Rect(fieldRect.xMax, lineRect.y, buttonWidth, lineRect.height); - var buttonCopyRect = new Rect(buttonNewRect.xMax, lineRect.y, buttonWidth, lineRect.height); - - EditorGUI.PrefixLabel(labelRect, EditorUtilities.GetContent(m_Target.HasInstantiatedProfile() ? "Profile (Instance)|A copy of a profile asset." : "Profile|A reference to a profile asset.")); - - using (var scope = new EditorGUI.ChangeCheckScope()) - { - EditorGUI.BeginProperty(fieldRect, GUIContent.none, m_Profile); - PostProcessProfile profile = null; - - if (m_Target.HasInstantiatedProfile()) - profile = (PostProcessProfile)EditorGUI.ObjectField(fieldRect, m_Target.profile, typeof(PostProcessProfile), false); - else - profile = (PostProcessProfile)EditorGUI.ObjectField(fieldRect, m_Profile.objectReferenceValue, typeof(PostProcessProfile), false); - - if (scope.changed) - { - assetHasChanged = true; - - m_Profile.objectReferenceValue = profile; - - if (m_Target.HasInstantiatedProfile()) // Clear the instantiated profile, from now on we're using shared again. - m_Target.profile = null; - } - - EditorGUI.EndProperty(); - } - - using (new EditorGUI.DisabledScope(multiEdit)) - { - if (GUI.Button(buttonNewRect, EditorUtilities.GetContent("New|Create a new profile."), showCopy ? EditorStyles.miniButtonLeft : EditorStyles.miniButton)) - { - // By default, try to put assets in a folder next to the currently active - // scene file. If the user isn't a scene, put them in root instead. - var targetName = m_Target.name; - var scene = m_Target.gameObject.scene; - var asset = ProfileFactory.CreatePostProcessProfile(scene, targetName); - m_Profile.objectReferenceValue = asset; - m_Target.profile = null; // Make sure we're not using an instantiated profile anymore - - assetHasChanged = true; - } - - if (showCopy && GUI.Button(buttonCopyRect, EditorUtilities.GetContent(m_Target.HasInstantiatedProfile() ? "Save|Save the instantiated profile" : "Clone|Create a new profile and copy the content of the currently assigned profile."), EditorStyles.miniButtonRight)) - { - // Duplicate the currently assigned profile and save it as a new profile - var origin = profileRef; - var path = AssetDatabase.GetAssetPath(m_Profile.objectReferenceValue); - path = AssetDatabase.GenerateUniqueAssetPath(path); - - var asset = Instantiate(origin); - asset.settings.Clear(); - AssetDatabase.CreateAsset(asset, path); - - foreach (var item in origin.settings) - { - var itemCopy = Instantiate(item); - itemCopy.hideFlags = HideFlags.HideInInspector | HideFlags.HideInHierarchy; - itemCopy.name = item.name; - asset.settings.Add(itemCopy); - AssetDatabase.AddObjectToAsset(itemCopy, asset); - } - - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - - m_Profile.objectReferenceValue = asset; - m_Target.profile = null; // Make sure we're not using an instantiated profile anymore - assetHasChanged = true; - } - } - - EditorGUILayout.Space(); - - if (m_Profile.objectReferenceValue == null && !m_Target.HasInstantiatedProfile()) - { - if (assetHasChanged) - m_EffectList.Clear(); // Asset wasn't null before, do some cleanup - - EditorGUILayout.HelpBox("Assign a Post-process Profile to this volume using the \"Asset\" field or create one automatically by clicking the \"New\" button.\nAssets are automatically put in a folder next to your scene file. If you scene hasn't been saved yet they will be created at the root of the Assets folder.", MessageType.Info); - } - else - { - if (assetHasChanged || profileRef != m_EffectList.asset) //Refresh when the user just dragged in a new asset, or when it was instantiated by code. - RefreshEffectListEditor(profileRef); - - if (!multiEdit) - m_EffectList.OnGUI(); - } - - serializedObject.ApplyModifiedProperties(); - } - - public PostProcessProfile profileRef - { - get { return m_Target.HasInstantiatedProfile() ? m_Target.profile : m_Target.sharedProfile; } - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessVolumeEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessVolumeEditor.cs.meta deleted file mode 100644 index 237ca4d47..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/PostProcessVolumeEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 4e487364a0cd33f4a9ef2ed93819d4d7 -timeCreated: 1488201040 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools.meta deleted file mode 100644 index 813d5f4c6..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e58158d9d8b440d4ca944a07d6cde9af -folderAsset: yes -timeCreated: 1496736709 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/CubeLutAssetFactory.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/CubeLutAssetFactory.cs deleted file mode 100644 index 2110ee06a..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/CubeLutAssetFactory.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System; -using System.IO; -using System.Text; -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - // CUBE lut specs: - // http://wwwimages.adobe.com/content/dam/Adobe/en/products/speedgrade/cc/pdfs/cube-lut-specification-1.0.pdf - static class CubeLutAssetFactory - { - const int kVersion = 1; - const int kSize = 33; - -#if POSTFX_DEBUG_MENUS - [MenuItem("Tools/Post-processing/Create Utility Luts")] -#endif - static void CreateLuts() - { - Dump("Linear to Unity Log r" + kVersion, ColorUtilities.LinearToLogC); - Dump("Unity Log to Linear r" + kVersion, ColorUtilities.LogCToLinear); - Dump("sRGB to Unity Log r" + kVersion, x => ColorUtilities.LinearToLogC(Mathf.GammaToLinearSpace(x))); - Dump("Unity Log to sRGB r" + kVersion, x => Mathf.LinearToGammaSpace(ColorUtilities.LogCToLinear(x))); - Dump("Linear to sRGB r" + kVersion, Mathf.LinearToGammaSpace); - Dump("sRGB to Linear r" + kVersion, Mathf.GammaToLinearSpace); - - AssetDatabase.Refresh(); - } - - static void Dump(string title, Func eval) - { - var sb = new StringBuilder(); - sb.AppendFormat("TITLE \"{0}\"\n", title); - sb.AppendFormat("LUT_3D_SIZE {0}\n", kSize); - sb.AppendFormat("DOMAIN_MIN {0} {0} {0}\n", 0f); - sb.AppendFormat("DOMAIN_MAX {0} {0} {0}\n", 1f); - - const float kSizeMinusOne = (float)kSize - 1f; - - for (int x = 0; x < kSize; x++) - for (int y = 0; y < kSize; y++) - for (int z = 0; z < kSize; z++) - { - float ox = eval((float)x / kSizeMinusOne); - float oy = eval((float)y / kSizeMinusOne); - float oz = eval((float)z / kSizeMinusOne); - - // Resolve & Photoshop use BGR as default, let's make it easier for users - sb.AppendFormat("{0} {1} {2}\n", oz, oy, ox); - } - - var content = sb.ToString(); - var path = Path.Combine(Application.dataPath, string.Format("{0}.cube", title)); - File.WriteAllText(path, content); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/CubeLutAssetFactory.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/CubeLutAssetFactory.cs.meta deleted file mode 100644 index e3de84f92..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/CubeLutAssetFactory.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 4d506bd5da20d0248bfa343c6693d655 -timeCreated: 1496740688 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/CubeLutAssetImporter.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/CubeLutAssetImporter.cs deleted file mode 100644 index 98cd47a0f..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/CubeLutAssetImporter.cs +++ /dev/null @@ -1,218 +0,0 @@ -using System.Collections.Generic; -using System.Globalization; -using System.IO; -using System.Text; -using UnityEngine; - -namespace UnityEditor.Rendering.PostProcessing -{ - sealed class CubeLutAssetImporter : AssetPostprocessor - { - static List s_Excluded = new List() - { - "Linear to sRGB r1", - "Linear to Unity Log r1", - "sRGB to Linear r1", - "sRGB to Unity Log r1", - "Unity Log to Linear r1", - "Unity Log to sRGB r1" - }; - - static void OnPostprocessAllAssets(string[] imported, string[] deleted, string[] moved, string[] movedFrom) - { - foreach (string path in imported) - { - string ext = Path.GetExtension(path); - string filename = Path.GetFileNameWithoutExtension(path); - - if (string.IsNullOrEmpty(ext) || s_Excluded.Contains(filename)) - continue; - - ext = ext.ToLowerInvariant(); - if (ext.Equals(".cube")) - ImportCubeLut(path); - } - } - - // Basic CUBE lut parser - // Specs: http://wwwimages.adobe.com/content/dam/Adobe/en/products/speedgrade/cc/pdfs/cube-lut-specification-1.0.pdf - static void ImportCubeLut(string path) - { - // Remove the 'Assets' part of the path & build absolute path - string fullpath = path.Substring(7); - fullpath = Path.Combine(Application.dataPath, fullpath); - - // Read the lut data - string[] lines = File.ReadAllLines(fullpath); - - // Start parsing - int i = 0; - int size = -1; - int sizeCube = -1; - var table = new List(); - var domainMin = Color.black; - var domainMax = Color.white; - - while (true) - { - if (i >= lines.Length) - { - if (table.Count != sizeCube) - Debug.LogError("Premature end of file"); - - break; - } - - string line = FilterLine(lines[i]); - - if (string.IsNullOrEmpty(line)) - goto next; - - // Header data - if (line.StartsWith("TITLE")) - goto next; // Skip the title tag, we don't need it - - if (line.StartsWith("LUT_3D_SIZE")) - { - string sizeStr = line.Substring(11).TrimStart(); - - if (!int.TryParse(sizeStr, out size)) - { - Debug.LogError("Invalid data on line " + i); - break; - } - - if (size < 2 || size > 256) - { - Debug.LogError("LUT size out of range"); - break; - } - - sizeCube = size * size * size; - goto next; - } - - if (line.StartsWith("DOMAIN_MIN")) - { - if (!ParseDomain(i, line, ref domainMin)) break; - goto next; - } - - if (line.StartsWith("DOMAIN_MAX")) - { - if (!ParseDomain(i, line, ref domainMax)) break; - goto next; - } - - // Table - string[] row = line.Split(); - - if (row.Length != 3) - { - Debug.LogError("Invalid data on line " + i); - break; - } - - var color = Color.black; - for (int j = 0; j < 3; j++) - { - float d; - if (!float.TryParse(row[j], NumberStyles.Float, CultureInfo.InvariantCulture.NumberFormat, out d)) - { - Debug.LogError("Invalid data on line " + i); - break; - } - - color[j] = d; - } - - table.Add(color); - - next: - i++; - } - - if (sizeCube != table.Count) - { - Debug.LogError("Wrong table size - Expected " + sizeCube + " elements, got " + table.Count); - return; - } - - // Check if the Texture3D already exists, update it in this case (better workflow for - // the user) - string assetPath = Path.ChangeExtension(path, ".asset"); - var tex = AssetDatabase.LoadAssetAtPath(assetPath); - - if (tex != null) - { - tex.SetPixels(table.ToArray(), 0); - tex.Apply(); - } - else - { - // Generate a new Texture3D - tex = new Texture3D(size, size, size, TextureFormat.RGBAHalf, false) - { - anisoLevel = 0, - filterMode = FilterMode.Bilinear, - wrapMode = TextureWrapMode.Clamp, - }; - - tex.SetPixels(table.ToArray(), 0); - tex.Apply(); - - // Save to disk - AssetDatabase.CreateAsset(tex, assetPath); - } - - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - } - - static string FilterLine(string line) - { - var filtered = new StringBuilder(); - line = line.TrimStart().TrimEnd(); - int len = line.Length; - int i = 0; - - while (i < len) - { - char c = line[i]; - - if (c == '#') // Filters comment out - break; - - filtered.Append(c); - i++; - } - - return filtered.ToString(); - } - - static bool ParseDomain(int i, string line, ref Color domain) - { - string[] domainStrs = line.Substring(10).TrimStart().Split(); - - if (domainStrs.Length != 3) - { - Debug.LogError("Invalid data on line " + i); - return false; - } - - for (int j = 0; j < 3; j++) - { - float d; - if (!float.TryParse(domainStrs[j], NumberStyles.Float, CultureInfo.InvariantCulture.NumberFormat, out d)) - { - Debug.LogError("Invalid data on line " + i); - return false; - } - - domain[j] = d; - } - - return true; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/CubeLutAssetImporter.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/CubeLutAssetImporter.cs.meta deleted file mode 100644 index e53d8c569..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/CubeLutAssetImporter.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3e4b5d9a1abab984cbe0cbdb31fca939 -timeCreated: 1496737252 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/DefineSetter.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/DefineSetter.cs deleted file mode 100644 index 1083590a1..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/DefineSetter.cs +++ /dev/null @@ -1,45 +0,0 @@ -using System; -using System.Linq; - -namespace UnityEditor.Rendering.PostProcessing -{ - [InitializeOnLoad] - sealed class DefineSetter - { - const string k_Define = "UNITY_POST_PROCESSING_STACK_V2"; - - static DefineSetter() - { - var targets = Enum.GetValues(typeof(BuildTargetGroup)) - .Cast() - .Where(x => x != BuildTargetGroup.Unknown) - .Where(x => !IsObsolete(x)); - - foreach (var target in targets) - { - var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Trim(); - - var list = defines.Split(';', ' ') - .Where(x => !string.IsNullOrEmpty(x)) - .ToList(); - - if (list.Contains(k_Define)) - continue; - - list.Add(k_Define); - defines = list.Aggregate((a, b) => a + ";" + b); - - PlayerSettings.SetScriptingDefineSymbolsForGroup(target, defines); - } - } - - static bool IsObsolete(BuildTargetGroup group) - { - var attrs = typeof(BuildTargetGroup) - .GetField(group.ToString()) - .GetCustomAttributes(typeof(ObsoleteAttribute), false); - - return attrs != null && attrs.Length > 0; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/DefineSetter.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/DefineSetter.cs.meta deleted file mode 100644 index d68eb2189..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/DefineSetter.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 21c950a797aa518438786fc341790e14 -timeCreated: 1499857026 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/ProfileFactory.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/ProfileFactory.cs deleted file mode 100644 index 6c44adf13..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/ProfileFactory.cs +++ /dev/null @@ -1,82 +0,0 @@ -using UnityEngine; -using UnityEditor.ProjectWindowCallback; -using System.IO; -using UnityEngine.SceneManagement; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - /// - /// An utility class to help the creation of new post-processing profile assets. - /// - public sealed class ProfileFactory - { - [MenuItem("Assets/Create/Post-processing Profile", priority = 201)] - static void CreatePostProcessProfile() - { - //var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon"); - ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(), "New Post-processing Profile.asset", null, null); - } - - /// - /// Creates a post-processing profile asset at the given location. - /// - /// The path to use relative to the project folder - /// The newly created profile - public static PostProcessProfile CreatePostProcessProfileAtPath(string path) - { - var profile = ScriptableObject.CreateInstance(); - profile.name = Path.GetFileName(path); - AssetDatabase.CreateAsset(profile, path); - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - return profile; - } - - /// - /// Creates a post-processing profile asset and automatically put it in a sub folder next - /// to the given scene. - /// - /// A scene - /// A name for the new profile - /// The newly created profile - public static PostProcessProfile CreatePostProcessProfile(Scene scene, string targetName) - { - var path = string.Empty; - - if (string.IsNullOrEmpty(scene.path)) - { - path = "Assets/"; - } - else - { - var scenePath = Path.GetDirectoryName(scene.path); - var extPath = scene.name + "_Profiles"; - var profilePath = scenePath + "/" + extPath; - - if (!AssetDatabase.IsValidFolder(profilePath)) - AssetDatabase.CreateFolder(scenePath, extPath); - - path = profilePath + "/"; - } - - path += targetName + " Profile.asset"; - path = AssetDatabase.GenerateUniqueAssetPath(path); - - var profile = ScriptableObject.CreateInstance(); - AssetDatabase.CreateAsset(profile, path); - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - return profile; - } - } - - class DoCreatePostProcessProfile : EndNameEditAction - { - public override void Action(int instanceId, string pathName, string resourceFile) - { - var profile = ProfileFactory.CreatePostProcessProfileAtPath(pathName); - ProjectWindowUtil.ShowCreatedAsset(profile); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/ProfileFactory.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/ProfileFactory.cs.meta deleted file mode 100644 index 3ae31759f..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/ProfileFactory.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ac5668592895c1742a0c6e9d111f870b -timeCreated: 1498836357 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/ResourceAssetFactory.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/ResourceAssetFactory.cs deleted file mode 100644 index 0ea247027..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/ResourceAssetFactory.cs +++ /dev/null @@ -1,19 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - static class ResourceAssetFactory - { -#if POSTFX_DEBUG_MENUS - [MenuItem("Tools/Post-processing/Create Resources Asset")] -#endif - static void CreateAsset() - { - var asset = ScriptableObject.CreateInstance(); - AssetDatabase.CreateAsset(asset, "Assets/PostProcessResources.asset"); - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/ResourceAssetFactory.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/ResourceAssetFactory.cs.meta deleted file mode 100644 index 7ac577f18..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/ResourceAssetFactory.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d4351734f8a0aaa42a51a99db92e92e2 -timeCreated: 1496736723 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/VolumeFactory.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/VolumeFactory.cs deleted file mode 100644 index 8d4c6f027..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/VolumeFactory.cs +++ /dev/null @@ -1,21 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - internal static class VolumeFactory - { - [MenuItem("GameObject/3D Object/Post-process Volume")] - static void CreateVolume() - { - var gameObject = new GameObject("Post-process Volume"); - var collider = gameObject.AddComponent(); - collider.size = Vector3.one; - collider.isTrigger = true; - gameObject.AddComponent(); - - Selection.objects = new [] { gameObject }; - EditorApplication.ExecuteMenuItem("GameObject/Move To View"); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/VolumeFactory.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/VolumeFactory.cs.meta deleted file mode 100644 index 9c81e30a6..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Tools/VolumeFactory.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0f3902e2aa2609f47ab0c956e56ea0bf -timeCreated: 1497707764 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Unity.Postprocessing.Editor.asmdef b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Unity.Postprocessing.Editor.asmdef deleted file mode 100644 index 3a1bd4912..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Unity.Postprocessing.Editor.asmdef +++ /dev/null @@ -1,16 +0,0 @@ -{ - "name": "Unity.Postprocessing.Editor", - "references": [ - "Unity.Postprocessing.Runtime" - ], - "optionalUnityReferences": [], - "includePlatforms": [ - "Editor" - ], - "excludePlatforms": [], - "allowUnsafeCode": false, - "overrideReferences": false, - "precompiledReferences": [], - "autoReferenced": true, - "defineConstraints": [] -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Unity.Postprocessing.Editor.asmdef.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Unity.Postprocessing.Editor.asmdef.meta deleted file mode 100644 index e586d979d..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Unity.Postprocessing.Editor.asmdef.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: a35efad8797223d499f8c68b1f545dbc -AssemblyDefinitionImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils.meta deleted file mode 100644 index 6ed37939d..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 018e19d6c1b36224b85b5c0ddd6a895e -folderAsset: yes -timeCreated: 1489051059 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/CurveEditor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/CurveEditor.cs deleted file mode 100644 index 72fac1d53..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/CurveEditor.cs +++ /dev/null @@ -1,859 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace UnityEditor.Rendering.PostProcessing -{ - internal sealed class CurveEditor - { - #region Enums - - enum EditMode - { - None, - Moving, - TangentEdit - } - - enum Tangent - { - In, - Out - } - - #endregion - - #region Structs - - public struct Settings - { - public Rect bounds; - public RectOffset padding; - public Color selectionColor; - public float curvePickingDistance; - public float keyTimeClampingDistance; - - public static Settings defaultSettings - { - get - { - return new Settings - { - bounds = new Rect(0f, 0f, 1f, 1f), - padding = new RectOffset(10, 10, 10, 10), - selectionColor = Color.yellow, - curvePickingDistance = 6f, - keyTimeClampingDistance = 1e-4f - }; - } - } - } - - public struct CurveState - { - public bool visible; - public bool editable; - public uint minPointCount; - public float zeroKeyConstantValue; - public Color color; - public float width; - public float handleWidth; - public bool showNonEditableHandles; - public bool onlyShowHandlesOnSelection; - public bool loopInBounds; - - public static CurveState defaultState - { - get - { - return new CurveState - { - visible = true, - editable = true, - minPointCount = 2, - zeroKeyConstantValue = 0f, - color = Color.white, - width = 2f, - handleWidth = 2f, - showNonEditableHandles = true, - onlyShowHandlesOnSelection = false, - loopInBounds = false - }; - } - } - } - - public struct Selection - { - public SerializedProperty curve; - public int keyframeIndex; - public Keyframe? keyframe; - - public Selection(SerializedProperty curve, int keyframeIndex, Keyframe? keyframe) - { - this.curve = curve; - this.keyframeIndex = keyframeIndex; - this.keyframe = keyframe; - } - } - - internal struct MenuAction - { - internal SerializedProperty curve; - internal int index; - internal Vector3 position; - - internal MenuAction(SerializedProperty curve) - { - this.curve = curve; - this.index = -1; - this.position = Vector3.zero; - } - - internal MenuAction(SerializedProperty curve, int index) - { - this.curve = curve; - this.index = index; - this.position = Vector3.zero; - } - - internal MenuAction(SerializedProperty curve, Vector3 position) - { - this.curve = curve; - this.index = -1; - this.position = position; - } - } - - #endregion - - #region Fields & properties - - public Settings settings { get; private set; } - - readonly Dictionary m_Curves; - Rect m_CurveArea; - - SerializedProperty m_SelectedCurve; - int m_SelectedKeyframeIndex = -1; - - EditMode m_EditMode = EditMode.None; - Tangent m_TangentEditMode; - - bool m_Dirty; - - #endregion - - #region Constructors & destructors - - public CurveEditor() - : this(Settings.defaultSettings) - { } - - public CurveEditor(Settings settings) - { - this.settings = settings; - m_Curves = new Dictionary(); - } - - #endregion - - #region Public API - - public void Add(params SerializedProperty[] curves) - { - foreach (var curve in curves) - Add(curve, CurveState.defaultState); - } - - public void Add(SerializedProperty curve) - { - Add(curve, CurveState.defaultState); - } - - public void Add(SerializedProperty curve, CurveState state) - { - // Make sure the property is in fact an AnimationCurve - var animCurve = curve.animationCurveValue; - if (animCurve == null) - throw new ArgumentException("curve"); - - if (m_Curves.ContainsKey(curve)) - Debug.LogWarning("Curve has already been added to the editor"); - - m_Curves.Add(curve, state); - } - - public void Remove(SerializedProperty curve) - { - m_Curves.Remove(curve); - } - - public void RemoveAll() - { - m_Curves.Clear(); - } - - public CurveState GetCurveState(SerializedProperty curve) - { - CurveState state; - if (!m_Curves.TryGetValue(curve, out state)) - throw new KeyNotFoundException("curve"); - - return state; - } - - public void SetCurveState(SerializedProperty curve, CurveState state) - { - if (!m_Curves.ContainsKey(curve)) - throw new KeyNotFoundException("curve"); - - m_Curves[curve] = state; - } - - public Selection GetSelection() - { - Keyframe? key = null; - if (m_SelectedKeyframeIndex > -1) - { - var curve = m_SelectedCurve.animationCurveValue; - - if (m_SelectedKeyframeIndex >= curve.length) - m_SelectedKeyframeIndex = -1; - else - key = curve[m_SelectedKeyframeIndex]; - } - - return new Selection(m_SelectedCurve, m_SelectedKeyframeIndex, key); - } - - public void SetKeyframe(SerializedProperty curve, int keyframeIndex, Keyframe keyframe) - { - var animCurve = curve.animationCurveValue; - SetKeyframe(animCurve, keyframeIndex, keyframe); - SaveCurve(curve, animCurve); - } - - public bool OnGUI(Rect rect) - { - if (Event.current.type == EventType.Repaint) - m_Dirty = false; - - GUI.BeginClip(rect); - { - var area = new Rect(Vector2.zero, rect.size); - m_CurveArea = settings.padding.Remove(area); - - foreach (var curve in m_Curves) - OnCurveGUI(area, curve.Key, curve.Value); - - OnGeneralUI(area); - } - GUI.EndClip(); - - return m_Dirty; - } - - #endregion - - #region UI & events - - void OnCurveGUI(Rect rect, SerializedProperty curve, CurveState state) - { - // Discard invisible curves - if (!state.visible) - return; - - var animCurve = curve.animationCurveValue; - var keys = animCurve.keys; - var length = keys.Length; - - // Curve drawing - // Slightly dim non-editable curves - var color = state.color; - if (!state.editable || !GUI.enabled) - color.a *= 0.5f; - - Handles.color = color; - var bounds = settings.bounds; - - if (length == 0) - { - var p1 = CurveToCanvas(new Vector3(bounds.xMin, state.zeroKeyConstantValue)); - var p2 = CurveToCanvas(new Vector3(bounds.xMax, state.zeroKeyConstantValue)); - Handles.DrawAAPolyLine(state.width, p1, p2); - } - else if (length == 1) - { - var p1 = CurveToCanvas(new Vector3(bounds.xMin, keys[0].value)); - var p2 = CurveToCanvas(new Vector3(bounds.xMax, keys[0].value)); - Handles.DrawAAPolyLine(state.width, p1, p2); - } - else - { - var prevKey = keys[0]; - for (int k = 1; k < length; k++) - { - var key = keys[k]; - var pts = BezierSegment(prevKey, key); - - if (float.IsInfinity(prevKey.outTangent) || float.IsInfinity(key.inTangent)) - { - var s = HardSegment(prevKey, key); - Handles.DrawAAPolyLine(state.width, s[0], s[1], s[2]); - } - else Handles.DrawBezier(pts[0], pts[3], pts[1], pts[2], color, null, state.width); - - prevKey = key; - } - - // Curve extents & loops - if (keys[0].time > bounds.xMin) - { - if (state.loopInBounds) - { - var p1 = keys[length - 1]; - p1.time -= settings.bounds.width; - var p2 = keys[0]; - var pts = BezierSegment(p1, p2); - - if (float.IsInfinity(p1.outTangent) || float.IsInfinity(p2.inTangent)) - { - var s = HardSegment(p1, p2); - Handles.DrawAAPolyLine(state.width, s[0], s[1], s[2]); - } - else Handles.DrawBezier(pts[0], pts[3], pts[1], pts[2], color, null, state.width); - } - else - { - var p1 = CurveToCanvas(new Vector3(bounds.xMin, keys[0].value)); - var p2 = CurveToCanvas(keys[0]); - Handles.DrawAAPolyLine(state.width, p1, p2); - } - } - - if (keys[length - 1].time < bounds.xMax) - { - if (state.loopInBounds) - { - var p1 = keys[length - 1]; - var p2 = keys[0]; - p2.time += settings.bounds.width; - var pts = BezierSegment(p1, p2); - - if (float.IsInfinity(p1.outTangent) || float.IsInfinity(p2.inTangent)) - { - var s = HardSegment(p1, p2); - Handles.DrawAAPolyLine(state.width, s[0], s[1], s[2]); - } - else Handles.DrawBezier(pts[0], pts[3], pts[1], pts[2], color, null, state.width); - } - else - { - var p1 = CurveToCanvas(keys[length - 1]); - var p2 = CurveToCanvas(new Vector3(bounds.xMax, keys[length - 1].value)); - Handles.DrawAAPolyLine(state.width, p1, p2); - } - } - } - - // Make sure selection is correct (undo can break it) - bool isCurrentlySelectedCurve = curve == m_SelectedCurve; - - if (isCurrentlySelectedCurve && m_SelectedKeyframeIndex >= length) - m_SelectedKeyframeIndex = -1; - - if (!state.editable) - m_SelectedKeyframeIndex = -1; - - float enabledFactor = GUI.enabled ? 1f : 0.8f; - - // Handles & keys - for (int k = 0; k < length; k++) - { - bool isCurrentlySelectedKeyframe = k == m_SelectedKeyframeIndex; - var e = Event.current; - - var pos = CurveToCanvas(keys[k]); - var hitRect = new Rect(pos.x - 8f, pos.y - 8f, 16f, 16f); - var offset = isCurrentlySelectedCurve - ? new RectOffset(5, 5, 5, 5) - : new RectOffset(6, 6, 6, 6); - - var outTangent = pos + CurveTangentToCanvas(keys[k].outTangent).normalized * 40f; - var inTangent = pos - CurveTangentToCanvas(keys[k].inTangent).normalized * 40f; - var inTangentHitRect = new Rect(inTangent.x - 7f, inTangent.y - 7f, 14f, 14f); - var outTangentHitrect = new Rect(outTangent.x - 7f, outTangent.y - 7f, 14f, 14f); - - // Draw - if (state.editable || state.showNonEditableHandles) - { - if (e.type == EventType.Repaint) - { - var selectedColor = (isCurrentlySelectedCurve && isCurrentlySelectedKeyframe) - ? settings.selectionColor - : state.color; - - // Keyframe - EditorGUI.DrawRect(offset.Remove(hitRect), selectedColor * enabledFactor); - - // Tangents - if (isCurrentlySelectedCurve && (!state.onlyShowHandlesOnSelection || (state.onlyShowHandlesOnSelection && isCurrentlySelectedKeyframe))) - { - Handles.color = selectedColor * enabledFactor; - - if (k > 0 || state.loopInBounds) - { - Handles.DrawAAPolyLine(state.handleWidth, pos, inTangent); - EditorGUI.DrawRect(offset.Remove(inTangentHitRect), selectedColor); - } - - if (k < length - 1 || state.loopInBounds) - { - Handles.DrawAAPolyLine(state.handleWidth, pos, outTangent); - EditorGUI.DrawRect(offset.Remove(outTangentHitrect), selectedColor); - } - } - } - } - - // Events - if (state.editable) - { - // Keyframe move - if (m_EditMode == EditMode.Moving && e.type == EventType.MouseDrag && isCurrentlySelectedCurve && isCurrentlySelectedKeyframe) - { - EditMoveKeyframe(animCurve, keys, k); - } - - // Tangent editing - if (m_EditMode == EditMode.TangentEdit && e.type == EventType.MouseDrag && isCurrentlySelectedCurve && isCurrentlySelectedKeyframe) - { - bool alreadyBroken = !(Mathf.Approximately(keys[k].inTangent, keys[k].outTangent) || (float.IsInfinity(keys[k].inTangent) && float.IsInfinity(keys[k].outTangent))); - EditMoveTangent(animCurve, keys, k, m_TangentEditMode, e.shift || !(alreadyBroken || e.control)); - } - - // Keyframe selection & context menu - if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) - { - if (hitRect.Contains(e.mousePosition)) - { - if (e.button == 0) - { - SelectKeyframe(curve, k); - m_EditMode = EditMode.Moving; - e.Use(); - } - else if (e.button == 1) - { - // Keyframe context menu - var menu = new GenericMenu(); - menu.AddItem(new GUIContent("Delete Key"), false, (x) => - { - var action = (MenuAction)x; - var curveValue = action.curve.animationCurveValue; - action.curve.serializedObject.Update(); - RemoveKeyframe(curveValue, action.index); - m_SelectedKeyframeIndex = -1; - SaveCurve(action.curve, curveValue); - action.curve.serializedObject.ApplyModifiedProperties(); - }, new MenuAction(curve, k)); - menu.ShowAsContext(); - e.Use(); - } - } - } - - // Tangent selection & edit mode - if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) - { - if (inTangentHitRect.Contains(e.mousePosition) && (k > 0 || state.loopInBounds)) - { - SelectKeyframe(curve, k); - m_EditMode = EditMode.TangentEdit; - m_TangentEditMode = Tangent.In; - e.Use(); - } - else if (outTangentHitrect.Contains(e.mousePosition) && (k < length - 1 || state.loopInBounds)) - { - SelectKeyframe(curve, k); - m_EditMode = EditMode.TangentEdit; - m_TangentEditMode = Tangent.Out; - e.Use(); - } - } - - // Mouse up - clean up states - if (e.rawType == EventType.MouseUp && m_EditMode != EditMode.None) - { - m_EditMode = EditMode.None; - } - - // Set cursors - { - EditorGUIUtility.AddCursorRect(hitRect, MouseCursor.MoveArrow); - - if (k > 0 || state.loopInBounds) - EditorGUIUtility.AddCursorRect(inTangentHitRect, MouseCursor.RotateArrow); - - if (k < length - 1 || state.loopInBounds) - EditorGUIUtility.AddCursorRect(outTangentHitrect, MouseCursor.RotateArrow); - } - } - } - - Handles.color = Color.white; - SaveCurve(curve, animCurve); - } - - void OnGeneralUI(Rect rect) - { - var e = Event.current; - - // Selection - if (e.type == EventType.MouseDown) - { - GUI.FocusControl(null); - m_SelectedCurve = null; - m_SelectedKeyframeIndex = -1; - bool used = false; - - var hit = CanvasToCurve(e.mousePosition); - float curvePickValue = CurveToCanvas(hit).y; - - // Try and select a curve - foreach (var curve in m_Curves) - { - if (!curve.Value.editable || !curve.Value.visible) - continue; - - var prop = curve.Key; - var state = curve.Value; - var animCurve = prop.animationCurveValue; - float hitY = animCurve.length == 0 - ? state.zeroKeyConstantValue - : animCurve.Evaluate(hit.x); - - var curvePos = CurveToCanvas(new Vector3(hit.x, hitY)); - - if (Mathf.Abs(curvePos.y - curvePickValue) < settings.curvePickingDistance) - { - m_SelectedCurve = prop; - - if (e.clickCount == 2 && e.button == 0) - { - // Create a keyframe on double-click on this curve - EditCreateKeyframe(animCurve, hit, true, state.zeroKeyConstantValue); - SaveCurve(prop, animCurve); - } - else if (e.button == 1) - { - // Curve context menu - var menu = new GenericMenu(); - menu.AddItem(new GUIContent("Add Key"), false, (x) => - { - var action = (MenuAction)x; - var curveValue = action.curve.animationCurveValue; - action.curve.serializedObject.Update(); - EditCreateKeyframe(curveValue, hit, true, 0f); - SaveCurve(action.curve, curveValue); - action.curve.serializedObject.ApplyModifiedProperties(); - }, new MenuAction(prop, hit)); - menu.ShowAsContext(); - e.Use(); - used = true; - } - } - } - - if (e.clickCount == 2 && e.button == 0 && m_SelectedCurve == null) - { - // Create a keyframe on every curve on double-click - foreach (var curve in m_Curves) - { - if (!curve.Value.editable || !curve.Value.visible) - continue; - - var prop = curve.Key; - var state = curve.Value; - var animCurve = prop.animationCurveValue; - EditCreateKeyframe(animCurve, hit, e.alt, state.zeroKeyConstantValue); - SaveCurve(prop, animCurve); - } - } - else if (!used && e.button == 1) - { - // Global context menu - var menu = new GenericMenu(); - menu.AddItem(new GUIContent("Add Key At Position"), false, () => ContextMenuAddKey(hit, false)); - menu.AddItem(new GUIContent("Add Key On Curves"), false, () => ContextMenuAddKey(hit, true)); - menu.ShowAsContext(); - } - - e.Use(); - } - - // Delete selected key(s) - if (e.type == EventType.KeyDown && (e.keyCode == KeyCode.Delete || e.keyCode == KeyCode.Backspace)) - { - if (m_SelectedKeyframeIndex != -1 && m_SelectedCurve != null) - { - var animCurve = m_SelectedCurve.animationCurveValue; - var length = animCurve.length; - - if (m_Curves[m_SelectedCurve].minPointCount < length && length >= 0) - { - EditDeleteKeyframe(animCurve, m_SelectedKeyframeIndex); - m_SelectedKeyframeIndex = -1; - SaveCurve(m_SelectedCurve, animCurve); - } - - e.Use(); - } - } - } - - void SaveCurve(SerializedProperty prop, AnimationCurve curve) - { - prop.animationCurveValue = curve; - } - - void Invalidate() - { - m_Dirty = true; - } - - #endregion - - #region Keyframe manipulations - - void SelectKeyframe(SerializedProperty curve, int keyframeIndex) - { - m_SelectedKeyframeIndex = keyframeIndex; - m_SelectedCurve = curve; - Invalidate(); - } - - void ContextMenuAddKey(Vector3 hit, bool createOnCurve) - { - SerializedObject serializedObject = null; - - foreach (var curve in m_Curves) - { - if (!curve.Value.editable || !curve.Value.visible) - continue; - - var prop = curve.Key; - var state = curve.Value; - - if (serializedObject == null) - { - serializedObject = prop.serializedObject; - serializedObject.Update(); - } - - var animCurve = prop.animationCurveValue; - EditCreateKeyframe(animCurve, hit, createOnCurve, state.zeroKeyConstantValue); - SaveCurve(prop, animCurve); - } - - if (serializedObject != null) - serializedObject.ApplyModifiedProperties(); - - Invalidate(); - } - - void EditCreateKeyframe(AnimationCurve curve, Vector3 position, bool createOnCurve, float zeroKeyConstantValue) - { - float tangent = EvaluateTangent(curve, position.x); - - if (createOnCurve) - { - position.y = curve.length == 0 - ? zeroKeyConstantValue - : curve.Evaluate(position.x); - } - - AddKeyframe(curve, new Keyframe(position.x, position.y, tangent, tangent)); - } - - void EditDeleteKeyframe(AnimationCurve curve, int keyframeIndex) - { - RemoveKeyframe(curve, keyframeIndex); - } - - void AddKeyframe(AnimationCurve curve, Keyframe newValue) - { - curve.AddKey(newValue); - Invalidate(); - } - - void RemoveKeyframe(AnimationCurve curve, int keyframeIndex) - { - curve.RemoveKey(keyframeIndex); - Invalidate(); - } - - void SetKeyframe(AnimationCurve curve, int keyframeIndex, Keyframe newValue) - { - var keys = curve.keys; - - if (keyframeIndex > 0) - newValue.time = Mathf.Max(keys[keyframeIndex - 1].time + settings.keyTimeClampingDistance, newValue.time); - - if (keyframeIndex < keys.Length - 1) - newValue.time = Mathf.Min(keys[keyframeIndex + 1].time - settings.keyTimeClampingDistance, newValue.time); - - curve.MoveKey(keyframeIndex, newValue); - Invalidate(); - } - - void EditMoveKeyframe(AnimationCurve curve, Keyframe[] keys, int keyframeIndex) - { - var key = CanvasToCurve(Event.current.mousePosition); - float inTgt = keys[keyframeIndex].inTangent; - float outTgt = keys[keyframeIndex].outTangent; - SetKeyframe(curve, keyframeIndex, new Keyframe(key.x, key.y, inTgt, outTgt)); - } - - void EditMoveTangent(AnimationCurve curve, Keyframe[] keys, int keyframeIndex, Tangent targetTangent, bool linkTangents) - { - var pos = CanvasToCurve(Event.current.mousePosition); - - float time = keys[keyframeIndex].time; - float value = keys[keyframeIndex].value; - - pos -= new Vector3(time, value); - - if (targetTangent == Tangent.In && pos.x > 0f) - pos.x = 0f; - - if (targetTangent == Tangent.Out && pos.x < 0f) - pos.x = 0f; - - float tangent; - - if (Mathf.Approximately(pos.x, 0f)) - tangent = pos.y < 0f ? float.PositiveInfinity : float.NegativeInfinity; - else - tangent = pos.y / pos.x; - - float inTangent = keys[keyframeIndex].inTangent; - float outTangent = keys[keyframeIndex].outTangent; - - if (targetTangent == Tangent.In || linkTangents) - inTangent = tangent; - if (targetTangent == Tangent.Out || linkTangents) - outTangent = tangent; - - SetKeyframe(curve, keyframeIndex, new Keyframe(time, value, inTangent, outTangent)); - } - - #endregion - - #region Maths utilities - - Vector3 CurveToCanvas(Keyframe keyframe) - { - return CurveToCanvas(new Vector3(keyframe.time, keyframe.value)); - } - - Vector3 CurveToCanvas(Vector3 position) - { - var bounds = settings.bounds; - var output = new Vector3((position.x - bounds.x) / (bounds.xMax - bounds.x), (position.y - bounds.y) / (bounds.yMax - bounds.y)); - output.x = output.x * (m_CurveArea.xMax - m_CurveArea.xMin) + m_CurveArea.xMin; - output.y = (1f - output.y) * (m_CurveArea.yMax - m_CurveArea.yMin) + m_CurveArea.yMin; - return output; - } - - Vector3 CanvasToCurve(Vector3 position) - { - var bounds = settings.bounds; - var output = position; - output.x = (output.x - m_CurveArea.xMin) / (m_CurveArea.xMax - m_CurveArea.xMin); - output.y = (output.y - m_CurveArea.yMin) / (m_CurveArea.yMax - m_CurveArea.yMin); - output.x = Mathf.Lerp(bounds.x, bounds.xMax, output.x); - output.y = Mathf.Lerp(bounds.yMax, bounds.y, output.y); - return output; - } - - Vector3 CurveTangentToCanvas(float tangent) - { - if (!float.IsInfinity(tangent)) - { - var bounds = settings.bounds; - float ratio = (m_CurveArea.width / m_CurveArea.height) / ((bounds.xMax - bounds.x) / (bounds.yMax - bounds.y)); - return new Vector3(1f, -tangent / ratio).normalized; - } - - return float.IsPositiveInfinity(tangent) ? Vector3.up : Vector3.down; - } - - Vector3[] BezierSegment(Keyframe start, Keyframe end) - { - var segment = new Vector3[4]; - - segment[0] = CurveToCanvas(new Vector3(start.time, start.value)); - segment[3] = CurveToCanvas(new Vector3(end.time, end.value)); - - float middle = start.time + ((end.time - start.time) * 0.333333f); - float middle2 = start.time + ((end.time - start.time) * 0.666666f); - - segment[1] = CurveToCanvas(new Vector3(middle, ProjectTangent(start.time, start.value, start.outTangent, middle))); - segment[2] = CurveToCanvas(new Vector3(middle2, ProjectTangent(end.time, end.value, end.inTangent, middle2))); - - return segment; - } - - Vector3[] HardSegment(Keyframe start, Keyframe end) - { - var segment = new Vector3[3]; - - segment[0] = CurveToCanvas(start); - segment[1] = CurveToCanvas(new Vector3(end.time, start.value)); - segment[2] = CurveToCanvas(end); - - return segment; - } - - float ProjectTangent(float inPosition, float inValue, float inTangent, float projPosition) - { - return inValue + ((projPosition - inPosition) * inTangent); - } - - float EvaluateTangent(AnimationCurve curve, float time) - { - int prev = -1, next = 0; - for (int i = 0; i < curve.keys.Length; i++) - { - if (time > curve.keys[i].time) - { - prev = i; - next = i + 1; - } - else break; - } - - if (next == 0) - return 0f; - - if (prev == curve.keys.Length - 1) - return 0f; - - const float kD = 1e-3f; - float tp = Mathf.Max(time - kD, curve.keys[prev].time); - float tn = Mathf.Min(time + kD, curve.keys[next].time); - - float vp = curve.Evaluate(tp); - float vn = curve.Evaluate(tn); - - if (Mathf.Approximately(tn, tp)) - return (vn - vp > 0f) ? float.PositiveInfinity : float.NegativeInfinity; - - return (vn - vp) / (tn - tp); - } - - #endregion - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/CurveEditor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/CurveEditor.cs.meta deleted file mode 100644 index c76f2b060..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/CurveEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ce0f0631fee52da41884853337cab99d -timeCreated: 1493979438 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/EditorUtilities.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/EditorUtilities.cs deleted file mode 100644 index e689687c1..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/EditorUtilities.cs +++ /dev/null @@ -1,354 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using UnityEngine.Assertions; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - /// - /// A set of editor utilities used in post-processing editors. - /// - public static class EditorUtilities - { - static Dictionary s_GUIContentCache; - static Dictionary s_AttributeDecorators; - - static PostProcessEffectSettings s_ClipboardContent; - - /// - /// Returns true if the current target is a console, false otherwise. - /// - public static bool isTargetingConsoles - { - get - { - var t = EditorUserBuildSettings.activeBuildTarget; - return t == BuildTarget.PS4 - || t == BuildTarget.XboxOne - || t == BuildTarget.Switch; - } - } - - /// - /// Returns true if the current target is a mobile, false otherwise. - /// - public static bool isTargetingMobiles - { - get - { - var t = EditorUserBuildSettings.activeBuildTarget; - return t == BuildTarget.Android - || t == BuildTarget.iOS - || t == BuildTarget.tvOS -#if !UNITY_2018_2_OR_NEWER - || t == BuildTarget.Tizen -#endif -#if !UNITY_2018_3_OR_NEWER - || t == BuildTarget.N3DS - || t == BuildTarget.PSP2 -#endif - ; - } - } - - /// - /// Returns true if the current target is a console or a mobile, false - /// otherwise. - /// - public static bool isTargetingConsolesOrMobiles - { - get { return isTargetingConsoles || isTargetingMobiles; } - } - - static EditorUtilities() - { - s_GUIContentCache = new Dictionary(); - s_AttributeDecorators = new Dictionary(); - ReloadDecoratorTypes(); - } - - [Callbacks.DidReloadScripts] - static void OnEditorReload() - { - ReloadDecoratorTypes(); - } - - static void ReloadDecoratorTypes() - { - s_AttributeDecorators.Clear(); - - // Look for all the valid attribute decorators - var types = RuntimeUtilities.GetAllAssemblyTypes() - .Where( - t => t.IsSubclassOf(typeof(AttributeDecorator)) - && t.IsDefined(typeof(DecoratorAttribute), false) - && !t.IsAbstract - ); - - // Store them - foreach (var type in types) - { - var attr = type.GetAttribute(); - var decorator = (AttributeDecorator)Activator.CreateInstance(type); - s_AttributeDecorators.Add(attr.attributeType, decorator); - } - } - - internal static AttributeDecorator GetDecorator(Type attributeType) - { - AttributeDecorator decorator; - return !s_AttributeDecorators.TryGetValue(attributeType, out decorator) - ? null - : decorator; - } - - /// - /// Gets a for the given label and tooltip. These are recycled - /// internally and help reduce the garbage collector pressure in the editor. - /// - /// The label and tooltip separated by a | - /// character - /// A recycled - public static GUIContent GetContent(string textAndTooltip) - { - if (string.IsNullOrEmpty(textAndTooltip)) - return GUIContent.none; - - GUIContent content; - - if (!s_GUIContentCache.TryGetValue(textAndTooltip, out content)) - { - var s = textAndTooltip.Split('|'); - content = new GUIContent(s[0]); - - if (s.Length > 1 && !string.IsNullOrEmpty(s[1])) - content.tooltip = s[1]; - - s_GUIContentCache.Add(textAndTooltip, content); - } - - return content; - } - - /// - /// Draws a UI box with a description and a "Fix Me" button next to it. - /// - /// The description - /// The action to execute when the button is clicked - public static void DrawFixMeBox(string text, Action action) - { - Assert.IsNotNull(action); - - EditorGUILayout.HelpBox(text, MessageType.Warning); - - GUILayout.Space(-32); - using (new EditorGUILayout.HorizontalScope()) - { - GUILayout.FlexibleSpace(); - - if (GUILayout.Button("Fix", GUILayout.Width(60))) - action(); - - GUILayout.Space(8); - } - GUILayout.Space(11); - } - - /// - /// Draws a horizontal split line. - /// - public static void DrawSplitter() - { - var rect = GUILayoutUtility.GetRect(1f, 1f); - - // Splitter rect should be full-width - rect.xMin = 0f; - rect.width += 4f; - - if (Event.current.type != EventType.Repaint) - return; - - EditorGUI.DrawRect(rect, Styling.splitter); - } - - /// - /// Draws a toggle using the "override checkbox" style. - /// - /// The position and size of the toggle - /// The override state property for the toggle - public static void DrawOverrideCheckbox(Rect rect, SerializedProperty property) - { - property.boolValue = GUI.Toggle(rect, property.boolValue, GetContent("|Override this setting for this volume."), Styling.smallTickbox); - } - - /// - /// Draws a header label. - /// - /// The label to display as a header - public static void DrawHeaderLabel(string title) - { - EditorGUILayout.LabelField(title, Styling.headerLabel); - } - - internal static bool DrawHeader(string title, bool state) - { - var backgroundRect = GUILayoutUtility.GetRect(1f, 17f); - - var labelRect = backgroundRect; - labelRect.xMin += 16f; - labelRect.xMax -= 20f; - - var foldoutRect = backgroundRect; - foldoutRect.y += 1f; - foldoutRect.width = 13f; - foldoutRect.height = 13f; - - // Background rect should be full-width - backgroundRect.xMin = 0f; - backgroundRect.width += 4f; - - // Background - EditorGUI.DrawRect(backgroundRect, Styling.headerBackground); - - // Title - EditorGUI.LabelField(labelRect, GetContent(title), EditorStyles.boldLabel); - - // Foldout - state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout); - - var e = Event.current; - if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0) - { - state = !state; - e.Use(); - } - - return state; - } - - internal static bool DrawHeader(string title, SerializedProperty group, SerializedProperty activeField, PostProcessEffectSettings target, Action resetAction, Action removeAction) - { - Assert.IsNotNull(group); - Assert.IsNotNull(activeField); - Assert.IsNotNull(target); - - var backgroundRect = GUILayoutUtility.GetRect(1f, 17f); - - var labelRect = backgroundRect; - labelRect.xMin += 32f; - labelRect.xMax -= 20f; - - var foldoutRect = backgroundRect; - foldoutRect.y += 1f; - foldoutRect.width = 13f; - foldoutRect.height = 13f; - - var toggleRect = backgroundRect; - toggleRect.x += 16f; - toggleRect.y += 2f; - toggleRect.width = 13f; - toggleRect.height = 13f; - - var menuIcon = Styling.paneOptionsIcon; - var menuRect = new Rect(labelRect.xMax + 4f, labelRect.y + 4f, menuIcon.width, menuIcon.height); - - // Background rect should be full-width - backgroundRect.xMin = 0f; - backgroundRect.width += 4f; - - // Background - EditorGUI.DrawRect(backgroundRect, Styling.headerBackground); - - // Title - using (new EditorGUI.DisabledScope(!activeField.boolValue)) - EditorGUI.LabelField(labelRect, GetContent(title), EditorStyles.boldLabel); - - // foldout - group.serializedObject.Update(); - group.isExpanded = GUI.Toggle(foldoutRect, group.isExpanded, GUIContent.none, EditorStyles.foldout); - group.serializedObject.ApplyModifiedProperties(); - - // Active checkbox - activeField.serializedObject.Update(); - activeField.boolValue = GUI.Toggle(toggleRect, activeField.boolValue, GUIContent.none, Styling.smallTickbox); - activeField.serializedObject.ApplyModifiedProperties(); - - // Dropdown menu icon - GUI.DrawTexture(menuRect, menuIcon); - - // Handle events - var e = Event.current; - - if (e.type == EventType.MouseDown) - { - if (menuRect.Contains(e.mousePosition)) - { - ShowHeaderContextMenu(new Vector2(menuRect.x, menuRect.yMax), target, resetAction, removeAction); - e.Use(); - } - else if (labelRect.Contains(e.mousePosition)) - { - if (e.button == 0) - group.isExpanded = !group.isExpanded; - else - ShowHeaderContextMenu(e.mousePosition, target, resetAction, removeAction); - - e.Use(); - } - } - - return group.isExpanded; - } - - static void ShowHeaderContextMenu(Vector2 position, PostProcessEffectSettings target, Action resetAction, Action removeAction) - { - Assert.IsNotNull(resetAction); - Assert.IsNotNull(removeAction); - - var menu = new GenericMenu(); - menu.AddItem(GetContent("Reset"), false, () => resetAction()); - menu.AddItem(GetContent("Remove"), false, () => removeAction()); - menu.AddSeparator(string.Empty); - menu.AddItem(GetContent("Copy Settings"), false, () => CopySettings(target)); - - if (CanPaste(target)) - menu.AddItem(GetContent("Paste Settings"), false, () => PasteSettings(target)); - else - menu.AddDisabledItem(GetContent("Paste Settings")); - - menu.DropDown(new Rect(position, Vector2.zero)); - } - - static void CopySettings(PostProcessEffectSettings target) - { - Assert.IsNotNull(target); - - if (s_ClipboardContent != null) - { - RuntimeUtilities.Destroy(s_ClipboardContent); - s_ClipboardContent = null; - } - - s_ClipboardContent = (PostProcessEffectSettings)ScriptableObject.CreateInstance(target.GetType()); - EditorUtility.CopySerializedIfDifferent(target, s_ClipboardContent); - } - - static void PasteSettings(PostProcessEffectSettings target) - { - Assert.IsNotNull(target); - Assert.IsNotNull(s_ClipboardContent); - Assert.AreEqual(s_ClipboardContent.GetType(), target.GetType()); - - Undo.RecordObject(target, "Paste Settings"); - EditorUtility.CopySerializedIfDifferent(s_ClipboardContent, target); - } - - static bool CanPaste(PostProcessEffectSettings target) - { - return s_ClipboardContent != null - && s_ClipboardContent.GetType() == target.GetType(); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/EditorUtilities.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/EditorUtilities.cs.meta deleted file mode 100644 index 2ce480ef8..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/EditorUtilities.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 09e002b759745fa499d539b9021af38e -timeCreated: 1489050987 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/GlobalSettings.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/GlobalSettings.cs deleted file mode 100644 index 7cde6b286..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/GlobalSettings.cs +++ /dev/null @@ -1,114 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - static class GlobalSettings - { - static class Keys - { - internal const string trackballSensitivity = "PostProcessing.Trackball.Sensitivity"; - internal const string volumeGizmoColor = "PostProcessing.Volume.GizmoColor"; - internal const string currentChannelMixer = "PostProcessing.ChannelMixer.CurrentChannel"; - internal const string currentCurve = "PostProcessing.Curve.Current"; - } - - static bool m_Loaded = false; - - static float m_TrackballSensitivity = 0.2f; - internal static float trackballSensitivity - { - get { return m_TrackballSensitivity; } - set { TrySave(ref m_TrackballSensitivity, value, Keys.trackballSensitivity); } - } - - static Color m_VolumeGizmoColor = new Color(0.2f, 0.8f, 0.1f, 0.5f); - internal static Color volumeGizmoColor - { - get { return m_VolumeGizmoColor; } - set { TrySave(ref m_VolumeGizmoColor, value, Keys.volumeGizmoColor); } - } - - static int m_CurrentChannelMixer = 0; - internal static int currentChannelMixer - { - get { return m_CurrentChannelMixer; } - set { TrySave(ref m_CurrentChannelMixer, value, Keys.currentChannelMixer); } - } - - static int m_CurrentCurve = 0; - internal static int currentCurve - { - get { return m_CurrentCurve; } - set { TrySave(ref m_CurrentCurve, value, Keys.currentCurve); } - } - - static GlobalSettings() - { - Load(); - } - - #if UNITY_2018_3_OR_NEWER - [SettingsProvider] - static SettingsProvider PreferenceGUI() - { - return new SettingsProvider("Preferences/Post-processing", SettingsScope.User) - { - guiHandler = searchContext => OpenGUI() - }; - } - #else - [PreferenceItem("Post-processing")] - static void PreferenceGUI() - { - OpenGUI(); - } - #endif - - static void OpenGUI() - { - if (!m_Loaded) - Load(); - - EditorGUILayout.Space(); - - trackballSensitivity = EditorGUILayout.Slider("Trackballs Sensitivity", trackballSensitivity, 0.05f, 1f); - volumeGizmoColor = EditorGUILayout.ColorField("Volume Gizmo Color", volumeGizmoColor); - } - - static void Load() - { - m_TrackballSensitivity = EditorPrefs.GetFloat(Keys.trackballSensitivity, 0.2f); - m_VolumeGizmoColor = GetColor(Keys.volumeGizmoColor, new Color(0.2f, 0.8f, 0.1f, 0.5f)); - m_CurrentChannelMixer = EditorPrefs.GetInt(Keys.currentChannelMixer, 0); - m_CurrentCurve = EditorPrefs.GetInt(Keys.currentCurve, 0); - - m_Loaded = true; - } - - static Color GetColor(string key, Color defaultValue) - { - int value = EditorPrefs.GetInt(key, (int)ColorUtilities.ToHex(defaultValue)); - return ColorUtilities.ToRGBA((uint)value); - } - - static void TrySave(ref T field, T newValue, string key) - { - if (field.Equals(newValue)) - return; - - if (typeof(T) == typeof(float)) - EditorPrefs.SetFloat(key, (float)(object)newValue); - else if (typeof(T) == typeof(int)) - EditorPrefs.SetInt(key, (int)(object)newValue); - else if (typeof(T) == typeof(bool)) - EditorPrefs.SetBool(key, (bool)(object)newValue); - else if (typeof(T) == typeof(string)) - EditorPrefs.SetString(key, (string)(object)newValue); - else if (typeof(T) == typeof(Color)) - EditorPrefs.SetInt(key, (int)ColorUtilities.ToHex((Color)(object)newValue)); - - field = newValue; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/GlobalSettings.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/GlobalSettings.cs.meta deleted file mode 100644 index de260deda..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/GlobalSettings.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: eff4db1c9252e5247b661dec568df962 -timeCreated: 1494714307 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/PostProcessShaderIncludePath.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/PostProcessShaderIncludePath.cs deleted file mode 100644 index 1640582dc..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/PostProcessShaderIncludePath.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Linq; -using UnityEngine; -using System.IO; - -namespace UnityEditor.Experimental.Rendering -{ - static class PostProcessShaderIncludePath - { -#if UNITY_2018_1_OR_NEWER && !UNITY_2018_3_OR_NEWER - [ShaderIncludePath] -#endif - public static string[] GetPaths() - { - var srpMarker = Directory.GetFiles(Application.dataPath, "POSTFXMARKER", SearchOption.AllDirectories).FirstOrDefault(); - var paths = new string[srpMarker == null ? 1 : 2]; - var index = 0; - if (srpMarker != null) - { - paths[index] = Directory.GetParent(srpMarker).ToString(); - index++; - } - paths[index] = Path.GetFullPath("Packages/com.unity.postprocessing"); - return paths; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/PostProcessShaderIncludePath.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/PostProcessShaderIncludePath.cs.meta deleted file mode 100644 index 42cfc2b61..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/PostProcessShaderIncludePath.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 75da50dbb3034f142a31c2a182292bc8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/SerializedParameterOverride.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/SerializedParameterOverride.cs deleted file mode 100644 index db1b1d609..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/SerializedParameterOverride.cs +++ /dev/null @@ -1,62 +0,0 @@ -using System; -using System.Linq; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - /// - /// A wrapper used for serialization and easy access to the - /// underlying property and override state. - /// - public sealed class SerializedParameterOverride - { - /// - /// The override state property of the serialized parameter. - /// - public SerializedProperty overrideState { get; private set; } - - /// - /// The value property of the serialized parameter. - /// - public SerializedProperty value { get; private set; } - - /// - /// An array of all attributes set on the original parameter. - /// - public Attribute[] attributes { get; private set; } - - internal SerializedProperty baseProperty; - - /// - /// Returns the display name of the property. - /// - public string displayName - { - get { return baseProperty.displayName; } - } - - internal SerializedParameterOverride(SerializedProperty property, Attribute[] attributes) - { - baseProperty = property.Copy(); - - var localCopy = baseProperty.Copy(); - localCopy.Next(true); - overrideState = localCopy.Copy(); - localCopy.Next(false); - value = localCopy.Copy(); - - this.attributes = attributes; - } - - /// - /// Gets the attribute of type T from the original parameter. - /// - /// The type of attribute to look for - /// And attribute or type T, or null if none has been found - public T GetAttribute() - where T : Attribute - { - return (T)attributes.FirstOrDefault(x => x is T); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/SerializedParameterOverride.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/SerializedParameterOverride.cs.meta deleted file mode 100644 index ab8030f03..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/SerializedParameterOverride.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f48a0d4b798943a448e8d2e5d891133c -timeCreated: 1492899655 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/Styling.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/Styling.cs deleted file mode 100644 index 55eff2400..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/Styling.cs +++ /dev/null @@ -1,114 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -namespace UnityEditor.Rendering.PostProcessing -{ - /// - /// Common styles used for Post-processing editor controls. - /// - public static class Styling - { - /// - /// Style for the override checkbox. - /// - public static readonly GUIStyle smallTickbox; - - /// - /// Style for the labels in the toolbar of each effect. - /// - public static readonly GUIStyle miniLabelButton; - - static readonly Color splitterDark; - static readonly Color splitterLight; - - /// - /// Color of UI splitters. - /// - public static Color splitter { get { return EditorGUIUtility.isProSkin ? splitterDark : splitterLight; } } - - static readonly Texture2D paneOptionsIconDark; - static readonly Texture2D paneOptionsIconLight; - - /// - /// Option icon used in effect headers. - /// - public static Texture2D paneOptionsIcon { get { return EditorGUIUtility.isProSkin ? paneOptionsIconDark : paneOptionsIconLight; } } - - /// - /// Style for effect header labels. - /// - public static readonly GUIStyle headerLabel; - - static readonly Color headerBackgroundDark; - static readonly Color headerBackgroundLight; - - /// - /// Color of effect header backgrounds. - /// - public static Color headerBackground { get { return EditorGUIUtility.isProSkin ? headerBackgroundDark : headerBackgroundLight; } } - - /// - /// Style for the trackball labels. - /// - public static readonly GUIStyle wheelLabel; - - /// - /// Style for the trackball cursors. - /// - public static readonly GUIStyle wheelThumb; - - /// - /// Size of the trackball cursors. - /// - public static readonly Vector2 wheelThumbSize; - - /// - /// Style for the curve editor position info. - /// - public static readonly GUIStyle preLabel; - - static Styling() - { - smallTickbox = new GUIStyle("ShurikenToggle"); - - miniLabelButton = new GUIStyle(EditorStyles.miniLabel); - miniLabelButton.normal = new GUIStyleState - { - background = RuntimeUtilities.transparentTexture, - scaledBackgrounds = null, - textColor = Color.grey - }; - var activeState = new GUIStyleState - { - background = RuntimeUtilities.transparentTexture, - scaledBackgrounds = null, - textColor = Color.white - }; - miniLabelButton.active = activeState; - miniLabelButton.onNormal = activeState; - miniLabelButton.onActive = activeState; - - splitterDark = new Color(0.12f, 0.12f, 0.12f, 1.333f); - splitterLight = new Color(0.6f, 0.6f, 0.6f, 1.333f); - - headerBackgroundDark = new Color(0.1f, 0.1f, 0.1f, 0.2f); - headerBackgroundLight = new Color(1f, 1f, 1f, 0.2f); - - paneOptionsIconDark = (Texture2D)EditorGUIUtility.Load("Builtin Skins/DarkSkin/Images/pane options.png"); - paneOptionsIconLight = (Texture2D)EditorGUIUtility.Load("Builtin Skins/LightSkin/Images/pane options.png"); - - headerLabel = new GUIStyle(EditorStyles.miniLabel); - - wheelThumb = new GUIStyle("ColorPicker2DThumb"); - - wheelThumbSize = new Vector2( - !Mathf.Approximately(wheelThumb.fixedWidth, 0f) ? wheelThumb.fixedWidth : wheelThumb.padding.horizontal, - !Mathf.Approximately(wheelThumb.fixedHeight, 0f) ? wheelThumb.fixedHeight : wheelThumb.padding.vertical - ); - - wheelLabel = new GUIStyle(EditorStyles.miniLabel); - - preLabel = new GUIStyle("ShurikenLabel"); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/Styling.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/Styling.cs.meta deleted file mode 100644 index daf42e9fc..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Editor/Utils/Styling.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c884467f149574e44b21c869b7fc3401 -timeCreated: 1492697266 -licenseType: Pro -MonoImporter: - 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-namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Use this attribute to change the label of a field displayed in the inspector. - /// - [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] - public sealed class DisplayNameAttribute : Attribute - { - /// - /// The label displayed in the inspector. - /// - public readonly string displayName; - - /// - /// Creates a new attribute. - /// - /// The label to display in the inspector - public DisplayNameAttribute(string displayName) - { - this.displayName = displayName; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/DisplayNameAttribute.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/DisplayNameAttribute.cs.meta deleted file mode 100644 index 5422d6902..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/DisplayNameAttribute.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 912e288507f1e724492c7c721fa1deb8 -timeCreated: 1493047701 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MaxAttribute.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MaxAttribute.cs deleted file mode 100644 index 826879f33..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MaxAttribute.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Use this attribute to clamp floating point values to a maximum value in the inspector. - /// - [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] - public sealed class MaxAttribute : Attribute - { - /// - /// The maximum value the field will be clamped to. - /// - public readonly float max; - - /// - /// Creates a new attribute. - /// - /// The maximum value the field will be clamped to - public MaxAttribute(float max) - { - this.max = max; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MaxAttribute.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MaxAttribute.cs.meta deleted file mode 100644 index 06fe9c2d7..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MaxAttribute.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 8c72b20f77adb59439f8eed4f25a950a -timeCreated: 1493113243 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MinAttribute.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MinAttribute.cs deleted file mode 100644 index f8d893c33..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MinAttribute.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Use this attribute to clamp floating point values to a minimum value in the inspector. - /// - [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] - public sealed class MinAttribute : Attribute - { - /// - /// The minimum value the field will be clamped to. - /// - public readonly float min; - - /// - /// Creates a new attribute. - /// - /// The minimum value the field will be clamped to - public MinAttribute(float min) - { - this.min = min; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MinAttribute.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MinAttribute.cs.meta deleted file mode 100644 index 93d3ab3cd..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MinAttribute.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 63007e9c3f71cad46a59f223a8b32d46 -timeCreated: 1493113232 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MinMaxAttribute.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MinMaxAttribute.cs deleted file mode 100644 index aa5d087d2..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MinMaxAttribute.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Use this attribute to specify a range between a min and a max value. - /// - [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] - public sealed class MinMaxAttribute : Attribute - { - /// - /// The minimum limit of the user defined range. - /// - public readonly float min; - - /// - /// The maximum limit of the user defined range. - /// - public readonly float max; - - /// - /// Creates a new attribute. - /// - /// The minimum limit of the user defined range - /// The maximum limit of the user defined range - public MinMaxAttribute(float min, float max) - { - this.min = min; - this.max = max; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MinMaxAttribute.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MinMaxAttribute.cs.meta deleted file mode 100644 index a0e584893..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/MinMaxAttribute.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1d2cae9d8c54de04fab072666ddd1e57 -timeCreated: 1493113280 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/PostProcessAttribute.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/PostProcessAttribute.cs deleted file mode 100644 index 021924961..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/PostProcessAttribute.cs +++ /dev/null @@ -1,60 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Use this attribute to associate a to a - /// type. - /// - /// - /// - [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] - public sealed class PostProcessAttribute : Attribute - { - /// - /// The renderer type to associate with a . - /// - public readonly Type renderer; - - /// - /// The injection point for the effect. - /// - public readonly PostProcessEvent eventType; - - /// - /// The menu item name to set for the effect. You can use a `/` character to add sub-menus. - /// - public readonly string menuItem; - - /// - /// Should this effect be allowed in the Scene View? - /// - public readonly bool allowInSceneView; - - internal readonly bool builtinEffect; - - /// - /// Creates a new attribute. - /// - /// The renderer type to associate with a - /// The injection point for the effect - /// The menu item name to set for the effect. You can use a `/` character to add sub-menus. - /// Should this effect be allowed in the Scene View? - public PostProcessAttribute(Type renderer, PostProcessEvent eventType, string menuItem, bool allowInSceneView = true) - { - this.renderer = renderer; - this.eventType = eventType; - this.menuItem = menuItem; - this.allowInSceneView = allowInSceneView; - builtinEffect = false; - } - - internal PostProcessAttribute(Type renderer, string menuItem, bool allowInSceneView = true) - { - this.renderer = renderer; - this.menuItem = menuItem; - this.allowInSceneView = allowInSceneView; - builtinEffect = true; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/PostProcessAttribute.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/PostProcessAttribute.cs.meta deleted file mode 100644 index f189e4c72..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/PostProcessAttribute.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 28cff9aae95df994e98129a9b35627de -timeCreated: 1488204519 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/TrackballAttribute.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/TrackballAttribute.cs deleted file mode 100644 index f7c2a3157..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/TrackballAttribute.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Use this attribute to draw a trackball in the inspector. - /// - [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] - public sealed class TrackballAttribute : Attribute - { - /// - /// Trackball modes. These are used to compute and display pre-filtered trackball vales in - /// the inspector. - /// - public enum Mode - { - /// - /// Don't display pre-filtered values. - /// - None, - - /// - /// Display pre-filtered lift values. - /// - Lift, - - /// - /// Display pre-filtered gamma values. - /// - Gamma, - - /// - /// Display pre-filtered grain values. - /// - Gain - } - - /// - /// The mode used to display pre-filtered values in the inspector. - /// - public readonly Mode mode; - - /// - /// Creates a new attribute. - /// - /// A mode used to display pre-filtered values in the inspector - public TrackballAttribute(Mode mode) - { - this.mode = mode; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/TrackballAttribute.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/TrackballAttribute.cs.meta deleted file mode 100644 index 5efefc9f5..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Attributes/TrackballAttribute.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 44788f6e7bbf9174181bfe4689e66131 -timeCreated: 1493900877 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects.meta deleted file mode 100644 index 01457a509..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d220742cb204f8e4e9fe5f7b1efa7b54 -folderAsset: yes -timeCreated: 1487844780 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/AmbientOcclusion.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/AmbientOcclusion.cs deleted file mode 100644 index 9996f1d5f..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/AmbientOcclusion.cs +++ /dev/null @@ -1,268 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Ambient occlusion modes. - /// - public enum AmbientOcclusionMode - { - /// - /// A standard implementation of ambient obscurance that works on non modern platforms. If - /// you target a compute-enabled platform we recommend that you use - /// instead. - /// - ScalableAmbientObscurance, - - /// - /// A modern version of ambient occlusion heavily optimized for consoles and desktop - /// platforms. - /// - MultiScaleVolumetricObscurance - } - - /// - /// Quality settings for . - /// - public enum AmbientOcclusionQuality - { - /// - /// 4 samples + downsampling. - /// - Lowest, - - /// - /// 6 samples + downsampling. - /// - Low, - - /// - /// 10 samples + downsampling. - /// - Medium, - - /// - /// 8 samples. - /// - High, - - /// - /// 12 samples. - /// - Ultra - } - - /// - /// A volume parameter holding a value. - /// - [Serializable] - public sealed class AmbientOcclusionModeParameter : ParameterOverride {} - - /// - /// A volume parameter holding a value. - /// - [Serializable] - public sealed class AmbientOcclusionQualityParameter : ParameterOverride {} - - /// - /// This class holds settings for the Ambient Occlusion effect. - /// - [Serializable] - [PostProcess(typeof(AmbientOcclusionRenderer), "Unity/Ambient Occlusion")] - public sealed class AmbientOcclusion : PostProcessEffectSettings - { - // Shared parameters - - /// - /// The ambient occlusion method to use. - /// - [Tooltip("The ambient occlusion method to use. \"Multi Scale Volumetric Obscurance\" is higher quality and faster on desktop & console platforms but requires compute shader support.")] - - public AmbientOcclusionModeParameter mode = new AmbientOcclusionModeParameter { value = AmbientOcclusionMode.MultiScaleVolumetricObscurance }; - - /// - /// The degree of darkness added by ambient occlusion. - /// - [Range(0f, 4f), Tooltip("The degree of darkness added by ambient occlusion. Higher values produce darker areas.")] - public FloatParameter intensity = new FloatParameter { value = 0f }; - - /// - /// A custom color to use for the ambient occlusion. - /// - [ColorUsage(false), Tooltip("The custom color to use for the ambient occlusion. The default is black.")] - - public ColorParameter color = new ColorParameter { value = Color.black }; - - /// - /// Only affects ambient lighting. This mode is only available with the Deferred rendering - /// path and HDR rendering. Objects rendered with the Forward rendering path won't get any - /// ambient occlusion. - /// - [Tooltip("Check this box to mark this Volume as to only affect ambient lighting. This mode is only available with the Deferred rendering path and HDR rendering. Objects rendered with the Forward rendering path won't get any ambient occlusion.")] - public BoolParameter ambientOnly = new BoolParameter { value = true }; - - // MSVO-only parameters - - /// - /// The tolerance of the noise filter to changes in the depth pyramid. - /// - [Range(-8f, 0f)] - public FloatParameter noiseFilterTolerance = new FloatParameter { value = 0f }; // Hidden - - /// - /// The tolerance of the bilateral blur filter to depth changes. - /// - [Range(-8f, -1f)] - public FloatParameter blurTolerance = new FloatParameter { value = -4.6f }; // Hidden - - /// - /// The tolerance of the upsampling pass to depth changes. - /// - [Range(-12f, -1f)] - public FloatParameter upsampleTolerance = new FloatParameter { value = -12f }; // Hidden - - /// - /// Modifies the thickness of occluders. This increases dark areas but also introduces dark - /// halo around objects. - /// - [Range(1f, 10f), Tooltip("This modifies the thickness of occluders. It increases the size of dark areas and also introduces a dark halo around objects.")] - public FloatParameter thicknessModifier = new FloatParameter { value = 1f }; - - // HDRP-only parameters - - /// - /// Modifies he influence of direct lighting on ambient occlusion. This is only used in the - /// HD Render Pipeline currently. - /// - [Range(0f, 1f), Tooltip("Modifies the influence of direct lighting on ambient occlusion.")] - public FloatParameter directLightingStrength = new FloatParameter { value = 0f }; - - // SAO-only parameters - /// - /// Radius of sample points, which affects extent of darkened areas. - /// - [Tooltip("The radius of sample points. This affects the size of darkened areas.")] - public FloatParameter radius = new FloatParameter { value = 0.25f }; - - /// - /// The number of sample points, which affects quality and performance. Lowest, Low & Medium - /// passes are downsampled. High and Ultra are not and should only be used on high-end - /// hardware. - /// - [Tooltip("The number of sample points. This affects both quality and performance. For \"Lowest\", \"Low\", and \"Medium\", passes are downsampled. For \"High\" and \"Ultra\", they are not and therefore you should only \"High\" and \"Ultra\" on high-end hardware.")] - public AmbientOcclusionQualityParameter quality = new AmbientOcclusionQualityParameter { value = AmbientOcclusionQuality.Medium }; - - // SRPs can call this method without a context set (see HDRP). - // We need a better way to handle this than checking for a null context, context should - // never be null. - /// - public override bool IsEnabledAndSupported(PostProcessRenderContext context) - { - bool state = enabled.value - && intensity.value > 0f; - - if (mode.value == AmbientOcclusionMode.ScalableAmbientObscurance) - { - state &= !RuntimeUtilities.scriptableRenderPipelineActive; - - if (context != null) - { - state &= context.resources.shaders.scalableAO - && context.resources.shaders.scalableAO.isSupported; - } - } - else if (mode.value == AmbientOcclusionMode.MultiScaleVolumetricObscurance) - { -#if UNITY_2017_1_OR_NEWER - if (context != null) - { - state &= context.resources.shaders.multiScaleAO - && context.resources.shaders.multiScaleAO.isSupported - && context.resources.computeShaders.multiScaleAODownsample1 - && context.resources.computeShaders.multiScaleAODownsample2 - && context.resources.computeShaders.multiScaleAORender - && context.resources.computeShaders.multiScaleAOUpsample; - } - - state &= SystemInfo.supportsComputeShaders - && !RuntimeUtilities.isAndroidOpenGL - && RenderTextureFormat.RFloat.IsSupported() - && RenderTextureFormat.RHalf.IsSupported() - && RenderTextureFormat.R8.IsSupported(); -#else - state = false; -#endif - } - - return state; - } - } - - internal interface IAmbientOcclusionMethod - { - DepthTextureMode GetCameraFlags(); - void RenderAfterOpaque(PostProcessRenderContext context); - void RenderAmbientOnly(PostProcessRenderContext context); - void CompositeAmbientOnly(PostProcessRenderContext context); - void Release(); - } - -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - internal sealed class AmbientOcclusionRenderer : PostProcessEffectRenderer - { - IAmbientOcclusionMethod[] m_Methods; - - public override void Init() - { - if (m_Methods == null) - { - m_Methods = new IAmbientOcclusionMethod[] - { - new ScalableAO(settings), - new MultiScaleVO(settings), - }; - } - } - - public bool IsAmbientOnly(PostProcessRenderContext context) - { - var camera = context.camera; - return settings.ambientOnly.value - && camera.actualRenderingPath == RenderingPath.DeferredShading - && camera.allowHDR; - } - - public IAmbientOcclusionMethod Get() - { - return m_Methods[(int)settings.mode.value]; - } - - public override DepthTextureMode GetCameraFlags() - { - return Get().GetCameraFlags(); - } - - public override void Release() - { - foreach (var m in m_Methods) - m.Release(); - } - - public ScalableAO GetScalableAO() - { - return (ScalableAO)m_Methods[(int)AmbientOcclusionMode.ScalableAmbientObscurance]; - } - - public MultiScaleVO GetMultiScaleVO() - { - return (MultiScaleVO)m_Methods[(int)AmbientOcclusionMode.MultiScaleVolumetricObscurance]; - } - - // Unused - public override void Render(PostProcessRenderContext context) - { - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/AmbientOcclusion.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/AmbientOcclusion.cs.meta deleted file mode 100644 index 940bb4bf0..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/AmbientOcclusion.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c1cb7e9e120078f43bce4f0b1be547a7 -timeCreated: 1498493415 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/AutoExposure.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/AutoExposure.cs deleted file mode 100644 index 0a02c8c70..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/AutoExposure.cs +++ /dev/null @@ -1,199 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Eye adaptation modes. - /// - public enum EyeAdaptation - { - /// - /// Progressive (smooth) eye adaptation. - /// - Progressive, - - /// - /// Fixed (instant) eye adaptation. - /// - Fixed - } - - /// - /// A volume parameter holding a value. - /// - [Serializable] - public sealed class EyeAdaptationParameter : ParameterOverride {} - - /// - /// This class holds settings for the Auto Exposure effect. - /// - [Serializable] - [PostProcess(typeof(AutoExposureRenderer), "Unity/Auto Exposure")] - public sealed class AutoExposure : PostProcessEffectSettings - { - /// - /// These values are the lower and upper percentages of the histogram that will be used to - /// find a stable average luminance. Values outside of this range will be discarded and wont - /// contribute to the average luminance. - /// - [MinMax(1f, 99f), DisplayName("Filtering (%)"), Tooltip("Filters the bright and dark parts of the histogram when computing the average luminance. This is to avoid very dark pixels and very bright pixels from contributing to the auto exposure. Unit is in percent.")] - public Vector2Parameter filtering = new Vector2Parameter { value = new Vector2(50f, 95f) }; - - /// - /// Minimum average luminance to consider for auto exposure (in EV). - /// - [Range(LogHistogram.rangeMin, LogHistogram.rangeMax), DisplayName("Minimum (EV)"), Tooltip("Minimum average luminance to consider for auto exposure. Unit is EV.")] - public FloatParameter minLuminance = new FloatParameter { value = 0f }; - - /// - /// Maximum average luminance to consider for auto exposure (in EV). - /// - [Range(LogHistogram.rangeMin, LogHistogram.rangeMax), DisplayName("Maximum (EV)"), Tooltip("Maximum average luminance to consider for auto exposure. Unit is EV.")] - public FloatParameter maxLuminance = new FloatParameter { value = 0f }; - - /// - /// Middle-grey value. Use this to compensate the global exposure of the scene. - /// - [Min(0f), DisplayName("Exposure Compensation"), Tooltip("Use this to scale the global exposure of the scene.")] - public FloatParameter keyValue = new FloatParameter { value = 1f }; - - /// - /// The type of eye adaptation to use. - /// - [DisplayName("Type"), Tooltip("Use \"Progressive\" if you want auto exposure to be animated. Use \"Fixed\" otherwise.")] - public EyeAdaptationParameter eyeAdaptation = new EyeAdaptationParameter { value = EyeAdaptation.Progressive }; - - /// - /// The adaptation speed from a dark to a light environment. - /// - [Min(0f), Tooltip("Adaptation speed from a dark to a light environment.")] - public FloatParameter speedUp = new FloatParameter { value = 2f }; - - /// - /// The adaptation speed from a light to a dark environment. - /// - [Min(0f), Tooltip("Adaptation speed from a light to a dark environment.")] - public FloatParameter speedDown = new FloatParameter { value = 1f }; - - /// - public override bool IsEnabledAndSupported(PostProcessRenderContext context) - { - return enabled.value - && SystemInfo.supportsComputeShaders - && !RuntimeUtilities.isAndroidOpenGL - && RenderTextureFormat.RFloat.IsSupported() - && context.resources.computeShaders.autoExposure - && context.resources.computeShaders.exposureHistogram; - } - } - -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - internal sealed class AutoExposureRenderer : PostProcessEffectRenderer - { - const int k_NumEyes = 2; - const int k_NumAutoExposureTextures = 2; - - readonly RenderTexture[][] m_AutoExposurePool = new RenderTexture[k_NumEyes][]; - int[] m_AutoExposurePingPong = new int[k_NumEyes]; - RenderTexture m_CurrentAutoExposure; - - public AutoExposureRenderer() - { - for (int eye = 0; eye < k_NumEyes; eye++) - { - m_AutoExposurePool[eye] = new RenderTexture[k_NumAutoExposureTextures]; - m_AutoExposurePingPong[eye] = 0; - } - } - - void CheckTexture(int eye, int id) - { - if (m_AutoExposurePool[eye][id] == null || !m_AutoExposurePool[eye][id].IsCreated()) - { - m_AutoExposurePool[eye][id] = new RenderTexture(1, 1, 0, RenderTextureFormat.RFloat) { enableRandomWrite = true }; - m_AutoExposurePool[eye][id].Create(); - } - } - - public override void Render(PostProcessRenderContext context) - { - var cmd = context.command; - cmd.BeginSample("AutoExposureLookup"); - - // Prepare autoExpo texture pool - CheckTexture(context.xrActiveEye, 0); - CheckTexture(context.xrActiveEye, 1); - - // Make sure filtering values are correct to avoid apocalyptic consequences - float lowPercent = settings.filtering.value.x; - float highPercent = settings.filtering.value.y; - const float kMinDelta = 1e-2f; - highPercent = Mathf.Clamp(highPercent, 1f + kMinDelta, 99f); - lowPercent = Mathf.Clamp(lowPercent, 1f, highPercent - kMinDelta); - - // Clamp min/max adaptation values as well - float minLum = settings.minLuminance.value; - float maxLum = settings.maxLuminance.value; - settings.minLuminance.value = Mathf.Min(minLum, maxLum); - settings.maxLuminance.value = Mathf.Max(minLum, maxLum); - - // Compute average luminance & auto exposure - bool firstFrame = m_ResetHistory || !Application.isPlaying; - string adaptation = null; - - if (firstFrame || settings.eyeAdaptation.value == EyeAdaptation.Fixed) - adaptation = "KAutoExposureAvgLuminance_fixed"; - else - adaptation = "KAutoExposureAvgLuminance_progressive"; - - var compute = context.resources.computeShaders.autoExposure; - int kernel = compute.FindKernel(adaptation); - cmd.SetComputeBufferParam(compute, kernel, "_HistogramBuffer", context.logHistogram.data); - cmd.SetComputeVectorParam(compute, "_Params1", new Vector4(lowPercent * 0.01f, highPercent * 0.01f, RuntimeUtilities.Exp2(settings.minLuminance.value), RuntimeUtilities.Exp2(settings.maxLuminance.value))); - cmd.SetComputeVectorParam(compute, "_Params2", new Vector4(settings.speedDown.value, settings.speedUp.value, settings.keyValue.value, Time.deltaTime)); - cmd.SetComputeVectorParam(compute, "_ScaleOffsetRes", context.logHistogram.GetHistogramScaleOffsetRes(context)); - - if (firstFrame) - { - // We don't want eye adaptation when not in play mode because the GameView isn't - // animated, thus making it harder to tweak. Just use the final audo exposure value. - m_CurrentAutoExposure = m_AutoExposurePool[context.xrActiveEye][0]; - cmd.SetComputeTextureParam(compute, kernel, "_Destination", m_CurrentAutoExposure); - cmd.DispatchCompute(compute, kernel, 1, 1, 1); - - // Copy current exposure to the other pingpong target to avoid adapting from black - RuntimeUtilities.CopyTexture(cmd, m_AutoExposurePool[context.xrActiveEye][0], m_AutoExposurePool[context.xrActiveEye][1]); - m_ResetHistory = false; - } - else - { - int pp = m_AutoExposurePingPong[context.xrActiveEye]; - var src = m_AutoExposurePool[context.xrActiveEye][++pp % 2]; - var dst = m_AutoExposurePool[context.xrActiveEye][++pp % 2]; - - cmd.SetComputeTextureParam(compute, kernel, "_Source", src); - cmd.SetComputeTextureParam(compute, kernel, "_Destination", dst); - cmd.DispatchCompute(compute, kernel, 1, 1, 1); - - m_AutoExposurePingPong[context.xrActiveEye] = ++pp % 2; - m_CurrentAutoExposure = dst; - } - - cmd.EndSample("AutoExposureLookup"); - - context.autoExposureTexture = m_CurrentAutoExposure; - context.autoExposure = settings; - } - - public override void Release() - { - foreach (var rtEyeSet in m_AutoExposurePool) - { - foreach (var rt in rtEyeSet) - RuntimeUtilities.Destroy(rt); - } - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/AutoExposure.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/AutoExposure.cs.meta deleted file mode 100644 index 4ada827a2..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/AutoExposure.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b3f6f3f7c722b4544b97e3c75840aa33 -timeCreated: 1491826543 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Bloom.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Bloom.cs deleted file mode 100644 index 49879a8b9..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Bloom.cs +++ /dev/null @@ -1,272 +0,0 @@ -using System; -using UnityEngine.Serialization; - -namespace UnityEngine.Rendering.PostProcessing -{ - // For now and by popular request, this bloom effect is geared toward artists so they have full - // control over how it looks at the expense of physical correctness. - // Eventually we will need a "true" natural bloom effect with proper energy conservation. - - /// - /// This class holds settings for the Bloom effect. - /// - [Serializable] - [PostProcess(typeof(BloomRenderer), "Unity/Bloom")] - public sealed class Bloom : PostProcessEffectSettings - { - /// - /// The strength of the bloom filter. - /// - [Min(0f), Tooltip("Strength of the bloom filter. Values higher than 1 will make bloom contribute more energy to the final render.")] - public FloatParameter intensity = new FloatParameter { value = 0f }; - - /// - /// Filters out pixels under this level of brightness. This value is expressed in - /// gamma-space. - /// - [Min(0f), Tooltip("Filters out pixels under this level of brightness. Value is in gamma-space.")] - public FloatParameter threshold = new FloatParameter { value = 1f }; - - /// - /// Makes transition between under/over-threshold gradual (0 = hard threshold, 1 = soft - /// threshold). - /// - [Range(0f, 1f), Tooltip("Makes transitions between under/over-threshold gradual. 0 for a hard threshold, 1 for a soft threshold).")] - public FloatParameter softKnee = new FloatParameter { value = 0.5f }; - - /// - /// Clamps pixels to control the bloom amount. This value is expressed in gamma-space. - /// - [Tooltip("Clamps pixels to control the bloom amount. Value is in gamma-space.")] - public FloatParameter clamp = new FloatParameter { value = 65472f }; - - /// - /// Changes extent of veiling effects in a screen resolution-independent fashion. For - /// maximum quality stick to integer values. Because this value changes the internal - /// iteration count, animating it isn't recommended as it may introduce small hiccups in - /// the perceived radius. - /// - [Range(1f, 10f), Tooltip("Changes the extent of veiling effects. For maximum quality, use integer values. Because this value changes the internal iteration count, You should not animating it as it may introduce issues with the perceived radius.")] - public FloatParameter diffusion = new FloatParameter { value = 7f }; - - /// - /// Distorts the bloom to give an anamorphic look. Negative values distort vertically, - /// positive values distort horizontally. - /// - [Range(-1f, 1f), Tooltip("Distorts the bloom to give an anamorphic look. Negative values distort vertically, positive values distort horizontally.")] - public FloatParameter anamorphicRatio = new FloatParameter { value = 0f }; - - /// - /// The tint of the Bloom filter. - /// -#if UNITY_2018_1_OR_NEWER - [ColorUsage(false, true), Tooltip("Global tint of the bloom filter.")] -#else - [ColorUsage(false, true, 0f, 8f, 0.125f, 3f), Tooltip("Global tint of the bloom filter.")] -#endif - public ColorParameter color = new ColorParameter { value = Color.white }; - - /// - /// Boost performances by lowering the effect quality. - /// - [FormerlySerializedAs("mobileOptimized")] - [Tooltip("Boost performance by lowering the effect quality. This settings is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")] - public BoolParameter fastMode = new BoolParameter { value = false }; - - /// - /// The dirtiness texture to add smudges or dust to the lens. - /// - [Tooltip("The lens dirt texture used to add smudges or dust to the bloom effect."), DisplayName("Texture")] - public TextureParameter dirtTexture = new TextureParameter { value = null }; - - /// - /// The amount of lens dirtiness. - /// - [Min(0f), Tooltip("The intensity of the lens dirtiness."), DisplayName("Intensity")] - public FloatParameter dirtIntensity = new FloatParameter { value = 0f }; - - /// - public override bool IsEnabledAndSupported(PostProcessRenderContext context) - { - return enabled.value - && intensity.value > 0f; - } - } - -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - internal sealed class BloomRenderer : PostProcessEffectRenderer - { - enum Pass - { - Prefilter13, - Prefilter4, - Downsample13, - Downsample4, - UpsampleTent, - UpsampleBox, - DebugOverlayThreshold, - DebugOverlayTent, - DebugOverlayBox - } - - // [down,up] - Level[] m_Pyramid; - const int k_MaxPyramidSize = 16; // Just to make sure we handle 64k screens... Future-proof! - - struct Level - { - internal int down; - internal int up; - } - - public override void Init() - { - m_Pyramid = new Level[k_MaxPyramidSize]; - - for (int i = 0; i < k_MaxPyramidSize; i++) - { - m_Pyramid[i] = new Level - { - down = Shader.PropertyToID("_BloomMipDown" + i), - up = Shader.PropertyToID("_BloomMipUp" + i) - }; - } - } - - public override void Render(PostProcessRenderContext context) - { - var cmd = context.command; - cmd.BeginSample("BloomPyramid"); - - var sheet = context.propertySheets.Get(context.resources.shaders.bloom); - - // Apply auto exposure adjustment in the prefiltering pass - sheet.properties.SetTexture(ShaderIDs.AutoExposureTex, context.autoExposureTexture); - - // Negative anamorphic ratio values distort vertically - positive is horizontal - float ratio = Mathf.Clamp(settings.anamorphicRatio, -1, 1); - float rw = ratio < 0 ? -ratio : 0f; - float rh = ratio > 0 ? ratio : 0f; - - // Do bloom on a half-res buffer, full-res doesn't bring much and kills performances on - // fillrate limited platforms - int tw = Mathf.FloorToInt(context.screenWidth / (2f - rw)); - int th = Mathf.FloorToInt(context.screenHeight / (2f - rh)); - bool singlePassDoubleWide = (context.stereoActive && (context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePass) && (context.camera.stereoTargetEye == StereoTargetEyeMask.Both)); - int tw_stereo = singlePassDoubleWide ? tw * 2 : tw; - - // Determine the iteration count - int s = Mathf.Max(tw, th); - float logs = Mathf.Log(s, 2f) + Mathf.Min(settings.diffusion.value, 10f) - 10f; - int logs_i = Mathf.FloorToInt(logs); - int iterations = Mathf.Clamp(logs_i, 1, k_MaxPyramidSize); - float sampleScale = 0.5f + logs - logs_i; - sheet.properties.SetFloat(ShaderIDs.SampleScale, sampleScale); - - // Prefiltering parameters - float lthresh = Mathf.GammaToLinearSpace(settings.threshold.value); - float knee = lthresh * settings.softKnee.value + 1e-5f; - var threshold = new Vector4(lthresh, lthresh - knee, knee * 2f, 0.25f / knee); - sheet.properties.SetVector(ShaderIDs.Threshold, threshold); - float lclamp = Mathf.GammaToLinearSpace(settings.clamp.value); - sheet.properties.SetVector(ShaderIDs.Params, new Vector4(lclamp, 0f, 0f, 0f)); - - int qualityOffset = settings.fastMode ? 1 : 0; - - // Downsample - var lastDown = context.source; - for (int i = 0; i < iterations; i++) - { - int mipDown = m_Pyramid[i].down; - int mipUp = m_Pyramid[i].up; - int pass = i == 0 - ? (int)Pass.Prefilter13 + qualityOffset - : (int)Pass.Downsample13 + qualityOffset; - - context.GetScreenSpaceTemporaryRT(cmd, mipDown, 0, context.sourceFormat, RenderTextureReadWrite.Default, FilterMode.Bilinear, tw_stereo, th); - context.GetScreenSpaceTemporaryRT(cmd, mipUp, 0, context.sourceFormat, RenderTextureReadWrite.Default, FilterMode.Bilinear, tw_stereo, th); - cmd.BlitFullscreenTriangle(lastDown, mipDown, sheet, pass); - - lastDown = mipDown; - tw_stereo = (singlePassDoubleWide && ((tw_stereo / 2) % 2 > 0)) ? 1 + tw_stereo / 2 : tw_stereo / 2; - tw_stereo = Mathf.Max(tw_stereo, 1); - th = Mathf.Max(th / 2, 1); - } - - // Upsample - int lastUp = m_Pyramid[iterations - 1].down; - for (int i = iterations - 2; i >= 0; i--) - { - int mipDown = m_Pyramid[i].down; - int mipUp = m_Pyramid[i].up; - cmd.SetGlobalTexture(ShaderIDs.BloomTex, mipDown); - cmd.BlitFullscreenTriangle(lastUp, mipUp, sheet, (int)Pass.UpsampleTent + qualityOffset); - lastUp = mipUp; - } - - var linearColor = settings.color.value.linear; - float intensity = RuntimeUtilities.Exp2(settings.intensity.value / 10f) - 1f; - var shaderSettings = new Vector4(sampleScale, intensity, settings.dirtIntensity.value, iterations); - - // Debug overlays - if (context.IsDebugOverlayEnabled(DebugOverlay.BloomThreshold)) - { - context.PushDebugOverlay(cmd, context.source, sheet, (int)Pass.DebugOverlayThreshold); - } - else if (context.IsDebugOverlayEnabled(DebugOverlay.BloomBuffer)) - { - sheet.properties.SetVector(ShaderIDs.ColorIntensity, new Vector4(linearColor.r, linearColor.g, linearColor.b, intensity)); - context.PushDebugOverlay(cmd, m_Pyramid[0].up, sheet, (int)Pass.DebugOverlayTent + qualityOffset); - } - - // Lens dirtiness - // Keep the aspect ratio correct & center the dirt texture, we don't want it to be - // stretched or squashed - var dirtTexture = settings.dirtTexture.value == null - ? RuntimeUtilities.blackTexture - : settings.dirtTexture.value; - - var dirtRatio = (float)dirtTexture.width / (float)dirtTexture.height; - var screenRatio = (float)context.screenWidth / (float)context.screenHeight; - var dirtTileOffset = new Vector4(1f, 1f, 0f, 0f); - - if (dirtRatio > screenRatio) - { - dirtTileOffset.x = screenRatio / dirtRatio; - dirtTileOffset.z = (1f - dirtTileOffset.x) * 0.5f; - } - else if (screenRatio > dirtRatio) - { - dirtTileOffset.y = dirtRatio / screenRatio; - dirtTileOffset.w = (1f - dirtTileOffset.y) * 0.5f; - } - - // Shader properties - var uberSheet = context.uberSheet; - if (settings.fastMode) - uberSheet.EnableKeyword("BLOOM_LOW"); - else - uberSheet.EnableKeyword("BLOOM"); - uberSheet.properties.SetVector(ShaderIDs.Bloom_DirtTileOffset, dirtTileOffset); - uberSheet.properties.SetVector(ShaderIDs.Bloom_Settings, shaderSettings); - uberSheet.properties.SetColor(ShaderIDs.Bloom_Color, linearColor); - uberSheet.properties.SetTexture(ShaderIDs.Bloom_DirtTex, dirtTexture); - cmd.SetGlobalTexture(ShaderIDs.BloomTex, lastUp); - - // Cleanup - for (int i = 0; i < iterations; i++) - { - if (m_Pyramid[i].down != lastUp) - cmd.ReleaseTemporaryRT(m_Pyramid[i].down); - if (m_Pyramid[i].up != lastUp) - cmd.ReleaseTemporaryRT(m_Pyramid[i].up); - } - - cmd.EndSample("BloomPyramid"); - - context.bloomBufferNameID = lastUp; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Bloom.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Bloom.cs.meta deleted file mode 100644 index aa52d2174..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Bloom.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 48a79b01ea5641d4aa6daa2e23605641 -timeCreated: 1491826542 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ChromaticAberration.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ChromaticAberration.cs deleted file mode 100644 index 06630b838..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ChromaticAberration.cs +++ /dev/null @@ -1,94 +0,0 @@ -using System; -using UnityEngine.Serialization; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This class holds settings for the Chromatic Aberration effect. - /// - [Serializable] - [PostProcess(typeof(ChromaticAberrationRenderer), "Unity/Chromatic Aberration")] - public sealed class ChromaticAberration : PostProcessEffectSettings - { - /// - /// A texture used for custom fringing color (it will use a default one when null). - /// - [Tooltip("Shifts the hue of chromatic aberrations.")] - public TextureParameter spectralLut = new TextureParameter { value = null }; - - /// - /// The amount of tangential distortion. - /// - [Range(0f, 1f), Tooltip("Amount of tangential distortion.")] - public FloatParameter intensity = new FloatParameter { value = 0f }; - - /// - /// If true, it will use a faster variant of the effect for improved performances. - /// - [FormerlySerializedAs("mobileOptimized")] - [Tooltip("Boost performances by lowering the effect quality. This settings is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")] - public BoolParameter fastMode = new BoolParameter { value = false }; - - /// - public override bool IsEnabledAndSupported(PostProcessRenderContext context) - { - return enabled.value - && intensity.value > 0f; - } - } - -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - internal sealed class ChromaticAberrationRenderer : PostProcessEffectRenderer - { - Texture2D m_InternalSpectralLut; - - public override void Render(PostProcessRenderContext context) - { - var spectralLut = settings.spectralLut.value; - - if (spectralLut == null) - { - if (m_InternalSpectralLut == null) - { - m_InternalSpectralLut = new Texture2D(3, 1, TextureFormat.RGB24, false) - { - name = "Chromatic Aberration Spectrum Lookup", - filterMode = FilterMode.Bilinear, - wrapMode = TextureWrapMode.Clamp, - anisoLevel = 0, - hideFlags = HideFlags.DontSave - }; - - m_InternalSpectralLut.SetPixels(new [] - { - new Color(1f, 0f, 0f), - new Color(0f, 1f, 0f), - new Color(0f, 0f, 1f) - }); - - m_InternalSpectralLut.Apply(); - } - - spectralLut = m_InternalSpectralLut; - } - - var sheet = context.uberSheet; - bool fastMode = settings.fastMode || SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLES2; - - sheet.EnableKeyword(fastMode - ? "CHROMATIC_ABERRATION_LOW" - : "CHROMATIC_ABERRATION" - ); - sheet.properties.SetFloat(ShaderIDs.ChromaticAberration_Amount, settings.intensity * 0.05f); - sheet.properties.SetTexture(ShaderIDs.ChromaticAberration_SpectralLut, spectralLut); - } - - public override void Release() - { - RuntimeUtilities.Destroy(m_InternalSpectralLut); - m_InternalSpectralLut = null; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ChromaticAberration.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ChromaticAberration.cs.meta deleted file mode 100644 index f3ff2b833..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ChromaticAberration.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6050e2d5de785ce4d931e4dbdbf2d755 -timeCreated: 1491826543 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ColorGrading.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ColorGrading.cs deleted file mode 100644 index a71a0e779..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ColorGrading.cs +++ /dev/null @@ -1,840 +0,0 @@ -using System; - -using UnityEngine.Experimental.Rendering; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Color grading modes. - /// - public enum GradingMode - { - /// - /// This mode is aimed at lower-end platforms but it can be used on any platform. Grading is - /// applied to the final rendered frame clamped in a [0,1] range and stored in a standard - /// LUT. - /// - LowDefinitionRange, - - /// - /// This mode is aimed at platforms that support HDR rendering. All the color operations - /// will be applied in HDR and stored into a 3D log-encoded LUT to ensure a sufficient range - /// coverage and precision (Alexa LogC El1000). - /// - HighDefinitionRange, - - /// - /// This mode allows you to provide a custom 3D LUT authored in an external software. - /// - External - } - - /// - /// Tonemapping methods. - /// - public enum Tonemapper - { - /// - /// No tonemapping will be applied. - /// - None, - - /// - /// This method only does range-remapping with minimal impact on color hue & saturation and - /// is generally a great starting point for extensive color grading. - /// - Neutral, - - /// - /// This method uses a close approximation of the reference ACES tonemapper for a more - /// filmic look. Because of that, it is more contrasted than and has an - /// effect on actual color hue & saturation. Note that if you enable this tonemapper all the - /// grading operations will be done in the ACES color spaces for optimal precision and - /// results. - /// - ACES, - - /// - /// This method offers a fully parametric, artist-friendly tonemapper. - /// - Custom - } - - /// - /// A volume parameter holding a value. - /// - [Serializable] - public sealed class GradingModeParameter : ParameterOverride { } - - /// - /// A volume parameter holding a value. - /// - [Serializable] - public sealed class TonemapperParameter : ParameterOverride {} - - /// - /// This class holds settings for the Color Grading effect. - /// - // TODO: Could use some refactoring, too much duplicated code here - [Serializable] - [PostProcess(typeof(ColorGradingRenderer), "Unity/Color Grading")] - public sealed class ColorGrading : PostProcessEffectSettings - { - /// - /// The grading mode to use. - /// - [DisplayName("Mode"), Tooltip("Select a color grading mode that fits your dynamic range and workflow. Use HDR if your camera is set to render in HDR and your target platform supports it. Use LDR for low-end mobiles or devices that don't support HDR. Use External if you prefer authoring a Log LUT in an external software.")] - public GradingModeParameter gradingMode = new GradingModeParameter { value = GradingMode.HighDefinitionRange }; - - /// - /// A custom 3D log-encoded texture. - /// - /// - /// This is only used when working with . - /// - [DisplayName("Lookup Texture"), Tooltip("A custom 3D log-encoded texture.")] - public TextureParameter externalLut = new TextureParameter { value = null }; - - /// - /// The tonemapping algorithm to use at the end of the color grading process. - /// - /// - /// This is only used when working with . - /// - [DisplayName("Mode"), Tooltip("Select a tonemapping algorithm to use at the end of the color grading process.")] - public TonemapperParameter tonemapper = new TonemapperParameter { value = Tonemapper.None }; - - /// - /// Affects the transition between the toe and the mid section of the curve. A value of 0 - /// means no toe, a value of 1 means a very hard transition. - /// - /// - /// This is only used when is active. - /// - [DisplayName("Toe Strength"), Range(0f, 1f), Tooltip("Affects the transition between the toe and the mid section of the curve. A value of 0 means no toe, a value of 1 means a very hard transition.")] - public FloatParameter toneCurveToeStrength = new FloatParameter { value = 0f }; - - /// - /// Affects how much of the dynamic range is in the toe. With a small value, the toe will be - /// very short and quickly transition into the linear section, and with a longer value - /// having a longer toe. - /// - /// - /// This is only used when is active. - /// - [DisplayName("Toe Length"), Range(0f, 1f), Tooltip("Affects how much of the dynamic range is in the toe. With a small value, the toe will be very short and quickly transition into the linear section, with a larger value, the toe will be longer.")] - public FloatParameter toneCurveToeLength = new FloatParameter { value = 0.5f }; - - /// - /// Affects the transition between the mid section and the shoulder of the curve. A value of - /// 0 means no shoulder, value of 1 means a very hard transition. - /// - /// - /// This is only used when is active. - /// - [DisplayName("Shoulder Strength"), Range(0f, 1f), Tooltip("Affects the transition between the mid section and the shoulder of the curve. A value of 0 means no shoulder, a value of 1 means a very hard transition.")] - public FloatParameter toneCurveShoulderStrength = new FloatParameter { value = 0f }; - - /// - /// Affects how many F-stops (EV) to add to the dynamic range of the curve. - /// - /// - /// This is only used when is active. - /// - [DisplayName("Shoulder Length"), Min(0f), Tooltip("Affects how many F-stops (EV) to add to the dynamic range of the curve.")] - public FloatParameter toneCurveShoulderLength = new FloatParameter { value = 0.5f }; - - /// - /// Affects how much overshot to add to the shoulder. - /// - /// - /// This is only used when is active. - /// - [DisplayName("Shoulder Angle"), Range(0f, 1f), Tooltip("Affects how much overshoot to add to the shoulder.")] - public FloatParameter toneCurveShoulderAngle = new FloatParameter { value = 0f }; - - /// - /// Applies a gamma function to the curve. - /// - /// - /// This is only used when is active. - /// - [DisplayName("Gamma"), Min(0.001f), Tooltip("Applies a gamma function to the curve.")] - public FloatParameter toneCurveGamma = new FloatParameter { value = 1f }; - - /// - /// A custom lookup texture (strip format, e.g. 256x16) to apply before the rest of the - /// color grading operators. If none is provided, a neutral one will be generated - /// internally. - /// - /// - /// This is only used when working with . - /// - [DisplayName("Lookup Texture"), Tooltip("Custom lookup texture (strip format, for example 256x16) to apply before the rest of the color grading operators. If none is provided, a neutral one will be generated internally.")] - public TextureParameter ldrLut = new TextureParameter { value = null, defaultState = TextureParameterDefault.Lut2D }; // LDR only - - /// - /// How much of the lookup texture will contribute to the color grading. - /// - /// - /// This is only used when working with . - /// - [DisplayName("Contribution"), Range(0f, 1f), Tooltip("How much of the lookup texture will contribute to the color grading effect.")] - public FloatParameter ldrLutContribution = new FloatParameter { value = 1f }; - - /// - /// Sets the white balance to a custom color temperature. - /// - [DisplayName("Temperature"), Range(-100f, 100f), Tooltip("Sets the white balance to a custom color temperature.")] - public FloatParameter temperature = new FloatParameter { value = 0f }; - - /// - /// Sets the white balance to compensate for a green or magenta tint. - /// - [DisplayName("Tint"), Range(-100f, 100f), Tooltip("Sets the white balance to compensate for a green or magenta tint.")] - public FloatParameter tint = new FloatParameter { value = 0f }; - - /// - /// Tints the render by multiplying a color. - /// -#if UNITY_2018_1_OR_NEWER - [DisplayName("Color Filter"), ColorUsage(false, true), Tooltip("Tint the render by multiplying a color.")] -#else - [DisplayName("Color Filter"), ColorUsage(false, true, 0f, 8f, 0.125f, 3f), Tooltip("Tint the render by multiplying a color.")] -#endif - public ColorParameter colorFilter = new ColorParameter { value = Color.white }; - - /// - /// Shifts the hue of all colors. - /// - [DisplayName("Hue Shift"), Range(-180f, 180f), Tooltip("Shift the hue of all colors.")] - public FloatParameter hueShift = new FloatParameter { value = 0f }; - - /// - /// Pushes the intensity of all colors. - /// - [DisplayName("Saturation"), Range(-100f, 100f), Tooltip("Pushes the intensity of all colors.")] - public FloatParameter saturation = new FloatParameter { value = 0f }; - - /// - /// Makes the image brighter or darker. - /// - /// - /// This is only used when working with . - /// - [DisplayName("Brightness"), Range(-100f, 100f), Tooltip("Makes the image brighter or darker.")] - public FloatParameter brightness = new FloatParameter { value = 0f }; // LDR only - - /// - /// Adjusts the overall exposure of the scene in EV units. This is applied after HDR effect - /// and right before tonemapping so it won't affect previous effects in the chain. - /// - /// - /// This is only used when working with . - /// - [DisplayName("Post-exposure (EV)"), Tooltip("Adjusts the overall exposure of the scene in EV units. This is applied after the HDR effect and right before tonemapping so it won't affect previous effects in the chain.")] - public FloatParameter postExposure = new FloatParameter { value = 0f }; // HDR only - - /// - /// Expands or shrinks the overall range of tonal values. - /// - [DisplayName("Contrast"), Range(-100f, 100f), Tooltip("Expands or shrinks the overall range of tonal values.")] - public FloatParameter contrast = new FloatParameter { value = 0f }; - - /// - /// Modifies the influence of the red channel within the overall mix. - /// - [DisplayName("Red"), Range(-200f, 200f), Tooltip("Modify influence of the red channel in the overall mix.")] - public FloatParameter mixerRedOutRedIn = new FloatParameter { value = 100f }; - - /// - /// Modifies the influence of the green channel within the overall mix. - /// - [DisplayName("Green"), Range(-200f, 200f), Tooltip("Modify influence of the green channel in the overall mix.")] - public FloatParameter mixerRedOutGreenIn = new FloatParameter { value = 0f }; - - /// - /// Modifies the influence of the blue channel within the overall mix. - /// - [DisplayName("Blue"), Range(-200f, 200f), Tooltip("Modify influence of the blue channel in the overall mix.")] - public FloatParameter mixerRedOutBlueIn = new FloatParameter { value = 0f }; - - /// - /// Modifies the influence of the red channel within the overall mix. - /// - [DisplayName("Red"), Range(-200f, 200f), Tooltip("Modify influence of the red channel in the overall mix.")] - public FloatParameter mixerGreenOutRedIn = new FloatParameter { value = 0f }; - - /// - /// Modifies the influence of the green channel within the overall mix. - /// - [DisplayName("Green"), Range(-200f, 200f), Tooltip("Modify influence of the green channel in the overall mix.")] - public FloatParameter mixerGreenOutGreenIn = new FloatParameter { value = 100f }; - - /// - /// Modifies the influence of the blue channel within the overall mix. - /// - [DisplayName("Blue"), Range(-200f, 200f), Tooltip("Modify influence of the blue channel in the overall mix.")] - public FloatParameter mixerGreenOutBlueIn = new FloatParameter { value = 0f }; - - /// - /// Modifies the influence of the red channel within the overall mix. - /// - [DisplayName("Red"), Range(-200f, 200f), Tooltip("Modify influence of the red channel in the overall mix.")] - public FloatParameter mixerBlueOutRedIn = new FloatParameter { value = 0f }; - - /// - /// Modifies the influence of the green channel within the overall mix. - /// - [DisplayName("Green"), Range(-200f, 200f), Tooltip("Modify influence of the green channel in the overall mix.")] - public FloatParameter mixerBlueOutGreenIn = new FloatParameter { value = 0f }; - - /// - /// Modifies the influence of the blue channel within the overall mix. - /// - [DisplayName("Blue"), Range(-200f, 200f), Tooltip("Modify influence of the blue channel in the overall mix.")] - public FloatParameter mixerBlueOutBlueIn = new FloatParameter { value = 100f }; - - /// - /// Controls the darkest portions of the render. - /// - /// - /// The neutral value is (1, 1, 1, 0). - /// - [DisplayName("Lift"), Tooltip("Controls the darkest portions of the render."), Trackball(TrackballAttribute.Mode.Lift)] - public Vector4Parameter lift = new Vector4Parameter { value = new Vector4(1f, 1f, 1f, 0f) }; - - /// - /// A power function that controls mid-range tones. - /// - /// - /// The neutral value is (1, 1, 1, 0). - /// - [DisplayName("Gamma"), Tooltip("Power function that controls mid-range tones."), Trackball(TrackballAttribute.Mode.Gamma)] - public Vector4Parameter gamma = new Vector4Parameter { value = new Vector4(1f, 1f, 1f, 0f) }; - - /// - /// Controls the lightest portions of the render. - /// - /// - /// The neutral value is (1, 1, 1, 0). - /// - [DisplayName("Gain"), Tooltip("Controls the lightest portions of the render."), Trackball(TrackballAttribute.Mode.Gain)] - public Vector4Parameter gain = new Vector4Parameter { value = new Vector4(1f, 1f, 1f, 0f) }; - - /// - /// Remaps the luminosity values. - /// - /// - /// This is only used when working with . - /// - public SplineParameter masterCurve = new SplineParameter { value = new Spline(new AnimationCurve(new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f)), 0f, false, new Vector2(0f, 1f)) }; - - /// - /// Remaps the red channel. - /// - /// - /// This is only used when working with . - /// - public SplineParameter redCurve = new SplineParameter { value = new Spline(new AnimationCurve(new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f)), 0f, false, new Vector2(0f, 1f)) }; - - /// - /// Remaps the green channel/ - /// - /// - /// This is only used when working with . - /// - public SplineParameter greenCurve = new SplineParameter { value = new Spline(new AnimationCurve(new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f)), 0f, false, new Vector2(0f, 1f)) }; - - /// - /// Remaps the blue channel. - /// - /// - /// This is only used when working with . - /// - public SplineParameter blueCurve = new SplineParameter { value = new Spline(new AnimationCurve(new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f)), 0f, false, new Vector2(0f, 1f)) }; - - /// - /// Remaps the hue according to the current hue. - /// - public SplineParameter hueVsHueCurve = new SplineParameter { value = new Spline(new AnimationCurve(), 0.5f, true, new Vector2(0f, 1f)) }; - - /// - /// Remaps the saturation according to the current hue. - /// - public SplineParameter hueVsSatCurve = new SplineParameter { value = new Spline(new AnimationCurve(), 0.5f, true, new Vector2(0f, 1f)) }; - - /// - /// Remaps the saturation according to the current saturation. - /// - public SplineParameter satVsSatCurve = new SplineParameter { value = new Spline(new AnimationCurve(), 0.5f, false, new Vector2(0f, 1f)) }; - - /// - /// Remaps the saturation according to the current luminance. - /// - public SplineParameter lumVsSatCurve = new SplineParameter { value = new Spline(new AnimationCurve(), 0.5f, false, new Vector2(0f, 1f)) }; - - /// - public override bool IsEnabledAndSupported(PostProcessRenderContext context) - { - if (gradingMode.value == GradingMode.External) - { - if (!SystemInfo.supports3DRenderTextures || !SystemInfo.supportsComputeShaders) - return false; - } - - return enabled.value; - } - } - -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - internal sealed class ColorGradingRenderer : PostProcessEffectRenderer - { - enum Pass - { - LutGenLDRFromScratch, - LutGenLDR, - LutGenHDR2D - } - - Texture2D m_GradingCurves; - readonly Color[] m_Pixels = new Color[Spline.k_Precision * 2]; // Avoids GC stress - - RenderTexture m_InternalLdrLut; - RenderTexture m_InternalLogLut; - const int k_Lut2DSize = 32; - const int k_Lut3DSize = 33; - - readonly HableCurve m_HableCurve = new HableCurve(); - - public override void Render(PostProcessRenderContext context) - { - var gradingMode = settings.gradingMode.value; - var supportComputeTex3D = SystemInfo.supports3DRenderTextures - && SystemInfo.supportsComputeShaders - && context.resources.computeShaders.lut3DBaker != null - && SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLCore - && SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLES3; - - if (gradingMode == GradingMode.External) - RenderExternalPipeline3D(context); - else if (gradingMode == GradingMode.HighDefinitionRange && supportComputeTex3D) - RenderHDRPipeline3D(context); - else if (gradingMode == GradingMode.HighDefinitionRange) - RenderHDRPipeline2D(context); - else - RenderLDRPipeline2D(context); - } - - // Do color grading using an externally authored 3D lut; it requires Texture3D support and - // compute shaders in case blending is required - Desktop / Consoles / Some high-end mobiles - void RenderExternalPipeline3D(PostProcessRenderContext context) - { - var lut = settings.externalLut.value; - - if (lut == null) - return; - - var uberSheet = context.uberSheet; - uberSheet.EnableKeyword("COLOR_GRADING_HDR_3D"); - uberSheet.properties.SetTexture(ShaderIDs.Lut3D, lut); - uberSheet.properties.SetVector(ShaderIDs.Lut3D_Params, new Vector2(1f / lut.width, lut.width - 1f)); - uberSheet.properties.SetFloat(ShaderIDs.PostExposure, RuntimeUtilities.Exp2(settings.postExposure.value)); - context.logLut = lut; - } - - // HDR color pipeline is rendered to a 3D lut; it requires Texture3D & compute shaders - // support - Desktop / Consoles / Some high-end mobiles - // TODO: Use ShaderIDs for compute once the compatible APIs go in - void RenderHDRPipeline3D(PostProcessRenderContext context) - { - // Unfortunately because AnimationCurve doesn't implement GetHashCode and we don't have - // any reliable way to figure out if a curve data is different from another one we can't - // skip regenerating the Lut if nothing has changed. So it has to be done on every - // frame... - // It's not a very expensive operation anyway (we're talking about filling a 33x33x33 - // Lut on the GPU) but every little thing helps, especially on mobile. - { - CheckInternalLogLut(); - - // Lut setup - var compute = context.resources.computeShaders.lut3DBaker; - int kernel = 0; - - switch (settings.tonemapper.value) - { - case Tonemapper.None: kernel = compute.FindKernel("KGenLut3D_NoTonemap"); - break; - case Tonemapper.Neutral: kernel = compute.FindKernel("KGenLut3D_NeutralTonemap"); - break; - case Tonemapper.ACES: kernel = compute.FindKernel("KGenLut3D_AcesTonemap"); - break; - case Tonemapper.Custom: kernel = compute.FindKernel("KGenLut3D_CustomTonemap"); - break; - } - - var cmd = context.command; - cmd.SetComputeTextureParam(compute, kernel, "_Output", m_InternalLogLut); - cmd.SetComputeVectorParam(compute, "_Size", new Vector4(k_Lut3DSize, 1f / (k_Lut3DSize - 1f), 0f, 0f)); - - var colorBalance = ColorUtilities.ComputeColorBalance(settings.temperature.value, settings.tint.value); - cmd.SetComputeVectorParam(compute, "_ColorBalance", colorBalance); - cmd.SetComputeVectorParam(compute, "_ColorFilter", settings.colorFilter.value); - - float hue = settings.hueShift.value / 360f; // Remap to [-0.5;0.5] - float sat = settings.saturation.value / 100f + 1f; // Remap to [0;2] - float con = settings.contrast.value / 100f + 1f; // Remap to [0;2] - cmd.SetComputeVectorParam(compute, "_HueSatCon", new Vector4(hue, sat, con, 0f)); - - var channelMixerR = new Vector4(settings.mixerRedOutRedIn, settings.mixerRedOutGreenIn, settings.mixerRedOutBlueIn, 0f); - var channelMixerG = new Vector4(settings.mixerGreenOutRedIn, settings.mixerGreenOutGreenIn, settings.mixerGreenOutBlueIn, 0f); - var channelMixerB = new Vector4(settings.mixerBlueOutRedIn, settings.mixerBlueOutGreenIn, settings.mixerBlueOutBlueIn, 0f); - cmd.SetComputeVectorParam(compute, "_ChannelMixerRed", channelMixerR / 100f); // Remap to [-2;2] - cmd.SetComputeVectorParam(compute, "_ChannelMixerGreen", channelMixerG / 100f); - cmd.SetComputeVectorParam(compute, "_ChannelMixerBlue", channelMixerB / 100f); - - var lift = ColorUtilities.ColorToLift(settings.lift.value * 0.2f); - var gain = ColorUtilities.ColorToGain(settings.gain.value * 0.8f); - var invgamma = ColorUtilities.ColorToInverseGamma(settings.gamma.value * 0.8f); - cmd.SetComputeVectorParam(compute, "_Lift", new Vector4(lift.x, lift.y, lift.z, 0f)); - cmd.SetComputeVectorParam(compute, "_InvGamma", new Vector4(invgamma.x, invgamma.y, invgamma.z, 0f)); - cmd.SetComputeVectorParam(compute, "_Gain", new Vector4(gain.x, gain.y, gain.z, 0f)); - - cmd.SetComputeTextureParam(compute, kernel, "_Curves", GetCurveTexture(true)); - - if (settings.tonemapper.value == Tonemapper.Custom) - { - m_HableCurve.Init( - settings.toneCurveToeStrength.value, - settings.toneCurveToeLength.value, - settings.toneCurveShoulderStrength.value, - settings.toneCurveShoulderLength.value, - settings.toneCurveShoulderAngle.value, - settings.toneCurveGamma.value - ); - - cmd.SetComputeVectorParam(compute, "_CustomToneCurve", m_HableCurve.uniforms.curve); - cmd.SetComputeVectorParam(compute, "_ToeSegmentA", m_HableCurve.uniforms.toeSegmentA); - cmd.SetComputeVectorParam(compute, "_ToeSegmentB", m_HableCurve.uniforms.toeSegmentB); - cmd.SetComputeVectorParam(compute, "_MidSegmentA", m_HableCurve.uniforms.midSegmentA); - cmd.SetComputeVectorParam(compute, "_MidSegmentB", m_HableCurve.uniforms.midSegmentB); - cmd.SetComputeVectorParam(compute, "_ShoSegmentA", m_HableCurve.uniforms.shoSegmentA); - cmd.SetComputeVectorParam(compute, "_ShoSegmentB", m_HableCurve.uniforms.shoSegmentB); - } - - // Generate the lut - context.command.BeginSample("HdrColorGradingLut3D"); - int groupSize = Mathf.CeilToInt(k_Lut3DSize / 4f); - cmd.DispatchCompute(compute, kernel, groupSize, groupSize, groupSize); - context.command.EndSample("HdrColorGradingLut3D"); - } - - var lut = m_InternalLogLut; - var uberSheet = context.uberSheet; - uberSheet.EnableKeyword("COLOR_GRADING_HDR_3D"); - uberSheet.properties.SetTexture(ShaderIDs.Lut3D, lut); - uberSheet.properties.SetVector(ShaderIDs.Lut3D_Params, new Vector2(1f / lut.width, lut.width - 1f)); - uberSheet.properties.SetFloat(ShaderIDs.PostExposure, RuntimeUtilities.Exp2(settings.postExposure.value)); - - context.logLut = lut; - } - - // HDR color pipeline is rendered to a 2D strip lut (works on HDR platforms without compute - // and 3D texture support). Precision is sliiiiiiightly lower than when using a 3D texture - // LUT (33^3 -> 32^3) but most of the time it's imperceptible. - void RenderHDRPipeline2D(PostProcessRenderContext context) - { - // For the same reasons as in RenderHDRPipeline3D, regen LUT on every frame - { - CheckInternalStripLut(); - - // Lut setup - var lutSheet = context.propertySheets.Get(context.resources.shaders.lut2DBaker); - lutSheet.ClearKeywords(); - - lutSheet.properties.SetVector(ShaderIDs.Lut2D_Params, new Vector4(k_Lut2DSize, 0.5f / (k_Lut2DSize * k_Lut2DSize), 0.5f / k_Lut2DSize, k_Lut2DSize / (k_Lut2DSize - 1f))); - - var colorBalance = ColorUtilities.ComputeColorBalance(settings.temperature.value, settings.tint.value); - lutSheet.properties.SetVector(ShaderIDs.ColorBalance, colorBalance); - lutSheet.properties.SetVector(ShaderIDs.ColorFilter, settings.colorFilter.value); - - float hue = settings.hueShift.value / 360f; // Remap to [-0.5;0.5] - float sat = settings.saturation.value / 100f + 1f; // Remap to [0;2] - float con = settings.contrast.value / 100f + 1f; // Remap to [0;2] - lutSheet.properties.SetVector(ShaderIDs.HueSatCon, new Vector3(hue, sat, con)); - - var channelMixerR = new Vector3(settings.mixerRedOutRedIn, settings.mixerRedOutGreenIn, settings.mixerRedOutBlueIn); - var channelMixerG = new Vector3(settings.mixerGreenOutRedIn, settings.mixerGreenOutGreenIn, settings.mixerGreenOutBlueIn); - var channelMixerB = new Vector3(settings.mixerBlueOutRedIn, settings.mixerBlueOutGreenIn, settings.mixerBlueOutBlueIn); - lutSheet.properties.SetVector(ShaderIDs.ChannelMixerRed, channelMixerR / 100f); // Remap to [-2;2] - lutSheet.properties.SetVector(ShaderIDs.ChannelMixerGreen, channelMixerG / 100f); - lutSheet.properties.SetVector(ShaderIDs.ChannelMixerBlue, channelMixerB / 100f); - - var lift = ColorUtilities.ColorToLift(settings.lift.value * 0.2f); - var gain = ColorUtilities.ColorToGain(settings.gain.value * 0.8f); - var invgamma = ColorUtilities.ColorToInverseGamma(settings.gamma.value * 0.8f); - lutSheet.properties.SetVector(ShaderIDs.Lift, lift); - lutSheet.properties.SetVector(ShaderIDs.InvGamma, invgamma); - lutSheet.properties.SetVector(ShaderIDs.Gain, gain); - - lutSheet.properties.SetTexture(ShaderIDs.Curves, GetCurveTexture(true)); - - var tonemapper = settings.tonemapper.value; - if (tonemapper == Tonemapper.Custom) - { - lutSheet.EnableKeyword("TONEMAPPING_CUSTOM"); - - m_HableCurve.Init( - settings.toneCurveToeStrength.value, - settings.toneCurveToeLength.value, - settings.toneCurveShoulderStrength.value, - settings.toneCurveShoulderLength.value, - settings.toneCurveShoulderAngle.value, - settings.toneCurveGamma.value - ); - - lutSheet.properties.SetVector(ShaderIDs.CustomToneCurve, m_HableCurve.uniforms.curve); - lutSheet.properties.SetVector(ShaderIDs.ToeSegmentA, m_HableCurve.uniforms.toeSegmentA); - lutSheet.properties.SetVector(ShaderIDs.ToeSegmentB, m_HableCurve.uniforms.toeSegmentB); - lutSheet.properties.SetVector(ShaderIDs.MidSegmentA, m_HableCurve.uniforms.midSegmentA); - lutSheet.properties.SetVector(ShaderIDs.MidSegmentB, m_HableCurve.uniforms.midSegmentB); - lutSheet.properties.SetVector(ShaderIDs.ShoSegmentA, m_HableCurve.uniforms.shoSegmentA); - lutSheet.properties.SetVector(ShaderIDs.ShoSegmentB, m_HableCurve.uniforms.shoSegmentB); - } - else if (tonemapper == Tonemapper.ACES) - lutSheet.EnableKeyword("TONEMAPPING_ACES"); - else if (tonemapper == Tonemapper.Neutral) - lutSheet.EnableKeyword("TONEMAPPING_NEUTRAL"); - - // Generate the lut - context.command.BeginSample("HdrColorGradingLut2D"); - context.command.BlitFullscreenTriangle(BuiltinRenderTextureType.None, m_InternalLdrLut, lutSheet, (int)Pass.LutGenHDR2D); - context.command.EndSample("HdrColorGradingLut2D"); - } - - var lut = m_InternalLdrLut; - var uberSheet = context.uberSheet; - uberSheet.EnableKeyword("COLOR_GRADING_HDR_2D"); - uberSheet.properties.SetVector(ShaderIDs.Lut2D_Params, new Vector3(1f / lut.width, 1f / lut.height, lut.height - 1f)); - uberSheet.properties.SetTexture(ShaderIDs.Lut2D, lut); - uberSheet.properties.SetFloat(ShaderIDs.PostExposure, RuntimeUtilities.Exp2(settings.postExposure.value)); - } - - // LDR color pipeline is rendered to a 2D strip lut (works on every platform) - void RenderLDRPipeline2D(PostProcessRenderContext context) - { - // For the same reasons as in RenderHDRPipeline3D, regen LUT on every frame - { - CheckInternalStripLut(); - - // Lut setup - var lutSheet = context.propertySheets.Get(context.resources.shaders.lut2DBaker); - lutSheet.ClearKeywords(); - - lutSheet.properties.SetVector(ShaderIDs.Lut2D_Params, new Vector4(k_Lut2DSize, 0.5f / (k_Lut2DSize * k_Lut2DSize), 0.5f / k_Lut2DSize, k_Lut2DSize / (k_Lut2DSize - 1f))); - - var colorBalance = ColorUtilities.ComputeColorBalance(settings.temperature.value, settings.tint.value); - lutSheet.properties.SetVector(ShaderIDs.ColorBalance, colorBalance); - lutSheet.properties.SetVector(ShaderIDs.ColorFilter, settings.colorFilter.value); - - float hue = settings.hueShift.value / 360f; // Remap to [-0.5;0.5] - float sat = settings.saturation.value / 100f + 1f; // Remap to [0;2] - float con = settings.contrast.value / 100f + 1f; // Remap to [0;2] - lutSheet.properties.SetVector(ShaderIDs.HueSatCon, new Vector3(hue, sat, con)); - - var channelMixerR = new Vector3(settings.mixerRedOutRedIn, settings.mixerRedOutGreenIn, settings.mixerRedOutBlueIn); - var channelMixerG = new Vector3(settings.mixerGreenOutRedIn, settings.mixerGreenOutGreenIn, settings.mixerGreenOutBlueIn); - var channelMixerB = new Vector3(settings.mixerBlueOutRedIn, settings.mixerBlueOutGreenIn, settings.mixerBlueOutBlueIn); - lutSheet.properties.SetVector(ShaderIDs.ChannelMixerRed, channelMixerR / 100f); // Remap to [-2;2] - lutSheet.properties.SetVector(ShaderIDs.ChannelMixerGreen, channelMixerG / 100f); - lutSheet.properties.SetVector(ShaderIDs.ChannelMixerBlue, channelMixerB / 100f); - - var lift = ColorUtilities.ColorToLift(settings.lift.value); - var gain = ColorUtilities.ColorToGain(settings.gain.value); - var invgamma = ColorUtilities.ColorToInverseGamma(settings.gamma.value); - lutSheet.properties.SetVector(ShaderIDs.Lift, lift); - lutSheet.properties.SetVector(ShaderIDs.InvGamma, invgamma); - lutSheet.properties.SetVector(ShaderIDs.Gain, gain); - - lutSheet.properties.SetFloat(ShaderIDs.Brightness, (settings.brightness.value + 100f) / 100f); - lutSheet.properties.SetTexture(ShaderIDs.Curves, GetCurveTexture(false)); - - // Generate the lut - context.command.BeginSample("LdrColorGradingLut2D"); - - var userLut = settings.ldrLut.value; - if (userLut == null || userLut.width != userLut.height * userLut.height) - { - context.command.BlitFullscreenTriangle(BuiltinRenderTextureType.None, m_InternalLdrLut, lutSheet, (int)Pass.LutGenLDRFromScratch); - } - else - { - lutSheet.properties.SetVector(ShaderIDs.UserLut2D_Params, new Vector4(1f / userLut.width, 1f / userLut.height, userLut.height - 1f, settings.ldrLutContribution)); - context.command.BlitFullscreenTriangle(userLut, m_InternalLdrLut, lutSheet, (int)Pass.LutGenLDR); - } - - context.command.EndSample("LdrColorGradingLut2D"); - } - - var lut = m_InternalLdrLut; - var uberSheet = context.uberSheet; - uberSheet.EnableKeyword("COLOR_GRADING_LDR_2D"); - uberSheet.properties.SetVector(ShaderIDs.Lut2D_Params, new Vector3(1f / lut.width, 1f / lut.height, lut.height - 1f)); - uberSheet.properties.SetTexture(ShaderIDs.Lut2D, lut); - } - - void CheckInternalLogLut() - { - // Check internal lut state, (re)create it if needed - if (m_InternalLogLut == null || !m_InternalLogLut.IsCreated()) - { - RuntimeUtilities.Destroy(m_InternalLogLut); - - var format = GetLutFormat(); - m_InternalLogLut = new RenderTexture(k_Lut3DSize, k_Lut3DSize, 0, format, RenderTextureReadWrite.Linear) - { - name = "Color Grading Log Lut", - dimension = TextureDimension.Tex3D, - hideFlags = HideFlags.DontSave, - filterMode = FilterMode.Bilinear, - wrapMode = TextureWrapMode.Clamp, - anisoLevel = 0, - enableRandomWrite = true, - volumeDepth = k_Lut3DSize, - autoGenerateMips = false, - useMipMap = false - }; - m_InternalLogLut.Create(); - } - } - - void CheckInternalStripLut() - { - // Check internal lut state, (re)create it if needed - if (m_InternalLdrLut == null || !m_InternalLdrLut.IsCreated()) - { - RuntimeUtilities.Destroy(m_InternalLdrLut); - - var format = GetLutFormat(); - m_InternalLdrLut = new RenderTexture(k_Lut2DSize * k_Lut2DSize, k_Lut2DSize, 0, format, RenderTextureReadWrite.Linear) - { - name = "Color Grading Strip Lut", - hideFlags = HideFlags.DontSave, - filterMode = FilterMode.Bilinear, - wrapMode = TextureWrapMode.Clamp, - anisoLevel = 0, - autoGenerateMips = false, - useMipMap = false - }; - m_InternalLdrLut.Create(); - } - } - - Texture2D GetCurveTexture(bool hdr) - { - if (m_GradingCurves == null) - { - var format = GetCurveFormat(); - m_GradingCurves = new Texture2D(Spline.k_Precision, 2, format, false, true) - { - name = "Internal Curves Texture", - hideFlags = HideFlags.DontSave, - anisoLevel = 0, - wrapMode = TextureWrapMode.Clamp, - filterMode = FilterMode.Bilinear - }; - } - - var hueVsHueCurve = settings.hueVsHueCurve.value; - var hueVsSatCurve = settings.hueVsSatCurve.value; - var satVsSatCurve = settings.satVsSatCurve.value; - var lumVsSatCurve = settings.lumVsSatCurve.value; - var masterCurve = settings.masterCurve.value; - var redCurve = settings.redCurve.value; - var greenCurve = settings.greenCurve.value; - var blueCurve = settings.blueCurve.value; - - var pixels = m_Pixels; - - for (int i = 0; i < Spline.k_Precision; i++) - { - // Secondary/VS curves - float x = hueVsHueCurve.cachedData[i]; - float y = hueVsSatCurve.cachedData[i]; - float z = satVsSatCurve.cachedData[i]; - float w = lumVsSatCurve.cachedData[i]; - pixels[i] = new Color(x, y, z, w); - - // YRGB - if (!hdr) - { - float m = masterCurve.cachedData[i]; - float r = redCurve.cachedData[i]; - float g = greenCurve.cachedData[i]; - float b = blueCurve.cachedData[i]; - pixels[i + Spline.k_Precision] = new Color(r, g, b, m); - } - } - - m_GradingCurves.SetPixels(pixels); - m_GradingCurves.Apply(false, false); - - return m_GradingCurves; - } - - static bool IsRenderTextureFormatSupportedForLinearFiltering(RenderTextureFormat format) - { -#if UNITY_2019_1_OR_NEWER - var gFormat = GraphicsFormatUtility.GetGraphicsFormat(format, RenderTextureReadWrite.Linear); - return SystemInfo.IsFormatSupported(gFormat, FormatUsage.Linear); -#else - // No good/fast way to test it on pre-2019.1 - return format.IsSupported(); -#endif - } - - static RenderTextureFormat GetLutFormat() - { - // Use ARGBHalf if possible, fallback on ARGB2101010 and ARGB32 otherwise - var format = RenderTextureFormat.ARGBHalf; - - if (!IsRenderTextureFormatSupportedForLinearFiltering(format)) - { - format = RenderTextureFormat.ARGB2101010; - - // Note that using a log lut in ARGB32 is a *very* bad idea but we need it for - // compatibility reasons (else if a platform doesn't support one of the previous - // format it'll output a black screen, or worse will segfault on the user). - if (!IsRenderTextureFormatSupportedForLinearFiltering(format)) - format = RenderTextureFormat.ARGB32; - } - - return format; - } - - static TextureFormat GetCurveFormat() - { - // Use RGBAHalf if possible, fallback on ARGB32 otherwise - var format = TextureFormat.RGBAHalf; - - if (!SystemInfo.SupportsTextureFormat(format)) - format = TextureFormat.ARGB32; - - return format; - } - - public override void Release() - { - RuntimeUtilities.Destroy(m_InternalLdrLut); - m_InternalLdrLut = null; - - RuntimeUtilities.Destroy(m_InternalLogLut); - m_InternalLogLut = null; - - RuntimeUtilities.Destroy(m_GradingCurves); - m_GradingCurves = null; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ColorGrading.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ColorGrading.cs.meta deleted file mode 100644 index d5735f493..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ColorGrading.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: adb84e30e02715445aeb9959894e3b4d -timeCreated: 1493024209 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/DepthOfField.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/DepthOfField.cs deleted file mode 100644 index 8da428185..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/DepthOfField.cs +++ /dev/null @@ -1,261 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Convolution kernel size for the Depth of Field effect. - /// - public enum KernelSize - { - /// - /// Small filter. - /// - Small, - - /// - /// Medium filter. - /// - Medium, - - /// - /// Large filter. - /// - Large, - - /// - /// Very large filter. - /// - VeryLarge - } - - /// - /// A volume parameter holding a value. - /// - [Serializable] - public sealed class KernelSizeParameter : ParameterOverride {} - - /// - /// This class holds settings for the Depth of Field effect. - /// - [Serializable] - [PostProcess(typeof(DepthOfFieldRenderer), "Unity/Depth of Field", false)] - public sealed class DepthOfField : PostProcessEffectSettings - { - /// - /// The distance to the point of focus. - /// - [Min(0.1f), Tooltip("Distance to the point of focus.")] - public FloatParameter focusDistance = new FloatParameter { value = 10f }; - - /// - /// The ratio of the aperture (known as f-stop or f-number). The smaller the value is, the - /// shallower the depth of field is. - /// - [Range(0.05f, 32f), Tooltip("Ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")] - public FloatParameter aperture = new FloatParameter { value = 5.6f }; - - /// - /// The distance between the lens and the film. The larger the value is, the shallower the - /// depth of field is. - /// - [Range(1f, 300f), Tooltip("Distance between the lens and the film. The larger the value is, the shallower the depth of field is.")] - public FloatParameter focalLength = new FloatParameter { value = 50f }; - - /// - /// The convolution kernel size of the bokeh filter, which determines the maximum radius of - /// bokeh. It also affects the performance (the larger the kernel is, the longer the GPU - /// time is required). - /// - [DisplayName("Max Blur Size"), Tooltip("Convolution kernel size of the bokeh filter, which determines the maximum radius of bokeh. It also affects performances (the larger the kernel is, the longer the GPU time is required).")] - public KernelSizeParameter kernelSize = new KernelSizeParameter { value = KernelSize.Medium }; - - /// - public override bool IsEnabledAndSupported(PostProcessRenderContext context) - { - return enabled.value - && SystemInfo.graphicsShaderLevel >= 35; - } - } - -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - // TODO: Doesn't play nice with alpha propagation, see if it can be fixed without killing performances - internal sealed class DepthOfFieldRenderer : PostProcessEffectRenderer - { - enum Pass - { - CoCCalculation, - CoCTemporalFilter, - DownsampleAndPrefilter, - BokehSmallKernel, - BokehMediumKernel, - BokehLargeKernel, - BokehVeryLargeKernel, - PostFilter, - Combine, - DebugOverlay - } - - // Ping-pong between two history textures as we can't read & write the same target in the - // same pass - const int k_NumEyes = 2; - const int k_NumCoCHistoryTextures = 2; - readonly RenderTexture[][] m_CoCHistoryTextures = new RenderTexture[k_NumEyes][]; - int[] m_HistoryPingPong = new int[k_NumEyes]; - - // Height of the 35mm full-frame format (36mm x 24mm) - // TODO: Should be set by a physical camera - const float k_FilmHeight = 0.024f; - - public DepthOfFieldRenderer() - { - for (int eye = 0; eye < k_NumEyes; eye++) - { - m_CoCHistoryTextures[eye] = new RenderTexture[k_NumCoCHistoryTextures]; - m_HistoryPingPong[eye] = 0; - } - } - - public override DepthTextureMode GetCameraFlags() - { - return DepthTextureMode.Depth; - } - - RenderTextureFormat SelectFormat(RenderTextureFormat primary, RenderTextureFormat secondary) - { - if (primary.IsSupported()) - return primary; - - if (secondary.IsSupported()) - return secondary; - - return RenderTextureFormat.Default; - } - - float CalculateMaxCoCRadius(int screenHeight) - { - // Estimate the allowable maximum radius of CoC from the kernel - // size (the equation below was empirically derived). - float radiusInPixels = (float)settings.kernelSize.value * 4f + 6f; - - // Applying a 5% limit to the CoC radius to keep the size of - // TileMax/NeighborMax small enough. - return Mathf.Min(0.05f, radiusInPixels / screenHeight); - } - - RenderTexture CheckHistory(int eye, int id, PostProcessRenderContext context, RenderTextureFormat format) - { - var rt = m_CoCHistoryTextures[eye][id]; - - if (m_ResetHistory || rt == null || !rt.IsCreated() || rt.width != context.width || rt.height != context.height) - { - RenderTexture.ReleaseTemporary(rt); - - rt = context.GetScreenSpaceTemporaryRT(0, format, RenderTextureReadWrite.Linear); - rt.name = "CoC History, Eye: " + eye + ", ID: " + id; - rt.filterMode = FilterMode.Bilinear; - rt.Create(); - m_CoCHistoryTextures[eye][id] = rt; - } - - return rt; - } - - public override void Render(PostProcessRenderContext context) - { - var colorFormat = context.sourceFormat; - var cocFormat = SelectFormat(RenderTextureFormat.R8, RenderTextureFormat.RHalf); - - // Avoid using R8 on OSX with Metal. #896121, https://goo.gl/MgKqu6 - #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX) && !UNITY_2017_1_OR_NEWER - if (SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Metal) - cocFormat = SelectFormat(RenderTextureFormat.RHalf, RenderTextureFormat.Default); - #endif - - // Material setup - float scaledFilmHeight = k_FilmHeight * (context.height / 1080f); - var f = settings.focalLength.value / 1000f; - var s1 = Mathf.Max(settings.focusDistance.value, f); - var aspect = (float)context.screenWidth / (float)context.screenHeight; - var coeff = f * f / (settings.aperture.value * (s1 - f) * scaledFilmHeight * 2f); - var maxCoC = CalculateMaxCoCRadius(context.screenHeight); - - var sheet = context.propertySheets.Get(context.resources.shaders.depthOfField); - sheet.properties.Clear(); - sheet.properties.SetFloat(ShaderIDs.Distance, s1); - sheet.properties.SetFloat(ShaderIDs.LensCoeff, coeff); - sheet.properties.SetFloat(ShaderIDs.MaxCoC, maxCoC); - sheet.properties.SetFloat(ShaderIDs.RcpMaxCoC, 1f / maxCoC); - sheet.properties.SetFloat(ShaderIDs.RcpAspect, 1f / aspect); - - var cmd = context.command; - cmd.BeginSample("DepthOfField"); - - // CoC calculation pass - context.GetScreenSpaceTemporaryRT(cmd, ShaderIDs.CoCTex, 0, cocFormat, RenderTextureReadWrite.Linear); - cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, ShaderIDs.CoCTex, sheet, (int)Pass.CoCCalculation); - - // CoC temporal filter pass when TAA is enabled - if (context.IsTemporalAntialiasingActive()) - { - float motionBlending = context.temporalAntialiasing.motionBlending; - float blend = m_ResetHistory ? 0f : motionBlending; // Handles first frame blending - var jitter = context.temporalAntialiasing.jitter; - - sheet.properties.SetVector(ShaderIDs.TaaParams, new Vector3(jitter.x, jitter.y, blend)); - - int pp = m_HistoryPingPong[context.xrActiveEye]; - var historyRead = CheckHistory(context.xrActiveEye, ++pp % 2, context, cocFormat); - var historyWrite = CheckHistory(context.xrActiveEye, ++pp % 2, context, cocFormat); - m_HistoryPingPong[context.xrActiveEye] = ++pp % 2; - - cmd.BlitFullscreenTriangle(historyRead, historyWrite, sheet, (int)Pass.CoCTemporalFilter); - cmd.ReleaseTemporaryRT(ShaderIDs.CoCTex); - cmd.SetGlobalTexture(ShaderIDs.CoCTex, historyWrite); - } - - // Downsampling and prefiltering pass - context.GetScreenSpaceTemporaryRT(cmd, ShaderIDs.DepthOfFieldTex, 0, colorFormat, RenderTextureReadWrite.Default, FilterMode.Bilinear, context.width / 2, context.height / 2); - cmd.BlitFullscreenTriangle(context.source, ShaderIDs.DepthOfFieldTex, sheet, (int)Pass.DownsampleAndPrefilter); - - // Bokeh simulation pass - context.GetScreenSpaceTemporaryRT(cmd, ShaderIDs.DepthOfFieldTemp, 0, colorFormat, RenderTextureReadWrite.Default, FilterMode.Bilinear, context.width / 2, context.height / 2); - cmd.BlitFullscreenTriangle(ShaderIDs.DepthOfFieldTex, ShaderIDs.DepthOfFieldTemp, sheet, (int)Pass.BokehSmallKernel + (int)settings.kernelSize.value); - - // Postfilter pass - cmd.BlitFullscreenTriangle(ShaderIDs.DepthOfFieldTemp, ShaderIDs.DepthOfFieldTex, sheet, (int)Pass.PostFilter); - cmd.ReleaseTemporaryRT(ShaderIDs.DepthOfFieldTemp); - - // Debug overlay pass - if (context.IsDebugOverlayEnabled(DebugOverlay.DepthOfField)) - context.PushDebugOverlay(cmd, context.source, sheet, (int)Pass.DebugOverlay); - - // Combine pass - cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, (int)Pass.Combine); - cmd.ReleaseTemporaryRT(ShaderIDs.DepthOfFieldTex); - - if (!context.IsTemporalAntialiasingActive()) - cmd.ReleaseTemporaryRT(ShaderIDs.CoCTex); - - cmd.EndSample("DepthOfField"); - - m_ResetHistory = false; - } - - public override void Release() - { - for (int eye = 0; eye < k_NumEyes; eye++) - { - for (int i = 0; i < m_CoCHistoryTextures[eye].Length; i++) - { - RenderTexture.ReleaseTemporary(m_CoCHistoryTextures[eye][i]); - m_CoCHistoryTextures[eye][i] = null; - } - m_HistoryPingPong[eye] = 0; - } - - ResetHistory(); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/DepthOfField.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/DepthOfField.cs.meta deleted file mode 100644 index f77b54aa0..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/DepthOfField.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 556797029e73b2347956b6579e77e05b -timeCreated: 1491828776 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Dithering.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Dithering.cs deleted file mode 100644 index 9fcc15123..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Dithering.cs +++ /dev/null @@ -1,43 +0,0 @@ -using System; -using UnityEngine.Assertions; - -namespace UnityEngine.Rendering.PostProcessing -{ -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - [Serializable] - internal sealed class Dithering - { - int m_NoiseTextureIndex = 0; - - internal void Render(PostProcessRenderContext context) - { - var blueNoise = context.resources.blueNoise64; - Assert.IsTrue(blueNoise != null && blueNoise.Length > 0); - - #if POSTFX_DEBUG_STATIC_DITHERING // Used by QA for automated testing - m_NoiseTextureIndex = 0; - float rndOffsetX = 0f; - float rndOffsetY = 0f; - #else - if (++m_NoiseTextureIndex >= blueNoise.Length) - m_NoiseTextureIndex = 0; - - float rndOffsetX = Random.value; - float rndOffsetY = Random.value; - #endif - - var noiseTex = blueNoise[m_NoiseTextureIndex]; - var uberSheet = context.uberSheet; - - uberSheet.properties.SetTexture(ShaderIDs.DitheringTex, noiseTex); - uberSheet.properties.SetVector(ShaderIDs.Dithering_Coords, new Vector4( - (float)context.screenWidth / (float)noiseTex.width, - (float)context.screenHeight / (float)noiseTex.height, - rndOffsetX, - rndOffsetY - )); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Dithering.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Dithering.cs.meta deleted file mode 100644 index 952e48259..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Dithering.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 75066207954ccc44aa9d134af49040de -timeCreated: 1490188285 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/FastApproximateAntialiasing.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/FastApproximateAntialiasing.cs deleted file mode 100644 index 3e76bfa46..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/FastApproximateAntialiasing.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System; -using UnityEngine.Serialization; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This class holds settings for the Fast Approximate Anti-aliasing (FXAA) effect. - /// -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - [Serializable] - public sealed class FastApproximateAntialiasing - { - /// - /// If true, it will use a slightly lower quality but faster variant of FXAA. Highly - /// recommended on mobile platforms. - /// - [FormerlySerializedAs("mobileOptimized")] - [Tooltip("Boost performances by lowering the effect quality. This setting is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")] - public bool fastMode = false; - - /// - /// Set this to true if you need to keep the alpha channel untouched. Else it will - /// use this channel to store internal data used to speed up and improve visual quality. - /// - [Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.")] - public bool keepAlpha = false; - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/FastApproximateAntialiasing.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/FastApproximateAntialiasing.cs.meta deleted file mode 100644 index 00bef62d7..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/FastApproximateAntialiasing.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: efd3e892ff9d0b94c94e039ad5619e5d -timeCreated: 1493489448 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Fog.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Fog.cs deleted file mode 100644 index c8efcf304..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Fog.cs +++ /dev/null @@ -1,55 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This class holds settings for the Fog effect with the deferred rendering path. - /// -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - [Serializable] - public sealed class Fog - { - /// - /// If true, enables the internal deferred fog pass. Actual fog settings should be - /// set in the Lighting panel. - /// - [Tooltip("Enables the internal deferred fog pass. Actual fog settings should be set in the Lighting panel.")] - public bool enabled = true; - - /// - /// Should the fog affect the skybox? - /// - [Tooltip("Mark true for the fog to ignore the skybox")] - public bool excludeSkybox = true; - - internal DepthTextureMode GetCameraFlags() - { - return DepthTextureMode.Depth; - } - - internal bool IsEnabledAndSupported(PostProcessRenderContext context) - { - return enabled - && RenderSettings.fog - && !RuntimeUtilities.scriptableRenderPipelineActive - && context.resources.shaders.deferredFog - && context.resources.shaders.deferredFog.isSupported - && context.camera.actualRenderingPath == RenderingPath.DeferredShading; // In forward fog is already done at shader level - } - - internal void Render(PostProcessRenderContext context) - { - var sheet = context.propertySheets.Get(context.resources.shaders.deferredFog); - sheet.ClearKeywords(); - - var fogColor = RuntimeUtilities.isLinearColorSpace ? RenderSettings.fogColor.linear : RenderSettings.fogColor; - sheet.properties.SetVector(ShaderIDs.FogColor, fogColor); - sheet.properties.SetVector(ShaderIDs.FogParams, new Vector3(RenderSettings.fogDensity, RenderSettings.fogStartDistance, RenderSettings.fogEndDistance)); - - var cmd = context.command; - cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, excludeSkybox ? 1 : 0); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Fog.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Fog.cs.meta deleted file mode 100644 index 45dbd9158..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Fog.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 62e2b920ea5fcaa4982e7fc50bf690a8 -timeCreated: 1498381577 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Grain.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Grain.cs deleted file mode 100644 index b4bea87aa..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Grain.cs +++ /dev/null @@ -1,125 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This class holds settings for the Grain effect. - /// - [Serializable] - [PostProcess(typeof(GrainRenderer), "Unity/Grain")] - public sealed class Grain : PostProcessEffectSettings - { - /// - /// Set to true to render colored grain, false for grayscale grain. - /// - [Tooltip("Enable the use of colored grain.")] - public BoolParameter colored = new BoolParameter { value = true }; - - /// - /// The strength (or visibility) of the Grain effect on screen. Higher values mean more visible grain. - /// - [Range(0f, 1f), Tooltip("Grain strength. Higher values mean more visible grain.")] - public FloatParameter intensity = new FloatParameter { value = 0f }; - - /// - /// The size of grain particle on screen. - /// - [Range(0.3f, 3f), Tooltip("Grain particle size.")] - public FloatParameter size = new FloatParameter { value = 1f }; - - /// - /// Controls the noisiness response curve based on scene luminance. Lower values mean less noise in dark areas. - /// - [Range(0f, 1f), DisplayName("Luminance Contribution"), Tooltip("Controls the noise response curve based on scene luminance. Lower values mean less noise in dark areas.")] - public FloatParameter lumContrib = new FloatParameter { value = 0.8f }; - - /// - public override bool IsEnabledAndSupported(PostProcessRenderContext context) - { - return enabled.value - && intensity.value > 0f; - } - } - -#if POSTFX_DEBUG_STATIC_GRAIN - #pragma warning disable 414 -#endif -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - internal sealed class GrainRenderer : PostProcessEffectRenderer - { - RenderTexture m_GrainLookupRT; - - const int k_SampleCount = 1024; - int m_SampleIndex; - - public override void Render(PostProcessRenderContext context) - { -#if POSTFX_DEBUG_STATIC_GRAIN - // Chosen by a fair dice roll - float time = 0.4f; - float rndOffsetX = 0f; - float rndOffsetY = 0f; -#else - float time = Time.realtimeSinceStartup; - float rndOffsetX = HaltonSeq.Get(m_SampleIndex & 1023, 2); - float rndOffsetY = HaltonSeq.Get(m_SampleIndex & 1023, 3); - - if (++m_SampleIndex >= k_SampleCount) - m_SampleIndex = 0; -#endif - - // Generate the grain lut for the current frame first - if (m_GrainLookupRT == null || !m_GrainLookupRT.IsCreated()) - { - RuntimeUtilities.Destroy(m_GrainLookupRT); - - m_GrainLookupRT = new RenderTexture(128, 128, 0, GetLookupFormat()) - { - filterMode = FilterMode.Bilinear, - wrapMode = TextureWrapMode.Repeat, - anisoLevel = 0, - name = "Grain Lookup Texture" - }; - - m_GrainLookupRT.Create(); - } - - var sheet = context.propertySheets.Get(context.resources.shaders.grainBaker); - sheet.properties.Clear(); - sheet.properties.SetFloat(ShaderIDs.Phase, time % 10f); - sheet.properties.SetVector(ShaderIDs.GrainNoiseParameters, new Vector3(12.9898f, 78.233f, 43758.5453f)); - - context.command.BeginSample("GrainLookup"); - context.command.BlitFullscreenTriangle(BuiltinRenderTextureType.None, m_GrainLookupRT, sheet, settings.colored.value ? 1 : 0); - context.command.EndSample("GrainLookup"); - - // Send everything to the uber shader - var uberSheet = context.uberSheet; - uberSheet.EnableKeyword("GRAIN"); - uberSheet.properties.SetTexture(ShaderIDs.GrainTex, m_GrainLookupRT); - uberSheet.properties.SetVector(ShaderIDs.Grain_Params1, new Vector2(settings.lumContrib.value, settings.intensity.value * 20f)); - uberSheet.properties.SetVector(ShaderIDs.Grain_Params2, new Vector4((float)context.width / (float)m_GrainLookupRT.width / settings.size.value, (float)context.height / (float)m_GrainLookupRT.height / settings.size.value, rndOffsetX, rndOffsetY)); - } - - RenderTextureFormat GetLookupFormat() - { - if (RenderTextureFormat.ARGBHalf.IsSupported()) - return RenderTextureFormat.ARGBHalf; - - return RenderTextureFormat.ARGB32; - } - - public override void Release() - { - RuntimeUtilities.Destroy(m_GrainLookupRT); - m_GrainLookupRT = null; - m_SampleIndex = 0; - } - } - -#if POSTFX_DEBUG_STATIC_GRAIN - #pragma warning restore 414 -#endif -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Grain.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Grain.cs.meta deleted file mode 100644 index c7c70faf7..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Grain.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d65e486e4de6e5448a8fbb43dc8756a0 -timeCreated: 1491826543 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/LensDistortion.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/LensDistortion.cs deleted file mode 100644 index becf762ea..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/LensDistortion.cs +++ /dev/null @@ -1,80 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This class holds settings for the Lens Distortion effect. - /// - [Serializable] - [PostProcess(typeof(LensDistortionRenderer), "Unity/Lens Distortion")] - public sealed class LensDistortion : PostProcessEffectSettings - { - /// - /// The total amount of distortion to apply. - /// - [Range(-100f, 100f), Tooltip("Total distortion amount.")] - public FloatParameter intensity = new FloatParameter { value = 0f }; - - /// - /// Multiplies the intensity value on the x-axis. Setting this value to 0 will disable distortion on this axis. - /// - [Range(0f, 1f), DisplayName("X Multiplier"), Tooltip("Intensity multiplier on the x-axis. Set it to 0 to disable distortion on this axis.")] - public FloatParameter intensityX = new FloatParameter { value = 1f }; - - /// - /// Multiplies the intensity value on the y-axis. Setting this value to 0 will disable distortion on this axis. - /// - [Range(0f, 1f), DisplayName("Y Multiplier"), Tooltip("Intensity multiplier on the y-axis. Set it to 0 to disable distortion on this axis.")] - public FloatParameter intensityY = new FloatParameter { value = 1f }; - - /// - /// The center point for the distortion (x-axis). - /// - [Space] - [Range(-1f, 1f), Tooltip("Distortion center point (x-axis).")] - public FloatParameter centerX = new FloatParameter { value = 0f }; - - /// - /// The center point for the distortion (y-axis). - /// - [Range(-1f, 1f), Tooltip("Distortion center point (y-axis).")] - public FloatParameter centerY = new FloatParameter { value = 0f }; - - /// - /// A global screen scaling factor. - /// - [Space] - [Range(0.01f, 5f), Tooltip("Global screen scaling.")] - public FloatParameter scale = new FloatParameter { value = 1f }; - - /// - public override bool IsEnabledAndSupported(PostProcessRenderContext context) - { - return enabled.value - && !Mathf.Approximately(intensity, 0f) - && (intensityX > 0f || intensityY > 0f) - && !RuntimeUtilities.isVREnabled; - } - } - -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - internal sealed class LensDistortionRenderer : PostProcessEffectRenderer - { - public override void Render(PostProcessRenderContext context) - { - var sheet = context.uberSheet; - - float amount = 1.6f * Math.Max(Mathf.Abs(settings.intensity.value), 1f); - float theta = Mathf.Deg2Rad * Math.Min(160f, amount); - float sigma = 2f * Mathf.Tan(theta * 0.5f); - var p0 = new Vector4(settings.centerX.value, settings.centerY.value, Mathf.Max(settings.intensityX.value, 1e-4f), Mathf.Max(settings.intensityY.value, 1e-4f)); - var p1 = new Vector4(settings.intensity.value >= 0f ? theta : 1f / theta, sigma, 1f / settings.scale.value, settings.intensity.value); - - sheet.EnableKeyword("DISTORT"); - sheet.properties.SetVector(ShaderIDs.Distortion_CenterScale, p0); - sheet.properties.SetVector(ShaderIDs.Distortion_Amount, p1); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/LensDistortion.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/LensDistortion.cs.meta deleted file mode 100644 index bb6b529b0..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/LensDistortion.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 9b77c5407dc277943b591ade9e6b18c5 -timeCreated: 1519737209 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/MotionBlur.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/MotionBlur.cs deleted file mode 100644 index 2b299727a..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/MotionBlur.cs +++ /dev/null @@ -1,148 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This class holds settings for the Motion Blur effect. - /// - [Serializable] - [PostProcess(typeof(MotionBlurRenderer), "Unity/Motion Blur", false)] - public sealed class MotionBlur : PostProcessEffectSettings - { - /// - /// The angle of the rotary shutter. Larger values give longer exposure therefore a stronger - /// blur effect. - /// - [Range(0f, 360f), Tooltip("The angle of rotary shutter. Larger values give longer exposure.")] - public FloatParameter shutterAngle = new FloatParameter { value = 270f }; - - /// - /// The amount of sample points, which affects quality and performances. - /// - [Range(4, 32), Tooltip("The amount of sample points. This affects quality and performance.")] - public IntParameter sampleCount = new IntParameter { value = 10 }; - - /// - public override bool IsEnabledAndSupported(PostProcessRenderContext context) - { - return enabled.value - && shutterAngle.value > 0f - #if UNITY_EDITOR - // Don't render motion blur preview when the editor is not playing as it can in some - // cases results in ugly artifacts (i.e. when resizing the game view). - && Application.isPlaying - #endif - && SystemInfo.supportsMotionVectors - && RenderTextureFormat.RGHalf.IsSupported() - && !RuntimeUtilities.isVREnabled; - } - } - -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - internal sealed class MotionBlurRenderer : PostProcessEffectRenderer - { - enum Pass - { - VelocitySetup, - TileMax1, - TileMax2, - TileMaxV, - NeighborMax, - Reconstruction - } - - public override DepthTextureMode GetCameraFlags() - { - return DepthTextureMode.Depth | DepthTextureMode.MotionVectors; - } - - public override void Render(PostProcessRenderContext context) - { - var cmd = context.command; - - if (m_ResetHistory) - { - cmd.BlitFullscreenTriangle(context.source, context.destination); - m_ResetHistory = false; - return; - } - - const float kMaxBlurRadius = 5f; - var vectorRTFormat = RenderTextureFormat.RGHalf; - var packedRTFormat = RenderTextureFormat.ARGB2101010.IsSupported() - ? RenderTextureFormat.ARGB2101010 - : RenderTextureFormat.ARGB32; - - var sheet = context.propertySheets.Get(context.resources.shaders.motionBlur); - cmd.BeginSample("MotionBlur"); - - // Calculate the maximum blur radius in pixels. - int maxBlurPixels = (int)(kMaxBlurRadius * context.height / 100); - - // Calculate the TileMax size. - // It should be a multiple of 8 and larger than maxBlur. - int tileSize = ((maxBlurPixels - 1) / 8 + 1) * 8; - - // Pass 1 - Velocity/depth packing - var velocityScale = settings.shutterAngle / 360f; - sheet.properties.SetFloat(ShaderIDs.VelocityScale, velocityScale); - sheet.properties.SetFloat(ShaderIDs.MaxBlurRadius, maxBlurPixels); - sheet.properties.SetFloat(ShaderIDs.RcpMaxBlurRadius, 1f / maxBlurPixels); - - int vbuffer = ShaderIDs.VelocityTex; - cmd.GetTemporaryRT(vbuffer, context.width, context.height, 0, FilterMode.Point, - packedRTFormat, RenderTextureReadWrite.Linear); - cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, vbuffer, sheet, (int)Pass.VelocitySetup); - - // Pass 2 - First TileMax filter (1/2 downsize) - int tile2 = ShaderIDs.Tile2RT; - cmd.GetTemporaryRT(tile2, context.width / 2, context.height / 2, 0, FilterMode.Point, - vectorRTFormat, RenderTextureReadWrite.Linear); - cmd.BlitFullscreenTriangle(vbuffer, tile2, sheet, (int)Pass.TileMax1); - - // Pass 3 - Second TileMax filter (1/2 downsize) - int tile4 = ShaderIDs.Tile4RT; - cmd.GetTemporaryRT(tile4, context.width / 4, context.height / 4, 0, FilterMode.Point, - vectorRTFormat, RenderTextureReadWrite.Linear); - cmd.BlitFullscreenTriangle(tile2, tile4, sheet, (int)Pass.TileMax2); - cmd.ReleaseTemporaryRT(tile2); - - // Pass 4 - Third TileMax filter (1/2 downsize) - int tile8 = ShaderIDs.Tile8RT; - cmd.GetTemporaryRT(tile8, context.width / 8, context.height / 8, 0, FilterMode.Point, - vectorRTFormat, RenderTextureReadWrite.Linear); - cmd.BlitFullscreenTriangle(tile4, tile8, sheet, (int)Pass.TileMax2); - cmd.ReleaseTemporaryRT(tile4); - - // Pass 5 - Fourth TileMax filter (reduce to tileSize) - var tileMaxOffs = Vector2.one * (tileSize / 8f - 1f) * -0.5f; - sheet.properties.SetVector(ShaderIDs.TileMaxOffs, tileMaxOffs); - sheet.properties.SetFloat(ShaderIDs.TileMaxLoop, (int)(tileSize / 8f)); - - int tile = ShaderIDs.TileVRT; - cmd.GetTemporaryRT(tile, context.width / tileSize, context.height / tileSize, 0, - FilterMode.Point, vectorRTFormat, RenderTextureReadWrite.Linear); - cmd.BlitFullscreenTriangle(tile8, tile, sheet, (int)Pass.TileMaxV); - cmd.ReleaseTemporaryRT(tile8); - - // Pass 6 - NeighborMax filter - int neighborMax = ShaderIDs.NeighborMaxTex; - int neighborMaxWidth = context.width / tileSize; - int neighborMaxHeight = context.height / tileSize; - cmd.GetTemporaryRT(neighborMax, neighborMaxWidth, neighborMaxHeight, 0, - FilterMode.Point, vectorRTFormat, RenderTextureReadWrite.Linear); - cmd.BlitFullscreenTriangle(tile, neighborMax, sheet, (int)Pass.NeighborMax); - cmd.ReleaseTemporaryRT(tile); - - // Pass 7 - Reconstruction pass - sheet.properties.SetFloat(ShaderIDs.LoopCount, Mathf.Clamp(settings.sampleCount / 2, 1, 64)); - cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, (int)Pass.Reconstruction); - - cmd.ReleaseTemporaryRT(vbuffer); - cmd.ReleaseTemporaryRT(neighborMax); - cmd.EndSample("MotionBlur"); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/MotionBlur.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/MotionBlur.cs.meta deleted file mode 100644 index c5ba8cd32..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/MotionBlur.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b94fcd11afffcb142908bfcb1e261fba -timeCreated: 1491826543 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/MultiScaleVO.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/MultiScaleVO.cs deleted file mode 100644 index b7fb45f51..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/MultiScaleVO.cs +++ /dev/null @@ -1,565 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - // Multi-scale volumetric obscurance - // TODO: Fix VR support - -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] - [Serializable] - internal sealed class MultiScaleVO : IAmbientOcclusionMethod - { - internal enum MipLevel { Original, L1, L2, L3, L4, L5, L6 } - - enum Pass - { - DepthCopy, - CompositionDeferred, - CompositionForward, - DebugOverlay - } - - // The arrays below are reused between frames to reduce GC allocation. - readonly float[] m_SampleThickness = - { - Mathf.Sqrt(1f - 0.2f * 0.2f), - Mathf.Sqrt(1f - 0.4f * 0.4f), - Mathf.Sqrt(1f - 0.6f * 0.6f), - Mathf.Sqrt(1f - 0.8f * 0.8f), - Mathf.Sqrt(1f - 0.2f * 0.2f - 0.2f * 0.2f), - Mathf.Sqrt(1f - 0.2f * 0.2f - 0.4f * 0.4f), - Mathf.Sqrt(1f - 0.2f * 0.2f - 0.6f * 0.6f), - Mathf.Sqrt(1f - 0.2f * 0.2f - 0.8f * 0.8f), - Mathf.Sqrt(1f - 0.4f * 0.4f - 0.4f * 0.4f), - Mathf.Sqrt(1f - 0.4f * 0.4f - 0.6f * 0.6f), - Mathf.Sqrt(1f - 0.4f * 0.4f - 0.8f * 0.8f), - Mathf.Sqrt(1f - 0.6f * 0.6f - 0.6f * 0.6f) - }; - - readonly float[] m_InvThicknessTable = new float[12]; - readonly float[] m_SampleWeightTable = new float[12]; - - readonly int[] m_Widths = new int[7]; - readonly int[] m_Heights = new int[7]; - - AmbientOcclusion m_Settings; - PropertySheet m_PropertySheet; - PostProcessResources m_Resources; - - // Can't use a temporary because we need to share it between cmdbuffers - also fixes a weird - // command buffer warning - RenderTexture m_AmbientOnlyAO; - - readonly RenderTargetIdentifier[] m_MRT = - { - BuiltinRenderTextureType.GBuffer0, // Albedo, Occ - BuiltinRenderTextureType.CameraTarget // Ambient - }; - - public MultiScaleVO(AmbientOcclusion settings) - { - m_Settings = settings; - } - - public DepthTextureMode GetCameraFlags() - { - return DepthTextureMode.Depth; - } - - // Special case for AO [because SRPs], please don't do this in other effects, it's bad - // practice in this framework - public void SetResources(PostProcessResources resources) - { - m_Resources = resources; - } - - void Alloc(CommandBuffer cmd, int id, MipLevel size, RenderTextureFormat format, bool uav) - { - int sizeId = (int)size; - cmd.GetTemporaryRT(id, new RenderTextureDescriptor - { - width = m_Widths[sizeId], - height = m_Heights[sizeId], - colorFormat = format, - depthBufferBits = 0, - volumeDepth = 1, - autoGenerateMips = false, - msaaSamples = 1, - enableRandomWrite = uav, - dimension = TextureDimension.Tex2D, - sRGB = false - }, FilterMode.Point); - } - - void AllocArray(CommandBuffer cmd, int id, MipLevel size, RenderTextureFormat format, bool uav) - { - int sizeId = (int)size; - cmd.GetTemporaryRT(id, new RenderTextureDescriptor - { - width = m_Widths[sizeId], - height = m_Heights[sizeId], - colorFormat = format, - depthBufferBits = 0, - volumeDepth = 16, - autoGenerateMips = false, - msaaSamples = 1, - enableRandomWrite = uav, - dimension = TextureDimension.Tex2DArray, - sRGB = false - }, FilterMode.Point); - } - - void Release(CommandBuffer cmd, int id) - { - cmd.ReleaseTemporaryRT(id); - } - - // Calculate values in _ZBuferParams (built-in shader variable) - // We can't use _ZBufferParams in compute shaders, so this function is - // used to give the values in it to compute shaders. - Vector4 CalculateZBufferParams(Camera camera) - { - float fpn = camera.farClipPlane / camera.nearClipPlane; - - if (SystemInfo.usesReversedZBuffer) - return new Vector4(fpn - 1f, 1f, 0f, 0f); - - return new Vector4(1f - fpn, fpn, 0f, 0f); - } - - float CalculateTanHalfFovHeight(Camera camera) - { - return 1f / camera.projectionMatrix[0, 0]; - } - - Vector2 GetSize(MipLevel mip) - { - return new Vector2(m_Widths[(int)mip], m_Heights[(int)mip]); - } - - Vector3 GetSizeArray(MipLevel mip) - { - return new Vector3(m_Widths[(int)mip], m_Heights[(int)mip], 16); - } - - public void GenerateAOMap(CommandBuffer cmd, Camera camera, RenderTargetIdentifier destination, RenderTargetIdentifier? depthMap, bool invert, bool isMSAA) - { - // Base size - m_Widths[0] = camera.pixelWidth * (RuntimeUtilities.isSinglePassStereoEnabled ? 2 : 1); - m_Heights[0] = camera.pixelHeight; - - // L1 -> L6 sizes - for (int i = 1; i < 7; i++) - { - int div = 1 << i; - m_Widths[i] = (m_Widths[0] + (div - 1)) / div; - m_Heights[i] = (m_Heights[0] + (div - 1)) / div; - } - - // Allocate temporary textures - PushAllocCommands(cmd, isMSAA); - - // Render logic - PushDownsampleCommands(cmd, camera, depthMap, isMSAA); - - float tanHalfFovH = CalculateTanHalfFovHeight(camera); - PushRenderCommands(cmd, ShaderIDs.TiledDepth1, ShaderIDs.Occlusion1, GetSizeArray(MipLevel.L3), tanHalfFovH, isMSAA); - PushRenderCommands(cmd, ShaderIDs.TiledDepth2, ShaderIDs.Occlusion2, GetSizeArray(MipLevel.L4), tanHalfFovH, isMSAA); - PushRenderCommands(cmd, ShaderIDs.TiledDepth3, ShaderIDs.Occlusion3, GetSizeArray(MipLevel.L5), tanHalfFovH, isMSAA); - PushRenderCommands(cmd, ShaderIDs.TiledDepth4, ShaderIDs.Occlusion4, GetSizeArray(MipLevel.L6), tanHalfFovH, isMSAA); - - PushUpsampleCommands(cmd, ShaderIDs.LowDepth4, ShaderIDs.Occlusion4, ShaderIDs.LowDepth3, ShaderIDs.Occlusion3, ShaderIDs.Combined3, GetSize(MipLevel.L4), GetSize(MipLevel.L3), isMSAA); - PushUpsampleCommands(cmd, ShaderIDs.LowDepth3, ShaderIDs.Combined3, ShaderIDs.LowDepth2, ShaderIDs.Occlusion2, ShaderIDs.Combined2, GetSize(MipLevel.L3), GetSize(MipLevel.L2), isMSAA); - PushUpsampleCommands(cmd, ShaderIDs.LowDepth2, ShaderIDs.Combined2, ShaderIDs.LowDepth1, ShaderIDs.Occlusion1, ShaderIDs.Combined1, GetSize(MipLevel.L2), GetSize(MipLevel.L1), isMSAA); - PushUpsampleCommands(cmd, ShaderIDs.LowDepth1, ShaderIDs.Combined1, ShaderIDs.LinearDepth, null, destination, GetSize(MipLevel.L1), GetSize(MipLevel.Original), isMSAA, invert); - - // Cleanup - PushReleaseCommands(cmd); - } - - void PushAllocCommands(CommandBuffer cmd, bool isMSAA) - { - if(isMSAA) - { - Alloc(cmd, ShaderIDs.LinearDepth, MipLevel.Original, RenderTextureFormat.RGHalf, true); - - Alloc(cmd, ShaderIDs.LowDepth1, MipLevel.L1, RenderTextureFormat.RGFloat, true); - Alloc(cmd, ShaderIDs.LowDepth2, MipLevel.L2, RenderTextureFormat.RGFloat, true); - Alloc(cmd, ShaderIDs.LowDepth3, MipLevel.L3, RenderTextureFormat.RGFloat, true); - Alloc(cmd, ShaderIDs.LowDepth4, MipLevel.L4, RenderTextureFormat.RGFloat, true); - - AllocArray(cmd, ShaderIDs.TiledDepth1, MipLevel.L3, RenderTextureFormat.RGHalf, true); - AllocArray(cmd, ShaderIDs.TiledDepth2, MipLevel.L4, RenderTextureFormat.RGHalf, true); - AllocArray(cmd, ShaderIDs.TiledDepth3, MipLevel.L5, RenderTextureFormat.RGHalf, true); - AllocArray(cmd, ShaderIDs.TiledDepth4, MipLevel.L6, RenderTextureFormat.RGHalf, true); - - Alloc(cmd, ShaderIDs.Occlusion1, MipLevel.L1, RenderTextureFormat.RG16, true); - Alloc(cmd, ShaderIDs.Occlusion2, MipLevel.L2, RenderTextureFormat.RG16, true); - Alloc(cmd, ShaderIDs.Occlusion3, MipLevel.L3, RenderTextureFormat.RG16, true); - Alloc(cmd, ShaderIDs.Occlusion4, MipLevel.L4, RenderTextureFormat.RG16, true); - - Alloc(cmd, ShaderIDs.Combined1, MipLevel.L1, RenderTextureFormat.RG16, true); - Alloc(cmd, ShaderIDs.Combined2, MipLevel.L2, RenderTextureFormat.RG16, true); - Alloc(cmd, ShaderIDs.Combined3, MipLevel.L3, RenderTextureFormat.RG16, true); - } - else - { - Alloc(cmd, ShaderIDs.LinearDepth, MipLevel.Original, RenderTextureFormat.RHalf, true); - - Alloc(cmd, ShaderIDs.LowDepth1, MipLevel.L1, RenderTextureFormat.RFloat, true); - Alloc(cmd, ShaderIDs.LowDepth2, MipLevel.L2, RenderTextureFormat.RFloat, true); - Alloc(cmd, ShaderIDs.LowDepth3, MipLevel.L3, RenderTextureFormat.RFloat, true); - Alloc(cmd, ShaderIDs.LowDepth4, MipLevel.L4, RenderTextureFormat.RFloat, true); - - AllocArray(cmd, ShaderIDs.TiledDepth1, MipLevel.L3, RenderTextureFormat.RHalf, true); - AllocArray(cmd, ShaderIDs.TiledDepth2, MipLevel.L4, RenderTextureFormat.RHalf, true); - AllocArray(cmd, ShaderIDs.TiledDepth3, MipLevel.L5, RenderTextureFormat.RHalf, true); - AllocArray(cmd, ShaderIDs.TiledDepth4, MipLevel.L6, RenderTextureFormat.RHalf, true); - - Alloc(cmd, ShaderIDs.Occlusion1, MipLevel.L1, RenderTextureFormat.R8, true); - Alloc(cmd, ShaderIDs.Occlusion2, MipLevel.L2, RenderTextureFormat.R8, true); - Alloc(cmd, ShaderIDs.Occlusion3, MipLevel.L3, RenderTextureFormat.R8, true); - Alloc(cmd, ShaderIDs.Occlusion4, MipLevel.L4, RenderTextureFormat.R8, true); - - Alloc(cmd, ShaderIDs.Combined1, MipLevel.L1, RenderTextureFormat.R8, true); - Alloc(cmd, ShaderIDs.Combined2, MipLevel.L2, RenderTextureFormat.R8, true); - Alloc(cmd, ShaderIDs.Combined3, MipLevel.L3, RenderTextureFormat.R8, true); - } - } - - void PushDownsampleCommands(CommandBuffer cmd, Camera camera, RenderTargetIdentifier? depthMap, bool isMSAA) - { - RenderTargetIdentifier depthMapId; - bool needDepthMapRelease = false; - - if (depthMap != null) - { - depthMapId = depthMap.Value; - } - else - { - // Make a copy of the depth texture, or reuse the resolved depth - // buffer (it's only available in some specific situations). - if (!RuntimeUtilities.IsResolvedDepthAvailable(camera)) - { - Alloc(cmd, ShaderIDs.DepthCopy, MipLevel.Original, RenderTextureFormat.RFloat, false); - depthMapId = new RenderTargetIdentifier(ShaderIDs.DepthCopy); - cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, depthMapId, m_PropertySheet, (int)Pass.DepthCopy); - needDepthMapRelease = true; - } - else - { - depthMapId = BuiltinRenderTextureType.ResolvedDepth; - } - } - - // 1st downsampling pass. - var cs = m_Resources.computeShaders.multiScaleAODownsample1; - int kernel = cs.FindKernel(isMSAA ? "MultiScaleVODownsample1_MSAA" : "MultiScaleVODownsample1"); - - cmd.SetComputeTextureParam(cs, kernel, "LinearZ", ShaderIDs.LinearDepth); - cmd.SetComputeTextureParam(cs, kernel, "DS2x", ShaderIDs.LowDepth1); - cmd.SetComputeTextureParam(cs, kernel, "DS4x", ShaderIDs.LowDepth2); - cmd.SetComputeTextureParam(cs, kernel, "DS2xAtlas", ShaderIDs.TiledDepth1); - cmd.SetComputeTextureParam(cs, kernel, "DS4xAtlas", ShaderIDs.TiledDepth2); - cmd.SetComputeVectorParam(cs, "ZBufferParams", CalculateZBufferParams(camera)); - cmd.SetComputeTextureParam(cs, kernel, "Depth", depthMapId); - - cmd.DispatchCompute(cs, kernel, m_Widths[(int)MipLevel.L4], m_Heights[(int)MipLevel.L4], 1); - - if (needDepthMapRelease) - Release(cmd, ShaderIDs.DepthCopy); - - // 2nd downsampling pass. - cs = m_Resources.computeShaders.multiScaleAODownsample2; - kernel = isMSAA ? cs.FindKernel("MultiScaleVODownsample2_MSAA") : cs.FindKernel("MultiScaleVODownsample2"); - - cmd.SetComputeTextureParam(cs, kernel, "DS4x", ShaderIDs.LowDepth2); - cmd.SetComputeTextureParam(cs, kernel, "DS8x", ShaderIDs.LowDepth3); - cmd.SetComputeTextureParam(cs, kernel, "DS16x", ShaderIDs.LowDepth4); - cmd.SetComputeTextureParam(cs, kernel, "DS8xAtlas", ShaderIDs.TiledDepth3); - cmd.SetComputeTextureParam(cs, kernel, "DS16xAtlas", ShaderIDs.TiledDepth4); - - cmd.DispatchCompute(cs, kernel, m_Widths[(int)MipLevel.L6], m_Heights[(int)MipLevel.L6], 1); - } - - void PushRenderCommands(CommandBuffer cmd, int source, int destination, Vector3 sourceSize, float tanHalfFovH, bool isMSAA) - { - // Here we compute multipliers that convert the center depth value into (the reciprocal - // of) sphere thicknesses at each sample location. This assumes a maximum sample radius - // of 5 units, but since a sphere has no thickness at its extent, we don't need to - // sample that far out. Only samples whole integer offsets with distance less than 25 - // are used. This means that there is no sample at (3, 4) because its distance is - // exactly 25 (and has a thickness of 0.) - - // The shaders are set up to sample a circular region within a 5-pixel radius. - const float kScreenspaceDiameter = 10f; - - // SphereDiameter = CenterDepth * ThicknessMultiplier. This will compute the thickness - // of a sphere centered at a specific depth. The ellipsoid scale can stretch a sphere - // into an ellipsoid, which changes the characteristics of the AO. - // TanHalfFovH: Radius of sphere in depth units if its center lies at Z = 1 - // ScreenspaceDiameter: Diameter of sample sphere in pixel units - // ScreenspaceDiameter / BufferWidth: Ratio of the screen width that the sphere actually covers - float thicknessMultiplier = 2f * tanHalfFovH * kScreenspaceDiameter / sourceSize.x; - if (RuntimeUtilities.isSinglePassStereoEnabled) - thicknessMultiplier *= 2f; - - // This will transform a depth value from [0, thickness] to [0, 1]. - float inverseRangeFactor = 1f / thicknessMultiplier; - - // The thicknesses are smaller for all off-center samples of the sphere. Compute - // thicknesses relative to the center sample. - for (int i = 0; i < 12; i++) - m_InvThicknessTable[i] = inverseRangeFactor / m_SampleThickness[i]; - - // These are the weights that are multiplied against the samples because not all samples - // are equally important. The farther the sample is from the center location, the less - // they matter. We use the thickness of the sphere to determine the weight. The scalars - // in front are the number of samples with this weight because we sum the samples - // together before multiplying by the weight, so as an aggregate all of those samples - // matter more. After generating this table, the weights are normalized. - m_SampleWeightTable[ 0] = 4 * m_SampleThickness[ 0]; // Axial - m_SampleWeightTable[ 1] = 4 * m_SampleThickness[ 1]; // Axial - m_SampleWeightTable[ 2] = 4 * m_SampleThickness[ 2]; // Axial - m_SampleWeightTable[ 3] = 4 * m_SampleThickness[ 3]; // Axial - m_SampleWeightTable[ 4] = 4 * m_SampleThickness[ 4]; // Diagonal - m_SampleWeightTable[ 5] = 8 * m_SampleThickness[ 5]; // L-shaped - m_SampleWeightTable[ 6] = 8 * m_SampleThickness[ 6]; // L-shaped - m_SampleWeightTable[ 7] = 8 * m_SampleThickness[ 7]; // L-shaped - m_SampleWeightTable[ 8] = 4 * m_SampleThickness[ 8]; // Diagonal - m_SampleWeightTable[ 9] = 8 * m_SampleThickness[ 9]; // L-shaped - m_SampleWeightTable[10] = 8 * m_SampleThickness[10]; // L-shaped - m_SampleWeightTable[11] = 4 * m_SampleThickness[11]; // Diagonal - - // Zero out the unused samples. - // FIXME: should we support SAMPLE_EXHAUSTIVELY mode? - m_SampleWeightTable[0] = 0; - m_SampleWeightTable[2] = 0; - m_SampleWeightTable[5] = 0; - m_SampleWeightTable[7] = 0; - m_SampleWeightTable[9] = 0; - - // Normalize the weights by dividing by the sum of all weights - var totalWeight = 0f; - - foreach (float w in m_SampleWeightTable) - totalWeight += w; - - for (int i = 0; i < m_SampleWeightTable.Length; i++) - m_SampleWeightTable[i] /= totalWeight; - - // Set the arguments for the render kernel. - var cs = m_Resources.computeShaders.multiScaleAORender; - int kernel = isMSAA ? cs.FindKernel("MultiScaleVORender_MSAA_interleaved") : cs.FindKernel("MultiScaleVORender_interleaved"); - - cmd.SetComputeFloatParams(cs, "gInvThicknessTable", m_InvThicknessTable); - cmd.SetComputeFloatParams(cs, "gSampleWeightTable", m_SampleWeightTable); - cmd.SetComputeVectorParam(cs, "gInvSliceDimension", new Vector2(1f / sourceSize.x, 1f / sourceSize.y)); - cmd.SetComputeVectorParam(cs, "AdditionalParams", new Vector2(-1f / m_Settings.thicknessModifier.value, m_Settings.intensity.value)); - cmd.SetComputeTextureParam(cs, kernel, "DepthTex", source); - cmd.SetComputeTextureParam(cs, kernel, "Occlusion", destination); - - // Calculate the thread group count and add a dispatch command with them. - uint xsize, ysize, zsize; - cs.GetKernelThreadGroupSizes(kernel, out xsize, out ysize, out zsize); - - cmd.DispatchCompute( - cs, kernel, - ((int)sourceSize.x + (int)xsize - 1) / (int)xsize, - ((int)sourceSize.y + (int)ysize - 1) / (int)ysize, - ((int)sourceSize.z + (int)zsize - 1) / (int)zsize - ); - } - - void PushUpsampleCommands(CommandBuffer cmd, int lowResDepth, int interleavedAO, int highResDepth, int? highResAO, RenderTargetIdentifier dest, Vector3 lowResDepthSize, Vector2 highResDepthSize, bool isMSAA, bool invert = false) - { - var cs = m_Resources.computeShaders.multiScaleAOUpsample; - int kernel = 0; - if (!isMSAA) - { - kernel = cs.FindKernel(highResAO == null ? invert - ? "MultiScaleVOUpSample_invert" - : "MultiScaleVOUpSample" - : "MultiScaleVOUpSample_blendout"); - } - else - { - kernel = cs.FindKernel(highResAO == null ? invert - ? "MultiScaleVOUpSample_MSAA_invert" - : "MultiScaleVOUpSample_MSAA" - : "MultiScaleVOUpSample_MSAA_blendout"); - } - - - float stepSize = 1920f / lowResDepthSize.x; - float bTolerance = 1f - Mathf.Pow(10f, m_Settings.blurTolerance.value) * stepSize; - bTolerance *= bTolerance; - float uTolerance = Mathf.Pow(10f, m_Settings.upsampleTolerance.value); - float noiseFilterWeight = 1f / (Mathf.Pow(10f, m_Settings.noiseFilterTolerance.value) + uTolerance); - - cmd.SetComputeVectorParam(cs, "InvLowResolution", new Vector2(1f / lowResDepthSize.x, 1f / lowResDepthSize.y)); - cmd.SetComputeVectorParam(cs, "InvHighResolution", new Vector2(1f / highResDepthSize.x, 1f / highResDepthSize.y)); - cmd.SetComputeVectorParam(cs, "AdditionalParams", new Vector4(noiseFilterWeight, stepSize, bTolerance, uTolerance)); - - cmd.SetComputeTextureParam(cs, kernel, "LoResDB", lowResDepth); - cmd.SetComputeTextureParam(cs, kernel, "HiResDB", highResDepth); - cmd.SetComputeTextureParam(cs, kernel, "LoResAO1", interleavedAO); - - if (highResAO != null) - cmd.SetComputeTextureParam(cs, kernel, "HiResAO", highResAO.Value); - - cmd.SetComputeTextureParam(cs, kernel, "AoResult", dest); - - int xcount = ((int)highResDepthSize.x + 17) / 16; - int ycount = ((int)highResDepthSize.y + 17) / 16; - cmd.DispatchCompute(cs, kernel, xcount, ycount, 1); - } - - void PushReleaseCommands(CommandBuffer cmd) - { - Release(cmd, ShaderIDs.LinearDepth); - - Release(cmd, ShaderIDs.LowDepth1); - Release(cmd, ShaderIDs.LowDepth2); - Release(cmd, ShaderIDs.LowDepth3); - Release(cmd, ShaderIDs.LowDepth4); - - Release(cmd, ShaderIDs.TiledDepth1); - Release(cmd, ShaderIDs.TiledDepth2); - Release(cmd, ShaderIDs.TiledDepth3); - Release(cmd, ShaderIDs.TiledDepth4); - - Release(cmd, ShaderIDs.Occlusion1); - Release(cmd, ShaderIDs.Occlusion2); - Release(cmd, ShaderIDs.Occlusion3); - Release(cmd, ShaderIDs.Occlusion4); - - Release(cmd, ShaderIDs.Combined1); - Release(cmd, ShaderIDs.Combined2); - Release(cmd, ShaderIDs.Combined3); - } - - void PreparePropertySheet(PostProcessRenderContext context) - { - var sheet = context.propertySheets.Get(m_Resources.shaders.multiScaleAO); - sheet.ClearKeywords(); - sheet.properties.SetVector(ShaderIDs.AOColor, Color.white - m_Settings.color.value); - m_PropertySheet = sheet; - } - - void CheckAOTexture(PostProcessRenderContext context) - { - if (m_AmbientOnlyAO == null || !m_AmbientOnlyAO.IsCreated() || m_AmbientOnlyAO.width != context.width || m_AmbientOnlyAO.height != context.height) - { - RuntimeUtilities.Destroy(m_AmbientOnlyAO); - - m_AmbientOnlyAO = new RenderTexture(context.width, context.height, 0, RenderTextureFormat.R8, RenderTextureReadWrite.Linear) - { - hideFlags = HideFlags.DontSave, - filterMode = FilterMode.Point, - enableRandomWrite = true - }; - m_AmbientOnlyAO.Create(); - } - } - - void PushDebug(PostProcessRenderContext context) - { - if (context.IsDebugOverlayEnabled(DebugOverlay.AmbientOcclusion)) - context.PushDebugOverlay(context.command, m_AmbientOnlyAO, m_PropertySheet, (int)Pass.DebugOverlay); - } - - public void RenderAfterOpaque(PostProcessRenderContext context) - { - var cmd = context.command; - cmd.BeginSample("Ambient Occlusion"); - SetResources(context.resources); - PreparePropertySheet(context); - CheckAOTexture(context); - - // In Forward mode, fog is applied at the object level in the grometry pass so we need - // to apply it to AO as well or it'll drawn on top of the fog effect. - if (context.camera.actualRenderingPath == RenderingPath.Forward && RenderSettings.fog) - { - m_PropertySheet.EnableKeyword("APPLY_FORWARD_FOG"); - m_PropertySheet.properties.SetVector( - ShaderIDs.FogParams, - new Vector3(RenderSettings.fogDensity, RenderSettings.fogStartDistance, RenderSettings.fogEndDistance) - ); - } - - GenerateAOMap(cmd, context.camera, m_AmbientOnlyAO, null, false, false); - PushDebug(context); - cmd.SetGlobalTexture(ShaderIDs.MSVOcclusionTexture, m_AmbientOnlyAO); - cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, BuiltinRenderTextureType.CameraTarget, m_PropertySheet, (int)Pass.CompositionForward, RenderBufferLoadAction.Load); - cmd.EndSample("Ambient Occlusion"); - } - - public void RenderAmbientOnly(PostProcessRenderContext context) - { - var cmd = context.command; - cmd.BeginSample("Ambient Occlusion Render"); - SetResources(context.resources); - PreparePropertySheet(context); - CheckAOTexture(context); - GenerateAOMap(cmd, context.camera, m_AmbientOnlyAO, null, false, false); - PushDebug(context); - cmd.EndSample("Ambient Occlusion Render"); - } - - public void CompositeAmbientOnly(PostProcessRenderContext context) - { - var cmd = context.command; - cmd.BeginSample("Ambient Occlusion Composite"); - cmd.SetGlobalTexture(ShaderIDs.MSVOcclusionTexture, m_AmbientOnlyAO); - cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, m_MRT, BuiltinRenderTextureType.CameraTarget, m_PropertySheet, (int)Pass.CompositionDeferred); - cmd.EndSample("Ambient Occlusion Composite"); - } - - public void Release() - { - RuntimeUtilities.Destroy(m_AmbientOnlyAO); - m_AmbientOnlyAO = null; - } - } -#else - [Serializable] - public sealed class MultiScaleVO : IAmbientOcclusionMethod - { - public MultiScaleVO(AmbientOcclusion settings) - { - } - - public void SetResources(PostProcessResources resources) - { - } - - public DepthTextureMode GetCameraFlags() - { - return DepthTextureMode.None; - } - - public void GenerateAOMap(CommandBuffer cmd, Camera camera, RenderTargetIdentifier destination, RenderTargetIdentifier? depthMap, bool invert, bool isMSAA) - { - } - - public void RenderAfterOpaque(PostProcessRenderContext context) - { - } - - public void RenderAmbientOnly(PostProcessRenderContext context) - { - } - - public void CompositeAmbientOnly(PostProcessRenderContext context) - { - } - - public void Release() - { - } - } -#endif -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/MultiScaleVO.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/MultiScaleVO.cs.meta deleted file mode 100644 index f7f7f9535..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/MultiScaleVO.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f59da4cf1b7dee244bc37fa6add23b00 -timeCreated: 1503308000 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ScalableAO.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ScalableAO.cs deleted file mode 100644 index 1bee85969..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ScalableAO.cs +++ /dev/null @@ -1,169 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - // Scalable ambient obscurance -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - [Serializable] - internal sealed class ScalableAO : IAmbientOcclusionMethod - { - RenderTexture m_Result; - PropertySheet m_PropertySheet; - AmbientOcclusion m_Settings; - - readonly RenderTargetIdentifier[] m_MRT = - { - BuiltinRenderTextureType.GBuffer0, // Albedo, Occ - BuiltinRenderTextureType.CameraTarget // Ambient - }; - - readonly int[] m_SampleCount = { 4, 6, 10, 8, 12 }; - - enum Pass - { - OcclusionEstimationForward, - OcclusionEstimationDeferred, - HorizontalBlurForward, - HorizontalBlurDeferred, - VerticalBlur, - CompositionForward, - CompositionDeferred, - DebugOverlay - } - - public ScalableAO(AmbientOcclusion settings) - { - m_Settings = settings; - } - - public DepthTextureMode GetCameraFlags() - { - return DepthTextureMode.Depth | DepthTextureMode.DepthNormals; - } - - void DoLazyInitialization(PostProcessRenderContext context) - { - m_PropertySheet = context.propertySheets.Get(context.resources.shaders.scalableAO); - - bool reset = false; - - if (m_Result == null || !m_Result.IsCreated()) - { - // Initial allocation - m_Result = context.GetScreenSpaceTemporaryRT(0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear); - m_Result.hideFlags = HideFlags.DontSave; - m_Result.filterMode = FilterMode.Bilinear; - - reset = true; - } - else if (m_Result.width != context.width || m_Result.height != context.height) - { - // Release and reallocate - m_Result.Release(); - m_Result.width = context.width; - m_Result.height = context.height; - reset = true; - } - - if (reset) - m_Result.Create(); - } - - void Render(PostProcessRenderContext context, CommandBuffer cmd, int occlusionSource) - { - DoLazyInitialization(context); - m_Settings.radius.value = Mathf.Max(m_Settings.radius.value, 1e-4f); - - // Material setup - // Always use a quater-res AO buffer unless High/Ultra quality is set. - bool downsampling = (int)m_Settings.quality.value < (int)AmbientOcclusionQuality.High; - float px = m_Settings.intensity.value; - float py = m_Settings.radius.value; - float pz = downsampling ? 0.5f : 1f; - float pw = m_SampleCount[(int)m_Settings.quality.value]; - - var sheet = m_PropertySheet; - sheet.ClearKeywords(); - sheet.properties.SetVector(ShaderIDs.AOParams, new Vector4(px, py, pz, pw)); - sheet.properties.SetVector(ShaderIDs.AOColor, Color.white - m_Settings.color.value); - - // In forward fog is applied at the object level in the grometry pass so we need to - // apply it to AO as well or it'll drawn on top of the fog effect. - // Not needed in Deferred. - if (context.camera.actualRenderingPath == RenderingPath.Forward && RenderSettings.fog) - { - sheet.EnableKeyword("APPLY_FORWARD_FOG"); - sheet.properties.SetVector( - ShaderIDs.FogParams, - new Vector3(RenderSettings.fogDensity, RenderSettings.fogStartDistance, RenderSettings.fogEndDistance) - ); - } - - // Texture setup - int ts = downsampling ? 2 : 1; - const RenderTextureFormat kFormat = RenderTextureFormat.ARGB32; - const RenderTextureReadWrite kRWMode = RenderTextureReadWrite.Linear; - const FilterMode kFilter = FilterMode.Bilinear; - - // AO buffer - var rtMask = ShaderIDs.OcclusionTexture1; - int scaledWidth = context.width / ts; - int scaledHeight = context.height / ts; - context.GetScreenSpaceTemporaryRT(cmd, rtMask, 0, kFormat, kRWMode, kFilter, scaledWidth, scaledHeight); - - // AO estimation - cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, rtMask, sheet, (int)Pass.OcclusionEstimationForward + occlusionSource); - - // Blur buffer - var rtBlur = ShaderIDs.OcclusionTexture2; - context.GetScreenSpaceTemporaryRT(cmd, rtBlur, 0, kFormat, kRWMode, kFilter); - - // Separable blur (horizontal pass) - cmd.BlitFullscreenTriangle(rtMask, rtBlur, sheet, (int)Pass.HorizontalBlurForward + occlusionSource); - cmd.ReleaseTemporaryRT(rtMask); - - // Separable blur (vertical pass) - cmd.BlitFullscreenTriangle(rtBlur, m_Result, sheet, (int)Pass.VerticalBlur); - cmd.ReleaseTemporaryRT(rtBlur); - - if (context.IsDebugOverlayEnabled(DebugOverlay.AmbientOcclusion)) - context.PushDebugOverlay(cmd, m_Result, sheet, (int)Pass.DebugOverlay); - } - - public void RenderAfterOpaque(PostProcessRenderContext context) - { - var cmd = context.command; - cmd.BeginSample("Ambient Occlusion"); - Render(context, cmd, 0); - cmd.SetGlobalTexture(ShaderIDs.SAOcclusionTexture, m_Result); - cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, BuiltinRenderTextureType.CameraTarget, m_PropertySheet, (int)Pass.CompositionForward, RenderBufferLoadAction.Load); - cmd.EndSample("Ambient Occlusion"); - } - - public void RenderAmbientOnly(PostProcessRenderContext context) - { - var cmd = context.command; - cmd.BeginSample("Ambient Occlusion Render"); - Render(context, cmd, 1); - cmd.EndSample("Ambient Occlusion Render"); - } - - public void CompositeAmbientOnly(PostProcessRenderContext context) - { - var cmd = context.command; - cmd.BeginSample("Ambient Occlusion Composite"); - cmd.SetGlobalTexture(ShaderIDs.SAOcclusionTexture, m_Result); - cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, m_MRT, BuiltinRenderTextureType.CameraTarget, m_PropertySheet, (int)Pass.CompositionDeferred); - cmd.EndSample("Ambient Occlusion Composite"); - } - - public void Release() - { - RuntimeUtilities.Destroy(m_Result); - m_Result = null; - } - } -} - diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ScalableAO.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ScalableAO.cs.meta deleted file mode 100644 index 41a662c5a..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ScalableAO.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c564cc69bd8582a48b2e0a2090d28361 -timeCreated: 1503307993 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ScreenSpaceReflections.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ScreenSpaceReflections.cs deleted file mode 100644 index 3d9f5606b..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ScreenSpaceReflections.cs +++ /dev/null @@ -1,303 +0,0 @@ -using System; -using UnityEngine.Assertions; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Screen-space Reflections quality presets. - /// - public enum ScreenSpaceReflectionPreset - { - Lower, Low, Medium, High, Higher, Ultra, Overkill, Custom - } - - /// - /// Screen-space Reflections buffer sizes. - /// - public enum ScreenSpaceReflectionResolution - { - /// - /// Downsampled buffer. Faster but lower quality. - /// - Downsampled, - - /// - /// Full-sized buffer. Slower but higher quality. - /// - FullSize, - - /// - /// Supersampled buffer. Very slow but much higher quality. - /// - Supersampled - } - - /// - /// A volume parameter holding a value. - /// - [Serializable] - public sealed class ScreenSpaceReflectionPresetParameter : ParameterOverride { } - - /// - /// A volume parameter holding a value. - /// - [Serializable] - public sealed class ScreenSpaceReflectionResolutionParameter : ParameterOverride { } - - /// - /// This class holds settings for the Screen-space Reflections effect. - /// - [Serializable] - [PostProcess(typeof(ScreenSpaceReflectionsRenderer), "Unity/Screen-space reflections")] - public sealed class ScreenSpaceReflections : PostProcessEffectSettings - { - /// - /// The quality preset to use for rendering. Use - /// to tweak settings. - /// - [Tooltip("Choose a quality preset, or use \"Custom\" to create your own custom preset. Don't use a preset higher than \"Medium\" if you desire good performance on consoles.")] - public ScreenSpaceReflectionPresetParameter preset = new ScreenSpaceReflectionPresetParameter { value = ScreenSpaceReflectionPreset.Medium }; - - /// - /// The maximum number of steps in the raymarching pass. Higher values mean more reflections. - /// - [Range(0, 256), Tooltip("Maximum number of steps in the raymarching pass. Higher values mean more reflections.")] - public IntParameter maximumIterationCount = new IntParameter { value = 16 }; - - /// - /// Changes the size of the internal buffer. Downsample it to maximize performances or - /// supersample it to get slow but higher quality results. - /// - [Tooltip("Changes the size of the SSR buffer. Downsample it to maximize performances or supersample it for higher quality results with reduced performance.")] - public ScreenSpaceReflectionResolutionParameter resolution = new ScreenSpaceReflectionResolutionParameter { value = ScreenSpaceReflectionResolution.Downsampled }; - - /// - /// The ray thickness. Lower values are more expensive but allow the effect to detect - /// smaller details. - /// - [Range(1f, 64f), Tooltip("Ray thickness. Lower values are more expensive but allow the effect to detect smaller details.")] - public FloatParameter thickness = new FloatParameter { value = 8f }; - - /// - /// The maximum distance to traverse in the scene after which it will stop drawing - /// reflections. - /// - [Tooltip("Maximum distance to traverse after which it will stop drawing reflections.")] - public FloatParameter maximumMarchDistance = new FloatParameter { value = 100f }; - - /// - /// Fades reflections close to the near plane. This is useful to hide common artifacts. - /// - [Range(0f, 1f), Tooltip("Fades reflections close to the near planes.")] - public FloatParameter distanceFade = new FloatParameter { value = 0.5f }; - - /// - /// Fades reflections close to the screen edges. - /// - [Range(0f, 1f), Tooltip("Fades reflections close to the screen edges.")] - public FloatParameter vignette = new FloatParameter { value = 0.5f }; - - /// - public override bool IsEnabledAndSupported(PostProcessRenderContext context) - { - return enabled - && context.camera.actualRenderingPath == RenderingPath.DeferredShading - && SystemInfo.supportsMotionVectors - && SystemInfo.supportsComputeShaders - && SystemInfo.copyTextureSupport > CopyTextureSupport.None - && context.resources.shaders.screenSpaceReflections - && context.resources.shaders.screenSpaceReflections.isSupported - && context.resources.computeShaders.gaussianDownsample; - } - } - -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - internal sealed class ScreenSpaceReflectionsRenderer : PostProcessEffectRenderer - { - RenderTexture m_Resolve; - RenderTexture m_History; - int[] m_MipIDs; - - class QualityPreset - { - public int maximumIterationCount; - public float thickness; - public ScreenSpaceReflectionResolution downsampling; - } - - readonly QualityPreset[] m_Presets = - { - new QualityPreset { maximumIterationCount = 10, thickness = 32, downsampling = ScreenSpaceReflectionResolution.Downsampled }, // Lower - new QualityPreset { maximumIterationCount = 16, thickness = 32, downsampling = ScreenSpaceReflectionResolution.Downsampled }, // Low - new QualityPreset { maximumIterationCount = 32, thickness = 16, downsampling = ScreenSpaceReflectionResolution.Downsampled }, // Medium - new QualityPreset { maximumIterationCount = 48, thickness = 8, downsampling = ScreenSpaceReflectionResolution.Downsampled }, // High - new QualityPreset { maximumIterationCount = 16, thickness = 32, downsampling = ScreenSpaceReflectionResolution.FullSize }, // Higher - new QualityPreset { maximumIterationCount = 48, thickness = 16, downsampling = ScreenSpaceReflectionResolution.FullSize }, // Ultra - new QualityPreset { maximumIterationCount = 128, thickness = 12, downsampling = ScreenSpaceReflectionResolution.Supersampled }, // Overkill - }; - - enum Pass - { - Test, - Resolve, - Reproject, - Composite - } - - public override DepthTextureMode GetCameraFlags() - { - return DepthTextureMode.Depth | DepthTextureMode.MotionVectors; - } - - internal void CheckRT(ref RenderTexture rt, int width, int height, FilterMode filterMode, bool useMipMap) - { - if (rt == null || !rt.IsCreated() || rt.width != width || rt.height != height) - { - if (rt != null) - { - rt.Release(); - RuntimeUtilities.Destroy(rt); - } - - rt = new RenderTexture(width, height, 0, RuntimeUtilities.defaultHDRRenderTextureFormat) - { - filterMode = filterMode, - useMipMap = useMipMap, - autoGenerateMips = false, - hideFlags = HideFlags.HideAndDontSave - }; - - rt.Create(); - } - } - - public override void Render(PostProcessRenderContext context) - { - var cmd = context.command; - cmd.BeginSample("Screen-space Reflections"); - - // Get quality settings - if (settings.preset.value != ScreenSpaceReflectionPreset.Custom) - { - int id = (int)settings.preset.value; - settings.maximumIterationCount.value = m_Presets[id].maximumIterationCount; - settings.thickness.value = m_Presets[id].thickness; - settings.resolution.value = m_Presets[id].downsampling; - } - - settings.maximumMarchDistance.value = Mathf.Max(0f, settings.maximumMarchDistance.value); - - // Square POT target - int size = Mathf.ClosestPowerOfTwo(Mathf.Min(context.width, context.height)); - - if (settings.resolution.value == ScreenSpaceReflectionResolution.Downsampled) - size >>= 1; - else if (settings.resolution.value == ScreenSpaceReflectionResolution.Supersampled) - size <<= 1; - - // The gaussian pyramid compute works in blocks of 8x8 so make sure the last lod has a - // minimum size of 8x8 - const int kMaxLods = 12; - int lodCount = Mathf.FloorToInt(Mathf.Log(size, 2f) - 3f); - lodCount = Mathf.Min(lodCount, kMaxLods); - - CheckRT(ref m_Resolve, size, size, FilterMode.Trilinear, true); - - var noiseTex = context.resources.blueNoise256[0]; - var sheet = context.propertySheets.Get(context.resources.shaders.screenSpaceReflections); - sheet.properties.SetTexture(ShaderIDs.Noise, noiseTex); - - var screenSpaceProjectionMatrix = new Matrix4x4(); - screenSpaceProjectionMatrix.SetRow(0, new Vector4(size * 0.5f, 0f, 0f, size * 0.5f)); - screenSpaceProjectionMatrix.SetRow(1, new Vector4(0f, size * 0.5f, 0f, size * 0.5f)); - screenSpaceProjectionMatrix.SetRow(2, new Vector4(0f, 0f, 1f, 0f)); - screenSpaceProjectionMatrix.SetRow(3, new Vector4(0f, 0f, 0f, 1f)); - - var projectionMatrix = GL.GetGPUProjectionMatrix(context.camera.projectionMatrix, false); - screenSpaceProjectionMatrix *= projectionMatrix; - - sheet.properties.SetMatrix(ShaderIDs.ViewMatrix, context.camera.worldToCameraMatrix); - sheet.properties.SetMatrix(ShaderIDs.InverseViewMatrix, context.camera.worldToCameraMatrix.inverse); - sheet.properties.SetMatrix(ShaderIDs.InverseProjectionMatrix, projectionMatrix.inverse); - sheet.properties.SetMatrix(ShaderIDs.ScreenSpaceProjectionMatrix, screenSpaceProjectionMatrix); - sheet.properties.SetVector(ShaderIDs.Params, new Vector4((float)settings.vignette.value, settings.distanceFade.value, settings.maximumMarchDistance.value, lodCount)); - sheet.properties.SetVector(ShaderIDs.Params2, new Vector4((float)context.width / (float)context.height, (float)size / (float)noiseTex.width, settings.thickness.value, settings.maximumIterationCount.value)); - - cmd.GetTemporaryRT(ShaderIDs.Test, size, size, 0, FilterMode.Point, context.sourceFormat); - cmd.BlitFullscreenTriangle(context.source, ShaderIDs.Test, sheet, (int)Pass.Test); - - if (context.isSceneView) - { - cmd.BlitFullscreenTriangle(context.source, m_Resolve, sheet, (int)Pass.Resolve); - } - else - { - CheckRT(ref m_History, size, size, FilterMode.Bilinear, false); - - if (m_ResetHistory) - { - context.command.BlitFullscreenTriangle(context.source, m_History); - m_ResetHistory = false; - } - - cmd.GetTemporaryRT(ShaderIDs.SSRResolveTemp, size, size, 0, FilterMode.Bilinear, context.sourceFormat); - cmd.BlitFullscreenTriangle(context.source, ShaderIDs.SSRResolveTemp, sheet, (int)Pass.Resolve); - - sheet.properties.SetTexture(ShaderIDs.History, m_History); - cmd.BlitFullscreenTriangle(ShaderIDs.SSRResolveTemp, m_Resolve, sheet, (int)Pass.Reproject); - - cmd.CopyTexture(m_Resolve, 0, 0, m_History, 0, 0); - - cmd.ReleaseTemporaryRT(ShaderIDs.SSRResolveTemp); - } - - cmd.ReleaseTemporaryRT(ShaderIDs.Test); - - // Pre-cache mipmaps ids - if (m_MipIDs == null || m_MipIDs.Length == 0) - { - m_MipIDs = new int[kMaxLods]; - - for (int i = 0; i < kMaxLods; i++) - m_MipIDs[i] = Shader.PropertyToID("_SSRGaussianMip" + i); - } - - var compute = context.resources.computeShaders.gaussianDownsample; - int kernel = compute.FindKernel("KMain"); - - var last = new RenderTargetIdentifier(m_Resolve); - - for (int i = 0; i < lodCount; i++) - { - size >>= 1; - Assert.IsTrue(size > 0); - - cmd.GetTemporaryRT(m_MipIDs[i], size, size, 0, FilterMode.Bilinear, context.sourceFormat, RenderTextureReadWrite.Default, 1, true); - cmd.SetComputeTextureParam(compute, kernel, "_Source", last); - cmd.SetComputeTextureParam(compute, kernel, "_Result", m_MipIDs[i]); - cmd.SetComputeVectorParam(compute, "_Size", new Vector4(size, size, 1f / size, 1f / size)); - cmd.DispatchCompute(compute, kernel, size / 8, size / 8, 1); - cmd.CopyTexture(m_MipIDs[i], 0, 0, m_Resolve, 0, i + 1); - - last = m_MipIDs[i]; - } - - for (int i = 0; i < lodCount; i++) - cmd.ReleaseTemporaryRT(m_MipIDs[i]); - - sheet.properties.SetTexture(ShaderIDs.Resolve, m_Resolve); - cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, (int)Pass.Composite); - cmd.EndSample("Screen-space Reflections"); - } - - public override void Release() - { - RuntimeUtilities.Destroy(m_Resolve); - RuntimeUtilities.Destroy(m_History); - m_Resolve = null; - m_History = null; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ScreenSpaceReflections.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ScreenSpaceReflections.cs.meta deleted file mode 100644 index 521f00176..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/ScreenSpaceReflections.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 7a34fa72bd4185749832024e9c8010bf -timeCreated: 1503573119 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/SubpixelMorphologicalAntialiasing.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/SubpixelMorphologicalAntialiasing.cs deleted file mode 100644 index 95923b369..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/SubpixelMorphologicalAntialiasing.cs +++ /dev/null @@ -1,80 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This class holds settings for the Subpixel Morphological Anti-aliasing (SMAA) effect. - /// -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - [Serializable] - public sealed class SubpixelMorphologicalAntialiasing - { - enum Pass - { - EdgeDetection = 0, - BlendWeights = 3, - NeighborhoodBlending = 6 - } - - /// - /// Quality presets. - /// - public enum Quality - { - /// - /// Low quality. - /// - Low = 0, - - /// - /// Medium quality. - /// - Medium = 1, - - /// - /// High quality. - /// - High = 2 - } - - /// - /// The quality preset to use for the anti-aliasing filter. - /// - [Tooltip("Lower quality is faster at the expense of visual quality (Low = ~60%, Medium = ~80%).")] - public Quality quality = Quality.High; - - /// - /// Checks if the effect is supported on the target platform. - /// - /// true if the anti-aliasing filter is supported, false otherwise - public bool IsSupported() - { - return !RuntimeUtilities.isSinglePassStereoEnabled; - } - - internal void Render(PostProcessRenderContext context) - { - var sheet = context.propertySheets.Get(context.resources.shaders.subpixelMorphologicalAntialiasing); - sheet.properties.SetTexture("_AreaTex", context.resources.smaaLuts.area); - sheet.properties.SetTexture("_SearchTex", context.resources.smaaLuts.search); - - var cmd = context.command; - cmd.BeginSample("SubpixelMorphologicalAntialiasing"); - - cmd.GetTemporaryRT(ShaderIDs.SMAA_Flip, context.width, context.height, 0, FilterMode.Bilinear, context.sourceFormat, RenderTextureReadWrite.Linear); - cmd.GetTemporaryRT(ShaderIDs.SMAA_Flop, context.width, context.height, 0, FilterMode.Bilinear, context.sourceFormat, RenderTextureReadWrite.Linear); - - cmd.BlitFullscreenTriangle(context.source, ShaderIDs.SMAA_Flip, sheet, (int)Pass.EdgeDetection + (int)quality, true); - cmd.BlitFullscreenTriangle(ShaderIDs.SMAA_Flip, ShaderIDs.SMAA_Flop, sheet, (int)Pass.BlendWeights + (int)quality); - cmd.SetGlobalTexture("_BlendTex", ShaderIDs.SMAA_Flop); - cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, (int)Pass.NeighborhoodBlending); - - cmd.ReleaseTemporaryRT(ShaderIDs.SMAA_Flip); - cmd.ReleaseTemporaryRT(ShaderIDs.SMAA_Flop); - - cmd.EndSample("SubpixelMorphologicalAntialiasing"); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/SubpixelMorphologicalAntialiasing.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/SubpixelMorphologicalAntialiasing.cs.meta deleted file mode 100644 index 709478c3f..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/SubpixelMorphologicalAntialiasing.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f3b0ecb61e2f1e54ebd4572178bfd8b1 -timeCreated: 1497735449 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/TemporalAntialiasing.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/TemporalAntialiasing.cs deleted file mode 100644 index b026e5f73..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/TemporalAntialiasing.cs +++ /dev/null @@ -1,265 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This class holds settings for the Temporal Anti-aliasing (TAA) effect. - /// -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - [Serializable] - public sealed class TemporalAntialiasing - { - /// - /// The diameter (in texels) inside which jitter samples are spread. Smaller values result - /// in crisper but more aliased output, while larger values result in more stable but - /// blurrier output. - /// - [Tooltip("The diameter (in texels) inside which jitter samples are spread. Smaller values result in crisper but more aliased output, while larger values result in more stable, but blurrier, output.")] - [Range(0.1f, 1f)] - public float jitterSpread = 0.75f; - - /// - /// Controls the amount of sharpening applied to the color buffer. High values may introduce - /// dark-border artifacts. - /// - [Tooltip("Controls the amount of sharpening applied to the color buffer. High values may introduce dark-border artifacts.")] - [Range(0f, 3f)] - public float sharpness = 0.25f; - - /// - /// The blend coefficient for a stationary fragment. Controls the percentage of history - /// sample blended into the final color. - /// - [Tooltip("The blend coefficient for a stationary fragment. Controls the percentage of history sample blended into the final color.")] - [Range(0f, 0.99f)] - public float stationaryBlending = 0.95f; - - /// - /// The blend coefficient for a fragment with significant motion. Controls the percentage of - /// history sample blended into the final color. - /// - [Tooltip("The blend coefficient for a fragment with significant motion. Controls the percentage of history sample blended into the final color.")] - [Range(0f, 0.99f)] - public float motionBlending = 0.85f; - - // For custom jittered matrices - use at your own risks - public Func jitteredMatrixFunc; - - public Vector2 jitter { get; private set; } - - enum Pass - { - SolverDilate, - SolverNoDilate - } - - readonly RenderTargetIdentifier[] m_Mrt = new RenderTargetIdentifier[2]; - bool m_ResetHistory = true; - - const int k_SampleCount = 8; - public int sampleIndex { get; private set; } - - // Ping-pong between two history textures as we can't read & write the same target in the - // same pass - const int k_NumEyes = 2; - const int k_NumHistoryTextures = 2; - readonly RenderTexture[][] m_HistoryTextures = new RenderTexture[k_NumEyes][]; - - readonly int[] m_HistoryPingPong = new int [k_NumEyes]; - - public bool IsSupported() - { - return SystemInfo.supportedRenderTargetCount >= 2 - && SystemInfo.supportsMotionVectors -#if !UNITY_2017_3_OR_NEWER - && !RuntimeUtilities.isVREnabled -#endif - && SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLES2; - } - - internal DepthTextureMode GetCameraFlags() - { - return DepthTextureMode.Depth | DepthTextureMode.MotionVectors; - } - - internal void ResetHistory() - { - m_ResetHistory = true; - } - - Vector2 GenerateRandomOffset() - { - // The variance between 0 and the actual halton sequence values reveals noticeable instability - // in Unity's shadow maps, so we avoid index 0. - var offset = new Vector2( - HaltonSeq.Get((sampleIndex & 1023) + 1, 2) - 0.5f, - HaltonSeq.Get((sampleIndex & 1023) + 1, 3) - 0.5f - ); - - if (++sampleIndex >= k_SampleCount) - sampleIndex = 0; - - return offset; - } - - public Matrix4x4 GetJitteredProjectionMatrix(Camera camera) - { - Matrix4x4 cameraProj; - jitter = GenerateRandomOffset(); - jitter *= jitterSpread; - - if (jitteredMatrixFunc != null) - { - cameraProj = jitteredMatrixFunc(camera, jitter); - } - else - { - cameraProj = camera.orthographic - ? RuntimeUtilities.GetJitteredOrthographicProjectionMatrix(camera, jitter) - : RuntimeUtilities.GetJitteredPerspectiveProjectionMatrix(camera, jitter); - } - - jitter = new Vector2(jitter.x / camera.pixelWidth, jitter.y / camera.pixelHeight); - return cameraProj; - } - - public void ConfigureJitteredProjectionMatrix(PostProcessRenderContext context) - { - var camera = context.camera; - camera.nonJitteredProjectionMatrix = camera.projectionMatrix; - camera.projectionMatrix = GetJitteredProjectionMatrix(camera); - camera.useJitteredProjectionMatrixForTransparentRendering = false; - } - - // TODO: We'll probably need to isolate most of this for SRPs - public void ConfigureStereoJitteredProjectionMatrices(PostProcessRenderContext context) - { -#if UNITY_2017_3_OR_NEWER - var camera = context.camera; - jitter = GenerateRandomOffset(); - jitter *= jitterSpread; - - for (var eye = Camera.StereoscopicEye.Left; eye <= Camera.StereoscopicEye.Right; eye++) - { - // This saves off the device generated projection matrices as non-jittered - context.camera.CopyStereoDeviceProjectionMatrixToNonJittered(eye); - var originalProj = context.camera.GetStereoNonJitteredProjectionMatrix(eye); - - // Currently no support for custom jitter func, as VR devices would need to provide - // original projection matrix as input along with jitter - var jitteredMatrix = RuntimeUtilities.GenerateJitteredProjectionMatrixFromOriginal(context, originalProj, jitter); - context.camera.SetStereoProjectionMatrix(eye, jitteredMatrix); - } - - // jitter has to be scaled for the actual eye texture size, not just the intermediate texture size - // which could be double-wide in certain stereo rendering scenarios - jitter = new Vector2(jitter.x / context.screenWidth, jitter.y / context.screenHeight); - camera.useJitteredProjectionMatrixForTransparentRendering = false; -#endif - } - - void GenerateHistoryName(RenderTexture rt, int id, PostProcessRenderContext context) - { - rt.name = "Temporal Anti-aliasing History id #" + id; - - if (context.stereoActive) - rt.name += " for eye " + context.xrActiveEye; - } - - RenderTexture CheckHistory(int id, PostProcessRenderContext context) - { - int activeEye = context.xrActiveEye; - - if (m_HistoryTextures[activeEye] == null) - m_HistoryTextures[activeEye] = new RenderTexture[k_NumHistoryTextures]; - - var rt = m_HistoryTextures[activeEye][id]; - - if (m_ResetHistory || rt == null || !rt.IsCreated()) - { - RenderTexture.ReleaseTemporary(rt); - - rt = context.GetScreenSpaceTemporaryRT(0, context.sourceFormat); - GenerateHistoryName(rt, id, context); - - rt.filterMode = FilterMode.Bilinear; - m_HistoryTextures[activeEye][id] = rt; - - context.command.BlitFullscreenTriangle(context.source, rt); - } - else if (rt.width != context.width || rt.height != context.height) - { - // On size change, simply copy the old history to the new one. This looks better - // than completely discarding the history and seeing a few aliased frames. - var rt2 = context.GetScreenSpaceTemporaryRT(0, context.sourceFormat); - GenerateHistoryName(rt2, id, context); - - rt2.filterMode = FilterMode.Bilinear; - m_HistoryTextures[activeEye][id] = rt2; - - context.command.BlitFullscreenTriangle(rt, rt2); - RenderTexture.ReleaseTemporary(rt); - } - - return m_HistoryTextures[activeEye][id]; - } - - internal void Render(PostProcessRenderContext context) - { - var sheet = context.propertySheets.Get(context.resources.shaders.temporalAntialiasing); - - var cmd = context.command; - cmd.BeginSample("TemporalAntialiasing"); - - int pp = m_HistoryPingPong[context.xrActiveEye]; - var historyRead = CheckHistory(++pp % 2, context); - var historyWrite = CheckHistory(++pp % 2, context); - m_HistoryPingPong[context.xrActiveEye] = ++pp % 2; - - const float kMotionAmplification = 100f * 60f; - sheet.properties.SetVector(ShaderIDs.Jitter, jitter); - sheet.properties.SetFloat(ShaderIDs.Sharpness, sharpness); - sheet.properties.SetVector(ShaderIDs.FinalBlendParameters, new Vector4(stationaryBlending, motionBlending, kMotionAmplification, 0f)); - sheet.properties.SetTexture(ShaderIDs.HistoryTex, historyRead); - - // TODO: Account for different possible RenderViewportScale value from previous frame... - - int pass = context.camera.orthographic ? (int)Pass.SolverNoDilate : (int)Pass.SolverDilate; - m_Mrt[0] = context.destination; - m_Mrt[1] = historyWrite; - - cmd.BlitFullscreenTriangle(context.source, m_Mrt, context.source, sheet, pass); - cmd.EndSample("TemporalAntialiasing"); - - m_ResetHistory = false; - } - - internal void Release() - { - if (m_HistoryTextures != null) - { - for (int i = 0; i < m_HistoryTextures.Length; i++) - { - if (m_HistoryTextures[i] == null) - continue; - - for (int j = 0; j < m_HistoryTextures[i].Length; j++) - { - RenderTexture.ReleaseTemporary(m_HistoryTextures[i][j]); - m_HistoryTextures[i][j] = null; - } - - m_HistoryTextures[i] = null; - } - } - - sampleIndex = 0; - m_HistoryPingPong[0] = 0; - m_HistoryPingPong[1] = 0; - - ResetHistory(); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/TemporalAntialiasing.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/TemporalAntialiasing.cs.meta deleted file mode 100644 index 9b76b52e1..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/TemporalAntialiasing.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5a7fc26078c70a6469392d9775f433be -timeCreated: 1490188293 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Vignette.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Vignette.cs deleted file mode 100644 index d1f4ad018..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Vignette.cs +++ /dev/null @@ -1,123 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// A list of available render modes for the Vignette effect. - /// - public enum VignetteMode - { - /// - /// This mode offers parametric controls for the position, shape and intensity of the Vignette. - /// - Classic, - - /// - /// This mode multiplies a custom texture mask over the screen to create a Vignette effect. - /// - Masked - } - - /// - /// A volume parameter holding a value. - /// - [Serializable] - public sealed class VignetteModeParameter : ParameterOverride {} - - /// - /// This class holds settings for the Vignette effect. - /// - [Serializable] - [PostProcess(typeof(VignetteRenderer), "Unity/Vignette")] - public sealed class Vignette : PostProcessEffectSettings - { - /// - /// Use the \"Classic\" mode for parametric controls. Use the \"Masked\" mode to use your own texture mask. - /// - [Tooltip("Use the \"Classic\" mode for parametric controls. Use the \"Masked\" mode to use your own texture mask.")] - public VignetteModeParameter mode = new VignetteModeParameter { value = VignetteMode.Classic }; - - /// - /// The color to use to tint the vignette. - /// - [Tooltip("Vignette color.")] - public ColorParameter color = new ColorParameter { value = new Color(0f, 0f, 0f, 1f) }; - - /// - /// Sets the vignette center point (screen center is [0.5,0.5]). - /// - [Tooltip("Sets the vignette center point (screen center is [0.5, 0.5]).")] - public Vector2Parameter center = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) }; - - /// - /// The amount of vignetting on screen. - /// - [Range(0f, 1f), Tooltip("Amount of vignetting on screen.")] - public FloatParameter intensity = new FloatParameter { value = 0f }; - - /// - /// The smoothness of the vignette borders. - /// - [Range(0.01f, 1f), Tooltip("Smoothness of the vignette borders.")] - public FloatParameter smoothness = new FloatParameter { value = 0.2f }; - - /// - /// Lower values will make a square-ish vignette. - /// - [Range(0f, 1f), Tooltip("Lower values will make a square-ish vignette.")] - public FloatParameter roundness = new FloatParameter { value = 1f }; - - /// - /// Should the vignette be perfectly round or be dependent on the current aspect ratio? - /// - [Tooltip("Set to true to mark the vignette to be perfectly round. False will make its shape dependent on the current aspect ratio.")] - public BoolParameter rounded = new BoolParameter { value = false }; - - /// - /// A black and white mask to use as a vignette. - /// - [Tooltip("A black and white mask to use as a vignette.")] - public TextureParameter mask = new TextureParameter { value = null }; - - /// - /// Mask opacity. - /// - [Range(0f, 1f), Tooltip("Mask opacity.")] - public FloatParameter opacity = new FloatParameter { value = 1f }; - - /// - public override bool IsEnabledAndSupported(PostProcessRenderContext context) - { - return enabled.value - && ((mode.value == VignetteMode.Classic && intensity.value > 0f) - || (mode.value == VignetteMode.Masked && opacity.value > 0f && mask.value != null)); - } - } - -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - internal sealed class VignetteRenderer : PostProcessEffectRenderer - { - public override void Render(PostProcessRenderContext context) - { - var sheet = context.uberSheet; - sheet.EnableKeyword("VIGNETTE"); - sheet.properties.SetColor(ShaderIDs.Vignette_Color, settings.color.value); - - if (settings.mode == VignetteMode.Classic) - { - sheet.properties.SetFloat(ShaderIDs.Vignette_Mode, 0f); - sheet.properties.SetVector(ShaderIDs.Vignette_Center, settings.center.value); - float roundness = (1f - settings.roundness.value) * 6f + settings.roundness.value; - sheet.properties.SetVector(ShaderIDs.Vignette_Settings, new Vector4(settings.intensity.value * 3f, settings.smoothness.value * 5f, roundness, settings.rounded.value ? 1f : 0f)); - } - else // Masked - { - sheet.properties.SetFloat(ShaderIDs.Vignette_Mode, 1f); - sheet.properties.SetTexture(ShaderIDs.Vignette_Mask, settings.mask.value); - sheet.properties.SetFloat(ShaderIDs.Vignette_Opacity, Mathf.Clamp01(settings.opacity.value)); - } - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Vignette.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Vignette.cs.meta deleted file mode 100644 index f2f06ceb9..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Effects/Vignette.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 40b924e2dad56384a8df2a1e111bb675 -timeCreated: 1491826542 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors.meta deleted file mode 100644 index d288f8973..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0a243807ad889ae44bf63a9bcdc984af -folderAsset: yes -timeCreated: 1499676298 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/HistogramMonitor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/HistogramMonitor.cs deleted file mode 100644 index 33c015a0b..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/HistogramMonitor.cs +++ /dev/null @@ -1,120 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This class holds settings for the Histogram monitor. - /// - [Serializable] - public sealed class HistogramMonitor : Monitor - { - /// - /// Displayable channels. - /// - public enum Channel - { - /// - /// The red channel. - /// - Red, - - /// - /// The green channel. - /// - Green, - - /// - /// The blue channel. - /// - Blue, - - /// - /// The master (luminance) channel. - /// - Master - } - - /// - /// The width of the rendered histogram. - /// - public int width = 512; - - /// - /// The height of the rendered histogram. - /// - public int height = 256; - - /// - /// The channel to render. - /// - public Channel channel = Channel.Master; - - ComputeBuffer m_Data; - const int k_NumBins = 256; - const int k_ThreadGroupSizeX = 16; - const int k_ThreadGroupSizeY = 16; - - internal override void OnDisable() - { - base.OnDisable(); - - if (m_Data != null) - m_Data.Release(); - - m_Data = null; - } - - internal override bool NeedsHalfRes() - { - return true; - } - - internal override bool ShaderResourcesAvailable(PostProcessRenderContext context) - { - return context.resources.computeShaders.gammaHistogram; - } - - internal override void Render(PostProcessRenderContext context) - { - CheckOutput(width, height); - - if (m_Data == null) - m_Data = new ComputeBuffer(k_NumBins, sizeof(uint)); - - var compute = context.resources.computeShaders.gammaHistogram; - var cmd = context.command; - cmd.BeginSample("GammaHistogram"); - - // Clear the buffer on every frame as we use it to accumulate values on every frame - int kernel = compute.FindKernel("KHistogramClear"); - cmd.SetComputeBufferParam(compute, kernel, "_HistogramBuffer", m_Data); - cmd.DispatchCompute(compute, kernel, Mathf.CeilToInt(k_NumBins / (float)k_ThreadGroupSizeX), 1, 1); - - // Gather all pixels and fill in our histogram - kernel = compute.FindKernel("KHistogramGather"); - var parameters = new Vector4( - context.width / 2, - context.height / 2, - RuntimeUtilities.isLinearColorSpace ? 1 : 0, - (int)channel - ); - - cmd.SetComputeVectorParam(compute, "_Params", parameters); - cmd.SetComputeTextureParam(compute, kernel, "_Source", ShaderIDs.HalfResFinalCopy); - cmd.SetComputeBufferParam(compute, kernel, "_HistogramBuffer", m_Data); - cmd.DispatchCompute(compute, kernel, - Mathf.CeilToInt(parameters.x / k_ThreadGroupSizeX), - Mathf.CeilToInt(parameters.y / k_ThreadGroupSizeY), - 1 - ); - - // Generate the histogram texture - var sheet = context.propertySheets.Get(context.resources.shaders.gammaHistogram); - sheet.properties.SetVector(ShaderIDs.Params, new Vector4(width, height, 0f, 0f)); - sheet.properties.SetBuffer(ShaderIDs.HistogramBuffer, m_Data); - cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, output, sheet, 0); - - cmd.EndSample("GammaHistogram"); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/HistogramMonitor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/HistogramMonitor.cs.meta deleted file mode 100644 index dd9a92eab..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/HistogramMonitor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: cce62646e6d421c41b0aa1c300fcd0fe -timeCreated: 1499676418 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/LightMeterMonitor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/LightMeterMonitor.cs deleted file mode 100644 index a84bc21ef..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/LightMeterMonitor.cs +++ /dev/null @@ -1,83 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This class holds settings for the Light Meter monitor. - /// - [Serializable] - public sealed class LightMeterMonitor : Monitor - { - /// - /// The width of the rendered light meter. - /// - public int width = 512; - - /// - /// The height of the rendered light meter. - /// - public int height = 256; - - /// - /// Should we display grading and tonemapping curves on top? - /// - /// - /// This only works when is active. - /// - public bool showCurves = true; - - internal override bool ShaderResourcesAvailable(PostProcessRenderContext context) - { - return context.resources.shaders.lightMeter && context.resources.shaders.lightMeter.isSupported; - } - - internal override void Render(PostProcessRenderContext context) - { - CheckOutput(width, height); - - var histogram = context.logHistogram; - - var sheet = context.propertySheets.Get(context.resources.shaders.lightMeter); - sheet.ClearKeywords(); - sheet.properties.SetBuffer(ShaderIDs.HistogramBuffer, histogram.data); - - var scaleOffsetRes = histogram.GetHistogramScaleOffsetRes(context); - scaleOffsetRes.z = 1f / width; - scaleOffsetRes.w = 1f / height; - - sheet.properties.SetVector(ShaderIDs.ScaleOffsetRes, scaleOffsetRes); - - if (context.logLut != null && showCurves) - { - sheet.EnableKeyword("COLOR_GRADING_HDR"); - sheet.properties.SetTexture(ShaderIDs.Lut3D, context.logLut); - } - - var autoExpo = context.autoExposure; - if (autoExpo != null) - { - // Make sure filtering values are correct to avoid apocalyptic consequences - float lowPercent = autoExpo.filtering.value.x; - float highPercent = autoExpo.filtering.value.y; - const float kMinDelta = 1e-2f; - highPercent = Mathf.Clamp(highPercent, 1f + kMinDelta, 99f); - lowPercent = Mathf.Clamp(lowPercent, 1f, highPercent - kMinDelta); - - var parameters = new Vector4( - lowPercent * 0.01f, - highPercent * 0.01f, - RuntimeUtilities.Exp2(autoExpo.minLuminance.value), - RuntimeUtilities.Exp2(autoExpo.maxLuminance.value) - ); - - sheet.EnableKeyword("AUTO_EXPOSURE"); - sheet.properties.SetVector(ShaderIDs.Params, parameters); - } - - var cmd = context.command; - cmd.BeginSample("LightMeter"); - cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, output, sheet, 0); - cmd.EndSample("LightMeter"); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/LightMeterMonitor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/LightMeterMonitor.cs.meta deleted file mode 100644 index 96a3a2542..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/LightMeterMonitor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 322fbe1dae0fe4a4e9645768b3944aae -timeCreated: 1499676398 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/Monitor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/Monitor.cs deleted file mode 100644 index c3d102ce1..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/Monitor.cs +++ /dev/null @@ -1,58 +0,0 @@ -namespace UnityEngine.Rendering.PostProcessing -{ - public enum MonitorType - { - LightMeter, - Histogram, - Waveform, - Vectorscope - } - - public abstract class Monitor - { - public RenderTexture output { get; protected set; } - - internal bool requested = false; - - public bool IsRequestedAndSupported(PostProcessRenderContext context) - { - return requested - && SystemInfo.supportsComputeShaders - && !RuntimeUtilities.isAndroidOpenGL - && ShaderResourcesAvailable(context); - } - - internal abstract bool ShaderResourcesAvailable(PostProcessRenderContext context); - - internal virtual bool NeedsHalfRes() - { - return false; - } - - protected void CheckOutput(int width, int height) - { - if (output == null || !output.IsCreated() || output.width != width || output.height != height) - { - RuntimeUtilities.Destroy(output); - output = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32) - { - anisoLevel = 0, - filterMode = FilterMode.Bilinear, - wrapMode = TextureWrapMode.Clamp, - useMipMap = false - }; - } - } - - internal virtual void OnEnable() - { - } - - internal virtual void OnDisable() - { - RuntimeUtilities.Destroy(output); - } - - internal abstract void Render(PostProcessRenderContext context); - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/Monitor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/Monitor.cs.meta deleted file mode 100644 index 63130254b..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/Monitor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5d05ae29f423ce241b6cddfe46280b4c -timeCreated: 1499676521 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/VectorscopeMonitor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/VectorscopeMonitor.cs deleted file mode 100644 index 2519729e4..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/VectorscopeMonitor.cs +++ /dev/null @@ -1,99 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This class holds settings for the Vectorscope monitor. - /// - [Serializable] - public sealed class VectorscopeMonitor : Monitor - { - /// - /// The width and height of the rendered vectorscope. - /// - public int size = 256; - - /// - /// The exposure multiplier applied to the vectorscope values. - /// - public float exposure = 0.12f; - - ComputeBuffer m_Data; - const int k_ThreadGroupSizeX = 16; - const int k_ThreadGroupSizeY = 16; - - internal override void OnDisable() - { - base.OnDisable(); - - if (m_Data != null) - m_Data.Release(); - - m_Data = null; - } - - internal override bool NeedsHalfRes() - { - return true; - } - - internal override bool ShaderResourcesAvailable(PostProcessRenderContext context) - { - return context.resources.computeShaders.vectorscope; - } - - internal override void Render(PostProcessRenderContext context) - { - CheckOutput(size, size); - exposure = Mathf.Max(0f, exposure); - - int count = size * size; - if (m_Data == null) - m_Data = new ComputeBuffer(count, sizeof(uint)); - else if (m_Data.count != count) - { - m_Data.Release(); - m_Data = new ComputeBuffer(count, sizeof(uint)); - } - - var compute = context.resources.computeShaders.vectorscope; - var cmd = context.command; - cmd.BeginSample("Vectorscope"); - - var parameters = new Vector4( - context.width / 2, - context.height / 2, - size, - RuntimeUtilities.isLinearColorSpace ? 1 : 0 - ); - - // Clear the buffer on every frame as we use it to accumulate values on every frame - int kernel = compute.FindKernel("KVectorscopeClear"); - cmd.SetComputeBufferParam(compute, kernel, "_VectorscopeBuffer", m_Data); - cmd.SetComputeVectorParam(compute, "_Params", parameters); - cmd.DispatchCompute(compute, kernel, - Mathf.CeilToInt(size / (float)k_ThreadGroupSizeX), - Mathf.CeilToInt(size / (float)k_ThreadGroupSizeY), - 1 - ); - - // Gather all pixels and fill in our histogram - kernel = compute.FindKernel("KVectorscopeGather"); - cmd.SetComputeBufferParam(compute, kernel, "_VectorscopeBuffer", m_Data); - cmd.SetComputeTextureParam(compute, kernel, "_Source", ShaderIDs.HalfResFinalCopy); - cmd.DispatchCompute(compute, kernel, - Mathf.CeilToInt(parameters.x / k_ThreadGroupSizeX), - Mathf.CeilToInt(parameters.y / k_ThreadGroupSizeY), - 1 - ); - - // Generate the histogram texture - var sheet = context.propertySheets.Get(context.resources.shaders.vectorscope); - sheet.properties.SetVector(ShaderIDs.Params, new Vector4(size, size, exposure, 0f)); - sheet.properties.SetBuffer(ShaderIDs.VectorscopeBuffer, m_Data); - cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, output, sheet, 0); - - cmd.EndSample("Vectorscope"); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/VectorscopeMonitor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/VectorscopeMonitor.cs.meta deleted file mode 100644 index 5b15b3017..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/VectorscopeMonitor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 279b45d82a92b4d4fa0b30d03486fa68 -timeCreated: 1499676436 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/WaveformMonitor.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/WaveformMonitor.cs deleted file mode 100644 index 46599b550..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/WaveformMonitor.cs +++ /dev/null @@ -1,112 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This class holds settings for the Waveform monitor. - /// - [Serializable] - public sealed class WaveformMonitor : Monitor - { - /// - /// The exposure multiplier applied to the waveform values. - /// - public float exposure = 0.12f; - - /// - /// The height of the rendered waveform. - /// - /// - /// Waveforms display localized values so the width is dynamic and depends on the current - /// aspect ratio. - /// - public int height = 256; - - ComputeBuffer m_Data; - - const int k_ThreadGroupSize = 256; - const int k_ThreadGroupSizeX = 16; - const int k_ThreadGroupSizeY = 16; - - internal override void OnDisable() - { - base.OnDisable(); - - if (m_Data != null) - m_Data.Release(); - - m_Data = null; - } - - internal override bool NeedsHalfRes() - { - return true; - } - - - internal override bool ShaderResourcesAvailable(PostProcessRenderContext context) - { - return context.resources.computeShaders.waveform; - } - - internal override void Render(PostProcessRenderContext context) - { - // Waveform show localized data, so width depends on the aspect ratio - float ratio = (context.width / 2f) / (context.height / 2f); - int width = Mathf.FloorToInt(height * ratio); - - CheckOutput(width, height); - exposure = Mathf.Max(0f, exposure); - - int count = width * height; - if (m_Data == null) - { - m_Data = new ComputeBuffer(count, sizeof(uint) << 2); - } - else if (m_Data.count < count) - { - m_Data.Release(); - m_Data = new ComputeBuffer(count, sizeof(uint) << 2); - } - - var compute = context.resources.computeShaders.waveform; - var cmd = context.command; - cmd.BeginSample("Waveform"); - - var parameters = new Vector4( - width, - height, - RuntimeUtilities.isLinearColorSpace ? 1 : 0, - 0f - ); - - // Clear the buffer on every frame - int kernel = compute.FindKernel("KWaveformClear"); - cmd.SetComputeBufferParam(compute, kernel, "_WaveformBuffer", m_Data); - cmd.SetComputeVectorParam(compute, "_Params", parameters); - cmd.DispatchCompute(compute, kernel, Mathf.CeilToInt(width / (float)k_ThreadGroupSizeX), Mathf.CeilToInt(height / (float)k_ThreadGroupSizeY), 1); - - // For performance reasons, especially on consoles, we'll just downscale the source - // again to reduce VMEM stalls. Eventually the whole algorithm needs to be rewritten as - // it's currently pretty naive. - cmd.GetTemporaryRT(ShaderIDs.WaveformSource, width, height, 0, FilterMode.Bilinear, context.sourceFormat); - cmd.BlitFullscreenTriangle(ShaderIDs.HalfResFinalCopy, ShaderIDs.WaveformSource); - - // Gather all pixels and fill in our waveform - kernel = compute.FindKernel("KWaveformGather"); - cmd.SetComputeBufferParam(compute, kernel, "_WaveformBuffer", m_Data); - cmd.SetComputeTextureParam(compute, kernel, "_Source", ShaderIDs.WaveformSource); - cmd.SetComputeVectorParam(compute, "_Params", parameters); - cmd.DispatchCompute(compute, kernel, width, Mathf.CeilToInt(height / (float)k_ThreadGroupSize), 1); - cmd.ReleaseTemporaryRT(ShaderIDs.WaveformSource); - - // Generate the waveform texture - var sheet = context.propertySheets.Get(context.resources.shaders.waveform); - sheet.properties.SetVector(ShaderIDs.Params, new Vector4(width, height, exposure, 0f)); - sheet.properties.SetBuffer(ShaderIDs.WaveformBuffer, m_Data); - cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, output, sheet, 0); - - cmd.EndSample("Waveform"); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/WaveformMonitor.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/WaveformMonitor.cs.meta deleted file mode 100644 index a5f61befb..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Monitors/WaveformMonitor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d579562c49280d84cb532cd67d19da5d -timeCreated: 1499676423 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/ParameterOverride.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/ParameterOverride.cs deleted file mode 100644 index 164be7c99..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/ParameterOverride.cs +++ /dev/null @@ -1,534 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// The base abstract class for all parameter override types. - /// - /// - public abstract class ParameterOverride - { - /// - /// The override state of this parameter. - /// - public bool overrideState; - - internal abstract void Interp(ParameterOverride from, ParameterOverride to, float t); - - /// - /// Returns the computed hash code for this parameter. - /// - /// A computed hash code - public abstract int GetHash(); - - /// - /// Casts and returns the value stored in this parameter. - /// - /// The type to cast to - /// The value stored in this parameter - public T GetValue() - { - return ((ParameterOverride)this).value; - } - - /// - /// This method is called right after the parent has - /// been initialized. This is used in case you need to access fields or properties that - /// can't be accessed in the constructor of a - /// (ParameterOverride objects are generally declared and initialized in a - /// ). - /// - /// - protected internal virtual void OnEnable() - { - } - - /// - /// This method is called right before the parent - /// gets de-initialized. - /// - /// - protected internal virtual void OnDisable() - { - } - - internal abstract void SetValue(ParameterOverride parameter); - } - - /// - /// The base typed class for all parameter override types. - /// - /// The type of value to store in this ParameterOverride - /// - /// Due to limitations with the serialization system in Unity you shouldn't use this class - /// directly. Use one of the pre-flatten types (like or make your - /// own by extending this class. - /// - /// - /// This sample code shows how to make a custom parameter holding a float. - /// - /// [Serializable] - /// public sealed class FloatParameter : ParameterOverride<float> - /// { - /// public override void Interp(float from, float to, float t) - /// { - /// value = from + (to - from) * t; - /// } - /// } - /// - /// - [Serializable] - public class ParameterOverride : ParameterOverride - { - /// - /// The value stored in this parameter. - /// - public T value; - - /// - /// Creates a ParameterOverride with a default and - /// set to false. - /// - public ParameterOverride() - : this(default(T), false) - { - } - - /// - /// Creates a ParameterOverride with a given value and - /// set to false. - /// - /// The value to set this parameter to - public ParameterOverride(T value) - : this(value, false) - { - } - - /// - /// Creates a ParameterOverride with a given value and override state. - /// - /// The value to set this parameter to - /// The override state for this value - public ParameterOverride(T value, bool overrideState) - { - this.value = value; - this.overrideState = overrideState; - } - - internal override void Interp(ParameterOverride from, ParameterOverride to, float t) - { - // Note: this isn't completely safe but it'll do fine - Interp(from.GetValue(), to.GetValue(), t); - } - - /// - /// Interpolates between two values given an interpolation factor . - /// - /// The value to interpolate from - /// The value to interpolate to - /// An interpolation factor (generally in range [0,1]) - /// - /// By default this method does a "snap" interpolation, meaning it will return the value - /// if is higher than 0, - /// otherwise. - /// - public virtual void Interp(T from, T to, float t) - { - // Returns `to` if `dt > 0` by default so we don't have to write overrides for bools and - // enumerations. - value = t > 0f ? to : from; - } - - /// - /// Sets the value for this parameter to and mark the override state - /// to true. - /// - /// - public void Override(T x) - { - overrideState = true; - value = x; - } - - internal override void SetValue(ParameterOverride parameter) - { - value = parameter.GetValue(); - } - - /// - public override int GetHash() - { - unchecked - { - int hash = 17; - hash = hash * 23 + overrideState.GetHashCode(); - hash = hash * 23 + value.GetHashCode(); - return hash; - } - } - - /// - /// Implicit conversion between and its value type. - /// - /// The parameter to implicitly cast - public static implicit operator T(ParameterOverride prop) - { - return prop.value; - } - } - - // Bypassing the limited unity serialization system... - - /// - /// A that holds a float value. - /// - /// - /// The interpolation method for this parameter is the same as . - /// - [Serializable] - public sealed class FloatParameter : ParameterOverride - { - /// - public override void Interp(float from, float to, float t) - { - value = from + (to - from) * t; - } - } - - /// - /// A that holds a int value. - /// - /// - /// The interpolation method for this parameter is the same as - /// casted to int. - /// - [Serializable] - public sealed class IntParameter : ParameterOverride - { - /// - public override void Interp(int from, int to, float t) - { - // Int snapping interpolation. Don't use this for enums as they don't necessarily have - // contiguous values. Use the default interpolator instead (same as bool). - value = (int)(from + (to - from) * t); - } - } - - /// - /// A that holds a bool value. - /// - [Serializable] - public sealed class BoolParameter : ParameterOverride {} - - /// - /// A that holds a value. - /// - /// - /// The interpolation method for this parameter is the same as - /// for each channel. - /// - [Serializable] - public sealed class ColorParameter : ParameterOverride - { - /// - public override void Interp(Color from, Color to, float t) - { - // Lerping color values is a sensitive subject... We looked into lerping colors using - // HSV and LCH but they have some downsides that make them not work correctly in all - // situations, so we stick with RGB lerping for now, at least its behavior is - // predictable despite looking desaturated when `t ~= 0.5` and it's faster anyway. - value.r = from.r + (to.r - from.r) * t; - value.g = from.g + (to.g - from.g) * t; - value.b = from.b + (to.b - from.b) * t; - value.a = from.a + (to.a - from.a) * t; - } - - /// - /// Implicit conversion between and a . - /// - /// The parameter to implicitly cast - public static implicit operator Vector4(ColorParameter prop) - { - return prop.value; - } - } - - /// - /// A that holds a value. - /// - /// - /// The interpolation method for this parameter is the same as - /// for each axis. - /// - [Serializable] - public sealed class Vector2Parameter : ParameterOverride - { - /// - public override void Interp(Vector2 from, Vector2 to, float t) - { - value.x = from.x + (to.x - from.x) * t; - value.y = from.y + (to.y - from.y) * t; - } - - /// - /// Implicit conversion between and a . - /// - /// The parameter to implicitly cast - public static implicit operator Vector3(Vector2Parameter prop) - { - return prop.value; - } - - /// - /// Implicit conversion between and a . - /// - /// The parameter to implicitly cast - public static implicit operator Vector4(Vector2Parameter prop) - { - return prop.value; - } - } - - /// - /// A that holds a value. - /// - /// - /// The interpolation method for this parameter is the same as - /// for each axis. - /// - [Serializable] - public sealed class Vector3Parameter : ParameterOverride - { - /// - public override void Interp(Vector3 from, Vector3 to, float t) - { - value.x = from.x + (to.x - from.x) * t; - value.y = from.y + (to.y - from.y) * t; - value.z = from.z + (to.z - from.z) * t; - } - - /// - /// Implicit conversion between and a . - /// - /// The parameter to implicitly cast - public static implicit operator Vector2(Vector3Parameter prop) - { - return prop.value; - } - - /// - /// Implicit conversion between and a . - /// - /// The parameter to implicitly cast - public static implicit operator Vector4(Vector3Parameter prop) - { - return prop.value; - } - } - - /// - /// A that holds a value. - /// - /// - /// The interpolation method for this parameter is the same as - /// for each axis. - /// - [Serializable] - public sealed class Vector4Parameter : ParameterOverride - { - /// - public override void Interp(Vector4 from, Vector4 to, float t) - { - value.x = from.x + (to.x - from.x) * t; - value.y = from.y + (to.y - from.y) * t; - value.z = from.z + (to.z - from.z) * t; - value.w = from.w + (to.w - from.w) * t; - } - - /// - /// Implicit conversion between and a . - /// - /// The parameter to implicitly cast - public static implicit operator Vector2(Vector4Parameter prop) - { - return prop.value; - } - - /// - /// Implicit conversion between and a . - /// - /// The parameter to implicitly cast - public static implicit operator Vector3(Vector4Parameter prop) - { - return prop.value; - } - } - - /// - /// A that holds a value. - /// - /// - /// The interpolation method for this parameter is the same as - /// for each point on the curve. - /// - [Serializable] - public sealed class SplineParameter : ParameterOverride - { - /// - protected internal override void OnEnable() - { - if (value != null) - value.Cache(int.MinValue); - } - - internal override void SetValue(ParameterOverride parameter) - { - base.SetValue(parameter); - - if (value != null) - value.Cache(Time.renderedFrameCount); - } - - /// - public override void Interp(Spline from, Spline to, float t) - { - if (from == null || to == null) - { - base.Interp(from, to, t); - return; - } - - int frameCount = Time.renderedFrameCount; - from.Cache(frameCount); - to.Cache(frameCount); - - for (int i = 0; i < Spline.k_Precision; i++) - { - float a = from.cachedData[i]; - float b = to.cachedData[i]; - value.cachedData[i] = a + (b - a) * t; - } - } - } - - /// - /// A set of default textures to use as default values for . - /// - public enum TextureParameterDefault - { - /// - /// No texture, or null. - /// - None, - - /// - /// A black texture. - /// - Black, - - /// - /// A white texture. - /// - White, - - /// - /// A transparent texture. - /// - Transparent, - - /// - /// A 2D lookup table in strip format with width = height * height. - /// - Lut2D - } - - /// - /// A that holds a value. - /// - /// - /// Texture interpolation is done using a classic linear interpolation method. - /// - [Serializable] - public sealed class TextureParameter : ParameterOverride - { - public TextureParameterDefault defaultState = TextureParameterDefault.Black; - - /// - public override void Interp(Texture from, Texture to, float t) - { - // Both are null, do nothing - if (from == null && to == null) - { - value = null; - return; - } - - // Both aren't null we're ready to blend - if (from != null && to != null) - { - value = TextureLerper.instance.Lerp(from, to, t); - return; - } - - // One of them is null, blend to/from a default value is applicable - { - if (defaultState == TextureParameterDefault.Lut2D) - { - int size = from != null ? from.height : to.height; - Texture defaultTexture = RuntimeUtilities.GetLutStrip(size); - - if (from == null) from = defaultTexture; - if (to == null) to = defaultTexture; - } - - Color tgtColor; - - switch (defaultState) - { - case TextureParameterDefault.Black: - tgtColor = Color.black; - break; - case TextureParameterDefault.White: - tgtColor = Color.white; - break; - case TextureParameterDefault.Transparent: - tgtColor = Color.clear; - break; - case TextureParameterDefault.Lut2D: - { - // Find the current lut size - int size = from != null ? from.height : to.height; - Texture defaultTexture = RuntimeUtilities.GetLutStrip(size); - if (from == null) from = defaultTexture; - if (to == null) to = defaultTexture; - - // Fail safe in case the lut size is incorrect - if (from.width != to.width || from.height != to.height) - { - value = null; - return; - } - - value = TextureLerper.instance.Lerp(from, to, t); - // All done, return - return; - } - default: - // defaultState is none, so just interpolate the base and return - base.Interp(from, to, t); - return; - } - // If we made it this far, tgtColor contains the color we'll be lerping into (or out of) - if (from == null) - { - // color -> texture lerp, invert ratio - value = TextureLerper.instance.Lerp(to, tgtColor, 1f - t); - } - else - { - value = TextureLerper.instance.Lerp(from, tgtColor, t); - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/ParameterOverride.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/ParameterOverride.cs.meta deleted file mode 100644 index 00e09d6ec..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/ParameterOverride.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: bc5d8aaf03e613843a0ecaff18e0dfbd -timeCreated: 1487257630 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessBundle.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessBundle.cs deleted file mode 100644 index 93ad73732..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessBundle.cs +++ /dev/null @@ -1,66 +0,0 @@ -using System; -using UnityEngine.Assertions; - -namespace UnityEngine.Rendering.PostProcessing -{ - public sealed class PostProcessBundle - { - public PostProcessAttribute attribute { get; private set; } - public PostProcessEffectSettings settings { get; private set; } - - internal PostProcessEffectRenderer renderer - { - get - { - if (m_Renderer == null) - { - Assert.IsNotNull(attribute.renderer); - var rendererType = attribute.renderer; - m_Renderer = (PostProcessEffectRenderer)Activator.CreateInstance(rendererType); - m_Renderer.SetSettings(settings); - m_Renderer.Init(); - } - - return m_Renderer; - } - } - - PostProcessEffectRenderer m_Renderer; - - internal PostProcessBundle(PostProcessEffectSettings settings) - { - // If settings is null, it means that at some point a null element has been added to - // the volume effect list or there was a deserialization error and a reference to - // the settings scriptableobject was lost - Assert.IsNotNull(settings); - this.settings = settings; - attribute = settings.GetType().GetAttribute(); - } - - internal void Release() - { - if (m_Renderer != null) - m_Renderer.Release(); - - RuntimeUtilities.Destroy(settings); - } - - internal void ResetHistory() - { - if (m_Renderer != null) - m_Renderer.ResetHistory(); - } - - internal T CastSettings() - where T : PostProcessEffectSettings - { - return (T)settings; - } - - internal T CastRenderer() - where T : PostProcessEffectRenderer - { - return (T)renderer; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessBundle.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessBundle.cs.meta deleted file mode 100644 index b22a4a6aa..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessBundle.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 79092fbfc2fc7394aa0754682e3089f7 -timeCreated: 1493281307 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessDebug.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessDebug.cs deleted file mode 100644 index 9a532e238..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessDebug.cs +++ /dev/null @@ -1,159 +0,0 @@ -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This component holds a set of debugging utilities related to post-processing. - /// - /// - /// These utilities can be used at runtime to debug on device. - /// -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [AddComponentMenu("Rendering/Post-process Debug", 1002)] - public sealed class PostProcessDebug : MonoBehaviour - { - /// - /// A reference to a to debug. - /// - public PostProcessLayer postProcessLayer; - PostProcessLayer m_PreviousPostProcessLayer; - - /// - /// Holds settings for the light meter. - /// - public bool lightMeter; - - /// - /// Holds settings for the histogram. - /// - public bool histogram; - - /// - /// Holds settings for the waveform. - /// - public bool waveform; - - /// - /// Holds settings for the vectorscope. - /// - public bool vectorscope; - - /// - /// The currently set overlay. - /// - public DebugOverlay debugOverlay = DebugOverlay.None; - - Camera m_CurrentCamera; - CommandBuffer m_CmdAfterEverything; - - void OnEnable() - { - m_CmdAfterEverything = new CommandBuffer { name = "Post-processing Debug Overlay" }; - -#if UNITY_EDITOR - // Update is only called on object change when ExecuteInEditMode is set, but we need it - // to execute on every frame no matter what when not in play mode, so we'll use the - // editor update loop instead... - UnityEditor.EditorApplication.update += UpdateStates; -#endif - } - - void OnDisable() - { -#if UNITY_EDITOR - UnityEditor.EditorApplication.update -= UpdateStates; -#endif - - if (m_CurrentCamera != null) - m_CurrentCamera.RemoveCommandBuffer(CameraEvent.AfterImageEffects, m_CmdAfterEverything); - - m_CurrentCamera = null; - m_PreviousPostProcessLayer = null; - } - -#if !UNITY_EDITOR - void Update() - { - UpdateStates(); - } -#endif - - void Reset() - { - postProcessLayer = GetComponent(); - } - - void UpdateStates() - { - if (m_PreviousPostProcessLayer != postProcessLayer) - { - // Remove cmdbuffer from previously set camera - if (m_CurrentCamera != null) - { - m_CurrentCamera.RemoveCommandBuffer(CameraEvent.AfterImageEffects, m_CmdAfterEverything); - m_CurrentCamera = null; - } - - m_PreviousPostProcessLayer = postProcessLayer; - - // Add cmdbuffer to the currently set camera - if (postProcessLayer != null) - { - m_CurrentCamera = postProcessLayer.GetComponent(); - m_CurrentCamera.AddCommandBuffer(CameraEvent.AfterImageEffects, m_CmdAfterEverything); - } - } - - if (postProcessLayer == null || !postProcessLayer.enabled) - return; - - // Monitors - if (lightMeter) postProcessLayer.debugLayer.RequestMonitorPass(MonitorType.LightMeter); - if (histogram) postProcessLayer.debugLayer.RequestMonitorPass(MonitorType.Histogram); - if (waveform) postProcessLayer.debugLayer.RequestMonitorPass(MonitorType.Waveform); - if (vectorscope) postProcessLayer.debugLayer.RequestMonitorPass(MonitorType.Vectorscope); - - // Overlay - postProcessLayer.debugLayer.RequestDebugOverlay(debugOverlay); - } - - void OnPostRender() - { - m_CmdAfterEverything.Clear(); - - if (postProcessLayer == null || !postProcessLayer.enabled || !postProcessLayer.debugLayer.debugOverlayActive) - return; - - m_CmdAfterEverything.Blit(postProcessLayer.debugLayer.debugOverlayTarget, BuiltinRenderTextureType.CameraTarget); - } - - void OnGUI() - { - if (postProcessLayer == null || !postProcessLayer.enabled) - return; - - // Some SRPs don't unbind render targets and leave them as-is - RenderTexture.active = null; - - var rect = new Rect(5, 5, 0, 0); - var debugLayer = postProcessLayer.debugLayer; - DrawMonitor(ref rect, debugLayer.lightMeter, lightMeter); - DrawMonitor(ref rect, debugLayer.histogram, histogram); - DrawMonitor(ref rect, debugLayer.waveform, waveform); - DrawMonitor(ref rect, debugLayer.vectorscope, vectorscope); - } - - void DrawMonitor(ref Rect rect, Monitor monitor, bool enabled) - { - if (!enabled || monitor.output == null) - return; - - rect.width = monitor.output.width; - rect.height = monitor.output.height; - GUI.DrawTexture(rect, monitor.output); - rect.x += monitor.output.width + 5f; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessDebug.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessDebug.cs.meta deleted file mode 100644 index 83ea2417c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessDebug.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c520d478f3d2445429bd7ac9c92b03a3 -timeCreated: 1499764102 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f51e0b22aa8cb84b9f422576ce87ff9, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessDebugLayer.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessDebugLayer.cs deleted file mode 100644 index 3c813ba3e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessDebugLayer.cs +++ /dev/null @@ -1,364 +0,0 @@ -using System; -using System.Collections.Generic; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// A list of debug overlays. - /// - public enum DebugOverlay - { - /// - /// No overlay. - /// - None, - - /// - /// Displays the depth buffer. - /// - Depth, - - /// - /// Displays the screen-space normals buffer. - /// - Normals, - - /// - /// Displays the screen-space motion vectors. - /// - MotionVectors, - - /// - /// Dims the screen and displays NaN and Inf pixels with a bright pink color. - /// - NANTracker, - - /// - /// A color blindness simulator. - /// - ColorBlindnessSimulation, - - // Menu item separator for the inspector - _, - - /// - /// Displays the raw ambient occlusion map. - /// - AmbientOcclusion, - - /// - /// Displays the bloom buffer. - /// - BloomBuffer, - - /// - /// Displays the thresholded buffer used to generate bloom. - /// - BloomThreshold, - - /// - /// Displays depth of field helpers. - /// - DepthOfField - } - - /// - /// A list of color blindness types. - /// - public enum ColorBlindnessType - { - /// - /// Deuteranopia (red-green color blindness). - /// - Deuteranopia, - - /// - /// Protanopia (red-green color blindness). - /// - Protanopia, - - /// - /// Tritanopia (blue-yellow color blindness). - /// - Tritanopia - } - - /// - /// This class centralizes rendering commands for debug modes. - /// - [Serializable] - public sealed class PostProcessDebugLayer - { - /// - /// Light meter renderer. - /// - public LightMeterMonitor lightMeter; - - /// - /// Histogram renderer. - /// - public HistogramMonitor histogram; - - /// - /// Waveform renderer. - /// - public WaveformMonitor waveform; - - /// - /// Vectorscope monitor. - /// - public VectorscopeMonitor vectorscope; - - Dictionary m_Monitors; - - // Current frame size - int frameWidth; - int frameHeight; - - /// - /// The render target used to render debug overlays in. - /// - public RenderTexture debugOverlayTarget { get; private set; } - - /// - /// Returns true if the frame that was just drawn had an active debug overlay. - /// - public bool debugOverlayActive { get; private set; } - - /// - /// The debug overlay requested for the current frame. It is reset to None once the - /// frame has finished rendering. - /// - public DebugOverlay debugOverlay { get; private set; } - - /// - /// Debug overlay settings wrapper. - /// - [Serializable] - public class OverlaySettings - { - /// - /// Should we remap depth to a linear range? - /// - public bool linearDepth = false; - - /// - /// The intensity of motion vector colors. - /// - [Range(0f, 16f)] - public float motionColorIntensity = 4f; - - /// - /// The size of the motion vector grid. - /// - [Range(4, 128)] - public int motionGridSize = 64; - - /// - /// The color blindness type to simulate. - /// - public ColorBlindnessType colorBlindnessType = ColorBlindnessType.Deuteranopia; - - /// - /// The strength of the selected color blindness type. - /// - [Range(0f, 1f)] - public float colorBlindnessStrength = 1f; - } - - /// - /// Debug overlay settings. - /// - public OverlaySettings overlaySettings; - - internal void OnEnable() - { - RuntimeUtilities.CreateIfNull(ref lightMeter); - RuntimeUtilities.CreateIfNull(ref histogram); - RuntimeUtilities.CreateIfNull(ref waveform); - RuntimeUtilities.CreateIfNull(ref vectorscope); - RuntimeUtilities.CreateIfNull(ref overlaySettings); - - m_Monitors = new Dictionary - { - { MonitorType.LightMeter, lightMeter }, - { MonitorType.Histogram, histogram }, - { MonitorType.Waveform, waveform }, - { MonitorType.Vectorscope, vectorscope } - }; - - foreach (var kvp in m_Monitors) - kvp.Value.OnEnable(); - } - - internal void OnDisable() - { - foreach (var kvp in m_Monitors) - kvp.Value.OnDisable(); - - DestroyDebugOverlayTarget(); - } - - void DestroyDebugOverlayTarget() - { - RuntimeUtilities.Destroy(debugOverlayTarget); - debugOverlayTarget = null; - } - - /// - /// Requests the drawing of a monitor for the current frame. - /// - /// The monitor to request - public void RequestMonitorPass(MonitorType monitor) - { - m_Monitors[monitor].requested = true; - } - - /// - /// Requests the drawing of a debug overlay for the current frame. - /// - /// The debug overlay to request - public void RequestDebugOverlay(DebugOverlay mode) - { - debugOverlay = mode; - } - - // Sets the current frame size - used to make sure the debug overlay target is always the - // correct size - mostly useful in the editor as the user can easily resize the gameview. - internal void SetFrameSize(int width, int height) - { - frameWidth = width; - frameHeight = height; - debugOverlayActive = false; - } - - /// - /// Blit a source render target to the debug overlay target. - /// - /// The command buffer to send render commands to - /// The source target - /// The property sheet to use for the blit - /// The pass to use for the property sheet - public void PushDebugOverlay(CommandBuffer cmd, RenderTargetIdentifier source, PropertySheet sheet, int pass) - { - if (debugOverlayTarget == null || !debugOverlayTarget.IsCreated() || debugOverlayTarget.width != frameWidth || debugOverlayTarget.height != frameHeight) - { - RuntimeUtilities.Destroy(debugOverlayTarget); - - debugOverlayTarget = new RenderTexture(frameWidth, frameHeight, 0, RenderTextureFormat.ARGB32) - { - name = "Debug Overlay Target", - anisoLevel = 1, - filterMode = FilterMode.Bilinear, - wrapMode = TextureWrapMode.Clamp, - hideFlags = HideFlags.HideAndDontSave - }; - debugOverlayTarget.Create(); - } - - cmd.BlitFullscreenTriangle(source, debugOverlayTarget, sheet, pass); - debugOverlayActive = true; - } - - internal DepthTextureMode GetCameraFlags() - { - if (debugOverlay == DebugOverlay.Depth) - return DepthTextureMode.Depth; - - if (debugOverlay == DebugOverlay.Normals) - return DepthTextureMode.DepthNormals; - - if (debugOverlay == DebugOverlay.MotionVectors) - return DepthTextureMode.MotionVectors | DepthTextureMode.Depth; - - return DepthTextureMode.None; - } - - internal void RenderMonitors(PostProcessRenderContext context) - { - // Monitors - bool anyActive = false; - bool needsHalfRes = false; - - foreach (var kvp in m_Monitors) - { - bool active = kvp.Value.IsRequestedAndSupported(context); - anyActive |= active; - needsHalfRes |= active && kvp.Value.NeedsHalfRes(); - } - - if (!anyActive) - return; - - var cmd = context.command; - cmd.BeginSample("Monitors"); - - if (needsHalfRes) - { - cmd.GetTemporaryRT(ShaderIDs.HalfResFinalCopy, context.width / 2, context.height / 2, 0, FilterMode.Bilinear, context.sourceFormat); - cmd.Blit(context.destination, ShaderIDs.HalfResFinalCopy); - } - - foreach (var kvp in m_Monitors) - { - var monitor = kvp.Value; - - if (monitor.requested) - monitor.Render(context); - } - - if (needsHalfRes) - cmd.ReleaseTemporaryRT(ShaderIDs.HalfResFinalCopy); - - cmd.EndSample("Monitors"); - } - - internal void RenderSpecialOverlays(PostProcessRenderContext context) - { - if (debugOverlay == DebugOverlay.Depth) - { - var sheet = context.propertySheets.Get(context.resources.shaders.debugOverlays); - sheet.properties.SetVector(ShaderIDs.Params, new Vector4(overlaySettings.linearDepth ? 1f : 0f, 0f, 0f, 0f)); - PushDebugOverlay(context.command, BuiltinRenderTextureType.None, sheet, 0); - } - else if (debugOverlay == DebugOverlay.Normals) - { - var sheet = context.propertySheets.Get(context.resources.shaders.debugOverlays); - sheet.ClearKeywords(); - - if (context.camera.actualRenderingPath == RenderingPath.DeferredLighting) - sheet.EnableKeyword("SOURCE_GBUFFER"); - - PushDebugOverlay(context.command, BuiltinRenderTextureType.None, sheet, 1); - } - else if (debugOverlay == DebugOverlay.MotionVectors) - { - var sheet = context.propertySheets.Get(context.resources.shaders.debugOverlays); - sheet.properties.SetVector(ShaderIDs.Params, new Vector4(overlaySettings.motionColorIntensity, overlaySettings.motionGridSize, 0f, 0f)); - PushDebugOverlay(context.command, context.source, sheet, 2); - } - else if (debugOverlay == DebugOverlay.NANTracker) - { - var sheet = context.propertySheets.Get(context.resources.shaders.debugOverlays); - PushDebugOverlay(context.command, context.source, sheet, 3); - } - else if (debugOverlay == DebugOverlay.ColorBlindnessSimulation) - { - var sheet = context.propertySheets.Get(context.resources.shaders.debugOverlays); - sheet.properties.SetVector(ShaderIDs.Params, new Vector4(overlaySettings.colorBlindnessStrength, 0f, 0f, 0f)); - PushDebugOverlay(context.command, context.source, sheet, 4 + (int)overlaySettings.colorBlindnessType); - } - } - - internal void EndFrame() - { - foreach (var kvp in m_Monitors) - kvp.Value.requested = false; - - if (!debugOverlayActive) - DestroyDebugOverlayTarget(); - - debugOverlay = DebugOverlay.None; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessDebugLayer.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessDebugLayer.cs.meta deleted file mode 100644 index 4d043434c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessDebugLayer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 314a03e1d67d9fb4b85926a765017e02 -timeCreated: 1499676807 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEffectRenderer.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEffectRenderer.cs deleted file mode 100644 index 9a5b293be..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEffectRenderer.cs +++ /dev/null @@ -1,78 +0,0 @@ -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// The base abstract class for all effect renderer types. If you're writing your own effect you - /// should rather use . - /// - /// - public abstract class PostProcessEffectRenderer - { - /// - /// This member is set to true when is - /// called by the user to reset temporal effects and other history-based effects. - /// - protected bool m_ResetHistory = true; - - /// - /// Called when the renderer is created and its associated settings have been set. - /// - /// - public virtual void Init() - { - } - - /// - /// Override this method if your renderer needs access to any of the buffers defined in - /// . - /// - /// The currently set depth texture modes - /// - public virtual DepthTextureMode GetCameraFlags() - { - return DepthTextureMode.None; - } - - /// - /// Resets the history state for this renderer. This is automatically called when - /// is called by the user. - /// - public virtual void ResetHistory() - { - m_ResetHistory = true; - } - - /// - /// Override this method to release any resource allocated by your renderer. - /// - public virtual void Release() - { - ResetHistory(); - } - - /// - /// The render method called by when the effect is rendered. - /// - /// A context object - public abstract void Render(PostProcessRenderContext context); - - internal abstract void SetSettings(PostProcessEffectSettings settings); - } - - /// - /// The base abstract class for all effect renderer types. - /// - /// The associated type of settings for this renderer - public abstract class PostProcessEffectRenderer : PostProcessEffectRenderer - where T : PostProcessEffectSettings - { - /// - /// The current state of the effect settings associated with this renderer. - /// - public T settings { get; internal set; } - - internal override void SetSettings(PostProcessEffectSettings settings) - { - this.settings = (T)settings; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEffectRenderer.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEffectRenderer.cs.meta deleted file mode 100644 index cc41dbdc3..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEffectRenderer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5cfe6169b379ff84eb9796502a1a144d -timeCreated: 1488642315 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEffectSettings.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEffectSettings.cs deleted file mode 100644 index 2b86ccfae..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEffectSettings.cs +++ /dev/null @@ -1,121 +0,0 @@ -using System; -using System.Collections.ObjectModel; -using System.Reflection; -using System.Linq; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// The base class for all post-processing effect settings. Any - /// members found in this class will be automatically handled and interpolated by the volume - /// framework. - /// - /// - /// - /// [Serializable] - /// [PostProcess(typeof(ExampleRenderer), "Custom/ExampleEffect")] - /// public sealed class ExampleEffect : PostProcessEffectSettings - /// { - /// [Range(0f, 1f), Tooltip("Effect intensity.")] - /// public FloatParameter intensity = new FloatParameter { value = 0f }; - /// - /// public override bool IsEnabledAndSupported(PostProcessRenderContext context) - /// { - /// return enabled.value - /// && intensity.value > 0f; // Only render the effect if intensity is greater than 0 - /// } - /// } - /// - /// - [Serializable] - public class PostProcessEffectSettings : ScriptableObject - { - /// - /// The active state of the set of parameter defined in this class. - /// - /// - public bool active = true; - - /// - /// The true state of the effect override in the stack. Setting this to false will - /// disable rendering for this effect assuming a volume with a higher priority doesn't - /// override it to true. - /// - public BoolParameter enabled = new BoolParameter { overrideState = true, value = false }; - - internal ReadOnlyCollection parameters; - - void OnEnable() - { - // Automatically grab all fields of type ParameterOverride for this instance - parameters = GetType() - .GetFields(BindingFlags.Public | BindingFlags.Instance) - .Where(t => t.FieldType.IsSubclassOf(typeof(ParameterOverride))) - .OrderBy(t => t.MetadataToken) // Guaranteed order - .Select(t => (ParameterOverride)t.GetValue(this)) - .ToList() - .AsReadOnly(); - - foreach (var parameter in parameters) - parameter.OnEnable(); - } - - void OnDisable() - { - if (parameters == null) - return; - - foreach (var parameter in parameters) - parameter.OnDisable(); - } - - /// - /// Sets all the overrides for this effect to a given value. - /// - /// The value to set the override states to - /// If false, the field will also - /// be set to the given value. - public void SetAllOverridesTo(bool state, bool excludeEnabled = true) - { - foreach (var prop in parameters) - { - if (excludeEnabled && prop == enabled) - continue; - - prop.overrideState = state; - } - } - - /// - /// Returns true if the effect is currently enabled and supported. - /// - /// The current post-processing render context - /// true if the effect is currently enabled and supported - public virtual bool IsEnabledAndSupported(PostProcessRenderContext context) - { - return enabled.value; - } - - /// - /// Returns the computed hash code for this parameter. - /// - /// A computed hash code - public int GetHash() - { - // Custom hashing function used to compare the state of settings (it's not meant to be - // unique but to be a quick way to check if two setting sets have the same state or not). - // Hash collision rate should be pretty low. - unchecked - { - //return parameters.Aggregate(17, (i, p) => i * 23 + p.GetHash()); - - int hash = 17; - - foreach (var p in parameters) - hash = hash * 23 + p.GetHash(); - - return hash; - } - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEffectSettings.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEffectSettings.cs.meta deleted file mode 100644 index 4e2b54577..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEffectSettings.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2df5c9d441da8704c8eab449a2f79d85 -timeCreated: 1487259888 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEvent.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEvent.cs deleted file mode 100644 index 22ec277e2..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEvent.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Injection points for custom effects. - /// - public enum PostProcessEvent - { - /// - /// Effects at this injection points will execute before transparent objects are rendered. - /// - BeforeTransparent = 0, - - /// - /// Effects at this injection points will execute after temporal anti-aliasing and before - /// builtin effects are rendered. - /// - BeforeStack = 1, - - /// - /// Effects at this injection points will execute after builtin effects have been rendered - /// and before the final pass that does FXAA and applies dithering. - /// - AfterStack = 2, - } - - // Box free comparer for our `PostProcessEvent` enum, else the runtime will box the type when - // used as a key in a dictionary, thus leading to garbage generation... *sigh* - internal struct PostProcessEventComparer : IEqualityComparer - { - public bool Equals(PostProcessEvent x, PostProcessEvent y) - { - return x == y; - } - - public int GetHashCode(PostProcessEvent obj) - { - return (int)obj; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEvent.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEvent.cs.meta deleted file mode 100644 index f2fdd0bbf..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessEvent.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e4732e1210a3d39459db8b431f866659 -timeCreated: 1492527856 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessLayer.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessLayer.cs deleted file mode 100644 index 68c044b57..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessLayer.cs +++ /dev/null @@ -1,1295 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine.Assertions; - -namespace UnityEngine.Rendering.PostProcessing -{ -#if UNITY_2017_2_OR_NEWER - using XRSettings = UnityEngine.XR.XRSettings; -#elif UNITY_5_6_OR_NEWER - using XRSettings = UnityEngine.VR.VRSettings; -#endif - - /// - /// This is the component responsible for rendering post-processing effects. It must be put on - /// every camera you want post-processing to be applied to. - /// -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [DisallowMultipleComponent, ImageEffectAllowedInSceneView] - [AddComponentMenu("Rendering/Post-process Layer", 1000)] - [RequireComponent(typeof(Camera))] - public sealed class PostProcessLayer : MonoBehaviour - { - /// - /// Builtin anti-aliasing methods. - /// - public enum Antialiasing - { - /// - /// No anti-aliasing. - /// - None, - - /// - /// Fast Approximate Anti-aliasing (FXAA). Fast but low quality. - /// - FastApproximateAntialiasing, - - /// - /// Subpixel Morphological Anti-aliasing (SMAA). Slower but higher quality than FXAA. - /// - SubpixelMorphologicalAntialiasing, - - /// - /// Temporal Anti-aliasing (TAA). As fast as SMAA but generally higher quality. Because - /// of it's temporal nature, it can introduce ghosting artifacts on fast moving objects - /// in highly contrasted areas. - /// - TemporalAntialiasing - } - - /// - /// This is transform that will be drive the volume blending feature. In some cases you may - /// want to use a transform other than the camera, e.g. for a top down game you'll want the - /// player character to drive the blending instead of the actual camera transform. - /// Setting this field to null will disable local volumes for this layer (global ones - /// will still work). - /// - public Transform volumeTrigger; - - /// - /// A mask of layers to consider for volume blending. It allows you to do volume filtering - /// and is especially useful to optimize volume traversal. You should always have your - /// volumes in dedicated layers instead of the default one for best performances. - /// - public LayerMask volumeLayer; - - /// - /// If true, it will kill any invalid / NaN pixel and replace it with a black color - /// before post-processing is applied. It's generally a good idea to keep this enabled to - /// avoid post-processing artifacts cause by broken data in the scene. - /// - public bool stopNaNPropagation = true; - public bool finalBlitToCameraTarget = true; - - /// - /// The anti-aliasing method to use for this camera. By default it's set to None. - /// - public Antialiasing antialiasingMode = Antialiasing.None; - - /// - /// Temporal Anti-aliasing settings for this camera. - /// - public TemporalAntialiasing temporalAntialiasing; - - /// - /// Subpixel Morphological Anti-aliasing settings for this camera. - /// - public SubpixelMorphologicalAntialiasing subpixelMorphologicalAntialiasing; - - /// - /// Fast Approximate Anti-aliasing settings for this camera. - /// - public FastApproximateAntialiasing fastApproximateAntialiasing; - - /// - /// Fog settings for this camera. - /// - public Fog fog; - - Dithering dithering; - - /// - /// The debug layer is reponsible for rendering debugging information on the screen. It will - /// only be used if this layer is referenced in a component. - /// - /// - public PostProcessDebugLayer debugLayer; - - [SerializeField] - PostProcessResources m_Resources; - - // UI states -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - [SerializeField] - bool m_ShowToolkit; - -#if UNITY_2017_1_OR_NEWER - [UnityEngine.Scripting.Preserve] -#endif - [SerializeField] - bool m_ShowCustomSorter; - - /// - /// If true, it will stop applying post-processing effects just before color grading - /// is applied. This is used internally to export to EXR without color grading. - /// - public bool breakBeforeColorGrading = false; - - // Pre-ordered custom user effects - // These are automatically populated and made to work properly with the serialization - // system AND the editor. Modify at your own risk. - [Serializable] - public sealed class SerializedBundleRef - { - // We can't serialize Type so use assemblyQualifiedName instead, we only need this at - // init time anyway so it's fine - public string assemblyQualifiedName; - - // Not serialized, is set/reset when deserialization kicks in - public PostProcessBundle bundle; - } - - [SerializeField] - List m_BeforeTransparentBundles; - - [SerializeField] - List m_BeforeStackBundles; - - [SerializeField] - List m_AfterStackBundles; - - public Dictionary> sortedBundles { get; private set; } - - // We need to keep track of bundle initialization because for some obscure reason, on - // assembly reload a MonoBehavior's Editor OnEnable will be called BEFORE the MonoBehavior's - // own OnEnable... So we'll use it to pre-init bundles if the layer inspector is opened and - // the component hasn't been enabled yet. - public bool haveBundlesBeenInited { get; private set; } - - // Settings/Renderer bundles mapped to settings types - Dictionary m_Bundles; - - PropertySheetFactory m_PropertySheetFactory; - CommandBuffer m_LegacyCmdBufferBeforeReflections; - CommandBuffer m_LegacyCmdBufferBeforeLighting; - CommandBuffer m_LegacyCmdBufferOpaque; - CommandBuffer m_LegacyCmdBuffer; - Camera m_Camera; - PostProcessRenderContext m_CurrentContext; - LogHistogram m_LogHistogram; - - bool m_SettingsUpdateNeeded = true; - bool m_IsRenderingInSceneView = false; - - TargetPool m_TargetPool; - - bool m_NaNKilled = false; - - // Recycled list - used to reduce GC stress when gathering active effects in a bundle list - // on each frame - readonly List m_ActiveEffects = new List(); - readonly List m_Targets = new List(); - - void OnEnable() - { - Init(null); - - if (!haveBundlesBeenInited) - InitBundles(); - - m_LogHistogram = new LogHistogram(); - m_PropertySheetFactory = new PropertySheetFactory(); - m_TargetPool = new TargetPool(); - - debugLayer.OnEnable(); - - if (RuntimeUtilities.scriptableRenderPipelineActive) - return; - - InitLegacy(); - } - - void InitLegacy() - { - m_LegacyCmdBufferBeforeReflections = new CommandBuffer { name = "Deferred Ambient Occlusion" }; - m_LegacyCmdBufferBeforeLighting = new CommandBuffer { name = "Deferred Ambient Occlusion" }; - m_LegacyCmdBufferOpaque = new CommandBuffer { name = "Opaque Only Post-processing" }; - m_LegacyCmdBuffer = new CommandBuffer { name = "Post-processing" }; - - m_Camera = GetComponent(); - -#if !UNITY_2019_1_OR_NEWER // OnRenderImage (below) implies forceIntoRenderTexture - m_Camera.forceIntoRenderTexture = true; // Needed when running Forward / LDR / No MSAA -#endif - - m_Camera.AddCommandBuffer(CameraEvent.BeforeReflections, m_LegacyCmdBufferBeforeReflections); - m_Camera.AddCommandBuffer(CameraEvent.BeforeLighting, m_LegacyCmdBufferBeforeLighting); - m_Camera.AddCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_LegacyCmdBufferOpaque); - m_Camera.AddCommandBuffer(CameraEvent.BeforeImageEffects, m_LegacyCmdBuffer); - - // Internal context used if no SRP is set - m_CurrentContext = new PostProcessRenderContext(); - } - - -#if UNITY_2019_1_OR_NEWER - // We always use a CommandBuffer to blit to the final render target - // OnRenderImage is used only to avoid the automatic blit from the RenderTexture of Camera.forceIntoRenderTexture to the actual target - [ImageEffectUsesCommandBuffer] - void OnRenderImage(RenderTexture src, RenderTexture dst) - { - if (finalBlitToCameraTarget) - RenderTexture.active = dst; // silence warning - else - Graphics.Blit(src, dst); - } -#endif - - /// - /// Initializes this layer. If you create the layer via scripting you should always call - /// this method. - /// - /// A reference to the resource asset - public void Init(PostProcessResources resources) - { - if (resources != null) m_Resources = resources; - - RuntimeUtilities.CreateIfNull(ref temporalAntialiasing); - RuntimeUtilities.CreateIfNull(ref subpixelMorphologicalAntialiasing); - RuntimeUtilities.CreateIfNull(ref fastApproximateAntialiasing); - RuntimeUtilities.CreateIfNull(ref dithering); - RuntimeUtilities.CreateIfNull(ref fog); - RuntimeUtilities.CreateIfNull(ref debugLayer); - } - - public void InitBundles() - { - if (haveBundlesBeenInited) - return; - - // Create these lists only once, the serialization system will take over after that - RuntimeUtilities.CreateIfNull(ref m_BeforeTransparentBundles); - RuntimeUtilities.CreateIfNull(ref m_BeforeStackBundles); - RuntimeUtilities.CreateIfNull(ref m_AfterStackBundles); - - // Create a bundle for each effect type - m_Bundles = new Dictionary(); - - foreach (var type in PostProcessManager.instance.settingsTypes.Keys) - { - var settings = (PostProcessEffectSettings)ScriptableObject.CreateInstance(type); - var bundle = new PostProcessBundle(settings); - m_Bundles.Add(type, bundle); - } - - // Update sorted lists with newly added or removed effects in the assemblies - UpdateBundleSortList(m_BeforeTransparentBundles, PostProcessEvent.BeforeTransparent); - UpdateBundleSortList(m_BeforeStackBundles, PostProcessEvent.BeforeStack); - UpdateBundleSortList(m_AfterStackBundles, PostProcessEvent.AfterStack); - - // Push all sorted lists in a dictionary for easier access - sortedBundles = new Dictionary>(new PostProcessEventComparer()) - { - { PostProcessEvent.BeforeTransparent, m_BeforeTransparentBundles }, - { PostProcessEvent.BeforeStack, m_BeforeStackBundles }, - { PostProcessEvent.AfterStack, m_AfterStackBundles } - }; - - // Done - haveBundlesBeenInited = true; - } - - void UpdateBundleSortList(List sortedList, PostProcessEvent evt) - { - // First get all effects associated with the injection point - var effects = m_Bundles.Where(kvp => kvp.Value.attribute.eventType == evt && !kvp.Value.attribute.builtinEffect) - .Select(kvp => kvp.Value) - .ToList(); - - // Remove types that don't exist anymore - sortedList.RemoveAll(x => - { - string searchStr = x.assemblyQualifiedName; - return !effects.Exists(b => b.settings.GetType().AssemblyQualifiedName == searchStr); - }); - - // Add new ones - foreach (var effect in effects) - { - string typeName = effect.settings.GetType().AssemblyQualifiedName; - - if (!sortedList.Exists(b => b.assemblyQualifiedName == typeName)) - { - var sbr = new SerializedBundleRef { assemblyQualifiedName = typeName }; - sortedList.Add(sbr); - } - } - - // Link internal references - foreach (var effect in sortedList) - { - string typeName = effect.assemblyQualifiedName; - var bundle = effects.Find(b => b.settings.GetType().AssemblyQualifiedName == typeName); - effect.bundle = bundle; - } - } - - void OnDisable() - { - // Have to check for null camera in case the user is doing back'n'forth between SRP and - // legacy - if (m_Camera != null) - { - if (m_LegacyCmdBufferBeforeReflections != null) - m_Camera.RemoveCommandBuffer(CameraEvent.BeforeReflections, m_LegacyCmdBufferBeforeReflections); - if (m_LegacyCmdBufferBeforeLighting != null) - m_Camera.RemoveCommandBuffer(CameraEvent.BeforeLighting, m_LegacyCmdBufferBeforeLighting); - if (m_LegacyCmdBufferOpaque != null) - m_Camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_LegacyCmdBufferOpaque); - if (m_LegacyCmdBuffer != null) - m_Camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffects, m_LegacyCmdBuffer); - } - - temporalAntialiasing.Release(); - m_LogHistogram.Release(); - - foreach (var bundle in m_Bundles.Values) - bundle.Release(); - - m_Bundles.Clear(); - m_PropertySheetFactory.Release(); - - if (debugLayer != null) - debugLayer.OnDisable(); - - // Might be an issue if several layers are blending in the same frame... - TextureLerper.instance.Clear(); - - haveBundlesBeenInited = false; - } - - // Called everytime the user resets the component from the inspector and more importantly - // the first time it's added to a GameObject. As we don't have added/removed event for - // components, this will do fine - void Reset() - { - volumeTrigger = transform; - } - - void OnPreCull() - { - // Unused in scriptable render pipelines - if (RuntimeUtilities.scriptableRenderPipelineActive) - return; - - if (m_Camera == null || m_CurrentContext == null) - InitLegacy(); - - // Resets the projection matrix from previous frame in case TAA was enabled. - // We also need to force reset the non-jittered projection matrix here as it's not done - // when ResetProjectionMatrix() is called and will break transparent rendering if TAA - // is switched off and the FOV or any other camera property changes. - -#if UNITY_2018_2_OR_NEWER - if (!m_Camera.usePhysicalProperties) -#endif - m_Camera.ResetProjectionMatrix(); - m_Camera.nonJitteredProjectionMatrix = m_Camera.projectionMatrix; - -#if !UNITY_SWITCH - if (m_Camera.stereoEnabled) - { - m_Camera.ResetStereoProjectionMatrices(); - Shader.SetGlobalFloat(ShaderIDs.RenderViewportScaleFactor, XRSettings.renderViewportScale); - } - else -#endif - { - Shader.SetGlobalFloat(ShaderIDs.RenderViewportScaleFactor, 1.0f); - } - - BuildCommandBuffers(); - } - - void OnPreRender() - { - // Unused in scriptable render pipelines - // Only needed for multi-pass stereo right eye - if (RuntimeUtilities.scriptableRenderPipelineActive || - (m_Camera.stereoActiveEye != Camera.MonoOrStereoscopicEye.Right)) - return; - - BuildCommandBuffers(); - } - - static bool RequiresInitialBlit(Camera camera, PostProcessRenderContext context) - { -#if UNITY_2019_1_OR_NEWER - if (camera.allowMSAA) // this shouldn't be necessary, but until re-tested on older Unity versions just do the blits - return true; - if (RuntimeUtilities.scriptableRenderPipelineActive) // Should never be called from SRP - return true; - - return false; -#else - return true; -#endif - } - - void UpdateSrcDstForOpaqueOnly(ref int src, ref int dst, PostProcessRenderContext context, RenderTargetIdentifier cameraTarget, int opaqueOnlyEffectsRemaining) - { - if (src > -1) - context.command.ReleaseTemporaryRT(src); - - context.source = context.destination; - src = dst; - - if (opaqueOnlyEffectsRemaining == 1) - { - context.destination = cameraTarget; - } - else - { - dst = m_TargetPool.Get(); - context.destination = dst; - context.GetScreenSpaceTemporaryRT(context.command, dst, 0, context.sourceFormat); - } - } - - void BuildCommandBuffers() - { - var context = m_CurrentContext; - var sourceFormat = m_Camera.allowHDR ? RuntimeUtilities.defaultHDRRenderTextureFormat : RenderTextureFormat.Default; - - if (!RuntimeUtilities.isFloatingPointFormat(sourceFormat)) - m_NaNKilled = true; - - context.Reset(); - context.camera = m_Camera; - context.sourceFormat = sourceFormat; - - // TODO: Investigate retaining command buffers on XR multi-pass right eye - m_LegacyCmdBufferBeforeReflections.Clear(); - m_LegacyCmdBufferBeforeLighting.Clear(); - m_LegacyCmdBufferOpaque.Clear(); - m_LegacyCmdBuffer.Clear(); - - SetupContext(context); - - context.command = m_LegacyCmdBufferOpaque; - TextureLerper.instance.BeginFrame(context); - UpdateVolumeSystem(context.camera, context.command); - - // Lighting & opaque-only effects - var aoBundle = GetBundle(); - var aoSettings = aoBundle.CastSettings(); - var aoRenderer = aoBundle.CastRenderer(); - - bool aoSupported = aoSettings.IsEnabledAndSupported(context); - bool aoAmbientOnly = aoRenderer.IsAmbientOnly(context); - bool isAmbientOcclusionDeferred = aoSupported && aoAmbientOnly; - bool isAmbientOcclusionOpaque = aoSupported && !aoAmbientOnly; - - var ssrBundle = GetBundle(); - var ssrSettings = ssrBundle.settings; - var ssrRenderer = ssrBundle.renderer; - bool isScreenSpaceReflectionsActive = ssrSettings.IsEnabledAndSupported(context); - - // Ambient-only AO is a special case and has to be done in separate command buffers - if (isAmbientOcclusionDeferred) - { - var ao = aoRenderer.Get(); - - // Render as soon as possible - should be done async in SRPs when available - context.command = m_LegacyCmdBufferBeforeReflections; - ao.RenderAmbientOnly(context); - - // Composite with GBuffer right before the lighting pass - context.command = m_LegacyCmdBufferBeforeLighting; - ao.CompositeAmbientOnly(context); - } - else if (isAmbientOcclusionOpaque) - { - context.command = m_LegacyCmdBufferOpaque; - aoRenderer.Get().RenderAfterOpaque(context); - } - - bool isFogActive = fog.IsEnabledAndSupported(context); - bool hasCustomOpaqueOnlyEffects = HasOpaqueOnlyEffects(context); - int opaqueOnlyEffects = 0; - opaqueOnlyEffects += isScreenSpaceReflectionsActive ? 1 : 0; - opaqueOnlyEffects += isFogActive ? 1 : 0; - opaqueOnlyEffects += hasCustomOpaqueOnlyEffects ? 1 : 0; - - // This works on right eye because it is resolved/populated at runtime - var cameraTarget = new RenderTargetIdentifier(BuiltinRenderTextureType.CameraTarget); - - if (opaqueOnlyEffects > 0) - { - var cmd = m_LegacyCmdBufferOpaque; - context.command = cmd; - context.source = cameraTarget; - context.destination = cameraTarget; - int srcTarget = -1; - int dstTarget = -1; - - UpdateSrcDstForOpaqueOnly(ref srcTarget, ref dstTarget, context, cameraTarget, opaqueOnlyEffects + 1); // + 1 for blit - - if (RequiresInitialBlit(m_Camera, context) || opaqueOnlyEffects == 1) - { - cmd.BuiltinBlit(context.source, context.destination, RuntimeUtilities.copyStdMaterial, stopNaNPropagation ? 1 : 0); - UpdateSrcDstForOpaqueOnly(ref srcTarget, ref dstTarget, context, cameraTarget, opaqueOnlyEffects); - } - - if (isScreenSpaceReflectionsActive) - { - ssrRenderer.Render(context); - opaqueOnlyEffects--; - UpdateSrcDstForOpaqueOnly(ref srcTarget, ref dstTarget, context, cameraTarget, opaqueOnlyEffects); - } - - if (isFogActive) - { - fog.Render(context); - opaqueOnlyEffects--; - UpdateSrcDstForOpaqueOnly(ref srcTarget, ref dstTarget, context, cameraTarget, opaqueOnlyEffects); - } - - if (hasCustomOpaqueOnlyEffects) - RenderOpaqueOnly(context); - - cmd.ReleaseTemporaryRT(srcTarget); - } - - // Post-transparency stack - int tempRt = -1; - bool forceNanKillPass = (!m_NaNKilled && stopNaNPropagation && RuntimeUtilities.isFloatingPointFormat(sourceFormat)); - if (RequiresInitialBlit(m_Camera, context) || forceNanKillPass) - { - tempRt = m_TargetPool.Get(); - context.GetScreenSpaceTemporaryRT(m_LegacyCmdBuffer, tempRt, 0, sourceFormat, RenderTextureReadWrite.sRGB); - m_LegacyCmdBuffer.BuiltinBlit(cameraTarget, tempRt, RuntimeUtilities.copyStdMaterial, stopNaNPropagation ? 1 : 0); - if (!m_NaNKilled) - m_NaNKilled = stopNaNPropagation; - - context.source = tempRt; - } - else - { - context.source = cameraTarget; - } - - context.destination = cameraTarget; - -#if UNITY_2019_1_OR_NEWER - if (finalBlitToCameraTarget && !RuntimeUtilities.scriptableRenderPipelineActive) - { - if (m_Camera.targetTexture) - { - context.destination = m_Camera.targetTexture.colorBuffer; - } - else - { - context.flip = true; - context.destination = Display.main.colorBuffer; - } - } -#endif - - context.command = m_LegacyCmdBuffer; - - Render(context); - - if (tempRt > -1) - m_LegacyCmdBuffer.ReleaseTemporaryRT(tempRt); - } - - void OnPostRender() - { - // Unused in scriptable render pipelines - if (RuntimeUtilities.scriptableRenderPipelineActive) - return; - - if (m_CurrentContext.IsTemporalAntialiasingActive()) - { -#if UNITY_2018_2_OR_NEWER - // TAA calls SetProjectionMatrix so if the camera projection mode was physical, it gets set to explicit. So we set it back to physical. - if (m_CurrentContext.physicalCamera) - m_Camera.usePhysicalProperties = true; - else -#endif - m_Camera.ResetProjectionMatrix(); - - if (m_CurrentContext.stereoActive) - { - if (RuntimeUtilities.isSinglePassStereoEnabled || m_Camera.stereoActiveEye == Camera.MonoOrStereoscopicEye.Right) - m_Camera.ResetStereoProjectionMatrices(); - } - } - } - - public PostProcessBundle GetBundle() - where T : PostProcessEffectSettings - { - return GetBundle(typeof(T)); - } - - public PostProcessBundle GetBundle(Type settingsType) - { - Assert.IsTrue(m_Bundles.ContainsKey(settingsType), "Invalid type"); - return m_Bundles[settingsType]; - } - - /// - /// Gets the current settings for a given effect. - /// - /// The type of effect to look for - /// The current state of an effect - public T GetSettings() - where T : PostProcessEffectSettings - { - return GetBundle().CastSettings(); - } - - /// - /// Utility method to bake a multi-scale volumetric obscurance map for the current camera. - /// This will only work if ambient occlusion is active in the scene. - /// - /// The command buffer to use for rendering steps - /// The camera to render ambient occlusion for - /// The destination render target - /// The depth map to use. If null, it will use the depth map - /// from the given camera - /// Should the result be inverted? - /// Should use MSAA? - public void BakeMSVOMap(CommandBuffer cmd, Camera camera, RenderTargetIdentifier destination, RenderTargetIdentifier? depthMap, bool invert, bool isMSAA = false) - { - var bundle = GetBundle(); - var renderer = bundle.CastRenderer().GetMultiScaleVO(); - renderer.SetResources(m_Resources); - renderer.GenerateAOMap(cmd, camera, destination, depthMap, invert, isMSAA); - } - - internal void OverrideSettings(List baseSettings, float interpFactor) - { - // Go through all settings & overriden parameters for the given volume and lerp values - foreach (var settings in baseSettings) - { - if (!settings.active) - continue; - - var target = GetBundle(settings.GetType()).settings; - int count = settings.parameters.Count; - - for (int i = 0; i < count; i++) - { - var toParam = settings.parameters[i]; - if (toParam.overrideState) - { - var fromParam = target.parameters[i]; - fromParam.Interp(fromParam, toParam, interpFactor); - } - } - } - } - - // In the legacy render loop you have to explicitely set flags on camera to tell that you - // need depth, depth+normals or motion vectors... This won't have any effect with most - // scriptable render pipelines. - void SetLegacyCameraFlags(PostProcessRenderContext context) - { - var flags = context.camera.depthTextureMode; - - foreach (var bundle in m_Bundles) - { - if (bundle.Value.settings.IsEnabledAndSupported(context)) - flags |= bundle.Value.renderer.GetCameraFlags(); - } - - // Special case for AA & lighting effects - if (context.IsTemporalAntialiasingActive()) - flags |= temporalAntialiasing.GetCameraFlags(); - - if (fog.IsEnabledAndSupported(context)) - flags |= fog.GetCameraFlags(); - - if (debugLayer.debugOverlay != DebugOverlay.None) - flags |= debugLayer.GetCameraFlags(); - - context.camera.depthTextureMode = flags; - } - - /// - /// This method should be called whenever you need to reset any temporal effect, e.g. when - /// doing camera cuts. - /// - public void ResetHistory() - { - foreach (var bundle in m_Bundles) - bundle.Value.ResetHistory(); - - temporalAntialiasing.ResetHistory(); - } - - /// - /// Checks if this layer has any active opaque-only effect. - /// - /// The current render context - /// true if opaque-only effects are active, false otherwise - public bool HasOpaqueOnlyEffects(PostProcessRenderContext context) - { - return HasActiveEffects(PostProcessEvent.BeforeTransparent, context); - } - - /// - /// Checks if this layer has any active effect at the given injection point. - /// - /// The injection point to look for - /// The current render context - /// true if any effect at the given injection point is active, false - /// otherwise - public bool HasActiveEffects(PostProcessEvent evt, PostProcessRenderContext context) - { - var list = sortedBundles[evt]; - - foreach (var item in list) - { - bool enabledAndSupported = item.bundle.settings.IsEnabledAndSupported(context); - - if (context.isSceneView) - { - if (item.bundle.attribute.allowInSceneView && enabledAndSupported) - return true; - } - else if (enabledAndSupported) - { - return true; - } - } - - return false; - } - - void SetupContext(PostProcessRenderContext context) - { - RuntimeUtilities.s_Resources = m_Resources; - - m_IsRenderingInSceneView = context.camera.cameraType == CameraType.SceneView; - context.isSceneView = m_IsRenderingInSceneView; - context.resources = m_Resources; - context.propertySheets = m_PropertySheetFactory; - context.debugLayer = debugLayer; - context.antialiasing = antialiasingMode; - context.temporalAntialiasing = temporalAntialiasing; - context.logHistogram = m_LogHistogram; - -#if UNITY_2018_2_OR_NEWER - context.physicalCamera = context.camera.usePhysicalProperties; -#endif - - SetLegacyCameraFlags(context); - - // Prepare debug overlay - debugLayer.SetFrameSize(context.width, context.height); - - // Unsafe to keep this around but we need it for OnGUI events for debug views - // Will be removed eventually - m_CurrentContext = context; - } - - /// - /// Updates the state of the volume system. This should be called before any other - /// post-processing method when running in a scriptable render pipeline. You don't need to - /// call this method when running in one of the builtin pipelines. - /// - /// The currently rendering camera. - /// A command buffer to fill. - public void UpdateVolumeSystem(Camera cam, CommandBuffer cmd) - { - if (m_SettingsUpdateNeeded) - { - cmd.BeginSample("VolumeBlending"); - PostProcessManager.instance.UpdateSettings(this, cam); - cmd.EndSample("VolumeBlending"); - m_TargetPool.Reset(); - - // TODO: fix me once VR support is in SRP - // Needed in SRP so that _RenderViewportScaleFactor isn't 0 - if (RuntimeUtilities.scriptableRenderPipelineActive) - Shader.SetGlobalFloat(ShaderIDs.RenderViewportScaleFactor, 1f); - } - - m_SettingsUpdateNeeded = false; - } - - /// - /// Renders effects in the bucket. You - /// should call before calling this method as it won't - /// automatically blit source into destination if no opaque-only effect is active. - /// - /// The current post-processing context. - public void RenderOpaqueOnly(PostProcessRenderContext context) - { - if (RuntimeUtilities.scriptableRenderPipelineActive) - SetupContext(context); - - TextureLerper.instance.BeginFrame(context); - - // Update & override layer settings first (volume blending), will only be done once per - // frame, either here or in Render() if there isn't any opaque-only effect to render. - // TODO: should be removed, keeping this here for older SRPs - UpdateVolumeSystem(context.camera, context.command); - - RenderList(sortedBundles[PostProcessEvent.BeforeTransparent], context, "OpaqueOnly"); - } - - /// - /// Renders all effects not in the bucket. - /// - /// The current post-processing context. - public void Render(PostProcessRenderContext context) - { - if (RuntimeUtilities.scriptableRenderPipelineActive) - SetupContext(context); - - TextureLerper.instance.BeginFrame(context); - var cmd = context.command; - - // Update & override layer settings first (volume blending) if the opaque only pass - // hasn't been called this frame. - // TODO: should be removed, keeping this here for older SRPs - UpdateVolumeSystem(context.camera, context.command); - - // Do a NaN killing pass if needed - int lastTarget = -1; - RenderTargetIdentifier cameraTexture = context.source; - -#if UNITY_2019_1_OR_NEWER - if (context.stereoActive && context.numberOfEyes > 1 && context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePass) - { - cmd.SetSinglePassStereo(SinglePassStereoMode.None); - cmd.DisableShaderKeyword("UNITY_SINGLE_PASS_STEREO"); - } -#endif - - for (int eye = 0; eye < context.numberOfEyes; eye++) - { - bool preparedStereoSource = false; - - if (stopNaNPropagation && !m_NaNKilled) - { - lastTarget = m_TargetPool.Get(); - context.GetScreenSpaceTemporaryRT(cmd, lastTarget, 0, context.sourceFormat); - if (context.stereoActive && context.numberOfEyes > 1) - { - if (context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePassInstanced) - { - cmd.BlitFullscreenTriangleFromTexArray(context.source, lastTarget, RuntimeUtilities.copyFromTexArraySheet, 1, false, eye); - preparedStereoSource = true; - } - else if (context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePass) - { - cmd.BlitFullscreenTriangleFromDoubleWide(context.source, lastTarget, RuntimeUtilities.copyStdFromDoubleWideMaterial, 1, eye); - preparedStereoSource = true; - } - } - else - cmd.BlitFullscreenTriangle(context.source, lastTarget, RuntimeUtilities.copySheet, 1); - context.source = lastTarget; - m_NaNKilled = true; - } - - if (!preparedStereoSource && context.numberOfEyes > 1) - { - lastTarget = m_TargetPool.Get(); - context.GetScreenSpaceTemporaryRT(cmd, lastTarget, 0, context.sourceFormat); - if (context.stereoActive) - { - if (context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePassInstanced) - { - cmd.BlitFullscreenTriangleFromTexArray(context.source, lastTarget, RuntimeUtilities.copyFromTexArraySheet, 1, false, eye); - preparedStereoSource = true; - } - else if (context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePass) - { - cmd.BlitFullscreenTriangleFromDoubleWide(context.source, lastTarget, RuntimeUtilities.copyStdFromDoubleWideMaterial, stopNaNPropagation ? 1 : 0, eye); - preparedStereoSource = true; - } - } - context.source = lastTarget; - } - - // Do temporal anti-aliasing first - if (context.IsTemporalAntialiasingActive()) - { - if (!RuntimeUtilities.scriptableRenderPipelineActive) - { - if (context.stereoActive) - { - // We only need to configure all of this once for stereo, during OnPreCull - if (context.camera.stereoActiveEye != Camera.MonoOrStereoscopicEye.Right) - temporalAntialiasing.ConfigureStereoJitteredProjectionMatrices(context); - } - else - { - temporalAntialiasing.ConfigureJitteredProjectionMatrix(context); - } - } - - var taaTarget = m_TargetPool.Get(); - var finalDestination = context.destination; - context.GetScreenSpaceTemporaryRT(cmd, taaTarget, 0, context.sourceFormat); - context.destination = taaTarget; - temporalAntialiasing.Render(context); - context.source = taaTarget; - context.destination = finalDestination; - - if (lastTarget > -1) - cmd.ReleaseTemporaryRT(lastTarget); - - lastTarget = taaTarget; - } - - bool hasBeforeStackEffects = HasActiveEffects(PostProcessEvent.BeforeStack, context); - bool hasAfterStackEffects = HasActiveEffects(PostProcessEvent.AfterStack, context) && !breakBeforeColorGrading; - bool needsFinalPass = (hasAfterStackEffects - || (antialiasingMode == Antialiasing.FastApproximateAntialiasing) || (antialiasingMode == Antialiasing.SubpixelMorphologicalAntialiasing && subpixelMorphologicalAntialiasing.IsSupported())) - && !breakBeforeColorGrading; - - // Right before the builtin stack - if (hasBeforeStackEffects) - lastTarget = RenderInjectionPoint(PostProcessEvent.BeforeStack, context, "BeforeStack", lastTarget); - - // Builtin stack - lastTarget = RenderBuiltins(context, !needsFinalPass, lastTarget, eye); - - // After the builtin stack but before the final pass (before FXAA & Dithering) - if (hasAfterStackEffects) - lastTarget = RenderInjectionPoint(PostProcessEvent.AfterStack, context, "AfterStack", lastTarget); - - // And close with the final pass - if (needsFinalPass) - RenderFinalPass(context, lastTarget, eye); - - if (context.stereoActive) - context.source = cameraTexture; - } - -#if UNITY_2019_1_OR_NEWER - if (context.stereoActive && context.numberOfEyes > 1 && context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePass) - { - cmd.SetSinglePassStereo(SinglePassStereoMode.SideBySide); - cmd.EnableShaderKeyword("UNITY_SINGLE_PASS_STEREO"); - } -#endif - - // Render debug monitors & overlay if requested - debugLayer.RenderSpecialOverlays(context); - debugLayer.RenderMonitors(context); - - // End frame cleanup - TextureLerper.instance.EndFrame(); - debugLayer.EndFrame(); - m_SettingsUpdateNeeded = true; - m_NaNKilled = false; - } - - int RenderInjectionPoint(PostProcessEvent evt, PostProcessRenderContext context, string marker, int releaseTargetAfterUse = -1) - { - int tempTarget = m_TargetPool.Get(); - var finalDestination = context.destination; - - var cmd = context.command; - context.GetScreenSpaceTemporaryRT(cmd, tempTarget, 0, context.sourceFormat); - context.destination = tempTarget; - RenderList(sortedBundles[evt], context, marker); - context.source = tempTarget; - context.destination = finalDestination; - - if (releaseTargetAfterUse > -1) - cmd.ReleaseTemporaryRT(releaseTargetAfterUse); - - return tempTarget; - } - - void RenderList(List list, PostProcessRenderContext context, string marker) - { - var cmd = context.command; - cmd.BeginSample(marker); - - // First gather active effects - we need this to manage render targets more efficiently - m_ActiveEffects.Clear(); - for (int i = 0; i < list.Count; i++) - { - var effect = list[i].bundle; - if (effect.settings.IsEnabledAndSupported(context)) - { - if (!context.isSceneView || (context.isSceneView && effect.attribute.allowInSceneView)) - m_ActiveEffects.Add(effect.renderer); - } - } - - int count = m_ActiveEffects.Count; - - // If there's only one active effect, we can simply execute it and skip the rest - if (count == 1) - { - m_ActiveEffects[0].Render(context); - } - else - { - // Else create the target chain - m_Targets.Clear(); - m_Targets.Add(context.source); // First target is always source - - int tempTarget1 = m_TargetPool.Get(); - int tempTarget2 = m_TargetPool.Get(); - - for (int i = 0; i < count - 1; i++) - m_Targets.Add(i % 2 == 0 ? tempTarget1 : tempTarget2); - - m_Targets.Add(context.destination); // Last target is always destination - - // Render - context.GetScreenSpaceTemporaryRT(cmd, tempTarget1, 0, context.sourceFormat); - if (count > 2) - context.GetScreenSpaceTemporaryRT(cmd, tempTarget2, 0, context.sourceFormat); - - for (int i = 0; i < count; i++) - { - context.source = m_Targets[i]; - context.destination = m_Targets[i + 1]; - m_ActiveEffects[i].Render(context); - } - - cmd.ReleaseTemporaryRT(tempTarget1); - if (count > 2) - cmd.ReleaseTemporaryRT(tempTarget2); - } - - cmd.EndSample(marker); - } - - void ApplyFlip(PostProcessRenderContext context, MaterialPropertyBlock properties) - { - if (context.flip && !context.isSceneView) - properties.SetVector(ShaderIDs.UVTransform, new Vector4(1.0f, 1.0f, 0.0f, 0.0f)); - else - ApplyDefaultFlip(properties); - } - - void ApplyDefaultFlip(MaterialPropertyBlock properties) - { - properties.SetVector(ShaderIDs.UVTransform, SystemInfo.graphicsUVStartsAtTop ? new Vector4(1.0f, -1.0f, 0.0f, 1.0f) : new Vector4(1.0f, 1.0f, 0.0f, 0.0f)); - } - - int RenderBuiltins(PostProcessRenderContext context, bool isFinalPass, int releaseTargetAfterUse = -1, int eye = -1) - { - var uberSheet = context.propertySheets.Get(context.resources.shaders.uber); - uberSheet.ClearKeywords(); - uberSheet.properties.Clear(); - context.uberSheet = uberSheet; - context.autoExposureTexture = RuntimeUtilities.whiteTexture; - context.bloomBufferNameID = -1; - - if (isFinalPass && context.stereoActive && context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePassInstanced) - uberSheet.EnableKeyword("STEREO_INSTANCING_ENABLED"); - - var cmd = context.command; - cmd.BeginSample("BuiltinStack"); - - int tempTarget = -1; - var finalDestination = context.destination; - - if (!isFinalPass) - { - // Render to an intermediate target as this won't be the final pass - tempTarget = m_TargetPool.Get(); - context.GetScreenSpaceTemporaryRT(cmd, tempTarget, 0, context.sourceFormat); - context.destination = tempTarget; - - // Handle FXAA's keep alpha mode - if (antialiasingMode == Antialiasing.FastApproximateAntialiasing && !fastApproximateAntialiasing.keepAlpha) - uberSheet.properties.SetFloat(ShaderIDs.LumaInAlpha, 1f); - } - - // Depth of field final combination pass used to be done in Uber which led to artifacts - // when used at the same time as Bloom (because both effects used the same source, so - // the stronger bloom was, the more DoF was eaten away in out of focus areas) - int depthOfFieldTarget = RenderEffect(context, true); - - // Motion blur is a separate pass - could potentially be done after DoF depending on the - // kind of results you're looking for... - int motionBlurTarget = RenderEffect(context, true); - - // Prepare exposure histogram if needed - if (ShouldGenerateLogHistogram(context)) - m_LogHistogram.Generate(context); - - // Uber effects - RenderEffect(context); - uberSheet.properties.SetTexture(ShaderIDs.AutoExposureTex, context.autoExposureTexture); - - RenderEffect(context); - RenderEffect(context); - RenderEffect(context); - RenderEffect(context); - RenderEffect(context); - - if (!breakBeforeColorGrading) - RenderEffect(context); - - if (isFinalPass) - { - uberSheet.EnableKeyword("FINALPASS"); - dithering.Render(context); - ApplyFlip(context, uberSheet.properties); - } - else - { - ApplyDefaultFlip(uberSheet.properties); - } - - if (context.stereoActive && context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePassInstanced) - { - uberSheet.properties.SetFloat(ShaderIDs.DepthSlice, eye); - cmd.BlitFullscreenTriangleToTexArray(context.source, context.destination, uberSheet, 0, false, eye); - } - else if (isFinalPass && context.stereoActive && context.numberOfEyes > 1 && context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePass) - { - cmd.BlitFullscreenTriangleToDoubleWide(context.source, context.destination, uberSheet, 0, eye); - } -#if LWRP_1_0_0_OR_NEWER - else if (isFinalPass) - cmd.BlitFullscreenTriangle(context.source, context.destination, uberSheet, 0, false, context.camera.pixelRect); -#endif - else - cmd.BlitFullscreenTriangle(context.source, context.destination, uberSheet, 0); - - context.source = context.destination; - context.destination = finalDestination; - - if (releaseTargetAfterUse > -1) cmd.ReleaseTemporaryRT(releaseTargetAfterUse); - if (motionBlurTarget > -1) cmd.ReleaseTemporaryRT(motionBlurTarget); - if (depthOfFieldTarget > -1) cmd.ReleaseTemporaryRT(depthOfFieldTarget); - if (context.bloomBufferNameID > -1) cmd.ReleaseTemporaryRT(context.bloomBufferNameID); - - cmd.EndSample("BuiltinStack"); - - return tempTarget; - } - - // This pass will have to be disabled for HDR screen output as it's an LDR pass - void RenderFinalPass(PostProcessRenderContext context, int releaseTargetAfterUse = -1, int eye = -1) - { - var cmd = context.command; - cmd.BeginSample("FinalPass"); - - if (breakBeforeColorGrading) - { - var sheet = context.propertySheets.Get(context.resources.shaders.discardAlpha); - if (context.stereoActive && context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePassInstanced) - sheet.EnableKeyword("STEREO_INSTANCING_ENABLED"); - - if (context.stereoActive && context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePassInstanced) - { - sheet.properties.SetFloat(ShaderIDs.DepthSlice, eye); - cmd.BlitFullscreenTriangleToTexArray(context.source, context.destination, sheet, 0, false, eye); - } - else if (context.stereoActive && context.numberOfEyes > 1 && context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePass) - { - cmd.BlitFullscreenTriangleToDoubleWide(context.source, context.destination, sheet, 0, eye); - } - else - cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, 0); - } - else - { - var uberSheet = context.propertySheets.Get(context.resources.shaders.finalPass); - uberSheet.ClearKeywords(); - uberSheet.properties.Clear(); - context.uberSheet = uberSheet; - int tempTarget = -1; - - if (context.stereoActive && context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePassInstanced) - uberSheet.EnableKeyword("STEREO_INSTANCING_ENABLED"); - - if (antialiasingMode == Antialiasing.FastApproximateAntialiasing) - { - uberSheet.EnableKeyword(fastApproximateAntialiasing.fastMode - ? "FXAA_LOW" - : "FXAA" - ); - - if (fastApproximateAntialiasing.keepAlpha) - uberSheet.EnableKeyword("FXAA_KEEP_ALPHA"); - } - else if (antialiasingMode == Antialiasing.SubpixelMorphologicalAntialiasing && subpixelMorphologicalAntialiasing.IsSupported()) - { - tempTarget = m_TargetPool.Get(); - var finalDestination = context.destination; - context.GetScreenSpaceTemporaryRT(context.command, tempTarget, 0, context.sourceFormat); - context.destination = tempTarget; - subpixelMorphologicalAntialiasing.Render(context); - context.source = tempTarget; - context.destination = finalDestination; - } - - dithering.Render(context); - - ApplyFlip(context, uberSheet.properties); - if (context.stereoActive && context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePassInstanced) - { - uberSheet.properties.SetFloat(ShaderIDs.DepthSlice, eye); - cmd.BlitFullscreenTriangleToTexArray(context.source, context.destination, uberSheet, 0, false, eye); - } - else if (context.stereoActive && context.numberOfEyes > 1 && context.stereoRenderingMode == PostProcessRenderContext.StereoRenderingMode.SinglePass) - { - cmd.BlitFullscreenTriangleToDoubleWide(context.source, context.destination, uberSheet, 0, eye); - } - else - cmd.BlitFullscreenTriangle(context.source, context.destination, uberSheet, 0, false, context.camera.pixelRect); - - if (tempTarget > -1) - cmd.ReleaseTemporaryRT(tempTarget); - } - - if (releaseTargetAfterUse > -1) - cmd.ReleaseTemporaryRT(releaseTargetAfterUse); - - cmd.EndSample("FinalPass"); - } - - int RenderEffect(PostProcessRenderContext context, bool useTempTarget = false) - where T : PostProcessEffectSettings - { - var effect = GetBundle(); - - if (!effect.settings.IsEnabledAndSupported(context)) - return -1; - - if (m_IsRenderingInSceneView && !effect.attribute.allowInSceneView) - return -1; - - if (!useTempTarget) - { - effect.renderer.Render(context); - return -1; - } - - var finalDestination = context.destination; - var tempTarget = m_TargetPool.Get(); - context.GetScreenSpaceTemporaryRT(context.command, tempTarget, 0, context.sourceFormat); - context.destination = tempTarget; - effect.renderer.Render(context); - context.source = tempTarget; - context.destination = finalDestination; - return tempTarget; - } - - bool ShouldGenerateLogHistogram(PostProcessRenderContext context) - { - bool autoExpo = GetBundle().settings.IsEnabledAndSupported(context); - bool lightMeter = debugLayer.lightMeter.IsRequestedAndSupported(context); - return autoExpo || lightMeter; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessLayer.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessLayer.cs.meta deleted file mode 100644 index 522d05bbb..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessLayer.cs.meta +++ /dev/null @@ -1,14 +0,0 @@ -fileFormatVersion: 2 -guid: 948f4100a11a5c24981795d21301da5c -timeCreated: 1493713997 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: - - volumeTrigger: {instanceID: 0} - - m_Resources: {fileID: 11400000, guid: d82512f9c8e5d4a4d938b575d47f88d4, type: 2} - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f51e0b22aa8cb84b9f422576ce87ff9, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessManager.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessManager.cs deleted file mode 100644 index 251818b66..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessManager.cs +++ /dev/null @@ -1,461 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine.Assertions; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This manager tracks all volumes in the scene and does all the interpolation work. It is - /// automatically created as soon as Post-processing is active in a scene. - /// - public sealed class PostProcessManager - { - static PostProcessManager s_Instance; - - /// - /// The current singleton instance of . - /// - public static PostProcessManager instance - { - get - { - if (s_Instance == null) - s_Instance = new PostProcessManager(); - - return s_Instance; - } - } - - const int k_MaxLayerCount = 32; // Max amount of layers available in Unity - readonly Dictionary> m_SortedVolumes; - readonly List m_Volumes; - readonly Dictionary m_SortNeeded; - readonly List m_BaseSettings; - readonly List m_TempColliders; - - /// - /// This dictionary maps all available to their - /// corresponding . It can be used to list all loaded - /// builtin and custom effects. - /// - public readonly Dictionary settingsTypes; - - PostProcessManager() - { - m_SortedVolumes = new Dictionary>(); - m_Volumes = new List(); - m_SortNeeded = new Dictionary(); - m_BaseSettings = new List(); - m_TempColliders = new List(5); - - settingsTypes = new Dictionary(); - ReloadBaseTypes(); - } - -#if UNITY_EDITOR - // Called every time Unity recompile scripts in the editor. We need this to keep track of - // any new custom effect the user might add to the project - [UnityEditor.Callbacks.DidReloadScripts] - static void OnEditorReload() - { - instance.ReloadBaseTypes(); - } -#endif - - void CleanBaseTypes() - { - settingsTypes.Clear(); - - foreach (var settings in m_BaseSettings) - RuntimeUtilities.Destroy(settings); - - m_BaseSettings.Clear(); - } - - // This will be called only once at runtime and everytime script reload kicks-in in the - // editor as we need to keep track of any compatible post-processing effects in the project - void ReloadBaseTypes() - { - CleanBaseTypes(); - - // Rebuild the base type map - var types = RuntimeUtilities.GetAllAssemblyTypes() - .Where( - t => t.IsSubclassOf(typeof(PostProcessEffectSettings)) - && t.IsDefined(typeof(PostProcessAttribute), false) - && !t.IsAbstract - ); - - foreach (var type in types) - { - settingsTypes.Add(type, type.GetAttribute()); - - // Create an instance for each effect type, these will be used for the lowest - // priority global volume as we need a default state when exiting volume ranges - var inst = (PostProcessEffectSettings)ScriptableObject.CreateInstance(type); - inst.SetAllOverridesTo(true, false); - m_BaseSettings.Add(inst); - } - } - - /// - /// Gets a list of all volumes currently affecting the given layer. Results aren't sorted - /// and the list isn't cleared. - /// - /// The layer to look for - /// A list to store the volumes found - /// Should we skip disabled volumes? - /// Should we skip 0-weight volumes? - public void GetActiveVolumes(PostProcessLayer layer, List results, bool skipDisabled = true, bool skipZeroWeight = true) - { - // If no trigger is set, only global volumes will have influence - int mask = layer.volumeLayer.value; - var volumeTrigger = layer.volumeTrigger; - bool onlyGlobal = volumeTrigger == null; - var triggerPos = onlyGlobal ? Vector3.zero : volumeTrigger.position; - - // Sort the cached volume list(s) for the given layer mask if needed and return it - var volumes = GrabVolumes(mask); - - // Traverse all volumes - foreach (var volume in volumes) - { - // Skip disabled volumes and volumes without any data or weight - if ((skipDisabled && !volume.enabled) || volume.profileRef == null || (skipZeroWeight && volume.weight <= 0f)) - continue; - - // Global volume always have influence - if (volume.isGlobal) - { - results.Add(volume); - continue; - } - - if (onlyGlobal) - continue; - - // If volume isn't global and has no collider, skip it as it's useless - var colliders = m_TempColliders; - volume.GetComponents(colliders); - if (colliders.Count == 0) - continue; - - // Find closest distance to volume, 0 means it's inside it - float closestDistanceSqr = float.PositiveInfinity; - - foreach (var collider in colliders) - { - if (!collider.enabled) - continue; - - var closestPoint = collider.ClosestPoint(triggerPos); // 5.6-only API - var d = ((closestPoint - triggerPos) / 2f).sqrMagnitude; - - if (d < closestDistanceSqr) - closestDistanceSqr = d; - } - - colliders.Clear(); - float blendDistSqr = volume.blendDistance * volume.blendDistance; - - // Check for influence - if (closestDistanceSqr <= blendDistSqr) - results.Add(volume); - } - } - - /// - /// Gets the highest priority volume affecting a given layer. - /// - /// The layer to look for - /// The highest priority volume affecting the layer - public PostProcessVolume GetHighestPriorityVolume(PostProcessLayer layer) - { - if (layer == null) - throw new ArgumentNullException("layer"); - - return GetHighestPriorityVolume(layer.volumeLayer); - } - - /// - /// Gets the highest priority volume affecting in a given - /// . - /// - /// The layer mask to look for - /// The highest priority volume affecting the layer mask - /// - public PostProcessVolume GetHighestPriorityVolume(LayerMask mask) - { - float highestPriority = float.NegativeInfinity; - PostProcessVolume output = null; - - List volumes; - if (m_SortedVolumes.TryGetValue(mask, out volumes)) - { - foreach (var volume in volumes) - { - if (volume.priority > highestPriority) - { - highestPriority = volume.priority; - output = volume; - } - } - } - - return output; - } - - /// - /// Helper method to spawn a new volume in the scene. - /// - /// The unity layer to put the volume in - /// The priority to set this volume to - /// A list of effects to put in this volume - /// - public PostProcessVolume QuickVolume(int layer, float priority, params PostProcessEffectSettings[] settings) - { - var gameObject = new GameObject() - { - name = "Quick Volume", - layer = layer, - hideFlags = HideFlags.HideAndDontSave - }; - - var volume = gameObject.AddComponent(); - volume.priority = priority; - volume.isGlobal = true; - var profile = volume.profile; - - foreach (var s in settings) - { - Assert.IsNotNull(s, "Trying to create a volume with null effects"); - profile.AddSettings(s); - } - - return volume; - } - - internal void SetLayerDirty(int layer) - { - Assert.IsTrue(layer >= 0 && layer <= k_MaxLayerCount, "Invalid layer bit"); - - foreach (var kvp in m_SortedVolumes) - { - var mask = kvp.Key; - - if ((mask & (1 << layer)) != 0) - m_SortNeeded[mask] = true; - } - } - - internal void UpdateVolumeLayer(PostProcessVolume volume, int prevLayer, int newLayer) - { - Assert.IsTrue(prevLayer >= 0 && prevLayer <= k_MaxLayerCount, "Invalid layer bit"); - Unregister(volume, prevLayer); - Register(volume, newLayer); - } - - void Register(PostProcessVolume volume, int layer) - { - m_Volumes.Add(volume); - - // Look for existing cached layer masks and add it there if needed - foreach (var kvp in m_SortedVolumes) - { - var mask = kvp.Key; - - if ((mask & (1 << layer)) != 0) - kvp.Value.Add(volume); - } - - SetLayerDirty(layer); - } - - internal void Register(PostProcessVolume volume) - { - int layer = volume.gameObject.layer; - Register(volume, layer); - } - - void Unregister(PostProcessVolume volume, int layer) - { - m_Volumes.Remove(volume); - - foreach (var kvp in m_SortedVolumes) - { - var mask = kvp.Key; - - // Skip layer masks this volume doesn't belong to - if ((mask & (1 << layer)) == 0) - continue; - - kvp.Value.Remove(volume); - } - } - - internal void Unregister(PostProcessVolume volume) - { - int layer = volume.gameObject.layer; - Unregister(volume, layer); - } - - // Faster version of OverrideSettings to force replace values in the global state - void ReplaceData(PostProcessLayer postProcessLayer) - { - foreach (var settings in m_BaseSettings) - { - var target = postProcessLayer.GetBundle(settings.GetType()).settings; - int count = settings.parameters.Count; - - for (int i = 0; i < count; i++) - target.parameters[i].SetValue(settings.parameters[i]); - } - } - - internal void UpdateSettings(PostProcessLayer postProcessLayer, Camera camera) - { - // Reset to base state - ReplaceData(postProcessLayer); - - // If no trigger is set, only global volumes will have influence - int mask = postProcessLayer.volumeLayer.value; - var volumeTrigger = postProcessLayer.volumeTrigger; - bool onlyGlobal = volumeTrigger == null; - var triggerPos = onlyGlobal ? Vector3.zero : volumeTrigger.position; - - // Sort the cached volume list(s) for the given layer mask if needed and return it - var volumes = GrabVolumes(mask); - - // Traverse all volumes - foreach (var volume in volumes) - { -#if UNITY_EDITOR - // Skip volumes that aren't in the scene currently displayed in the scene view - if (!IsVolumeRenderedByCamera(volume, camera)) - continue; -#endif - - // Skip disabled volumes and volumes without any data or weight - if (!volume.enabled || volume.profileRef == null || volume.weight <= 0f) - continue; - - var settings = volume.profileRef.settings; - - // Global volume always have influence - if (volume.isGlobal) - { - postProcessLayer.OverrideSettings(settings, Mathf.Clamp01(volume.weight)); - continue; - } - - if (onlyGlobal) - continue; - - // If volume isn't global and has no collider, skip it as it's useless - var colliders = m_TempColliders; - volume.GetComponents(colliders); - if (colliders.Count == 0) - continue; - - // Find closest distance to volume, 0 means it's inside it - float closestDistanceSqr = float.PositiveInfinity; - - foreach (var collider in colliders) - { - if (!collider.enabled) - continue; - - var closestPoint = collider.ClosestPoint(triggerPos); // 5.6-only API - var d = ((closestPoint - triggerPos) / 2f).sqrMagnitude; - - if (d < closestDistanceSqr) - closestDistanceSqr = d; - } - - colliders.Clear(); - float blendDistSqr = volume.blendDistance * volume.blendDistance; - - // Volume has no influence, ignore it - // Note: Volume doesn't do anything when `closestDistanceSqr = blendDistSqr` but - // we can't use a >= comparison as blendDistSqr could be set to 0 in which - // case volume would have total influence - if (closestDistanceSqr > blendDistSqr) - continue; - - // Volume has influence - float interpFactor = 1f; - - if (blendDistSqr > 0f) - interpFactor = 1f - (closestDistanceSqr / blendDistSqr); - - // No need to clamp01 the interpolation factor as it'll always be in [0;1[ range - postProcessLayer.OverrideSettings(settings, interpFactor * Mathf.Clamp01(volume.weight)); - } - } - - List GrabVolumes(LayerMask mask) - { - List list; - - if (!m_SortedVolumes.TryGetValue(mask, out list)) - { - // New layer mask detected, create a new list and cache all the volumes that belong - // to this mask in it - list = new List(); - - foreach (var volume in m_Volumes) - { - if ((mask & (1 << volume.gameObject.layer)) == 0) - continue; - - list.Add(volume); - m_SortNeeded[mask] = true; - } - - m_SortedVolumes.Add(mask, list); - } - - // Check sorting state - bool sortNeeded; - if (m_SortNeeded.TryGetValue(mask, out sortNeeded) && sortNeeded) - { - m_SortNeeded[mask] = false; - SortByPriority(list); - } - - return list; - } - - // Custom insertion sort. First sort will be slower but after that it'll be faster than - // using List.Sort() which is also unstable by nature. - // Sort order is ascending. - static void SortByPriority(List volumes) - { - Assert.IsNotNull(volumes, "Trying to sort volumes of non-initialized layer"); - - for (int i = 1; i < volumes.Count; i++) - { - var temp = volumes[i]; - int j = i - 1; - - while (j >= 0 && volumes[j].priority > temp.priority) - { - volumes[j + 1] = volumes[j]; - j--; - } - - volumes[j + 1] = temp; - } - } - - static bool IsVolumeRenderedByCamera(PostProcessVolume volume, Camera camera) - { -#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR - return UnityEditor.SceneManagement.StageUtility.IsGameObjectRenderedByCamera(volume.gameObject, camera); -#else - return true; -#endif - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessManager.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessManager.cs.meta deleted file mode 100644 index 8baecdbf2..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessManager.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 18ff20fea2d39cf428e31d3e75b4ae79 -timeCreated: 1485268412 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessProfile.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessProfile.cs deleted file mode 100644 index 472aec454..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessProfile.cs +++ /dev/null @@ -1,187 +0,0 @@ -using System; -using System.Collections.Generic; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// An asset holding a set of post-processing settings to use with a . - /// - /// - public sealed class PostProcessProfile : ScriptableObject - { - /// - /// A list of all settings stored in this profile. - /// - [Tooltip("A list of all settings currently stored in this profile.")] - public List settings = new List(); - - // Editor only, doesn't have any use outside of it - [NonSerialized] - public bool isDirty = true; - - void OnEnable() - { - // Make sure every setting is valid. If a profile holds a script that doesn't exist - // anymore, nuke it to keep the profile clean. Note that if you delete a script that is - // currently in use in a profile you'll still get a one-time error in the console, it's - // harmless and happens because Unity does a redraw of the editor (and thus the current - // frame) before the recompilation step. - settings.RemoveAll(x => x == null); - } - - /// - /// Adds settings for an effect to the profile. - /// - /// A type of - /// The instance created from the given type - /// - public T AddSettings() - where T : PostProcessEffectSettings - { - return (T)AddSettings(typeof(T)); - } - - /// - /// Adds settings for an effect to the profile. - /// - /// A type of - /// The instance created from the given type - /// - public PostProcessEffectSettings AddSettings(Type type) - { - if (HasSettings(type)) - throw new InvalidOperationException("Effect already exists in the stack"); - - var effect = (PostProcessEffectSettings)CreateInstance(type); - effect.hideFlags = HideFlags.HideInInspector | HideFlags.HideInHierarchy; - effect.name = type.Name; - effect.enabled.value = true; - settings.Add(effect); - isDirty = true; - return effect; - } - - /// - /// Adds settings for an effect to the profile. - /// - /// An instance of - /// The given effect instance - /// - public PostProcessEffectSettings AddSettings(PostProcessEffectSettings effect) - { - if (HasSettings(settings.GetType())) - throw new InvalidOperationException("Effect already exists in the stack"); - - settings.Add(effect); - isDirty = true; - return effect; - } - - /// - /// Removes settings for an effect from the profile. - /// - /// The type to look for and remove from the profile - /// Thrown if the effect doesn't exist in the - /// profile - public void RemoveSettings() - where T : PostProcessEffectSettings - { - RemoveSettings(typeof(T)); - } - - /// - /// Removes settings for an effect from the profile. - /// - /// The type to look for and remove from the profile - /// Thrown if the effect doesn't exist in the - /// profile - public void RemoveSettings(Type type) - { - int toRemove = -1; - - for (int i = 0; i < settings.Count; i++) - { - if (settings[i].GetType() == type) - { - toRemove = i; - break; - } - } - - if (toRemove < 0) - throw new InvalidOperationException("Effect doesn't exist in the profile"); - - settings.RemoveAt(toRemove); - isDirty = true; - } - - /// - /// Checks if an effect has been added to the profile. - /// - /// The type to look for - /// true if the effect exists in the profile, false otherwise - public bool HasSettings() - where T : PostProcessEffectSettings - { - return HasSettings(typeof(T)); - } - - /// - /// Checks if an effect has been added to the profile. - /// - /// The type to look for - /// true if the effect exists in the profile, false otherwise - public bool HasSettings(Type type) - { - foreach (var setting in settings) - { - if (setting.GetType() == type) - return true; - } - - return false; - } - - /// - /// Returns settings for a given effect type. - /// - /// The type to look for - /// Settings for the given effect type, null otherwise - public T GetSetting() where T : PostProcessEffectSettings - { - foreach (var setting in settings) - { - if (setting is T) - return setting as T; - } - - return null; - } - - /// - /// Gets settings for a given effect type. - /// - /// The type to look for - /// When this method returns, contains the value associated with - /// the specified type, if the type is found; otherwise, this parameter will be null. - /// This parameter is passed uninitialized. - /// true if the effect exists in the profile, false otherwise - public bool TryGetSettings(out T outSetting) - where T : PostProcessEffectSettings - { - var type = typeof(T); - outSetting = null; - - foreach (var setting in settings) - { - if (setting.GetType() == type) - { - outSetting = (T)setting; - return true; - } - } - - return false; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessProfile.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessProfile.cs.meta deleted file mode 100644 index 940b43963..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessProfile.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 8e6292b2c06870d4495f009f912b9600 -timeCreated: 1507906488 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f51e0b22aa8cb84b9f422576ce87ff9, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessRenderContext.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessRenderContext.cs deleted file mode 100644 index c2e426b2c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessRenderContext.cs +++ /dev/null @@ -1,431 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.Rendering.PostProcessing -{ -#if UNITY_2017_2_OR_NEWER - using XRSettings = UnityEngine.XR.XRSettings; -#elif UNITY_5_6_OR_NEWER - using XRSettings = UnityEngine.VR.VRSettings; -#endif - - /// - /// A context object passed around all post-processing effects in a frame. - /// - public sealed class PostProcessRenderContext - { - // ----------------------------------------------------------------------------------------- - // The following should be filled by the render pipeline - - Camera m_Camera; - - /// - /// The camera currently being rendered. - /// - public Camera camera - { - get { return m_Camera; } - set - { - m_Camera = value; - -#if !UNITY_SWITCH && ENABLE_VR - if (m_Camera.stereoEnabled) - { -#if UNITY_2017_2_OR_NEWER - var xrDesc = XRSettings.eyeTextureDesc; - stereoRenderingMode = StereoRenderingMode.SinglePass; - -#if UNITY_STANDALONE || UNITY_EDITOR - if (xrDesc.dimension == TextureDimension.Tex2DArray) - stereoRenderingMode = StereoRenderingMode.SinglePassInstanced; -#endif - if (stereoRenderingMode == StereoRenderingMode.SinglePassInstanced) - numberOfEyes = 2; - -#if UNITY_2019_1_OR_NEWER - if (stereoRenderingMode == StereoRenderingMode.SinglePass) - { - numberOfEyes = 2; - xrDesc.width /= 2; - xrDesc.vrUsage = VRTextureUsage.None; - } -#else - //before 2019.1 double-wide still issues two drawcalls - if (stereoRenderingMode == StereoRenderingMode.SinglePass) - { - numberOfEyes = 1; - } -#endif - - width = xrDesc.width; - height = xrDesc.height; - m_sourceDescriptor = xrDesc; -#else - // Single-pass is only supported with 2017.2+ because - // that is when XRSettings.eyeTextureDesc is available. - // Without it, we don't have a robust method of determining - // if we are in single-pass. Users can just double the width - // here if they KNOW they are using single-pass. - width = XRSettings.eyeTextureWidth; - height = XRSettings.eyeTextureHeight; -#endif - - if (m_Camera.stereoActiveEye == Camera.MonoOrStereoscopicEye.Right) - xrActiveEye = (int)Camera.StereoscopicEye.Right; - - screenWidth = XRSettings.eyeTextureWidth; - screenHeight = XRSettings.eyeTextureHeight; - -#if UNITY_2019_1_OR_NEWER - if (stereoRenderingMode == StereoRenderingMode.SinglePass) - screenWidth /= 2; -#endif - stereoActive = true; - - } - else -#endif - { - width = m_Camera.pixelWidth; - height = m_Camera.pixelHeight; - -#if UNITY_2017_2_OR_NEWER - m_sourceDescriptor.width = width; - m_sourceDescriptor.height = height; -#endif - screenWidth = width; - screenHeight = height; - stereoActive = false; - numberOfEyes = 1; - } - } - } - - - /// - /// The command buffer to fill render commands in. - /// - public CommandBuffer command { get; set; } - - /// - /// The source target for this pass (can't be the same as ). - /// - public RenderTargetIdentifier source { get; set; } - - /// - /// The destination target for this pass (can't be the same as ). - /// - public RenderTargetIdentifier destination { get; set; } - - /// - /// The texture format used for the source target. - /// - // We need this to be set explictely as we don't have any way of knowing if we're rendering - // using HDR or not as scriptable render pipelines may ignore the HDR toggle on camera - // completely - public RenderTextureFormat sourceFormat { get; set; } - - /// - /// Should we flip the last pass? - /// - public bool flip { get; set; } - - // ----------------------------------------------------------------------------------------- - // The following is auto-populated by the post-processing stack - - /// - /// The resource asset contains reference to external resources (shaders, textures...). - /// - public PostProcessResources resources { get; internal set; } - - /// - /// The property sheet factory handled by the currently active . - /// - public PropertySheetFactory propertySheets { get; internal set; } - - /// - /// A dictionary to store custom user data objects. This is handy to share data between - /// custom effects. - /// - public Dictionary userData { get; private set; } - - /// - /// A reference to the internal debug layer. - /// - public PostProcessDebugLayer debugLayer { get; internal set; } - - /// - /// The current camera width (in pixels). - /// - public int width { get; private set; } - - /// - /// The current camera height (in pixels). - /// - public int height { get; private set; } - - /// - /// Is stereo rendering active? - /// - public bool stereoActive { get; private set; } - - /// - /// The current active rendering eye (for XR). - /// - public int xrActiveEye { get; private set; } - - /// - /// The number of eyes for XR outputs. - /// - public int numberOfEyes { get; private set; } - - /// - /// Available XR rendering modes. - /// - public enum StereoRenderingMode - { - MultiPass = 0, - SinglePass, - SinglePassInstanced, - SinglePassMultiview - } - - /// - /// The current rendering mode for XR. - /// - public StereoRenderingMode stereoRenderingMode { get; private set; } - - /// - /// The width of the logical screen size. - /// - public int screenWidth { get; private set; } - - /// - /// The height of the logical screen size. - /// - public int screenHeight { get; private set; } - - /// - /// Are we currently rendering in the scene view? - /// - public bool isSceneView { get; internal set; } - - /// - /// The current anti-aliasing method used by the camera. - /// - public PostProcessLayer.Antialiasing antialiasing { get; internal set; } - - /// - /// A reference to the temporal anti-aliasing settings for the rendering layer. This is - /// mostly used to grab the jitter vector and other TAA-related values when an effect needs - /// to do temporal reprojection. - /// - public TemporalAntialiasing temporalAntialiasing { get; internal set; } - - // Internal values used for builtin effects - // Beware, these may not have been set before a specific builtin effect has been executed - internal PropertySheet uberSheet; - internal Texture autoExposureTexture; - internal LogHistogram logHistogram; - internal Texture logLut; - internal AutoExposure autoExposure; - internal int bloomBufferNameID; -#if UNITY_2018_2_OR_NEWER - internal bool physicalCamera; -#endif - - /// - /// Resets the state of this context object. This is called by the render pipeline on every - /// frame and allows re-using the same context object between frames without having to - /// recreate a new one. - /// - public void Reset() - { - m_Camera = null; - width = 0; - height = 0; - -#if UNITY_2017_2_OR_NEWER - m_sourceDescriptor = new RenderTextureDescriptor(0, 0); -#endif -#if UNITY_2018_2_OR_NEWER - physicalCamera = false; -#endif - stereoActive = false; - xrActiveEye = (int)Camera.StereoscopicEye.Left; - screenWidth = 0; - screenHeight = 0; - - command = null; - source = 0; - destination = 0; - sourceFormat = RenderTextureFormat.ARGB32; - flip = false; - - resources = null; - propertySheets = null; - debugLayer = null; - isSceneView = false; - antialiasing = PostProcessLayer.Antialiasing.None; - temporalAntialiasing = null; - - uberSheet = null; - autoExposureTexture = null; - logLut = null; - autoExposure = null; - bloomBufferNameID = -1; - - if (userData == null) - userData = new Dictionary(); - - userData.Clear(); - } - - /// - /// Checks if temporal anti-aliasing is supported and enabled. - /// - /// true if temporal anti-aliasing is supported and enabled, false - /// otherwise - public bool IsTemporalAntialiasingActive() - { - return antialiasing == PostProcessLayer.Antialiasing.TemporalAntialiasing - && !isSceneView - && temporalAntialiasing.IsSupported(); - } - - /// - /// Checks if a specific debug overlay is enabled. - /// - /// The debug overlay to look for - /// true if the specified debug overlay is enable, false - /// otherwise - public bool IsDebugOverlayEnabled(DebugOverlay overlay) - { - return debugLayer.debugOverlay == overlay; - } - - /// - /// Blit a source render target to the debug overlay target. This is a direct shortcut to - /// . - /// - /// The command buffer to send render commands to - /// The source target - /// The property sheet to use for the blit - /// The pass to use for the property sheet - /// - public void PushDebugOverlay(CommandBuffer cmd, RenderTargetIdentifier source, PropertySheet sheet, int pass) - { - debugLayer.PushDebugOverlay(cmd, source, sheet, pass); - } - - // TODO: Change w/h name to texture w/h in order to make - // size usages explicit -#if UNITY_2017_2_OR_NEWER - RenderTextureDescriptor m_sourceDescriptor; - RenderTextureDescriptor GetDescriptor(int depthBufferBits = 0, RenderTextureFormat colorFormat = RenderTextureFormat.Default, RenderTextureReadWrite readWrite = RenderTextureReadWrite.Default) - { - var modifiedDesc = new RenderTextureDescriptor(m_sourceDescriptor.width, m_sourceDescriptor.height, - m_sourceDescriptor.colorFormat, depthBufferBits); - modifiedDesc.dimension = m_sourceDescriptor.dimension; - modifiedDesc.volumeDepth = m_sourceDescriptor.volumeDepth; - modifiedDesc.vrUsage = m_sourceDescriptor.vrUsage; - modifiedDesc.msaaSamples = m_sourceDescriptor.msaaSamples; - modifiedDesc.memoryless = m_sourceDescriptor.memoryless; - - modifiedDesc.useMipMap = m_sourceDescriptor.useMipMap; - modifiedDesc.autoGenerateMips = m_sourceDescriptor.autoGenerateMips; - modifiedDesc.enableRandomWrite = m_sourceDescriptor.enableRandomWrite; - modifiedDesc.shadowSamplingMode = m_sourceDescriptor.shadowSamplingMode; - - if (colorFormat != RenderTextureFormat.Default) - modifiedDesc.colorFormat = colorFormat; - -#if UNITY_2019_1_OR_NEWER - if (readWrite == RenderTextureReadWrite.sRGB) - modifiedDesc.sRGB = true; - else if (readWrite == RenderTextureReadWrite.Linear) - modifiedDesc.sRGB = false; - else if (readWrite == RenderTextureReadWrite.Default) - modifiedDesc.sRGB = QualitySettings.activeColorSpace != ColorSpace.Gamma; -#else - modifiedDesc.sRGB = readWrite != RenderTextureReadWrite.Linear; -#endif - - return modifiedDesc; - } -#endif - - /// - /// Grabs a temporary render target with the current display size. - /// - /// The command buffer to grab a render target from - /// The shader property name for this texture - /// The number of bits to use for the depth buffer - /// The render texture format - /// The color space conversion mode - /// The texture filtering mode - /// Override the display width; use 0 to disable the override - /// Override the display height; use 0 to disable the override - public void GetScreenSpaceTemporaryRT(CommandBuffer cmd, int nameID, - int depthBufferBits = 0, RenderTextureFormat colorFormat = RenderTextureFormat.Default, RenderTextureReadWrite readWrite = RenderTextureReadWrite.Default, - FilterMode filter = FilterMode.Bilinear, int widthOverride = 0, int heightOverride = 0) - { -#if UNITY_2017_2_OR_NEWER - var desc = GetDescriptor(depthBufferBits, colorFormat, readWrite); - if (widthOverride > 0) - desc.width = widthOverride; - if (heightOverride > 0) - desc.height = heightOverride; - - //intermediates in VR are unchanged - if (stereoActive && desc.dimension == Rendering.TextureDimension.Tex2DArray) - desc.dimension = Rendering.TextureDimension.Tex2D; - - cmd.GetTemporaryRT(nameID, desc, filter); -#else - int actualWidth = width; - int actualHeight = height; - if (widthOverride > 0) - actualWidth = widthOverride; - if (heightOverride > 0) - actualHeight = heightOverride; - - cmd.GetTemporaryRT(nameID, actualWidth, actualHeight, depthBufferBits, filter, colorFormat, readWrite); - // TODO: How to handle MSAA for XR in older versions? Query cam? - // TODO: Pass in vrUsage into the args -#endif - } - - /// - /// Grabs a temporary render target with the current display size. - /// - /// The number of bits to use for the depth buffer - /// The render texture format - /// The color space conversion mode - /// Override the display width; use 0 to disable the override - /// Override the display height; use 0 to disable the override - /// A temporary render target - public RenderTexture GetScreenSpaceTemporaryRT(int depthBufferBits = 0, RenderTextureFormat colorFormat = RenderTextureFormat.Default, - RenderTextureReadWrite readWrite = RenderTextureReadWrite.Default, int widthOverride = 0, int heightOverride = 0) - { -#if UNITY_2017_2_OR_NEWER - var desc = GetDescriptor(depthBufferBits, colorFormat, readWrite); - if (widthOverride > 0) - desc.width = widthOverride; - if (heightOverride > 0) - desc.height = heightOverride; - - return RenderTexture.GetTemporary(desc); -#else - int actualWidth = width; - int actualHeight = height; - if (widthOverride > 0) - actualWidth = widthOverride; - if (heightOverride > 0) - actualHeight = heightOverride; - - return RenderTexture.GetTemporary(actualWidth, actualHeight, depthBufferBits, colorFormat, readWrite); -#endif - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessRenderContext.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessRenderContext.cs.meta deleted file mode 100644 index 780771fd8..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessRenderContext.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b7733f6a6fd11474e8fc598901f90fab -timeCreated: 1488801729 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessResources.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessResources.cs deleted file mode 100644 index afa92372f..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessResources.cs +++ /dev/null @@ -1,92 +0,0 @@ -using System; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// This asset is used to store references to shaders and other resources we might need at - /// runtime without having to use a `Resources` folder. This allows for better memory management, - /// better dependency tracking and better interoperability with asset bundles. - /// - public sealed class PostProcessResources : ScriptableObject - { - [Serializable] - public sealed class Shaders - { - public Shader bloom; - public Shader copy; - public Shader copyStd; - public Shader copyStdFromTexArray; - public Shader copyStdFromDoubleWide; - public Shader discardAlpha; - public Shader depthOfField; - public Shader finalPass; - public Shader grainBaker; - public Shader motionBlur; - public Shader temporalAntialiasing; - public Shader subpixelMorphologicalAntialiasing; - public Shader texture2dLerp; - public Shader uber; - public Shader lut2DBaker; - public Shader lightMeter; - public Shader gammaHistogram; - public Shader waveform; - public Shader vectorscope; - public Shader debugOverlays; - public Shader deferredFog; - public Shader scalableAO; - public Shader multiScaleAO; - public Shader screenSpaceReflections; - - public Shaders Clone() - { - return (Shaders)MemberwiseClone(); - } - } - - [Serializable] - public sealed class ComputeShaders - { - public ComputeShader autoExposure; - public ComputeShader exposureHistogram; - public ComputeShader lut3DBaker; - public ComputeShader texture3dLerp; - public ComputeShader gammaHistogram; - public ComputeShader waveform; - public ComputeShader vectorscope; - public ComputeShader multiScaleAODownsample1; - public ComputeShader multiScaleAODownsample2; - public ComputeShader multiScaleAORender; - public ComputeShader multiScaleAOUpsample; - public ComputeShader gaussianDownsample; - - public ComputeShaders Clone() - { - return (ComputeShaders)MemberwiseClone(); - } - } - - [Serializable] - public sealed class SMAALuts - { - public Texture2D area; - public Texture2D search; - } - - public Texture2D[] blueNoise64; - public Texture2D[] blueNoise256; - public SMAALuts smaaLuts; - public Shaders shaders; - public ComputeShaders computeShaders; - -#if UNITY_EDITOR - public delegate void ChangeHandler(); - public ChangeHandler changeHandler; - - void OnValidate() - { - if (changeHandler != null) - changeHandler(); - } -#endif - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessResources.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessResources.cs.meta deleted file mode 100644 index 6111ab7f2..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessResources.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 30f4b897495c7ad40b2d47143e02aaba -timeCreated: 1493713089 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessVolume.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessVolume.cs deleted file mode 100644 index 474ff1073..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessVolume.cs +++ /dev/null @@ -1,277 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.Rendering.PostProcessing -{ - // - // Here's a quick look at the architecture of this framework and how it's integrated into Unity - // (written between versions 5.6 and 2017.1): - // - // Users have to be able to plug in their own effects without having to modify the codebase and - // these custom effects should work out-of-the-box with all the other features we provide - // (volume blending etc). This relies on heavy use of polymorphism, but the only way to get - // the serialization system to work well with polymorphism in Unity is to use ScriptableObjects. - // - // Users can push their custom effects at different (hardcoded) injection points. - // - // Each effect consists of at least two classes (+ shaders): a POD "Settings" class which only - // stores parameters, and a "Renderer" class that holds the rendering logic. Settings are linked - // to renderers using a PostProcessAttribute. These are automatically collected at init time - // using reflection. Settings in this case are ScriptableObjects, we only need to serialize - // these. - // - // We could store these settings object straight into each volume and call it a day, but - // unfortunately there's one feature of Unity that doesn't work well with scene-stored assets: - // prefabs. So we need to store all of these settings in a disk-asset and treat them as - // sub-assets. - // - // Note: We have to use ScriptableObject for everything but these don't work with the Animator - // tool. It's unfortunate but it's the only way to make it easily extensible. On the other - // hand, users can animate post-processing effects using Volumes or straight up scripting. - // - // Volume blending leverages the physics system for distance checks to the nearest point on - // volume colliders. Each volume can have several colliders or any type (cube, mesh...), making - // it quite a powerful feature to use. - // - // Volumes & blending are handled by a singleton manager (see PostProcessManager). - // - // Rendering is handled by a PostProcessLayer component living on the camera, which mean you - // can easily toggle post-processing on & off or change the anti-aliasing type per-camera, - // which is very useful when doing multi-layered camera rendering or any other technique that - // involves multiple-camera setups. This PostProcessLayer component can also filters volumes - // by layers (as in Unity layers) so you can easily choose which volumes should affect the - // camera. - // - // All post-processing shaders MUST use the custom Standard Shader Library bundled with the - // framework. The reason for that is because the codebase is meant to work without any - // modification on the Classic Render Pipelines (Forward, Deferred...) and the upcoming - // Scriptable Render Pipelines (HDPipe, LDPipe...). But these don't have compatible shader - // libraries so instead of writing two code paths we chose to provide a minimalist, generic - // Standard Library geared toward post-processing use. An added bonus to that if users create - // their own post-processing effects using this framework, then they'll work without any - // modification on both Classic and Scriptable Render Pipelines. - // - - /// - /// A post-process volume component holding a post-process profile. - /// - /// -#if UNITY_2018_3_OR_NEWER - [ExecuteAlways] -#else - [ExecuteInEditMode] -#endif - [AddComponentMenu("Rendering/Post-process Volume", 1001)] - public sealed class PostProcessVolume : MonoBehaviour - { - /// - /// The shared profile of this volume. - /// Modifying sharedProfile will change all volumes using this profile, and change - /// profile settings that are stored in the project too. - /// - /// - /// It is not recommended to modify profiles returned by sharedProfile. If you want - /// to modify the profile of a volume use instead. - /// - /// - public PostProcessProfile sharedProfile; - - /// - /// Should this volume be applied to the whole scene? - /// - [Tooltip("Check this box to mark this volume as global. This volume's Profile will be applied to the whole Scene.")] - public bool isGlobal = false; - - /// - /// The outer distance to start blending from. A value of 0 means no blending and the volume - /// overrides will be applied immediatly upon entry. - /// - [Min(0f), Tooltip("The distance (from the attached Collider) to start blending from. A value of 0 means there will be no blending and the Volume overrides will be applied immediatly upon entry to the attached Collider.")] - public float blendDistance = 0f; - - /// - /// The total weight of this volume in the scene. 0 means it won't do anything, 1 means full - /// effect. - /// - [Range(0f, 1f), Tooltip("The total weight of this Volume in the Scene. A value of 0 signifies that it will have no effect, 1 signifies full effect.")] - public float weight = 1f; - - /// - /// The volume priority in the stack. Higher number means higher priority. Negative values - /// are supported. - /// - [Tooltip("The volume priority in the stack. A higher value means higher priority. Negative values are supported.")] - public float priority = 0f; - - /// - /// Returns the first instantiated assigned to the volume. - /// Modifying will change the profile for this volume only. If - /// the profile is used by any other volume, this will clone the shared profile and start - /// using it from now on. - /// - /// - /// This property automatically instantiates the profile and make it unique to this volume - /// so you can safely edit it via scripting at runtime without changing the original asset - /// in the project. - /// Note that if you pass in your own profile, it is your responsibility to destroy it once - /// it's not in use anymore. - /// - /// - /// - public PostProcessProfile profile - { - get - { - if (m_InternalProfile == null) - { - m_InternalProfile = ScriptableObject.CreateInstance(); - - if (sharedProfile != null) - { - foreach (var item in sharedProfile.settings) - { - var itemCopy = Instantiate(item); - m_InternalProfile.settings.Add(itemCopy); - } - } - } - - return m_InternalProfile; - } - set - { - m_InternalProfile = value; - } - } - - internal PostProcessProfile profileRef - { - get - { - return m_InternalProfile == null - ? sharedProfile - : m_InternalProfile; - } - } - - /// - /// Checks if the volume has an intantiated profile or is using a shared profile. - /// - /// true if the profile has been intantiated - /// - /// - public bool HasInstantiatedProfile() - { - return m_InternalProfile != null; - } - - int m_PreviousLayer; - float m_PreviousPriority; - List m_TempColliders; - PostProcessProfile m_InternalProfile; - - void OnEnable() - { - PostProcessManager.instance.Register(this); - m_PreviousLayer = gameObject.layer; - m_TempColliders = new List(); - } - - void OnDisable() - { - PostProcessManager.instance.Unregister(this); - } - - void Update() - { - // Unfortunately we need to track the current layer to update the volume manager in - // real-time as the user could change it at any time in the editor or at runtime. - // Because no event is raised when the layer changes, we have to track it on every - // frame :/ - int layer = gameObject.layer; - if (layer != m_PreviousLayer) - { - PostProcessManager.instance.UpdateVolumeLayer(this, m_PreviousLayer, layer); - m_PreviousLayer = layer; - } - - // Same for `priority`. We could use a property instead, but it doesn't play nice with - // the serialization system. Using a custom Attribute/PropertyDrawer for a property is - // possible but it doesn't work with Undo/Redo in the editor, which makes it useless. - if (priority != m_PreviousPriority) - { - PostProcessManager.instance.SetLayerDirty(layer); - m_PreviousPriority = priority; - } - } - - // TODO: Look into a better volume previsualization system - void OnDrawGizmos() - { - var colliders = m_TempColliders; - GetComponents(colliders); - - if (isGlobal || colliders == null) - return; - -#if UNITY_EDITOR - // Can't access the UnityEditor.Rendering.PostProcessing namespace from here, so - // we'll get the preferred color manually - unchecked - { - int value = UnityEditor.EditorPrefs.GetInt("PostProcessing.Volume.GizmoColor", (int)0x8033cc1a); - Gizmos.color = ColorUtilities.ToRGBA((uint)value); - } -#endif - - var scale = transform.lossyScale; - var invScale = new Vector3(1f / scale.x, 1f / scale.y, 1f / scale.z); - Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, scale); - - // Draw a separate gizmo for each collider - foreach (var collider in colliders) - { - if (!collider.enabled) - continue; - - // We'll just use scaling as an approximation for volume skin. It's far from being - // correct (and is completely wrong in some cases). Ultimately we'd use a distance - // field or at least a tesselate + push modifier on the collider's mesh to get a - // better approximation, but the current Gizmo system is a bit limited and because - // everything is dynamic in Unity and can be changed at anytime, it's hard to keep - // track of changes in an elegant way (which we'd need to implement a nice cache - // system for generated volume meshes). - var type = collider.GetType(); - - if (type == typeof(BoxCollider)) - { - var c = (BoxCollider)collider; - Gizmos.DrawCube(c.center, c.size); - Gizmos.DrawWireCube(c.center, c.size + invScale * blendDistance * 4f); - } - else if (type == typeof(SphereCollider)) - { - var c = (SphereCollider)collider; - Gizmos.DrawSphere(c.center, c.radius); - Gizmos.DrawWireSphere(c.center, c.radius + invScale.x * blendDistance * 2f); - } - else if (type == typeof(MeshCollider)) - { - var c = (MeshCollider)collider; - - // Only convex mesh colliders are allowed - if (!c.convex) - c.convex = true; - - // Mesh pivot should be centered or this won't work - Gizmos.DrawMesh(c.sharedMesh); - Gizmos.DrawWireMesh(c.sharedMesh, Vector3.zero, Quaternion.identity, Vector3.one + invScale * blendDistance * 4f); - } - - // Nothing for capsule (DrawCapsule isn't exposed in Gizmo), terrain, wheel and - // other colliders... - } - - colliders.Clear(); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessVolume.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessVolume.cs.meta deleted file mode 100644 index 6396bcb65..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/PostProcessVolume.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 8b9a305e18de0c04dbd257a21cd47087 -timeCreated: 1492775877 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 5f51e0b22aa8cb84b9f422576ce87ff9, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Unity.Postprocessing.Runtime.asmdef b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Unity.Postprocessing.Runtime.asmdef deleted file mode 100644 index b326847e4..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Unity.Postprocessing.Runtime.asmdef +++ /dev/null @@ -1,14 +0,0 @@ -{ - "name": "Unity.Postprocessing.Runtime", - "references": [], - "optionalUnityReferences": [], - "includePlatforms": [], - "excludePlatforms": [], - "versionDefines": [ - { - "name": "com.unity.render-pipelines.lightweight", - "expression": "1.0.0", - "define": "LWRP_1_0_0_OR_NEWER" - } - ] -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Unity.Postprocessing.Runtime.asmdef.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Unity.Postprocessing.Runtime.asmdef.meta deleted file mode 100644 index 43f1ab1fd..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Unity.Postprocessing.Runtime.asmdef.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: d60799ab2a985554ea1a39cd38695018 -AssemblyDefinitionImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils.meta deleted file mode 100644 index 4ff2fa666..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8f735421c1ed8e54c992b4640aca9a89 -folderAsset: yes -timeCreated: 1487868402 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/ColorUtilities.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/ColorUtilities.cs deleted file mode 100644 index d0e42963c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/ColorUtilities.cs +++ /dev/null @@ -1,182 +0,0 @@ -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// A set of utilities to manipulate color values. - /// - public static class ColorUtilities - { - /// - /// Gets the Y coordinate for the chromaticity of the standard illuminant. - /// - /// The X coordinate - /// The Y coordinate for the chromaticity of the standard illuminant - /// - /// Based on: "An analytical model of chromaticity of the standard illuminant" by Judd et al. - /// http://en.wikipedia.org/wiki/Standard_illuminant#Illuminant_series_D - /// Slightly modified to adjust it with the D65 white point (x=0.31271, y=0.32902). - /// - public static float StandardIlluminantY(float x) - { - return 2.87f * x - 3f * x * x - 0.27509507f; - } - - /// - /// Converts CIExy chromaticity to CAT02 LMS. - /// - /// The X coordinate - /// The Y coordinate - /// The CIExy chromaticity converted to CAT02 LMS - /// - /// See: http://en.wikipedia.org/wiki/LMS_color_space#CAT02 - /// - public static Vector3 CIExyToLMS(float x, float y) - { - float Y = 1f; - float X = Y * x / y; - float Z = Y * (1f - x - y) / y; - - float L = 0.7328f * X + 0.4296f * Y - 0.1624f * Z; - float M = -0.7036f * X + 1.6975f * Y + 0.0061f * Z; - float S = 0.0030f * X + 0.0136f * Y + 0.9834f * Z; - - return new Vector3(L, M, S); - } - - /// - /// Computes the color balance coefficients in the CAT02 LMS space. - /// - /// The color temperature offset - /// The color tint offset (green/magenta) - /// The color balance coefficients in the CAT02 LMS space. - public static Vector3 ComputeColorBalance(float temperature, float tint) - { - // Range ~[-1.67;1.67] works best - float t1 = temperature / 60f; - float t2 = tint / 60f; - - // Get the CIE xy chromaticity of the reference white point. - // Note: 0.31271 = x value on the D65 white point - float x = 0.31271f - t1 * (t1 < 0f ? 0.1f : 0.05f); - float y = StandardIlluminantY(x) + t2 * 0.05f; - - // Calculate the coefficients in the LMS space. - var w1 = new Vector3(0.949237f, 1.03542f, 1.08728f); // D65 white point - var w2 = CIExyToLMS(x, y); - return new Vector3(w1.x / w2.x, w1.y / w2.y, w1.z / w2.z); - } - - /// - /// Converts trackball values to Lift coefficients. - /// - /// The trackball color value (with offset in the W component) - /// The converted trackball value - public static Vector3 ColorToLift(Vector4 color) - { - // Shadows - var S = new Vector3(color.x, color.y, color.z); - float lumLift = S.x * 0.2126f + S.y * 0.7152f + S.z * 0.0722f; - S = new Vector3(S.x - lumLift, S.y - lumLift, S.z - lumLift); - - float liftOffset = color.w; - return new Vector3(S.x + liftOffset, S.y + liftOffset, S.z + liftOffset); - } - - /// - /// Converts trackball values to inverted Gamma coefficients. - /// - /// The trackball color value (with offset in the W component) - /// The converted trackball value - public static Vector3 ColorToInverseGamma(Vector4 color) - { - // Midtones - var M = new Vector3(color.x, color.y, color.z); - float lumGamma = M.x * 0.2126f + M.y * 0.7152f + M.z * 0.0722f; - M = new Vector3(M.x - lumGamma, M.y - lumGamma, M.z - lumGamma); - - float gammaOffset = color.w + 1f; - return new Vector3( - 1f / Mathf.Max(M.x + gammaOffset, 1e-03f), - 1f / Mathf.Max(M.y + gammaOffset, 1e-03f), - 1f / Mathf.Max(M.z + gammaOffset, 1e-03f) - ); - } - - /// - /// Converts trackball values to Gain coefficients. - /// - /// The trackball color value (with offset in the W component) - /// The converted trackball value - public static Vector3 ColorToGain(Vector4 color) - { - // Highlights - var H = new Vector3(color.x, color.y, color.z); - float lumGain = H.x * 0.2126f + H.y * 0.7152f + H.z * 0.0722f; - H = new Vector3(H.x - lumGain, H.y - lumGain, H.z - lumGain); - - float gainOffset = color.w + 1f; - return new Vector3(H.x + gainOffset, H.y + gainOffset, H.z + gainOffset); - } - - // Alexa LogC converters (El 1000) - // See http://www.vocas.nl/webfm_send/964 - const float logC_cut = 0.011361f; - const float logC_a = 5.555556f; - const float logC_b = 0.047996f; - const float logC_c = 0.244161f; - const float logC_d = 0.386036f; - const float logC_e = 5.301883f; - const float logC_f = 0.092819f; - - /// - /// Converts a LogC (Alexa El 1000) value to linear. - /// - /// A LogC (Alexa El 1000) value - /// The input convert to linear - public static float LogCToLinear(float x) - { - return x > logC_e * logC_cut + logC_f - ? (Mathf.Pow(10f, (x - logC_d) / logC_c) - logC_b) / logC_a - : (x - logC_f) / logC_e; - } - - /// - /// Converts a linear value to LogC (Alexa El 1000). - /// - /// A linear value - /// The input value converted to LogC - public static float LinearToLogC(float x) - { - return x > logC_cut - ? logC_c * Mathf.Log10(logC_a * x + logC_b) + logC_d - : logC_e * x + logC_f; - } - - /// - /// Converts a color to its ARGB hexadecimal representation. - /// - /// The color to convert - /// The color converted to its ARGB hexadecimal representation - public static uint ToHex(Color c) - { - return ((uint)(c.a * 255) << 24) - | ((uint)(c.r * 255) << 16) - | ((uint)(c.g * 255) << 8) - | ((uint)(c.b * 255)); - } - - /// - /// Converts an ARGB hexadecimal input to a color structure. - /// - /// The hexadecimal input - /// The ARGB hexadecimal input converted to a color structure. - public static Color ToRGBA(uint hex) - { - return new Color( - ((hex >> 16) & 0xff) / 255f, // r - ((hex >> 8) & 0xff) / 255f, // g - ((hex ) & 0xff) / 255f, // b - ((hex >> 24) & 0xff) / 255f // a - ); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/ColorUtilities.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/ColorUtilities.cs.meta deleted file mode 100644 index b15a270ef..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/ColorUtilities.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c3c112f1ddeedfe45839158cc4b148d4 -timeCreated: 1494794407 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/HableCurve.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/HableCurve.cs deleted file mode 100644 index 7528e46fd..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/HableCurve.cs +++ /dev/null @@ -1,394 +0,0 @@ -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// A raw implementation of John Hable's artist-friendly tonemapping curve. - /// See http://filmicworlds.com/blog/filmic-tonemapping-with-piecewise-power-curves/ - /// - public class HableCurve - { - class Segment - { - public float offsetX; - public float offsetY; - public float scaleX; - public float scaleY; - public float lnA; - public float B; - - public float Eval(float x) - { - float x0 = (x - offsetX) * scaleX; - float y0 = 0f; - - // log(0) is undefined but our function should evaluate to 0. There are better ways to handle this, - // but it's doing it the slow way here for clarity. - if (x0 > 0) - y0 = Mathf.Exp(lnA + B * Mathf.Log(x0)); - - return y0 * scaleY + offsetY; - } - } - - struct DirectParams - { - internal float x0; - internal float y0; - internal float x1; - internal float y1; - internal float W; - - internal float overshootX; - internal float overshootY; - - internal float gamma; - } - - /// - /// The curve's white point. - /// - public float whitePoint { get; private set; } - - /// - /// The inverse of the curve's white point. - /// - public float inverseWhitePoint { get; private set; } - - internal float x0 { get; private set; } - internal float x1 { get; private set; } - - // Toe, mid, shoulder - readonly Segment[] m_Segments = new Segment[3]; - - /// - /// Creates a new curve. - /// - public HableCurve() - { - for (int i = 0; i < 3; i++) - m_Segments[i] = new Segment(); - - uniforms = new Uniforms(this); - } - - /// - /// Evaluates a given point on the curve. - /// - /// The point within the curve to evaluate (on the horizontal axis) - /// The value of the curve, at the point specified - public float Eval(float x) - { - float normX = x * inverseWhitePoint; - int index = (normX < x0) ? 0 : ((normX < x1) ? 1 : 2); - var segment = m_Segments[index]; - float ret = segment.Eval(normX); - return ret; - } - - /// - /// Initializes the curve with given settings. - /// - /// Affects the transition between the toe and the mid section of - /// the curve. A value of 0 means no toe, a value of 1 means a very hard transition - /// Affects how much of the dynamic range is in the toe. With a - /// small value, the toe will be very short and quickly transition into the linear section, - /// and with a longer value having a longer toe - /// Affects the transition between the mid section and the - /// shoulder of the curve. A value of 0 means no shoulder, a value of 1 means a very hard - /// transition - /// Affects how many F-stops (EV) to add to the dynamic range - /// of the curve - /// Affects how much overshoot to add to the shoulder - /// Applies a gamma function to the curve - public void Init(float toeStrength, float toeLength, float shoulderStrength, float shoulderLength, float shoulderAngle, float gamma) - { - var dstParams = new DirectParams(); - - // This is not actually the display gamma. It's just a UI space to avoid having to - // enter small numbers for the input. - const float kPerceptualGamma = 2.2f; - - // Constraints - { - toeLength = Mathf.Pow(Mathf.Clamp01(toeLength), kPerceptualGamma); - toeStrength = Mathf.Clamp01(toeStrength); - shoulderAngle = Mathf.Clamp01(shoulderAngle); - shoulderStrength = Mathf.Clamp(shoulderStrength, 1e-5f, 1f - 1e-5f); - shoulderLength = Mathf.Max(0f, shoulderLength); - gamma = Mathf.Max(1e-5f, gamma); - } - - // Apply base params - { - // Toe goes from 0 to 0.5 - float x0 = toeLength * 0.5f; - float y0 = (1f - toeStrength) * x0; // Lerp from 0 to x0 - - float remainingY = 1f - y0; - - float initialW = x0 + remainingY; - - float y1_offset = (1f - shoulderStrength) * remainingY; - float x1 = x0 + y1_offset; - float y1 = y0 + y1_offset; - - // Filmic shoulder strength is in F stops - float extraW = RuntimeUtilities.Exp2(shoulderLength) - 1f; - - float W = initialW + extraW; - - dstParams.x0 = x0; - dstParams.y0 = y0; - dstParams.x1 = x1; - dstParams.y1 = y1; - dstParams.W = W; - - // Bake the linear to gamma space conversion - dstParams.gamma = gamma; - } - - dstParams.overshootX = (dstParams.W * 2f) * shoulderAngle * shoulderLength; - dstParams.overshootY = 0.5f * shoulderAngle * shoulderLength; - - InitSegments(dstParams); - } - - void InitSegments(DirectParams srcParams) - { - var paramsCopy = srcParams; - - whitePoint = srcParams.W; - inverseWhitePoint = 1f / srcParams.W; - - // normalize params to 1.0 range - paramsCopy.W = 1f; - paramsCopy.x0 /= srcParams.W; - paramsCopy.x1 /= srcParams.W; - paramsCopy.overshootX = srcParams.overshootX / srcParams.W; - - float toeM = 0f; - float shoulderM = 0f; - { - float m, b; - AsSlopeIntercept(out m, out b, paramsCopy.x0, paramsCopy.x1, paramsCopy.y0, paramsCopy.y1); - - float g = srcParams.gamma; - - // Base function of linear section plus gamma is - // y = (mx+b)^g - // - // which we can rewrite as - // y = exp(g*ln(m) + g*ln(x+b/m)) - // - // and our evaluation function is (skipping the if parts): - /* - float x0 = (x - offsetX) * scaleX; - y0 = exp(m_lnA + m_B*log(x0)); - return y0*scaleY + m_offsetY; - */ - - var midSegment = m_Segments[1]; - midSegment.offsetX = -(b / m); - midSegment.offsetY = 0f; - midSegment.scaleX = 1f; - midSegment.scaleY = 1f; - midSegment.lnA = g * Mathf.Log(m); - midSegment.B = g; - - toeM = EvalDerivativeLinearGamma(m, b, g, paramsCopy.x0); - shoulderM = EvalDerivativeLinearGamma(m, b, g, paramsCopy.x1); - - // apply gamma to endpoints - paramsCopy.y0 = Mathf.Max(1e-5f, Mathf.Pow(paramsCopy.y0, paramsCopy.gamma)); - paramsCopy.y1 = Mathf.Max(1e-5f, Mathf.Pow(paramsCopy.y1, paramsCopy.gamma)); - - paramsCopy.overshootY = Mathf.Pow(1f + paramsCopy.overshootY, paramsCopy.gamma) - 1f; - } - - this.x0 = paramsCopy.x0; - this.x1 = paramsCopy.x1; - - // Toe section - { - var toeSegment = m_Segments[0]; - toeSegment.offsetX = 0; - toeSegment.offsetY = 0f; - toeSegment.scaleX = 1f; - toeSegment.scaleY = 1f; - - float lnA, B; - SolveAB(out lnA, out B, paramsCopy.x0, paramsCopy.y0, toeM); - toeSegment.lnA = lnA; - toeSegment.B = B; - } - - // Shoulder section - { - // Use the simple version that is usually too flat - var shoulderSegment = m_Segments[2]; - - float x0 = (1f + paramsCopy.overshootX) - paramsCopy.x1; - float y0 = (1f + paramsCopy.overshootY) - paramsCopy.y1; - - float lnA, B; - SolveAB(out lnA, out B, x0, y0, shoulderM); - - shoulderSegment.offsetX = (1f + paramsCopy.overshootX); - shoulderSegment.offsetY = (1f + paramsCopy.overshootY); - - shoulderSegment.scaleX = -1f; - shoulderSegment.scaleY = -1f; - shoulderSegment.lnA = lnA; - shoulderSegment.B = B; - } - - // Normalize so that we hit 1.0 at our white point. We wouldn't have do this if we - // skipped the overshoot part. - { - // Evaluate shoulder at the end of the curve - float scale = m_Segments[2].Eval(1f); - float invScale = 1f / scale; - - m_Segments[0].offsetY *= invScale; - m_Segments[0].scaleY *= invScale; - - m_Segments[1].offsetY *= invScale; - m_Segments[1].scaleY *= invScale; - - m_Segments[2].offsetY *= invScale; - m_Segments[2].scaleY *= invScale; - } - } - - // Find a function of the form: - // f(x) = e^(lnA + Bln(x)) - // where - // f(0) = 0; not really a constraint - // f(x0) = y0 - // f'(x0) = m - void SolveAB(out float lnA, out float B, float x0, float y0, float m) - { - B = (m * x0) / y0; - lnA = Mathf.Log(y0) - B * Mathf.Log(x0); - } - - // Convert to y=mx+b - void AsSlopeIntercept(out float m, out float b, float x0, float x1, float y0, float y1) - { - float dy = (y1 - y0); - float dx = (x1 - x0); - - if (dx == 0) - m = 1f; - else - m = dy / dx; - - b = y0 - x0 * m; - } - - // f(x) = (mx+b)^g - // f'(x) = gm(mx+b)^(g-1) - float EvalDerivativeLinearGamma(float m, float b, float g, float x) - { - float ret = g * m * Mathf.Pow(m * x + b, g - 1f); - return ret; - } - - /// - /// Utility class to retrieve curve values for shader evaluation. - /// - public class Uniforms - { - HableCurve parent; - - internal Uniforms(HableCurve parent) - { - this.parent = parent; - } - - /// - /// A pre-built holding: (inverseWhitePoint, x0, x1, 0). - /// - public Vector4 curve - { - get { return new Vector4(parent.inverseWhitePoint, parent.x0, parent.x1, 0f); } - } - - /// - /// A pre-built holding: (toe.offsetX, toe.offsetY, toe.scaleX, toe.scaleY). - /// - public Vector4 toeSegmentA - { - get - { - var toe = parent.m_Segments[0]; - return new Vector4(toe.offsetX, toe.offsetY, toe.scaleX, toe.scaleY); - } - } - - /// - /// A pre-built holding: (toe.lnA, toe.B, 0, 0). - /// - public Vector4 toeSegmentB - { - get - { - var toe = parent.m_Segments[0]; - return new Vector4(toe.lnA, toe.B, 0f, 0f); - } - } - - /// - /// A pre-built holding: (mid.offsetX, mid.offsetY, mid.scaleX, mid.scaleY). - /// - public Vector4 midSegmentA - { - get - { - var mid = parent.m_Segments[1]; - return new Vector4(mid.offsetX, mid.offsetY, mid.scaleX, mid.scaleY); - } - } - - /// - /// A pre-built holding: (mid.lnA, mid.B, 0, 0). - /// - public Vector4 midSegmentB - { - get - { - var mid = parent.m_Segments[1]; - return new Vector4(mid.lnA, mid.B, 0f, 0f); - } - } - - /// - /// A pre-built holding: (toe.offsetX, toe.offsetY, toe.scaleX, toe.scaleY). - /// - public Vector4 shoSegmentA - { - get - { - var sho = parent.m_Segments[2]; - return new Vector4(sho.offsetX, sho.offsetY, sho.scaleX, sho.scaleY); - } - } - - /// - /// A pre-built holding: (sho.lnA, sho.B, 0, 0). - /// - public Vector4 shoSegmentB - { - get - { - var sho = parent.m_Segments[2]; - return new Vector4(sho.lnA, sho.B, 0f, 0f); - } - } - } - - /// - /// The builtin instance for this curve. - /// - public readonly Uniforms uniforms; - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/HableCurve.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/HableCurve.cs.meta deleted file mode 100644 index 7ee502c04..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/HableCurve.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 599b4e72f6c212d40819cfde14826671 -timeCreated: 1494795842 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/HaltonSeq.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/HaltonSeq.cs deleted file mode 100644 index ab29694f1..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/HaltonSeq.cs +++ /dev/null @@ -1,30 +0,0 @@ -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// Halton sequence utility. - /// - public static class HaltonSeq - { - /// - /// Gets a value from the Halton sequence for a given index and radix. - /// - /// The sequence index - /// The sequence base - /// A number from the Halton sequence between 0 and 1. - public static float Get(int index, int radix) - { - float result = 0f; - float fraction = 1f / (float)radix; - - while (index > 0) - { - result += (float)(index % radix) * fraction; - - index /= radix; - fraction /= (float)radix; - } - - return result; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/HaltonSeq.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/HaltonSeq.cs.meta deleted file mode 100644 index 8cff6e30b..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/HaltonSeq.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 616483d5bdbf13c43ae1b005134b8c11 -timeCreated: 1493633892 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/LogHistogram.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/LogHistogram.cs deleted file mode 100644 index b16a111fd..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/LogHistogram.cs +++ /dev/null @@ -1,62 +0,0 @@ -namespace UnityEngine.Rendering.PostProcessing -{ - internal sealed class LogHistogram - { - public const int rangeMin = -9; // ev - public const int rangeMax = 9; // ev - - // Don't forget to update 'ExposureHistogram.hlsl' if you change these values ! - const int k_Bins = 128; - - public ComputeBuffer data { get; private set; } - - public void Generate(PostProcessRenderContext context) - { - if (data == null) - data = new ComputeBuffer(k_Bins, sizeof(uint)); - - uint threadX, threadY, threadZ; - var scaleOffsetRes = GetHistogramScaleOffsetRes(context); - var compute = context.resources.computeShaders.exposureHistogram; - var cmd = context.command; - cmd.BeginSample("LogHistogram"); - - // Clear the buffer on every frame as we use it to accumulate luminance values on each frame - int kernel = compute.FindKernel("KEyeHistogramClear"); - cmd.SetComputeBufferParam(compute, kernel, "_HistogramBuffer", data); - compute.GetKernelThreadGroupSizes(kernel, out threadX, out threadY, out threadZ); - cmd.DispatchCompute(compute, kernel, Mathf.CeilToInt(k_Bins / (float)threadX), 1, 1); - - // Get a log histogram - kernel = compute.FindKernel("KEyeHistogram"); - cmd.SetComputeBufferParam(compute, kernel, "_HistogramBuffer", data); - cmd.SetComputeTextureParam(compute, kernel, "_Source", context.source); - cmd.SetComputeVectorParam(compute, "_ScaleOffsetRes", scaleOffsetRes); - - compute.GetKernelThreadGroupSizes(kernel, out threadX, out threadY, out threadZ); - cmd.DispatchCompute(compute, kernel, - Mathf.CeilToInt(scaleOffsetRes.z / 2f / threadX), - Mathf.CeilToInt(scaleOffsetRes.w / 2f / threadY), - 1 - ); - - cmd.EndSample("LogHistogram"); - } - - public Vector4 GetHistogramScaleOffsetRes(PostProcessRenderContext context) - { - float diff = rangeMax - rangeMin; - float scale = 1f / diff; - float offset = -rangeMin * scale; - return new Vector4(scale, offset, context.width, context.height); - } - - public void Release() - { - if (data != null) - data.Release(); - - data = null; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/LogHistogram.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/LogHistogram.cs.meta deleted file mode 100644 index 1b01a15ec..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/LogHistogram.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a4b23776a3150a74ea5ad6271a3d8f15 -timeCreated: 1496324052 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/MeshUtilities.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/MeshUtilities.cs deleted file mode 100644 index 08e5bbaa7..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/MeshUtilities.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine.Assertions; - -namespace UnityEngine.Rendering.PostProcessing -{ - static class MeshUtilities - { - static Dictionary s_Primitives; - static Dictionary s_ColliderPrimitives; - - static MeshUtilities() - { - s_Primitives = new Dictionary(); - s_ColliderPrimitives = new Dictionary - { - { typeof(BoxCollider), PrimitiveType.Cube }, - { typeof(SphereCollider), PrimitiveType.Sphere }, - { typeof(CapsuleCollider), PrimitiveType.Capsule } - }; - } - - internal static Mesh GetColliderMesh(Collider collider) - { - var type = collider.GetType(); - - if (type == typeof(MeshCollider)) - return ((MeshCollider)collider).sharedMesh; - - Assert.IsTrue(s_ColliderPrimitives.ContainsKey(type), "Unknown collider"); - return GetPrimitive(s_ColliderPrimitives[type]); - } - - internal static Mesh GetPrimitive(PrimitiveType primitiveType) - { - Mesh mesh; - - if (!s_Primitives.TryGetValue(primitiveType, out mesh)) - { - mesh = GetBuiltinMesh(primitiveType); - s_Primitives.Add(primitiveType, mesh); - } - - return mesh; - } - - // (Not pretty) hack to get meshes from `unity default resources` in user land - // What it does is create a new GameObject using the CreatePrimitive utility, retrieve its - // mesh and discard it... - static Mesh GetBuiltinMesh(PrimitiveType primitiveType) - { - var gameObject = GameObject.CreatePrimitive(primitiveType); - var mesh = gameObject.GetComponent().sharedMesh; - RuntimeUtilities.Destroy(gameObject); - return mesh; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/MeshUtilities.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/MeshUtilities.cs.meta deleted file mode 100644 index 7405ea417..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/MeshUtilities.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 4b42fa3a7c4baed49bb4f6a56dadc03f -timeCreated: 1488548727 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/PropertySheet.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/PropertySheet.cs deleted file mode 100644 index 9dcc1f8a2..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/PropertySheet.cs +++ /dev/null @@ -1,58 +0,0 @@ -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// The post-processing stack is entirely built around the use of - /// and as such requires the use of to properly deal with - /// the deferred nature of . - /// This wrapper abstracts the creation and destruction of - /// and to make the process easier. - /// - /// - public sealed class PropertySheet - { - /// - /// The actual to fill. - /// - public MaterialPropertyBlock properties { get; private set; } - - internal Material material { get; private set; } - - internal PropertySheet(Material material) - { - this.material = material; - properties = new MaterialPropertyBlock(); - } - - /// - /// Clears all keywords set on the source material. - /// - public void ClearKeywords() - { - material.shaderKeywords = null; - } - - /// - /// Enableds a given keyword on the source material. - /// - /// The keyword to enable - public void EnableKeyword(string keyword) - { - material.EnableKeyword(keyword); - } - - /// - /// Disables a given keyword on the source material. - /// - /// The keyword to disable - public void DisableKeyword(string keyword) - { - material.DisableKeyword(keyword); - } - - internal void Release() - { - RuntimeUtilities.Destroy(material); - material = null; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/PropertySheet.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/PropertySheet.cs.meta deleted file mode 100644 index 0ecf547fa..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/PropertySheet.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 4da61023839a0604d834e6ffde67ad52 -timeCreated: 1489745652 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/PropertySheetFactory.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/PropertySheetFactory.cs deleted file mode 100644 index b707009c2..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/PropertySheetFactory.cs +++ /dev/null @@ -1,89 +0,0 @@ -using System; -using System.Collections.Generic; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// A factory for easy creation and destruction of - /// and . - /// - /// - public sealed class PropertySheetFactory - { - readonly Dictionary m_Sheets; - - /// - /// Creates a new factory. - /// - public PropertySheetFactory() - { - m_Sheets = new Dictionary(); - } - - /// - /// Gets a for a given shader identifier. Sheets are recycled - /// so you can safely call this method on every frame. - /// - /// The name of the shader to retrieve a sheet for - /// A sheet for the given shader - /// - /// This method will not work when loading post-processing from an asset bundle. For this - /// reason it is recommended to use instead. - /// - /// Thrown if the shader is invalid - [Obsolete("Use PropertySheet.Get(Shader) with a direct reference to the Shader instead.")] - public PropertySheet Get(string shaderName) - { - var shader = Shader.Find(shaderName); - - if (shader == null) - throw new ArgumentException(string.Format("Invalid shader ({0})", shaderName)); - - return Get(shader); - } - - /// - /// Gets a for a given shader instance. Sheets are recycled so - /// you can safely call this method on every frame. - /// - /// A shader instance to retrieve a sheet for - /// A sheet for the given shader - /// Thrown if the shader is invalid - public PropertySheet Get(Shader shader) - { - PropertySheet sheet; - - if (shader == null) - throw new ArgumentException(string.Format("Invalid shader ({0})", shader)); - - if (m_Sheets.TryGetValue(shader, out sheet)) - return sheet; - - var shaderName = shader.name; - var material = new Material(shader) - { - name = string.Format("PostProcess - {0}", shaderName.Substring(shaderName.LastIndexOf('/') + 1)), - hideFlags = HideFlags.DontSave - }; - - sheet = new PropertySheet(material); - m_Sheets.Add(shader, sheet); - return sheet; - } - - /// - /// Releases all resources used by this factory. - /// - /// - /// You don't need to call this method when using the builtin factory from - /// . - /// - public void Release() - { - foreach (var sheet in m_Sheets.Values) - sheet.Release(); - - m_Sheets.Clear(); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/PropertySheetFactory.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/PropertySheetFactory.cs.meta deleted file mode 100644 index 52eb27a39..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/PropertySheetFactory.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e034505fdac568a45af53ec1cdb0fbb3 -timeCreated: 1489748399 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/RuntimeUtilities.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/RuntimeUtilities.cs deleted file mode 100644 index d97d31311..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/RuntimeUtilities.cs +++ /dev/null @@ -1,1229 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Linq.Expressions; -using System.Reflection; -using System.Text; -using UnityEngine.Assertions; - -#if UNITY_EDITOR -using UnityEditor; -#endif - -namespace UnityEngine.Rendering.PostProcessing -{ - using SceneManagement; - using UnityObject = UnityEngine.Object; - using LoadAction = RenderBufferLoadAction; - using StoreAction = RenderBufferStoreAction; - - /// - /// A set of runtime utilities used by the post-processing stack. - /// - public static class RuntimeUtilities - { - #region Textures - - static Texture2D m_WhiteTexture; - - /// - /// A 1x1 white texture. - /// - /// - /// This texture is only created once and recycled afterward. You shouldn't modify it. - /// - public static Texture2D whiteTexture - { - get - { - if (m_WhiteTexture == null) - { - m_WhiteTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false) { name = "White Texture" }; - m_WhiteTexture.SetPixel(0, 0, Color.white); - m_WhiteTexture.Apply(); - } - - return m_WhiteTexture; - } - } - - static Texture3D m_WhiteTexture3D; - - /// - /// A 1x1x1 white texture. - /// - /// - /// This texture is only created once and recycled afterward. You shouldn't modify it. - /// - public static Texture3D whiteTexture3D - { - get - { - if (m_WhiteTexture3D == null) - { - m_WhiteTexture3D = new Texture3D(1, 1, 1, TextureFormat.ARGB32, false) { name = "White Texture 3D" }; - m_WhiteTexture3D.SetPixels(new Color[] { Color.white }); - m_WhiteTexture3D.Apply(); - } - - return m_WhiteTexture3D; - } - } - - static Texture2D m_BlackTexture; - - /// - /// A 1x1 black texture. - /// - /// - /// This texture is only created once and recycled afterward. You shouldn't modify it. - /// - public static Texture2D blackTexture - { - get - { - if (m_BlackTexture == null) - { - m_BlackTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false) { name = "Black Texture" }; - m_BlackTexture.SetPixel(0, 0, Color.black); - m_BlackTexture.Apply(); - } - - return m_BlackTexture; - } - } - - static Texture3D m_BlackTexture3D; - - /// - /// A 1x1x1 black texture. - /// - /// - /// This texture is only created once and recycled afterward. You shouldn't modify it. - /// - public static Texture3D blackTexture3D - { - get - { - if (m_BlackTexture3D == null) - { - m_BlackTexture3D = new Texture3D(1, 1, 1, TextureFormat.ARGB32, false) { name = "Black Texture 3D" }; - m_BlackTexture3D.SetPixels(new Color[] { Color.black }); - m_BlackTexture3D.Apply(); - } - - return m_BlackTexture3D; - } - } - - static Texture2D m_TransparentTexture; - - /// - /// A 1x1 transparent texture. - /// - /// - /// This texture is only created once and recycled afterward. You shouldn't modify it. - /// - public static Texture2D transparentTexture - { - get - { - if (m_TransparentTexture == null) - { - m_TransparentTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false) { name = "Transparent Texture" }; - m_TransparentTexture.SetPixel(0, 0, Color.clear); - m_TransparentTexture.Apply(); - } - - return m_TransparentTexture; - } - } - - static Texture3D m_TransparentTexture3D; - - /// - /// A 1x1x1 transparent texture. - /// - /// - /// This texture is only created once and recycled afterward. You shouldn't modify it. - /// - public static Texture3D transparentTexture3D - { - get - { - if (m_TransparentTexture3D == null) - { - m_TransparentTexture3D = new Texture3D(1, 1, 1, TextureFormat.ARGB32, false) { name = "Transparent Texture 3D" }; - m_TransparentTexture3D.SetPixels(new Color[] { Color.clear }); - m_TransparentTexture3D.Apply(); - } - - return m_TransparentTexture3D; - } - } - - static Dictionary m_LutStrips = new Dictionary(); - - /// - /// Gets a 2D lookup table for color grading use. Its size will be width = height * height. - /// - /// The height of the lookup table - /// A 2D lookup table - /// - /// Lookup tables are recycled and only created once per size. You shouldn't modify them. - /// - public static Texture2D GetLutStrip(int size) - { - Texture2D texture; - if (!m_LutStrips.TryGetValue(size, out texture)) - { - int width = size * size; - int height = size; - var pixels = new Color[width * height]; - float inv = 1f / (size - 1f); - - for (int z = 0; z < size; z++) - { - var offset = z * size; - var b = z * inv; - - for (int y = 0; y < size; y++) - { - var g = y * inv; - - for (int x = 0; x < size; x++) - { - var r = x * inv; - pixels[y * width + offset + x] = new Color(r, g, b); - } - } - } - - var format = TextureFormat.RGBAHalf; - if (!format.IsSupported()) - format = TextureFormat.ARGB32; - - texture = new Texture2D(size * size, size, format, false, true) - { - name = "Strip Lut" + size, - hideFlags = HideFlags.DontSave, - filterMode = FilterMode.Bilinear, - wrapMode = TextureWrapMode.Clamp, - anisoLevel = 0 - }; - texture.SetPixels(pixels); - texture.Apply(); - m_LutStrips.Add(size, texture); - } - - return texture; - } - - #endregion - - #region Rendering - - internal static PostProcessResources s_Resources; - - static Mesh s_FullscreenTriangle; - - /// - /// A fullscreen triangle mesh. - /// - public static Mesh fullscreenTriangle - { - get - { - if (s_FullscreenTriangle != null) - return s_FullscreenTriangle; - - s_FullscreenTriangle = new Mesh { name = "Fullscreen Triangle" }; - - // Because we have to support older platforms (GLES2/3, DX9 etc) we can't do all of - // this directly in the vertex shader using vertex ids :( - s_FullscreenTriangle.SetVertices(new List - { - new Vector3(-1f, -1f, 0f), - new Vector3(-1f, 3f, 0f), - new Vector3( 3f, -1f, 0f) - }); - s_FullscreenTriangle.SetIndices(new [] { 0, 1, 2 }, MeshTopology.Triangles, 0, false); - s_FullscreenTriangle.UploadMeshData(false); - - return s_FullscreenTriangle; - } - } - - static Material s_CopyStdMaterial; - - /// - /// A simple copy material to use with the builtin pipelines. - /// - public static Material copyStdMaterial - { - get - { - if (s_CopyStdMaterial != null) - return s_CopyStdMaterial; - - Assert.IsNotNull(s_Resources); - var shader = s_Resources.shaders.copyStd; - s_CopyStdMaterial = new Material(shader) - { - name = "PostProcess - CopyStd", - hideFlags = HideFlags.HideAndDontSave - }; - - return s_CopyStdMaterial; - } - } - - static Material s_CopyStdFromDoubleWideMaterial; - - /// - /// A double-wide copy material to use with VR and the builtin pipelines. - /// - public static Material copyStdFromDoubleWideMaterial - { - get - { - if (s_CopyStdFromDoubleWideMaterial != null) - return s_CopyStdFromDoubleWideMaterial; - - Assert.IsNotNull(s_Resources); - var shader = s_Resources.shaders.copyStdFromDoubleWide; - s_CopyStdFromDoubleWideMaterial = new Material(shader) - { - name = "PostProcess - CopyStdFromDoubleWide", - hideFlags = HideFlags.HideAndDontSave - }; - - return s_CopyStdFromDoubleWideMaterial; - } - } - - static Material s_CopyMaterial; - - /// - /// A simple copy material independent from the rendering pipeline. - /// - public static Material copyMaterial - { - get - { - if (s_CopyMaterial != null) - return s_CopyMaterial; - - Assert.IsNotNull(s_Resources); - var shader = s_Resources.shaders.copy; - s_CopyMaterial = new Material(shader) - { - name = "PostProcess - Copy", - hideFlags = HideFlags.HideAndDontSave - }; - - return s_CopyMaterial; - } - } - - static Material s_CopyFromTexArrayMaterial; - - /// - /// A copy material with a texture array slice as a source for the builtin pipelines. - /// - public static Material copyFromTexArrayMaterial - { - get - { - if (s_CopyFromTexArrayMaterial != null) - return s_CopyFromTexArrayMaterial; - - Assert.IsNotNull(s_Resources); - var shader = s_Resources.shaders.copyStdFromTexArray; - s_CopyFromTexArrayMaterial = new Material(shader) - { - name = "PostProcess - CopyFromTexArray", - hideFlags = HideFlags.HideAndDontSave - }; - - return s_CopyFromTexArrayMaterial; - } - } - - static PropertySheet s_CopySheet; - - /// - /// A pre-configured for . - /// - public static PropertySheet copySheet - { - get - { - if (s_CopySheet == null) - s_CopySheet = new PropertySheet(copyMaterial); - - return s_CopySheet; - } - } - - static PropertySheet s_CopyFromTexArraySheet; - - /// - /// A pre-configured for . - /// - public static PropertySheet copyFromTexArraySheet - { - get - { - if (s_CopyFromTexArraySheet == null) - s_CopyFromTexArraySheet = new PropertySheet(copyFromTexArrayMaterial); - - return s_CopyFromTexArraySheet; - } - } - - /// - /// Sets the current render target using specified . - /// - /// The command buffer to set the render target on - /// The render target to set - /// The load action - /// The store action - /// - /// are only used on Unity 2018.2 or newer. - /// - public static void SetRenderTargetWithLoadStoreAction(this CommandBuffer cmd, RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction) - { - #if UNITY_2018_2_OR_NEWER - cmd.SetRenderTarget(rt, loadAction, storeAction); - #else - cmd.SetRenderTarget(rt); - #endif - } - - /// - /// Sets the current render target and its depth using specified . - /// - /// The command buffer to set the render target on - /// The render target to set as color - /// The load action for the color render target - /// The store action for the color render target - /// The render target to set as depth - /// The load action for the depth render target - /// The store action for the depth render target - public static void SetRenderTargetWithLoadStoreAction(this CommandBuffer cmd, - RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, - RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) - { - #if UNITY_2018_2_OR_NEWER - cmd.SetRenderTarget(color, colorLoadAction, colorStoreAction, depth, depthLoadAction, depthStoreAction); - #else - cmd.SetRenderTarget(color, depth); - #endif - } - - /// - /// Does a copy of source to destination using a fullscreen triangle. - /// - /// The command buffer to use - /// The source render target - /// The destination render target - /// Should the destination target be cleared? - /// An optional viewport to consider for the blit - public static void BlitFullscreenTriangle(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, bool clear = false, Rect? viewport = null) - { - cmd.SetGlobalTexture(ShaderIDs.MainTex, source); - cmd.SetRenderTargetWithLoadStoreAction(destination, viewport == null ? LoadAction.DontCare : LoadAction.Load, StoreAction.Store); - - if (viewport != null) - cmd.SetViewport(viewport.Value); - - if (clear) - cmd.ClearRenderTarget(true, true, Color.clear); - - cmd.DrawMesh(fullscreenTriangle, Matrix4x4.identity, copyMaterial, 0, 0); - } - - /// - /// Blits a fullscreen triangle using a given material. - /// - /// The command buffer to use - /// The source render target - /// The destination render target - /// The property sheet to use - /// The pass from the material to use - /// The load action for this blit - /// An optional viewport to consider for the blit - public static void BlitFullscreenTriangle(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, PropertySheet propertySheet, int pass, RenderBufferLoadAction loadAction, Rect? viewport = null) - { - cmd.SetGlobalTexture(ShaderIDs.MainTex, source); - #if UNITY_2018_2_OR_NEWER - bool clear = (loadAction == LoadAction.Clear); - if(clear) - loadAction = LoadAction.DontCare; - #else - bool clear = false; - #endif - cmd.SetRenderTargetWithLoadStoreAction(destination, viewport == null ? loadAction : LoadAction.Load, StoreAction.Store); - - if (viewport != null) - cmd.SetViewport(viewport.Value); - - if (clear) - cmd.ClearRenderTarget(true, true, Color.clear); - - cmd.DrawMesh(fullscreenTriangle, Matrix4x4.identity, propertySheet.material, 0, pass, propertySheet.properties); - } - - /// - /// Blits a fullscreen triangle using a given material. - /// - /// The command buffer to use - /// The source render target - /// The destination render target - /// The property sheet to use - /// The pass from the material to use - /// Should the destination target be cleared? - /// An optional viewport to consider for the blit - public static void BlitFullscreenTriangle(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, PropertySheet propertySheet, int pass, bool clear = false, Rect? viewport = null) - { - #if UNITY_2018_2_OR_NEWER - cmd.BlitFullscreenTriangle(source, destination, propertySheet, pass, clear ? LoadAction.Clear : LoadAction.DontCare, viewport); - #else - cmd.SetGlobalTexture(ShaderIDs.MainTex, source); - cmd.SetRenderTargetWithLoadStoreAction(destination, viewport == null ? LoadAction.DontCare : LoadAction.Load, StoreAction.Store); - - if (viewport != null) - cmd.SetViewport(viewport.Value); - - if (clear) - cmd.ClearRenderTarget(true, true, Color.clear); - - cmd.DrawMesh(fullscreenTriangle, Matrix4x4.identity, propertySheet.material, 0, pass, propertySheet.properties); - #endif - } - - /// - /// Blits a fullscreen triangle from a double-wide source. - /// - /// The command buffer to use - /// The source render target - /// The destination render target - /// The material to use for the blit - /// The pass from the material to use - /// The target eye - public static void BlitFullscreenTriangleFromDoubleWide(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, Material material, int pass, int eye) - { - Vector4 uvScaleOffset = new Vector4(0.5f, 1.0f, 0, 0); - - if (eye == 1) - uvScaleOffset.z = 0.5f; - cmd.SetGlobalVector(ShaderIDs.UVScaleOffset, uvScaleOffset); - cmd.BuiltinBlit(source, destination, material, pass); - } - - /// - /// Blits a fullscreen triangle to a double-wide destination. - /// - /// The command buffer to use - /// The source render target - /// The destination render target - /// The property sheet to use - /// The pass from the material to use - /// The target eye - public static void BlitFullscreenTriangleToDoubleWide(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, PropertySheet propertySheet, int pass, int eye) - { - Vector4 posScaleOffset = new Vector4(0.5f, 1.0f, -0.5f, 0); - - if (eye == 1) - posScaleOffset.z = 0.5f; - propertySheet.EnableKeyword("STEREO_DOUBLEWIDE_TARGET"); - propertySheet.properties.SetVector(ShaderIDs.PosScaleOffset, posScaleOffset); - cmd.BlitFullscreenTriangle(source, destination, propertySheet, 0); - } - - /// - /// Blits a fullscreen triangle using a given material. - /// - /// The command buffer to use - /// The source texture array - /// The destination render target - /// The property sheet to use - /// The pass from the material to use - /// Should the destination target be cleared? - /// The slice to use for the texture array - public static void BlitFullscreenTriangleFromTexArray(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, PropertySheet propertySheet, int pass, bool clear = false, int depthSlice = -1) - { - cmd.SetGlobalTexture(ShaderIDs.MainTex, source); - cmd.SetGlobalFloat(ShaderIDs.DepthSlice, depthSlice); - cmd.SetRenderTargetWithLoadStoreAction(destination, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store); - - if (clear) - cmd.ClearRenderTarget(true, true, Color.clear); - - cmd.DrawMesh(fullscreenTriangle, Matrix4x4.identity, propertySheet.material, 0, pass, propertySheet.properties); - } - - /// - /// Blits a fullscreen triangle using a given material. - /// - /// The command buffer to use - /// The source render target - /// The destination render target - /// The depth render target - /// The property sheet to use - /// The pass from the material to use - /// Should the destination target be cleared? - /// The array slice to consider as a source - public static void BlitFullscreenTriangleToTexArray(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, PropertySheet propertySheet, int pass, bool clear = false, int depthSlice = -1) - { - cmd.SetGlobalTexture(ShaderIDs.MainTex, source); - cmd.SetGlobalFloat(ShaderIDs.DepthSlice, depthSlice); - cmd.SetRenderTarget(destination, 0, CubemapFace.Unknown, -1); - - if (clear) - cmd.ClearRenderTarget(true, true, Color.clear); - - cmd.DrawMesh(fullscreenTriangle, Matrix4x4.identity, propertySheet.material, 0, pass, propertySheet.properties); - } - - /// - /// Blits a fullscreen triangle using a given material. - /// - /// The command buffer to use - /// The source render target - /// The destination render target - /// The depth render target - /// The property sheet to use - /// The pass from the material to use - /// Should the destination target be cleared? - /// An optional viewport to consider for the blit - public static void BlitFullscreenTriangle(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, RenderTargetIdentifier depth, PropertySheet propertySheet, int pass, bool clear = false, Rect? viewport = null) - { - cmd.SetGlobalTexture(ShaderIDs.MainTex, source); - - LoadAction loadAction = viewport == null ? LoadAction.DontCare : LoadAction.Load; - if (clear) - { - cmd.SetRenderTargetWithLoadStoreAction(destination, loadAction, StoreAction.Store, depth, loadAction, StoreAction.Store); - cmd.ClearRenderTarget(true, true, Color.clear); - } - else - { - cmd.SetRenderTargetWithLoadStoreAction(destination, loadAction, StoreAction.Store, depth, LoadAction.Load, StoreAction.Store); - } - - if (viewport != null) - cmd.SetViewport(viewport.Value); - - cmd.DrawMesh(fullscreenTriangle, Matrix4x4.identity, propertySheet.material, 0, pass, propertySheet.properties); - } - - /// - /// Blits a fullscreen triangle using a given material. - /// - /// The command buffer to use - /// The source render target - /// An array of destinations render targets - /// The depth render target - /// The property sheet to use - /// The pass from the material to use - /// Should the destination target be cleared? - /// An optional viewport to consider for the blit - public static void BlitFullscreenTriangle(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier[] destinations, RenderTargetIdentifier depth, PropertySheet propertySheet, int pass, bool clear = false, Rect? viewport = null) - { - cmd.SetGlobalTexture(ShaderIDs.MainTex, source); - cmd.SetRenderTarget(destinations, depth); - - if (viewport != null) - cmd.SetViewport(viewport.Value); - - if (clear) - cmd.ClearRenderTarget(true, true, Color.clear); - - cmd.DrawMesh(fullscreenTriangle, Matrix4x4.identity, propertySheet.material, 0, pass, propertySheet.properties); - } - - /// - /// Does a copy of source to destination using the builtin blit command. - /// - /// The command buffer to use - /// The source render target - /// The destination render target - public static void BuiltinBlit(this CommandBuffer cmd, Rendering.RenderTargetIdentifier source, RenderTargetIdentifier destination) - { - #if UNITY_2018_2_OR_NEWER - cmd.SetRenderTarget(destination, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store); - destination = BuiltinRenderTextureType.CurrentActive; - #endif - cmd.Blit(source, destination); - } - - /// - /// Blits a fullscreen quad using the builtin blit command and a given material. - /// - /// The command buffer to use - /// The source render target - /// The destination render target - /// The material to use for the blit - /// The pass from the material to use - public static void BuiltinBlit(this CommandBuffer cmd, Rendering.RenderTargetIdentifier source, RenderTargetIdentifier destination, Material mat, int pass = 0) - { - #if UNITY_2018_2_OR_NEWER - cmd.SetRenderTarget(destination, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store); - destination = BuiltinRenderTextureType.CurrentActive; - #endif - cmd.Blit(source, destination, mat, pass); - } - - // Fast basic copy texture if available, falls back to blit copy if not - // Assumes that both textures have the exact same type and format - /// - /// Copies the content of a texture into the other. Both textures must have the same size - /// and format or this method will fail. - /// - /// The command buffer to use - /// The source render target - /// The destination render target - /// - /// If the CopyTexture command isn't supported on the target platform it will revert to a - /// fullscreen blit command instead. - /// - public static void CopyTexture(CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination) - { - if (SystemInfo.copyTextureSupport > CopyTextureSupport.None) - { - cmd.CopyTexture(source, destination); - return; - } - - cmd.BlitFullscreenTriangle(source, destination); - } - - // TODO: Generalize the GetTemporaryRT and Blit commands in order to support - // RT Arrays for Stereo Instancing/MultiView - - #endregion - - #region Unity specifics & misc methods - - /// - /// Returns true if a scriptable render pipeline is currently in use, false - /// otherwise. - /// - public static bool scriptableRenderPipelineActive - { - get { return GraphicsSettings.renderPipelineAsset != null; } // 5.6+ only - } - - /// - /// Returns true if deferred shading is supported on the target platform, - /// false otherwise. - /// - public static bool supportsDeferredShading - { - get { return scriptableRenderPipelineActive || GraphicsSettings.GetShaderMode(BuiltinShaderType.DeferredShading) != BuiltinShaderMode.Disabled; } - } - - /// - /// Returns true if is supported on the - /// target platform, false otherwise. - /// - public static bool supportsDepthNormals - { - get { return scriptableRenderPipelineActive || GraphicsSettings.GetShaderMode(BuiltinShaderType.DepthNormals) != BuiltinShaderMode.Disabled; } - } - -#if UNITY_EDITOR - /// - /// Returns true if single-pass stereo rendering is selected, false otherwise. - /// - /// - /// This property only works in the editor. - /// - public static bool isSinglePassStereoSelected - { - get - { - return PlayerSettings.virtualRealitySupported - && PlayerSettings.stereoRenderingPath == UnityEditor.StereoRenderingPath.SinglePass; - } - } -#endif - - /// - /// Returns true if single-pass stereo rendering is active, false otherwise. - /// - /// - /// This property only works in the editor. - /// - // TODO: Check for SPSR support at runtime - public static bool isSinglePassStereoEnabled - { - get - { -#if UNITY_EDITOR - return isSinglePassStereoSelected && Application.isPlaying; -#elif UNITY_SWITCH - return false; -#elif UNITY_2017_2_OR_NEWER - return UnityEngine.XR.XRSettings.eyeTextureDesc.vrUsage == VRTextureUsage.TwoEyes; -#else - return false; -#endif - } - } - - /// - /// Returns true if VR is enabled, false otherwise. - /// - public static bool isVREnabled - { - get - { -#if UNITY_EDITOR - return UnityEditor.PlayerSettings.virtualRealitySupported; -#elif UNITY_XBOXONE || UNITY_SWITCH - return false; -#elif UNITY_2017_2_OR_NEWER - return UnityEngine.XR.XRSettings.enabled; -#elif UNITY_5_6_OR_NEWER - return UnityEngine.VR.VRSettings.enabled; -#endif - } - } - - /// - /// Returns true if the target platform is Android and the selected API is OpenGL, - /// false otherwise. - /// - public static bool isAndroidOpenGL - { - get { return Application.platform == RuntimePlatform.Android && SystemInfo.graphicsDeviceType != GraphicsDeviceType.Vulkan; } - } - - /// - /// Gets the default HDR render texture format for the current target platform. - /// - public static RenderTextureFormat defaultHDRRenderTextureFormat - { - get - { -#if UNITY_ANDROID || UNITY_IPHONE || UNITY_TVOS || UNITY_SWITCH || UNITY_EDITOR - RenderTextureFormat format = RenderTextureFormat.RGB111110Float; -#if UNITY_EDITOR - var target = EditorUserBuildSettings.activeBuildTarget; - if (target != BuildTarget.Android && target != BuildTarget.iOS && target != BuildTarget.tvOS && target != BuildTarget.Switch) - return RenderTextureFormat.DefaultHDR; -#endif // UNITY_EDITOR - if (format.IsSupported()) - return format; -#endif // UNITY_ANDROID || UNITY_IPHONE || UNITY_TVOS || UNITY_SWITCH || UNITY_EDITOR - return RenderTextureFormat.DefaultHDR; - } - } - - /// - /// Checks if a given render texture format is a floating-point format. - /// - /// The format to test - /// true if the format is floating-point, false otherwise - public static bool isFloatingPointFormat(RenderTextureFormat format) - { - return format == RenderTextureFormat.DefaultHDR || format == RenderTextureFormat.ARGBHalf || format == RenderTextureFormat.ARGBFloat || - format == RenderTextureFormat.RGFloat || format == RenderTextureFormat.RGHalf || - format == RenderTextureFormat.RFloat || format == RenderTextureFormat.RHalf || - format == RenderTextureFormat.RGB111110Float; - } - - /// - /// Properly destroys a given Unity object. - /// - /// The object to destroy - public static void Destroy(UnityObject obj) - { - if (obj != null) - { -#if UNITY_EDITOR - if (Application.isPlaying) - UnityObject.Destroy(obj); - else - UnityObject.DestroyImmediate(obj); -#else - UnityObject.Destroy(obj); -#endif - } - } - - /// - /// Returns true if the current color space setting is set to Linear, - /// false otherwise. - /// - public static bool isLinearColorSpace - { - get { return QualitySettings.activeColorSpace == ColorSpace.Linear; } - } - - /// - /// Checks if resolved depth is available on the current target platform. - /// - /// A rendering camera - /// true if resolved depth is available, false otherwise - public static bool IsResolvedDepthAvailable(Camera camera) - { - // AFAIK resolved depth is only available on D3D11/12 via BuiltinRenderTextureType.ResolvedDepth - // TODO: Is there more proper way to determine this? What about SRPs? - var gtype = SystemInfo.graphicsDeviceType; - return camera.actualRenderingPath == RenderingPath.DeferredShading && - (gtype == GraphicsDeviceType.Direct3D11 || gtype == GraphicsDeviceType.Direct3D12 || gtype == GraphicsDeviceType.XboxOne); - } - - /// - /// Properly destroys a given profile. - /// - /// The profile to destroy - /// Should we destroy all the embedded settings? - public static void DestroyProfile(PostProcessProfile profile, bool destroyEffects) - { - if (destroyEffects) - { - foreach (var effect in profile.settings) - Destroy(effect); - } - - Destroy(profile); - } - - /// - /// Properly destroys a volume. - /// - /// The volume to destroy - /// Should we destroy the attached profile? - /// Should we destroy the volume Game Object? - public static void DestroyVolume(PostProcessVolume volume, bool destroyProfile, bool destroyGameObject = false) - { - if (destroyProfile) - DestroyProfile(volume.profileRef, true); - - var gameObject = volume.gameObject; - Destroy(volume); - - if (destroyGameObject) - Destroy(gameObject); - } - - /// - /// Checks if a post-processing layer is active. - /// - /// The layer to check; can be null - /// true if the layer is enabled, false otherwise - public static bool IsPostProcessingActive(PostProcessLayer layer) - { - return layer != null - && layer.enabled; - } - - /// - /// Checks if temporal anti-aliasing is active on a given post-process layer. - /// - /// The layer to check - /// true if temporal anti-aliasing is active, false otherwise - public static bool IsTemporalAntialiasingActive(PostProcessLayer layer) - { - return IsPostProcessingActive(layer) - && layer.antialiasingMode == PostProcessLayer.Antialiasing.TemporalAntialiasing - && layer.temporalAntialiasing.IsSupported(); - } - - /// - /// Gets all scene objects in the hierarchy, including inactive objects. This method is slow - /// on large scenes and should be used with extreme caution. - /// - /// The component to look for - /// A list of all components of type T in the scene - public static IEnumerable GetAllSceneObjects() - where T : Component - { - var queue = new Queue(); - var roots = SceneManager.GetActiveScene().GetRootGameObjects(); - - foreach (var root in roots) - { - queue.Enqueue(root.transform); - var comp = root.GetComponent(); - - if (comp != null) - yield return comp; - } - - while (queue.Count > 0) - { - foreach (Transform child in queue.Dequeue()) - { - queue.Enqueue(child); - var comp = child.GetComponent(); - - if (comp != null) - yield return comp; - } - } - } - - /// - /// Creates an instance of a class if it's null. - /// - /// The type to create - /// A reference to an instance to check and create if needed - public static void CreateIfNull(ref T obj) - where T : class, new() - { - if (obj == null) - obj = new T(); - } - - #endregion - - #region Maths - - /// - /// Returns the base-2 exponential function of , which is 2 - /// raised to the power . - /// - /// Value of the exponent - /// The base-2 exponential function of - public static float Exp2(float x) - { - return Mathf.Exp(x * 0.69314718055994530941723212145818f); - } - - /// - /// Gets a jittered perspective projection matrix for a given camera. - /// - /// The camera to build the projection matrix for - /// The jitter offset - /// A jittered projection matrix - public static Matrix4x4 GetJitteredPerspectiveProjectionMatrix(Camera camera, Vector2 offset) - { - float near = camera.nearClipPlane; - float far = camera.farClipPlane; - - float vertical = Mathf.Tan(0.5f * Mathf.Deg2Rad * camera.fieldOfView) * near; - float horizontal = vertical * camera.aspect; - - offset.x *= horizontal / (0.5f * camera.pixelWidth); - offset.y *= vertical / (0.5f * camera.pixelHeight); - - var matrix = camera.projectionMatrix; - - matrix[0, 2] += offset.x / horizontal; - matrix[1, 2] += offset.y / vertical; - - return matrix; - } - - /// - /// Gets a jittered orthographic projection matrix for a given camera. - /// - /// The camera to build the orthographic matrix for - /// The jitter offset - /// A jittered projection matrix - public static Matrix4x4 GetJitteredOrthographicProjectionMatrix(Camera camera, Vector2 offset) - { - float vertical = camera.orthographicSize; - float horizontal = vertical * camera.aspect; - - offset.x *= horizontal / (0.5f * camera.pixelWidth); - offset.y *= vertical / (0.5f * camera.pixelHeight); - - float left = offset.x - horizontal; - float right = offset.x + horizontal; - float top = offset.y + vertical; - float bottom = offset.y - vertical; - - return Matrix4x4.Ortho(left, right, bottom, top, camera.nearClipPlane, camera.farClipPlane); - } - - /// - /// Gets a jittered perspective projection matrix from an original projection matrix. - /// - /// The current render context - /// The original projection matrix - /// The jitter offset - /// A jittered projection matrix - public static Matrix4x4 GenerateJitteredProjectionMatrixFromOriginal(PostProcessRenderContext context, Matrix4x4 origProj, Vector2 jitter) - { -#if UNITY_2017_2_OR_NEWER - var planes = origProj.decomposeProjection; - - float vertFov = Math.Abs(planes.top) + Math.Abs(planes.bottom); - float horizFov = Math.Abs(planes.left) + Math.Abs(planes.right); - - var planeJitter = new Vector2(jitter.x * horizFov / context.screenWidth, - jitter.y * vertFov / context.screenHeight); - - planes.left += planeJitter.x; - planes.right += planeJitter.x; - planes.top += planeJitter.y; - planes.bottom += planeJitter.y; - - var jitteredMatrix = Matrix4x4.Frustum(planes); - - return jitteredMatrix; -#else - var rTan = (1.0f + origProj[0, 2]) / origProj[0, 0]; - var lTan = (-1.0f + origProj[0, 2]) / origProj[0, 0]; - - var tTan = (1.0f + origProj[1, 2]) / origProj[1, 1]; - var bTan = (-1.0f + origProj[1, 2]) / origProj[1, 1]; - - float tanVertFov = Math.Abs(tTan) + Math.Abs(bTan); - float tanHorizFov = Math.Abs(lTan) + Math.Abs(rTan); - - jitter.x *= tanHorizFov / context.screenWidth; - jitter.y *= tanVertFov / context.screenHeight; - - float left = jitter.x + lTan; - float right = jitter.x + rTan; - float top = jitter.y + tTan; - float bottom = jitter.y + bTan; - - var jitteredMatrix = new Matrix4x4(); - - jitteredMatrix[0, 0] = 2f / (right - left); - jitteredMatrix[0, 1] = 0f; - jitteredMatrix[0, 2] = (right + left) / (right - left); - jitteredMatrix[0, 3] = 0f; - - jitteredMatrix[1, 0] = 0f; - jitteredMatrix[1, 1] = 2f / (top - bottom); - jitteredMatrix[1, 2] = (top + bottom) / (top - bottom); - jitteredMatrix[1, 3] = 0f; - - jitteredMatrix[2, 0] = 0f; - jitteredMatrix[2, 1] = 0f; - jitteredMatrix[2, 2] = origProj[2, 2]; - jitteredMatrix[2, 3] = origProj[2, 3]; - - jitteredMatrix[3, 0] = 0f; - jitteredMatrix[3, 1] = 0f; - jitteredMatrix[3, 2] = -1f; - jitteredMatrix[3, 3] = 0f; - - return jitteredMatrix; -#endif - } - - #endregion - - #region Reflection - - static IEnumerable m_AssemblyTypes; - - /// - /// Gets all currently available assembly types. - /// - /// A list of all currently available assembly types - /// - /// This method is slow and should be use with extreme caution. - /// - public static IEnumerable GetAllAssemblyTypes() - { - if (m_AssemblyTypes == null) - { - m_AssemblyTypes = AppDomain.CurrentDomain.GetAssemblies() - .SelectMany(t => - { - // Ugly hack to handle mis-versioned dlls - var innerTypes = new Type[0]; - try - { - innerTypes = t.GetTypes(); - } - catch { } - return innerTypes; - }); - } - - return m_AssemblyTypes; - } - - /// - /// Helper method to get the first attribute of type T on a given type. - /// - /// The attribute type to look for - /// The type to explore - /// The attribute found - public static T GetAttribute(this Type type) where T : Attribute - { - Assert.IsTrue(type.IsDefined(typeof(T), false), "Attribute not found"); - return (T)type.GetCustomAttributes(typeof(T), false)[0]; - } - - /// - /// Returns all attributes set on a specific member. - /// - /// The class type where the member is defined - /// The member type - /// An expression path to the member - /// An array of attributes - /// - /// This method doesn't return inherited attributes, only explicit ones. - /// - public static Attribute[] GetMemberAttributes(Expression> expr) - { - Expression body = expr; - - if (body is LambdaExpression) - body = ((LambdaExpression)body).Body; - - switch (body.NodeType) - { - case ExpressionType.MemberAccess: - var fi = (FieldInfo)((MemberExpression)body).Member; - return fi.GetCustomAttributes(false).Cast().ToArray(); - default: - throw new InvalidOperationException(); - } - } - - /// - /// Returns a string path from an expression. This is mostly used to retrieve serialized - /// properties without hardcoding the field path as a string and thus allowing proper - /// refactoring features. - /// - /// The class type where the member is defined - /// The member type - /// An expression path fo the member - /// A string representation of the expression path - public static string GetFieldPath(Expression> expr) - { - MemberExpression me; - switch (expr.Body.NodeType) - { - case ExpressionType.MemberAccess: - me = expr.Body as MemberExpression; - break; - default: - throw new InvalidOperationException(); - } - - var members = new List(); - while (me != null) - { - members.Add(me.Member.Name); - me = me.Expression as MemberExpression; - } - - var sb = new StringBuilder(); - for (int i = members.Count - 1; i >= 0; i--) - { - sb.Append(members[i]); - if (i > 0) sb.Append('.'); - } - - return sb.ToString(); - } - - #endregion - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/RuntimeUtilities.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/RuntimeUtilities.cs.meta deleted file mode 100644 index f26dd0eef..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/RuntimeUtilities.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a2ed510c13db63f4ea5749ef503a99b5 -timeCreated: 1487868442 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/ShaderIDs.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/ShaderIDs.cs deleted file mode 100644 index cf4d93aa1..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/ShaderIDs.cs +++ /dev/null @@ -1,159 +0,0 @@ -namespace UnityEngine.Rendering.PostProcessing -{ - // Pre-hashed shader ids - naming conventions are a bit off in this file as we use the same - // fields names as in the shaders for ease of use... Would be nice to clean this up at some - // point. - static class ShaderIDs - { - internal static readonly int MainTex = Shader.PropertyToID("_MainTex"); - - internal static readonly int Jitter = Shader.PropertyToID("_Jitter"); - internal static readonly int Sharpness = Shader.PropertyToID("_Sharpness"); - internal static readonly int FinalBlendParameters = Shader.PropertyToID("_FinalBlendParameters"); - internal static readonly int HistoryTex = Shader.PropertyToID("_HistoryTex"); - - internal static readonly int SMAA_Flip = Shader.PropertyToID("_SMAA_Flip"); - internal static readonly int SMAA_Flop = Shader.PropertyToID("_SMAA_Flop"); - - internal static readonly int AOParams = Shader.PropertyToID("_AOParams"); - internal static readonly int AOColor = Shader.PropertyToID("_AOColor"); - internal static readonly int OcclusionTexture1 = Shader.PropertyToID("_OcclusionTexture1"); - internal static readonly int OcclusionTexture2 = Shader.PropertyToID("_OcclusionTexture2"); - internal static readonly int SAOcclusionTexture = Shader.PropertyToID("_SAOcclusionTexture"); - internal static readonly int MSVOcclusionTexture = Shader.PropertyToID("_MSVOcclusionTexture"); - internal static readonly int DepthCopy = Shader.PropertyToID("DepthCopy"); - internal static readonly int LinearDepth = Shader.PropertyToID("LinearDepth"); - internal static readonly int LowDepth1 = Shader.PropertyToID("LowDepth1"); - internal static readonly int LowDepth2 = Shader.PropertyToID("LowDepth2"); - internal static readonly int LowDepth3 = Shader.PropertyToID("LowDepth3"); - internal static readonly int LowDepth4 = Shader.PropertyToID("LowDepth4"); - internal static readonly int TiledDepth1 = Shader.PropertyToID("TiledDepth1"); - internal static readonly int TiledDepth2 = Shader.PropertyToID("TiledDepth2"); - internal static readonly int TiledDepth3 = Shader.PropertyToID("TiledDepth3"); - internal static readonly int TiledDepth4 = Shader.PropertyToID("TiledDepth4"); - internal static readonly int Occlusion1 = Shader.PropertyToID("Occlusion1"); - internal static readonly int Occlusion2 = Shader.PropertyToID("Occlusion2"); - internal static readonly int Occlusion3 = Shader.PropertyToID("Occlusion3"); - internal static readonly int Occlusion4 = Shader.PropertyToID("Occlusion4"); - internal static readonly int Combined1 = Shader.PropertyToID("Combined1"); - internal static readonly int Combined2 = Shader.PropertyToID("Combined2"); - internal static readonly int Combined3 = Shader.PropertyToID("Combined3"); - - internal static readonly int SSRResolveTemp = Shader.PropertyToID("_SSRResolveTemp"); - internal static readonly int Noise = Shader.PropertyToID("_Noise"); - internal static readonly int Test = Shader.PropertyToID("_Test"); - internal static readonly int Resolve = Shader.PropertyToID("_Resolve"); - internal static readonly int History = Shader.PropertyToID("_History"); - internal static readonly int ViewMatrix = Shader.PropertyToID("_ViewMatrix"); - internal static readonly int InverseViewMatrix = Shader.PropertyToID("_InverseViewMatrix"); - internal static readonly int InverseProjectionMatrix = Shader.PropertyToID("_InverseProjectionMatrix"); - internal static readonly int ScreenSpaceProjectionMatrix = Shader.PropertyToID("_ScreenSpaceProjectionMatrix"); - internal static readonly int Params2 = Shader.PropertyToID("_Params2"); - - internal static readonly int FogColor = Shader.PropertyToID("_FogColor"); - internal static readonly int FogParams = Shader.PropertyToID("_FogParams"); - - internal static readonly int VelocityScale = Shader.PropertyToID("_VelocityScale"); - internal static readonly int MaxBlurRadius = Shader.PropertyToID("_MaxBlurRadius"); - internal static readonly int RcpMaxBlurRadius = Shader.PropertyToID("_RcpMaxBlurRadius"); - internal static readonly int VelocityTex = Shader.PropertyToID("_VelocityTex"); - internal static readonly int Tile2RT = Shader.PropertyToID("_Tile2RT"); - internal static readonly int Tile4RT = Shader.PropertyToID("_Tile4RT"); - internal static readonly int Tile8RT = Shader.PropertyToID("_Tile8RT"); - internal static readonly int TileMaxOffs = Shader.PropertyToID("_TileMaxOffs"); - internal static readonly int TileMaxLoop = Shader.PropertyToID("_TileMaxLoop"); - internal static readonly int TileVRT = Shader.PropertyToID("_TileVRT"); - internal static readonly int NeighborMaxTex = Shader.PropertyToID("_NeighborMaxTex"); - internal static readonly int LoopCount = Shader.PropertyToID("_LoopCount"); - - internal static readonly int DepthOfFieldTemp = Shader.PropertyToID("_DepthOfFieldTemp"); - internal static readonly int DepthOfFieldTex = Shader.PropertyToID("_DepthOfFieldTex"); - internal static readonly int Distance = Shader.PropertyToID("_Distance"); - internal static readonly int LensCoeff = Shader.PropertyToID("_LensCoeff"); - internal static readonly int MaxCoC = Shader.PropertyToID("_MaxCoC"); - internal static readonly int RcpMaxCoC = Shader.PropertyToID("_RcpMaxCoC"); - internal static readonly int RcpAspect = Shader.PropertyToID("_RcpAspect"); - internal static readonly int CoCTex = Shader.PropertyToID("_CoCTex"); - internal static readonly int TaaParams = Shader.PropertyToID("_TaaParams"); - - internal static readonly int AutoExposureTex = Shader.PropertyToID("_AutoExposureTex"); - internal static readonly int HistogramBuffer = Shader.PropertyToID("_HistogramBuffer"); - internal static readonly int Params = Shader.PropertyToID("_Params"); - internal static readonly int ScaleOffsetRes = Shader.PropertyToID("_ScaleOffsetRes"); - - internal static readonly int BloomTex = Shader.PropertyToID("_BloomTex"); - internal static readonly int SampleScale = Shader.PropertyToID("_SampleScale"); - internal static readonly int Threshold = Shader.PropertyToID("_Threshold"); - internal static readonly int ColorIntensity = Shader.PropertyToID("_ColorIntensity"); - internal static readonly int Bloom_DirtTex = Shader.PropertyToID("_Bloom_DirtTex"); - internal static readonly int Bloom_Settings = Shader.PropertyToID("_Bloom_Settings"); - internal static readonly int Bloom_Color = Shader.PropertyToID("_Bloom_Color"); - internal static readonly int Bloom_DirtTileOffset = Shader.PropertyToID("_Bloom_DirtTileOffset"); - - internal static readonly int ChromaticAberration_Amount = Shader.PropertyToID("_ChromaticAberration_Amount"); - internal static readonly int ChromaticAberration_SpectralLut = Shader.PropertyToID("_ChromaticAberration_SpectralLut"); - - internal static readonly int Distortion_CenterScale = Shader.PropertyToID("_Distortion_CenterScale"); - internal static readonly int Distortion_Amount = Shader.PropertyToID("_Distortion_Amount"); - - internal static readonly int Lut2D = Shader.PropertyToID("_Lut2D"); - internal static readonly int Lut3D = Shader.PropertyToID("_Lut3D"); - internal static readonly int Lut3D_Params = Shader.PropertyToID("_Lut3D_Params"); - internal static readonly int Lut2D_Params = Shader.PropertyToID("_Lut2D_Params"); - internal static readonly int UserLut2D_Params = Shader.PropertyToID("_UserLut2D_Params"); - internal static readonly int PostExposure = Shader.PropertyToID("_PostExposure"); - internal static readonly int ColorBalance = Shader.PropertyToID("_ColorBalance"); - internal static readonly int ColorFilter = Shader.PropertyToID("_ColorFilter"); - internal static readonly int HueSatCon = Shader.PropertyToID("_HueSatCon"); - internal static readonly int Brightness = Shader.PropertyToID("_Brightness"); - internal static readonly int ChannelMixerRed = Shader.PropertyToID("_ChannelMixerRed"); - internal static readonly int ChannelMixerGreen = Shader.PropertyToID("_ChannelMixerGreen"); - internal static readonly int ChannelMixerBlue = Shader.PropertyToID("_ChannelMixerBlue"); - internal static readonly int Lift = Shader.PropertyToID("_Lift"); - internal static readonly int InvGamma = Shader.PropertyToID("_InvGamma"); - internal static readonly int Gain = Shader.PropertyToID("_Gain"); - internal static readonly int Curves = Shader.PropertyToID("_Curves"); - internal static readonly int CustomToneCurve = Shader.PropertyToID("_CustomToneCurve"); - internal static readonly int ToeSegmentA = Shader.PropertyToID("_ToeSegmentA"); - internal static readonly int ToeSegmentB = Shader.PropertyToID("_ToeSegmentB"); - internal static readonly int MidSegmentA = Shader.PropertyToID("_MidSegmentA"); - internal static readonly int MidSegmentB = Shader.PropertyToID("_MidSegmentB"); - internal static readonly int ShoSegmentA = Shader.PropertyToID("_ShoSegmentA"); - internal static readonly int ShoSegmentB = Shader.PropertyToID("_ShoSegmentB"); - - internal static readonly int Vignette_Color = Shader.PropertyToID("_Vignette_Color"); - internal static readonly int Vignette_Center = Shader.PropertyToID("_Vignette_Center"); - internal static readonly int Vignette_Settings = Shader.PropertyToID("_Vignette_Settings"); - internal static readonly int Vignette_Mask = Shader.PropertyToID("_Vignette_Mask"); - internal static readonly int Vignette_Opacity = Shader.PropertyToID("_Vignette_Opacity"); - internal static readonly int Vignette_Mode = Shader.PropertyToID("_Vignette_Mode"); - - internal static readonly int Grain_Params1 = Shader.PropertyToID("_Grain_Params1"); - internal static readonly int Grain_Params2 = Shader.PropertyToID("_Grain_Params2"); - internal static readonly int GrainTex = Shader.PropertyToID("_GrainTex"); - internal static readonly int Phase = Shader.PropertyToID("_Phase"); - internal static readonly int GrainNoiseParameters = Shader.PropertyToID("_NoiseParameters"); - - internal static readonly int LumaInAlpha = Shader.PropertyToID("_LumaInAlpha"); - - internal static readonly int DitheringTex = Shader.PropertyToID("_DitheringTex"); - internal static readonly int Dithering_Coords = Shader.PropertyToID("_Dithering_Coords"); - - internal static readonly int From = Shader.PropertyToID("_From"); - internal static readonly int To = Shader.PropertyToID("_To"); - internal static readonly int Interp = Shader.PropertyToID("_Interp"); - internal static readonly int TargetColor = Shader.PropertyToID("_TargetColor"); - - internal static readonly int HalfResFinalCopy = Shader.PropertyToID("_HalfResFinalCopy"); - internal static readonly int WaveformSource = Shader.PropertyToID("_WaveformSource"); - internal static readonly int WaveformBuffer = Shader.PropertyToID("_WaveformBuffer"); - internal static readonly int VectorscopeBuffer = Shader.PropertyToID("_VectorscopeBuffer"); - - internal static readonly int RenderViewportScaleFactor = Shader.PropertyToID("_RenderViewportScaleFactor"); - - internal static readonly int UVTransform = Shader.PropertyToID("_UVTransform"); - internal static readonly int DepthSlice = Shader.PropertyToID("_DepthSlice"); - internal static readonly int UVScaleOffset = Shader.PropertyToID("_UVScaleOffset"); - internal static readonly int PosScaleOffset = Shader.PropertyToID("_PosScaleOffset"); - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/ShaderIDs.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/ShaderIDs.cs.meta deleted file mode 100644 index 51297d746..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/ShaderIDs.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e4026acd2810a474b9be96bbeb80b959 -timeCreated: 1488904676 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/Spline.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/Spline.cs deleted file mode 100644 index 2195044a1..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/Spline.cs +++ /dev/null @@ -1,148 +0,0 @@ -using System; -using UnityEngine.Assertions; - -namespace UnityEngine.Rendering.PostProcessing -{ - /// - /// A wrapper on top of to handle zero-key curves and keyframe - /// loops. - /// - [Serializable] - public sealed class Spline - { - /// - /// Precision of the curve. - /// - public const int k_Precision = 128; - - /// - /// The inverse of the precision of the curve. - /// - public const float k_Step = 1f / k_Precision; - - /// - /// The underlying animation curve instance. - /// - public AnimationCurve curve; - - [SerializeField] - bool m_Loop; - - [SerializeField] - float m_ZeroValue; - - [SerializeField] - float m_Range; - - AnimationCurve m_InternalLoopingCurve; - - // Used to track frame changes for data caching - int frameCount = -1; - - /// - /// An array holding pre-computed curve values. - /// - public float[] cachedData; - - /// - /// Creates a new spline. - /// - /// The animation curve to base this spline off - /// The value to return when the curve has no keyframe - /// Should this curve loop? - /// The curve bounds - public Spline(AnimationCurve curve, float zeroValue, bool loop, Vector2 bounds) - { - Assert.IsNotNull(curve); - this.curve = curve; - m_ZeroValue = zeroValue; - m_Loop = loop; - m_Range = bounds.magnitude; - cachedData = new float[k_Precision]; - } - - /// - /// Caches the curve data at a given frame. The curve data will only be cached once per - /// frame. - /// - /// A frame number - public void Cache(int frame) - { - // Note: it would be nice to have a way to check if a curve has changed in any way, that - // would save quite a few CPU cycles instead of having to force cache it once per frame :/ - - // Only cache once per frame - if (frame == frameCount) - return; - - var length = curve.length; - - if (m_Loop && length > 1) - { - if (m_InternalLoopingCurve == null) - m_InternalLoopingCurve = new AnimationCurve(); - - var prev = curve[length - 1]; - prev.time -= m_Range; - var next = curve[0]; - next.time += m_Range; - m_InternalLoopingCurve.keys = curve.keys; - m_InternalLoopingCurve.AddKey(prev); - m_InternalLoopingCurve.AddKey(next); - } - - for (int i = 0; i < k_Precision; i++) - cachedData[i] = Evaluate((float)i * k_Step, length); - - frameCount = Time.renderedFrameCount; - } - - /// - /// Evaluates the curve at a point in time. - /// - /// The time to evaluate - /// The number of keyframes in the curve - /// The value of the curve at time - public float Evaluate(float t, int length) - { - if (length == 0) - return m_ZeroValue; - - if (!m_Loop || length == 1) - return curve.Evaluate(t); - - return m_InternalLoopingCurve.Evaluate(t); - } - - /// - /// Evaluates the curve at a point in time. - /// - /// The time to evaluate - /// The value of the curve at time - /// - /// Calling the length getter on a curve is expensive to it's better to cache its length and - /// call instead of getting the length for every call. - /// - public float Evaluate(float t) - { - // Calling the length getter on a curve is expensive (!?) so it's better to cache its - // length and call Evaluate(t, length) instead of getting the length for every call to - // Evaluate(t) - return Evaluate(t, curve.length); - } - - /// - /// Returns the computed hash code for this parameter. - /// - /// A computed hash code - public override int GetHashCode() - { - unchecked - { - int hash = 17; - hash = hash * 23 + curve.GetHashCode(); // Not implemented in Unity, so it'll always return the same value :( - return hash; - } - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/Spline.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/Spline.cs.meta deleted file mode 100644 index ca5720bb3..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/Spline.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c687cf9a3e8607a4b991e6d445a2f9bf -timeCreated: 1493978176 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TargetPool.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TargetPool.cs deleted file mode 100644 index cf7234232..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TargetPool.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.Rendering.PostProcessing -{ - class TargetPool - { - readonly List m_Pool; - int m_Current; - - internal TargetPool() - { - m_Pool = new List(); - Get(); // Pre-warm with a default target to avoid black frame on first frame - } - - internal int Get() - { - int ret = Get(m_Current); - m_Current++; - return ret; - } - - int Get(int i) - { - int ret; - - if (m_Pool.Count > i) - { - ret = m_Pool[i]; - } - else - { - // Avoid discontinuities - while (m_Pool.Count <= i) - m_Pool.Add(Shader.PropertyToID("_TargetPool" + i)); - - ret = m_Pool[i]; - } - - return ret; - } - - internal void Reset() - { - m_Current = 0; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TargetPool.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TargetPool.cs.meta deleted file mode 100644 index 994555ecc..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TargetPool.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3ae5839b763bada47af0cca23c360452 -timeCreated: 1495121926 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TextureFormatUtilities.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TextureFormatUtilities.cs deleted file mode 100644 index fc92663d6..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TextureFormatUtilities.cs +++ /dev/null @@ -1,173 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine.Assertions; - -namespace UnityEngine.Rendering.PostProcessing -{ - // Temporary code dump until the texture format refactor goes into trunk... - - /// - /// A set of utilities to deal with texture formats. - /// - public static class TextureFormatUtilities - { - static Dictionary s_FormatAliasMap; - static Dictionary s_SupportedRenderTextureFormats; - static Dictionary s_SupportedTextureFormats; - - static TextureFormatUtilities() - { - s_FormatAliasMap = new Dictionary - { - { (int)TextureFormat.Alpha8, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ARGB4444, RenderTextureFormat.ARGB4444 }, - { (int)TextureFormat.RGB24, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.RGBA32, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ARGB32, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.RGB565, RenderTextureFormat.RGB565 }, - { (int)TextureFormat.R16, RenderTextureFormat.RHalf }, - { (int)TextureFormat.DXT1, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.DXT5, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.RGBA4444, RenderTextureFormat.ARGB4444 }, - { (int)TextureFormat.BGRA32, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.RHalf, RenderTextureFormat.RHalf }, - { (int)TextureFormat.RGHalf, RenderTextureFormat.RGHalf }, - { (int)TextureFormat.RGBAHalf, RenderTextureFormat.ARGBHalf }, - { (int)TextureFormat.RFloat, RenderTextureFormat.RFloat }, - { (int)TextureFormat.RGFloat, RenderTextureFormat.RGFloat }, - { (int)TextureFormat.RGBAFloat, RenderTextureFormat.ARGBFloat }, - { (int)TextureFormat.RGB9e5Float, RenderTextureFormat.ARGBHalf }, - { (int)TextureFormat.BC4, RenderTextureFormat.R8 }, - { (int)TextureFormat.BC5, RenderTextureFormat.RGHalf }, - { (int)TextureFormat.BC6H, RenderTextureFormat.ARGBHalf }, - { (int)TextureFormat.BC7, RenderTextureFormat.ARGB32 }, - #if !UNITY_IOS && !UNITY_TVOS - { (int)TextureFormat.DXT1Crunched, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.DXT5Crunched, RenderTextureFormat.ARGB32 }, - #endif - { (int)TextureFormat.PVRTC_RGB2, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.PVRTC_RGBA2, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.PVRTC_RGB4, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.PVRTC_RGBA4, RenderTextureFormat.ARGB32 }, - #if !UNITY_2018_1_OR_NEWER - { (int)TextureFormat.ATC_RGB4, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ATC_RGBA8, RenderTextureFormat.ARGB32 }, - #endif - { (int)TextureFormat.ETC_RGB4, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ETC2_RGB, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ETC2_RGBA1, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ETC2_RGBA8, RenderTextureFormat.ARGB32 }, - #if UNITY_2019_1_OR_NEWER - { (int)TextureFormat.ASTC_4x4, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_5x5, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_6x6, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_8x8, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_10x10, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_12x12, RenderTextureFormat.ARGB32 }, - #else - { (int)TextureFormat.ASTC_RGB_4x4, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_RGB_5x5, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_RGB_6x6, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_RGB_8x8, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_RGB_10x10, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_RGB_12x12, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_RGBA_4x4, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_RGBA_5x5, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_RGBA_6x6, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_RGBA_8x8, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_RGBA_10x10, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ASTC_RGBA_12x12, RenderTextureFormat.ARGB32 }, - #endif - #if !UNITY_2018_3_OR_NEWER - { (int)TextureFormat.ETC_RGB4_3DS, RenderTextureFormat.ARGB32 }, - { (int)TextureFormat.ETC_RGBA8_3DS, RenderTextureFormat.ARGB32 } - #endif - }; - - // TODO: refactor the next two scopes in a generic function once we have support for enum constraints on generics - // In 2018.1 SystemInfo.SupportsRenderTextureFormat() generates garbage so we need to - // cache its calls to avoid that... - { - s_SupportedRenderTextureFormats = new Dictionary(); - var values = Enum.GetValues(typeof(RenderTextureFormat)); - - foreach (var format in values) - { - if ((int)format < 0) // Safe guard, negative values are deprecated stuff - continue; - - if (IsObsolete(format)) - continue; - - bool supported = SystemInfo.SupportsRenderTextureFormat((RenderTextureFormat)format); - s_SupportedRenderTextureFormats[(int)format] = supported; - } - } - - // Same for TextureFormat - { - s_SupportedTextureFormats = new Dictionary(); - var values = Enum.GetValues(typeof(TextureFormat)); - - foreach (var format in values) - { - if ((int)format < 0) // Crashes the runtime otherwise (!) - continue; - - if (IsObsolete(format)) - continue; - - bool supported = SystemInfo.SupportsTextureFormat((TextureFormat)format); - s_SupportedTextureFormats[(int)format] = supported; - } - } - } - - static bool IsObsolete(object value) - { - var fieldInfo = value.GetType().GetField(value.ToString()); - var attributes = (ObsoleteAttribute[])fieldInfo.GetCustomAttributes(typeof(ObsoleteAttribute), false); - return attributes != null && attributes.Length > 0; - } - - /// - /// Returns a compatible with the given texture's format. - /// - /// A texture to get a compatible format from - /// A compatible render texture format - public static RenderTextureFormat GetUncompressedRenderTextureFormat(Texture texture) - { - Assert.IsNotNull(texture); - - if (texture is RenderTexture) - return (texture as RenderTexture).format; - - if (texture is Texture2D) - { - var inFormat = ((Texture2D)texture).format; - RenderTextureFormat outFormat; - - if (!s_FormatAliasMap.TryGetValue((int)inFormat, out outFormat)) - throw new NotSupportedException("Texture format not supported"); - - return outFormat; - } - - return RenderTextureFormat.Default; - } - - internal static bool IsSupported(this RenderTextureFormat format) - { - bool supported; - s_SupportedRenderTextureFormats.TryGetValue((int)format, out supported); - return supported; - } - - internal static bool IsSupported(this TextureFormat format) - { - bool supported; - s_SupportedTextureFormats.TryGetValue((int)format, out supported); - return supported; - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TextureFormatUtilities.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TextureFormatUtilities.cs.meta deleted file mode 100644 index cd71444b0..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TextureFormatUtilities.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f8baf5b99881c054d90afcd1dffd11eb -timeCreated: 1493127411 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TextureLerper.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TextureLerper.cs deleted file mode 100644 index cf3a5b7de..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TextureLerper.cs +++ /dev/null @@ -1,230 +0,0 @@ -using System.Collections.Generic; -using UnityEngine.Assertions; - -namespace UnityEngine.Rendering.PostProcessing -{ - class TextureLerper - { - static TextureLerper m_Instance; - internal static TextureLerper instance - { - get - { - if (m_Instance == null) - m_Instance = new TextureLerper(); - - return m_Instance; - } - } - - CommandBuffer m_Command; - PropertySheetFactory m_PropertySheets; - PostProcessResources m_Resources; - - List m_Recycled; - List m_Actives; - - TextureLerper() - { - m_Recycled = new List(); - m_Actives = new List(); - } - - internal void BeginFrame(PostProcessRenderContext context) - { - m_Command = context.command; - m_PropertySheets = context.propertySheets; - m_Resources = context.resources; - } - - internal void EndFrame() - { - // Release any remaining RT in the recycled list - if (m_Recycled.Count > 0) - { - foreach (var rt in m_Recycled) - RuntimeUtilities.Destroy(rt); - - m_Recycled.Clear(); - } - - // There's a high probability that RTs will be requested in the same order on next - // frame so keep them in the same order - if (m_Actives.Count > 0) - { - foreach (var rt in m_Actives) - m_Recycled.Add(rt); - - m_Actives.Clear(); - } - } - - RenderTexture Get(RenderTextureFormat format, int w, int h, int d = 1, bool enableRandomWrite = false, bool force3D = false) - { - RenderTexture rt = null; - int i, len = m_Recycled.Count; - - for (i = 0; i < len; i++) - { - var r = m_Recycled[i]; - if (r.width == w && r.height == h && r.volumeDepth == d && r.format == format && r.enableRandomWrite == enableRandomWrite && (!force3D || (r.dimension == TextureDimension.Tex3D))) - { - rt = r; - break; - } - } - - if (rt == null) - { - var dimension = (d > 1) || force3D - ? TextureDimension.Tex3D - : TextureDimension.Tex2D; - - rt = new RenderTexture(w, h, 0, format) - { - dimension = dimension, - filterMode = FilterMode.Bilinear, - wrapMode = TextureWrapMode.Clamp, - anisoLevel = 0, - volumeDepth = d, - enableRandomWrite = enableRandomWrite - }; - rt.Create(); - } - else m_Recycled.RemoveAt(i); - - m_Actives.Add(rt); - return rt; - } - - internal Texture Lerp(Texture from, Texture to, float t) - { - Assert.IsNotNull(from); - Assert.IsNotNull(to); - Assert.AreEqual(from.width, to.width); - Assert.AreEqual(from.height, to.height); - - // Saves a potentially expensive fullscreen blit when using dirt textures & the likes - if (from == to) - return from; - - // Don't need to lerp boundary conditions - if (t <= 0f) return from; - if (t >= 1f) return to; - - bool is3D = from is Texture3D - || (from is RenderTexture && ((RenderTexture)from).volumeDepth > 1); - - RenderTexture rt; - - // 3D texture blending is a special case and only works on compute enabled platforms - if (is3D) - { - int dpth = @from is Texture3D ? ((Texture3D) @from).depth : ((RenderTexture) @from).volumeDepth; - int size = Mathf.Max(from.width, from.height); - size = Mathf.Max(size, dpth); - - rt = Get(RenderTextureFormat.ARGBHalf, from.width, from.height, dpth, true, true); - - var compute = m_Resources.computeShaders.texture3dLerp; - int kernel = compute.FindKernel("KTexture3DLerp"); - m_Command.SetComputeVectorParam(compute, "_DimensionsAndLerp", new Vector4(from.width, from.height, dpth, t)); - m_Command.SetComputeTextureParam(compute, kernel, "_Output", rt); - m_Command.SetComputeTextureParam(compute, kernel, "_From", from); - m_Command.SetComputeTextureParam(compute, kernel, "_To", to); - - uint tgsX, tgsY, tgsZ; - compute.GetKernelThreadGroupSizes(kernel, out tgsX, out tgsY, out tgsZ); - Assert.AreEqual(tgsX, tgsY); - int groupSizeXY = Mathf.CeilToInt(size / (float)tgsX); - int groupSizeZ = Mathf.CeilToInt(size / (float)tgsZ); - - m_Command.DispatchCompute(compute, kernel, groupSizeXY, groupSizeXY, groupSizeZ); - return rt; - } - - // 2D texture blending - // We could handle textures with different sizes by picking the biggest one to avoid - // popping effects. This would work in most cases but will still pop if one texture is - // wider but shorter than the other. Generally speaking you're expected to use same-size - // textures anyway so we decided not to handle this case at the moment, especially since - // it would waste a lot of texture memory as soon as you start using bigger textures - // (snow ball effect). - var format = TextureFormatUtilities.GetUncompressedRenderTextureFormat(to); - rt = Get(format, to.width, to.height); - - var sheet = m_PropertySheets.Get(m_Resources.shaders.texture2dLerp); - sheet.properties.SetTexture(ShaderIDs.To, to); - sheet.properties.SetFloat(ShaderIDs.Interp, t); - - m_Command.BlitFullscreenTriangle(from, rt, sheet, 0); - - return rt; - } - - internal Texture Lerp(Texture from, Color to, float t) - { - Assert.IsNotNull(from); - - if (t < 0.00001) - return from; - - bool is3D = from is Texture3D - || (from is RenderTexture && ((RenderTexture)from).volumeDepth > 1); - - RenderTexture rt; - - // 3D texture blending is a special case and only works on compute enabled platforms - if (is3D) - { - int dpth = @from is Texture3D ? ((Texture3D) @from).depth : ((RenderTexture) @from).volumeDepth; - int size = Mathf.Max(from.width, from.height); - size = Mathf.Max(size, dpth); - - rt = Get(RenderTextureFormat.ARGBHalf, from.width, from.height, dpth, true, true); - - var compute = m_Resources.computeShaders.texture3dLerp; - int kernel = compute.FindKernel("KTexture3DLerpToColor"); - m_Command.SetComputeVectorParam(compute, "_DimensionsAndLerp", new Vector4(from.width, from.height, dpth, t)); - m_Command.SetComputeVectorParam(compute, "_TargetColor", new Vector4(to.r, to.g, to.b, to.a)); - m_Command.SetComputeTextureParam(compute, kernel, "_Output", rt); - m_Command.SetComputeTextureParam(compute, kernel, "_From", from); - - int groupSize = Mathf.CeilToInt(size / 4f); - m_Command.DispatchCompute(compute, kernel, groupSize, groupSize, groupSize); - return rt; - } - - // 2D texture blending - // We could handle textures with different sizes by picking the biggest one to avoid - // popping effects. This would work in most cases but will still pop if one texture is - // wider but shorter than the other. Generally speaking you're expected to use same-size - // textures anyway so we decided not to handle this case at the moment, especially since - // it would waste a lot of texture memory as soon as you start using bigger textures - // (snow ball effect). - var format = TextureFormatUtilities.GetUncompressedRenderTextureFormat(from); - rt = Get(format, from.width, from.height); - - var sheet = m_PropertySheets.Get(m_Resources.shaders.texture2dLerp); - sheet.properties.SetVector(ShaderIDs.TargetColor, new Vector4(to.r, to.g, to.b, to.a)); - sheet.properties.SetFloat(ShaderIDs.Interp, t); - - m_Command.BlitFullscreenTriangle(from, rt, sheet, 1); - - return rt; - } - - - internal void Clear() - { - foreach (var rt in m_Actives) - RuntimeUtilities.Destroy(rt); - - foreach (var rt in m_Recycled) - RuntimeUtilities.Destroy(rt); - - m_Actives.Clear(); - m_Recycled.Clear(); - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TextureLerper.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TextureLerper.cs.meta deleted file mode 100644 index 3ee298c1c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/TextureLerper.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f85e8d04208ed5145a521dd27d174830 -timeCreated: 1496844853 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/XRSettings.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/XRSettings.cs deleted file mode 100644 index 2f811e6b1..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/XRSettings.cs +++ /dev/null @@ -1,35 +0,0 @@ -// Small shim for VRSettings/XRSettings on XboxOne, Switch and PS Vita -#if ((UNITY_XBOXONE || UNITY_SWITCH || UNITY_PSP2) && !UNITY_2018_3_OR_NEWER) && !UNITY_EDITOR -using System; - -#if UNITY_2017_2_OR_NEWER -namespace UnityEngine.XR -#else -namespace UnityEngine.VR -#endif -{ -#if UNITY_2017_2_OR_NEWER - public static class XRSettings -#elif UNITY_5_6_OR_NEWER - public static class VRSettings -#endif - { - public static bool enabled { get; set; } - public static bool isDeviceActive { get; private set; } - public static bool showDeviceView { get; set; } - [Obsolete("renderScale is deprecated, use XRSettings.eyeTextureResolutionScale instead (UnityUpgradable) -> eyeTextureResolutionScale")] - public static float renderScale { get; set; } - public static float eyeTextureResolutionScale { get; set; } - public static int eyeTextureWidth { get; private set; } - public static int eyeTextureHeight { get; private set; } - public static RenderTextureDescriptor eyeTextureDesc { get; private set; } - public static float renderViewportScale { get; set; } - public static float occlusionMaskScale { get; set; } - public static bool useOcclusionMesh { get; set; } - public static string loadedDeviceName { get; private set; } - public static string[] supportedDevices { get; private set; } - public static void LoadDeviceByName(string deviceName) { } - public static void LoadDeviceByName(string[] prioritizedDeviceNameList) { } - } -} -#endif diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/XRSettings.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/XRSettings.cs.meta deleted file mode 100644 index 350516170..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Runtime/Utils/XRSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c387aa7210e2f324b85febd7211d6c9f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders.meta deleted file mode 100644 index 95e67ba4b..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 660a3ee04f28e0a4a97dc5831c5a1de3 -folderAsset: yes -timeCreated: 1488806877 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/ACES.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/ACES.hlsl deleted file mode 100644 index 9f77efeab..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/ACES.hlsl +++ /dev/null @@ -1,1309 +0,0 @@ -#ifndef __ACES__ -#define __ACES__ - -/** - * https://github.com/ampas/aces-dev - * - * Academy Color Encoding System (ACES) software and tools are provided by the - * Academy under the following terms and conditions: A worldwide, royalty-free, - * non-exclusive right to copy, modify, create derivatives, and use, in source and - * binary forms, is hereby granted, subject to acceptance of this license. - * - * Copyright 2015 Academy of Motion Picture Arts and Sciences (A.M.P.A.S.). - * Portions contributed by others as indicated. All rights reserved. - * - * Performance of any of the aforementioned acts indicates acceptance to be bound - * by the following terms and conditions: - * - * * Copies of source code, in whole or in part, must retain the above copyright - * notice, this list of conditions and the Disclaimer of Warranty. - * - * * Use in binary form must retain the above copyright notice, this list of - * conditions and the Disclaimer of Warranty in the documentation and/or other - * materials provided with the distribution. - * - * * Nothing in this license shall be deemed to grant any rights to trademarks, - * copyrights, patents, trade secrets or any other intellectual property of - * A.M.P.A.S. or any contributors, except as expressly stated herein. - * - * * Neither the name "A.M.P.A.S." nor the name of any other contributors to this - * software may be used to endorse or promote products derivative of or based on - * this software without express prior written permission of A.M.P.A.S. or the - * contributors, as appropriate. - * - * This license shall be construed pursuant to the laws of the State of - * California, and any disputes related thereto shall be subject to the - * jurisdiction of the courts therein. - * - * Disclaimer of Warranty: THIS SOFTWARE IS PROVIDED BY A.M.P.A.S. AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, - * THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND - * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL A.M.P.A.S., OR ANY - * CONTRIBUTORS OR DISTRIBUTORS, BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, RESITUTIONARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE - * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * WITHOUT LIMITING THE GENERALITY OF THE FOREGOING, THE ACADEMY SPECIFICALLY - * DISCLAIMS ANY REPRESENTATIONS OR WARRANTIES WHATSOEVER RELATED TO PATENT OR - * OTHER INTELLECTUAL PROPERTY RIGHTS IN THE ACADEMY COLOR ENCODING SYSTEM, OR - * APPLICATIONS THEREOF, HELD BY PARTIES OTHER THAN A.M.P.A.S.,WHETHER DISCLOSED OR - * UNDISCLOSED. - */ - -#include "StdLib.hlsl" - -#define ACEScc_MAX 1.4679964 -#define ACEScc_MIDGRAY 0.4135884 - -// -// Precomputed matrices (pre-transposed) -// See https://github.com/ampas/aces-dev/blob/master/transforms/ctl/README-MATRIX.md -// -static const half3x3 sRGB_2_AP0 = { - 0.4397010, 0.3829780, 0.1773350, - 0.0897923, 0.8134230, 0.0967616, - 0.0175440, 0.1115440, 0.8707040 -}; - -static const half3x3 sRGB_2_AP1 = { - 0.61319, 0.33951, 0.04737, - 0.07021, 0.91634, 0.01345, - 0.02062, 0.10957, 0.86961 -}; - -static const half3x3 AP0_2_sRGB = { - 2.52169, -1.13413, -0.38756, - -0.27648, 1.37272, -0.09624, - -0.01538, -0.15298, 1.16835, -}; - -static const half3x3 AP1_2_sRGB = { - 1.70505, -0.62179, -0.08326, - -0.13026, 1.14080, -0.01055, - -0.02400, -0.12897, 1.15297, -}; - -static const half3x3 AP0_2_AP1_MAT = { - 1.4514393161, -0.2365107469, -0.2149285693, - -0.0765537734, 1.1762296998, -0.0996759264, - 0.0083161484, -0.0060324498, 0.9977163014 -}; - -static const half3x3 AP1_2_AP0_MAT = { - 0.6954522414, 0.1406786965, 0.1638690622, - 0.0447945634, 0.8596711185, 0.0955343182, - -0.0055258826, 0.0040252103, 1.0015006723 -}; - -static const half3x3 AP1_2_XYZ_MAT = { - 0.6624541811, 0.1340042065, 0.1561876870, - 0.2722287168, 0.6740817658, 0.0536895174, - -0.0055746495, 0.0040607335, 1.0103391003 -}; - -static const half3x3 XYZ_2_AP1_MAT = { - 1.6410233797, -0.3248032942, -0.2364246952, - -0.6636628587, 1.6153315917, 0.0167563477, - 0.0117218943, -0.0082844420, 0.9883948585 -}; - -static const half3x3 XYZ_2_REC709_MAT = { - 3.2409699419, -1.5373831776, -0.4986107603, - -0.9692436363, 1.8759675015, 0.0415550574, - 0.0556300797, -0.2039769589, 1.0569715142 -}; - -static const half3x3 XYZ_2_REC2020_MAT = { - 1.7166511880, -0.3556707838, -0.2533662814, - -0.6666843518, 1.6164812366, 0.0157685458, - 0.0176398574, -0.0427706133, 0.9421031212 -}; - -static const half3x3 XYZ_2_DCIP3_MAT = { - 2.7253940305, -1.0180030062, -0.4401631952, - -0.7951680258, 1.6897320548, 0.0226471906, - 0.0412418914, -0.0876390192, 1.1009293786 -}; - -static const half3 AP1_RGB2Y = half3(0.272229, 0.674082, 0.0536895); - -static const half3x3 RRT_SAT_MAT = { - 0.9708890, 0.0269633, 0.00214758, - 0.0108892, 0.9869630, 0.00214758, - 0.0108892, 0.0269633, 0.96214800 -}; - -static const half3x3 ODT_SAT_MAT = { - 0.949056, 0.0471857, 0.00375827, - 0.019056, 0.9771860, 0.00375827, - 0.019056, 0.0471857, 0.93375800 -}; - -static const half3x3 D60_2_D65_CAT = { - 0.98722400, -0.00611327, 0.0159533, - -0.00759836, 1.00186000, 0.0053302, - 0.00307257, -0.00509595, 1.0816800 -}; - -// -// Unity to ACES -// -// converts Unity raw (sRGB primaries) to -// ACES2065-1 (AP0 w/ linear encoding) -// -half3 unity_to_ACES(half3 x) -{ - x = mul(sRGB_2_AP0, x); - return x; -} - -// -// ACES to Unity -// -// converts ACES2065-1 (AP0 w/ linear encoding) -// Unity raw (sRGB primaries) to -// -half3 ACES_to_unity(half3 x) -{ - x = mul(AP0_2_sRGB, x); - return x; -} - -// -// Unity to ACEScg -// -// converts Unity raw (sRGB primaries) to -// ACEScg (AP1 w/ linear encoding) -// -half3 unity_to_ACEScg(half3 x) -{ - x = mul(sRGB_2_AP1, x); - return x; -} - -// -// ACEScg to Unity -// -// converts ACEScg (AP1 w/ linear encoding) to -// Unity raw (sRGB primaries) -// -half3 ACEScg_to_unity(half3 x) -{ - x = mul(AP1_2_sRGB, x); - return x; -} - -// -// ACES Color Space Conversion - ACES to ACEScc -// -// converts ACES2065-1 (AP0 w/ linear encoding) to -// ACEScc (AP1 w/ logarithmic encoding) -// -// This transform follows the formulas from section 4.4 in S-2014-003 -// -half ACES_to_ACEScc(half x) -{ - if (x <= 0.0) - return -0.35828683; // = (log2(pow(2.0, -15.0) * 0.5) + 9.72) / 17.52 - else if (x < pow(2.0, -15.0)) - return (log2(pow(2.0, -16.0) + x * 0.5) + 9.72) / 17.52; - else // (x >= pow(2.0, -15.0)) - return (log2(x) + 9.72) / 17.52; -} - -half3 ACES_to_ACEScc(half3 x) -{ - x = clamp(x, 0.0, HALF_MAX); - - // x is clamped to [0, HALF_MAX], skip the <= 0 check - return (x < 0.00003051757) ? (log2(0.00001525878 + x * 0.5) + 9.72) / 17.52 : (log2(x) + 9.72) / 17.52; - - /* - return half3( - ACES_to_ACEScc(x.r), - ACES_to_ACEScc(x.g), - ACES_to_ACEScc(x.b) - ); - */ -} - -// -// ACES Color Space Conversion - ACEScc to ACES -// -// converts ACEScc (AP1 w/ ACESlog encoding) to -// ACES2065-1 (AP0 w/ linear encoding) -// -// This transform follows the formulas from section 4.4 in S-2014-003 -// -half ACEScc_to_ACES(half x) -{ - // TODO: Optimize me - if (x < -0.3013698630) // (9.72 - 15) / 17.52 - return (pow(2.0, x * 17.52 - 9.72) - pow(2.0, -16.0)) * 2.0; - else if (x < (log2(HALF_MAX) + 9.72) / 17.52) - return pow(2.0, x * 17.52 - 9.72); - else // (x >= (log2(HALF_MAX) + 9.72) / 17.52) - return HALF_MAX; -} - -half3 ACEScc_to_ACES(half3 x) -{ - return half3( - ACEScc_to_ACES(x.r), - ACEScc_to_ACES(x.g), - ACEScc_to_ACES(x.b) - ); -} - -// -// ACES Color Space Conversion - ACES to ACEScg -// -// converts ACES2065-1 (AP0 w/ linear encoding) to -// ACEScg (AP1 w/ linear encoding) -// -half3 ACES_to_ACEScg(half3 x) -{ - return mul(AP0_2_AP1_MAT, x); -} - -// -// ACES Color Space Conversion - ACEScg to ACES -// -// converts ACEScg (AP1 w/ linear encoding) to -// ACES2065-1 (AP0 w/ linear encoding) -// -half3 ACEScg_to_ACES(half3 x) -{ - return mul(AP1_2_AP0_MAT, x); -} - -// -// Reference Rendering Transform (RRT) -// -// Input is ACES -// Output is OCES -// -half rgb_2_saturation(half3 rgb) -{ - const half TINY = 1e-4; - half mi = Min3(rgb.r, rgb.g, rgb.b); - half ma = Max3(rgb.r, rgb.g, rgb.b); - return (max(ma, TINY) - max(mi, TINY)) / max(ma, 1e-2); -} - -half rgb_2_yc(half3 rgb) -{ - const half ycRadiusWeight = 1.75; - - // Converts RGB to a luminance proxy, here called YC - // YC is ~ Y + K * Chroma - // Constant YC is a cone-shaped surface in RGB space, with the tip on the - // neutral axis, towards white. - // YC is normalized: RGB 1 1 1 maps to YC = 1 - // - // ycRadiusWeight defaults to 1.75, although can be overridden in function - // call to rgb_2_yc - // ycRadiusWeight = 1 -> YC for pure cyan, magenta, yellow == YC for neutral - // of same value - // ycRadiusWeight = 2 -> YC for pure red, green, blue == YC for neutral of - // same value. - - half r = rgb.x; - half g = rgb.y; - half b = rgb.z; - half chroma = sqrt(b * (b - g) + g * (g - r) + r * (r - b)); - return (b + g + r + ycRadiusWeight * chroma) / 3.0; -} - -half rgb_2_hue(half3 rgb) -{ - // Returns a geometric hue angle in degrees (0-360) based on RGB values. - // For neutral colors, hue is undefined and the function will return a quiet NaN value. - half hue; - if (rgb.x == rgb.y && rgb.y == rgb.z) - hue = 0.0; // RGB triplets where RGB are equal have an undefined hue - else - hue = (180.0 / PI) * atan2(sqrt(3.0) * (rgb.y - rgb.z), 2.0 * rgb.x - rgb.y - rgb.z); - - if (hue < 0.0) hue = hue + 360.0; - - return hue; -} - -half center_hue(half hue, half centerH) -{ - half hueCentered = hue - centerH; - if (hueCentered < -180.0) hueCentered = hueCentered + 360.0; - else if (hueCentered > 180.0) hueCentered = hueCentered - 360.0; - return hueCentered; -} - -half sigmoid_shaper(half x) -{ - // Sigmoid function in the range 0 to 1 spanning -2 to +2. - - half t = max(1.0 - abs(x / 2.0), 0.0); - half y = 1.0 + FastSign(x) * (1.0 - t * t); - - return y / 2.0; -} - -half glow_fwd(half ycIn, half glowGainIn, half glowMid) -{ - half glowGainOut; - - if (ycIn <= 2.0 / 3.0 * glowMid) - glowGainOut = glowGainIn; - else if (ycIn >= 2.0 * glowMid) - glowGainOut = 0.0; - else - glowGainOut = glowGainIn * (glowMid / ycIn - 1.0 / 2.0); - - return glowGainOut; -} - -/* -half cubic_basis_shaper -( - half x, - half w // full base width of the shaper function (in degrees) -) -{ - half M[4][4] = { - { -1.0 / 6, 3.0 / 6, -3.0 / 6, 1.0 / 6 }, - { 3.0 / 6, -6.0 / 6, 3.0 / 6, 0.0 / 6 }, - { -3.0 / 6, 0.0 / 6, 3.0 / 6, 0.0 / 6 }, - { 1.0 / 6, 4.0 / 6, 1.0 / 6, 0.0 / 6 } - }; - - half knots[5] = { - -w / 2.0, - -w / 4.0, - 0.0, - w / 4.0, - w / 2.0 - }; - - half y = 0.0; - if ((x > knots[0]) && (x < knots[4])) - { - half knot_coord = (x - knots[0]) * 4.0 / w; - int j = knot_coord; - half t = knot_coord - j; - - half monomials[4] = { t*t*t, t*t, t, 1.0 }; - - // (if/else structure required for compatibility with CTL < v1.5.) - if (j == 3) - { - y = monomials[0] * M[0][0] + monomials[1] * M[1][0] + - monomials[2] * M[2][0] + monomials[3] * M[3][0]; - } - else if (j == 2) - { - y = monomials[0] * M[0][1] + monomials[1] * M[1][1] + - monomials[2] * M[2][1] + monomials[3] * M[3][1]; - } - else if (j == 1) - { - y = monomials[0] * M[0][2] + monomials[1] * M[1][2] + - monomials[2] * M[2][2] + monomials[3] * M[3][2]; - } - else if (j == 0) - { - y = monomials[0] * M[0][3] + monomials[1] * M[1][3] + - monomials[2] * M[2][3] + monomials[3] * M[3][3]; - } - else - { - y = 0.0; - } - } - - return y * 3.0 / 2.0; -} -*/ - -static const half3x3 M = { - 0.5, -1.0, 0.5, - -1.0, 1.0, 0.0, - 0.5, 0.5, 0.0 -}; - -half segmented_spline_c5_fwd(half x) -{ - const half coefsLow[6] = { -4.0000000000, -4.0000000000, -3.1573765773, -0.4852499958, 1.8477324706, 1.8477324706 }; // coefs for B-spline between minPoint and midPoint (units of log luminance) - const half coefsHigh[6] = { -0.7185482425, 2.0810307172, 3.6681241237, 4.0000000000, 4.0000000000, 4.0000000000 }; // coefs for B-spline between midPoint and maxPoint (units of log luminance) - const half2 minPoint = half2(0.18 * exp2(-15.0), 0.0001); // {luminance, luminance} linear extension below this - const half2 midPoint = half2(0.18, 0.48); // {luminance, luminance} - const half2 maxPoint = half2(0.18 * exp2(18.0), 10000.0); // {luminance, luminance} linear extension above this - const half slopeLow = 0.0; // log-log slope of low linear extension - const half slopeHigh = 0.0; // log-log slope of high linear extension - - const int N_KNOTS_LOW = 4; - const int N_KNOTS_HIGH = 4; - - // Check for negatives or zero before taking the log. If negative or zero, - // set to ACESMIN.1 - float xCheck = x; - if (xCheck <= 0.0) xCheck = 0.00006103515; // = pow(2.0, -14.0); - - half logx = log10(xCheck); - half logy; - - if (logx <= log10(minPoint.x)) - { - logy = logx * slopeLow + (log10(minPoint.y) - slopeLow * log10(minPoint.x)); - } - else if ((logx > log10(minPoint.x)) && (logx < log10(midPoint.x))) - { - half knot_coord = (N_KNOTS_LOW - 1) * (logx - log10(minPoint.x)) / (log10(midPoint.x) - log10(minPoint.x)); - int j = knot_coord; - half t = knot_coord - j; - - half3 cf = half3(coefsLow[j], coefsLow[j + 1], coefsLow[j + 2]); - half3 monomials = half3(t * t, t, 1.0); - logy = dot(monomials, mul(M, cf)); - } - else if ((logx >= log10(midPoint.x)) && (logx < log10(maxPoint.x))) - { - half knot_coord = (N_KNOTS_HIGH - 1) * (logx - log10(midPoint.x)) / (log10(maxPoint.x) - log10(midPoint.x)); - int j = knot_coord; - half t = knot_coord - j; - - half3 cf = half3(coefsHigh[j], coefsHigh[j + 1], coefsHigh[j + 2]); - half3 monomials = half3(t * t, t, 1.0); - logy = dot(monomials, mul(M, cf)); - } - else - { //if (logIn >= log10(maxPoint.x)) { - logy = logx * slopeHigh + (log10(maxPoint.y) - slopeHigh * log10(maxPoint.x)); - } - - return pow(10.0, logy); -} - -half segmented_spline_c9_fwd(half x) -{ - const half coefsLow[10] = { -1.6989700043, -1.6989700043, -1.4779000000, -1.2291000000, -0.8648000000, -0.4480000000, 0.0051800000, 0.4511080334, 0.9113744414, 0.9113744414 }; // coefs for B-spline between minPoint and midPoint (units of log luminance) - const half coefsHigh[10] = { 0.5154386965, 0.8470437783, 1.1358000000, 1.3802000000, 1.5197000000, 1.5985000000, 1.6467000000, 1.6746091357, 1.6878733390, 1.6878733390 }; // coefs for B-spline between midPoint and maxPoint (units of log luminance) - const half2 minPoint = half2(segmented_spline_c5_fwd(0.18 * exp2(-6.5)), 0.02); // {luminance, luminance} linear extension below this - const half2 midPoint = half2(segmented_spline_c5_fwd(0.18), 4.8); // {luminance, luminance} - const half2 maxPoint = half2(segmented_spline_c5_fwd(0.18 * exp2(6.5)), 48.0); // {luminance, luminance} linear extension above this - const half slopeLow = 0.0; // log-log slope of low linear extension - const half slopeHigh = 0.04; // log-log slope of high linear extension - - const int N_KNOTS_LOW = 8; - const int N_KNOTS_HIGH = 8; - - // Check for negatives or zero before taking the log. If negative or zero, - // set to OCESMIN. - half xCheck = x; - if (xCheck <= 0.0) xCheck = 1e-4; - - half logx = log10(xCheck); - half logy; - - if (logx <= log10(minPoint.x)) - { - logy = logx * slopeLow + (log10(minPoint.y) - slopeLow * log10(minPoint.x)); - } - else if ((logx > log10(minPoint.x)) && (logx < log10(midPoint.x))) - { - half knot_coord = (N_KNOTS_LOW - 1) * (logx - log10(minPoint.x)) / (log10(midPoint.x) - log10(minPoint.x)); - int j = knot_coord; - half t = knot_coord - j; - - half3 cf = half3(coefsLow[j], coefsLow[j + 1], coefsLow[j + 2]); - half3 monomials = half3(t * t, t, 1.0); - logy = dot(monomials, mul(M, cf)); - } - else if ((logx >= log10(midPoint.x)) && (logx < log10(maxPoint.x))) - { - half knot_coord = (N_KNOTS_HIGH - 1) * (logx - log10(midPoint.x)) / (log10(maxPoint.x) - log10(midPoint.x)); - int j = knot_coord; - half t = knot_coord - j; - - half3 cf = half3(coefsHigh[j], coefsHigh[j + 1], coefsHigh[j + 2]); - half3 monomials = half3(t * t, t, 1.0); - logy = dot(monomials, mul(M, cf)); - } - else - { //if (logIn >= log10(maxPoint.x)) { - logy = logx * slopeHigh + (log10(maxPoint.y) - slopeHigh * log10(maxPoint.x)); - } - - return pow(10.0, logy); -} - -static const half RRT_GLOW_GAIN = 0.05; -static const half RRT_GLOW_MID = 0.08; - -static const half RRT_RED_SCALE = 0.82; -static const half RRT_RED_PIVOT = 0.03; -static const half RRT_RED_HUE = 0.0; -static const half RRT_RED_WIDTH = 135.0; - -static const half RRT_SAT_FACTOR = 0.96; - -half3 RRT(half3 aces) -{ - // --- Glow module --- // - half saturation = rgb_2_saturation(aces); - half ycIn = rgb_2_yc(aces); - half s = sigmoid_shaper((saturation - 0.4) / 0.2); - half addedGlow = 1.0 + glow_fwd(ycIn, RRT_GLOW_GAIN * s, RRT_GLOW_MID); - aces *= addedGlow; - - // --- Red modifier --- // - half hue = rgb_2_hue(aces); - half centeredHue = center_hue(hue, RRT_RED_HUE); - half hueWeight; - { - //hueWeight = cubic_basis_shaper(centeredHue, RRT_RED_WIDTH); - hueWeight = smoothstep(0.0, 1.0, 1.0 - abs(2.0 * centeredHue / RRT_RED_WIDTH)); - hueWeight *= hueWeight; - } - - aces.r += hueWeight * saturation * (RRT_RED_PIVOT - aces.r) * (1.0 - RRT_RED_SCALE); - - // --- ACES to RGB rendering space --- // - aces = clamp(aces, 0.0, HALF_MAX); // avoids saturated negative colors from becoming positive in the matrix - half3 rgbPre = mul(AP0_2_AP1_MAT, aces); - rgbPre = clamp(rgbPre, 0, HALF_MAX); - - // --- Global desaturation --- // - //rgbPre = mul(RRT_SAT_MAT, rgbPre); - rgbPre = lerp(dot(rgbPre, AP1_RGB2Y).xxx, rgbPre, RRT_SAT_FACTOR.xxx); - - // --- Apply the tonescale independently in rendering-space RGB --- // - half3 rgbPost; - rgbPost.x = segmented_spline_c5_fwd(rgbPre.x); - rgbPost.y = segmented_spline_c5_fwd(rgbPre.y); - rgbPost.z = segmented_spline_c5_fwd(rgbPre.z); - - // --- RGB rendering space to OCES --- // - half3 rgbOces = mul(AP1_2_AP0_MAT, rgbPost); - - return rgbOces; -} - -// -// Output Device Transform -// -half3 Y_2_linCV(half3 Y, half Ymax, half Ymin) -{ - return (Y - Ymin) / (Ymax - Ymin); -} - -half3 XYZ_2_xyY(half3 XYZ) -{ - half divisor = max(dot(XYZ, (1.0).xxx), 1e-4); - return half3(XYZ.xy / divisor, XYZ.y); -} - -half3 xyY_2_XYZ(half3 xyY) -{ - half m = xyY.z / max(xyY.y, 1e-4); - half3 XYZ = half3(xyY.xz, (1.0 - xyY.x - xyY.y)); - XYZ.xz *= m; - return XYZ; -} - -static const half DIM_SURROUND_GAMMA = 0.9811; - -half3 darkSurround_to_dimSurround(half3 linearCV) -{ - half3 XYZ = mul(AP1_2_XYZ_MAT, linearCV); - - half3 xyY = XYZ_2_xyY(XYZ); - xyY.z = clamp(xyY.z, 0.0, HALF_MAX); - xyY.z = pow(xyY.z, DIM_SURROUND_GAMMA); - XYZ = xyY_2_XYZ(xyY); - - return mul(XYZ_2_AP1_MAT, XYZ); -} - -half moncurve_r(half y, half gamma, half offs) -{ - // Reverse monitor curve - half x; - const half yb = pow(offs * gamma / ((gamma - 1.0) * (1.0 + offs)), gamma); - const half rs = pow((gamma - 1.0) / offs, gamma - 1.0) * pow((1.0 + offs) / gamma, gamma); - if (y >= yb) - x = (1.0 + offs) * pow(y, 1.0 / gamma) - offs; - else - x = y * rs; - return x; -} - -half bt1886_r(half L, half gamma, half Lw, half Lb) -{ - // The reference EOTF specified in Rec. ITU-R BT.1886 - // L = a(max[(V+b),0])^g - half a = pow(pow(Lw, 1.0 / gamma) - pow(Lb, 1.0 / gamma), gamma); - half b = pow(Lb, 1.0 / gamma) / (pow(Lw, 1.0 / gamma) - pow(Lb, 1.0 / gamma)); - half V = pow(max(L / a, 0.0), 1.0 / gamma) - b; - return V; -} - -half roll_white_fwd( - half x, // color value to adjust (white scaled to around 1.0) - half new_wht, // white adjustment (e.g. 0.9 for 10% darkening) - half width // adjusted width (e.g. 0.25 for top quarter of the tone scale) - ) -{ - const half x0 = -1.0; - const half x1 = x0 + width; - const half y0 = -new_wht; - const half y1 = x1; - const half m1 = (x1 - x0); - const half a = y0 - y1 + m1; - const half b = 2.0 * (y1 - y0) - m1; - const half c = y0; - const half t = (-x - x0) / (x1 - x0); - half o = 0.0; - if (t < 0.0) - o = -(t * b + c); - else if (t > 1.0) - o = x; - else - o = -((t * a + b) * t + c); - return o; -} - -half3 linear_to_sRGB(half3 x) -{ - return (x <= 0.0031308 ? (x * 12.9232102) : 1.055 * pow(x, 1.0 / 2.4) - 0.055); -} - -half3 linear_to_bt1886(half3 x, half gamma, half Lw, half Lb) -{ - // Good enough approximation for now, may consider using the exact formula instead - // TODO: Experiment - return pow(max(x, 0.0), 1.0 / 2.4); - - // Correct implementation (Reference EOTF specified in Rec. ITU-R BT.1886) : - // L = a(max[(V+b),0])^g - half invgamma = 1.0 / gamma; - half p_Lw = pow(Lw, invgamma); - half p_Lb = pow(Lb, invgamma); - half3 a = pow(p_Lw - p_Lb, gamma).xxx; - half3 b = (p_Lb / p_Lw - p_Lb).xxx; - half3 V = pow(max(x / a, 0.0), invgamma.xxx) - b; - return V; -} - -static const half CINEMA_WHITE = 48.0; -static const half CINEMA_BLACK = CINEMA_WHITE / 2400.0; -static const half ODT_SAT_FACTOR = 0.93; - -// ODT.Academy.RGBmonitor_100nits_dim.a1.0.3 -// ACES 1.0 Output - sRGB - -// -// Output Device Transform - RGB computer monitor -// - -// -// Summary : -// This transform is intended for mapping OCES onto a desktop computer monitor -// typical of those used in motion picture visual effects production. These -// monitors may occasionally be referred to as "sRGB" displays, however, the -// monitor for which this transform is designed does not exactly match the -// specifications in IEC 61966-2-1:1999. -// -// The assumed observer adapted white is D65, and the viewing environment is -// that of a dim surround. -// -// The monitor specified is intended to be more typical of those found in -// visual effects production. -// -// Device Primaries : -// Primaries are those specified in Rec. ITU-R BT.709 -// CIE 1931 chromaticities: x y Y -// Red: 0.64 0.33 -// Green: 0.3 0.6 -// Blue: 0.15 0.06 -// White: 0.3127 0.329 100 cd/m^2 -// -// Display EOTF : -// The reference electro-optical transfer function specified in -// IEC 61966-2-1:1999. -// -// Signal Range: -// This transform outputs full range code values. -// -// Assumed observer adapted white point: -// CIE 1931 chromaticities: x y -// 0.3127 0.329 -// -// Viewing Environment: -// This ODT has a compensation for viewing environment variables more typical -// of those associated with video mastering. -// -half3 ODT_RGBmonitor_100nits_dim(half3 oces) -{ - // OCES to RGB rendering space - half3 rgbPre = mul(AP0_2_AP1_MAT, oces); - - // Apply the tonescale independently in rendering-space RGB - half3 rgbPost; - rgbPost.x = segmented_spline_c9_fwd(rgbPre.x); - rgbPost.y = segmented_spline_c9_fwd(rgbPre.y); - rgbPost.z = segmented_spline_c9_fwd(rgbPre.z); - - // Scale luminance to linear code value - half3 linearCV = Y_2_linCV(rgbPost, CINEMA_WHITE, CINEMA_BLACK); - - // Apply gamma adjustment to compensate for dim surround - linearCV = darkSurround_to_dimSurround(linearCV); - - // Apply desaturation to compensate for luminance difference - //linearCV = mul(ODT_SAT_MAT, linearCV); - linearCV = lerp(dot(linearCV, AP1_RGB2Y).xxx, linearCV, ODT_SAT_FACTOR.xxx); - - // Convert to display primary encoding - // Rendering space RGB to XYZ - half3 XYZ = mul(AP1_2_XYZ_MAT, linearCV); - - // Apply CAT from ACES white point to assumed observer adapted white point - XYZ = mul(D60_2_D65_CAT, XYZ); - - // CIE XYZ to display primaries - linearCV = mul(XYZ_2_REC709_MAT, XYZ); - - // Handle out-of-gamut values - // Clip values < 0 or > 1 (i.e. projecting outside the display primaries) - linearCV = saturate(linearCV); - - // TODO: Revisit when it is possible to deactivate Unity default framebuffer encoding - // with sRGB opto-electrical transfer function (OETF). - /* - // Encode linear code values with transfer function - half3 outputCV; - // moncurve_r with gamma of 2.4 and offset of 0.055 matches the EOTF found in IEC 61966-2-1:1999 (sRGB) - const half DISPGAMMA = 2.4; - const half OFFSET = 0.055; - outputCV.x = moncurve_r(linearCV.x, DISPGAMMA, OFFSET); - outputCV.y = moncurve_r(linearCV.y, DISPGAMMA, OFFSET); - outputCV.z = moncurve_r(linearCV.z, DISPGAMMA, OFFSET); - - outputCV = linear_to_sRGB(linearCV); - */ - - // Unity already draws to a sRGB target - return linearCV; -} - -// ODT.Academy.RGBmonitor_D60sim_100nits_dim.a1.0.3 -// ACES 1.0 Output - sRGB (D60 sim.) - -// -// Output Device Transform - RGB computer monitor (D60 simulation) -// - -// -// Summary : -// This transform is intended for mapping OCES onto a desktop computer monitor -// typical of those used in motion picture visual effects production. These -// monitors may occasionally be referred to as "sRGB" displays, however, the -// monitor for which this transform is designed does not exactly match the -// specifications in IEC 61966-2-1:1999. -// -// The assumed observer adapted white is D60, and the viewing environment is -// that of a dim surround. -// -// The monitor specified is intended to be more typical of those found in -// visual effects production. -// -// Device Primaries : -// Primaries are those specified in Rec. ITU-R BT.709 -// CIE 1931 chromaticities: x y Y -// Red: 0.64 0.33 -// Green: 0.3 0.6 -// Blue: 0.15 0.06 -// White: 0.3127 0.329 100 cd/m^2 -// -// Display EOTF : -// The reference electro-optical transfer function specified in -// IEC 61966-2-1:1999. -// -// Signal Range: -// This transform outputs full range code values. -// -// Assumed observer adapted white point: -// CIE 1931 chromaticities: x y -// 0.32168 0.33767 -// -// Viewing Environment: -// This ODT has a compensation for viewing environment variables more typical -// of those associated with video mastering. -// -half3 ODT_RGBmonitor_D60sim_100nits_dim(half3 oces) -{ - // OCES to RGB rendering space - half3 rgbPre = mul(AP0_2_AP1_MAT, oces); - - // Apply the tonescale independently in rendering-space RGB - half3 rgbPost; - rgbPost.x = segmented_spline_c9_fwd(rgbPre.x); - rgbPost.y = segmented_spline_c9_fwd(rgbPre.y); - rgbPost.z = segmented_spline_c9_fwd(rgbPre.z); - - // Scale luminance to linear code value - half3 linearCV = Y_2_linCV(rgbPost, CINEMA_WHITE, CINEMA_BLACK); - - // --- Compensate for different white point being darker --- // - // This adjustment is to correct an issue that exists in ODTs where the device - // is calibrated to a white chromaticity other than D60. In order to simulate - // D60 on such devices, unequal code values are sent to the display to achieve - // neutrals at D60. In order to produce D60 on a device calibrated to the DCI - // white point (i.e. equal code values yield CIE x,y chromaticities of 0.314, - // 0.351) the red channel is higher than green and blue to compensate for the - // "greenish" DCI white. This is the correct behavior but it means that as - // highlight increase, the red channel will hit the device maximum first and - // clip, resulting in a chromaticity shift as the green and blue channels - // continue to increase. - // To avoid this clipping error, a slight scale factor is applied to allow the - // ODTs to simulate D60 within the D65 calibration white point. - - // Scale and clamp white to avoid casted highlights due to D60 simulation - const half SCALE = 0.955; - linearCV = min(linearCV, 1.0) * SCALE; - - // Apply gamma adjustment to compensate for dim surround - linearCV = darkSurround_to_dimSurround(linearCV); - - // Apply desaturation to compensate for luminance difference - //linearCV = mul(ODT_SAT_MAT, linearCV); - linearCV = lerp(dot(linearCV, AP1_RGB2Y).xxx, linearCV, ODT_SAT_FACTOR.xxx); - - // Convert to display primary encoding - // Rendering space RGB to XYZ - half3 XYZ = mul(AP1_2_XYZ_MAT, linearCV); - - // CIE XYZ to display primaries - linearCV = mul(XYZ_2_REC709_MAT, XYZ); - - // Handle out-of-gamut values - // Clip values < 0 or > 1 (i.e. projecting outside the display primaries) - linearCV = saturate(linearCV); - - // TODO: Revisit when it is possible to deactivate Unity default framebuffer encoding - // with sRGB opto-electrical transfer function (OETF). - /* - // Encode linear code values with transfer function - half3 outputCV; - // moncurve_r with gamma of 2.4 and offset of 0.055 matches the EOTF found in IEC 61966-2-1:1999 (sRGB) - const half DISPGAMMA = 2.4; - const half OFFSET = 0.055; - outputCV.x = moncurve_r(linearCV.x, DISPGAMMA, OFFSET); - outputCV.y = moncurve_r(linearCV.y, DISPGAMMA, OFFSET); - outputCV.z = moncurve_r(linearCV.z, DISPGAMMA, OFFSET); - - outputCV = linear_to_sRGB(linearCV); - */ - - // Unity already draws to a sRGB target - return linearCV; -} - -// ODT.Academy.Rec709_100nits_dim.a1.0.3 -// ACES 1.0 Output - Rec.709 - -// -// Output Device Transform - Rec709 -// - -// -// Summary : -// This transform is intended for mapping OCES onto a Rec.709 broadcast monitor -// that is calibrated to a D65 white point at 100 cd/m^2. The assumed observer -// adapted white is D65, and the viewing environment is a dim surround. -// -// A possible use case for this transform would be HDTV/video mastering. -// -// Device Primaries : -// Primaries are those specified in Rec. ITU-R BT.709 -// CIE 1931 chromaticities: x y Y -// Red: 0.64 0.33 -// Green: 0.3 0.6 -// Blue: 0.15 0.06 -// White: 0.3127 0.329 100 cd/m^2 -// -// Display EOTF : -// The reference electro-optical transfer function specified in -// Rec. ITU-R BT.1886. -// -// Signal Range: -// By default, this transform outputs full range code values. If instead a -// SMPTE "legal" signal is desired, there is a runtime flag to output -// SMPTE legal signal. In ctlrender, this can be achieved by appending -// '-param1 legalRange 1' after the '-ctl odt.ctl' string. -// -// Assumed observer adapted white point: -// CIE 1931 chromaticities: x y -// 0.3127 0.329 -// -// Viewing Environment: -// This ODT has a compensation for viewing environment variables more typical -// of those associated with video mastering. -// -half3 ODT_Rec709_100nits_dim(half3 oces) -{ - // OCES to RGB rendering space - half3 rgbPre = mul(AP0_2_AP1_MAT, oces); - - // Apply the tonescale independently in rendering-space RGB - half3 rgbPost; - rgbPost.x = segmented_spline_c9_fwd(rgbPre.x); - rgbPost.y = segmented_spline_c9_fwd(rgbPre.y); - rgbPost.z = segmented_spline_c9_fwd(rgbPre.z); - - // Scale luminance to linear code value - half3 linearCV = Y_2_linCV(rgbPost, CINEMA_WHITE, CINEMA_BLACK); - - // Apply gamma adjustment to compensate for dim surround - linearCV = darkSurround_to_dimSurround(linearCV); - - // Apply desaturation to compensate for luminance difference - //linearCV = mul(ODT_SAT_MAT, linearCV); - linearCV = lerp(dot(linearCV, AP1_RGB2Y).xxx, linearCV, ODT_SAT_FACTOR.xxx); - - // Convert to display primary encoding - // Rendering space RGB to XYZ - half3 XYZ = mul(AP1_2_XYZ_MAT, linearCV); - - // Apply CAT from ACES white point to assumed observer adapted white point - XYZ = mul(D60_2_D65_CAT, XYZ); - - // CIE XYZ to display primaries - linearCV = mul(XYZ_2_REC709_MAT, XYZ); - - // Handle out-of-gamut values - // Clip values < 0 or > 1 (i.e. projecting outside the display primaries) - linearCV = saturate(linearCV); - - // Encode linear code values with transfer function - const half DISPGAMMA = 2.4; - const half L_W = 1.0; - const half L_B = 0.0; - half3 outputCV = linear_to_bt1886(linearCV, DISPGAMMA, L_W, L_B); - - // TODO: Implement support for legal range. - - // NOTE: Unity framebuffer encoding is encoded with sRGB opto-electrical transfer function (OETF) - // by default which will result in double perceptual encoding, thus for now if one want to use - // this ODT, he needs to decode its output with sRGB electro-optical transfer function (EOTF) to - // compensate for Unity default behaviour. - - return outputCV; -} - -// ODT.Academy.Rec709_D60sim_100nits_dim.a1.0.3 -// ACES 1.0 Output - Rec.709 (D60 sim.) - -// -// Output Device Transform - Rec709 (D60 simulation) -// - -// -// Summary : -// This transform is intended for mapping OCES onto a Rec.709 broadcast monitor -// that is calibrated to a D65 white point at 100 cd/m^2. The assumed observer -// adapted white is D60, and the viewing environment is a dim surround. -// -// A possible use case for this transform would be cinema "soft-proofing". -// -// Device Primaries : -// Primaries are those specified in Rec. ITU-R BT.709 -// CIE 1931 chromaticities: x y Y -// Red: 0.64 0.33 -// Green: 0.3 0.6 -// Blue: 0.15 0.06 -// White: 0.3127 0.329 100 cd/m^2 -// -// Display EOTF : -// The reference electro-optical transfer function specified in -// Rec. ITU-R BT.1886. -// -// Signal Range: -// By default, this transform outputs full range code values. If instead a -// SMPTE "legal" signal is desired, there is a runtime flag to output -// SMPTE legal signal. In ctlrender, this can be achieved by appending -// '-param1 legalRange 1' after the '-ctl odt.ctl' string. -// -// Assumed observer adapted white point: -// CIE 1931 chromaticities: x y -// 0.32168 0.33767 -// -// Viewing Environment: -// This ODT has a compensation for viewing environment variables more typical -// of those associated with video mastering. -// -half3 ODT_Rec709_D60sim_100nits_dim(half3 oces) -{ - // OCES to RGB rendering space - half3 rgbPre = mul(AP0_2_AP1_MAT, oces); - - // Apply the tonescale independently in rendering-space RGB - half3 rgbPost; - rgbPost.x = segmented_spline_c9_fwd(rgbPre.x); - rgbPost.y = segmented_spline_c9_fwd(rgbPre.y); - rgbPost.z = segmented_spline_c9_fwd(rgbPre.z); - - // Scale luminance to linear code value - half3 linearCV = Y_2_linCV(rgbPost, CINEMA_WHITE, CINEMA_BLACK); - - // --- Compensate for different white point being darker --- // - // This adjustment is to correct an issue that exists in ODTs where the device - // is calibrated to a white chromaticity other than D60. In order to simulate - // D60 on such devices, unequal code values must be sent to the display to achieve - // the chromaticities of D60. More specifically, in order to produce D60 on a device - // calibrated to a D65 white point (i.e. equal code values yield CIE x,y - // chromaticities of 0.3127, 0.329) the red channel must be slightly higher than - // that of green and blue in order to compensate for the relatively more "blue-ish" - // D65 white. This unequalness of color channels is the correct behavior but it - // means that as neutral highlights increase, the red channel will hit the - // device maximum first and clip, resulting in a small chromaticity shift as the - // green and blue channels continue to increase to their maximums. - // To avoid this clipping error, a slight scale factor is applied to allow the - // ODTs to simulate D60 within the D65 calibration white point. - - // Scale and clamp white to avoid casted highlights due to D60 simulation - const half SCALE = 0.955; - linearCV = min(linearCV, 1.0) * SCALE; - - // Apply gamma adjustment to compensate for dim surround - linearCV = darkSurround_to_dimSurround(linearCV); - - // Apply desaturation to compensate for luminance difference - //linearCV = mul(ODT_SAT_MAT, linearCV); - linearCV = lerp(dot(linearCV, AP1_RGB2Y).xxx, linearCV, ODT_SAT_FACTOR.xxx); - - // Convert to display primary encoding - // Rendering space RGB to XYZ - half3 XYZ = mul(AP1_2_XYZ_MAT, linearCV); - - // CIE XYZ to display primaries - linearCV = mul(XYZ_2_REC709_MAT, XYZ); - - // Handle out-of-gamut values - // Clip values < 0 or > 1 (i.e. projecting outside the display primaries) - linearCV = saturate(linearCV); - - // Encode linear code values with transfer function - const half DISPGAMMA = 2.4; - const half L_W = 1.0; - const half L_B = 0.0; - half3 outputCV = linear_to_bt1886(linearCV, DISPGAMMA, L_W, L_B); - - // TODO: Implement support for legal range. - - // NOTE: Unity framebuffer encoding is encoded with sRGB opto-electrical transfer function (OETF) - // by default which will result in double perceptual encoding, thus for now if one want to use - // this ODT, he needs to decode its output with sRGB electro-optical transfer function (EOTF) to - // compensate for Unity default behaviour. - - return outputCV; -} - -// ODT.Academy.Rec2020_100nits_dim.a1.0.3 -// ACES 1.0 Output - Rec.2020 - -// -// Output Device Transform - Rec2020 -// - -// -// Summary : -// This transform is intended for mapping OCES onto a Rec.2020 broadcast -// monitor that is calibrated to a D65 white point at 100 cd/m^2. The assumed -// observer adapted white is D65, and the viewing environment is that of a dim -// surround. -// -// A possible use case for this transform would be UHDTV/video mastering. -// -// Device Primaries : -// Primaries are those specified in Rec. ITU-R BT.2020 -// CIE 1931 chromaticities: x y Y -// Red: 0.708 0.292 -// Green: 0.17 0.797 -// Blue: 0.131 0.046 -// White: 0.3127 0.329 100 cd/m^2 -// -// Display EOTF : -// The reference electro-optical transfer function specified in -// Rec. ITU-R BT.1886. -// -// Signal Range: -// By default, this transform outputs full range code values. If instead a -// SMPTE "legal" signal is desired, there is a runtime flag to output -// SMPTE legal signal. In ctlrender, this can be achieved by appending -// '-param1 legalRange 1' after the '-ctl odt.ctl' string. -// -// Assumed observer adapted white point: -// CIE 1931 chromaticities: x y -// 0.3127 0.329 -// -// Viewing Environment: -// This ODT has a compensation for viewing environment variables more typical -// of those associated with video mastering. -// - -half3 ODT_Rec2020_100nits_dim(half3 oces) -{ - // OCES to RGB rendering space - half3 rgbPre = mul(AP0_2_AP1_MAT, oces); - - // Apply the tonescale independently in rendering-space RGB - half3 rgbPost; - rgbPost.x = segmented_spline_c9_fwd(rgbPre.x); - rgbPost.y = segmented_spline_c9_fwd(rgbPre.y); - rgbPost.z = segmented_spline_c9_fwd(rgbPre.z); - - // Scale luminance to linear code value - half3 linearCV = Y_2_linCV(rgbPost, CINEMA_WHITE, CINEMA_BLACK); - - // Apply gamma adjustment to compensate for dim surround - linearCV = darkSurround_to_dimSurround(linearCV); - - // Apply desaturation to compensate for luminance difference - //linearCV = mul(ODT_SAT_MAT, linearCV); - linearCV = lerp(dot(linearCV, AP1_RGB2Y).xxx, linearCV, ODT_SAT_FACTOR.xxx); - - // Convert to display primary encoding - // Rendering space RGB to XYZ - half3 XYZ = mul(AP1_2_XYZ_MAT, linearCV); - - // Apply CAT from ACES white point to assumed observer adapted white point - XYZ = mul(D60_2_D65_CAT, XYZ); - - // CIE XYZ to display primaries - linearCV = mul(XYZ_2_REC2020_MAT, XYZ); - - // Handle out-of-gamut values - // Clip values < 0 or > 1 (i.e. projecting outside the display primaries) - linearCV = saturate(linearCV); - - // Encode linear code values with transfer function - const half DISPGAMMA = 2.4; - const half L_W = 1.0; - const half L_B = 0.0; - half3 outputCV = linear_to_bt1886(linearCV, DISPGAMMA, L_W, L_B); - - // TODO: Implement support for legal range. - - // NOTE: Unity framebuffer encoding is encoded with sRGB opto-electrical transfer function (OETF) - // by default which will result in double perceptual encoding, thus for now if one want to use - // this ODT, he needs to decode its output with sRGB electro-optical transfer function (EOTF) to - // compensate for Unity default behaviour. - - return outputCV; -} - -// ODT.Academy.P3DCI_48nits.a1.0.3 -// ACES 1.0 Output - P3-DCI - -// -// Output Device Transform - P3DCI (D60 Simulation) -// - -// -// Summary : -// This transform is intended for mapping OCES onto a P3 digital cinema -// projector that is calibrated to a DCI white point at 48 cd/m^2. The assumed -// observer adapted white is D60, and the viewing environment is that of a dark -// theater. -// -// Device Primaries : -// CIE 1931 chromaticities: x y Y -// Red: 0.68 0.32 -// Green: 0.265 0.69 -// Blue: 0.15 0.06 -// White: 0.314 0.351 48 cd/m^2 -// -// Display EOTF : -// Gamma: 2.6 -// -// Assumed observer adapted white point: -// CIE 1931 chromaticities: x y -// 0.32168 0.33767 -// -// Viewing Environment: -// Environment specified in SMPTE RP 431-2-2007 -// -half3 ODT_P3DCI_48nits(half3 oces) -{ - // OCES to RGB rendering space - half3 rgbPre = mul(AP0_2_AP1_MAT, oces); - - // Apply the tonescale independently in rendering-space RGB - half3 rgbPost; - rgbPost.x = segmented_spline_c9_fwd(rgbPre.x); - rgbPost.y = segmented_spline_c9_fwd(rgbPre.y); - rgbPost.z = segmented_spline_c9_fwd(rgbPre.z); - - // Scale luminance to linear code value - half3 linearCV = Y_2_linCV(rgbPost, CINEMA_WHITE, CINEMA_BLACK); - - // --- Compensate for different white point being darker --- // - // This adjustment is to correct an issue that exists in ODTs where the device - // is calibrated to a white chromaticity other than D60. In order to simulate - // D60 on such devices, unequal code values are sent to the display to achieve - // neutrals at D60. In order to produce D60 on a device calibrated to the DCI - // white point (i.e. equal code values yield CIE x,y chromaticities of 0.314, - // 0.351) the red channel is higher than green and blue to compensate for the - // "greenish" DCI white. This is the correct behavior but it means that as - // highlight increase, the red channel will hit the device maximum first and - // clip, resulting in a chromaticity shift as the green and blue channels - // continue to increase. - // To avoid this clipping error, a slight scale factor is applied to allow the - // ODTs to simulate D60 within the D65 calibration white point. However, the - // magnitude of the scale factor required for the P3DCI ODT was considered too - // large. Therefore, the scale factor was reduced and the additional required - // compression was achieved via a reshaping of the highlight rolloff in - // conjunction with the scale. The shape of this rolloff was determined - // throught subjective experiments and deemed to best reproduce the - // "character" of the highlights in the P3D60 ODT. - - // Roll off highlights to avoid need for as much scaling - const half NEW_WHT = 0.918; - const half ROLL_WIDTH = 0.5; - linearCV.x = roll_white_fwd(linearCV.x, NEW_WHT, ROLL_WIDTH); - linearCV.y = roll_white_fwd(linearCV.y, NEW_WHT, ROLL_WIDTH); - linearCV.z = roll_white_fwd(linearCV.z, NEW_WHT, ROLL_WIDTH); - - // Scale and clamp white to avoid casted highlights due to D60 simulation - const half SCALE = 0.96; - linearCV = min(linearCV, NEW_WHT) * SCALE; - - // Convert to display primary encoding - // Rendering space RGB to XYZ - half3 XYZ = mul(AP1_2_XYZ_MAT, linearCV); - - // CIE XYZ to display primaries - linearCV = mul(XYZ_2_DCIP3_MAT, XYZ); - - // Handle out-of-gamut values - // Clip values < 0 or > 1 (i.e. projecting outside the display primaries) - linearCV = saturate(linearCV); - - // Encode linear code values with transfer function - const half DISPGAMMA = 2.6; - half3 outputCV = pow(linearCV, 1.0 / DISPGAMMA); - - // NOTE: Unity framebuffer encoding is encoded with sRGB opto-electrical transfer function (OETF) - // by default which will result in double perceptual encoding, thus for now if one want to use - // this ODT, he needs to decode its output with sRGB electro-optical transfer function (EOTF) to - // compensate for Unity default behaviour. - - return outputCV; -} - -#endif // __ACES__ diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/ACES.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/ACES.hlsl.meta deleted file mode 100644 index 2a351eb6c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/ACES.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d7de89b714449b04391f3a2fb53a9022 -timeCreated: 1493731593 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API.meta deleted file mode 100644 index c0209340e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: fc4403a2b9698954c81d797b70e8a3e2 -folderAsset: yes -timeCreated: 1489753963 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D11.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D11.hlsl deleted file mode 100644 index 1982bcb36..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D11.hlsl +++ /dev/null @@ -1,52 +0,0 @@ -#define UNITY_UV_STARTS_AT_TOP 1 -#define UNITY_REVERSED_Z 1 -#define UNITY_GATHER_SUPPORTED (SHADER_TARGET >= 50) -#define UNITY_CAN_READ_POSITION_IN_FRAGMENT_PROGRAM 1 - -#define TEXTURE2D_SAMPLER2D(textureName, samplerName) Texture2D textureName; SamplerState samplerName -#define TEXTURE3D_SAMPLER3D(textureName, samplerName) Texture3D textureName; SamplerState samplerName - -#define TEXTURE2D(textureName) Texture2D textureName -#define SAMPLER2D(samplerName) SamplerState samplerName - -#define TEXTURE3D(textureName) Texture3D textureName -#define SAMPLER3D(samplerName) SamplerState samplerName - -#define TEXTURE2D_ARGS(textureName, samplerName) Texture2D textureName, SamplerState samplerName -#define TEXTURE2D_PARAM(textureName, samplerName) textureName, samplerName - -#define TEXTURE3D_ARGS(textureName, samplerName) Texture3D textureName, SamplerState samplerName -#define TEXTURE3D_PARAM(textureName, samplerName) textureName, samplerName - -#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) textureName.Sample(samplerName, coord2) -#define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) textureName.SampleLevel(samplerName, coord2, lod) - -#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) textureName.Sample(samplerName, coord3) - -#define LOAD_TEXTURE2D(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, 0)) -#define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, lod)) - -#define GATHER_TEXTURE2D(textureName, samplerName, coord2) textureName.Gather(samplerName, coord2) -#define GATHER_RED_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherRed(samplerName, coord2) -#define GATHER_GREEN_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherGreen(samplerName, coord2) -#define GATHER_BLUE_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherBlue(samplerName, coord2) - -#define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) SAMPLE_TEXTURE2D(textureName, samplerName, coord2).r -#define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod).r - -#define UNITY_BRANCH [branch] -#define UNITY_FLATTEN [flatten] -#define UNITY_UNROLL [unroll] -#define UNITY_LOOP [loop] -#define UNITY_FASTOPT [fastopt] - -#define CBUFFER_START(name) cbuffer name { -#define CBUFFER_END }; - -#if UNITY_GATHER_SUPPORTED - #define FXAA_HLSL_5 1 - #define SMAA_HLSL_4_1 1 -#else - #define FXAA_HLSL_4 1 - #define SMAA_HLSL_4 1 -#endif diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D11.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D11.hlsl.meta deleted file mode 100644 index f4b2c3890..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D11.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d4e61b1eb5c3ac248add7bb738198560 -timeCreated: 1489753963 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D12.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D12.hlsl deleted file mode 100644 index 1982bcb36..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D12.hlsl +++ /dev/null @@ -1,52 +0,0 @@ -#define UNITY_UV_STARTS_AT_TOP 1 -#define UNITY_REVERSED_Z 1 -#define UNITY_GATHER_SUPPORTED (SHADER_TARGET >= 50) -#define UNITY_CAN_READ_POSITION_IN_FRAGMENT_PROGRAM 1 - -#define TEXTURE2D_SAMPLER2D(textureName, samplerName) Texture2D textureName; SamplerState samplerName -#define TEXTURE3D_SAMPLER3D(textureName, samplerName) Texture3D textureName; SamplerState samplerName - -#define TEXTURE2D(textureName) Texture2D textureName -#define SAMPLER2D(samplerName) SamplerState samplerName - -#define TEXTURE3D(textureName) Texture3D textureName -#define SAMPLER3D(samplerName) SamplerState samplerName - -#define TEXTURE2D_ARGS(textureName, samplerName) Texture2D textureName, SamplerState samplerName -#define TEXTURE2D_PARAM(textureName, samplerName) textureName, samplerName - -#define TEXTURE3D_ARGS(textureName, samplerName) Texture3D textureName, SamplerState samplerName -#define TEXTURE3D_PARAM(textureName, samplerName) textureName, samplerName - -#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) textureName.Sample(samplerName, coord2) -#define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) textureName.SampleLevel(samplerName, coord2, lod) - -#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) textureName.Sample(samplerName, coord3) - -#define LOAD_TEXTURE2D(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, 0)) -#define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, lod)) - -#define GATHER_TEXTURE2D(textureName, samplerName, coord2) textureName.Gather(samplerName, coord2) -#define GATHER_RED_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherRed(samplerName, coord2) -#define GATHER_GREEN_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherGreen(samplerName, coord2) -#define GATHER_BLUE_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherBlue(samplerName, coord2) - -#define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) SAMPLE_TEXTURE2D(textureName, samplerName, coord2).r -#define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod).r - -#define UNITY_BRANCH [branch] -#define UNITY_FLATTEN [flatten] -#define UNITY_UNROLL [unroll] -#define UNITY_LOOP [loop] -#define UNITY_FASTOPT [fastopt] - -#define CBUFFER_START(name) cbuffer name { -#define CBUFFER_END }; - -#if UNITY_GATHER_SUPPORTED - #define FXAA_HLSL_5 1 - #define SMAA_HLSL_4_1 1 -#else - #define FXAA_HLSL_4 1 - #define SMAA_HLSL_4 1 -#endif diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D12.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D12.hlsl.meta deleted file mode 100644 index 8591a6d94..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D12.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ed6416461734f3a4d97b2475252d5f6c -timeCreated: 1489754075 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D9.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D9.hlsl deleted file mode 100644 index 8427b9c8a..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D9.hlsl +++ /dev/null @@ -1,43 +0,0 @@ -// ALso used for Direct3D 11 "feature level 9.x" target for Windows Store and Windows Phone -#define UNITY_UV_STARTS_AT_TOP 1 -#define UNITY_REVERSED_Z 0 -#define UNITY_GATHER_SUPPORTED 0 -#define UNITY_CAN_READ_POSITION_IN_FRAGMENT_PROGRAM 1 - -#define TEXTURE2D_SAMPLER2D(textureName, samplerName) sampler2D textureName -#define TEXTURE3D_SAMPLER3D(textureName, samplerName) sampler3D textureName - -#define TEXTURE2D(textureName) sampler2D textureName -#define SAMPLER2D(samplerName) - -#define TEXTURE3D(textureName) sampler3D textureName -#define SAMPLER3D(samplerName) - -#define TEXTURE2D_ARGS(textureName, samplerName) sampler2D textureName -#define TEXTURE2D_PARAM(textureName, samplerName) textureName - -#define TEXTURE3D_ARGS(textureName, samplerName) sampler3D textureName -#define TEXTURE3D_PARAM(textureName, samplerName) textureName - -#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) tex2D(textureName, coord2) -#define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) tex2Dlod(textureName, float4(coord2, 0.0, lod)) - -#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) tex3D(textureName, coord3) - -#define LOAD_TEXTURE2D(textureName, texelSize, icoord2) tex2D(textureName, icoord2 / texelSize) -#define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) tex2Dlod(textureName, float4(icoord2 / texelSize, 0.0, lod)) - -#define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) SAMPLE_TEXTURE2D(textureName, samplerName, coord2).r -#define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod).r - -#define UNITY_BRANCH -#define UNITY_FLATTEN -#define UNITY_UNROLL -#define UNITY_LOOP -#define UNITY_FASTOPT - -#define CBUFFER_START(name) -#define CBUFFER_END - -#define FXAA_HLSL_3 1 -#define SMAA_HLSL_3 1 diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D9.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D9.hlsl.meta deleted file mode 100644 index bb4b21136..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/D3D9.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a741cbbb27e6ad747a354440a9132a66 -timeCreated: 1489754265 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Metal.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Metal.hlsl deleted file mode 100644 index 50916982d..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Metal.hlsl +++ /dev/null @@ -1,47 +0,0 @@ -#define UNITY_UV_STARTS_AT_TOP 1 -#define UNITY_REVERSED_Z 1 -#define UNITY_GATHER_SUPPORTED 0 // Currently broken on Metal for some reason (May 2017) -#define UNITY_CAN_READ_POSITION_IN_FRAGMENT_PROGRAM 1 - -#define TEXTURE2D_SAMPLER2D(textureName, samplerName) Texture2D textureName; SamplerState samplerName -#define TEXTURE3D_SAMPLER3D(textureName, samplerName) Texture3D textureName; SamplerState samplerName - -#define TEXTURE2D(textureName) Texture2D textureName -#define SAMPLER2D(samplerName) SamplerState samplerName - -#define TEXTURE3D(textureName) Texture3D textureName -#define SAMPLER3D(samplerName) SamplerState samplerName - -#define TEXTURE2D_ARGS(textureName, samplerName) Texture2D textureName, SamplerState samplerName -#define TEXTURE2D_PARAM(textureName, samplerName) textureName, samplerName - -#define TEXTURE3D_ARGS(textureName, samplerName) Texture3D textureName, SamplerState samplerName -#define TEXTURE3D_PARAM(textureName, samplerName) textureName, samplerName - -#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) textureName.Sample(samplerName, coord2) -#define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) textureName.SampleLevel(samplerName, coord2, lod) - -#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) textureName.Sample(samplerName, coord3) - -#define LOAD_TEXTURE2D(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, 0)) -#define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, lod)) - -#define GATHER_TEXTURE2D(textureName, samplerName, coord2) textureName.Gather(samplerName, coord2) -#define GATHER_RED_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherRed(samplerName, coord2) -#define GATHER_GREEN_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherGreen(samplerName, coord2) -#define GATHER_BLUE_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherBlue(samplerName, coord2) - -#define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) SAMPLE_TEXTURE2D(textureName, samplerName, coord2).r -#define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod).r - -#define UNITY_BRANCH [branch] -#define UNITY_FLATTEN [flatten] -#define UNITY_UNROLL [unroll] -#define UNITY_LOOP [loop] -#define UNITY_FASTOPT [fastopt] - -#define CBUFFER_START(name) cbuffer name { -#define CBUFFER_END }; - -#define FXAA_HLSL_4 1 // See UNITY_GATHER_SUPPORTED -#define SMAA_HLSL_4 1 diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Metal.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Metal.hlsl.meta deleted file mode 100644 index 40b26e75f..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Metal.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 38502e5cb7782364ba3db59850a9a8ad -timeCreated: 1489753963 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/OpenGL.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/OpenGL.hlsl deleted file mode 100644 index 9c7cd11f1..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/OpenGL.hlsl +++ /dev/null @@ -1,57 +0,0 @@ -// For now OpenGL is considered at GLES2 level -#define UNITY_UV_STARTS_AT_TOP 0 -#define UNITY_REVERSED_Z 0 -#define UNITY_GATHER_SUPPORTED 0 -#define UNITY_CAN_READ_POSITION_IN_FRAGMENT_PROGRAM 1 - -#define TEXTURE2D_SAMPLER2D(textureName, samplerName) sampler2D textureName -#define TEXTURE3D_SAMPLER3D(textureName, samplerName) sampler3D textureName - -#define TEXTURE2D(textureName) sampler2D textureName -#define SAMPLER2D(samplerName) - -#define TEXTURE3D(textureName) sampler3D textureName -#define SAMPLER3D(samplerName) - -#define TEXTURE2D_ARGS(textureName, samplerName) sampler2D textureName -#define TEXTURE2D_PARAM(textureName, samplerName) textureName - -#define TEXTURE3D_ARGS(textureName, samplerName) sampler3D textureName -#define TEXTURE3D_PARAM(textureName, samplerName) textureName - -#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) tex2D(textureName, coord2) -#define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) tex2Dlod(textureName, float4(coord2, 0.0, lod)) - -#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) tex3D(textureName, coord3) - -#define LOAD_TEXTURE2D(textureName, texelSize, icoord2) tex2D(textureName, icoord2 / texelSize) -#define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) tex2Dlod(textureName, float4(icoord2 / texelSize, 0.0, lod)) - -#define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) SAMPLE_TEXTURE2D(textureName, samplerName, coord2).r -#define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod).r - -#if SHADER_API_GLES -# define UNITY_BRANCH -# define UNITY_FLATTEN -# define UNITY_UNROLL -# define UNITY_LOOP -# define UNITY_FASTOPT -#else -# define UNITY_BRANCH [branch] -# define UNITY_FLATTEN [flatten] -# define UNITY_UNROLL [unroll] -# define UNITY_LOOP [loop] -# define UNITY_FASTOPT [fastopt] -#endif - -#define CBUFFER_START(name) -#define CBUFFER_END - -#define FXAA_HLSL_3 1 -#define SMAA_HLSL_3 1 - -// pragma exclude_renderers is only supported since Unity 2018.1 for compute shaders -#if UNITY_VERSION < 201810 && !defined(SHADER_API_GLCORE) -# define DISABLE_COMPUTE_SHADERS 1 -# define TRIVIAL_COMPUTE_KERNEL(name) [numthreads(1, 1, 1)] void name() {} -#endif diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/OpenGL.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/OpenGL.hlsl.meta deleted file mode 100644 index 76f521295..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/OpenGL.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6a0c0086cde60e74e9ad1fce57eab9f1 -timeCreated: 1489754265 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/PSP2.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/PSP2.hlsl deleted file mode 100644 index dcb0c7e37..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/PSP2.hlsl +++ /dev/null @@ -1,48 +0,0 @@ - -#define UNITY_UV_STARTS_AT_TOP 1 -#define UNITY_REVERSED_Z 0 -#define UNITY_GATHER_SUPPORTED 0 -#define UNITY_CAN_READ_POSITION_IN_FRAGMENT_PROGRAM 0 - -#define TEXTURE2D_SAMPLER2D(textureName, samplerName) sampler2D textureName - -#define TEXTURE2D(textureName) sampler2D textureName -#define SAMPLER2D(samplerName) - -#define TEXTURE2D_ARGS(textureName, samplerName) sampler2D textureName -#define TEXTURE2D_PARAM(textureName, samplerName) textureName - -#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) tex2D(textureName, coord2) -#define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) tex2Dlod(textureName, float4(coord2, 0.0, lod)) - -#define LOAD_TEXTURE2D(textureName, texelSize, icoord2) tex2D(textureName, icoord2 / texelSize) -#define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) tex2Dlod(textureName, float4(icoord2 / texelSize, 0.0, lod)) - -#define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) tex2D(textureName, coord2).r -#define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) tex2Dlod(textureName, float4(coord2, 0.0, lod)).r - -// 3D textures are not supported on Vita, use 2D to avoid compile errors. -#define TEXTURE3D_SAMPLER3D(textureName, samplerName) sampler2D textureName -#define TEXTURE3D(textureName) sampler2D textureName -#define SAMPLER3D(samplerName) -#define TEXTURE3D_ARGS(textureName, samplerName) sampler2D textureName -#define TEXTURE3D_PARAM(textureName, samplerName) textureName -#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) tex2D(textureName, coord3) - -#define UNITY_BRANCH -#define UNITY_FLATTEN -#define UNITY_UNROLL -#define UNITY_LOOP -#define UNITY_FASTOPT - -#define CBUFFER_START(name) -#define CBUFFER_END - -#define FXAA_HLSL_3 1 -#define SMAA_HLSL_3 1 - -// pragma exclude_renderers is only supported since Unity 2018.1 for compute shaders -#if UNITY_VERSION < 201810 && !defined(SHADER_API_GLCORE) -# define DISABLE_COMPUTE_SHADERS 1 -# define TRIVIAL_COMPUTE_KERNEL(name) [numthreads(1, 1, 1)] void name() {} -#endif diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/PSP2.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/PSP2.hlsl.meta deleted file mode 100644 index 8bbb61ab9..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/PSP2.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d916afaf5049bb24989e8e823280e99c -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/PSSL.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/PSSL.hlsl deleted file mode 100644 index ef3eafb6b..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/PSSL.hlsl +++ /dev/null @@ -1,55 +0,0 @@ -#define UNITY_UV_STARTS_AT_TOP 1 -#define UNITY_REVERSED_Z 1 -#define UNITY_GATHER_SUPPORTED (SHADER_TARGET >= 50) -#define UNITY_CAN_READ_POSITION_IN_FRAGMENT_PROGRAM 1 -#define INTRINSIC_MINMAX3 -#define Min3 min3 -#define Max3 max3 - -#define TEXTURE2D_SAMPLER2D(textureName, samplerName) Texture2D textureName; SamplerState samplerName -#define TEXTURE3D_SAMPLER3D(textureName, samplerName) Texture3D textureName; SamplerState samplerName - -#define TEXTURE2D(textureName) Texture2D textureName -#define SAMPLER2D(samplerName) SamplerState samplerName - -#define TEXTURE3D(textureName) Texture3D textureName -#define SAMPLER3D(samplerName) SamplerState samplerName - -#define TEXTURE2D_ARGS(textureName, samplerName) Texture2D textureName, SamplerState samplerName -#define TEXTURE2D_PARAM(textureName, samplerName) textureName, samplerName - -#define TEXTURE3D_ARGS(textureName, samplerName) Texture3D textureName, SamplerState samplerName -#define TEXTURE3D_PARAM(textureName, samplerName) textureName, samplerName - -#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) textureName.Sample(samplerName, coord2) -#define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) textureName.SampleLevel(samplerName, coord2, lod) - -#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) textureName.Sample(samplerName, coord3) - -#define LOAD_TEXTURE2D(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, 0)) -#define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, lod)) - -#define GATHER_TEXTURE2D(textureName, samplerName, coord2) textureName.Gather(samplerName, coord2) -#define GATHER_RED_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherRed(samplerName, coord2) -#define GATHER_GREEN_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherGreen(samplerName, coord2) -#define GATHER_BLUE_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherBlue(samplerName, coord2) - -#define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) SAMPLE_TEXTURE2D(textureName, samplerName, coord2).r -#define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod).r - -#define UNITY_BRANCH [branch] -#define UNITY_FLATTEN [flatten] -#define UNITY_UNROLL [unroll] -#define UNITY_LOOP [loop] -#define UNITY_FASTOPT [fastopt] - -#define CBUFFER_START(name) ConstantBuffer name { -#define CBUFFER_END }; - -#if UNITY_GATHER_SUPPORTED - #define FXAA_HLSL_5 1 - #define SMAA_HLSL_4_1 1 -#else - #define FXAA_HLSL_4 1 - #define SMAA_HLSL_4 1 -#endif diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/PSSL.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/PSSL.hlsl.meta deleted file mode 100644 index e4424074c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/PSSL.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2399c8729aaf8344e8f9cf4721c5803a -timeCreated: 1489753963 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Switch.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Switch.hlsl deleted file mode 100644 index 875e6e098..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Switch.hlsl +++ /dev/null @@ -1,51 +0,0 @@ -#define UNITY_UV_STARTS_AT_TOP 1 -#define UNITY_REVERSED_Z 1 -#define UNITY_GATHER_SUPPORTED (SHADER_TARGET >= 50) - -#define TEXTURE2D_SAMPLER2D(textureName, samplerName) Texture2D textureName; SamplerState samplerName -#define TEXTURE3D_SAMPLER3D(textureName, samplerName) Texture3D textureName; SamplerState samplerName - -#define TEXTURE2D(textureName) Texture2D textureName -#define SAMPLER2D(samplerName) SamplerState samplerName - -#define TEXTURE3D(textureName) Texture3D textureName -#define SAMPLER3D(samplerName) SamplerState samplerName - -#define TEXTURE2D_ARGS(textureName, samplerName) Texture2D textureName, SamplerState samplerName -#define TEXTURE2D_PARAM(textureName, samplerName) textureName, samplerName - -#define TEXTURE3D_ARGS(textureName, samplerName) Texture3D textureName, SamplerState samplerName -#define TEXTURE3D_PARAM(textureName, samplerName) textureName, samplerName - -#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) textureName.Sample(samplerName, coord2) -#define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) textureName.SampleLevel(samplerName, coord2, lod) - -#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) textureName.Sample(samplerName, coord3) - -#define LOAD_TEXTURE2D(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, 0)) -#define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, lod)) - -#define GATHER_TEXTURE2D(textureName, samplerName, coord2) textureName.Gather(samplerName, coord2) -#define GATHER_RED_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherRed(samplerName, coord2) -#define GATHER_GREEN_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherGreen(samplerName, coord2) -#define GATHER_BLUE_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherBlue(samplerName, coord2) - -#define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) SAMPLE_TEXTURE2D(textureName, samplerName, coord2).r -#define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod).r - -#define UNITY_BRANCH [branch] -#define UNITY_FLATTEN [flatten] -#define UNITY_UNROLL [unroll] -#define UNITY_LOOP [loop] -#define UNITY_FASTOPT [fastopt] - -#define CBUFFER_START(name) cbuffer name { -#define CBUFFER_END }; - -#if UNITY_GATHER_SUPPORTED - #define FXAA_HLSL_5 1 - #define SMAA_HLSL_4_1 1 -#else - #define FXAA_HLSL_4 1 - #define SMAA_HLSL_4 1 -#endif diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Switch.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Switch.hlsl.meta deleted file mode 100644 index aac604476..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Switch.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 18095202690616846a484e633db69455 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Vulkan.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Vulkan.hlsl deleted file mode 100644 index 1982bcb36..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Vulkan.hlsl +++ /dev/null @@ -1,52 +0,0 @@ -#define UNITY_UV_STARTS_AT_TOP 1 -#define UNITY_REVERSED_Z 1 -#define UNITY_GATHER_SUPPORTED (SHADER_TARGET >= 50) -#define UNITY_CAN_READ_POSITION_IN_FRAGMENT_PROGRAM 1 - -#define TEXTURE2D_SAMPLER2D(textureName, samplerName) Texture2D textureName; SamplerState samplerName -#define TEXTURE3D_SAMPLER3D(textureName, samplerName) Texture3D textureName; SamplerState samplerName - -#define TEXTURE2D(textureName) Texture2D textureName -#define SAMPLER2D(samplerName) SamplerState samplerName - -#define TEXTURE3D(textureName) Texture3D textureName -#define SAMPLER3D(samplerName) SamplerState samplerName - -#define TEXTURE2D_ARGS(textureName, samplerName) Texture2D textureName, SamplerState samplerName -#define TEXTURE2D_PARAM(textureName, samplerName) textureName, samplerName - -#define TEXTURE3D_ARGS(textureName, samplerName) Texture3D textureName, SamplerState samplerName -#define TEXTURE3D_PARAM(textureName, samplerName) textureName, samplerName - -#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) textureName.Sample(samplerName, coord2) -#define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) textureName.SampleLevel(samplerName, coord2, lod) - -#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) textureName.Sample(samplerName, coord3) - -#define LOAD_TEXTURE2D(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, 0)) -#define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, lod)) - -#define GATHER_TEXTURE2D(textureName, samplerName, coord2) textureName.Gather(samplerName, coord2) -#define GATHER_RED_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherRed(samplerName, coord2) -#define GATHER_GREEN_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherGreen(samplerName, coord2) -#define GATHER_BLUE_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherBlue(samplerName, coord2) - -#define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) SAMPLE_TEXTURE2D(textureName, samplerName, coord2).r -#define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod).r - -#define UNITY_BRANCH [branch] -#define UNITY_FLATTEN [flatten] -#define UNITY_UNROLL [unroll] -#define UNITY_LOOP [loop] -#define UNITY_FASTOPT [fastopt] - -#define CBUFFER_START(name) cbuffer name { -#define CBUFFER_END }; - -#if UNITY_GATHER_SUPPORTED - #define FXAA_HLSL_5 1 - #define SMAA_HLSL_4_1 1 -#else - #define FXAA_HLSL_4 1 - #define SMAA_HLSL_4 1 -#endif diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Vulkan.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Vulkan.hlsl.meta deleted file mode 100644 index 5c0078815..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/Vulkan.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4f2b019548c499944923c5da221047a6 -timeCreated: 1489754021 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/XboxOne.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/XboxOne.hlsl deleted file mode 100644 index 1982bcb36..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/XboxOne.hlsl +++ /dev/null @@ -1,52 +0,0 @@ -#define UNITY_UV_STARTS_AT_TOP 1 -#define UNITY_REVERSED_Z 1 -#define UNITY_GATHER_SUPPORTED (SHADER_TARGET >= 50) -#define UNITY_CAN_READ_POSITION_IN_FRAGMENT_PROGRAM 1 - -#define TEXTURE2D_SAMPLER2D(textureName, samplerName) Texture2D textureName; SamplerState samplerName -#define TEXTURE3D_SAMPLER3D(textureName, samplerName) Texture3D textureName; SamplerState samplerName - -#define TEXTURE2D(textureName) Texture2D textureName -#define SAMPLER2D(samplerName) SamplerState samplerName - -#define TEXTURE3D(textureName) Texture3D textureName -#define SAMPLER3D(samplerName) SamplerState samplerName - -#define TEXTURE2D_ARGS(textureName, samplerName) Texture2D textureName, SamplerState samplerName -#define TEXTURE2D_PARAM(textureName, samplerName) textureName, samplerName - -#define TEXTURE3D_ARGS(textureName, samplerName) Texture3D textureName, SamplerState samplerName -#define TEXTURE3D_PARAM(textureName, samplerName) textureName, samplerName - -#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) textureName.Sample(samplerName, coord2) -#define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) textureName.SampleLevel(samplerName, coord2, lod) - -#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) textureName.Sample(samplerName, coord3) - -#define LOAD_TEXTURE2D(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, 0)) -#define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, lod)) - -#define GATHER_TEXTURE2D(textureName, samplerName, coord2) textureName.Gather(samplerName, coord2) -#define GATHER_RED_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherRed(samplerName, coord2) -#define GATHER_GREEN_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherGreen(samplerName, coord2) -#define GATHER_BLUE_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherBlue(samplerName, coord2) - -#define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) SAMPLE_TEXTURE2D(textureName, samplerName, coord2).r -#define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod).r - -#define UNITY_BRANCH [branch] -#define UNITY_FLATTEN [flatten] -#define UNITY_UNROLL [unroll] -#define UNITY_LOOP [loop] -#define UNITY_FASTOPT [fastopt] - -#define CBUFFER_START(name) cbuffer name { -#define CBUFFER_END }; - -#if UNITY_GATHER_SUPPORTED - #define FXAA_HLSL_5 1 - #define SMAA_HLSL_4_1 1 -#else - #define FXAA_HLSL_4 1 - #define SMAA_HLSL_4 1 -#endif diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/XboxOne.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/XboxOne.hlsl.meta deleted file mode 100644 index b9eb30408..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/API/XboxOne.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: cd7292cede5bbe44cb888e1e40efac1e -timeCreated: 1489754021 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins.meta deleted file mode 100644 index cc44d0edd..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2ea9ecb99e9d2604c9c553b14e63a67f -folderAsset: yes -timeCreated: 1492175377 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/AutoExposure.compute b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/AutoExposure.compute deleted file mode 100644 index f87197de8..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/AutoExposure.compute +++ /dev/null @@ -1,88 +0,0 @@ -#pragma warning(disable : 3568) -#pragma exclude_renderers gles gles3 d3d11_9x - -#pragma kernel KAutoExposureAvgLuminance_fixed MAIN=KAutoExposureAvgLuminance_fixed -#pragma kernel KAutoExposureAvgLuminance_progressive MAIN=KAutoExposureAvgLuminance_progressive PROGRESSIVE - -#include "../StdLib.hlsl" -#include "ExposureHistogram.hlsl" - -StructuredBuffer _HistogramBuffer; -Texture2D _Source; -RWTexture2D _Destination; - -CBUFFER_START(Params) - float4 _Params1; // x: lowPercent, y: highPercent, z: minBrightness, w: maxBrightness - float4 _Params2; // x: speed down, y: speed up, z: exposure compensation, w: delta time - float4 _ScaleOffsetRes; // x: scale, y: offset, w: histogram pass width, h: histogram pass height -CBUFFER_END - -groupshared uint gs_pyramid[HISTOGRAM_REDUCTION_BINS]; - -float GetExposureMultiplier(float avgLuminance) -{ - avgLuminance = max(EPSILON, avgLuminance); - //float keyValue = 1.03 - (2.0 / (2.0 + log2(avgLuminance + 1.0))); - float keyValue = _Params2.z; - float exposure = keyValue / avgLuminance; - return exposure; -} - -float InterpolateExposure(float newExposure, float oldExposure) -{ - float delta = newExposure - oldExposure; - float speed = delta > 0.0 ? _Params2.x : _Params2.y; - float exposure = oldExposure + delta * (1.0 - exp2(-_Params2.w * speed)); - return exposure; -} - -#ifdef DISABLE_COMPUTE_SHADERS - -TRIVIAL_COMPUTE_KERNEL(MAIN) - -#else - -[numthreads(HISTOGRAM_REDUCTION_THREAD_X, HISTOGRAM_REDUCTION_THREAD_Y, 1)] -void MAIN(uint2 groupThreadId : SV_GroupThreadID) -{ -#if HISTOGRAM_REDUCTION_ALT_PATH - const uint thread_id = groupThreadId.y * HISTOGRAM_REDUCTION_THREAD_X + groupThreadId.x; - gs_pyramid[thread_id] = max(_HistogramBuffer[thread_id], _HistogramBuffer[thread_id + HISTOGRAM_REDUCTION_BINS]); -#else - const uint thread_id = groupThreadId.y * HISTOGRAM_REDUCTION_THREAD_X + groupThreadId.x; - gs_pyramid[thread_id] = _HistogramBuffer[thread_id]; -#endif - - GroupMemoryBarrierWithGroupSync(); - - // Parallel reduction to find the max value - UNITY_UNROLL - for (uint i = HISTOGRAM_REDUCTION_BINS >> 1u; i > 0u; i >>= 1u) - { - if (thread_id < i) - gs_pyramid[thread_id] = max(gs_pyramid[thread_id], gs_pyramid[thread_id + i]); - - GroupMemoryBarrierWithGroupSync(); - } - - GroupMemoryBarrierWithGroupSync(); - - if (thread_id == 0u) - { - float maxValue = 1.0 / float(gs_pyramid[0]); - -#if PROGRESSIVE - float avgLuminance = GetAverageLuminance(_HistogramBuffer, _Params1, maxValue, _ScaleOffsetRes.xy); - float exposure = GetExposureMultiplier(avgLuminance); - float prevExposure = _Source[uint2(0u, 0u)].x; - exposure = InterpolateExposure(exposure, prevExposure); - _Destination[uint2(0u, 0u)].x = exposure.x; -#else - float avgLuminance = GetAverageLuminance(_HistogramBuffer, _Params1, maxValue, _ScaleOffsetRes.xy); - float exposure = GetExposureMultiplier(avgLuminance); - _Destination[uint2(0u, 0u)].x = exposure.x; -#endif - } -} - -#endif // DISABLE_COMPUTE_SHADERS diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/AutoExposure.compute.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/AutoExposure.compute.meta deleted file mode 100644 index b5bf31667..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/AutoExposure.compute.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 34845e0ca016b7448842e965db5890a5 -timeCreated: 1519314976 -licenseType: Pro -ComputeShaderImporter: - currentAPIMask: 2228228 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Bloom.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Bloom.shader deleted file mode 100644 index 04ccc6fab..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Bloom.shader +++ /dev/null @@ -1,205 +0,0 @@ -Shader "Hidden/PostProcessing/Bloom" -{ - HLSLINCLUDE - - #include "../StdLib.hlsl" - #include "../Colors.hlsl" - #include "../Sampling.hlsl" - - TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); - TEXTURE2D_SAMPLER2D(_BloomTex, sampler_BloomTex); - TEXTURE2D_SAMPLER2D(_AutoExposureTex, sampler_AutoExposureTex); - - float4 _MainTex_TexelSize; - float _SampleScale; - float4 _ColorIntensity; - float4 _Threshold; // x: threshold value (linear), y: threshold - knee, z: knee * 2, w: 0.25 / knee - float4 _Params; // x: clamp, yzw: unused - - // ---------------------------------------------------------------------------------------- - // Prefilter - - half4 Prefilter(half4 color, float2 uv) - { - half autoExposure = SAMPLE_TEXTURE2D(_AutoExposureTex, sampler_AutoExposureTex, uv).r; - color *= autoExposure; - color = min(_Params.x, color); // clamp to max - color = QuadraticThreshold(color, _Threshold.x, _Threshold.yzw); - return color; - } - - half4 FragPrefilter13(VaryingsDefault i) : SV_Target - { - half4 color = DownsampleBox13Tap(TEXTURE2D_PARAM(_MainTex, sampler_MainTex), i.texcoord, UnityStereoAdjustedTexelSize(_MainTex_TexelSize).xy); - return Prefilter(SafeHDR(color), i.texcoord); - } - - half4 FragPrefilter4(VaryingsDefault i) : SV_Target - { - half4 color = DownsampleBox4Tap(TEXTURE2D_PARAM(_MainTex, sampler_MainTex), i.texcoord, UnityStereoAdjustedTexelSize(_MainTex_TexelSize).xy); - return Prefilter(SafeHDR(color), i.texcoord); - } - - // ---------------------------------------------------------------------------------------- - // Downsample - - half4 FragDownsample13(VaryingsDefault i) : SV_Target - { - half4 color = DownsampleBox13Tap(TEXTURE2D_PARAM(_MainTex, sampler_MainTex), i.texcoord, UnityStereoAdjustedTexelSize(_MainTex_TexelSize).xy); - return color; - } - - half4 FragDownsample4(VaryingsDefault i) : SV_Target - { - half4 color = DownsampleBox4Tap(TEXTURE2D_PARAM(_MainTex, sampler_MainTex), i.texcoord, UnityStereoAdjustedTexelSize(_MainTex_TexelSize).xy); - return color; - } - - // ---------------------------------------------------------------------------------------- - // Upsample & combine - - half4 Combine(half4 bloom, float2 uv) - { - half4 color = SAMPLE_TEXTURE2D(_BloomTex, sampler_BloomTex, uv); - return bloom + color; - } - - half4 FragUpsampleTent(VaryingsDefault i) : SV_Target - { - half4 bloom = UpsampleTent(TEXTURE2D_PARAM(_MainTex, sampler_MainTex), i.texcoord, UnityStereoAdjustedTexelSize(_MainTex_TexelSize).xy, _SampleScale); - return Combine(bloom, i.texcoordStereo); - } - - half4 FragUpsampleBox(VaryingsDefault i) : SV_Target - { - half4 bloom = UpsampleBox(TEXTURE2D_PARAM(_MainTex, sampler_MainTex), i.texcoord, UnityStereoAdjustedTexelSize(_MainTex_TexelSize).xy, _SampleScale); - return Combine(bloom, i.texcoordStereo); - } - - // ---------------------------------------------------------------------------------------- - // Debug overlays - - half4 FragDebugOverlayThreshold(VaryingsDefault i) : SV_Target - { - half4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - return half4(Prefilter(SafeHDR(color), i.texcoord).rgb, 1.0); - } - - half4 FragDebugOverlayTent(VaryingsDefault i) : SV_Target - { - half4 bloom = UpsampleTent(TEXTURE2D_PARAM(_MainTex, sampler_MainTex), i.texcoord, UnityStereoAdjustedTexelSize(_MainTex_TexelSize).xy, _SampleScale); - return half4(bloom.rgb * _ColorIntensity.w * _ColorIntensity.rgb, 1.0); - } - - half4 FragDebugOverlayBox(VaryingsDefault i) : SV_Target - { - half4 bloom = UpsampleBox(TEXTURE2D_PARAM(_MainTex, sampler_MainTex), i.texcoord, UnityStereoAdjustedTexelSize(_MainTex_TexelSize).xy, _SampleScale); - return half4(bloom.rgb * _ColorIntensity.w * _ColorIntensity.rgb, 1.0); - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // 0: Prefilter 13 taps - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragPrefilter13 - - ENDHLSL - } - - // 1: Prefilter 4 taps - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragPrefilter4 - - ENDHLSL - } - - // 2: Downsample 13 taps - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragDownsample13 - - ENDHLSL - } - - // 3: Downsample 4 taps - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragDownsample4 - - ENDHLSL - } - - // 4: Upsample tent filter - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragUpsampleTent - - ENDHLSL - } - - // 5: Upsample box filter - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragUpsampleBox - - ENDHLSL - } - - // 6: Debug overlay (threshold) - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragDebugOverlayThreshold - - ENDHLSL - } - - // 7: Debug overlay (tent filter) - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragDebugOverlayTent - - ENDHLSL - } - - // 8: Debug overlay (box filter) - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragDebugOverlayBox - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Bloom.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Bloom.shader.meta deleted file mode 100644 index a3ce4f078..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Bloom.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c1e1d3119c6fd4646aea0b4b74cacc1a -timeCreated: 1489940191 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Copy.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Copy.shader deleted file mode 100644 index 41a21c745..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Copy.shader +++ /dev/null @@ -1,55 +0,0 @@ -Shader "Hidden/PostProcessing/Copy" -{ - HLSLINCLUDE - - #include "../StdLib.hlsl" - - TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); - - float4 Frag(VaryingsDefault i) : SV_Target - { - float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - return color; - } - - float4 FragKillNaN(VaryingsDefault i) : SV_Target - { - float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - - if (AnyIsNan(color)) - { - color = (0.0).xxxx; - } - - return color; - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // 0 - Fullscreen triangle copy - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment Frag - - ENDHLSL - } - - // 1 - Fullscreen triangle copy + NaN killer - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragKillNaN - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Copy.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Copy.shader.meta deleted file mode 100644 index d5502308d..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Copy.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: cdbdb71de5f9c454b980f6d0e87f0afb -timeCreated: 1489880150 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStd.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStd.shader deleted file mode 100644 index 7f2f4ec4f..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStd.shader +++ /dev/null @@ -1,105 +0,0 @@ -Shader "Hidden/PostProcessing/CopyStd" -{ - // - // We need this shader for the very first RT blit using the internal CommandBuffer.Blit() method - // so it can handle AAResolve properly. We also need it to be separate because of VR and the - // need for a Properties block. If we were to add this block to the other Copy shader it would - // not allow us to manually bind _MainTex, thus breaking a few other things in the process... - // - - Properties - { - _MainTex ("", 2D) = "white" {} - } - - CGINCLUDE - - struct Attributes - { - float4 vertex : POSITION; - float2 texcoord : TEXCOORD0; - }; - - struct Varyings - { - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - Varyings Vert(Attributes v) - { - Varyings o; - o.vertex = float4(v.vertex.xy * 2.0 - 1.0, 0.0, 1.0); - o.texcoord = v.texcoord; - - #if UNITY_UV_STARTS_AT_TOP - o.texcoord = o.texcoord * float2(1.0, -1.0) + float2(0.0, 1.0); - #endif - - o.texcoord = o.texcoord * _MainTex_ST.xy + _MainTex_ST.zw; // We need this for VR - - return o; - } - - float4 Frag(Varyings i) : SV_Target - { - float4 color = tex2D(_MainTex, i.texcoord); - return color; - } - - //>>> We don't want to include StdLib.hlsl in this file so let's copy/paste what we need - bool IsNan(float x) - { - return (x < 0.0 || x > 0.0 || x == 0.0) ? false : true; - } - - bool AnyIsNan(float4 x) - { - return IsNan(x.x) || IsNan(x.y) || IsNan(x.z) || IsNan(x.w); - } - //<<< - - float4 FragKillNaN(Varyings i) : SV_Target - { - float4 color = tex2D(_MainTex, i.texcoord); - - if (AnyIsNan(color)) - { - color = (0.0).xxxx; - } - - return color; - } - - ENDCG - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // 0 - Copy - Pass - { - CGPROGRAM - - #pragma vertex Vert - #pragma fragment Frag - - ENDCG - } - - // 1 - Copy + NaN killer - Pass - { - CGPROGRAM - - #pragma vertex Vert - #pragma fragment FragKillNaN - - ENDCG - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStd.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStd.shader.meta deleted file mode 100644 index 3107ddab9..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStd.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4bf4cff0d0bac3d43894e2e8839feb40 -timeCreated: 1502891195 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStdFromDoubleWide.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStdFromDoubleWide.shader deleted file mode 100644 index e84087526..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStdFromDoubleWide.shader +++ /dev/null @@ -1,101 +0,0 @@ -Shader "Hidden/PostProcessing/CopyStdFromDoubleWide" -{ - //Blit from single-pass double-wide texture. Similar to CopyStd but with stereo texture as source - //and samples from double-wide. Having separate shader is cleaner than multiple #if in the code. - - Properties - { - _MainTex ("", 2D) = "white" {} - } - - CGINCLUDE - - struct Attributes - { - float4 vertex : POSITION; - float2 texcoord : TEXCOORD0; - }; - - struct Varyings - { - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - }; - - sampler2D _MainTex; - float4 _UVScaleOffset; - - Varyings Vert(Attributes v) - { - Varyings o; - o.vertex = float4(v.vertex.xy * 2.0 - 1.0, 0.0, 1.0); - o.texcoord = v.texcoord; - - #if UNITY_UV_STARTS_AT_TOP - o.texcoord = o.texcoord * float2(1.0, -1.0) + float2(0.0, 1.0); - #endif - - o.texcoord = o.texcoord * _UVScaleOffset.xy + _UVScaleOffset.zw; - - return o; - } - - float4 Frag(Varyings i) : SV_Target - { - float4 color = tex2D(_MainTex, i.texcoord); - return color; - } - - //>>> We don't want to include StdLib.hlsl in this file so let's copy/paste what we need - bool IsNan(float x) - { - return (x < 0.0 || x > 0.0 || x == 0.0) ? false : true; - } - - bool AnyIsNan(float4 x) - { - return IsNan(x.x) || IsNan(x.y) || IsNan(x.z) || IsNan(x.w); - } - //<<< - - float4 FragKillNaN(Varyings i) : SV_Target - { - float4 color = tex2D(_MainTex, i.texcoord); - - if (AnyIsNan(color)) - { - color = (0.0).xxxx; - } - - return color; - } - - ENDCG - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // 0 - Copy - Pass - { - CGPROGRAM - - #pragma vertex Vert - #pragma fragment Frag - - ENDCG - } - - // 1 - Copy + NaN killer - Pass - { - CGPROGRAM - - #pragma vertex Vert - #pragma fragment FragKillNaN - - ENDCG - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStdFromDoubleWide.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStdFromDoubleWide.shader.meta deleted file mode 100644 index a76978545..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStdFromDoubleWide.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e8ce9961912f3214586fe8709b9012c1 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStdFromTexArray.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStdFromTexArray.shader deleted file mode 100644 index 12330427a..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStdFromTexArray.shader +++ /dev/null @@ -1,105 +0,0 @@ -Shader "Hidden/PostProcessing/CopyStdFromTexArray" -{ - //Blit from texture array slice. Similar to CopyStd but with texture array as source - //and sampling from texture array. Having separate shader is cleaner than multiple #if in the code. - - Properties - { - _MainTex ("", 2DArray) = "white" {} - } - - CGINCLUDE - #pragma target 3.5 - - struct Attributes - { - float3 vertex : POSITION; - }; - - struct Varyings - { - float4 vertex : SV_POSITION; - float3 texcoord : TEXCOORD0; - }; - - Texture2DArray _MainTex; - SamplerState sampler_MainTex; - float _DepthSlice; - - float2 TransformTriangleVertexToUV(float2 vertex) - { - float2 uv = (vertex + 1.0) * 0.5; - return uv; - } - - Varyings Vert(Attributes v) - { - Varyings o; - o.vertex = float4(v.vertex.xy, 0.0, 1.0); - o.texcoord.xy = TransformTriangleVertexToUV(v.vertex.xy); - - #if UNITY_UV_STARTS_AT_TOP - o.texcoord.xy = o.texcoord.xy * float2(1.0, -1.0) + float2(0.0, 1.0); - #endif - o.texcoord.z = _DepthSlice; - - return o; - } - - float4 Frag(Varyings i) : SV_Target - { - float4 color = _MainTex.Sample(sampler_MainTex, i.texcoord); - return color; - } - - bool IsNan(float x) - { - return (x < 0.0 || x > 0.0 || x == 0.0) ? false : true; - } - - bool AnyIsNan(float4 x) - { - return IsNan(x.x) || IsNan(x.y) || IsNan(x.z) || IsNan(x.w); - } - - float4 FragKillNaN(Varyings i) : SV_Target - { - float4 color = _MainTex.Sample(sampler_MainTex, i.texcoord); - - if (AnyIsNan(color)) - { - color = (0.0).xxxx; - } - - return color; - } - - ENDCG - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // 0 - Copy - Pass - { - CGPROGRAM - - #pragma vertex Vert - #pragma fragment Frag - - ENDCG - } - - // 0 - Copy + NaN killer - Pass - { - CGPROGRAM - - #pragma vertex Vert - #pragma fragment FragKillNaN - - ENDCG - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStdFromTexArray.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStdFromTexArray.shader.meta deleted file mode 100644 index f598e8e7c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/CopyStdFromTexArray.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 02d2da9bc88d25c4d878c1ed4e0b3854 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DeferredFog.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DeferredFog.shader deleted file mode 100644 index 055fd1f82..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DeferredFog.shader +++ /dev/null @@ -1,65 +0,0 @@ -Shader "Hidden/PostProcessing/DeferredFog" -{ - HLSLINCLUDE - - #pragma multi_compile __ FOG_LINEAR FOG_EXP FOG_EXP2 - #include "../StdLib.hlsl" - #include "Fog.hlsl" - - TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); - TEXTURE2D_SAMPLER2D(_CameraDepthTexture, sampler_CameraDepthTexture); - - #define SKYBOX_THREASHOLD_VALUE 0.9999 - - float4 Frag(VaryingsDefault i) : SV_Target - { - half4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - - float depth = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, i.texcoordStereo); - depth = Linear01Depth(depth); - float dist = ComputeFogDistance(depth); - half fog = 1.0 - ComputeFog(dist); - - return lerp(color, _FogColor, fog); - } - - float4 FragExcludeSkybox(VaryingsDefault i) : SV_Target - { - half4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - - float depth = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, i.texcoordStereo); - depth = Linear01Depth(depth); - float skybox = depth < SKYBOX_THREASHOLD_VALUE; - float dist = ComputeFogDistance(depth); - half fog = 1.0 - ComputeFog(dist); - - return lerp(color, _FogColor, fog * skybox); - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment Frag - - ENDHLSL - } - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragExcludeSkybox - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DeferredFog.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DeferredFog.shader.meta deleted file mode 100644 index 96a19d7f4..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DeferredFog.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4117fce9491711c4094d33a048e36e73 -timeCreated: 1498468345 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DepthOfField.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DepthOfField.hlsl deleted file mode 100644 index 57c597fa9..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DepthOfField.hlsl +++ /dev/null @@ -1,271 +0,0 @@ -#ifndef UNITY_POSTFX_DEPTH_OF_FIELD -#define UNITY_POSTFX_DEPTH_OF_FIELD - -#include "../StdLib.hlsl" -#include "../Colors.hlsl" -#include "DiskKernels.hlsl" - -TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); -float4 _MainTex_TexelSize; - -TEXTURE2D_SAMPLER2D(_CameraDepthTexture, sampler_CameraDepthTexture); -TEXTURE2D_SAMPLER2D(_CameraMotionVectorsTexture, sampler_CameraMotionVectorsTexture); - -TEXTURE2D_SAMPLER2D(_CoCTex, sampler_CoCTex); - -TEXTURE2D_SAMPLER2D(_DepthOfFieldTex, sampler_DepthOfFieldTex); -float4 _DepthOfFieldTex_TexelSize; - -// Camera parameters -float _Distance; -float _LensCoeff; // f^2 / (N * (S1 - f) * film_width * 2) -float _MaxCoC; -float _RcpMaxCoC; -float _RcpAspect; -half3 _TaaParams; // Jitter.x, Jitter.y, Blending - -// CoC calculation -half4 FragCoC(VaryingsDefault i) : SV_Target -{ - float depth = LinearEyeDepth(SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, i.texcoordStereo)); - half coc = (depth - _Distance) * _LensCoeff / max(depth, 1e-5); - return saturate(coc * 0.5 * _RcpMaxCoC + 0.5); -} - -// Temporal filter -half4 FragTempFilter(VaryingsDefault i) : SV_Target -{ - float3 uvOffs = _MainTex_TexelSize.xyy * float3(1.0, 1.0, 0.0); - -#if UNITY_GATHER_SUPPORTED - - half4 cocTL = GATHER_RED_TEXTURE2D(_CoCTex, sampler_CoCTex, UnityStereoTransformScreenSpaceTex(i.texcoord - uvOffs.xy * 0.5)); // top-left - half4 cocBR = GATHER_RED_TEXTURE2D(_CoCTex, sampler_CoCTex, UnityStereoTransformScreenSpaceTex(i.texcoord + uvOffs.xy * 0.5)); // bottom-right - half coc1 = cocTL.x; // top - half coc2 = cocTL.z; // left - half coc3 = cocBR.x; // bottom - half coc4 = cocBR.z; // right - -#else - - half coc1 = SAMPLE_TEXTURE2D(_CoCTex, sampler_CoCTex, UnityStereoTransformScreenSpaceTex(i.texcoord - uvOffs.xz)).r; // top - half coc2 = SAMPLE_TEXTURE2D(_CoCTex, sampler_CoCTex, UnityStereoTransformScreenSpaceTex(i.texcoord - uvOffs.zy)).r; // left - half coc3 = SAMPLE_TEXTURE2D(_CoCTex, sampler_CoCTex, UnityStereoTransformScreenSpaceTex(i.texcoord + uvOffs.zy)).r; // bottom - half coc4 = SAMPLE_TEXTURE2D(_CoCTex, sampler_CoCTex, UnityStereoTransformScreenSpaceTex(i.texcoord + uvOffs.xz)).r; // right - -#endif - - // Dejittered center sample. - half coc0 = SAMPLE_TEXTURE2D(_CoCTex, sampler_CoCTex, UnityStereoTransformScreenSpaceTex(i.texcoord - _TaaParams.xy)).r; - - // CoC dilation: determine the closest point in the four neighbors - float3 closest = float3(0.0, 0.0, coc0); - closest = coc1 < closest.z ? float3(-uvOffs.xz, coc1) : closest; - closest = coc2 < closest.z ? float3(-uvOffs.zy, coc2) : closest; - closest = coc3 < closest.z ? float3( uvOffs.zy, coc3) : closest; - closest = coc4 < closest.z ? float3( uvOffs.xz, coc4) : closest; - - // Sample the history buffer with the motion vector at the closest point - float2 motion = SAMPLE_TEXTURE2D(_CameraMotionVectorsTexture, sampler_CameraMotionVectorsTexture, UnityStereoTransformScreenSpaceTex(i.texcoord + closest.xy)).xy; - half cocHis = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord - motion)).r; - - // Neighborhood clamping - half cocMin = closest.z; - half cocMax = Max3(Max3(coc0, coc1, coc2), coc3, coc4); - cocHis = clamp(cocHis, cocMin, cocMax); - - // Blend with the history - return lerp(coc0, cocHis, _TaaParams.z); -} - -// Prefilter: downsampling and premultiplying -half4 FragPrefilter(VaryingsDefault i) : SV_Target -{ -#if UNITY_GATHER_SUPPORTED - - // Sample source colors - half4 c_r = GATHER_RED_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - half4 c_g = GATHER_GREEN_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - half4 c_b = GATHER_BLUE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - - half3 c0 = half3(c_r.x, c_g.x, c_b.x); - half3 c1 = half3(c_r.y, c_g.y, c_b.y); - half3 c2 = half3(c_r.z, c_g.z, c_b.z); - half3 c3 = half3(c_r.w, c_g.w, c_b.w); - - // Sample CoCs - half4 cocs = GATHER_TEXTURE2D(_CoCTex, sampler_CoCTex, i.texcoordStereo) * 2.0 - 1.0; - half coc0 = cocs.x; - half coc1 = cocs.y; - half coc2 = cocs.z; - half coc3 = cocs.w; - -#else - - float3 duv = _MainTex_TexelSize.xyx * float3(0.5, 0.5, -0.5); - float2 uv0 = UnityStereoTransformScreenSpaceTex(i.texcoord - duv.xy); - float2 uv1 = UnityStereoTransformScreenSpaceTex(i.texcoord - duv.zy); - float2 uv2 = UnityStereoTransformScreenSpaceTex(i.texcoord + duv.zy); - float2 uv3 = UnityStereoTransformScreenSpaceTex(i.texcoord + duv.xy); - - // Sample source colors - half3 c0 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, uv0).rgb; - half3 c1 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, uv1).rgb; - half3 c2 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, uv2).rgb; - half3 c3 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, uv3).rgb; - - // Sample CoCs - half coc0 = SAMPLE_TEXTURE2D(_CoCTex, sampler_CoCTex, uv0).r * 2.0 - 1.0; - half coc1 = SAMPLE_TEXTURE2D(_CoCTex, sampler_CoCTex, uv1).r * 2.0 - 1.0; - half coc2 = SAMPLE_TEXTURE2D(_CoCTex, sampler_CoCTex, uv2).r * 2.0 - 1.0; - half coc3 = SAMPLE_TEXTURE2D(_CoCTex, sampler_CoCTex, uv3).r * 2.0 - 1.0; - -#endif - - // Apply CoC and luma weights to reduce bleeding and flickering - float w0 = abs(coc0) / (Max3(c0.r, c0.g, c0.b) + 1.0); - float w1 = abs(coc1) / (Max3(c1.r, c1.g, c1.b) + 1.0); - float w2 = abs(coc2) / (Max3(c2.r, c2.g, c2.b) + 1.0); - float w3 = abs(coc3) / (Max3(c3.r, c3.g, c3.b) + 1.0); - - // Weighted average of the color samples - half3 avg = c0 * w0 + c1 * w1 + c2 * w2 + c3 * w3; - avg /= max(w0 + w1 + w2 + w3, 1e-5); - - // Select the largest CoC value - half coc_min = min(coc0, Min3(coc1, coc2, coc3)); - half coc_max = max(coc0, Max3(coc1, coc2, coc3)); - half coc = (-coc_min > coc_max ? coc_min : coc_max) * _MaxCoC; - - // Premultiply CoC again - avg *= smoothstep(0, _MainTex_TexelSize.y * 2, abs(coc)); - -#if defined(UNITY_COLORSPACE_GAMMA) - avg = SRGBToLinear(avg); -#endif - - return half4(avg, coc); -} - -// Bokeh filter with disk-shaped kernels -half4 FragBlur(VaryingsDefault i) : SV_Target -{ - half4 samp0 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - - half4 bgAcc = 0.0; // Background: far field bokeh - half4 fgAcc = 0.0; // Foreground: near field bokeh - - UNITY_LOOP - for (int si = 0; si < kSampleCount; si++) - { - float2 disp = kDiskKernel[si] * _MaxCoC; - float dist = length(disp); - - float2 duv = float2(disp.x * _RcpAspect, disp.y); - half4 samp = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + duv)); - - // BG: Compare CoC of the current sample and the center sample - // and select smaller one. - half bgCoC = max(min(samp0.a, samp.a), 0.0); - - // Compare the CoC to the sample distance. - // Add a small margin to smooth out. - const half margin = _MainTex_TexelSize.y * 2; - half bgWeight = saturate((bgCoC - dist + margin) / margin); - half fgWeight = saturate((-samp.a - dist + margin) / margin); - - // Cut influence from focused areas because they're darkened by CoC - // premultiplying. This is only needed for near field. - fgWeight *= step(_MainTex_TexelSize.y, -samp.a); - - // Accumulation - bgAcc += half4(samp.rgb, 1.0) * bgWeight; - fgAcc += half4(samp.rgb, 1.0) * fgWeight; - } - - // Get the weighted average. - bgAcc.rgb /= bgAcc.a + (bgAcc.a == 0.0); // zero-div guard - fgAcc.rgb /= fgAcc.a + (fgAcc.a == 0.0); - - // BG: Calculate the alpha value only based on the center CoC. - // This is a rather aggressive approximation but provides stable results. - bgAcc.a = smoothstep(_MainTex_TexelSize.y, _MainTex_TexelSize.y * 2.0, samp0.a); - - // FG: Normalize the total of the weights. - fgAcc.a *= PI / kSampleCount; - - // Alpha premultiplying - half alpha = saturate(fgAcc.a); - half3 rgb = lerp(bgAcc.rgb, fgAcc.rgb, alpha); - - return half4(rgb, alpha); -} - -// Postfilter blur -half4 FragPostBlur(VaryingsDefault i) : SV_Target -{ - // 9 tap tent filter with 4 bilinear samples - const float4 duv = _MainTex_TexelSize.xyxy * float4(0.5, 0.5, -0.5, 0); - half4 acc; - acc = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord - duv.xy)); - acc += SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord - duv.zy)); - acc += SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + duv.zy)); - acc += SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + duv.xy)); - return acc / 4.0; -} - -// Combine with source -half4 FragCombine(VaryingsDefault i) : SV_Target -{ - half4 dof = SAMPLE_TEXTURE2D(_DepthOfFieldTex, sampler_DepthOfFieldTex, i.texcoordStereo); - half coc = SAMPLE_TEXTURE2D(_CoCTex, sampler_CoCTex, i.texcoordStereo).r; - coc = (coc - 0.5) * 2.0 * _MaxCoC; - - // Convert CoC to far field alpha value. - float ffa = smoothstep(_MainTex_TexelSize.y * 2.0, _MainTex_TexelSize.y * 4.0, coc); - - half4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - -#if defined(UNITY_COLORSPACE_GAMMA) - color = SRGBToLinear(color); -#endif - - half alpha = Max3(dof.r, dof.g, dof.b); - - // lerp(lerp(color, dof, ffa), dof, dof.a) - color = lerp(color, float4(dof.rgb, alpha), ffa + dof.a - ffa * dof.a); - -#if defined(UNITY_COLORSPACE_GAMMA) - color = LinearToSRGB(color); -#endif - - return color; -} - -// Debug overlay -half4 FragDebugOverlay(VaryingsDefault i) : SV_Target -{ - half3 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo).rgb; - - // Calculate the radiuses of CoC. - half4 src = SAMPLE_TEXTURE2D(_DepthOfFieldTex, sampler_DepthOfFieldTex, i.texcoordStereo); - float depth = LinearEyeDepth(SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, i.texcoordStereo)); - float coc = (depth - _Distance) * _LensCoeff / depth; - coc *= 80; - - // Visualize CoC (white -> red -> gray) - half3 rgb = lerp(half3(1.0, 0.0, 0.0), half3(1.0, 1.0, 1.0), saturate(-coc)); - rgb = lerp(rgb, half3(0.4, 0.4, 0.4), saturate(coc)); - - // Black and white image overlay - rgb *= Luminance(color) + 0.5; - - // Gamma correction -#if !UNITY_COLORSPACE_GAMMA - rgb = SRGBToLinear(rgb); -#endif - - return half4(rgb, 1.0); -} - -#endif // UNITY_POSTFX_DEPTH_OF_FIELD diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DepthOfField.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DepthOfField.hlsl.meta deleted file mode 100644 index b5627011c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DepthOfField.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4ae2d18891fcdd2408b0c1f3f2038c62 -timeCreated: 1491839887 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DepthOfField.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DepthOfField.shader deleted file mode 100644 index d2508aacc..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DepthOfField.shader +++ /dev/null @@ -1,265 +0,0 @@ -Shader "Hidden/PostProcessing/DepthOfField" -{ - // SubShader with SM 5.0 support - // DX11+, OpenGL 4.3+, OpenGL ES 3.1+AEP, Vulkan, consoles - // Gather intrinsics are used to reduce texture sample count. - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass // 0 - { - Name "CoC Calculation" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragCoC - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 1 - { - Name "CoC Temporal Filter" - - HLSLPROGRAM - #pragma target 5.0 - #pragma vertex VertDefault - #pragma fragment FragTempFilter - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 2 - { - Name "Downsample and Prefilter" - - HLSLPROGRAM - #pragma target 5.0 - #pragma vertex VertDefault - #pragma fragment FragPrefilter - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 3 - { - Name "Bokeh Filter (small)" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragBlur - #define KERNEL_SMALL - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 4 - { - Name "Bokeh Filter (medium)" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragBlur - #define KERNEL_MEDIUM - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 5 - { - Name "Bokeh Filter (large)" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragBlur - #define KERNEL_LARGE - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 6 - { - Name "Bokeh Filter (very large)" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragBlur - #define KERNEL_VERYLARGE - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 7 - { - Name "Postfilter" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragPostBlur - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 8 - { - Name "Combine" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragCombine - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 9 - { - Name "Debug Overlay" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragDebugOverlay - #include "DepthOfField.hlsl" - ENDHLSL - } - } - - // Fallback SubShader with SM 3.5 - // DX11+, OpenGL 3.2+, OpenGL ES 3+, Metal, Vulkan, consoles - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass // 0 - { - Name "CoC Calculation" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragCoC - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 1 - { - Name "CoC Temporal Filter" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragTempFilter - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 2 - { - Name "Downsample and Prefilter" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragPrefilter - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 3 - { - Name "Bokeh Filter (small)" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragBlur - #define KERNEL_SMALL - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 4 - { - Name "Bokeh Filter (medium)" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragBlur - #define KERNEL_MEDIUM - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 5 - { - Name "Bokeh Filter (large)" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragBlur - #define KERNEL_LARGE - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 6 - { - Name "Bokeh Filter (very large)" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragBlur - #define KERNEL_VERYLARGE - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 7 - { - Name "Postfilter" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragPostBlur - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 8 - { - Name "Combine" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragCombine - #include "DepthOfField.hlsl" - ENDHLSL - } - - Pass // 9 - { - Name "Debug Overlay" - - HLSLPROGRAM - #pragma target 3.5 - #pragma vertex VertDefault - #pragma fragment FragDebugOverlay - #include "DepthOfField.hlsl" - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DepthOfField.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DepthOfField.shader.meta deleted file mode 100644 index 60a2b3805..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DepthOfField.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0ef78d24e85a44f4da9d5b5eaa00e50b -timeCreated: 1491838816 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DiscardAlpha.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DiscardAlpha.shader deleted file mode 100644 index ff2e70282..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DiscardAlpha.shader +++ /dev/null @@ -1,31 +0,0 @@ -Shader "Hidden/PostProcessing/DiscardAlpha" -{ - HLSLINCLUDE - - #include "../StdLib.hlsl" - - TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); - - float4 Frag(VaryingsDefault i) : SV_Target - { - float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); - return float4(color.rgb, 1.0); - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment Frag - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DiscardAlpha.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DiscardAlpha.shader.meta deleted file mode 100644 index 9e59224fe..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DiscardAlpha.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5ab0816423f0dfe45841cab3b05ec9ef -timeCreated: 1496835037 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DiskKernels.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DiskKernels.hlsl deleted file mode 100644 index b817ce852..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DiskKernels.hlsl +++ /dev/null @@ -1,204 +0,0 @@ -#ifndef UNITY_POSTFX_DISK_KERNELS -#define UNITY_POSTFX_DISK_KERNELS - -#if !defined(KERNEL_SMALL) && !defined(KERNEL_MEDIUM) && \ - !defined(KERNEL_LARGE) && !defined(KERNEL_VERYLARGE) - -static const int kSampleCount = 1; -static const float2 kDiskKernel[1] = { float2(0, 0) }; - -#endif - -#if defined(KERNEL_SMALL) - -// rings = 2 -// points per ring = 5 -static const int kSampleCount = 16; -static const float2 kDiskKernel[kSampleCount] = { - float2(0,0), - float2(0.54545456,0), - float2(0.16855472,0.5187581), - float2(-0.44128203,0.3206101), - float2(-0.44128197,-0.3206102), - float2(0.1685548,-0.5187581), - float2(1,0), - float2(0.809017,0.58778524), - float2(0.30901697,0.95105654), - float2(-0.30901703,0.9510565), - float2(-0.80901706,0.5877852), - float2(-1,0), - float2(-0.80901694,-0.58778536), - float2(-0.30901664,-0.9510566), - float2(0.30901712,-0.9510565), - float2(0.80901694,-0.5877853), -}; - -#endif - -#if defined(KERNEL_MEDIUM) - -// rings = 3 -// points per ring = 7 -static const int kSampleCount = 22; -static const float2 kDiskKernel[kSampleCount] = { - float2(0,0), - float2(0.53333336,0), - float2(0.3325279,0.4169768), - float2(-0.11867785,0.5199616), - float2(-0.48051673,0.2314047), - float2(-0.48051673,-0.23140468), - float2(-0.11867763,-0.51996166), - float2(0.33252785,-0.4169769), - float2(1,0), - float2(0.90096885,0.43388376), - float2(0.6234898,0.7818315), - float2(0.22252098,0.9749279), - float2(-0.22252095,0.9749279), - float2(-0.62349,0.7818314), - float2(-0.90096885,0.43388382), - float2(-1,0), - float2(-0.90096885,-0.43388376), - float2(-0.6234896,-0.7818316), - float2(-0.22252055,-0.974928), - float2(0.2225215,-0.9749278), - float2(0.6234897,-0.7818316), - float2(0.90096885,-0.43388376), -}; - -#endif - -#if defined(KERNEL_LARGE) - -// rings = 4 -// points per ring = 7 -static const int kSampleCount = 43; -static const float2 kDiskKernel[kSampleCount] = { - float2(0,0), - float2(0.36363637,0), - float2(0.22672357,0.28430238), - float2(-0.08091671,0.35451925), - float2(-0.32762504,0.15777594), - float2(-0.32762504,-0.15777591), - float2(-0.08091656,-0.35451928), - float2(0.22672352,-0.2843024), - float2(0.6818182,0), - float2(0.614297,0.29582983), - float2(0.42510667,0.5330669), - float2(0.15171885,0.6647236), - float2(-0.15171883,0.6647236), - float2(-0.4251068,0.53306687), - float2(-0.614297,0.29582986), - float2(-0.6818182,0), - float2(-0.614297,-0.29582983), - float2(-0.42510656,-0.53306705), - float2(-0.15171856,-0.66472363), - float2(0.1517192,-0.6647235), - float2(0.4251066,-0.53306705), - float2(0.614297,-0.29582983), - float2(1,0), - float2(0.9555728,0.2947552), - float2(0.82623875,0.5633201), - float2(0.6234898,0.7818315), - float2(0.36534098,0.93087375), - float2(0.07473,0.9972038), - float2(-0.22252095,0.9749279), - float2(-0.50000006,0.8660254), - float2(-0.73305196,0.6801727), - float2(-0.90096885,0.43388382), - float2(-0.98883086,0.14904208), - float2(-0.9888308,-0.14904249), - float2(-0.90096885,-0.43388376), - float2(-0.73305184,-0.6801728), - float2(-0.4999999,-0.86602545), - float2(-0.222521,-0.9749279), - float2(0.07473029,-0.99720377), - float2(0.36534148,-0.9308736), - float2(0.6234897,-0.7818316), - float2(0.8262388,-0.56332), - float2(0.9555729,-0.29475483), -}; - -#endif - -#if defined(KERNEL_VERYLARGE) - -// rings = 5 -// points per ring = 7 -static const int kSampleCount = 71; -static const float2 kDiskKernel[kSampleCount] = { - float2(0,0), - float2(0.2758621,0), - float2(0.1719972,0.21567768), - float2(-0.061385095,0.26894566), - float2(-0.24854316,0.1196921), - float2(-0.24854316,-0.11969208), - float2(-0.061384983,-0.2689457), - float2(0.17199717,-0.21567771), - float2(0.51724136,0), - float2(0.46601835,0.22442262), - float2(0.32249472,0.40439558), - float2(0.11509705,0.50427306), - float2(-0.11509704,0.50427306), - float2(-0.3224948,0.40439552), - float2(-0.46601835,0.22442265), - float2(-0.51724136,0), - float2(-0.46601835,-0.22442262), - float2(-0.32249463,-0.40439564), - float2(-0.11509683,-0.5042731), - float2(0.11509732,-0.504273), - float2(0.32249466,-0.40439564), - float2(0.46601835,-0.22442262), - float2(0.7586207,0), - float2(0.7249173,0.22360738), - float2(0.6268018,0.4273463), - float2(0.47299224,0.59311354), - float2(0.27715522,0.7061801), - float2(0.056691725,0.75649947), - float2(-0.168809,0.7396005), - float2(-0.3793104,0.65698475), - float2(-0.55610836,0.51599306), - float2(-0.6834936,0.32915324), - float2(-0.7501475,0.113066405), - float2(-0.7501475,-0.11306671), - float2(-0.6834936,-0.32915318), - float2(-0.5561083,-0.5159932), - float2(-0.37931028,-0.6569848), - float2(-0.16880904,-0.7396005), - float2(0.056691945,-0.7564994), - float2(0.2771556,-0.7061799), - float2(0.47299215,-0.59311366), - float2(0.62680185,-0.4273462), - float2(0.72491735,-0.22360711), - float2(1,0), - float2(0.9749279,0.22252093), - float2(0.90096885,0.43388376), - float2(0.7818315,0.6234898), - float2(0.6234898,0.7818315), - float2(0.43388364,0.9009689), - float2(0.22252098,0.9749279), - float2(0,1), - float2(-0.22252095,0.9749279), - float2(-0.43388385,0.90096885), - float2(-0.62349,0.7818314), - float2(-0.7818317,0.62348956), - float2(-0.90096885,0.43388382), - float2(-0.9749279,0.22252093), - float2(-1,0), - float2(-0.9749279,-0.22252087), - float2(-0.90096885,-0.43388376), - float2(-0.7818314,-0.6234899), - float2(-0.6234896,-0.7818316), - float2(-0.43388346,-0.900969), - float2(-0.22252055,-0.974928), - float2(0,-1), - float2(0.2225215,-0.9749278), - float2(0.4338835,-0.90096897), - float2(0.6234897,-0.7818316), - float2(0.78183144,-0.62348986), - float2(0.90096885,-0.43388376), - float2(0.9749279,-0.22252086), -}; - -#endif - -#endif // UNITY_POSTFX_DISK_KERNELS diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DiskKernels.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DiskKernels.hlsl.meta deleted file mode 100644 index 0b525a093..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/DiskKernels.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a4811657005cf0a439cbc4a989ce9083 -timeCreated: 1491839887 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Distortion.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Distortion.hlsl deleted file mode 100644 index 46ebf0a8c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Distortion.hlsl +++ /dev/null @@ -1,34 +0,0 @@ -#ifndef UNITY_POSTFX_DISTORTION -#define UNITY_POSTFX_DISTORTION - -float4 _Distortion_Amount; -float4 _Distortion_CenterScale; - -float2 Distort(float2 uv) -{ - // Note: lens distortion is automatically disabled in VR so we won't bother handling stereo uvs - #if DISTORT - { - uv = (uv - 0.5) * _Distortion_Amount.z + 0.5; - float2 ruv = _Distortion_CenterScale.zw * (uv - 0.5 - _Distortion_CenterScale.xy); - float ru = length(float2(ruv)); - - UNITY_BRANCH - if (_Distortion_Amount.w > 0.0) - { - float wu = ru * _Distortion_Amount.x; - ru = tan(wu) * (1.0 / (ru * _Distortion_Amount.y)); - uv = uv + ruv * (ru - 1.0); - } - else - { - ru = (1.0 / ru) * _Distortion_Amount.x * atan(ru * _Distortion_Amount.y); - uv = uv + ruv * (ru - 1.0); - } - } - #endif - - return uv; -} - -#endif // UNITY_POSTFX_DISTORTION diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Distortion.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Distortion.hlsl.meta deleted file mode 100644 index 078acf3e1..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Distortion.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c053166c69db5b943a5e70ec28113a24 -timeCreated: 1519741306 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Dithering.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Dithering.hlsl deleted file mode 100644 index 5ed1d0a0e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Dithering.hlsl +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef UNITY_POSTFX_DITHERING -#define UNITY_POSTFX_DITHERING - -TEXTURE2D_SAMPLER2D(_DitheringTex, sampler_DitheringTex); -float4 _Dithering_Coords; - -float3 Dither(float3 color, float2 uv) -{ - // Final pass dithering - // Symmetric triangular distribution on [-1,1] with maximal density at 0 - float noise = SAMPLE_TEXTURE2D(_DitheringTex, sampler_DitheringTex, uv * _Dithering_Coords.xy + _Dithering_Coords.zw).a * 2.0 - 1.0; - noise = FastSign(noise) * (1.0 - sqrt(1.0 - abs(noise))); - -#if UNITY_COLORSPACE_GAMMA - color += noise / 255.0; -#else - color = SRGBToLinear(LinearToSRGB(color) + noise / 255.0); -#endif - - return color; -} - -#endif // UNITY_POSTFX_DITHERING diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Dithering.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Dithering.hlsl.meta deleted file mode 100644 index bfde911f2..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Dithering.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b17c8e94a77f9a24d80deb0464a28ddd -timeCreated: 1499075289 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ExposureHistogram.compute b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ExposureHistogram.compute deleted file mode 100644 index 8e100d534..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ExposureHistogram.compute +++ /dev/null @@ -1,102 +0,0 @@ -// Put the following line to 0 or comment it to disable vignette weighting -#define USE_VIGNETTE_WEIGHTING 1 - -#pragma warning(disable : 3568) -#pragma exclude_renderers gles gles3 d3d11_9x - -#include "../StdLib.hlsl" -#include "../Colors.hlsl" -#include "ExposureHistogram.hlsl" - -RWStructuredBuffer _HistogramBuffer; -Texture2D _Source; -SamplerState sampler_LinearClamp; - -CBUFFER_START(Params) - float4 _ScaleOffsetRes; // x: scale, y: offset, z: width, w: height -CBUFFER_END - -groupshared uint gs_histogram[HISTOGRAM_BINS]; - -#pragma kernel KEyeHistogram - -#ifdef DISABLE_COMPUTE_SHADERS - -TRIVIAL_COMPUTE_KERNEL(KEyeHistogram) -TRIVIAL_COMPUTE_KERNEL(KEyeHistogramClear) - -#else - -[numthreads(HISTOGRAM_THREAD_X, HISTOGRAM_THREAD_Y, 1)] -void KEyeHistogram(uint2 dispatchThreadId : SV_DispatchThreadID, uint2 groupThreadId : SV_GroupThreadID) -{ - const uint localThreadId = groupThreadId.y * HISTOGRAM_THREAD_X + groupThreadId.x; - - // Clears the shared memory -#if HISTOGRAM_REDUCTION_ALT_PATH - uint localThreadIdOff = localThreadId << 1u; - if (localThreadIdOff < HISTOGRAM_BINS) - { - gs_histogram[localThreadIdOff ] = 0u; - gs_histogram[localThreadIdOff + 1] = 0u; - } -#else - if (localThreadId < HISTOGRAM_BINS) - { - gs_histogram[localThreadId] = 0u; - } -#endif - - float2 ipos = float2(dispatchThreadId) * 2.0; - - GroupMemoryBarrierWithGroupSync(); - - // Gather local group histogram - if (ipos.x < _ScaleOffsetRes.z && ipos.y < _ScaleOffsetRes.w) - { - uint weight = 1u; - float2 sspos = ipos / _ScaleOffsetRes.zw; - - // Vignette weighting to put more focus on what's in the center of the screen - #if USE_VIGNETTE_WEIGHTING - { - float2 d = abs(sspos - (0.5).xx); - float vfactor = saturate(1.0 - dot(d, d)); - vfactor *= vfactor; - weight = (uint)(64.0 * vfactor); - } - #endif - - float3 color = _Source.SampleLevel(sampler_LinearClamp, sspos, 0.0).xyz; // Bilinear downsample 2x - float luminance = Luminance(color); - float logLuminance = GetHistogramBinFromLuminance(luminance, _ScaleOffsetRes.xy); - uint idx = (uint)(logLuminance * (HISTOGRAM_BINS - 1u)); - InterlockedAdd(gs_histogram[idx], weight); - } - - GroupMemoryBarrierWithGroupSync(); - - // Merge everything -#if HISTOGRAM_REDUCTION_ALT_PATH - if (localThreadIdOff < HISTOGRAM_BINS) - { - InterlockedAdd(_HistogramBuffer[localThreadIdOff ], gs_histogram[localThreadIdOff ]); - InterlockedAdd(_HistogramBuffer[localThreadIdOff + 1], gs_histogram[localThreadIdOff + 1]); - } -#else - if (localThreadId < HISTOGRAM_BINS) - { - InterlockedAdd(_HistogramBuffer[localThreadId], gs_histogram[localThreadId]); - } -#endif -} - -#pragma kernel KEyeHistogramClear -[numthreads(HISTOGRAM_THREAD_X, 1, 1)] -void KEyeHistogramClear(uint dispatchThreadId : SV_DispatchThreadID) -{ - if (dispatchThreadId < HISTOGRAM_BINS) - _HistogramBuffer[dispatchThreadId] = 0u; -} - -#endif // DISABLE_COMPUTE_SHADERS diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ExposureHistogram.compute.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ExposureHistogram.compute.meta deleted file mode 100644 index 8f7eefe3a..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ExposureHistogram.compute.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8c2fcbdf9bc58664f89917f7b9d79501 -timeCreated: 1488985723 -licenseType: Pro -ComputeShaderImporter: - currentAPIMask: 4 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ExposureHistogram.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ExposureHistogram.hlsl deleted file mode 100644 index 67bd74477..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ExposureHistogram.hlsl +++ /dev/null @@ -1,95 +0,0 @@ -#ifndef UNITY_POSTFX_EXPOSURE_HISTOGRAM -#define UNITY_POSTFX_EXPOSURE_HISTOGRAM - -// Don't forget to update 'LogHistogram.cs' if you change these values ! -#define HISTOGRAM_BINS 128 -#define HISTOGRAM_TEXELS HISTOGRAM_BINS / 4 - -#if SHADER_API_GLES3 || SHADER_API_METAL - #define HISTOGRAM_THREAD_X 8 - #define HISTOGRAM_THREAD_Y 8 - #define HISTOGRAM_REDUCTION_THREAD_X 8 - #define HISTOGRAM_REDUCTION_THREAD_Y 8 - #define HISTOGRAM_REDUCTION_ALT_PATH 1 -#else - #define HISTOGRAM_THREAD_X 16 - #define HISTOGRAM_THREAD_Y 16 - #define HISTOGRAM_REDUCTION_THREAD_X HISTOGRAM_THREAD_X - #define HISTOGRAM_REDUCTION_THREAD_Y HISTOGRAM_BINS / HISTOGRAM_THREAD_Y - #define HISTOGRAM_REDUCTION_ALT_PATH 0 -#endif - -#define HISTOGRAM_REDUCTION_BINS HISTOGRAM_REDUCTION_THREAD_X * HISTOGRAM_REDUCTION_THREAD_Y - -float GetHistogramBinFromLuminance(float value, float2 scaleOffset) -{ - return saturate(log2(value) * scaleOffset.x + scaleOffset.y); -} - -float GetLuminanceFromHistogramBin(float bin, float2 scaleOffset) -{ - return exp2((bin - scaleOffset.y) / scaleOffset.x); -} - -float GetBinValue(StructuredBuffer buffer, uint index, float maxHistogramValue) -{ - return float(buffer[index]) * maxHistogramValue; -} - -float FindMaxHistogramValue(StructuredBuffer buffer) -{ - uint maxValue = 0u; - - for (uint i = 0; i < HISTOGRAM_BINS; i++) - { - uint h = buffer[i]; - maxValue = max(maxValue, h); - } - - return float(maxValue); -} - -void FilterLuminance(StructuredBuffer buffer, uint i, float maxHistogramValue, float2 scaleOffset, inout float4 filter) -{ - float binValue = GetBinValue(buffer, i, maxHistogramValue); - - // Filter dark areas - float offset = min(filter.z, binValue); - binValue -= offset; - filter.zw -= offset.xx; - - // Filter highlights - binValue = min(filter.w, binValue); - filter.w -= binValue; - - // Luminance at the bin - float luminance = GetLuminanceFromHistogramBin(float(i) / float(HISTOGRAM_BINS), scaleOffset); - - filter.xy += float2(luminance * binValue, binValue); -} - -float GetAverageLuminance(StructuredBuffer buffer, float4 params, float maxHistogramValue, float2 scaleOffset) -{ - // Sum of all bins - uint i; - float totalSum = 0.0; - - UNITY_UNROLL - for (i = 0; i < HISTOGRAM_BINS; i++) - totalSum += GetBinValue(buffer, i, maxHistogramValue); - - // Skip darker and lighter parts of the histogram to stabilize the auto exposure - // x: filtered sum - // y: accumulator - // zw: fractions - float4 filter = float4(0.0, 0.0, totalSum * params.xy); - - UNITY_UNROLL - for (i = 0; i < HISTOGRAM_BINS; i++) - FilterLuminance(buffer, i, maxHistogramValue, scaleOffset, filter); - - // Clamp to user brightness range - return clamp(filter.x / max(filter.y, EPSILON), params.z, params.w); -} - -#endif // UNITY_POSTFX_EXPOSURE_HISTOGRAM diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ExposureHistogram.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ExposureHistogram.hlsl.meta deleted file mode 100644 index cc2176347..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ExposureHistogram.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e02724c54d545ad439d7a5fa991ae924 -timeCreated: 1488987302 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/FastApproximateAntialiasing.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/FastApproximateAntialiasing.hlsl deleted file mode 100644 index 233c33778..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/FastApproximateAntialiasing.hlsl +++ /dev/null @@ -1,2075 +0,0 @@ -#ifndef __FXAA3_INC__ -#define __FXAA3_INC__ - -#include "../xRLib.hlsl" - -/*============================================================================ - - -NVIDIA FXAA 3.11 by TIMOTHY LOTTES - - ------------------------------------------------------------------------------- -COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. ------------------------------------------------------------------------------- -TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED -*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS -OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF -MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR -CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR -LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, -OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE -THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH -DAMAGES. - ------------------------------------------------------------------------------- -INTEGRATION CHECKLIST ------------------------------------------------------------------------------- -(1.) -In the shader source, setup defines for the desired configuration. -When providing multiple shaders (for different presets), -simply setup the defines differently in multiple files. -Example, - -#define FXAA_PC 1 -#define FXAA_HLSL_5 1 -#define FXAA_QUALITY__PRESET 12 - -Or, - -#define FXAA_360 1 - -Or, - -#define FXAA_PS3 1 - -Etc. - -(2.) -Then include this file, - -#include "Fxaa3_11.h" - -(3.) -Then call the FXAA pixel shader from within your desired shader. -Look at the FXAA Quality FxaaPixelShader() for docs on inputs. -As for FXAA 3.11 all inputs for all shaders are the same -to enable easy porting between platforms. - -return FxaaPixelShader(...); - -(4.) -Insure pass prior to FXAA outputs RGBL (see next section). -Or use, - -#define FXAA_GREEN_AS_LUMA 1 - -(5.) -Setup engine to provide the following constants -which are used in the FxaaPixelShader() inputs, - -FxaaFloat2 fxaaQualityRcpFrame, -FxaaFloat4 fxaaConsoleRcpFrameOpt, -FxaaFloat4 fxaaConsoleRcpFrameOpt2, -FxaaFloat4 fxaaConsole360RcpFrameOpt2, -FxaaFloat fxaaQualitySubpix, -FxaaFloat fxaaQualityEdgeThreshold, -FxaaFloat fxaaQualityEdgeThresholdMin, -FxaaFloat fxaaConsoleEdgeSharpness, -FxaaFloat fxaaConsoleEdgeThreshold, -FxaaFloat fxaaConsoleEdgeThresholdMin, -FxaaFloat4 fxaaConsole360ConstDir - -Look at the FXAA Quality FxaaPixelShader() for docs on inputs. - -(6.) -Have FXAA vertex shader run as a full screen triangle, -and output "pos" and "fxaaConsolePosPos" -such that inputs in the pixel shader provide, - -// {xy} = center of pixel -FxaaFloat2 pos, - -// {xy__} = upper left of pixel -// {__zw} = lower right of pixel -FxaaFloat4 fxaaConsolePosPos, - -(7.) -Insure the texture sampler(s) used by FXAA are set to bilinear filtering. - - ------------------------------------------------------------------------------- -INTEGRATION - RGBL AND COLORSPACE ------------------------------------------------------------------------------- -FXAA3 requires RGBL as input unless the following is set, - -#define FXAA_GREEN_AS_LUMA 1 - -In which case the engine uses green in place of luma, -and requires RGB input is in a non-linear colorspace. - -RGB should be LDR (low dynamic range). -Specifically do FXAA after tonemapping. - -RGB data as returned by a texture fetch can be non-linear, -or linear when FXAA_GREEN_AS_LUMA is not set. -Note an "sRGB format" texture counts as linear, -because the result of a texture fetch is linear data. -Regular "RGBA8" textures in the sRGB colorspace are non-linear. - -If FXAA_GREEN_AS_LUMA is not set, -luma must be stored in the alpha channel prior to running FXAA. -This luma should be in a perceptual space (could be gamma 2.0). -Example pass before FXAA where output is gamma 2.0 encoded, - -color.rgb = ToneMap(color.rgb); // linear color output -color.rgb = sqrt(color.rgb); // gamma 2.0 color output -return color; - -To use FXAA, - -color.rgb = ToneMap(color.rgb); // linear color output -color.rgb = sqrt(color.rgb); // gamma 2.0 color output -color.a = dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114)); // compute luma -return color; - -Another example where output is linear encoded, -say for instance writing to an sRGB formated render target, -where the render target does the conversion back to sRGB after blending, - -color.rgb = ToneMap(color.rgb); // linear color output -return color; - -To use FXAA, - -color.rgb = ToneMap(color.rgb); // linear color output -color.a = sqrt(dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114))); // compute luma -return color; - -Getting luma correct is required for the algorithm to work correctly. - - ------------------------------------------------------------------------------- -BEING LINEARLY CORRECT? ------------------------------------------------------------------------------- -Applying FXAA to a framebuffer with linear RGB color will look worse. -This is very counter intuitive, but happends to be true in this case. -The reason is because dithering artifacts will be more visiable -in a linear colorspace. - - ------------------------------------------------------------------------------- -COMPLEX INTEGRATION ------------------------------------------------------------------------------- -Q. What if the engine is blending into RGB before wanting to run FXAA? - -A. In the last opaque pass prior to FXAA, -have the pass write out luma into alpha. -Then blend into RGB only. -FXAA should be able to run ok -assuming the blending pass did not any add aliasing. -This should be the common case for particles and common blending passes. - -A. Or use FXAA_GREEN_AS_LUMA. - -============================================================================*/ - -/*============================================================================ - -INTEGRATION KNOBS - -============================================================================*/ -// -// FXAA_PS3 and FXAA_360 choose the console algorithm (FXAA3 CONSOLE). -// FXAA_360_OPT is a prototype for the new optimized 360 version. -// -// 1 = Use API. -// 0 = Don't use API. -// -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_PS3 -#define FXAA_PS3 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_360 -#define FXAA_360 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_360_OPT -#define FXAA_360_OPT 0 -#endif -/*==========================================================================*/ -#ifndef FXAA_PC -// -// FXAA Quality -// The high quality PC algorithm. -// -#define FXAA_PC 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_PC_CONSOLE -// -// The console algorithm for PC is included -// for developers targeting really low spec machines. -// Likely better to just run FXAA_PC, and use a really low preset. -// -#define FXAA_PC_CONSOLE 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_GLSL_120 -#define FXAA_GLSL_120 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_GLSL_130 -#define FXAA_GLSL_130 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_HLSL_3 -#define FXAA_HLSL_3 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_HLSL_4 -#define FXAA_HLSL_4 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_HLSL_5 -#define FXAA_HLSL_5 0 -#endif -/*==========================================================================*/ -#ifndef FXAA_GREEN_AS_LUMA -// -// For those using non-linear color, -// and either not able to get luma in alpha, or not wanting to, -// this enables FXAA to run using green as a proxy for luma. -// So with this enabled, no need to pack luma in alpha. -// -// This will turn off AA on anything which lacks some amount of green. -// Pure red and blue or combination of only R and B, will get no AA. -// -// Might want to lower the settings for both, -// fxaaConsoleEdgeThresholdMin -// fxaaQualityEdgeThresholdMin -// In order to insure AA does not get turned off on colors -// which contain a minor amount of green. -// -// 1 = On. -// 0 = Off. -// -#define FXAA_GREEN_AS_LUMA 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_EARLY_EXIT -// -// Controls algorithm's early exit path. -// On PS3 turning this ON adds 2 cycles to the shader. -// On 360 turning this OFF adds 10ths of a millisecond to the shader. -// Turning this off on console will result in a more blurry image. -// So this defaults to on. -// -// 1 = On. -// 0 = Off. -// -#define FXAA_EARLY_EXIT 1 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_DISCARD -// -// Only valid for PC OpenGL currently. -// Probably will not work when FXAA_GREEN_AS_LUMA = 1. -// -// 1 = Use discard on pixels which don't need AA. -// For APIs which enable concurrent TEX+ROP from same surface. -// 0 = Return unchanged color on pixels which don't need AA. -// -#define FXAA_DISCARD 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_FAST_PIXEL_OFFSET -// -// Used for GLSL 120 only. -// -// 1 = GL API supports fast pixel offsets -// 0 = do not use fast pixel offsets -// -#ifdef GL_EXT_gpu_shader4 -#define FXAA_FAST_PIXEL_OFFSET 1 -#endif -#ifdef GL_NV_gpu_shader5 -#define FXAA_FAST_PIXEL_OFFSET 1 -#endif -#ifdef GL_ARB_gpu_shader5 -#define FXAA_FAST_PIXEL_OFFSET 1 -#endif -#ifndef FXAA_FAST_PIXEL_OFFSET -#define FXAA_FAST_PIXEL_OFFSET 0 -#endif -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_GATHER4_ALPHA -// -// 1 = API supports gather4 on alpha channel. -// 0 = API does not support gather4 on alpha channel. -// -#if (FXAA_HLSL_5 == 1) -#define FXAA_GATHER4_ALPHA 1 -#endif -#ifdef GL_ARB_gpu_shader5 -#define FXAA_GATHER4_ALPHA 1 -#endif -#ifdef GL_NV_gpu_shader5 -#define FXAA_GATHER4_ALPHA 1 -#endif -#ifndef FXAA_GATHER4_ALPHA -#define FXAA_GATHER4_ALPHA 0 -#endif -#endif - -/*============================================================================ -FXAA CONSOLE PS3 - TUNING KNOBS -============================================================================*/ -#ifndef FXAA_CONSOLE__PS3_EDGE_SHARPNESS -// -// Consoles the sharpness of edges on PS3 only. -// Non-PS3 tuning is done with shader input. -// -// Due to the PS3 being ALU bound, -// there are only two safe values here: 4 and 8. -// These options use the shaders ability to a free *|/ by 2|4|8. -// -// 8.0 is sharper -// 4.0 is softer -// 2.0 is really soft (good for vector graphics inputs) -// -#if 1 -#define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 -#endif -#if 0 -#define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 4.0 -#endif -#if 0 -#define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 2.0 -#endif -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_CONSOLE__PS3_EDGE_THRESHOLD -// -// Only effects PS3. -// Non-PS3 tuning is done with shader input. -// -// The minimum amount of local contrast required to apply algorithm. -// The console setting has a different mapping than the quality setting. -// -// This only applies when FXAA_EARLY_EXIT is 1. -// -// Due to the PS3 being ALU bound, -// there are only two safe values here: 0.25 and 0.125. -// These options use the shaders ability to a free *|/ by 2|4|8. -// -// 0.125 leaves less aliasing, but is softer -// 0.25 leaves more aliasing, and is sharper -// -#if 1 -#define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 -#else -#define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.25 -#endif -#endif - -/*============================================================================ -FXAA QUALITY - TUNING KNOBS ------------------------------------------------------------------------------- -NOTE the other tuning knobs are now in the shader function inputs! -============================================================================*/ -#ifndef FXAA_QUALITY__PRESET -// -// Choose the quality preset. -// This needs to be compiled into the shader as it effects code. -// Best option to include multiple presets is to -// in each shader define the preset, then include this file. -// -// OPTIONS -// ----------------------------------------------------------------------- -// 10 to 15 - default medium dither (10=fastest, 15=highest quality) -// 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) -// 39 - no dither, very expensive -// -// NOTES -// ----------------------------------------------------------------------- -// 12 = slightly faster then FXAA 3.9 and higher edge quality (default) -// 13 = about same speed as FXAA 3.9 and better than 12 -// 23 = closest to FXAA 3.9 visually and performance wise -// _ = the lowest digit is directly related to performance -// _ = the highest digit is directly related to style -// -#define FXAA_QUALITY__PRESET 12 -#endif - - -/*============================================================================ - -FXAA QUALITY - PRESETS - -============================================================================*/ - -/*============================================================================ -FXAA QUALITY - MEDIUM DITHER PRESETS -============================================================================*/ -#if (FXAA_QUALITY__PRESET == 10) -#define FXAA_QUALITY__PS 3 -#define FXAA_QUALITY__P0 1.5 -#define FXAA_QUALITY__P1 3.0 -#define FXAA_QUALITY__P2 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 11) -#define FXAA_QUALITY__PS 4 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 3.0 -#define FXAA_QUALITY__P3 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 12) -#define FXAA_QUALITY__PS 5 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 4.0 -#define FXAA_QUALITY__P4 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 13) -#define FXAA_QUALITY__PS 6 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 2.0 -#define FXAA_QUALITY__P4 4.0 -#define FXAA_QUALITY__P5 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 14) -#define FXAA_QUALITY__PS 7 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 2.0 -#define FXAA_QUALITY__P4 2.0 -#define FXAA_QUALITY__P5 4.0 -#define FXAA_QUALITY__P6 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 15) -#define FXAA_QUALITY__PS 8 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 2.0 -#define FXAA_QUALITY__P4 2.0 -#define FXAA_QUALITY__P5 2.0 -#define FXAA_QUALITY__P6 4.0 -#define FXAA_QUALITY__P7 12.0 -#endif - -/*============================================================================ -FXAA QUALITY - LOW DITHER PRESETS -============================================================================*/ -#if (FXAA_QUALITY__PRESET == 20) -#define FXAA_QUALITY__PS 3 -#define FXAA_QUALITY__P0 1.5 -#define FXAA_QUALITY__P1 2.0 -#define FXAA_QUALITY__P2 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 21) -#define FXAA_QUALITY__PS 4 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 22) -#define FXAA_QUALITY__PS 5 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 2.0 -#define FXAA_QUALITY__P4 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 23) -#define FXAA_QUALITY__PS 6 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 2.0 -#define FXAA_QUALITY__P4 2.0 -#define FXAA_QUALITY__P5 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 24) -#define FXAA_QUALITY__PS 7 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 2.0 -#define FXAA_QUALITY__P4 2.0 -#define FXAA_QUALITY__P5 3.0 -#define FXAA_QUALITY__P6 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 25) -#define FXAA_QUALITY__PS 8 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 2.0 -#define FXAA_QUALITY__P4 2.0 -#define FXAA_QUALITY__P5 2.0 -#define FXAA_QUALITY__P6 4.0 -#define FXAA_QUALITY__P7 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 26) -#define FXAA_QUALITY__PS 9 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 2.0 -#define FXAA_QUALITY__P4 2.0 -#define FXAA_QUALITY__P5 2.0 -#define FXAA_QUALITY__P6 2.0 -#define FXAA_QUALITY__P7 4.0 -#define FXAA_QUALITY__P8 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 27) -#define FXAA_QUALITY__PS 10 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 2.0 -#define FXAA_QUALITY__P4 2.0 -#define FXAA_QUALITY__P5 2.0 -#define FXAA_QUALITY__P6 2.0 -#define FXAA_QUALITY__P7 2.0 -#define FXAA_QUALITY__P8 4.0 -#define FXAA_QUALITY__P9 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 28) -#define FXAA_QUALITY__PS 11 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 2.0 -#define FXAA_QUALITY__P4 2.0 -#define FXAA_QUALITY__P5 2.0 -#define FXAA_QUALITY__P6 2.0 -#define FXAA_QUALITY__P7 2.0 -#define FXAA_QUALITY__P8 2.0 -#define FXAA_QUALITY__P9 4.0 -#define FXAA_QUALITY__P10 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 29) -#define FXAA_QUALITY__PS 12 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.5 -#define FXAA_QUALITY__P2 2.0 -#define FXAA_QUALITY__P3 2.0 -#define FXAA_QUALITY__P4 2.0 -#define FXAA_QUALITY__P5 2.0 -#define FXAA_QUALITY__P6 2.0 -#define FXAA_QUALITY__P7 2.0 -#define FXAA_QUALITY__P8 2.0 -#define FXAA_QUALITY__P9 2.0 -#define FXAA_QUALITY__P10 4.0 -#define FXAA_QUALITY__P11 8.0 -#endif - -/*============================================================================ -FXAA QUALITY - EXTREME QUALITY -============================================================================*/ -#if (FXAA_QUALITY__PRESET == 39) -#define FXAA_QUALITY__PS 12 -#define FXAA_QUALITY__P0 1.0 -#define FXAA_QUALITY__P1 1.0 -#define FXAA_QUALITY__P2 1.0 -#define FXAA_QUALITY__P3 1.0 -#define FXAA_QUALITY__P4 1.0 -#define FXAA_QUALITY__P5 1.5 -#define FXAA_QUALITY__P6 2.0 -#define FXAA_QUALITY__P7 2.0 -#define FXAA_QUALITY__P8 2.0 -#define FXAA_QUALITY__P9 2.0 -#define FXAA_QUALITY__P10 4.0 -#define FXAA_QUALITY__P11 8.0 -#endif - - - -/*============================================================================ - -API PORTING - -============================================================================*/ -#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) -#define FxaaBool bool -#define FxaaDiscard discard -#define FxaaFloat float -#define FxaaFloat2 vec2 -#define FxaaFloat3 vec3 -#define FxaaFloat4 vec4 -#define FxaaHalf float -#define FxaaHalf2 vec2 -#define FxaaHalf3 vec3 -#define FxaaHalf4 vec4 -#define FxaaInt2 ivec2 -#define FxaaSat(x) clamp(x, 0.0, 1.0) -#define FxaaTex sampler2D -#else -#define FxaaBool bool -#define FxaaDiscard clip(-1) -#define FxaaFloat float -#define FxaaFloat2 float2 -#define FxaaFloat3 float3 -#define FxaaFloat4 float4 -#define FxaaHalf half -#define FxaaHalf2 half2 -#define FxaaHalf3 half3 -#define FxaaHalf4 half4 -#define FxaaSat(x) saturate(x) -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_GLSL_120 == 1) -// Requires, -// #version 120 -// And at least, -// #extension GL_EXT_gpu_shader4 : enable -// (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9) -#define FxaaTexTop(t, p) texture2DLod(t, UnityStereoTransformScreenSpaceTex(p), 0.0) -#if (FXAA_FAST_PIXEL_OFFSET == 1) -#define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, UnityStereoTransformScreenSpaceTex(p), 0.0, o) -#else -#define FxaaTexOff(t, p, o, r) texture2DLod(t, UnityStereoTransformScreenSpaceTex(p + (o * r)), 0.0) -#endif -#if (FXAA_GATHER4_ALPHA == 1) -// use #extension GL_ARB_gpu_shader5 : enable -#define FxaaTexAlpha4(t, p) textureGather(t, UnityStereoTransformScreenSpaceTex(p), 3) -#define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, UnityStereoTransformScreenSpaceTex(p), o, 3) -#define FxaaTexGreen4(t, p) textureGather(t, UnityStereoTransformScreenSpaceTex(p), 1) -#define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, UnityStereoTransformScreenSpaceTex(p), o, 1) -#endif -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_GLSL_130 == 1) -// Requires "#version 130" or better -#define FxaaTexTop(t, p) textureLod(t, UnityStereoTransformScreenSpaceTex(p), 0.0) -#define FxaaTexOff(t, p, o, r) textureLodOffset(t, UnityStereoTransformScreenSpaceTex(p), 0.0, o) -#if (FXAA_GATHER4_ALPHA == 1) -// use #extension GL_ARB_gpu_shader5 : enable -#define FxaaTexAlpha4(t, p) textureGather(t, UnityStereoTransformScreenSpaceTex(p), 3) -#define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, UnityStereoTransformScreenSpaceTex(p), o, 3) -#define FxaaTexGreen4(t, p) textureGather(t, UnityStereoTransformScreenSpaceTex(p), 1) -#define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, UnityStereoTransformScreenSpaceTex(p), o, 1) -#endif -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) -#define FxaaInt2 float2 -#define FxaaTex sampler2D -#define FxaaTexTop(t, p) tex2Dlod(t, float4(UnityStereoTransformScreenSpaceTex(p), 0.0, 0.0)) -#define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(UnityStereoTransformScreenSpaceTex(p + (o * r)), 0, 0)) -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_HLSL_4 == 1) -#define FxaaInt2 int2 -struct FxaaTex { SamplerState smpl; Texture2D tex; }; -#define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, UnityStereoTransformScreenSpaceTex(p), 0.0) -#define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, UnityStereoTransformScreenSpaceTex(p), 0.0, o) -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_HLSL_5 == 1) -#define FxaaInt2 int2 -struct FxaaTex { SamplerState smpl; Texture2D tex; }; -#define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, UnityStereoTransformScreenSpaceTex(p), 0.0) -#define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, UnityStereoTransformScreenSpaceTex(p), 0.0, o) -#define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, UnityStereoTransformScreenSpaceTex(p)) -#define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, UnityStereoTransformScreenSpaceTex(p), o) -#define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, UnityStereoTransformScreenSpaceTex(p)) -#define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, UnityStereoTransformScreenSpaceTex(p), o) -#endif - - -/*============================================================================ -GREEN AS LUMA OPTION SUPPORT FUNCTION -============================================================================*/ -#if (FXAA_GREEN_AS_LUMA == 0) -FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; } -#else -FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } -#endif - - - - -/*============================================================================ - -FXAA3 QUALITY - PC - -============================================================================*/ -#if (FXAA_PC == 1) -/*--------------------------------------------------------------------------*/ -FxaaFloat4 FxaaPixelShader( - // - // Use noperspective interpolation here (turn off perspective interpolation). - // {xy} = center of pixel - FxaaFloat2 pos, - // - // Used only for FXAA Console, and not used on the 360 version. - // Use noperspective interpolation here (turn off perspective interpolation). - // {xy__} = upper left of pixel - // {__zw} = lower right of pixel - FxaaFloat4 fxaaConsolePosPos, - // - // Input color texture. - // {rgb_} = color in linear or perceptual color space - // if (FXAA_GREEN_AS_LUMA == 0) - // {___a} = luma in perceptual color space (not linear) - FxaaTex tex, - // - // Only used on the optimized 360 version of FXAA Console. - // For everything but 360, just use the same input here as for "tex". - // For 360, same texture, just alias with a 2nd sampler. - // This sampler needs to have an exponent bias of -1. - FxaaTex fxaaConsole360TexExpBiasNegOne, - // - // Only used on the optimized 360 version of FXAA Console. - // For everything but 360, just use the same input here as for "tex". - // For 360, same texture, just alias with a 3nd sampler. - // This sampler needs to have an exponent bias of -2. - FxaaTex fxaaConsole360TexExpBiasNegTwo, - // - // Only used on FXAA Quality. - // This must be from a constant/uniform. - // {x_} = 1.0/screenWidthInPixels - // {_y} = 1.0/screenHeightInPixels - FxaaFloat2 fxaaQualityRcpFrame, - // - // Only used on FXAA Console. - // This must be from a constant/uniform. - // This effects sub-pixel AA quality and inversely sharpness. - // Where N ranges between, - // N = 0.50 (default) - // N = 0.33 (sharper) - // {x___} = -N/screenWidthInPixels - // {_y__} = -N/screenHeightInPixels - // {__z_} = N/screenWidthInPixels - // {___w} = N/screenHeightInPixels - FxaaFloat4 fxaaConsoleRcpFrameOpt, - // - // Only used on FXAA Console. - // Not used on 360, but used on PS3 and PC. - // This must be from a constant/uniform. - // {x___} = -2.0/screenWidthInPixels - // {_y__} = -2.0/screenHeightInPixels - // {__z_} = 2.0/screenWidthInPixels - // {___w} = 2.0/screenHeightInPixels - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - // - // Only used on FXAA Console. - // Only used on 360 in place of fxaaConsoleRcpFrameOpt2. - // This must be from a constant/uniform. - // {x___} = 8.0/screenWidthInPixels - // {_y__} = 8.0/screenHeightInPixels - // {__z_} = -4.0/screenWidthInPixels - // {___w} = -4.0/screenHeightInPixels - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - // - // Only used on FXAA Quality. - // This used to be the FXAA_QUALITY__SUBPIX define. - // It is here now to allow easier tuning. - // Choose the amount of sub-pixel aliasing removal. - // This can effect sharpness. - // 1.00 - upper limit (softer) - // 0.75 - default amount of filtering - // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) - // 0.25 - almost off - // 0.00 - completely off - FxaaFloat fxaaQualitySubpix, - // - // Only used on FXAA Quality. - // This used to be the FXAA_QUALITY__EDGE_THRESHOLD define. - // It is here now to allow easier tuning. - // The minimum amount of local contrast required to apply algorithm. - // 0.333 - too little (faster) - // 0.250 - low quality - // 0.166 - default - // 0.125 - high quality - // 0.063 - overkill (slower) - FxaaFloat fxaaQualityEdgeThreshold, - // - // Only used on FXAA Quality. - // This used to be the FXAA_QUALITY__EDGE_THRESHOLD_MIN define. - // It is here now to allow easier tuning. - // Trims the algorithm from processing darks. - // 0.0833 - upper limit (default, the start of visible unfiltered edges) - // 0.0625 - high quality (faster) - // 0.0312 - visible limit (slower) - // Special notes when using FXAA_GREEN_AS_LUMA, - // Likely want to set this to zero. - // As colors that are mostly not-green - // will appear very dark in the green channel! - // Tune by looking at mostly non-green content, - // then start at zero and increase until aliasing is a problem. - FxaaFloat fxaaQualityEdgeThresholdMin, - // - // Only used on FXAA Console. - // This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define. - // It is here now to allow easier tuning. - // This does not effect PS3, as this needs to be compiled in. - // Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3. - // Due to the PS3 being ALU bound, - // there are only three safe values here: 2 and 4 and 8. - // These options use the shaders ability to a free *|/ by 2|4|8. - // For all other platforms can be a non-power of two. - // 8.0 is sharper (default!!!) - // 4.0 is softer - // 2.0 is really soft (good only for vector graphics inputs) - FxaaFloat fxaaConsoleEdgeSharpness, - // - // Only used on FXAA Console. - // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define. - // It is here now to allow easier tuning. - // This does not effect PS3, as this needs to be compiled in. - // Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3. - // Due to the PS3 being ALU bound, - // there are only two safe values here: 1/4 and 1/8. - // These options use the shaders ability to a free *|/ by 2|4|8. - // The console setting has a different mapping than the quality setting. - // Other platforms can use other values. - // 0.125 leaves less aliasing, but is softer (default!!!) - // 0.25 leaves more aliasing, and is sharper - FxaaFloat fxaaConsoleEdgeThreshold, - // - // Only used on FXAA Console. - // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define. - // It is here now to allow easier tuning. - // Trims the algorithm from processing darks. - // The console setting has a different mapping than the quality setting. - // This only applies when FXAA_EARLY_EXIT is 1. - // This does not apply to PS3, - // PS3 was simplified to avoid more shader instructions. - // 0.06 - faster but more aliasing in darks - // 0.05 - default - // 0.04 - slower and less aliasing in darks - // Special notes when using FXAA_GREEN_AS_LUMA, - // Likely want to set this to zero. - // As colors that are mostly not-green - // will appear very dark in the green channel! - // Tune by looking at mostly non-green content, - // then start at zero and increase until aliasing is a problem. - FxaaFloat fxaaConsoleEdgeThresholdMin, - // - // Extra constants for 360 FXAA Console only. - // Use zeros or anything else for other platforms. - // These must be in physical constant registers and NOT immedates. - // Immedates will result in compiler un-optimizing. - // {xyzw} = float4(1.0, -1.0, 0.25, -0.25) - FxaaFloat4 fxaaConsole360ConstDir -) { - /*--------------------------------------------------------------------------*/ - FxaaFloat2 posM; - posM.x = pos.x; - posM.y = pos.y; -#if (FXAA_GATHER4_ALPHA == 1) -#if (FXAA_DISCARD == 0) - FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); -#if (FXAA_GREEN_AS_LUMA == 0) -#define lumaM rgbyM.w -#else -#define lumaM rgbyM.y -#endif -#endif -#if (FXAA_GREEN_AS_LUMA == 0) - FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM); - FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1)); -#else - FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM); - FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1)); -#endif -#if (FXAA_DISCARD == 1) -#define lumaM luma4A.w -#endif -#define lumaE luma4A.z -#define lumaS luma4A.x -#define lumaSE luma4A.y -#define lumaNW luma4B.w -#define lumaN luma4B.z -#define lumaW luma4B.x -#else - FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); -#if (FXAA_GREEN_AS_LUMA == 0) -#define lumaM rgbyM.w -#else -#define lumaM rgbyM.y -#endif - FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(0, 1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, 0), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(0, -1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); -#endif - /*--------------------------------------------------------------------------*/ - FxaaFloat maxSM = max(lumaS, lumaM); - FxaaFloat minSM = min(lumaS, lumaM); - FxaaFloat maxESM = max(lumaE, maxSM); - FxaaFloat minESM = min(lumaE, minSM); - FxaaFloat maxWN = max(lumaN, lumaW); - FxaaFloat minWN = min(lumaN, lumaW); - FxaaFloat rangeMax = max(maxWN, maxESM); - FxaaFloat rangeMin = min(minWN, minESM); - FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; - FxaaFloat range = rangeMax - rangeMin; - FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); - FxaaBool earlyExit = range < rangeMaxClamped; - /*--------------------------------------------------------------------------*/ - if (earlyExit) -#if (FXAA_DISCARD == 1) - FxaaDiscard; -#else - return rgbyM; -#endif - /*--------------------------------------------------------------------------*/ -#if (FXAA_GATHER4_ALPHA == 0) - FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, -1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, 1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); -#else - FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); -#endif - /*--------------------------------------------------------------------------*/ - FxaaFloat lumaNS = lumaN + lumaS; - FxaaFloat lumaWE = lumaW + lumaE; - FxaaFloat subpixRcpRange = 1.0 / range; - FxaaFloat subpixNSWE = lumaNS + lumaWE; - FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; - FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; - /*--------------------------------------------------------------------------*/ - FxaaFloat lumaNESE = lumaNE + lumaSE; - FxaaFloat lumaNWNE = lumaNW + lumaNE; - FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; - FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; - /*--------------------------------------------------------------------------*/ - FxaaFloat lumaNWSW = lumaNW + lumaSW; - FxaaFloat lumaSWSE = lumaSW + lumaSE; - FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); - FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); - FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; - FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; - FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; - FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; - /*--------------------------------------------------------------------------*/ - FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; - FxaaFloat lengthSign = fxaaQualityRcpFrame.x; - FxaaBool horzSpan = edgeHorz >= edgeVert; - FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; - /*--------------------------------------------------------------------------*/ - if (!horzSpan) lumaN = lumaW; - if (!horzSpan) lumaS = lumaE; - if (horzSpan) lengthSign = fxaaQualityRcpFrame.y; - FxaaFloat subpixB = (subpixA * (1.0 / 12.0)) - lumaM; - /*--------------------------------------------------------------------------*/ - FxaaFloat gradientN = lumaN - lumaM; - FxaaFloat gradientS = lumaS - lumaM; - FxaaFloat lumaNN = lumaN + lumaM; - FxaaFloat lumaSS = lumaS + lumaM; - FxaaBool pairN = abs(gradientN) >= abs(gradientS); - FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); - if (pairN) lengthSign = -lengthSign; - FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); - /*--------------------------------------------------------------------------*/ - FxaaFloat2 posB; - posB.x = posM.x; - posB.y = posM.y; - FxaaFloat2 offNP; - offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; - offNP.y = (horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; - if (!horzSpan) posB.x += lengthSign * 0.5; - if (horzSpan) posB.y += lengthSign * 0.5; - /*--------------------------------------------------------------------------*/ - FxaaFloat2 posN; - posN.x = posB.x - offNP.x * FXAA_QUALITY__P0; - posN.y = posB.y - offNP.y * FXAA_QUALITY__P0; - FxaaFloat2 posP; - posP.x = posB.x + offNP.x * FXAA_QUALITY__P0; - posP.y = posB.y + offNP.y * FXAA_QUALITY__P0; - FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; - FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); - FxaaFloat subpixE = subpixC * subpixC; - FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); - /*--------------------------------------------------------------------------*/ - if (!pairN) lumaNN = lumaSS; - FxaaFloat gradientScaled = gradient * 1.0 / 4.0; - FxaaFloat lumaMM = lumaM - lumaNN * 0.5; - FxaaFloat subpixF = subpixD * subpixE; - FxaaBool lumaMLTZero = lumaMM < 0.0; - /*--------------------------------------------------------------------------*/ - lumaEndN -= lumaNN * 0.5; - lumaEndP -= lumaNN * 0.5; - FxaaBool doneN = abs(lumaEndN) >= gradientScaled; - FxaaBool doneP = abs(lumaEndP) >= gradientScaled; - if (!doneN) posN.x -= offNP.x * FXAA_QUALITY__P1; - if (!doneN) posN.y -= offNP.y * FXAA_QUALITY__P1; - FxaaBool doneNP = (!doneN) || (!doneP); - if (!doneP) posP.x += offNP.x * FXAA_QUALITY__P1; - if (!doneP) posP.y += offNP.y * FXAA_QUALITY__P1; - /*--------------------------------------------------------------------------*/ - if (doneNP) - { - if (!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if (!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if (!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if (!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if (!doneN) posN.x -= offNP.x * FXAA_QUALITY__P2; - if (!doneN) posN.y -= offNP.y * FXAA_QUALITY__P2; - doneNP = (!doneN) || (!doneP); - if (!doneP) posP.x += offNP.x * FXAA_QUALITY__P2; - if (!doneP) posP.y += offNP.y * FXAA_QUALITY__P2; - /*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PS > 3) - if (doneNP) - { - if (!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if (!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if (!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if (!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if (!doneN) posN.x -= offNP.x * FXAA_QUALITY__P3; - if (!doneN) posN.y -= offNP.y * FXAA_QUALITY__P3; - doneNP = (!doneN) || (!doneP); - if (!doneP) posP.x += offNP.x * FXAA_QUALITY__P3; - if (!doneP) posP.y += offNP.y * FXAA_QUALITY__P3; - /*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PS > 4) - if (doneNP) - { - if (!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if (!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if (!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if (!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if (!doneN) posN.x -= offNP.x * FXAA_QUALITY__P4; - if (!doneN) posN.y -= offNP.y * FXAA_QUALITY__P4; - doneNP = (!doneN) || (!doneP); - if (!doneP) posP.x += offNP.x * FXAA_QUALITY__P4; - if (!doneP) posP.y += offNP.y * FXAA_QUALITY__P4; - /*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PS > 5) - if (doneNP) - { - if (!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if (!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if (!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if (!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if (!doneN) posN.x -= offNP.x * FXAA_QUALITY__P5; - if (!doneN) posN.y -= offNP.y * FXAA_QUALITY__P5; - doneNP = (!doneN) || (!doneP); - if (!doneP) posP.x += offNP.x * FXAA_QUALITY__P5; - if (!doneP) posP.y += offNP.y * FXAA_QUALITY__P5; - /*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PS > 6) - if (doneNP) - { - if (!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if (!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if (!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if (!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if (!doneN) posN.x -= offNP.x * FXAA_QUALITY__P6; - if (!doneN) posN.y -= offNP.y * FXAA_QUALITY__P6; - doneNP = (!doneN) || (!doneP); - if (!doneP) posP.x += offNP.x * FXAA_QUALITY__P6; - if (!doneP) posP.y += offNP.y * FXAA_QUALITY__P6; - /*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PS > 7) - if (doneNP) - { - if (!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if (!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if (!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if (!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if (!doneN) posN.x -= offNP.x * FXAA_QUALITY__P7; - if (!doneN) posN.y -= offNP.y * FXAA_QUALITY__P7; - doneNP = (!doneN) || (!doneP); - if (!doneP) posP.x += offNP.x * FXAA_QUALITY__P7; - if (!doneP) posP.y += offNP.y * FXAA_QUALITY__P7; - /*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PS > 8) - if (doneNP) - { - if (!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if (!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if (!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if (!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if (!doneN) posN.x -= offNP.x * FXAA_QUALITY__P8; - if (!doneN) posN.y -= offNP.y * FXAA_QUALITY__P8; - doneNP = (!doneN) || (!doneP); - if (!doneP) posP.x += offNP.x * FXAA_QUALITY__P8; - if (!doneP) posP.y += offNP.y * FXAA_QUALITY__P8; - /*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PS > 9) - if (doneNP) - { - if (!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if (!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if (!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if (!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if (!doneN) posN.x -= offNP.x * FXAA_QUALITY__P9; - if (!doneN) posN.y -= offNP.y * FXAA_QUALITY__P9; - doneNP = (!doneN) || (!doneP); - if (!doneP) posP.x += offNP.x * FXAA_QUALITY__P9; - if (!doneP) posP.y += offNP.y * FXAA_QUALITY__P9; - /*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PS > 10) - if (doneNP) - { - if (!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if (!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if (!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if (!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if (!doneN) posN.x -= offNP.x * FXAA_QUALITY__P10; - if (!doneN) posN.y -= offNP.y * FXAA_QUALITY__P10; - doneNP = (!doneN) || (!doneP); - if (!doneP) posP.x += offNP.x * FXAA_QUALITY__P10; - if (!doneP) posP.y += offNP.y * FXAA_QUALITY__P10; - /*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PS > 11) - if (doneNP) - { - if (!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if (!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if (!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if (!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if (!doneN) posN.x -= offNP.x * FXAA_QUALITY__P11; - if (!doneN) posN.y -= offNP.y * FXAA_QUALITY__P11; - doneNP = (!doneN) || (!doneP); - if (!doneP) posP.x += offNP.x * FXAA_QUALITY__P11; - if (!doneP) posP.y += offNP.y * FXAA_QUALITY__P11; - /*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PS > 12) - if (doneNP) - { - if (!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if (!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if (!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if (!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if (!doneN) posN.x -= offNP.x * FXAA_QUALITY__P12; - if (!doneN) posN.y -= offNP.y * FXAA_QUALITY__P12; - doneNP = (!doneN) || (!doneP); - if (!doneP) posP.x += offNP.x * FXAA_QUALITY__P12; - if (!doneP) posP.y += offNP.y * FXAA_QUALITY__P12; - /*--------------------------------------------------------------------------*/ - } -#endif - /*--------------------------------------------------------------------------*/ - } -#endif - /*--------------------------------------------------------------------------*/ - } -#endif - /*--------------------------------------------------------------------------*/ - } -#endif - /*--------------------------------------------------------------------------*/ - } -#endif - /*--------------------------------------------------------------------------*/ - } -#endif - /*--------------------------------------------------------------------------*/ - } -#endif - /*--------------------------------------------------------------------------*/ - } -#endif - /*--------------------------------------------------------------------------*/ - } -#endif - /*--------------------------------------------------------------------------*/ - } -#endif - /*--------------------------------------------------------------------------*/ - } - /*--------------------------------------------------------------------------*/ - FxaaFloat dstN = posM.x - posN.x; - FxaaFloat dstP = posP.x - posM.x; - if (!horzSpan) dstN = posM.y - posN.y; - if (!horzSpan) dstP = posP.y - posM.y; - /*--------------------------------------------------------------------------*/ - FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; - FxaaFloat spanLength = (dstP + dstN); - FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; - FxaaFloat spanLengthRcp = 1.0 / spanLength; - /*--------------------------------------------------------------------------*/ - FxaaBool directionN = dstN < dstP; - FxaaFloat dst = min(dstN, dstP); - FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; - FxaaFloat subpixG = subpixF * subpixF; - FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; - FxaaFloat subpixH = subpixG * fxaaQualitySubpix; - /*--------------------------------------------------------------------------*/ - FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; - FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); - if (!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; - if (horzSpan) posM.y += pixelOffsetSubpix * lengthSign; -#if (FXAA_DISCARD == 1) - return FxaaTexTop(tex, posM); -#else - return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); -#endif -} -/*==========================================================================*/ -#endif - - - - -/*============================================================================ - -FXAA3 CONSOLE - PC VERSION - ------------------------------------------------------------------------------- -Instead of using this on PC, I'd suggest just using FXAA Quality with -#define FXAA_QUALITY__PRESET 10 -Or -#define FXAA_QUALITY__PRESET 20 -Either are higher qualilty and almost as fast as this on modern PC GPUs. -============================================================================*/ -#if (FXAA_PC_CONSOLE == 1) -/*--------------------------------------------------------------------------*/ -FxaaFloat4 FxaaPixelShader( - // See FXAA Quality FxaaPixelShader() source for docs on Inputs! - FxaaFloat2 pos, - FxaaFloat4 fxaaConsolePosPos, - FxaaTex tex, - FxaaTex fxaaConsole360TexExpBiasNegOne, - FxaaTex fxaaConsole360TexExpBiasNegTwo, - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir -) -{ - /*--------------------------------------------------------------------------*/ - FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy)); - FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw)); - FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy)); - FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw)); - /*--------------------------------------------------------------------------*/ - FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy); -#if (FXAA_GREEN_AS_LUMA == 0) - FxaaFloat lumaM = rgbyM.w; -#else - FxaaFloat lumaM = rgbyM.y; -#endif - /*--------------------------------------------------------------------------*/ - FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw); - lumaNe += 1.0 / 384.0; - FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw); - /*--------------------------------------------------------------------------*/ - FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe); - FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe); - /*--------------------------------------------------------------------------*/ - FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw); - FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw); - /*--------------------------------------------------------------------------*/ - FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold; - /*--------------------------------------------------------------------------*/ - FxaaFloat lumaMinM = min(lumaMin, lumaM); - FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled); - FxaaFloat lumaMaxM = max(lumaMax, lumaM); - FxaaFloat dirSwMinusNe = lumaSw - lumaNe; - FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM; - FxaaFloat dirSeMinusNw = lumaSe - lumaNw; - if (lumaMaxSubMinM < lumaMaxScaledClamped) return rgbyM; - /*--------------------------------------------------------------------------*/ - FxaaFloat2 dir; - dir.x = dirSwMinusNe + dirSeMinusNw; - dir.y = dirSwMinusNe - dirSeMinusNw; - /*--------------------------------------------------------------------------*/ - FxaaFloat2 dir1 = normalize(dir.xy); - FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw); - FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw); - /*--------------------------------------------------------------------------*/ - FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness; - FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0); - /*--------------------------------------------------------------------------*/ - FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2 * fxaaConsoleRcpFrameOpt2.zw); - FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2 * fxaaConsoleRcpFrameOpt2.zw); - /*--------------------------------------------------------------------------*/ - FxaaFloat4 rgbyA = rgbyN1 + rgbyP1; - FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25); - /*--------------------------------------------------------------------------*/ -#if (FXAA_GREEN_AS_LUMA == 0) - FxaaBool twoTap = (rgbyB.w < lumaMin) || (rgbyB.w > lumaMax); -#else - FxaaBool twoTap = (rgbyB.y < lumaMin) || (rgbyB.y > lumaMax); -#endif - if (twoTap) rgbyB.xyz = rgbyA.xyz * 0.5; - return rgbyB; -} -/*==========================================================================*/ -#endif - - - -/*============================================================================ - -FXAA3 CONSOLE - 360 PIXEL SHADER - ------------------------------------------------------------------------------- -This optimized version thanks to suggestions from Andy Luedke. -Should be fully tex bound in all cases. -As of the FXAA 3.11 release, I have still not tested this code, -however I fixed a bug which was in both FXAA 3.9 and FXAA 3.10. -And note this is replacing the old unoptimized version. -If it does not work, please let me know so I can fix it. -============================================================================*/ -#if (FXAA_360 == 1) -/*--------------------------------------------------------------------------*/ -[reduceTempRegUsage(4)] -float4 FxaaPixelShader( - // See FXAA Quality FxaaPixelShader() source for docs on Inputs! - FxaaFloat2 pos, - FxaaFloat4 fxaaConsolePosPos, - FxaaTex tex, - FxaaTex fxaaConsole360TexExpBiasNegOne, - FxaaTex fxaaConsole360TexExpBiasNegTwo, - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir -) -{ - /*--------------------------------------------------------------------------*/ - float4 lumaNwNeSwSe; -#if (FXAA_GREEN_AS_LUMA == 0) - asm - { - tfetch2D lumaNwNeSwSe.w___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD = false - tfetch2D lumaNwNeSwSe._w__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD = false - tfetch2D lumaNwNeSwSe.__w_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD = false - tfetch2D lumaNwNeSwSe.___w, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD = false - }; -#else - asm - { - tfetch2D lumaNwNeSwSe.y___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD = false - tfetch2D lumaNwNeSwSe._y__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD = false - tfetch2D lumaNwNeSwSe.__y_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD = false - tfetch2D lumaNwNeSwSe.___y, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD = false - }; -#endif - /*--------------------------------------------------------------------------*/ - lumaNwNeSwSe.y += 1.0 / 384.0; - float2 lumaMinTemp = min(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); - float2 lumaMaxTemp = max(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); - float lumaMin = min(lumaMinTemp.x, lumaMinTemp.y); - float lumaMax = max(lumaMaxTemp.x, lumaMaxTemp.y); - /*--------------------------------------------------------------------------*/ - float4 rgbyM = tex2Dlod(tex, float4(pos.xy, 0.0, 0.0)); -#if (FXAA_GREEN_AS_LUMA == 0) - float lumaMinM = min(lumaMin, rgbyM.w); - float lumaMaxM = max(lumaMax, rgbyM.w); -#else - float lumaMinM = min(lumaMin, rgbyM.y); - float lumaMaxM = max(lumaMax, rgbyM.y); -#endif - if ((lumaMaxM - lumaMinM) < max(fxaaConsoleEdgeThresholdMin, lumaMax * fxaaConsoleEdgeThreshold)) return rgbyM; - /*--------------------------------------------------------------------------*/ - float2 dir; - dir.x = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.yyxx); - dir.y = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.xyxy); - dir = normalize(dir); - /*--------------------------------------------------------------------------*/ - float4 dir1 = dir.xyxy * fxaaConsoleRcpFrameOpt.xyzw; - /*--------------------------------------------------------------------------*/ - float4 dir2; - float dirAbsMinTimesC = min(abs(dir.x), abs(dir.y)) * fxaaConsoleEdgeSharpness; - dir2 = saturate(fxaaConsole360ConstDir.zzww * dir.xyxy / dirAbsMinTimesC + 0.5); - dir2 = dir2 * fxaaConsole360RcpFrameOpt2.xyxy + fxaaConsole360RcpFrameOpt2.zwzw; - /*--------------------------------------------------------------------------*/ - float4 rgbyN1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.xy, 0.0, 0.0)); - float4 rgbyP1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.zw, 0.0, 0.0)); - float4 rgbyN2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.xy, 0.0, 0.0)); - float4 rgbyP2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.zw, 0.0, 0.0)); - /*--------------------------------------------------------------------------*/ - float4 rgbyA = rgbyN1 + rgbyP1; - float4 rgbyB = rgbyN2 + rgbyP2 + rgbyA * 0.5; - /*--------------------------------------------------------------------------*/ - float4 rgbyR = ((FxaaLuma(rgbyB) - lumaMax) > 0.0) ? rgbyA : rgbyB; - rgbyR = ((FxaaLuma(rgbyB) - lumaMin) > 0.0) ? rgbyR : rgbyA; - return rgbyR; -} -/*==========================================================================*/ -#endif - - - -/*============================================================================ - -FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (NO EARLY EXIT) - -============================================================================== -The code below does not exactly match the assembly. -I have a feeling that 12 cycles is possible, but was not able to get there. -Might have to increase register count to get full performance. -Note this shader does not use perspective interpolation. - -Use the following cgc options, - ---fenable-bx2 --fastmath --fastprecision --nofloatbindings - ------------------------------------------------------------------------------- -NVSHADERPERF OUTPUT ------------------------------------------------------------------------------- -For reference and to aid in debug, output of NVShaderPerf should match this, - -Shader to schedule: -0: texpkb h0.w(TRUE), v5.zyxx, #0 -2: addh h2.z(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x -4: texpkb h0.w(TRUE), v5.xwxx, #0 -6: addh h0.z(TRUE), -h2, h0.w -7: texpkb h1.w(TRUE), v5, #0 -9: addh h0.x(TRUE), h0.z, -h1.w -10: addh h3.w(TRUE), h0.z, h1 -11: texpkb h2.w(TRUE), v5.zwzz, #0 -13: addh h0.z(TRUE), h3.w, -h2.w -14: addh h0.x(TRUE), h2.w, h0 -15: nrmh h1.xz(TRUE), h0_n -16: minh_m8 h0.x(TRUE), |h1|, |h1.z| -17: maxh h4.w(TRUE), h0, h1 -18: divx h2.xy(TRUE), h1_n.xzzw, h0_n -19: movr r1.zw(TRUE), v4.xxxy -20: madr r2.xz(TRUE), -h1, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zzww, r1.zzww -22: minh h5.w(TRUE), h0, h1 -23: texpkb h0(TRUE), r2.xzxx, #0 -25: madr r0.zw(TRUE), h1.xzxz, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w), r1 -27: maxh h4.x(TRUE), h2.z, h2.w -28: texpkb h1(TRUE), r0.zwzz, #0 -30: addh_d2 h1(TRUE), h0, h1 -31: madr r0.xy(TRUE), -h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz -33: texpkb h0(TRUE), r0, #0 -35: minh h4.z(TRUE), h2, h2.w -36: fenct TRUE -37: madr r1.xy(TRUE), h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz -39: texpkb h2(TRUE), r1, #0 -41: addh_d2 h0(TRUE), h0, h2 -42: maxh h2.w(TRUE), h4, h4.x -43: minh h2.x(TRUE), h5.w, h4.z -44: addh_d2 h0(TRUE), h0, h1 -45: slth h2.x(TRUE), h0.w, h2 -46: sgth h2.w(TRUE), h0, h2 -47: movh h0(TRUE), h0 -48: addx.c0 rc(TRUE), h2, h2.w -49: movh h0(c0.NE.x), h1 - -IPU0 ------ Simplified schedule: -------- -Pass | Unit | uOp | PC: Op ------+--------+------+------------------------- -1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; -| TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; -| SCB1 | add | 2: ADDh h2.z, h0.--w-, const.--x-; -| | | -2 | SCT0/1 | mov | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; -| TEX | txl | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; -| SCB1 | add | 6: ADDh h0.z,-h2, h0.--w-; -| | | -3 | SCT0/1 | mov | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; -| TEX | txl | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; -| SCB0 | add | 9: ADDh h0.x, h0.z---,-h1.w---; -| SCB1 | add | 10: ADDh h3.w, h0.---z, h1; -| | | -4 | SCT0/1 | mov | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; -| TEX | txl | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; -| SCB0 | add | 14: ADDh h0.x, h2.w---, h0; -| SCB1 | add | 13: ADDh h0.z, h3.--w-,-h2.--w-; -| | | -5 | SCT1 | mov | 15: NRMh h1.xz, h0; -| SRB | nrm | 15: NRMh h1.xz, h0; -| SCB0 | min | 16: MINh*8 h0.x, |h1|, |h1.z---|; -| SCB1 | max | 17: MAXh h4.w, h0, h1; -| | | -6 | SCT0 | div | 18: DIVx h2.xy, h1.xz--, h0; -| SCT1 | mov | 19: MOVr r1.zw, g[TEX0].--xy; -| SCB0 | mad | 20: MADr r2.xz,-h1, const.z-w-, r1.z-w-; -| SCB1 | min | 22: MINh h5.w, h0, h1; -| | | -7 | SCT0/1 | mov | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; -| TEX | txl | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; -| SCB0 | max | 27: MAXh h4.x, h2.z---, h2.w---; -| SCB1 | mad | 25: MADr r0.zw, h1.--xz, const, r1; -| | | -8 | SCT0/1 | mov | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; -| TEX | txl | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; -| SCB0/1 | add | 30: ADDh/2 h1, h0, h1; -| | | -9 | SCT0 | mad | 31: MADr r0.xy,-h2, const.xy--, r1.zw--; -| SCT1 | mov | 33: TXLr h0, r0, const.zzzz, TEX0; -| TEX | txl | 33: TXLr h0, r0, const.zzzz, TEX0; -| SCB1 | min | 35: MINh h4.z, h2, h2.--w-; -| | | -10 | SCT0 | mad | 37: MADr r1.xy, h2, const.xy--, r1.zw--; -| SCT1 | mov | 39: TXLr h2, r1, const.zzzz, TEX0; -| TEX | txl | 39: TXLr h2, r1, const.zzzz, TEX0; -| SCB0/1 | add | 41: ADDh/2 h0, h0, h2; -| | | -11 | SCT0 | min | 43: MINh h2.x, h5.w---, h4.z---; -| SCT1 | max | 42: MAXh h2.w, h4, h4.---x; -| SCB0/1 | add | 44: ADDh/2 h0, h0, h1; -| | | -12 | SCT0 | set | 45: SLTh h2.x, h0.w---, h2; -| SCT1 | set | 46: SGTh h2.w, h0, h2; -| SCB0/1 | mul | 47: MOVh h0, h0; -| | | -13 | SCT0 | mad | 48: ADDxc0_s rc, h2, h2.w---; -| SCB0/1 | mul | 49: MOVh h0(NE0.xxxx), h1; - -Pass SCT TEX SCB -1: 0% 100% 25% -2: 0% 100% 25% -3: 0% 100% 50% -4: 0% 100% 50% -5: 0% 0% 50% -6: 100% 0% 75% -7: 0% 100% 75% -8: 0% 100% 100% -9: 0% 100% 25% -10: 0% 100% 100% -11: 50% 0% 100% -12: 50% 0% 100% -13: 25% 0% 100% - -MEAN: 17% 61% 67% - -Pass SCT0 SCT1 TEX SCB0 SCB1 -1: 0% 0% 100% 0% 100% -2: 0% 0% 100% 0% 100% -3: 0% 0% 100% 100% 100% -4: 0% 0% 100% 100% 100% -5: 0% 0% 0% 100% 100% -6: 100% 100% 0% 100% 100% -7: 0% 0% 100% 100% 100% -8: 0% 0% 100% 100% 100% -9: 0% 0% 100% 0% 100% -10: 0% 0% 100% 100% 100% -11: 100% 100% 0% 100% 100% -12: 100% 100% 0% 100% 100% -13: 100% 0% 0% 100% 100% - -MEAN: 30% 23% 61% 76% 100% -Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 -Results 13 cycles, 3 r regs, 923,076,923 pixels/s -============================================================================*/ -#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 0) -/*--------------------------------------------------------------------------*/ -#pragma regcount 7 -#pragma disablepc all -#pragma option O3 -#pragma option OutColorPrec=fp16 -#pragma texformat default RGBA8 -/*==========================================================================*/ -half4 FxaaPixelShader( - // See FXAA Quality FxaaPixelShader() source for docs on Inputs! - FxaaFloat2 pos, - FxaaFloat4 fxaaConsolePosPos, - FxaaTex tex, - FxaaTex fxaaConsole360TexExpBiasNegOne, - FxaaTex fxaaConsole360TexExpBiasNegTwo, - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir -) -{ - /*--------------------------------------------------------------------------*/ - // (1) - half4 dir; - half4 lumaNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); -#if (FXAA_GREEN_AS_LUMA == 0) - lumaNe.w += half(1.0 / 512.0); - dir.x = -lumaNe.w; - dir.z = -lumaNe.w; -#else - lumaNe.y += half(1.0 / 512.0); - dir.x = -lumaNe.y; - dir.z = -lumaNe.y; -#endif - /*--------------------------------------------------------------------------*/ - // (2) - half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); -#if (FXAA_GREEN_AS_LUMA == 0) - dir.x += lumaSw.w; - dir.z += lumaSw.w; -#else - dir.x += lumaSw.y; - dir.z += lumaSw.y; -#endif - /*--------------------------------------------------------------------------*/ - // (3) - half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); -#if (FXAA_GREEN_AS_LUMA == 0) - dir.x -= lumaNw.w; - dir.z += lumaNw.w; -#else - dir.x -= lumaNw.y; - dir.z += lumaNw.y; -#endif - /*--------------------------------------------------------------------------*/ - // (4) - half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); -#if (FXAA_GREEN_AS_LUMA == 0) - dir.x += lumaSe.w; - dir.z -= lumaSe.w; -#else - dir.x += lumaSe.y; - dir.z -= lumaSe.y; -#endif - /*--------------------------------------------------------------------------*/ - // (5) - half4 dir1_pos; - dir1_pos.xy = normalize(dir.xyz).xz; - half dirAbsMinTimesC = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); - /*--------------------------------------------------------------------------*/ - // (6) - half4 dir2_pos; - dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimesC, half(-2.0), half(2.0)); - dir1_pos.zw = pos.xy; - dir2_pos.zw = pos.xy; - half4 temp1N; - temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; - /*--------------------------------------------------------------------------*/ - // (7) - temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); - half4 rgby1; - rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; - /*--------------------------------------------------------------------------*/ - // (8) - rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); - rgby1 = (temp1N + rgby1) * 0.5; - /*--------------------------------------------------------------------------*/ - // (9) - half4 temp2N; - temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; - temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); - /*--------------------------------------------------------------------------*/ - // (10) - half4 rgby2; - rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; - rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); - rgby2 = (temp2N + rgby2) * 0.5; - /*--------------------------------------------------------------------------*/ - // (11) - // compilier moves these scalar ops up to other cycles -#if (FXAA_GREEN_AS_LUMA == 0) - half lumaMin = min(min(lumaNw.w, lumaSw.w), min(lumaNe.w, lumaSe.w)); - half lumaMax = max(max(lumaNw.w, lumaSw.w), max(lumaNe.w, lumaSe.w)); -#else - half lumaMin = min(min(lumaNw.y, lumaSw.y), min(lumaNe.y, lumaSe.y)); - half lumaMax = max(max(lumaNw.y, lumaSw.y), max(lumaNe.y, lumaSe.y)); -#endif - rgby2 = (rgby2 + rgby1) * 0.5; - /*--------------------------------------------------------------------------*/ - // (12) -#if (FXAA_GREEN_AS_LUMA == 0) - bool twoTapLt = rgby2.w < lumaMin; - bool twoTapGt = rgby2.w > lumaMax; -#else - bool twoTapLt = rgby2.y < lumaMin; - bool twoTapGt = rgby2.y > lumaMax; -#endif - /*--------------------------------------------------------------------------*/ - // (13) - if (twoTapLt || twoTapGt) rgby2 = rgby1; - /*--------------------------------------------------------------------------*/ - return rgby2; -} -/*==========================================================================*/ -#endif - - - -/*============================================================================ - -FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (WITH EARLY EXIT) - -============================================================================== -The code mostly matches the assembly. -I have a feeling that 14 cycles is possible, but was not able to get there. -Might have to increase register count to get full performance. -Note this shader does not use perspective interpolation. - -Use the following cgc options, - ---fenable-bx2 --fastmath --fastprecision --nofloatbindings - -Use of FXAA_GREEN_AS_LUMA currently adds a cycle (16 clks). -Will look at fixing this for FXAA 3.12. ------------------------------------------------------------------------------- -NVSHADERPERF OUTPUT ------------------------------------------------------------------------------- -For reference and to aid in debug, output of NVShaderPerf should match this, - -Shader to schedule: -0: texpkb h0.w(TRUE), v5.zyxx, #0 -2: addh h2.y(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x -4: texpkb h1.w(TRUE), v5.xwxx, #0 -6: addh h0.x(TRUE), h1.w, -h2.y -7: texpkb h2.w(TRUE), v5.zwzz, #0 -9: minh h4.w(TRUE), h2.y, h2 -10: maxh h5.x(TRUE), h2.y, h2.w -11: texpkb h0.w(TRUE), v5, #0 -13: addh h3.w(TRUE), -h0, h0.x -14: addh h0.x(TRUE), h0.w, h0 -15: addh h0.z(TRUE), -h2.w, h0.x -16: addh h0.x(TRUE), h2.w, h3.w -17: minh h5.y(TRUE), h0.w, h1.w -18: nrmh h2.xz(TRUE), h0_n -19: minh_m8 h2.w(TRUE), |h2.x|, |h2.z| -20: divx h4.xy(TRUE), h2_n.xzzw, h2_n.w -21: movr r1.zw(TRUE), v4.xxxy -22: maxh h2.w(TRUE), h0, h1 -23: fenct TRUE -24: madr r0.xy(TRUE), -h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz -26: texpkb h0(TRUE), r0, #0 -28: maxh h5.x(TRUE), h2.w, h5 -29: minh h5.w(TRUE), h5.y, h4 -30: madr r1.xy(TRUE), h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz -32: texpkb h2(TRUE), r1, #0 -34: addh_d2 h2(TRUE), h0, h2 -35: texpkb h1(TRUE), v4, #0 -37: maxh h5.y(TRUE), h5.x, h1.w -38: minh h4.w(TRUE), h1, h5 -39: madr r0.xy(TRUE), -h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz -41: texpkb h0(TRUE), r0, #0 -43: addh_m8 h5.z(TRUE), h5.y, -h4.w -44: madr r2.xy(TRUE), h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz -46: texpkb h3(TRUE), r2, #0 -48: addh_d2 h0(TRUE), h0, h3 -49: addh_d2 h3(TRUE), h0, h2 -50: movh h0(TRUE), h3 -51: slth h3.x(TRUE), h3.w, h5.w -52: sgth h3.w(TRUE), h3, h5.x -53: addx.c0 rc(TRUE), h3.x, h3 -54: slth.c0 rc(TRUE), h5.z, h5 -55: movh h0(c0.NE.w), h2 -56: movh h0(c0.NE.x), h1 - -IPU0 ------ Simplified schedule: -------- -Pass | Unit | uOp | PC: Op ------+--------+------+------------------------- -1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; -| TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; -| SCB0 | add | 2: ADDh h2.y, h0.-w--, const.-x--; -| | | -2 | SCT0/1 | mov | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; -| TEX | txl | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; -| SCB0 | add | 6: ADDh h0.x, h1.w---,-h2.y---; -| | | -3 | SCT0/1 | mov | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; -| TEX | txl | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; -| SCB0 | max | 10: MAXh h5.x, h2.y---, h2.w---; -| SCB1 | min | 9: MINh h4.w, h2.---y, h2; -| | | -4 | SCT0/1 | mov | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; -| TEX | txl | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; -| SCB0 | add | 14: ADDh h0.x, h0.w---, h0; -| SCB1 | add | 13: ADDh h3.w,-h0, h0.---x; -| | | -5 | SCT0 | mad | 16: ADDh h0.x, h2.w---, h3.w---; -| SCT1 | mad | 15: ADDh h0.z,-h2.--w-, h0.--x-; -| SCB0 | min | 17: MINh h5.y, h0.-w--, h1.-w--; -| | | -6 | SCT1 | mov | 18: NRMh h2.xz, h0; -| SRB | nrm | 18: NRMh h2.xz, h0; -| SCB1 | min | 19: MINh*8 h2.w, |h2.---x|, |h2.---z|; -| | | -7 | SCT0 | div | 20: DIVx h4.xy, h2.xz--, h2.ww--; -| SCT1 | mov | 21: MOVr r1.zw, g[TEX0].--xy; -| SCB1 | max | 22: MAXh h2.w, h0, h1; -| | | -8 | SCT0 | mad | 24: MADr r0.xy,-h2.xz--, const.zw--, r1.zw--; -| SCT1 | mov | 26: TXLr h0, r0, const.xxxx, TEX0; -| TEX | txl | 26: TXLr h0, r0, const.xxxx, TEX0; -| SCB0 | max | 28: MAXh h5.x, h2.w---, h5; -| SCB1 | min | 29: MINh h5.w, h5.---y, h4; -| | | -9 | SCT0 | mad | 30: MADr r1.xy, h2.xz--, const.zw--, r1.zw--; -| SCT1 | mov | 32: TXLr h2, r1, const.xxxx, TEX0; -| TEX | txl | 32: TXLr h2, r1, const.xxxx, TEX0; -| SCB0/1 | add | 34: ADDh/2 h2, h0, h2; -| | | -10 | SCT0/1 | mov | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; -| TEX | txl | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; -| SCB0 | max | 37: MAXh h5.y, h5.-x--, h1.-w--; -| SCB1 | min | 38: MINh h4.w, h1, h5; -| | | -11 | SCT0 | mad | 39: MADr r0.xy,-h4, const.xy--, r1.zw--; -| SCT1 | mov | 41: TXLr h0, r0, const.zzzz, TEX0; -| TEX | txl | 41: TXLr h0, r0, const.zzzz, TEX0; -| SCB0 | mad | 44: MADr r2.xy, h4, const.xy--, r1.zw--; -| SCB1 | add | 43: ADDh*8 h5.z, h5.--y-,-h4.--w-; -| | | -12 | SCT0/1 | mov | 46: TXLr h3, r2, const.xxxx, TEX0; -| TEX | txl | 46: TXLr h3, r2, const.xxxx, TEX0; -| SCB0/1 | add | 48: ADDh/2 h0, h0, h3; -| | | -13 | SCT0/1 | mad | 49: ADDh/2 h3, h0, h2; -| SCB0/1 | mul | 50: MOVh h0, h3; -| | | -14 | SCT0 | set | 51: SLTh h3.x, h3.w---, h5.w---; -| SCT1 | set | 52: SGTh h3.w, h3, h5.---x; -| SCB0 | set | 54: SLThc0 rc, h5.z---, h5; -| SCB1 | add | 53: ADDxc0_s rc, h3.---x, h3; -| | | -15 | SCT0/1 | mul | 55: MOVh h0(NE0.wwww), h2; -| SCB0/1 | mul | 56: MOVh h0(NE0.xxxx), h1; - -Pass SCT TEX SCB -1: 0% 100% 25% -2: 0% 100% 25% -3: 0% 100% 50% -4: 0% 100% 50% -5: 50% 0% 25% -6: 0% 0% 25% -7: 100% 0% 25% -8: 0% 100% 50% -9: 0% 100% 100% -10: 0% 100% 50% -11: 0% 100% 75% -12: 0% 100% 100% -13: 100% 0% 100% -14: 50% 0% 50% -15: 100% 0% 100% - -MEAN: 26% 60% 56% - -Pass SCT0 SCT1 TEX SCB0 SCB1 -1: 0% 0% 100% 100% 0% -2: 0% 0% 100% 100% 0% -3: 0% 0% 100% 100% 100% -4: 0% 0% 100% 100% 100% -5: 100% 100% 0% 100% 0% -6: 0% 0% 0% 0% 100% -7: 100% 100% 0% 0% 100% -8: 0% 0% 100% 100% 100% -9: 0% 0% 100% 100% 100% -10: 0% 0% 100% 100% 100% -11: 0% 0% 100% 100% 100% -12: 0% 0% 100% 100% 100% -13: 100% 100% 0% 100% 100% -14: 100% 100% 0% 100% 100% -15: 100% 100% 0% 100% 100% - -MEAN: 33% 33% 60% 86% 80% -Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 -Results 15 cycles, 3 r regs, 800,000,000 pixels/s -============================================================================*/ -#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 1) -/*--------------------------------------------------------------------------*/ -#pragma regcount 7 -#pragma disablepc all -#pragma option O2 -#pragma option OutColorPrec=fp16 -#pragma texformat default RGBA8 -/*==========================================================================*/ -half4 FxaaPixelShader( - // See FXAA Quality FxaaPixelShader() source for docs on Inputs! - FxaaFloat2 pos, - FxaaFloat4 fxaaConsolePosPos, - FxaaTex tex, - FxaaTex fxaaConsole360TexExpBiasNegOne, - FxaaTex fxaaConsole360TexExpBiasNegTwo, - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir -) -{ - /*--------------------------------------------------------------------------*/ - // (1) - half4 rgbyNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); -#if (FXAA_GREEN_AS_LUMA == 0) - half lumaNe = rgbyNe.w + half(1.0 / 512.0); -#else - half lumaNe = rgbyNe.y + half(1.0 / 512.0); -#endif - /*--------------------------------------------------------------------------*/ - // (2) - half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); -#if (FXAA_GREEN_AS_LUMA == 0) - half lumaSwNegNe = lumaSw.w - lumaNe; -#else - half lumaSwNegNe = lumaSw.y - lumaNe; -#endif - /*--------------------------------------------------------------------------*/ - // (3) - half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); -#if (FXAA_GREEN_AS_LUMA == 0) - half lumaMaxNwSw = max(lumaNw.w, lumaSw.w); - half lumaMinNwSw = min(lumaNw.w, lumaSw.w); -#else - half lumaMaxNwSw = max(lumaNw.y, lumaSw.y); - half lumaMinNwSw = min(lumaNw.y, lumaSw.y); -#endif - /*--------------------------------------------------------------------------*/ - // (4) - half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); -#if (FXAA_GREEN_AS_LUMA == 0) - half dirZ = lumaNw.w + lumaSwNegNe; - half dirX = -lumaNw.w + lumaSwNegNe; -#else - half dirZ = lumaNw.y + lumaSwNegNe; - half dirX = -lumaNw.y + lumaSwNegNe; -#endif - /*--------------------------------------------------------------------------*/ - // (5) - half3 dir; - dir.y = 0.0; -#if (FXAA_GREEN_AS_LUMA == 0) - dir.x = lumaSe.w + dirX; - dir.z = -lumaSe.w + dirZ; - half lumaMinNeSe = min(lumaNe, lumaSe.w); -#else - dir.x = lumaSe.y + dirX; - dir.z = -lumaSe.y + dirZ; - half lumaMinNeSe = min(lumaNe, lumaSe.y); -#endif - /*--------------------------------------------------------------------------*/ - // (6) - half4 dir1_pos; - dir1_pos.xy = normalize(dir).xz; - half dirAbsMinTimes8 = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); - /*--------------------------------------------------------------------------*/ - // (7) - half4 dir2_pos; - dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimes8, half(-2.0), half(2.0)); - dir1_pos.zw = pos.xy; - dir2_pos.zw = pos.xy; -#if (FXAA_GREEN_AS_LUMA == 0) - half lumaMaxNeSe = max(lumaNe, lumaSe.w); -#else - half lumaMaxNeSe = max(lumaNe, lumaSe.y); -#endif - /*--------------------------------------------------------------------------*/ - // (8) - half4 temp1N; - temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; - temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); - half lumaMax = max(lumaMaxNwSw, lumaMaxNeSe); - half lumaMin = min(lumaMinNwSw, lumaMinNeSe); - /*--------------------------------------------------------------------------*/ - // (9) - half4 rgby1; - rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; - rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); - rgby1 = (temp1N + rgby1) * 0.5; - /*--------------------------------------------------------------------------*/ - // (10) - half4 rgbyM = h4tex2Dlod(tex, half4(pos.xy, 0.0, 0.0)); -#if (FXAA_GREEN_AS_LUMA == 0) - half lumaMaxM = max(lumaMax, rgbyM.w); - half lumaMinM = min(lumaMin, rgbyM.w); -#else - half lumaMaxM = max(lumaMax, rgbyM.y); - half lumaMinM = min(lumaMin, rgbyM.y); -#endif - /*--------------------------------------------------------------------------*/ - // (11) - half4 temp2N; - temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; - temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); - half4 rgby2; - rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; - half lumaRangeM = (lumaMaxM - lumaMinM) / FXAA_CONSOLE__PS3_EDGE_THRESHOLD; - /*--------------------------------------------------------------------------*/ - // (12) - rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); - rgby2 = (temp2N + rgby2) * 0.5; - /*--------------------------------------------------------------------------*/ - // (13) - rgby2 = (rgby2 + rgby1) * 0.5; - /*--------------------------------------------------------------------------*/ - // (14) -#if (FXAA_GREEN_AS_LUMA == 0) - bool twoTapLt = rgby2.w < lumaMin; - bool twoTapGt = rgby2.w > lumaMax; -#else - bool twoTapLt = rgby2.y < lumaMin; - bool twoTapGt = rgby2.y > lumaMax; -#endif - bool earlyExit = lumaRangeM < lumaMax; - bool twoTap = twoTapLt || twoTapGt; - /*--------------------------------------------------------------------------*/ - // (15) - if (twoTap) rgby2 = rgby1; - if (earlyExit) rgby2 = rgbyM; - /*--------------------------------------------------------------------------*/ - return rgby2; -} -/*==========================================================================*/ -#endif - -#endif // __FXAA3_INC__ diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/FastApproximateAntialiasing.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/FastApproximateAntialiasing.hlsl.meta deleted file mode 100644 index 35bef440f..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/FastApproximateAntialiasing.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 817a98c8f709269458e50b65910ed4bc -timeCreated: 1490347846 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/FinalPass.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/FinalPass.shader deleted file mode 100644 index a818323e8..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/FinalPass.shader +++ /dev/null @@ -1,156 +0,0 @@ -Shader "Hidden/PostProcessing/FinalPass" -{ - HLSLINCLUDE - - #pragma multi_compile __ FXAA FXAA_LOW - #pragma multi_compile __ FXAA_KEEP_ALPHA - - #pragma vertex VertUVTransform - #pragma fragment Frag - - #include "../StdLib.hlsl" - #include "../Colors.hlsl" - #include "Dithering.hlsl" - - // PS3 and XBOX360 aren't supported in Unity anymore, only use the PC variant - #define FXAA_PC 1 - - #if FXAA_KEEP_ALPHA - // Luma hasn't been encoded in alpha - #define FXAA_GREEN_AS_LUMA 1 - #else - // Luma is encoded in alpha after the first Uber pass - #define FXAA_GREEN_AS_LUMA 0 - #endif - - #if FXAA_LOW - #define FXAA_QUALITY__PRESET 12 - #define FXAA_QUALITY_SUBPIX 1.0 - #define FXAA_QUALITY_EDGE_THRESHOLD 0.166 - #define FXAA_QUALITY_EDGE_THRESHOLD_MIN 0.0625 - #else - #define FXAA_QUALITY__PRESET 28 - #define FXAA_QUALITY_SUBPIX 1.0 - #define FXAA_QUALITY_EDGE_THRESHOLD 0.063 - #define FXAA_QUALITY_EDGE_THRESHOLD_MIN 0.0312 - #endif - - #include "FastApproximateAntialiasing.hlsl" - - TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); - float4 _MainTex_TexelSize; - - float4 Frag(VaryingsDefault i) : SV_Target - { - half4 color = 0.0; - - // Fast Approximate Anti-aliasing - #if FXAA || FXAA_LOW - { - #if FXAA_HLSL_4 || FXAA_HLSL_5 - FxaaTex mainTex; - mainTex.tex = _MainTex; - mainTex.smpl = sampler_MainTex; - #else - FxaaTex mainTex = _MainTex; - #endif - - color = FxaaPixelShader( - i.texcoord, // pos - 0.0, // fxaaConsolePosPos (unused) - mainTex, // tex - mainTex, // fxaaConsole360TexExpBiasNegOne (unused) - mainTex, // fxaaConsole360TexExpBiasNegTwo (unused) - _MainTex_TexelSize.xy, // fxaaQualityRcpFrame - 0.0, // fxaaConsoleRcpFrameOpt (unused) - 0.0, // fxaaConsoleRcpFrameOpt2 (unused) - 0.0, // fxaaConsole360RcpFrameOpt2 (unused) - FXAA_QUALITY_SUBPIX, - FXAA_QUALITY_EDGE_THRESHOLD, - FXAA_QUALITY_EDGE_THRESHOLD_MIN, - 0.0, // fxaaConsoleEdgeSharpness (unused) - 0.0, // fxaaConsoleEdgeThreshold (unused) - 0.0, // fxaaConsoleEdgeThresholdMin (unused) - 0.0 // fxaaConsole360ConstDir (unused) - ); - - #if FXAA_KEEP_ALPHA - { - color.a = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo).a; - } - #endif - } - #else - { - color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - } - #endif - - color.rgb = Dither(color.rgb, i.texcoord); - return color; - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - #pragma exclude_renderers gles vulkan switch - - #pragma multi_compile __ STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET - #pragma target 5.0 - - ENDHLSL - } - } - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - #pragma exclude_renderers gles vulkan switch - - #pragma multi_compile __ STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET - #pragma target 3.0 - - ENDHLSL - } - } - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - #pragma only_renderers gles - - #pragma multi_compile __ STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET - #pragma target es3.0 - - ENDHLSL - } - } - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - #pragma only_renderers gles vulkan switch - - #pragma multi_compile __ STEREO_DOUBLEWIDE_TARGET //not supporting STEREO_INSTANCING_ENABLED - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/FinalPass.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/FinalPass.shader.meta deleted file mode 100644 index a8a06c9bd..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/FinalPass.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f75014305794b3948a3c6d5ccd550e05 -timeCreated: 1492610926 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Fog.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Fog.hlsl deleted file mode 100644 index f4e93a4bf..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Fog.hlsl +++ /dev/null @@ -1,32 +0,0 @@ -#ifndef UNITY_POSTFX_FOG -#define UNITY_POSTFX_FOG - -half4 _FogColor; -float3 _FogParams; - -#define FOG_DENSITY _FogParams.x -#define FOG_START _FogParams.y -#define FOG_END _FogParams.z - -half ComputeFog(float z) -{ - half fog = 0.0; -#if FOG_LINEAR - fog = (FOG_END - z) / (FOG_END - FOG_START); -#elif FOG_EXP - fog = exp2(-FOG_DENSITY * z); -#else // FOG_EXP2 - fog = FOG_DENSITY * z; - fog = exp2(-fog * fog); -#endif - return saturate(fog); -} - -float ComputeFogDistance(float depth) -{ - float dist = depth * _ProjectionParams.z; - dist -= _ProjectionParams.y; - return dist; -} - -#endif // UNITY_POSTFX_FOG diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Fog.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Fog.hlsl.meta deleted file mode 100644 index 59ad34983..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Fog.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6c5a4cd8abc6e204985ac645b8dad78e -timeCreated: 1498725505 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/GaussianDownsample.compute b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/GaussianDownsample.compute deleted file mode 100644 index d805349cd..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/GaussianDownsample.compute +++ /dev/null @@ -1,156 +0,0 @@ -// -// This is a modified version of the BlurCS compute shader from Microsoft's MiniEngine -// library. The copyright notice from the original version is included below. -// -// The original source code of MiniEngine is available on GitHub. -// https://github.com/Microsoft/DirectX-Graphics-Samples -// - -// -// Copyright (c) Microsoft. All rights reserved. -// This code is licensed under the MIT License (MIT). -// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF -// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY -// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR -// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. -// -// Developed by Minigraph -// -// Author: Bob Brown -// - -#pragma warning(disable : 3568) -#pragma exclude_renderers gles gles3 d3d11_9x - -#include "../StdLib.hlsl" - -Texture2D _Source; -RWTexture2D _Result; - -SamplerState sampler_LinearClamp; - -CBUFFER_START(cb) - float4 _Size; -CBUFFER_END - -// 16x16 pixels with an 8x8 center that we will be blurring writing out. Each uint is two color -// channels packed together. -// The reason for separating channels is to reduce bank conflicts in the local data memory -// controller. A large stride will cause more threads to collide on the same memory bank. -groupshared uint gs_cacheR[128]; -groupshared uint gs_cacheG[128]; -groupshared uint gs_cacheB[128]; -groupshared uint gs_cacheA[128]; - -float4 BlurPixels(float4 a, float4 b, float4 c, float4 d, float4 e, float4 f, float4 g, float4 h, float4 i) -{ - return 0.27343750 * (e ) - + 0.21875000 * (d + f) - + 0.10937500 * (c + g) - + 0.03125000 * (b + h) - + 0.00390625 * (a + i); -} - -void Store2Pixels(uint index, float4 pixel1, float4 pixel2) -{ - gs_cacheR[index] = f32tof16(pixel1.r) | f32tof16(pixel2.r) << 16; - gs_cacheG[index] = f32tof16(pixel1.g) | f32tof16(pixel2.g) << 16; - gs_cacheB[index] = f32tof16(pixel1.b) | f32tof16(pixel2.b) << 16; - gs_cacheA[index] = f32tof16(pixel1.a) | f32tof16(pixel2.a) << 16; -} - -void Load2Pixels(uint index, out float4 pixel1, out float4 pixel2) -{ - uint rr = gs_cacheR[index]; - uint gg = gs_cacheG[index]; - uint bb = gs_cacheB[index]; - uint aa = gs_cacheA[index]; - pixel1 = float4(f16tof32(rr ), f16tof32(gg ), f16tof32(bb ), f16tof32(aa )); - pixel2 = float4(f16tof32(rr >> 16), f16tof32(gg >> 16), f16tof32(bb >> 16), f16tof32(aa >> 16)); -} - -void Store1Pixel(uint index, float4 pixel) -{ - gs_cacheR[index] = asuint(pixel.r); - gs_cacheG[index] = asuint(pixel.g); - gs_cacheB[index] = asuint(pixel.b); - gs_cacheA[index] = asuint(pixel.a); -} - -void Load1Pixel(uint index, out float4 pixel) -{ - pixel = asfloat(uint4(gs_cacheR[index], gs_cacheG[index], gs_cacheB[index], gs_cacheA[index])); -} - -// Blur two pixels horizontally. This reduces LDS reads and pixel unpacking. -void BlurHorizontally(uint outIndex, uint leftMostIndex) -{ - float4 s0, s1, s2, s3, s4, s5, s6, s7, s8, s9; - Load2Pixels(leftMostIndex + 0, s0, s1); - Load2Pixels(leftMostIndex + 1, s2, s3); - Load2Pixels(leftMostIndex + 2, s4, s5); - Load2Pixels(leftMostIndex + 3, s6, s7); - Load2Pixels(leftMostIndex + 4, s8, s9); - - Store1Pixel(outIndex , BlurPixels(s0, s1, s2, s3, s4, s5, s6, s7, s8)); - Store1Pixel(outIndex + 1, BlurPixels(s1, s2, s3, s4, s5, s6, s7, s8, s9)); -} - -void BlurVertically(uint2 pixelCoord, uint topMostIndex) -{ - float4 s0, s1, s2, s3, s4, s5, s6, s7, s8; - Load1Pixel(topMostIndex , s0); - Load1Pixel(topMostIndex + 8, s1); - Load1Pixel(topMostIndex + 16, s2); - Load1Pixel(topMostIndex + 24, s3); - Load1Pixel(topMostIndex + 32, s4); - Load1Pixel(topMostIndex + 40, s5); - Load1Pixel(topMostIndex + 48, s6); - Load1Pixel(topMostIndex + 56, s7); - Load1Pixel(topMostIndex + 64, s8); - - float4 blurred = BlurPixels(s0, s1, s2, s3, s4, s5, s6, s7, s8); - - // Write to the final target - _Result[pixelCoord] = blurred; -} - -#pragma kernel KMain - -#ifdef DISABLE_COMPUTE_SHADERS - -TRIVIAL_COMPUTE_KERNEL(KMain) - -#else - -[numthreads(8, 8, 1)] -void KMain(uint2 groupId : SV_GroupID, uint2 groupThreadId : SV_GroupThreadID, uint2 dispatchThreadId : SV_DispatchThreadID) -{ - // Upper-left pixel coordinate of quad that this thread will read - int2 threadUL = (groupThreadId << 1) + (groupId << 3) - 4; - - // Downsample the block - float2 offset = float2(threadUL); - float4 p00 = _Source.SampleLevel(sampler_LinearClamp, (offset + 0.5) * _Size.zw, 0.0); - float4 p10 = _Source.SampleLevel(sampler_LinearClamp, (offset + float2(1.0, 0.0) + 0.5) * _Size.zw, 0.0); - float4 p01 = _Source.SampleLevel(sampler_LinearClamp, (offset + float2(0.0, 1.0) + 0.5) * _Size.zw, 0.0); - float4 p11 = _Source.SampleLevel(sampler_LinearClamp, (offset + float2(1.0, 1.0) + 0.5) * _Size.zw, 0.0); - - // Store the 4 downsampled pixels in LDS - uint destIdx = groupThreadId.x + (groupThreadId.y << 4u); - Store2Pixels(destIdx , p00, p10); - Store2Pixels(destIdx + 8u, p01, p11); - - GroupMemoryBarrierWithGroupSync(); - - // Horizontally blur the pixels in LDS - uint row = groupThreadId.y << 4u; - BlurHorizontally(row + (groupThreadId.x << 1u), row + groupThreadId.x + (groupThreadId.x & 4u)); - - GroupMemoryBarrierWithGroupSync(); - - // Vertically blur the pixels in LDS and write the result to memory - BlurVertically(dispatchThreadId, (groupThreadId.y << 3u) + groupThreadId.x); -} - -#endif // DISABLE_COMPUTE_SHADERS diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/GaussianDownsample.compute.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/GaussianDownsample.compute.meta deleted file mode 100644 index a7828467d..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/GaussianDownsample.compute.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6dba4103d23a7904fbc49099355aff3e -timeCreated: 1503754250 -licenseType: Pro -ComputeShaderImporter: - currentAPIMask: 131076 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/GrainBaker.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/GrainBaker.shader deleted file mode 100644 index 7095a3bfa..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/GrainBaker.shader +++ /dev/null @@ -1,104 +0,0 @@ -Shader "Hidden/PostProcessing/GrainBaker" -{ - HLSLINCLUDE - - #pragma exclude_renderers d3d11_9x - #pragma target 3.0 - #include "../StdLib.hlsl" - - float _Phase; - float3 _NoiseParameters; - - // Implementation based on Timothy Lottes' "Large Grain" - // Reference code: https://www.shadertoy.com/view/4sSXDW - // Other article of interest: http://devlog-martinsh.blogspot.fr/2013/05/image-imperfections-and-film-grain-post.html - float Noise(float2 n, float x) - { - n += x; - return frac(sin(dot(n.xy, _NoiseParameters.xy)) * _NoiseParameters.z); - } - - float Step1(float2 uv, float n) - { - float b = 2.0, c = -12.0; - return (1.0 / (4.0 + b * 4.0 + abs(c))) * ( - Noise(uv + float2(-1.0, -1.0), n) + - Noise(uv + float2( 0.0, -1.0), n) * b + - Noise(uv + float2( 1.0, -1.0), n) + - Noise(uv + float2(-1.0, 0.0), n) * b + - Noise(uv + float2( 0.0, 0.0), n) * c + - Noise(uv + float2( 1.0, 0.0), n) * b + - Noise(uv + float2(-1.0, 1.0), n) + - Noise(uv + float2( 0.0, 1.0), n) * b + - Noise(uv + float2( 1.0, 1.0), n) - ); - } - - float Step2(float2 uv, float n) - { - float b = 2.0, c = 4.0; - return (1.0 / (4.0 + b * 4.0 + abs(c))) * ( - Step1(uv + float2(-1.0, -1.0), n) + - Step1(uv + float2( 0.0, -1.0), n) * b + - Step1(uv + float2( 1.0, -1.0), n) + - Step1(uv + float2(-1.0, 0.0), n) * b + - Step1(uv + float2( 0.0, 0.0), n) * c + - Step1(uv + float2( 1.0, 0.0), n) * b + - Step1(uv + float2(-1.0, 1.0), n) + - Step1(uv + float2( 0.0, 1.0), n) * b + - Step1(uv + float2( 1.0, 1.0), n) - ); - } - - float Step3BW(float2 uv) - { - return Step2(uv, frac(_Phase)); - } - - float3 Step3(float2 uv) - { - float a = Step2(uv, 0.07 * frac(_Phase)); - float b = Step2(uv, 0.11 * frac(_Phase)); - float c = Step2(uv, 0.13 * frac(_Phase)); - return float3(a, b, c); - } - - float4 FragGrain(VaryingsDefault i) : SV_Target - { - float grain = Step3BW(i.texcoordStereo * float2(128.0, 128.0)); - return float4(grain.xxx, 1.0); - } - - float4 FragGrainColored(VaryingsDefault i) : SV_Target - { - float3 grain = Step3(i.texcoordStereo * float2(128.0, 128.0)); - return float4(grain, 1.0); - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragGrain - - ENDHLSL - } - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragGrainColored - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/GrainBaker.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/GrainBaker.shader.meta deleted file mode 100644 index 6cc9b9189..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/GrainBaker.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0d8afcb51cc9f0349a6d190da929b838 -timeCreated: 1489138738 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Lut2DBaker.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Lut2DBaker.shader deleted file mode 100644 index 0c38c622e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Lut2DBaker.shader +++ /dev/null @@ -1,222 +0,0 @@ -Shader "Hidden/PostProcessing/Lut2DBaker" -{ - HLSLINCLUDE - - #pragma target 3.0 - #include "../StdLib.hlsl" - #include "../Colors.hlsl" - #include "../ACES.hlsl" - - TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); - float4 _Lut2D_Params; - float4 _UserLut2D_Params; - - float3 _ColorBalance; - float3 _ColorFilter; - float3 _HueSatCon; - float _Brightness; // LDR only - - float3 _ChannelMixerRed; - float3 _ChannelMixerGreen; - float3 _ChannelMixerBlue; - - float3 _Lift; - float3 _InvGamma; - float3 _Gain; - - TEXTURE2D_SAMPLER2D(_Curves, sampler_Curves); - - float4 _CustomToneCurve; - float4 _ToeSegmentA; - float4 _ToeSegmentB; - float4 _MidSegmentA; - float4 _MidSegmentB; - float4 _ShoSegmentA; - float4 _ShoSegmentB; - - float3 ApplyCommonGradingSteps(float3 colorLinear) - { - colorLinear = WhiteBalance(colorLinear, _ColorBalance); - colorLinear *= _ColorFilter; - colorLinear = ChannelMixer(colorLinear, _ChannelMixerRed, _ChannelMixerGreen, _ChannelMixerBlue); - colorLinear = LiftGammaGainHDR(colorLinear, _Lift, _InvGamma, _Gain); - - // Do NOT feed negative values to RgbToHsv or they'll wrap around - colorLinear = max((float3)0.0, colorLinear); - - float3 hsv = RgbToHsv(colorLinear); - - // Hue Vs Sat - float satMult; - satMult = saturate(SAMPLE_TEXTURE2D_LOD(_Curves, sampler_Curves, float2(hsv.x, 0.25), 0).y) * 2.0; - - // Sat Vs Sat - satMult *= saturate(SAMPLE_TEXTURE2D_LOD(_Curves, sampler_Curves, float2(hsv.y, 0.25), 0).z) * 2.0; - - // Lum Vs Sat - satMult *= saturate(SAMPLE_TEXTURE2D_LOD(_Curves, sampler_Curves, float2(Luminance(colorLinear), 0.25), 0).w) * 2.0; - - // Hue Vs Hue - float hue = hsv.x + _HueSatCon.x; - float offset = saturate(SAMPLE_TEXTURE2D_LOD(_Curves, sampler_Curves, float2(hue, 0.25), 0).x) - 0.5; - hue += offset; - hsv.x = RotateHue(hue, 0.0, 1.0); - - colorLinear = HsvToRgb(hsv); - colorLinear = Saturation(colorLinear, _HueSatCon.y * satMult); - - return colorLinear; - } - - // - // LDR Grading process - // - float3 ColorGradeLDR(float3 colorLinear) - { - // Brightness is a simple linear multiplier. Works better in LDR than using e.v. - colorLinear *= _Brightness; - - // Contrast is done in linear, switching to log for that in LDR is pointless and doesn't - // feel as good to tweak - const float kMidGrey = pow(0.5, 2.2); - colorLinear = Contrast(colorLinear, kMidGrey, _HueSatCon.z); - - colorLinear = ApplyCommonGradingSteps(colorLinear); - - // YRGB only works in LDR for now as we don't do any curve range remapping - colorLinear = YrgbCurve(saturate(colorLinear), TEXTURE2D_PARAM(_Curves, sampler_Curves)); - - return saturate(colorLinear); - } - - float4 FragLDRFromScratch(VaryingsDefault i) : SV_Target - { - float3 colorLinear = GetLutStripValue(i.texcoordStereo, _Lut2D_Params); - float3 graded = ColorGradeLDR(colorLinear); - return float4(graded, 1.0); - } - - float4 FragLDR(VaryingsDefault i) : SV_Target - { - // Note: user luts may not have the same size as the internal one - float3 neutralColorLinear = GetLutStripValue(i.texcoordStereo, _Lut2D_Params); - float3 lookup = ApplyLut2D(TEXTURE2D_PARAM(_MainTex, sampler_MainTex), neutralColorLinear, _UserLut2D_Params.xyz); - float3 colorLinear = lerp(neutralColorLinear, lookup, _UserLut2D_Params.w); - float3 graded = ColorGradeLDR(colorLinear); - return float4(graded, 1.0); - } - - // - // HDR Grading process - // - float3 LogGradeHDR(float3 colorLog) - { - // HDR contrast feels a lot more natural when done in log rather than doing it in linear - colorLog = Contrast(colorLog, ACEScc_MIDGRAY, _HueSatCon.z); - return colorLog; - } - - float3 LinearGradeHDR(float3 colorLinear) - { - colorLinear = ApplyCommonGradingSteps(colorLinear); - return colorLinear; - } - - float3 ColorGradeHDR(float3 colorLutSpace) - { - #if TONEMAPPING_ACES - { - float3 colorLinear = LUT_SPACE_DECODE(colorLutSpace); - float3 aces = unity_to_ACES(colorLinear); - - // ACEScc (log) space - float3 acescc = ACES_to_ACEScc(aces); - acescc = LogGradeHDR(acescc); - aces = ACEScc_to_ACES(acescc); - - // ACEScg (linear) space - float3 acescg = ACES_to_ACEScg(aces); - acescg = LinearGradeHDR(acescg); - - // Tonemap ODT(RRT(aces)) - aces = ACEScg_to_ACES(acescg); - colorLinear = AcesTonemap(aces); - - return colorLinear; - } - #else - { - // colorLutSpace is already in log space - colorLutSpace = LogGradeHDR(colorLutSpace); - - // Switch back to linear - float3 colorLinear = LUT_SPACE_DECODE(colorLutSpace); - colorLinear = LinearGradeHDR(colorLinear); - colorLinear = max(0.0, colorLinear); - - // Tonemap - #if TONEMAPPING_NEUTRAL - { - colorLinear = NeutralTonemap(colorLinear); - } - #elif TONEMAPPING_CUSTOM - { - colorLinear = CustomTonemap( - colorLinear, _CustomToneCurve.xyz, - _ToeSegmentA, _ToeSegmentB.xy, - _MidSegmentA, _MidSegmentB.xy, - _ShoSegmentA, _ShoSegmentB.xy - ); - } - #endif - - return colorLinear; - } - #endif - } - - float4 FragHDR(VaryingsDefault i) : SV_Target - { - float3 colorLutSpace = GetLutStripValue(i.texcoord, _Lut2D_Params); - float3 graded = ColorGradeHDR(colorLutSpace); - return float4(max(graded, 0.0), 1.0); - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragLDRFromScratch - - ENDHLSL - } - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragLDR - - ENDHLSL - } - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragHDR - #pragma multi_compile __ TONEMAPPING_ACES TONEMAPPING_NEUTRAL TONEMAPPING_CUSTOM - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Lut2DBaker.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Lut2DBaker.shader.meta deleted file mode 100644 index a35b9ef71..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Lut2DBaker.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 7ad194cbe7d006f4bace915156972026 -timeCreated: 1493730829 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Lut3DBaker.compute b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Lut3DBaker.compute deleted file mode 100644 index 1d960a583..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Lut3DBaker.compute +++ /dev/null @@ -1,177 +0,0 @@ -#include "../StdLib.hlsl" -#include "../Colors.hlsl" -#include "../ACES.hlsl" - -#pragma kernel KGenLut3D_NoTonemap TONEMAPPING_NONE -#pragma kernel KGenLut3D_AcesTonemap TONEMAPPING_ACES -#pragma kernel KGenLut3D_NeutralTonemap TONEMAPPING_NEUTRAL -#pragma kernel KGenLut3D_CustomTonemap TONEMAPPING_CUSTOM - -RWTexture3D _Output; - -CBUFFER_START(Params) - float4 _Size; // x: lut_size, y: 1 / (lut_size - 1), zw: unused - - float4 _ColorBalance; - float4 _ColorFilter; - float4 _HueSatCon; - - float4 _ChannelMixerRed; - float4 _ChannelMixerGreen; - float4 _ChannelMixerBlue; - - float4 _Lift; - float4 _InvGamma; - float4 _Gain; - - float4 _CustomToneCurve; - - // Packing is currently borked, can't pass float arrays without it creating one vector4 per - // float so we'll pack manually... - float4 _ToeSegmentA; - float4 _ToeSegmentB; - float4 _MidSegmentA; - float4 _MidSegmentB; - float4 _ShoSegmentA; - float4 _ShoSegmentB; -CBUFFER_END - -Texture2D _Curves; -SamplerState sampler_Curves; - -float3 LogGrade(float3 colorLog) -{ - // Contrast feels a lot more natural when done in log rather than doing it in linear - colorLog = Contrast(colorLog, ACEScc_MIDGRAY, _HueSatCon.z); - - return colorLog; -} - -float3 LinearGrade(float3 colorLinear) -{ - colorLinear = WhiteBalance(colorLinear, _ColorBalance.rgb); - colorLinear *= _ColorFilter.rgb; - colorLinear = ChannelMixer(colorLinear, _ChannelMixerRed.rgb, _ChannelMixerGreen.rgb, _ChannelMixerBlue.rgb); - colorLinear = LiftGammaGainHDR(colorLinear, _Lift.rgb, _InvGamma.rgb, _Gain.rgb); - - // Do NOT feed negative values to RgbToHsv or they'll wrap around - colorLinear = max(0.0, colorLinear); - - float3 hsv = RgbToHsv(colorLinear); - - // Hue Vs Sat - float satMult; - satMult = saturate(_Curves.SampleLevel(sampler_Curves, float2(hsv.x, 0.25), 0).y) * 2.0; - - // Sat Vs Sat - satMult *= saturate(_Curves.SampleLevel(sampler_Curves, float2(hsv.y, 0.25), 0).z) * 2.0; - - // Lum Vs Sat - satMult *= saturate(_Curves.SampleLevel(sampler_Curves, float2(Luminance(colorLinear), 0.25), 0).w) * 2.0; - - // Hue Vs Hue - float hue = hsv.x + _HueSatCon.x; - float offset = saturate(_Curves.SampleLevel(sampler_Curves, float2(hue, 0.25), 0).x) - 0.5; - hue += offset; - hsv.x = RotateHue(hue, 0.0, 1.0); - - colorLinear = HsvToRgb(hsv); - colorLinear = Saturation(colorLinear, _HueSatCon.y * satMult); - - return colorLinear; -} - -#if TONEMAPPING_ACES - -float3 ColorGrade(float3 colorLutSpace) -{ - float3 colorLinear = LUT_SPACE_DECODE(colorLutSpace); - float3 aces = unity_to_ACES(colorLinear); - - // ACEScc (log) space - float3 acescc = ACES_to_ACEScc(aces); - acescc = LogGrade(acescc); - aces = ACEScc_to_ACES(acescc); - - // ACEScg (linear) space - float3 acescg = ACES_to_ACEScg(aces); - acescg = LinearGrade(acescg); - - // Tonemap ODT(RRT(aces)) - aces = ACEScg_to_ACES(acescg); - colorLinear = AcesTonemap(aces); - - return colorLinear; -} - -#else - -float3 ColorGrade(float3 colorLutSpace) -{ - // colorLutSpace is already in log space - colorLutSpace = LogGrade(colorLutSpace); - - // Switch back to linear - float3 colorLinear = LUT_SPACE_DECODE(colorLutSpace); - colorLinear = LinearGrade(colorLinear); - colorLinear = max(0.0, colorLinear); - - // Tonemap - #if TONEMAPPING_NEUTRAL - { - colorLinear = NeutralTonemap(colorLinear); - } - #elif TONEMAPPING_CUSTOM - { - colorLinear = CustomTonemap( - colorLinear, _CustomToneCurve.xyz, - _ToeSegmentA, _ToeSegmentB.xy, - _MidSegmentA, _MidSegmentB.xy, - _ShoSegmentA, _ShoSegmentB.xy - ); - } - #endif - - return colorLinear; -} - -#endif - -void Eval(uint3 id) -{ - if (float(id.x) < _Size.x && float(id.y) < _Size.x && float(id.z) < _Size.x) - { - // Lut space (log space) - float3 colorLutSpace = float3(id) * _Size.y; - - // Color grade & tonemap - float3 graded = ColorGrade(colorLutSpace); - - _Output[id] = float4(max(graded, 0.0), 1.0); - } -} - -#define GROUP_SIZE 4 - -#ifdef DISABLE_COMPUTE_SHADERS - -TRIVIAL_COMPUTE_KERNEL(KGenLut3D_NoTonemap) -TRIVIAL_COMPUTE_KERNEL(KGenLut3D_AcesTonemap) -TRIVIAL_COMPUTE_KERNEL(KGenLut3D_NeutralTonemap) -TRIVIAL_COMPUTE_KERNEL(KGenLut3D_CustomTonemap) - -#else - -[numthreads(GROUP_SIZE, GROUP_SIZE, GROUP_SIZE)] -void KGenLut3D_NoTonemap(uint3 id : SV_DispatchThreadID) { Eval(id); } - -[numthreads(GROUP_SIZE, GROUP_SIZE, GROUP_SIZE)] -void KGenLut3D_AcesTonemap(uint3 id : SV_DispatchThreadID) { Eval(id); } - -[numthreads(GROUP_SIZE, GROUP_SIZE, GROUP_SIZE)] -void KGenLut3D_NeutralTonemap(uint3 id : SV_DispatchThreadID) { Eval(id); } - -[numthreads(GROUP_SIZE, GROUP_SIZE, GROUP_SIZE)] -void KGenLut3D_CustomTonemap(uint3 id : SV_DispatchThreadID) { Eval(id); } - -#endif // DISABLE_COMPUTE_SHADERS diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Lut3DBaker.compute.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Lut3DBaker.compute.meta deleted file mode 100644 index 78ab22dbb..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Lut3DBaker.compute.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 42496b74c071f5749950ca1abe33e945 -timeCreated: 1494926107 -licenseType: Pro -ComputeShaderImporter: - currentAPIMask: 131076 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MotionBlur.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MotionBlur.shader deleted file mode 100644 index 10d1cebc0..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MotionBlur.shader +++ /dev/null @@ -1,332 +0,0 @@ -Shader "Hidden/PostProcessing/MotionBlur" -{ - HLSLINCLUDE - - #pragma target 3.0 - #include "../StdLib.hlsl" - - TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); - float4 _MainTex_TexelSize; - - // Camera depth texture - TEXTURE2D_SAMPLER2D(_CameraDepthTexture, sampler_CameraDepthTexture); - - // Camera motion vectors texture - TEXTURE2D_SAMPLER2D(_CameraMotionVectorsTexture, sampler_CameraMotionVectorsTexture); - float4 _CameraMotionVectorsTexture_TexelSize; - - // Packed velocity texture (2/10/10/10) - TEXTURE2D_SAMPLER2D(_VelocityTex, sampler_VelocityTex); - float2 _VelocityTex_TexelSize; - - // NeighborMax texture - TEXTURE2D_SAMPLER2D(_NeighborMaxTex, sampler_NeighborMaxTex); - float2 _NeighborMaxTex_TexelSize; - - // Velocity scale factor - float _VelocityScale; - - // TileMax filter parameters - int _TileMaxLoop; - float2 _TileMaxOffs; - - // Maximum blur radius (in pixels) - half _MaxBlurRadius; - float _RcpMaxBlurRadius; - - // Filter parameters/coefficients - half _LoopCount; - - // ----------------------------------------------------------------------------- - // Prefilter - - // Velocity texture setup - half4 FragVelocitySetup(VaryingsDefault i) : SV_Target - { - // Sample the motion vector. - float2 v = SAMPLE_TEXTURE2D(_CameraMotionVectorsTexture, sampler_CameraMotionVectorsTexture, i.texcoord).rg; - - // Apply the exposure time and convert to the pixel space. - v *= (_VelocityScale * 0.5) * _CameraMotionVectorsTexture_TexelSize.zw; - - // Clamp the vector with the maximum blur radius. - v /= max(1.0, length(v) * _RcpMaxBlurRadius); - - // Sample the depth of the pixel. - half d = Linear01Depth(SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, i.texcoord)); - - // Pack into 10/10/10/2 format. - return half4((v * _RcpMaxBlurRadius + 1.0) * 0.5, d, 0.0); - } - - half2 MaxV(half2 v1, half2 v2) - { - return dot(v1, v1) < dot(v2, v2) ? v2 : v1; - } - - // TileMax filter (2 pixel width with normalization) - half4 FragTileMax1(VaryingsDefault i) : SV_Target - { - float4 d = _MainTex_TexelSize.xyxy * float4(-0.5, -0.5, 0.5, 0.5); - - half2 v1 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + d.xy).rg; - half2 v2 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + d.zy).rg; - half2 v3 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + d.xw).rg; - half2 v4 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + d.zw).rg; - - v1 = (v1 * 2.0 - 1.0) * _MaxBlurRadius; - v2 = (v2 * 2.0 - 1.0) * _MaxBlurRadius; - v3 = (v3 * 2.0 - 1.0) * _MaxBlurRadius; - v4 = (v4 * 2.0 - 1.0) * _MaxBlurRadius; - - return half4(MaxV(MaxV(MaxV(v1, v2), v3), v4), 0.0, 0.0); - } - - // TileMax filter (2 pixel width) - half4 FragTileMax2(VaryingsDefault i) : SV_Target - { - float4 d = _MainTex_TexelSize.xyxy * float4(-0.5, -0.5, 0.5, 0.5); - - half2 v1 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + d.xy).rg; - half2 v2 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + d.zy).rg; - half2 v3 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + d.xw).rg; - half2 v4 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + d.zw).rg; - - return half4(MaxV(MaxV(MaxV(v1, v2), v3), v4), 0.0, 0.0); - } - - // TileMax filter (variable width) - half4 FragTileMaxV(VaryingsDefault i) : SV_Target - { - float2 uv0 = i.texcoord + _MainTex_TexelSize.xy * _TileMaxOffs.xy; - - float2 du = float2(_MainTex_TexelSize.x, 0.0); - float2 dv = float2(0.0, _MainTex_TexelSize.y); - - half2 vo = 0.0; - - UNITY_LOOP - for (int ix = 0; ix < _TileMaxLoop; ix++) - { - UNITY_LOOP - for (int iy = 0; iy < _TileMaxLoop; iy++) - { - float2 uv = uv0 + du * ix + dv * iy; - vo = MaxV(vo, SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, uv).rg); - } - } - - return half4(vo, 0.0, 0.0); - } - - // NeighborMax filter - half4 FragNeighborMax(VaryingsDefault i) : SV_Target - { - const half cw = 1.01; // Center weight tweak - - float4 d = _MainTex_TexelSize.xyxy * float4(1.0, 1.0, -1.0, 0.0); - - half2 v1 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord - d.xy).rg; - half2 v2 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord - d.wy).rg; - half2 v3 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord - d.zy).rg; - - half2 v4 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord - d.xw).rg; - half2 v5 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord).rg * cw; - half2 v6 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + d.xw).rg; - - half2 v7 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + d.zy).rg; - half2 v8 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + d.wy).rg; - half2 v9 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + d.xy).rg; - - half2 va = MaxV(v1, MaxV(v2, v3)); - half2 vb = MaxV(v4, MaxV(v5, v6)); - half2 vc = MaxV(v7, MaxV(v8, v9)); - - return half4(MaxV(va, MaxV(vb, vc)) * (1.0 / cw), 0.0, 0.0); - } - - // ----------------------------------------------------------------------------- - // Reconstruction - - // Returns true or false with a given interval. - bool Interval(half phase, half interval) - { - return frac(phase / interval) > 0.499; - } - - // Jitter function for tile lookup - float2 JitterTile(float2 uv) - { - float rx, ry; - sincos(GradientNoise(uv + float2(2.0, 0.0)) * TWO_PI, ry, rx); - return float2(rx, ry) * _NeighborMaxTex_TexelSize.xy * 0.25; - } - - // Velocity sampling function - half3 SampleVelocity(float2 uv) - { - half3 v = SAMPLE_TEXTURE2D_LOD(_VelocityTex, sampler_VelocityTex, uv, 0.0).xyz; - return half3((v.xy * 2.0 - 1.0) * _MaxBlurRadius, v.z); - } - - // Reconstruction filter - half4 FragReconstruction(VaryingsDefault i) : SV_Target - { - // Color sample at the center point - const half4 c_p = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); - - // Velocity/Depth sample at the center point - const half3 vd_p = SampleVelocity(i.texcoord); - const half l_v_p = max(length(vd_p.xy), 0.5); - const half rcp_d_p = 1.0 / vd_p.z; - - // NeighborMax vector sample at the center point - const half2 v_max = SAMPLE_TEXTURE2D(_NeighborMaxTex, sampler_NeighborMaxTex, i.texcoord + JitterTile(i.texcoord)).xy; - const half l_v_max = length(v_max); - const half rcp_l_v_max = 1.0 / l_v_max; - - // Escape early if the NeighborMax vector is small enough. - if (l_v_max < 2.0) return c_p; - - // Use V_p as a secondary sampling direction except when it's too small - // compared to V_max. This vector is rescaled to be the length of V_max. - const half2 v_alt = (l_v_p * 2.0 > l_v_max) ? vd_p.xy * (l_v_max / l_v_p) : v_max; - - // Determine the sample count. - const half sc = floor(min(_LoopCount, l_v_max * 0.5)); - - // Loop variables (starts from the outermost sample) - const half dt = 1.0 / sc; - const half t_offs = (GradientNoise(i.texcoord) - 0.5) * dt; - half t = 1.0 - dt * 0.5; - half count = 0.0; - - // Background velocity - // This is used for tracking the maximum velocity in the background layer. - half l_v_bg = max(l_v_p, 1.0); - - // Color accumlation - half4 acc = 0.0; - - UNITY_LOOP - while (t > dt * 0.25) - { - // Sampling direction (switched per every two samples) - const half2 v_s = Interval(count, 4.0) ? v_alt : v_max; - - // Sample position (inverted per every sample) - const half t_s = (Interval(count, 2.0) ? -t : t) + t_offs; - - // Distance to the sample position - const half l_t = l_v_max * abs(t_s); - - // UVs for the sample position - const float2 uv0 = i.texcoord + v_s * t_s * _MainTex_TexelSize.xy; - const float2 uv1 = i.texcoord + v_s * t_s * _VelocityTex_TexelSize.xy; - - // Color sample - const half3 c = SAMPLE_TEXTURE2D_LOD(_MainTex, sampler_MainTex, uv0, 0.0).rgb; - - // Velocity/Depth sample - const half3 vd = SampleVelocity(uv1); - - // Background/Foreground separation - const half fg = saturate((vd_p.z - vd.z) * 20.0 * rcp_d_p); - - // Length of the velocity vector - const half l_v = lerp(l_v_bg, length(vd.xy), fg); - - // Sample weight - // (Distance test) * (Spreading out by motion) * (Triangular window) - const half w = saturate(l_v - l_t) / l_v * (1.2 - t); - - // Color accumulation - acc += half4(c, 1.0) * w; - - // Update the background velocity. - l_v_bg = max(l_v_bg, l_v); - - // Advance to the next sample. - t = Interval(count, 2.0) ? t - dt : t; - count += 1.0; - } - - // Add the center sample. - acc += half4(c_p.rgb, 1.0) * (1.2 / (l_v_bg * sc * 2.0)); - - return half4(acc.rgb / acc.a, c_p.a); - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // (0) Velocity texture setup - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragVelocitySetup - - ENDHLSL - } - - // (1) TileMax filter (2 pixel width with normalization) - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragTileMax1 - - ENDHLSL - } - - // (2) TileMax filter (2 pixel width) - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragTileMax2 - - ENDHLSL - } - - // (3) TileMax filter (variable width) - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragTileMaxV - - ENDHLSL - } - - // (4) NeighborMax filter - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragNeighborMax - - ENDHLSL - } - - // (5) Reconstruction filter - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragReconstruction - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MotionBlur.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MotionBlur.shader.meta deleted file mode 100644 index 879fb2093..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MotionBlur.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2c459b89a7c8b1a4fbefe0d81341651c -timeCreated: 1489147878 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVO.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVO.shader deleted file mode 100644 index 4464a1731..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVO.shader +++ /dev/null @@ -1,111 +0,0 @@ -Shader "Hidden/PostProcessing/MultiScaleVO" -{ - HLSLINCLUDE - - #pragma exclude_renderers gles gles3 d3d11_9x - #pragma target 4.5 - - #include "../StdLib.hlsl" - #include "Fog.hlsl" - - TEXTURE2D_SAMPLER2D(_CameraDepthTexture, sampler_CameraDepthTexture); - TEXTURE2D_SAMPLER2D(_MSVOcclusionTexture, sampler_MSVOcclusionTexture); - float3 _AOColor; - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // 0 - Depth copy with procedural draw - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment Frag - - float4 Frag(VaryingsDefault i) : SV_Target - { - return SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, i.texcoordStereo); - } - - ENDHLSL - } - - // 1 - Composite to G-buffer with procedural draw - Pass - { - Blend Zero OneMinusSrcColor, Zero OneMinusSrcAlpha - - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment Frag - - struct Output - { - float4 gbuffer0 : SV_Target0; - float4 gbuffer3 : SV_Target1; - }; - - Output Frag(VaryingsDefault i) - { - float ao = 1.0 - SAMPLE_TEXTURE2D(_MSVOcclusionTexture, sampler_MSVOcclusionTexture, i.texcoordStereo).r; - Output o; - o.gbuffer0 = float4(0.0, 0.0, 0.0, ao); - o.gbuffer3 = float4(ao * _AOColor, 0.0); - return o; - } - - ENDHLSL - } - - // 2 - Composite to the frame buffer - Pass - { - Blend Zero OneMinusSrcColor, Zero OneMinusSrcAlpha - - HLSLPROGRAM - - #pragma multi_compile _ APPLY_FORWARD_FOG - #pragma multi_compile _ FOG_LINEAR FOG_EXP FOG_EXP2 - #pragma vertex VertDefault - #pragma fragment Frag - - float4 Frag(VaryingsDefault i) : SV_Target - { - half ao = 1.0 - SAMPLE_TEXTURE2D(_MSVOcclusionTexture, sampler_MSVOcclusionTexture, i.texcoordStereo).r; - - // Apply fog when enabled (forward-only) - #if (APPLY_FORWARD_FOG) - float d = Linear01Depth(SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, i.texcoordStereo)); - d = ComputeFogDistance(d); - ao *= ComputeFog(d); - #endif - - return float4(ao * _AOColor, 0.0); - } - - ENDHLSL - } - - // 3 - Debug overlay - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment Frag - - float4 Frag(VaryingsDefault i) : SV_Target - { - half ao = SAMPLE_TEXTURE2D(_MSVOcclusionTexture, sampler_MSVOcclusionTexture, i.texcoordStereo).r; - return float4(ao.rrr, 1.0); - } - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVO.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVO.shader.meta deleted file mode 100644 index 714cbace1..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVO.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 67f9497810829eb4791ec19e95781e51 -timeCreated: 1503305114 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute deleted file mode 100644 index b22fe9f93..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute +++ /dev/null @@ -1,136 +0,0 @@ -// -// This is a modified version of the SSAO renderer from Microsoft's MiniEngine -// library. The copyright notice from the original version is included below. -// -// The original source code of MiniEngine is available on GitHub. -// https://github.com/Microsoft/DirectX-Graphics-Samples -// - -// -// Copyright (c) Microsoft. All rights reserved. -// This code is licensed under the MIT License (MIT). -// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF -// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY -// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR -// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. -// -// Developed by Minigraph -// -// Author: James Stanard -// - -#pragma warning(disable : 3568) -#pragma exclude_renderers gles gles3 d3d11_9x - -#pragma kernel MultiScaleVODownsample1 main=MultiScaleVODownsample1 -#pragma kernel MultiScaleVODownsample1_MSAA main=MultiScaleVODownsample1_MSAA MSAA - -#include "../StdLib.hlsl" - -#ifdef MSAA -// Output textures -RWTexture2D LinearZ; -RWTexture2D DS2x; -RWTexture2DArray DS2xAtlas; -RWTexture2D DS4x; -RWTexture2DArray DS4xAtlas; - -// Input textures -Texture2D Depth; - -// Shared memory -groupshared float2 g_CacheW[256]; -#else -// Output textures -RWTexture2D LinearZ; -RWTexture2D DS2x; -RWTexture2DArray DS2xAtlas; -RWTexture2D DS4x; -RWTexture2DArray DS4xAtlas; - -// Input textures -Texture2D Depth; - -// Shared memory -groupshared float g_CacheW[256]; -#endif - -CBUFFER_START(CB0) - float4 ZBufferParams; -CBUFFER_END - -#ifdef MSAA -float2 Linearize(uint2 st) -{ - float depthMin = Depth[st].y; - float depthMax = Depth[st].x; - - float2 depth = float2(depthMin, depthMax); - float2 dist = 1.0 / (ZBufferParams.x * depth + ZBufferParams.y); -#ifdef UNITY_REVERSED_Z - if (depth.x == 0) dist.x = 1e5; - if (depth.y == 0) dist.y = 1e5; -#else - if (depth.x == 1) dist.x = 1e5; - if (depth.y == 1) dist.y = 1e5; -#endif - LinearZ[st] = dist; - return dist; -} -#else -float Linearize(uint2 st) -{ - float depth = Depth[st]; - float dist = 1.0 / (ZBufferParams.x * depth + ZBufferParams.y); -#ifdef UNITY_REVERSED_Z - if (depth == 0) dist = 1e5; -#else - if (depth == 1) dist = 1e5; -#endif - LinearZ[st] = dist; - return dist; -} -#endif - - -#ifdef DISABLE_COMPUTE_SHADERS - -TRIVIAL_COMPUTE_KERNEL(main) - -#else - -[numthreads(8, 8, 1)] -void main(uint3 Gid : SV_GroupID, uint GI : SV_GroupIndex, uint3 GTid : SV_GroupThreadID, uint3 DTid : SV_DispatchThreadID) -{ - uint2 startST = Gid.xy << 4 | GTid.xy; - uint destIdx = GTid.y << 4 | GTid.x; - g_CacheW[destIdx + 0 ] = Linearize(startST | uint2(0, 0)); - g_CacheW[destIdx + 8 ] = Linearize(startST | uint2(8, 0)); - g_CacheW[destIdx + 128] = Linearize(startST | uint2(0, 8)); - g_CacheW[destIdx + 136] = Linearize(startST | uint2(8, 8)); - - GroupMemoryBarrierWithGroupSync(); - - uint ldsIndex = (GTid.x << 1) | (GTid.y << 5); - - #ifdef MSAA - float2 w1 = g_CacheW[ldsIndex]; - #else - float w1 = g_CacheW[ldsIndex]; - #endif - uint2 st = DTid.xy; - uint slice = ((st.x & 3) | (st.y << 2)) & 15; - DS2x[st] = w1; - DS2xAtlas[uint3(st >> 2, slice)] = w1; - - if ((GI & 011) == 0) - { - st = DTid.xy >> 1; - slice = ((st.x & 3) | (st.y << 2)) & 15; - DS4x[st] = w1; - DS4xAtlas[uint3(st >> 2, slice)] = w1; - } - -} - -#endif diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute.meta deleted file mode 100644 index 5f92087a8..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4c63bc487e6c29a4a99f85a6c47b292b -timeCreated: 1503305129 -licenseType: Pro -ComputeShaderImporter: - currentAPIMask: 131076 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute deleted file mode 100644 index 1188c2e27..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute +++ /dev/null @@ -1,76 +0,0 @@ -// -// This is a modified version of the SSAO renderer from Microsoft's MiniEngine -// library. The copyright notice from the original version is included below. -// -// The original source code of MiniEngine is available on GitHub. -// https://github.com/Microsoft/DirectX-Graphics-Samples -// - -// -// Copyright (c) Microsoft. All rights reserved. -// This code is licensed under the MIT License (MIT). -// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF -// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY -// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR -// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. -// -// Developed by Minigraph -// -// Author: James Stanard -// - -#pragma warning(disable : 3568) -#pragma exclude_renderers gles gles3 d3d11_9x - -#pragma kernel MultiScaleVODownsample2 main=MultiScaleVODownsample2 -#pragma kernel MultiScaleVODownsample2_MSAA main=MultiScaleVODownsample2_MSAA MSAA - -#include "../StdLib.hlsl" - -#ifdef MSAA -Texture2D DS4x; -RWTexture2D DS8x; -RWTexture2DArray DS8xAtlas; -RWTexture2D DS16x; -RWTexture2DArray DS16xAtlas; -#else -Texture2D DS4x; -RWTexture2D DS8x; -RWTexture2DArray DS8xAtlas; -RWTexture2D DS16x; -RWTexture2DArray DS16xAtlas; -#endif - - -#ifdef DISABLE_COMPUTE_SHADERS - -TRIVIAL_COMPUTE_KERNEL(main) - -#else - -[numthreads(8, 8, 1)] -void main(uint3 Gid : SV_GroupID, uint GI : SV_GroupIndex, uint3 GTid : SV_GroupThreadID, uint3 DTid : SV_DispatchThreadID) -{ - #ifdef MSAA - float2 m1 = DS4x[DTid.xy << 1]; - #else - float m1 = DS4x[DTid.xy << 1]; - #endif - - uint2 st = DTid.xy; - uint2 stAtlas = st >> 2; - uint stSlice = ((st.x & 3) | (st.y << 2)) & 15; - DS8x[st] = m1; - DS8xAtlas[uint3(stAtlas, stSlice)] = m1; - - if ((GI & 011) == 0) - { - uint2 st = DTid.xy >> 1; - uint2 stAtlas = st >> 2; - uint stSlice = ((st.x & 3) | (st.y << 2)) & 15; - DS16x[st] = m1; - DS16xAtlas[uint3(stAtlas, stSlice)] = m1; - } -} - -#endif // DISABLE_COMPUTE_SHADERS diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute.meta deleted file mode 100644 index 46306dce7..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e4d3e4779e48a374f91d48d4c0aedb7b -timeCreated: 1503305163 -licenseType: Pro -ComputeShaderImporter: - currentAPIMask: 131076 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute deleted file mode 100644 index b2c29b613..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute +++ /dev/null @@ -1,295 +0,0 @@ -// -// This is a modified version of the SSAO renderer from Microsoft's MiniEngine -// library. The copyright notice from the original version is included below. -// -// The original source code of MiniEngine is available on GitHub. -// https://github.com/Microsoft/DirectX-Graphics-Samples -// - -// -// Copyright (c) Microsoft. All rights reserved. -// This code is licensed under the MIT License (MIT). -// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF -// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY -// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR -// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. -// -// Developed by Minigraph -// -// Author: James Stanard -// - -#pragma warning(disable : 3568) -#pragma exclude_renderers gles gles3 d3d11_9x - -#pragma kernel MultiScaleVORender MAIN=MultiScaleVORender -#pragma kernel MultiScaleVORender_interleaved MAIN=MultiScaleVORender_interleaved INTERLEAVE_RESULT -#pragma kernel MultiScaleVORender_MSAA MAIN=MultiScaleVORender_MSAA MSAA -#pragma kernel MultiScaleVORender_MSAA_interleaved MAIN=MultiScaleVORender_MSAA_interleaved MSAA INTERLEAVE_RESULT - -#include "../StdLib.hlsl" - -#ifndef INTERLEAVE_RESULT -#define WIDE_SAMPLING 1 -#endif - -#if WIDE_SAMPLING -// 32x32 cache size: the 16x16 in the center forms the area of focus with the 8-pixel perimeter used for wide gathering. -#define TILE_DIM 32 -#define THREAD_COUNT_X 16 -#define THREAD_COUNT_Y 16 -#else -// 16x16 cache size: the 8x8 in the center forms the area of focus with the 4-pixel perimeter used for gathering. -#define TILE_DIM 16 -#define THREAD_COUNT_X 8 -#define THREAD_COUNT_Y 8 -#endif - - -#ifdef MSAA - // Input Textures - #ifdef INTERLEAVE_RESULT - Texture2DArray DepthTex; - #else - Texture2D DepthTex; - #endif - - // Output texture - RWTexture2D Occlusion; - - // Shared memory - groupshared float2 DepthSamples[TILE_DIM * TILE_DIM]; -#else - // Input Textures - #ifdef INTERLEAVE_RESULT - Texture2DArray DepthTex; - #else - Texture2D DepthTex; - #endif - - // Output texture - RWTexture2D Occlusion; - - // Shared memory - groupshared float DepthSamples[TILE_DIM * TILE_DIM]; -#endif - -SamplerState samplerDepthTex; - -CBUFFER_START(CB1) - float4 gInvThicknessTable[3]; - float4 gSampleWeightTable[3]; - float4 gInvSliceDimension; - float2 AdditionalParams; -CBUFFER_END - -#define gRejectFadeoff AdditionalParams.x -#define gIntensity AdditionalParams.y - -#ifdef MSAA -float2 TestSamplePair(float frontDepth, float2 invRange, uint base, int offset) -{ - // "Disocclusion" measures the penetration distance of the depth sample within the sphere. - // Disocclusion < 0 (full occlusion) -> the sample fell in front of the sphere - // Disocclusion > 1 (no occlusion) -> the sample fell behind the sphere - float2 disocclusion1 = DepthSamples[base + offset] * invRange - frontDepth; - float2 disocclusion2 = DepthSamples[base - offset] * invRange - frontDepth; - - float2 pseudoDisocclusion1 = saturate(gRejectFadeoff * disocclusion1); - float2 pseudoDisocclusion2 = saturate(gRejectFadeoff * disocclusion2); - - return saturate( - clamp(disocclusion1, pseudoDisocclusion2, 1.0) + - clamp(disocclusion2, pseudoDisocclusion1, 1.0) - - pseudoDisocclusion1 * pseudoDisocclusion2); -} - -float2 TestSamples(uint centerIdx, uint x, uint y, float2 invDepth, float invThickness) -{ -#if WIDE_SAMPLING - x <<= 1; - y <<= 1; -#endif - - float2 invRange = invThickness * invDepth; - float frontDepth = invThickness - 0.5; - - if (y == 0) - { - // Axial - return 0.5 * ( - TestSamplePair(frontDepth, invRange, centerIdx, x) + - TestSamplePair(frontDepth, invRange, centerIdx, x * TILE_DIM) - ); - } - else if (x == y) - { - // Diagonal - return 0.5 * ( - TestSamplePair(frontDepth, invRange, centerIdx, x * TILE_DIM - x) + - TestSamplePair(frontDepth, invRange, centerIdx, x * TILE_DIM + x) - ); - } - else - { - // L-Shaped - return 0.25 * ( - TestSamplePair(frontDepth, invRange, centerIdx, y * TILE_DIM + x) + - TestSamplePair(frontDepth, invRange, centerIdx, y * TILE_DIM - x) + - TestSamplePair(frontDepth, invRange, centerIdx, x * TILE_DIM + y) + - TestSamplePair(frontDepth, invRange, centerIdx, x * TILE_DIM - y) - ); - } -} -#else -float TestSamplePair(float frontDepth, float invRange, uint base, int offset) -{ - // "Disocclusion" measures the penetration distance of the depth sample within the sphere. - // Disocclusion < 0 (full occlusion) -> the sample fell in front of the sphere - // Disocclusion > 1 (no occlusion) -> the sample fell behind the sphere - float disocclusion1 = DepthSamples[base + offset] * invRange - frontDepth; - float disocclusion2 = DepthSamples[base - offset] * invRange - frontDepth; - - float pseudoDisocclusion1 = saturate(gRejectFadeoff * disocclusion1); - float pseudoDisocclusion2 = saturate(gRejectFadeoff * disocclusion2); - - return saturate( - clamp(disocclusion1, pseudoDisocclusion2, 1.0) + - clamp(disocclusion2, pseudoDisocclusion1, 1.0) - - pseudoDisocclusion1 * pseudoDisocclusion2); -} - -float TestSamples(uint centerIdx, uint x, uint y, float invDepth, float invThickness) -{ -#if WIDE_SAMPLING - x <<= 1; - y <<= 1; -#endif - - float invRange = invThickness * invDepth; - float frontDepth = invThickness - 0.5; - - if (y == 0) - { - // Axial - return 0.5 * ( - TestSamplePair(frontDepth, invRange, centerIdx, x) + - TestSamplePair(frontDepth, invRange, centerIdx, x * TILE_DIM) - ); - } - else if (x == y) - { - // Diagonal - return 0.5 * ( - TestSamplePair(frontDepth, invRange, centerIdx, x * TILE_DIM - x) + - TestSamplePair(frontDepth, invRange, centerIdx, x * TILE_DIM + x) - ); - } - else - { - // L-Shaped - return 0.25 * ( - TestSamplePair(frontDepth, invRange, centerIdx, y * TILE_DIM + x) + - TestSamplePair(frontDepth, invRange, centerIdx, y * TILE_DIM - x) + - TestSamplePair(frontDepth, invRange, centerIdx, x * TILE_DIM + y) + - TestSamplePair(frontDepth, invRange, centerIdx, x * TILE_DIM - y) - ); - } -} -#endif - -#ifdef DISABLE_COMPUTE_SHADERS - -TRIVIAL_COMPUTE_KERNEL(MAIN) - -#else - -[numthreads(THREAD_COUNT_X, THREAD_COUNT_Y, 1)] -void MAIN(uint3 Gid : SV_GroupID, uint GI : SV_GroupIndex, uint3 GTid : SV_GroupThreadID, uint3 DTid : SV_DispatchThreadID) -{ -#if WIDE_SAMPLING - float2 QuadCenterUV = int2(DTid.xy + GTid.xy - 7) * gInvSliceDimension.xy; -#else - float2 QuadCenterUV = int2(DTid.xy + GTid.xy - 3) * gInvSliceDimension.xy; -#endif - -#ifdef MSAA - // Fetch four depths and store them in LDS -#ifdef INTERLEAVE_RESULT - float4 depths0 = DepthTex.GatherRed(samplerDepthTex, float3(QuadCenterUV, DTid.z)); - float4 depths1 = DepthTex.GatherGreen(samplerDepthTex, float3(QuadCenterUV, DTid.z)); -#else - float4 depths0 = DepthTex.GatherRed(samplerDepthTex, QuadCenterUV); - float4 depths1 = DepthTex.GatherGreen(samplerDepthTex, QuadCenterUV); -#endif - int destIdx = GTid.x * 2 + GTid.y * 2 * TILE_DIM; - DepthSamples[destIdx] = float2(depths0.w, depths1.w); - DepthSamples[destIdx + 1] = float2(depths0.z, depths1.z); - DepthSamples[destIdx + TILE_DIM] = float2(depths0.x, depths1.x); - DepthSamples[destIdx + TILE_DIM + 1] = float2(depths0.y, depths1.y); -#else -#ifdef INTERLEAVE_RESULT - float4 depths = DepthTex.Gather(samplerDepthTex, float3(QuadCenterUV, DTid.z)); -#else - float4 depths = DepthTex.Gather(samplerDepthTex, QuadCenterUV); -#endif - int destIdx = GTid.x * 2 + GTid.y * 2 * TILE_DIM; - DepthSamples[destIdx] = depths.w; - DepthSamples[destIdx + 1] = depths.z; - DepthSamples[destIdx + TILE_DIM] = depths.x; - DepthSamples[destIdx + TILE_DIM + 1] = depths.y; -#endif - - GroupMemoryBarrierWithGroupSync(); - -#if WIDE_SAMPLING - uint thisIdx = GTid.x + GTid.y * TILE_DIM + 8 * TILE_DIM + 8; -#else - uint thisIdx = GTid.x + GTid.y * TILE_DIM + 4 * TILE_DIM + 4; -#endif - -#ifdef MSAA - const float2 invThisDepth = float2(1.0 / DepthSamples[thisIdx].x, 1.0 / DepthSamples[thisIdx].y); - float2 ao = 0.0; -#else - const float invThisDepth = 1.0 / DepthSamples[thisIdx]; - float ao = 0.0; -#endif - - -//#define SAMPLE_EXHAUSTIVELY - -#ifdef SAMPLE_EXHAUSTIVELY - // 68 samples: sample all cells in *within* a circular radius of 5 - ao += gSampleWeightTable[0].x * TestSamples(thisIdx, 1, 0, invThisDepth, gInvThicknessTable[0].x); - ao += gSampleWeightTable[0].y * TestSamples(thisIdx, 2, 0, invThisDepth, gInvThicknessTable[0].y); - ao += gSampleWeightTable[0].z * TestSamples(thisIdx, 3, 0, invThisDepth, gInvThicknessTable[0].z); - ao += gSampleWeightTable[0].w * TestSamples(thisIdx, 4, 0, invThisDepth, gInvThicknessTable[0].w); - ao += gSampleWeightTable[1].x * TestSamples(thisIdx, 1, 1, invThisDepth, gInvThicknessTable[1].x); - ao += gSampleWeightTable[2].x * TestSamples(thisIdx, 2, 2, invThisDepth, gInvThicknessTable[2].x); - ao += gSampleWeightTable[2].w * TestSamples(thisIdx, 3, 3, invThisDepth, gInvThicknessTable[2].w); - ao += gSampleWeightTable[1].y * TestSamples(thisIdx, 1, 2, invThisDepth, gInvThicknessTable[1].y); - ao += gSampleWeightTable[1].z * TestSamples(thisIdx, 1, 3, invThisDepth, gInvThicknessTable[1].z); - ao += gSampleWeightTable[1].w * TestSamples(thisIdx, 1, 4, invThisDepth, gInvThicknessTable[1].w); - ao += gSampleWeightTable[2].y * TestSamples(thisIdx, 2, 3, invThisDepth, gInvThicknessTable[2].y); - ao += gSampleWeightTable[2].z * TestSamples(thisIdx, 2, 4, invThisDepth, gInvThicknessTable[2].z); -#else // SAMPLE_CHECKER - // 36 samples: sample every-other cell in a checker board pattern - ao += gSampleWeightTable[0].y * TestSamples(thisIdx, 2, 0, invThisDepth, gInvThicknessTable[0].y); - ao += gSampleWeightTable[0].w * TestSamples(thisIdx, 4, 0, invThisDepth, gInvThicknessTable[0].w); - ao += gSampleWeightTable[1].x * TestSamples(thisIdx, 1, 1, invThisDepth, gInvThicknessTable[1].x); - ao += gSampleWeightTable[2].x * TestSamples(thisIdx, 2, 2, invThisDepth, gInvThicknessTable[2].x); - ao += gSampleWeightTable[2].w * TestSamples(thisIdx, 3, 3, invThisDepth, gInvThicknessTable[2].w); - ao += gSampleWeightTable[1].z * TestSamples(thisIdx, 1, 3, invThisDepth, gInvThicknessTable[1].z); - ao += gSampleWeightTable[2].z * TestSamples(thisIdx, 2, 4, invThisDepth, gInvThicknessTable[2].z); -#endif - -#ifdef INTERLEAVE_RESULT - uint2 OutPixel = DTid.xy << 2 | uint2(DTid.z & 3, DTid.z >> 2); -#else - uint2 OutPixel = DTid.xy; -#endif - Occlusion[OutPixel] = lerp(1, ao, gIntensity); -} - -#endif // DISABLE_COMPUTE_SHADERS diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute.meta deleted file mode 100644 index 133cf43bb..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 34a460e8a2e66c243a9c12024e5a798d -timeCreated: 1503305142 -licenseType: Pro -ComputeShaderImporter: - currentAPIMask: 131076 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute deleted file mode 100644 index 8b5b85818..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute +++ /dev/null @@ -1,432 +0,0 @@ -// -// This is a modified version of the SSAO renderer from Microsoft's MiniEngine -// library. The copyright notice from the original version is included below. -// -// The original source code of MiniEngine is available on GitHub. -// https://github.com/Microsoft/DirectX-Graphics-Samples -// - -// -// Copyright (c) Microsoft. All rights reserved. -// This code is licensed under the MIT License (MIT). -// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF -// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY -// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR -// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. -// -// Developed by Minigraph -// -// Author: James Stanard -// - -#pragma warning(disable : 3568) -#pragma exclude_renderers gles gles3 d3d11_9x - -#pragma kernel MultiScaleVOUpSample MAIN=MultiScaleVOUpSample -#pragma kernel MultiScaleVOUpSample_invert MAIN=MultiScaleVOUpSample_invert INVERT -#pragma kernel MultiScaleVOUpSample_premin MAIN=MultiScaleVOUpSample_premin COMBINE_LOWER_RESOLUTIONS -#pragma kernel MultiScaleVOUpSample_blendout MAIN=MultiScaleVOUpSample_blendout BLEND_WITH_HIGHER_RESOLUTION -#pragma kernel MultiScaleVOUpSample_premin_blendout MAIN=MultiScaleVOUpSample_premin_blendout COMBINE_LOWER_RESOLUTIONS BLEND_WITH_HIGHER_RESOLUTION - -#pragma kernel MultiScaleVOUpSample_MSAA MAIN=MultiScaleVOUpSample_MSAA -#pragma kernel MultiScaleVOUpSample_MSAA_invert MAIN=MultiScaleVOUpSample_MSAA_invert MSAA INVERT -#pragma kernel MultiScaleVOUpSample_MSAA_premin MAIN=MultiScaleVOUpSample_MSAA_premin MSAA COMBINE_LOWER_RESOLUTIONS -#pragma kernel MultiScaleVOUpSample_MSAA_blendout MAIN=MultiScaleVOUpSample_MSAA_blendout MSAA BLEND_WITH_HIGHER_RESOLUTION -#pragma kernel MultiScaleVOUpSample_MSAA_premin_blendout MAIN=MultiScaleVOUpSample_MSAA_premin_blendout MSAA COMBINE_LOWER_RESOLUTIONS BLEND_WITH_HIGHER_RESOLUTION - -#include "../StdLib.hlsl" - - -#ifdef MSAA - Texture2D LoResDB; SamplerState samplerLoResDB; - Texture2D HiResDB; SamplerState samplerHiResDB; - Texture2D LoResAO1; SamplerState samplerLoResAO1; - #ifdef COMBINE_LOWER_RESOLUTIONS - Texture2D LoResAO2; SamplerState samplerLoResAO2; - #endif - #ifdef BLEND_WITH_HIGHER_RESOLUTION - Texture2D HiResAO; SamplerState samplerHiResAO; - #endif - // Output textures - RWTexture2D AoResult; - - // Shared memory - groupshared float2 DepthCache[256]; - groupshared float2 AOCache1[256]; - groupshared float2 AOCache2[256]; -#else - // Input textures - Texture2D LoResDB; SamplerState samplerLoResDB; - Texture2D HiResDB; SamplerState samplerHiResDB; - Texture2D LoResAO1; SamplerState samplerLoResAO1; - #ifdef COMBINE_LOWER_RESOLUTIONS - Texture2D LoResAO2; SamplerState samplerLoResAO2; - #endif - #ifdef BLEND_WITH_HIGHER_RESOLUTION - Texture2D HiResAO; SamplerState samplerHiResAO; - #endif - - // Ouput textures - RWTexture2D AoResult; - - // Shared memory - groupshared float DepthCache[256]; - groupshared float AOCache1[256]; - groupshared float AOCache2[256]; - -#endif - -CBUFFER_START(CB1) - float4 InvLowResolution; - float4 InvHighResolution; - float4 AdditionalParams; -CBUFFER_END - -#define NoiseFilterStrength AdditionalParams.x -#define StepSize AdditionalParams.y -#define kBlurTolerance AdditionalParams.z -#define kUpsampleTolerance AdditionalParams.w - -void PrefetchData(uint index, float2 uv) -{ -#ifdef MSAA - float4 AO1_0 = LoResAO1.GatherRed(samplerLoResAO1, uv); - float4 AO1_1 = LoResAO1.GatherGreen(samplerLoResAO1, uv); - -#ifdef COMBINE_LOWER_RESOLUTIONS - AO1_0 = min(AO1_0, LoResAO2.GatherRed(samplerLoResAO2, uv)); - AO1_1 = min(AO1_1, LoResAO2.GatherGreen(samplerLoResAO2, uv)); -#endif - - AOCache1[index] = float2(AO1_0.w, AO1_1.w); - AOCache1[index + 1] = float2(AO1_0.z, AO1_1.z); - AOCache1[index + 16] = float2(AO1_0.x, AO1_1.x); - AOCache1[index + 17] = float2(AO1_0.y, AO1_1.y); - - float4 ID_0 = 1.0 / LoResDB.GatherRed(samplerLoResDB, uv); - float4 ID_1 = 1.0 / LoResDB.GatherGreen(samplerLoResDB, uv); - DepthCache[index] = float2(ID_0.w, ID_1.w); - DepthCache[index + 1] = float2(ID_0.z, ID_1.z); - DepthCache[index + 16] = float2(ID_0.x, ID_1.x); - DepthCache[index + 17] = float2(ID_0.y, ID_1.y); -#else - float4 AO1 = LoResAO1.Gather(samplerLoResAO1, uv); - -#ifdef COMBINE_LOWER_RESOLUTIONS - AO1 = min(AO1, LoResAO2.Gather(samplerLoResAO2, uv)); -#endif - - AOCache1[index] = AO1.w; - AOCache1[index + 1] = AO1.z; - AOCache1[index + 16] = AO1.x; - AOCache1[index + 17] = AO1.y; - - float4 ID = 1.0 / LoResDB.Gather(samplerLoResDB, uv); - DepthCache[index] = ID.w; - DepthCache[index + 1] = ID.z; - DepthCache[index + 16] = ID.x; - DepthCache[index + 17] = ID.y; -#endif -} - -float SmartBlur(float a, float b, float c, float d, float e, bool Left, bool Middle, bool Right) -{ - b = Left | Middle ? b : c; - a = Left ? a : b; - d = Right | Middle ? d : c; - e = Right ? e : d; - return ((a + e) / 2.0 + b + c + d) / 4.0; -} - -bool CompareDeltas(float d1, float d2, float l1, float l2) -{ - float temp = d1 * d2 + StepSize; - return temp * temp > l1 * l2 * kBlurTolerance; -} - -void BlurHorizontally(uint leftMostIndex) -{ -#ifdef MSAA - float2 a0 = AOCache1[leftMostIndex]; - float2 a1 = AOCache1[leftMostIndex + 1]; - float2 a2 = AOCache1[leftMostIndex + 2]; - float2 a3 = AOCache1[leftMostIndex + 3]; - float2 a4 = AOCache1[leftMostIndex + 4]; - float2 a5 = AOCache1[leftMostIndex + 5]; - float2 a6 = AOCache1[leftMostIndex + 6]; - - float2 d0 = DepthCache[leftMostIndex]; - float2 d1 = DepthCache[leftMostIndex + 1]; - float2 d2 = DepthCache[leftMostIndex + 2]; - float2 d3 = DepthCache[leftMostIndex + 3]; - float2 d4 = DepthCache[leftMostIndex + 4]; - float2 d5 = DepthCache[leftMostIndex + 5]; - float2 d6 = DepthCache[leftMostIndex + 6]; - - float2 d01 = d1 - d0; - float2 d12 = d2 - d1; - float2 d23 = d3 - d2; - float2 d34 = d4 - d3; - float2 d45 = d5 - d4; - float2 d56 = d6 - d5; - - float2 l01 = d01 * d01 + StepSize; - float2 l12 = d12 * d12 + StepSize; - float2 l23 = d23 * d23 + StepSize; - float2 l34 = d34 * d34 + StepSize; - float2 l45 = d45 * d45 + StepSize; - float2 l56 = d56 * d56 + StepSize; - - bool c02_0 = CompareDeltas(d01.x, d12.x, l01.x, l12.x); - bool c13_0 = CompareDeltas(d12.x, d23.x, l12.x, l23.x); - bool c24_0 = CompareDeltas(d23.x, d34.x, l23.x, l34.x); - bool c35_0 = CompareDeltas(d34.x, d45.x, l34.x, l45.x); - bool c46_0 = CompareDeltas(d45.x, d56.x, l45.x, l56.x); - - bool c02_1 = CompareDeltas(d01.y, d12.y, l01.y, l12.y); - bool c13_1 = CompareDeltas(d12.y, d23.y, l12.y, l23.y); - bool c24_1 = CompareDeltas(d23.y, d34.y, l23.y, l34.y); - bool c35_1 = CompareDeltas(d34.y, d45.y, l34.y, l45.y); - bool c46_1 = CompareDeltas(d45.y, d56.y, l45.y, l56.y); - - AOCache2[leftMostIndex] = float2(SmartBlur(a0.x.x, a1.x, a2.x, a3.x, a4.x, c02_0, c13_0, c24_0), SmartBlur(a0.y, a1.y, a2.y, a3.y, a4.y, c02_1, c13_1, c24_1)); - AOCache2[leftMostIndex + 1] = float2(SmartBlur(a1.x, a2.x, a3.x, a4.x, a5.x, c13_0, c24_0, c35_0), SmartBlur(a1.y, a2.y, a3.y, a4.y, a5.y, c13_1, c24_1, c35_1)); - AOCache2[leftMostIndex + 2] = float2(SmartBlur(a2.x, a3.x, a4.x, a5.x, a6.x, c24_0, c35_0, c46_0), SmartBlur(a2.y, a3.y, a4.y, a5.y, a6.y, c24_1, c35_1, c46_1)); -#else - float a0 = AOCache1[leftMostIndex]; - float a1 = AOCache1[leftMostIndex + 1]; - float a2 = AOCache1[leftMostIndex + 2]; - float a3 = AOCache1[leftMostIndex + 3]; - float a4 = AOCache1[leftMostIndex + 4]; - float a5 = AOCache1[leftMostIndex + 5]; - float a6 = AOCache1[leftMostIndex + 6]; - - float d0 = DepthCache[leftMostIndex]; - float d1 = DepthCache[leftMostIndex + 1]; - float d2 = DepthCache[leftMostIndex + 2]; - float d3 = DepthCache[leftMostIndex + 3]; - float d4 = DepthCache[leftMostIndex + 4]; - float d5 = DepthCache[leftMostIndex + 5]; - float d6 = DepthCache[leftMostIndex + 6]; - - float d01 = d1 - d0; - float d12 = d2 - d1; - float d23 = d3 - d2; - float d34 = d4 - d3; - float d45 = d5 - d4; - float d56 = d6 - d5; - - float l01 = d01 * d01 + StepSize; - float l12 = d12 * d12 + StepSize; - float l23 = d23 * d23 + StepSize; - float l34 = d34 * d34 + StepSize; - float l45 = d45 * d45 + StepSize; - float l56 = d56 * d56 + StepSize; - - bool c02 = CompareDeltas(d01, d12, l01, l12); - bool c13 = CompareDeltas(d12, d23, l12, l23); - bool c24 = CompareDeltas(d23, d34, l23, l34); - bool c35 = CompareDeltas(d34, d45, l34, l45); - bool c46 = CompareDeltas(d45, d56, l45, l56); - - AOCache2[leftMostIndex] = SmartBlur(a0, a1, a2, a3, a4, c02, c13, c24); - AOCache2[leftMostIndex + 1] = SmartBlur(a1, a2, a3, a4, a5, c13, c24, c35); - AOCache2[leftMostIndex + 2] = SmartBlur(a2, a3, a4, a5, a6, c24, c35, c46); -#endif -} - -void BlurVertically(uint topMostIndex) -{ -#ifdef MSAA - float2 a0 = AOCache2[topMostIndex]; - float2 a1 = AOCache2[topMostIndex + 16]; - float2 a2 = AOCache2[topMostIndex + 32]; - float2 a3 = AOCache2[topMostIndex + 48]; - float2 a4 = AOCache2[topMostIndex + 64]; - float2 a5 = AOCache2[topMostIndex + 80]; - - float2 d0 = DepthCache[topMostIndex + 2]; - float2 d1 = DepthCache[topMostIndex + 18]; - float2 d2 = DepthCache[topMostIndex + 34]; - float2 d3 = DepthCache[topMostIndex + 50]; - float2 d4 = DepthCache[topMostIndex + 66]; - float2 d5 = DepthCache[topMostIndex + 82]; - - float2 d01 = d1 - d0; - float2 d12 = d2 - d1; - float2 d23 = d3 - d2; - float2 d34 = d4 - d3; - float2 d45 = d5 - d4; - - float2 l01 = d01 * d01 + StepSize; - float2 l12 = d12 * d12 + StepSize; - float2 l23 = d23 * d23 + StepSize; - float2 l34 = d34 * d34 + StepSize; - float2 l45 = d45 * d45 + StepSize; - - bool c02_0 = CompareDeltas(d01.x, d12.x, l01.x, l12.x); - bool c13_0 = CompareDeltas(d12.x, d23.x, l12.x, l23.x); - bool c24_0 = CompareDeltas(d23.x, d34.x, l23.x, l34.x); - bool c35_0 = CompareDeltas(d34.x, d45.x, l34.x, l45.x); - - bool c02_1 = CompareDeltas(d01.y, d12.y, l01.y, l12.y); - bool c13_1 = CompareDeltas(d12.y, d23.y, l12.y, l23.y); - bool c24_1 = CompareDeltas(d23.y, d34.y, l23.y, l34.y); - bool c35_1 = CompareDeltas(d34.y, d45.y, l34.y, l45.y); - - float2 aoResult1 = float2(SmartBlur(a0.x, a1.x, a2.x, a3.x, a4.x, c02_0, c13_0, c24_0), SmartBlur(a0.y, a1.y, a2.y, a3.y, a4.y, c02_1, c13_1, c24_1)); - float2 aoResult2 = float2(SmartBlur(a1.x, a2.x, a3.x, a4.x, a5.x, c13_0, c24_0, c35_0), SmartBlur(a1.y, a2.y, a3.y, a4.y, a5.y, c13_1, c24_1, c35_1)); - - AOCache1[topMostIndex] = aoResult1; - AOCache1[topMostIndex + 16] = aoResult2; -#else - float a0 = AOCache2[topMostIndex]; - float a1 = AOCache2[topMostIndex + 16]; - float a2 = AOCache2[topMostIndex + 32]; - float a3 = AOCache2[topMostIndex + 48]; - float a4 = AOCache2[topMostIndex + 64]; - float a5 = AOCache2[topMostIndex + 80]; - - float d0 = DepthCache[topMostIndex + 2]; - float d1 = DepthCache[topMostIndex + 18]; - float d2 = DepthCache[topMostIndex + 34]; - float d3 = DepthCache[topMostIndex + 50]; - float d4 = DepthCache[topMostIndex + 66]; - float d5 = DepthCache[topMostIndex + 82]; - - float d01 = d1 - d0; - float d12 = d2 - d1; - float d23 = d3 - d2; - float d34 = d4 - d3; - float d45 = d5 - d4; - - float l01 = d01 * d01 + StepSize; - float l12 = d12 * d12 + StepSize; - float l23 = d23 * d23 + StepSize; - float l34 = d34 * d34 + StepSize; - float l45 = d45 * d45 + StepSize; - - bool c02 = CompareDeltas(d01, d12, l01, l12); - bool c13 = CompareDeltas(d12, d23, l12, l23); - bool c24 = CompareDeltas(d23, d34, l23, l34); - bool c35 = CompareDeltas(d34, d45, l34, l45); - - float aoResult1 = SmartBlur(a0, a1, a2, a3, a4, c02, c13, c24); - float aoResult2 = SmartBlur(a1, a2, a3, a4, a5, c13, c24, c35); - - AOCache1[topMostIndex] = aoResult1; - AOCache1[topMostIndex + 16] = aoResult2; -#endif -} - -// We essentially want 5 weights: 4 for each low-res pixel and 1 to blend in when none of the 4 really -// match. The filter strength is 1 / DeltaZTolerance. So a tolerance of 0.01 would yield a strength of 100. -// Note that a perfect match of low to high depths would yield a weight of 10^6, completely superceding any -// noise filtering. The noise filter is intended to soften the effects of shimmering when the high-res depth -// buffer has a lot of small holes in it causing the low-res depth buffer to inaccurately represent it. -float BilateralUpsample(float HiDepth, float HiAO, float4 LowDepths, float4 LowAO) -{ - float4 weights = float4(9, 3, 1, 3) / (abs(HiDepth - LowDepths) + kUpsampleTolerance); - float TotalWeight = dot(weights, 1) + NoiseFilterStrength; - float WeightedSum = dot(LowAO, weights) + NoiseFilterStrength;// * HiAO; - return HiAO * WeightedSum / TotalWeight; -} - -#ifdef DISABLE_COMPUTE_SHADERS - -TRIVIAL_COMPUTE_KERNEL(MAIN) - -#else - -[numthreads(8, 8, 1)] -void MAIN(uint3 Gid : SV_GroupID, uint GI : SV_GroupIndex, uint3 GTid : SV_GroupThreadID, uint3 DTid : SV_DispatchThreadID) -{ - // - // Load 4 pixels per thread into LDS to fill the 16x16 LDS cache with depth and AO - // - PrefetchData(GTid.x << 1 | GTid.y << 5, int2(DTid.xy + GTid.xy - 2) * InvLowResolution.xy); - GroupMemoryBarrierWithGroupSync(); - - // Goal: End up with a 9x9 patch that is blurred so we can upsample. Blur radius is 2 pixels, so start with 13x13 area. - - // - // Horizontally blur the pixels. 13x13 -> 9x13 - // - if (GI < 39) - BlurHorizontally((GI / 3) * 16 + (GI % 3) * 3); - GroupMemoryBarrierWithGroupSync(); - - // - // Vertically blur the pixels. 9x13 -> 9x9 - // - if (GI < 45) - BlurVertically((GI / 9) * 32 + GI % 9); - GroupMemoryBarrierWithGroupSync(); - - // - // Bilateral upsample - // - uint Idx0 = GTid.x + GTid.y * 16; - #ifdef MSAA - float4 LoSSAOs0 = float4(AOCache1[Idx0 + 16].x, AOCache1[Idx0 + 17].x, AOCache1[Idx0 + 1].x, AOCache1[Idx0].x); - float4 LoSSAOs1 = float4(AOCache1[Idx0 + 16].y, AOCache1[Idx0 + 17].y, AOCache1[Idx0 + 1].y, AOCache1[Idx0].y); - #else - float4 LoSSAOs = float4(AOCache1[Idx0 + 16], AOCache1[Idx0 + 17], AOCache1[Idx0 + 1], AOCache1[Idx0]); - #endif - - // We work on a quad of pixels at once because then we can gather 4 each of high and low-res depth values - float2 UV0 = DTid.xy * InvLowResolution.xy; - float2 UV1 = DTid.xy * 2 * InvHighResolution.xy; - -#ifdef MSAA - #ifdef BLEND_WITH_HIGHER_RESOLUTION - float4 HiSSAOs0 = HiResAO.GatherRed(samplerHiResAO, UV1); - float4 HiSSAOs1 = HiResAO.GatherGreen(samplerHiResAO, UV1); - #else - float4 HiSSAOs0 = 1.0; - float4 HiSSAOs1 = 1.0; - #endif - float4 LoDepths0 = LoResDB.GatherRed(samplerLoResDB, UV0); - float4 LoDepths1 = LoResDB.GatherGreen(samplerLoResDB, UV0); - float4 HiDepths0 = HiResDB.GatherRed(samplerHiResDB, UV1); - float4 HiDepths1 = HiResDB.GatherGreen(samplerHiResDB, UV1); - - int2 OutST = DTid.xy << 1; - - #ifdef INVERT - AoResult[OutST + int2(-1, 0)] = float2(1.0 - BilateralUpsample(HiDepths0.x, HiSSAOs0.x, LoDepths0.xyzw, LoSSAOs0.xyzw), 1.0 - BilateralUpsample(HiDepths1.x, HiSSAOs1.x, LoDepths1.xyzw, LoSSAOs1.xyzw)); - AoResult[OutST + int2( 0, 0)] = float2(1.0 - BilateralUpsample(HiDepths0.y, HiSSAOs0.y, LoDepths0.yzwx, LoSSAOs0.yzwx), 1.0 - BilateralUpsample(HiDepths1.y, HiSSAOs1.y, LoDepths1.yzwx, LoSSAOs1.yzwx)); - AoResult[OutST + int2( 0, -1)] = float2(1.0 - BilateralUpsample(HiDepths0.z, HiSSAOs0.z, LoDepths0.zwxy, LoSSAOs0.zwxy), 1.0 - BilateralUpsample(HiDepths1.z, HiSSAOs1.z, LoDepths1.zwxy, LoSSAOs1.zwxy)); - AoResult[OutST + int2(-1, -1)] = float2(1.0 - BilateralUpsample(HiDepths0.w, HiSSAOs0.w, LoDepths0.wxyz, LoSSAOs0.wxyz), 1.0 - BilateralUpsample(HiDepths1.w, HiSSAOs1.w, LoDepths1.wxyz, LoSSAOs1.wxyz)); - #else - AoResult[OutST + int2(-1, 0)] = float2(BilateralUpsample(HiDepths0.x, HiSSAOs0.x, LoDepths0.xyzw, LoSSAOs0.xyzw), BilateralUpsample(HiDepths1.x, HiSSAOs1.x, LoDepths1.xyzw, LoSSAOs1.xyzw)); - AoResult[OutST + int2( 0, 0)] = float2(BilateralUpsample(HiDepths0.y, HiSSAOs0.y, LoDepths0.yzwx, LoSSAOs0.yzwx), BilateralUpsample(HiDepths1.y, HiSSAOs1.y, LoDepths1.yzwx, LoSSAOs1.yzwx)); - AoResult[OutST + int2( 0, -1)] = float2(BilateralUpsample(HiDepths0.z, HiSSAOs0.z, LoDepths0.zwxy, LoSSAOs0.zwxy), BilateralUpsample(HiDepths1.z, HiSSAOs1.z, LoDepths1.zwxy, LoSSAOs1.zwxy)); - AoResult[OutST + int2(-1, -1)] = float2(BilateralUpsample(HiDepths0.w, HiSSAOs0.w, LoDepths0.wxyz, LoSSAOs0.wxyz),BilateralUpsample(HiDepths1.w, HiSSAOs1.w, LoDepths1.wxyz, LoSSAOs1.wxyz)); - #endif -#else - #ifdef BLEND_WITH_HIGHER_RESOLUTION - float4 HiSSAOs = HiResAO.Gather(samplerHiResAO, UV1); - #else - float4 HiSSAOs = 1.0; - #endif - float4 LoDepths = LoResDB.Gather(samplerLoResDB, UV0); - float4 HiDepths = HiResDB.Gather(samplerHiResDB, UV1); - - int2 OutST = DTid.xy << 1; - - #ifdef INVERT - AoResult[OutST + int2(-1, 0)] = 1.0 - BilateralUpsample(HiDepths.x, HiSSAOs.x, LoDepths.xyzw, LoSSAOs.xyzw); - AoResult[OutST + int2( 0, 0)] = 1.0 - BilateralUpsample(HiDepths.y, HiSSAOs.y, LoDepths.yzwx, LoSSAOs.yzwx); - AoResult[OutST + int2( 0, -1)] = 1.0 - BilateralUpsample(HiDepths.z, HiSSAOs.z, LoDepths.zwxy, LoSSAOs.zwxy); - AoResult[OutST + int2(-1, -1)] = 1.0 - BilateralUpsample(HiDepths.w, HiSSAOs.w, LoDepths.wxyz, LoSSAOs.wxyz); - #else - AoResult[OutST + int2(-1, 0)] = BilateralUpsample(HiDepths.x, HiSSAOs.x, LoDepths.xyzw, LoSSAOs.xyzw); - AoResult[OutST + int2( 0, 0)] = BilateralUpsample(HiDepths.y, HiSSAOs.y, LoDepths.yzwx, LoSSAOs.yzwx); - AoResult[OutST + int2( 0, -1)] = BilateralUpsample(HiDepths.z, HiSSAOs.z, LoDepths.zwxy, LoSSAOs.zwxy); - AoResult[OutST + int2(-1, -1)] = BilateralUpsample(HiDepths.w, HiSSAOs.w, LoDepths.wxyz, LoSSAOs.wxyz); - #endif -#endif -} - -#endif // DISABLE_COMPUTE_SHADERS diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute.meta deleted file mode 100644 index aba8d28d1..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 600d6212b59bb40409d19d750b5fd1e9 -timeCreated: 1503305155 -licenseType: Pro -ComputeShaderImporter: - currentAPIMask: 131076 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScalableAO.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScalableAO.hlsl deleted file mode 100644 index 317c17e88..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScalableAO.hlsl +++ /dev/null @@ -1,428 +0,0 @@ -#ifndef UNITY_POSTFX_AMBIENT_OCCLUSION -#define UNITY_POSTFX_AMBIENT_OCCLUSION - -#include "../StdLib.hlsl" -#include "../Colors.hlsl" -#include "Fog.hlsl" - -// -------- -// Options for further customization -// -------- - -// By default, a 5-tap Gaussian with the linear sampling technique is used -// in the bilateral noise filter. It can be replaced with a 7-tap Gaussian -// with adaptive sampling by enabling the macro below. Although the -// differences are not noticeable in most cases, it may provide preferable -// results with some special usage (e.g. NPR without textureing). -// #define BLUR_HIGH_QUALITY - -// By default, a fixed sampling pattern is used in the AO estimator. Although -// this gives preferable results in most cases, a completely random sampling -// pattern could give aesthetically better results. Disable the macro below -// to use such a random pattern instead of the fixed one. -#define FIX_SAMPLING_PATTERN - -// The SampleNormal function normalizes samples from G-buffer because -// they're possibly unnormalized. We can eliminate this if it can be said -// that there is no wrong shader that outputs unnormalized normals. -// #define VALIDATE_NORMALS - -// The constant below determines the contrast of occlusion. This allows -// users to control over/under occlusion. At the moment, this is not exposed -// to the editor because it's rarely useful. -static const float kContrast = 0.6; - -// The constant below controls the geometry-awareness of the bilateral -// filter. The higher value, the more sensitive it is. -static const float kGeometryCoeff = 0.8; - -// The constants below are used in the AO estimator. Beta is mainly used -// for suppressing self-shadowing noise, and Epsilon is used to prevent -// calculation underflow. See the paper (Morgan 2011 http://goo.gl/2iz3P) -// for further details of these constants. -static const float kBeta = 0.002; - -// -------- - -// System built-in variables -TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); -TEXTURE2D_SAMPLER2D(_CameraGBufferTexture2, sampler_CameraGBufferTexture2); -TEXTURE2D_SAMPLER2D(_CameraDepthTexture, sampler_CameraDepthTexture); -TEXTURE2D_SAMPLER2D(_CameraDepthNormalsTexture, sampler_CameraDepthNormalsTexture); - -float4 _MainTex_TexelSize; - -float4 _AOParams; -float3 _AOColor; - -// Sample count -#if !defined(SHADER_API_GLES) - #define SAMPLE_COUNT _AOParams.w -#else -// GLES2: In many cases, dynamic looping is not supported. - #define SAMPLE_COUNT 3 -#endif - -// Source texture properties -TEXTURE2D_SAMPLER2D(_SAOcclusionTexture, sampler_SAOcclusionTexture); -float4 _SAOcclusionTexture_TexelSize; - -// Other parameters -#define INTENSITY _AOParams.x -#define RADIUS _AOParams.y -#define DOWNSAMPLE _AOParams.z - -// Accessors for packed AO/normal buffer -half4 PackAONormal(half ao, half3 n) -{ - return half4(ao, n * 0.5 + 0.5); -} - -half GetPackedAO(half4 p) -{ - return p.r; -} - -half3 GetPackedNormal(half4 p) -{ - return p.gba * 2.0 - 1.0; -} - -// Boundary check for depth sampler -// (returns a very large value if it lies out of bounds) -float CheckBounds(float2 uv, float d) -{ - float ob = any(uv < 0) + any(uv > 1); -#if defined(UNITY_REVERSED_Z) - ob += (d <= 0.00001); -#else - ob += (d >= 0.99999); -#endif - return ob * 1e8; -} - -// Depth/normal sampling functions -float SampleDepth(float2 uv) -{ - float d = Linear01Depth(SAMPLE_DEPTH_TEXTURE_LOD(_CameraDepthTexture, sampler_CameraDepthTexture, UnityStereoTransformScreenSpaceTex(uv), 0)); - return d * _ProjectionParams.z + CheckBounds(uv, d); -} - -float3 SampleNormal(float2 uv) -{ -#if defined(SOURCE_GBUFFER) - float3 norm = SAMPLE_TEXTURE2D(_CameraGBufferTexture2, sampler_CameraGBufferTexture2, uv).xyz; - norm = norm * 2 - any(norm); // gets (0,0,0) when norm == 0 - norm = mul((float3x3)unity_WorldToCamera, norm); -#if defined(VALIDATE_NORMALS) - norm = normalize(norm); -#endif - return norm; -#else - float4 cdn = SAMPLE_TEXTURE2D(_CameraDepthNormalsTexture, sampler_CameraDepthNormalsTexture, uv); - return DecodeViewNormalStereo(cdn) * float3(1.0, 1.0, -1.0); -#endif -} - -float SampleDepthNormal(float2 uv, out float3 normal) -{ - normal = SampleNormal(UnityStereoTransformScreenSpaceTex(uv)); - return SampleDepth(uv); -} - -// Normal vector comparer (for geometry-aware weighting) -half CompareNormal(half3 d1, half3 d2) -{ - return smoothstep(kGeometryCoeff, 1.0, dot(d1, d2)); -} - -// Trigonometric function utility -float2 CosSin(float theta) -{ - float sn, cs; - sincos(theta, sn, cs); - return float2(cs, sn); -} - -// Pseudo random number generator with 2D coordinates -float UVRandom(float u, float v) -{ - float f = dot(float2(12.9898, 78.233), float2(u, v)); - return frac(43758.5453 * sin(f)); -} - -// Check if the camera is perspective. -// (returns 1.0 when orthographic) -float CheckPerspective(float x) -{ - return lerp(x, 1.0, unity_OrthoParams.w); -} - -// Reconstruct view-space position from UV and depth. -// p11_22 = (unity_CameraProjection._11, unity_CameraProjection._22) -// p13_31 = (unity_CameraProjection._13, unity_CameraProjection._23) -float3 ReconstructViewPos(float2 uv, float depth, float2 p11_22, float2 p13_31) -{ - return float3((uv * 2.0 - 1.0 - p13_31) / p11_22 * CheckPerspective(depth), depth); -} - -// Sample point picker -float3 PickSamplePoint(float2 uv, float index) -{ - // Uniformaly distributed points on a unit sphere - // http://mathworld.wolfram.com/SpherePointPicking.html -#if defined(FIX_SAMPLING_PATTERN) - float gn = GradientNoise(uv * DOWNSAMPLE); - // FIXEME: This was added to avoid a NVIDIA driver issue. - // vvvvvvvvvvvv - float u = frac(UVRandom(0.0, index + uv.x * 1e-10) + gn) * 2.0 - 1.0; - float theta = (UVRandom(1.0, index + uv.x * 1e-10) + gn) * TWO_PI; -#else - float u = UVRandom(uv.x + _Time.x, uv.y + index) * 2.0 - 1.0; - float theta = UVRandom(-uv.x - _Time.x, uv.y + index) * TWO_PI; -#endif - float3 v = float3(CosSin(theta) * sqrt(1.0 - u * u), u); - // Make them distributed between [0, _Radius] - float l = sqrt((index + 1.0) / SAMPLE_COUNT) * RADIUS; - return v * l; -} - -// -// Distance-based AO estimator based on Morgan 2011 -// "Alchemy screen-space ambient obscurance algorithm" -// http://graphics.cs.williams.edu/papers/AlchemyHPG11/ -// -float4 FragAO(VaryingsDefault i) : SV_Target -{ - float2 uv = i.texcoord; - - // Parameters used in coordinate conversion - float3x3 proj = (float3x3)unity_CameraProjection; - float2 p11_22 = float2(unity_CameraProjection._11, unity_CameraProjection._22); - float2 p13_31 = float2(unity_CameraProjection._13, unity_CameraProjection._23); - - // View space normal and depth - float3 norm_o; - float depth_o = SampleDepthNormal(uv, norm_o); - - // Reconstruct the view-space position. - float3 vpos_o = ReconstructViewPos(uv, depth_o, p11_22, p13_31); - - float ao = 0.0; - - for (int s = 0; s < int(SAMPLE_COUNT); s++) - { - // Sample point -#if defined(SHADER_API_D3D11) - // This 'floor(1.0001 * s)' operation is needed to avoid a NVidia shader issue. This issue - // is only observed on DX11. - float3 v_s1 = PickSamplePoint(uv, floor(1.0001 * s)); -#else - float3 v_s1 = PickSamplePoint(uv, s); -#endif - - v_s1 = faceforward(v_s1, -norm_o, v_s1); - float3 vpos_s1 = vpos_o + v_s1; - - // Reproject the sample point - float3 spos_s1 = mul(proj, vpos_s1); - float2 uv_s1_01 = (spos_s1.xy / CheckPerspective(vpos_s1.z) + 1.0) * 0.5; - - // Depth at the sample point - float depth_s1 = SampleDepth(uv_s1_01); - - // Relative position of the sample point - float3 vpos_s2 = ReconstructViewPos(uv_s1_01, depth_s1, p11_22, p13_31); - float3 v_s2 = vpos_s2 - vpos_o; - - // Estimate the obscurance value - float a1 = max(dot(v_s2, norm_o) - kBeta * depth_o, 0.0); - float a2 = dot(v_s2, v_s2) + EPSILON; - ao += a1 / a2; - } - - ao *= RADIUS; // Intensity normalization - - // Apply other parameters. - ao = PositivePow(ao * INTENSITY / SAMPLE_COUNT, kContrast); - - // Apply fog when enabled (forward-only) -#if (APPLY_FORWARD_FOG) - float d = Linear01Depth(SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, i.texcoordStereo)); - d = ComputeFogDistance(d); - ao *= ComputeFog(d); -#endif - - return PackAONormal(ao, norm_o); -} - -// Geometry-aware separable bilateral filter -float4 FragBlur(VaryingsDefault i) : SV_Target -{ -#if defined(BLUR_HORIZONTAL) - // Horizontal pass: Always use 2 texels interval to match to - // the dither pattern. - float2 delta = float2(_MainTex_TexelSize.x * 2.0, 0.0); -#else - // Vertical pass: Apply _Downsample to match to the dither - // pattern in the original occlusion buffer. - float2 delta = float2(0.0, _MainTex_TexelSize.y / DOWNSAMPLE * 2.0); -#endif - -#if defined(BLUR_HIGH_QUALITY) - - // High quality 7-tap Gaussian with adaptive sampling - - half4 p0 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - half4 p1a = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord - delta)); - half4 p1b = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + delta)); - half4 p2a = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord - delta * 2.0)); - half4 p2b = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + delta * 2.0)); - half4 p3a = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord - delta * 3.2307692308)); - half4 p3b = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + delta * 3.2307692308)); - -#if defined(BLUR_SAMPLE_CENTER_NORMAL) - half3 n0 = SampleNormal(i.texcoordStereo); -#else - half3 n0 = GetPackedNormal(p0); -#endif - - half w0 = 0.37004405286; - half w1a = CompareNormal(n0, GetPackedNormal(p1a)) * 0.31718061674; - half w1b = CompareNormal(n0, GetPackedNormal(p1b)) * 0.31718061674; - half w2a = CompareNormal(n0, GetPackedNormal(p2a)) * 0.19823788546; - half w2b = CompareNormal(n0, GetPackedNormal(p2b)) * 0.19823788546; - half w3a = CompareNormal(n0, GetPackedNormal(p3a)) * 0.11453744493; - half w3b = CompareNormal(n0, GetPackedNormal(p3b)) * 0.11453744493; - - half s; - s = GetPackedAO(p0) * w0; - s += GetPackedAO(p1a) * w1a; - s += GetPackedAO(p1b) * w1b; - s += GetPackedAO(p2a) * w2a; - s += GetPackedAO(p2b) * w2b; - s += GetPackedAO(p3a) * w3a; - s += GetPackedAO(p3b) * w3b; - - s /= w0 + w1a + w1b + w2a + w2b + w3a + w3b; - -#else - - // Fater 5-tap Gaussian with linear sampling - half4 p0 = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - half4 p1a = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord - delta * 1.3846153846)); - half4 p1b = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + delta * 1.3846153846)); - half4 p2a = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord - delta * 3.2307692308)); - half4 p2b = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + delta * 3.2307692308)); - -#if defined(BLUR_SAMPLE_CENTER_NORMAL) - half3 n0 = SampleNormal(i.texcoordStereo); -#else - half3 n0 = GetPackedNormal(p0); -#endif - - half w0 = 0.2270270270; - half w1a = CompareNormal(n0, GetPackedNormal(p1a)) * 0.3162162162; - half w1b = CompareNormal(n0, GetPackedNormal(p1b)) * 0.3162162162; - half w2a = CompareNormal(n0, GetPackedNormal(p2a)) * 0.0702702703; - half w2b = CompareNormal(n0, GetPackedNormal(p2b)) * 0.0702702703; - - half s; - s = GetPackedAO(p0) * w0; - s += GetPackedAO(p1a) * w1a; - s += GetPackedAO(p1b) * w1b; - s += GetPackedAO(p2a) * w2a; - s += GetPackedAO(p2b) * w2b; - - s /= w0 + w1a + w1b + w2a + w2b; - -#endif - - return PackAONormal(s, n0); -} - -// Gamma encoding (only needed in gamma lighting mode) -half EncodeAO(half x) -{ - #if UNITY_COLORSPACE_GAMMA - return 1.0 - max(LinearToSRGB(1.0 - saturate(x)), 0.0); - #else - return x; - #endif -} - -// Geometry-aware bilateral filter (single pass/small kernel) -half BlurSmall(TEXTURE2D_ARGS(tex, samp), float2 uv, float2 delta) -{ - half4 p0 = SAMPLE_TEXTURE2D(tex, samp, UnityStereoTransformScreenSpaceTex(uv)); - half4 p1 = SAMPLE_TEXTURE2D(tex, samp, UnityStereoTransformScreenSpaceTex(uv + float2(-delta.x, -delta.y))); - half4 p2 = SAMPLE_TEXTURE2D(tex, samp, UnityStereoTransformScreenSpaceTex(uv + float2( delta.x, -delta.y))); - half4 p3 = SAMPLE_TEXTURE2D(tex, samp, UnityStereoTransformScreenSpaceTex(uv + float2(-delta.x, delta.y))); - half4 p4 = SAMPLE_TEXTURE2D(tex, samp, UnityStereoTransformScreenSpaceTex(uv + float2( delta.x, delta.y))); - - half3 n0 = GetPackedNormal(p0); - - half w0 = 1.0; - half w1 = CompareNormal(n0, GetPackedNormal(p1)); - half w2 = CompareNormal(n0, GetPackedNormal(p2)); - half w3 = CompareNormal(n0, GetPackedNormal(p3)); - half w4 = CompareNormal(n0, GetPackedNormal(p4)); - - half s; - s = GetPackedAO(p0) * w0; - s += GetPackedAO(p1) * w1; - s += GetPackedAO(p2) * w2; - s += GetPackedAO(p3) * w3; - s += GetPackedAO(p4) * w4; - - return s / (w0 + w1 + w2 + w3 + w4); -} - -// Final composition shader -float4 FragComposition(VaryingsDefault i) : SV_Target -{ - float2 delta = _SAOcclusionTexture_TexelSize.xy / DOWNSAMPLE; - half ao = BlurSmall(TEXTURE2D_PARAM(_SAOcclusionTexture, sampler_SAOcclusionTexture), i.texcoord, delta); - ao = EncodeAO(ao); - return float4(ao * _AOColor, ao); -} - -#if !SHADER_API_GLES // Excluding the MRT pass under GLES2 - -struct CompositionOutput -{ - half4 gbuffer0 : SV_Target0; - half4 gbuffer3 : SV_Target1; -}; - -CompositionOutput FragCompositionGBuffer(VaryingsDefault i) -{ - // Workaround: _SAOcclusionTexture_Texelsize hasn't been set properly - // for some reasons. Use _ScreenParams instead. - float2 delta = (_ScreenParams.zw - 1.0) / DOWNSAMPLE; - half ao = BlurSmall(TEXTURE2D_PARAM(_SAOcclusionTexture, sampler_SAOcclusionTexture), i.texcoord, delta); - - CompositionOutput o; - o.gbuffer0 = half4(0.0, 0.0, 0.0, ao); - o.gbuffer3 = half4((half3)EncodeAO(ao) * _AOColor, 0.0); - return o; -} - -#else - -float4 FragCompositionGBuffer(VaryingsDefault i) : SV_Target -{ - return (0.0).xxxx; -} - -#endif - -float4 FragDebugOverlay(VaryingsDefault i) : SV_Target -{ - float2 delta = _SAOcclusionTexture_TexelSize.xy / DOWNSAMPLE; - half ao = BlurSmall(TEXTURE2D_PARAM(_SAOcclusionTexture, sampler_SAOcclusionTexture), i.texcoord, delta); - ao = EncodeAO(ao); - return float4(1.0 - ao.xxx, 1.0); -} - -#endif // UNITY_POSTFX_AMBIENT_OCCLUSION diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScalableAO.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScalableAO.hlsl.meta deleted file mode 100644 index 6185c0eff..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScalableAO.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e4b5af8727f8b8e49aa97c2e8e5d1a3d -timeCreated: 1498574653 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScalableAO.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScalableAO.shader deleted file mode 100644 index 3ff5ea0a9..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScalableAO.shader +++ /dev/null @@ -1,127 +0,0 @@ -Shader "Hidden/PostProcessing/ScalableAO" -{ - HLSLINCLUDE - - #pragma exclude_renderers psp2 - #pragma target 3.0 - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // 0 - Occlusion estimation with CameraDepthTexture - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragAO - #pragma multi_compile _ APPLY_FORWARD_FOG - #pragma multi_compile _ FOG_LINEAR FOG_EXP FOG_EXP2 - #define SOURCE_DEPTH - #include "ScalableAO.hlsl" - - ENDHLSL - } - - // 1 - Occlusion estimation with G-Buffer - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragAO - #pragma multi_compile _ APPLY_FORWARD_FOG - #pragma multi_compile _ FOG_LINEAR FOG_EXP FOG_EXP2 - #define SOURCE_GBUFFER - #include "ScalableAO.hlsl" - - ENDHLSL - } - - // 2 - Separable blur (horizontal pass) with CameraDepthNormalsTexture - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragBlur - #define SOURCE_DEPTHNORMALS - #define BLUR_HORIZONTAL - #define BLUR_SAMPLE_CENTER_NORMAL - #include "ScalableAO.hlsl" - - ENDHLSL - } - - // 3 - Separable blur (horizontal pass) with G-Buffer - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragBlur - #define SOURCE_GBUFFER - #define BLUR_HORIZONTAL - #define BLUR_SAMPLE_CENTER_NORMAL - #include "ScalableAO.hlsl" - - ENDHLSL - } - - // 4 - Separable blur (vertical pass) - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragBlur - #define BLUR_VERTICAL - #include "ScalableAO.hlsl" - - ENDHLSL - } - - // 5 - Final composition - Pass - { - Blend Zero OneMinusSrcColor, Zero OneMinusSrcAlpha - - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragComposition - #include "ScalableAO.hlsl" - - ENDHLSL - } - - // 6 - Final composition (ambient only mode) - Pass - { - Blend Zero OneMinusSrcColor, Zero OneMinusSrcAlpha - - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragCompositionGBuffer - #include "ScalableAO.hlsl" - - ENDHLSL - } - - // 7 - Debug overlay - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragDebugOverlay - #include "ScalableAO.hlsl" - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScalableAO.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScalableAO.shader.meta deleted file mode 100644 index 9990d32f2..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScalableAO.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d7640629310e79646af0f46eb55ae466 -timeCreated: 1498574566 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.hlsl deleted file mode 100644 index 58bc4bdd0..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.hlsl +++ /dev/null @@ -1,405 +0,0 @@ -#ifndef UNITY_POSTFX_SSR -#define UNITY_POSTFX_SSR - -#include "UnityCG.cginc" -#include "UnityPBSLighting.cginc" -#include "UnityStandardBRDF.cginc" -#include "UnityStandardUtils.cginc" - -#define SSR_MINIMUM_ATTENUATION 0.275 -#define SSR_ATTENUATION_SCALE (1.0 - SSR_MINIMUM_ATTENUATION) - -#define SSR_VIGNETTE_INTENSITY _VignetteIntensity -#define SSR_VIGNETTE_SMOOTHNESS 5. - -#define SSR_COLOR_NEIGHBORHOOD_SAMPLE_SPREAD 1.0 - -#define SSR_FINAL_BLEND_STATIC_FACTOR 0.95 -#define SSR_FINAL_BLEND_DYNAMIC_FACTOR 0.7 - -#define SSR_ENABLE_CONTACTS 0 -#define SSR_KILL_FIREFLIES 0 - -// -// Helper structs -// -struct Ray -{ - float3 origin; - float3 direction; -}; - -struct Segment -{ - float3 start; - float3 end; - - float3 direction; -}; - -struct Result -{ - bool isHit; - - float2 uv; - float3 position; - - int iterationCount; -}; - -// -// Uniforms -// -Texture2D _MainTex; SamplerState sampler_MainTex; -Texture2D _History; SamplerState sampler_History; - -Texture2D _CameraDepthTexture; SamplerState sampler_CameraDepthTexture; -Texture2D _CameraMotionVectorsTexture; SamplerState sampler_CameraMotionVectorsTexture; -Texture2D _CameraReflectionsTexture; SamplerState sampler_CameraReflectionsTexture; - -Texture2D _CameraGBufferTexture0; // albedo = g[0].rgb -Texture2D _CameraGBufferTexture1; // roughness = g[1].a -Texture2D _CameraGBufferTexture2; SamplerState sampler_CameraGBufferTexture2; // normal.xyz 2. * g[2].rgb - 1. - -Texture2D _Noise; SamplerState sampler_Noise; - -Texture2D _Test; SamplerState sampler_Test; -Texture2D _Resolve; SamplerState sampler_Resolve; - -float4 _MainTex_TexelSize; -float4 _Test_TexelSize; - -float4x4 _ViewMatrix; -float4x4 _InverseViewMatrix; -float4x4 _InverseProjectionMatrix; -float4x4 _ScreenSpaceProjectionMatrix; - -float4 _Params; // x: vignette intensity, y: distance fade, z: maximum march distance, w: blur pyramid lod count -float4 _Params2; // x: aspect ratio, y: noise tiling, z: thickness, w: maximum iteration count -#define _Attenuation .25 -#define _VignetteIntensity _Params.x -#define _DistanceFade _Params.y -#define _MaximumMarchDistance _Params.z -#define _BlurPyramidLODCount _Params.w -#define _AspectRatio _Params2.x -#define _NoiseTiling _Params2.y -#define _Bandwidth _Params2.z -#define _MaximumIterationCount _Params2.w - -// -// Helper functions -// -float Attenuate(float2 uv) -{ - float offset = min(1.0 - max(uv.x, uv.y), min(uv.x, uv.y)); - - float result = offset / (SSR_ATTENUATION_SCALE * _Attenuation + SSR_MINIMUM_ATTENUATION); - result = saturate(result); - - return pow(result, 0.5); -} - -float Vignette(float2 uv) -{ - float2 k = abs(uv - 0.5) * SSR_VIGNETTE_INTENSITY; - k.x *= _MainTex_TexelSize.y * _MainTex_TexelSize.z; - return pow(saturate(1.0 - dot(k, k)), SSR_VIGNETTE_SMOOTHNESS); -} - -float3 GetViewSpacePosition(float2 uv) -{ - float depth = _CameraDepthTexture.SampleLevel(sampler_CameraDepthTexture, UnityStereoTransformScreenSpaceTex(uv), 0).r; - float4 result = mul(_InverseProjectionMatrix, float4(2.0 * uv - 1.0, depth, 1.0)); - return result.xyz / result.w; -} - -float GetSquaredDistance(float2 first, float2 second) -{ - first -= second; - return dot(first, first); -} - -float4 ProjectToScreenSpace(float3 position) -{ - return float4( - _ScreenSpaceProjectionMatrix[0][0] * position.x + _ScreenSpaceProjectionMatrix[0][2] * position.z, - _ScreenSpaceProjectionMatrix[1][1] * position.y + _ScreenSpaceProjectionMatrix[1][2] * position.z, - _ScreenSpaceProjectionMatrix[2][2] * position.z + _ScreenSpaceProjectionMatrix[2][3], - _ScreenSpaceProjectionMatrix[3][2] * position.z - ); -} - -// Heavily adapted from McGuire and Mara's original implementation -// http://casual-effects.blogspot.com/2014/08/screen-space-ray-tracing.html -Result March(Ray ray, VaryingsDefault input) -{ - Result result; - - result.isHit = false; - - result.uv = 0.0; - result.position = 0.0; - - result.iterationCount = 0; - - Segment segment; - - segment.start = ray.origin; - - float end = ray.origin.z + ray.direction.z * _MaximumMarchDistance; - float magnitude = _MaximumMarchDistance; - - if (end > -_ProjectionParams.y) - magnitude = (-_ProjectionParams.y - ray.origin.z) / ray.direction.z; - - segment.end = ray.origin + ray.direction * magnitude; - - float4 r = ProjectToScreenSpace(segment.start); - float4 q = ProjectToScreenSpace(segment.end); - - const float2 homogenizers = rcp(float2(r.w, q.w)); - - segment.start *= homogenizers.x; - segment.end *= homogenizers.y; - - float4 endPoints = float4(r.xy, q.xy) * homogenizers.xxyy; - endPoints.zw += step(GetSquaredDistance(endPoints.xy, endPoints.zw), 0.0001) * max(_Test_TexelSize.x, _Test_TexelSize.y); - - float2 displacement = endPoints.zw - endPoints.xy; - - bool isPermuted = false; - - if (abs(displacement.x) < abs(displacement.y)) - { - isPermuted = true; - - displacement = displacement.yx; - endPoints.xyzw = endPoints.yxwz; - } - - float direction = sign(displacement.x); - float normalizer = direction / displacement.x; - - segment.direction = (segment.end - segment.start) * normalizer; - float4 derivatives = float4(float2(direction, displacement.y * normalizer), (homogenizers.y - homogenizers.x) * normalizer, segment.direction.z); - - float stride = 1.0 - min(1.0, -ray.origin.z * 0.01); - - float2 uv = input.texcoord * _NoiseTiling; - uv.y *= _AspectRatio; - - float jitter = _Noise.SampleLevel(sampler_Noise, uv + _WorldSpaceCameraPos.xz, 0).a; - stride *= _Bandwidth; - - derivatives *= stride; - segment.direction *= stride; - - float2 z = 0.0; - float4 tracker = float4(endPoints.xy, homogenizers.x, segment.start.z) + derivatives * jitter; - - for (int i = 0; i < _MaximumIterationCount; ++i) - { - if (any(result.uv < 0.0) || any(result.uv > 1.0)) - { - result.isHit = false; - return result; - } - - tracker += derivatives; - - z.x = z.y; - z.y = tracker.w + derivatives.w * 0.5; - z.y /= tracker.z + derivatives.z * 0.5; - -#if SSR_KILL_FIREFLIES - UNITY_FLATTEN - if (z.y < -_MaximumMarchDistance) - { - result.isHit = false; - return result; - } -#endif - - UNITY_FLATTEN - if (z.y > z.x) - { - float k = z.x; - z.x = z.y; - z.y = k; - } - - uv = tracker.xy; - - UNITY_FLATTEN - if (isPermuted) - uv = uv.yx; - - uv *= _Test_TexelSize.xy; - - float d = _CameraDepthTexture.SampleLevel(sampler_CameraDepthTexture, UnityStereoTransformScreenSpaceTex(uv), 0); - float depth = -LinearEyeDepth(d); - - UNITY_FLATTEN - if (z.y < depth) - { - result.uv = uv; - result.isHit = true; - result.iterationCount = i + 1; - return result; - } - } - - return result; -} - -// -// Fragment shaders -// -float4 FragTest(VaryingsDefault i) : SV_Target -{ - float4 gbuffer2 = _CameraGBufferTexture2.Sample(sampler_CameraGBufferTexture2, i.texcoordStereo); - - if (dot(gbuffer2, 1.0) == 0.0) - return 0.0; - - float3 normal = 2.0 * gbuffer2.rgb - 1.0; - normal = mul((float3x3)_ViewMatrix, normal); - - Ray ray; - - ray.origin = GetViewSpacePosition(i.texcoord); - - if (ray.origin.z < -_MaximumMarchDistance) - return 0.0; - - ray.direction = normalize(reflect(normalize(ray.origin), normal)); - - if (ray.direction.z > 0.0) - return 0.0; - - Result result = March(ray, i); - - float confidence = (float)result.iterationCount / (float)_MaximumIterationCount; - return float4(result.uv, confidence, (float)result.isHit); -} - -float4 FragResolve(VaryingsDefault i) : SV_Target -{ - float4 test = _Test.Load(int3(i.vertex.xy, 0)); - - if (test.w == 0.0) - return _MainTex.Sample(sampler_MainTex, i.texcoordStereo); - - float4 color = _MainTex.SampleLevel(sampler_MainTex, UnityStereoTransformScreenSpaceTex(test.xy), 0); - - float confidence = test.w * Attenuate(test.xy) * Vignette(test.xy); - - color.rgb *= confidence; - color.a = test.z; - - return color; -} - -float4 FragReproject(VaryingsDefault i) : SV_Target -{ - float2 motion = _CameraMotionVectorsTexture.SampleLevel(sampler_CameraMotionVectorsTexture, i.texcoordStereo, 0).xy; - float2 uv = i.texcoord - motion; - - const float2 k = SSR_COLOR_NEIGHBORHOOD_SAMPLE_SPREAD * _MainTex_TexelSize.xy; - - float4 color = _MainTex.SampleLevel(sampler_MainTex, i.texcoordStereo, 0); - - // 0 1 2 - // 3 - float4x4 top = float4x4( - _MainTex.SampleLevel(sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + float2(-k.x, -k.y)), 0), - _MainTex.SampleLevel(sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + float2( 0.0, -k.y)), 0), - _MainTex.SampleLevel(sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + float2( k.x, -k.y)), 0), - _MainTex.SampleLevel(sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + float2(-k.x, 0.0)), 0) - ); - - // 0 - // 1 2 3 - float4x4 bottom = float4x4( - _MainTex.SampleLevel(sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + float2( k.x, 0.0)), 0), - _MainTex.SampleLevel(sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + float2(-k.x, k.y)), 0), - _MainTex.SampleLevel(sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + float2( 0.0, k.y)), 0), - _MainTex.SampleLevel(sampler_MainTex, UnityStereoTransformScreenSpaceTex(i.texcoord + float2( k.x, k.y)), 0) - ); - - // PS4 INTRINSIC_MINMAX3 - #if SHADER_API_PSSL - float4 minimum = min3(min3(min3(min3(top[0], top[1], top[2]), top[3], bottom[0]), bottom[1], bottom[2]), bottom[3], color); - float4 maximum = max3(max3(max3(max3(top[0], top[1], top[2]), top[3], bottom[0]), bottom[1], bottom[2]), bottom[3], color); - #else - float4 minimum = min(min(min(min(min(min(min(min(top[0], top[1]), top[2]), top[3]), bottom[0]), bottom[1]), bottom[2]), bottom[3]), color); - float4 maximum = max(max(max(max(max(max(max(max(top[0], top[1]), top[2]), top[3]), bottom[0]), bottom[1]), bottom[2]), bottom[3]), color); - #endif - - float4 history = _History.SampleLevel(sampler_History, UnityStereoTransformScreenSpaceTex(uv), 0); - history = clamp(history, minimum, maximum); - - color.a = saturate(smoothstep(0.002 * _MainTex_TexelSize.z, 0.0035 * _MainTex_TexelSize.z, length(motion))); - - float weight = clamp(lerp(SSR_FINAL_BLEND_STATIC_FACTOR, SSR_FINAL_BLEND_DYNAMIC_FACTOR, - history.a * 100.0), SSR_FINAL_BLEND_DYNAMIC_FACTOR, SSR_FINAL_BLEND_STATIC_FACTOR); - - color.a *= 0.85; - return lerp(color, history, weight); -} - -float4 FragComposite(VaryingsDefault i) : SV_Target -{ - float z = _CameraDepthTexture.SampleLevel(sampler_CameraDepthTexture, i.texcoordStereo, 0).r; - - if (Linear01Depth(z) > 0.999) - return _MainTex.Sample(sampler_MainTex, i.texcoordStereo); - - float4 gbuffer0 = _CameraGBufferTexture0.Load(int3(i.vertex.xy, 0)); - float4 gbuffer1 = _CameraGBufferTexture1.Load(int3(i.vertex.xy, 0)); - float4 gbuffer2 = _CameraGBufferTexture2.Load(int3(i.vertex.xy, 0)); - - float oneMinusReflectivity = 0.0; - EnergyConservationBetweenDiffuseAndSpecular(gbuffer0.rgb, gbuffer1.rgb, oneMinusReflectivity); - - float3 normal = 2.0 * gbuffer2.rgb - 1.0; - float3 position = GetViewSpacePosition(i.texcoord); - - float3 eye = mul((float3x3)_InverseViewMatrix, normalize(position)); - position = mul(_InverseViewMatrix, float4(position, 1.0)).xyz; - -#if SSR_ENABLE_CONTACTS - float4 test = _Test.SampleLevel(sampler_Test, i.texcoordStereo, 0); - float4 resolve = _Resolve.SampleLevel(sampler_Resolve, i.texcoordStereo, SmoothnessToRoughness(gbuffer1.a) * (_BlurPyramidLODCount - 1.0) * test.z + 1.0); -#else - float4 resolve = _Resolve.SampleLevel(sampler_Resolve, i.texcoordStereo, SmoothnessToRoughness(gbuffer1.a) * (_BlurPyramidLODCount - 1.0) + 1.0); -#endif - - float confidence = saturate(2.0 * dot(-eye, normalize(reflect(-eye, normal)))); - - UnityLight light; - light.color = 0.0; - light.dir = 0.0; - light.ndotl = 0.0; - - UnityIndirect indirect; - indirect.diffuse = 0.0; - indirect.specular = resolve.rgb; - - resolve.rgb = UNITY_BRDF_PBS(gbuffer0.rgb, gbuffer1.rgb, oneMinusReflectivity, gbuffer1.a, normal, -eye, light, indirect).rgb; - - float4 reflectionProbes = _CameraReflectionsTexture.Sample(sampler_CameraReflectionsTexture, i.texcoordStereo); - - float4 color = _MainTex.Sample(sampler_MainTex, i.texcoordStereo); - color.rgb = max(0.0, color.rgb - reflectionProbes.rgb); - - resolve.a *= 2. * resolve.a; // 2 and 1.5 are quite important for the correct ratio of 3:2 distribution - float fade = 1.0 - saturate(1.5 * resolve.a * smoothstep(0.5, 1.0, 1.5 * resolve.a) * _DistanceFade); - - resolve.rgb = lerp(reflectionProbes.rgb, resolve.rgb, confidence * fade); - color.rgb += resolve.rgb * gbuffer0.a; - - return color; -} - -#endif // UNITY_POSTFX_SSR diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.hlsl.meta deleted file mode 100644 index ef421652e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ad99a5d3138ea7e47a3b2a3051034642 -timeCreated: 1503577882 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.shader deleted file mode 100644 index 9e1d0d28a..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.shader +++ /dev/null @@ -1,91 +0,0 @@ -Shader "Hidden/PostProcessing/ScreenSpaceReflections" -{ - // We need to use internal Unity lighting structures and functions for this effect so we have to - // stick to CGPROGRAM instead of HLSLPROGRAM - - CGINCLUDE - - #include "UnityCG.cginc" - #pragma target 5.0 - - // Ported from StdLib, we can't include it as it'll conflict with internal Unity includes - struct AttributesDefault - { - float3 vertex : POSITION; - }; - - struct VaryingsDefault - { - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - float2 texcoordStereo : TEXCOORD1; - }; - - VaryingsDefault VertDefault(AttributesDefault v) - { - VaryingsDefault o; - o.vertex = float4(v.vertex.xy, 0.0, 1.0); - o.texcoord = (v.vertex.xy + 1.0) * 0.5; - - #if UNITY_UV_STARTS_AT_TOP - o.texcoord = o.texcoord * float2(1.0, -1.0) + float2(0.0, 1.0); - #endif - - o.texcoordStereo = TransformStereoScreenSpaceTex(o.texcoord, 1.0); - - return o; - } - - #include "ScreenSpaceReflections.hlsl" - - ENDCG - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // 0 - Test - Pass - { - CGPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragTest - - ENDCG - } - - // 1 - Resolve - Pass - { - CGPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragResolve - - ENDCG - } - - // 2 - Reproject - Pass - { - CGPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragReproject - - ENDCG - } - - // 3 - Composite - Pass - { - CGPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragComposite - - ENDCG - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.shader.meta deleted file mode 100644 index 0177f1455..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f997a3dc9254c44459323cced085150c -timeCreated: 1503577833 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.hlsl deleted file mode 100644 index 5e05061b0..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.hlsl +++ /dev/null @@ -1,1436 +0,0 @@ -// Ported to Unity & tweaked by Thomas Hourdel (thomas@hourdel.com) -#include "../Colors.hlsl" - -/** - * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com) - * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com) - * Copyright (C) 2013 Belen Masia (bmasia@unizar.es) - * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com) - * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es) - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * this software and associated documentation files (the "Software"), to deal in - * the Software without restriction, including without limitation the rights to - * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies - * of the Software, and to permit persons to whom the Software is furnished to - * do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. As clarification, there - * is no requirement that the copyright notice and permission be included in - * binary distributions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - - -/** - * _______ ___ ___ ___ ___ - * / || \/ | / \ / \ - * | (---- | \ / | / ^ \ / ^ \ - * \ \ | |\/| | / /_\ \ / /_\ \ - * ----) | | | | | / _____ \ / _____ \ - * |_______/ |__| |__| /__/ \__\ /__/ \__\ - * - * E N H A N C E D - * S U B P I X E L M O R P H O L O G I C A L A N T I A L I A S I N G - * - * http://www.iryoku.com/smaa/ - * - * Hi, welcome aboard! - * - * Here you'll find instructions to get the shader up and running as fast as - * possible. - * - * IMPORTANTE NOTICE: when updating, remember to update both this file and the - * precomputed textures! They may change from version to version. - * - * The shader has three passes, chained together as follows: - * - * |input|------------------� - * v | - * [ SMAA*EdgeDetection ] | - * v | - * |edgesTex| | - * v | - * [ SMAABlendingWeightCalculation ] | - * v | - * |blendTex| | - * v | - * [ SMAANeighborhoodBlending ] <------� - * v - * |output| - * - * Note that each [pass] has its own vertex and pixel shader. Remember to use - * oversized triangles instead of quads to avoid overshading along the - * diagonal. - * - * You've three edge detection methods to choose from: luma, color or depth. - * They represent different quality/performance and anti-aliasing/sharpness - * tradeoffs, so our recommendation is for you to choose the one that best - * suits your particular scenario: - * - * - Depth edge detection is usually the fastest but it may miss some edges. - * - * - Luma edge detection is usually more expensive than depth edge detection, - * but catches visible edges that depth edge detection can miss. - * - * - Color edge detection is usually the most expensive one but catches - * chroma-only edges. - * - * For quickstarters: just use luma edge detection. - * - * The general advice is to not rush the integration process and ensure each - * step is done correctly (don't try to integrate SMAA T2x with predicated edge - * detection from the start!). Ok then, let's go! - * - * 1. The first step is to create two RGBA temporal render targets for holding - * |edgesTex| and |blendTex|. - * - * In DX10 or DX11, you can use a RG render target for the edges texture. - * In the case of NVIDIA GPUs, using RG render targets seems to actually be - * slower. - * - * On the Xbox 360, you can use the same render target for resolving both - * |edgesTex| and |blendTex|, as they aren't needed simultaneously. - * - * 2. Both temporal render targets |edgesTex| and |blendTex| must be cleared - * each frame. Do not forget to clear the alpha channel! - * - * 3. The next step is loading the two supporting precalculated textures, - * 'areaTex' and 'searchTex'. You'll find them in the 'Textures' folder as - * C++ headers, and also as regular DDS files. They'll be needed for the - * 'SMAABlendingWeightCalculation' pass. - * - * If you use the C++ headers, be sure to load them in the format specified - * inside of them. - * - * You can also compress 'areaTex' and 'searchTex' using BC5 and BC4 - * respectively, if you have that option in your content processor pipeline. - * When compressing then, you get a non-perceptible quality decrease, and a - * marginal performance increase. - * - * 4. All samplers must be set to linear filtering and clamp. - * - * After you get the technique working, remember that 64-bit inputs have - * half-rate linear filtering on GCN. - * - * If SMAA is applied to 64-bit color buffers, switching to point filtering - * when accesing them will increase the performance. Search for - * 'SMAASamplePoint' to see which textures may benefit from point - * filtering, and where (which is basically the color input in the edge - * detection and resolve passes). - * - * 5. All texture reads and buffer writes must be non-sRGB, with the exception - * of the input read and the output write in - * 'SMAANeighborhoodBlending' (and only in this pass!). If sRGB reads in - * this last pass are not possible, the technique will work anyway, but - * will perform antialiasing in gamma space. - * - * IMPORTANT: for best results the input read for the color/luma edge - * detection should *NOT* be sRGB. - * - * 6. Before including SMAA.h you'll have to setup the render target metrics, - * the target and any optional configuration defines. Optionally you can - * use a preset. - * - * You have the following targets available: - * SMAA_HLSL_3 - * SMAA_HLSL_4 - * SMAA_HLSL_4_1 - * SMAA_GLSL_3 * - * SMAA_GLSL_4 * - * - * * (See SMAA_INCLUDE_VS and SMAA_INCLUDE_PS below). - * - * And four presets: - * SMAA_PRESET_LOW (%60 of the quality) - * SMAA_PRESET_MEDIUM (%80 of the quality) - * SMAA_PRESET_HIGH (%95 of the quality) - * SMAA_PRESET_ULTRA (%99 of the quality) - * - * For example: - * #define SMAA_RT_METRICS float4(1.0 / 1280.0, 1.0 / 720.0, 1280.0, 720.0) - * #define SMAA_HLSL_4 - * #define SMAA_PRESET_HIGH - * #include "SMAA.h" - * - * Note that SMAA_RT_METRICS doesn't need to be a macro, it can be a - * uniform variable. The code is designed to minimize the impact of not - * using a constant value, but it is still better to hardcode it. - * - * Depending on how you encoded 'areaTex' and 'searchTex', you may have to - * add (and customize) the following defines before including SMAA.h: - * #define SMAA_AREATEX_SELECT(sample) sample.rg - * #define SMAA_SEARCHTEX_SELECT(sample) sample.r - * - * If your engine is already using porting macros, you can define - * SMAA_CUSTOM_SL, and define the porting functions by yourself. - * - * 7. Then, you'll have to setup the passes as indicated in the scheme above. - * You can take a look into SMAA.fx, to see how we did it for our demo. - * Checkout the function wrappers, you may want to copy-paste them! - * - * 8. It's recommended to validate the produced |edgesTex| and |blendTex|. - * You can use a screenshot from your engine to compare the |edgesTex| - * and |blendTex| produced inside of the engine with the results obtained - * with the reference demo. - * - * 9. After you get the last pass to work, it's time to optimize. You'll have - * to initialize a stencil buffer in the first pass (discard is already in - * the code), then mask execution by using it the second pass. The last - * pass should be executed in all pixels. - * - * - * After this point you can choose to enable predicated thresholding, - * temporal supersampling and motion blur integration: - * - * a) If you want to use predicated thresholding, take a look into - * SMAA_PREDICATION; you'll need to pass an extra texture in the edge - * detection pass. - * - * b) If you want to enable temporal supersampling (SMAA T2x): - * - * 1. The first step is to render using subpixel jitters. I won't go into - * detail, but it's as simple as moving each vertex position in the - * vertex shader, you can check how we do it in our DX10 demo. - * - * 2. Then, you must setup the temporal resolve. You may want to take a look - * into SMAAResolve for resolving 2x modes. After you get it working, you'll - * probably see ghosting everywhere. But fear not, you can enable the - * CryENGINE temporal reprojection by setting the SMAA_REPROJECTION macro. - * Check out SMAA_DECODE_VELOCITY if your velocity buffer is encoded. - * - * 3. The next step is to apply SMAA to each subpixel jittered frame, just as - * done for 1x. - * - * 4. At this point you should already have something usable, but for best - * results the proper area textures must be set depending on current jitter. - * For this, the parameter 'subsampleIndices' of - * 'SMAABlendingWeightCalculationPS' must be set as follows, for our T2x - * mode: - * - * @SUBSAMPLE_INDICES - * - * | S# | Camera Jitter | subsampleIndices | - * +----+------------------+---------------------+ - * | 0 | ( 0.25, -0.25) | float4(1, 1, 1, 0) | - * | 1 | (-0.25, 0.25) | float4(2, 2, 2, 0) | - * - * These jitter positions assume a bottom-to-top y axis. S# stands for the - * sample number. - * - * More information about temporal supersampling here: - * http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Methods-in-CryENGINE-3.pdf - * - * c) If you want to enable spatial multisampling (SMAA S2x): - * - * 1. The scene must be rendered using MSAA 2x. The MSAA 2x buffer must be - * created with: - * - DX10: see below (*) - * - DX10.1: D3D10_STANDARD_MULTISAMPLE_PATTERN or - * - DX11: D3D11_STANDARD_MULTISAMPLE_PATTERN - * - * This allows to ensure that the subsample order matches the table in - * @SUBSAMPLE_INDICES. - * - * (*) In the case of DX10, we refer the reader to: - * - SMAA::detectMSAAOrder and - * - SMAA::msaaReorder - * - * These functions allow to match the standard multisample patterns by - * detecting the subsample order for a specific GPU, and reordering - * them appropriately. - * - * 2. A shader must be run to output each subsample into a separate buffer - * (DX10 is required). You can use SMAASeparate for this purpose, or just do - * it in an existing pass (for example, in the tone mapping pass, which has - * the advantage of feeding tone mapped subsamples to SMAA, which will yield - * better results). - * - * 3. The full SMAA 1x pipeline must be run for each separated buffer, storing - * the results in the final buffer. The second run should alpha blend with - * the existing final buffer using a blending factor of 0.5. - * 'subsampleIndices' must be adjusted as in the SMAA T2x case (see point - * b). - * - * d) If you want to enable temporal supersampling on top of SMAA S2x - * (which actually is SMAA 4x): - * - * 1. SMAA 4x consists on temporally jittering SMAA S2x, so the first step is - * to calculate SMAA S2x for current frame. In this case, 'subsampleIndices' - * must be set as follows: - * - * | F# | S# | Camera Jitter | Net Jitter | subsampleIndices | - * +----+----+--------------------+-------------------+----------------------+ - * | 0 | 0 | ( 0.125, 0.125) | ( 0.375, -0.125) | float4(5, 3, 1, 3) | - * | 0 | 1 | ( 0.125, 0.125) | (-0.125, 0.375) | float4(4, 6, 2, 3) | - * +----+----+--------------------+-------------------+----------------------+ - * | 1 | 2 | (-0.125, -0.125) | ( 0.125, -0.375) | float4(3, 5, 1, 4) | - * | 1 | 3 | (-0.125, -0.125) | (-0.375, 0.125) | float4(6, 4, 2, 4) | - * - * These jitter positions assume a bottom-to-top y axis. F# stands for the - * frame number. S# stands for the sample number. - * - * 2. After calculating SMAA S2x for current frame (with the new subsample - * indices), previous frame must be reprojected as in SMAA T2x mode (see - * point b). - * - * e) If motion blur is used, you may want to do the edge detection pass - * together with motion blur. This has two advantages: - * - * 1. Pixels under heavy motion can be omitted from the edge detection process. - * For these pixels we can just store "no edge", as motion blur will take - * care of them. - * 2. The center pixel tap is reused. - * - * Note that in this case depth testing should be used instead of stenciling, - * as we have to write all the pixels in the motion blur pass. - * - * That's it! - */ - -//----------------------------------------------------------------------------- -// SMAA Presets - -/** - * Note that if you use one of these presets, the following configuration - * macros will be ignored if set in the "Configurable Defines" section. - */ - -#if defined(SMAA_PRESET_LOW) -#define SMAA_THRESHOLD 0.15 -#define SMAA_MAX_SEARCH_STEPS 4 -#define SMAA_DISABLE_DIAG_DETECTION -#define SMAA_DISABLE_CORNER_DETECTION -#elif defined(SMAA_PRESET_MEDIUM) -#define SMAA_THRESHOLD 0.1 -#define SMAA_MAX_SEARCH_STEPS 8 -#define SMAA_DISABLE_DIAG_DETECTION -#define SMAA_DISABLE_CORNER_DETECTION -#elif defined(SMAA_PRESET_HIGH) -#define SMAA_THRESHOLD 0.1 -#define SMAA_MAX_SEARCH_STEPS 16 -#define SMAA_MAX_SEARCH_STEPS_DIAG 8 -#define SMAA_CORNER_ROUNDING 25 -#elif defined(SMAA_PRESET_ULTRA) -#define SMAA_THRESHOLD 0.05 -#define SMAA_MAX_SEARCH_STEPS 32 -#define SMAA_MAX_SEARCH_STEPS_DIAG 16 -#define SMAA_CORNER_ROUNDING 25 -#endif - -//----------------------------------------------------------------------------- -// Configurable Defines - -/** - * SMAA_THRESHOLD specifies the threshold or sensitivity to edges. - * Lowering this value you will be able to detect more edges at the expense of - * performance. - * - * Range: [0, 0.5] - * 0.1 is a reasonable value, and allows to catch most visible edges. - * 0.05 is a rather overkill value, that allows to catch 'em all. - * - * If temporal supersampling is used, 0.2 could be a reasonable value, as low - * contrast edges are properly filtered by just 2x. - */ -#ifndef SMAA_THRESHOLD -#define SMAA_THRESHOLD 0.1 -#endif - -/** - * SMAA_DEPTH_THRESHOLD specifies the threshold for depth edge detection. - * - * Range: depends on the depth range of the scene. - */ -#ifndef SMAA_DEPTH_THRESHOLD -#define SMAA_DEPTH_THRESHOLD (0.1 * SMAA_THRESHOLD) -#endif - -/** - * SMAA_MAX_SEARCH_STEPS specifies the maximum steps performed in the - * horizontal/vertical pattern searches, at each side of the pixel. - * - * In number of pixels, it's actually the double. So the maximum line length - * perfectly handled by, for example 16, is 64 (by perfectly, we meant that - * longer lines won't look as good, but still antialiased). - * - * Range: [0, 112] - */ -#ifndef SMAA_MAX_SEARCH_STEPS -#define SMAA_MAX_SEARCH_STEPS 16 -#endif - -/** - * SMAA_MAX_SEARCH_STEPS_DIAG specifies the maximum steps performed in the - * diagonal pattern searches, at each side of the pixel. In this case we jump - * one pixel at time, instead of two. - * - * Range: [0, 20] - * - * On high-end machines it is cheap (between a 0.8x and 0.9x slower for 16 - * steps), but it can have a significant impact on older machines. - * - * Define SMAA_DISABLE_DIAG_DETECTION to disable diagonal processing. - */ -#ifndef SMAA_MAX_SEARCH_STEPS_DIAG -#define SMAA_MAX_SEARCH_STEPS_DIAG 8 -#endif - -/** - * SMAA_CORNER_ROUNDING specifies how much sharp corners will be rounded. - * - * Range: [0, 100] - * - * Define SMAA_DISABLE_CORNER_DETECTION to disable corner processing. - */ -#ifndef SMAA_CORNER_ROUNDING -#define SMAA_CORNER_ROUNDING 25 -#endif - -/** - * If there is an neighbor edge that has SMAA_LOCAL_CONTRAST_FACTOR times - * bigger contrast than current edge, current edge will be discarded. - * - * This allows to eliminate spurious crossing edges, and is based on the fact - * that, if there is too much contrast in a direction, that will hide - * perceptually contrast in the other neighbors. - */ -#ifndef SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR -#define SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR 2.0 -#endif - -/** - * Predicated thresholding allows to better preserve texture details and to - * improve performance, by decreasing the number of detected edges using an - * additional buffer like the light accumulation buffer, object ids or even the - * depth buffer (the depth buffer usage may be limited to indoor or short range - * scenes). - * - * It locally decreases the luma or color threshold if an edge is found in an - * additional buffer (so the global threshold can be higher). - * - * This method was developed by Playstation EDGE MLAA team, and used in - * Killzone 3, by using the light accumulation buffer. More information here: - * http://iryoku.com/aacourse/downloads/06-MLAA-on-PS3.pptx - */ -#ifndef SMAA_PREDICATION -#define SMAA_PREDICATION 0 -#endif - -/** - * Threshold to be used in the additional predication buffer. - * - * Range: depends on the input, so you'll have to find the magic number that - * works for you. - */ -#ifndef SMAA_PREDICATION_THRESHOLD -#define SMAA_PREDICATION_THRESHOLD 0.01 -#endif - -/** - * How much to scale the global threshold used for luma or color edge - * detection when using predication. - * - * Range: [1, 5] - */ -#ifndef SMAA_PREDICATION_SCALE -#define SMAA_PREDICATION_SCALE 2.0 -#endif - -/** - * How much to locally decrease the threshold. - * - * Range: [0, 1] - */ -#ifndef SMAA_PREDICATION_STRENGTH -#define SMAA_PREDICATION_STRENGTH 0.4 -#endif - -/** - * Temporal reprojection allows to remove ghosting artifacts when using - * temporal supersampling. We use the CryEngine 3 method which also introduces - * velocity weighting. This feature is of extreme importance for totally - * removing ghosting. More information here: - * http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Methods-in-CryENGINE-3.pdf - * - * Note that you'll need to setup a velocity buffer for enabling reprojection. - * For static geometry, saving the previous depth buffer is a viable - * alternative. - */ -#ifndef SMAA_REPROJECTION -#define SMAA_REPROJECTION 0 -#endif - -/** - * Temporal reprojection allows to remove ghosting artifacts when using - * temporal supersampling. However, the default reprojection requires a velocity buffer - * in order to function properly. - * - * A velocity buffer might not always be available (hi Unity 5!). To handle such cases - * we provide a UV-based approximation for calculating motion vectors on the fly. - */ -#ifndef SMAA_UV_BASED_REPROJECTION -#define SMAA_UV_BASED_REPROJECTION 0 -#endif - -/** - * SMAA_REPROJECTION_WEIGHT_SCALE controls the velocity weighting. It allows to - * remove ghosting trails behind the moving object, which are not removed by - * just using reprojection. Using low values will exhibit ghosting, while using - * high values will disable temporal supersampling under motion. - * - * Behind the scenes, velocity weighting removes temporal supersampling when - * the velocity of the subsamples differs (meaning they are different objects). - * - * Range: [0, 80] - */ -#ifndef SMAA_REPROJECTION_WEIGHT_SCALE -#define SMAA_REPROJECTION_WEIGHT_SCALE 30.0 -#endif - -/** - * On some compilers, discard cannot be used in vertex shaders. Thus, they need - * to be compiled separately. - */ -#ifndef SMAA_INCLUDE_VS -#define SMAA_INCLUDE_VS 1 -#endif -#ifndef SMAA_INCLUDE_PS -#define SMAA_INCLUDE_PS 1 -#endif - -//----------------------------------------------------------------------------- -// Texture Access Defines - -#ifndef SMAA_AREATEX_SELECT -#if defined(SMAA_HLSL_3) -#define SMAA_AREATEX_SELECT(sample) sample.ra -#else -#define SMAA_AREATEX_SELECT(sample) sample.rg -#endif -#endif - -#ifndef SMAA_SEARCHTEX_SELECT -#define SMAA_SEARCHTEX_SELECT(sample) sample.r -#endif - -#ifndef SMAA_DECODE_VELOCITY -#define SMAA_DECODE_VELOCITY(sample) sample.rg -#endif - -//----------------------------------------------------------------------------- -// Non-Configurable Defines - -#define SMAA_AREATEX_MAX_DISTANCE 16 -#define SMAA_AREATEX_MAX_DISTANCE_DIAG 20 -#define SMAA_AREATEX_PIXEL_SIZE (1.0 / float2(160.0, 560.0)) -#define SMAA_AREATEX_SUBTEX_SIZE (1.0 / 7.0) -#define SMAA_SEARCHTEX_SIZE float2(66.0, 33.0) -#define SMAA_SEARCHTEX_PACKED_SIZE float2(64.0, 16.0) -#define SMAA_CORNER_ROUNDING_NORM (float(SMAA_CORNER_ROUNDING) / 100.0) - -//----------------------------------------------------------------------------- -// Porting Functions - -#if defined(SMAA_HLSL_3) -#define SMAATexture2D(tex) sampler2D tex -#define SMAATexturePass2D(tex) tex -#define SMAASampleLevelZero(tex, coord) tex2Dlod(tex, float4(coord, 0.0, 0.0)) -#define SMAASampleLevelZeroPoint(tex, coord) tex2Dlod(tex, float4(coord, 0.0, 0.0)) -#define SMAASampleLevelZeroOffset(tex, coord, offset) tex2Dlod(tex, float4(coord + offset * SMAA_RT_METRICS.xy, 0.0, 0.0)) -#define SMAASample(tex, coord) tex2D(tex, coord) -#define SMAASamplePoint(tex, coord) tex2D(tex, coord) -#define SMAASampleOffset(tex, coord, offset) tex2D(tex, coord + offset * SMAA_RT_METRICS.xy) -//#define SMAA_FLATTEN [flatten] -//#define SMAA_BRANCH [branch] -#define SMAA_FLATTEN -#define SMAA_BRANCH -#endif -#if defined(SMAA_HLSL_4) || defined(SMAA_HLSL_4_1) -//SamplerState LinearSampler { Filter = MIN_MAG_LINEAR_MIP_POINT; AddressU = Clamp; AddressV = Clamp; }; -//SamplerState PointSampler { Filter = MIN_MAG_MIP_POINT; AddressU = Clamp; AddressV = Clamp; }; -#define SMAATexture2D(tex) Texture2D tex -#define SMAATexturePass2D(tex) tex -#define SMAASampleLevelZero(tex, coord) tex.SampleLevel(LinearSampler, coord, 0) -#define SMAASampleLevelZeroPoint(tex, coord) tex.SampleLevel(PointSampler, coord, 0) -#define SMAASampleLevelZeroOffset(tex, coord, offset) tex.SampleLevel(LinearSampler, coord, 0, offset) -#define SMAASample(tex, coord) tex.Sample(LinearSampler, coord) -#define SMAASamplePoint(tex, coord) tex.Sample(PointSampler, coord) -#define SMAASampleOffset(tex, coord, offset) tex.Sample(LinearSampler, coord, offset) -#define SMAA_FLATTEN [flatten] -#define SMAA_BRANCH [branch] -#define SMAATexture2DMS2(tex) Texture2DMS tex -#define SMAALoad(tex, pos, sample) tex.Load(pos, sample) -#if defined(SMAA_HLSL_4_1) -#define SMAAGather(tex, coord) tex.Gather(LinearSampler, coord, 0) -#endif -#endif -#if defined(SMAA_GLSL_3) || defined(SMAA_GLSL_4) -#define SMAATexture2D(tex) sampler2D tex -#define SMAATexturePass2D(tex) tex -#define SMAASampleLevelZero(tex, coord) textureLod(tex, coord, 0.0) -#define SMAASampleLevelZeroPoint(tex, coord) textureLod(tex, coord, 0.0) -#define SMAASampleLevelZeroOffset(tex, coord, offset) textureLodOffset(tex, coord, 0.0, offset) -#define SMAASample(tex, coord) texture(tex, coord) -#define SMAASamplePoint(tex, coord) texture(tex, coord) -#define SMAASampleOffset(tex, coord, offset) texture(tex, coord, offset) -#define SMAA_FLATTEN -#define SMAA_BRANCH -#define lerp(a, b, t) mix(a, b, t) -#define saturate(a) clamp(a, 0.0, 1.0) -#if defined(SMAA_GLSL_4) -#define mad(a, b, c) fma(a, b, c) -#define SMAAGather(tex, coord) textureGather(tex, coord) -#else -#define mad(a, b, c) (a * b + c) -#endif -#define float2 vec2 -#define float3 vec3 -#define float4 vec4 -#define int2 ivec2 -#define int3 ivec3 -#define int4 ivec4 -#define bool2 bvec2 -#define bool3 bvec3 -#define bool4 bvec4 -#endif - -#if !defined(SMAA_HLSL_3) && !defined(SMAA_HLSL_4) && !defined(SMAA_HLSL_4_1) && !defined(SMAA_GLSL_3) && !defined(SMAA_GLSL_4) && !defined(SMAA_CUSTOM_SL) -#error you must define the shading language: SMAA_HLSL_*, SMAA_GLSL_* or SMAA_CUSTOM_SL -#endif - -//----------------------------------------------------------------------------- -// Misc functions - -/** - * Gathers current pixel, and the top-left neighbors. - */ -float3 SMAAGatherNeighbours(float2 texcoord, - float4 offset[3], - SMAATexture2D(tex)) { - #ifdef SMAAGather - return SMAAGather(tex, texcoord + SMAA_RT_METRICS.xy * float2(-0.5, -0.5)).grb; - #else - float P = SMAASamplePoint(tex, texcoord).r; - float Pleft = SMAASamplePoint(tex, offset[0].xy).r; - float Ptop = SMAASamplePoint(tex, offset[0].zw).r; - return float3(P, Pleft, Ptop); - #endif -} - -/** - * Adjusts the threshold by means of predication. - */ -float2 SMAACalculatePredicatedThreshold(float2 texcoord, - float4 offset[3], - SMAATexture2D(predicationTex)) { - float3 neighbours = SMAAGatherNeighbours(texcoord, offset, SMAATexturePass2D(predicationTex)); - float2 delta = abs(neighbours.xx - neighbours.yz); - float2 edges = step(SMAA_PREDICATION_THRESHOLD, delta); - return SMAA_PREDICATION_SCALE * SMAA_THRESHOLD * (1.0 - SMAA_PREDICATION_STRENGTH * edges); -} - -/** - * Conditional move: - */ -void SMAAMovc(bool2 cond, inout float2 variable, float2 value) { - SMAA_FLATTEN if (cond.x) variable.x = value.x; - SMAA_FLATTEN if (cond.y) variable.y = value.y; -} - -void SMAAMovc(bool4 cond, inout float4 variable, float4 value) { - SMAAMovc(cond.xy, variable.xy, value.xy); - SMAAMovc(cond.zw, variable.zw, value.zw); -} - - -#if SMAA_INCLUDE_VS -//----------------------------------------------------------------------------- -// Vertex Shaders - -/** - * Edge Detection Vertex Shader - */ -void SMAAEdgeDetectionVS(float2 texcoord, - out float4 offset[3]) { - offset[0] = mad(SMAA_RT_METRICS.xyxy, float4(-1.0, 0.0, 0.0, -1.0), texcoord.xyxy); - offset[1] = mad(SMAA_RT_METRICS.xyxy, float4( 1.0, 0.0, 0.0, 1.0), texcoord.xyxy); - offset[2] = mad(SMAA_RT_METRICS.xyxy, float4(-2.0, 0.0, 0.0, -2.0), texcoord.xyxy); -} - -/** - * Blend Weight Calculation Vertex Shader - */ -void SMAABlendingWeightCalculationVS(float2 texcoord, - out float2 pixcoord, - out float4 offset[3]) { - pixcoord = texcoord * SMAA_RT_METRICS.zw; - - // We will use these offsets for the searches later on (see @PSEUDO_GATHER4): - offset[0] = mad(SMAA_RT_METRICS.xyxy, float4(-0.25, -0.125, 1.25, -0.125), texcoord.xyxy); - offset[1] = mad(SMAA_RT_METRICS.xyxy, float4(-0.125, -0.25, -0.125, 1.25), texcoord.xyxy); - - // And these for the searches, they indicate the ends of the loops: - offset[2] = mad(SMAA_RT_METRICS.xxyy, - float4(-2.0, 2.0, -2.0, 2.0) * float(SMAA_MAX_SEARCH_STEPS), - float4(offset[0].xz, offset[1].yw)); -} - -/** - * Neighborhood Blending Vertex Shader - */ -void SMAANeighborhoodBlendingVS(float2 texcoord, - out float4 offset) { - offset = mad(SMAA_RT_METRICS.xyxy, float4( 1.0, 0.0, 0.0, 1.0), texcoord.xyxy); -} -#endif // SMAA_INCLUDE_VS - -#if SMAA_INCLUDE_PS -//----------------------------------------------------------------------------- -// Edge Detection Pixel Shaders (First Pass) - -/** - * Luma Edge Detection - * - * IMPORTANT NOTICE: luma edge detection requires gamma-corrected colors, and - * thus 'colorTex' should be a non-sRGB texture. - */ -float2 SMAALumaEdgeDetectionPS(float2 texcoord, - float4 offset[3], - SMAATexture2D(colorTex) - #if SMAA_PREDICATION - , SMAATexture2D(predicationTex) - #endif - ) { - // Calculate the threshold: - #if SMAA_PREDICATION - float2 threshold = SMAACalculatePredicatedThreshold(texcoord, offset, SMAATexturePass2D(predicationTex)); - #else - float2 threshold = float2(SMAA_THRESHOLD, SMAA_THRESHOLD); - #endif - - // Calculate lumas: - float3 weights = float3(0.2126, 0.7152, 0.0722); - float L = dot(SMAASamplePoint(colorTex, texcoord).rgb, weights); - - float Lleft = dot(SMAASamplePoint(colorTex, offset[0].xy).rgb, weights); - float Ltop = dot(SMAASamplePoint(colorTex, offset[0].zw).rgb, weights); - - // We do the usual threshold: - float4 delta; - delta.xy = abs(L - float2(Lleft, Ltop)); - float2 edges = step(threshold, delta.xy); - - // Then discard if there is no edge: - if (dot(edges, float2(1.0, 1.0)) == 0.0) - discard; - - // Calculate right and bottom deltas: - float Lright = dot(SMAASamplePoint(colorTex, offset[1].xy).rgb, weights); - float Lbottom = dot(SMAASamplePoint(colorTex, offset[1].zw).rgb, weights); - delta.zw = abs(L - float2(Lright, Lbottom)); - - // Calculate the maximum delta in the direct neighborhood: - float2 maxDelta = max(delta.xy, delta.zw); - - // Calculate left-left and top-top deltas: - float Lleftleft = dot(SMAASamplePoint(colorTex, offset[2].xy).rgb, weights); - float Ltoptop = dot(SMAASamplePoint(colorTex, offset[2].zw).rgb, weights); - delta.zw = abs(float2(Lleft, Ltop) - float2(Lleftleft, Ltoptop)); - - // Calculate the final maximum delta: - maxDelta = max(maxDelta.xy, delta.zw); - float finalDelta = max(maxDelta.x, maxDelta.y); - - // Local contrast adaptation: -#if !defined(SHADER_API_OPENGL) - edges.xy *= step(finalDelta, SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR * delta.xy); -#endif - - return edges; -} - -/** - * Color Edge Detection - * - * IMPORTANT NOTICE: color edge detection requires gamma-corrected colors, and - * thus 'colorTex' should be a non-sRGB texture. - */ -float2 SMAAColorEdgeDetectionPS(float2 texcoord, - float4 offset[3], - SMAATexture2D(colorTex) - #if SMAA_PREDICATION - , SMAATexture2D(predicationTex) - #endif - ) { - // Calculate the threshold: - #if SMAA_PREDICATION - float2 threshold = SMAACalculatePredicatedThreshold(texcoord, offset, predicationTex); - #else - float2 threshold = float2(SMAA_THRESHOLD, SMAA_THRESHOLD); - #endif - - // Calculate color deltas: - float4 delta; - float3 C = SMAASamplePoint(colorTex, texcoord).rgb; - - float3 Cleft = SMAASamplePoint(colorTex, offset[0].xy).rgb; - float3 t = abs(C - Cleft); - delta.x = max(max(t.r, t.g), t.b); - - float3 Ctop = SMAASamplePoint(colorTex, offset[0].zw).rgb; - t = abs(C - Ctop); - delta.y = max(max(t.r, t.g), t.b); - - // We do the usual threshold: - float2 edges = step(threshold, delta.xy); - - // Then discard if there is no edge: - if (dot(edges, float2(1.0, 1.0)) == 0.0) - discard; - - // Calculate right and bottom deltas: - float3 Cright = SMAASamplePoint(colorTex, offset[1].xy).rgb; - t = abs(C - Cright); - delta.z = max(max(t.r, t.g), t.b); - - float3 Cbottom = SMAASamplePoint(colorTex, offset[1].zw).rgb; - t = abs(C - Cbottom); - delta.w = max(max(t.r, t.g), t.b); - - // Calculate the maximum delta in the direct neighborhood: - float2 maxDelta = max(delta.xy, delta.zw); - - // Calculate left-left and top-top deltas: - float3 Cleftleft = SMAASamplePoint(colorTex, offset[2].xy).rgb; - t = abs(Cleft - Cleftleft); - delta.z = max(max(t.r, t.g), t.b); - - float3 Ctoptop = SMAASamplePoint(colorTex, offset[2].zw).rgb; - t = abs(Ctop - Ctoptop); - delta.w = max(max(t.r, t.g), t.b); - - // Calculate the final maximum delta: - maxDelta = max(maxDelta.xy, delta.zw); - float finalDelta = max(maxDelta.x, maxDelta.y); - - // Local contrast adaptation: -#if !defined(SHADER_API_OPENGL) - edges.xy *= step(finalDelta, SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR * delta.xy); -#endif - - return edges; -} - -/** - * Depth Edge Detection - */ -float2 SMAADepthEdgeDetectionPS(float2 texcoord, - float4 offset[3], - SMAATexture2D(depthTex)) { - float3 neighbours = SMAAGatherNeighbours(texcoord, offset, SMAATexturePass2D(depthTex)); - float2 delta = abs(neighbours.xx - float2(neighbours.y, neighbours.z)); - float2 edges = step(SMAA_DEPTH_THRESHOLD, delta); - - if (dot(edges, float2(1.0, 1.0)) == 0.0) - discard; - - return edges; -} - -//----------------------------------------------------------------------------- -// Diagonal Search Functions - -#if !defined(SMAA_DISABLE_DIAG_DETECTION) - -/** - * Allows to decode two binary values from a bilinear-filtered access. - */ -float2 SMAADecodeDiagBilinearAccess(float2 e) { - // Bilinear access for fetching 'e' have a 0.25 offset, and we are - // interested in the R and G edges: - // - // +---G---+-------+ - // | x o R x | - // +-------+-------+ - // - // Then, if one of these edge is enabled: - // Red: (0.75 * X + 0.25 * 1) => 0.25 or 1.0 - // Green: (0.75 * 1 + 0.25 * X) => 0.75 or 1.0 - // - // This function will unpack the values (mad + mul + round): - // wolframalpha.com: round(x * abs(5 * x - 5 * 0.75)) plot 0 to 1 - e.r = e.r * abs(5.0 * e.r - 5.0 * 0.75); - return round(e); -} - -float4 SMAADecodeDiagBilinearAccess(float4 e) { - e.rb = e.rb * abs(5.0 * e.rb - 5.0 * 0.75); - return round(e); -} - -/** - * These functions allows to perform diagonal pattern searches. - */ -float2 SMAASearchDiag1(SMAATexture2D(edgesTex), float2 texcoord, float2 dir, out float2 e) { - float4 coord = float4(texcoord, -1.0, 1.0); - float3 t = float3(SMAA_RT_METRICS.xy, 1.0); - while (coord.z < float(SMAA_MAX_SEARCH_STEPS_DIAG - 1) && - coord.w > 0.9) { - coord.xyz = mad(t, float3(dir, 1.0), coord.xyz); - e = SMAASampleLevelZero(edgesTex, coord.xy).rg; - coord.w = dot(e, float2(0.5, 0.5)); - } - return coord.zw; -} - -float2 SMAASearchDiag2(SMAATexture2D(edgesTex), float2 texcoord, float2 dir, out float2 e) { - float4 coord = float4(texcoord, -1.0, 1.0); - coord.x += 0.25 * SMAA_RT_METRICS.x; // See @SearchDiag2Optimization - float3 t = float3(SMAA_RT_METRICS.xy, 1.0); - while (coord.z < float(SMAA_MAX_SEARCH_STEPS_DIAG - 1) && - coord.w > 0.9) { - coord.xyz = mad(t, float3(dir, 1.0), coord.xyz); - - // @SearchDiag2Optimization - // Fetch both edges at once using bilinear filtering: - e = SMAASampleLevelZero(edgesTex, coord.xy).rg; - e = SMAADecodeDiagBilinearAccess(e); - - // Non-optimized version: - // e.g = SMAASampleLevelZero(edgesTex, coord.xy).g; - // e.r = SMAASampleLevelZeroOffset(edgesTex, coord.xy, int2(1, 0)).r; - - coord.w = dot(e, float2(0.5, 0.5)); - } - return coord.zw; -} - -/** - * Similar to SMAAArea, this calculates the area corresponding to a certain - * diagonal distance and crossing edges 'e'. - */ -float2 SMAAAreaDiag(SMAATexture2D(areaTex), float2 dist, float2 e, float offset) { - float2 texcoord = mad(float2(SMAA_AREATEX_MAX_DISTANCE_DIAG, SMAA_AREATEX_MAX_DISTANCE_DIAG), e, dist); - - // We do a scale and bias for mapping to texel space: - texcoord = mad(SMAA_AREATEX_PIXEL_SIZE, texcoord, 0.5 * SMAA_AREATEX_PIXEL_SIZE); - - // Diagonal areas are on the second half of the texture: - texcoord.x += 0.5; - - // Move to proper place, according to the subpixel offset: - texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset; - - // Do it! - return SMAA_AREATEX_SELECT(SMAASampleLevelZero(areaTex, texcoord)); -} - -/** - * This searches for diagonal patterns and returns the corresponding weights. - */ -float2 SMAACalculateDiagWeights(SMAATexture2D(edgesTex), SMAATexture2D(areaTex), float2 texcoord, float2 e, float4 subsampleIndices) { - float2 weights = float2(0.0, 0.0); - - // Search for the line ends: - float4 d; - float2 end; - if (e.r > 0.0) { - d.xz = SMAASearchDiag1(SMAATexturePass2D(edgesTex), texcoord, float2(-1.0, 1.0), end); - d.x += float(end.y > 0.9); - } else - d.xz = float2(0.0, 0.0); - d.yw = SMAASearchDiag1(SMAATexturePass2D(edgesTex), texcoord, float2(1.0, -1.0), end); - - SMAA_BRANCH - if (d.x + d.y > 2.0) { // d.x + d.y + 1 > 3 - // Fetch the crossing edges: - float4 coords = mad(float4(-d.x + 0.25, d.x, d.y, -d.y - 0.25), SMAA_RT_METRICS.xyxy, texcoord.xyxy); - float4 c; - c.xy = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).rg; - c.zw = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).rg; - c.yxwz = SMAADecodeDiagBilinearAccess(c.xyzw); - - // Non-optimized version: - // float4 coords = mad(float4(-d.x, d.x, d.y, -d.y), SMAA_RT_METRICS.xyxy, texcoord.xyxy); - // float4 c; - // c.x = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).g; - // c.y = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2( 0, 0)).r; - // c.z = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).g; - // c.w = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, -1)).r; - - // Merge crossing edges at each side into a single value: - float2 cc = mad(float2(2.0, 2.0), c.xz, c.yw); - - // Remove the crossing edge if we didn't found the end of the line: - SMAAMovc(bool2(step(float2(0.9, 0.9), d.zw)), cc, float2(0.0, 0.0)); - - // Fetch the areas for this line: - weights += SMAAAreaDiag(SMAATexturePass2D(areaTex), d.xy, cc, subsampleIndices.z); - } - - // Search for the line ends: - d.xz = SMAASearchDiag2(SMAATexturePass2D(edgesTex), texcoord, float2(-1.0, -1.0), end); - if (SMAASampleLevelZeroOffset(edgesTex, texcoord, int2(1, 0)).r > 0.0) { - d.yw = SMAASearchDiag2(SMAATexturePass2D(edgesTex), texcoord, float2(1.0, 1.0), end); - d.y += float(end.y > 0.9); - } else - d.yw = float2(0.0, 0.0); - - SMAA_BRANCH - if (d.x + d.y > 2.0) { // d.x + d.y + 1 > 3 - // Fetch the crossing edges: - float4 coords = mad(float4(-d.x, -d.x, d.y, d.y), SMAA_RT_METRICS.xyxy, texcoord.xyxy); - float4 c; - c.x = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).g; - c.y = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2( 0, -1)).r; - c.zw = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).gr; - float2 cc = mad(float2(2.0, 2.0), c.xz, c.yw); - - // Remove the crossing edge if we didn't found the end of the line: - SMAAMovc(bool2(step(float2(0.9, 0.9), d.zw)), cc, float2(0.0, 0.0)); - - // Fetch the areas for this line: - weights += SMAAAreaDiag(SMAATexturePass2D(areaTex), d.xy, cc, subsampleIndices.w).gr; - } - - return weights; -} -#endif - -//----------------------------------------------------------------------------- -// Horizontal/Vertical Search Functions - -/** - * This allows to determine how much length should we add in the last step - * of the searches. It takes the bilinearly interpolated edge (see - * @PSEUDO_GATHER4), and adds 0, 1 or 2, depending on which edges and - * crossing edges are active. - */ -float SMAASearchLength(SMAATexture2D(searchTex), float2 e, float offset) { - // The texture is flipped vertically, with left and right cases taking half - // of the space horizontally: - float2 scale = SMAA_SEARCHTEX_SIZE * float2(0.5, -1.0); - float2 bias = SMAA_SEARCHTEX_SIZE * float2(offset, 1.0); - - // Scale and bias to access texel centers: - scale += float2(-1.0, 1.0); - bias += float2( 0.5, -0.5); - - // Convert from pixel coordinates to texcoords: - // (We use SMAA_SEARCHTEX_PACKED_SIZE because the texture is cropped) - scale *= 1.0 / SMAA_SEARCHTEX_PACKED_SIZE; - bias *= 1.0 / SMAA_SEARCHTEX_PACKED_SIZE; - - // Lookup the search texture: - return SMAA_SEARCHTEX_SELECT(SMAASampleLevelZero(searchTex, mad(scale, e, bias))); -} - -/** - * Horizontal/vertical search functions for the 2nd pass. - */ -float SMAASearchXLeft(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) { - /** - * @PSEUDO_GATHER4 - * This texcoord has been offset by (-0.25, -0.125) in the vertex shader to - * sample between edge, thus fetching four edges in a row. - * Sampling with different offsets in each direction allows to disambiguate - * which edges are active from the four fetched ones. - */ - float2 e = float2(0.0, 1.0); - while (texcoord.x > end && - e.g > 0.8281 && // Is there some edge not activated? - e.r == 0.0) { // Or is there a crossing edge that breaks the line? - e = SMAASampleLevelZero(edgesTex, texcoord).rg; - texcoord = mad(-float2(2.0, 0.0), SMAA_RT_METRICS.xy, texcoord); - } - - float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.0), 3.25); - return mad(SMAA_RT_METRICS.x, offset, texcoord.x); - - // Non-optimized version: - // We correct the previous (-0.25, -0.125) offset we applied: - // texcoord.x += 0.25 * SMAA_RT_METRICS.x; - - // The searches are bias by 1, so adjust the coords accordingly: - // texcoord.x += SMAA_RT_METRICS.x; - - // Disambiguate the length added by the last step: - // texcoord.x += 2.0 * SMAA_RT_METRICS.x; // Undo last step - // texcoord.x -= SMAA_RT_METRICS.x * (255.0 / 127.0) * SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.0); - // return mad(SMAA_RT_METRICS.x, offset, texcoord.x); -} - -float SMAASearchXRight(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) { - float2 e = float2(0.0, 1.0); - while (texcoord.x < end && - e.g > 0.8281 && // Is there some edge not activated? - e.r == 0.0) { // Or is there a crossing edge that breaks the line? - e = SMAASampleLevelZero(edgesTex, texcoord).rg; - texcoord = mad(float2(2.0, 0.0), SMAA_RT_METRICS.xy, texcoord); - } - float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.5), 3.25); - return mad(-SMAA_RT_METRICS.x, offset, texcoord.x); -} - -float SMAASearchYUp(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) { - float2 e = float2(1.0, 0.0); - while (texcoord.y > end && - e.r > 0.8281 && // Is there some edge not activated? - e.g == 0.0) { // Or is there a crossing edge that breaks the line? - e = SMAASampleLevelZero(edgesTex, texcoord).rg; - texcoord = mad(-float2(0.0, 2.0), SMAA_RT_METRICS.xy, texcoord); - } - float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e.gr, 0.0), 3.25); - return mad(SMAA_RT_METRICS.y, offset, texcoord.y); -} - -float SMAASearchYDown(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) { - float2 e = float2(1.0, 0.0); - while (texcoord.y < end && - e.r > 0.8281 && // Is there some edge not activated? - e.g == 0.0) { // Or is there a crossing edge that breaks the line? - e = SMAASampleLevelZero(edgesTex, texcoord).rg; - texcoord = mad(float2(0.0, 2.0), SMAA_RT_METRICS.xy, texcoord); - } - float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e.gr, 0.5), 3.25); - return mad(-SMAA_RT_METRICS.y, offset, texcoord.y); -} - -/** - * Ok, we have the distance and both crossing edges. So, what are the areas - * at each side of current edge? - */ -float2 SMAAArea(SMAATexture2D(areaTex), float2 dist, float e1, float e2, float offset) { - // Rounding prevents precision errors of bilinear filtering: - float2 texcoord = mad(float2(SMAA_AREATEX_MAX_DISTANCE, SMAA_AREATEX_MAX_DISTANCE), round(4.0 * float2(e1, e2)), dist); - - // We do a scale and bias for mapping to texel space: - texcoord = mad(SMAA_AREATEX_PIXEL_SIZE, texcoord, 0.5 * SMAA_AREATEX_PIXEL_SIZE); - - // Move to proper place, according to the subpixel offset: - texcoord.y = mad(SMAA_AREATEX_SUBTEX_SIZE, offset, texcoord.y); - - // Do it! - return SMAA_AREATEX_SELECT(SMAASampleLevelZero(areaTex, texcoord)); -} - -//----------------------------------------------------------------------------- -// Corner Detection Functions - -void SMAADetectHorizontalCornerPattern(SMAATexture2D(edgesTex), inout float2 weights, float4 texcoord, float2 d) { - #if !defined(SMAA_DISABLE_CORNER_DETECTION) - float2 leftRight = step(d.xy, d.yx); - float2 rounding = (1.0 - SMAA_CORNER_ROUNDING_NORM) * leftRight; - - rounding /= leftRight.x + leftRight.y; // Reduce blending for pixels in the center of a line. - - float2 factor = float2(1.0, 1.0); - factor.x -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(0, 1)).r; - factor.x -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(1, 1)).r; - factor.y -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(0, -2)).r; - factor.y -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(1, -2)).r; - - weights *= saturate(factor); - #endif -} - -void SMAADetectVerticalCornerPattern(SMAATexture2D(edgesTex), inout float2 weights, float4 texcoord, float2 d) { - #if !defined(SMAA_DISABLE_CORNER_DETECTION) - float2 leftRight = step(d.xy, d.yx); - float2 rounding = (1.0 - SMAA_CORNER_ROUNDING_NORM) * leftRight; - - rounding /= leftRight.x + leftRight.y; - - float2 factor = float2(1.0, 1.0); - factor.x -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2( 1, 0)).g; - factor.x -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2( 1, 1)).g; - factor.y -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(-2, 0)).g; - factor.y -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(-2, 1)).g; - - weights *= saturate(factor); - #endif -} - - -//----------------------------------------------------------------------------- -// Blending Weight Calculation Pixel Shader (Second Pass) - -float4 SMAABlendingWeightCalculationPS(float2 texcoord, - float2 pixcoord, - float4 offset[3], - SMAATexture2D(edgesTex), - SMAATexture2D(areaTex), - SMAATexture2D(searchTex), - float4 subsampleIndices) { // Just pass zero for SMAA 1x, see @SUBSAMPLE_INDICES. - float4 weights = float4(0.0, 0.0, 0.0, 0.0); - - float2 e = SMAASample(edgesTex, texcoord).rg; - - SMAA_BRANCH - if (e.g > 0.0) { // Edge at north - #if !defined(SMAA_DISABLE_DIAG_DETECTION) - // Diagonals have both north and west edges, so searching for them in - // one of the boundaries is enough. - weights.rg = SMAACalculateDiagWeights(SMAATexturePass2D(edgesTex), SMAATexturePass2D(areaTex), texcoord, e, subsampleIndices); - - // We give priority to diagonals, so if we find a diagonal we skip - // horizontal/vertical processing. - SMAA_BRANCH - if (weights.r == -weights.g) { // weights.r + weights.g == 0.0 - #endif - - float2 d; - - // Find the distance to the left: - float3 coords; - coords.x = SMAASearchXLeft(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[0].xy, offset[2].x); - coords.y = offset[1].y; // offset[1].y = texcoord.y - 0.25 * SMAA_RT_METRICS.y (@CROSSING_OFFSET) - d.x = coords.x; - - // Now fetch the left crossing edges, two at a time using bilinear - // filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to - // discern what value each edge has: - float e1 = SMAASampleLevelZero(edgesTex, coords.xy).r; - - // Find the distance to the right: - coords.z = SMAASearchXRight(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[0].zw, offset[2].y); - d.y = coords.z; - - // We want the distances to be in pixel units (doing this here allow to - // better interleave arithmetic and memory accesses): - d = abs(round(mad(SMAA_RT_METRICS.zz, d, -pixcoord.xx))); - - // SMAAArea below needs a sqrt, as the areas texture is compressed - // quadratically: - float2 sqrt_d = sqrt(d); - - // Fetch the right crossing edges: - float e2 = SMAASampleLevelZeroOffset(edgesTex, coords.zy, int2(1, 0)).r; - - // Ok, we know how this pattern looks like, now it is time for getting - // the actual area: - weights.rg = SMAAArea(SMAATexturePass2D(areaTex), sqrt_d, e1, e2, subsampleIndices.y); - - // Fix corners: - coords.y = texcoord.y; - SMAADetectHorizontalCornerPattern(SMAATexturePass2D(edgesTex), weights.rg, coords.xyzy, d); - - #if !defined(SMAA_DISABLE_DIAG_DETECTION) - } else - e.r = 0.0; // Skip vertical processing. - #endif - } - - SMAA_BRANCH - if (e.r > 0.0) { // Edge at west - float2 d; - - // Find the distance to the top: - float3 coords; - coords.y = SMAASearchYUp(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[1].xy, offset[2].z); - coords.x = offset[0].x; // offset[1].x = texcoord.x - 0.25 * SMAA_RT_METRICS.x; - d.x = coords.y; - - // Fetch the top crossing edges: - float e1 = SMAASampleLevelZero(edgesTex, coords.xy).g; - - // Find the distance to the bottom: - coords.z = SMAASearchYDown(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[1].zw, offset[2].w); - d.y = coords.z; - - // We want the distances to be in pixel units: - d = abs(round(mad(SMAA_RT_METRICS.ww, d, -pixcoord.yy))); - - // SMAAArea below needs a sqrt, as the areas texture is compressed - // quadratically: - float2 sqrt_d = sqrt(d); - - // Fetch the bottom crossing edges: - float e2 = SMAASampleLevelZeroOffset(edgesTex, coords.xz, int2(0, 1)).g; - - // Get the area for this direction: - weights.ba = SMAAArea(SMAATexturePass2D(areaTex), sqrt_d, e1, e2, subsampleIndices.x); - - // Fix corners: - coords.x = texcoord.x; - SMAADetectVerticalCornerPattern(SMAATexturePass2D(edgesTex), weights.ba, coords.xyxz, d); - } - - return weights; -} - -//----------------------------------------------------------------------------- -// UV-based reprojection functions - -#if SMAA_UV_BASED_REPROJECTION -float2 SMAAReproject(float2 texcoord) -{ - // UV to clip-position: - // -- This must be sampled at exactly mip 0 due to possible gradient divergence - // -- as this function is called within a control flow block down below. - float depth = SMAASampleLevelZero(_CameraDepthTexture, texcoord).r; - float3 clipPosition = float3(2. * texcoord - 1., depth); - - // Reproject - float4 previousClipPosition = mul(_ReprojectionMatrix, float4(clipPosition, 1.)); - previousClipPosition.xyz /= previousClipPosition.w; - - // Clip-position to UV - return (.5 * previousClipPosition.xy + .5); -} -#endif - -//----------------------------------------------------------------------------- -// Neighborhood Blending Pixel Shader (Third Pass) - -float4 SMAANeighborhoodBlendingPS(float2 texcoord, - float4 offset, - SMAATexture2D(colorTex), - SMAATexture2D(blendTex) - #if SMAA_REPROJECTION - , SMAATexture2D(velocityTex) - #endif - ) { - // Fetch the blending weights for current pixel: - float4 a; - a.x = SMAASample(blendTex, offset.xy).a; // Right - a.y = SMAASample(blendTex, offset.zw).g; // Top - a.wz = SMAASample(blendTex, texcoord).xz; // Bottom / Left - - // Is there any blending weight with a value greater than 0.0? - SMAA_BRANCH - if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) { - float4 color = SMAASampleLevelZero(colorTex, texcoord); - - #if SMAA_REPROJECTION - float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord)); - #elif SMAA_UV_BASED_REPROJECTION - float2 velocity = texcoord - SMAAReproject(texcoord); - #endif - - #if (SMAA_REPROJECTION || SMAA_UV_BASED_REPROJECTION) - // Pack velocity into the alpha channel: - color.a = sqrt(5.0 * length(velocity)); - #endif - - return color; - } else { - bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical) - - // Calculate the blending offsets: - float4 blendingOffset = float4(0.0, a.y, 0.0, a.w); - float2 blendingWeight = a.yw; - SMAAMovc(bool4(h, h, h, h), blendingOffset, float4(a.x, 0.0, a.z, 0.0)); - SMAAMovc(bool2(h, h), blendingWeight, a.xz); - blendingWeight /= dot(blendingWeight, float2(1.0, 1.0)); - - // Calculate the texture coordinates: - float4 blendingCoord = mad(blendingOffset, float4(SMAA_RT_METRICS.xy, -SMAA_RT_METRICS.xy), texcoord.xyxy); - - // We exploit bilinear filtering to mix current pixel with the chosen - // neighbor: - float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy); - color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw); - - #if SMAA_REPROJECTION - // Antialias velocity for proper reprojection in a later stage: - float2 velocity = blendingWeight.x * SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, blendingCoord.xy)); - velocity += blendingWeight.y * SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, blendingCoord.zw)); - #elif SMAA_UV_BASED_REPROJECTION - // Antialias velocity for proper reprojection in a later stage: - float2 velocity = blendingWeight.x * (blendingCoord.xy - SMAAReproject(blendingCoord.xy)); - velocity += blendingWeight.y * (blendingCoord.zw - SMAAReproject(blendingCoord.zw)); - #endif - - #if (SMAA_REPROJECTION || SMAA_UV_BASED_REPROJECTION) - // Pack velocity into the alpha channel: - color.a = sqrt(5.0 * length(velocity)); - #endif - - return color; - } -} - -//----------------------------------------------------------------------------- -// Temporal Resolve Pixel Shader (Optional Pass) - -float4 SMAAResolvePS(float2 texcoord, - SMAATexture2D(currentColorTex), - SMAATexture2D(previousColorTex) - #if SMAA_REPROJECTION - , SMAATexture2D(velocityTex) - #endif - ) { - #if SMAA_REPROJECTION - // Velocity is assumed to be calculated for motion blur, so we need to - // inverse it for reprojection: - float2 velocity = -SMAA_DECODE_VELOCITY(SMAASamplePoint(velocityTex, texcoord).rg); - #elif SMAA_UV_BASED_REPROJECTION - float2 velocity = SMAAReproject(texcoord) - texcoord; - #endif - - #if (SMAA_REPROJECTION || SMAA_UV_BASED_REPROJECTION) - // Fetch current pixel: - float4 current = SMAASamplePoint(currentColorTex, texcoord); - - // Reproject current coordinates and fetch previous pixel: - float4 previous = SMAASamplePoint(previousColorTex, texcoord + velocity); - - // Attenuate the previous pixel if the velocity is different: - float delta = abs(current.a * current.a - previous.a * previous.a) / 5.0; - float weight = 0.5 * saturate(1.0 - sqrt(delta) * SMAA_REPROJECTION_WEIGHT_SCALE); - - // Blend the pixels according to the calculated weight: - // return lerp(current, previous, weight); - - // Neighbour clamp - // Contributed by pommak - float4 n0 = SMAASampleOffset(currentColorTex, texcoord, float2(-1, -1)); - float4 n1 = SMAASampleOffset(currentColorTex, texcoord, float2(+1, -1)); - float4 n2 = SMAASampleOffset(currentColorTex, texcoord, float2(-1, +1)); - float4 n3 = SMAASampleOffset(currentColorTex, texcoord, float2(+1, +1)); - float4 cmax = max(n0, max(n1, max(n2, n3))); - float4 cmin = min(n0, min(n1, min(n2, n3))); - float4 avg = 0.25 * (n0+n1+n2+n3); - float4 wk = abs(avg - current); - float blend = saturate(lerp(0.35, 0.85, wk)); - - // Clamp previous to neighbours colors - float4 previousClamped = clamp(previous, cmin, cmax); - - float4 color = lerp(lerp(current, previousClamped, 0.5*weight), previousClamped, weight); - return color; - #else - // Just blend the pixels: - float4 current = SMAASamplePoint(currentColorTex, texcoord); - float4 previous = SMAASamplePoint(previousColorTex, texcoord); - return lerp(current, previous, 0.5); - #endif -} - -//----------------------------------------------------------------------------- -// Separate Multisamples Pixel Shader (Optional Pass) - -#ifdef SMAALoad -void SMAASeparatePS(float4 position, - float2 texcoord, - out float4 target0, - out float4 target1, - SMAATexture2DMS2(colorTexMS)) { - int2 pos = int2(position.xy); - target0 = SMAALoad(colorTexMS, pos, 0); - target1 = SMAALoad(colorTexMS, pos, 1); -} -#endif - -//----------------------------------------------------------------------------- -#endif // SMAA_INCLUDE_PS diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.hlsl.meta deleted file mode 100644 index 6b0c83cdf..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3e6879594f0f31c42b64e91e59fe78f6 -timeCreated: 1497734907 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.shader deleted file mode 100644 index 8c582c950..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.shader +++ /dev/null @@ -1,103 +0,0 @@ -Shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" -{ - HLSLINCLUDE - - #pragma exclude_renderers d3d11_9x - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // 0 - Edge detection (Low) - Pass - { - HLSLPROGRAM - - #pragma vertex VertEdge - #pragma fragment FragEdge - #define SMAA_PRESET_LOW - #include "SubpixelMorphologicalAntialiasingBridge.hlsl" - - ENDHLSL - } - - // 1 - Edge detection (Medium) - Pass - { - HLSLPROGRAM - - #pragma vertex VertEdge - #pragma fragment FragEdge - #define SMAA_PRESET_MEDIUM - #include "SubpixelMorphologicalAntialiasingBridge.hlsl" - - ENDHLSL - } - - // 2 - Edge detection (High) - Pass - { - HLSLPROGRAM - - #pragma vertex VertEdge - #pragma fragment FragEdge - #define SMAA_PRESET_HIGH - #include "SubpixelMorphologicalAntialiasingBridge.hlsl" - - ENDHLSL - } - - // 3 - Blend Weights Calculation (Low) - Pass - { - HLSLPROGRAM - - #pragma vertex VertBlend - #pragma fragment FragBlend - #define SMAA_PRESET_LOW - #include "SubpixelMorphologicalAntialiasingBridge.hlsl" - - ENDHLSL - } - - // 4 - Blend Weights Calculation (Medium) - Pass - { - HLSLPROGRAM - - #pragma vertex VertBlend - #pragma fragment FragBlend - #define SMAA_PRESET_MEDIUM - #include "SubpixelMorphologicalAntialiasingBridge.hlsl" - - ENDHLSL - } - - // 5 - Blend Weights Calculation (High) - Pass - { - HLSLPROGRAM - - #pragma vertex VertBlend - #pragma fragment FragBlend - #define SMAA_PRESET_HIGH - #include "SubpixelMorphologicalAntialiasingBridge.hlsl" - - ENDHLSL - } - - // 6 - Neighborhood Blending - Pass - { - HLSLPROGRAM - - #pragma vertex VertNeighbor - #pragma fragment FragNeighbor - #include "SubpixelMorphologicalAntialiasingBridge.hlsl" - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.shader.meta deleted file mode 100644 index c3c196834..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 81af42a93ade3dd46a9b583d4eec76d6 -timeCreated: 1497734907 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl deleted file mode 100644 index 988dc49e8..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl +++ /dev/null @@ -1,120 +0,0 @@ -#ifndef UNITY_POSTFX_SMAA_BRIDGE -#define UNITY_POSTFX_SMAA_BRIDGE - -#include "../StdLib.hlsl" - -TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); -TEXTURE2D_SAMPLER2D(_BlendTex, sampler_BlendTex); -TEXTURE2D_SAMPLER2D(_AreaTex, sampler_AreaTex); -TEXTURE2D_SAMPLER2D(_SearchTex, sampler_SearchTex); -float4 _MainTex_TexelSize; - -#define SMAA_RT_METRICS _MainTex_TexelSize -#define SMAA_AREATEX_SELECT(s) s.rg -#define SMAA_SEARCHTEX_SELECT(s) s.a -#define LinearSampler sampler_MainTex -#define PointSampler sampler_MainTex - -#include "SubpixelMorphologicalAntialiasing.hlsl" - -// ---------------------------------------------------------------------------------------- -// Edge Detection - -struct VaryingsEdge -{ - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - float4 offsets[3] : TEXCOORD1; -}; - -VaryingsEdge VertEdge(AttributesDefault v) -{ - VaryingsEdge o; - o.vertex = float4(v.vertex.xy, 0.0, 1.0); - o.texcoord = TransformTriangleVertexToUV(v.vertex.xy); - -#if UNITY_UV_STARTS_AT_TOP - o.texcoord = o.texcoord * float2(1.0, -1.0) + float2(0.0, 1.0); -#endif - - o.offsets[0] = mad(SMAA_RT_METRICS.xyxy, float4(-1.0, 0.0, 0.0, -1.0), o.texcoord.xyxy); - o.offsets[1] = mad(SMAA_RT_METRICS.xyxy, float4( 1.0, 0.0, 0.0, 1.0), o.texcoord.xyxy); - o.offsets[2] = mad(SMAA_RT_METRICS.xyxy, float4(-2.0, 0.0, 0.0, -2.0), o.texcoord.xyxy); - - return o; -} - -float4 FragEdge(VaryingsEdge i) : SV_Target -{ - return float4(SMAAColorEdgeDetectionPS(i.texcoord, i.offsets, _MainTex), 0.0, 0.0); -} - -// ---------------------------------------------------------------------------------------- -// Blend Weights Calculation - -struct VaryingsBlend -{ - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - float2 pixcoord : TEXCOORD1; - float4 offsets[3] : TEXCOORD2; -}; - -VaryingsBlend VertBlend(AttributesDefault v) -{ - VaryingsBlend o; - o.vertex = float4(v.vertex.xy, 0.0, 1.0); - o.texcoord = TransformTriangleVertexToUV(v.vertex.xy); - -#if UNITY_UV_STARTS_AT_TOP - o.texcoord = o.texcoord * float2(1.0, -1.0) + float2(0.0, 1.0); -#endif - - o.pixcoord = o.texcoord * SMAA_RT_METRICS.zw; - - // We will use these offsets for the searches later on (see @PSEUDO_GATHER4): - o.offsets[0] = mad(SMAA_RT_METRICS.xyxy, float4(-0.250, -0.125, 1.250, -0.125), o.texcoord.xyxy); - o.offsets[1] = mad(SMAA_RT_METRICS.xyxy, float4(-0.125, -0.250, -0.125, 1.250), o.texcoord.xyxy); - - // And these for the searches, they indicate the ends of the loops: - o.offsets[2] = mad(SMAA_RT_METRICS.xxyy, float4(-2.0, 2.0, -2.0, 2.0) * float(SMAA_MAX_SEARCH_STEPS), - float4(o.offsets[0].xz, o.offsets[1].yw)); - - return o; -} - -float4 FragBlend(VaryingsBlend i) : SV_Target -{ - return SMAABlendingWeightCalculationPS(i.texcoord, i.pixcoord, i.offsets, _MainTex, _AreaTex, _SearchTex, 0); -} - -// ---------------------------------------------------------------------------------------- -// Neighborhood Blending - -struct VaryingsNeighbor -{ - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - float4 offset : TEXCOORD1; -}; - -VaryingsNeighbor VertNeighbor(AttributesDefault v) -{ - VaryingsNeighbor o; - o.vertex = float4(v.vertex.xy, 0.0, 1.0); - o.texcoord = TransformTriangleVertexToUV(v.vertex.xy); - -#if UNITY_UV_STARTS_AT_TOP - o.texcoord = o.texcoord * float2(1.0, -1.0) + float2(0.0, 1.0); -#endif - - o.offset = mad(SMAA_RT_METRICS.xyxy, float4(1.0, 0.0, 0.0, 1.0), o.texcoord.xyxy); - return o; -} - -float4 FragNeighbor(VaryingsNeighbor i) : SV_Target -{ - return SMAANeighborhoodBlendingPS(i.texcoord, i.offset, _MainTex, _BlendTex); -} - -#endif diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl.meta deleted file mode 100644 index 4079eb35c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4484ba9c9f221894bad091ea59c4b9c0 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/TemporalAntialiasing.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/TemporalAntialiasing.shader deleted file mode 100644 index af6d477da..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/TemporalAntialiasing.shader +++ /dev/null @@ -1,165 +0,0 @@ -Shader "Hidden/PostProcessing/TemporalAntialiasing" -{ - HLSLINCLUDE - - #pragma exclude_renderers gles psp2 - #include "../StdLib.hlsl" - #include "../Colors.hlsl" - - #if UNITY_VERSION >= 201710 - #define _MainTexSampler sampler_LinearClamp - #else - #define _MainTexSampler sampler_MainTex - #endif - - TEXTURE2D_SAMPLER2D(_MainTex, _MainTexSampler); - float4 _MainTex_TexelSize; - - TEXTURE2D_SAMPLER2D(_HistoryTex, sampler_HistoryTex); - - TEXTURE2D_SAMPLER2D(_CameraDepthTexture, sampler_CameraDepthTexture); - float4 _CameraDepthTexture_TexelSize; - - TEXTURE2D_SAMPLER2D(_CameraMotionVectorsTexture, sampler_CameraMotionVectorsTexture); - - float2 _Jitter; - float4 _FinalBlendParameters; // x: static, y: dynamic, z: motion amplification - float _Sharpness; - - float2 GetClosestFragment(float2 uv) - { - const float2 k = _CameraDepthTexture_TexelSize.xy; - - const float4 neighborhood = float4( - SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, UnityStereoClamp(uv - k)), - SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, UnityStereoClamp(uv + float2(k.x, -k.y))), - SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, UnityStereoClamp(uv + float2(-k.x, k.y))), - SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, UnityStereoClamp(uv + k)) - ); - - #if defined(UNITY_REVERSED_Z) - #define COMPARE_DEPTH(a, b) step(b, a) - #else - #define COMPARE_DEPTH(a, b) step(a, b) - #endif - - float3 result = float3(0.0, 0.0, SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, sampler_CameraDepthTexture, uv)); - result = lerp(result, float3(-1.0, -1.0, neighborhood.x), COMPARE_DEPTH(neighborhood.x, result.z)); - result = lerp(result, float3( 1.0, -1.0, neighborhood.y), COMPARE_DEPTH(neighborhood.y, result.z)); - result = lerp(result, float3(-1.0, 1.0, neighborhood.z), COMPARE_DEPTH(neighborhood.z, result.z)); - result = lerp(result, float3( 1.0, 1.0, neighborhood.w), COMPARE_DEPTH(neighborhood.w, result.z)); - - return (uv + result.xy * k); - } - - float4 ClipToAABB(float4 color, float3 minimum, float3 maximum) - { - // Note: only clips towards aabb center (but fast!) - float3 center = 0.5 * (maximum + minimum); - float3 extents = 0.5 * (maximum - minimum); - - // This is actually `distance`, however the keyword is reserved - float3 offset = color.rgb - center; - - float3 ts = abs(extents / (offset + 0.0001)); - float t = saturate(Min3(ts.x, ts.y, ts.z)); - color.rgb = center + offset * t; - return color; - } - - struct OutputSolver - { - float4 destination : SV_Target0; - float4 history : SV_Target1; - }; - - OutputSolver Solve(float2 motion, float2 texcoord) - { - const float2 k = _MainTex_TexelSize.xy; - float2 uv = UnityStereoClamp(texcoord - _Jitter); - - float4 color = SAMPLE_TEXTURE2D(_MainTex, _MainTexSampler, uv); - - float4 topLeft = SAMPLE_TEXTURE2D(_MainTex, _MainTexSampler, UnityStereoClamp(uv - k * 0.5)); - float4 bottomRight = SAMPLE_TEXTURE2D(_MainTex, _MainTexSampler, UnityStereoClamp(uv + k * 0.5)); - - float4 corners = 4.0 * (topLeft + bottomRight) - 2.0 * color; - - // Sharpen output - color += (color - (corners * 0.166667)) * 2.718282 * _Sharpness; - color = clamp(color, 0.0, HALF_MAX_MINUS1); - - // Tonemap color and history samples - float4 average = (corners + color) * 0.142857; - - float4 history = SAMPLE_TEXTURE2D(_HistoryTex, sampler_HistoryTex, UnityStereoClamp(texcoord - motion)); - - float motionLength = length(motion); - float2 luma = float2(Luminance(average), Luminance(color)); - //float nudge = 4.0 * abs(luma.x - luma.y); - float nudge = lerp(4.0, 0.25, saturate(motionLength * 100.0)) * abs(luma.x - luma.y); - - float4 minimum = min(bottomRight, topLeft) - nudge; - float4 maximum = max(topLeft, bottomRight) + nudge; - - // Clip history samples - history = ClipToAABB(history, minimum.xyz, maximum.xyz); - - // Blend method - float weight = clamp( - lerp(_FinalBlendParameters.x, _FinalBlendParameters.y, motionLength * _FinalBlendParameters.z), - _FinalBlendParameters.y, _FinalBlendParameters.x - ); - - color = lerp(color, history, weight); - color = clamp(color, 0.0, HALF_MAX_MINUS1); - - OutputSolver output; - output.destination = color; - output.history = color; - return output; - } - - OutputSolver FragSolverDilate(VaryingsDefault i) - { - float2 closest = GetClosestFragment(i.texcoordStereo); - float2 motion = SAMPLE_TEXTURE2D(_CameraMotionVectorsTexture, sampler_CameraMotionVectorsTexture, closest).xy; - return Solve(motion, i.texcoordStereo); - } - - OutputSolver FragSolverNoDilate(VaryingsDefault i) - { - // Don't dilate in ortho ! - float2 motion = SAMPLE_TEXTURE2D(_CameraMotionVectorsTexture, sampler_CameraMotionVectorsTexture, i.texcoordStereo).xy; - return Solve(motion, i.texcoordStereo); - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // 0: Perspective - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragSolverDilate - - ENDHLSL - } - - // 1: Ortho - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragSolverNoDilate - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/TemporalAntialiasing.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/TemporalAntialiasing.shader.meta deleted file mode 100644 index 3702fbe87..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/TemporalAntialiasing.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 51bcf79c50dc92e47ba87821b61100c3 -timeCreated: 1490261802 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Texture2DLerp.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Texture2DLerp.shader deleted file mode 100644 index 52a150055..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Texture2DLerp.shader +++ /dev/null @@ -1,50 +0,0 @@ -Shader "Hidden/PostProcessing/Texture2DLerp" -{ - HLSLINCLUDE - - #include "../StdLib.hlsl" - - TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); // From - TEXTURE2D_SAMPLER2D(_To, sampler_To); - float _Interp; - float4 _TargetColor; - - float4 Frag(VaryingsDefault i) : SV_Target - { - float4 from = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); - float4 to = SAMPLE_TEXTURE2D(_To, sampler_To, i.texcoord); - return lerp(from, to, _Interp); - } - - float4 FragColor(VaryingsDefault i) : SV_Target - { - float4 from = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); - float4 to = _TargetColor; - return lerp(from, to, _Interp); - } - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment Frag - - ENDHLSL - } - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragColor - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Texture2DLerp.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Texture2DLerp.shader.meta deleted file mode 100644 index 531685265..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Texture2DLerp.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 34a819c9e33402547a81619693adc8d5 -timeCreated: 1493129446 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Texture3DLerp.compute b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Texture3DLerp.compute deleted file mode 100644 index 7ecf39db4..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Texture3DLerp.compute +++ /dev/null @@ -1,50 +0,0 @@ -#pragma warning(disable : 3568) -#pragma exclude_renderers gles gles3 d3d11_9x - -#include "../StdLib.hlsl" - -#pragma kernel KTexture3DLerp -#pragma kernel KTexture3DLerpToColor - -RWTexture3D _Output; - -CBUFFER_START(Params) - float4 _DimensionsAndLerp; // xyz: surface dimensions, w: lerp factor - float4 _TargetColor; // Color to lerp into -CBUFFER_END - -Texture3D _From; -Texture3D _To; - -#define GROUP_SIZE 4 - -#ifdef DISABLE_COMPUTE_SHADERS - -TRIVIAL_COMPUTE_KERNEL(KTexture3DLerp) -TRIVIAL_COMPUTE_KERNEL(KTexture3DLerpToColor) - -#else - -[numthreads(GROUP_SIZE, GROUP_SIZE, GROUP_SIZE)] -void KTexture3DLerp(uint3 id : SV_DispatchThreadID) -{ - if(all(float3(id) < _DimensionsAndLerp.xyz)) - { - float4 from = _From[id]; - float4 to = _To[id]; - _Output[id] = lerp(from, to, _DimensionsAndLerp.wwww); - } -} - -[numthreads(GROUP_SIZE, GROUP_SIZE, GROUP_SIZE)] -void KTexture3DLerpToColor(uint3 id : SV_DispatchThreadID) -{ - if(all(float3(id) < _DimensionsAndLerp.xyz)) - { - float4 from = _From[id]; - float4 to = _TargetColor; - _Output[id] = lerp(from, to, _DimensionsAndLerp.wwww); - } -} - -#endif // DISABLE_COMPUTE_SHADERS diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Texture3DLerp.compute.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Texture3DLerp.compute.meta deleted file mode 100644 index 5cfc24e09..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Texture3DLerp.compute.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 31e9175024adfd44aba2530ff9b77494 -timeCreated: 1496933873 -licenseType: Pro -ComputeShaderImporter: - currentAPIMask: 4 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Uber.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Uber.shader deleted file mode 100644 index 9c08853bb..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Uber.shader +++ /dev/null @@ -1,315 +0,0 @@ -Shader "Hidden/PostProcessing/Uber" -{ - HLSLINCLUDE - - #pragma target 3.0 - - #pragma multi_compile __ DISTORT - #pragma multi_compile __ CHROMATIC_ABERRATION CHROMATIC_ABERRATION_LOW - #pragma multi_compile __ BLOOM BLOOM_LOW - #pragma multi_compile __ VIGNETTE - #pragma multi_compile __ GRAIN - #pragma multi_compile __ FINALPASS - // the following keywords are handled in API specific SubShaders below - // #pragma multi_compile __ COLOR_GRADING_LDR_2D COLOR_GRADING_HDR_2D COLOR_GRADING_HDR_3D - // #pragma multi_compile __ STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET - - #pragma vertex VertUVTransform - #pragma fragment FragUber - - #include "../StdLib.hlsl" - #include "../Colors.hlsl" - #include "../Sampling.hlsl" - #include "Distortion.hlsl" - #include "Dithering.hlsl" - - #define MAX_CHROMATIC_SAMPLES 16 - - TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); - float4 _MainTex_TexelSize; - - // Auto exposure / eye adaptation - TEXTURE2D_SAMPLER2D(_AutoExposureTex, sampler_AutoExposureTex); - - // Bloom - TEXTURE2D_SAMPLER2D(_BloomTex, sampler_BloomTex); - TEXTURE2D_SAMPLER2D(_Bloom_DirtTex, sampler_Bloom_DirtTex); - float4 _BloomTex_TexelSize; - float4 _Bloom_DirtTileOffset; // xy: tiling, zw: offset - half3 _Bloom_Settings; // x: sampleScale, y: intensity, z: dirt intensity - half3 _Bloom_Color; - - // Chromatic aberration - TEXTURE2D_SAMPLER2D(_ChromaticAberration_SpectralLut, sampler_ChromaticAberration_SpectralLut); - half _ChromaticAberration_Amount; - - // Color grading - #if COLOR_GRADING_HDR_3D - - TEXTURE3D_SAMPLER3D(_Lut3D, sampler_Lut3D); - float2 _Lut3D_Params; - - #else - - TEXTURE2D_SAMPLER2D(_Lut2D, sampler_Lut2D); - float3 _Lut2D_Params; - - #endif - - half _PostExposure; // EV (exp2) - - // Vignette - half3 _Vignette_Color; - half2 _Vignette_Center; // UV space - half4 _Vignette_Settings; // x: intensity, y: smoothness, z: roundness, w: rounded - half _Vignette_Opacity; - half _Vignette_Mode; // <0.5: procedural, >=0.5: masked - TEXTURE2D_SAMPLER2D(_Vignette_Mask, sampler_Vignette_Mask); - - // Grain - TEXTURE2D_SAMPLER2D(_GrainTex, sampler_GrainTex); - half2 _Grain_Params1; // x: lum_contrib, y: intensity - float4 _Grain_Params2; // x: xscale, h: yscale, z: xoffset, w: yoffset - - // Misc - half _LumaInAlpha; - - half4 FragUber(VaryingsDefault i) : SV_Target - { - float2 uv = i.texcoord; - - //>>> Automatically skipped by the shader optimizer when not used - float2 uvDistorted = Distort(i.texcoord); - float2 uvStereoDistorted = Distort(i.texcoordStereo); - //<<< - - half autoExposure = SAMPLE_TEXTURE2D(_AutoExposureTex, sampler_AutoExposureTex, uv).r; - half4 color = (0.0).xxxx; - - // Inspired by the method described in "Rendering Inside" [Playdead 2016] - // https://twitter.com/pixelmager/status/717019757766123520 - #if CHROMATIC_ABERRATION - { - float2 coords = 2.0 * uv - 1.0; - float2 end = uv - coords * dot(coords, coords) * _ChromaticAberration_Amount; - - float2 diff = end - uv; - int samples = clamp(int(length(_MainTex_TexelSize.zw * diff / 2.0)), 3, MAX_CHROMATIC_SAMPLES); - float2 delta = diff / samples; - float2 pos = uv; - half4 sum = (0.0).xxxx, filterSum = (0.0).xxxx; - - for (int i = 0; i < samples; i++) - { - half t = (i + 0.5) / samples; - half4 s = SAMPLE_TEXTURE2D_LOD(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(Distort(pos)), 0); - half4 filter = half4(SAMPLE_TEXTURE2D_LOD(_ChromaticAberration_SpectralLut, sampler_ChromaticAberration_SpectralLut, float2(t, 0.0), 0).rgb, 1.0); - - sum += s * filter; - filterSum += filter; - pos += delta; - } - - color = sum / filterSum; - } - #elif CHROMATIC_ABERRATION_LOW - { - float2 coords = 2.0 * uv - 1.0; - float2 end = uv - coords * dot(coords, coords) * _ChromaticAberration_Amount; - float2 delta = (end - uv) / 3; - - half4 filterA = half4(SAMPLE_TEXTURE2D_LOD(_ChromaticAberration_SpectralLut, sampler_ChromaticAberration_SpectralLut, float2(0.5 / 3, 0.0), 0).rgb, 1.0); - half4 filterB = half4(SAMPLE_TEXTURE2D_LOD(_ChromaticAberration_SpectralLut, sampler_ChromaticAberration_SpectralLut, float2(1.5 / 3, 0.0), 0).rgb, 1.0); - half4 filterC = half4(SAMPLE_TEXTURE2D_LOD(_ChromaticAberration_SpectralLut, sampler_ChromaticAberration_SpectralLut, float2(2.5 / 3, 0.0), 0).rgb, 1.0); - - half4 texelA = SAMPLE_TEXTURE2D_LOD(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(Distort(uv)), 0); - half4 texelB = SAMPLE_TEXTURE2D_LOD(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(Distort(delta + uv)), 0); - half4 texelC = SAMPLE_TEXTURE2D_LOD(_MainTex, sampler_MainTex, UnityStereoTransformScreenSpaceTex(Distort(delta * 2.0 + uv)), 0); - - half4 sum = texelA * filterA + texelB * filterB + texelC * filterC; - half4 filterSum = filterA + filterB + filterC; - color = sum / filterSum; - } - #else - { - color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, uvStereoDistorted); - } - #endif - - // Gamma space... Gah. - #if UNITY_COLORSPACE_GAMMA - { - color = SRGBToLinear(color); - } - #endif - - color.rgb *= autoExposure; - - #if BLOOM || BLOOM_LOW - { - #if BLOOM - half4 bloom = UpsampleTent(TEXTURE2D_PARAM(_BloomTex, sampler_BloomTex), uvDistorted, _BloomTex_TexelSize.xy, _Bloom_Settings.x); - #else - half4 bloom = UpsampleBox(TEXTURE2D_PARAM(_BloomTex, sampler_BloomTex), uvDistorted, _BloomTex_TexelSize.xy, _Bloom_Settings.x); - #endif - - // UVs should be Distort(uv * _Bloom_DirtTileOffset.xy + _Bloom_DirtTileOffset.zw) - // but considering we use a cover-style scale on the dirt texture the difference - // isn't massive so we chose to save a few ALUs here instead in case lens distortion - // is active - half4 dirt = half4(SAMPLE_TEXTURE2D(_Bloom_DirtTex, sampler_Bloom_DirtTex, uvDistorted * _Bloom_DirtTileOffset.xy + _Bloom_DirtTileOffset.zw).rgb, 0.0); - - // Additive bloom (artist friendly) - bloom *= _Bloom_Settings.y; - dirt *= _Bloom_Settings.z; - color += bloom * half4(_Bloom_Color, 1.0); - color += dirt * bloom; - } - #endif - - #if VIGNETTE - { - UNITY_BRANCH - if (_Vignette_Mode < 0.5) - { - half2 d = abs(uvDistorted - _Vignette_Center) * _Vignette_Settings.x; - d.x *= lerp(1.0, _ScreenParams.x / _ScreenParams.y, _Vignette_Settings.w); - d = pow(saturate(d), _Vignette_Settings.z); // Roundness - half vfactor = pow(saturate(1.0 - dot(d, d)), _Vignette_Settings.y); - color.rgb *= lerp(_Vignette_Color, (1.0).xxx, vfactor); - color.a = lerp(1.0, color.a, vfactor); - } - else - { - half vfactor = SAMPLE_TEXTURE2D(_Vignette_Mask, sampler_Vignette_Mask, uvDistorted).a; - - #if !UNITY_COLORSPACE_GAMMA - { - vfactor = SRGBToLinear(vfactor); - } - #endif - - half3 new_color = color.rgb * lerp(_Vignette_Color, (1.0).xxx, vfactor); - color.rgb = lerp(color.rgb, new_color, _Vignette_Opacity); - color.a = lerp(1.0, color.a, vfactor); - } - } - #endif - - #if GRAIN - { - half3 grain = SAMPLE_TEXTURE2D(_GrainTex, sampler_GrainTex, i.texcoordStereo * _Grain_Params2.xy + _Grain_Params2.zw).rgb; - - // Noisiness response curve based on scene luminance - float lum = 1.0 - sqrt(Luminance(saturate(color))); - lum = lerp(1.0, lum, _Grain_Params1.x); - - color.rgb += color.rgb * grain * _Grain_Params1.y * lum; - } - #endif - - #if COLOR_GRADING_HDR_3D - { - color *= _PostExposure; - float3 colorLutSpace = saturate(LUT_SPACE_ENCODE(color.rgb)); - color.rgb = ApplyLut3D(TEXTURE3D_PARAM(_Lut3D, sampler_Lut3D), colorLutSpace, _Lut3D_Params); - } - #elif COLOR_GRADING_HDR_2D - { - color *= _PostExposure; - float3 colorLutSpace = saturate(LUT_SPACE_ENCODE(color.rgb)); - color.rgb = ApplyLut2D(TEXTURE2D_PARAM(_Lut2D, sampler_Lut2D), colorLutSpace, _Lut2D_Params); - } - #elif COLOR_GRADING_LDR_2D - { - color = saturate(color); - - // LDR Lut lookup needs to be in sRGB - for HDR stick to linear - color.rgb = LinearToSRGB(color.rgb); - color.rgb = ApplyLut2D(TEXTURE2D_PARAM(_Lut2D, sampler_Lut2D), color.rgb, _Lut2D_Params); - color.rgb = SRGBToLinear(color.rgb); - } - #endif - - half4 output = color; - - #if FINALPASS - { - #if UNITY_COLORSPACE_GAMMA - { - output = LinearToSRGB(output); - } - #endif - - output.rgb = Dither(output.rgb, i.texcoord); - } - #else - { - UNITY_BRANCH - if (_LumaInAlpha > 0.5) - { - // Put saturated luma in alpha for FXAA - higher quality than "green as luma" and - // necessary as RGB values will potentially still be HDR for the FXAA pass - half luma = Luminance(saturate(output)); - output.a = luma; - } - - #if UNITY_COLORSPACE_GAMMA - { - output = LinearToSRGB(output); - } - #endif - } - #endif - - // Output RGB is still HDR at that point (unless range was crunched by a tonemapper) - return output; - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - #pragma exclude_renderers gles vulkan switch - - #pragma multi_compile __ COLOR_GRADING_LDR_2D COLOR_GRADING_HDR_2D COLOR_GRADING_HDR_3D - #pragma multi_compile __ STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET - ENDHLSL - } - } - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - #pragma only_renderers vulkan switch - - #pragma multi_compile __ COLOR_GRADING_LDR_2D COLOR_GRADING_HDR_2D COLOR_GRADING_HDR_3D - #pragma multi_compile __ STEREO_DOUBLEWIDE_TARGET // disabled for Vulkan because of shader compiler issues in older Unity versions: STEREO_INSTANCING_ENABLED - ENDHLSL - } - } - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - #pragma only_renderers gles - - #pragma multi_compile __ COLOR_GRADING_LDR_2D COLOR_GRADING_HDR_2D // not supported by OpenGL ES 2.0: COLOR_GRADING_HDR_3D - #pragma multi_compile __ STEREO_DOUBLEWIDE_TARGET // not supported by OpenGL ES 2.0: STEREO_INSTANCING_ENABLED - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Uber.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Uber.shader.meta deleted file mode 100644 index 9cc4b695f..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Builtins/Uber.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 382151503e2a43a4ebb7366d1632731d -timeCreated: 1488883455 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Colors.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Colors.hlsl deleted file mode 100644 index 5a25c3049..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Colors.hlsl +++ /dev/null @@ -1,650 +0,0 @@ -#ifndef UNITY_POSTFX_COLOR -#define UNITY_POSTFX_COLOR - -#include "StdLib.hlsl" -#include "ACES.hlsl" - -#define LUT_SPACE_ENCODE(x) LinearToLogC(x) -#define LUT_SPACE_DECODE(x) LogCToLinear(x) - -#ifndef USE_PRECISE_LOGC - // Set to 1 to use more precise but more expensive log/linear conversions. I haven't found a proper - // use case for the high precision version yet so I'm leaving this to 0. - #define USE_PRECISE_LOGC 0 -#endif - -#ifndef TONEMAPPING_USE_FULL_ACES - // Set to 1 to use the full reference ACES tonemapper. This should only be used for research - // purposes as it's quite heavy and generally overkill. - #define TONEMAPPING_USE_FULL_ACES 0 -#endif - -#ifndef DEFAULT_MAX_PQ - // PQ ST.2048 max value - // 1.0 = 100nits, 100.0 = 10knits - #define DEFAULT_MAX_PQ 100.0 -#endif - -#ifndef USE_VERY_FAST_SRGB - #if defined(SHADER_API_MOBILE) - #define USE_VERY_FAST_SRGB 1 - #else - #define USE_VERY_FAST_SRGB 0 - #endif -#endif - -#ifndef USE_FAST_SRGB - #if defined(SHADER_API_CONSOLE) - #define USE_FAST_SRGB 1 - #else - #define USE_FAST_SRGB 0 - #endif -#endif - -// -// Alexa LogC converters (El 1000) -// See http://www.vocas.nl/webfm_send/964 -// Max range is ~58.85666 -// -struct ParamsLogC -{ - float cut; - float a, b, c, d, e, f; -}; - -static const ParamsLogC LogC = -{ - 0.011361, // cut - 5.555556, // a - 0.047996, // b - 0.244161, // c - 0.386036, // d - 5.301883, // e - 0.092819 // f -}; - -float LinearToLogC_Precise(half x) -{ - float o; - if (x > LogC.cut) - o = LogC.c * log10(LogC.a * x + LogC.b) + LogC.d; - else - o = LogC.e * x + LogC.f; - return o; -} - -float3 LinearToLogC(float3 x) -{ -#if USE_PRECISE_LOGC - return float3( - LinearToLogC_Precise(x.x), - LinearToLogC_Precise(x.y), - LinearToLogC_Precise(x.z) - ); -#else - return LogC.c * log10(LogC.a * x + LogC.b) + LogC.d; -#endif -} - -float LogCToLinear_Precise(float x) -{ - float o; - if (x > LogC.e * LogC.cut + LogC.f) - o = (pow(10.0, (x - LogC.d) / LogC.c) - LogC.b) / LogC.a; - else - o = (x - LogC.f) / LogC.e; - return o; -} - -float3 LogCToLinear(float3 x) -{ -#if USE_PRECISE_LOGC - return float3( - LogCToLinear_Precise(x.x), - LogCToLinear_Precise(x.y), - LogCToLinear_Precise(x.z) - ); -#else - return (pow(10.0, (x - LogC.d) / LogC.c) - LogC.b) / LogC.a; -#endif -} - -// -// SMPTE ST.2084 (PQ) transfer functions -// Used for HDR Lut storage, max range depends on the maxPQValue parameter -// -struct ParamsPQ -{ - float N, M; - float C1, C2, C3; -}; - -static const ParamsPQ PQ = -{ - 2610.0 / 4096.0 / 4.0, // N - 2523.0 / 4096.0 * 128.0, // M - 3424.0 / 4096.0, // C1 - 2413.0 / 4096.0 * 32.0, // C2 - 2392.0 / 4096.0 * 32.0, // C3 -}; - -float3 LinearToPQ(float3 x, float maxPQValue) -{ - x = PositivePow(x / maxPQValue, PQ.N); - float3 nd = (PQ.C1 + PQ.C2 * x) / (1.0 + PQ.C3 * x); - return PositivePow(nd, PQ.M); -} - -float3 LinearToPQ(float3 x) -{ - return LinearToPQ(x, DEFAULT_MAX_PQ); -} - -float3 PQToLinear(float3 x, float maxPQValue) -{ - x = PositivePow(x, rcp(PQ.M)); - float3 nd = max(x - PQ.C1, 0.0) / (PQ.C2 - (PQ.C3 * x)); - return PositivePow(nd, rcp(PQ.N)) * maxPQValue; -} - -float3 PQToLinear(float3 x) -{ - return PQToLinear(x, DEFAULT_MAX_PQ); -} - -// -// sRGB transfer functions -// Fast path ref: http://chilliant.blogspot.com.au/2012/08/srgb-approximations-for-hlsl.html?m=1 -// -half SRGBToLinear(half c) -{ -#if USE_VERY_FAST_SRGB - return c * c; -#elif USE_FAST_SRGB - return c * (c * (c * 0.305306011 + 0.682171111) + 0.012522878); -#else - half linearRGBLo = c / 12.92; - half linearRGBHi = PositivePow((c + 0.055) / 1.055, 2.4); - half linearRGB = (c <= 0.04045) ? linearRGBLo : linearRGBHi; - return linearRGB; -#endif -} - -half3 SRGBToLinear(half3 c) -{ -#if USE_VERY_FAST_SRGB - return c * c; -#elif USE_FAST_SRGB - return c * (c * (c * 0.305306011 + 0.682171111) + 0.012522878); -#else - half3 linearRGBLo = c / 12.92; - half3 linearRGBHi = PositivePow((c + 0.055) / 1.055, half3(2.4, 2.4, 2.4)); - half3 linearRGB = (c <= 0.04045) ? linearRGBLo : linearRGBHi; - return linearRGB; -#endif -} - -half4 SRGBToLinear(half4 c) -{ - return half4(SRGBToLinear(c.rgb), c.a); -} - -half LinearToSRGB(half c) -{ -#if USE_VERY_FAST_SRGB - return sqrt(c); -#elif USE_FAST_SRGB - return max(1.055 * PositivePow(c, 0.416666667) - 0.055, 0.0); -#else - half sRGBLo = c * 12.92; - half sRGBHi = (PositivePow(c, 1.0 / 2.4) * 1.055) - 0.055; - half sRGB = (c <= 0.0031308) ? sRGBLo : sRGBHi; - return sRGB; -#endif -} - -half3 LinearToSRGB(half3 c) -{ -#if USE_VERY_FAST_SRGB - return sqrt(c); -#elif USE_FAST_SRGB - return max(1.055 * PositivePow(c, 0.416666667) - 0.055, 0.0); -#else - half3 sRGBLo = c * 12.92; - half3 sRGBHi = (PositivePow(c, half3(1.0 / 2.4, 1.0 / 2.4, 1.0 / 2.4)) * 1.055) - 0.055; - half3 sRGB = (c <= 0.0031308) ? sRGBLo : sRGBHi; - return sRGB; -#endif -} - -half4 LinearToSRGB(half4 c) -{ - return half4(LinearToSRGB(c.rgb), c.a); -} - -// -// Convert rgb to luminance with rgb in linear space with sRGB primaries and D65 white point -// -half Luminance(half3 linearRgb) -{ - return dot(linearRgb, float3(0.2126729, 0.7151522, 0.0721750)); -} - -half Luminance(half4 linearRgba) -{ - return Luminance(linearRgba.rgb); -} - -// -// Quadratic color thresholding -// curve = (threshold - knee, knee * 2, 0.25 / knee) -// -half4 QuadraticThreshold(half4 color, half threshold, half3 curve) -{ - // Pixel brightness - half br = Max3(color.r, color.g, color.b); - - // Under-threshold part: quadratic curve - half rq = clamp(br - curve.x, 0.0, curve.y); - rq = curve.z * rq * rq; - - // Combine and apply the brightness response curve. - color *= max(rq, br - threshold) / max(br, EPSILON); - - return color; -} - -// -// Fast reversible tonemapper -// http://gpuopen.com/optimized-reversible-tonemapper-for-resolve/ -// -float3 FastTonemap(float3 c) -{ - return c * rcp(Max3(c.r, c.g, c.b) + 1.0); -} - -float4 FastTonemap(float4 c) -{ - return float4(FastTonemap(c.rgb), c.a); -} - -float3 FastTonemap(float3 c, float w) -{ - return c * (w * rcp(Max3(c.r, c.g, c.b) + 1.0)); -} - -float4 FastTonemap(float4 c, float w) -{ - return float4(FastTonemap(c.rgb, w), c.a); -} - -float3 FastTonemapInvert(float3 c) -{ - return c * rcp(1.0 - Max3(c.r, c.g, c.b)); -} - -float4 FastTonemapInvert(float4 c) -{ - return float4(FastTonemapInvert(c.rgb), c.a); -} - -// -// Neutral tonemapping (Hable/Hejl/Frostbite) -// Input is linear RGB -// -float3 NeutralCurve(float3 x, float a, float b, float c, float d, float e, float f) -{ - return ((x * (a * x + c * b) + d * e) / (x * (a * x + b) + d * f)) - e / f; -} - -float3 NeutralTonemap(float3 x) -{ - // Tonemap - float a = 0.2; - float b = 0.29; - float c = 0.24; - float d = 0.272; - float e = 0.02; - float f = 0.3; - float whiteLevel = 5.3; - float whiteClip = 1.0; - - float3 whiteScale = (1.0).xxx / NeutralCurve(whiteLevel, a, b, c, d, e, f); - x = NeutralCurve(x * whiteScale, a, b, c, d, e, f); - x *= whiteScale; - - // Post-curve white point adjustment - x /= whiteClip.xxx; - - return x; -} - -// -// Raw, unoptimized version of John Hable's artist-friendly tone curve -// Input is linear RGB -// -float EvalCustomSegment(float x, float4 segmentA, float2 segmentB) -{ - const float kOffsetX = segmentA.x; - const float kOffsetY = segmentA.y; - const float kScaleX = segmentA.z; - const float kScaleY = segmentA.w; - const float kLnA = segmentB.x; - const float kB = segmentB.y; - - float x0 = (x - kOffsetX) * kScaleX; - float y0 = (x0 > 0.0) ? exp(kLnA + kB * log(x0)) : 0.0; - return y0 * kScaleY + kOffsetY; -} - -float EvalCustomCurve(float x, float3 curve, float4 toeSegmentA, float2 toeSegmentB, float4 midSegmentA, float2 midSegmentB, float4 shoSegmentA, float2 shoSegmentB) -{ - float4 segmentA; - float2 segmentB; - - if (x < curve.y) - { - segmentA = toeSegmentA; - segmentB = toeSegmentB; - } - else if (x < curve.z) - { - segmentA = midSegmentA; - segmentB = midSegmentB; - } - else - { - segmentA = shoSegmentA; - segmentB = shoSegmentB; - } - - return EvalCustomSegment(x, segmentA, segmentB); -} - -// curve: x: inverseWhitePoint, y: x0, z: x1 -float3 CustomTonemap(float3 x, float3 curve, float4 toeSegmentA, float2 toeSegmentB, float4 midSegmentA, float2 midSegmentB, float4 shoSegmentA, float2 shoSegmentB) -{ - float3 normX = x * curve.x; - float3 ret; - ret.x = EvalCustomCurve(normX.x, curve, toeSegmentA, toeSegmentB, midSegmentA, midSegmentB, shoSegmentA, shoSegmentB); - ret.y = EvalCustomCurve(normX.y, curve, toeSegmentA, toeSegmentB, midSegmentA, midSegmentB, shoSegmentA, shoSegmentB); - ret.z = EvalCustomCurve(normX.z, curve, toeSegmentA, toeSegmentB, midSegmentA, midSegmentB, shoSegmentA, shoSegmentB); - return ret; -} - -// -// Filmic tonemapping (ACES fitting, unless TONEMAPPING_USE_FULL_ACES is set to 1) -// Input is ACES2065-1 (AP0 w/ linear encoding) -// -float3 AcesTonemap(float3 aces) -{ -#if TONEMAPPING_USE_FULL_ACES - - float3 oces = RRT(aces); - float3 odt = ODT_RGBmonitor_100nits_dim(oces); - return odt; - -#else - - // --- Glow module --- // - float saturation = rgb_2_saturation(aces); - float ycIn = rgb_2_yc(aces); - float s = sigmoid_shaper((saturation - 0.4) / 0.2); - float addedGlow = 1.0 + glow_fwd(ycIn, RRT_GLOW_GAIN * s, RRT_GLOW_MID); - aces *= addedGlow; - - // --- Red modifier --- // - float hue = rgb_2_hue(aces); - float centeredHue = center_hue(hue, RRT_RED_HUE); - float hueWeight; - { - //hueWeight = cubic_basis_shaper(centeredHue, RRT_RED_WIDTH); - hueWeight = smoothstep(0.0, 1.0, 1.0 - abs(2.0 * centeredHue / RRT_RED_WIDTH)); - hueWeight *= hueWeight; - } - - aces.r += hueWeight * saturation * (RRT_RED_PIVOT - aces.r) * (1.0 - RRT_RED_SCALE); - - // --- ACES to RGB rendering space --- // - float3 acescg = max(0.0, ACES_to_ACEScg(aces)); - - // --- Global desaturation --- // - //acescg = mul(RRT_SAT_MAT, acescg); - acescg = lerp(dot(acescg, AP1_RGB2Y).xxx, acescg, RRT_SAT_FACTOR.xxx); - - // Luminance fitting of *RRT.a1.0.3 + ODT.Academy.RGBmonitor_100nits_dim.a1.0.3*. - // https://github.com/colour-science/colour-unity/blob/master/Assets/Colour/Notebooks/CIECAM02_Unity.ipynb - // RMSE: 0.0012846272106 - const float a = 278.5085; - const float b = 10.7772; - const float c = 293.6045; - const float d = 88.7122; - const float e = 80.6889; - float3 x = acescg; - float3 rgbPost = (x * (a * x + b)) / (x * (c * x + d) + e); - - // Scale luminance to linear code value - // float3 linearCV = Y_2_linCV(rgbPost, CINEMA_WHITE, CINEMA_BLACK); - - // Apply gamma adjustment to compensate for dim surround - float3 linearCV = darkSurround_to_dimSurround(rgbPost); - - // Apply desaturation to compensate for luminance difference - //linearCV = mul(ODT_SAT_MAT, color); - linearCV = lerp(dot(linearCV, AP1_RGB2Y).xxx, linearCV, ODT_SAT_FACTOR.xxx); - - // Convert to display primary encoding - // Rendering space RGB to XYZ - float3 XYZ = mul(AP1_2_XYZ_MAT, linearCV); - - // Apply CAT from ACES white point to assumed observer adapted white point - XYZ = mul(D60_2_D65_CAT, XYZ); - - // CIE XYZ to display primaries - linearCV = mul(XYZ_2_REC709_MAT, XYZ); - - return linearCV; - -#endif -} - -// -// 3D LUT grading -// scaleOffset = (1 / lut_size, lut_size - 1) -// -half3 ApplyLut3D(TEXTURE3D_ARGS(tex, samplerTex), float3 uvw, float2 scaleOffset) -{ - uvw.xyz = uvw.xyz * scaleOffset.yyy * scaleOffset.xxx + scaleOffset.xxx * 0.5; - return SAMPLE_TEXTURE3D(tex, samplerTex, uvw).rgb; -} - -// -// 2D LUT grading -// scaleOffset = (1 / lut_width, 1 / lut_height, lut_height - 1) -// -half3 ApplyLut2D(TEXTURE2D_ARGS(tex, samplerTex), float3 uvw, float3 scaleOffset) -{ - // Strip format where `height = sqrt(width)` - uvw.z *= scaleOffset.z; - float shift = floor(uvw.z); - uvw.xy = uvw.xy * scaleOffset.z * scaleOffset.xy + scaleOffset.xy * 0.5; - uvw.x += shift * scaleOffset.y; - uvw.xyz = lerp( - SAMPLE_TEXTURE2D(tex, samplerTex, uvw.xy).rgb, - SAMPLE_TEXTURE2D(tex, samplerTex, uvw.xy + float2(scaleOffset.y, 0.0)).rgb, - uvw.z - shift - ); - return uvw; -} - -// -// Returns the default value for a given position on a 2D strip-format color lookup table -// params = (lut_height, 0.5 / lut_width, 0.5 / lut_height, lut_height / lut_height - 1) -// -float3 GetLutStripValue(float2 uv, float4 params) -{ - uv -= params.yz; - float3 color; - color.r = frac(uv.x * params.x); - color.b = uv.x - color.r / params.x; - color.g = uv.y; - return color * params.w; -} - -// -// White balance -// Recommended workspace: ACEScg (linear) -// -static const float3x3 LIN_2_LMS_MAT = { - 3.90405e-1, 5.49941e-1, 8.92632e-3, - 7.08416e-2, 9.63172e-1, 1.35775e-3, - 2.31082e-2, 1.28021e-1, 9.36245e-1 -}; - -static const float3x3 LMS_2_LIN_MAT = { - 2.85847e+0, -1.62879e+0, -2.48910e-2, - -2.10182e-1, 1.15820e+0, 3.24281e-4, - -4.18120e-2, -1.18169e-1, 1.06867e+0 -}; - -float3 WhiteBalance(float3 c, float3 balance) -{ - float3 lms = mul(LIN_2_LMS_MAT, c); - lms *= balance; - return mul(LMS_2_LIN_MAT, lms); -} - -// -// RGB / Full-range YCbCr conversions (ITU-R BT.601) -// -float3 RgbToYCbCr(float3 c) -{ - float Y = 0.299 * c.r + 0.587 * c.g + 0.114 * c.b; - float Cb = -0.169 * c.r - 0.331 * c.g + 0.500 * c.b; - float Cr = 0.500 * c.r - 0.419 * c.g - 0.081 * c.b; - return float3(Y, Cb, Cr); -} - -float3 YCbCrToRgb(float3 c) -{ - float R = c.x + 0.000 * c.y + 1.403 * c.z; - float G = c.x - 0.344 * c.y - 0.714 * c.z; - float B = c.x - 1.773 * c.y + 0.000 * c.z; - return float3(R, G, B); -} - -// -// Hue, Saturation, Value -// Ranges: -// Hue [0.0, 1.0] -// Sat [0.0, 1.0] -// Lum [0.0, HALF_MAX] -// -float3 RgbToHsv(float3 c) -{ - float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); - float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g)); - float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r)); - float d = q.x - min(q.w, q.y); - float e = EPSILON; - return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); -} - -float3 HsvToRgb(float3 c) -{ - float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); - float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www); - return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y); -} - -float RotateHue(float value, float low, float hi) -{ - return (value < low) - ? value + hi - : (value > hi) - ? value - hi - : value; -} - -// -// RGB Saturation (closer to a vibrance effect than actual saturation) -// Recommended workspace: ACEScg (linear) -// Optimal range: [0.0, 2.0] -// -float3 Saturation(float3 c, float sat) -{ - float luma = Luminance(c); - return luma.xxx + sat.xxx * (c - luma.xxx); -} - -// -// Contrast (reacts better when applied in log) -// Optimal range: [0.0, 2.0] -// -float3 Contrast(float3 c, float midpoint, float contrast) -{ - return (c - midpoint) * contrast + midpoint; -} - -// -// Lift, Gamma (pre-inverted), Gain tuned for HDR use - best used with the ACES tonemapper as -// negative values will creep in the result -// Expected workspace: ACEScg (linear) -// -float3 LiftGammaGainHDR(float3 c, float3 lift, float3 invgamma, float3 gain) -{ - c = c * gain + lift; - - // ACEScg will output negative values, as clamping to 0 will lose precious information we'll - // mirror the gamma function instead - return FastSign(c) * pow(abs(c), invgamma); -} - -// -// Lift, Gamma (pre-inverted), Gain tuned for LDR use -// Input is linear RGB -// -float3 LiftGammaGainLDR(float3 c, float3 lift, float3 invgamma, float3 gain) -{ - c = saturate(PositivePow(saturate(c), invgamma)); - return gain * c + lift * (1.0 - c); -} - -// -// Remaps Y/R/G/B values -// curveTex has to be 128 pixels wide -// -float3 YrgbCurve(float3 c, TEXTURE2D_ARGS(curveTex, sampler_curveTex)) -{ - const float kHalfPixel = (1.0 / 128.0) / 2.0; - - // Y (master) - c += kHalfPixel.xxx; - float mr = SAMPLE_TEXTURE2D(curveTex, sampler_curveTex, float2(c.r, 0.75)).a; - float mg = SAMPLE_TEXTURE2D(curveTex, sampler_curveTex, float2(c.g, 0.75)).a; - float mb = SAMPLE_TEXTURE2D(curveTex, sampler_curveTex, float2(c.b, 0.75)).a; - c = saturate(float3(mr, mg, mb)); - - // RGB - c += kHalfPixel.xxx; - float r = SAMPLE_TEXTURE2D(curveTex, sampler_curveTex, float2(c.r, 0.75)).r; - float g = SAMPLE_TEXTURE2D(curveTex, sampler_curveTex, float2(c.g, 0.75)).g; - float b = SAMPLE_TEXTURE2D(curveTex, sampler_curveTex, float2(c.b, 0.75)).b; - return saturate(float3(r, g, b)); -} - -// -// Channel mixing (same as Photoshop's and DaVinci's Resolve) -// Recommended workspace: ACEScg (linear) -// Input mixers should be in range [-2.0; 2.0] -// -float3 ChannelMixer(float3 c, float3 red, float3 green, float3 blue) -{ - return float3( - dot(c, red), - dot(c, green), - dot(c, blue) - ); -} - -#endif // UNITY_POSTFX_COLOR diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Colors.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Colors.hlsl.meta deleted file mode 100644 index ee0264bd5..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Colors.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 7fa986a4042ff154093d3772d2dc4fc9 -timeCreated: 1493025378 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug.meta deleted file mode 100644 index bb3c6598d..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 418668fbeb6130848b1bffc8d5645b45 -folderAsset: yes -timeCreated: 1496329323 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Histogram.compute b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Histogram.compute deleted file mode 100644 index cc3cba9b5..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Histogram.compute +++ /dev/null @@ -1,75 +0,0 @@ -#pragma warning(disable : 3568) -#pragma exclude_renderers gles gles3 d3d11_9x - -#define HISTOGRAM_BINS 256 -#define GROUP_SIZE_X 16 -#define GROUP_SIZE_Y 16 - -#include "../StdLib.hlsl" -#include "../Colors.hlsl" - -RWStructuredBuffer _HistogramBuffer; -Texture2D _Source; - -CBUFFER_START(Params) - float4 _Params; // x: width, y: height, z: linear, w: channel -CBUFFER_END - -groupshared uint gs_histogram[HISTOGRAM_BINS]; - -#ifdef DISABLE_COMPUTE_SHADERS - -TRIVIAL_COMPUTE_KERNEL(KHistogramGather) -TRIVIAL_COMPUTE_KERNEL(KHistogramClear) - -#else - -#pragma kernel KHistogramGather -[numthreads(GROUP_SIZE_X, GROUP_SIZE_Y, 1)] -void KHistogramGather(uint2 dispatchThreadId : SV_DispatchThreadID, uint2 groupThreadId : SV_GroupThreadID) -{ - const uint localThreadId = groupThreadId.y * GROUP_SIZE_X + groupThreadId.x; - - // Clears the shared memory - if (localThreadId < HISTOGRAM_BINS) - gs_histogram[localThreadId] = 0u; - - GroupMemoryBarrierWithGroupSync(); - - // Gather local group histogram - if (dispatchThreadId.x < uint(_Params.x) && dispatchThreadId.y < uint(_Params.y)) - { - float3 color = saturate(_Source[dispatchThreadId].xyz); - - // We want a gamma-corrected histogram (like Photoshop & all) - if (_Params.z > 0) - color = LinearToSRGB(color); - - // Convert channel value to histogram bin - float channel; - uint c = uint(_Params.w); - - if (c > 2) channel = Luminance(color); - else channel = color[c]; - - uint idx = (uint)(round(channel * 255.0)); - - InterlockedAdd(gs_histogram[idx], 1u); - } - - GroupMemoryBarrierWithGroupSync(); - - // Merge everything - if (localThreadId < HISTOGRAM_BINS) - InterlockedAdd(_HistogramBuffer[localThreadId], gs_histogram[localThreadId]); -} - -#pragma kernel KHistogramClear -[numthreads(GROUP_SIZE_X, 1, 1)] -void KHistogramClear(uint dispatchThreadId : SV_DispatchThreadID) -{ - if (dispatchThreadId < HISTOGRAM_BINS) - _HistogramBuffer[dispatchThreadId] = 0u; -} - -#endif // DISABLE_COMPUTE_SHADERS diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Histogram.compute.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Histogram.compute.meta deleted file mode 100644 index df2ca20c8..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Histogram.compute.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 18183ebfeeab97749b43e38b928604a7 -timeCreated: 1499679719 -licenseType: Pro -ComputeShaderImporter: - currentAPIMask: 8196 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Histogram.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Histogram.shader deleted file mode 100644 index abdd9a052..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Histogram.shader +++ /dev/null @@ -1,97 +0,0 @@ -Shader "Hidden/PostProcessing/Debug/Histogram" -{ - HLSLINCLUDE - - #pragma exclude_renderers gles gles3 d3d11_9x - #pragma target 4.5 - #include "../StdLib.hlsl" - - #if SHADER_API_GLES3 - #define HISTOGRAM_BINS 128 - #else - #define HISTOGRAM_BINS 256 - #endif - - struct VaryingsHistogram - { - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - float maxValue : TEXCOORD1; - }; - - StructuredBuffer _HistogramBuffer; - float2 _Params; // x: width, y: height - - float FindMaxHistogramValue() - { - uint maxValue = 0u; - - UNITY_UNROLL - for (uint i = 0; i < HISTOGRAM_BINS; i++) - { - uint h = _HistogramBuffer[i]; - maxValue = max(maxValue, h); - } - - return float(maxValue); - } - - VaryingsHistogram Vert(AttributesDefault v) - { - VaryingsHistogram o; - o.vertex = float4(v.vertex.xy, 0.0, 1.0); - o.texcoord = TransformTriangleVertexToUV(v.vertex.xy); - - #if UNITY_UV_STARTS_AT_TOP - o.texcoord = o.texcoord * float2(1.0, -1.0) + float2(0.0, 1.0); - #endif - - #if SHADER_API_GLES3 // No texture loopup in VS on GLES3/Android - o.maxValue = 0; - #else - o.maxValue = _Params.y / FindMaxHistogramValue(); - #endif - - return o; - } - - float4 Frag(VaryingsHistogram i) : SV_Target - { - #if SHADER_API_GLES3 - float maxValue = _Params.y / FindMaxHistogramValue(); - #else - float maxValue = i.maxValue; - #endif - - const float kBinsMinusOne = HISTOGRAM_BINS - 1.0; - float remapI = i.texcoord.x * kBinsMinusOne; - uint index = floor(remapI); - float delta = frac(remapI); - float v1 = float(_HistogramBuffer[index]) * maxValue; - float v2 = float(_HistogramBuffer[min(index + 1, kBinsMinusOne)]) * maxValue; - float h = v1 * (1.0 - delta) + v2 * delta; - uint y = (uint)round(i.texcoord.y * _Params.y); - - float3 color = (0.0).xxx; - float fill = step(y, h); - color = lerp(color, (1.0).xxx, fill); - return float4(color, 1.0); - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - - #pragma vertex Vert - #pragma fragment Frag - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Histogram.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Histogram.shader.meta deleted file mode 100644 index e09ac2b26..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Histogram.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f7ea35cfb33fcad4ab8f2429ec103bef -timeCreated: 1499679714 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/LightMeter.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/LightMeter.shader deleted file mode 100644 index af1b22016..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/LightMeter.shader +++ /dev/null @@ -1,111 +0,0 @@ -Shader "Hidden/PostProcessing/Debug/LightMeter" -{ - HLSLINCLUDE - - #pragma exclude_renderers gles gles3 d3d11_9x - #pragma target 4.5 - #include "../StdLib.hlsl" - #include "../Builtins/ExposureHistogram.hlsl" - #pragma multi_compile __ COLOR_GRADING_HDR - #pragma multi_compile __ AUTO_EXPOSURE - - float4 _Params; // x: lowPercent, y: highPercent, z: minBrightness, w: maxBrightness - float4 _ScaleOffsetRes; // x: scale, y: offset, w: histogram pass width, h: histogram pass height - - TEXTURE3D_SAMPLER3D(_Lut3D, sampler_Lut3D); - - StructuredBuffer _HistogramBuffer; - - struct VaryingsLightMeter - { - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - float maxValue : TEXCOORD1; - float avgLuminance : TEXCOORD2; - }; - - VaryingsLightMeter Vert(AttributesDefault v) - { - VaryingsLightMeter o; - o.vertex = float4(v.vertex.xy, 0.0, 1.0); - o.texcoord = TransformTriangleVertexToUV(v.vertex.xy); - - #if UNITY_UV_STARTS_AT_TOP - o.texcoord = o.texcoord * float2(1.0, -1.0) + float2(0.0, 1.0); - #endif - - o.maxValue = 1.0 / FindMaxHistogramValue(_HistogramBuffer); - o.avgLuminance = GetAverageLuminance(_HistogramBuffer, _Params, o.maxValue, _ScaleOffsetRes.xy); - - return o; - } - - float4 Frag(VaryingsLightMeter i) : SV_Target - { - uint ix = (uint)(round(i.texcoord.x * HISTOGRAM_BINS)); - float bin = saturate(float(_HistogramBuffer[ix]) * i.maxValue); - float fill = step(i.texcoord.y, bin); - - float4 color = float4(lerp(0.0, 0.75, fill).xxx, 1.0); - - #if AUTO_EXPOSURE - const float3 kRangeColor = float3(0.05, 0.3, 0.4); - const float3 kAvgColor = float3(0.75, 0.1, 1.0); - - // Min / max brightness markers - float luminanceMin = GetHistogramBinFromLuminance(_Params.z, _ScaleOffsetRes.xy); - float luminanceMax = GetHistogramBinFromLuminance(_Params.w, _ScaleOffsetRes.xy); - - if (i.texcoord.x > luminanceMin && i.texcoord.x < luminanceMax) - { - color.rgb = fill.rrr * kRangeColor; - color.rgb += kRangeColor; - } - #endif - - #if COLOR_GRADING_HDR - // Draw color curves on top - float4 curves = 0.0; - float3 lut = SAMPLE_TEXTURE3D(_Lut3D, sampler_Lut3D, i.texcoord.xxx).rgb; - - if (abs(lut.r - i.texcoord.y) < _ScaleOffsetRes.w) - curves.ra += (1.0).xx; - - if (abs(lut.g - i.texcoord.y) < _ScaleOffsetRes.w) - curves.ga += (1.0).xx; - - if (abs(lut.b - i.texcoord.y) < _ScaleOffsetRes.w) - curves.gba += float3(0.5, (1.0).xx); - - color = any(curves) ? curves : color; - #endif - - #if AUTO_EXPOSURE - // Current average luminance marker - float luminanceAvg = GetHistogramBinFromLuminance(i.avgLuminance, _ScaleOffsetRes.xy); - float avgPx = luminanceAvg * _ScaleOffsetRes.z; - - if (abs(i.texcoord.x - luminanceAvg) < _ScaleOffsetRes.z * 2.0) - color.rgb = kAvgColor; - #endif - - return color; - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - - #pragma vertex Vert - #pragma fragment Frag - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/LightMeter.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/LightMeter.shader.meta deleted file mode 100644 index 2a7736bde..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/LightMeter.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b34a29e523cb9d545881e193a079f2df -timeCreated: 1496329341 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Overlays.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Overlays.shader deleted file mode 100644 index 8b2fccd94..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Overlays.shader +++ /dev/null @@ -1,369 +0,0 @@ -Shader "Hidden/PostProcessing/Debug/Overlays" -{ - HLSLINCLUDE - - #include "../StdLib.hlsl" - #include "../Colors.hlsl" - #pragma target 3.0 - - TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); - TEXTURE2D_SAMPLER2D(_CameraDepthTexture, sampler_CameraDepthTexture); - TEXTURE2D_SAMPLER2D(_CameraDepthNormalsTexture, sampler_CameraDepthNormalsTexture); - TEXTURE2D_SAMPLER2D(_CameraMotionVectorsTexture, sampler_CameraMotionVectorsTexture); - - #if SOURCE_GBUFFER - TEXTURE2D_SAMPLER2D(_CameraGBufferTexture2, sampler_CameraGBufferTexture2); - #endif - - float4 _MainTex_TexelSize; - float4 _Params; - - // ----------------------------------------------------------------------------- - // Depth - - float4 FragDepth(VaryingsDefault i) : SV_Target - { - float d = SAMPLE_DEPTH_TEXTURE_LOD(_CameraDepthTexture, sampler_CameraDepthTexture, i.texcoordStereo, 0); - d = lerp(d, Linear01Depth(d), _Params.x); - - //#if !UNITY_COLORSPACE_GAMMA - // d = SRGBToLinear(d); - //#endif - - return float4(d.xxx, 1.0); - } - - // ----------------------------------------------------------------------------- - // Normals - - float4 FragNormals(VaryingsDefault i) : SV_Target - { - #if SOURCE_GBUFFER - float3 norm = SAMPLE_TEXTURE2D(_CameraGBufferTexture2, sampler_CameraGBufferTexture2, i.texcoordStereo).xyz * 2.0 - 1.0; - float3 n = mul((float3x3)unity_WorldToCamera, norm); - #else - float4 cdn = SAMPLE_TEXTURE2D(_CameraDepthNormalsTexture, sampler_CameraDepthNormalsTexture, i.texcoordStereo); - float3 n = DecodeViewNormalStereo(cdn) * float3(1.0, 1.0, -1.0); - #endif - - #if UNITY_COLORSPACE_GAMMA - n = LinearToSRGB(n); - #endif - - return float4(n, 1.0); - } - - // ----------------------------------------------------------------------------- - // Motion vectors - - float DistanceToLine(float2 p, float2 p1, float2 p2) - { - float2 center = (p1 + p2) * 0.5; - float len = length(p2 - p1); - float2 dir = (p2 - p1) / len; - float2 rel_p = p - center; - return dot(rel_p, float2(dir.y, -dir.x)); - } - - float DistanceToSegment(float2 p, float2 p1, float2 p2) - { - float2 center = (p1 + p2) * 0.5; - float len = length(p2 - p1); - float2 dir = (p2 - p1) / len; - float2 rel_p = p - center; - float dist1 = abs(dot(rel_p, float2(dir.y, -dir.x))); - float dist2 = abs(dot(rel_p, dir)) - 0.5 * len; - return max(dist1, dist2); - } - - float DrawArrow(float2 texcoord, float body, float head, float height, float linewidth, float antialias) - { - float w = linewidth / 2.0 + antialias; - float2 start = -float2(body / 2.0, 0.0); - float2 end = float2(body / 2.0, 0.0); - - // Head: 3 lines - float d1 = DistanceToLine(texcoord, end, end - head * float2(1.0, -height)); - float d2 = DistanceToLine(texcoord, end - head * float2(1.0, height), end); - float d3 = texcoord.x - end.x + head; - - // Body: 1 segment - float d4 = DistanceToSegment(texcoord, start, end - float2(linewidth, 0.0)); - - float d = min(max(max(d1, d2), -d3), d4); - return d; - } - - float2 SampleMotionVectors(float2 coords) - { - float2 mv = SAMPLE_TEXTURE2D(_CameraMotionVectorsTexture, sampler_CameraMotionVectorsTexture, UnityStereoTransformScreenSpaceTex(coords)).xy; - mv.y *= -1.0; - return mv; - } - - float4 FragMotionVectors(VaryingsDefault i) : SV_Target - { -#if UNITY_CAN_READ_POSITION_IN_FRAGMENT_PROGRAM - float3 src = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo).rgb; - float2 mv = SampleMotionVectors(i.texcoord); - - // Background color intensity - keep this low unless you want to make your eyes bleed - const float kIntensity = _Params.x; - - // Map motion vector direction to color wheel (hue between 0 and 360deg) - float phi = atan2(mv.x, mv.y); - float hue = (phi / PI + 1.0) * 0.5; - float r = abs(hue * 6.0 - 3.0) - 1.0; - float g = 2.0 - abs(hue * 6.0 - 2.0); - float b = 2.0 - abs(hue * 6.0 - 4.0); - float a = length(mv * kIntensity); - - float4 color = saturate(float4(r, g, b, a)); - - // Grid subdivisions - const float kGrid = _Params.y; - - // Arrow grid (aspect ratio is kept) - float rows = floor(kGrid * _MainTex_TexelSize.w / _MainTex_TexelSize.z); - float cols = kGrid; - float2 size = _MainTex_TexelSize.zw / float2(cols, rows); - float body = (min(size.x, size.y) / 1.4142135623730951) * saturate(length(mv * kGrid * 0.25)); - float2 texcoord = i.vertex.xy; - float2 center = (floor(texcoord / size) + 0.5) * size; - texcoord -= center; - - // Sample the center of the cell to get the current arrow vector - float2 arrow_coord = center / _MainTex_TexelSize.zw; - float2 mv_arrow = SampleMotionVectors(arrow_coord); - - // Skip empty motion - float d = 0.0; - if (any(mv_arrow)) - { - // Rotate the arrow according to the direction - mv_arrow = normalize(mv_arrow); - float2x2 rot = float2x2(mv_arrow.x, -mv_arrow.y, mv_arrow.y, mv_arrow.x); - texcoord = mul(rot, texcoord); - - d = DrawArrow(texcoord, body, 0.25 * body, 0.5, 2.0, 1.0); - d = 1.0 - saturate(d); - } - - #if !UNITY_COLORSPACE_GAMMA - src = LinearToSRGB(src); - #endif - - color.rgb = lerp(src, color.rgb, color.a); - - #if !UNITY_COLORSPACE_GAMMA - color.rgb = SRGBToLinear(color.rgb); - #endif - - return float4(color.rgb + d.xxx, 1.0); -#else - // Reading vertex SV_POSITION in a fragment shader is not supported by this platform so just return solid color. - return float4(1.0f, 0.0f, 1.0f, 1.0f); -#endif - } - - // ----------------------------------------------------------------------------- - // NAN tracker - - float4 FragNANTracker(VaryingsDefault i) : SV_Target - { - float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); - - if (AnyIsNan(color)) - { - color = float4(1.0, 0.0, 1.0, 1.0); - } - else - { - // Dim the color buffer so we can see NaNs & Infs better - color.rgb = saturate(color.rgb) * 0.25; - } - - return color; - } - - // ----------------------------------------------------------------------------- - // Color blindness simulation - - float3 RGFilter(float3 color, float k1, float k2, float k3) - { - float3 c_lin = color * 128.498039; - - float r_blind = (k1 * c_lin.r + k2 * c_lin.g) / 16448.25098; - float b_blind = (k3 * c_lin.r - k3 * c_lin.g + 128.498039 * c_lin.b) / 16448.25098; - r_blind = saturate(r_blind); - b_blind = saturate(b_blind); - - return lerp(color, float3(r_blind, r_blind, b_blind), _Params.x); - } - - float4 FragDeuteranopia(VaryingsDefault i) : SV_Target - { - float3 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo).rgb; - color = saturate(color); - - #if UNITY_COLORSPACE_GAMMA - color = SRGBToLinear(color); - #endif - - color = RGFilter(color, 37.611765, 90.87451, -2.862745); - - #if UNITY_COLORSPACE_GAMMA - color = LinearToSRGB(color); - #endif - - return float4(color, 1.0); - } - - float4 FragProtanopia(VaryingsDefault i) : SV_Target - { - float3 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo).rgb; - color = saturate(color); - - #if UNITY_COLORSPACE_GAMMA - color = SRGBToLinear(color); - #endif - - color = RGFilter(color, 14.443137, 114.054902, 0.513725); - - #if UNITY_COLORSPACE_GAMMA - color = LinearToSRGB(color); - #endif - - return float4(color, 1.0); - } - - float4 FragTritanopia(VaryingsDefault i) : SV_Target - { - float3 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo).rgb; - color = saturate(color); - - float anchor_e0 = 0.05059983 + 0.08585369 + 0.00952420; - float anchor_e1 = 0.01893033 + 0.08925308 + 0.01370054; - float anchor_e2 = 0.00292202 + 0.00975732 + 0.07145979; - float inflection = anchor_e1 / anchor_e0; - - float a1 = -anchor_e2 * 0.007009; - float b1 = anchor_e2 * 0.0914; - float c1 = anchor_e0 * 0.007009 - anchor_e1 * 0.0914; - float a2 = anchor_e1 * 0.3636 - anchor_e2 * 0.2237; - float b2 = anchor_e2 * 0.1284 - anchor_e0 * 0.3636; - float c2 = anchor_e0 * 0.2237 - anchor_e1 * 0.1284; - - #if UNITY_COLORSPACE_GAMMA - color = SRGBToLinear(color); - #endif - - float3 c_lin = color * 128.498039; - - float L = (c_lin.r * 0.05059983 + c_lin.g * 0.08585369 + c_lin.b * 0.00952420) / 128.498039; - float M = (c_lin.r * 0.01893033 + c_lin.g * 0.08925308 + c_lin.b * 0.01370054) / 128.498039; - float S = (c_lin.r * 0.00292202 + c_lin.g * 0.00975732 + c_lin.b * 0.07145979) / 128.498039; - - float tmp = M / L; - - if (tmp < inflection) S = -(a1 * L + b1 * M) / c1; - else S = -(a2 * L + b2 * M) / c2; - - float r = L * 30.830854 - M * 29.832659 + S * 1.610474; - float g = -L * 6.481468 + M * 17.715578 - S * 2.532642; - float b = -L * 0.375690 - M * 1.199062 + S * 14.273846; - - color = lerp(color, saturate(float3(r, g, b)), _Params.x); - - #if UNITY_COLORSPACE_GAMMA - color = LinearToSRGB(color); - #endif - - return float4(color, 1.0); - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // 0 - Depth - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragDepth - - ENDHLSL - } - - // 1 - Normals - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragNormals - #pragma multi_compile _ SOURCE_GBUFFER - - ENDHLSL - } - - // 2 - Motion vectors - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragMotionVectors - - ENDHLSL - } - - // 3 - Nan tracker - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragNANTracker - - ENDHLSL - } - - // 4 - Color blindness (deuteranopia) - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragDeuteranopia - - ENDHLSL - } - - // 5 - Color blindness (protanopia) - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragProtanopia - - ENDHLSL - } - - // 6 - Color blindness (tritanopia) - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment FragTritanopia - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Overlays.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Overlays.shader.meta deleted file mode 100644 index 579e6c841..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Overlays.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b958ad1c92bd3d64c9e61318b8681dab -timeCreated: 1504771237 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Vectorscope.compute b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Vectorscope.compute deleted file mode 100644 index e6e3f799c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Vectorscope.compute +++ /dev/null @@ -1,51 +0,0 @@ -#pragma warning(disable : 3568) -#pragma exclude_renderers gles gles3 d3d11_9x - -#include "../StdLib.hlsl" -#include "../Colors.hlsl" - -RWStructuredBuffer _VectorscopeBuffer; -Texture2D _Source; - -CBUFFER_START (Params) - float4 _Params; // x: source width, y: source height, z: buffer size, w: linear? -CBUFFER_END - -#define GROUP_SIZE_X 16 -#define GROUP_SIZE_Y 16 - -#ifdef DISABLE_COMPUTE_SHADERS - -TRIVIAL_COMPUTE_KERNEL(KVectorscopeGather) -TRIVIAL_COMPUTE_KERNEL(KVectorscopeClear) - -#else - -#pragma kernel KVectorscopeGather -[numthreads(GROUP_SIZE_X, GROUP_SIZE_Y, 1)] -void KVectorscopeGather(uint2 dispatchThreadId : SV_DispatchThreadID) -{ - if (dispatchThreadId.x < uint(_Params.x) && dispatchThreadId.y < uint(_Params.y)) - { - float3 color = saturate(_Source[dispatchThreadId].xyz); - - if (_Params.w > 0) - color = LinearToSRGB(color); - - float3 yuv = RgbToYCbCr(color); - yuv.yz += (0.5).xx; - uint u = (uint)floor(yuv.y * _Params.z); - uint v = (uint)floor(yuv.z * _Params.z); - InterlockedAdd(_VectorscopeBuffer[v * _Params.z + u], 1u); - } -} - -#pragma kernel KVectorscopeClear -[numthreads(GROUP_SIZE_X, GROUP_SIZE_Y, 1)] -void KVectorscopeClear(uint2 dispatchThreadId : SV_DispatchThreadID) -{ - if (dispatchThreadId.x < uint(_Params.z) && dispatchThreadId.y < uint(_Params.z)) - _VectorscopeBuffer[dispatchThreadId.y * _Params.z + dispatchThreadId.x] = 0u; -} - -#endif diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Vectorscope.compute.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Vectorscope.compute.meta deleted file mode 100644 index a4de9bd08..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Vectorscope.compute.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e1efca7c36fd01840aae0dd10378de5c -timeCreated: 1499700468 -licenseType: Pro -ComputeShaderImporter: - currentAPIMask: 8196 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Vectorscope.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Vectorscope.shader deleted file mode 100644 index 3535fe6cb..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Vectorscope.shader +++ /dev/null @@ -1,59 +0,0 @@ -Shader "Hidden/PostProcessing/Debug/Vectorscope" -{ - HLSLINCLUDE - - #pragma exclude_renderers gles gles3 d3d11_9x - #pragma target 4.5 - #include "../StdLib.hlsl" - #include "../Colors.hlsl" - - StructuredBuffer _VectorscopeBuffer; - float3 _Params; // x: width, y: height, z: exposure, w: unused - - float Tonemap(float x, float exposure) - { - const float a = 6.2; - const float b = 0.5; - const float c = 1.7; - const float d = 0.06; - x *= exposure; - x = max(0.0, x - 0.004); - x = (x * (a * x + b)) / (x * (a * x + c) + d); - return x * x; - } - - float4 Frag(VaryingsDefault i) : SV_Target - { - i.texcoord.x = 1.0 - i.texcoord.x; - float2 uv = i.texcoord - (0.5).xx; - float3 c = YCbCrToRgb(float3(0.5, uv.x, uv.y)); - - float dist = sqrt(dot(uv, uv)); - float delta = fwidth(dist) * 0.5; - float alphaOut = 1.0 - smoothstep(0.5 - delta, 0.5 + delta, dist); - - uint2 uvI = i.texcoord.xy * _Params.xy; - uint v = _VectorscopeBuffer[uvI.x + uvI.y * _Params.x]; - float vt = saturate(Tonemap(v, _Params.z)); - - float4 color = float4(lerp(c, (0.0).xxx, vt), 1.0); - return color; - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment Frag - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Vectorscope.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Vectorscope.shader.meta deleted file mode 100644 index be9332753..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Vectorscope.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a71093f2a4fe26a40805c22739e10e4a -timeCreated: 1499700462 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Waveform.compute b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Waveform.compute deleted file mode 100644 index 37b983eb6..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Waveform.compute +++ /dev/null @@ -1,58 +0,0 @@ -#pragma warning(disable : 3568) -#pragma exclude_renderers gles gles3 d3d11_9x - -#include "../StdLib.hlsl" -#include "../Colors.hlsl" - -RWStructuredBuffer _WaveformBuffer; -Texture2D _Source; -SamplerState sampler_Source; - -CBUFFER_START(Params) - float4 _Params; // x: source width, y: source height, z: linear, w: unused -CBUFFER_END - -#define GROUP_SIZE 256 -#define GROUP_SIZE_X 16 -#define GROUP_SIZE_Y 16 - -#ifdef DISABLE_COMPUTE_SHADERS - -TRIVIAL_COMPUTE_KERNEL(KWaveformGather) -TRIVIAL_COMPUTE_KERNEL(KWaveformClear) - -#else - -#pragma kernel KWaveformGather -[numthreads(1, GROUP_SIZE, 1)] -void KWaveformGather(uint2 dispatchThreadId : SV_DispatchThreadID) -{ - // Gather local group histogram - if (dispatchThreadId.x < uint(_Params.x) && dispatchThreadId.y < uint(_Params.y)) - { - float3 color = _Source[dispatchThreadId].rgb; - color = saturate(color); - - // We want a gamma-corrected histogram (like Photoshop & all) - if (_Params.z > 0) - color = LinearToSRGB(color); - - // Convert channel values to histogram bins - uint3 idx = (uint3)(round(color * (_Params.y - 1))); - idx += dispatchThreadId.x * _Params.y; - - if (idx.x > 0u) InterlockedAdd(_WaveformBuffer[idx.x].x, 1u); // Red - if (idx.y > 0u) InterlockedAdd(_WaveformBuffer[idx.y].y, 1u); // Green - if (idx.z > 0u) InterlockedAdd(_WaveformBuffer[idx.z].z, 1u); // Blue - } -} - -#pragma kernel KWaveformClear -[numthreads(GROUP_SIZE_X, GROUP_SIZE_Y, 1)] -void KWaveformClear(uint2 dispatchThreadId : SV_DispatchThreadID) -{ - if (dispatchThreadId.x < uint(_Params.x) && dispatchThreadId.y < uint(_Params.y)) - _WaveformBuffer[dispatchThreadId.y * uint(_Params.x) + dispatchThreadId.x] = uint4(0u, 0u, 0u, 0u); -} - -#endif // DISABLE_COMPUTE_SHADERS diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Waveform.compute.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Waveform.compute.meta deleted file mode 100644 index 6350f044b..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Waveform.compute.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 92c63830cd50c0b4fbb8233613839958 -timeCreated: 1499691152 -licenseType: Pro -ComputeShaderImporter: - currentAPIMask: 8196 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Waveform.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Waveform.shader deleted file mode 100644 index 2c3a8b942..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Waveform.shader +++ /dev/null @@ -1,58 +0,0 @@ -Shader "Hidden/PostProcessing/Debug/Waveform" -{ - HLSLINCLUDE - - #pragma exclude_renderers gles gles3 d3d11_9x - #pragma target 4.5 - #include "../StdLib.hlsl" - - StructuredBuffer _WaveformBuffer; - float3 _Params; // x: buffer width, y: buffer height, z: exposure, w: unused - - float3 Tonemap(float3 x, float exposure) - { - const float a = 6.2; - const float b = 0.5; - const float c = 1.7; - const float d = 0.06; - x *= exposure; - x = max((0.0).xxx, x - (0.004).xxx); - x = (x * (a * x + b)) / (x * (a * x + c) + d); - return x * x; - } - - float4 Frag(VaryingsDefault i) : SV_Target - { - const float3 red = float3(1.4, 0.03, 0.02); - const float3 green = float3(0.02, 1.1, 0.05); - const float3 blue = float3(0.0, 0.25, 1.5); - float3 color = float3(0.0, 0.0, 0.0); - - uint2 uvI = i.vertex.xy; - float3 w = _WaveformBuffer[uvI.x * _Params.y + uvI.y].xyz; - - color += red * w.r; - color += green * w.g; - color += blue * w.b; - color = Tonemap(color, _Params.z); - - return float4(saturate(color), 1.0); - } - - ENDHLSL - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - HLSLPROGRAM - - #pragma vertex VertDefault - #pragma fragment Frag - - ENDHLSL - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Waveform.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Waveform.shader.meta deleted file mode 100644 index beb193294..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Debug/Waveform.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3020ac7ece79a7f4eb789a236f8bd6c5 -timeCreated: 1499691145 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor.meta deleted file mode 100644 index 5bf7e339b..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5c66af49245494b4a8b294f2d39e7387 -folderAsset: yes -timeCreated: 1493903686 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/ConvertToLog.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/ConvertToLog.shader deleted file mode 100644 index 7f5f59681..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/ConvertToLog.shader +++ /dev/null @@ -1,65 +0,0 @@ -Shader "Hidden/PostProcessing/Editor/ConvertToLog" -{ - Properties - { - _MainTex ("", 2D) = "white" {} - } - - CGINCLUDE - - #include "UnityCG.cginc" - - struct ParamsLogC - { - float cut; - float a, b, c, d, e, f; - }; - - static const ParamsLogC LogC = - { - 0.011361, // cut - 5.555556, // a - 0.047996, // b - 0.244161, // c - 0.386036, // d - 5.301883, // e - 0.092819 // f - }; - - float LinearToLogC_Precise(half x) - { - float o; - if (x > LogC.cut) - o = LogC.c * log10(LogC.a * x + LogC.b) + LogC.d; - else - o = LogC.e * x + LogC.f; - return o; - } - - sampler2D _MainTex; - - float4 Frag(v2f_img i) : SV_Target - { - float4 color = tex2D(_MainTex, i.uv); - color.rgb = float3(LinearToLogC_Precise(color.r), LinearToLogC_Precise(color.g), LinearToLogC_Precise(color.b)); - color.a = 1.0; - return color; - } - - ENDCG - - SubShader - { - Cull Off ZWrite Off ZTest Always - - Pass - { - CGPROGRAM - - #pragma vertex vert_img - #pragma fragment Frag - - ENDCG - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/ConvertToLog.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/ConvertToLog.shader.meta deleted file mode 100644 index 600eb2769..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/ConvertToLog.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: fe144c7e314047f4bb779d555c5405ac -timeCreated: 1496747212 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/CurveGrid.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/CurveGrid.shader deleted file mode 100644 index 37c565791..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/CurveGrid.shader +++ /dev/null @@ -1,63 +0,0 @@ -Shader "Hidden/PostProcessing/Editor/CurveGrid" -{ - CGINCLUDE - - #pragma target 3.0 - #include "UnityCG.cginc" - - float _DisabledState; - - float3 HsvToRgb(float3 c) - { - float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); - float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www); - return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y); - } - - float4 FragHue(v2f_img i) : SV_Target - { - float3 hsv = HsvToRgb(float3(i.uv.x, 1.0, 0.2)); - float4 color = float4((0.0).xxx, 1.0); - color.rgb = lerp(color.rgb, hsv, smoothstep(0.5, 1.1, 1.0 - i.uv.y)) + lerp(color.rgb, hsv, smoothstep(0.5, 1.1, i.uv.y)); - color.rgb += (0.15).xxx; - return float4(color.rgb, color.a * _DisabledState); - } - - float4 FragSat(v2f_img i) : SV_Target - { - float4 color = float4((0.0).xxx, 1.0); - float sat = i.uv.x / 2; - color.rgb += lerp(color.rgb, (sat).xxx, smoothstep(0.5, 1.2, 1.0 - i.uv.y)) + lerp(color.rgb, (sat).xxx, smoothstep(0.5, 1.2, i.uv.y)); - color.rgb += (0.15).xxx; - return float4(color.rgb, color.a * _DisabledState); - } - - ENDCG - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // (0) Hue - Pass - { - CGPROGRAM - - #pragma vertex vert_img - #pragma fragment FragHue - - ENDCG - } - - // (1) Sat/lum - Pass - { - CGPROGRAM - - #pragma vertex vert_img - #pragma fragment FragSat - - ENDCG - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/CurveGrid.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/CurveGrid.shader.meta deleted file mode 100644 index 6b4665f35..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/CurveGrid.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5bb6ef6f3e1b20348b4fdb01e4c404e2 -timeCreated: 1493997957 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/Trackball.shader b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/Trackball.shader deleted file mode 100644 index 38d92a402..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/Trackball.shader +++ /dev/null @@ -1,118 +0,0 @@ -Shader "Hidden/PostProcessing/Editor/Trackball" -{ - CGINCLUDE - - #include "UnityCG.cginc" - - #define PI 3.14159265359 - #define PI2 6.28318530718 - - float _Offset; - float _DisabledState; - float2 _Resolution; // x: size, y: size / 2 - - float3 HsvToRgb(float3 c) - { - float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); - float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www); - return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y); - } - - float4 CreateWheel(v2f_img i, float crossColor, float offsetColor) - { - const float kHueOuterRadius = 0.45; - const float kHueInnerRadius = 0.38; - const float kLumOuterRadius = 0.495; - const float kLumInnerRadius = 0.48; - - float4 color = (0.0).xxxx; - float2 uvc = i.uv - (0.5).xx; - float dist = sqrt(dot(uvc, uvc)); - float delta = fwidth(dist); - float angle = atan2(uvc.x, uvc.y); - - // Cross - { - float radius = (0.5 - kHueInnerRadius) * _Resolution.x + 1.0; - float2 pixel = (_Resolution.xx - 1.0) * i.uv + 1.0; - - float vline = step(floor(fmod(pixel.x, _Resolution.y)), 0.0); - vline *= step(radius, pixel.y) * step(pixel.y, _Resolution.x - radius); - - float hline = step(floor(fmod(pixel.y, _Resolution.y)), 0.0); - hline *= step(radius, pixel.x) * step(pixel.x, _Resolution.x - radius); - - color += hline.xxxx * (1.0).xxxx; - color += vline.xxxx * (1.0).xxxx; - color = saturate(color); - color *= half4((crossColor).xxx, 0.05); - } - - // Hue - { - float alphaOut = smoothstep(kHueOuterRadius - delta, kHueOuterRadius + delta, dist); - float alphaIn = smoothstep(kHueInnerRadius - delta, kHueInnerRadius + delta, dist); - - float hue = angle; - hue = 1.0 - ((hue > 0.0) ? hue : PI2 + hue) / PI2; - float4 c = float4(HsvToRgb(float3(hue, 1.0, 1.0)), 1.0); - color += lerp((0.0).xxxx, c, alphaIn - alphaOut); - } - - // Offset - { - float alphaOut = smoothstep(kLumOuterRadius - delta, kLumOuterRadius + delta, dist); - float alphaIn = smoothstep(kLumInnerRadius - delta, kLumInnerRadius + delta / 2, dist); - float4 c = float4((offsetColor).xxx, 1.0); - - float a = PI * _Offset; - if (_Offset >= 0 && angle < a && angle > 0.0) - c = float4((1.0).xxx, 0.5); - else if (angle > a && angle < 0.0) - c = float4((1.0).xxx, 0.5); - - color += lerp((0.0).xxxx, c, alphaIn - alphaOut); - } - - return color * _DisabledState; - } - - float4 FragTrackballDark(v2f_img i) : SV_Target - { - return CreateWheel(i, 1.0, 0.15); - } - - float4 FragTrackballLight(v2f_img i) : SV_Target - { - return CreateWheel(i, 0.0, 0.3); - } - - ENDCG - - SubShader - { - Cull Off ZWrite Off ZTest Always - - // (0) Dark skin - Pass - { - CGPROGRAM - - #pragma vertex vert_img - #pragma fragment FragTrackballDark - - ENDCG - } - - // (1) Light skin - Pass - { - CGPROGRAM - - #pragma vertex vert_img - #pragma fragment FragTrackballLight - - ENDCG - } - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/Trackball.shader.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/Trackball.shader.meta deleted file mode 100644 index 21ebfe49c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Editor/Trackball.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: de7f3ac52268a194383c7d62c2a343c1 -timeCreated: 1493903699 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Sampling.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Sampling.hlsl deleted file mode 100644 index f92b9c3d6..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Sampling.hlsl +++ /dev/null @@ -1,91 +0,0 @@ -#ifndef UNITY_POSTFX_SAMPLING -#define UNITY_POSTFX_SAMPLING - -#include "StdLib.hlsl" - -// Better, temporally stable box filtering -// [Jimenez14] http://goo.gl/eomGso -// . . . . . . . -// . A . B . C . -// . . D . E . . -// . F . G . H . -// . . I . J . . -// . K . L . M . -// . . . . . . . -half4 DownsampleBox13Tap(TEXTURE2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize) -{ - half4 A = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + texelSize * float2(-1.0, -1.0))); - half4 B = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + texelSize * float2( 0.0, -1.0))); - half4 C = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + texelSize * float2( 1.0, -1.0))); - half4 D = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + texelSize * float2(-0.5, -0.5))); - half4 E = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + texelSize * float2( 0.5, -0.5))); - half4 F = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + texelSize * float2(-1.0, 0.0))); - half4 G = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv )); - half4 H = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + texelSize * float2( 1.0, 0.0))); - half4 I = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + texelSize * float2(-0.5, 0.5))); - half4 J = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + texelSize * float2( 0.5, 0.5))); - half4 K = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + texelSize * float2(-1.0, 1.0))); - half4 L = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + texelSize * float2( 0.0, 1.0))); - half4 M = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + texelSize * float2( 1.0, 1.0))); - - half2 div = (1.0 / 4.0) * half2(0.5, 0.125); - - half4 o = (D + E + I + J) * div.x; - o += (A + B + G + F) * div.y; - o += (B + C + H + G) * div.y; - o += (F + G + L + K) * div.y; - o += (G + H + M + L) * div.y; - - return o; -} - -// Standard box filtering -half4 DownsampleBox4Tap(TEXTURE2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize) -{ - float4 d = texelSize.xyxy * float4(-1.0, -1.0, 1.0, 1.0); - - half4 s; - s = (SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.xy))); - s += (SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.zy))); - s += (SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.xw))); - s += (SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.zw))); - - return s * (1.0 / 4.0); -} - -// 9-tap bilinear upsampler (tent filter) -half4 UpsampleTent(TEXTURE2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize, float4 sampleScale) -{ - float4 d = texelSize.xyxy * float4(1.0, 1.0, -1.0, 0.0) * sampleScale; - - half4 s; - s = SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv - d.xy)); - s += SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv - d.wy)) * 2.0; - s += SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv - d.zy)); - - s += SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.zw)) * 2.0; - s += SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv )) * 4.0; - s += SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.xw)) * 2.0; - - s += SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.zy)); - s += SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.wy)) * 2.0; - s += SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.xy)); - - return s * (1.0 / 16.0); -} - -// Standard box filtering -half4 UpsampleBox(TEXTURE2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize, float4 sampleScale) -{ - float4 d = texelSize.xyxy * float4(-1.0, -1.0, 1.0, 1.0) * (sampleScale * 0.5); - - half4 s; - s = (SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.xy))); - s += (SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.zy))); - s += (SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.xw))); - s += (SAMPLE_TEXTURE2D(tex, samplerTex, UnityStereoTransformScreenSpaceTex(uv + d.zw))); - - return s * (1.0 / 4.0); -} - -#endif // UNITY_POSTFX_SAMPLING diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Sampling.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Sampling.hlsl.meta deleted file mode 100644 index 45ead5ae6..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/Sampling.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f16ad9ee5ff13554b98568aa655d6bda -timeCreated: 1489940178 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/StdLib.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/StdLib.hlsl deleted file mode 100644 index 224dc7263..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/StdLib.hlsl +++ /dev/null @@ -1,322 +0,0 @@ -// Because this framework is supposed to work with the legacy render pipelines AND scriptable render -// pipelines we can't use Unity's shader libraries (some scriptable pipelines come with their own -// shader lib). So here goes a minimal shader lib only used for post-processing to ensure good -// compatibility with all pipelines. - -#ifndef UNITY_POSTFX_STDLIB -#define UNITY_POSTFX_STDLIB - -// ----------------------------------------------------------------------------- -// API macros - -#if defined(SHADER_API_PSSL) - #include "API/PSSL.hlsl" -#elif defined(SHADER_API_XBOXONE) - #include "API/XboxOne.hlsl" -#elif defined(SHADER_API_D3D11) - #include "API/D3D11.hlsl" -#elif defined(SHADER_API_D3D12) - #include "API/D3D12.hlsl" -#elif defined(SHADER_API_D3D9) || defined(SHADER_API_D3D11_9X) - #include "API/D3D9.hlsl" -#elif defined(SHADER_API_VULKAN) - #include "API/Vulkan.hlsl" -#elif defined(SHADER_API_SWITCH) - #include "API/Switch.hlsl" -#elif defined(SHADER_API_METAL) - #include "API/Metal.hlsl" -#elif defined(SHADER_API_PSP2) - #include "API/PSP2.hlsl" -#else - #include "API/OpenGL.hlsl" -#endif - -#if defined(SHADER_API_PSSL) || defined(SHADER_API_XBOXONE) || defined(SHADER_API_SWITCH) || defined(SHADER_API_PSP2) - #define SHADER_API_CONSOLE -#endif - -// ----------------------------------------------------------------------------- -// Constants - -#define HALF_MAX 65504.0 // (2 - 2^-10) * 2^15 -#define HALF_MAX_MINUS1 65472.0 // (2 - 2^-9) * 2^15 -#define EPSILON 1.0e-4 -#define PI 3.14159265359 -#define TWO_PI 6.28318530718 -#define FOUR_PI 12.56637061436 -#define INV_PI 0.31830988618 -#define INV_TWO_PI 0.15915494309 -#define INV_FOUR_PI 0.07957747155 -#define HALF_PI 1.57079632679 -#define INV_HALF_PI 0.636619772367 - -#define FLT_EPSILON 1.192092896e-07 // Smallest positive number, such that 1.0 + FLT_EPSILON != 1.0 -#define FLT_MIN 1.175494351e-38 // Minimum representable positive floating-point number -#define FLT_MAX 3.402823466e+38 // Maximum representable floating-point number - -// ----------------------------------------------------------------------------- -// Compatibility functions - -#if (SHADER_TARGET < 50 && !defined(SHADER_API_PSSL)) -float rcp(float value) -{ - return 1.0 / value; -} -#endif - -#if defined(SHADER_API_GLES) -#define mad(a, b, c) (a * b + c) -#endif - -#ifndef INTRINSIC_MINMAX3 -float Min3(float a, float b, float c) -{ - return min(min(a, b), c); -} - -float2 Min3(float2 a, float2 b, float2 c) -{ - return min(min(a, b), c); -} - -float3 Min3(float3 a, float3 b, float3 c) -{ - return min(min(a, b), c); -} - -float4 Min3(float4 a, float4 b, float4 c) -{ - return min(min(a, b), c); -} - -float Max3(float a, float b, float c) -{ - return max(max(a, b), c); -} - -float2 Max3(float2 a, float2 b, float2 c) -{ - return max(max(a, b), c); -} - -float3 Max3(float3 a, float3 b, float3 c) -{ - return max(max(a, b), c); -} - -float4 Max3(float4 a, float4 b, float4 c) -{ - return max(max(a, b), c); -} -#endif // INTRINSIC_MINMAX3 - -// https://twitter.com/SebAaltonen/status/878250919879639040 -// madd_sat + madd -float FastSign(float x) -{ - return saturate(x * FLT_MAX + 0.5) * 2.0 - 1.0; -} - -float2 FastSign(float2 x) -{ - return saturate(x * FLT_MAX + 0.5) * 2.0 - 1.0; -} - -float3 FastSign(float3 x) -{ - return saturate(x * FLT_MAX + 0.5) * 2.0 - 1.0; -} - -float4 FastSign(float4 x) -{ - return saturate(x * FLT_MAX + 0.5) * 2.0 - 1.0; -} - -// Using pow often result to a warning like this -// "pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them" -// PositivePow remove this warning when you know the value is positive and avoid inf/NAN. -float PositivePow(float base, float power) -{ - return pow(max(abs(base), float(FLT_EPSILON)), power); -} - -float2 PositivePow(float2 base, float2 power) -{ - return pow(max(abs(base), float2(FLT_EPSILON, FLT_EPSILON)), power); -} - -float3 PositivePow(float3 base, float3 power) -{ - return pow(max(abs(base), float3(FLT_EPSILON, FLT_EPSILON, FLT_EPSILON)), power); -} - -float4 PositivePow(float4 base, float4 power) -{ - return pow(max(abs(base), float4(FLT_EPSILON, FLT_EPSILON, FLT_EPSILON, FLT_EPSILON)), power); -} - -// NaN checker -// /Gic isn't enabled on fxc so we can't rely on isnan() anymore -bool IsNan(float x) -{ - // For some reason the following tests outputs "internal compiler error" randomly on desktop - // so we'll use a safer but slightly slower version instead :/ - //return (x <= 0.0 || 0.0 <= x) ? false : true; - return (x < 0.0 || x > 0.0 || x == 0.0) ? false : true; -} - -bool AnyIsNan(float2 x) -{ - return IsNan(x.x) || IsNan(x.y); -} - -bool AnyIsNan(float3 x) -{ - return IsNan(x.x) || IsNan(x.y) || IsNan(x.z); -} - -bool AnyIsNan(float4 x) -{ - return IsNan(x.x) || IsNan(x.y) || IsNan(x.z) || IsNan(x.w); -} - -// ----------------------------------------------------------------------------- -// Std unity data - -float4x4 unity_CameraProjection; -float4x4 unity_MatrixVP; -float4x4 unity_ObjectToWorld; -float4x4 unity_WorldToCamera; -float3 _WorldSpaceCameraPos; -float4 _ProjectionParams; // x: 1 (-1 flipped), y: near, z: far, w: 1/far -float4 unity_ColorSpaceLuminance; -float4 unity_DeltaTime; // x: dt, y: 1/dt, z: smoothDt, w: 1/smoothDt -float4 unity_OrthoParams; // x: width, y: height, z: unused, w: ortho ? 1 : 0 -float4 _ZBufferParams; // x: 1-far/near, y: far/near, z: x/far, w: y/far -float4 _ScreenParams; // x: width, y: height, z: 1+1/width, w: 1+1/height -float4 _Time; // x: t/20, y: t, z: t*2, w: t*3 -float4 _SinTime; // x: sin(t/20), y: sin(t), z: sin(t*2), w: sin(t*3) -float4 _CosTime; // x: cos(t/20), y: cos(t), z: cos(t*2), w: cos(t*3) - -// ----------------------------------------------------------------------------- -// Std functions - -// Z buffer depth to linear 0-1 depth -// Handles orthographic projection correctly -float Linear01Depth(float z) -{ - float isOrtho = unity_OrthoParams.w; - float isPers = 1.0 - unity_OrthoParams.w; - z *= _ZBufferParams.x; - return (1.0 - isOrtho * z) / (isPers * z + _ZBufferParams.y); -} - -float LinearEyeDepth(float z) -{ - return rcp(_ZBufferParams.z * z + _ZBufferParams.w); -} - -// Clamp HDR value within a safe range -half3 SafeHDR(half3 c) -{ - return min(c, HALF_MAX); -} - -half4 SafeHDR(half4 c) -{ - return min(c, HALF_MAX); -} - -// Decode normals stored in _CameraDepthNormalsTexture -float3 DecodeViewNormalStereo(float4 enc4) -{ - float kScale = 1.7777; - float3 nn = enc4.xyz * float3(2.0 * kScale, 2.0 * kScale, 0) + float3(-kScale, -kScale, 1); - float g = 2.0 / dot(nn.xyz, nn.xyz); - float3 n; - n.xy = g * nn.xy; - n.z = g - 1.0; - return n; -} - -// Interleaved gradient function from Jimenez 2014 -// http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare -float GradientNoise(float2 uv) -{ - uv = floor(uv * _ScreenParams.xy); - float f = dot(float2(0.06711056, 0.00583715), uv); - return frac(52.9829189 * frac(f)); -} - -// Vertex manipulation -float2 TransformTriangleVertexToUV(float2 vertex) -{ - float2 uv = (vertex + 1.0) * 0.5; - return uv; -} - -#include "xRLib.hlsl" - -// ----------------------------------------------------------------------------- -// Default vertex shaders - -struct AttributesDefault -{ - float3 vertex : POSITION; -}; - -struct VaryingsDefault -{ - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - float2 texcoordStereo : TEXCOORD1; -#if STEREO_INSTANCING_ENABLED - uint stereoTargetEyeIndex : SV_RenderTargetArrayIndex; -#endif -}; - -#if STEREO_INSTANCING_ENABLED -float _DepthSlice; -#endif - -VaryingsDefault VertDefault(AttributesDefault v) -{ - VaryingsDefault o; - o.vertex = float4(v.vertex.xy, 0.0, 1.0); - o.texcoord = TransformTriangleVertexToUV(v.vertex.xy); - -#if UNITY_UV_STARTS_AT_TOP - o.texcoord = o.texcoord * float2(1.0, -1.0) + float2(0.0, 1.0); -#endif - - o.texcoordStereo = TransformStereoScreenSpaceTex(o.texcoord, 1.0); - - return o; -} - -float4 _UVTransform; // xy: scale, wz: translate - -#if STEREO_DOUBLEWIDE_TARGET -float4 _PosScaleOffset; // xy: scale, wz: offset -#endif - -VaryingsDefault VertUVTransform(AttributesDefault v) -{ - VaryingsDefault o; - -#if STEREO_DOUBLEWIDE_TARGET - o.vertex = float4(v.vertex.xy * _PosScaleOffset.xy + _PosScaleOffset.zw, 0.0, 1.0); -#else - o.vertex = float4(v.vertex.xy, 0.0, 1.0); -#endif - o.texcoord = TransformTriangleVertexToUV(v.vertex.xy) * _UVTransform.xy + _UVTransform.zw; - o.texcoordStereo = TransformStereoScreenSpaceTex(o.texcoord, 1.0); -#if STEREO_INSTANCING_ENABLED - o.stereoTargetEyeIndex = (uint)_DepthSlice; -#endif - return o; -} - -#define TRANSFORM_TEX(tex,name) (tex.xy * name##_ST.xy + name##_ST.zw) - -#endif // UNITY_POSTFX_STDLIB diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/StdLib.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/StdLib.hlsl.meta deleted file mode 100644 index 853a9b933..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/StdLib.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 20aeae489f6be6a48aec52447f49169c -timeCreated: 1488887145 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/xRLib.hlsl b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/xRLib.hlsl deleted file mode 100644 index b3a21d74e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/xRLib.hlsl +++ /dev/null @@ -1,98 +0,0 @@ -// VR/AR/xR lib - -#ifndef UNITY_POSTFX_XRLIB -#define UNITY_POSTFX_XRLIB - -#if defined(UNITY_SINGLE_PASS_STEREO) -CBUFFER_START(UnityStereoGlobals) - float4x4 unity_StereoMatrixP[2]; - float4x4 unity_StereoMatrixV[2]; - float4x4 unity_StereoMatrixInvV[2]; - float4x4 unity_StereoMatrixVP[2]; - - float4x4 unity_StereoCameraProjection[2]; - float4x4 unity_StereoCameraInvProjection[2]; - float4x4 unity_StereoWorldToCamera[2]; - float4x4 unity_StereoCameraToWorld[2]; - - float3 unity_StereoWorldSpaceCameraPos[2]; - float4 unity_StereoScaleOffset[2]; -CBUFFER_END - -CBUFFER_START(UnityStereoEyeIndex) - int unity_StereoEyeIndex; -CBUFFER_END -#endif - -float _RenderViewportScaleFactor; - -float2 UnityStereoScreenSpaceUVAdjust(float2 uv, float4 scaleAndOffset) -{ - return uv.xy * scaleAndOffset.xy + scaleAndOffset.zw; -} - -float4 UnityStereoScreenSpaceUVAdjust(float4 uv, float4 scaleAndOffset) -{ - return float4(UnityStereoScreenSpaceUVAdjust(uv.xy, scaleAndOffset), UnityStereoScreenSpaceUVAdjust(uv.zw, scaleAndOffset)); -} - -float2 UnityStereoClampScaleOffset(float2 uv, float4 scaleAndOffset) -{ - return clamp(uv, scaleAndOffset.zw, scaleAndOffset.zw + scaleAndOffset.xy); -} - -#if defined(UNITY_SINGLE_PASS_STEREO) -float2 TransformStereoScreenSpaceTex(float2 uv, float w) -{ - float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex]; - scaleOffset.xy *= _RenderViewportScaleFactor; - return uv.xy * scaleOffset.xy + scaleOffset.zw * w; -} - -float2 UnityStereoTransformScreenSpaceTex(float2 uv) -{ - return TransformStereoScreenSpaceTex(saturate(uv), 1.0); -} - -float4 UnityStereoTransformScreenSpaceTex(float4 uv) -{ - return float4(UnityStereoTransformScreenSpaceTex(uv.xy), UnityStereoTransformScreenSpaceTex(uv.zw)); -} - -float2 UnityStereoClamp(float2 uv) -{ - float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex]; - scaleOffset.xy *= _RenderViewportScaleFactor; - return UnityStereoClampScaleOffset(uv, scaleOffset); -} - -float4 UnityStereoAdjustedTexelSize(float4 texelSize) // Should take in _MainTex_TexelSize -{ - texelSize.x = texelSize.x * 2.0; // texelSize.x = 1/w. For a double-wide texture, the true resolution is given by 2/w. - texelSize.z = texelSize.z * 0.5; // texelSize.z = w. For a double-wide texture, the true size of the eye texture is given by w/2. - return texelSize; -} -#else -float2 TransformStereoScreenSpaceTex(float2 uv, float w) -{ - return uv * _RenderViewportScaleFactor; -} - -float2 UnityStereoTransformScreenSpaceTex(float2 uv) -{ - return TransformStereoScreenSpaceTex(saturate(uv), 1.0); -} - -float2 UnityStereoClamp(float2 uv) -{ - float4 scaleOffset = float4(_RenderViewportScaleFactor, _RenderViewportScaleFactor, 0.f, 0.f); - return UnityStereoClampScaleOffset(uv, scaleOffset); -} - -float4 UnityStereoAdjustedTexelSize(float4 texelSize) -{ - return texelSize; -} -#endif - -#endif // UNITY_POSTFX_XRLIB diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/xRLib.hlsl.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/xRLib.hlsl.meta deleted file mode 100644 index c32b44b20..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/PostProcessing/Shaders/xRLib.hlsl.meta 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2.292679 0.02852504 -0.518627 2.292679 0.02852504 -0.6993381 2.292679 0.02852504 -0.9419845 2.292679 0.02852504 -1.267794 2.292679 0.02852504 -1.705268 2.292679 0.02852504 -2.292679 2.292679 0.02852504 -3.081414 2.292679 0.02852504 -4.140474 2.292679 0.02852504 -5.562508 2.292679 0.02852504 -7.471917 2.292679 0.02852504 -10.03574 2.292679 0.02852504 -13.47828 2.292679 0.02852504 -18.10068 2.292679 0.02852504 -24.30731 2.292679 0.02852504 -32.64117 2.292679 0.02852504 -43.83129 2.292679 0.02852504 -58.85664 2.292679 0.02852504 --0.0175068 3.081414 0.02852504 --0.01161267 3.081414 0.02852504 --0.005718534 3.081414 0.02852504 -0.0001755984 3.081414 0.02852504 -0.006069731 3.081414 0.02852504 -0.01197402 3.081414 0.02852504 -0.01903886 3.081414 0.02852504 -0.02852504 3.081414 0.02852504 -0.04126244 3.081414 0.02852504 -0.05836535 3.081414 0.02852504 -0.08132997 3.081414 0.02852504 -0.1121653 3.081414 0.02852504 -0.1535689 3.081414 0.02852504 -0.2091628 3.081414 0.02852504 -0.2838106 3.081414 0.02852504 -0.3840425 3.081414 0.02852504 -0.518627 3.081414 0.02852504 -0.6993381 3.081414 0.02852504 -0.9419845 3.081414 0.02852504 -1.267794 3.081414 0.02852504 -1.705268 3.081414 0.02852504 -2.292679 3.081414 0.02852504 -3.081414 3.081414 0.02852504 -4.140474 3.081414 0.02852504 -5.562508 3.081414 0.02852504 -7.471917 3.081414 0.02852504 -10.03574 3.081414 0.02852504 -13.47828 3.081414 0.02852504 -18.10068 3.081414 0.02852504 -24.30731 3.081414 0.02852504 -32.64117 3.081414 0.02852504 -43.83129 3.081414 0.02852504 -58.85664 3.081414 0.02852504 --0.0175068 4.140474 0.02852504 --0.01161267 4.140474 0.02852504 --0.005718534 4.140474 0.02852504 -0.0001755984 4.140474 0.02852504 -0.006069731 4.140474 0.02852504 -0.01197402 4.140474 0.02852504 -0.01903886 4.140474 0.02852504 -0.02852504 4.140474 0.02852504 -0.04126244 4.140474 0.02852504 -0.05836535 4.140474 0.02852504 -0.08132997 4.140474 0.02852504 -0.1121653 4.140474 0.02852504 -0.1535689 4.140474 0.02852504 -0.2091628 4.140474 0.02852504 -0.2838106 4.140474 0.02852504 -0.3840425 4.140474 0.02852504 -0.518627 4.140474 0.02852504 -0.6993381 4.140474 0.02852504 -0.9419845 4.140474 0.02852504 -1.267794 4.140474 0.02852504 -1.705268 4.140474 0.02852504 -2.292679 4.140474 0.02852504 -3.081414 4.140474 0.02852504 -4.140474 4.140474 0.02852504 -5.562508 4.140474 0.02852504 -7.471917 4.140474 0.02852504 -10.03574 4.140474 0.02852504 -13.47828 4.140474 0.02852504 -18.10068 4.140474 0.02852504 -24.30731 4.140474 0.02852504 -32.64117 4.140474 0.02852504 -43.83129 4.140474 0.02852504 -58.85664 4.140474 0.02852504 --0.0175068 5.562508 0.02852504 --0.01161267 5.562508 0.02852504 --0.005718534 5.562508 0.02852504 -0.0001755984 5.562508 0.02852504 -0.006069731 5.562508 0.02852504 -0.01197402 5.562508 0.02852504 -0.01903886 5.562508 0.02852504 -0.02852504 5.562508 0.02852504 -0.04126244 5.562508 0.02852504 -0.05836535 5.562508 0.02852504 -0.08132997 5.562508 0.02852504 -0.1121653 5.562508 0.02852504 -0.1535689 5.562508 0.02852504 -0.2091628 5.562508 0.02852504 -0.2838106 5.562508 0.02852504 -0.3840425 5.562508 0.02852504 -0.518627 5.562508 0.02852504 -0.6993381 5.562508 0.02852504 -0.9419845 5.562508 0.02852504 -1.267794 5.562508 0.02852504 -1.705268 5.562508 0.02852504 -2.292679 5.562508 0.02852504 -3.081414 5.562508 0.02852504 -4.140474 5.562508 0.02852504 -5.562508 5.562508 0.02852504 -7.471917 5.562508 0.02852504 -10.03574 5.562508 0.02852504 -13.47828 5.562508 0.02852504 -18.10068 5.562508 0.02852504 -24.30731 5.562508 0.02852504 -32.64117 5.562508 0.02852504 -43.83129 5.562508 0.02852504 -58.85664 5.562508 0.02852504 --0.0175068 7.471917 0.02852504 --0.01161267 7.471917 0.02852504 --0.005718534 7.471917 0.02852504 -0.0001755984 7.471917 0.02852504 -0.006069731 7.471917 0.02852504 -0.01197402 7.471917 0.02852504 -0.01903886 7.471917 0.02852504 -0.02852504 7.471917 0.02852504 -0.04126244 7.471917 0.02852504 -0.05836535 7.471917 0.02852504 -0.08132997 7.471917 0.02852504 -0.1121653 7.471917 0.02852504 -0.1535689 7.471917 0.02852504 -0.2091628 7.471917 0.02852504 -0.2838106 7.471917 0.02852504 -0.3840425 7.471917 0.02852504 -0.518627 7.471917 0.02852504 -0.6993381 7.471917 0.02852504 -0.9419845 7.471917 0.02852504 -1.267794 7.471917 0.02852504 -1.705268 7.471917 0.02852504 -2.292679 7.471917 0.02852504 -3.081414 7.471917 0.02852504 -4.140474 7.471917 0.02852504 -5.562508 7.471917 0.02852504 -7.471917 7.471917 0.02852504 -10.03574 7.471917 0.02852504 -13.47828 7.471917 0.02852504 -18.10068 7.471917 0.02852504 -24.30731 7.471917 0.02852504 -32.64117 7.471917 0.02852504 -43.83129 7.471917 0.02852504 -58.85664 7.471917 0.02852504 --0.0175068 10.03574 0.02852504 --0.01161267 10.03574 0.02852504 --0.005718534 10.03574 0.02852504 -0.0001755984 10.03574 0.02852504 -0.006069731 10.03574 0.02852504 -0.01197402 10.03574 0.02852504 -0.01903886 10.03574 0.02852504 -0.02852504 10.03574 0.02852504 -0.04126244 10.03574 0.02852504 -0.05836535 10.03574 0.02852504 -0.08132997 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buildTargetSettings: [] - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/README.md b/Library/PackageCache/com.unity.postprocessing@2.1.6/README.md deleted file mode 100644 index 537113bba..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# Post-processing Stack v2 - -This branch is under active development and holds the current version of the post-processing stack. - -Instructions ------------- - -Documentation is available [on the wiki](https://github.com/Unity-Technologies/PostProcessing/wiki). - -The current version requires Unity 5.6.1+. Some effects and features are only available on newer versions of Unity. - -License -------- - -Unity Companion License (see [LICENSE](LICENSE.md)) diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/README.md.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/README.md.meta deleted file mode 100644 index 0368bed31..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/README.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: ca7a38280ff78fe46ada465121128871 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests.meta deleted file mode 100644 index 93e120b4e..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 882f12b796afd644694351ea7b9e9c00 -folderAsset: yes -DefaultImporter: - 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-class PostProcessEditorTests -{ - [Test] - public void DummyTest() - { - Assert.IsTrue(true); - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Editor/PostProcessEditorTests.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Editor/PostProcessEditorTests.cs.meta deleted file mode 100644 index e64ca7f1c..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Editor/PostProcessEditorTests.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c235f7d2e7a5d3847b50e73fccc74bab -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Editor/Unity.Postprocessing.Editor.Tests.asmdef b/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Editor/Unity.Postprocessing.Editor.Tests.asmdef deleted file mode 100644 index f1bdf8c41..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Editor/Unity.Postprocessing.Editor.Tests.asmdef +++ /dev/null @@ -1,19 +0,0 @@ -{ - "name": "Unity.Postprocessing.Editor.Tests", - "references": [ - "Unity.Postprocessing.Runtime", - "Unity.Postprocessing.Editor" - ], - "optionalUnityReferences": [ - "TestAssemblies" - ], - "includePlatforms": [ - "Editor" - ], - "excludePlatforms": [], - "allowUnsafeCode": true, - "overrideReferences": false, - "precompiledReferences": [], - "autoReferenced": true, - "defineConstraints": [] -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Editor/Unity.Postprocessing.Editor.Tests.asmdef.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Editor/Unity.Postprocessing.Editor.Tests.asmdef.meta deleted file mode 100644 index 25deac8a5..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Editor/Unity.Postprocessing.Editor.Tests.asmdef.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 6d1cd2be5ba39024fb7362476c42d023 -AssemblyDefinitionImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Runtime.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Runtime.meta deleted file mode 100644 index c22377e22..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Runtime.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 4ac1374fad5b72b488c0aa6dc2a6b481 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Runtime/PostProcessingRuntimeTests.cs b/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Runtime/PostProcessingRuntimeTests.cs deleted file mode 100644 index 422f57f07..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Runtime/PostProcessingRuntimeTests.cs +++ /dev/null @@ -1,84 +0,0 @@ -using System; -using NUnit.Framework; -using UnityEngine; -using UnityEngine.Rendering.PostProcessing; - -class PostProcessingTests -{ - [Test] - public void Profile_AddSettings() - { - var profile = NewProfile(); - - var bloom = profile.AddSettings(); - Assert.IsNotNull(bloom); - - Destroy(profile); - } - - [Test] - public void Profile_HasSettings() - { - var profile = NewProfile(typeof(Bloom)); - - Assert.IsTrue(profile.HasSettings()); - Assert.IsFalse(profile.HasSettings()); - - Destroy(profile); - } - - [Test] - public void Profile_GetSettings() - { - var profile = NewProfile(typeof(Bloom)); - - Assert.IsNotNull(profile.GetSetting()); - Assert.IsNull(profile.GetSetting()); - - Destroy(profile); - } - - [Test] - public void Profile_TryGetSettings() - { - var profile = NewProfile(typeof(Bloom)); - - Bloom outBloom; - var exists = profile.TryGetSettings(out outBloom); - Assert.IsTrue(exists); - Assert.IsNotNull(outBloom); - - ChromaticAberration outChroma; - exists = profile.TryGetSettings(out outChroma); - Assert.IsFalse(exists); - Assert.IsNull(outChroma); - - Destroy(profile); - } - - [Test] - public void Profile_RemoveSettings() - { - var profile = NewProfile(typeof(Bloom)); - - profile.RemoveSettings(); - Assert.IsFalse(profile.HasSettings()); - - Destroy(profile); - } - - static PostProcessProfile NewProfile(params Type[] types) - { - var profile = ScriptableObject.CreateInstance(); - - foreach (var t in types) - profile.AddSettings(t); - - return profile; - } - - static void Destroy(PostProcessProfile profile) - { - UnityEngine.Object.DestroyImmediate(profile); - } -} diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Runtime/PostProcessingRuntimeTests.cs.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Runtime/PostProcessingRuntimeTests.cs.meta deleted file mode 100644 index 4432157ca..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/Tests/Runtime/PostProcessingRuntimeTests.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d82acb873f357d046901f9e9f888911a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - 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externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/package.json b/Library/PackageCache/com.unity.postprocessing@2.1.6/package.json deleted file mode 100644 index a0aa4c6df..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/package.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "dependencies": {}, - "description": "The post-processing stack (v2) comes with a collection of effects and image filters you can apply to your cameras to improve the visuals of your games.", - "displayName": "Post Processing", - "name": "com.unity.postprocessing", - "repository": { - "revision": "eb573340761038ce6fb01ff007312a77ebbced31", - "type": "git", - "url": "ssh://git@github.com/Unity-Technologies/PostProcessing.git" - }, - "unity": "2018.1", - "version": "2.1.6" -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.postprocessing@2.1.6/package.json.meta b/Library/PackageCache/com.unity.postprocessing@2.1.6/package.json.meta deleted file mode 100644 index d4f5433d9..000000000 --- a/Library/PackageCache/com.unity.postprocessing@2.1.6/package.json.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 2705889b3a9580a47b334f039bfdcb00 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/CHANGELOG.md b/Library/PackageCache/com.unity.test-framework@1.0.13/CHANGELOG.md deleted file mode 100644 index cac5b9d94..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/CHANGELOG.md +++ /dev/null @@ -1,31 +0,0 @@ -# Changelog -## [1.0.13] - 2019-05-07 -- Fixed a regression where results from the player would no longer update correctly in the UI (case 1151147). - -## [1.0.12] - 2019-04-16 -- Added specific unity release to the package information. - -## [1.0.11] - 2019-04-10 -- Fixed a regression from 1.0.10 where test-started events were triggered multiple times after a domain reload. - -## [1.0.10] - 2019-04-08 -- Fixed an issue where test-started events would not be fired correctly after a test performing a domain reload (case 1141530). -- The UI should correctly run tests inside a nested class, when that class is selected. -- All actions should now correctly display a prefix when reporting test result. E.g. "TearDown :". -- Errors logged with Debug.LogError in TearDowns now append the error, rather than overwriting the existing result (case 1114306). -- Incorrect implementations of IWrapTestMethod and IWrapSetUpTearDown now gives a meaningful error. -- Fixed a regression where the Test Framework would run TearDown in a base class before the inheriting class (case 1142553). -- Fixed a regression introduced in 1.0.9 where tests with the Explicit attribute could no longer be executed. - -## [1.0.9] - 2019-03-27 -- Fixed an issue where a corrupt instance of the test runner window would block for a new being opened. -- Added the required modules to the list of package requirements. -- Fixed an issue where errors would happen if the test filter ui was clicked before the ui is done loading. -- Fix selecting items with duplicate names in test hierarchy of Test Runner window (case 987587). -- Fixed RecompileScripts instruction which we use in tests (case 1128994). -- Fixed an issue where using multiple filters on tests would sometimes give an incorrect result. - -## [1.0.7] - 2019-03-12 -### This is the first release of *Unity Package com.unity.test-framework*. - -- Migrated the test-framework from the current extension in unity. diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/CHANGELOG.md.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/CHANGELOG.md.meta deleted file mode 100644 index 4fca79ed2..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/CHANGELOG.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: d691174143fd3774ba63d7c493633b99 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/CONTRIBUTING.md b/Library/PackageCache/com.unity.test-framework@1.0.13/CONTRIBUTING.md deleted file mode 100644 index 9f299b10e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/CONTRIBUTING.md +++ /dev/null @@ -1,9 +0,0 @@ -# Contributing - -## If you are interested in contributing, here are some ground rules: -* ... Define guidelines & rules for what contributors need to know to successfully make Pull requests against your repo ... - -## All contributions are subject to the [Unity Contribution Agreement(UCA)](https://unity3d.com/legal/licenses/Unity_Contribution_Agreement) -By making a pull request, you are confirming agreement to the terms and conditions of the UCA, including that your Contributions are your original creation and that you have complete right and authority to make your Contributions. - -## Once you have a change ready following these ground rules. Simply make a pull request diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/CONTRIBUTING.md.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/CONTRIBUTING.md.meta deleted file mode 100644 index 39e850aed..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/CONTRIBUTING.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 57d2ac5c7d5786e499d4794973fe0d4e -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/PlaymodeTestFramework.md b/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/PlaymodeTestFramework.md deleted file mode 100644 index eeb18bcd4..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/PlaymodeTestFramework.md +++ /dev/null @@ -1,224 +0,0 @@ -# Writing and executing tests in Unity Test Runner - -The Unity Test Runner tests your code in __Edit__ mode and __Play__ mode, as well as on target platforms such as Standalone, Android, or iOS. - -The documentation on this page discusses writing and executing tests in the the Unity Test Runner, and assumes you understand both [scripting](https://docs.unity3d.com/Manual/CreatingAndUsingScripts.html) and the [Unity Test Runner](About.md). - -Unity delivers test results in an XML format. For more information, see the [NUnit documentation on XML format test results](https://github.com/nunit/docs/wiki/Test-Result-XML-Format). - -## UnityTestAttribute - -[UnityTestAttribute](https://docs.unity3d.com/ScriptReference/TestTools.UnityTestAttribute.html) requires you to return `IEnumerator`. In __Play__ mode, execute the test as a [coroutine](https://docs.unity3d.com/ScriptReference/Coroutine.html). In __Edit__ mode, you can yield `null` from the test, which skips the current frame. - -__Note:__ The WebGL and WSA platforms do not support `UnityTestAttribute`. - -### Regular NUnit test (works in Edit mode and Play mode) - -``` -[Test] -public void GameObject_CreatedWithGiven_WillHaveTheName() -{ - var go = new GameObject("MyGameObject"); - Assert.AreEqual("MyGameObject", go.name); -} -``` - -### Example in Play mode - -``` -[UnityTest] -public IEnumerator GameObject_WithRigidBody_WillBeAffectedByPhysics() -{ - var go = new GameObject(); - go.AddComponent(); - var originalPosition = go.transform.position.y; - - yield return new WaitForFixedUpdate(); - - Assert.AreNotEqual(originalPosition, go.transform.position.y); -} -``` - -### Example in Edit mode: - -``` -[UnityTest] -public IEnumerator EditorUtility_WhenExecuted_ReturnsSuccess() -{ - var utility = RunEditorUtilityInTheBackgroud(); - - while (utility.isRunning) - { - yield return null; - } - - Assert.IsTrue(utility.isSuccess); -} -``` - -## UnityPlatformAttribute - -Use [UnityPlatformAttribute](https://docs.unity3d.com/ScriptReference/TestTools.UnityPlatformAttribute.html) to filter tests based on the the executing platform. It behaves like the [NUnit ](http://nunit.org/docs/2.5/platform.html)[PlatformAttribute](http://nunit.org/docs/2.5/platform.html). - -``` -[Test] -[UnityPlatform (RuntimePlatform.WindowsPlayer)] -public void TestMethod1() -{ - Assert.AreEqual(Application.platform, RuntimePlatform.WindowsPlayer); -} - -[Test] -[UnityPlatform(exclude = new[] {RuntimePlatform.WindowsEditor })] -public void TestMethod2() -{ - Assert.AreNotEqual(Application.platform, RuntimePlatform.WindowsEditor); -} -``` - -To only execute Editor tests on a given platform, you can also use `UnityPlatform` . - -### PrebuildSetupAttriubte - -Use [PrebuildSetupAttribute](https://docs.unity3d.com/ScriptReference/TestTools.PrebuildSetupAttribute.html) if you need to perform any extra set-up before the test starts. To do this, specify the class type that implements the [IPrebuildSetup](https://docs.unity3d.com/ScriptReference/TestTools.IPrebuildSetup.html) interface. If you need to run the set-up code for the whole class (for example, if you want to execute some code before the test starts, such as Asset preparation or set-up required for a specific test), implement the `IPrebuildSetup` interface in the class for tests. - -``` -public class TestsWithPrebuildStep : IPrebuildSetup -{ - public void Setup() - { - // Run this code before the tests are executed - } - - [Test] - //PrebuildSetupAttribute can be skipped because it's implemented in the same class - [PrebuildSetup(typeof(TestsWithPrebuildStep))] - public void Test() - { - (...) - } -} -``` - -Execute the `IPrebuildSetup` code before entering Play mode or building a player. Setup can use UnityEditor namespace and its function, but to avoid compilation errors, you must place it either in the *Editor* folder, or guard it with the `#if UNITY_EDITOR` directive. - -## LogAssert - -A test fails if Unity logs a message other than a regular log or warning message. Use the [LogAssert](https://docs.unity3d.com/ScriptReference/TestTools.LogAssert.html) class to make a message expected in the log, so that the test does not fail when Unity logs that message. - -A test also reports as failed if an expected message does not appear, or if Unity does not log any regular log or warning messages. - -### Example - -``` -[Test] -public void LogAssertExample() -{ - //Expect a regular log message - LogAssert.Expect(LogType.Log, "Log message"); - //A log message is expected so without the following line - //the test would fail - Debug.Log("Log message"); - //An error log is printed - Debug.LogError("Error message"); - //Without expecting an error log, the test would fail - LogAssert.Expect(LogType.Error, "Error message"); -} -``` - -## MonoBehaviourTest - -[MonoBehaviourTest](https://docs.unity3d.com/ScriptReference/TestTools.MonoBehaviourTest_1.html) is a [coroutine](https://docs.unity3d.com/ScriptReference/Coroutine.html), and a helper for writing [MonoBehaviour](https://docs.unity3d.com/ScriptReference/MonoBehaviour.html) tests. Yield `MonoBehaviourTest` from the [UnityTest](https://docs.unity3d.com/ScriptReference/TestTools.UnityTestAttribute.html) attribute to instantiate the specified MonoBehaviour and wait for it to finish executing. Implement the [IMonoBehaviourTest](https://docs.unity3d.com/ScriptReference/TestTools.IMonoBehaviourTest.html) interface to indicate when the test is done. - -### Example - -``` -[UnityTest] -public IEnumerator MonoBehaviourTest_Works() -{ - yield return new MonoBehaviourTest(); -} - -public class MyMonoBehaviourTest : MonoBehaviour, IMonoBehaviourTest -{ - private int frameCount; - public bool IsTestFinished - { - get { return frameCount > 10; } - } - - void Update() - { - frameCount++; - } -} -``` - -## Running tests on platforms - -In __Play__ mode, you can run tests on specific platforms. The target platform is always the current Platform selected in [Build Settings](https://docs.unity3d.com/Manual/BuildSettings.html) (menu: __File__ > __Build Settings__). Click __Run all in the player__ to build and run your tests on the currently active target platform. - -Note that your current platform displays in brackets on the button. For example, in the screenshot below, the button reads __Run all in player (StandaloneWindows)__, because the current platform is Windows. - -![](UnityTestRunner-3.png) - -The test results display in the build once the test is complete. - -![](UnityTestRunner-4.png) - -To get the test results from the platform to the Editor running the test, both need to be on same network. The application running on the platform reports back the test results, displays the tests executed, and shuts down. - -Note that some platforms do not support shutting down the application with [Application.Quit](https://docs.unity3d.com/ScriptReference/Application.Quit.html). These continue running after reporting test results. - -If Unity cannot instantiate the connection, you can visually see the tests succeed in the running application. Note that running tests on platforms with arguments, in this state, does not provide XML test results. - -## Running from the command line - -To do this, run Unity with the following [command line arguments](https://docs.unity3d.com/Manual/CommandLineArguments.html): - -* `runTest` - Executes tests in the Project. - -* `testPlatform` - The platform you want to run tests on. - - * Available platforms: - - * `playmode` and `editmode`. Note that If unspecified, tests run in `editmode` by default. - - * Platform/Type convention is from the [BuildTarget](https://docs.unity3d.com/ScriptReference/BuildTarget.html) enum. The tested and official supported platforms: - - * [StandaloneWindows](https://docs.unity3d.com/ScriptReference/BuildTarget.StandaloneWindows.html) - - * [StandaloneWindows64](https://docs.unity3d.com/ScriptReference/BuildTarget.StandaloneWindows64.html) - - * [StandaloneOSXIntel](https://docs.unity3d.com/ScriptReference/BuildTarget.StandaloneOSXIntel.html) - - * [StandaloneOSXIntel64](https://docs.unity3d.com/ScriptReference/BuildTarget.StandaloneOSXIntel64.html) - - * [iOS](https://docs.unity3d.com/ScriptReference/BuildTarget.iOS.html) - - * [tvOS](https://docs.unity3d.com/ScriptReference/BuildTarget.tvOS.html) - - * [Android](https://docs.unity3d.com/ScriptReference/BuildTarget.Android.html) - - * [PS4](https://docs.unity3d.com/ScriptReference/BuildTarget.PS4.html) - - * [XboxOne](https://docs.unity3d.com/ScriptReference/BuildTarget.XboxOne.html) - -* `testResults` - The path indicating where Unity should save the result file. By default, Unity saves it in the Project’s root folder. - -### Example - -The following example shows a command line argument on Windows. The specific line may differ depending on your operating system. - - -``` ->Unity.exe -runTests -projectPath PATH_TO_YOUR_PROJECT -testResults C:\temp\results.xml -testPlatform editmode -``` - -__Tip:__ On Windows, in order to read the result code of the executed command, run the following: - -`start /WAIT Unity.exe ARGUMENT_LIST`. - -## Comparison utilities - -The [UnityEngine.TestTools.Utils](https://docs.unity3d.com/ScriptReference/TestTools.Utils.Utils.html) namespace contains utility classes to compare [Vector2](https://docs.unity3d.com/ScriptReference/Vector2.html), [Vector3](https://docs.unity3d.com/ScriptReference/Vector3.html), [Vector4](https://docs.unity3d.com/ScriptReference/Vector4.html), [Quaternion](https://docs.unity3d.com/ScriptReference/Quaternion.html), [Color](https://docs.unity3d.com/ScriptReference/Color.html) and `float` types using NUnit constraints. \ No newline at end of file diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-0.png b/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-0.png deleted file mode 100644 index b07810477..000000000 Binary files a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-0.png and /dev/null differ diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-1.png b/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-1.png deleted file mode 100644 index 9c68789d8..000000000 Binary files a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-1.png and /dev/null differ diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-2.png b/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-2.png deleted file mode 100644 index a6fedfb92..000000000 Binary files a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-2.png and /dev/null differ diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-3.png b/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-3.png deleted file mode 100644 index febd5fcfc..000000000 Binary files a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-3.png and /dev/null differ diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-4.png b/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-4.png deleted file mode 100644 index 8d463042f..000000000 Binary files a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/UnityTestRunner-4.png and /dev/null differ diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/com.unity.test-framework.md b/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/com.unity.test-framework.md deleted file mode 100644 index 38ba39961..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/Documentation~/com.unity.test-framework.md +++ /dev/null @@ -1,77 +0,0 @@ -# Unity Test Runner - -The Unity Test Runner is a tool that tests your code in both __Edit__ mode and __Play__ mode, and also on target platforms such as [Standalone](https://docs.unity3d.com/Manual/Standalone.html), Android, or iOS. - -To access the Unity Test Runner, go to __Window__ > __Test Runner__. - -![](UnityTestRunner-0.png) - -The Unity Test Runner uses a Unity integration of the NUnit library, which is an open-source unit testing library for .Net languages. For more information about NUnit, see the [official NUnit website](http://www.nunit.org/) and the [NUnit documentation on GitHub](https://github.com/nunit/docs/wiki/NUnit-Documentation). - -[UnityTestAttribute](https://docs.unity3d.com/ScriptReference/TestTools.UnityTestAttribute.html) is the main addition to the standard NUnit library for the Unity Test Runner. This is a type of unit test that allows you to skip a frame from within a test (which allows background tasks to finish). To use `UnityTestAttribute`: - -* In __Play__ mode: Execute `UnityTestAttribute` as a [coroutine](https://docs.unity3d.com/ScriptReference/Coroutine.html). - -* In __Edit__ mode: Execute `UnityTestAttribute` in the [EditorApplication.update](https://docs.unity3d.com/ScriptReference/EditorApplication-update.html) callback loop. - -## Known issues and limitations - -There are some known issues and limitations of the Unity Test Runner: - -* The WebGL and WSA platforms do not support `UnityTestAttribute`. - -* `UnityTest` does not support [Parameterized tests](https://github.com/nunit/docs/wiki/Parameterized-Tests) (except for `ValueSource`). - -## How to use Unity Test Runner - -This page assumes you already have an understanding of unit testing and NUnit. If you are new to NUnit or would like more information, see to the [NUnit documentation on GitHub](https://github.com/nunit/docs/wiki/NUnit-Documentation). - -To open the Unity Test Runner, open Unity and go to __Window__ > __Test Runner__. If there are no tests in your Project, click the __Create Test Script in current folder__ button to create a basic test script. This button is greyed out if adding a test script would result in a compilation error. The conditions for adding a test script are in the [Editor](https://docs.unity3d.com/Manual/SpecialFolders.html) folder, or any folders using Assembly Definition files that reference test assemblies (NUnit, Unity Test Runner, and user script assemblies). - -![](UnityTestRunner-1.png) - -You can also create test scripts by navigating to __Assets__ > __Create__ > __C# Test Script__. This option is disabled if adding a test script would result in a compilation error. - -__Note:__ Unity does not include test assemblies (NUnit, Unity TestRunner, and user script assemblies) when using the normal build pipeline, but does include them when using "Run on <Platform>" in the Test Runner Window. - -### Testing in Edit mode - -In __Edit__ mode, Unity runs tests from the Test Runner window. - -Edit mode test scripts are defined by the file location you place them in. Valid locations: - -* Project [Editor](https://docs.unity3d.com/Manual/SpecialFolders.html) folder - -* Assembly Definition file that references test assemblies that are Editor-only - -* Precompiled assemblies that are in the Project’s [Editor](https://docs.unity3d.com/Manual/SpecialFolders.html) folder - -Click the __EditMode__ button, then click __Create Test Script in current folder__ to create a basic test script. Open and edit this in your preferred script editing software as required. - -Note: When running in __Edit__ mode, execute [UnityTestAttribute](https://docs.unity3d.com/ScriptReference/TestTools.UnityTestAttribute.html) in the [EditorApplication.update](https://docs.unity3d.com/ScriptReference/EditorApplication-update.html) callback loop. - -### Testing in Play mode - -You need to place Play mode test scripts in a folder that an Assembly Definition file includes. The Assembly Definition file needs to reference test assemblies (Nunit and Unity TestRunner). Pre-defined Unity assemblies (such as *Assembly-CSharp.dll*) do not reference the defined assembly. This Assembly Definition file also needs to reference the assembly you want to test. This means that it’s only possible to test code defined by other Assembly Definition files. - -Unity does not include test assemblies in normal player builds; only when running through the Test Runner. If you need to test code in pre-defined assemblies, you can reference test assemblies from all the assemblies. However, you must manually remove these tests afterwards, so that Unity does not add them to the final player build. - -To do this: - -1. Save your project. - -2. Go to __Window__ > __Test Runner.__ - -3. Click the small drop-down menu in the top-right of the window. - -4. Click __Enable playmode tests for all assemblies__. - -5. In the dialog box appears, click __OK__ to manually restart the Editor. - -![](UnityTestRunner-2.png) - -__Note:__ Enabling __PlayMode__ tests for all assemblies includes additional assemblies in your Project’s build, which can increase your Project’s size as well as build time. - -To create __PlayMode__ test scripts, select __PlayMode__ in the Test Runner window and click __Create Test Script in current folder__. This button is greyed out if adding the script would result in a compilation error. - -__Note__: Execute [UnityTestAttribute](https://docs.unity3d.com/ScriptReference/TestTools.UnityTestAttribute.html) as a [coroutine](https://docs.unity3d.com/ScriptReference/Coroutine.html) when running in __Play__ mode. diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/LICENSE.md b/Library/PackageCache/com.unity.test-framework@1.0.13/LICENSE.md deleted file mode 100644 index f2dc729c1..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/LICENSE.md +++ /dev/null @@ -1,5 +0,0 @@ -Test Framework copyright © 2019 Unity Technologies ApS - -Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License). - -Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions. diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/LICENSE.md.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/LICENSE.md.meta deleted file mode 100644 index f6a2ca23c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/LICENSE.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 3ec7596410385054a9e0bc90377fbe63 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner.meta deleted file mode 100644 index d1eb5739f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 95cdf27b47eb82747ba9e51f41e72a35 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api.meta deleted file mode 100644 index 2ffb8f974..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: fa423365b1ce06a4dbdc6fb4a8597bfa -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksDelegator.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksDelegator.cs deleted file mode 100644 index ca73e2ddb..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksDelegator.cs +++ /dev/null @@ -1,116 +0,0 @@ -using System; -using System.Linq; -using System.Text; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using UnityEngine; -using UnityEngine.TestRunner.TestLaunchers; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal class CallbacksDelegator - { - private static CallbacksDelegator s_instance; - public static CallbacksDelegator instance - { - get - { - if (s_instance == null) - { - s_instance = new CallbacksDelegator(CallbacksHolder.instance.GetAll, new TestAdaptorFactory()); - } - return s_instance; - } - } - - private readonly Func m_CallbacksProvider; - private readonly ITestAdaptorFactory m_AdaptorFactory; - - public CallbacksDelegator(Func callbacksProvider, ITestAdaptorFactory adaptorFactory) - { - m_CallbacksProvider = callbacksProvider; - m_AdaptorFactory = adaptorFactory; - } - - public void RunStarted(ITest testsToRun) - { - var testRunnerTestsToRun = m_AdaptorFactory.Create(testsToRun); - TryInvokeAllCallbacks(callbacks => callbacks.RunStarted(testRunnerTestsToRun)); - } - - public void RunStartedRemotely(byte[] testsToRunData) - { - var testData = Deserialize(testsToRunData); - var testsToRun = m_AdaptorFactory.BuildTree(testData); - TryInvokeAllCallbacks(callbacks => callbacks.RunStarted(testsToRun)); - } - - public void RunFinished(ITestResult testResults) - { - var testResult = m_AdaptorFactory.Create(testResults); - TryInvokeAllCallbacks(callbacks => callbacks.RunFinished(testResult)); - } - - public void RunFinishedRemotely(byte[] testResultsData) - { - var remoteTestResult = Deserialize(testResultsData); - var testResult = m_AdaptorFactory.Create(remoteTestResult.results.First(), remoteTestResult); - TryInvokeAllCallbacks(callbacks => callbacks.RunFinished(testResult)); - } - - public void RunFailed(string failureMessage) - { - var nunitTestResult = new TestSuiteResult(new TestSuite("test")); - nunitTestResult.SetResult(ResultState.Error, failureMessage); - var testResult = m_AdaptorFactory.Create(nunitTestResult); - TryInvokeAllCallbacks(callbacks => callbacks.RunFinished(testResult)); - } - - public void TestStarted(ITest test) - { - var testRunnerTest = m_AdaptorFactory.Create(test); - TryInvokeAllCallbacks(callbacks => callbacks.TestStarted(testRunnerTest)); - } - - public void TestStartedRemotely(byte[] testStartedData) - { - var testData = Deserialize(testStartedData); - var testsToRun = m_AdaptorFactory.BuildTree(testData); - - TryInvokeAllCallbacks(callbacks => callbacks.TestStarted(testsToRun)); - } - - public void TestFinished(ITestResult result) - { - var testResult = m_AdaptorFactory.Create(result); - TryInvokeAllCallbacks(callbacks => callbacks.TestFinished(testResult)); - } - - public void TestFinishedRemotely(byte[] testResultsData) - { - var remoteTestResult = Deserialize(testResultsData); - var testResult = m_AdaptorFactory.Create(remoteTestResult.results.First(), remoteTestResult); - TryInvokeAllCallbacks(callbacks => callbacks.TestFinished(testResult)); - } - - private void TryInvokeAllCallbacks(Action callbackAction) - { - foreach (var testRunnerApiCallback in m_CallbacksProvider()) - { - try - { - callbackAction(testRunnerApiCallback); - } - catch (Exception ex) - { - Debug.LogException(ex); - } - } - } - - private static T Deserialize(byte[] data) - { - return JsonUtility.FromJson(Encoding.UTF8.GetString(data)); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksDelegator.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksDelegator.cs.meta deleted file mode 100644 index 89e090469..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksDelegator.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0de03ebd74e2b474fa23d05ab42d0cd8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksDelegatorListener.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksDelegatorListener.cs deleted file mode 100644 index c19621d55..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksDelegatorListener.cs +++ /dev/null @@ -1,28 +0,0 @@ -using UnityEngine; -using UnityEngine.TestTools.TestRunner; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal class CallbacksDelegatorListener : ScriptableObject, ITestRunnerListener - { - public void RunStarted(NUnit.Framework.Interfaces.ITest testsToRun) - { - CallbacksDelegator.instance.RunStarted(testsToRun); - } - - public void RunFinished(NUnit.Framework.Interfaces.ITestResult testResults) - { - CallbacksDelegator.instance.RunFinished(testResults); - } - - public void TestStarted(NUnit.Framework.Interfaces.ITest test) - { - CallbacksDelegator.instance.TestStarted(test); - } - - public void TestFinished(NUnit.Framework.Interfaces.ITestResult result) - { - CallbacksDelegator.instance.TestFinished(result); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksDelegatorListener.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksDelegatorListener.cs.meta deleted file mode 100644 index c9bb94a31..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksDelegatorListener.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f3e1b3cbf3fac6a459b1a602167ad311 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksHolder.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksHolder.cs deleted file mode 100644 index 07b8ecfe8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksHolder.cs +++ /dev/null @@ -1,40 +0,0 @@ -using System.Collections.Generic; -using System.Linq; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal class CallbacksHolder : ScriptableSingleton - { - private List m_Callbacks = new List(); - public void Add(ICallbacks callback, int priority) - { - m_Callbacks.Add(new CallbackWithPriority(callback, priority)); - } - - public void Remove(ICallbacks callback) - { - m_Callbacks.RemoveAll(callbackWithPriority => callbackWithPriority.Callback == callback); - } - - public ICallbacks[] GetAll() - { - return m_Callbacks.OrderByDescending(callback => callback.Priority).Select(callback => callback.Callback).ToArray(); - } - - public void Clear() - { - m_Callbacks.Clear(); - } - - private struct CallbackWithPriority - { - public ICallbacks Callback; - public int Priority; - public CallbackWithPriority(ICallbacks callback, int priority) - { - Callback = callback; - Priority = priority; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksHolder.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksHolder.cs.meta deleted file mode 100644 index 7c4202826..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksHolder.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4884ccc3528cb2e40a0e6f0a19a2b35b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ExecutionSettings.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ExecutionSettings.cs deleted file mode 100644 index 76a6bc8c4..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ExecutionSettings.cs +++ /dev/null @@ -1,9 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal class ExecutionSettings - { - public BuildTarget? targetPlatform; - public ITestRunSettings overloadTestRunSettings; - public Filter filter; - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ExecutionSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ExecutionSettings.cs.meta deleted file mode 100644 index 602a117c9..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ExecutionSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: eea34a28297f9bc4c9f4c573bc8d5d1c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/Filter.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/Filter.cs deleted file mode 100644 index 96b465784..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/Filter.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - [Serializable] - internal class Filter - { - [SerializeField] - public TestMode testMode; - [SerializeField] - public string[] testNames; - [SerializeField] - public string[] groupNames; - [SerializeField] - public string[] categoryNames; - [SerializeField] - public string[] assemblyNames; - - public static Filter empty = new Filter(); - - internal TestRunnerFilter ToTestRunnerFilter() - { - return new TestRunnerFilter() - { - testNames = testNames, - categoryNames = categoryNames, - groupNames = groupNames, - assemblyNames = assemblyNames - }; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/Filter.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/Filter.cs.meta deleted file mode 100644 index bbb21b582..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/Filter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 05f92e4a2414cb144a92157752dfa324 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ICallbacks.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ICallbacks.cs deleted file mode 100644 index c6b3e472b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ICallbacks.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal interface ICallbacks - { - void RunStarted(ITestAdaptor testsToRun); - void RunFinished(ITestResultAdaptor result); - void TestStarted(ITestAdaptor test); - void TestFinished(ITestResultAdaptor result); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ICallbacks.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ICallbacks.cs.meta deleted file mode 100644 index 851e3f684..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ICallbacks.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 93eea84e53d0226479c9a584f19427b5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestAdaptor.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestAdaptor.cs deleted file mode 100644 index 5474a89e7..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestAdaptor.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System.Collections.Generic; -using NUnit.Framework.Interfaces; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal interface ITestAdaptor - { - string Id { get; } - string Name { get; } - string FullName { get; } - int TestCaseCount { get; } - bool HasChildren { get; } - bool IsSuite { get; } - IEnumerable Children { get; } - int TestCaseTimeout { get; } - ITypeInfo TypeInfo { get; } - IMethodInfo Method { get; } - string[] Categories { get; } - bool IsTestAssembly { get; } - RunState RunState { get; } - string Description { get; } - string SkipReason { get; } - string ParentId { get; } - string UniqueName { get; } - string ParentUniqueName { get; } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestAdaptor.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestAdaptor.cs.meta deleted file mode 100644 index 2ae45afdf..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestAdaptor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 85dd7af03f02aea4aae13a3945e3b313 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestAdaptorFactory.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestAdaptorFactory.cs deleted file mode 100644 index bf599029a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestAdaptorFactory.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System.Collections.Generic; -using NUnit.Framework.Interfaces; -using UnityEngine.TestRunner.TestLaunchers; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal interface ITestAdaptorFactory - { - ITestAdaptor Create(ITest test); - ITestAdaptor Create(RemoteTestData testData); - ITestResultAdaptor Create(ITestResult testResult); - ITestResultAdaptor Create(RemoteTestResultData testResult, RemoteTestResultDataWithTestData allData); - ITestAdaptor BuildTree(RemoteTestResultDataWithTestData data); - IEnumerator BuildTreeAsync(RemoteTestResultDataWithTestData data); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestAdaptorFactory.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestAdaptorFactory.cs.meta deleted file mode 100644 index 05dadbac7..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestAdaptorFactory.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 803abab0f7e17044db56f8760186dbd1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestResultAdaptor.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestResultAdaptor.cs deleted file mode 100644 index 703b5d6d6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestResultAdaptor.cs +++ /dev/null @@ -1,86 +0,0 @@ -using System; -using System.Collections.Generic; -using NUnit.Framework.Interfaces; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal interface ITestResultAdaptor - { - ITestAdaptor Test { get; } - string Name { get; } - - /// Gets the full name of the test result - string FullName { get; } - - string ResultState { get; } - - TestStatus TestStatus { get; } - - /// Gets the elapsed time for running the test in seconds - double Duration { get; } - - /// Gets or sets the time the test started running. - DateTime StartTime { get; } - - /// Gets or sets the time the test finished running. - DateTime EndTime { get; } - - /// - /// Gets the message associated with a test - /// failure or with not running the test - /// - string Message { get; } - - /// - /// Gets any stacktrace associated with an - /// error or failure. Not available in - /// the Compact Framework 1.0. - /// - string StackTrace { get; } - - /// - /// Gets the number of asserts executed - /// when running the test and all its children. - /// - int AssertCount { get; } - - /// - /// Gets the number of test cases that failed - /// when running the test and all its children. - /// - int FailCount { get; } - - /// - /// Gets the number of test cases that passed - /// when running the test and all its children. - /// - int PassCount { get; } - - /// - /// Gets the number of test cases that were skipped - /// when running the test and all its children. - /// - int SkipCount { get; } - - /// - /// Gets the number of test cases that were inconclusive - /// when running the test and all its children. - /// - int InconclusiveCount { get; } - - /// - /// Indicates whether this result has any child results. - /// Accessing HasChildren should not force creation of the - /// Children collection in classes implementing this interface. - /// - bool HasChildren { get; } - - /// Gets the the collection of child results. - IEnumerable Children { get; } - - /// Gets any text output written to this result. - string Output { get; } - - TNode ToXml(); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestResultAdaptor.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestResultAdaptor.cs.meta deleted file mode 100644 index 5ea944f10..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestResultAdaptor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4f90cfe4bf5cfb44f84a5b11387f2a42 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestRunSettings.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestRunSettings.cs deleted file mode 100644 index aa4515c62..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestRunSettings.cs +++ /dev/null @@ -1,9 +0,0 @@ -using System; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal interface ITestRunSettings : IDisposable - { - void Apply(); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestRunSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestRunSettings.cs.meta deleted file mode 100644 index 27a3a3322..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestRunSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2ae2ce6274819484fa8747a28cebdf3a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestRunnerApi.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestRunnerApi.cs deleted file mode 100644 index f2dff8598..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestRunnerApi.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - interface ITestRunnerApi - { - void Execute(ExecutionSettings executionSettings); - void RegisterCallbacks(T testCallbacks, int priority = 0) where T : ICallbacks; - void UnregisterCallbacks(T testCallbacks) where T : ICallbacks; - void RetrieveTestList(ExecutionSettings executionSettings, Action callback); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestRunnerApi.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestRunnerApi.cs.meta deleted file mode 100644 index d581ffdbe..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/ITestRunnerApi.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a7842a837a4b13e41ae16193db753418 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/RunState.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/RunState.cs deleted file mode 100644 index eb2c8ab86..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/RunState.cs +++ /dev/null @@ -1,11 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal enum RunState - { - NotRunnable, - Runnable, - Explicit, - Skipped, - Ignored, - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/RunState.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/RunState.cs.meta deleted file mode 100644 index 818e3c022..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/RunState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8bb59cb2f66d156418ca1bd1e2703233 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestAdaptor.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestAdaptor.cs deleted file mode 100644 index 0b6dc6456..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestAdaptor.cs +++ /dev/null @@ -1,123 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using UnityEngine.TestRunner.NUnitExtensions; -using UnityEngine.TestRunner.NUnitExtensions.Runner; -using UnityEngine.TestRunner.TestLaunchers; -using UnityEngine.TestTools.Utils; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal class TestAdaptor : ITestAdaptor - { - internal TestAdaptor(ITest test) : this(test, new ITest[0]) - { - } - - internal TestAdaptor(ITest test, ITest[] additionalChildren) - { - Id = test.Id; - Name = test.Name; - var childIndex = -1; - if (test.Properties["childIndex"].Count > 0) - { - childIndex = (int)test.Properties["childIndex"][0]; - } - FullName = childIndex != -1 ? GetIndexedTestCaseName(test.FullName, childIndex) : test.FullName; - TestCaseCount = test.TestCaseCount; - HasChildren = test.HasChildren; - IsSuite = test.IsSuite; - Children = new[] {test.Tests, additionalChildren}.SelectMany(t => t).Select(t => new TestAdaptor(t)).ToArray(); - if (UnityTestExecutionContext.CurrentContext != null) - { - TestCaseTimeout = UnityTestExecutionContext.CurrentContext.TestCaseTimeout; - } - else - { - TestCaseTimeout = CoroutineRunner.k_DefaultTimeout; - } - - TypeInfo = test.TypeInfo; - Method = test.Method; - FullPath = GetFullPath(test); - Categories = test.GetAllCategoriesFromTest().Distinct().ToArray(); - IsTestAssembly = test is TestAssembly; - RunState = (RunState)Enum.Parse(typeof(RunState), test.RunState.ToString()); - Description = (string)test.Properties.Get(PropertyNames.Description); - SkipReason = test.GetSkipReason(); - ParentId = test.GetParentId(); - UniqueName = test.GetUniqueName(); - ParentUniqueName = test.GetParentUniqueName(); - } - - internal TestAdaptor(RemoteTestData test) - { - Id = test.id; - Name = test.name; - FullName = test.ChildIndex != -1 ? GetIndexedTestCaseName(test.fullName, test.ChildIndex) : test.fullName; - TestCaseCount = test.testCaseCount; - HasChildren = test.hasChildren; - IsSuite = test.isSuite; - m_ChildrenIds = test.childrenIds; - TestCaseTimeout = test.testCaseTimeout; - Categories = test.Categories; - IsTestAssembly = test.IsTestAssembly; - RunState = (RunState)Enum.Parse(typeof(RunState), test.RunState.ToString()); - Description = test.Description; - SkipReason = test.SkipReason; - ParentId = test.ParentId; - UniqueName = test.UniqueName; - ParentUniqueName = test.ParentUniqueName; - } - - internal void ApplyChildren(IEnumerable allTests) - { - Children = m_ChildrenIds.Select(id => allTests.First(t => t.Id == id)).ToArray(); - } - - public string Id { get; private set; } - public string Name { get; private set; } - public string FullName { get; private set; } - public int TestCaseCount { get; private set; } - public bool HasChildren { get; private set; } - public bool IsSuite { get; private set; } - public IEnumerable Children { get; private set; } - public int TestCaseTimeout { get; private set; } - public ITypeInfo TypeInfo { get; private set; } - public IMethodInfo Method { get; private set; } - public string FullPath { get; private set; } - private string[] m_ChildrenIds; - public string[] Categories { get; private set; } - public bool IsTestAssembly { get; private set; } - public RunState RunState { get; } - public string Description { get; } - public string SkipReason { get; } - public string ParentId { get; } - public string UniqueName { get; } - public string ParentUniqueName { get; } - - private static string GetFullPath(ITest test) - { - if (test.Parent != null && test.Parent.Parent != null) - return GetFullPath(test.Parent) + "/" + test.Name; - return test.Name; - } - - private static string GetIndexedTestCaseName(string fullName, int index) - { - var generatedTestSuffix = " GeneratedTestCase" + index; - if (fullName.EndsWith(")")) - { - // Test names from generated TestCaseSource look like Test(TestCaseSourceType) - // This inserts a unique test case index in the name, so that it becomes Test(TestCaseSourceType GeneratedTestCase0) - return fullName.Substring(0, fullName.Length - 1) + generatedTestSuffix + fullName[fullName.Length - 1]; - } - - // In some cases there can be tests with duplicate names generated in other ways and they won't have () in their name - // We just append a suffix at the end of the name in that case - return fullName + generatedTestSuffix; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestAdaptor.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestAdaptor.cs.meta deleted file mode 100644 index 81e39b715..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestAdaptor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6e0e62db88935c74288c97c907243bd0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestAdaptorFactory.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestAdaptorFactory.cs deleted file mode 100644 index 5fb8ab662..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestAdaptorFactory.cs +++ /dev/null @@ -1,59 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework.Interfaces; -using UnityEngine.TestRunner.TestLaunchers; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal class TestAdaptorFactory : ITestAdaptorFactory - { - public ITestAdaptor Create(ITest test) - { - return new TestAdaptor(test); - } - - public ITestAdaptor Create(RemoteTestData testData) - { - return new TestAdaptor(testData); - } - - public ITestResultAdaptor Create(ITestResult testResult) - { - return new TestResultAdaptor(testResult); - } - - public ITestResultAdaptor Create(RemoteTestResultData testResult, RemoteTestResultDataWithTestData allData) - { - return new TestResultAdaptor(testResult, allData); - } - - public ITestAdaptor BuildTree(RemoteTestResultDataWithTestData data) - { - var tests = data.tests.Select(remoteTestData => new TestAdaptor(remoteTestData)).ToList(); - - foreach (var test in tests) - { - test.ApplyChildren(tests); - } - - return tests.First(); - } - - public IEnumerator BuildTreeAsync(RemoteTestResultDataWithTestData data) - { - var tests = data.tests.Select(remoteTestData => new TestAdaptor(remoteTestData)).ToList(); - - for (var index = 0; index < tests.Count; index++) - { - var test = tests[index]; - test.ApplyChildren(tests); - if (index % 100 == 0) - { - yield return null; - } - } - - yield return tests.First(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestAdaptorFactory.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestAdaptorFactory.cs.meta deleted file mode 100644 index 0b1175fde..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestAdaptorFactory.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d0663d520c26b7c48a4135599e66acf8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestLauncherFactory.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestLauncherFactory.cs deleted file mode 100644 index d63110b80..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestLauncherFactory.cs +++ /dev/null @@ -1,57 +0,0 @@ -using System; -using UnityEngine.TestTools; -using UnityEngine.TestTools.TestRunner; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal class TestLauncherFactory - { - internal TestLauncherBase GetLauncher(ExecutionSettings executionSettings) - { - if (executionSettings.filter.testMode == TestMode.EditMode) - { - return GetEditModeLauncher(executionSettings.filter); - } - else - { - var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(executionSettings.filter.ToTestRunnerFilter()); - return GetPlayModeLauncher(settings, executionSettings); - } - } - - static TestLauncherBase GetEditModeLauncher(Filter filter) - { - return GetEditModeLauncherForProvidedAssemblies(filter); - } - - static TestLauncherBase GetPlayModeLauncher(PlaymodeTestsControllerSettings settings, ExecutionSettings executionSettings) - { - if (executionSettings.targetPlatform != null) - { - return GetPlayerLauncher(settings, executionSettings.targetPlatform.Value, executionSettings.overloadTestRunSettings); - } - - if (PlayerSettings.runPlayModeTestAsEditModeTest) - { - return GetEditModeLauncherForProvidedAssemblies(executionSettings.filter, TestPlatform.PlayMode); - } - - return GetPlayModeLauncher(settings); - } - - static TestLauncherBase GetEditModeLauncherForProvidedAssemblies(Filter filter, TestPlatform testPlatform = TestPlatform.EditMode) - { - return new EditModeLauncher(filter.ToTestRunnerFilter(), testPlatform); - } - - static TestLauncherBase GetPlayModeLauncher(PlaymodeTestsControllerSettings settings) - { - return new PlaymodeLauncher(settings); - } - - static TestLauncherBase GetPlayerLauncher(PlaymodeTestsControllerSettings settings, BuildTarget targetPlatform, ITestRunSettings overloadTestRunSettings) - { - return new PlayerLauncher(settings, targetPlatform, overloadTestRunSettings); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestLauncherFactory.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestLauncherFactory.cs.meta deleted file mode 100644 index d214c7d33..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestLauncherFactory.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f33e570b8b9af1048b80a27e7848cb09 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestMode.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestMode.cs deleted file mode 100644 index c330457a7..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestMode.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - [Flags] - internal enum TestMode - { - EditMode = 1 << 0, - PlayMode = 1 << 1 - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestMode.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestMode.cs.meta deleted file mode 100644 index e04594b91..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestMode.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cad095eccea17b741bc4cd264e7441cd -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestResultAdaptor.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestResultAdaptor.cs deleted file mode 100644 index 06e70f12a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestResultAdaptor.cs +++ /dev/null @@ -1,87 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework.Interfaces; -using UnityEngine.TestRunner.TestLaunchers; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal class TestResultAdaptor : ITestResultAdaptor - { - private TNode m_Node; - - internal TestResultAdaptor(ITestResult result) - { - Test = new TestAdaptor(result.Test); - Name = result.Name; - FullName = result.FullName; - ResultState = result.ResultState.ToString(); - TestStatus = ParseTestStatus(result.ResultState.Status); - Duration = result.Duration; - StartTime = result.StartTime; - EndTime = result.EndTime; - Message = result.Message; - StackTrace = result.StackTrace; - AssertCount = result.AssertCount; - FailCount = result.FailCount; - PassCount = result.PassCount; - SkipCount = result.SkipCount; - InconclusiveCount = result.InconclusiveCount; - HasChildren = result.HasChildren; - Output = result.Output; - Children = result.Children.Select(child => new TestResultAdaptor(child)).ToArray(); - m_Node = result.ToXml(true); - } - - internal TestResultAdaptor(RemoteTestResultData result, RemoteTestResultDataWithTestData allData) - { - Test = new TestAdaptor(allData.tests.First(t => t.id == result.testId)); - Name = result.name; - FullName = result.fullName; - ResultState = result.resultState; - TestStatus = ParseTestStatus(result.testStatus); - Duration = result.duration; - StartTime = result.startTime; - EndTime = result.endTime; - Message = result.message; - StackTrace = result.stackTrace; - AssertCount = result.assertCount; - FailCount = result.failCount; - PassCount = result.passCount; - SkipCount = result.skipCount; - InconclusiveCount = result.inconclusiveCount; - HasChildren = result.hasChildren; - Output = result.output; - Children = result.childrenIds.Select(childId => new TestResultAdaptor(allData.results.First(r => r.testId == childId), allData)).ToArray(); - m_Node = TNode.FromXml(result.xml); - } - - public ITestAdaptor Test { get; private set; } - public string Name { get; private set; } - public string FullName { get; private set; } - public string ResultState { get; private set; } - public TestStatus TestStatus { get; private set; } - public double Duration { get; private set; } - public DateTime StartTime { get; private set; } - public DateTime EndTime { get; private set; } - public string Message { get; private set; } - public string StackTrace { get; private set; } - public int AssertCount { get; private set; } - public int FailCount { get; private set; } - public int PassCount { get; private set; } - public int SkipCount { get; private set; } - public int InconclusiveCount { get; private set; } - public bool HasChildren { get; private set; } - public IEnumerable Children { get; private set; } - public string Output { get; private set; } - public TNode ToXml() - { - return m_Node; - } - - private static TestStatus ParseTestStatus(NUnit.Framework.Interfaces.TestStatus testStatus) - { - return (TestStatus)Enum.Parse(typeof(TestStatus), testStatus.ToString()); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestResultAdaptor.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestResultAdaptor.cs.meta deleted file mode 100644 index c2b119e21..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestResultAdaptor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d061ada5d3169454daf54243390b5fdb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunData.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunData.cs deleted file mode 100644 index decdf2895..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunData.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - [Serializable] - internal class TestRunData : ScriptableSingleton - { - [SerializeField] - public ExecutionSettings executionSettings; - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunData.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunData.cs.meta deleted file mode 100644 index 701da80f8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 973b024861c5ae84f869aad614234b04 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunnerApi.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunnerApi.cs deleted file mode 100644 index 655f97d36..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunnerApi.cs +++ /dev/null @@ -1,81 +0,0 @@ -using System; -using System.Linq; -using System.Threading; -using UnityEngine; -using UnityEngine.TestRunner.TestLaunchers; -using UnityEngine.TestTools; -using UnityEngine.TestTools.NUnitExtensions; - -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal class TestRunnerApi : ScriptableObject, ITestRunnerApi - { - public void Execute(ExecutionSettings executionSettings) - { - if (executionSettings == null) - { - throw new ArgumentException("Filter for execution is undefined."); - } - - var launcherFactory = new TestLauncherFactory(); - var data = TestRunData.instance; - data.executionSettings = executionSettings; - - var testLauncher = launcherFactory.GetLauncher(executionSettings); - testLauncher.Run(); - } - - public void RegisterCallbacks(T testCallbacks, int priority = 0) where T : ICallbacks - { - if (testCallbacks == null) - { - throw new ArgumentException("TestCallbacks for execution is undefined."); - } - - CallbacksHolder.instance.Add(testCallbacks, priority); - } - - public void UnregisterCallbacks(T testCallbacks) where T : ICallbacks - { - if (testCallbacks == null) - { - throw new ArgumentException("TestCallbacks for execution is undefined."); - } - - CallbacksHolder.instance.Remove(testCallbacks); - } - - public void RetrieveTestList(ExecutionSettings executionSettings, Action callback) - { - if (executionSettings == null) - { - throw new ArgumentException("Filter for execution is undefined."); - } - - if (callback == null) - { - throw new ArgumentException("Callback is undefined."); - } - - var platform = ParseTestMode(executionSettings.filter.testMode); - var testAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy()); - var testAdaptorFactory = new TestAdaptorFactory(); - var testListCache = new TestListCache(testAdaptorFactory, new RemoteTestResultDataFactory(), TestListCacheData.instance); - var testListProvider = new TestListProvider(testAssemblyProvider, new UnityTestAssemblyBuilder()); - var cachedTestListProvider = new CachingTestListProvider(testListProvider, testListCache, testAdaptorFactory); - - var job = new TestListJob(cachedTestListProvider, platform, callback); - job.Start(); - } - - private static TestPlatform ParseTestMode(TestMode testmode) - { - if (testmode == TestMode.EditMode) - { - return TestPlatform.EditMode; - } - - return TestPlatform.PlayMode; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunnerApi.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunnerApi.cs.meta deleted file mode 100644 index 7ad5fc15c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunnerApi.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 68993ba529ae04440916cb7c23bf3279 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestStatus.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestStatus.cs deleted file mode 100644 index c72973e85..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestStatus.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.Api -{ - internal enum TestStatus - { - Skipped, - Passed, - Failed, - Inconclusive - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestStatus.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestStatus.cs.meta deleted file mode 100644 index 38bd6af07..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestStatus.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9ec94545c5b00344c9bd8e691f15d799 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/AssemblyInfo.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/AssemblyInfo.cs deleted file mode 100644 index 1c4e19baf..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/AssemblyInfo.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; - -[assembly: AssemblyTitle("UnityEditor.TestRunner")] -[assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")] -[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] -[assembly: InternalsVisibleTo("Unity.PerformanceTesting.Editor")] -[assembly: InternalsVisibleTo("Unity.IntegrationTests")] -[assembly: InternalsVisibleTo("UnityEditor.TestRunner.Tests")] -[assembly: InternalsVisibleTo("Unity.TestTools.CodeCoverage.Editor")] -[assembly: InternalsVisibleTo("Unity.PackageManagerUI.Develop.Editor")] -[assembly: InternalsVisibleTo("Unity.PackageManagerUI.Develop.EditorTests")] - -[assembly: AssemblyVersion("1.0.0")] diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/AssemblyInfo.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/AssemblyInfo.cs.meta deleted file mode 100644 index 5e1b8dd13..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/AssemblyInfo.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9db19a04003fca7439552acd4de9baa1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser.meta deleted file mode 100644 index b5a29bdc6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7602252bdb82b8d45ae3483c3a00d3e1 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/CommandLineOption.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/CommandLineOption.cs deleted file mode 100644 index 1a2d98a4b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/CommandLineOption.cs +++ /dev/null @@ -1,45 +0,0 @@ -using System; -using System.Linq; - -namespace UnityEditor.TestRunner.CommandLineParser -{ - internal class CommandLineOption : ICommandLineOption - { - Action m_ArgAction; - - public CommandLineOption(string argName, Action action) - { - ArgName = argName; - m_ArgAction = s => action(); - } - - public CommandLineOption(string argName, Action action) - { - ArgName = argName; - m_ArgAction = action; - } - - public CommandLineOption(string argName, Action action) - { - ArgName = argName; - m_ArgAction = s => action(SplitStringToArray(s)); - } - - public string ArgName { get; private set; } - - public void ApplyValue(string value) - { - m_ArgAction(value); - } - - static string[] SplitStringToArray(string value) - { - if (string.IsNullOrEmpty(value)) - { - return null; - } - - return value.Split(';').ToArray(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/CommandLineOption.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/CommandLineOption.cs.meta deleted file mode 100644 index 65f32561a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/CommandLineOption.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a3529368f4cd0424a89aa51080a16b06 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/CommandLineOptionSet.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/CommandLineOptionSet.cs deleted file mode 100644 index d08c233dd..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/CommandLineOptionSet.cs +++ /dev/null @@ -1,49 +0,0 @@ -using System; - -namespace UnityEditor.TestRunner.CommandLineParser -{ - internal class CommandLineOptionSet - { - ICommandLineOption[] m_Options; - - public CommandLineOptionSet(params ICommandLineOption[] options) - { - m_Options = options; - } - - public void Parse(string[] args) - { - var i = 0; - while (i < args.Length) - { - var arg = args[i]; - if (!arg.StartsWith("-")) - { - i++; - continue; - } - - string value = null; - if (i + 1 < args.Length && !args[i + 1].StartsWith("-")) - { - value = args[i + 1]; - i++; - } - - ApplyValueToMatchingOptions(arg, value); - i++; - } - } - - private void ApplyValueToMatchingOptions(string argName, string value) - { - foreach (var option in m_Options) - { - if ("-" + option.ArgName == argName) - { - option.ApplyValue(value); - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/CommandLineOptionSet.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/CommandLineOptionSet.cs.meta deleted file mode 100644 index 1db24d0db..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/CommandLineOptionSet.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 139c5eac101a4dc4fb3098e30c29f15e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/ICommandLineOption.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/ICommandLineOption.cs deleted file mode 100644 index 7f699adce..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/ICommandLineOption.cs +++ /dev/null @@ -1,8 +0,0 @@ -namespace UnityEditor.TestRunner.CommandLineParser -{ - interface ICommandLineOption - { - string ArgName { get; } - void ApplyValue(string value); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/ICommandLineOption.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/ICommandLineOption.cs.meta deleted file mode 100644 index 613d95f02..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineParser/ICommandLineOption.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f445ca0c614a846449fcd8ae648c24e2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest.meta deleted file mode 100644 index d005718c4..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b477d1f29b65a674e9d5cdab4eb72b01 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/Executer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/Executer.cs deleted file mode 100644 index c0ad491c8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/Executer.cs +++ /dev/null @@ -1,137 +0,0 @@ -using System; -using System.Linq; -using UnityEditor.TestRunner.TestLaunchers; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - internal class Executer - { - private ITestRunnerApi m_TestRunnerApi; - private ISettingsBuilder m_SettingsBuilder; - private Action m_LogErrorFormat; - private Action m_LogException; - private Action m_ExitEditorApplication; - private Func m_ScriptCompilationFailedCheck; - - public Executer(ITestRunnerApi testRunnerApi, ISettingsBuilder settingsBuilder, Action logErrorFormat, Action logException, Action exitEditorApplication, Func scriptCompilationFailedCheck) - { - m_TestRunnerApi = testRunnerApi; - m_SettingsBuilder = settingsBuilder; - m_LogErrorFormat = logErrorFormat; - m_LogException = logException; - m_ExitEditorApplication = exitEditorApplication; - m_ScriptCompilationFailedCheck = scriptCompilationFailedCheck; - } - - internal void InitializeAndExecuteRun(string[] commandLineArgs) - { - Api.ExecutionSettings executionSettings; - try - { - executionSettings = m_SettingsBuilder.BuildApiExecutionSettings(commandLineArgs); - if (executionSettings.targetPlatform.HasValue) - RemotePlayerLogController.instance.SetBuildTarget(executionSettings.targetPlatform.Value); - } - catch (SetupException exception) - { - HandleSetupException(exception); - return; - } - - try - { - Debug.Log("Executing tests with settings: " + ExecutionSettingsToString(executionSettings)); - m_TestRunnerApi.Execute(executionSettings); - } - catch (Exception exception) - { - m_LogException(exception); - m_ExitEditorApplication((int)ReturnCodes.RunError); - } - } - - internal ExecutionSettings BuildExecutionSettings(string[] commandLineArgs) - { - return m_SettingsBuilder.BuildExecutionSettings(commandLineArgs); - } - - internal enum ReturnCodes - { - Ok = 0, - Failed = 2, - RunError = 3, - PlatformNotFoundReturnCode = 4 - } - - internal void SetUpCallbacks(ExecutionSettings executionSettings) - { - RemotePlayerLogController.instance.SetLogsDirectory(executionSettings.DeviceLogsDirectory); - - var resultSavingCallback = ScriptableObject.CreateInstance(); - resultSavingCallback.m_ResultFilePath = executionSettings.TestResultsFile; - - var logSavingCallback = ScriptableObject.CreateInstance(); - - m_TestRunnerApi.RegisterCallbacks(resultSavingCallback); - m_TestRunnerApi.RegisterCallbacks(logSavingCallback); - m_TestRunnerApi.RegisterCallbacks(ScriptableObject.CreateInstance(), -10); - var timeoutCallbacks = ScriptableObject.CreateInstance(); - timeoutCallbacks.Init((action, time) => new DelayedCallback(action, time), m_LogErrorFormat, m_ExitEditorApplication); - m_TestRunnerApi.RegisterCallbacks(timeoutCallbacks); - } - - internal void ExitOnCompileErrors() - { - if (m_ScriptCompilationFailedCheck()) - { - var handling = s_ExceptionHandlingMapping.First(h => h.m_ExceptionType == SetupException.ExceptionType.ScriptCompilationFailed); - m_LogErrorFormat(handling.m_Message, new object[0]); - m_ExitEditorApplication(handling.m_ReturnCode); - } - } - - void HandleSetupException(SetupException exception) - { - ExceptionHandling handling = s_ExceptionHandlingMapping.FirstOrDefault(h => h.m_ExceptionType == exception.Type) ?? new ExceptionHandling(exception.Type, "Unknown command line test run error. " + exception.Type, ReturnCodes.RunError); - m_LogErrorFormat(handling.m_Message, exception.Details); - m_ExitEditorApplication(handling.m_ReturnCode); - } - - private class ExceptionHandling - { - internal SetupException.ExceptionType m_ExceptionType; - internal string m_Message; - internal int m_ReturnCode; - public ExceptionHandling(SetupException.ExceptionType exceptionType, string message, ReturnCodes returnCode) - { - m_ExceptionType = exceptionType; - m_Message = message; - m_ReturnCode = (int)returnCode; - } - } - - static ExceptionHandling[] s_ExceptionHandlingMapping = new[] - { - new ExceptionHandling(SetupException.ExceptionType.ScriptCompilationFailed, "Scripts had compilation errors.", ReturnCodes.RunError), - new ExceptionHandling(SetupException.ExceptionType.PlatformNotFound, "Test platform not found ({0}).", ReturnCodes.PlatformNotFoundReturnCode), - new ExceptionHandling(SetupException.ExceptionType.TestSettingsFileNotFound, "Test settings file not found at {0}.", ReturnCodes.RunError) - }; - - private static string ExecutionSettingsToString(Api.ExecutionSettings executionSettings) - { - if (executionSettings == null) - { - return "none"; - } - - if (executionSettings.filter == null) - { - return "no filter"; - } - - return "test mode = " + executionSettings.filter.testMode; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/Executer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/Executer.cs.meta deleted file mode 100644 index e57a01038..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/Executer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 083c6a3a5426382449369ddc12b691d8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ExecutionSettings.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ExecutionSettings.cs deleted file mode 100644 index 3ff235639..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ExecutionSettings.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - [Serializable] - internal class ExecutionSettings - { - public string TestResultsFile; - public string DeviceLogsDirectory; - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ExecutionSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ExecutionSettings.cs.meta deleted file mode 100644 index 35edc4c90..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ExecutionSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c3a75354f6ceac94ca15ca9d96593290 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ExitCallbacks.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ExitCallbacks.cs deleted file mode 100644 index d781d86ac..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ExitCallbacks.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - [Serializable] - internal class ExitCallbacks : ScriptableObject, ICallbacks - { - private bool m_AnyTestsExecuted; - private bool m_RunFailed; - internal static bool preventExit; - - public void RunFinished(ITestResultAdaptor testResults) - { - if (preventExit) - { - return; - } - - if (!m_AnyTestsExecuted) - { - Debug.LogFormat(LogType.Warning, LogOption.NoStacktrace, null, "No tests were executed"); - } - EditorApplication.Exit(m_RunFailed ? (int)Executer.ReturnCodes.Failed : (int)Executer.ReturnCodes.Ok); - } - - public void TestStarted(ITestAdaptor test) - { - if (!test.IsSuite) - { - m_AnyTestsExecuted = true; - } - } - - public void TestFinished(ITestResultAdaptor result) - { - if (!result.Test.IsSuite && (result.TestStatus == TestStatus.Failed)) - { - m_RunFailed = true; - } - } - - public void RunStarted(ITestAdaptor testsToRun) - { - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ExitCallbacks.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ExitCallbacks.cs.meta deleted file mode 100644 index 62964631f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ExitCallbacks.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1adaa8dcc4fda3d4cb4d3c8e0cb65d12 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ISettingsBuilder.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ISettingsBuilder.cs deleted file mode 100644 index 557195d0e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ISettingsBuilder.cs +++ /dev/null @@ -1,10 +0,0 @@ -using UnityEditor.TestTools.TestRunner.Api; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - interface ISettingsBuilder - { - Api.ExecutionSettings BuildApiExecutionSettings(string[] commandLineArgs); - ExecutionSettings BuildExecutionSettings(string[] commandLineArgs); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ISettingsBuilder.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ISettingsBuilder.cs.meta deleted file mode 100644 index cc0b2480f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ISettingsBuilder.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8a13cbeb2099aca47bb456f49845f86c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/LogSavingCallbacks.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/LogSavingCallbacks.cs deleted file mode 100644 index 40a185f58..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/LogSavingCallbacks.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using UnityEditor.TestRunner.TestLaunchers; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - [Serializable] - internal class LogSavingCallbacks : ScriptableObject, ICallbacks - { - public void RunStarted(ITestAdaptor testsToRun) - { - RemotePlayerLogController.instance.StartLogWriters(); - } - - public virtual void RunFinished(ITestResultAdaptor testResults) - { - RemotePlayerLogController.instance.StopLogWriters(); - } - - public void TestStarted(ITestAdaptor test) - { - } - - public void TestFinished(ITestResultAdaptor result) - { - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/LogSavingCallbacks.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/LogSavingCallbacks.cs.meta deleted file mode 100644 index c96817819..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/LogSavingCallbacks.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8d20eedbe40f0ce41a4c4f633f225de8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/LogWriter.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/LogWriter.cs deleted file mode 100644 index 5470fd7ea..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/LogWriter.cs +++ /dev/null @@ -1,92 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using UnityEditor.DeploymentTargets; -using UnityEditor.Utils; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - internal class LogWriter : IDisposable - { - private string m_LogsDirectory; - private string m_DeviceID; - private Dictionary m_LogStreams; - private DeploymentTargetLogger m_Logger; - - internal LogWriter(string logsDirectory, string deviceID, DeploymentTargetLogger logger) - { - m_LogStreams = new Dictionary(); - m_Logger = logger; - m_LogsDirectory = logsDirectory; - m_DeviceID = deviceID; - - logger.logMessage += WriteLogToFile; - } - - private void WriteLogToFile(string id, string logLine) - { - StreamWriter logStream; - var streamExists = m_LogStreams.TryGetValue(id, out logStream); - if (!streamExists) - { - var filePath = GetLogFilePath(m_LogsDirectory, m_DeviceID, id); - logStream = CreateLogFile(filePath); - - m_LogStreams.Add(id, logStream); - } - - try - { - if (logLine != null) - logStream.WriteLine(logLine); - } - catch (Exception ex) - { - Debug.LogError($"Writing {id} log failed."); - Debug.LogException(ex); - } - } - - public void Stop() - { - m_Logger.Stop(); - foreach (var logStream in m_LogStreams) - { - logStream.Value.Close(); - } - } - - public void Dispose() - { - Stop(); - } - - private StreamWriter CreateLogFile(string path) - { - Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, "Creating {0} device log: {1}", m_DeviceID, path); - StreamWriter streamWriter = null; - try - { - if (!Directory.Exists(path)) - Directory.CreateDirectory(Path.GetDirectoryName(path)); - - streamWriter = File.CreateText(path); - } - catch (Exception ex) - { - Debug.LogError($"Creating device log {path} file failed."); - Debug.LogException(ex); - } - - return streamWriter; - } - - private string GetLogFilePath(string lgosDirectory, string deviceID, string logID) - { - var fileName = "Device-" + deviceID + "-" + logID + ".txt"; - fileName = string.Join("_", fileName.Split(Path.GetInvalidFileNameChars())); - return Paths.Combine(lgosDirectory, fileName); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/LogWriter.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/LogWriter.cs.meta deleted file mode 100644 index 56872b9f6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/LogWriter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 05778dd1de4433d418793b6f3d3c18cf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ResultsSavingCallbacks.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ResultsSavingCallbacks.cs deleted file mode 100644 index a3837bf99..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ResultsSavingCallbacks.cs +++ /dev/null @@ -1,50 +0,0 @@ -using System; -using System.IO; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEditor.Utils; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - [Serializable] - internal class ResultsSavingCallbacks : ScriptableObject, ICallbacks - { - [SerializeField] - public string m_ResultFilePath; - - public ResultsSavingCallbacks() - { - this.m_ResultFilePath = GetDefaultResultFilePath(); - } - - public void RunStarted(ITestAdaptor testsToRun) - { - } - - public virtual void RunFinished(ITestResultAdaptor testResults) - { - if (string.IsNullOrEmpty(m_ResultFilePath)) - { - m_ResultFilePath = GetDefaultResultFilePath(); - } - - var resultWriter = new ResultsWriter(); - resultWriter.WriteResultToFile(testResults, m_ResultFilePath); - } - - public void TestStarted(ITestAdaptor test) - { - } - - public void TestFinished(ITestResultAdaptor result) - { - } - - private static string GetDefaultResultFilePath() - { - var fileName = "TestResults-" + DateTime.Now.Ticks + ".xml"; - var projectPath = Directory.GetCurrentDirectory(); - return Paths.Combine(projectPath, fileName); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ResultsSavingCallbacks.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ResultsSavingCallbacks.cs.meta deleted file mode 100644 index ca06f3a35..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ResultsSavingCallbacks.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ef563c5a6ecf64d4193dc144cb7d472a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ResultsWriter.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ResultsWriter.cs deleted file mode 100644 index 073d2ecd6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ResultsWriter.cs +++ /dev/null @@ -1,99 +0,0 @@ -using System; -using System.IO; -using System.Xml; -using NUnit.Framework.Interfaces; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - internal class ResultsWriter - { - private const string k_nUnitVersion = "3.5.0.0"; - - private const string k_TestRunNode = "test-run"; - private const string k_Id = "id"; - private const string k_Testcasecount = "testcasecount"; - private const string k_Result = "result"; - private const string k_Total = "total"; - private const string k_Passed = "passed"; - private const string k_Failed = "failed"; - private const string k_Inconclusive = "inconclusive"; - private const string k_Skipped = "skipped"; - private const string k_Asserts = "asserts"; - private const string k_EngineVersion = "engine-version"; - private const string k_ClrVersion = "clr-version"; - private const string k_StartTime = "start-time"; - private const string k_EndTime = "end-time"; - private const string k_Duration = "duration"; - - private const string k_TimeFormat = "u"; - - public void WriteResultToFile(ITestResultAdaptor result, string filePath) - { - Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, "Saving results to: {0}", filePath); - - try - { - if (!Directory.Exists(filePath)) - { - CreateDirectory(filePath); - } - - using (var fileStream = File.CreateText(filePath)) - { - WriteResultToStream(result, fileStream); - } - } - catch (Exception ex) - { - Debug.LogError("Saving result file failed."); - Debug.LogException(ex); - } - } - - void CreateDirectory(string filePath) - { - Directory.CreateDirectory(Path.GetDirectoryName(filePath)); - } - - public void WriteResultToStream(ITestResultAdaptor result, StreamWriter streamWriter, XmlWriterSettings settings = null) - { - settings = settings ?? new XmlWriterSettings(); - settings.Indent = true; - settings.NewLineOnAttributes = false; - - using (var xmlWriter = XmlWriter.Create(streamWriter, settings)) - { - WriteResultsToXml(result, xmlWriter); - } - } - - void WriteResultsToXml(ITestResultAdaptor result, XmlWriter xmlWriter) - { - // XML format as specified at https://github.com/nunit/docs/wiki/Test-Result-XML-Format - - var testRunNode = new TNode(k_TestRunNode); - - testRunNode.AddAttribute(k_Id, "2"); - testRunNode.AddAttribute(k_Testcasecount, (result.PassCount + result.FailCount + result.SkipCount + result.InconclusiveCount).ToString()); - testRunNode.AddAttribute(k_Result, result.ResultState.ToString()); - testRunNode.AddAttribute(k_Total, (result.PassCount + result.FailCount + result.SkipCount + result.InconclusiveCount).ToString()); - testRunNode.AddAttribute(k_Passed, result.PassCount.ToString()); - testRunNode.AddAttribute(k_Failed, result.FailCount.ToString()); - testRunNode.AddAttribute(k_Inconclusive, result.InconclusiveCount.ToString()); - testRunNode.AddAttribute(k_Skipped, result.SkipCount.ToString()); - testRunNode.AddAttribute(k_Asserts, result.AssertCount.ToString()); - testRunNode.AddAttribute(k_EngineVersion, k_nUnitVersion); - testRunNode.AddAttribute(k_ClrVersion, Environment.Version.ToString()); - testRunNode.AddAttribute(k_StartTime, result.StartTime.ToString(k_TimeFormat)); - testRunNode.AddAttribute(k_EndTime, result.EndTime.ToString(k_TimeFormat)); - testRunNode.AddAttribute(k_Duration, result.Duration.ToString()); - - var resultNode = result.ToXml(); - testRunNode.ChildNodes.Add(resultNode); - - testRunNode.WriteTo(xmlWriter); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ResultsWriter.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ResultsWriter.cs.meta deleted file mode 100644 index 074fe65c5..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/ResultsWriter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 29d603e0a726a9043b3503112271844a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/RunData.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/RunData.cs deleted file mode 100644 index 6a469a7b6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/RunData.cs +++ /dev/null @@ -1,8 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - internal class RunData : ScriptableSingleton - { - public bool isRunning; - public ExecutionSettings executionSettings; - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/RunData.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/RunData.cs.meta deleted file mode 100644 index 4cfe30e6b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/RunData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3f8c1075884df0249b80e23a0598f9c1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/RunSettings.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/RunSettings.cs deleted file mode 100644 index 9b914c75c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/RunSettings.cs +++ /dev/null @@ -1,29 +0,0 @@ -using UnityEditor.TestTools.TestRunner.Api; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - internal class RunSettings : ITestRunSettings - { - private ITestSettings m_TestSettings; - public RunSettings(ITestSettings testSettings) - { - this.m_TestSettings = testSettings; - } - - public void Apply() - { - if (m_TestSettings != null) - { - m_TestSettings.SetupProjectParameters(); - } - } - - public void Dispose() - { - if (m_TestSettings != null) - { - m_TestSettings.Dispose(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/RunSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/RunSettings.cs.meta deleted file mode 100644 index 0e241ba8c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/RunSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 59d3f5586b341a74c84c8f72144a4568 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/SettingsBuilder.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/SettingsBuilder.cs deleted file mode 100644 index ef7500c69..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/SettingsBuilder.cs +++ /dev/null @@ -1,173 +0,0 @@ -using System; -using System.IO; -using UnityEditor.TestRunner.CommandLineParser; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - internal class SettingsBuilder : ISettingsBuilder - { - private ITestSettingsDeserializer m_TestSettingsDeserializer; - private Action m_LogAction; - private Action m_LogWarningAction; - private Func m_FileExistsCheck; - private Func m_ScriptCompilationFailedCheck; - public SettingsBuilder(ITestSettingsDeserializer testSettingsDeserializer, Action logAction, Action logWarningAction, Func fileExistsCheck, Func scriptCompilationFailedCheck) - { - m_LogAction = logAction; - m_LogWarningAction = logWarningAction; - m_FileExistsCheck = fileExistsCheck; - m_ScriptCompilationFailedCheck = scriptCompilationFailedCheck; - m_TestSettingsDeserializer = testSettingsDeserializer; - } - - public Api.ExecutionSettings BuildApiExecutionSettings(string[] commandLineArgs) - { - var quit = false; - string testPlatform = TestMode.EditMode.ToString(); - string[] testFilters = null; - string[] testCategories = null; - string testSettingsFilePath = null; - int testRepetitions = 1; - - var optionSet = new CommandLineOptionSet( - new CommandLineOption("quit", () => { quit = true; }), - new CommandLineOption("testPlatform", platform => { testPlatform = platform; }), - new CommandLineOption("editorTestsFilter", filters => { testFilters = filters; }), - new CommandLineOption("testFilter", filters => { testFilters = filters; }), - new CommandLineOption("editorTestsCategories", catagories => { testCategories = catagories; }), - new CommandLineOption("testCategory", catagories => { testCategories = catagories; }), - new CommandLineOption("testSettingsFile", settingsFilePath => { testSettingsFilePath = settingsFilePath; }), - new CommandLineOption("testRepetitions", reps => { testRepetitions = int.Parse(reps); }) - ); - optionSet.Parse(commandLineArgs); - - DisplayQuitWarningIfQuitIsGiven(quit); - - CheckForScriptCompilationErrors(); - - LogParametersForRun(testPlatform, testFilters, testCategories, testSettingsFilePath); - - var testSettings = GetTestSettings(testSettingsFilePath); - - var filter = new Filter() - { - groupNames = testFilters, - categoryNames = testCategories - }; - - var buildTarget = SetFilterAndGetBuildTarget(testPlatform, filter); - - RerunCallbackData.instance.runFilter = new TestRunnerFilter() - { - categoryNames = filter.categoryNames, - groupNames = filter.groupNames, - testRepetitions = testRepetitions - }; - - RerunCallbackData.instance.testMode = filter.testMode; - - return new Api.ExecutionSettings() - { - filter = filter, - overloadTestRunSettings = new RunSettings(testSettings), - targetPlatform = buildTarget - }; - } - - public ExecutionSettings BuildExecutionSettings(string[] commandLineArgs) - { - string resultFilePath = null; - string deviceLogsDirectory = null; - - var optionSet = new CommandLineOptionSet( - new CommandLineOption("editorTestsResultFile", filePath => { resultFilePath = filePath; }), - new CommandLineOption("testResults", filePath => { resultFilePath = filePath; }), - new CommandLineOption("deviceLogs", dirPath => { deviceLogsDirectory = dirPath; }) - ); - optionSet.Parse(commandLineArgs); - - return new ExecutionSettings() - { - TestResultsFile = resultFilePath, - DeviceLogsDirectory = deviceLogsDirectory - }; - } - - void DisplayQuitWarningIfQuitIsGiven(bool quitIsGiven) - { - if (quitIsGiven) - { - m_LogWarningAction("Running tests from command line arguments will not work when \"quit\" is specified."); - } - } - - void CheckForScriptCompilationErrors() - { - if (m_ScriptCompilationFailedCheck()) - { - throw new SetupException(SetupException.ExceptionType.ScriptCompilationFailed); - } - } - - void LogParametersForRun(string testPlatform, string[] testFilters, string[] testCategories, string testSettingsFilePath) - { - m_LogAction("Running tests for " + testPlatform); - if (testFilters != null && testFilters.Length > 0) - { - m_LogAction("With test filter: " + string.Join(", ", testFilters)); - } - if (testCategories != null && testCategories.Length > 0) - { - m_LogAction("With test categories: " + string.Join(", ", testCategories)); - } - if (!string.IsNullOrEmpty(testSettingsFilePath)) - { - m_LogAction("With test settings file: " + testSettingsFilePath); - } - } - - ITestSettings GetTestSettings(string testSettingsFilePath) - { - ITestSettings testSettings = null; - if (!string.IsNullOrEmpty(testSettingsFilePath)) - { - if (!m_FileExistsCheck(testSettingsFilePath)) - { - throw new SetupException(SetupException.ExceptionType.TestSettingsFileNotFound, testSettingsFilePath); - } - - testSettings = m_TestSettingsDeserializer.GetSettingsFromJsonFile(testSettingsFilePath); - } - return testSettings; - } - - static BuildTarget? SetFilterAndGetBuildTarget(string testPlatform, Filter filter) - { - BuildTarget? buildTarget = null; - if (testPlatform.ToLower() == "editmode") - { - filter.testMode = TestMode.EditMode; - } - else if (testPlatform.ToLower() == "playmode") - { - filter.testMode = TestMode.PlayMode; - } - else - { - try - { - buildTarget = (BuildTarget)Enum.Parse(typeof(BuildTarget), testPlatform, true); - - filter.testMode = TestMode.PlayMode; - } - catch (ArgumentException) - { - throw new SetupException(SetupException.ExceptionType.PlatformNotFound, testPlatform); - } - } - return buildTarget; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/SettingsBuilder.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/SettingsBuilder.cs.meta deleted file mode 100644 index 1e2f8c93d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/SettingsBuilder.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b7468a027a77337478e133b40b42b4f9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/SetupException.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/SetupException.cs deleted file mode 100644 index 33377134f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/SetupException.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - internal class SetupException : Exception - { - public ExceptionType Type { get; } - public object[] Details { get; } - - public SetupException(ExceptionType type, params object[] details) - { - Type = type; - Details = details; - } - - public enum ExceptionType - { - ScriptCompilationFailed, - PlatformNotFound, - TestSettingsFileNotFound, - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/SetupException.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/SetupException.cs.meta deleted file mode 100644 index bdb235cf0..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/SetupException.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 63572993f2104574099a48392460b211 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/TestStarter.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/TestStarter.cs deleted file mode 100644 index bced72749..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/TestStarter.cs +++ /dev/null @@ -1,80 +0,0 @@ -using System; -using System.IO; -using UnityEditor.TestRunner.CommandLineParser; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - [InitializeOnLoad] - static class TestStarter - { - static TestStarter() - { - if (!ShouldRunTests()) - { - return; - } - - if (EditorApplication.isCompiling) - { - return; - } - - executer.ExitOnCompileErrors(); - - if (RunData.instance.isRunning) - { - executer.SetUpCallbacks(RunData.instance.executionSettings); - return; - } - - EditorApplication.update += UpdateWatch; - } - - static void UpdateWatch() - { - EditorApplication.update -= UpdateWatch; - - if (RunData.instance.isRunning) - { - return; - } - - RunData.instance.isRunning = true; - var commandLineArgs = Environment.GetCommandLineArgs(); - RunData.instance.executionSettings = executer.BuildExecutionSettings(commandLineArgs); - executer.SetUpCallbacks(RunData.instance.executionSettings); - executer.InitializeAndExecuteRun(commandLineArgs); - } - - static bool ShouldRunTests() - { - var shouldRunTests = false; - var optionSet = new CommandLineOptionSet( - new CommandLineOption("runTests", () => { shouldRunTests = true; }), - new CommandLineOption("runEditorTests", () => { shouldRunTests = true; }) - ); - optionSet.Parse(Environment.GetCommandLineArgs()); - return shouldRunTests; - } - - static Executer s_Executer; - - static Executer executer - { - get - { - if (s_Executer == null) - { - Func compilationCheck = () => EditorUtility.scriptCompilationFailed; - Action actionLogger = (string msg) => { Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, msg); }; - var apiSettingsBuilder = new SettingsBuilder(new TestSettingsDeserializer(() => new TestSettings()), actionLogger, Debug.LogWarning, File.Exists, compilationCheck); - s_Executer = new Executer(ScriptableObject.CreateInstance(), apiSettingsBuilder, Debug.LogErrorFormat, Debug.LogException, EditorApplication.Exit, compilationCheck); - } - - return s_Executer; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/TestStarter.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/TestStarter.cs.meta deleted file mode 100644 index 4d5dfdc02..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/TestStarter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4d616d1a494edd144b262cf6cd5e5fda -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/TimeoutCallbacks.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/TimeoutCallbacks.cs deleted file mode 100644 index 8e5099342..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/TimeoutCallbacks.cs +++ /dev/null @@ -1,74 +0,0 @@ -using System; -using UnityEditor.TestRunner.TestLaunchers; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.CommandLineTest -{ - internal class TimeoutCallbacks : ScriptableObject, ICallbacks - { - internal const int k_DefaultTimeout = 600; - - private Func m_DelayedCallbackFactory; - private Action m_LogErrorFormat; - private Action m_ExitApplication; - - private double m_CurrentTimeout; - private IDelayedCallback m_TimeoutCallback; - - public void Init(Func delayedCallbackFactory, Action logErrorFormat, Action exitApplication) - { - m_DelayedCallbackFactory = delayedCallbackFactory; - m_LogErrorFormat = logErrorFormat; - m_ExitApplication = exitApplication; - } - - public void RunFinished(ITestResultAdaptor result) - { - if (m_TimeoutCallback != null) - { - m_TimeoutCallback.Clear(); - } - } - - public void RunStarted(ITestAdaptor testsToRun) - { - ResetToTimeout(k_DefaultTimeout); - } - - public void TestFinished(ITestResultAdaptor result) - { - ResetToTimeout(k_DefaultTimeout); - } - - public void TestStarted(ITestAdaptor test) - { - ResetToTimeout(k_DefaultTimeout + test.TestCaseTimeout / 1000); - } - - private void ResetToTimeout(double timeoutValue) - { - if (m_TimeoutCallback != null && Math.Abs(m_CurrentTimeout - timeoutValue) < 0.1f) - { - m_TimeoutCallback.Reset(); - } - else - { - if (m_TimeoutCallback != null) - { - m_TimeoutCallback.Clear(); - } - - m_TimeoutCallback = m_DelayedCallbackFactory(TimeoutReached, timeoutValue); - m_CurrentTimeout = timeoutValue; - } - } - - private void TimeoutReached() - { - RemotePlayerLogController.instance.StopLogWriters(); - m_LogErrorFormat("Test execution timed out.", new object[0]); - m_ExitApplication((int)Executer.ReturnCodes.RunError); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/TimeoutCallbacks.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/TimeoutCallbacks.cs.meta deleted file mode 100644 index 7f2a436ea..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/CommandLineTest/TimeoutCallbacks.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4dc5887d05b52fd4fb5f52909d09ffe9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI.meta deleted file mode 100644 index bc9308a4a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7e609b27ad2caa14c83dd9951b6c13c6 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/AssetsDatabaseHelper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/AssetsDatabaseHelper.cs deleted file mode 100644 index 0016142ec..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/AssetsDatabaseHelper.cs +++ /dev/null @@ -1,11 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal class AssetsDatabaseHelper : IAssetsDatabaseHelper - { - public void OpenAssetInItsDefaultExternalEditor(string assetPath, int line) - { - var asset = AssetDatabase.LoadMainAssetAtPath(assetPath); - AssetDatabase.OpenAsset(asset, line); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/AssetsDatabaseHelper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/AssetsDatabaseHelper.cs.meta deleted file mode 100644 index 4fad1fca3..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/AssetsDatabaseHelper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 740b3785866edda4b8d1e1a05570a5f8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/GuiHelper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/GuiHelper.cs deleted file mode 100644 index 26aba74ec..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/GuiHelper.cs +++ /dev/null @@ -1,101 +0,0 @@ -using System; -using System.IO; -using System.Linq; -using System.Reflection; -using System.Text.RegularExpressions; -using UnityEditor.Utils; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal class GuiHelper : IGuiHelper - { - public GuiHelper(IMonoCecilHelper monoCecilHelper, IAssetsDatabaseHelper assetsDatabaseHelper) - { - MonoCecilHelper = monoCecilHelper; - AssetsDatabaseHelper = assetsDatabaseHelper; - } - - protected IMonoCecilHelper MonoCecilHelper { get; private set; } - public IAssetsDatabaseHelper AssetsDatabaseHelper { get; private set; } - - public void OpenScriptInExternalEditor(Type type, MethodInfo method) - { - var fileOpenInfo = GetFileOpenInfo(type, method); - - if (string.IsNullOrEmpty(fileOpenInfo.FilePath)) - { - Debug.LogWarning("Failed to open test method source code in external editor. Inconsistent filename and yield return operator in target method."); - - return; - } - - if (fileOpenInfo.LineNumber == 1) - { - Debug.LogWarning("Failed to get a line number for unity test method. So please find it in opened file in external editor."); - } - - AssetsDatabaseHelper.OpenAssetInItsDefaultExternalEditor(fileOpenInfo.FilePath, fileOpenInfo.LineNumber); - } - - public IFileOpenInfo GetFileOpenInfo(Type type, MethodInfo method) - { - const string fileExtension = ".cs"; - - var fileOpenInfo = MonoCecilHelper.TryGetCecilFileOpenInfo(type, method); - if (string.IsNullOrEmpty(fileOpenInfo.FilePath)) - { - var dirPath = Paths.UnifyDirectorySeparator(Application.dataPath); - var allCsFiles = Directory.GetFiles(dirPath, string.Format("*{0}", fileExtension), SearchOption.AllDirectories) - .Select(Paths.UnifyDirectorySeparator); - - var fileName = allCsFiles.FirstOrDefault(x => - x.Split(Path.DirectorySeparatorChar).Last().Equals(string.Concat(type.Name, fileExtension))); - - fileOpenInfo.FilePath = fileName ?? string.Empty; - } - - fileOpenInfo.FilePath = FilePathToAssetsRelativeAndUnified(fileOpenInfo.FilePath); - - return fileOpenInfo; - } - - public string FilePathToAssetsRelativeAndUnified(string filePath) - { - if (string.IsNullOrEmpty(filePath)) - return string.Empty; - - filePath = Paths.UnifyDirectorySeparator(filePath); - var length = Paths.UnifyDirectorySeparator(Application.dataPath).Length - "Assets".Length; - - return filePath.Substring(length); - } - - public bool OpenScriptInExternalEditor(string stacktrace) - { - if (string.IsNullOrEmpty(stacktrace)) - return false; - - var regex = new Regex("in (?.*):{1}(?[0-9]+)"); - - var matchingLines = stacktrace.Split(new[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries).Where(x => regex.IsMatch(x)).ToList(); - if (!matchingLines.Any()) - return false; - - var fileOpenInfo = matchingLines - .Select(x => regex.Match(x)) - .Select(x => - new FileOpenInfo - { - FilePath = x.Groups["path"].Value, - LineNumber = int.Parse(x.Groups["line"].Value) - }) - .First(openInfo => !string.IsNullOrEmpty(openInfo.FilePath) && File.Exists(openInfo.FilePath)); - - var filePath = FilePathToAssetsRelativeAndUnified(fileOpenInfo.FilePath); - AssetsDatabaseHelper.OpenAssetInItsDefaultExternalEditor(filePath, fileOpenInfo.LineNumber); - - return true; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/GuiHelper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/GuiHelper.cs.meta deleted file mode 100644 index a1512d06b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/GuiHelper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d0138170d24533e47b8e6c250c6d7fbc -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/IAssetsDatabaseHelper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/IAssetsDatabaseHelper.cs deleted file mode 100644 index 3e26c53ad..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/IAssetsDatabaseHelper.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal interface IAssetsDatabaseHelper - { - void OpenAssetInItsDefaultExternalEditor(string assetPath, int line); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/IAssetsDatabaseHelper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/IAssetsDatabaseHelper.cs.meta deleted file mode 100644 index 622fe68d4..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/IAssetsDatabaseHelper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 208e46d59ff6e304db0318377d20f5a1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/IGuiHelper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/IGuiHelper.cs deleted file mode 100644 index a87fb8dfd..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/IGuiHelper.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Reflection; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal interface IGuiHelper - { - bool OpenScriptInExternalEditor(string stacktrace); - void OpenScriptInExternalEditor(Type type, MethodInfo method); - IFileOpenInfo GetFileOpenInfo(Type type, MethodInfo method); - string FilePathToAssetsRelativeAndUnified(string filePath); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/IGuiHelper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/IGuiHelper.cs.meta deleted file mode 100644 index 9c6e266b3..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/IGuiHelper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fd57cf917f61bbb42b8f030436426ddd -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder.meta deleted file mode 100644 index e68292376..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 07ea0326ed848fb4489187cb58f96113 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/RenderingOptions.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/RenderingOptions.cs deleted file mode 100644 index 34118d650..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/RenderingOptions.cs +++ /dev/null @@ -1,12 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal class RenderingOptions - { - public string nameFilter; - public bool showSucceeded; - public bool showFailed; - public bool showIgnored; - public bool showNotRunned; - public string[] categories; - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/RenderingOptions.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/RenderingOptions.cs.meta deleted file mode 100644 index 57e67487d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/RenderingOptions.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 87357ff0dec4ef348a295235835c6ee4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/ResultSummarizer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/ResultSummarizer.cs deleted file mode 100644 index cee81dabf..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/ResultSummarizer.cs +++ /dev/null @@ -1,175 +0,0 @@ -// **************************************************************** -// Based on nUnit 2.6.2 (http://www.nunit.org/) -// **************************************************************** - -using System; -using System.Collections.Generic; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - /// - /// Summary description for ResultSummarizer. - /// - internal class ResultSummarizer - { - private int m_ErrorCount = -1; - private int m_FailureCount; - private int m_IgnoreCount = -1; - private int m_InconclusiveCount = -1; - private int m_NotRunnable = -1; - private int m_ResultCount; - private int m_SkipCount; - private int m_SuccessCount; - private int m_TestsRun; - - private TimeSpan m_Duration = TimeSpan.FromSeconds(0); - - public ResultSummarizer(IEnumerable results) - { - foreach (var result in results) - Summarize(result); - } - - public bool success - { - get { return m_FailureCount == 0; } - } - - /// - /// Returns the number of test cases for which results - /// have been summarized. Any tests excluded by use of - /// Category or Explicit attributes are not counted. - /// - public int ResultCount - { - get { return m_ResultCount; } - } - - /// - /// Returns the number of test cases actually run, which - /// is the same as ResultCount, less any Skipped, Ignored - /// or NonRunnable tests. - /// - public int TestsRun - { - get { return m_TestsRun; } - } - - /// - /// Returns the number of tests that passed - /// - public int Passed - { - get { return m_SuccessCount; } - } - - /// - /// Returns the number of test cases that had an error. - /// - public int errors - { - get { return m_ErrorCount; } - } - - /// - /// Returns the number of test cases that failed. - /// - public int failures - { - get { return m_FailureCount; } - } - - /// - /// Returns the number of test cases that failed. - /// - public int inconclusive - { - get { return m_InconclusiveCount; } - } - - /// - /// Returns the number of test cases that were not runnable - /// due to errors in the signature of the class or method. - /// Such tests are also counted as Errors. - /// - public int notRunnable - { - get { return m_NotRunnable; } - } - - /// - /// Returns the number of test cases that were skipped. - /// - public int Skipped - { - get { return m_SkipCount; } - } - - public int ignored - { - get { return m_IgnoreCount; } - } - - public double duration - { - get { return m_Duration.TotalSeconds; } - } - - public int testsNotRun - { - get { return m_SkipCount + m_IgnoreCount + m_NotRunnable; } - } - - public void Summarize(TestRunnerResult result) - { - m_Duration += TimeSpan.FromSeconds(result.duration); - m_ResultCount++; - - if (result.resultStatus != TestRunnerResult.ResultStatus.NotRun) - { - //TODO implement missing features - // if(result.IsIgnored) - // { - // m_IgnoreCount++; - // return; - // } - - m_SkipCount++; - return; - } - - switch (result.resultStatus) - { - case TestRunnerResult.ResultStatus.Passed: - m_SuccessCount++; - m_TestsRun++; - break; - case TestRunnerResult.ResultStatus.Failed: - m_FailureCount++; - m_TestsRun++; - break; - //TODO implement missing features - // case TestResultState.Error: - // case TestResultState.Cancelled: - // m_ErrorCount++; - // m_TestsRun++; - // break; - // case TestResultState.Inconclusive: - // m_InconclusiveCount++; - // m_TestsRun++; - // break; - // case TestResultState.NotRunnable: - // m_NotRunnable++; - // // errorCount++; - // break; - // case TestResultState.Ignored: - // m_IgnoreCount++; - // break; - default: - m_SkipCount++; - break; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/ResultSummarizer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/ResultSummarizer.cs.meta deleted file mode 100644 index bc4b465e5..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/ResultSummarizer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 95a2914724952ef40bb590d0607fc878 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/TestFilterSettings.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/TestFilterSettings.cs deleted file mode 100644 index 576a685b6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/TestFilterSettings.cs +++ /dev/null @@ -1,105 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal class TestFilterSettings - { - public bool showSucceeded; - public bool showFailed; - public bool showIgnored; - public bool showNotRun; - - public string filterByName; - public int filterByCategory; - - private GUIContent m_SucceededBtn; - private GUIContent m_FailedBtn; - private GUIContent m_IgnoredBtn; - private GUIContent m_NotRunBtn; - - public string[] availableCategories; - - private readonly string m_PrefsKey; - - public TestFilterSettings(string prefsKey) - { - availableCategories = null; - m_PrefsKey = prefsKey; - Load(); - UpdateCounters(Enumerable.Empty()); - } - - public void Load() - { - showSucceeded = EditorPrefs.GetBool(m_PrefsKey + ".ShowSucceeded", true); - showFailed = EditorPrefs.GetBool(m_PrefsKey + ".ShowFailed", true); - showIgnored = EditorPrefs.GetBool(m_PrefsKey + ".ShowIgnored", true); - showNotRun = EditorPrefs.GetBool(m_PrefsKey + ".ShowNotRun", true); - filterByName = EditorPrefs.GetString(m_PrefsKey + ".FilterByName", string.Empty); - filterByCategory = EditorPrefs.GetInt(m_PrefsKey + ".FilterByCategory", 0); - } - - public void Save() - { - EditorPrefs.SetBool(m_PrefsKey + ".ShowSucceeded", showSucceeded); - EditorPrefs.SetBool(m_PrefsKey + ".ShowFailed", showFailed); - EditorPrefs.SetBool(m_PrefsKey + ".ShowIgnored", showIgnored); - EditorPrefs.SetBool(m_PrefsKey + ".ShowNotRun", showNotRun); - EditorPrefs.SetString(m_PrefsKey + ".FilterByName", filterByName); - EditorPrefs.SetInt(m_PrefsKey + ".FilterByCategory", filterByCategory); - } - - public void UpdateCounters(IEnumerable results) - { - var summary = new ResultSummarizer(results); - - m_SucceededBtn = new GUIContent(summary.Passed.ToString(), Icons.s_SuccessImg, "Show tests that succeeded"); - m_FailedBtn = new GUIContent((summary.errors + summary.failures + summary.inconclusive).ToString(), Icons.s_FailImg, "Show tests that failed"); - m_IgnoredBtn = new GUIContent((summary.ignored + summary.notRunnable).ToString(), Icons.s_IgnoreImg, "Show tests that are ignored"); - m_NotRunBtn = new GUIContent((summary.testsNotRun - summary.ignored - summary.notRunnable).ToString(), Icons.s_UnknownImg, "Show tests that didn't run"); - } - - public string[] GetSelectedCategories() - { - if (availableCategories == null) - return new string[0]; - - return availableCategories.Where((c, i) => (filterByCategory & (1 << i)) != 0).ToArray(); - } - - public void OnGUI() - { - EditorGUI.BeginChangeCheck(); - - filterByName = GUILayout.TextField(filterByName, "ToolbarSeachTextField", GUILayout.MinWidth(100), GUILayout.MaxWidth(250), GUILayout.ExpandWidth(true)); - if (GUILayout.Button(GUIContent.none, string.IsNullOrEmpty(filterByName) ? "ToolbarSeachCancelButtonEmpty" : "ToolbarSeachCancelButton")) - filterByName = string.Empty; - - if (availableCategories != null && availableCategories.Length > 0) - filterByCategory = EditorGUILayout.MaskField(filterByCategory, availableCategories, EditorStyles.toolbarDropDown, GUILayout.MaxWidth(90)); - - showSucceeded = GUILayout.Toggle(showSucceeded, m_SucceededBtn, EditorStyles.toolbarButton); - showFailed = GUILayout.Toggle(showFailed, m_FailedBtn, EditorStyles.toolbarButton); - showIgnored = GUILayout.Toggle(showIgnored, m_IgnoredBtn, EditorStyles.toolbarButton); - showNotRun = GUILayout.Toggle(showNotRun, m_NotRunBtn, EditorStyles.toolbarButton); - - if (EditorGUI.EndChangeCheck()) - Save(); - } - - public RenderingOptions BuildRenderingOptions() - { - var options = new RenderingOptions(); - options.showSucceeded = showSucceeded; - options.showFailed = showFailed; - options.showIgnored = showIgnored; - options.showNotRunned = showNotRun; - options.nameFilter = filterByName; - options.categories = GetSelectedCategories(); - return options; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/TestFilterSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/TestFilterSettings.cs.meta deleted file mode 100644 index af8b799a8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/TestFilterSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 046c3854296c5ec48bac50da6ca248ec -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/TestTreeViewBuilder.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/TestTreeViewBuilder.cs deleted file mode 100644 index 86d42f3a9..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/TestTreeViewBuilder.cs +++ /dev/null @@ -1,111 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using UnityEditor.IMGUI.Controls; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine.TestRunner.NUnitExtensions; -using UnityEngine.TestTools.TestRunner.GUI; -using UnityEngine.TestRunner.NUnitExtensions.Filters; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal class TestTreeViewBuilder - { - public List results = new List(); - private readonly List m_OldTestResultList; - private readonly TestRunnerUIFilter m_UIFilter; - private readonly ITestAdaptor m_TestListRoot; - - private readonly List m_AvailableCategories = new List(); - - public string[] AvailableCategories - { - get { return m_AvailableCategories.Distinct().OrderBy(a => a).ToArray(); } - } - - public TestTreeViewBuilder(ITestAdaptor tests, List oldTestResultResults, TestRunnerUIFilter uiFilter) - { - m_AvailableCategories.Add(CategoryFilterExtended.k_DefaultCategory); - m_OldTestResultList = oldTestResultResults; - m_TestListRoot = tests; - m_UIFilter = uiFilter; - } - - public TreeViewItem BuildTreeView(TestFilterSettings settings, bool sceneBased, string sceneName) - { - var rootItem = new TreeViewItem(int.MaxValue, 0, null, "Invisible Root Item"); - ParseTestTree(0, rootItem, m_TestListRoot); - return rootItem; - } - - private bool IsFilteredOutByUIFilter(ITestAdaptor test, TestRunnerResult result) - { - if (m_UIFilter.PassedHidden && result.resultStatus == TestRunnerResult.ResultStatus.Passed) - return true; - if (m_UIFilter.FailedHidden && (result.resultStatus == TestRunnerResult.ResultStatus.Failed || result.resultStatus == TestRunnerResult.ResultStatus.Inconclusive)) - return true; - if (m_UIFilter.NotRunHidden && (result.resultStatus == TestRunnerResult.ResultStatus.NotRun || result.resultStatus == TestRunnerResult.ResultStatus.Skipped)) - return true; - if (m_UIFilter.CategoryFilter.Length > 0) - return !test.Categories.Any(category => m_UIFilter.CategoryFilter.Contains(category)); - return false; - } - - private void ParseTestTree(int depth, TreeViewItem rootItem, ITestAdaptor testElement) - { - m_AvailableCategories.AddRange(testElement.Categories); - - var testElementId = testElement.UniqueName; - if (!testElement.HasChildren) - { - var result = m_OldTestResultList.FirstOrDefault(a => a.uniqueId == testElementId); - - if (result != null && - (result.ignoredOrSkipped - || result.notRunnable - || testElement.RunState == RunState.NotRunnable - || testElement.RunState == RunState.Ignored - || testElement.RunState == RunState.Skipped - ) - ) - { - //if the test was or becomes ignored or not runnable, we recreate the result in case it has changed - result = null; - } - if (result == null) - { - result = new TestRunnerResult(testElement); - } - results.Add(result); - - var test = new TestTreeViewItem(testElement, depth, rootItem); - if (!IsFilteredOutByUIFilter(testElement, result)) - rootItem.AddChild(test); - test.SetResult(result); - return; - } - - var groupResult = m_OldTestResultList.FirstOrDefault(a => a.uniqueId == testElementId); - if (groupResult == null) - { - groupResult = new TestRunnerResult(testElement); - } - - results.Add(groupResult); - var group = new TestTreeViewItem(testElement, depth, rootItem); - group.SetResult(groupResult); - - depth++; - foreach (var child in testElement.Children) - { - ParseTestTree(depth, group, child); - } - - - if (testElement.IsTestAssembly && !testElement.HasChildren) - return; - - if (group.hasChildren) - rootItem.AddChild(group); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/TestTreeViewBuilder.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/TestTreeViewBuilder.cs.meta deleted file mode 100644 index 68a6c2507..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListBuilder/TestTreeViewBuilder.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e17c88b021c2a4c409b3f15b0d80ac62 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListGuiHelper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListGuiHelper.cs deleted file mode 100644 index 05cadbac7..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListGuiHelper.cs +++ /dev/null @@ -1,135 +0,0 @@ -using System; -using System.IO; -using System.Linq; -using UnityEditor.ProjectWindowCallback; -using UnityEditor.Scripting.ScriptCompilation; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal class TestListGUIHelper - { - private const string kResourcesTemplatePath = "Resources/ScriptTemplates"; - private const string kAssemblyDefinitionTestTemplate = "92-Assembly Definition-NewTestAssembly.asmdef.txt"; - - private const string kAssemblyDefinitionEditModeTestTemplate = - "92-Assembly Definition-NewEditModeTestAssembly.asmdef.txt"; - - private const string kTestScriptTemplate = "83-C# Script-NewTestScript.cs.txt"; - private const string kNewTestScriptName = "NewTestScript.cs"; - private const string kNunit = "nunit.framework.dll"; - - [MenuItem("Assets/Create/Testing/Tests Assembly Folder", false, 83)] - public static void MenuItemAddFolderAndAsmDefForTesting() - { - AddFolderAndAsmDefForTesting(); - } - - [MenuItem("Assets/Create/Testing/Tests Assembly Folder", true, 83)] - public static bool MenuItemAddFolderAndAsmDefForTestingWithValidation() - { - return !SelectedFolderContainsTestAssembly(); - } - - public static void AddFolderAndAsmDefForTesting(bool isEditorOnly = false) - { - ProjectWindowUtil.CreateFolderWithTemplates("Tests", - isEditorOnly ? kAssemblyDefinitionEditModeTestTemplate : kAssemblyDefinitionTestTemplate); - } - - public static bool SelectedFolderContainsTestAssembly() - { - var theNearestCustomScriptAssembly = GetTheNearestCustomScriptAssembly(); - if (theNearestCustomScriptAssembly != null) - { - return theNearestCustomScriptAssembly.PrecompiledReferences != null && theNearestCustomScriptAssembly.PrecompiledReferences.Any(x => Path.GetFileName(x) == kNunit); - } - - return false; - } - - [MenuItem("Assets/Create/Testing/C# Test Script", false, 83)] - public static void AddTest() - { - var basePath = Path.Combine(EditorApplication.applicationContentsPath, kResourcesTemplatePath); - var destPath = Path.Combine(GetActiveFolderPath(), kNewTestScriptName); - var templatePath = Path.Combine(basePath, kTestScriptTemplate); - var icon = EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D; - ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, - ScriptableObject.CreateInstance(), destPath, icon, templatePath); - - AssetDatabase.Refresh(); - } - - [MenuItem("Assets/Create/Testing/C# Test Script", true, 83)] - public static bool CanAddScriptAndItWillCompile() - { - return CanAddEditModeTestScriptAndItWillCompile() || CanAddPlayModeTestScriptAndItWillCompile(); - } - - public static bool CanAddEditModeTestScriptAndItWillCompile() - { - var theNearestCustomScriptAssembly = GetTheNearestCustomScriptAssembly(); - if (theNearestCustomScriptAssembly != null) - { - return (theNearestCustomScriptAssembly.AssemblyFlags & AssemblyFlags.EditorOnly) == - AssemblyFlags.EditorOnly; - } - - var activeFolderPath = GetActiveFolderPath(); - return activeFolderPath.ToLower().Contains("/editor"); - } - - public static bool CanAddPlayModeTestScriptAndItWillCompile() - { - if (PlayerSettings.playModeTestRunnerEnabled) - { - return true; - } - - var theNearestCustomScriptAssembly = GetTheNearestCustomScriptAssembly(); - - if (theNearestCustomScriptAssembly == null) - { - return false; - } - - var hasTestAssemblyFlag = theNearestCustomScriptAssembly.PrecompiledReferences != null && theNearestCustomScriptAssembly.PrecompiledReferences.Any(x => Path.GetFileName(x) == kNunit);; - var editorOnlyAssembly = (theNearestCustomScriptAssembly.AssemblyFlags & AssemblyFlags.EditorOnly) != 0; - - return hasTestAssemblyFlag && !editorOnlyAssembly; - } - - public static string GetActiveFolderPath() - { - var path = "Assets"; - - foreach (var obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets)) - { - path = AssetDatabase.GetAssetPath(obj); - if (!string.IsNullOrEmpty(path) && File.Exists(path)) - { - path = Path.GetDirectoryName(path); - break; - } - } - return path; - } - - private static CustomScriptAssembly GetTheNearestCustomScriptAssembly() - { - CustomScriptAssembly findCustomScriptAssemblyFromScriptPath; - try - { - findCustomScriptAssemblyFromScriptPath = - EditorCompilationInterface.Instance.FindCustomScriptAssemblyFromScriptPath( - Path.Combine(GetActiveFolderPath(), "Foo.cs")); - } - catch (Exception) - { - return null; - } - return findCustomScriptAssemblyFromScriptPath; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListGuiHelper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListGuiHelper.cs.meta deleted file mode 100644 index 70d8f193b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListGuiHelper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 97a05971510726f438153cd4987526fb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView.meta deleted file mode 100644 index 63ce2ad09..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 68cb547af0187634aad591a09c01cd5b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/Icons.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/Icons.cs deleted file mode 100644 index 52c94a510..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/Icons.cs +++ /dev/null @@ -1,24 +0,0 @@ -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal static class Icons - { - public static readonly Texture2D s_FailImg; - public static readonly Texture2D s_IgnoreImg; - public static readonly Texture2D s_SuccessImg; - public static readonly Texture2D s_UnknownImg; - public static readonly Texture2D s_InconclusiveImg; - public static readonly Texture2D s_StopwatchImg; - - static Icons() - { - s_FailImg = EditorGUIUtility.IconContent("TestFailed").image as Texture2D; - s_IgnoreImg = EditorGUIUtility.IconContent("TestIgnored").image as Texture2D; - s_SuccessImg = EditorGUIUtility.IconContent("TestPassed").image as Texture2D; - s_UnknownImg = EditorGUIUtility.IconContent("TestNormal").image as Texture2D; - s_InconclusiveImg = EditorGUIUtility.IconContent("TestInconclusive").image as Texture2D; - s_StopwatchImg = EditorGUIUtility.IconContent("TestStopwatch").image as Texture2D; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/Icons.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/Icons.cs.meta deleted file mode 100644 index 3ddb7ee11..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/Icons.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 27769e9b00b038d47aefe306a4d20bec -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestListTreeViewDataSource.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestListTreeViewDataSource.cs deleted file mode 100644 index 04a5e6b73..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestListTreeViewDataSource.cs +++ /dev/null @@ -1,93 +0,0 @@ -using System.Collections.Generic; -using UnityEditor.IMGUI.Controls; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine.SceneManagement; -using UnityEngine.TestTools.TestRunner; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal class TestListTreeViewDataSource : TreeViewDataSource - { - private bool m_ExpandTreeOnCreation; - private readonly TestListGUI m_TestListGUI; - private ITestAdaptor m_RootTest; - - public TestListTreeViewDataSource(TreeViewController testListTree, TestListGUI testListGUI, ITestAdaptor rootTest) : base(testListTree) - { - showRootItem = false; - rootIsCollapsable = false; - m_TestListGUI = testListGUI; - m_RootTest = rootTest; - } - - public override void FetchData() - { - var sceneName = SceneManager.GetActiveScene().name; - if (sceneName.StartsWith("InitTestScene")) - sceneName = PlaymodeTestsController.GetController().settings.originalScene; - - var testListBuilder = new TestTreeViewBuilder(m_RootTest, m_TestListGUI.newResultList, m_TestListGUI.m_TestRunnerUIFilter); - - m_RootItem = testListBuilder.BuildTreeView(null, false, sceneName); - SetExpanded(m_RootItem, true); - if (m_RootItem.hasChildren && m_RootItem.children.Count == 1) - SetExpanded(m_RootItem.children[0], true); - - if (m_ExpandTreeOnCreation) - SetExpandedWithChildren(m_RootItem, true); - - m_TestListGUI.newResultList = new List(testListBuilder.results); - m_TestListGUI.m_TestRunnerUIFilter.availableCategories = testListBuilder.AvailableCategories; - m_NeedRefreshRows = true; - } - - public override bool IsRenamingItemAllowed(TreeViewItem item) - { - return false; - } - - public void ExpandTreeOnCreation() - { - m_ExpandTreeOnCreation = true; - } - - public override bool IsExpandable(TreeViewItem item) - { - if (item is TestTreeViewItem) - return ((TestTreeViewItem)item).IsGroupNode; - return base.IsExpandable(item); - } - - protected override List Search(TreeViewItem rootItem, string search) - { - var result = new List(); - - if (rootItem.hasChildren) - { - foreach (var child in rootItem.children) - { - SearchTestTree(child, search, result); - } - } - return result; - } - - protected void SearchTestTree(TreeViewItem item, string search, IList searchResult) - { - var testItem = item as TestTreeViewItem; - if (!testItem.IsGroupNode) - { - if (testItem.FullName.ToLower().Contains(search)) - { - searchResult.Add(item); - } - } - else if (item.children != null) - { - foreach (var child in item.children) - SearchTestTree(child, search, searchResult); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestListTreeViewDataSource.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestListTreeViewDataSource.cs.meta deleted file mode 100644 index 5ec533276..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestListTreeViewDataSource.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ce87c287371edde43a4b5fcfdee7b9ef -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestListTreeViewGUI.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestListTreeViewGUI.cs deleted file mode 100644 index 665781308..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestListTreeViewGUI.cs +++ /dev/null @@ -1,11 +0,0 @@ -using UnityEditor.IMGUI.Controls; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal class TestListTreeViewGUI : TreeViewGUI - { - public TestListTreeViewGUI(TreeViewController testListTree) : base(testListTree) - { - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestListTreeViewGUI.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestListTreeViewGUI.cs.meta deleted file mode 100644 index ed09e2502..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestListTreeViewGUI.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 52c907c81459f324497af504b84fd557 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestTreeViewItem.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestTreeViewItem.cs deleted file mode 100644 index 8d99de955..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestTreeViewItem.cs +++ /dev/null @@ -1,118 +0,0 @@ -using System; -using System.Reflection; -using System.Text; -using UnityEditor.IMGUI.Controls; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal sealed class TestTreeViewItem : TreeViewItem - { - public TestRunnerResult result; - internal ITestAdaptor m_Test; - - public Type type; - public MethodInfo method; - - private const int k_ResultTestMaxLength = 15000; - - public bool IsGroupNode { get { return m_Test.IsSuite; } } - - public string FullName { get { return m_Test.FullName; } } - - public TestTreeViewItem(ITestAdaptor test, int depth, TreeViewItem parent) - : base(GetId(test), depth, parent, test.Name) - { - m_Test = test; - - if (test.TypeInfo != null) - { - type = test.TypeInfo.Type; - } - if (test.Method != null) - { - method = test.Method.MethodInfo; - } - - displayName = test.Name.Replace("\n", ""); - icon = Icons.s_UnknownImg; - } - - private static int GetId(ITestAdaptor test) - { - return test.UniqueName.GetHashCode(); - } - - public void SetResult(TestRunnerResult testResult) - { - result = testResult; - result.SetResultChangedCallback(ResultUpdated); - ResultUpdated(result); - } - - public string GetResultText() - { - var durationString = String.Format("{0:0.000}", result.duration); - var sb = new StringBuilder(string.Format("{0} ({1}s)", displayName.Trim(), durationString)); - if (!string.IsNullOrEmpty(result.description)) - { - sb.AppendFormat("\n{0}", result.description); - } - if (!string.IsNullOrEmpty(result.messages)) - { - sb.Append("\n---\n"); - sb.Append(result.messages.Trim()); - } - if (!string.IsNullOrEmpty(result.stacktrace)) - { - sb.Append("\n---\n"); - sb.Append(result.stacktrace.Trim()); - } - if (!string.IsNullOrEmpty(result.output)) - { - sb.Append("\n---\n"); - sb.Append(result.output.Trim()); - } - if (sb.Length > k_ResultTestMaxLength) - { - sb.Length = k_ResultTestMaxLength; - sb.AppendFormat("...\n\n---MESSAGE TRUNCATED AT {0} CHARACTERS---", k_ResultTestMaxLength); - } - return sb.ToString().Trim(); - } - - private void ResultUpdated(TestRunnerResult testResult) - { - switch (testResult.resultStatus) - { - case TestRunnerResult.ResultStatus.Passed: - icon = Icons.s_SuccessImg; - break; - case TestRunnerResult.ResultStatus.Failed: - icon = Icons.s_FailImg; - break; - case TestRunnerResult.ResultStatus.Inconclusive: - icon = Icons.s_InconclusiveImg; - break; - case TestRunnerResult.ResultStatus.Skipped: - icon = Icons.s_IgnoreImg; - break; - default: - if (testResult.ignoredOrSkipped) - { - icon = Icons.s_IgnoreImg; - } - else if (testResult.notRunnable) - { - icon = Icons.s_FailImg; - } - else - { - icon = Icons.s_UnknownImg; - } - break; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestTreeViewItem.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestTreeViewItem.cs.meta deleted file mode 100644 index 1a29abe9a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestListTreeView/TestTreeViewItem.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ce567ddbf30368344bc7b80e20cac36e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestRunnerResult.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestRunnerResult.cs deleted file mode 100644 index b70d0ab5a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestRunnerResult.cs +++ /dev/null @@ -1,149 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - [Serializable] - internal class TestRunnerResult : TestRunnerFilter.IClearableResult - { - public string id; - public string uniqueId; - public string name; - public string fullName; - public ResultStatus resultStatus = ResultStatus.NotRun; - public float duration; - public string messages; - public string output; - public string stacktrace; - public bool notRunnable; - public bool ignoredOrSkipped; - public string description; - public bool isSuite; - public List categories; - public string parentId; - public string parentUniqueId; - - //This field is suppose to mark results from before domain reload - //Such result is outdated because the code might haev changed - //This field will get reset every time a domain reload happens - [NonSerialized] - public bool notOutdated; - - protected Action m_OnResultUpdate; - - internal TestRunnerResult(ITestAdaptor test) - { - id = test.Id; - uniqueId = test.UniqueName; - - fullName = test.FullName; - name = test.Name; - description = test.Description; - isSuite = test.IsSuite; - - ignoredOrSkipped = test.RunState == RunState.Ignored || test.RunState == RunState.Skipped; - notRunnable = test.RunState == RunState.NotRunnable; - - if (ignoredOrSkipped) - { - messages = test.SkipReason; - } - if (notRunnable) - { - resultStatus = ResultStatus.Failed; - messages = test.SkipReason; - } - categories = test.Categories.ToList(); - parentId = test.ParentId; - parentUniqueId = test.ParentUniqueName; - } - - internal TestRunnerResult(ITestResultAdaptor testResult) : this(testResult.Test) - { - notOutdated = true; - - messages = testResult.Message; - output = testResult.Output; - stacktrace = testResult.StackTrace; - duration = (float)testResult.Duration; - if (testResult.Test.IsSuite && testResult.ResultState == "Ignored") - { - resultStatus = ResultStatus.Passed; - } - else - { - resultStatus = ParseNUnitResultStatus(testResult.TestStatus); - } - } - - public void Update(TestRunnerResult result) - { - if (ReferenceEquals(result, null)) - return; - resultStatus = result.resultStatus; - duration = result.duration; - messages = result.messages; - output = result.output; - stacktrace = result.stacktrace; - ignoredOrSkipped = result.ignoredOrSkipped; - notRunnable = result.notRunnable; - description = result.description; - notOutdated = result.notOutdated; - if (m_OnResultUpdate != null) - m_OnResultUpdate(this); - } - - public void SetResultChangedCallback(Action resultUpdated) - { - m_OnResultUpdate = resultUpdated; - } - - [Serializable] - internal enum ResultStatus - { - NotRun, - Passed, - Failed, - Inconclusive, - Skipped - } - - private static ResultStatus ParseNUnitResultStatus(TestStatus status) - { - switch (status) - { - case TestStatus.Passed: - return ResultStatus.Passed; - case TestStatus.Failed: - return ResultStatus.Failed; - case TestStatus.Inconclusive: - return ResultStatus.Inconclusive; - case TestStatus.Skipped: - return ResultStatus.Skipped; - default: - return ResultStatus.NotRun; - } - } - - public override string ToString() - { - return string.Format("{0} ({1})", name, fullName); - } - - public string Id { get { return uniqueId; } } - public string FullName { get { return fullName; } } - public string ParentId { get { return parentUniqueId; } } - public bool IsSuite { get { return isSuite; } } - public List Categories { get { return categories; } } - - public void Clear() - { - resultStatus = ResultStatus.NotRun; - if (m_OnResultUpdate != null) - m_OnResultUpdate(this); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestRunnerResult.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestRunnerResult.cs.meta deleted file mode 100644 index 771053c11..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestRunnerResult.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a04a45bbed9e1714f9902fc9443669b9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestRunnerUIFilter.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestRunnerUIFilter.cs deleted file mode 100644 index a9df8e640..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestRunnerUIFilter.cs +++ /dev/null @@ -1,167 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - [Serializable] - internal class TestRunnerUIFilter - { - private int m_PassedCount; - private int m_FailedCount; - private int m_NotRunCount; - private int m_InconclusiveCount; - private int m_SkippedCount; - - public int PassedCount { get { return m_PassedCount; } } - public int FailedCount { get { return m_FailedCount + m_InconclusiveCount; } } - public int NotRunCount { get { return m_NotRunCount + m_SkippedCount; } } - - [SerializeField] - public bool PassedHidden; - [SerializeField] - public bool FailedHidden; - [SerializeField] - public bool NotRunHidden; - - [SerializeField] - private string m_SearchString; - [SerializeField] - private int selectedCategoryMask; - - public string[] availableCategories = new string[0]; - - - private GUIContent m_SucceededBtn; - private GUIContent m_FailedBtn; - private GUIContent m_NotRunBtn; - - public Action RebuildTestList; - public Action SearchStringChanged; - public bool IsFiltering - { - get - { - return !string.IsNullOrEmpty(m_SearchString) || PassedHidden || FailedHidden || NotRunHidden || - selectedCategoryMask != 0; - } - } - - public string[] CategoryFilter - { - get - { - var list = new List(); - for (int i = 0; i < availableCategories.Length; i++) - { - if ((selectedCategoryMask & (1 << i)) != 0) - { - list.Add(availableCategories[i]); - } - } - return list.ToArray(); - } - } - - public void UpdateCounters(List resultList) - { - m_PassedCount = m_FailedCount = m_NotRunCount = m_InconclusiveCount = m_SkippedCount = 0; - foreach (var result in resultList) - { - if (result.isSuite) - continue; - switch (result.resultStatus) - { - case TestRunnerResult.ResultStatus.Passed: - m_PassedCount++; - break; - case TestRunnerResult.ResultStatus.Failed: - m_FailedCount++; - break; - case TestRunnerResult.ResultStatus.Inconclusive: - m_InconclusiveCount++; - break; - case TestRunnerResult.ResultStatus.Skipped: - m_SkippedCount++; - break; - case TestRunnerResult.ResultStatus.NotRun: - default: - m_NotRunCount++; - break; - } - } - - var succeededTooltip = string.Format("Show tests that succeeded\n{0} succeeded", m_PassedCount); - m_SucceededBtn = new GUIContent(PassedCount.ToString(), Icons.s_SuccessImg, succeededTooltip); - var failedTooltip = string.Format("Show tests that failed\n{0} failed\n{1} inconclusive", m_FailedCount, m_InconclusiveCount); - m_FailedBtn = new GUIContent(FailedCount.ToString(), Icons.s_FailImg, failedTooltip); - var notRunTooltip = string.Format("Show tests that didn't run\n{0} didn't run\n{1} skipped or ignored", m_NotRunCount, m_SkippedCount); - m_NotRunBtn = new GUIContent(NotRunCount.ToString(), Icons.s_UnknownImg, notRunTooltip); - } - - public void Draw() - { - EditorGUI.BeginChangeCheck(); - m_SearchString = EditorGUILayout.ToolbarSearchField(m_SearchString); - if (EditorGUI.EndChangeCheck() && SearchStringChanged != null) - { - SearchStringChanged(m_SearchString); - } - - if (availableCategories != null && availableCategories.Any()) - { - EditorGUI.BeginChangeCheck(); - selectedCategoryMask = EditorGUILayout.MaskField(selectedCategoryMask, availableCategories, EditorStyles.toolbarDropDown, GUILayout.MaxWidth(150)); - if (EditorGUI.EndChangeCheck() && RebuildTestList != null) - { - RebuildTestList(); - } - } - else - { - EditorGUILayout.Popup(0, new[] { "" }, EditorStyles.toolbarDropDown, GUILayout.MaxWidth(150)); - } - - EditorGUI.BeginChangeCheck(); - if (m_SucceededBtn != null) - { - PassedHidden = !GUILayout.Toggle(!PassedHidden, m_SucceededBtn, EditorStyles.toolbarButton, GUILayout.MaxWidth(GetMaxWidth(PassedCount))); - } - if (m_FailedBtn != null) - { - FailedHidden = !GUILayout.Toggle(!FailedHidden, m_FailedBtn, EditorStyles.toolbarButton, GUILayout.MaxWidth(GetMaxWidth(FailedCount))); - } - if (m_NotRunBtn != null) - { - NotRunHidden = !GUILayout.Toggle(!NotRunHidden, m_NotRunBtn, EditorStyles.toolbarButton, GUILayout.MaxWidth(GetMaxWidth(NotRunCount))); - } - - if (EditorGUI.EndChangeCheck() && RebuildTestList != null) - { - RebuildTestList(); - } - } - - private static int GetMaxWidth(int count) - { - if (count < 10) - return 33; - return count < 100 ? 40 : 47; - } - - public void Clear() - { - PassedHidden = false; - FailedHidden = false; - NotRunHidden = false; - selectedCategoryMask = 0; - m_SearchString = ""; - if (SearchStringChanged != null) - { - SearchStringChanged(m_SearchString); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestRunnerUIFilter.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestRunnerUIFilter.cs.meta deleted file mode 100644 index e65f91a39..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/TestRunnerUIFilter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 15f870c6975ad6449b5b52514b90dc2b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views.meta deleted file mode 100644 index ca14182cc..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c5535d742ea2e4941850b421f9c70a1f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/EditModeTestListGUI.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/EditModeTestListGUI.cs deleted file mode 100644 index 3de12539a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/EditModeTestListGUI.cs +++ /dev/null @@ -1,88 +0,0 @@ -using System; -using System.Linq; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; -using UnityEngine.TestTools; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - [Serializable] - internal class EditModeTestListGUI : TestListGUI - { - public override TestMode TestMode - { - get { return TestMode.EditMode; } - } - - public override void RenderNoTestsInfo() - { - if (!TestListGUIHelper.SelectedFolderContainsTestAssembly()) - { - var noTestText = "No tests to show"; - - if (!PlayerSettings.playModeTestRunnerEnabled) - { - const string testsArePulledFromCustomAssemblies = - "EditMode tests can be in Editor only Assemblies, either in the editor special folder or Editor only Assembly Definitions with added Unity References \"Test Assemblies\"."; - noTestText += Environment.NewLine + testsArePulledFromCustomAssemblies; - } - - EditorGUILayout.HelpBox(noTestText, MessageType.Info); - if (GUILayout.Button("Create EditMode Test Assembly Folder")) - { - TestListGUIHelper.AddFolderAndAsmDefForTesting(isEditorOnly: true); - } - } - - if (!TestListGUIHelper.CanAddEditModeTestScriptAndItWillCompile()) - { - UnityEngine.GUI.enabled = false; - EditorGUILayout.HelpBox("EditMode test scripts can only be created in editor test assemblies.", MessageType.Warning); - } - if (GUILayout.Button("Create Test Script in current folder")) - { - TestListGUIHelper.AddTest(); - } - UnityEngine.GUI.enabled = true; - } - - public override void PrintHeadPanel() - { - base.PrintHeadPanel(); - DrawFilters(); - } - - protected override void RunTests(TestRunnerFilter filter) - { - if (EditorUtility.scriptCompilationFailed) - { - Debug.LogError("Fix compilation issues before running tests"); - return; - } - - filter.ClearResults(newResultList.OfType().ToList()); - - RerunCallbackData.instance.runFilter = filter; - RerunCallbackData.instance.testMode = TestMode.EditMode; - - var testRunnerApi = ScriptableObject.CreateInstance(); - testRunnerApi.Execute(new ExecutionSettings() - { - filter = new Filter() - { - categoryNames = filter.categoryNames, - groupNames = filter.groupNames, - testMode = TestMode, - testNames = filter.testNames - } - }); - } - - public override TestPlatform TestPlatform { get { return TestPlatform.EditMode; } } - protected override bool IsBusy() - { - return EditModeLauncher.IsRunning || EditorApplication.isCompiling || EditorApplication.isPlaying; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/EditModeTestListGUI.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/EditModeTestListGUI.cs.meta deleted file mode 100644 index afd4abb5e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/EditModeTestListGUI.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0336a32a79bfaed43a3fd2d88b91e974 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/PlayModeTestListGUI.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/PlayModeTestListGUI.cs deleted file mode 100644 index 40e3d2d5b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/PlayModeTestListGUI.cs +++ /dev/null @@ -1,106 +0,0 @@ -using System; -using System.Linq; -using UnityEditor.SceneManagement; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; -using UnityEngine.TestTools; -using UnityEngine.SceneManagement; -using UnityEngine.TestTools.TestRunner; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - [Serializable] - internal class PlayModeTestListGUI : TestListGUI - { - public override TestMode TestMode - { - get { return TestMode.PlayMode; } - } - public override void PrintHeadPanel() - { - EditorGUILayout.BeginHorizontal(GUILayout.ExpandHeight(false)); - base.PrintHeadPanel(); - if (GUILayout.Button("Run all in player (" + EditorUserBuildSettings.activeBuildTarget + ")", EditorStyles.toolbarButton)) - { - RunTestsInPlayer(null); - } - EditorGUILayout.EndHorizontal(); - DrawFilters(); - EditorGUILayout.BeginHorizontal(GUILayout.ExpandHeight(false)); - EditorGUILayout.EndHorizontal(); - } - - public override void RenderNoTestsInfo() - { - if (!TestListGUIHelper.SelectedFolderContainsTestAssembly()) - { - var noTestText = "No tests to show"; - if (!PlayerSettings.playModeTestRunnerEnabled) - { - const string testsArePulledFromCustomAssemblues = "Test Assemblies are defined by Assembly Definitions where you add Unity References \"Test Assemblies\""; - const string infoTextAboutTestsInAllAssemblies = - "To have tests in all assemblies enable it in the Test Runner window context menu"; - noTestText += Environment.NewLine + testsArePulledFromCustomAssemblues + Environment.NewLine + - infoTextAboutTestsInAllAssemblies; - } - - EditorGUILayout.HelpBox(noTestText, MessageType.Info); - if (GUILayout.Button("Create PlayMode Test Assembly Folder")) - { - TestListGUIHelper.AddFolderAndAsmDefForTesting(); - } - } - - if (!TestListGUIHelper.CanAddPlayModeTestScriptAndItWillCompile()) - { - UnityEngine.GUI.enabled = false; - EditorGUILayout.HelpBox("PlayMode test scripts can only be created in non editor test assemblies.", MessageType.Warning); - } - if (GUILayout.Button("Create Test Script in current folder")) - { - TestListGUIHelper.AddTest(); - } - UnityEngine.GUI.enabled = true; - } - - protected override void RunTests(TestRunnerFilter filter) - { - // Give user chance to save the changes to their currently open scene because we close it and load our own - var cancelled = !EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); - if (cancelled) - return; - - filter.ClearResults(newResultList.OfType().ToList()); - - RerunCallbackData.instance.runFilter = filter; - RerunCallbackData.instance.testMode = TestMode.PlayMode; - - var testRunnerApi = ScriptableObject.CreateInstance(); - testRunnerApi.Execute(new ExecutionSettings() - { - filter = new Filter() - { - categoryNames = filter.categoryNames, - groupNames = filter.groupNames, - testMode = TestMode, - testNames = filter.testNames - } - }); - } - - protected void RunTestsInPlayer(TestRunnerFilter filter) - { - var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(filter); - var testExecutor = new PlayerLauncher(settings, null, null); - testExecutor.Run(); - GUIUtility.ExitGUI(); - } - - public override TestPlatform TestPlatform { get { return TestPlatform.PlayMode; } } - protected override bool IsBusy() - { - return PlaymodeLauncher.IsRunning || EditorApplication.isCompiling || EditorApplication.isPlaying; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/PlayModeTestListGUI.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/PlayModeTestListGUI.cs.meta deleted file mode 100644 index 6f0c1d6d9..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/PlayModeTestListGUI.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c3efd39f2cfb43a4c830d4fd5689900f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/TestListGUIBase.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/TestListGUIBase.cs deleted file mode 100644 index 27c4d3fa3..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/TestListGUIBase.cs +++ /dev/null @@ -1,449 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEditor.IMGUI.Controls; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; -using UnityEngine.TestTools.TestRunner.GUI; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal abstract class TestListGUI - { - private static readonly GUIContent s_GUIRunSelectedTests = EditorGUIUtility.TrTextContent("Run Selected", "Run selected test(s)"); - private static readonly GUIContent s_GUIRunAllTests = EditorGUIUtility.TrTextContent("Run All", "Run all tests"); - private static readonly GUIContent s_GUIRerunFailedTests = EditorGUIUtility.TrTextContent("Rerun Failed", "Rerun all failed tests"); - private static readonly GUIContent s_GUIRun = EditorGUIUtility.TrTextContent("Run"); - private static readonly GUIContent s_GUIRunUntilFailed = EditorGUIUtility.TrTextContent("Run Until Failed"); - private static readonly GUIContent s_GUIRun100Times = EditorGUIUtility.TrTextContent("Run 100 times"); - private static readonly GUIContent s_GUIOpenTest = EditorGUIUtility.TrTextContent("Open source code"); - private static readonly GUIContent s_GUIOpenErrorLine = EditorGUIUtility.TrTextContent("Open error line"); - - [SerializeField] - protected TestRunnerWindow m_Window; - [SerializeField] - public List newResultList = new List(); - [SerializeField] - private string m_ResultText; - [SerializeField] - private string m_ResultStacktrace; - - private TreeViewController m_TestListTree; - [SerializeField] - internal TreeViewState m_TestListState; - [SerializeField] - internal TestRunnerUIFilter m_TestRunnerUIFilter = new TestRunnerUIFilter(); - - private Vector2 m_TestInfoScroll, m_TestListScroll; - private string m_PreviousProjectPath; - private List m_QueuedResults = new List(); - - protected TestListGUI() - { - MonoCecilHelper = new MonoCecilHelper(); - AssetsDatabaseHelper = new AssetsDatabaseHelper(); - - GuiHelper = new GuiHelper(MonoCecilHelper, AssetsDatabaseHelper); - } - - protected IMonoCecilHelper MonoCecilHelper { get; private set; } - protected IAssetsDatabaseHelper AssetsDatabaseHelper { get; private set; } - protected IGuiHelper GuiHelper { get; private set; } - - public abstract TestMode TestMode { get; } - - public virtual void PrintHeadPanel() - { - EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); - using (new EditorGUI.DisabledScope(IsBusy())) - { - if (GUILayout.Button(s_GUIRunAllTests, EditorStyles.toolbarButton)) - { - var filter = new TestRunnerFilter {categoryNames = m_TestRunnerUIFilter.CategoryFilter}; - RunTests(filter); - GUIUtility.ExitGUI(); - } - } - using (new EditorGUI.DisabledScope(m_TestListTree == null || !m_TestListTree.HasSelection() || IsBusy())) - { - if (GUILayout.Button(s_GUIRunSelectedTests, EditorStyles.toolbarButton)) - { - RunTests(GetSelectedTestsAsFilter(m_TestListTree.GetSelection())); - GUIUtility.ExitGUI(); - } - } - using (new EditorGUI.DisabledScope(m_TestRunnerUIFilter.FailedCount == 0 || IsBusy())) - { - if (GUILayout.Button(s_GUIRerunFailedTests, EditorStyles.toolbarButton)) - { - var failedTestnames = new List(); - foreach (var result in newResultList) - { - if (result.isSuite) - continue; - if (result.resultStatus == TestRunnerResult.ResultStatus.Failed || - result.resultStatus == TestRunnerResult.ResultStatus.Inconclusive) - failedTestnames.Add(result.fullName); - } - RunTests(new TestRunnerFilter() {testNames = failedTestnames.ToArray(), categoryNames = m_TestRunnerUIFilter.CategoryFilter}); - GUIUtility.ExitGUI(); - } - } - GUILayout.FlexibleSpace(); - EditorGUILayout.EndHorizontal(); - } - - protected void DrawFilters() - { - EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); - m_TestRunnerUIFilter.Draw(); - EditorGUILayout.EndHorizontal(); - } - - public bool HasTreeData() - { - return m_TestListTree != null; - } - - public virtual void RenderTestList() - { - if (m_TestListTree == null) - { - GUILayout.Label("Loading..."); - return; - } - - m_TestListScroll = EditorGUILayout.BeginScrollView(m_TestListScroll, - GUILayout.ExpandWidth(true), - GUILayout.MaxWidth(2000)); - - if (m_TestListTree.data.root == null || m_TestListTree.data.rowCount == 0 || (!m_TestListTree.isSearching && !m_TestListTree.data.GetItem(0).hasChildren)) - { - if (m_TestRunnerUIFilter.IsFiltering) - { - if (GUILayout.Button("Clear filters")) - { - m_TestRunnerUIFilter.Clear(); - m_TestListTree.ReloadData(); - m_Window.Repaint(); - } - } - RenderNoTestsInfo(); - } - else - { - var treeRect = EditorGUILayout.GetControlRect(GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true)); - var treeViewKeyboardControlId = GUIUtility.GetControlID(FocusType.Keyboard); - - m_TestListTree.OnGUI(treeRect, treeViewKeyboardControlId); - } - - EditorGUILayout.EndScrollView(); - } - - public virtual void RenderNoTestsInfo() - { - EditorGUILayout.HelpBox("No tests to show", MessageType.Info); - } - - public void RenderDetails() - { - m_TestInfoScroll = EditorGUILayout.BeginScrollView(m_TestInfoScroll); - var resultTextSize = TestRunnerWindow.Styles.info.CalcSize(new GUIContent(m_ResultText)); - EditorGUILayout.SelectableLabel(m_ResultText, TestRunnerWindow.Styles.info, - GUILayout.ExpandHeight(true), - GUILayout.ExpandWidth(true), - GUILayout.MinWidth(resultTextSize.x), - GUILayout.MinHeight(resultTextSize.y)); - EditorGUILayout.EndScrollView(); - } - - public void Reload() - { - if (m_TestListTree != null) - { - m_TestListTree.ReloadData(); - UpdateQueuedResults(); - } - } - - public void Repaint() - { - if (m_TestListTree == null || m_TestListTree.data.root == null) - { - return; - } - - m_TestListTree.Repaint(); - if (m_TestListTree.data.rowCount == 0) - m_TestListTree.SetSelection(new int[0], false); - TestSelectionCallback(m_TestListState.selectedIDs.ToArray()); - } - - public void Init(TestRunnerWindow window, ITestAdaptor rootTest) - { - if (m_Window == null) - { - m_Window = window; - } - - if (m_TestListTree == null) - { - if (m_TestListState == null) - { - m_TestListState = new TreeViewState(); - } - if (m_TestListTree == null) - m_TestListTree = new TreeViewController(m_Window, m_TestListState); - - m_TestListTree.deselectOnUnhandledMouseDown = false; - - m_TestListTree.selectionChangedCallback += TestSelectionCallback; - m_TestListTree.itemDoubleClickedCallback += TestDoubleClickCallback; - m_TestListTree.contextClickItemCallback += TestContextClickCallback; - - var testListTreeViewDataSource = new TestListTreeViewDataSource(m_TestListTree, this, rootTest); - - if (!newResultList.Any()) - testListTreeViewDataSource.ExpandTreeOnCreation(); - - m_TestListTree.Init(new Rect(), - testListTreeViewDataSource, - new TestListTreeViewGUI(m_TestListTree), - null); - } - - EditorApplication.update += RepaintIfProjectPathChanged; - - m_TestRunnerUIFilter.UpdateCounters(newResultList); - m_TestRunnerUIFilter.RebuildTestList = () => m_TestListTree.ReloadData(); - m_TestRunnerUIFilter.SearchStringChanged = s => m_TestListTree.searchString = s; - } - - public void UpdateResult(TestRunnerResult result) - { - if (!HasTreeData()) - { - m_QueuedResults.Add(result); - return; - } - - if (newResultList.All(x => x.uniqueId != result.uniqueId)) - { - return; - } - - var testRunnerResult = newResultList.FirstOrDefault(x => x.uniqueId == result.uniqueId); - if (testRunnerResult != null) - { - testRunnerResult.Update(result); - } - - Repaint(); - m_Window.Repaint(); - } - - private void UpdateQueuedResults() - { - foreach (var testRunnerResult in m_QueuedResults) - { - var existingResult = newResultList.FirstOrDefault(x => x.uniqueId == testRunnerResult.uniqueId); - if (existingResult != null) - { - existingResult.Update(testRunnerResult); - } - } - m_QueuedResults.Clear(); - TestSelectionCallback(m_TestListState.selectedIDs.ToArray()); - Repaint(); - m_Window.Repaint(); - } - - internal void TestSelectionCallback(int[] selected) - { - if (m_TestListTree != null && selected.Length == 1) - { - if (m_TestListTree != null) - { - var node = m_TestListTree.FindItem(selected[0]); - if (node is TestTreeViewItem) - { - var test = node as TestTreeViewItem; - m_ResultText = test.GetResultText(); - m_ResultStacktrace = test.result.stacktrace; - } - } - } - else if (selected.Length == 0) - { - m_ResultText = ""; - } - } - - protected virtual void TestDoubleClickCallback(int id) - { - if (IsBusy()) - return; - - RunTests(GetSelectedTestsAsFilter(new List { id })); - GUIUtility.ExitGUI(); - } - - protected virtual void RunTests(TestRunnerFilter filter) - { - throw new NotImplementedException(); - } - - protected virtual void TestContextClickCallback(int id) - { - if (id == 0) - return; - - var m = new GenericMenu(); - var testFilter = GetSelectedTestsAsFilter(m_TestListState.selectedIDs); - var multilineSelection = m_TestListState.selectedIDs.Count > 1; - - if (!multilineSelection) - { - var testNode = GetSelectedTest(); - var isNotSuite = !testNode.IsGroupNode; - if (isNotSuite) - { - if (!string.IsNullOrEmpty(m_ResultStacktrace)) - { - m.AddItem(s_GUIOpenErrorLine, - false, - data => - { - if (!GuiHelper.OpenScriptInExternalEditor(m_ResultStacktrace)) - { - GuiHelper.OpenScriptInExternalEditor(testNode.type, testNode.method); - } - }, - ""); - } - - m.AddItem(s_GUIOpenTest, - false, - data => GuiHelper.OpenScriptInExternalEditor(testNode.type, testNode.method), - ""); - m.AddSeparator(""); - } - } - - if (!IsBusy()) - { - m.AddItem(multilineSelection ? s_GUIRunSelectedTests : s_GUIRun, - false, - data => RunTests(testFilter), - ""); - - if (EditorPrefs.GetBool("DeveloperMode", false)) - { - m.AddItem(multilineSelection ? s_GUIRunSelectedTests : s_GUIRunUntilFailed, - false, - data => - { - testFilter.testRepetitions = int.MaxValue; - RunTests(testFilter); - }, - ""); - - m.AddItem(multilineSelection ? s_GUIRunSelectedTests : s_GUIRun100Times, - false, - data => - { - testFilter.testRepetitions = 100; - RunTests(testFilter); - }, - ""); - } - } - else - m.AddDisabledItem(multilineSelection ? s_GUIRunSelectedTests : s_GUIRun, false); - - m.ShowAsContext(); - } - - private TestRunnerFilter GetSelectedTestsAsFilter(IEnumerable selectedIDs) - { - var namesToRun = new List(); - var exactNamesToRun = new List(); - var assembliesToRun = new List(); - foreach (var lineId in selectedIDs) - { - var line = m_TestListTree.FindItem(lineId); - if (line is TestTreeViewItem) - { - var testLine = line as TestTreeViewItem; - if (testLine.IsGroupNode && !testLine.FullName.Contains("+")) - { - if (testLine.parent != null && testLine.parent.displayName == "Invisible Root Item") - { - //Root node selected. Use an empty TestRunnerFilter to run every test - namesToRun.Clear(); - exactNamesToRun.Clear(); - assembliesToRun.Clear(); - break; - } - - if (testLine.FullName.EndsWith(".dll", StringComparison.OrdinalIgnoreCase)) - assembliesToRun.Add(TestRunnerFilter.AssemblyNameFromPath(testLine.FullName)); - else - namesToRun.Add(string.Format("^{0}$", testLine.FullName)); - } - else - exactNamesToRun.Add(testLine.FullName); - } - } - - var filter = new TestRunnerFilter - { - assemblyNames = assembliesToRun.ToArray(), - groupNames = namesToRun.ToArray(), - testNames = exactNamesToRun.ToArray(), - categoryNames = m_TestRunnerUIFilter.CategoryFilter - }; - return filter; - } - - private TestTreeViewItem GetSelectedTest() - { - foreach (var lineId in m_TestListState.selectedIDs) - { - var line = m_TestListTree.FindItem(lineId); - if (line is TestTreeViewItem) - { - return line as TestTreeViewItem; - } - } - return null; - } - - public abstract TestPlatform TestPlatform { get; } - - public void RebuildUIFilter() - { - m_TestRunnerUIFilter.UpdateCounters(newResultList); - if (m_TestRunnerUIFilter.IsFiltering) - { - m_TestListTree.ReloadData(); - } - } - - public void RepaintIfProjectPathChanged() - { - var path = TestListGUIHelper.GetActiveFolderPath(); - if (path != m_PreviousProjectPath) - { - m_PreviousProjectPath = path; - TestRunnerWindow.s_Instance.Repaint(); - } - - EditorApplication.update -= RepaintIfProjectPathChanged; - } - - protected abstract bool IsBusy(); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/TestListGUIBase.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/TestListGUIBase.cs.meta deleted file mode 100644 index 3bef151cd..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/GUI/Views/TestListGUIBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b8abb41ceb6f62c45a00197ae59224c1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension.meta deleted file mode 100644 index 0c9988951..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3f9202a39620f51418046c7754f215f0 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/Attributes.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/Attributes.meta deleted file mode 100644 index a5930f1ae..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/Attributes.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 96c503bf059df984c86eecf572370347 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/Attributes/AssetPipelineIgnore.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/Attributes/AssetPipelineIgnore.cs deleted file mode 100644 index e71b62c99..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/Attributes/AssetPipelineIgnore.cs +++ /dev/null @@ -1,63 +0,0 @@ -using System; -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; - -namespace UnityEditor.TestTools -{ - /// - /// Ignore attributes dedicated to Asset Import Pipeline backend version handling. - /// - internal static class AssetPipelineIgnore - { - internal enum AssetPipelineBackend - { - V1, - V2 - } - - /// - /// Ignore the test when running with the legacy Asset Import Pipeline V1 backend. - /// - internal class IgnoreInV1 : AssetPipelineIgnoreAttribute - { - public IgnoreInV1(string ignoreReason) : base(AssetPipelineBackend.V1, ignoreReason) {} - } - - /// - /// Ignore the test when running with the latest Asset Import Pipeline V2 backend. - /// - internal class IgnoreInV2 : AssetPipelineIgnoreAttribute - { - public IgnoreInV2(string ignoreReason) : base(AssetPipelineBackend.V2, ignoreReason) {} - } - - [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)] - internal class AssetPipelineIgnoreAttribute : NUnitAttribute, IApplyToTest - { - readonly string m_IgnoreReason; - readonly AssetPipelineBackend m_IgnoredBackend; - static readonly AssetPipelineBackend k_ActiveBackend = AssetDatabase.IsV2Enabled() - ? AssetPipelineBackend.V2 - : AssetPipelineBackend.V1; - - static string ActiveBackendName = Enum.GetName(typeof(AssetPipelineBackend), k_ActiveBackend); - - public AssetPipelineIgnoreAttribute(AssetPipelineBackend backend, string ignoreReason) - { - m_IgnoredBackend = backend; - m_IgnoreReason = ignoreReason; - } - - public void ApplyToTest(Test test) - { - if (k_ActiveBackend == m_IgnoredBackend) - { - test.RunState = RunState.Ignored; - var skipReason = string.Format("Not supported by asset pipeline {0} backend {1}", ActiveBackendName, m_IgnoreReason); - test.Properties.Add(PropertyNames.SkipReason, skipReason); - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/Attributes/AssetPipelineIgnore.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/Attributes/AssetPipelineIgnore.cs.meta deleted file mode 100644 index 5f7207f1b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/Attributes/AssetPipelineIgnore.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b88caca58e05ee74486d86fb404c48e2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/TestRunnerStateSerializer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/TestRunnerStateSerializer.cs deleted file mode 100644 index a24190e4d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/TestRunnerStateSerializer.cs +++ /dev/null @@ -1,162 +0,0 @@ -using System; -using System.Reflection; -using System.Text; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.TestRunner.NUnitExtensions.Runner; -using UnityEngine.TestTools.NUnitExtensions; -using UnityEngine.TestTools.Logging; - -namespace UnityEditor.TestTools.TestRunner -{ - [Serializable] - internal class TestRunnerStateSerializer : IStateSerializer - { - private const BindingFlags Flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.FlattenHierarchy; - - [SerializeField] - private HideFlags m_OriginalHideFlags; - - [SerializeField] - private bool m_ShouldRestore; - - [SerializeField] - private string m_TestObjectTypeName; - - [SerializeField] - private ScriptableObject m_TestObject; - - [SerializeField] - private string m_TestObjectTxt; - - [SerializeField] - private long StartTicks; - - [SerializeField] - private double StartTimeOA; - - [SerializeField] - private string output; - - [SerializeField] - private LogMatch[] m_ExpectedLogs; - - public bool ShouldRestore() - { - return m_ShouldRestore; - } - - public void SaveContext() - { - var currentContext = UnityTestExecutionContext.CurrentContext; - - if (currentContext.TestObject != null) - { - m_TestObjectTypeName = currentContext.TestObject.GetType().AssemblyQualifiedName; - m_TestObject = null; - m_TestObjectTxt = null; - if (currentContext.TestObject is ScriptableObject) - { - m_TestObject = currentContext.TestObject as ScriptableObject; - m_OriginalHideFlags = m_TestObject.hideFlags; - m_TestObject.hideFlags |= HideFlags.DontSave; - } - else - { - m_TestObjectTxt = JsonUtility.ToJson(currentContext.TestObject); - } - } - - output = currentContext.CurrentResult.Output; - StartTicks = currentContext.StartTicks; - StartTimeOA = currentContext.StartTime.ToOADate(); - if (LogScope.HasCurrentLogScope()) - { - m_ExpectedLogs = LogScope.Current.ExpectedLogs.ToArray(); - } - - m_ShouldRestore = true; - } - - public void RestoreContext() - { - var currentContext = UnityTestExecutionContext.CurrentContext; - - var outputProp = currentContext.CurrentResult.GetType().BaseType.GetField("_output", Flags); - (outputProp.GetValue(currentContext.CurrentResult) as StringBuilder).Append(output); - - currentContext.StartTicks = StartTicks; - currentContext.StartTime = DateTime.FromOADate(StartTimeOA); - if (LogScope.HasCurrentLogScope()) - { - LogScope.Current.ExpectedLogs = new Queue(m_ExpectedLogs); - } - - m_ShouldRestore = false; - } - - public bool CanRestoreFromScriptableObject(Type requestedType) - { - if (m_TestObject == null) - { - return false; - } - return m_TestObjectTypeName == requestedType.AssemblyQualifiedName; - } - - public ScriptableObject RestoreScriptableObjectInstance() - { - if (m_TestObject == null) - { - Debug.LogError("No object to restore"); - return null; - } - EditorApplication.playModeStateChanged += OnPlayModeStateChanged; - var temp = m_TestObject; - m_TestObject = null; - m_TestObjectTypeName = null; - return temp; - } - - public bool CanRestoreFromJson(Type requestedType) - { - if (string.IsNullOrEmpty(m_TestObjectTxt)) - { - return false; - } - return m_TestObjectTypeName == requestedType.AssemblyQualifiedName; - } - - public void RestoreClassFromJson(ref object instance) - { - if (string.IsNullOrEmpty(m_TestObjectTxt)) - { - Debug.LogWarning("No JSON representation to restore"); - return; - } - JsonUtility.FromJsonOverwrite(m_TestObjectTxt, instance); - m_TestObjectTxt = null; - m_TestObjectTypeName = null; - } - - private void OnPlayModeStateChanged(PlayModeStateChange state) - { - if (m_TestObject == null) - { - EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; - return; - } - - //We set the DontSave flag here because the ScriptableObject would be nulled right before entering EditMode - if (state == PlayModeStateChange.ExitingPlayMode) - { - m_TestObject.hideFlags |= HideFlags.DontSave; - } - else if (state == PlayModeStateChange.EnteredEditMode) - { - m_TestObject.hideFlags = m_OriginalHideFlags; - EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/TestRunnerStateSerializer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/TestRunnerStateSerializer.cs.meta deleted file mode 100644 index 7d36e9d19..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/NUnitExtension/TestRunnerStateSerializer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 124533853216377448d786fd7c725701 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/RequireApiProfileAttribute.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/RequireApiProfileAttribute.cs deleted file mode 100644 index e99d4524f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/RequireApiProfileAttribute.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.Linq; -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; - -namespace UnityEditor.TestTools -{ - [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)] - internal class RequireApiProfileAttribute : NUnitAttribute, IApplyToTest - { - public ApiCompatibilityLevel[] apiProfiles { get; private set; } - - public RequireApiProfileAttribute(params ApiCompatibilityLevel[] apiProfiles) - { - this.apiProfiles = apiProfiles; - } - - void IApplyToTest.ApplyToTest(Test test) - { - test.Properties.Add(PropertyNames.Category, string.Format("ApiProfile({0})", string.Join(", ", apiProfiles.Select(p => p.ToString()).OrderBy(p => p).ToArray()))); - ApiCompatibilityLevel testProfile = PlayerSettings.GetApiCompatibilityLevel(EditorUserBuildSettings.activeBuildTargetGroup); - - if (!apiProfiles.Contains(testProfile)) - { - string skipReason = "Skipping test as it requires a compatible api profile set: " + string.Join(", ", apiProfiles.Select(p => p.ToString()).ToArray()); - test.RunState = RunState.Skipped; - test.Properties.Add(PropertyNames.SkipReason, skipReason); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/RequireApiProfileAttribute.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/RequireApiProfileAttribute.cs.meta deleted file mode 100644 index 66d03bd4a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/RequireApiProfileAttribute.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a667f6654ad7a9548b8c8e68b51c8895 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/RequirePlatformSupportAttribute.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/RequirePlatformSupportAttribute.cs deleted file mode 100644 index 321a0fe05..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/RequirePlatformSupportAttribute.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; -using System.Linq; -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; - -namespace UnityEditor.TestTools -{ - [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)] - public class RequirePlatformSupportAttribute : NUnitAttribute, IApplyToTest - { - public RequirePlatformSupportAttribute(params BuildTarget[] platforms) - { - this.platforms = platforms; - } - - public BuildTarget[] platforms { get; private set; } - - void IApplyToTest.ApplyToTest(Test test) - { - test.Properties.Add(PropertyNames.Category, string.Format("RequirePlatformSupport({0})", string.Join(", ", platforms.Select(p => p.ToString()).OrderBy(p => p).ToArray()))); - - if (!platforms.All(p => BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p))) - { - var missingPlatforms = platforms.Where(p => !BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p)).Select(p => p.ToString()).ToArray(); - string skipReason = "Test cannot be run as it requires support for the following platforms to be installed: " + string.Join(", ", missingPlatforms); - - test.RunState = RunState.Skipped; - test.Properties.Add(PropertyNames.SkipReason, skipReason); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/RequirePlatformSupportAttribute.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/RequirePlatformSupportAttribute.cs.meta deleted file mode 100644 index 849305802..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/RequirePlatformSupportAttribute.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d2146428d3f1ad54eb7326c9a44b3284 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestBuildAssemblyFilter.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestBuildAssemblyFilter.cs deleted file mode 100644 index 4f0a04133..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestBuildAssemblyFilter.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Linq; -using UnityEditor.Build; - -namespace UnityEditor.TestRunner -{ - internal class TestBuildAssemblyFilter : IFilterBuildAssemblies - { - private const string nunitAssemblyName = "nunit.framework"; - private const string unityTestRunnerAssemblyName = "UnityEngine.TestRunner"; - - public int callbackOrder { get; } - public string[] OnFilterAssemblies(BuildOptions buildOptions, string[] assemblies) - { - if ((buildOptions & BuildOptions.IncludeTestAssemblies) == BuildOptions.IncludeTestAssemblies || PlayerSettings.playModeTestRunnerEnabled) - { - return assemblies; - } - return assemblies.Where(x => !x.Contains(nunitAssemblyName) && !x.Contains(unityTestRunnerAssemblyName)).ToArray(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestBuildAssemblyFilter.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestBuildAssemblyFilter.cs.meta deleted file mode 100644 index f3cd3bd2d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestBuildAssemblyFilter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3411e19edd44cfd46b548b058c3bc36c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers.meta deleted file mode 100644 index c6a951b37..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d64d92e4f04a13e4b99ea8d48e9e8ae9 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs deleted file mode 100644 index 0c069e588..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs +++ /dev/null @@ -1,95 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework.Interfaces; -using UnityEngine; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - internal abstract class AttributeFinderBase - { - public abstract IEnumerable Search(ITest tests, ITestFilter filter, RuntimePlatform testTargetPlatform); - } - - internal abstract class AttributeFinderBase : AttributeFinderBase where T2 : Attribute - { - private readonly Func m_TypeSelector; - protected AttributeFinderBase(Func typeSelector) - { - m_TypeSelector = typeSelector; - } - - public override IEnumerable Search(ITest tests, ITestFilter filter, RuntimePlatform testTargetPlatform) - { - var selectedTests = new List(); - GetMatchingTests(tests, filter, ref selectedTests, testTargetPlatform); - - var result = new List(); - result.AddRange(GetTypesFromPrebuildAttributes(selectedTests)); - result.AddRange(GetTypesFromInterface(selectedTests, testTargetPlatform)); - - return result.Distinct(); - } - - private static void GetMatchingTests(ITest tests, ITestFilter filter, ref List resultList, RuntimePlatform testTargetPlatform) - { - foreach (var test in tests.Tests) - { - if (IsTestEnabledOnPlatform(test, testTargetPlatform)) - { - if (test.IsSuite) - { - GetMatchingTests(test, filter, ref resultList, testTargetPlatform); - } - else - { - if (filter.Pass(test)) - resultList.Add(test); - } - } - } - } - - private static bool IsTestEnabledOnPlatform(ITest test, RuntimePlatform testTargetPlatform) - { - if (test.Method == null) - { - return true; - } - - var attributesFromMethods = test.Method.GetCustomAttributes(true).Select(attribute => attribute); - var attributesFromTypes = test.Method.TypeInfo.GetCustomAttributes(true).Select(attribute => attribute); - - if (!attributesFromMethods.All(a => a.IsPlatformSupported(testTargetPlatform))) - { - return false; - } - - if (!attributesFromTypes.All(a => a.IsPlatformSupported(testTargetPlatform))) - { - return false; - } - - return true; - } - - private IEnumerable GetTypesFromPrebuildAttributes(IEnumerable tests) - { - var attributesFromMethods = tests.SelectMany(t => t.Method.GetCustomAttributes(true).Select(attribute => attribute)); - var attributesFromTypes = tests.SelectMany(t => t.Method.TypeInfo.GetCustomAttributes(true).Select(attribute => attribute)); - - var result = new List(); - result.AddRange(attributesFromMethods); - result.AddRange(attributesFromTypes); - - return result.Select(m_TypeSelector).Where(type => type != null); - } - - private static IEnumerable GetTypesFromInterface(IEnumerable selectedTests, RuntimePlatform testTargetPlatform) - { - var typesWithInterfaces = selectedTests.Where(t => typeof(T1).IsAssignableFrom(t.Method.TypeInfo.Type) && IsTestEnabledOnPlatform(t, testTargetPlatform)); - return typesWithInterfaces.Select(t => t.Method.TypeInfo.Type); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs.meta deleted file mode 100644 index 19986f0ec..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5d4de3d4682a8d641907cc75e4fb950e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs deleted file mode 100644 index d8314d3c8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs +++ /dev/null @@ -1,141 +0,0 @@ -using System.Collections.Generic; -using NUnit.Framework.Interfaces; -using UnityEditor.SceneManagement; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; -using UnityEngine.SceneManagement; -using UnityEngine.TestTools; -using UnityEngine.TestTools.TestRunner; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class EditModeLauncher : TestLauncherBase - { - public static bool IsRunning; - private readonly EditModeRunner m_EditModeRunner; - - public EditModeLauncher(TestRunnerFilter filter, TestPlatform platform) - { - m_EditModeRunner = ScriptableObject.CreateInstance(); - m_EditModeRunner.UnityTestAssemblyRunnerFactory = new UnityTestAssemblyRunnerFactory(); - m_EditModeRunner.Init(filter, platform); - } - - public override void Run() - { - // Give user chance to save the changes to their currently open scene because we close it and load our own - var cancelled = !EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); - if (cancelled) - return; - - IsRunning = true; - var exceptionThrown = ExecutePreBuildSetupMethods(m_EditModeRunner.GetLoadedTests(), m_EditModeRunner.GetFilter()); - if (exceptionThrown) - { - CallbacksDelegator.instance.RunFailed("Run Failed: One or more errors in a prebuild setup. See the editor log for details."); - return; - } - - var undoGroup = Undo.GetCurrentGroup(); - SceneSetup[] previousSceneSetup; - if (!OpenNewScene(out previousSceneSetup)) - return; - - var callback = AddEventHandler(); - callback.previousSceneSetup = previousSceneSetup; - callback.undoGroup = undoGroup; - callback.runner = m_EditModeRunner; - AddEventHandler(); - - m_EditModeRunner.Run(); - AddEventHandler(); - } - - private static bool OpenNewScene(out SceneSetup[] previousSceneSetup) - { - previousSceneSetup = null; - - var sceneCount = SceneManager.sceneCount; - - var scene = SceneManager.GetSceneAt(0); - var isSceneNotPersisted = string.IsNullOrEmpty(scene.path); - - if (sceneCount == 1 && isSceneNotPersisted) - { - EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single); - return true; - } - RemoveUntitledScenes(); - - // In case the user chose not to save the dirty scenes we reload them - ReloadUnsavedDirtyScene(); - - previousSceneSetup = EditorSceneManager.GetSceneManagerSetup(); - - scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive); - SceneManager.SetActiveScene(scene); - - return true; - } - - private static void ReloadUnsavedDirtyScene() - { - for (var i = 0; i < SceneManager.sceneCount; i++) - { - var scene = SceneManager.GetSceneAt(i); - var isSceneNotPersisted = string.IsNullOrEmpty(scene.path); - var isSceneDirty = scene.isDirty; - if (isSceneNotPersisted && isSceneDirty) - { - EditorSceneManager.ReloadScene(scene); - } - } - } - - private static void RemoveUntitledScenes() - { - int sceneCount = SceneManager.sceneCount; - - var scenesToClose = new List(); - for (var i = 0; i < sceneCount; i++) - { - var scene = SceneManager.GetSceneAt(i); - var isSceneNotPersisted = string.IsNullOrEmpty(scene.path); - if (isSceneNotPersisted) - { - scenesToClose.Add(scene); - } - } - foreach (Scene scene in scenesToClose) - { - EditorSceneManager.CloseScene(scene, true); - } - } - - public class BackgroundListener : ScriptableObject, ITestRunnerListener - { - public void RunStarted(ITest testsToRun) - { - } - - public void RunFinished(ITestResult testResults) - { - IsRunning = false; - } - - public void TestStarted(ITest test) - { - } - - public void TestFinished(ITestResult result) - { - } - } - - public T AddEventHandler() where T : ScriptableObject, ITestRunnerListener - { - return m_EditModeRunner.AddEventHandler(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs.meta deleted file mode 100644 index 694d7d6a5..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ac68f5ae37c8957468562b8da42f9984 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs deleted file mode 100644 index e20305cd1..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class EditModeLauncherContextSettings : IDisposable - { - private bool m_RunInBackground; - - public EditModeLauncherContextSettings() - { - SetupProjectParameters(); - } - - public void Dispose() - { - CleanupProjectParameters(); - } - - private void SetupProjectParameters() - { - m_RunInBackground = Application.runInBackground; - Application.runInBackground = true; - } - - private void CleanupProjectParameters() - { - Application.runInBackground = m_RunInBackground; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs.meta deleted file mode 100644 index 2bed8fde4..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a582090813554df479fb9ca03e9857d3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup.meta deleted file mode 100644 index 494738260..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ebc4d20cc106cea49b1df1153f0b3b5e -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs deleted file mode 100644 index 9f39c0aa6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs +++ /dev/null @@ -1,62 +0,0 @@ -using System; -using UnityEngine; -using System.Net; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class AndroidPlatformSetup : IPlatformSetup - { - private string m_oldApplicationIdentifier; - private string m_oldDeviceSocketAddress; - [SerializeField] - private bool m_Stripping; - - public void Setup() - { - m_oldApplicationIdentifier = PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android); - PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, "com.UnityTestRunner.UnityTestRunner"); - - m_oldDeviceSocketAddress = EditorUserBuildSettings.androidDeviceSocketAddress; - var androidDeviceConnection = Environment.GetEnvironmentVariable("ANDROID_DEVICE_CONNECTION"); - EditorUserBuildSettings.waitForPlayerConnection = true; - if (androidDeviceConnection != null) - { - EditorUserBuildSettings.androidDeviceSocketAddress = androidDeviceConnection; - } - m_Stripping = PlayerSettings.stripEngineCode; - PlayerSettings.stripEngineCode = false; - } - - public void PostBuildAction() - { - PlayerSettings.stripEngineCode = m_Stripping; - } - - public void PostSuccessfulBuildAction() - { - var connectionResult = -1; - var maxTryCount = 10; - var tryCount = maxTryCount; - while (tryCount-- > 0 && connectionResult == -1) - { - connectionResult = EditorConnectionInternal.ConnectPlayerProxy(IPAddress.Loopback.ToString(), 34999); - if (EditorUtility.DisplayCancelableProgressBar("Editor Connection", "Connecting to the player", - 1 - ((float)tryCount / maxTryCount))) - { - EditorUtility.ClearProgressBar(); - throw new TestLaunchFailedException(); - } - } - EditorUtility.ClearProgressBar(); - if (connectionResult == -1) - throw new TestLaunchFailedException( - "Timed out trying to connect to the player. Player failed to launch or crashed soon after launching"); - } - - public void CleanUp() - { - EditorUserBuildSettings.androidDeviceSocketAddress = m_oldDeviceSocketAddress; - PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, m_oldApplicationIdentifier); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs.meta deleted file mode 100644 index 6e18a7c7d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 961642509dec50b44a293d26240140ec -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs deleted file mode 100644 index 59cc6889c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System; -using System.Diagnostics; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner -{ - [Serializable] - internal class ApplePlatformSetup : IPlatformSetup - { - [SerializeField] - private bool m_Stripping; - - public ApplePlatformSetup(BuildTarget buildTarget) - { - } - - public void Setup() - { - // Camera and fonts are stripped out and app crashes on iOS when test runner is trying to add a scene with... camera and text - m_Stripping = PlayerSettings.stripEngineCode; - PlayerSettings.stripEngineCode = false; - } - - public void PostBuildAction() - { - // Restoring player setting as early as possible - PlayerSettings.stripEngineCode = m_Stripping; - } - - public void PostSuccessfulBuildAction() - { - } - - public void CleanUp() - { - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs.meta deleted file mode 100644 index 36f22a6b0..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f6c189a159d3bde4c964cee562e508ea -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs deleted file mode 100644 index 0cbcb33c2..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner -{ - internal interface IPlatformSetup - { - void Setup(); - void PostBuildAction(); - void PostSuccessfulBuildAction(); - void CleanUp(); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs.meta deleted file mode 100644 index 94405b535..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9d614808f9add8a4f8e4860db2c7af0d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs deleted file mode 100644 index 1d0380928..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System; -using System.Threading; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class LuminPlatformSetup : IPlatformSetup - { - private const string kDeviceAddress = "127.0.0.1"; - private const int kDevicePort = 55000; - - public void Setup() - { - } - - public void PostBuildAction() - { - } - - public void PostSuccessfulBuildAction() - { - var connectionResult = -1; - var maxTryCount = 100; - var tryCount = maxTryCount; - while (tryCount-- > 0 && connectionResult == -1) - { - Thread.Sleep(1000); - connectionResult = EditorConnectionInternal.ConnectPlayerProxy(kDeviceAddress, kDevicePort); - if (EditorUtility.DisplayCancelableProgressBar("Editor Connection", "Connecting to the player", - 1 - ((float)tryCount / maxTryCount))) - { - EditorUtility.ClearProgressBar(); - throw new TestLaunchFailedException(); - } - } - EditorUtility.ClearProgressBar(); - if (connectionResult == -1) - throw new TestLaunchFailedException( - "Timed out trying to connect to the player. Player failed to launch or crashed soon after launching"); - } - - public void CleanUp() - { - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs.meta deleted file mode 100644 index 9e4dcc520..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c38ae0585d6a55042a2d678330689685 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs deleted file mode 100644 index 7db58016c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs +++ /dev/null @@ -1,105 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner -{ - [Serializable] - internal class PlatformSpecificSetup - { - [SerializeField] - private ApplePlatformSetup m_AppleiOSPlatformSetup = new ApplePlatformSetup(BuildTarget.iOS); - [SerializeField] - private ApplePlatformSetup m_AppleTvOSPlatformSetup = new ApplePlatformSetup(BuildTarget.tvOS); - [SerializeField] - private XboxOnePlatformSetup m_XboxOnePlatformSetup = new XboxOnePlatformSetup(); - [SerializeField] - private AndroidPlatformSetup m_AndroidPlatformSetup = new AndroidPlatformSetup(); - [SerializeField] - private SwitchPlatformSetup m_SwitchPlatformSetup = new SwitchPlatformSetup(); - - [SerializeField] - private UwpPlatformSetup m_UwpPlatformSetup = new UwpPlatformSetup(); - - [SerializeField] - private LuminPlatformSetup m_LuminPlatformSetup = new LuminPlatformSetup(); - - - private IDictionary m_SetupTypes; - - [SerializeField] - private BuildTarget m_Target; - - public PlatformSpecificSetup() - { - } - - public PlatformSpecificSetup(BuildTarget target) - { - m_Target = target; - } - - public void Setup() - { - var dictionary = GetSetup(); - - if (!dictionary.ContainsKey(m_Target)) - { - return; - } - - dictionary[m_Target].Setup(); - } - - public void PostBuildAction() - { - var dictionary = GetSetup(); - - if (!dictionary.ContainsKey(m_Target)) - { - return; - } - - dictionary[m_Target].PostBuildAction(); - } - - public void PostSuccessfulBuildAction() - { - var dictionary = GetSetup(); - - if (!dictionary.ContainsKey(m_Target)) - { - return; - } - - dictionary[m_Target].PostSuccessfulBuildAction(); - } - - public void CleanUp() - { - var dictionary = GetSetup(); - - if (!dictionary.ContainsKey(m_Target)) - { - return; - } - - dictionary[m_Target].CleanUp(); - } - - private IDictionary GetSetup() - { - m_SetupTypes = new Dictionary() - { - {BuildTarget.iOS, m_AppleiOSPlatformSetup}, - {BuildTarget.tvOS, m_AppleTvOSPlatformSetup}, - {BuildTarget.XboxOne, m_XboxOnePlatformSetup}, - {BuildTarget.Android, m_AndroidPlatformSetup}, - {BuildTarget.WSAPlayer, m_UwpPlatformSetup}, - {BuildTarget.Lumin, m_LuminPlatformSetup}, - {BuildTarget.Switch, m_SwitchPlatformSetup} - }; - return m_SetupTypes; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs.meta deleted file mode 100644 index a250a1a3a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6cccd50ebf7384242bda4d7bcb282ebf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs deleted file mode 100644 index 20cabe0f9..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs +++ /dev/null @@ -1,33 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner -{ - internal class SwitchPlatformSetup : IPlatformSetup - { - public void Setup() - { - EditorUserBuildSettings.switchCreateRomFile = true; - EditorUserBuildSettings.switchNVNGraphicsDebugger = false; - EditorUserBuildSettings.switchNVNDrawValidation = true; // catches more graphics errors - EditorUserBuildSettings.development = true; - EditorUserBuildSettings.switchRedirectWritesToHostMount = true; - - // We can use these when more debugging is required: - //EditorUserBuildSettings.switchNVNDrawValidation = false; // cannot be used with shader debug - //EditorUserBuildSettings.switchNVNGraphicsDebugger = true; - //EditorUserBuildSettings.switchNVNShaderDebugging = true; - //EditorUserBuildSettings.switchCreateSolutionFile = true; // for shorter iteration time - //EditorUserBuildSettings.allowDebugging = true; // managed debugger can be attached - } - - public void PostBuildAction() - { - } - - public void PostSuccessfulBuildAction() - { - } - - public void CleanUp() - { - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs.meta deleted file mode 100644 index fb9dd0546..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: adf7bea9401c1834380d55601add6cfb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs deleted file mode 100644 index 6eb634a53..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class UwpPlatformSetup : IPlatformSetup - { - private const string k_SettingsBuildConfiguration = "BuildConfiguration"; - private bool m_InternetClientServer; - private bool m_PrivateNetworkClientServer; - - public void Setup() - { - m_InternetClientServer = PlayerSettings.WSA.GetCapability(PlayerSettings.WSACapability.InternetClientServer); - m_PrivateNetworkClientServer = PlayerSettings.WSA.GetCapability(PlayerSettings.WSACapability.PrivateNetworkClientServer); - PlayerSettings.WSA.SetCapability(PlayerSettings.WSACapability.InternetClientServer, true); - PlayerSettings.WSA.SetCapability(PlayerSettings.WSACapability.PrivateNetworkClientServer, true); - - // This setting is initialized only when Window Store App is selected from the Build Settings window, and - // is typically an empty strings when running tests via UTR on the command-line. - bool wsaSettingNotInitialized = string.IsNullOrEmpty(EditorUserBuildSettings.wsaArchitecture); - - // If WSA build settings aren't fully initialized or running from a build machine, specify a default build configuration. - // Otherwise we can use the existing configuration specified by the user in Build Settings. - if (!string.IsNullOrEmpty(Environment.GetEnvironmentVariable("UNITY_THISISABUILDMACHINE")) || wsaSettingNotInitialized) - { - EditorUserBuildSettings.wsaSubtarget = WSASubtarget.PC; - EditorUserBuildSettings.wsaArchitecture = "x64"; - EditorUserBuildSettings.SetPlatformSettings(BuildPipeline.GetBuildTargetName(BuildTarget.WSAPlayer), k_SettingsBuildConfiguration, WSABuildType.Debug.ToString()); - EditorUserBuildSettings.wsaUWPBuildType = WSAUWPBuildType.ExecutableOnly; - PlayerSettings.SetIl2CppCompilerConfiguration(BuildTargetGroup.WSA, Il2CppCompilerConfiguration.Debug); - } - } - - public void PostBuildAction() - { - } - - public void PostSuccessfulBuildAction() - { - } - - public void CleanUp() - { - PlayerSettings.WSA.SetCapability(PlayerSettings.WSACapability.InternetClientServer, m_InternetClientServer); - PlayerSettings.WSA.SetCapability(PlayerSettings.WSACapability.PrivateNetworkClientServer, m_PrivateNetworkClientServer); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs.meta deleted file mode 100644 index 751ac7e96..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 667c6ad86a0b7a548aaa5c287f2c2861 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs deleted file mode 100644 index 0897dc558..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs +++ /dev/null @@ -1,43 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner -{ - internal class XboxOnePlatformSetup : IPlatformSetup - { - private XboxOneDeployMethod oldXboxOneDeployMethod; - private XboxOneDeployDrive oldXboxOneDeployDrive; - private string oldXboxOneAdditionalDebugPorts; - - public void Setup() - { - oldXboxOneDeployMethod = EditorUserBuildSettings.xboxOneDeployMethod; - oldXboxOneDeployDrive = EditorUserBuildSettings.xboxOneDeployDrive; - oldXboxOneAdditionalDebugPorts = EditorUserBuildSettings.xboxOneAdditionalDebugPorts; - - EditorUserBuildSettings.xboxOneDeployMethod = XboxOneDeployMethod.Package; - EditorUserBuildSettings.xboxOneDeployDrive = XboxOneDeployDrive.Default; - - // This causes the XboxOne post processing systems to open this port in your package manifest. - // In addition it will open the ephemeral range for debug connections as well. - // Failure to do this will cause connection problems. - EditorUserBuildSettings.xboxOneAdditionalDebugPorts = "34999"; - } - - public void PostBuildAction() - { - } - - public void PostSuccessfulBuildAction() - { - } - - public void CleanUp() - { - EditorUserBuildSettings.xboxOneDeployMethod = oldXboxOneDeployMethod; - EditorUserBuildSettings.xboxOneDeployDrive = oldXboxOneDeployDrive; - - // This causes the XboxOne post processing systems to open this port in your package manifest. - // In addition it will open the ephemeral range for debug connections as well. - // Failure to do this will cause connection problems. - EditorUserBuildSettings.xboxOneAdditionalDebugPorts = oldXboxOneAdditionalDebugPorts; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs.meta deleted file mode 100644 index 771c8538d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: aed7ab02155e43341a2dbcb7bc17c160 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs deleted file mode 100644 index 7655d4d85..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs +++ /dev/null @@ -1,185 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using UnityEditor; -using UnityEditor.TestRunner.TestLaunchers; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; -using UnityEngine.SceneManagement; -using UnityEngine.TestTools.TestRunner; -using UnityEngine.TestTools.TestRunner.Callbacks; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class TestLaunchFailedException : Exception - { - public TestLaunchFailedException() {} - public TestLaunchFailedException(string message) : base(message) {} - } - - [Serializable] - internal class PlayerLauncher : RuntimeTestLauncherBase - { - private readonly PlaymodeTestsControllerSettings m_Settings; - private readonly BuildTarget m_TargetPlatform; - private string m_TempBuildLocation; - private ITestRunSettings m_OverloadTestRunSettings; - - public PlayerLauncher(PlaymodeTestsControllerSettings settings, BuildTarget? targetPlatform, ITestRunSettings overloadTestRunSettings) - { - m_Settings = settings; - m_TargetPlatform = targetPlatform ?? EditorUserBuildSettings.activeBuildTarget; - m_OverloadTestRunSettings = overloadTestRunSettings; - } - - protected override RuntimePlatform? TestTargetPlatform - { - get { return BuildTargetConverter.TryConvertToRuntimePlatform(m_TargetPlatform); } - } - - public override void Run() - { - var editorConnectionTestCollector = RemoteTestRunController.instance; - editorConnectionTestCollector.hideFlags = HideFlags.HideAndDontSave; - editorConnectionTestCollector.Init(m_TargetPlatform); - - var remotePlayerLogController = RemotePlayerLogController.instance; - remotePlayerLogController.hideFlags = HideFlags.HideAndDontSave; - - using (var settings = new PlayerLauncherContextSettings(m_OverloadTestRunSettings)) - { - var sceneName = CreateSceneName(); - var scene = PrepareScene(sceneName); - - var filter = m_Settings.filter.BuildNUnitFilter(); - var runner = LoadTests(filter); - var exceptionThrown = ExecutePreBuildSetupMethods(runner.LoadedTest, filter); - if (exceptionThrown) - { - ReopenOriginalScene(m_Settings.originalScene); - AssetDatabase.DeleteAsset(sceneName); - CallbacksDelegator.instance.RunFailed("Run Failed: One or more errors in a prebuild setup. See the editor log for details."); - return; - } - - var playerBuildOptions = GetBuildOptions(scene); - - var success = BuildAndRunPlayer(playerBuildOptions); - editorConnectionTestCollector.PostBuildAction(); - ExecutePostBuildCleanupMethods(runner.LoadedTest, filter); - - ReopenOriginalScene(m_Settings.originalScene); - AssetDatabase.DeleteAsset(sceneName); - - if (!success) - { - ScriptableObject.DestroyImmediate(editorConnectionTestCollector); - Debug.LogError("Player build failed"); - throw new TestLaunchFailedException("Player build failed"); - } - - editorConnectionTestCollector.PostSuccessfulBuildAction(); - } - } - - public Scene PrepareScene(string sceneName) - { - var scene = CreateBootstrapScene(sceneName, runner => - { - runner.AddEventHandlerMonoBehaviour(); - runner.settings = m_Settings; - runner.AddEventHandlerMonoBehaviour(); - }); - return scene; - } - - private static bool BuildAndRunPlayer(PlayerLauncherBuildOptions buildOptions) - { - Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, "Building player with following options:\n{0}", buildOptions); - - - // Android has to be in listen mode to establish player connection - if (buildOptions.BuildPlayerOptions.target == BuildTarget.Android) - { - buildOptions.BuildPlayerOptions.options &= ~BuildOptions.ConnectToHost; - } - - // For now, so does Lumin - if (buildOptions.BuildPlayerOptions.target == BuildTarget.Lumin) - { - buildOptions.BuildPlayerOptions.options &= ~BuildOptions.ConnectToHost; - } - - var result = BuildPipeline.BuildPlayer(buildOptions.BuildPlayerOptions); - if (result.summary.result != Build.Reporting.BuildResult.Succeeded) - Debug.LogError(result.SummarizeErrors()); - - return result.summary.result == Build.Reporting.BuildResult.Succeeded; - } - - private PlayerLauncherBuildOptions GetBuildOptions(Scene scene) - { - var buildOptions = new BuildPlayerOptions(); - var reduceBuildLocationPathLength = false; - - //Some platforms hit MAX_PATH limits during the build process, in these cases minimize the path length - if ((m_TargetPlatform == BuildTarget.WSAPlayer) || (m_TargetPlatform == BuildTarget.XboxOne)) - { - reduceBuildLocationPathLength = true; - } - - var scenes = new List() { scene.path }; - scenes.AddRange(EditorBuildSettings.scenes.Select(x => x.path)); - buildOptions.scenes = scenes.ToArray(); - - buildOptions.options |= BuildOptions.AutoRunPlayer | BuildOptions.Development | BuildOptions.ConnectToHost | BuildOptions.IncludeTestAssemblies | BuildOptions.StrictMode; - buildOptions.target = m_TargetPlatform; - - if (EditorUserBuildSettings.waitForPlayerConnection) - buildOptions.options |= BuildOptions.WaitForPlayerConnection; - - var buildTargetGroup = EditorUserBuildSettings.activeBuildTargetGroup; - var uniqueTempPathInProject = FileUtil.GetUniqueTempPathInProject(); - - if (reduceBuildLocationPathLength) - { - uniqueTempPathInProject = Path.GetTempFileName(); - File.Delete(uniqueTempPathInProject); - Directory.CreateDirectory(uniqueTempPathInProject); - } - - //Check if Lz4 is supported for the current buildtargetgroup and enable it if need be - if (PostprocessBuildPlayer.SupportsLz4Compression(buildTargetGroup, m_TargetPlatform)) - { - if (EditorUserBuildSettings.GetCompressionType(buildTargetGroup) == Compression.Lz4) - buildOptions.options |= BuildOptions.CompressWithLz4; - else if (EditorUserBuildSettings.GetCompressionType(buildTargetGroup) == Compression.Lz4HC) - buildOptions.options |= BuildOptions.CompressWithLz4HC; - } - - m_TempBuildLocation = Path.GetFullPath(uniqueTempPathInProject); - - string extensionForBuildTarget = PostprocessBuildPlayer.GetExtensionForBuildTarget(buildTargetGroup, buildOptions.target, buildOptions.options); - - var playerExecutableName = "PlayerWithTests"; - var playerDirectoryName = reduceBuildLocationPathLength ? "PwT" : "PlayerWithTests"; - - var locationPath = Path.Combine(m_TempBuildLocation, playerDirectoryName); - - if (!string.IsNullOrEmpty(extensionForBuildTarget)) - { - playerExecutableName += string.Format(".{0}", extensionForBuildTarget); - locationPath = Path.Combine(locationPath, playerExecutableName); - } - - buildOptions.locationPathName = locationPath; - - return new PlayerLauncherBuildOptions - { - BuildPlayerOptions = buildOptions, - PlayerDirectory = Path.Combine(m_TempBuildLocation, playerDirectoryName), - }; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs.meta deleted file mode 100644 index 60bb1c7fe..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d973fc1524e4d724081553934c55958c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs deleted file mode 100644 index b4985147c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System.Text; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class PlayerLauncherBuildOptions - { - public BuildPlayerOptions BuildPlayerOptions; - public string PlayerDirectory; - - public override string ToString() - { - var str = new StringBuilder(); - str.AppendLine("locationPathName = " + BuildPlayerOptions.locationPathName); - str.AppendLine("target = " + BuildPlayerOptions.target); - str.AppendLine("scenes = " + string.Join(", ", BuildPlayerOptions.scenes)); - str.AppendLine("assetBundleManifestPath = " + BuildPlayerOptions.assetBundleManifestPath); - str.AppendLine("options.Development = " + ((BuildPlayerOptions.options & BuildOptions.Development) != 0)); - str.AppendLine("options.AutoRunPlayer = " + ((BuildPlayerOptions.options & BuildOptions.AutoRunPlayer) != 0)); - str.AppendLine("options.ForceEnableAssertions = " + ((BuildPlayerOptions.options & BuildOptions.ForceEnableAssertions) != 0)); - return str.ToString(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs.meta deleted file mode 100644 index 73c177964..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2a0bd678385f98e4d8eabdfc07d62b4f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs deleted file mode 100644 index 89b1cb226..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs +++ /dev/null @@ -1,106 +0,0 @@ -using System; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class PlayerLauncherContextSettings : IDisposable - { - private ITestRunSettings m_OverloadSettings; - - private EditorBuildSettingsScene[] m_EditorBuildSettings; -#pragma warning disable 618 - private ResolutionDialogSetting m_DisplayResolutionDialog; -#pragma warning restore 618 - private bool m_RunInBackground; - private FullScreenMode m_FullScreenMode; - private bool m_ResizableWindow; - private bool m_ShowUnitySplashScreen; - private string m_OldproductName; - private string m_OldAotOptions; - private Lightmapping.GIWorkflowMode m_OldLightmapping; - private bool m_explicitNullChecks; - - private bool m_Disposed; - - public PlayerLauncherContextSettings(ITestRunSettings overloadSettings) - { - m_OverloadSettings = overloadSettings; - SetupProjectParameters(); - - if (overloadSettings != null) - { - overloadSettings.Apply(); - } - } - - public void Dispose() - { - if (!m_Disposed) - { - CleanupProjectParameters(); - if (m_OverloadSettings != null) - { - m_OverloadSettings.Dispose(); - } - - m_Disposed = true; - } - } - - private void SetupProjectParameters() - { - EditorApplication.LockReloadAssemblies(); - - m_EditorBuildSettings = EditorBuildSettings.scenes; - -#pragma warning disable 618 - m_DisplayResolutionDialog = PlayerSettings.displayResolutionDialog; - PlayerSettings.displayResolutionDialog = ResolutionDialogSetting.Disabled; -#pragma warning restore 618 - - m_RunInBackground = PlayerSettings.runInBackground; - PlayerSettings.runInBackground = true; - - m_FullScreenMode = PlayerSettings.fullScreenMode; - PlayerSettings.fullScreenMode = FullScreenMode.Windowed; - - m_OldAotOptions = PlayerSettings.aotOptions; - PlayerSettings.aotOptions = "nimt-trampolines=1024"; - - m_ResizableWindow = PlayerSettings.resizableWindow; - PlayerSettings.resizableWindow = true; - - m_ShowUnitySplashScreen = PlayerSettings.SplashScreen.show; - PlayerSettings.SplashScreen.show = false; - - m_OldproductName = PlayerSettings.productName; - PlayerSettings.productName = "UnityTestFramework"; - - m_OldLightmapping = Lightmapping.giWorkflowMode; - Lightmapping.giWorkflowMode = Lightmapping.GIWorkflowMode.OnDemand; - - m_explicitNullChecks = EditorUserBuildSettings.explicitNullChecks; - EditorUserBuildSettings.explicitNullChecks = true; - } - - private void CleanupProjectParameters() - { - EditorBuildSettings.scenes = m_EditorBuildSettings; - - PlayerSettings.fullScreenMode = m_FullScreenMode; - PlayerSettings.runInBackground = m_RunInBackground; -#pragma warning disable 618 - PlayerSettings.displayResolutionDialog = m_DisplayResolutionDialog; -#pragma warning restore 618 - PlayerSettings.resizableWindow = m_ResizableWindow; - PlayerSettings.SplashScreen.show = m_ShowUnitySplashScreen; - PlayerSettings.productName = m_OldproductName; - PlayerSettings.aotOptions = m_OldAotOptions; - Lightmapping.giWorkflowMode = m_OldLightmapping; - EditorUserBuildSettings.explicitNullChecks = m_explicitNullChecks; - - EditorApplication.UnlockReloadAssemblies(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs.meta deleted file mode 100644 index 29cb89153..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6965880f76f40194593cb53a88f74005 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs deleted file mode 100644 index 78a9c727c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs +++ /dev/null @@ -1,129 +0,0 @@ -using System; -using System.Collections.Generic; -using NUnit.Framework.Interfaces; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; -using UnityEngine.SceneManagement; -using UnityEngine.TestTools.TestRunner; -using UnityEngine.TestTools.TestRunner.Callbacks; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class PlaymodeLauncher : RuntimeTestLauncherBase - { - public static bool IsRunning; - private Scene m_Scene; - private bool m_IsTestSetupPerformed; - private readonly PlaymodeTestsControllerSettings m_Settings; - private ITestFilter testFilter; - - [SerializeField] - private List m_EventHandlers = new List(); - - public PlaymodeLauncher(PlaymodeTestsControllerSettings settings) - { - m_Settings = settings; - } - - public override void Run() - { - IsRunning = true; - ConsoleWindow.SetConsoleErrorPause(false); - Application.runInBackground = true; - - var sceneName = CreateSceneName(); - m_Scene = CreateBootstrapScene(sceneName, runner => - { - runner.AddEventHandlerMonoBehaviour(); - runner.AddEventHandlerScriptableObject(); - runner.AddEventHandlerScriptableObject(); - - foreach (var eventHandler in m_EventHandlers) - { - var obj = ScriptableObject.CreateInstance(eventHandler); - runner.AddEventHandlerScriptableObject(obj as ITestRunnerListener); - } - - runner.settings = m_Settings; - }); - - if (m_Settings.sceneBased) - { - var newListOfScenes = - new List {new EditorBuildSettingsScene(sceneName, true)}; - newListOfScenes.AddRange(EditorBuildSettings.scenes); - EditorBuildSettings.scenes = newListOfScenes.ToArray(); - } - - EditorApplication.update += UpdateCallback; - } - - public void UpdateCallback() - { - if (m_IsTestSetupPerformed) - { - if (m_Scene.IsValid()) - SceneManager.SetActiveScene(m_Scene); - EditorApplication.update -= UpdateCallback; - EditorApplication.isPlaying = true; - } - else - { - testFilter = m_Settings.filter.BuildNUnitFilter(); - var runner = LoadTests(testFilter); - - var exceptionThrown = ExecutePreBuildSetupMethods(runner.LoadedTest, testFilter); - if (exceptionThrown) - { - EditorApplication.update -= UpdateCallback; - IsRunning = false; - var controller = PlaymodeTestsController.GetController(); - ReopenOriginalScene(controller); - AssetDatabase.DeleteAsset(controller.settings.bootstrapScene); - CallbacksDelegator.instance.RunFailed("Run Failed: One or more errors in a prebuild setup. See the editor log for details."); - return; - } - m_IsTestSetupPerformed = true; - } - } - - [InitializeOnLoad] - public class BackgroundWatcher - { - static BackgroundWatcher() - { - EditorApplication.playModeStateChanged += OnPlayModeStateChanged; - } - - private static void OnPlayModeStateChanged(PlayModeStateChange state) - { - if (!PlaymodeTestsController.IsControllerOnScene()) - return; - var runner = PlaymodeTestsController.GetController(); - if (runner == null) - return; - if (state == PlayModeStateChange.ExitingPlayMode) - { - AssetDatabase.DeleteAsset(runner.settings.bootstrapScene); - ExecutePostBuildCleanupMethods(runner.m_Runner.LoadedTest, runner.settings.filter.BuildNUnitFilter(), Application.platform); - IsRunning = false; - } - else if (state == PlayModeStateChange.EnteredEditMode) - { - //reopen the original scene once we exit playmode - ReopenOriginalScene(runner); - } - } - } - - protected static void ReopenOriginalScene(PlaymodeTestsController runner) - { - ReopenOriginalScene(runner.settings.originalScene); - } - - public void AddEventHandler() where T : ScriptableObject, ITestRunnerListener - { - m_EventHandlers.Add(typeof(T)); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs.meta deleted file mode 100644 index ddb6e1c33..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d3217d58bbd1d2b4aaee933e2e8b9195 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs deleted file mode 100644 index 32dee2b64..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs +++ /dev/null @@ -1,9 +0,0 @@ -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class PostbuildCleanupAttributeFinder : AttributeFinderBase - { - public PostbuildCleanupAttributeFinder() : base(attribute => attribute.TargetClass) {} - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs.meta deleted file mode 100644 index 454dd107e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2c2dfcbbb77359547bcaa7cdabd47ebb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs deleted file mode 100644 index b51241f5c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs +++ /dev/null @@ -1,9 +0,0 @@ -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class PrebuildSetupAttributeFinder : AttributeFinderBase - { - public PrebuildSetupAttributeFinder() : base((attribute) => attribute.TargetClass) {} - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs.meta deleted file mode 100644 index d524e56e5..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3c4ccfb0896bcf44da13e152b267aa49 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs deleted file mode 100644 index 25f4b6516..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs +++ /dev/null @@ -1,83 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEditor.DeploymentTargets; -using UnityEditor.TestTools.TestRunner.CommandLineTest; -using UnityEngine; - -namespace UnityEditor.TestRunner.TestLaunchers -{ - [Serializable] - internal class RemotePlayerLogController : ScriptableSingleton - { - private List m_LogWriters; - - private Dictionary m_Loggers; - - private string m_DeviceLogsDirectory; - - public void SetBuildTarget(BuildTarget buildTarget) - { - m_Loggers = GetDeploymentTargetLoggers(buildTarget); - } - - public void SetLogsDirectory(string dir) - { - m_DeviceLogsDirectory = dir; - } - - public void StartLogWriters() - { - if (m_DeviceLogsDirectory == null || m_Loggers == null) - return; - - m_LogWriters = new List(); - - foreach (var logger in m_Loggers) - { - m_LogWriters.Add(new LogWriter(m_DeviceLogsDirectory, logger.Key, logger.Value)); - logger.Value.Start(); - } - } - - public void StopLogWriters() - { - if (m_LogWriters == null) - return; - - foreach (var logWriter in m_LogWriters) - { - logWriter.Stop(); - } - } - - private Dictionary GetDeploymentTargetLoggers(BuildTarget buildTarget) - { - DeploymentTargetManager deploymentTargetManager; - - try - { - deploymentTargetManager = DeploymentTargetManager.CreateInstance(EditorUserBuildSettings.activeBuildTargetGroup, buildTarget); - } - catch (NotSupportedException ex) - { - Debug.Log(ex.Message); - Debug.Log("Deployment target logger not initialised"); - return null; - } - - var targets = deploymentTargetManager.GetKnownTargets(); - var loggers = new Dictionary(); - - foreach (var target in targets) - { - if (target.status != DeploymentTargetStatus.Ready) continue; - - var logger = deploymentTargetManager.GetTargetLogger(target.id); - logger.Clear(); - loggers.Add(target.id, logger); - } - - return loggers; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs.meta deleted file mode 100644 index b20841926..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: edd2a1fe1acbbde43aad39862bb3f4a8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs deleted file mode 100644 index a7288ba1a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs +++ /dev/null @@ -1,81 +0,0 @@ -using System; -using UnityEditor.Networking.PlayerConnection; -using UnityEditor.TestTools.TestRunner; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEditor.TestTools.TestRunner.UnityTestProtocol; -using UnityEngine; -using UnityEngine.Networking.PlayerConnection; -using UnityEngine.TestRunner.TestLaunchers; - -namespace UnityEditor.TestRunner.TestLaunchers -{ - [Serializable] - internal class RemoteTestRunController : ScriptableSingleton - { - [SerializeField] - private RemoteTestResultReciever m_RemoteTestResultReciever; - - [SerializeField] - private PlatformSpecificSetup m_PlatformSpecificSetup; - - [SerializeField] - private bool m_RegisteredConnectionCallbacks; - - public void Init(BuildTarget buildTarget) - { - m_PlatformSpecificSetup = new PlatformSpecificSetup(buildTarget); - m_PlatformSpecificSetup.Setup(); - m_RemoteTestResultReciever = new RemoteTestResultReciever(); - EditorConnection.instance.Initialize(); - if (!m_RegisteredConnectionCallbacks) - { - EditorConnection.instance.Initialize(); - DelegateEditorConnectionEvents(); - } - } - - private void DelegateEditorConnectionEvents() - { - m_RegisteredConnectionCallbacks = true; - //This is needed because RemoteTestResultReciever is not a ScriptableObject - EditorConnection.instance.Register(PlayerConnectionMessageIds.runStartedMessageId, RunStarted); - EditorConnection.instance.Register(PlayerConnectionMessageIds.runFinishedMessageId, RunFinished); - EditorConnection.instance.Register(PlayerConnectionMessageIds.testStartedMessageId, TestStarted); - EditorConnection.instance.Register(PlayerConnectionMessageIds.testFinishedMessageId, TestFinished); - } - - private void RunStarted(MessageEventArgs messageEventArgs) - { - m_RemoteTestResultReciever.RunStarted(messageEventArgs); - CallbacksDelegator.instance.RunStartedRemotely(messageEventArgs.data); - } - - private void RunFinished(MessageEventArgs messageEventArgs) - { - m_RemoteTestResultReciever.RunFinished(messageEventArgs); - m_PlatformSpecificSetup.CleanUp(); - - CallbacksDelegator.instance.RunFinishedRemotely(messageEventArgs.data); - } - - private void TestStarted(MessageEventArgs messageEventArgs) - { - CallbacksDelegator.instance.TestStartedRemotely(messageEventArgs.data); - } - - private void TestFinished(MessageEventArgs messageEventArgs) - { - CallbacksDelegator.instance.TestFinishedRemotely(messageEventArgs.data); - } - - public void PostBuildAction() - { - m_PlatformSpecificSetup.PostBuildAction(); - } - - public void PostSuccessfulBuildAction() - { - m_PlatformSpecificSetup.PostSuccessfulBuildAction(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs.meta deleted file mode 100644 index 020222b5b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7d36034e63ad8254b9b2f55280fcc040 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs deleted file mode 100644 index b45141b66..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs +++ /dev/null @@ -1,22 +0,0 @@ -using System; -using UnityEditor.Networking.PlayerConnection; -using UnityEngine; -using UnityEngine.Networking.PlayerConnection; -using UnityEngine.TestRunner.TestLaunchers; - -namespace UnityEditor.TestTools.TestRunner -{ - [Serializable] - internal class RemoteTestResultReciever - { - public void RunStarted(MessageEventArgs messageEventArgs) - { - } - - public void RunFinished(MessageEventArgs messageEventArgs) - { - EditorConnection.instance.Send(PlayerConnectionMessageIds.runFinishedMessageId, null, messageEventArgs.playerId); - EditorConnection.instance.DisconnectAll(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs.meta deleted file mode 100644 index e70101515..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fdb35ef8fc437e14fa4b6c74a0609e86 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs deleted file mode 100644 index 4f4aeb405..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs +++ /dev/null @@ -1,92 +0,0 @@ -using System; -using System.Linq; -using NUnit.Framework.Interfaces; -using UnityEditor.Events; -using UnityEditor.SceneManagement; -using UnityEngine; -using UnityEngine.SceneManagement; -using UnityEngine.TestRunner.NUnitExtensions.Runner; -using UnityEngine.TestTools; -using UnityEngine.TestTools.NUnitExtensions; -using UnityEngine.TestTools.TestRunner; -using UnityEngine.TestTools.Utils; - -namespace UnityEditor.TestTools.TestRunner -{ - internal abstract class RuntimeTestLauncherBase : TestLauncherBase - { - protected Scene CreateBootstrapScene(string sceneName, Action runnerSetup) - { - var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single); - var go = new GameObject(PlaymodeTestsController.kPlaymodeTestControllerName); - - var editorLoadedTestAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy()); - - var runner = go.AddComponent(); - runnerSetup(runner); - runner.settings.bootstrapScene = sceneName; - runner.AssembliesWithTests = editorLoadedTestAssemblyProvider.GetAssembliesGroupedByType(TestPlatform.PlayMode).Select(x => x.Assembly.GetName().Name).ToList(); - - EditorSceneManager.MarkSceneDirty(scene); - AssetDatabase.SaveAssets(); - EditorSceneManager.SaveScene(scene, sceneName, false); - - return scene; - } - - public string CreateSceneName() - { - return "Assets/InitTestScene" + DateTime.Now.Ticks + ".unity"; - } - - protected UnityTestAssemblyRunner LoadTests(ITestFilter filter) - { - var editorLoadedTestAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy()); - var assembliesWithTests = editorLoadedTestAssemblyProvider.GetAssembliesGroupedByType(TestPlatform.PlayMode).Select(x => x.Assembly.GetName().Name).ToList(); - - var nUnitTestAssemblyRunner = new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(), null); - var assemblyProvider = new PlayerTestAssemblyProvider(new AssemblyLoadProxy(), assembliesWithTests); - nUnitTestAssemblyRunner.Load(assemblyProvider.GetUserAssemblies().Select(a => a.Assembly).ToArray(), UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode)); - return nUnitTestAssemblyRunner; - } - - protected static void ReopenOriginalScene(string originalSceneName) - { - EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects); - if (!string.IsNullOrEmpty(originalSceneName)) - { - EditorSceneManager.OpenScene(originalSceneName); - } - } - } - - internal static class PlaymodeTestsControllerExtensions - { - internal static T AddEventHandlerMonoBehaviour(this PlaymodeTestsController controller) where T : MonoBehaviour, ITestRunnerListener - { - var eventHandler = controller.gameObject.AddComponent(); - SetListeners(controller, eventHandler); - return eventHandler; - } - - internal static T AddEventHandlerScriptableObject(this PlaymodeTestsController controller) where T : ScriptableObject, ITestRunnerListener - { - var eventListener = ScriptableObject.CreateInstance(); - AddEventHandlerScriptableObject(controller, eventListener); - return eventListener; - } - - internal static void AddEventHandlerScriptableObject(this PlaymodeTestsController controller, ITestRunnerListener obj) - { - SetListeners(controller, obj); - } - - private static void SetListeners(PlaymodeTestsController controller, ITestRunnerListener eventHandler) - { - UnityEventTools.AddPersistentListener(controller.testStartedEvent, eventHandler.TestStarted); - UnityEventTools.AddPersistentListener(controller.testFinishedEvent, eventHandler.TestFinished); - UnityEventTools.AddPersistentListener(controller.runStartedEvent, eventHandler.RunStarted); - UnityEventTools.AddPersistentListener(controller.runFinishedEvent, eventHandler.RunFinished); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs.meta deleted file mode 100644 index 28c74163f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0efb23ecb373b6d4bbe5217485785138 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs deleted file mode 100644 index cb8b5c48f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs +++ /dev/null @@ -1,66 +0,0 @@ -using System; -using NUnit.Framework.Interfaces; -using UnityEngine; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - internal abstract class TestLauncherBase - { - public abstract void Run(); - - protected virtual RuntimePlatform? TestTargetPlatform - { - get { return Application.platform; } - } - - protected bool ExecutePreBuildSetupMethods(ITest tests, ITestFilter testRunnerFilter) - { - var attributeFinder = new PrebuildSetupAttributeFinder(); - var logString = "Executing setup for: {0}"; - return ExecuteMethods(tests, testRunnerFilter, attributeFinder, logString, targetClass => targetClass.Setup(), TestTargetPlatform); - } - - public void ExecutePostBuildCleanupMethods(ITest tests, ITestFilter testRunnerFilter) - { - ExecutePostBuildCleanupMethods(tests, testRunnerFilter, TestTargetPlatform); - } - - public static void ExecutePostBuildCleanupMethods(ITest tests, ITestFilter testRunnerFilter, RuntimePlatform? testTargetPlatform) - { - var attributeFinder = new PostbuildCleanupAttributeFinder(); - var logString = "Executing cleanup for: {0}"; - ExecuteMethods(tests, testRunnerFilter, attributeFinder, logString, targetClass => targetClass.Cleanup(), testTargetPlatform); - } - - private static bool ExecuteMethods(ITest tests, ITestFilter testRunnerFilter, AttributeFinderBase attributeFinder, string logString, Action action, RuntimePlatform? testTargetPlatform) - { - var exceptionsThrown = false; - - if (testTargetPlatform == null) - { - Debug.LogError("Could not determine test target platform from build target " + EditorUserBuildSettings.activeBuildTarget); - return true; - } - - foreach (var targetClassType in attributeFinder.Search(tests, testRunnerFilter, testTargetPlatform.Value)) - { - try - { - var targetClass = (T)Activator.CreateInstance(targetClassType); - - Debug.LogFormat(logString, targetClassType.FullName); - action(targetClass); - } - catch (InvalidCastException) {} - catch (Exception e) - { - Debug.LogException(e); - exceptionsThrown = true; - } - } - - return exceptionsThrown; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs.meta deleted file mode 100644 index c36990c79..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1cddf785b0d07434d8e0607c97b09135 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestResultSerializer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestResultSerializer.cs deleted file mode 100644 index f471feecc..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestResultSerializer.cs +++ /dev/null @@ -1,71 +0,0 @@ -using System; -using System.Reflection; -using System.Text; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner -{ - [Serializable] - internal class TestResultSerializer - { - private static readonly BindingFlags flags = BindingFlags.NonPublic | BindingFlags.Public | - BindingFlags.Instance | BindingFlags.FlattenHierarchy; - - [SerializeField] public string id; - - [SerializeField] public string fullName; - - [SerializeField] private double duration; - - [SerializeField] private string label; - - [SerializeField] private string message; - - [SerializeField] private string output; - - [SerializeField] private string site; - - [SerializeField] private string stacktrace; - - [SerializeField] private double startTimeAO; - - [SerializeField] private string status; - - public static TestResultSerializer MakeFromTestResult(ITestResult result) - { - var wrapper = new TestResultSerializer(); - wrapper.id = result.Test.Id; - wrapper.fullName = result.FullName; - wrapper.status = result.ResultState.Status.ToString(); - wrapper.label = result.ResultState.Label; - wrapper.site = result.ResultState.Site.ToString(); - wrapper.output = result.Output; - wrapper.duration = result.Duration; - wrapper.stacktrace = result.StackTrace; - wrapper.message = result.Message; - wrapper.startTimeAO = result.StartTime.ToOADate(); - return wrapper; - } - - public void RestoreTestResult(TestResult result) - { - var resultState = new ResultState((TestStatus)Enum.Parse(typeof(TestStatus), status), label, - (FailureSite)Enum.Parse(typeof(FailureSite), site)); - result.GetType().BaseType.GetField("_resultState", flags).SetValue(result, resultState); - result.GetType().BaseType.GetField("_output", flags).SetValue(result, new StringBuilder(output)); - result.GetType().BaseType.GetField("_duration", flags).SetValue(result, duration); - result.GetType().BaseType.GetField("_message", flags).SetValue(result, message); - result.GetType().BaseType.GetField("_stackTrace", flags).SetValue(result, stacktrace); - result.GetType() - .BaseType.GetProperty("StartTime", flags) - .SetValue(result, DateTime.FromOADate(startTimeAO), null); - } - - public bool IsPassed() - { - return status == TestStatus.Passed.ToString(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestResultSerializer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestResultSerializer.cs.meta deleted file mode 100644 index 96f296036..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestResultSerializer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 559482fe33c79e44882d3a6cedc55fb5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner.meta deleted file mode 100644 index d09886b69..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 49d4c2ab7ff0f4442af256bad7c9d57c -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks.meta deleted file mode 100644 index 9e611a480..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5d7f0d6acfced954682a89e7002c04d9 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/EditModeRunnerCallback.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/EditModeRunnerCallback.cs deleted file mode 100644 index 9b92fbc0e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/EditModeRunnerCallback.cs +++ /dev/null @@ -1,190 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using UnityEditor.SceneManagement; -using UnityEngine; -using UnityEngine.TestTools.TestRunner; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class EditModeRunnerCallback : ScriptableObject, ITestRunnerListener - { - private EditModeLauncherContextSettings m_Settings; - public SceneSetup[] previousSceneSetup; - public int undoGroup; - public EditModeRunner runner; - - private bool m_Canceled; - private ITest m_CurrentTest; - private int m_TotalTests; - - [SerializeField] - private List m_PendingTests; - [SerializeField] - private string m_LastCountedTestName; - [SerializeField] - private bool m_RunRestarted; - - public void OnDestroy() - { - CleanUp(); - } - - public void RunStarted(ITest testsToRun) - { - Setup(); - if (m_PendingTests == null) - { - m_PendingTests = GetTestsExpectedToRun(testsToRun, runner.GetFilter()); - m_TotalTests = m_PendingTests.Count; - } - } - - public void OnEnable() - { - if (m_RunRestarted) - { - Setup(); - } - } - - private void Setup() - { - m_Settings = new EditModeLauncherContextSettings(); - Application.logMessageReceivedThreaded += LogReceived; - EditorApplication.playModeStateChanged += WaitForExitPlaymode; - EditorApplication.update += DisplayProgressBar; - AssemblyReloadEvents.beforeAssemblyReload += BeforeAssemblyReload; - } - - private void BeforeAssemblyReload() - { - if (m_CurrentTest != null) - { - m_LastCountedTestName = m_CurrentTest.FullName; - m_RunRestarted = true; - } - } - - private void DisplayProgressBar() - { - if (m_CurrentTest == null) - return; - if (!m_Canceled && EditorUtility.DisplayCancelableProgressBar("Test Runner", "Running test " + m_CurrentTest.Name, Math.Min(1.0f, (float)(m_TotalTests - m_PendingTests.Count) / m_TotalTests))) - { - EditorApplication.update -= DisplayProgressBar; - m_Canceled = true; - EditorUtility.ClearProgressBar(); - runner.OnRunCancel(); - } - } - - private static void LogReceived(string message, string stacktrace, LogType type) - { - if (TestContext.Out != null) - TestContext.Out.WriteLine(message); - } - - private static void WaitForExitPlaymode(PlayModeStateChange state) - { - if (state == PlayModeStateChange.EnteredEditMode) - { - EditorApplication.playModeStateChanged -= WaitForExitPlaymode; - //because logMessage is reset on Enter EditMode - //we remove and add the callback - //because Unity - Application.logMessageReceivedThreaded -= LogReceived; - Application.logMessageReceivedThreaded += LogReceived; - } - } - - public void RunFinished(ITestResult result) - { - if (previousSceneSetup != null && previousSceneSetup.Length > 0) - { - try - { - EditorSceneManager.RestoreSceneManagerSetup(previousSceneSetup); - } - catch (ArgumentException e) - { - Debug.LogWarning(e.Message); - } - } - else - { - EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single); - } - CleanUp(); - PerformUndo(undoGroup); - } - - private void CleanUp() - { - m_CurrentTest = null; - EditorUtility.ClearProgressBar(); - if (m_Settings != null) - { - m_Settings.Dispose(); - } - Application.logMessageReceivedThreaded -= LogReceived; - EditorApplication.update -= DisplayProgressBar; - } - - public void TestStarted(ITest test) - { - if (test.IsSuite || !(test is TestMethod)) - { - return; - } - - m_CurrentTest = test; - - if (m_RunRestarted) - { - if (test.FullName == m_LastCountedTestName) - m_RunRestarted = false; - } - } - - public void TestFinished(ITestResult result) - { - if (result.Test is TestMethod) - { - m_PendingTests.Remove(result.Test.FullName); - } - } - - private static void PerformUndo(int undoGroup) - { - EditorUtility.DisplayProgressBar("Undo", "Reverting changes to the scene", 0); - var undoStartTime = DateTime.Now; - Undo.RevertAllDownToGroup(undoGroup); - if ((DateTime.Now - undoStartTime).TotalSeconds > 1) - Debug.LogWarning("Undo after editor test run took " + (DateTime.Now - undoStartTime).Seconds + " seconds."); - EditorUtility.ClearProgressBar(); - } - - private static List GetTestsExpectedToRun(ITest test, ITestFilter filter) - { - var expectedTests = new List(); - - if (filter.Pass(test)) - { - if (test.IsSuite) - { - expectedTests.AddRange(test.Tests.SelectMany(subTest => GetTestsExpectedToRun(subTest, filter))); - } - else - { - expectedTests.Add(test.FullName); - } - } - - return expectedTests; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/EditModeRunnerCallback.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/EditModeRunnerCallback.cs.meta deleted file mode 100644 index 1a0d71c8a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/EditModeRunnerCallback.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cc456ba93311a3a43ad896449fee9868 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallback.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallback.cs deleted file mode 100644 index 0bd60e9dd..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallback.cs +++ /dev/null @@ -1,83 +0,0 @@ -using UnityEditor.TestTools.TestRunner.Api; -using UnityEditor.TestTools.TestRunner.CommandLineTest; -using UnityEngine.TestTools.TestRunner.GUI; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class RerunCallback : ScriptableObject, ICallbacks - { - public static bool useMockRunFilter = false; - public static TestRunnerFilter mockRunFilter = null; - - public void RunFinished(ITestResultAdaptor result) - { - if (RerunCallbackData.instance.runFilter == null) - RerunCallbackData.instance.runFilter = new TestRunnerFilter(); - - var runFilter = RerunCallbackData.instance.runFilter; - - if (useMockRunFilter) - { - runFilter = mockRunFilter; - } - - runFilter.testRepetitions--; - if (runFilter.testRepetitions <= 0 || result.TestStatus != TestStatus.Passed) - { - ExitCallbacks.preventExit = false; - return; - } - - ExitCallbacks.preventExit = true; - if (EditorApplication.isPlaying) - { - EditorApplication.playModeStateChanged += WaitForExitPlaymode; - return; - } - - if (!useMockRunFilter) - { - ExecuteTestRunnerAPI(); - } - } - - private static void WaitForExitPlaymode(PlayModeStateChange state) - { - if (state == PlayModeStateChange.EnteredEditMode) - { - ExecuteTestRunnerAPI(); - } - } - - private static void ExecuteTestRunnerAPI() - { - var runFilter = RerunCallbackData.instance.runFilter; - var testMode = RerunCallbackData.instance.testMode; - - var testRunnerApi = ScriptableObject.CreateInstance(); - testRunnerApi.Execute(new Api.ExecutionSettings() - { - filter = new Filter() - { - categoryNames = runFilter.categoryNames, - groupNames = runFilter.groupNames, - testMode = testMode, - testNames = runFilter.testNames - } - }); - } - - public void TestStarted(ITestAdaptor test) - { - } - - public void TestFinished(ITestResultAdaptor result) - { - } - - public void RunStarted(ITestAdaptor testsToRun) - { - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallback.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallback.cs.meta deleted file mode 100644 index 3a3be6ce6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallback.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b7ff2b2e91321ff4381d4ab45870a32e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallbackData.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallbackData.cs deleted file mode 100644 index 270a5c5d4..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallbackData.cs +++ /dev/null @@ -1,15 +0,0 @@ -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class RerunCallbackData : ScriptableSingleton - { - [SerializeField] - internal TestRunnerFilter runFilter; - - [SerializeField] - internal TestMode testMode; - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallbackData.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallbackData.cs.meta deleted file mode 100644 index e72f3af14..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallbackData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 087cba9fa6ac867479a0b0fdc0a5864b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallbackInitializer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallbackInitializer.cs deleted file mode 100644 index 2260d4da2..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallbackInitializer.cs +++ /dev/null @@ -1,17 +0,0 @@ -using UnityEngine; -using UnityEditor.TestTools.TestRunner.Api; - -namespace UnityEditor.TestTools.TestRunner -{ - [InitializeOnLoad] - static class RerunCallbackInitializer - { - static RerunCallbackInitializer() - { - var testRunnerApi = ScriptableObject.CreateInstance(); - - var rerunCallback = ScriptableObject.CreateInstance(); - testRunnerApi.RegisterCallbacks(rerunCallback); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallbackInitializer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallbackInitializer.cs.meta deleted file mode 100644 index 5149605ad..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallbackInitializer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f73fc901e4b0f2d4daf11f46506054ba -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs deleted file mode 100644 index 4234754ab..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs +++ /dev/null @@ -1,37 +0,0 @@ -using NUnit.Framework.Interfaces; -using UnityEngine; -using UnityEngine.TestTools.TestRunner; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class TestRunnerCallback : ScriptableObject, ITestRunnerListener - { - public void RunStarted(ITest testsToRun) - { - EditorApplication.playModeStateChanged += OnPlayModeStateChanged; - } - - private void OnPlayModeStateChanged(PlayModeStateChange state) - { - if (state == PlayModeStateChange.ExitingPlayMode) - { - EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; - //We need to make sure we don't block NUnit thread in case we exit PlayMode earlier - PlaymodeTestsController.TryCleanup(); - } - } - - public void RunFinished(ITestResult testResults) - { - EditorApplication.isPlaying = false; - } - - public void TestStarted(ITest testName) - { - } - - public void TestFinished(ITestResult test) - { - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs.meta deleted file mode 100644 index 1356ff989..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d44e6804bc58be84ea71a619b468f150 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/WindowResultUpdater.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/WindowResultUpdater.cs deleted file mode 100644 index e3f0be061..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/WindowResultUpdater.cs +++ /dev/null @@ -1,32 +0,0 @@ -using UnityEditor.TestTools.TestRunner.Api; - -namespace UnityEditor.TestTools.TestRunner.GUI -{ - internal class WindowResultUpdater : ICallbacks - { - public void RunStarted(ITestAdaptor testsToRun) - { - } - - public void RunFinished(ITestResultAdaptor testResults) - { - if (TestRunnerWindow.s_Instance != null) - { - TestRunnerWindow.s_Instance.RebuildUIFilter(); - } - } - - public void TestStarted(ITestAdaptor testName) - { - } - - public void TestFinished(ITestResultAdaptor test) - { - if (TestRunnerWindow.s_Instance == null) - return; - - var result = new TestRunnerResult(test); - TestRunnerWindow.s_Instance.m_SelectedTestTypes.UpdateResult(result); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/WindowResultUpdater.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/WindowResultUpdater.cs.meta deleted file mode 100644 index d9e35df83..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Callbacks/WindowResultUpdater.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6d468ee3657be7a43a2ef2178ec14239 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditModePCHelper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditModePCHelper.cs deleted file mode 100644 index 8776887c0..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditModePCHelper.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System.Collections; -using System.Reflection; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class EditModePcHelper : TestCommandPcHelper - { - public override void SetEnumeratorPC(IEnumerator enumerator, int pc) - { - GetPCFieldInfo(enumerator).SetValue(enumerator, pc); - } - - public override int GetEnumeratorPC(IEnumerator enumerator) - { - if (enumerator == null) - { - return 0; - } - return (int)GetPCFieldInfo(enumerator).GetValue(enumerator); - } - - private FieldInfo GetPCFieldInfo(IEnumerator enumerator) - { - var field = enumerator.GetType().GetField("$PC", BindingFlags.NonPublic | BindingFlags.Instance); - if (field == null) // Roslyn - field = enumerator.GetType().GetField("<>1__state", BindingFlags.NonPublic | BindingFlags.Instance); - - return field; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditModePCHelper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditModePCHelper.cs.meta deleted file mode 100644 index ce559af2c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditModePCHelper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6d16f2e78a356d34c9a32108929de932 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditModeRunner.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditModeRunner.cs deleted file mode 100644 index 12b4cc7da..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditModeRunner.cs +++ /dev/null @@ -1,423 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using UnityEngine; -using UnityEngine.TestTools.NUnitExtensions; -using UnityEngine.TestTools.TestRunner; -using UnityEngine.TestTools; -using UnityEngine.TestTools.TestRunner.GUI; -using UnityEditor.Callbacks; -using UnityEngine.TestRunner.NUnitExtensions; -using UnityEngine.TestRunner.NUnitExtensions.Runner; - -namespace UnityEditor.TestTools.TestRunner -{ - internal interface IUnityTestAssemblyRunnerFactory - { - IUnityTestAssemblyRunner Create(TestPlatform testPlatform, WorkItemFactory factory); - } - - internal class UnityTestAssemblyRunnerFactory : IUnityTestAssemblyRunnerFactory - { - public IUnityTestAssemblyRunner Create(TestPlatform testPlatform, WorkItemFactory factory) - { - return new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(), factory); - } - } - - [Serializable] - internal class EditModeRunner : ScriptableObject, IDisposable - { - [SerializeField] - private TestRunnerFilter m_Filter; - - //The counter from the IEnumerator object - [SerializeField] - private int m_CurrentPC; - - [SerializeField] - private bool m_ExecuteOnEnable; - - [SerializeField] - private List m_AlreadyStartedTests; - - [SerializeField] - private List m_ExecutedTests; - - [SerializeField] - private List m_CallbackObjects = new List(); - - [SerializeField] - private TestStartedEvent m_TestStartedEvent = new TestStartedEvent(); - - [SerializeField] - private TestFinishedEvent m_TestFinishedEvent = new TestFinishedEvent(); - - [SerializeField] - private RunStartedEvent m_RunStartedEvent = new RunStartedEvent(); - - [SerializeField] - private RunFinishedEvent m_RunFinishedEvent = new RunFinishedEvent(); - - [SerializeField] - private TestRunnerStateSerializer m_TestRunnerStateSerializer = new TestRunnerStateSerializer(); - - [SerializeField] - private TestFileCleanupVerifier m_CleanupVerifier = new TestFileCleanupVerifier(); - - [SerializeField] - private bool m_RunningTests; - - [SerializeField] - private TestPlatform m_TestPlatform; - - [SerializeField] - private object m_CurrentYieldObject; - - [SerializeField] - private BeforeAfterTestCommandState m_SetUpTearDownState; - [SerializeField] - private BeforeAfterTestCommandState m_OuterUnityTestActionState; - - internal IUnityTestAssemblyRunner m_Runner; - - private ConstructDelegator m_ConstructDelegator; - - private IEnumerator m_RunStep; - - public IUnityTestAssemblyRunnerFactory UnityTestAssemblyRunnerFactory { get; set; } - - public void Init(TestRunnerFilter filter, TestPlatform platform) - { - m_Filter = filter; - m_TestPlatform = platform; - m_AlreadyStartedTests = new List(); - m_ExecutedTests = new List(); - InitRunner(); - } - - private void InitRunner() - { - //We give the EditMode platform here so we dont suddenly create Playmode work items in the test Runner. - m_Runner = (UnityTestAssemblyRunnerFactory ?? new UnityTestAssemblyRunnerFactory()).Create(TestPlatform.EditMode, new EditmodeWorkItemFactory()); - var testAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy()); - var loadedTests = m_Runner.Load( - testAssemblyProvider.GetAssembliesGroupedByType(m_TestPlatform).Select(x => x.Assembly).ToArray(), - UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(m_TestPlatform)); - loadedTests.ParseForNameDuplicates(); - hideFlags |= HideFlags.DontSave; - EnumerableSetUpTearDownCommand.ActivePcHelper = new EditModePcHelper(); - OuterUnityTestActionCommand.ActivePcHelper = new EditModePcHelper(); - } - - public void OnEnable() - { - if (m_ExecuteOnEnable) - { - InitRunner(); - m_ExecuteOnEnable = false; - foreach (var callback in m_CallbackObjects) - { - AddListeners(callback as ITestRunnerListener); - } - m_ConstructDelegator = new ConstructDelegator(m_TestRunnerStateSerializer); - - EnumeratorStepHelper.SetEnumeratorPC(m_CurrentPC); - - UnityWorkItemDataHolder.alreadyExecutedTests = m_ExecutedTests.Select(x => x.fullName).ToList(); - UnityWorkItemDataHolder.alreadyStartedTests = m_AlreadyStartedTests; - Run(); - } - } - - public void TestStartedEvent(ITest test) - { - m_AlreadyStartedTests.Add(test.FullName); - } - - public void TestFinishedEvent(ITestResult testResult) - { - m_AlreadyStartedTests.Remove(testResult.FullName); - m_ExecutedTests.Add(TestResultSerializer.MakeFromTestResult(testResult)); - } - - public void Run() - { - EditModeTestCallbacks.RestoringTestContext += OnRestoringTest; - var context = m_Runner.GetCurrentContext(); - if (m_SetUpTearDownState == null) - { - m_SetUpTearDownState = CreateInstance(); - } - context.SetUpTearDownState = m_SetUpTearDownState; - - if (m_OuterUnityTestActionState == null) - { - m_OuterUnityTestActionState = CreateInstance(); - } - context.OuterUnityTestActionState = m_OuterUnityTestActionState; - - m_CleanupVerifier.RegisterExistingFiles(); - - if (!m_RunningTests) - { - m_RunStartedEvent.Invoke(m_Runner.LoadedTest); - } - - if (m_ConstructDelegator == null) - m_ConstructDelegator = new ConstructDelegator(m_TestRunnerStateSerializer); - - Reflect.ConstructorCallWrapper = m_ConstructDelegator.Delegate; - m_TestStartedEvent.AddListener(TestStartedEvent); - m_TestFinishedEvent.AddListener(TestFinishedEvent); - - AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload; - - RunningTests = true; - - EditorApplication.LockReloadAssemblies(); - - var testListenerWrapper = new TestListenerWrapper(m_TestStartedEvent, m_TestFinishedEvent); - m_RunStep = m_Runner.Run(testListenerWrapper, m_Filter.BuildNUnitFilter()).GetEnumerator(); - m_RunningTests = true; - - EditorApplication.update += TestConsumer; - } - - private void OnBeforeAssemblyReload() - { - EditorApplication.update -= TestConsumer; - - if (m_ExecuteOnEnable) - { - AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload; - return; - } - - if (m_Runner != null && m_Runner.TopLevelWorkItem != null) - m_Runner.TopLevelWorkItem.ResultedInDomainReload = true; - - if (RunningTests) - { - Debug.LogError("TestRunner: Unexpected assembly reload happened while running tests"); - - EditorUtility.ClearProgressBar(); - - if (m_Runner.GetCurrentContext() != null && m_Runner.GetCurrentContext().CurrentResult != null) - { - m_Runner.GetCurrentContext().CurrentResult.SetResult(ResultState.Cancelled, "Unexpected assembly reload happened"); - } - OnRunCancel(); - } - } - - private bool RunningTests; - - private Stack StepStack = new Stack(); - - private bool MoveNextAndUpdateYieldObject() - { - var result = m_RunStep.MoveNext(); - - if (result) - { - m_CurrentYieldObject = m_RunStep.Current; - while (m_CurrentYieldObject is IEnumerator) // going deeper - { - var currentEnumerator = (IEnumerator)m_CurrentYieldObject; - - // go deeper and add parent to stack - StepStack.Push(m_RunStep); - - m_RunStep = currentEnumerator; - m_CurrentYieldObject = m_RunStep.Current; - } - - if (StepStack.Count > 0 && m_CurrentYieldObject != null) // not null and not IEnumerator, nested - { - Debug.LogError("EditMode test can only yield null, but not <" + m_CurrentYieldObject.GetType().Name + ">"); - } - - return true; - } - - if (StepStack.Count == 0) // done - return false; - - m_RunStep = StepStack.Pop(); // going up - return MoveNextAndUpdateYieldObject(); - } - - private void TestConsumer() - { - var moveNext = MoveNextAndUpdateYieldObject(); - - if (m_CurrentYieldObject != null) - { - InvokeDelegator(); - } - - if (!moveNext && !m_Runner.IsTestComplete) - { - CompleteTestRun(); - throw new IndexOutOfRangeException("There are no more elements to process and IsTestComplete is false"); - } - - if (m_Runner.IsTestComplete) - { - CompleteTestRun(); - } - } - - private void CompleteTestRun() - { - EditorApplication.update -= TestConsumer; - TestLauncherBase.ExecutePostBuildCleanupMethods(this.GetLoadedTests(), this.GetFilter(), Application.platform); - m_CleanupVerifier.VerifyNoNewFilesAdded(); - m_RunFinishedEvent.Invoke(m_Runner.Result); - - if (m_ConstructDelegator != null) - m_ConstructDelegator.DestroyCurrentTestObjectIfExists(); - Dispose(); - UnityWorkItemDataHolder.alreadyExecutedTests = null; - } - - private void OnRestoringTest() - { - var item = m_ExecutedTests.Find(t => t.fullName == UnityTestExecutionContext.CurrentContext.CurrentTest.FullName); - if (item != null) - { - item.RestoreTestResult(UnityTestExecutionContext.CurrentContext.CurrentResult); - } - } - - private static bool IsCancelled() - { - return UnityTestExecutionContext.CurrentContext.ExecutionStatus == TestExecutionStatus.AbortRequested || UnityTestExecutionContext.CurrentContext.ExecutionStatus == TestExecutionStatus.StopRequested; - } - - private void InvokeDelegator() - { - if (m_CurrentYieldObject == null) - { - return; - } - - if (IsCancelled()) - { - return; - } - - if (m_CurrentYieldObject is RestoreTestContextAfterDomainReload) - { - if (m_TestRunnerStateSerializer.ShouldRestore()) - { - m_TestRunnerStateSerializer.RestoreContext(); - } - - return; - } - - try - { - if (m_CurrentYieldObject is IEditModeTestYieldInstruction) - { - var editModeTestYieldInstruction = (IEditModeTestYieldInstruction)m_CurrentYieldObject; - if (editModeTestYieldInstruction.ExpectDomainReload) - { - PrepareForDomainReload(); - } - return; - } - } - catch (Exception e) - { - UnityTestExecutionContext.CurrentContext.CurrentResult.RecordException(e); - return; - } - - Debug.LogError("EditMode test can only yield null"); - } - - private void CompilationFailureWatch() - { - if (EditorApplication.isCompiling) - return; - - EditorApplication.update -= CompilationFailureWatch; - - if (EditorUtility.scriptCompilationFailed) - { - EditorUtility.ClearProgressBar(); - OnRunCancel(); - } - } - - private void PrepareForDomainReload() - { - m_TestRunnerStateSerializer.SaveContext(); - m_CurrentPC = EnumeratorStepHelper.GetEnumeratorPC(TestEnumerator.Enumerator); - m_ExecuteOnEnable = true; - - RunningTests = false; - } - - public T AddEventHandler() where T : ScriptableObject, ITestRunnerListener - { - var eventHandler = CreateInstance(); - eventHandler.hideFlags |= HideFlags.DontSave; - m_CallbackObjects.Add(eventHandler); - - AddListeners(eventHandler); - - return eventHandler; - } - - private void AddListeners(ITestRunnerListener eventHandler) - { - m_TestStartedEvent.AddListener(eventHandler.TestStarted); - m_TestFinishedEvent.AddListener(eventHandler.TestFinished); - m_RunStartedEvent.AddListener(eventHandler.RunStarted); - m_RunFinishedEvent.AddListener(eventHandler.RunFinished); - } - - public void Dispose() - { - Reflect.MethodCallWrapper = null; - EditorApplication.update -= TestConsumer; - - DestroyImmediate(this); - - if (m_CallbackObjects != null) - { - foreach (var obj in m_CallbackObjects) - { - DestroyImmediate(obj); - } - m_CallbackObjects.Clear(); - } - RunningTests = false; - EditorApplication.UnlockReloadAssemblies(); - } - - public void OnRunCancel() - { - UnityWorkItemDataHolder.alreadyExecutedTests = null; - m_ExecuteOnEnable = false; - m_Runner.StopRun(); - } - - public ITest GetLoadedTests() - { - return m_Runner.LoadedTest; - } - - public ITestFilter GetFilter() - { - return m_Filter.BuildNUnitFilter(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditModeRunner.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditModeRunner.cs.meta deleted file mode 100644 index 78c00399f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditModeRunner.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c9219e99d466b7741a057132d1994f35 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditmodeWorkItemFactory.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditmodeWorkItemFactory.cs deleted file mode 100644 index c2bf92122..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditmodeWorkItemFactory.cs +++ /dev/null @@ -1,14 +0,0 @@ -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using UnityEngine.TestRunner.NUnitExtensions.Runner; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class EditmodeWorkItemFactory : WorkItemFactory - { - protected override UnityWorkItem Create(TestMethod method, ITestFilter filter, ITest loadedTest) - { - return new EditorEnumeratorTestWorkItem(method, filter); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditmodeWorkItemFactory.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditmodeWorkItemFactory.cs.meta deleted file mode 100644 index ab4bd4599..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditmodeWorkItemFactory.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3dde15f260b0dd1469e60d16eaa795dc -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditorEnumeratorTestWorkItem.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditorEnumeratorTestWorkItem.cs deleted file mode 100644 index 90353a205..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditorEnumeratorTestWorkItem.cs +++ /dev/null @@ -1,181 +0,0 @@ -using System; -using System.Collections; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using NUnit.Framework.Internal.Execution; -using UnityEngine; -using UnityEngine.TestRunner.NUnitExtensions.Runner; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class EditorEnumeratorTestWorkItem : UnityWorkItem - { - private TestCommand m_Command; - - public EditorEnumeratorTestWorkItem(TestMethod test, ITestFilter filter) - : base(test, null) - { - m_Command = test.RunState == RunState.Runnable || test.RunState == RunState.Explicit && filter.IsExplicitMatch(test) - ? CommandBuilder.MakeTestCommand(test) - : CommandBuilder.MakeSkipCommand(test); - } - - private static IEnumerableTestMethodCommand FindFirstIEnumerableTestMethodCommand(TestCommand command) - { - if (command == null) - { - return null; - } - - if (command is IEnumerableTestMethodCommand) - { - return (IEnumerableTestMethodCommand)command; - } - - if (command is DelegatingTestCommand) - { - var delegatingTestCommand = (DelegatingTestCommand)command; - return FindFirstIEnumerableTestMethodCommand(delegatingTestCommand.GetInnerCommand()); - } - return null; - } - - protected override IEnumerable PerformWork() - { - if (IsCancelledRun()) - { - yield break; - } - - if (m_DontRunRestoringResult) - { - if (EditModeTestCallbacks.RestoringTestContext == null) - { - throw new NullReferenceException("RestoringTestContext is not set"); - } - EditModeTestCallbacks.RestoringTestContext(); - Result = Context.CurrentResult; - yield break; - } - - try - { - if (IsCancelledRun()) - { - yield break; - } - - if (m_Command is SkipCommand) - { - m_Command.Execute(Context); - Result = Context.CurrentResult; - yield break; - } - - //Check if we can execute this test - var firstEnumerableCommand = FindFirstIEnumerableTestMethodCommand(m_Command); - if (firstEnumerableCommand == null) - { - Context.CurrentResult.SetResult(ResultState.Error, "Returning IEnumerator but not using test attribute supporting this"); - yield break; - } - - if (m_Command.Test.Method.ReturnType.IsType(typeof(IEnumerator))) - { - if (m_Command is ApplyChangesToContextCommand) - { - var applyChangesToContextCommand = ((ApplyChangesToContextCommand)m_Command); - applyChangesToContextCommand.ApplyChanges(Context); - m_Command = applyChangesToContextCommand.GetInnerCommand(); - } - - var innerCommand = (IEnumerableTestMethodCommand)m_Command; - if (innerCommand == null) - { - Debug.Log("failed getting innerCommand"); - throw new Exception("Tests returning IEnumerator can only use test attributes handling those"); - } - - foreach (var workItemStep in innerCommand.ExecuteEnumerable(Context)) - { - if (IsCancelledRun()) - { - yield break; - } - - if (workItemStep is TestEnumerator) - { - if (EnumeratorStepHelper.UpdateEnumeratorPcIfNeeded(TestEnumerator.Enumerator)) - { - yield return new RestoreTestContextAfterDomainReload(); - } - continue; - } - - if (workItemStep is AsyncOperation) - { - var asyncOperation = (AsyncOperation)workItemStep; - while (!asyncOperation.isDone) - { - if (IsCancelledRun()) - { - yield break; - } - - yield return null; - } - continue; - } - - ResultedInDomainReload = false; - - if (workItemStep is IEditModeTestYieldInstruction) - { - var editModeTestYieldInstruction = (IEditModeTestYieldInstruction)workItemStep; - yield return editModeTestYieldInstruction; - var enumerator = editModeTestYieldInstruction.Perform(); - while (true) - { - bool moveNext; - try - { - moveNext = enumerator.MoveNext(); - } - catch (Exception e) - { - Context.CurrentResult.RecordException(e); - break; - } - - if (!moveNext) - { - break; - } - yield return null; - } - } - else - { - yield return workItemStep; - } - } - - Result = Context.CurrentResult; - EditorApplication.isPlaying = false; - yield return null; - } - } - finally - { - WorkItemComplete(); - } - } - - private bool IsCancelledRun() - { - return Context.ExecutionStatus == TestExecutionStatus.AbortRequested || Context.ExecutionStatus == TestExecutionStatus.StopRequested; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditorEnumeratorTestWorkItem.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditorEnumeratorTestWorkItem.cs.meta deleted file mode 100644 index 982f7eeb0..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EditorEnumeratorTestWorkItem.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1ebc1994f9a3d5649a1201d3a84b38df -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EnumeratorStepHelper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EnumeratorStepHelper.cs deleted file mode 100644 index 98eeda867..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EnumeratorStepHelper.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System.Collections; -using System.Reflection; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class EnumeratorStepHelper - { - private static int m_PC; - - public static void SetEnumeratorPC(int pc) - { - m_PC = pc; - } - - /// - /// Gets the current enumerator PC - /// - /// - /// The PC - /// 0 if no current Enumeration - /// - public static int GetEnumeratorPC(IEnumerator enumerator) - { - if (enumerator == null) - { - return 0; - } - return (int)GetPCFieldInfo(enumerator).GetValue(enumerator); - } - - public static bool UpdateEnumeratorPcIfNeeded(IEnumerator enumerator) - { - if (m_PC > 0) - { - GetPCFieldInfo(enumerator).SetValue(enumerator, m_PC); - m_PC = 0; - return true; - } - return false; - } - - private static FieldInfo GetPCFieldInfo(IEnumerator enumerator) - { - var field = enumerator.GetType().GetField("$PC", BindingFlags.NonPublic | BindingFlags.Instance); - if (field == null) // Roslyn - field = enumerator.GetType().GetField("<>1__state", BindingFlags.NonPublic | BindingFlags.Instance); - - return field; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EnumeratorStepHelper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EnumeratorStepHelper.cs.meta deleted file mode 100644 index 08662b9ec..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/EnumeratorStepHelper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 901b761c5c1e22d4e8a3ba7d95bc1f5d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages.meta deleted file mode 100644 index 0660c6371..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d9682e749d3efc642af54d789d9090a6 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs deleted file mode 100644 index 796c531d8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System; -using System.Collections; -using UnityEditor; - -namespace UnityEngine.TestTools -{ - public class EnterPlayMode : IEditModeTestYieldInstruction - { - public bool ExpectDomainReload { get; } - public bool ExpectedPlaymodeState { get; private set; } - - public EnterPlayMode(bool expectDomainReload = true) - { - ExpectDomainReload = expectDomainReload; - } - - public IEnumerator Perform() - { - if (EditorApplication.isPlaying) - { - throw new Exception("Editor is already in PlayMode"); - } - if (EditorUtility.scriptCompilationFailed) - { - throw new Exception("Script compilation failed"); - } - yield return null; - ExpectedPlaymodeState = true; - - EditorApplication.UnlockReloadAssemblies(); - EditorApplication.isPlaying = true; - - while (!EditorApplication.isPlaying) - { - yield return null; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs.meta deleted file mode 100644 index fa1dc2e0f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9bd5a110ed89025499ddee8c7e73778e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs deleted file mode 100644 index 2eed28baf..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.Collections; -using UnityEditor; - -namespace UnityEngine.TestTools -{ - public class ExitPlayMode : IEditModeTestYieldInstruction - { - public bool ExpectDomainReload { get; } - public bool ExpectedPlaymodeState { get; private set; } - - public ExitPlayMode() - { - ExpectDomainReload = false; - ExpectedPlaymodeState = false; - } - - public IEnumerator Perform() - { - if (!EditorApplication.isPlayingOrWillChangePlaymode) - { - throw new Exception("Editor is already in EditMode"); - } - - EditorApplication.isPlaying = false; - while (EditorApplication.isPlaying) - { - yield return null; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs.meta deleted file mode 100644 index 1de769dc1..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 408674d91d506a54aac9a7f07951c018 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs deleted file mode 100644 index cd15bf3f5..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs +++ /dev/null @@ -1,63 +0,0 @@ -using System; -using System.Collections; -using UnityEditor; - -namespace UnityEngine.TestTools -{ - internal class RecompileScripts : IEditModeTestYieldInstruction - { - public RecompileScripts() : this(true) - { - } - - public RecompileScripts(bool expectScriptCompilation) : this(expectScriptCompilation, true) - { - } - - public RecompileScripts(bool expectScriptCompilation, bool expectScriptCompilationSuccess) - { - ExpectScriptCompilation = expectScriptCompilation; - ExpectScriptCompilationSuccess = expectScriptCompilationSuccess; - ExpectDomainReload = true; - } - - public bool ExpectDomainReload { get; private set; } - public bool ExpectedPlaymodeState { get; } - public bool ExpectScriptCompilation { get; private set; } - public bool ExpectScriptCompilationSuccess { get; private set; } - public static RecompileScripts Current { get; private set; } - - public IEnumerator Perform() - { - Current = this; - - // We need to yield, to give the test runner a chance to prepare for the domain reload - // If the script compilation happens very fast, then EditModeRunner.MoveNextAndUpdateYieldObject will not have a chance to set m_CurrentYieldObject - // This really should be fixed in EditModeRunner.MoveNextAndUpdateYieldObject - yield return null; - - AssetDatabase.Refresh(); - - if (ExpectScriptCompilation && !EditorApplication.isCompiling) - { - Current = null; - throw new Exception("Editor does not need to recompile scripts"); - } - - EditorApplication.UnlockReloadAssemblies(); - - while (EditorApplication.isCompiling) - { - yield return null; - } - - Current = null; - - if (ExpectScriptCompilationSuccess && EditorUtility.scriptCompilationFailed) - { - EditorApplication.LockReloadAssemblies(); - throw new Exception("Script compilation failed"); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs.meta deleted file mode 100644 index f764d6e80..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9202fbba95ea8294cb5e718f028f21b0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs deleted file mode 100644 index be5534bb2..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs +++ /dev/null @@ -1,44 +0,0 @@ -using System; -using System.Collections; -using UnityEditor; - -namespace UnityEngine.TestTools -{ - internal class WaitForDomainReload : IEditModeTestYieldInstruction - { - public WaitForDomainReload() - { - ExpectDomainReload = true; - } - - public bool ExpectDomainReload { get;  } - public bool ExpectedPlaymodeState { get; } - - public IEnumerator Perform() - { - EditorApplication.UnlockReloadAssemblies(); - - // Detect if AssetDatabase.Refresh was called (true) or if it will be called on next tick - bool isAsync = EditorApplication.isCompiling; - - yield return null; - - if (!isAsync) - { - EditorApplication.LockReloadAssemblies(); - throw new Exception("Expected domain reload, but it did not occur"); - } - - while (EditorApplication.isCompiling) - { - yield return null; - } - - if (EditorUtility.scriptCompilationFailed) - { - EditorApplication.LockReloadAssemblies(); - throw new Exception("Script compilation failed"); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs.meta deleted file mode 100644 index 7fa45cb54..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5df3c21c5237c994db89660fbdfee07d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/TestFileCleanupVerifier.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/TestFileCleanupVerifier.cs deleted file mode 100644 index 45417cd67..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/TestFileCleanupVerifier.cs +++ /dev/null @@ -1,98 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner -{ - [Serializable] - internal class TestFileCleanupVerifier - { - const string k_Indent = " "; - - [SerializeField] - List m_ExistingFiles; - - [SerializeField] - bool m_ExistingFilesScanned; - - public Action logAction = Debug.LogWarning; - - private Func getAllAssetPathsAction; - public Func GetAllAssetPathsAction - { - get - { - if (getAllAssetPathsAction != null) - { - return getAllAssetPathsAction; - } - return AssetDatabase.GetAllAssetPaths; - } - set - { - getAllAssetPathsAction = value; - } - } - - public void RegisterExistingFiles() - { - if (m_ExistingFilesScanned) - { - return; - } - - m_ExistingFiles = GetAllFilesInAssetsDirectory().ToList(); - m_ExistingFilesScanned = true; - } - - public void VerifyNoNewFilesAdded() - { - var currentFiles = GetAllFilesInAssetsDirectory().ToList(); - - //Expect that if its the same amount of files, there havent been any changes - //This is to optimize if there are many files - if (currentFiles.Count != m_ExistingFiles.Count) - { - LogWarningForFilesIfAny(currentFiles.Except(m_ExistingFiles)); - } - } - - void LogWarningForFilesIfAny(IEnumerable filePaths) - { - if (!filePaths.Any()) - { - return; - } - - var stringWriter = new StringWriter(); - stringWriter.WriteLine("Files generated by test without cleanup."); - stringWriter.WriteLine(k_Indent + "Found {0} new files.", filePaths.Count()); - - foreach (var filePath in filePaths) - { - stringWriter.WriteLine(k_Indent + filePath); - } - - LogAction(stringWriter.ToString()); - } - - private void LogAction(object obj) - { - if (this.logAction != null) - { - this.logAction(obj); - } - else - { - Debug.LogWarning(obj); - } - } - - private IEnumerable GetAllFilesInAssetsDirectory() - { - return GetAllAssetPathsAction(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/TestFileCleanupVerifier.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/TestFileCleanupVerifier.cs.meta deleted file mode 100644 index 6a4fc47b8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/TestFileCleanupVerifier.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d6e23541e3b2fea489be46f704b64707 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils.meta deleted file mode 100644 index 78ceec0c2..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1f5bbb88ca730434483440cbc0278ef6 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/CachingTestListProvider.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/CachingTestListProvider.cs deleted file mode 100644 index ff540e679..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/CachingTestListProvider.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine.TestRunner.NUnitExtensions; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class CachingTestListProvider - { - private readonly ITestListProvider m_InnerTestListProvider; - private readonly ITestListCache m_TestListCache; - private readonly ITestAdaptorFactory m_TestAdaptorFactory; - public CachingTestListProvider(ITestListProvider innerTestListProvider, ITestListCache testListCache, ITestAdaptorFactory testAdaptorFactory) - { - m_InnerTestListProvider = innerTestListProvider; - m_TestListCache = testListCache; - m_TestAdaptorFactory = testAdaptorFactory; - } - - public IEnumerator GetTestListAsync(TestPlatform platform) - { - var testFromCache = m_TestListCache.GetTestFromCacheAsync(platform); - while (testFromCache.MoveNext()) - { - yield return null; - } - - - if (testFromCache.Current != null) - { - yield return testFromCache.Current; - } - else - { - var test = m_InnerTestListProvider.GetTestListAsync(platform); - while (test.MoveNext()) - { - yield return null; - } - - test.Current.ParseForNameDuplicates(); - m_TestListCache.CacheTest(platform, test.Current); - yield return m_TestAdaptorFactory.Create(test.Current); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/CachingTestListProvider.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/CachingTestListProvider.cs.meta deleted file mode 100644 index 57566236e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/CachingTestListProvider.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 26f3e7301af463c4ca72fa98d59b429e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorAssembliesProxy.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorAssembliesProxy.cs deleted file mode 100644 index 568261948..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorAssembliesProxy.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System.Linq; -using UnityEngine.TestTools.Utils; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class EditorAssembliesProxy : IEditorAssembliesProxy - { - public IAssemblyWrapper[] loadedAssemblies - { - get { return EditorAssemblies.loadedAssemblies.Select(x => new EditorAssemblyWrapper(x)).ToArray(); } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorAssembliesProxy.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorAssembliesProxy.cs.meta deleted file mode 100644 index fdb1b6c4d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorAssembliesProxy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f96d0ea807c081145a1170ed1b6d71e0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorAssemblyWrapper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorAssemblyWrapper.cs deleted file mode 100644 index 804eb4b1f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorAssemblyWrapper.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Reflection; -using UnityEngine.TestTools.Utils; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class EditorAssemblyWrapper : AssemblyWrapper - { - public EditorAssemblyWrapper(Assembly assembly) - : base(assembly) {} - - public override AssemblyName[] GetReferencedAssemblies() - { - return Assembly.GetReferencedAssemblies(); - } - - public override string Location { get { return Assembly.Location; } } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorAssemblyWrapper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorAssemblyWrapper.cs.meta deleted file mode 100644 index 70bd58bf2..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorAssemblyWrapper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 20cdb37e6fea6d946bbb84d2c923db85 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorCompilationInterfaceProxy.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorCompilationInterfaceProxy.cs deleted file mode 100644 index ad0b5ad58..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorCompilationInterfaceProxy.cs +++ /dev/null @@ -1,17 +0,0 @@ -using UnityEditor.Scripting.ScriptCompilation; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class EditorCompilationInterfaceProxy : IEditorCompilationInterfaceProxy - { - public ScriptAssembly[] GetAllEditorScriptAssemblies() - { - return EditorCompilationInterface.Instance.GetAllEditorScriptAssemblies(EditorCompilationInterface.GetAdditionalEditorScriptCompilationOptions()); - } - - public PrecompiledAssembly[] GetAllPrecompiledAssemblies() - { - return EditorCompilationInterface.Instance.GetAllPrecompiledAssemblies(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorCompilationInterfaceProxy.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorCompilationInterfaceProxy.cs.meta deleted file mode 100644 index ef5ade0a6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorCompilationInterfaceProxy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c9b23632c77de204abfe8bf7168d48c0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorLoadedTestAssemblyProvider.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorLoadedTestAssemblyProvider.cs deleted file mode 100644 index 6d8cc0e68..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorLoadedTestAssemblyProvider.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System.Collections.Generic; -using System.IO; -using System.Linq; -using UnityEditor.Scripting.ScriptCompilation; -using UnityEngine.TestTools; -using UnityEngine.TestTools.Utils; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class EditorLoadedTestAssemblyProvider - { - private const string k_NunitAssemblyName = "nunit.framework"; - private const string k_TestRunnerAssemblyName = "UnityEngine.TestRunner"; - internal const string k_PerformanceTestingAssemblyName = "Unity.PerformanceTesting"; - - private readonly IEditorAssembliesProxy m_EditorAssembliesProxy; - private readonly ScriptAssembly[] m_AllEditorScriptAssemblies; - private readonly PrecompiledAssembly[] m_AllPrecompiledAssemblies; - - public EditorLoadedTestAssemblyProvider(IEditorCompilationInterfaceProxy compilationInterfaceProxy, IEditorAssembliesProxy editorAssembliesProxy) - { - m_EditorAssembliesProxy = editorAssembliesProxy; - m_AllEditorScriptAssemblies = compilationInterfaceProxy.GetAllEditorScriptAssemblies(); - m_AllPrecompiledAssemblies = compilationInterfaceProxy.GetAllPrecompiledAssemblies(); - } - - public List GetAssembliesGroupedByType(TestPlatform mode) - { - var assemblies = GetAssembliesGroupedByTypeAsync(mode); - while (assemblies.MoveNext()) - { - } - - return assemblies.Current; - } - - public IEnumerator> GetAssembliesGroupedByTypeAsync(TestPlatform mode) - { - IAssemblyWrapper[] loadedAssemblies = m_EditorAssembliesProxy.loadedAssemblies; - - IDictionary> result = new Dictionary>() - { - {TestPlatform.EditMode, new List() }, - {TestPlatform.PlayMode, new List() } - }; - - foreach (var loadedAssembly in loadedAssemblies) - { - if (loadedAssembly.GetReferencedAssemblies().Any(x => x.Name == k_NunitAssemblyName || x.Name == k_TestRunnerAssemblyName || x.Name == k_PerformanceTestingAssemblyName)) - { - var assemblyName = new FileInfo(loadedAssembly.Location).Name; - var scriptAssemblies = m_AllEditorScriptAssemblies.Where(x => x.Filename == assemblyName).ToList(); - var precompiledAssemblies = m_AllPrecompiledAssemblies.Where(x => new FileInfo(x.Path).Name == assemblyName).ToList(); - if (scriptAssemblies.Count < 1 && precompiledAssemblies.Count < 1) - { - continue; - } - - var assemblyFlags = scriptAssemblies.Any() ? scriptAssemblies.Single().Flags : precompiledAssemblies.Single().Flags; - var assemblyType = (assemblyFlags & AssemblyFlags.EditorOnly) == AssemblyFlags.EditorOnly ? TestPlatform.EditMode : TestPlatform.PlayMode; - result[assemblyType].Add(loadedAssembly); - yield return null; - } - } - - yield return result[mode]; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorLoadedTestAssemblyProvider.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorLoadedTestAssemblyProvider.cs.meta deleted file mode 100644 index efba6a7c9..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/EditorLoadedTestAssemblyProvider.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 033c884ba52437d49bc55935939ef1c6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/IEditorAssembliesProxy.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/IEditorAssembliesProxy.cs deleted file mode 100644 index 35ec87d0e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/IEditorAssembliesProxy.cs +++ /dev/null @@ -1,9 +0,0 @@ -using UnityEngine.TestTools.Utils; - -namespace UnityEditor.TestTools.TestRunner -{ - internal interface IEditorAssembliesProxy - { - IAssemblyWrapper[] loadedAssemblies { get; } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/IEditorAssembliesProxy.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/IEditorAssembliesProxy.cs.meta deleted file mode 100644 index ad00f55d8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/IEditorAssembliesProxy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 98808b11e78f6c84a841a6b4bc5a29d2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/IEditorCompilationInterfaceProxy.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/IEditorCompilationInterfaceProxy.cs deleted file mode 100644 index 25defb783..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/IEditorCompilationInterfaceProxy.cs +++ /dev/null @@ -1,10 +0,0 @@ -using UnityEditor.Scripting.ScriptCompilation; - -namespace UnityEditor.TestTools.TestRunner -{ - internal interface IEditorCompilationInterfaceProxy - { - ScriptAssembly[] GetAllEditorScriptAssemblies(); - PrecompiledAssembly[] GetAllPrecompiledAssemblies(); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/IEditorCompilationInterfaceProxy.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/IEditorCompilationInterfaceProxy.cs.meta deleted file mode 100644 index 2bc608bf4..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/IEditorCompilationInterfaceProxy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 28c8fcb831e6e734a9f564bc4f495eba -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListCache.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListCache.cs deleted file mode 100644 index 5df7a784e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListCache.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System.Collections.Generic; -using NUnit.Framework.Interfaces; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - interface ITestListCache - { - void CacheTest(TestPlatform platform, ITest test); - IEnumerator GetTestFromCacheAsync(TestPlatform platform); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListCache.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListCache.cs.meta deleted file mode 100644 index 41943d421..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListCache.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a704c010bcdb1ec4a9f3417b3c393164 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListCacheData.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListCacheData.cs deleted file mode 100644 index c93762d91..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListCacheData.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System.Collections.Generic; -using UnityEngine.TestRunner.TestLaunchers; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - interface ITestListCacheData - { - List platforms { get; } - List cachedData { get; } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListCacheData.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListCacheData.cs.meta deleted file mode 100644 index b229c0cbf..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListCacheData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7043e9a330ac2d84a80a965ada4589ad -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListProvider.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListProvider.cs deleted file mode 100644 index b734f5361..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListProvider.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System.Collections.Generic; -using NUnit.Framework.Interfaces; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - interface ITestListProvider - { - IEnumerator GetTestListAsync(TestPlatform platform); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListProvider.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListProvider.cs.meta deleted file mode 100644 index b62929bc6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/ITestListProvider.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 64689f8b25eadac4da519e96f514b653 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListCache.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListCache.cs deleted file mode 100644 index 6f48c9c83..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListCache.cs +++ /dev/null @@ -1,64 +0,0 @@ -using System.Collections.Generic; -using NUnit.Framework.Interfaces; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine.TestRunner.TestLaunchers; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class TestListCache : ITestListCache - { - private readonly ITestAdaptorFactory m_TestAdaptorFactory; - private readonly IRemoteTestResultDataFactory m_TestResultDataFactory; - private readonly ITestListCacheData m_TestListCacheData; - - public TestListCache(ITestAdaptorFactory testAdaptorFactory, IRemoteTestResultDataFactory testResultDataFactory, ITestListCacheData testListCacheData) - { - m_TestAdaptorFactory = testAdaptorFactory; - m_TestResultDataFactory = testResultDataFactory; - m_TestListCacheData = testListCacheData; - } - - public void CacheTest(TestPlatform platform, ITest test) - { - var data = m_TestResultDataFactory.CreateFromTest(test); - - var index = m_TestListCacheData.platforms.IndexOf(platform); - if (index < 0) - { - m_TestListCacheData.cachedData.Add(data); - m_TestListCacheData.platforms.Add(platform); - } - else - { - m_TestListCacheData.cachedData[index] = data; - } - } - - public IEnumerator GetTestFromCacheAsync(TestPlatform platform) - { - var index = m_TestListCacheData.platforms.IndexOf(platform); - if (index < 0) - { - yield return null; - yield break; - } - - var testData = m_TestListCacheData.cachedData[index]; - var test = m_TestAdaptorFactory.BuildTreeAsync(testData); - while (test.MoveNext()) - { - yield return null; - } - - yield return test.Current; - } - - [Callbacks.DidReloadScripts] - private static void ScriptReloaded() - { - TestListCacheData.instance.cachedData.Clear(); - TestListCacheData.instance.platforms.Clear(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListCache.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListCache.cs.meta deleted file mode 100644 index ea8d09669..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListCache.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d685d97a1eb004f49afea0cc982ff728 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListCacheData.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListCacheData.cs deleted file mode 100644 index 58acbc0b1..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListCacheData.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.TestRunner.TestLaunchers; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class TestListCacheData : ScriptableSingleton, ITestListCacheData - { - [SerializeField] - private List m_Platforms = new List(); - - [SerializeField] - private List m_CachedData = new List(); - - public List platforms - { - get { return m_Platforms; } - } - - public List cachedData - { - get { return m_CachedData; } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListCacheData.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListCacheData.cs.meta deleted file mode 100644 index 2ad79acaa..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListCacheData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f1b6399349763114d9361bc6dfcd025b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListJob.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListJob.cs deleted file mode 100644 index 0df60c35e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListJob.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class TestListJob - { - private CachingTestListProvider m_TestListProvider; - private TestPlatform m_Platform; - private Action m_Callback; - private IEnumerator m_ResultEnumerator; - public TestListJob(CachingTestListProvider testListProvider, TestPlatform platform, Action callback) - { - m_TestListProvider = testListProvider; - m_Platform = platform; - m_Callback = callback; - } - - public void Start() - { - m_ResultEnumerator = m_TestListProvider.GetTestListAsync(m_Platform); - EditorApplication.update += EditorUpdate; - } - - private void EditorUpdate() - { - if (!m_ResultEnumerator.MoveNext()) - { - m_Callback(m_ResultEnumerator.Current); - EditorApplication.update -= EditorUpdate; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListJob.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListJob.cs.meta deleted file mode 100644 index a17c09155..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListJob.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: dec9066d4afefe444be0dad3f137730d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListProvider.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListProvider.cs deleted file mode 100644 index f7d9a82cb..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListProvider.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework.Interfaces; -using UnityEngine.TestTools; -using UnityEngine.TestTools.NUnitExtensions; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class TestListProvider : ITestListProvider - { - private readonly EditorLoadedTestAssemblyProvider m_AssemblyProvider; - private readonly UnityTestAssemblyBuilder m_AssemblyBuilder; - - public TestListProvider(EditorLoadedTestAssemblyProvider assemblyProvider, UnityTestAssemblyBuilder assemblyBuilder) - { - m_AssemblyProvider = assemblyProvider; - m_AssemblyBuilder = assemblyBuilder; - } - - public IEnumerator GetTestListAsync(TestPlatform platform) - { - var assemblies = m_AssemblyProvider.GetAssembliesGroupedByTypeAsync(platform); - while (assemblies.MoveNext()) - { - yield return null; - } - - var settings = UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(platform); - var test = m_AssemblyBuilder.BuildAsync(assemblies.Current.Select(x => x.Assembly).ToArray(), settings); - while (test.MoveNext()) - { - yield return null; - } - - yield return test.Current; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListProvider.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListProvider.cs.meta deleted file mode 100644 index c0e66d535..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunner/Utils/TestListProvider.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f15cbb987069826429540d0ea0937442 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunnerWindow.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunnerWindow.cs deleted file mode 100644 index a591508af..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunnerWindow.cs +++ /dev/null @@ -1,274 +0,0 @@ -using System; -using UnityEditor.Callbacks; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEditor.TestTools.TestRunner.GUI; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner -{ - [Serializable] - internal class TestRunnerWindow : EditorWindow, IHasCustomMenu - { - internal static class Styles - { - public static GUIStyle info; - public static GUIStyle testList; - - static Styles() - { - info = new GUIStyle(EditorStyles.wordWrappedLabel); - info.wordWrap = false; - info.stretchHeight = true; - info.margin.right = 15; - - testList = new GUIStyle("CN Box"); - testList.margin.top = 0; - testList.padding.left = 3; - } - } - - private readonly GUIContent m_GUIHorizontalSplit = EditorGUIUtility.TrTextContent("Horizontal layout"); - private readonly GUIContent m_GUIVerticalSplit = EditorGUIUtility.TrTextContent("Vertical layout"); - private readonly GUIContent m_GUIEnableaPlaymodeTestsRunner = EditorGUIUtility.TrTextContent("Enable playmode tests for all assemblies"); - private readonly GUIContent m_GUIDisablePlaymodeTestsRunner = EditorGUIUtility.TrTextContent("Disable playmode tests for all assemblies"); - private readonly GUIContent m_GUIRunPlayModeTestAsEditModeTests = EditorGUIUtility.TrTextContent("Run playmode tests as editmode tests"); - - internal static TestRunnerWindow s_Instance; - private bool m_IsBuilding; - [NonSerialized] - private bool m_Enabled; - public TestFilterSettings filterSettings; - - private readonly SplitterState m_Spl = new SplitterState(new float[] { 75, 25 }, new[] { 32, 32 }, null); - - private TestRunnerWindowSettings m_Settings; - - private enum TestRunnerMenuLabels - { - PlayMode = 0, - EditMode = 1 - } - [SerializeField] - private int m_TestTypeToolbarIndex = (int)TestRunnerMenuLabels.EditMode; - [SerializeField] - private PlayModeTestListGUI m_PlayModeTestListGUI; - [SerializeField] - private EditModeTestListGUI m_EditModeTestListGUI; - - internal TestListGUI m_SelectedTestTypes; - - private ITestRunnerApi m_testRunnerApi; - - private WindowResultUpdater m_WindowResultUpdater; - - [MenuItem("Window/General/Test Runner", false, 201, false)] - public static void ShowPlaymodeTestsRunnerWindowCodeBased() - { - if (s_Instance != null) - { - try - { - s_Instance.Close(); - } - catch (Exception exception) - { - Debug.LogException(exception); - } - } - - s_Instance = GetWindow("Test Runner"); - s_Instance.Show(); - } - - static TestRunnerWindow() - { - InitBackgroundRunners(); - } - - private static void InitBackgroundRunners() - { - EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; - EditorApplication.playModeStateChanged += OnPlayModeStateChanged; - } - - [DidReloadScripts] - private static void CompilationCallback() - { - UpdateWindow(); - } - - private static void OnPlayModeStateChanged(PlayModeStateChange state) - { - if (s_Instance && state == PlayModeStateChange.EnteredEditMode && s_Instance.m_SelectedTestTypes.HasTreeData()) - { - //repaint message details after exit playmode - s_Instance.m_SelectedTestTypes.TestSelectionCallback(s_Instance.m_SelectedTestTypes.m_TestListState.selectedIDs.ToArray()); - s_Instance.Repaint(); - } - } - - public void OnDestroy() - { - EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; - if (m_testRunnerApi != null) - { - m_testRunnerApi.UnregisterCallbacks(m_WindowResultUpdater); - } - } - - private void OnEnable() - { - s_Instance = this; - SelectTestListGUI(m_TestTypeToolbarIndex); - - m_testRunnerApi = ScriptableObject.CreateInstance(); - m_WindowResultUpdater = new WindowResultUpdater(); - m_testRunnerApi.RegisterCallbacks(m_WindowResultUpdater); - } - - private void Enable() - { - m_Settings = new TestRunnerWindowSettings("UnityEditor.PlaymodeTestsRunnerWindow"); - filterSettings = new TestFilterSettings("UnityTest.IntegrationTestsRunnerWindow"); - - if (m_SelectedTestTypes == null) - { - SelectTestListGUI(m_TestTypeToolbarIndex); - } - - StartRetrieveTestList(); - m_SelectedTestTypes.Reload(); - m_Enabled = true; - } - - private void SelectTestListGUI(int testTypeToolbarIndex) - { - if (testTypeToolbarIndex == (int)TestRunnerMenuLabels.PlayMode) - { - if (m_PlayModeTestListGUI == null) - { - m_PlayModeTestListGUI = new PlayModeTestListGUI(); - } - m_SelectedTestTypes = m_PlayModeTestListGUI; - } - else if (testTypeToolbarIndex == (int)TestRunnerMenuLabels.EditMode) - { - if (m_EditModeTestListGUI == null) - { - m_EditModeTestListGUI = new EditModeTestListGUI(); - } - m_SelectedTestTypes = m_EditModeTestListGUI; - } - } - - private void StartRetrieveTestList() - { - if (!m_SelectedTestTypes.HasTreeData()) - { - m_testRunnerApi.RetrieveTestList(new ExecutionSettings() { filter = new Filter() { testMode = m_SelectedTestTypes.TestMode } }, (rootTest) => - { - m_SelectedTestTypes.Init(this, rootTest); - m_SelectedTestTypes.Reload(); - }); - } - } - - public void OnGUI() - { - if (!m_Enabled) - { - Enable(); - } - - if (BuildPipeline.isBuildingPlayer) - { - m_IsBuilding = true; - } - else if (m_IsBuilding) - { - m_IsBuilding = false; - Repaint(); - } - - EditorGUILayout.BeginHorizontal(); - GUILayout.FlexibleSpace(); - var selectedIndex = m_TestTypeToolbarIndex; - m_TestTypeToolbarIndex = GUILayout.Toolbar(m_TestTypeToolbarIndex, Enum.GetNames(typeof(TestRunnerMenuLabels)), "LargeButton", UnityEngine.GUI.ToolbarButtonSize.FitToContents); - GUILayout.FlexibleSpace(); - EditorGUILayout.EndHorizontal(); - - if (selectedIndex != m_TestTypeToolbarIndex) - { - SelectTestListGUI(m_TestTypeToolbarIndex); - StartRetrieveTestList(); - } - - EditorGUILayout.BeginVertical(); - using (new EditorGUI.DisabledScope(EditorApplication.isPlayingOrWillChangePlaymode)) - { - m_SelectedTestTypes.PrintHeadPanel(); - } - EditorGUILayout.EndVertical(); - - if (m_Settings.verticalSplit) - SplitterGUILayout.BeginVerticalSplit(m_Spl); - else - SplitterGUILayout.BeginHorizontalSplit(m_Spl); - - EditorGUILayout.BeginVertical(); - EditorGUILayout.BeginVertical(Styles.testList); - m_SelectedTestTypes.RenderTestList(); - EditorGUILayout.EndVertical(); - EditorGUILayout.EndVertical(); - - m_SelectedTestTypes.RenderDetails(); - - if (m_Settings.verticalSplit) - SplitterGUILayout.EndVerticalSplit(); - else - SplitterGUILayout.EndHorizontalSplit(); - } - - public void AddItemsToMenu(GenericMenu menu) - { - menu.AddItem(m_GUIVerticalSplit, m_Settings.verticalSplit, m_Settings.ToggleVerticalSplit); - menu.AddItem(m_GUIHorizontalSplit, !m_Settings.verticalSplit, m_Settings.ToggleVerticalSplit); - - menu.AddSeparator(null); - - var playModeTestRunnerEnabled = PlayerSettings.playModeTestRunnerEnabled; - var currentActive = playModeTestRunnerEnabled ? m_GUIDisablePlaymodeTestsRunner : m_GUIEnableaPlaymodeTestsRunner; - - if (EditorPrefs.GetBool("InternalMode", false)) - { - menu.AddItem(m_GUIRunPlayModeTestAsEditModeTests, PlayerSettings.runPlayModeTestAsEditModeTest, () => - { - PlayerSettings.runPlayModeTestAsEditModeTest = !PlayerSettings.runPlayModeTestAsEditModeTest; - }); - } - - menu.AddItem(currentActive, false, () => - { - PlayerSettings.playModeTestRunnerEnabled = !playModeTestRunnerEnabled; - EditorUtility.DisplayDialog(currentActive.text, "You need to restart the editor now", "Ok"); - }); - } - - public void RebuildUIFilter() - { - if (m_SelectedTestTypes != null && m_SelectedTestTypes.HasTreeData()) - { - m_SelectedTestTypes.RebuildUIFilter(); - } - } - - public static void UpdateWindow() - { - if (s_Instance != null && s_Instance.m_SelectedTestTypes != null) - { - s_Instance.m_SelectedTestTypes.Repaint(); - s_Instance.Repaint(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunnerWindow.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunnerWindow.cs.meta deleted file mode 100644 index 5cb0e868a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunnerWindow.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4dfcd3a631f61d248b7cc0b845d40345 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunnerWindowSettings.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunnerWindowSettings.cs deleted file mode 100644 index 366df2608..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunnerWindowSettings.cs +++ /dev/null @@ -1,26 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner -{ - internal class TestRunnerWindowSettings - { - public bool verticalSplit; - - private readonly string m_PrefsKey; - - public TestRunnerWindowSettings(string prefsKey) - { - m_PrefsKey = prefsKey; - verticalSplit = EditorPrefs.GetBool(m_PrefsKey + ".verticalSplit", true); - } - - public void ToggleVerticalSplit() - { - verticalSplit = !verticalSplit; - Save(); - } - - private void Save() - { - EditorPrefs.SetBool(m_PrefsKey + ".verticalSplit", verticalSplit); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunnerWindowSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunnerWindowSettings.cs.meta deleted file mode 100644 index 44bcc5a02..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestRunnerWindowSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2b301b727225f1941974d69e61a55620 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings.meta deleted file mode 100644 index 412763108..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 95b719082a664ea45bb56759eed1f271 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/ITestSettings.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/ITestSettings.cs deleted file mode 100644 index d2720372c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/ITestSettings.cs +++ /dev/null @@ -1,22 +0,0 @@ -using System; - -namespace UnityEditor.TestTools.TestRunner -{ - internal interface ITestSettings : IDisposable - { - ScriptingImplementation? scriptingBackend { get; set; } - - string Architecture { get; set; } - - ApiCompatibilityLevel? apiProfile { get; set; } - - bool? appleEnableAutomaticSigning { get; set; } - string appleDeveloperTeamID { get; set; } - ProvisioningProfileType? iOSManualProvisioningProfileType { get; set; } - string iOSManualProvisioningProfileID { get; set; } - ProvisioningProfileType? tvOSManualProvisioningProfileType { get; set; } - string tvOSManualProvisioningProfileID { get; set; } - - void SetupProjectParameters(); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/ITestSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/ITestSettings.cs.meta deleted file mode 100644 index 9a8563c95..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/ITestSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 83eda34b7da01e04aa894f268158b0c0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/ITestSettingsDeserializer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/ITestSettingsDeserializer.cs deleted file mode 100644 index 701c91d8f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/ITestSettingsDeserializer.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner -{ - interface ITestSettingsDeserializer - { - ITestSettings GetSettingsFromJsonFile(string jsonFilePath); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/ITestSettingsDeserializer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/ITestSettingsDeserializer.cs.meta deleted file mode 100644 index 72c587e71..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/ITestSettingsDeserializer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d208a1684f8aa6a40ad91d6aa9600c14 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettings.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettings.cs deleted file mode 100644 index a5bdf7ad6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettings.cs +++ /dev/null @@ -1,160 +0,0 @@ -using System; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class TestSettings : ITestSettings - { - private readonly TestSetting[] m_Settings = - { - new TestSetting( - settings => settings.scriptingBackend, - () => PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.activeBuildTargetGroup), - implementation => PlayerSettings.SetScriptingBackend(EditorUserBuildSettings.activeBuildTargetGroup, implementation.Value)), - new TestSetting( - settings => settings.Architecture, - () => EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android ? PlayerSettings.Android.targetArchitectures.ToString() : null, - architecture => - { - if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android) - { - if (!string.IsNullOrEmpty(architecture)) - { - var targetArchitectures = (AndroidArchitecture)Enum.Parse(typeof(AndroidArchitecture), architecture, true); - PlayerSettings.Android.targetArchitectures = targetArchitectures; - } - } - }), - new TestSetting( - settings => settings.apiProfile, - () => PlayerSettings.GetApiCompatibilityLevel(EditorUserBuildSettings.activeBuildTargetGroup), - implementation => - { - if (Enum.IsDefined(typeof(ApiCompatibilityLevel), implementation.Value)) - { - PlayerSettings.SetApiCompatibilityLevel(EditorUserBuildSettings.activeBuildTargetGroup, - implementation.Value); - } - }), - new TestSetting( - settings => settings.appleEnableAutomaticSigning, - () => PlayerSettings.iOS.appleEnableAutomaticSigning, - enableAutomaticSigning => - { - if (enableAutomaticSigning != null) - PlayerSettings.iOS.appleEnableAutomaticSigning = enableAutomaticSigning.Value; - }), - new TestSetting( - settings => settings.appleDeveloperTeamID, - () => PlayerSettings.iOS.appleDeveloperTeamID, - developerTeam => - { - if (developerTeam != null) - PlayerSettings.iOS.appleDeveloperTeamID = developerTeam; - }), - new TestSetting( - settings => settings.iOSManualProvisioningProfileType, - () => PlayerSettings.iOS.iOSManualProvisioningProfileType, - profileType => - { - if (profileType != null) - PlayerSettings.iOS.iOSManualProvisioningProfileType = profileType.Value; - }), - new TestSetting( - settings => settings.iOSManualProvisioningProfileID, - () => PlayerSettings.iOS.iOSManualProvisioningProfileID, - provisioningUUID => - { - if (provisioningUUID != null) - PlayerSettings.iOS.iOSManualProvisioningProfileID = provisioningUUID; - }), - new TestSetting( - settings => settings.tvOSManualProvisioningProfileType, - () => PlayerSettings.iOS.tvOSManualProvisioningProfileType, - profileType => - { - if (profileType != null) - PlayerSettings.iOS.tvOSManualProvisioningProfileType = profileType.Value; - }), - new TestSetting( - settings => settings.tvOSManualProvisioningProfileID, - () => PlayerSettings.iOS.tvOSManualProvisioningProfileID, - provisioningUUID => - { - if (provisioningUUID != null) - PlayerSettings.iOS.tvOSManualProvisioningProfileID = provisioningUUID; - }), - }; - - private bool m_Disposed; - - public ScriptingImplementation? scriptingBackend { get; set; } - - public string Architecture { get; set; } - - public ApiCompatibilityLevel? apiProfile { get; set; } - - public bool? appleEnableAutomaticSigning { get; set; } - public string appleDeveloperTeamID { get; set; } - public ProvisioningProfileType? iOSManualProvisioningProfileType { get; set; } - public string iOSManualProvisioningProfileID { get; set; } - public ProvisioningProfileType? tvOSManualProvisioningProfileType { get; set; } - public string tvOSManualProvisioningProfileID { get; set; } - - public void Dispose() - { - if (!m_Disposed) - { - foreach (var testSetting in m_Settings) - { - testSetting.Cleanup(); - } - - m_Disposed = true; - } - } - - public void SetupProjectParameters() - { - foreach (var testSetting in m_Settings) - { - testSetting.Setup(this); - } - } - - private abstract class TestSetting - { - public abstract void Setup(TestSettings settings); - public abstract void Cleanup(); - } - - private class TestSetting : TestSetting - { - private T m_ValueBeforeSetup; - private Func m_GetFromSettings; - private Func m_GetCurrentValue; - private Action m_SetValue; - - public TestSetting(Func getFromSettings, Func getCurrentValue, Action setValue) - { - m_GetFromSettings = getFromSettings; - m_GetCurrentValue = getCurrentValue; - m_SetValue = setValue; - } - - public override void Setup(TestSettings settings) - { - m_ValueBeforeSetup = m_GetCurrentValue(); - var newValue = m_GetFromSettings(settings); - if (newValue != null) - { - m_SetValue(newValue); - } - } - - public override void Cleanup() - { - m_SetValue(m_ValueBeforeSetup); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettings.cs.meta deleted file mode 100644 index 23e6f5e21..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6b32b6725087a0d4bb1670818d26996e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettingsDeserializer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettingsDeserializer.cs deleted file mode 100644 index cdba06e96..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettingsDeserializer.cs +++ /dev/null @@ -1,130 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner -{ - /// - /// Handles deserialization of TestSettings from a provided json file path. - /// - internal class TestSettingsDeserializer : ITestSettingsDeserializer - { - private static readonly SettingsMap[] s_SettingsMapping = - { - new SettingsMap("scriptingBackend", (settings, value) => settings.scriptingBackend = value), - new SettingsMap("architecture", (settings, value) => settings.Architecture = value), - new SettingsMap("apiProfile", (settings, value) => settings.apiProfile = value), - new SettingsMap("appleEnableAutomaticSigning", (settings, value) => settings.appleEnableAutomaticSigning = value), - new SettingsMap("appleDeveloperTeamID", (settings, value) => settings.appleDeveloperTeamID = value), - new SettingsMap("iOSManualProvisioningProfileType", (settings, value) => settings.iOSManualProvisioningProfileType = value), - new SettingsMap("iOSManualProvisioningProfileID", (settings, value) => settings.iOSManualProvisioningProfileID = value), - new SettingsMap("tvOSManualProvisioningProfileType", (settings, value) => settings.tvOSManualProvisioningProfileType = value), - new SettingsMap("tvOSManualProvisioningProfileID", (settings, value) => settings.tvOSManualProvisioningProfileID = value), - }; - - private readonly Func m_TestSettingsFactory; - public TestSettingsDeserializer(Func testSettingsFactory) - { - m_TestSettingsFactory = testSettingsFactory; - } - - public ITestSettings GetSettingsFromJsonFile(string jsonFilePath) - { - var text = File.ReadAllText(jsonFilePath); - var settingsDictionary = Json.Deserialize(text) as Dictionary; - - var testSettings = m_TestSettingsFactory(); - if (settingsDictionary == null) - { - return testSettings; - } - - foreach (var settingsMap in s_SettingsMapping) - { - if (!settingsDictionary.ContainsKey(settingsMap.Key)) - { - continue; - } - - if (settingsMap.Type.IsEnum) - { - SetEnumValue(settingsMap.Key, settingsDictionary[settingsMap.Key], settingsMap.Type, value => settingsMap.ApplyToSettings(testSettings, value)); - } - else - { - SetValue(settingsMap.Key, settingsDictionary[settingsMap.Key], settingsMap.Type, value => settingsMap.ApplyToSettings(testSettings, value)); - } - } - - return testSettings; - } - - private abstract class SettingsMap - { - public string Key { get; } - public Type Type { get; } - protected SettingsMap(string key, Type type) - { - Key = key; - Type = type; - } - - public abstract void ApplyToSettings(ITestSettings settings, object value); - } - - private class SettingsMap : SettingsMap - { - private Action m_Setter; - public SettingsMap(string key, Action setter) : base(key, typeof(T)) - { - m_Setter = setter; - } - - public override void ApplyToSettings(ITestSettings settings, object value) - { - m_Setter(settings, (T)value); - } - } - - private static void SetEnumValue(string key, object value, Type type, Action setter) - { - object enumValue; - if (TryGetEnum(value as string, type, out enumValue)) - { - setter(enumValue); - return; - } - - var acceptedValues = string.Join(", ", Enum.GetValues(type).OfType().Select(val => val.ToString()).ToArray()); - - Debug.LogFormat("Could not convert '{0}' argument '{1}' to a valid {2}. Accepted values: {3}.", key, value, type.Name, acceptedValues); - } - - private static bool TryGetEnum(string value, Type type, out object enumValue) - { - try - { - enumValue = Enum.Parse(type, value, true); - return true; - } - catch (Exception) - { - enumValue = null; - return false; - } - } - - private static void SetValue(string key, object value, Type type, Action setter) - { - if (type.IsInstanceOfType(value)) - { - setter(value); - return; - } - - Debug.LogFormat("Could not convert '{0}' argument '{1}' to a valid {2}.", key, value, type.Name); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettingsDeserializer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettingsDeserializer.cs.meta deleted file mode 100644 index 4d50295de..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettingsDeserializer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 75e7d7a9a57458841a85fe42d9c9141f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityEditor.TestRunner.asmdef b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityEditor.TestRunner.asmdef deleted file mode 100644 index efdc7cf64..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityEditor.TestRunner.asmdef +++ /dev/null @@ -1,21 +0,0 @@ -{ - "name": "UnityEditor.TestRunner", - "references": [ - "UnityEngine.TestRunner" - ], - "includePlatforms": [ - "Editor" - ], - "excludePlatforms": [], - "allowUnsafeCode": false, - "overrideReferences": true, - "precompiledReferences": [ - "nunit.framework.dll", - "Mono.Cecil.dll", - "Mono.Cecil.Pdb.dll", - "Mono.Cecil.Mdb.dll", - "Mono.Cecil.Rocks.dll" - ], - "autoReferenced": false, - "defineConstraints": [] -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityEditor.TestRunner.asmdef.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityEditor.TestRunner.asmdef.meta deleted file mode 100644 index 63c029004..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityEditor.TestRunner.asmdef.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 0acc523941302664db1f4e527237feb3 -AssemblyDefinitionImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol.meta deleted file mode 100644 index 8499c835b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 936c6340f3468444ebb1785b4c311126 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/AssemblyCompilationErrorsMessage.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/AssemblyCompilationErrorsMessage.cs deleted file mode 100644 index 7f00c5b63..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/AssemblyCompilationErrorsMessage.cs +++ /dev/null @@ -1,13 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - internal class AssemblyCompilationErrorsMessage : Message - { - public string assembly; - public string[] errors; - - public AssemblyCompilationErrorsMessage() - { - type = "AssemblyCompilationErrors"; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/AssemblyCompilationErrorsMessage.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/AssemblyCompilationErrorsMessage.cs.meta deleted file mode 100644 index 67d5b2a37..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/AssemblyCompilationErrorsMessage.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c346a7445959bba46a96de0747e77c2a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/ITestRunnerApiMapper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/ITestRunnerApiMapper.cs deleted file mode 100644 index f7dcacfe0..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/ITestRunnerApiMapper.cs +++ /dev/null @@ -1,15 +0,0 @@ -using System.Collections.Generic; -using UnityEditor.TestTools.TestRunner.Api; - -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - interface ITestRunnerApiMapper - { - string GetRunStateFromResultNunitXml(ITestResultAdaptor result); - TestState GetTestStateFromResult(ITestResultAdaptor result); - List FlattenTestNames(ITestAdaptor testsToRun); - TestPlanMessage MapTestToTestPlanMessage(ITestAdaptor testsToRun); - TestStartedMessage MapTestToTestStartedMessage(ITestAdaptor test); - TestFinishedMessage TestResultToTestFinishedMessage(ITestResultAdaptor result); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/ITestRunnerApiMapper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/ITestRunnerApiMapper.cs.meta deleted file mode 100644 index 75e0ba237..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/ITestRunnerApiMapper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6de79ae237e51554da96fd28f68b66a6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/IUtpLogger.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/IUtpLogger.cs deleted file mode 100644 index bdb96c13b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/IUtpLogger.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - interface IUtpLogger - { - void Log(Message msg); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/IUtpLogger.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/IUtpLogger.cs.meta deleted file mode 100644 index dbd33aaca..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/IUtpLogger.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9014630255533ed42915965b4065cde8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/IUtpMessageReporter.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/IUtpMessageReporter.cs deleted file mode 100644 index 3a9895e11..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/IUtpMessageReporter.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System.Collections.Generic; -using UnityEditor.Compilation; -using UnityEditor.TestTools.TestRunner.Api; - -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - internal interface IUtpMessageReporter - { - void ReportAssemblyCompilationErrors(string assembly, IEnumerable errorCompilerMessages); - void ReportTestFinished(ITestResultAdaptor result); - void ReportTestRunStarted(ITestAdaptor testsToRun); - void ReportTestStarted(ITestAdaptor test); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/IUtpMessageReporter.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/IUtpMessageReporter.cs.meta deleted file mode 100644 index 4c96a9025..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/IUtpMessageReporter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 952b3dc7b47846947b37c8d3ae46579a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/Message.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/Message.cs deleted file mode 100644 index d10a5e423..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/Message.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using System.Diagnostics; - -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - [Serializable] - internal abstract class Message - { - public string type; - // Milliseconds since unix epoch - public ulong time; - public int version; - public string phase; - public int processId; - - protected Message() - { - version = 2; - phase = "Immediate"; - processId = Process.GetCurrentProcess().Id; - AddTimeStamp(); - } - - public void AddTimeStamp() - { - time = Convert.ToUInt64((DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalMilliseconds); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/Message.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/Message.cs.meta deleted file mode 100644 index bfc702bb8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/Message.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 321dc2c0720f8dd4f9396ecdc12b8746 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestFinishedMessage.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestFinishedMessage.cs deleted file mode 100644 index 6280fd070..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestFinishedMessage.cs +++ /dev/null @@ -1,17 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - internal class TestFinishedMessage : Message - { - public string name; - public TestState state; - public string message; - public ulong duration; // milliseconds - public ulong durationMicroseconds; - - public TestFinishedMessage() - { - type = "TestStatus"; - phase = "End"; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestFinishedMessage.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestFinishedMessage.cs.meta deleted file mode 100644 index 15b951b9a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestFinishedMessage.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 423fe2ef878fa1140a7e1f7f9e365815 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestPlanMessage.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestPlanMessage.cs deleted file mode 100644 index c0a76dad8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestPlanMessage.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - internal class TestPlanMessage : Message - { - public List tests; - - public TestPlanMessage() - { - type = "TestPlan"; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestPlanMessage.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestPlanMessage.cs.meta deleted file mode 100644 index c057f60c5..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestPlanMessage.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 28f79a0d7e64c2345bc46f8c4cf788f8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestRunnerApiMapper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestRunnerApiMapper.cs deleted file mode 100644 index d231b742d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestRunnerApiMapper.cs +++ /dev/null @@ -1,98 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Xml; -using UnityEditor.TestTools.TestRunner.Api; - -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - internal class TestRunnerApiMapper : ITestRunnerApiMapper - { - public TestPlanMessage MapTestToTestPlanMessage(ITestAdaptor testsToRun) - { - var testsNames = testsToRun != null ? FlattenTestNames(testsToRun) : new List(); - - var msg = new TestPlanMessage - { - tests = testsNames - }; - - return msg; - } - - public TestStartedMessage MapTestToTestStartedMessage(ITestAdaptor test) - { - return new TestStartedMessage - { - name = test.FullName - }; - } - - public TestFinishedMessage TestResultToTestFinishedMessage(ITestResultAdaptor result) - { - return new TestFinishedMessage - { - name = result.Test.FullName, - duration = Convert.ToUInt64(result.Duration * 1000), - durationMicroseconds = Convert.ToUInt64(result.Duration * 1000000), - message = result.Message, - state = GetTestStateFromResult(result) - }; - } - - public string GetRunStateFromResultNunitXml(ITestResultAdaptor result) - { - var doc = new XmlDocument(); - doc.LoadXml(result.ToXml().OuterXml); - return doc.FirstChild.Attributes["runstate"].Value; - } - - public TestState GetTestStateFromResult(ITestResultAdaptor result) - { - var state = TestState.Failure; - - if (result.TestStatus == TestStatus.Passed) - { - state = TestState.Success; - - var runstate = GetRunStateFromResultNunitXml(result); - runstate = runstate ?? String.Empty; - - if (runstate.ToLowerInvariant().Equals("explicit")) - state = TestState.Skipped; - } - else if (result.TestStatus == TestStatus.Skipped) - { - state = TestState.Skipped; - - if (result.ResultState.ToLowerInvariant().EndsWith("ignored")) - state = TestState.Ignored; - } - else - { - if (result.ResultState.ToLowerInvariant().Equals("inconclusive")) - state = TestState.Inconclusive; - - if (result.ResultState.ToLowerInvariant().EndsWith("cancelled") || - result.ResultState.ToLowerInvariant().EndsWith("error")) - state = TestState.Error; - } - - return state; - } - - public List FlattenTestNames(ITestAdaptor test) - { - var results = new List(); - - if (!test.IsSuite) - results.Add(test.FullName); - - if (test.Children != null && test.Children.Any()) - foreach (var child in test.Children) - results.AddRange(FlattenTestNames(child)); - - return results; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestRunnerApiMapper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestRunnerApiMapper.cs.meta deleted file mode 100644 index 47634b98a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestRunnerApiMapper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2011a59d3f76b3d4a85cb53f945fceee -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestStartedMessage.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestStartedMessage.cs deleted file mode 100644 index c21464fc9..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestStartedMessage.cs +++ /dev/null @@ -1,15 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - internal class TestStartedMessage : Message - { - public string name; - public TestState state; - - public TestStartedMessage() - { - type = "TestStatus"; - phase = "Begin"; - state = TestState.Inconclusive; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestStartedMessage.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestStartedMessage.cs.meta deleted file mode 100644 index 18b53d110..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestStartedMessage.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bd3e81baa10021f4d877fa36382bab16 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestState.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestState.cs deleted file mode 100644 index 223a73d54..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestState.cs +++ /dev/null @@ -1,13 +0,0 @@ -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - // This matches the state definitions expected by the Perl code, which in turn matches the NUnit 2 values... - internal enum TestState - { - Inconclusive = 0, - Skipped = 2, - Ignored = 3, - Success = 4, - Failure = 5, - Error = 6 - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestState.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestState.cs.meta deleted file mode 100644 index ac6664173..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/TestState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 77f432980bb30084299a138e15c6f571 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolListener.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolListener.cs deleted file mode 100644 index 09daf8dc4..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolListener.cs +++ /dev/null @@ -1,35 +0,0 @@ -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - internal class UnityTestProtocolListener : ScriptableObject, ICallbacks - { - private IUtpMessageReporter m_UtpMessageReporter; - - public UnityTestProtocolListener() - { - m_UtpMessageReporter = new UtpMessageReporter(new UtpDebugLogger()); - } - - public void RunStarted(ITestAdaptor testsToRun) - { - m_UtpMessageReporter.ReportTestRunStarted(testsToRun); - } - - public void RunFinished(ITestResultAdaptor testResults) - { - // Apparently does nothing :) - } - - public void TestStarted(ITestAdaptor test) - { - m_UtpMessageReporter.ReportTestStarted(test); - } - - public void TestFinished(ITestResultAdaptor result) - { - m_UtpMessageReporter.ReportTestFinished(result); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolListener.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolListener.cs.meta deleted file mode 100644 index 8ba29bea4..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolListener.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 900aac3710bc14542a8d164e3f0ff820 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolStarter.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolStarter.cs deleted file mode 100644 index cca2fd82e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolStarter.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System; -using System.Linq; -using UnityEditor.Compilation; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; -using UnityEngine.TestTools; - -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - [InitializeOnLoad] - internal static class UnityTestProtocolStarter - { - static UnityTestProtocolStarter() - { - var commandLineArgs = Environment.GetCommandLineArgs(); - if (commandLineArgs.Contains("-automated") && commandLineArgs.Contains("-runTests")) // wanna have it only for utr run - { - var api = ScriptableObject.CreateInstance(); - var listener = ScriptableObject.CreateInstance(); - api.RegisterCallbacks(listener); - CompilationPipeline.assemblyCompilationFinished += OnAssemblyCompilationFinished; - } - } - - public static void OnAssemblyCompilationFinished(string assembly, CompilerMessage[] messages) - { - bool checkCompileErrors = RecompileScripts.Current == null || RecompileScripts.Current.ExpectScriptCompilationSuccess; - - if (checkCompileErrors && messages.Any(x => x.type == CompilerMessageType.Error)) - { - var compilerErrorMessages = messages.Where(x => x.type == CompilerMessageType.Error); - var utpMessageReporter = new UtpMessageReporter(new UtpDebugLogger()); - utpMessageReporter.ReportAssemblyCompilationErrors(assembly, compilerErrorMessages); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolStarter.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolStarter.cs.meta deleted file mode 100644 index 540b31e06..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolStarter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1ac58cb55fc8daf4abd3945a2bbbb0c5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UtpDebuglogger.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UtpDebuglogger.cs deleted file mode 100644 index e32f6d282..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UtpDebuglogger.cs +++ /dev/null @@ -1,13 +0,0 @@ -using UnityEngine; - -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - class UtpDebugLogger : IUtpLogger - { - public void Log(Message msg) - { - var msgJson = JsonUtility.ToJson(msg); - Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, "\n##utp:{0}", msgJson); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UtpDebuglogger.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UtpDebuglogger.cs.meta deleted file mode 100644 index 7debc237e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UtpDebuglogger.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d0abdd8cb6b29a24c8ee19626ef741b9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UtpMessageReporter.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UtpMessageReporter.cs deleted file mode 100644 index 37c4ee7eb..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UtpMessageReporter.cs +++ /dev/null @@ -1,57 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using UnityEditor.Compilation; -using UnityEditor.TestTools.TestRunner.Api; - -namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol -{ - internal class UtpMessageReporter : IUtpMessageReporter - { - public ITestRunnerApiMapper TestRunnerApiMapper; - public IUtpLogger Logger; - - public UtpMessageReporter(IUtpLogger utpLogger) - { - TestRunnerApiMapper = new TestRunnerApiMapper(); - Logger = utpLogger; - } - - public void ReportAssemblyCompilationErrors(string assembly, IEnumerable errorCompilerMessages) - { - var compilationErrorMessage = new AssemblyCompilationErrorsMessage - { - assembly = assembly, - errors = errorCompilerMessages.Select(x => x.message).ToArray() - }; - - Logger.Log(compilationErrorMessage); - } - - public void ReportTestRunStarted(ITestAdaptor testsToRun) - { - var msg = TestRunnerApiMapper.MapTestToTestPlanMessage(testsToRun); - - Logger.Log(msg); - } - - public void ReportTestStarted(ITestAdaptor test) - { - if (test.IsSuite) - return; - - var msg = TestRunnerApiMapper.MapTestToTestStartedMessage(test); - - Logger.Log(msg); - } - - public void ReportTestFinished(ITestResultAdaptor result) - { - if (result.Test.IsSuite) - return; - - var msg = TestRunnerApiMapper.TestResultToTestFinishedMessage(result); - - Logger.Log(msg); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UtpMessageReporter.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UtpMessageReporter.cs.meta deleted file mode 100644 index c818d4fff..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UtpMessageReporter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ebcc5f899d9277642868aeda9a17cbaf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner.meta deleted file mode 100644 index 958905081..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 950890083f4907541a6ed06d70959e49 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/AssemblyInfo.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/AssemblyInfo.cs deleted file mode 100644 index 41496773b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/AssemblyInfo.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; - -[assembly: AssemblyTitle("UnityEngine.TestRunner")] - -[assembly: InternalsVisibleTo("UnityEditor.TestRunner")] -[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] -[assembly: InternalsVisibleTo("Unity.PerformanceTesting")] -[assembly: InternalsVisibleTo("Unity.PerformanceTesting.Editor")] -[assembly: InternalsVisibleTo("Assembly-CSharp-testable")] -[assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")] -[assembly: InternalsVisibleTo("UnityEngine.TestRunner.Tests")] -[assembly: InternalsVisibleTo("UnityEditor.TestRunner.Tests")] -[assembly: InternalsVisibleTo("Unity.PackageManagerUI.Editor")] - -[assembly: AssemblyVersion("1.0.0")] diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/AssemblyInfo.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/AssemblyInfo.cs.meta deleted file mode 100644 index b499e312b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/AssemblyInfo.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cc22cc13b69c1094c85e176c008b9ef8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions.meta deleted file mode 100644 index 4e7bbdfe5..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1ad55f5ad04d1d045a1f287409c650dd -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/AllocatingGCMemoryConstraint.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/AllocatingGCMemoryConstraint.cs deleted file mode 100644 index 339a090e9..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/AllocatingGCMemoryConstraint.cs +++ /dev/null @@ -1,83 +0,0 @@ -using System; -using NUnit.Framework; -using NUnit.Framework.Constraints; -using UnityEngine.Profiling; - -namespace UnityEngine.TestTools.Constraints -{ - public class AllocatingGCMemoryConstraint : Constraint - { - private class AllocatingGCMemoryResult : ConstraintResult - { - private readonly int diff; - public AllocatingGCMemoryResult(IConstraint constraint, object actualValue, int diff) : base(constraint, actualValue, diff > 0) - { - this.diff = diff; - } - - public override void WriteMessageTo(MessageWriter writer) - { - if (diff == 0) - writer.WriteMessageLine("The provided delegate did not make any GC allocations."); - else - writer.WriteMessageLine("The provided delegate made {0} GC allocation(s).", diff); - } - } - - private ConstraintResult ApplyTo(Action action, object original) - { - var recorder = Recorder.Get("GC.Alloc"); - - // The recorder was created enabled, which means it captured the creation of the Recorder object itself, etc. - // Disabling it flushes its data, so that we can retrieve the sample block count and have it correctly account - // for these initial allocations. - recorder.enabled = false; - -#if !UNITY_WEBGL - recorder.FilterToCurrentThread(); -#endif - - recorder.enabled = true; - - try - { - action(); - } - finally - { - recorder.enabled = false; -#if !UNITY_WEBGL - recorder.CollectFromAllThreads(); -#endif - } - - return new AllocatingGCMemoryResult(this, original, recorder.sampleBlockCount); - } - - public override ConstraintResult ApplyTo(object obj) - { - if (obj == null) - throw new ArgumentNullException(); - - TestDelegate d = obj as TestDelegate; - if (d == null) - throw new ArgumentException(string.Format("The actual value must be a TestDelegate but was {0}", - obj.GetType())); - - return ApplyTo(() => d.Invoke(), obj); - } - - public override ConstraintResult ApplyTo(ActualValueDelegate del) - { - if (del == null) - throw new ArgumentNullException(); - - return ApplyTo(() => del.Invoke(), del); - } - - public override string Description - { - get { return "allocates GC memory"; } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/AllocatingGCMemoryConstraint.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/AllocatingGCMemoryConstraint.cs.meta deleted file mode 100644 index 0933c8551..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/AllocatingGCMemoryConstraint.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d09858396dd7adb4bbdb22ea0c8c3a37 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/ConstraintsExtensions.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/ConstraintsExtensions.cs deleted file mode 100644 index 812b1f06d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/ConstraintsExtensions.cs +++ /dev/null @@ -1,14 +0,0 @@ -using NUnit.Framework.Constraints; - -namespace UnityEngine.TestTools.Constraints -{ - public static class ConstraintExtensions - { - public static AllocatingGCMemoryConstraint AllocatingGCMemory(this ConstraintExpression chain) - { - var constraint = new AllocatingGCMemoryConstraint(); - chain.Append(constraint); - return constraint; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/ConstraintsExtensions.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/ConstraintsExtensions.cs.meta deleted file mode 100644 index 13434964a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/ConstraintsExtensions.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 68a48d1900320ed458e118415857faf6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/InvalidSignatureException.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/InvalidSignatureException.cs deleted file mode 100644 index ab4ff8e38..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/InvalidSignatureException.cs +++ /dev/null @@ -1,18 +0,0 @@ -using NUnit.Framework; -using NUnit.Framework.Interfaces; - -namespace UnityEngine.TestTools.TestRunner -{ - internal class InvalidSignatureException : ResultStateException - { - public InvalidSignatureException(string message) - : base(message) - { - } - - public override ResultState ResultState - { - get { return ResultState.NotRunnable; } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/InvalidSignatureException.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/InvalidSignatureException.cs.meta deleted file mode 100644 index 86aee7faa..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/InvalidSignatureException.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9650d910fcaefb34cb45f121c1993892 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/Is.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/Is.cs deleted file mode 100644 index c0871ef21..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/Is.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace UnityEngine.TestTools.Constraints -{ - public class Is : NUnit.Framework.Is - { - public static AllocatingGCMemoryConstraint AllocatingGCMemory() - { - return new AllocatingGCMemoryConstraint(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/Is.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/Is.cs.meta deleted file mode 100644 index 23ed44a64..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/Is.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6d5833966abeadb429de247e4316eef4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogAssert.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogAssert.cs deleted file mode 100644 index 19ecd1c80..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogAssert.cs +++ /dev/null @@ -1,43 +0,0 @@ -using System.Text.RegularExpressions; -using UnityEngine.TestTools.Logging; -using UnityEngine.TestTools.TestRunner; - -namespace UnityEngine.TestTools -{ - public static class LogAssert - { - public static void Expect(LogType type, string message) - { - LogScope.Current.ExpectedLogs.Enqueue(new LogMatch() { LogType = type, Message = message }); - } - - public static void Expect(LogType type, Regex message) - { - LogScope.Current.ExpectedLogs.Enqueue(new LogMatch() { LogType = type, MessageRegex = message }); - } - - public static void NoUnexpectedReceived() - { - LogScope.Current.ProcessExpectedLogs(); - var isAllLogsHandled = LogScope.Current.IsAllLogsHandled(); - if (isAllLogsHandled) - { - return; - } - var unhandledLog = LogScope.Current.GetUnhandledLog(); - throw new UnhandledLogMessageException(unhandledLog); - } - - public static bool ignoreFailingMessages - { - get - { - return LogScope.Current.IgnoreFailingMessages; - } - set - { - LogScope.Current.IgnoreFailingMessages = value; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogAssert.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogAssert.cs.meta deleted file mode 100644 index 7a278a31b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogAssert.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c97b794b51780d349a16826a4c7898d7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope.meta deleted file mode 100644 index 284dc6add..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b1d8465ba1376b148bdab58965101f47 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/ILogScope.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/ILogScope.cs deleted file mode 100644 index 750d2b592..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/ILogScope.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System; -using System.Collections.Generic; - -namespace UnityEngine.TestTools.Logging -{ - internal interface ILogScope : IDisposable - { - List LogEvents { get; } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/ILogScope.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/ILogScope.cs.meta deleted file mode 100644 index 69e7d5568..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/ILogScope.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3504aa04cda851b44a65973f9aead6f7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogEvent.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogEvent.cs deleted file mode 100644 index bbc805e8b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogEvent.cs +++ /dev/null @@ -1,18 +0,0 @@ -namespace UnityEngine.TestTools.Logging -{ - internal class LogEvent - { - public string Message { get; set; } - - public string StackTrace { get; set; } - - public LogType LogType { get; set; } - - public bool IsHandled { get; set; } - - public override string ToString() - { - return string.Format("[{0}] {1}", LogType, Message); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogEvent.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogEvent.cs.meta deleted file mode 100644 index 66c9130de..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogEvent.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0c56471f08a0f6846afc792f0b4205b9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogMatch.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogMatch.cs deleted file mode 100644 index 9b862d92f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogMatch.cs +++ /dev/null @@ -1,103 +0,0 @@ -using System; -using System.Text.RegularExpressions; - -namespace UnityEngine.TestTools.Logging -{ - [Serializable] - internal class LogMatch - { - [SerializeField] - private bool m_UseRegex; - [SerializeField] - private string m_Message; - [SerializeField] - private string m_MessageRegex; - [SerializeField] - private string m_LogType; - - public string Message - { - get { return m_Message; } - set - { - m_Message = value; - m_UseRegex = false; - } - } - - public Regex MessageRegex - { - get - { - if (!m_UseRegex) - { - return null; - } - - return new Regex(m_MessageRegex); - } - set - { - if (value != null) - { - m_MessageRegex = value.ToString(); - m_UseRegex = true; - } - else - { - m_MessageRegex = null; - m_UseRegex = false; - } - } - } - - public LogType? LogType - { - get - { - if (!string.IsNullOrEmpty(m_LogType)) - { - return Enum.Parse(typeof(LogType), m_LogType) as LogType ? ; - } - - return null; - } - set - { - if (value != null) - { - m_LogType = value.Value.ToString(); - } - else - { - m_LogType = null; - } - } - } - - public bool Matches(LogEvent log) - { - if (LogType != null && LogType != log.LogType) - { - return false; - } - - if (m_UseRegex) - { - return MessageRegex.IsMatch(log.Message); - } - else - { - return Message.Equals(log.Message); - } - } - - public override string ToString() - { - if (m_UseRegex) - return string.Format("[{0}] Regex: {1}", LogType, MessageRegex); - else - return string.Format("[{0}] {1}", LogType, Message); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogMatch.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogMatch.cs.meta deleted file mode 100644 index ffc2bc320..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogMatch.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9945ffed4692c6044b6d3acf81efd694 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogScope.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogScope.cs deleted file mode 100644 index c5bf09767..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogScope.cs +++ /dev/null @@ -1,224 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; - -namespace UnityEngine.TestTools.Logging -{ - internal class LogScope : IDisposable - { - private bool m_Disposed; - private readonly object _lock = new object(); - - public Queue ExpectedLogs { get; set; } - public List AllLogs { get; } - public List FailingLogs { get; } - public bool IgnoreFailingMessages { get; set; } - public bool IsNUnitException { get; private set; } - public bool IsNUnitSuccessException { get; private set; } - public bool IsNUnitInconclusiveException { get; private set; } - public bool IsNUnitIgnoreException { get; private set; } - public string NUnitExceptionMessage { get; private set; } - - private bool m_NeedToProcessLogs; - private static List s_ActiveScopes = new List(); - - internal static LogScope Current - { - get - { - if (s_ActiveScopes.Count == 0) - throw new InvalidOperationException("No log scope is available"); - return s_ActiveScopes[0]; - } - } - - internal static bool HasCurrentLogScope() - { - return s_ActiveScopes.Count > 0; - } - - public LogScope() - { - AllLogs = new List(); - FailingLogs = new List(); - ExpectedLogs = new Queue(); - IgnoreFailingMessages = false; - Activate(); - } - - private void Activate() - { - s_ActiveScopes.Insert(0, this); - RegisterScope(this); - Application.logMessageReceivedThreaded -= AddLog; - Application.logMessageReceivedThreaded += AddLog; - } - - private void Deactivate() - { - Application.logMessageReceivedThreaded -= AddLog; - s_ActiveScopes.Remove(this); - UnregisterScope(this); - } - - private static void RegisterScope(LogScope logScope) - { - Application.logMessageReceivedThreaded += logScope.AddLog; - } - - private static void UnregisterScope(LogScope logScope) - { - Application.logMessageReceivedThreaded -= logScope.AddLog; - } - - public void AddLog(string message, string stacktrace, LogType type) - { - lock (_lock) - { - m_NeedToProcessLogs = true; - var log = new LogEvent - { - LogType = type, - Message = message, - StackTrace = stacktrace, - }; - - AllLogs.Add(log); - - if (IsNUnitResultStateException(stacktrace, type)) - { - if (message.StartsWith("SuccessException")) - { - IsNUnitException = true; - IsNUnitSuccessException = true; - if (message.StartsWith("SuccessException: ")) - { - NUnitExceptionMessage = message.Substring("SuccessException: ".Length); - return; - } - } - else if (message.StartsWith("InconclusiveException")) - { - IsNUnitException = true; - IsNUnitInconclusiveException = true; - if (message.StartsWith("InconclusiveException: ")) - { - NUnitExceptionMessage = message.Substring("InconclusiveException: ".Length); - return; - } - } - else if (message.StartsWith("IgnoreException")) - { - IsNUnitException = true; - IsNUnitIgnoreException = true; - if (message.StartsWith("IgnoreException: ")) - { - NUnitExceptionMessage = message.Substring("IgnoreException: ".Length); - return; - } - } - } - - if (IsFailingLog(type) && !IgnoreFailingMessages) - { - FailingLogs.Add(log); - } - } - } - - public bool IsAllLogsHandled() - { - lock (_lock) - { - return AllLogs.All(x => x.IsHandled); - } - } - - public LogEvent GetUnhandledLog() - { - lock (_lock) - { - return AllLogs.First(x => !x.IsHandled); - } - } - - private static bool IsNUnitResultStateException(string stacktrace, LogType logType) - { - if (logType != LogType.Exception) - return false; - - return string.IsNullOrEmpty(stacktrace) || stacktrace.StartsWith("NUnit.Framework.Assert."); - } - - private static bool IsFailingLog(LogType type) - { - switch (type) - { - case LogType.Assert: - case LogType.Error: - case LogType.Exception: - return true; - default: - return false; - } - } - - public void Dispose() - { - Dispose(true); - GC.SuppressFinalize(this); - } - - protected virtual void Dispose(bool disposing) - { - if (m_Disposed) - { - return; - } - - m_Disposed = true; - - if (disposing) - { - Deactivate(); - } - } - - internal bool AnyFailingLogs() - { - ProcessExpectedLogs(); - return FailingLogs.Any(); - } - - internal void ProcessExpectedLogs() - { - lock (_lock) - { - if (!m_NeedToProcessLogs || !ExpectedLogs.Any()) - return; - - LogMatch expectedLog = null; - foreach (var logEvent in AllLogs) - { - if (!ExpectedLogs.Any()) - break; - if (expectedLog == null && ExpectedLogs.Any()) - expectedLog = ExpectedLogs.Peek(); - - if (expectedLog != null && expectedLog.Matches(logEvent)) - { - ExpectedLogs.Dequeue(); - logEvent.IsHandled = true; - if (FailingLogs.Any(expectedLog.Matches)) - { - var failingLog = FailingLogs.First(expectedLog.Matches); - FailingLogs.Remove(failingLog); - } - expectedLog = null; - } - } - m_NeedToProcessLogs = false; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogScope.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogScope.cs.meta deleted file mode 100644 index ea13dd623..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/LogScope/LogScope.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4bbc17b35884fdf468e4b52ae4222882 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnexpectedLogMessageException.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnexpectedLogMessageException.cs deleted file mode 100644 index 8ad39f446..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnexpectedLogMessageException.cs +++ /dev/null @@ -1,29 +0,0 @@ -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using UnityEngine.TestTools.Logging; - -namespace UnityEngine.TestTools.TestRunner -{ - internal class UnexpectedLogMessageException : ResultStateException - { - public LogMatch LogEvent; - - public UnexpectedLogMessageException(LogMatch log) - : base(BuildMessage(log)) - { - LogEvent = log; - } - - private static string BuildMessage(LogMatch log) - { - return string.Format("Expected log did not appear: {0}", log); - } - - public override ResultState ResultState - { - get { return ResultState.Failure; } - } - - public override string StackTrace { get { return null; } } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnexpectedLogMessageException.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnexpectedLogMessageException.cs.meta deleted file mode 100644 index 7b9e61150..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnexpectedLogMessageException.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5b2eeca598284bd4abb4a15c30df1576 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnhandledLogMessageException.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnhandledLogMessageException.cs deleted file mode 100644 index 9427cc86d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnhandledLogMessageException.cs +++ /dev/null @@ -1,35 +0,0 @@ -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using UnityEngine.TestTools.Logging; -using UnityEngine.TestTools.Utils; - -namespace UnityEngine.TestTools.TestRunner -{ - internal class UnhandledLogMessageException : ResultStateException - { - public LogEvent LogEvent; - private readonly string m_CustomStackTrace; - - public UnhandledLogMessageException(LogEvent log) - : base(BuildMessage(log)) - { - LogEvent = log; - m_CustomStackTrace = StackTraceFilter.Filter(log.StackTrace); - } - - private static string BuildMessage(LogEvent log) - { - return string.Format("Unhandled log message: '{0}'. Use UnityEngine.TestTools.LogAssert.Expect", log); - } - - public override ResultState ResultState - { - get { return ResultState.Failure; } - } - - public override string StackTrace - { - get { return m_CustomStackTrace; } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnhandledLogMessageException.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnhandledLogMessageException.cs.meta deleted file mode 100644 index 1019924b3..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnhandledLogMessageException.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a8ed4063f2beecd41a234a582202f3c4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnityTestTimeoutException.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnityTestTimeoutException.cs deleted file mode 100644 index 6ba39c26b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnityTestTimeoutException.cs +++ /dev/null @@ -1,28 +0,0 @@ -using NUnit.Framework; -using NUnit.Framework.Interfaces; - -namespace UnityEngine.TestTools.TestRunner -{ - internal class UnityTestTimeoutException : ResultStateException - { - public UnityTestTimeoutException(int timeout) - : base(BuildMessage(timeout)) - { - } - - private static string BuildMessage(int timeout) - { - return string.Format("UnityTest exceeded Timeout value of {0}ms", timeout); - } - - public override ResultState ResultState - { - get { return ResultState.Failure; } - } - - public override string StackTrace - { - get { return ""; } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnityTestTimeoutException.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnityTestTimeoutException.cs.meta deleted file mode 100644 index d366ec902..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Assertions/UnityTestTimeoutException.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ffb335140c799c4408411d81789fb05c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions.meta deleted file mode 100644 index 3023e521b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3e8d6af343b383544ba5743d119f4062 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/ActionDelegator.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/ActionDelegator.cs deleted file mode 100644 index ed8d89637..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/ActionDelegator.cs +++ /dev/null @@ -1,79 +0,0 @@ -using System; -using System.Linq; -using UnityEngine.TestRunner.NUnitExtensions.Runner; -using UnityEngine.TestTools.Logging; -using UnityEngine.TestTools.TestRunner; - -namespace UnityEngine.TestTools.NUnitExtensions -{ - /// - /// This class delegates actions from the NUnit thread that should be executed on the main thread. - /// NUnit thread calls Delegate which blocks the execution on the thread until the action is executed. - /// The main thread will poll for awaiting actions (HasAction) and invoke them (Execute). - /// Once the action is executed, the main thread releases the lock and executino on the NUnit thread is continued. - /// - internal class ActionDelegator : BaseDelegator - { - private Func m_Action; - public object Delegate(Action action) - { - return Delegate(() => { action(); return null; }); - } - - public object Delegate(Func action) - { - if (m_Aborted) - { - return null; - } - - AssertState(); - m_Context = UnityTestExecutionContext.CurrentContext; - - m_Signal.Reset(); - m_Action = action; - - WaitForSignal(); - - return HandleResult(); - } - - private void AssertState() - { - if (m_Action != null) - { - throw new Exception("Action not executed yet"); - } - } - - public bool HasAction() - { - return m_Action != null; - } - - public void Execute(LogScope logScope) - { - try - { - SetCurrentTestContext(); - m_Result = m_Action(); - if (logScope.AnyFailingLogs()) - { - var failingLog = logScope.FailingLogs.First(); - throw new UnhandledLogMessageException(failingLog); - } - if (logScope.ExpectedLogs.Any()) - throw new UnexpectedLogMessageException(LogScope.Current.ExpectedLogs.Peek()); - } - catch (Exception e) - { - m_Exception = e; - } - finally - { - m_Action = null; - m_Signal.Set(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/ActionDelegator.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/ActionDelegator.cs.meta deleted file mode 100644 index 5f4e2d19f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/ActionDelegator.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4f939b9e23a0946439b812551e07ac81 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes.meta deleted file mode 100644 index c7cae0941..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0cb14878543cf3d4f8472b15f7ecf0e3 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/TestEnumerator.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/TestEnumerator.cs deleted file mode 100644 index 89c5f76b8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/TestEnumerator.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System; -using System.Collections; -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; - -namespace UnityEngine.TestTools -{ - internal class TestEnumerator - { - private readonly ITestExecutionContext m_Context; - private static IEnumerator m_TestEnumerator; - - public static IEnumerator Enumerator { get { return m_TestEnumerator; } } - - public TestEnumerator(ITestExecutionContext context, IEnumerator testEnumerator) - { - m_Context = context; - m_TestEnumerator = testEnumerator; - } - - public IEnumerator Execute() - { - m_Context.CurrentResult.SetResult(ResultState.Success); - - while (true) - { - object current = null; - try - { - if (!m_TestEnumerator.MoveNext()) - { - yield break; - } - - if (!m_Context.CurrentResult.ResultState.Equals(ResultState.Success)) - { - yield break; - } - - current = m_TestEnumerator.Current; - } - catch (Exception exception) - { - m_Context.CurrentResult.RecordException(exception); - yield break; - } - yield return current; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/TestEnumerator.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/TestEnumerator.cs.meta deleted file mode 100644 index 6ca4f7286..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/TestEnumerator.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 750aad009559b814dbc27001341fc1c3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityCombinatorialStrategy.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityCombinatorialStrategy.cs deleted file mode 100644 index 84f8d8455..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityCombinatorialStrategy.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal.Builders; - -namespace UnityEngine.TestTools -{ - internal class UnityCombinatorialStrategy : CombinatorialStrategy, ICombiningStrategy - { - public new IEnumerable GetTestCases(IEnumerable[] sources) - { - var testCases = base.GetTestCases(sources); - foreach (var testCase in testCases) - { - testCase.GetType().GetProperty("ExpectedResult").SetValue(testCase, new object(), null); - } - return testCases; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityCombinatorialStrategy.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityCombinatorialStrategy.cs.meta deleted file mode 100644 index 84774ce99..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityCombinatorialStrategy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7af6ac3e6b51b8d4aab04adc85b8de2f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityPlatformAttribute.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityPlatformAttribute.cs deleted file mode 100644 index ff538ea1f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityPlatformAttribute.cs +++ /dev/null @@ -1,56 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; - -namespace UnityEngine.TestTools -{ - [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = true, Inherited = false)] - public class UnityPlatformAttribute : NUnitAttribute, IApplyToTest - { - public RuntimePlatform[] include { get; set; } - public RuntimePlatform[] exclude { get; set; } - - private string m_skippedReason; - - public UnityPlatformAttribute() - { - include = new List().ToArray(); - exclude = new List().ToArray(); - } - - public UnityPlatformAttribute(params RuntimePlatform[] include) - : this() - { - this.include = include; - } - - public void ApplyToTest(Test test) - { - if (test.RunState == RunState.NotRunnable || test.RunState == RunState.Ignored || IsPlatformSupported(Application.platform)) - { - return; - } - test.RunState = RunState.Skipped; - test.Properties.Add("_SKIPREASON", m_skippedReason); - } - - internal bool IsPlatformSupported(RuntimePlatform testTargetPlatform) - { - if (include.Any() && !include.Any(x => x == testTargetPlatform)) - { - m_skippedReason = string.Format("Only supported on {0}", string.Join(", ", include.Select(x => x.ToString()).ToArray())); - return false; - } - - if (exclude.Any(x => x == testTargetPlatform)) - { - m_skippedReason = string.Format("Not supported on {0}", string.Join(", ", include.Select(x => x.ToString()).ToArray())); - return false; - } - return true; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityPlatformAttribute.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityPlatformAttribute.cs.meta deleted file mode 100644 index 003e15405..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityPlatformAttribute.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5440c1153b397e14c9c7b1d6eb83b9f9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnitySetUpAttribute.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnitySetUpAttribute.cs deleted file mode 100644 index f51da12ec..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnitySetUpAttribute.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System; -using NUnit.Framework; - -namespace UnityEngine.TestTools -{ - [AttributeUsage(AttributeTargets.Method)] - public class UnitySetUpAttribute : NUnitAttribute - { - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnitySetUpAttribute.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnitySetUpAttribute.cs.meta deleted file mode 100644 index ccd0d7e02..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnitySetUpAttribute.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cc6401f13df54ba44bfd7cdc93c7d64d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityTearDownAttribute.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityTearDownAttribute.cs deleted file mode 100644 index dec605c1a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityTearDownAttribute.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System; -using NUnit.Framework; - -namespace UnityEngine.TestTools -{ - [AttributeUsage(AttributeTargets.Method)] - public class UnityTearDownAttribute : NUnitAttribute - { - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityTearDownAttribute.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityTearDownAttribute.cs.meta deleted file mode 100644 index db199044a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityTearDownAttribute.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 600f4b74746dbf944901257f81a8af6d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityTestAttribute.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityTestAttribute.cs deleted file mode 100644 index 06cdd6ba2..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityTestAttribute.cs +++ /dev/null @@ -1,43 +0,0 @@ -using System; -using NUnit.Framework; -using NUnit.Framework.Internal.Commands; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Builders; -using UnityEngine.TestRunner.NUnitExtensions.Runner; - -namespace UnityEngine.TestTools -{ - [AttributeUsage(AttributeTargets.Method)] - public class UnityTestAttribute : CombiningStrategyAttribute, IWrapSetUpTearDown, ISimpleTestBuilder, IImplyFixture - { - public UnityTestAttribute() : base(new UnityCombinatorialStrategy(), new ParameterDataSourceProvider()) {} - - private readonly NUnitTestCaseBuilder _builder = new NUnitTestCaseBuilder(); - - TestMethod ISimpleTestBuilder.BuildFrom(IMethodInfo method, Test suite) - { - TestCaseParameters parms = new TestCaseParameters - { - ExpectedResult = new object(), - HasExpectedResult = true - }; - - var t = _builder.BuildTestMethod(method, suite, parms); - - if (t.parms != null) - t.parms.HasExpectedResult = false; - return t; - } - - public TestCommand Wrap(TestCommand command) - { - return new OuterUnityTestActionCommand( - new EnumerableSetUpTearDownCommand( - new SetUpTearDownCommand( - new TestActionCommand( - new UnityLogCheckDelegatingCommand( - new EnumerableTestMethodCommand((TestMethod)command.Test)))))); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityTestAttribute.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityTestAttribute.cs.meta deleted file mode 100644 index e2fcb633b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnityTestAttribute.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fedb0f9e5006b1943abae52f52f08a1a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/BaseDelegator.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/BaseDelegator.cs deleted file mode 100644 index 65bcbbaa0..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/BaseDelegator.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System; -using System.Threading; -using NUnit.Framework.Internal; - -namespace UnityEngine.TestTools.NUnitExtensions -{ - internal abstract class BaseDelegator - { - protected ManualResetEvent m_Signal = new ManualResetEvent(false); - - protected object m_Result; - protected Exception m_Exception; - protected ITestExecutionContext m_Context; - - protected bool m_Aborted; - - protected object HandleResult() - { - SetCurrentTestContext(); - if (m_Exception != null) - { - var temp = m_Exception; - m_Exception = null; - throw temp; - } - var tempResult = m_Result; - m_Result = null; - return tempResult; - } - - protected void WaitForSignal() - { - while (!m_Signal.WaitOne(100)) - { - if (m_Aborted) - { - m_Aborted = false; - Reflect.MethodCallWrapper = null; - throw new Exception(); - } - } - } - - public void Abort() - { - m_Aborted = true; - } - - protected void SetCurrentTestContext() - { - var prop = typeof(TestExecutionContext).GetProperty("CurrentContext"); - if (prop != null) - { - prop.SetValue(null, m_Context, null); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/BaseDelegator.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/BaseDelegator.cs.meta deleted file mode 100644 index 613537b8a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/BaseDelegator.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 37cea569bfefafe49a1513c4d7f0e9eb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands.meta deleted file mode 100644 index 75dd09d45..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 6b72875690e0f7343911e06af3145bd5 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandBase.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandBase.cs deleted file mode 100644 index af350f127..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandBase.cs +++ /dev/null @@ -1,196 +0,0 @@ -using System; -using System.Collections; -using System.Linq; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using UnityEngine.TestRunner.NUnitExtensions; -using UnityEngine.TestRunner.NUnitExtensions.Runner; -using UnityEngine.TestTools.Logging; -using UnityEngine.TestTools.TestRunner; - -namespace UnityEngine.TestTools -{ - internal abstract class BeforeAfterTestCommandBase : DelegatingTestCommand, IEnumerableTestMethodCommand - { - private string m_BeforeErrorPrefix; - private string m_AfterErrorPrefix; - private bool m_SkipYieldAfterActions; - protected BeforeAfterTestCommandBase(TestCommand innerCommand, string beforeErrorPrefix, string afterErrorPrefix, bool skipYieldAfterActions = false) - : base(innerCommand) - { - m_BeforeErrorPrefix = beforeErrorPrefix; - m_AfterErrorPrefix = afterErrorPrefix; - m_SkipYieldAfterActions = skipYieldAfterActions; - } - - protected T[] BeforeActions = new T[0]; - - protected T[] AfterActions = new T[0]; - - protected abstract IEnumerator InvokeBefore(T action, Test test, UnityTestExecutionContext context); - - protected abstract IEnumerator InvokeAfter(T action, Test test, UnityTestExecutionContext context); - - protected abstract BeforeAfterTestCommandState GetState(UnityTestExecutionContext context); - - public IEnumerable ExecuteEnumerable(ITestExecutionContext context) - { - var unityContext = (UnityTestExecutionContext)context; - var state = GetState(unityContext); - - if (state == null) - { - // We do not expect a state to exist in playmode - state = ScriptableObject.CreateInstance(); - } - - state.ApplyTestResult(context.CurrentResult); - - while (state.NextBeforeStepIndex < BeforeActions.Length) - { - var action = BeforeActions[state.NextBeforeStepIndex]; - var enumerator = InvokeBefore(action, Test, unityContext); - ActivePcHelper.SetEnumeratorPC(enumerator, state.NextBeforeStepPc); - - using (var logScope = new LogScope()) - { - while (true) - { - try - { - if (!enumerator.MoveNext()) - { - break; - } - } - catch (Exception ex) - { - state.TestHasRun = true; - context.CurrentResult.RecordPrefixedException(m_BeforeErrorPrefix, ex); - state.StoreTestResult(context.CurrentResult); - break; - } - - state.NextBeforeStepPc = ActivePcHelper.GetEnumeratorPC(enumerator); - state.StoreTestResult(context.CurrentResult); - if (m_SkipYieldAfterActions) - { - break; - } - else - { - yield return enumerator.Current; - } - } - - if (logScope.AnyFailingLogs()) - { - state.TestHasRun = true; - context.CurrentResult.RecordPrefixedError(m_BeforeErrorPrefix, new UnhandledLogMessageException(logScope.FailingLogs.First()).Message); - state.StoreTestResult(context.CurrentResult); - } - } - - state.NextBeforeStepIndex++; - state.NextBeforeStepPc = 0; - } - - if (!state.TestHasRun) - { - if (innerCommand is IEnumerableTestMethodCommand) - { - var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context); - foreach (var iterator in executeEnumerable) - { - state.StoreTestResult(context.CurrentResult); - yield return iterator; - } - } - else - { - context.CurrentResult = innerCommand.Execute(context); - state.StoreTestResult(context.CurrentResult); - } - - state.TestHasRun = true; - } - - while (state.NextAfterStepIndex < AfterActions.Length) - { - state.TestAfterStarted = true; - var action = AfterActions[state.NextAfterStepIndex]; - var enumerator = InvokeAfter(action, Test, unityContext); - ActivePcHelper.SetEnumeratorPC(enumerator, state.NextAfterStepPc); - - using (var logScope = new LogScope()) - { - while (true) - { - try - { - if (!enumerator.MoveNext()) - { - break; - } - } - catch (Exception ex) - { - context.CurrentResult.RecordPrefixedException(m_AfterErrorPrefix, ex); - state.StoreTestResult(context.CurrentResult); - break; - } - - state.NextAfterStepPc = ActivePcHelper.GetEnumeratorPC(enumerator); - state.StoreTestResult(context.CurrentResult); - - if (m_SkipYieldAfterActions) - { - break; - } - else - { - yield return enumerator.Current; - } - } - - if (logScope.AnyFailingLogs()) - { - state.TestHasRun = true; - context.CurrentResult.RecordPrefixedError(m_AfterErrorPrefix, new UnhandledLogMessageException(logScope.FailingLogs.First()).Message); - state.StoreTestResult(context.CurrentResult); - } - } - - state.NextAfterStepIndex++; - state.NextAfterStepPc = 0; - } - - state.Reset(); - } - - public override TestResult Execute(ITestExecutionContext context) - { - throw new NotImplementedException("Use ExecuteEnumerable"); - } - - private static TestCommandPcHelper pcHelper; - - internal static TestCommandPcHelper ActivePcHelper - { - get - { - if (pcHelper == null) - { - pcHelper = new TestCommandPcHelper(); - } - - return pcHelper; - } - set - { - pcHelper = value; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandBase.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandBase.cs.meta deleted file mode 100644 index e3e481909..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cbbca1d8a0434be4bbc7f165523763ac -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandState.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandState.cs deleted file mode 100644 index 273b61caf..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandState.cs +++ /dev/null @@ -1,49 +0,0 @@ -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; - -namespace UnityEngine.TestTools -{ - internal class BeforeAfterTestCommandState : ScriptableObject - { - public int NextBeforeStepIndex; - public int NextBeforeStepPc; - public int NextAfterStepIndex; - public int NextAfterStepPc; - public bool TestHasRun; - public TestStatus CurrentTestResultStatus; - public string CurrentTestResultLabel; - public FailureSite CurrentTestResultSite; - public string CurrentTestMessage; - public string CurrentTestStrackTrace; - public bool TestAfterStarted; - - public void Reset() - { - NextBeforeStepIndex = 0; - NextBeforeStepPc = 0; - NextAfterStepIndex = 0; - NextAfterStepPc = 0; - TestHasRun = false; - CurrentTestResultStatus = TestStatus.Inconclusive; - CurrentTestResultLabel = null; - CurrentTestResultSite = default(FailureSite); - CurrentTestMessage = null; - CurrentTestStrackTrace = null; - TestAfterStarted = false; - } - - public void StoreTestResult(TestResult result) - { - CurrentTestResultStatus = result.ResultState.Status; - CurrentTestResultLabel = result.ResultState.Label; - CurrentTestResultSite = result.ResultState.Site; - CurrentTestMessage = result.Message; - CurrentTestStrackTrace = result.StackTrace; - } - - public void ApplyTestResult(TestResult result) - { - result.SetResult(new ResultState(CurrentTestResultStatus, CurrentTestResultLabel, CurrentTestResultSite), CurrentTestMessage, CurrentTestStrackTrace); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandState.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandState.cs.meta deleted file mode 100644 index da9bd2bc7..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7f65567c9026afb4db5de3355accc636 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableApplyChangesToContextCommand.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableApplyChangesToContextCommand.cs deleted file mode 100644 index d452f248e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableApplyChangesToContextCommand.cs +++ /dev/null @@ -1,34 +0,0 @@ - -using System.Collections; -using System.Collections.Generic; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using UnityEngine.TestRunner.NUnitExtensions.Runner; - -namespace UnityEngine.TestTools -{ - internal class EnumerableApplyChangesToContextCommand : ApplyChangesToContextCommand, IEnumerableTestMethodCommand - { - public EnumerableApplyChangesToContextCommand(TestCommand innerCommand, IEnumerable changes) - : base(innerCommand, changes) { } - - public IEnumerable ExecuteEnumerable(ITestExecutionContext context) - { - ApplyChanges(context); - - if (innerCommand is IEnumerableTestMethodCommand) - { - var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context); - foreach (var iterator in executeEnumerable) - { - yield return iterator; - } - } - else - { - context.CurrentResult = innerCommand.Execute(context); - } - } - } -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableApplyChangesToContextCommand.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableApplyChangesToContextCommand.cs.meta deleted file mode 100644 index 6a955cae7..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableApplyChangesToContextCommand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3b4429eff9fcffb48b006e8edcc90338 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableSetUpTearDownCommand.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableSetUpTearDownCommand.cs deleted file mode 100644 index e5bf7b81d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableSetUpTearDownCommand.cs +++ /dev/null @@ -1,44 +0,0 @@ -using System; -using System.Collections; -using System.Linq; -using System.Reflection; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using UnityEngine.TestRunner.NUnitExtensions.Runner; - -namespace UnityEngine.TestTools -{ - internal class EnumerableSetUpTearDownCommand : BeforeAfterTestCommandBase - { - public EnumerableSetUpTearDownCommand(TestCommand innerCommand) - : base(innerCommand, "SetUp", "TearDown") - { - if (Test.TypeInfo.Type != null) - { - BeforeActions = GetMethodsWithAttributeFromFixture(Test.TypeInfo.Type, typeof(UnitySetUpAttribute)); - AfterActions = GetMethodsWithAttributeFromFixture(Test.TypeInfo.Type, typeof(UnityTearDownAttribute)).Reverse().ToArray(); - } - } - - private static MethodInfo[] GetMethodsWithAttributeFromFixture(Type fixtureType, Type setUpType) - { - MethodInfo[] methodsWithAttribute = Reflect.GetMethodsWithAttribute(fixtureType, setUpType, true); - return methodsWithAttribute.Where(x => x.ReturnType == typeof(IEnumerator)).ToArray(); - } - - protected override IEnumerator InvokeBefore(MethodInfo action, Test test, UnityTestExecutionContext context) - { - return (IEnumerator)Reflect.InvokeMethod(action, context.TestObject); - } - - protected override IEnumerator InvokeAfter(MethodInfo action, Test test, UnityTestExecutionContext context) - { - return (IEnumerator)Reflect.InvokeMethod(action, context.TestObject); - } - - protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context) - { - return context.SetUpTearDownState; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableSetUpTearDownCommand.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableSetUpTearDownCommand.cs.meta deleted file mode 100644 index e61d04996..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableSetUpTearDownCommand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: dd85a35169d313840a0874aea1a28629 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableTestMethodCommand.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableTestMethodCommand.cs deleted file mode 100644 index 7a548ecf0..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableTestMethodCommand.cs +++ /dev/null @@ -1,86 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using NUnit.Framework.Internal.Execution; -using UnityEngine.TestRunner.NUnitExtensions.Runner; -using UnityEngine.TestTools.TestRunner; - -namespace UnityEngine.TestTools -{ - internal class EnumerableTestMethodCommand : TestCommand, IEnumerableTestMethodCommand - { - private readonly TestMethod testMethod; - - public EnumerableTestMethodCommand(TestMethod testMethod) - : base(testMethod) - { - this.testMethod = testMethod; - } - - public IEnumerable ExecuteEnumerable(ITestExecutionContext context) - { - yield return null; - - var currentExecutingTestEnumerator = new TestEnumeratorWrapper(testMethod).GetEnumerator(context); - if (currentExecutingTestEnumerator != null) - { - var testEnumeraterYieldInstruction = new TestEnumerator(context, currentExecutingTestEnumerator); - - yield return testEnumeraterYieldInstruction; - - var enumerator = testEnumeraterYieldInstruction.Execute(); - - var executingEnumerator = ExecuteEnumerableAndRecordExceptions(enumerator, context); - while (executingEnumerator.MoveNext()) - { - yield return executingEnumerator.Current; - } - } - else - { - if (context.CurrentResult.ResultState != ResultState.Ignored) - { - context.CurrentResult.SetResult(ResultState.Success); - } - } - } - - private static IEnumerator ExecuteEnumerableAndRecordExceptions(IEnumerator enumerator, ITestExecutionContext context) - { - while (true) - { - try - { - if (!enumerator.MoveNext()) - { - break; - } - } - catch (Exception ex) - { - context.CurrentResult.RecordException(ex); - break; - } - - if (enumerator.Current is IEnumerator) - { - var current = (IEnumerator)enumerator.Current; - yield return ExecuteEnumerableAndRecordExceptions(current, context); - } - else - { - yield return enumerator.Current; - } - } - } - - public override TestResult Execute(ITestExecutionContext context) - { - throw new NotImplementedException("Use ExecuteEnumerable"); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableTestMethodCommand.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableTestMethodCommand.cs.meta deleted file mode 100644 index 4631e40bd..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableTestMethodCommand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 19a6f000f81e24c4a826c1abd43e77c7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/ImmediateEnumerableCommand.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/ImmediateEnumerableCommand.cs deleted file mode 100644 index ae1b7b7e2..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/ImmediateEnumerableCommand.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.Collections; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using UnityEngine.TestRunner.NUnitExtensions.Runner; - -namespace UnityEngine.TestTools -{ - internal class ImmediateEnumerableCommand : DelegatingTestCommand - { - public ImmediateEnumerableCommand(TestCommand innerCommand) - : base(innerCommand) { } - - public override TestResult Execute(ITestExecutionContext context) - { - if (innerCommand is IEnumerableTestMethodCommand) - { - var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context); - foreach (var iterator in executeEnumerable) - { - if (iterator != null) - { - throw new Exception("Only null can be yielded at this point."); - } - } - return context.CurrentResult; - } - - return innerCommand.Execute(context); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/ImmediateEnumerableCommand.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/ImmediateEnumerableCommand.cs.meta deleted file mode 100644 index e650b5497..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/ImmediateEnumerableCommand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8349e42a2b30c7a4abd8678c203428ba -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/OuterUnityTestActionCommand.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/OuterUnityTestActionCommand.cs deleted file mode 100644 index a0646f137..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/OuterUnityTestActionCommand.cs +++ /dev/null @@ -1,49 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Reflection; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using UnityEngine.TestRunner.NUnitExtensions.Runner; - -namespace UnityEngine.TestTools -{ - internal class OuterUnityTestActionCommand : BeforeAfterTestCommandBase - { - public OuterUnityTestActionCommand(TestCommand innerCommand) - : base(innerCommand, "BeforeTest", "AfterTest") - { - if (Test.TypeInfo.Type != null) - { - BeforeActions = GetUnityTestActionsFromMethod(Test.Method.MethodInfo); - AfterActions = BeforeActions; - } - } - - private static IOuterUnityTestAction[] GetUnityTestActionsFromMethod(MethodInfo method) - { - var attributes = method.GetCustomAttributes(false); - List actions = new List(); - foreach (var attribute in attributes) - { - if (attribute is IOuterUnityTestAction) - actions.Add(attribute as IOuterUnityTestAction); - } - return actions.ToArray(); - } - - protected override IEnumerator InvokeBefore(IOuterUnityTestAction action, Test test, UnityTestExecutionContext context) - { - return action.BeforeTest(test); - } - - protected override IEnumerator InvokeAfter(IOuterUnityTestAction action, Test test, UnityTestExecutionContext context) - { - return action.AfterTest(test); - } - - protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context) - { - return context.OuterUnityTestActionState; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/OuterUnityTestActionCommand.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/OuterUnityTestActionCommand.cs.meta deleted file mode 100644 index 64158729f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/OuterUnityTestActionCommand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0d4fc309a0784294c8ab658b53b12320 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/SetUpTearDownCommand.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/SetUpTearDownCommand.cs deleted file mode 100644 index c6ff0d9c2..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/SetUpTearDownCommand.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System; -using System.Collections; -using System.Linq; -using System.Reflection; -using NUnit.Framework; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using NUnit.Framework.Internal.Execution; -using UnityEngine.TestRunner.NUnitExtensions.Runner; - -namespace UnityEngine.TestTools -{ - internal class SetUpTearDownCommand : BeforeAfterTestCommandBase - { - public SetUpTearDownCommand(TestCommand innerCommand) - : base(innerCommand, "SetUp", "TearDown", true) - { - if (Test.TypeInfo.Type != null) - { - BeforeActions = GetMethodsWithAttributeFromFixture(Test.TypeInfo.Type, typeof(SetUpAttribute)); - AfterActions = GetMethodsWithAttributeFromFixture(Test.TypeInfo.Type, typeof(TearDownAttribute)).Reverse().ToArray(); - } - } - - private static MethodInfo[] GetMethodsWithAttributeFromFixture(Type fixtureType, Type setUpType) - { - MethodInfo[] methodsWithAttribute = Reflect.GetMethodsWithAttribute(fixtureType, setUpType, true); - return methodsWithAttribute.Where(x => x.ReturnType == typeof(void)).ToArray(); - } - - protected override IEnumerator InvokeBefore(MethodInfo action, Test test, UnityTestExecutionContext context) - { - Reflect.InvokeMethod(action, context.TestObject); - yield return null; - } - - protected override IEnumerator InvokeAfter(MethodInfo action, Test test, UnityTestExecutionContext context) - { - Reflect.InvokeMethod(action, context.TestObject); - yield return null; - } - - protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context) - { - return null; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/SetUpTearDownCommand.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/SetUpTearDownCommand.cs.meta deleted file mode 100644 index 28b84ace3..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/SetUpTearDownCommand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e0db3f3921670cd4ca2e925737c3fba4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestActionCommand.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestActionCommand.cs deleted file mode 100644 index 9b99dd0d4..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestActionCommand.cs +++ /dev/null @@ -1,53 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Reflection; -using NUnit.Framework; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using UnityEngine.TestRunner.NUnitExtensions.Runner; - -namespace UnityEngine.TestTools -{ - internal class TestActionCommand : BeforeAfterTestCommandBase - { - public TestActionCommand(TestCommand innerCommand) - : base(innerCommand, "BeforeTest", "AfterTest", true) - { - if (Test.TypeInfo.Type != null) - { - BeforeActions = GetTestActionsFromMethod(Test.Method.MethodInfo); - AfterActions = BeforeActions; - } - } - - private static ITestAction[] GetTestActionsFromMethod(MethodInfo method) - { - var attributes = method.GetCustomAttributes(false); - List actions = new List(); - foreach (var attribute in attributes) - { - if (attribute is ITestAction) - actions.Add(attribute as ITestAction); - } - return actions.ToArray(); - } - - protected override IEnumerator InvokeBefore(ITestAction action, Test test, UnityTestExecutionContext context) - { - action.BeforeTest(test); - yield return null; - } - - protected override IEnumerator InvokeAfter(ITestAction action, Test test, UnityTestExecutionContext context) - { - action.AfterTest(test); - yield return null; - } - - protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context) - { - return null; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestActionCommand.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestActionCommand.cs.meta deleted file mode 100644 index 3f44e9d77..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestActionCommand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2de8ba3b840049641897e0da7ce1d5cd -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestCommandPcHelper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestCommandPcHelper.cs deleted file mode 100644 index 26eb4b030..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestCommandPcHelper.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System; -using System.Collections; - -namespace UnityEngine.TestTools -{ - internal class TestCommandPcHelper - { - public virtual void SetEnumeratorPC(IEnumerator enumerator, int pc) - { - // Noop implementation used in playmode. - } - - public virtual int GetEnumeratorPC(IEnumerator enumerator) - { - return 0; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestCommandPcHelper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestCommandPcHelper.cs.meta deleted file mode 100644 index 1dbd4f433..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestCommandPcHelper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 33e6b78c96bb0694e96383e3c56b7b54 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/ConstructDelegator.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/ConstructDelegator.cs deleted file mode 100644 index dd7fbc29f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/ConstructDelegator.cs +++ /dev/null @@ -1,141 +0,0 @@ -using System; -using System.Linq; -using NUnit.Framework.Internal; -using UnityEngine.TestRunner.NUnitExtensions.Runner; -using UnityEngine.TestTools.Logging; -using UnityEngine.TestTools.TestRunner; - -namespace UnityEngine.TestTools.NUnitExtensions -{ - /// - /// Specialization of BaseDelegator that makes sure objects are created on the MainThread. - /// It also deals with ScriptableObjects so that tests can survive assembly reload. - /// - internal class ConstructDelegator - { - private Type m_RequestedType; - private object[] m_Arguments; - - private ScriptableObject m_CurrentRunningTest; - private readonly IStateSerializer m_StateSerializer; - - protected Exception m_Exception; - protected object m_Result; - protected ITestExecutionContext m_Context; - - public ConstructDelegator(IStateSerializer stateSerializer) - { - m_StateSerializer = stateSerializer; - } - - protected object HandleResult() - { - SetCurrentTestContext(); - if (m_Exception != null) - { - var temp = m_Exception; - m_Exception = null; - throw temp; - } - var tempResult = m_Result; - m_Result = null; - return tempResult; - } - - protected void SetCurrentTestContext() - { - var prop = typeof(UnityTestExecutionContext).GetProperty("CurrentContext"); - if (prop != null) - { - prop.SetValue(null, m_Context, null); - } - } - - public object Delegate(Type type, object[] arguments) - { - AssertState(); - m_Context = UnityTestExecutionContext.CurrentContext; - - m_RequestedType = type; - m_Arguments = arguments; - - using (var logScope = new LogScope()) - { - Execute(logScope); - } - - return HandleResult(); - } - - private void AssertState() - { - if (m_RequestedType != null) - { - throw new Exception("Constructor not executed yet"); - } - } - - public bool HasAction() - { - return m_RequestedType != null; - } - - public void Execute(LogScope logScope) - { - try - { - if (typeof(ScriptableObject).IsAssignableFrom(m_RequestedType)) - { - if (m_CurrentRunningTest != null && m_RequestedType != m_CurrentRunningTest.GetType()) - { - DestroyCurrentTestObjectIfExists(); - } - if (m_CurrentRunningTest == null) - { - if (m_StateSerializer.CanRestoreFromScriptableObject(m_RequestedType)) - { - m_CurrentRunningTest = m_StateSerializer.RestoreScriptableObjectInstance(); - } - else - { - m_CurrentRunningTest = ScriptableObject.CreateInstance(m_RequestedType); - } - } - m_Result = m_CurrentRunningTest; - } - else - { - DestroyCurrentTestObjectIfExists(); - m_Result = Activator.CreateInstance(m_RequestedType, m_Arguments); - if (m_StateSerializer.CanRestoreFromJson(m_RequestedType)) - { - m_StateSerializer.RestoreClassFromJson(ref m_Result); - } - } - if (logScope.AnyFailingLogs()) - { - var failingLog = logScope.FailingLogs.First(); - throw new UnhandledLogMessageException(failingLog); - } - if (logScope.ExpectedLogs.Any()) - throw new UnexpectedLogMessageException(LogScope.Current.ExpectedLogs.Peek()); - } - catch (Exception e) - { - m_Exception = e; - } - finally - { - m_RequestedType = null; - m_Arguments = null; - } - } - - public void DestroyCurrentTestObjectIfExists() - { - if (m_CurrentRunningTest == null) - return; - Object.DestroyImmediate(m_CurrentRunningTest); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/ConstructDelegator.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/ConstructDelegator.cs.meta deleted file mode 100644 index cb04fc8ab..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/ConstructDelegator.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b42e1db66fe9c634798674cb9e1df2ca -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters.meta deleted file mode 100644 index a0aa99461..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c3de99f9efc582a48995bc8e8c2df418 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters/AssemblyNameFilter.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters/AssemblyNameFilter.cs deleted file mode 100644 index d53a2d0f7..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters/AssemblyNameFilter.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal.Filters; - -namespace UnityEngine.TestRunner.NUnitExtensions.Filters -{ - internal class AssemblyNameFilter : ValueMatchFilter - { - public AssemblyNameFilter(string assemblyName) : base(assemblyName) {} - - public override bool Match(ITest test) - { - string assemblyName = string.Empty; - //Assembly fullname is in the format "Assembly-name, meta data ...", so extract the name by looking for the comma - if (test.TypeInfo != null && test.TypeInfo.Assembly != null && test.TypeInfo.FullName != null) - assemblyName = test.TypeInfo.Assembly.FullName.Substring(0, test.TypeInfo.Assembly.FullName.IndexOf(',')).TrimEnd(','); - return ExpectedValue.Equals(assemblyName, StringComparison.OrdinalIgnoreCase); - } - - protected override string ElementName - { - get { return "id"; } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters/AssemblyNameFilter.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters/AssemblyNameFilter.cs.meta deleted file mode 100644 index 2b897451f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters/AssemblyNameFilter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 91319408591cec1478efd3c62f9f418a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters/CategoryFilterExtended.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters/CategoryFilterExtended.cs deleted file mode 100644 index 58430e8c7..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters/CategoryFilterExtended.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System.Collections; -using System.Linq; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Filters; - -namespace UnityEngine.TestRunner.NUnitExtensions.Filters -{ - internal class CategoryFilterExtended : CategoryFilter - { - public static string k_DefaultCategory = "Uncategorized"; - - public CategoryFilterExtended(string name) : base(name) - { - } - - public override bool Match(ITest test) - { - IList testCategories = test.Properties[PropertyNames.Category].Cast().ToList(); - - if (test is TestMethod) - { - // Do not count tests with no attribute as Uncategorized if test fixture class has at least one attribute - // The test inherits the attribute from the test fixture - IList fixtureCategories = test.Parent.Properties[PropertyNames.Category].Cast().ToList(); - if (fixtureCategories.Count > 0) - return false; - } - - if (testCategories.Count == 0 && ExpectedValue == k_DefaultCategory && test is TestMethod) - return true; - - return base.Match(test); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters/CategoryFilterExtended.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters/CategoryFilterExtended.cs.meta deleted file mode 100644 index a115cd200..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Filters/CategoryFilterExtended.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ebeedaa04bb53e24ba2e7fb6745e3fd3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/IStateSerializer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/IStateSerializer.cs deleted file mode 100644 index 951d079ea..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/IStateSerializer.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System; - -namespace UnityEngine.TestTools.NUnitExtensions -{ - internal interface IStateSerializer - { - ScriptableObject RestoreScriptableObjectInstance(); - void RestoreClassFromJson(ref object instance); - bool CanRestoreFromJson(Type requestedType); - bool CanRestoreFromScriptableObject(Type requestedType); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/IStateSerializer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/IStateSerializer.cs.meta deleted file mode 100644 index 1d3271523..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/IStateSerializer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5f875a14565308a40a5262d2504da705 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner.meta deleted file mode 100644 index 1604cb56c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 37888acc09d9ee848bf9559f06645c45 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/CompositeWorkItem.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/CompositeWorkItem.cs deleted file mode 100644 index 260e3cf8d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/CompositeWorkItem.cs +++ /dev/null @@ -1,342 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using System.Reflection; -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using NUnit.Framework.Internal.Execution; -using UnityEngine.TestTools.Logging; -using UnityEngine.TestTools.TestRunner; - -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal class CompositeWorkItem : UnityWorkItem - { - private readonly TestSuite _suite; - private readonly TestSuiteResult _suiteResult; - private readonly ITestFilter _childFilter; - private TestCommand _setupCommand; - private TestCommand _teardownCommand; - - public List Children { get; private set; } - - private int _countOrder; - - private CountdownEvent _childTestCountdown; - - public CompositeWorkItem(TestSuite suite, ITestFilter childFilter, WorkItemFactory factory) - : base(suite, factory) - { - _suite = suite; - _suiteResult = Result as TestSuiteResult; - _childFilter = childFilter; - _countOrder = 0; - } - - protected override IEnumerable PerformWork() - { - InitializeSetUpAndTearDownCommands(); - - if (UnityTestExecutionContext.CurrentContext != null && m_DontRunRestoringResult && EditModeTestCallbacks.RestoringTestContext != null) - { - EditModeTestCallbacks.RestoringTestContext(); - } - - if (!CheckForCancellation()) - if (Test.RunState == RunState.Explicit && !_childFilter.IsExplicitMatch(Test)) - SkipFixture(ResultState.Explicit, GetSkipReason(), null); - else - switch (Test.RunState) - { - default: - case RunState.Runnable: - case RunState.Explicit: - Result.SetResult(ResultState.Success); - - CreateChildWorkItems(); - - if (Children.Count > 0) - { - if (!m_DontRunRestoringResult) - { - //This is needed to give the editor a chance to go out of playmode if needed before creating objects. - //If we do not, the objects could be automatically destroyed when exiting playmode and could result in errors later on - yield return null; - PerformOneTimeSetUp(); - } - - if (!CheckForCancellation()) - { - switch (Result.ResultState.Status) - { - case TestStatus.Passed: - foreach (var child in RunChildren()) - { - if (CheckForCancellation()) - { - yield break; - } - - yield return child; - } - break; - case TestStatus.Skipped: - case TestStatus.Inconclusive: - case TestStatus.Failed: - SkipChildren(_suite, Result.ResultState.WithSite(FailureSite.Parent), "OneTimeSetUp: " + Result.Message); - break; - } - } - - if (Context.ExecutionStatus != TestExecutionStatus.AbortRequested && !m_DontRunRestoringResult) - { - PerformOneTimeTearDown(); - } - } - break; - - case RunState.Skipped: - SkipFixture(ResultState.Skipped, GetSkipReason(), null); - break; - - case RunState.Ignored: - SkipFixture(ResultState.Ignored, GetSkipReason(), null); - break; - - case RunState.NotRunnable: - SkipFixture(ResultState.NotRunnable, GetSkipReason(), GetProviderStackTrace()); - break; - } - if (!ResultedInDomainReload) - { - WorkItemComplete(); - } - } - - private bool CheckForCancellation() - { - if (Context.ExecutionStatus != TestExecutionStatus.Running) - { - Result.SetResult(ResultState.Cancelled, "Test cancelled by user"); - return true; - } - - return false; - } - - private void InitializeSetUpAndTearDownCommands() - { - List setUpTearDownItems = _suite.TypeInfo != null - ? CommandBuilder.BuildSetUpTearDownList(_suite.TypeInfo.Type, typeof(OneTimeSetUpAttribute), typeof(OneTimeTearDownAttribute)) - : new List(); - - var actionItems = new List(); - foreach (ITestAction action in Actions) - { - bool applyToSuite = (action.Targets & ActionTargets.Suite) == ActionTargets.Suite - || action.Targets == ActionTargets.Default && !(Test is ParameterizedMethodSuite); - - bool applyToTest = (action.Targets & ActionTargets.Test) == ActionTargets.Test - && !(Test is ParameterizedMethodSuite); - - if (applyToSuite) - actionItems.Add(new TestActionItem(action)); - - if (applyToTest) - Context.UpstreamActions.Add(action); - } - - _setupCommand = CommandBuilder.MakeOneTimeSetUpCommand(_suite, setUpTearDownItems, actionItems); - _teardownCommand = CommandBuilder.MakeOneTimeTearDownCommand(_suite, setUpTearDownItems, actionItems); - } - - private void PerformOneTimeSetUp() - { - var logScope = new LogScope(); - try - { - _setupCommand.Execute(Context); - } - catch (Exception ex) - { - if (ex is NUnitException || ex is TargetInvocationException) - ex = ex.InnerException; - - Result.RecordException(ex, FailureSite.SetUp); - } - - if (logScope.AnyFailingLogs()) - { - Result.RecordException(new UnhandledLogMessageException(logScope.FailingLogs.First())); - } - logScope.Dispose(); - } - - private IEnumerable RunChildren() - { - int childCount = Children.Count; - if (childCount == 0) - throw new InvalidOperationException("RunChildren called but item has no children"); - - _childTestCountdown = new CountdownEvent(childCount); - - foreach (UnityWorkItem child in Children) - { - if (CheckForCancellation()) - { - yield break; - } - - var unityTestExecutionContext = new UnityTestExecutionContext(Context); - child.InitializeContext(unityTestExecutionContext); - - var enumerable = child.Execute().GetEnumerator(); - - while (true) - { - if (!enumerable.MoveNext()) - { - break; - } - ResultedInDomainReload |= child.ResultedInDomainReload; - yield return enumerable.Current; - } - - _suiteResult.AddResult(child.Result); - childCount--; - } - - if (childCount > 0) - { - while (childCount-- > 0) - CountDownChildTest(); - } - } - - private void CreateChildWorkItems() - { - Children = new List(); - var testSuite = _suite; - - foreach (ITest test in testSuite.Tests) - { - if (_childFilter.Pass(test)) - { - var child = m_Factory.Create(test, _childFilter); - - if (test.Properties.ContainsKey(PropertyNames.Order)) - { - Children.Insert(0, child); - _countOrder++; - } - else - { - Children.Add(child); - } - } - } - - if (_countOrder != 0) SortChildren(); - } - - private class UnityWorkItemOrderComparer : IComparer - { - public int Compare(UnityWorkItem x, UnityWorkItem y) - { - var xKey = int.MaxValue; - var yKey = int.MaxValue; - - if (x.Test.Properties.ContainsKey(PropertyNames.Order)) - xKey = (int)x.Test.Properties[PropertyNames.Order][0]; - - if (y.Test.Properties.ContainsKey(PropertyNames.Order)) - yKey = (int)y.Test.Properties[PropertyNames.Order][0]; - - return xKey.CompareTo(yKey); - } - } - - private void SortChildren() - { - Children.Sort(0, _countOrder, new UnityWorkItemOrderComparer()); - } - - private void SkipFixture(ResultState resultState, string message, string stackTrace) - { - Result.SetResult(resultState.WithSite(FailureSite.SetUp), message, StackFilter.Filter(stackTrace)); - SkipChildren(_suite, resultState.WithSite(FailureSite.Parent), "OneTimeSetUp: " + message); - } - - private void SkipChildren(TestSuite suite, ResultState resultState, string message) - { - foreach (Test child in suite.Tests) - { - if (_childFilter.Pass(child)) - { - Context.Listener.TestStarted(child); - TestResult childResult = child.MakeTestResult(); - childResult.SetResult(resultState, message); - _suiteResult.AddResult(childResult); - - if (child.IsSuite) - SkipChildren((TestSuite)child, resultState, message); - - Context.Listener.TestFinished(childResult); - } - } - } - - private void PerformOneTimeTearDown() - { - _teardownCommand.Execute(Context); - } - - private string GetSkipReason() - { - return (string)Test.Properties.Get(PropertyNames.SkipReason); - } - - private string GetProviderStackTrace() - { - return (string)Test.Properties.Get(PropertyNames.ProviderStackTrace); - } - - private void CountDownChildTest() - { - _childTestCountdown.Signal(); - if (_childTestCountdown.CurrentCount == 0) - { - if (Context.ExecutionStatus != TestExecutionStatus.AbortRequested) - PerformOneTimeTearDown(); - - foreach (var childResult in _suiteResult.Children) - if (childResult.ResultState == ResultState.Cancelled) - { - this.Result.SetResult(ResultState.Cancelled, "Cancelled by user"); - break; - } - - WorkItemComplete(); - } - } - - public override void Cancel(bool force) - { - if (Children == null) - return; - - foreach (var child in Children) - { - var ctx = child.Context; - if (ctx != null) - ctx.ExecutionStatus = force ? TestExecutionStatus.AbortRequested : TestExecutionStatus.StopRequested; - - if (child.State == WorkItemState.Running) - child.Cancel(force); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/CompositeWorkItem.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/CompositeWorkItem.cs.meta deleted file mode 100644 index 355dd71d6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/CompositeWorkItem.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 110d5035a36a6a34580fb65bb40cd78f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/CoroutineTestWorkItem.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/CoroutineTestWorkItem.cs deleted file mode 100644 index 3ec037b61..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/CoroutineTestWorkItem.cs +++ /dev/null @@ -1,77 +0,0 @@ -using System; -using System.Collections; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using NUnit.Framework.Internal.Execution; -using UnityEngine.TestTools.Utils; - -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal class CoroutineTestWorkItem : UnityWorkItem - { - private static MonoBehaviour m_MonoBehaviourCoroutineRunner; - private TestCommand m_Command; - - public static MonoBehaviour monoBehaviourCoroutineRunner - { - get - { - if (m_MonoBehaviourCoroutineRunner == null) - { - throw new NullReferenceException("MonoBehaviour coroutine runner not set"); - } - return m_MonoBehaviourCoroutineRunner; - } - set { m_MonoBehaviourCoroutineRunner = value; } - } - - public CoroutineTestWorkItem(TestMethod test, ITestFilter filter) - : base(test, null) - { - m_Command = test.RunState == RunState.Runnable || test.RunState == RunState.Explicit && filter.IsExplicitMatch(test) - ? CommandBuilder.MakeTestCommand(test) - : CommandBuilder.MakeSkipCommand(test); - } - - protected override IEnumerable PerformWork() - { - if (m_Command is SkipCommand) - { - m_Command.Execute(Context); - Result = Context.CurrentResult; - WorkItemComplete(); - yield break; - } - - if (m_Command is ApplyChangesToContextCommand) - { - var applyChangesToContextCommand = (ApplyChangesToContextCommand)m_Command; - applyChangesToContextCommand.ApplyChanges(Context); - m_Command = applyChangesToContextCommand.GetInnerCommand(); - } - - var enumerableTestMethodCommand = (IEnumerableTestMethodCommand)m_Command; - try - { - var executeEnumerable = enumerableTestMethodCommand.ExecuteEnumerable(Context).GetEnumerator(); - - var coroutineRunner = new CoroutineRunner(monoBehaviourCoroutineRunner, Context); - yield return coroutineRunner.HandleEnumerableTest(executeEnumerable); - - if (coroutineRunner.HasFailedWithTimeout()) - { - Context.CurrentResult.SetResult(ResultState.Failure, string.Format("Test exceeded Timeout value of {0}ms", Context.TestCaseTimeout)); - } - - while (executeEnumerable.MoveNext()) {} - - Result = Context.CurrentResult; - } - finally - { - WorkItemComplete(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/CoroutineTestWorkItem.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/CoroutineTestWorkItem.cs.meta deleted file mode 100644 index f5eb99832..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/CoroutineTestWorkItem.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b557515fff172984e8c4400b43f1c631 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/DefaultTestWorkItem.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/DefaultTestWorkItem.cs deleted file mode 100644 index 36dfb1aef..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/DefaultTestWorkItem.cs +++ /dev/null @@ -1,137 +0,0 @@ -using System; -using System.Collections; -using System.Linq; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using NUnit.Framework.Internal.Execution; -using UnityEngine.TestTools; -using SetUpTearDownCommand = NUnit.Framework.Internal.Commands.SetUpTearDownCommand; -using TestActionCommand = NUnit.Framework.Internal.Commands.TestActionCommand; - -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal class EditModeTestCallbacks - { - public static Action RestoringTestContext { get; set; } - } - - internal class DefaultTestWorkItem : UnityWorkItem - { - private TestCommand _command; - - public DefaultTestWorkItem(TestMethod test, ITestFilter filter) - : base(test, null) - { - _command = test.RunState == RunState.Runnable || test.RunState == RunState.Explicit && filter.IsExplicitMatch(test) - ? BuildTestCommand(test) - : new SkipCommand(test); - } - - private static TestCommand BuildTestCommand(TestMethod test) - { - var command = (TestCommand)new TestMethodCommand(test); - command = new UnityLogCheckDelegatingCommand(command); - foreach (var wrapper in test.Method.GetCustomAttributes(true)) - { - command = wrapper.Wrap(command); - if (command == null) - { - var message = string.Format("IWrapTestMethod implementation '{0}' returned null as command.", wrapper.GetType().FullName); - return new FailCommand(test, ResultState.Failure, message); - } - } - - command = new TestTools.TestActionCommand(command); - command = new TestTools.SetUpTearDownCommand(command); - command = new ImmediateEnumerableCommand(command); - foreach (var wrapper in test.Method.GetCustomAttributes(true)) - { - command = wrapper.Wrap(command); - if (command == null) - { - var message = string.Format("IWrapSetUpTearDown implementation '{0}' returned null as command.", wrapper.GetType().FullName); - return new FailCommand(test, ResultState.Failure, message); - } - } - - command = new EnumerableSetUpTearDownCommand(command); - command = new OuterUnityTestActionCommand(command); - - IApplyToContext[] changes = test.Method.GetCustomAttributes(true); - if (changes.Length > 0) - { - command = new EnumerableApplyChangesToContextCommand(command, changes); - } - - return command; - } - - protected override IEnumerable PerformWork() - { - if (m_DontRunRestoringResult && EditModeTestCallbacks.RestoringTestContext != null) - { - EditModeTestCallbacks.RestoringTestContext(); - Result = Context.CurrentResult; - yield break; - } - - try - { - if (_command is SkipCommand || _command is FailCommand) - { - Result = _command.Execute(Context); - yield break; - } - - if (!(_command is IEnumerableTestMethodCommand)) - { - Debug.LogError("Cannot perform work on " + _command.GetType().Name); - yield break; - } - - foreach (var workItemStep in ((IEnumerableTestMethodCommand)_command).ExecuteEnumerable(Context)) - { - ResultedInDomainReload = false; - - if (workItemStep is IEditModeTestYieldInstruction) - { - var editModeTestYieldInstruction = (IEditModeTestYieldInstruction)workItemStep; - yield return editModeTestYieldInstruction; - var enumerator = editModeTestYieldInstruction.Perform(); - while (true) - { - bool moveNext; - try - { - moveNext = enumerator.MoveNext(); - } - catch (Exception e) - { - Context.CurrentResult.RecordException(e); - break; - } - - if (!moveNext) - { - break; - } - - yield return null; - } - } - else - { - yield return workItemStep; - } - } - - Result = Context.CurrentResult; - } - finally - { - WorkItemComplete(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/DefaultTestWorkItem.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/DefaultTestWorkItem.cs.meta deleted file mode 100644 index a843b77a6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/DefaultTestWorkItem.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c7cfda246e604b945b12b7afedb094ce -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/FailCommand.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/FailCommand.cs deleted file mode 100644 index f710da020..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/FailCommand.cs +++ /dev/null @@ -1,27 +0,0 @@ - -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; - -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal class FailCommand : TestCommand - { - private ResultState m_ResultState; - private string m_Message; - - public FailCommand(Test test, ResultState resultState, string message) - : base(test) - { - m_ResultState = resultState; - m_Message = message; - } - - public override TestResult Execute(ITestExecutionContext context) - { - context.CurrentResult.SetResult(m_ResultState, m_Message); - return context.CurrentResult; - } - } - -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/FailCommand.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/FailCommand.cs.meta deleted file mode 100644 index 921cc0ae9..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/FailCommand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 68e5dc8bfd5d72647a93b7f2e1da831a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/IEnumerableTestMethodCommand.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/IEnumerableTestMethodCommand.cs deleted file mode 100644 index 758e29567..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/IEnumerableTestMethodCommand.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System.Collections; -using NUnit.Framework.Internal; - -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal interface IEnumerableTestMethodCommand - { - IEnumerable ExecuteEnumerable(ITestExecutionContext context); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/IEnumerableTestMethodCommand.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/IEnumerableTestMethodCommand.cs.meta deleted file mode 100644 index 4434337bb..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/IEnumerableTestMethodCommand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: dbd43d8a3b8122d4e89b055f53382b11 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/PlaymodeWorkItemFactory.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/PlaymodeWorkItemFactory.cs deleted file mode 100644 index 5d32f268a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/PlaymodeWorkItemFactory.cs +++ /dev/null @@ -1,13 +0,0 @@ -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; - -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal class PlaymodeWorkItemFactory : WorkItemFactory - { - protected override UnityWorkItem Create(TestMethod method, ITestFilter filter, ITest loadedTest) - { - return new CoroutineTestWorkItem(method, filter); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/PlaymodeWorkItemFactory.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/PlaymodeWorkItemFactory.cs.meta deleted file mode 100644 index 9c2a8edaf..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/PlaymodeWorkItemFactory.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7ef6801a8b664544aa9f2ab1bc1f8b60 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/RestoreTestContextAfterDomainReload.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/RestoreTestContextAfterDomainReload.cs deleted file mode 100644 index e05910aba..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/RestoreTestContextAfterDomainReload.cs +++ /dev/null @@ -1,4 +0,0 @@ -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal class RestoreTestContextAfterDomainReload {} -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/RestoreTestContextAfterDomainReload.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/RestoreTestContextAfterDomainReload.cs.meta deleted file mode 100644 index 640354d61..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/RestoreTestContextAfterDomainReload.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 26721f9940339264fb14bdbfe1290e21 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityLogCheckDelegatingCommand.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityLogCheckDelegatingCommand.cs deleted file mode 100644 index 7e6ac6555..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityLogCheckDelegatingCommand.cs +++ /dev/null @@ -1,106 +0,0 @@ -using System; -using System.Collections; -using System.Linq; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Commands; -using UnityEngine.TestTools.Logging; -using UnityEngine.TestTools.TestRunner; - -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal class UnityLogCheckDelegatingCommand : DelegatingTestCommand, IEnumerableTestMethodCommand - { - public UnityLogCheckDelegatingCommand(TestCommand innerCommand) - : base(innerCommand) {} - - public override TestResult Execute(ITestExecutionContext context) - { - var logCollector = new LogScope(); - - try - { - innerCommand.Execute(context); - - if (logCollector.AnyFailingLogs()) - { - var failingLog = logCollector.FailingLogs.First(); - throw new UnhandledLogMessageException(failingLog); - } - - if (logCollector.ExpectedLogs.Any()) - { - throw new UnexpectedLogMessageException(logCollector.ExpectedLogs.Peek()); - } - } - catch (Exception exception) - { - context.CurrentResult.RecordException(exception); - } - logCollector.Dispose(); - return context.CurrentResult; - } - - public IEnumerable ExecuteEnumerable(ITestExecutionContext context) - { - var logCollector = new LogScope(); - - if (!(innerCommand is IEnumerableTestMethodCommand)) - { - Execute(context); - yield break; - } - - var enumerableTestMethodCommand = (IEnumerableTestMethodCommand)innerCommand; - - IEnumerable executeEnumerable; - - try - { - executeEnumerable = enumerableTestMethodCommand.ExecuteEnumerable(context); - } - catch (Exception e) - { - context.CurrentResult.RecordException(e); - yield break; - } - - foreach (var step in executeEnumerable) - { - try - { - if (logCollector.AnyFailingLogs()) - { - var failingLog = logCollector.FailingLogs.First(); - throw new UnhandledLogMessageException(failingLog); - } - } - catch (Exception e) - { - context.CurrentResult.RecordException(e); - break; - } - yield return step; - } - - try - { - if (logCollector.AnyFailingLogs()) - { - var failingLog = logCollector.FailingLogs.First(); - throw new UnhandledLogMessageException(failingLog); - } - - logCollector.ProcessExpectedLogs(); - if (logCollector.ExpectedLogs.Any()) - { - throw new UnexpectedLogMessageException(LogScope.Current.ExpectedLogs.Peek()); - } - } - catch (Exception exception) - { - context.CurrentResult.RecordException(exception); - } - logCollector.Dispose(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityLogCheckDelegatingCommand.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityLogCheckDelegatingCommand.cs.meta deleted file mode 100644 index 86d9d9eae..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityLogCheckDelegatingCommand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 48230e4e90fb4d14a9d56bddea898413 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestAssemblyRunner.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestAssemblyRunner.cs deleted file mode 100644 index 8c9339aa4..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestAssemblyRunner.cs +++ /dev/null @@ -1,96 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Reflection; -using NUnit; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using UnityEngine.TestTools.NUnitExtensions; - -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal interface IUnityTestAssemblyRunner - { - ITest LoadedTest { get; } - ITestResult Result { get; } - bool IsTestLoaded { get; } - bool IsTestRunning { get; } - bool IsTestComplete { get; } - UnityWorkItem TopLevelWorkItem { get; set; } - UnityTestExecutionContext GetCurrentContext(); - ITest Load(Assembly[] assemblies, IDictionary settings); - IEnumerable Run(ITestListener listener, ITestFilter filter); - void StopRun(); - } - - internal class UnityTestAssemblyRunner : IUnityTestAssemblyRunner - { - private readonly UnityTestAssemblyBuilder unityBuilder; - private readonly WorkItemFactory m_Factory; - - protected UnityTestExecutionContext Context { get; set; } - - public UnityTestExecutionContext GetCurrentContext() - { - return UnityTestExecutionContext.CurrentContext; - } - - protected IDictionary Settings { get; set; } - public ITest LoadedTest { get; protected set; } - - public ITestResult Result - { - get { return TopLevelWorkItem == null ? null : TopLevelWorkItem.Result; } - } - - public bool IsTestLoaded - { - get { return LoadedTest != null; } - } - - public bool IsTestRunning - { - get { return TopLevelWorkItem != null && TopLevelWorkItem.State == NUnit.Framework.Internal.Execution.WorkItemState.Running; } - } - public bool IsTestComplete - { - get { return TopLevelWorkItem != null && TopLevelWorkItem.State == NUnit.Framework.Internal.Execution.WorkItemState.Complete; } - } - - public UnityTestAssemblyRunner(UnityTestAssemblyBuilder builder, WorkItemFactory factory) - { - unityBuilder = builder; - m_Factory = factory; - Context = new UnityTestExecutionContext(); - } - - public ITest Load(Assembly[] assemblies, IDictionary settings) - { - Settings = settings; - - if (settings.ContainsKey(FrameworkPackageSettings.RandomSeed)) - Randomizer.InitialSeed = (int)settings[FrameworkPackageSettings.RandomSeed]; - - return LoadedTest = unityBuilder.Build(assemblies, settings); - } - - public IEnumerable Run(ITestListener listener, ITestFilter filter) - { - TopLevelWorkItem = m_Factory.Create(LoadedTest, filter); - TopLevelWorkItem.InitializeContext(Context); - UnityTestExecutionContext.CurrentContext = Context; - Context.Listener = listener; - - return TopLevelWorkItem.Execute(); - } - - public UnityWorkItem TopLevelWorkItem { get; set; } - - public void StopRun() - { - if (IsTestRunning) - { - TopLevelWorkItem.Cancel(false); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestAssemblyRunner.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestAssemblyRunner.cs.meta deleted file mode 100644 index 96179c587..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestAssemblyRunner.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 874e40a588dbb1e48bc128d686337d4e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestExecutionContext.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestExecutionContext.cs deleted file mode 100644 index dd58c14a5..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestExecutionContext.cs +++ /dev/null @@ -1,128 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Globalization; -using System.IO; -using NUnit.Framework; -using NUnit.Framework.Constraints; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Execution; -using UnityEngine.TestTools; - -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal class UnityTestExecutionContext : ITestExecutionContext - { - private readonly UnityTestExecutionContext _priorContext; - private TestResult _currentResult; - private int _assertCount; - - public static UnityTestExecutionContext CurrentContext { get; set; } - - public UnityTestExecutionContext Context { get; private set; } - - public Test CurrentTest { get; set; } - public DateTime StartTime { get; set; } - public long StartTicks { get; set; } - public TestResult CurrentResult - { - get { return _currentResult; } - set - { - _currentResult = value; - if (value != null) - OutWriter = value.OutWriter; - } - } - - public object TestObject { get; set; } - public string WorkDirectory { get; set; } - - - private TestExecutionStatus _executionStatus; - public TestExecutionStatus ExecutionStatus - { - get - { - // ExecutionStatus may have been set to StopRequested or AbortRequested - // in a prior context. If so, reflect the same setting in this context. - if (_executionStatus == TestExecutionStatus.Running && _priorContext != null) - _executionStatus = _priorContext.ExecutionStatus; - - return _executionStatus; - } - set - { - _executionStatus = value; - - // Push the same setting up to all prior contexts - if (_priorContext != null) - _priorContext.ExecutionStatus = value; - } - } - - public List UpstreamActions { get; private set; } - public int TestCaseTimeout { get; set; } - public CultureInfo CurrentCulture { get; set; } - public CultureInfo CurrentUICulture { get; set; } - public ITestListener Listener { get; set; } - - public UnityTestExecutionContext() - { - UpstreamActions = new List(); - CurrentContext = this; - } - - public UnityTestExecutionContext(UnityTestExecutionContext other) - { - _priorContext = other; - - CurrentTest = other.CurrentTest; - CurrentResult = other.CurrentResult; - TestObject = other.TestObject; - WorkDirectory = other.WorkDirectory; - Listener = other.Listener; - TestCaseTimeout = other.TestCaseTimeout; - UpstreamActions = new List(other.UpstreamActions); - SetUpTearDownState = other.SetUpTearDownState; - OuterUnityTestActionState = other.OuterUnityTestActionState; - - TestContext.CurrentTestExecutionContext = this; - - CurrentCulture = other.CurrentCulture; - CurrentUICulture = other.CurrentUICulture; - CurrentContext = this; - } - - public TextWriter OutWriter { get; private set; } - public bool StopOnError { get; set; } - - public IWorkItemDispatcher Dispatcher { get; set; } - - public ParallelScope ParallelScope { get; set; } - public string WorkerId { get; private set; } - public Randomizer RandomGenerator { get; private set; } - public ValueFormatter CurrentValueFormatter { get; private set; } - public bool IsSingleThreaded { get; set; } - public BeforeAfterTestCommandState SetUpTearDownState { get; set; } - public BeforeAfterTestCommandState OuterUnityTestActionState { get; set; } - - internal int AssertCount - { - get - { - return _assertCount; - } - } - - public void IncrementAssertCount() - { - _assertCount += 1; - } - - public void AddFormatter(ValueFormatterFactory formatterFactory) - { - throw new NotImplementedException(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestExecutionContext.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestExecutionContext.cs.meta deleted file mode 100644 index 33d323b6f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestExecutionContext.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 59ff995fabb3bac45afa0f96f333e5dc -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityWorkItem.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityWorkItem.cs deleted file mode 100644 index 71bddbd6e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityWorkItem.cs +++ /dev/null @@ -1,112 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Diagnostics; -using System.Linq; -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Execution; - -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal abstract class UnityWorkItem - { - protected readonly WorkItemFactory m_Factory; - protected bool m_ExecuteTestStartEvent; - protected bool m_DontRunRestoringResult; - public event EventHandler Completed; - - public bool ResultedInDomainReload { get; internal set; } - - public UnityTestExecutionContext Context { get; private set; } - - public Test Test { get; private set; } - - public TestResult Result { get; protected set; } - - public WorkItemState State { get; private set; } - - public List Actions { get; private set; } - - protected UnityWorkItem(Test test, WorkItemFactory factory) - { - m_Factory = factory; - Test = test; - Actions = new List(); - Result = test.MakeTestResult(); - State = WorkItemState.Ready; - m_ExecuteTestStartEvent = ShouldExecuteStartEvent(); - m_DontRunRestoringResult = ShouldRestore(test); - } - - protected static bool ShouldRestore(ITest loadedTest) - { - return UnityWorkItemDataHolder.alreadyExecutedTests != null && UnityWorkItemDataHolder.alreadyExecutedTests.Contains(loadedTest.FullName); - } - - protected bool ShouldExecuteStartEvent() - { - return UnityWorkItemDataHolder.alreadyStartedTests != null && UnityWorkItemDataHolder.alreadyStartedTests.All(x => x != Test.FullName) && !ShouldRestore(Test); - } - - protected abstract IEnumerable PerformWork(); - - public void InitializeContext(UnityTestExecutionContext context) - { - Context = context; - - if (Test is TestAssembly) - Actions.AddRange(ActionsHelper.GetActionsFromTestAssembly((TestAssembly)Test)); - else if (Test is ParameterizedMethodSuite) - Actions.AddRange(ActionsHelper.GetActionsFromTestMethodInfo(Test.Method)); - else if (Test.TypeInfo != null) - Actions.AddRange(ActionsHelper.GetActionsFromTypesAttributes(Test.TypeInfo.Type)); - } - - public virtual IEnumerable Execute() - { - Context.CurrentTest = this.Test; - Context.CurrentResult = this.Result; - - if (m_ExecuteTestStartEvent) - { - Context.Listener.TestStarted(Test); - } - - Context.StartTime = DateTime.UtcNow; - Context.StartTicks = Stopwatch.GetTimestamp(); - - State = WorkItemState.Running; - - return PerformWork(); - } - - protected void WorkItemComplete() - { - State = WorkItemState.Complete; - - Result.StartTime = Context.StartTime; - Result.EndTime = DateTime.UtcNow; - - long tickCount = Stopwatch.GetTimestamp() - Context.StartTicks; - double seconds = (double)tickCount / Stopwatch.Frequency; - Result.Duration = seconds; - - //Result.AssertCount += Context.AssertCount; - - Context.Listener.TestFinished(Result); - - if (Completed != null) - Completed(this, EventArgs.Empty); - - Context.TestObject = null; - Test.Fixture = null; - } - - public virtual void Cancel(bool force) - { - Context.Listener.TestFinished(Result); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityWorkItem.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityWorkItem.cs.meta deleted file mode 100644 index 48b9f92d0..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityWorkItem.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 79ced2556f0af814a840b86232613ff1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityWorkItemDataHolder.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityWorkItemDataHolder.cs deleted file mode 100644 index d9fb70041..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityWorkItemDataHolder.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal class UnityWorkItemDataHolder - { - public static List alreadyStartedTests = new List(); - public static List alreadyExecutedTests; - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityWorkItemDataHolder.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityWorkItemDataHolder.cs.meta deleted file mode 100644 index 6d90872b7..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityWorkItemDataHolder.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5b3e90046c38f1d4dad2e0d5a79e871c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/WorkItemFactory.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/WorkItemFactory.cs deleted file mode 100644 index 94d9c0fec..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/WorkItemFactory.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System.Collections; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; - -namespace UnityEngine.TestRunner.NUnitExtensions.Runner -{ - internal abstract class WorkItemFactory - { - public UnityWorkItem Create(ITest loadedTest, ITestFilter filter) - { - TestSuite suite = loadedTest as TestSuite; - if (suite != null) - { - return new CompositeWorkItem(suite, filter, this); - } - - var testMethod = (TestMethod)loadedTest; - if (testMethod.Method.ReturnType.Type != typeof(IEnumerator)) - { - return new DefaultTestWorkItem(testMethod, filter); - } - - return Create(testMethod, filter, loadedTest); - } - - protected abstract UnityWorkItem Create(TestMethod method, ITestFilter filter, ITest loadedTest); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/WorkItemFactory.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/WorkItemFactory.cs.meta deleted file mode 100644 index e5f037774..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Runner/WorkItemFactory.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5c15bf0966eb95847a4260d830a30d30 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/TestExtensions.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/TestExtensions.cs deleted file mode 100644 index 5d353074e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/TestExtensions.cs +++ /dev/null @@ -1,138 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using UnityEngine.TestRunner.NUnitExtensions.Filters; - -namespace UnityEngine.TestRunner.NUnitExtensions -{ - internal static class TestExtensions - { - private static IEnumerable GetTestCategories(this ITest test) - { - var categories = test.Properties[PropertyNames.Category].Cast().ToList(); - if (categories.Count == 0 && test is TestMethod) - { - // only mark tests as Uncategorized if the test fixture doesn't have a category, - // otherwise the test inherits the Fixture category - var fixtureCategories = test.Parent.Properties[PropertyNames.Category].Cast().ToList(); - if (fixtureCategories.Count == 0) - categories.Add(CategoryFilterExtended.k_DefaultCategory); - } - return categories; - } - - public static bool HasCategory(this ITest test, string[] categoryFilter) - { - var categories = test.GetAllCategoriesFromTest().Distinct(); - return categoryFilter.Any(c => categories.Any(r => r == c)); - } - - public static List GetAllCategoriesFromTest(this ITest test) - { - if (test.Parent == null) - return test.GetTestCategories().ToList(); - - var categories = GetAllCategoriesFromTest(test.Parent); - categories.AddRange(test.GetTestCategories()); - return categories; - } - - public static void ParseForNameDuplicates(this ITest test) - { - var duplicates = new Dictionary(); - for (var i = 0; i < test.Tests.Count; i++) - { - var child = test.Tests[i]; - int count; - if (duplicates.TryGetValue(child.FullName, out count)) - { - count++; - child.Properties.Add("childIndex", count); - duplicates[child.FullName] = count; - } - else - { - duplicates.Add(child.FullName, 1); - } - ParseForNameDuplicates(child); - } - } - - public static int GetChildIndex(this ITest test) - { - var index = test.Properties["childIndex"]; - return (int)index[0]; - } - - public static bool HasChildIndex(this ITest test) - { - var index = test.Properties["childIndex"]; - return index.Count > 0; - } - - static string GetAncestorPath(ITest test) - { - var path = ""; - var testParent = test.Parent; - - while (testParent != null && testParent.Parent != null && !string.IsNullOrEmpty(testParent.Name)) - { - path = testParent.Name + "/" + path; - testParent = testParent.Parent; - } - - return path; - } - - public static string GetUniqueName(this ITest test) - { - var id = GetAncestorPath(test) + GetFullName(test); - if (test.HasChildIndex()) - { - var index = test.GetChildIndex(); - if (index >= 0) - id += index; - } - if (test.IsSuite) - { - id += "[suite]"; - } - return id; - } - - public static string GetFullName(ITest test) - { - if (test.TypeInfo == null && (test.Parent == null || test.Parent.TypeInfo == null)) - { - return "[" + test.FullName + "]"; - } - var assemblyId = test.TypeInfo == null ? test.Parent.TypeInfo.Assembly.GetName().Name : test.TypeInfo.Assembly.GetName().Name; - return string.Format("[{0}][{1}]", assemblyId, test.FullName); - } - - public static string GetSkipReason(this ITest test) - { - if (test.Properties.ContainsKey(PropertyNames.SkipReason)) - return (string)test.Properties.Get(PropertyNames.SkipReason); - - return null; - } - - public static string GetParentId(this ITest test) - { - if (test.Parent != null) - return test.Parent.Id; - - return null; - } - - public static string GetParentUniqueName(this ITest test) - { - if (test.Parent != null) - return GetUniqueName(test.Parent); - - return null; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/TestExtensions.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/TestExtensions.cs.meta deleted file mode 100644 index 3230eb446..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/TestExtensions.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8bc74398aa3944646ade4ee78cd57484 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/TestResultExtensions.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/TestResultExtensions.cs deleted file mode 100644 index d79072b0d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/TestResultExtensions.cs +++ /dev/null @@ -1,77 +0,0 @@ -using System; -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; - -namespace UnityEngine.TestRunner.NUnitExtensions -{ - internal static class TestResultExtensions - { - public static void RecordPrefixedException(this TestResult testResult, string prefix, Exception ex, ResultState resultState = null) - - { - if (ex is NUnitException) - { - ex = ex.InnerException; - } - - if (resultState == null) - { - resultState = testResult.ResultState == ResultState.Cancelled - ? ResultState.Cancelled - : ResultState.Error; - } - - var exceptionMessage = ExceptionHelper.BuildMessage(ex); - string stackTrace = "--" + prefix + NUnit.Env.NewLine + ExceptionHelper.BuildStackTrace(ex); - if (testResult.StackTrace != null) - { - stackTrace = testResult.StackTrace + NUnit.Env.NewLine + stackTrace; - } - - if (testResult.Test.IsSuite) - { - resultState = resultState.WithSite(FailureSite.TearDown); - } - - if (ex is ResultStateException) - { - exceptionMessage = ex.Message; - resultState = ((ResultStateException)ex).ResultState; - stackTrace = StackFilter.Filter(ex.StackTrace); - } - - string message = (string.IsNullOrEmpty(prefix) ? "" : (prefix + " : ")) + exceptionMessage; - if (testResult.Message != null) - { - message = testResult.Message + NUnit.Env.NewLine + message; - } - - testResult.SetResult(resultState, message, stackTrace); - } - - public static void RecordPrefixedError(this TestResult testResult, string prefix, string error, ResultState resultState = null) - - { - if (resultState == null) - { - resultState = testResult.ResultState == ResultState.Cancelled - ? ResultState.Cancelled - : ResultState.Error; - } - - if (testResult.Test.IsSuite) - { - resultState = resultState.WithSite(FailureSite.TearDown); - } - - string message = (string.IsNullOrEmpty(prefix) ? "" : (prefix + " : ")) + error; - if (testResult.Message != null) - { - message = testResult.Message + NUnit.Env.NewLine + message; - } - - testResult.SetResult(resultState, message); - } - } -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/TestResultExtensions.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/TestResultExtensions.cs.meta deleted file mode 100644 index ff97b17ba..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/TestResultExtensions.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 65fb6da362a78334ab360a125cfafdaf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/UnityTestAssemblyBuilder.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/UnityTestAssemblyBuilder.cs deleted file mode 100644 index f16a9f384..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/UnityTestAssemblyBuilder.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System.Collections.Generic; -using System.IO; -using System.Reflection; -using NUnit; -using NUnit.Framework.Api; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; - -namespace UnityEngine.TestTools.NUnitExtensions -{ - internal class UnityTestAssemblyBuilder : DefaultTestAssemblyBuilder - { - private readonly string m_ProductName; - public UnityTestAssemblyBuilder() - { - m_ProductName = Application.productName; - } - - public ITest Build(Assembly[] assemblies, IDictionary options) - { - var test = BuildAsync(assemblies, options); - while (test.MoveNext()) - { - } - - return test.Current; - } - - public IEnumerator BuildAsync(Assembly[] assemblies, IDictionary options) - { - var productName = string.Join("_", m_ProductName.Split(Path.GetInvalidFileNameChars())); - var suite = new TestSuite(productName); - foreach (var assembly in assemblies) - { - var assemblySuite = Build(assembly, options) as TestSuite; - if (assemblySuite != null && assemblySuite.HasChildren) - { - suite.Add(assemblySuite); - } - yield return null; - } - yield return suite; - } - - public static Dictionary GetNUnitTestBuilderSettings(TestPlatform testPlatform) - { - var emptySettings = new Dictionary(); - emptySettings.Add(FrameworkPackageSettings.TestParameters, "platform=" + testPlatform); - return emptySettings; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/UnityTestAssemblyBuilder.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/UnityTestAssemblyBuilder.cs.meta deleted file mode 100644 index f0fdf1715..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/UnityTestAssemblyBuilder.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 98ba0396e4b4ee8498a8f097affcfddf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner.meta deleted file mode 100644 index e44f87949..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1ddb9e1c877ea80479d1eab4ddaa5d0d -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks.meta deleted file mode 100644 index 899ce7924..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 61e236e8570a95e4eb754fb291e102e0 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs deleted file mode 100644 index d7926873e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs +++ /dev/null @@ -1,47 +0,0 @@ -using NUnit.Framework; -using NUnit.Framework.Interfaces; - -namespace UnityEngine.TestTools.TestRunner.Callbacks -{ - [AddComponentMenu("")] - internal class PlayModeRunnerCallback : MonoBehaviour, ITestRunnerListener - { - private TestResultRenderer m_ResultRenderer; - - public void RunFinished(ITestResult testResults) - { - Application.logMessageReceivedThreaded -= LogRecieved; - if (Camera.main == null) - { - gameObject.AddComponent(); - } - m_ResultRenderer = new TestResultRenderer(testResults); - m_ResultRenderer.ShowResults(); - } - - public void TestFinished(ITestResult result) - { - } - - public void OnGUI() - { - if (m_ResultRenderer != null) - m_ResultRenderer.Draw(); - } - - public void RunStarted(ITest testsToRun) - { - Application.logMessageReceivedThreaded += LogRecieved; - } - - public void TestStarted(ITest test) - { - } - - private void LogRecieved(string message, string stacktrace, LogType type) - { - if (TestContext.Out != null) - TestContext.Out.WriteLine(message); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs.meta deleted file mode 100644 index 15706d584..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3cf5cb9e1ef590c48b1f919f2a7bd895 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs deleted file mode 100644 index 20928504a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs +++ /dev/null @@ -1,130 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using NUnit.Framework.Interfaces; -using UnityEngine.Networking.PlayerConnection; -using UnityEngine.TestRunner.TestLaunchers; - -namespace UnityEngine.TestTools.TestRunner.Callbacks -{ - [AddComponentMenu("")] - internal class RemoteTestResultSender : MonoBehaviour, ITestRunnerListener - { - private class QueueData - { - public Guid id { get; set; } - public byte[] data { get; set; } - } - - private readonly Queue m_SendQueue = new Queue(); - private readonly object m_LockQueue = new object(); - private readonly IRemoteTestResultDataFactory m_TestResultDataFactory = new RemoteTestResultDataFactory(); - - public void Start() - { - PlayerConnection.instance.Register(PlayerConnectionMessageIds.runFinishedMessageId, EditorProccessedTheResult); - StartCoroutine(SendDataRoutine()); - } - - private void EditorProccessedTheResult(MessageEventArgs arg0) - { - if (arg0.data != null) - { - return; - } - - //Some platforms don't quit, so we need to disconnect to make sure they will not connect to another editor instance automatically. - PlayerConnection.instance.DisconnectAll(); - - //XBOX has an error when quitting - if (Application.platform == RuntimePlatform.XboxOne) - { - return; - } - Application.Quit(); - } - - private byte[] SerializeObject(object objectToSerialize) - { - return Encoding.UTF8.GetBytes(JsonUtility.ToJson(objectToSerialize)); - } - - public void RunStarted(ITest testsToRun) - { - var data = SerializeObject(m_TestResultDataFactory.CreateFromTest(testsToRun)); - lock (m_LockQueue) - { - m_SendQueue.Enqueue(new QueueData - { - id = PlayerConnectionMessageIds.runStartedMessageId, - data = data - }); - } - } - - public void RunFinished(ITestResult testResults) - { - var data = SerializeObject(m_TestResultDataFactory.CreateFromTestResult(testResults)); - lock (m_LockQueue) - { - m_SendQueue.Enqueue(new QueueData { id = PlayerConnectionMessageIds.runFinishedMessageId, data = data, }); - } - } - - public void TestStarted(ITest test) - { - var data = SerializeObject(m_TestResultDataFactory.CreateFromTest(test)); - lock (m_LockQueue) - { - m_SendQueue.Enqueue(new QueueData - { - id = PlayerConnectionMessageIds.testStartedMessageId, - data = data - }); - } - } - - public void TestFinished(ITestResult result) - { - var testRunnerResultForApi = m_TestResultDataFactory.CreateFromTestResult(result); - var resultData = SerializeObject(testRunnerResultForApi); - lock (m_LockQueue) - { - m_SendQueue.Enqueue(new QueueData - { - id = PlayerConnectionMessageIds.testFinishedMessageId, - data = resultData, - }); - } - } - - public IEnumerator SendDataRoutine() - { - while (!PlayerConnection.instance.isConnected) - { - yield return new WaitForSeconds(1); - } - - while (true) - { - lock (m_LockQueue) - { - if (PlayerConnection.instance.isConnected && m_SendQueue.Count > 0) - { - var queueData = m_SendQueue.Dequeue(); - PlayerConnection.instance.Send(queueData.id, queueData.data); - yield return null; - } - - //This is needed so we dont stall the player totally - if (!m_SendQueue.Any()) - { - yield return new WaitForSeconds(0.02f); - } - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs.meta deleted file mode 100644 index cbb4d4063..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 20793418366caf14293b29c55df5e9ec -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs deleted file mode 100644 index 280c6c435..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs +++ /dev/null @@ -1,97 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; - -namespace UnityEngine.TestTools.TestRunner.Callbacks -{ - internal class TestResultRenderer - { - private static class Styles - { - public static readonly GUIStyle SucceedLabelStyle; - public static readonly GUIStyle FailedLabelStyle; - public static readonly GUIStyle FailedMessagesStyle; - - static Styles() - { - SucceedLabelStyle = new GUIStyle("label"); - SucceedLabelStyle.normal.textColor = Color.green; - SucceedLabelStyle.fontSize = 48; - - FailedLabelStyle = new GUIStyle("label"); - FailedLabelStyle.normal.textColor = Color.red; - FailedLabelStyle.fontSize = 32; - - FailedMessagesStyle = new GUIStyle("label"); - FailedMessagesStyle.wordWrap = false; - FailedMessagesStyle.richText = true; - } - } - - private readonly List m_FailedTestCollection; - - private bool m_ShowResults; - private Vector2 m_ScrollPosition; - - public TestResultRenderer(ITestResult testResults) - { - m_FailedTestCollection = new List(); - GetFailedTests(testResults); - } - - private void GetFailedTests(ITestResult testResults) - { - if (testResults is TestCaseResult) - { - if (testResults.ResultState.Status == TestStatus.Failed) - m_FailedTestCollection.Add(testResults); - } - else if (testResults.HasChildren) - { - foreach (var testResultsChild in testResults.Children) - { - GetFailedTests(testResultsChild); - } - } - } - - private const int k_MaxStringLength = 15000; - - public void ShowResults() - { - m_ShowResults = true; - Cursor.visible = true; - } - - public void Draw() - { - if (!m_ShowResults) return; - if (m_FailedTestCollection.Count == 0) - { - GUILayout.Label("All test succeeded", Styles.SucceedLabelStyle, GUILayout.Width(600)); - } - else - { - int count = m_FailedTestCollection.Count; - GUILayout.Label(count + " tests failed!", Styles.FailedLabelStyle); - - m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition, GUILayout.ExpandWidth(true)); - var text = ""; - - text += "Code-based tests\n"; - text += string.Join("\n", m_FailedTestCollection - .Select(result => result.Name + " " + result.ResultState + "\n" + result.Message) - .ToArray()); - - if (text.Length > k_MaxStringLength) - text = text.Substring(0, k_MaxStringLength); - - GUILayout.TextArea(text, Styles.FailedMessagesStyle); - GUILayout.EndScrollView(); - } - if (GUILayout.Button("Close")) - Application.Quit(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs.meta deleted file mode 100644 index 02cca2050..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5ebb87899ca30b743bb4274bc00c02b4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs deleted file mode 100644 index b5d23f7f0..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs +++ /dev/null @@ -1,36 +0,0 @@ -using NUnit.Framework.Interfaces; - -namespace UnityEngine.TestTools.TestRunner.Callbacks -{ - internal class TestResultRendererCallback : MonoBehaviour, ITestRunnerListener - { - private TestResultRenderer m_ResultRenderer; - public void RunStarted(ITest testsToRun) - { - } - - public void RunFinished(ITestResult testResults) - { - if (Camera.main == null) - { - gameObject.AddComponent(); - } - m_ResultRenderer = new TestResultRenderer(testResults); - m_ResultRenderer.ShowResults(); - } - - public void OnGUI() - { - if (m_ResultRenderer != null) - m_ResultRenderer.Draw(); - } - - public void TestStarted(ITest test) - { - } - - public void TestFinished(ITestResult result) - { - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs.meta deleted file mode 100644 index deaa0ae62..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: dfc336f10b83bd74eaded16a658275c7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/ITestRunnerListener.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/ITestRunnerListener.cs deleted file mode 100644 index 6a2fa5b28..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/ITestRunnerListener.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System; -using NUnit.Framework.Interfaces; -using UnityEngine.Events; - -namespace UnityEngine.TestTools.TestRunner -{ - internal interface ITestRunnerListener - { - void RunStarted(ITest testsToRun); - void RunFinished(ITestResult testResults); - void TestStarted(ITest test); - void TestFinished(ITestResult result); - } - - [Serializable] - internal class TestFinishedEvent : UnityEvent {} - - [Serializable] - internal class TestStartedEvent : UnityEvent {} - - [Serializable] - internal class RunFinishedEvent : UnityEvent {} - - [Serializable] - internal class RunStartedEvent : UnityEvent {} -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/ITestRunnerListener.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/ITestRunnerListener.cs.meta deleted file mode 100644 index 848ab3d91..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/ITestRunnerListener.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d1b534518943030499685344fd1d476d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Messages.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Messages.meta deleted file mode 100644 index 5ab167cca..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Messages.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 256a0ca37fa972840bce7fca446e75e7 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Messages/IEditModeTestYieldInstruction.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Messages/IEditModeTestYieldInstruction.cs deleted file mode 100644 index df7acb231..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Messages/IEditModeTestYieldInstruction.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System.Collections; - -namespace UnityEngine.TestTools -{ - public interface IEditModeTestYieldInstruction - { - bool ExpectDomainReload { get; } - bool ExpectedPlaymodeState { get; } - - IEnumerator Perform(); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Messages/IEditModeTestYieldInstruction.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Messages/IEditModeTestYieldInstruction.cs.meta deleted file mode 100644 index f61c35ae6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/Messages/IEditModeTestYieldInstruction.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 898bc38486fc899428fbe5bd6adfe473 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs deleted file mode 100644 index 3efa3d3fc..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs +++ /dev/null @@ -1,129 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using UnityEngine.SceneManagement; -using UnityEngine.TestRunner.NUnitExtensions; -using UnityEngine.TestRunner.NUnitExtensions.Runner; -using UnityEngine.TestTools.NUnitExtensions; -using UnityEngine.TestTools.Utils; - -namespace UnityEngine.TestTools.TestRunner -{ - [Serializable] - [AddComponentMenu("")] - internal class PlaymodeTestsController : MonoBehaviour - { - private IEnumerator m_TestSteps; - - [SerializeField] - private List m_AssembliesWithTests; - public List AssembliesWithTests - { - get - { - return m_AssembliesWithTests; - } - set - { - m_AssembliesWithTests = value; - } - } - - [SerializeField] - internal TestStartedEvent testStartedEvent = new TestStartedEvent(); - [SerializeField] - internal TestFinishedEvent testFinishedEvent = new TestFinishedEvent(); - [SerializeField] - internal RunStartedEvent runStartedEvent = new RunStartedEvent(); - [SerializeField] - internal RunFinishedEvent runFinishedEvent = new RunFinishedEvent(); - - internal const string kPlaymodeTestControllerName = "Code-based tests runner"; - - [SerializeField] - public PlaymodeTestsControllerSettings settings = new PlaymodeTestsControllerSettings(); - - internal UnityTestAssemblyRunner m_Runner; - - public IEnumerator Start() - { - //Skip 2 frame because Unity. - yield return null; - yield return null; - StartCoroutine(Run()); - } - - internal static bool IsControllerOnScene() - { - return GameObject.Find(kPlaymodeTestControllerName) != null; - } - - internal static PlaymodeTestsController GetController() - { - return GameObject.Find(kPlaymodeTestControllerName).GetComponent(); - } - - public IEnumerator TestRunnerCorotine() - { - while (m_TestSteps.MoveNext()) - { - yield return m_TestSteps.Current; - } - - if (m_Runner.IsTestComplete) - { - runFinishedEvent.Invoke(m_Runner.Result); - Cleanup(); - - yield return null; - } - } - - public IEnumerator Run() - { - CoroutineTestWorkItem.monoBehaviourCoroutineRunner = this; - gameObject.hideFlags |= HideFlags.DontSave; - - if (settings.sceneBased) - { - SceneManager.LoadScene(1, LoadSceneMode.Additive); - yield return null; - } - - var testListUtil = new PlayerTestAssemblyProvider(new AssemblyLoadProxy(), m_AssembliesWithTests); - m_Runner = new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(), new PlaymodeWorkItemFactory()); - - var loadedTests = m_Runner.Load(testListUtil.GetUserAssemblies().Select(a => a.Assembly).ToArray(), UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode)); - loadedTests.ParseForNameDuplicates(); - runStartedEvent.Invoke(m_Runner.LoadedTest); - - var testListenerWrapper = new TestListenerWrapper(testStartedEvent, testFinishedEvent); - m_TestSteps = m_Runner.Run(testListenerWrapper, settings.filter.BuildNUnitFilter()).GetEnumerator(); - - yield return TestRunnerCorotine(); - } - - public void Cleanup() - { - if (m_Runner != null) - { - m_Runner.StopRun(); - m_Runner = null; - } - if (Application.isEditor) - { - Destroy(gameObject); - } - } - - public static void TryCleanup() - { - var controller = GetController(); - if (controller != null) - { - controller.Cleanup(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs.meta deleted file mode 100644 index 969377835..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 102e512f651ee834f951a2516c1ea3b8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/PlaymodeTestsControllerSettings.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/PlaymodeTestsControllerSettings.cs deleted file mode 100644 index f52b3b870..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/PlaymodeTestsControllerSettings.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System; -using UnityEngine.SceneManagement; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEngine.TestTools.TestRunner -{ - [Serializable] - internal class PlaymodeTestsControllerSettings - { - [SerializeField] - public TestRunnerFilter filter; - public bool sceneBased; - public string originalScene; - public string bootstrapScene; - - public static PlaymodeTestsControllerSettings CreateRunnerSettings(TestRunnerFilter filter) - { - var settings = new PlaymodeTestsControllerSettings - { - filter = filter, - sceneBased = false, - originalScene = SceneManager.GetActiveScene().path, - bootstrapScene = null - }; - return settings; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/PlaymodeTestsControllerSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/PlaymodeTestsControllerSettings.cs.meta deleted file mode 100644 index 06448a7fa..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/PlaymodeTestsControllerSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2799eb4c84e72e54092a292cf626936b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers.meta deleted file mode 100644 index d23c0a71f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 91c20d2c22b8b3a4cb6c816bd225591a -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/IRemoteTestResultDataFactory.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/IRemoteTestResultDataFactory.cs deleted file mode 100644 index fffba2988..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/IRemoteTestResultDataFactory.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System; -using NUnit.Framework.Interfaces; - -namespace UnityEngine.TestRunner.TestLaunchers -{ - internal interface IRemoteTestResultDataFactory - { - RemoteTestResultDataWithTestData CreateFromTestResult(ITestResult result); - RemoteTestResultDataWithTestData CreateFromTest(ITest test); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/IRemoteTestResultDataFactory.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/IRemoteTestResultDataFactory.cs.meta deleted file mode 100644 index 3bc8e30fe..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/IRemoteTestResultDataFactory.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 874c0713cdc44f549b0161750b48d2c2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/PlayerConnectionMessageIds.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/PlayerConnectionMessageIds.cs deleted file mode 100644 index 3dbfdb4a8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/PlayerConnectionMessageIds.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System; - -namespace UnityEngine.TestRunner.TestLaunchers -{ - internal static class PlayerConnectionMessageIds - { - public static Guid runStartedMessageId { get { return new Guid("6a7f53dd-4672-461d-a7b5-9467e9393fd3"); } } - public static Guid runFinishedMessageId { get { return new Guid("ffb622fc-34ad-4901-8d7b-47fb04b0bdd4"); } } - public static Guid testStartedMessageId { get { return new Guid("b54d241e-d88d-4dba-8c8f-ee415d11c030"); } } - public static Guid testFinishedMessageId { get { return new Guid("72f7b7f4-6829-4cd1-afde-78872b9d5adc"); } } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/PlayerConnectionMessageIds.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/PlayerConnectionMessageIds.cs.meta deleted file mode 100644 index bf86f7ec0..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/PlayerConnectionMessageIds.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 41d60936b62cc6d4ca7fe628b22b0e40 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestData.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestData.cs deleted file mode 100644 index b2cf24ed6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestData.cs +++ /dev/null @@ -1,54 +0,0 @@ -using System; -using System.Linq; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using UnityEngine.TestRunner.NUnitExtensions; - -namespace UnityEngine.TestRunner.TestLaunchers -{ - [Serializable] - internal class RemoteTestData - { - public string id; - public string name; - public string fullName; - public int testCaseCount; - public int ChildIndex; - public bool hasChildren; - public bool isSuite; - public string[] childrenIds; - public int testCaseTimeout; - public string[] Categories; - public bool IsTestAssembly; - public RunState RunState; - public string Description; - public string SkipReason; - public string ParentId; - public string UniqueName; - public string ParentUniqueName; - - internal RemoteTestData(ITest test) - { - id = test.Id; - name = test.Name; - fullName = test.FullName; - testCaseCount = test.TestCaseCount; - ChildIndex = -1; - if (test.Properties["childIndex"].Count > 0) - { - ChildIndex = (int)test.Properties["childIndex"][0]; - } - hasChildren = test.HasChildren; - isSuite = test.IsSuite; - childrenIds = test.Tests.Select(t => t.Id).ToArray(); - Categories = test.GetAllCategoriesFromTest().ToArray(); - IsTestAssembly = test is TestAssembly; - RunState = (RunState)Enum.Parse(typeof(RunState), test.RunState.ToString()); - Description = (string)test.Properties.Get(PropertyNames.Description); - SkipReason = test.GetSkipReason(); - ParentId = test.GetParentId(); - UniqueName = test.GetUniqueName(); - ParentUniqueName = test.GetParentUniqueName(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestData.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestData.cs.meta deleted file mode 100644 index 0c286dcde..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b135ec222fdcd11468014c90d11d6821 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultData.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultData.cs deleted file mode 100644 index 90f82a42c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultData.cs +++ /dev/null @@ -1,54 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework.Interfaces; - -namespace UnityEngine.TestRunner.TestLaunchers -{ - [Serializable] - internal class RemoteTestResultData - { - public string testId; - public string name; - public string fullName; - public string resultState; - public TestStatus testStatus; - public double duration; - public DateTime startTime; - public DateTime endTime; - public string message; - public string stackTrace; - public int assertCount; - public int failCount; - public int passCount; - public int skipCount; - public int inconclusiveCount; - public bool hasChildren; - public string output; - public string xml; - public string[] childrenIds; - - internal RemoteTestResultData(ITestResult result) - { - testId = result.Test.Id; - name = result.Name; - fullName = result.FullName; - resultState = result.ResultState.ToString(); - testStatus = result.ResultState.Status; - duration = result.Duration; - startTime = result.StartTime; - endTime = result.EndTime; - message = result.Message; - stackTrace = result.StackTrace; - assertCount = result.AssertCount; - failCount = result.FailCount; - passCount = result.PassCount; - skipCount = result.SkipCount; - inconclusiveCount = result.InconclusiveCount; - hasChildren = result.HasChildren; - output = result.Output; - xml = result.ToXml(true).OuterXml; - childrenIds = result.Children.Select(child => child.Test.Id).ToArray(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultData.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultData.cs.meta deleted file mode 100644 index a213e6be1..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 03e4d63665d06f04c8a6cf68133c1592 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultDataFactory.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultDataFactory.cs deleted file mode 100644 index 0b3cd035b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultDataFactory.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework.Interfaces; -using UnityEngine.TestRunner.NUnitExtensions.Runner; - -namespace UnityEngine.TestRunner.TestLaunchers -{ - internal class RemoteTestResultDataFactory : IRemoteTestResultDataFactory - { - public RemoteTestResultDataWithTestData CreateFromTestResult(ITestResult result) - { - var tests = CreateTestDataList(result.Test); - tests.First().testCaseTimeout = UnityTestExecutionContext.CurrentContext.TestCaseTimeout; - return new RemoteTestResultDataWithTestData() - { - results = CreateTestResultDataList(result), - tests = tests - }; - } - - public RemoteTestResultDataWithTestData CreateFromTest(ITest test) - { - var tests = CreateTestDataList(test); - if (UnityTestExecutionContext.CurrentContext != null) - { - tests.First().testCaseTimeout = UnityTestExecutionContext.CurrentContext.TestCaseTimeout; - } - - return new RemoteTestResultDataWithTestData() - { - tests = tests - }; - } - - private RemoteTestData[] CreateTestDataList(ITest test) - { - var list = new List(); - list.Add(new RemoteTestData(test)); - list.AddRange(test.Tests.SelectMany(CreateTestDataList)); - return list.ToArray(); - } - - private static RemoteTestResultData[] CreateTestResultDataList(ITestResult result) - { - var list = new List(); - list.Add(new RemoteTestResultData(result)); - list.AddRange(result.Children.SelectMany(CreateTestResultDataList)); - return list.ToArray(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultDataFactory.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultDataFactory.cs.meta deleted file mode 100644 index bc0dd7c97..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultDataFactory.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 826b6becaef90fb458eedebe4c2f3664 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultDataWithTestData.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultDataWithTestData.cs deleted file mode 100644 index 36124cc78..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultDataWithTestData.cs +++ /dev/null @@ -1,15 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework.Interfaces; -using UnityEngine.TestRunner.NUnitExtensions.Runner; - -namespace UnityEngine.TestRunner.TestLaunchers -{ - [Serializable] - internal class RemoteTestResultDataWithTestData - { - public RemoteTestResultData[] results; - public RemoteTestData[] tests; - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultDataWithTestData.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultDataWithTestData.cs.meta deleted file mode 100644 index ffab8f68b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestResultDataWithTestData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 475e3699f219c854f8581a9838135002 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestEnumeratorWrapper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestEnumeratorWrapper.cs deleted file mode 100644 index 5ed2ec848..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestEnumeratorWrapper.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System; -using System.Collections; -using System.Reflection; -using NUnit.Framework; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; - -namespace UnityEngine.TestTools.TestRunner -{ - internal class TestEnumeratorWrapper - { - private readonly TestMethod m_TestMethod; - - public TestEnumeratorWrapper(TestMethod testMethod) - { - m_TestMethod = testMethod; - } - - public IEnumerator GetEnumerator(ITestExecutionContext context) - { - if (m_TestMethod.Method.ReturnType.Type == typeof(IEnumerator)) - { - return HandleEnumerableTest(context); - } - var message = string.Format("Return type {0} of {1} in {2} is not supported.", - m_TestMethod.Method.ReturnType, m_TestMethod.Method.Name, m_TestMethod.Method.TypeInfo.FullName); - if (m_TestMethod.Method.ReturnType.Type == typeof(IEnumerable)) - { - message += "\nDid you mean IEnumerator?"; - } - throw new InvalidSignatureException(message); - } - - private IEnumerator HandleEnumerableTest(ITestExecutionContext context) - { - try - { - return m_TestMethod.Method.MethodInfo.Invoke(context.TestObject, m_TestMethod.parms != null ? m_TestMethod.parms.OriginalArguments : null) as IEnumerator; - } - catch (TargetInvocationException e) - { - if (e.InnerException is IgnoreException) - { - context.CurrentResult.SetResult(ResultState.Ignored, e.InnerException.Message); - return null; - } - throw; - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestEnumeratorWrapper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestEnumeratorWrapper.cs.meta deleted file mode 100644 index f19ee3e33..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestEnumeratorWrapper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9ad0b0c865b01af4ca1b414689e71259 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestListenerWrapper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestListenerWrapper.cs deleted file mode 100644 index ffa23de5c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestListenerWrapper.cs +++ /dev/null @@ -1,30 +0,0 @@ -using NUnit.Framework.Interfaces; - -namespace UnityEngine.TestTools.TestRunner -{ - internal class TestListenerWrapper : ITestListener - { - private readonly TestFinishedEvent m_TestFinishedEvent; - private readonly TestStartedEvent m_TestStartedEvent; - - public TestListenerWrapper(TestStartedEvent testStartedEvent, TestFinishedEvent testFinishedEvent) - { - m_TestStartedEvent = testStartedEvent; - m_TestFinishedEvent = testFinishedEvent; - } - - public void TestStarted(ITest test) - { - m_TestStartedEvent.Invoke(test); - } - - public void TestFinished(ITestResult result) - { - m_TestFinishedEvent.Invoke(result); - } - - public void TestOutput(TestOutput output) - { - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestListenerWrapper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestListenerWrapper.cs.meta deleted file mode 100644 index aefe0393c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestListenerWrapper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 73deb9b8722aa284eab27c4dc90956c6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestPlatform.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestPlatform.cs deleted file mode 100644 index 21a6ec2b1..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestPlatform.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System; - -namespace UnityEngine.TestTools -{ - [Flags] - [Serializable] - public enum TestPlatform : byte - { - All = 0xFF, - EditMode = 1 << 1, - PlayMode = 1 << 2 - } - - internal static class TestPlatformEnumExtensions - { - public static bool IsFlagIncluded(this TestPlatform flags, TestPlatform flag) - { - return (flags & flag) == flag; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestPlatform.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestPlatform.cs.meta deleted file mode 100644 index 6eb087a78..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestPlatform.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 743879b4db4bc1a4b829aae4386f4acf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestRunnerFilter.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestRunnerFilter.cs deleted file mode 100644 index b0bd46147..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestRunnerFilter.cs +++ /dev/null @@ -1,197 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text.RegularExpressions; -using System.IO; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal; -using NUnit.Framework.Internal.Filters; -using UnityEngine.TestRunner.NUnitExtensions.Filters; - -namespace UnityEngine.TestTools.TestRunner.GUI -{ - [Serializable] - internal class TestRunnerFilter - { -#pragma warning disable 649 - public string[] assemblyNames; - public string[] groupNames; - public string[] categoryNames; - public static TestRunnerFilter empty = new TestRunnerFilter(); - public string[] testNames; - public int testRepetitions = 1; - - public static string AssemblyNameFromPath(string path) - { - string output = Path.GetFileName(path); - if (output != null && output.EndsWith(".dll", StringComparison.OrdinalIgnoreCase)) - return output.Substring(0, output.Length - 4); - return output; - } - - private bool CategoryMatches(IEnumerable categories) - { - if (categoryNames == null || categoryNames.Length == 0) - return true; - - foreach (string category in categories) - { - if (categoryNames.Contains(category)) - return true; - } - - return false; - } - - private bool IDMatchesAssembly(string id) - { - if (AreOptionalFiltersEmpty()) - return true; - - if (assemblyNames == null) - return false; - - int openingBracket = id.IndexOf('['); - int closingBracket = id.IndexOf(']'); - if (openingBracket >= 0 && openingBracket < id.Length && closingBracket > openingBracket && openingBracket < id.Length) - { - //Some assemblies are absolute and explicitly part of the test ID e.g. - //"[/path/to/assembly-name.dll][rest of ID ...]" - //While some are minimal assembly names e.g. - //"[assembly-name][rest of ID ...]" - //Strip them down to just the assembly name - string assemblyNameFromID = AssemblyNameFromPath(id.Substring(openingBracket + 1, closingBracket - openingBracket - 1)); - foreach (string assemblyName in assemblyNames) - { - if (assemblyName.Equals(assemblyNameFromID, StringComparison.OrdinalIgnoreCase)) - return true; - } - } - return false; - } - - private bool NameMatches(string name) - { - if (AreOptionalFiltersEmpty()) - return true; - - if (groupNames == null) - return false; - - foreach (var nameFromFilter in groupNames) - { - //Strict regex match for test group name on its own - if (Regex.IsMatch(name, nameFromFilter)) - return true; - //Match test names that end with parametrized test values and full nunit generated test names that have . separators - var regex = nameFromFilter.TrimEnd('$') + @"[\.|\(.*\)]"; - if (Regex.IsMatch(name, regex)) - return true; - } - return false; - } - - private bool AreOptionalFiltersEmpty() - { - if (assemblyNames != null && assemblyNames.Length != 0) - return false; - if (groupNames != null && groupNames.Length != 0) - return false; - if (testNames != null && testNames.Length != 0) - return false; - return true; - } - - private bool NameMatchesExactly(string name) - { - if (AreOptionalFiltersEmpty()) - return true; - - if (testNames == null) - return false; - - foreach (var exactName in testNames) - { - if (name == exactName) - return true; - } - return false; - } - - private static void ClearAncestors(IEnumerable newResultList, string parentID) - { - if (string.IsNullOrEmpty(parentID)) - return; - foreach (var result in newResultList) - { - if (result.Id == parentID) - { - result.Clear(); - ClearAncestors(newResultList, result.ParentId); - break; - } - } - } - - public void ClearResults(List newResultList) - { - foreach (var result in newResultList) - { - if (!result.IsSuite && CategoryMatches(result.Categories)) - { - if (IDMatchesAssembly(result.Id) || NameMatches(result.FullName) || NameMatchesExactly(result.FullName)) - { - result.Clear(); - ClearAncestors(newResultList, result.ParentId); - } - } - } - } - - public ITestFilter BuildNUnitFilter() - { - var filters = new List(); - - if (testNames != null && testNames.Length != 0) - { - var nameFilter = new OrFilter(testNames.Select(n => new FullNameFilter(n)).ToArray()); - filters.Add(nameFilter); - } - - if (groupNames != null && groupNames.Length != 0) - { - var exactNamesFilter = new OrFilter(groupNames.Select(n => - { - var f = new FullNameFilter(n); - f.IsRegex = true; - return f; - }).ToArray()); - filters.Add(exactNamesFilter); - } - - if (assemblyNames != null && assemblyNames.Length != 0) - { - var assemblyFilter = new OrFilter(assemblyNames.Select(c => new AssemblyNameFilter(c)).ToArray()); - filters.Add(assemblyFilter); - } - - if (categoryNames != null && categoryNames.Length != 0) - { - var categoryFilter = new OrFilter(categoryNames.Select(c => new CategoryFilterExtended(c) {IsRegex = true}).ToArray()); - filters.Add(categoryFilter); - } - - return filters.Count == 0 ? TestFilter.Empty : new AndFilter(filters.ToArray()); - } - - internal interface IClearableResult - { - string Id { get; } - string FullName { get; } - string ParentId { get; } - bool IsSuite { get; } - List Categories { get; } - void Clear(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestRunnerFilter.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestRunnerFilter.cs.meta deleted file mode 100644 index 5f9aa3b6b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/TestRunner/TestRunnerFilter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a025ba7ee40d0104db8d08b1d9eabb0d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/UnityEngine.TestRunner.asmdef b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/UnityEngine.TestRunner.asmdef deleted file mode 100644 index 6dc17daa2..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/UnityEngine.TestRunner.asmdef +++ /dev/null @@ -1,13 +0,0 @@ -{ - "name": "UnityEngine.TestRunner", - "references": [], - "includePlatforms": [], - "excludePlatforms": [], - "allowUnsafeCode": false, - "overrideReferences": true, - "precompiledReferences": [ - "nunit.framework.dll" - ], - "autoReferenced": false, - "defineConstraints": [] -} \ No newline at end of file diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/UnityEngine.TestRunner.asmdef.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/UnityEngine.TestRunner.asmdef.meta deleted file mode 100644 index a2002fd66..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/UnityEngine.TestRunner.asmdef.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 27619889b8ba8c24980f49ee34dbb44a -AssemblyDefinitionImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils.meta deleted file mode 100644 index d9503ad31..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: bb32bccaf32a6db448d1c0cc99c78688 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider.meta deleted file mode 100644 index a8326f066..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 51557afa652635743b264a309f0a5c60 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/AssemblyLoadProxy.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/AssemblyLoadProxy.cs deleted file mode 100644 index 9edc51715..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/AssemblyLoadProxy.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System.Reflection; - -namespace UnityEngine.TestTools.Utils -{ - internal class AssemblyLoadProxy : IAssemblyLoadProxy - { - public IAssemblyWrapper Load(string assemblyString) - { - return new AssemblyWrapper(Assembly.Load(assemblyString)); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/AssemblyLoadProxy.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/AssemblyLoadProxy.cs.meta deleted file mode 100644 index 8bb527d95..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/AssemblyLoadProxy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fb593906b7b6d824087dcaebf6c082e0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/AssemblyWrapper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/AssemblyWrapper.cs deleted file mode 100644 index cb46f1b63..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/AssemblyWrapper.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System; -using System.Reflection; - -namespace UnityEngine.TestTools.Utils -{ - internal class AssemblyWrapper : IAssemblyWrapper - { - public AssemblyWrapper(Assembly assembly) - { - Assembly = assembly; - } - - public Assembly Assembly { get; } - - public virtual string Location - { - get - { - //Some platforms dont support this - throw new NotImplementedException(); - } - } - - public virtual AssemblyName[] GetReferencedAssemblies() - { - //Some platforms dont support this - throw new NotImplementedException(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/AssemblyWrapper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/AssemblyWrapper.cs.meta deleted file mode 100644 index 1e4a71847..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/AssemblyWrapper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2e3b9bbf2c1a3cd4f88883ca32882ec6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IAssemblyLoadProxy.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IAssemblyLoadProxy.cs deleted file mode 100644 index feffa62e8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IAssemblyLoadProxy.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace UnityEngine.TestTools.Utils -{ - internal interface IAssemblyLoadProxy - { - IAssemblyWrapper Load(string assemblyString); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IAssemblyLoadProxy.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IAssemblyLoadProxy.cs.meta deleted file mode 100644 index 284d33b0e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IAssemblyLoadProxy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 12dfd4bdbb5c8e6419432fbc54ef25d9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IAssemblyWrapper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IAssemblyWrapper.cs deleted file mode 100644 index 145c682d3..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IAssemblyWrapper.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System.Reflection; - -namespace UnityEngine.TestTools.Utils -{ - internal interface IAssemblyWrapper - { - Assembly Assembly { get; } - string Location { get; } - AssemblyName[] GetReferencedAssemblies(); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IAssemblyWrapper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IAssemblyWrapper.cs.meta deleted file mode 100644 index 486888d5f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IAssemblyWrapper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1c5afe945b715e149a70113a4be7b32a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IScriptingRuntimeProxy.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IScriptingRuntimeProxy.cs deleted file mode 100644 index 0dc2b7f3d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IScriptingRuntimeProxy.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace UnityEngine.TestTools.Utils -{ - internal interface IScriptingRuntimeProxy - { - string[] GetAllUserAssemblies(); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IScriptingRuntimeProxy.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IScriptingRuntimeProxy.cs.meta deleted file mode 100644 index 85ae9850d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/IScriptingRuntimeProxy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fe4aef60e4ace544c8430da8ef8acba2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/ITestAssemblyProvider.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/ITestAssemblyProvider.cs deleted file mode 100644 index 74f27692f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/ITestAssemblyProvider.cs +++ /dev/null @@ -1,10 +0,0 @@ -using NUnit.Framework.Interfaces; - -namespace UnityEngine.TestTools.Utils -{ - internal interface ITestAssemblyProvider - { - ITest GetTestsWithNUnit(); - IAssemblyWrapper[] GetUserAssemblies(); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/ITestAssemblyProvider.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/ITestAssemblyProvider.cs.meta deleted file mode 100644 index d7e856b7c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/ITestAssemblyProvider.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c5acba6181d845c4e92146009bd4480f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs deleted file mode 100644 index 04cd11b15..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs +++ /dev/null @@ -1,66 +0,0 @@ -using System.Collections.Generic; -using System.IO; -using System.Linq; -using NUnit.Framework.Interfaces; -using UnityEngine.TestTools.NUnitExtensions; - -namespace UnityEngine.TestTools.Utils -{ - internal class PlayerTestAssemblyProvider - { - private IAssemblyLoadProxy m_AssemblyLoadProxy; - private readonly List m_AssembliesToLoad; - - //Cached until domain reload - private static List m_LoadedAssemblies; - - internal PlayerTestAssemblyProvider(IAssemblyLoadProxy assemblyLoadProxy, List assembliesToLoad) - { - m_AssemblyLoadProxy = assemblyLoadProxy; - m_AssembliesToLoad = assembliesToLoad; - LoadAssemblies(); - } - - public ITest GetTestsWithNUnit() - { - return BuildTests(TestPlatform.PlayMode, m_LoadedAssemblies.ToArray()); - } - - public List GetUserAssemblies() - { - return m_LoadedAssemblies; - } - - protected static ITest BuildTests(TestPlatform testPlatform, IAssemblyWrapper[] assemblies) - { - var settings = UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(testPlatform); - var builder = new UnityTestAssemblyBuilder(); - return builder.Build(assemblies.Select(a => a.Assembly).ToArray(), settings); - } - - private void LoadAssemblies() - { - if (m_LoadedAssemblies != null) - { - return; - } - - m_LoadedAssemblies = new List(); - - foreach (var userAssembly in m_AssembliesToLoad) - { - IAssemblyWrapper a; - try - { - a = m_AssemblyLoadProxy.Load(userAssembly); - } - catch (FileNotFoundException) - { - continue; - } - if (a != null) - m_LoadedAssemblies.Add(a); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs.meta deleted file mode 100644 index ffee12cfd..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 43a3aec217baa9644a7cf34b5f93fed9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/ScriptingRuntimeProxy.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/ScriptingRuntimeProxy.cs deleted file mode 100644 index 0f1eb2bc9..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/ScriptingRuntimeProxy.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace UnityEngine.TestTools.Utils -{ - internal class ScriptingRuntimeProxy : IScriptingRuntimeProxy - { - public string[] GetAllUserAssemblies() - { - return ScriptingRuntime.GetAllUserAssemblies(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/ScriptingRuntimeProxy.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/ScriptingRuntimeProxy.cs.meta deleted file mode 100644 index 7b16cb9f6..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AssemblyProvider/ScriptingRuntimeProxy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f3a361a6ad1aff14ba8f48976e94ad76 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AttributeHelper.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AttributeHelper.cs deleted file mode 100644 index 7d710cb8b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AttributeHelper.cs +++ /dev/null @@ -1,45 +0,0 @@ -using System; -using System.IO; -using System.Linq; - -namespace UnityEngine.TestTools -{ - internal static class AttributeHelper - { - internal static Type GetTargetClassFromName(string targetClassName, Type attributeInterface) - { - Type targetClass = null; - foreach (var assemblyName in ScriptingRuntime.GetAllUserAssemblies()) - { - // we need to pass the assembly name without the .dll extension, so removing that first - var name = Path.GetFileNameWithoutExtension(assemblyName); - targetClass = Type.GetType(targetClassName + "," + name); - if (targetClass != null) - break; - } - - if (targetClass == null) - { - Debug.LogWarningFormat("Class type not found: " + targetClassName); - return null; - } - - ValidateTargetClass(targetClass, attributeInterface); - return targetClass; - } - - private static void ValidateTargetClass(Type targetClass, Type attributeInterface) - { - var constructorInfos = targetClass.GetConstructors(); - if (constructorInfos.All(constructor => constructor.GetParameters().Length != 0)) - { - Debug.LogWarningFormat("{0} does not implement default constructor", targetClass.Name); - } - - if (!attributeInterface.IsAssignableFrom(targetClass)) - { - Debug.LogWarningFormat("{0} does not implement {1}", targetClass.Name, attributeInterface.Name); - } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AttributeHelper.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AttributeHelper.cs.meta deleted file mode 100644 index cc47e6f1d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/AttributeHelper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ae8ce3ffe04ac2c42945fd27e0291fc3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/ColorEqualityComparer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/ColorEqualityComparer.cs deleted file mode 100644 index 073aa086e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/ColorEqualityComparer.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.TestTools.Utils -{ - public class ColorEqualityComparer : IEqualityComparer - { - private const float k_DefaultError = 0.01f; - private readonly float AllowedError; - - - private static readonly ColorEqualityComparer m_Instance = new ColorEqualityComparer(); - public static ColorEqualityComparer Instance { get { return m_Instance; } } - - private ColorEqualityComparer() : this(k_DefaultError) - { - } - - public ColorEqualityComparer(float error) - { - this.AllowedError = error; - } - - public bool Equals(Color expected, Color actual) - { - return Utils.AreFloatsEqualAbsoluteError(expected.r, actual.r, AllowedError) && - Utils.AreFloatsEqualAbsoluteError(expected.g, actual.g, AllowedError) && - Utils.AreFloatsEqualAbsoluteError(expected.b, actual.b, AllowedError) && - Utils.AreFloatsEqualAbsoluteError(expected.a, actual.a, AllowedError); - } - - public int GetHashCode(Color color) - { - return 0; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/ColorEqualityComparer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/ColorEqualityComparer.cs.meta deleted file mode 100644 index 42da0754f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/ColorEqualityComparer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d6105bc8cf5ce544487daca4cbc62583 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/CoroutineRunner.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/CoroutineRunner.cs deleted file mode 100644 index db4d769e7..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/CoroutineRunner.cs +++ /dev/null @@ -1,103 +0,0 @@ -using System; -using System.Collections; -using NUnit.Framework.Internal; -using UnityEngine.TestRunner.NUnitExtensions.Runner; - -namespace UnityEngine.TestTools.Utils -{ - internal class CoroutineRunner - { - private bool m_Running; - private bool m_TestFailed; - private bool m_Timeout; - private readonly MonoBehaviour m_Controller; - private readonly UnityTestExecutionContext m_Context; - private Coroutine m_TimeOutCoroutine; - private IEnumerator m_TestCoroutine; - - internal const int k_DefaultTimeout = 1000 * 180; - - public CoroutineRunner(MonoBehaviour playmodeTestsController, UnityTestExecutionContext context) - { - m_Controller = playmodeTestsController; - m_Context = context; - } - - public IEnumerator HandleEnumerableTest(IEnumerator testEnumerator) - { - if (m_Context.TestCaseTimeout == 0) - { - m_Context.TestCaseTimeout = k_DefaultTimeout; - } - do - { - if (!m_Running) - { - m_Running = true; - m_TestCoroutine = ExMethod(testEnumerator, m_Context.TestCaseTimeout); - m_Controller.StartCoroutine(m_TestCoroutine); - } - if (m_TestFailed) - { - StopAllRunningCoroutines(); - yield break; - } - - if (m_Context.ExecutionStatus == TestExecutionStatus.StopRequested || m_Context.ExecutionStatus == TestExecutionStatus.AbortRequested) - { - StopAllRunningCoroutines(); - yield break; - } - yield return null; - } - while (m_Running); - } - - private void StopAllRunningCoroutines() - { - if (m_TimeOutCoroutine != null) - { - m_Controller.StopCoroutine(m_TimeOutCoroutine); - } - - if (m_TestCoroutine != null) - { - m_Controller.StopCoroutine(m_TestCoroutine); - } - } - - private IEnumerator ExMethod(IEnumerator e, int timeout) - { - m_TimeOutCoroutine = m_Controller.StartCoroutine(StartTimer(e, timeout, - () => - { - m_TestFailed = true; - m_Timeout = true; - m_Running = false; - })); - - yield return m_Controller.StartCoroutine(e); - m_Controller.StopCoroutine(m_TimeOutCoroutine); - m_Running = false; - } - - private IEnumerator StartTimer(IEnumerator coroutineToBeKilled, int timeout, Action onTimeout) - { - yield return new WaitForSecondsRealtime(timeout / 1000f); - if (coroutineToBeKilled != null) - m_Controller.StopCoroutine(coroutineToBeKilled); - if (onTimeout != null) - onTimeout(); - } - - public bool HasFailedWithTimeout() - { - return m_Timeout; - } - - public int GetDefaultTimeout() - { - return k_DefaultTimeout; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/CoroutineRunner.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/CoroutineRunner.cs.meta deleted file mode 100644 index 756d54eea..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/CoroutineRunner.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 24a158219395ebf44a60547b97784ddc -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/FloatEqualityComparer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/FloatEqualityComparer.cs deleted file mode 100644 index 58438a7e8..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/FloatEqualityComparer.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.TestTools.Utils -{ - public class FloatEqualityComparer : IEqualityComparer - { - private const float k_DefaultError = 0.0001f; - private readonly float AllowedError; - - private static readonly FloatEqualityComparer m_Instance = new FloatEqualityComparer(); - public static FloatEqualityComparer Instance { get { return m_Instance; } } - - private FloatEqualityComparer() : this(k_DefaultError) {} - - public FloatEqualityComparer(float allowedError) - { - this.AllowedError = allowedError; - } - - public bool Equals(float expected, float actual) - { - return Utils.AreFloatsEqual(expected, actual, AllowedError); - } - - public int GetHashCode(float value) - { - return 0; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/FloatEqualityComparer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/FloatEqualityComparer.cs.meta deleted file mode 100644 index 749713109..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/FloatEqualityComparer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: af5042802f06c804c8abddd544b77a4a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IOuterUnityTestAction.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IOuterUnityTestAction.cs deleted file mode 100644 index ff0fe77d2..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IOuterUnityTestAction.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Collections; -using NUnit.Framework.Interfaces; - -namespace UnityEngine.TestTools -{ - /// - /// When implemented by an attribute, this interface implemented to provide actions to execute before setup and after teardown of tests. - /// - public interface IOuterUnityTestAction - { - /// Executed before each test is run - /// The test that is going to be run. - IEnumerator BeforeTest(ITest test); - - /// Executed after each test is run - /// The test that has just been run. - IEnumerator AfterTest(ITest test); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IOuterUnityTestAction.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IOuterUnityTestAction.cs.meta deleted file mode 100644 index 93429d44e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IOuterUnityTestAction.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b9c2a6302985d3846b7b9f6fd9e2da9a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IPostBuildCleanup.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IPostBuildCleanup.cs deleted file mode 100644 index 489357c30..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IPostBuildCleanup.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace UnityEngine.TestTools -{ - public interface IPostBuildCleanup - { - void Cleanup(); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IPostBuildCleanup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IPostBuildCleanup.cs.meta deleted file mode 100644 index f1cb9a926..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IPostBuildCleanup.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ff67c526455160f4690a44f74dee4cbe -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IPrebuildSceneSetup.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IPrebuildSceneSetup.cs deleted file mode 100644 index 3920b0bb4..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IPrebuildSceneSetup.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace UnityEngine.TestTools -{ - public interface IPrebuildSetup - { - void Setup(); - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IPrebuildSceneSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IPrebuildSceneSetup.cs.meta deleted file mode 100644 index 77dff879e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/IPrebuildSceneSetup.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: acc16f0c684508f44813662a300c574b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest.meta deleted file mode 100644 index 5da2eb98c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ce8da628f68c7594b8b9a597fa52db7b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest/IMonoBehaviourTest.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest/IMonoBehaviourTest.cs deleted file mode 100644 index 334da4c34..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest/IMonoBehaviourTest.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace UnityEngine.TestTools -{ - public interface IMonoBehaviourTest - { - bool IsTestFinished {get; } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest/IMonoBehaviourTest.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest/IMonoBehaviourTest.cs.meta deleted file mode 100644 index 9af400427..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest/IMonoBehaviourTest.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a002d3737b873954395b7cf862873ab8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs deleted file mode 100644 index e0b6372c9..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs +++ /dev/null @@ -1,23 +0,0 @@ -namespace UnityEngine.TestTools -{ - public class MonoBehaviourTest : CustomYieldInstruction where T : MonoBehaviour, IMonoBehaviourTest - { - public T component { get; } - public GameObject gameObject { get { return component.gameObject; } } - - public MonoBehaviourTest(bool dontDestroyOnLoad = true) - { - var go = new GameObject("MonoBehaviourTest: " + typeof(T).FullName); - component = go.AddComponent(); - if (dontDestroyOnLoad) - { - Object.DontDestroyOnLoad(go); - } - } - - public override bool keepWaiting - { - get { return !component.IsTestFinished; } - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs.meta deleted file mode 100644 index c727f85aa..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 164c9b1458eaab743a4b45c37a4d720d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/PostBuildCleanupAttribute.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/PostBuildCleanupAttribute.cs deleted file mode 100644 index ba7cea7ae..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/PostBuildCleanupAttribute.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; - -namespace UnityEngine.TestTools -{ - [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)] - public class PostBuildCleanupAttribute : Attribute - { - public PostBuildCleanupAttribute(Type targetClass) - { - TargetClass = targetClass; - } - - public PostBuildCleanupAttribute(string targetClassName) - { - TargetClass = AttributeHelper.GetTargetClassFromName(targetClassName, typeof(IPostBuildCleanup)); - } - - internal Type TargetClass { get; private set; } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/PostBuildCleanupAttribute.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/PostBuildCleanupAttribute.cs.meta deleted file mode 100644 index b45a7a66f..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/PostBuildCleanupAttribute.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 621fd19bcb071b64aa1d68f0271aa780 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/PrebuildSceneSetupAttribute.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/PrebuildSceneSetupAttribute.cs deleted file mode 100644 index cb7d8e21d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/PrebuildSceneSetupAttribute.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; - -namespace UnityEngine.TestTools -{ - [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)] - public class PrebuildSetupAttribute : Attribute - { - public PrebuildSetupAttribute(Type targetClass) - { - TargetClass = targetClass; - } - - public PrebuildSetupAttribute(string targetClassName) - { - TargetClass = AttributeHelper.GetTargetClassFromName(targetClassName, typeof(IPrebuildSetup)); - } - - internal Type TargetClass { get; private set; } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/PrebuildSceneSetupAttribute.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/PrebuildSceneSetupAttribute.cs.meta deleted file mode 100644 index 7b6ae4a83..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/PrebuildSceneSetupAttribute.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d1b7ce919aa8864409412e809073cf96 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/QuaternionEqualityComparer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/QuaternionEqualityComparer.cs deleted file mode 100644 index 220f1aa9e..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/QuaternionEqualityComparer.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.TestTools.Utils -{ - public class QuaternionEqualityComparer : IEqualityComparer - { - private const float k_DefaultError = 0.00001f; - private readonly float AllowedError; - - private static readonly QuaternionEqualityComparer m_Instance = new QuaternionEqualityComparer(); - public static QuaternionEqualityComparer Instance { get { return m_Instance; } } - - - private QuaternionEqualityComparer() : this(k_DefaultError) {} - - public QuaternionEqualityComparer(float allowedError) - { - AllowedError = allowedError; - } - - public bool Equals(Quaternion expected, Quaternion actual) - { - return Mathf.Abs(Quaternion.Dot(expected, actual)) > (1.0f - AllowedError); - } - - public int GetHashCode(Quaternion quaternion) - { - return 0; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/QuaternionEqualityComparer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/QuaternionEqualityComparer.cs.meta deleted file mode 100644 index 31faf0c3b..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/QuaternionEqualityComparer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3b28913f21577de429da928d6d05219f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/StacktraceFilter.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/StacktraceFilter.cs deleted file mode 100644 index af431f337..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/StacktraceFilter.cs +++ /dev/null @@ -1,43 +0,0 @@ -using System.Linq; -using System.Text; - -namespace UnityEngine.TestTools.Utils -{ - internal static class StackTraceFilter - { - private static readonly string[] s_FilteredLogMessages = - { - @"UnityEngine.DebugLogHandler:Internal_Log", - @"UnityEngine.DebugLogHandler:Log", - @"UnityEngine.Logger:Log", - @"UnityEngine.Debug" - }; - - private static readonly string[] s_LastMessages = - { - @"System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)", - @"UnityEditor.TestTools.TestRunner.EditModeRunner:InvokeDelegator" - }; - - public static string Filter(string inputStackTrace) - { - int idx; - foreach (var lastMessage in s_LastMessages) - { - idx = inputStackTrace.IndexOf(lastMessage); - if (idx != -1) - inputStackTrace = inputStackTrace.Substring(0, idx); - } - - var inputStackTraceLines = inputStackTrace.Split('\n'); - var result = new StringBuilder(); - foreach (var line in inputStackTraceLines) - { - if (s_FilteredLogMessages.Any(s => line.StartsWith(s))) - continue; - result.AppendLine(line); - } - return result.ToString(); - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/StacktraceFilter.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/StacktraceFilter.cs.meta deleted file mode 100644 index 4f837a1a2..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/StacktraceFilter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fc748d99f1f0d484a811a566fc7915ec -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Utils.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Utils.cs deleted file mode 100644 index bc8b6171d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Utils.cs +++ /dev/null @@ -1,40 +0,0 @@ -using System; - -namespace UnityEngine.TestTools.Utils -{ - public static class Utils - { - public static bool AreFloatsEqual(float expected, float actual, float epsilon) - { - // special case for infinity - if (expected == Mathf.Infinity || actual == Mathf.Infinity || expected == Mathf.NegativeInfinity || actual == Mathf.NegativeInfinity) - return expected == actual; - - // we cover both relative and absolute tolerance with this check - // which is better than just relative in case of small (in abs value) args - // please note that "usually" approximation is used [i.e. abs(x)+abs(y)+1] - // but we speak about test code so we dont care that much about performance - // but we do care about checks being more precise - return Math.Abs(actual - expected) <= epsilon * Mathf.Max(Mathf.Max(Mathf.Abs(actual), Mathf.Abs(expected)), 1.0f); - } - - public static bool AreFloatsEqualAbsoluteError(float expected, float actual, float allowedAbsoluteError) - { - return Math.Abs(actual - expected) <= allowedAbsoluteError; - } - - /// - /// Analogous to GameObject.CreatePrimitive, but creates a primitive mesh renderer with fast shader instead of a default builtin shader. - /// Optimized for testing performance. - /// - /// A GameObject with primitive mesh renderer and collider. - public static GameObject CreatePrimitive(PrimitiveType type) - { - var prim = GameObject.CreatePrimitive(type); - var renderer = prim.GetComponent(); - if (renderer) - renderer.sharedMaterial = new Material(Shader.Find("VertexLit")); - return prim; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Utils.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Utils.cs.meta deleted file mode 100644 index 63b9c66cb..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Utils.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9502550ba4785e3499d6c9251fa2114b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector2ComparerWithEqualsOperator.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector2ComparerWithEqualsOperator.cs deleted file mode 100644 index 081a8bbdc..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector2ComparerWithEqualsOperator.cs +++ /dev/null @@ -1,22 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.TestTools.Utils -{ - public class Vector2ComparerWithEqualsOperator : IEqualityComparer - { - private static readonly Vector2ComparerWithEqualsOperator m_Instance = new Vector2ComparerWithEqualsOperator(); - public static Vector2ComparerWithEqualsOperator Instance { get { return m_Instance; } } - - private Vector2ComparerWithEqualsOperator() {} - - public bool Equals(Vector2 expected, Vector2 actual) - { - return expected == actual; - } - - public int GetHashCode(Vector2 vec2) - { - return 0; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector2ComparerWithEqualsOperator.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector2ComparerWithEqualsOperator.cs.meta deleted file mode 100644 index 07662bb3c..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector2ComparerWithEqualsOperator.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 65701ebe8bada6b4785e9c7afe7f5bee -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector2EqualityComparer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector2EqualityComparer.cs deleted file mode 100644 index c0cca3f2d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector2EqualityComparer.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.TestTools.Utils -{ - public class Vector2EqualityComparer : IEqualityComparer - { - private const float k_DefaultError = 0.0001f; - private readonly float AllowedError; - - private static readonly Vector2EqualityComparer m_Instance = new Vector2EqualityComparer(); - public static Vector2EqualityComparer Instance { get { return m_Instance; } } - - private Vector2EqualityComparer() : this(k_DefaultError) - { - } - - public Vector2EqualityComparer(float error) - { - this.AllowedError = error; - } - - public bool Equals(Vector2 expected, Vector2 actual) - { - return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) && - Utils.AreFloatsEqual(expected.y, actual.y, AllowedError); - } - - public int GetHashCode(Vector2 vec2) - { - return 0; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector2EqualityComparer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector2EqualityComparer.cs.meta deleted file mode 100644 index ed2951a10..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector2EqualityComparer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 58ad09607a0d62d458a78d7174665566 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector3ComparerWithEqualsOperator.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector3ComparerWithEqualsOperator.cs deleted file mode 100644 index ed665c049..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector3ComparerWithEqualsOperator.cs +++ /dev/null @@ -1,22 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.TestTools.Utils -{ - public class Vector3ComparerWithEqualsOperator : IEqualityComparer - { - private static readonly Vector3ComparerWithEqualsOperator m_Instance = new Vector3ComparerWithEqualsOperator(); - public static Vector3ComparerWithEqualsOperator Instance { get { return m_Instance; } } - - private Vector3ComparerWithEqualsOperator() {} - - public bool Equals(Vector3 expected, Vector3 actual) - { - return expected == actual; - } - - public int GetHashCode(Vector3 vec3) - { - return 0; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector3ComparerWithEqualsOperator.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector3ComparerWithEqualsOperator.cs.meta deleted file mode 100644 index 01662a497..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector3ComparerWithEqualsOperator.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5b994928117e3db418da69c821da7e19 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector3EqualityComparer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector3EqualityComparer.cs deleted file mode 100644 index 47fac4be9..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector3EqualityComparer.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System.Collections.Generic; - - -namespace UnityEngine.TestTools.Utils -{ - public class Vector3EqualityComparer : IEqualityComparer - { - private const float k_DefaultError = 0.0001f; - private readonly float AllowedError; - - private static readonly Vector3EqualityComparer m_Instance = new Vector3EqualityComparer(); - public static Vector3EqualityComparer Instance { get { return m_Instance; } } - - private Vector3EqualityComparer() : this(k_DefaultError) {} - public Vector3EqualityComparer(float allowedError) - { - this.AllowedError = allowedError; - } - - public bool Equals(Vector3 expected, Vector3 actual) - { - return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) && - Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) && - Utils.AreFloatsEqual(expected.z, actual.z, AllowedError); - } - - public int GetHashCode(Vector3 vec3) - { - return 0; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector3EqualityComparer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector3EqualityComparer.cs.meta deleted file mode 100644 index 37e0a03ef..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector3EqualityComparer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4bd2bc28ff24d5c488844851cb785db0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector4ComparerWithEqualsOperator.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector4ComparerWithEqualsOperator.cs deleted file mode 100644 index 1f8d10661..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector4ComparerWithEqualsOperator.cs +++ /dev/null @@ -1,22 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.TestTools.Utils -{ - public class Vector4ComparerWithEqualsOperator : IEqualityComparer - { - private static readonly Vector4ComparerWithEqualsOperator m_Instance = new Vector4ComparerWithEqualsOperator(); - public static Vector4ComparerWithEqualsOperator Instance { get { return m_Instance; } } - - private Vector4ComparerWithEqualsOperator() {} - - public bool Equals(Vector4 expected, Vector4 actual) - { - return expected == actual; - } - - public int GetHashCode(Vector4 vec4) - { - return 0; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector4ComparerWithEqualsOperator.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector4ComparerWithEqualsOperator.cs.meta deleted file mode 100644 index a23cf6632..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector4ComparerWithEqualsOperator.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 44100f5f60f351348b9719b46d46cebe -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector4EqualityComparer.cs b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector4EqualityComparer.cs deleted file mode 100644 index 70472421a..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector4EqualityComparer.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.TestTools.Utils -{ - public class Vector4EqualityComparer : IEqualityComparer - { - private const float k_DefaultError = 0.0001f; - private readonly float AllowedError; - - private static readonly Vector4EqualityComparer m_Instance = new Vector4EqualityComparer(); - public static Vector4EqualityComparer Instance { get { return m_Instance; } } - - private Vector4EqualityComparer() : this(k_DefaultError) {} - public Vector4EqualityComparer(float allowedError) - { - this.AllowedError = allowedError; - } - - public bool Equals(Vector4 expected, Vector4 actual) - { - return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) && - Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) && - Utils.AreFloatsEqual(expected.z, actual.z, AllowedError) && - Utils.AreFloatsEqual(expected.w, actual.w, AllowedError); - } - - public int GetHashCode(Vector4 vec4) - { - return 0; - } - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector4EqualityComparer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector4EqualityComparer.cs.meta deleted file mode 100644 index 149157d18..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/Utils/Vector4EqualityComparer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 32da81683c22faf458026716a2b821aa -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/package.json b/Library/PackageCache/com.unity.test-framework@1.0.13/package.json deleted file mode 100644 index 58da1d42d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/package.json +++ /dev/null @@ -1,21 +0,0 @@ -{ - "name": "com.unity.test-framework", - "displayName": "Test Framework", - "version": "1.0.13", - "unity": "2019.2", - "unityRelease": "0a10", - "description": "Test framework for running Edit mode and Play mode test in Unity.", - "keywords": [ "Test", "TestFramework" ], - "category": "Unity Test Framework", - "repository": { - "type": "git", - "url": "git@gitlab.cds.internal.unity3d.com/upm-packages/core/com.unity.test-framework.git", - "revision": "8d09534f1c9f96b37fa38167a8697e5965ab58b8" - }, - "dependencies": { - "com.unity.ext.nunit": "1.0.0" - }, - "relatedPackages": { - "com.unity.test-framework.tests": "1.0.13" - } -} diff --git a/Library/PackageCache/com.unity.test-framework@1.0.13/package.json.meta b/Library/PackageCache/com.unity.test-framework@1.0.13/package.json.meta deleted file mode 100644 index 63170c30d..000000000 --- a/Library/PackageCache/com.unity.test-framework@1.0.13/package.json.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: d6a2e6e4803de7b43baacdc355fc144d -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git 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b/Library/ShaderCache/EditorEncounteredVariants differ diff --git a/Library/SpriteAtlasDatabase.asset b/Library/SpriteAtlasDatabase.asset index 401208082..53b6aa997 100644 Binary files a/Library/SpriteAtlasDatabase.asset and b/Library/SpriteAtlasDatabase.asset differ diff --git a/Library/StateCache/Hierarchy/39c432-mainStage.json b/Library/StateCache/Hierarchy/39c432-mainStage.json index 8db6197da..4d28a9d91 100644 --- a/Library/StateCache/Hierarchy/39c432-mainStage.json +++ b/Library/StateCache/Hierarchy/39c432-mainStage.json @@ -1 +1 @@ -{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[-1170],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0} \ No newline at end of file +{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[-40258],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0} \ No newline at end of file diff --git a/Library/shadercompiler-UnityShaderCompiler.exe0.log b/Library/shadercompiler-UnityShaderCompiler.exe0.log index e1897b538..fd330de4c 100644 --- a/Library/shadercompiler-UnityShaderCompiler.exe0.log +++ b/Library/shadercompiler-UnityShaderCompiler.exe0.log @@ -1,975 +1,9 @@ -Base path: 'C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data/PlaybackEngines' +Base path: 'C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/PlaybackEngines' Cmd: initializeCompiler Cmd: initializeCompiler Cmd: preprocess - insize=2348 outsize=632 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2093 outsize=402 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2093 outsize=298 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2100 outsize=402 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2100 outsize=654 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=3115 outsize=305 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=3058 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=3058 outsize=5742 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=3065 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=3065 outsize=17178 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=6536 outsize=3109 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=487 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=487 outsize=642 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=494 outsize=558 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=494 outsize=1750 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=493 outsize=558 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=493 outsize=2594 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=525 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=525 outsize=1862 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=526 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=526 outsize=1958 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING 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UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=529 outsize=2742 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=494 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=494 outsize=750 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=493 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=493 outsize=1610 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=498 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=498 outsize=918 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=489 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=489 outsize=642 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=496 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=496 outsize=1710 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=495 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=495 outsize=2526 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=527 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=527 outsize=1862 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=528 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=528 outsize=1958 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=527 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=527 outsize=2294 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=531 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=531 outsize=2742 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=494 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=494 outsize=750 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=493 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=493 outsize=1610 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=498 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=498 outsize=918 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocessCompute - insize=2053 outsize=2059 ok=1 -Cmd: compileComputeKernel - api=4 insize=2059 outsize=1515 ok=1 -Cmd: preprocess - insize=11491 outsize=934 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10487 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10487 outsize=930 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10482 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10482 outsize=1254 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10482 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10482 outsize=950 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10482 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10482 outsize=1002 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10485 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10485 outsize=1922 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10488 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10488 outsize=3038 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=1521 outsize=219 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1633 outsize=558 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1633 outsize=1010 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocessCompute - insize=1170 outsize=1176 ok=1 -Cmd: compileComputeKernel - api=4 insize=1176 outsize=800 ok=1 -Cmd: preprocessCompute - insize=3064 outsize=3070 ok=1 -Cmd: compileComputeKernel - api=4 insize=3070 outsize=47803 ok=1 -Cmd: preprocessCompute - insize=10871 outsize=10881 ok=1 -Cmd: compileComputeKernel - api=4 insize=10881 outsize=9684 ok=1 -Cmd: preprocess - insize=1181 outsize=305 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1129 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1129 outsize=482 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1134 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1134 outsize=422 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=12353 outsize=531 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=11538 outsize=538 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=11538 outsize=1202 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=1802 outsize=304 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1743 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1743 outsize=826 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1756 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1756 outsize=910 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocessCompute - insize=4847 outsize=4855 ok=1 -Cmd: compileComputeKernel - api=4 insize=4855 outsize=3708 ok=1 -Cmd: preprocess - insize=2476 outsize=831 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2022 outsize=514 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2022 outsize=298 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2029 outsize=514 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2029 outsize=654 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocessCompute - insize=3390 outsize=3396 ok=1 -Cmd: compileComputeKernel - api=4 insize=3396 outsize=2521 ok=1 -Cmd: preprocess - insize=6092 outsize=364 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=5979 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=5979 outsize=3822 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=5981 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=5981 outsize=2582 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=597 outsize=216 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=711 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=711 outsize=370 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=1656 outsize=351 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1680 outsize=650 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1680 outsize=862 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1680 outsize=650 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1680 outsize=714 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocessCompute - insize=18277 outsize=18299 ok=1 -Cmd: compileComputeKernel - api=4 insize=18299 outsize=8653 ok=1 -Cmd: compileComputeKernel - api=4 insize=18299 outsize=10442 ok=1 -Cmd: preprocess - insize=3209 outsize=790 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=961 outsize=558 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=961 outsize=362 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1308 outsize=558 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1308 outsize=530 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1499 outsize=558 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1499 outsize=442 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1012 outsize=558 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1012 outsize=382 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocessCompute - insize=5431 outsize=5435 ok=1 -Cmd: compileComputeKernel - api=4 insize=5435 outsize=6437 ok=1 + insize=1495 outsize=207 ok=1 Cmd: preprocessCompute insize=1953 outsize=1957 ok=1 -Cmd: compileComputeKernel - api=4 insize=1957 outsize=1383 ok=1 -Cmd: preprocess - insize=7160 outsize=397 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=6853 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=6853 outsize=3538 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=6842 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=6842 outsize=4082 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=6939 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=6939 outsize=3230 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=2404 outsize=1061 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=577 outsize=710 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=577 outsize=1650 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=580 outsize=710 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=580 outsize=1650 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=578 outsize=710 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=578 outsize=1650 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=579 outsize=878 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=579 outsize=3698 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=582 outsize=878 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=582 outsize=3698 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=580 outsize=878 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=580 outsize=8338 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=545 outsize=534 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=545 outsize=1178 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocessCompute - insize=3066 outsize=3072 ok=1 -Cmd: compileComputeKernel - api=4 insize=3072 outsize=1324 ok=1 -Cmd: preprocessCompute - insize=1800 outsize=1806 ok=1 -Cmd: compileComputeKernel - api=4 insize=1806 outsize=1385 ok=1 -Cmd: preprocess - insize=1606 outsize=221 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1715 outsize=558 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1715 outsize=1034 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=3571 outsize=223 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=3683 outsize=46362 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=3683 outsize=570 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=11969 outsize=996 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10765 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10765 outsize=626 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10822 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10822 outsize=862 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10773 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10773 outsize=3446 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10770 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10770 outsize=738 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10772 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10772 outsize=1274 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10770 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10770 outsize=1274 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=10770 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=10770 outsize=1630 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=6257 outsize=1253 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=4664 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=4664 outsize=2506 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=4663 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=4663 outsize=1218 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=4665 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=4665 outsize=2034 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=4664 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=4664 outsize=746 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=4665 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=4665 outsize=1614 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=4664 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=4664 outsize=874 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=4674 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=4674 outsize=866 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=4669 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=4669 outsize=1614 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=4668 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=4668 outsize=874 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=1133 outsize=389 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=994 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=994 outsize=322 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING 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UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=697 outsize=4326 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=699 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 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UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=665 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=665 outsize=2478 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=574 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP 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UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=552 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=552 outsize=2598 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=546 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS 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ok=1 -Cmd: compileSnippet - api=4 type=1 insize=3633 outsize=3214 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=3636 outsize=650 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=3636 outsize=3214 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocessCompute - insize=1448 outsize=1454 ok=1 -Cmd: compileComputeKernel - api=4 insize=1454 outsize=1455 ok=1 -Cmd: preprocessCompute - insize=2038 outsize=2044 ok=1 -Cmd: compileComputeKernel - api=4 insize=2044 outsize=1000 ok=1 -Cmd: preprocess - insize=1495 outsize=207 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1619 outsize=538 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1619 outsize=1010 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=2270 outsize=638 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2008 outsize=514 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2008 outsize=298 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2015 outsize=514 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2015 outsize=654 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=4766 outsize=689 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=3912 outsize=542 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=3912 outsize=774 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=3914 outsize=538 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=3914 outsize=754 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=2609 outsize=220 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2720 outsize=18938 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2720 outsize=910 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=1979 outsize=735 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1456 outsize=450 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1456 outsize=3962 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1459 outsize=450 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1459 outsize=1198 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1461 outsize=450 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1461 outsize=2362 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1461 outsize=450 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1461 outsize=2910 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=1344 outsize=291 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1497 outsize=650 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1497 outsize=694 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=4471 outsize=3118 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2459 outsize=902 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2459 outsize=526 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1017 outsize=1442 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1017 outsize=182 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=944 outsize=1414 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=944 outsize=218 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1255 outsize=822 kw=UNITY_PASS_FORWARDBASE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1255 outsize=442 kw=UNITY_PASS_FORWARDBASE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=5009 outsize=3294 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=5009 outsize=478 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=3647 outsize=1262 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2828 outsize=1754 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2828 outsize=526 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=3610 outsize=1675 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2378 outsize=1482 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2378 outsize=418 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1149 outsize=790 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1149 outsize=426 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=6603 outsize=844 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=5955 outsize=846 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=5955 outsize=434 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=5963 outsize=1066 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=5963 outsize=750 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=5967 outsize=850 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=5967 outsize=810 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=5968 outsize=850 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=5968 outsize=810 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=5972 outsize=954 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=5972 outsize=978 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=5973 outsize=954 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=5973 outsize=978 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=10390 outsize=3956 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=6879 outsize=3026 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=6879 outsize=1562 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=5075 outsize=1764 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=25651 outsize=3070 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=25651 outsize=7262 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=17531 outsize=1218 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=17531 outsize=1214 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=4349 outsize=1446 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=4349 outsize=1610 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=18352 outsize=2962 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=18352 outsize=4466 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=6649 outsize=1042 kw=UNITY_PASS_PREPASSBASE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=6649 outsize=338 kw=UNITY_PASS_PREPASSBASE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=12625 outsize=2022 kw=UNITY_PASS_PREPASSFINAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=12625 outsize=666 kw=UNITY_PASS_PREPASSFINAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=12767 outsize=1218 kw=UNITY_PASS_DEFERRED pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=12767 outsize=710 kw=UNITY_PASS_DEFERRED pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=8559 outsize=1226 kw=UNITY_PASS_META pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=8559 outsize=642 kw=UNITY_PASS_META pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=3569 outsize=2622 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=42835 outsize=3930 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=42835 outsize=3850 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1292 outsize=1214 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1292 outsize=470 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=7317 outsize=2448 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=5312 outsize=3066 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=5312 outsize=498 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=2945 outsize=1632 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=45433 outsize=2650 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=45433 outsize=4778 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=14659 outsize=2786 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=14659 outsize=3406 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=28885 outsize=2898 kw=UNITY_PASS_META pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=28885 outsize=838 kw=UNITY_PASS_META pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=1383 outsize=1259 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=39021 outsize=1822 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=39021 outsize=4754 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=11705 outsize=1958 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=11705 outsize=3382 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=22977 outsize=2050 kw=UNITY_PASS_META pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=22977 outsize=814 kw=UNITY_PASS_META pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=7975 outsize=2720 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=5698 outsize=3066 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=5698 outsize=934 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=3922 outsize=1521 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=23833 outsize=2402 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=23833 outsize=7262 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=16534 outsize=2294 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=16534 outsize=4466 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: preprocess - insize=2174 outsize=491 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2121 outsize=886 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2121 outsize=1282 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA 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ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1713 outsize=982 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1766 outsize=746 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1766 outsize=1022 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP 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-Cmd: compileSnippet - api=4 type=1 insize=1842 outsize=798 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1701 outsize=1094 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1701 outsize=522 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1701 outsize=1094 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1701 outsize=522 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=4024 outsize=1242 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=4024 outsize=978 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2029 outsize=514 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2029 outsize=654 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1224 outsize=750 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1224 outsize=350 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1145 outsize=538 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1145 outsize=182 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2104 outsize=1118 kw=POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2104 outsize=3206 kw=POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1005 outsize=650 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1005 outsize=350 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2881 outsize=1186 kw=SOFTPARTICLES_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2881 outsize=830 kw=SOFTPARTICLES_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2355 outsize=1186 kw=SOFTPARTICLES_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2355 outsize=758 kw=SOFTPARTICLES_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1255 outsize=1354 kw=UNITY_PASS_FORWARDBASE SOFTPARTICLES_ON _NORMALMAP _ALPHABLEND_ON _COLORADDITIVE_ON _DISTORTION_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 Cmd: compileSnippet - api=4 type=1 insize=1255 outsize=1182 kw=UNITY_PASS_FORWARDBASE SOFTPARTICLES_ON _NORMALMAP _ALPHABLEND_ON _COLORADDITIVE_ON _DISTORTION_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 + api=4 type=0 insize=2295 outsize=858 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 diff --git a/Library/shadercompiler-UnityShaderCompiler.exe1.log b/Library/shadercompiler-UnityShaderCompiler.exe1.log index f6341f049..2492aff10 100644 --- a/Library/shadercompiler-UnityShaderCompiler.exe1.log +++ b/Library/shadercompiler-UnityShaderCompiler.exe1.log @@ -1,52 +1,4 @@ -Base path: 'C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data/PlaybackEngines' +Base path: 'C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/PlaybackEngines' Cmd: initializeCompiler -Cmd: compileComputeKernel - api=4 insize=2059 outsize=372 ok=1 -Cmd: compileComputeKernel - api=4 insize=10881 outsize=10429 ok=1 -Cmd: compileComputeKernel - api=4 insize=4855 outsize=5412 ok=1 -Cmd: compileComputeKernel - api=4 insize=18299 outsize=8738 ok=1 -Cmd: compileComputeKernel - api=4 insize=18299 outsize=8873 ok=1 -Cmd: compileComputeKernel - api=4 insize=18299 outsize=10507 ok=1 -Cmd: compileComputeKernel - api=4 insize=1957 outsize=559 ok=1 -Cmd: compileComputeKernel - api=4 insize=1454 outsize=603 ok=1 -Cmd: compileComputeKernel - api=4 insize=2044 outsize=1005 ok=1 Cmd: compileSnippet - api=4 type=0 insize=6879 outsize=3150 kw=GLOW_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=6879 outsize=1562 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1017 outsize=1630 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH _ALPHABLEND_ON _COLORADDITIVE_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1255 outsize=462 kw=UNITY_PASS_FORWARDBASE _ALPHABLEND_ON _COLORADDITIVE_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=4664 outsize=554 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=4664 outsize=2506 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=3912 outsize=542 kw=FXAA pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=3912 outsize=12222 kw=FXAA pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=39021 outsize=1822 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=11705 outsize=1958 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=22977 outsize=2050 kw=UNITY_PASS_META pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=22977 outsize=814 kw=UNITY_PASS_META pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=14659 outsize=2786 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2881 outsize=790 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=39021 outsize=2106 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH EMISSIVE_TEXTURE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1255 outsize=1158 kw=UNITY_PASS_FORWARDBASE _NORMALMAP _ALPHABLEND_ON _COLORADDITIVE_ON _DISTORTION_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 + api=4 type=1 insize=2295 outsize=446 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 diff --git a/Library/shadercompiler-UnityShaderCompiler.exe2.log b/Library/shadercompiler-UnityShaderCompiler.exe2.log index 0e69f1544..f84e4599d 100644 --- a/Library/shadercompiler-UnityShaderCompiler.exe2.log +++ b/Library/shadercompiler-UnityShaderCompiler.exe2.log @@ -1,38 +1,4 @@ -Base path: 'C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data/PlaybackEngines' +Base path: 'C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/PlaybackEngines' Cmd: initializeCompiler -Cmd: compileComputeKernel - api=4 insize=1176 outsize=772 ok=1 -Cmd: compileComputeKernel - api=4 insize=10881 outsize=9840 ok=1 -Cmd: compileComputeKernel - api=4 insize=4855 outsize=9142 ok=1 -Cmd: compileComputeKernel - api=4 insize=18299 outsize=8653 ok=1 -Cmd: compileComputeKernel - api=4 insize=18299 outsize=10338 ok=1 -Cmd: compileComputeKernel - api=4 insize=1806 outsize=561 ok=1 Cmd: compileSnippet - api=4 type=1 insize=2295 outsize=446 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=6879 outsize=2218 kw=GLOW_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=6879 outsize=3026 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=944 outsize=1414 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1255 outsize=822 kw=UNITY_PASS_FORWARDBASE _ALPHABLEND_ON _COLORADDITIVE_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=45433 outsize=5854 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=11538 outsize=538 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=3912 outsize=542 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=944 outsize=218 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH INSTANCING_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=39021 outsize=4850 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=39021 outsize=5830 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=1255 outsize=998 kw=UNITY_PASS_FORWARDBASE _NORMALMAP _ALPHABLEND_ON _COLORADDITIVE_ON _DISTORTION_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 + api=4 type=0 insize=2295 outsize=858 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 diff --git a/Library/shadercompiler-UnityShaderCompiler.exe3.log b/Library/shadercompiler-UnityShaderCompiler.exe3.log index 78f38e09f..a15cb6ebe 100644 --- a/Library/shadercompiler-UnityShaderCompiler.exe3.log +++ b/Library/shadercompiler-UnityShaderCompiler.exe3.log @@ -1,50 +1,6 @@ -Base path: 'C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data/PlaybackEngines' +Base path: 'C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/PlaybackEngines' Cmd: initializeCompiler Cmd: compileComputeKernel - api=4 insize=3070 outsize=48128 ok=1 -Cmd: compileComputeKernel - api=4 insize=10881 outsize=10585 ok=1 -Cmd: compileComputeKernel - api=4 insize=4855 outsize=4117 ok=1 -Cmd: compileComputeKernel - api=4 insize=3396 outsize=2622 ok=1 -Cmd: compileComputeKernel - api=4 insize=18299 outsize=8518 ok=1 -Cmd: compileComputeKernel - api=4 insize=18299 outsize=8523 ok=1 -Cmd: compileComputeKernel - api=4 insize=18299 outsize=10714 ok=1 -Cmd: compileComputeKernel - api=4 insize=3072 outsize=375 ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2295 outsize=858 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=2295 outsize=858 kw=UNITY_UI_ALPHACLIP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2295 outsize=542 kw=UNITY_UI_ALPHACLIP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=944 outsize=218 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=1017 outsize=618 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH _ALPHABLEND_ON _COLORADDITIVE_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=45433 outsize=2934 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=11538 outsize=538 kw=CHROMATIC_ABERRATION BLOOM VIGNETTE COLOR_GRADING_HDR_3D pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=11538 outsize=4650 kw=CHROMATIC_ABERRATION BLOOM VIGNETTE COLOR_GRADING_HDR_3D pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=11538 outsize=578 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=3912 outsize=1394 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=944 outsize=1574 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH INSTANCING_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=11705 outsize=3334 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=0 insize=39021 outsize=2106 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=14659 outsize=3358 kw=UNITY_PASS_FORWARDADD POINT pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=2881 outsize=490 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 -Cmd: compileSnippet - api=4 type=1 insize=39021 outsize=5922 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH EMISSIVE_TEXTURE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1 + api=4 insize=18731 outsize=8653 ok=1 + +Quitting shader compiler process diff --git a/Packages/manifest.json b/Packages/manifest.json index 2c85b811c..2ce5021cd 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -2,16 +2,15 @@ "dependencies": { "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", - "com.unity.cinemachine": "2.3.3", + "com.unity.cinemachine": "2.5.0", "com.unity.collab-proxy": "1.2.16", "com.unity.ext.nunit": "1.0.0", - "com.unity.ide.rider": "1.0.8", - "com.unity.ide.vscode": "1.0.7", - "com.unity.package-manager-ui": "2.2.0", - "com.unity.postprocessing": "2.1.6", - "com.unity.test-framework": "1.0.13", + "com.unity.ide.rider": "1.1.4", + "com.unity.ide.vscode": "1.1.4", + "com.unity.postprocessing": "2.3.0", + "com.unity.test-framework": "1.1.9", "com.unity.textmeshpro": "2.0.1", - "com.unity.timeline": "1.1.0", + "com.unity.timeline": "1.2.10", "com.unity.ugui": "1.0.0", "com.unity.xr.legacyinputhelpers": "2.0.2", "com.unity.modules.ai": "1.0.0", diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index cad36de71..45d1e9cb4 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -6,36 +6,6 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/2DGamekit/Scenes/Start.unity - guid: 57df1e417250bc247976c2c0dc088efe - - enabled: 1 - path: Assets/2DGamekit/Scenes/Zone1.unity - guid: a94cb8f134bf81349ad016c79b629e3d - - enabled: 1 - path: Assets/2DGamekit/Scenes/Zone2.unity - guid: 5436c67e9267f17458b31fcdc20cd20a - - enabled: 1 - path: Assets/2DGamekit/Scenes/Zone3.unity - guid: 4b4b0e246fc7dbb4295a38fd03241362 - - enabled: 1 - path: Assets/2DGamekit/Scenes/Zone4.unity - guid: 5b0c2d9ddd151ba489db19a4fb634327 - - enabled: 1 - path: Assets/2DGamekit/Scenes/Zone5.unity - guid: 960b12f881940d84983273421bebc695 - - enabled: 1 - path: Assets/2DGamekit/Scenes/UI/UIMenus.unity - guid: 705f1f73151a73046842d4e4ec8f514d - - enabled: 1 - path: Assets/2DGamekit/Scenes/UI/Loading.unity - guid: ebc4647ff02971c4ba1b207af066be4d - - enabled: 1 - path: Assets/__DELETED_GUID_Trash/240ec9824a41a4ecb8ccdf3507d1adc0 - guid: 240ec9824a41a4ecb8ccdf3507d1adc0 - - enabled: 1 - path: Assets/__DELETED_GUID_Trash/beaba465fcff4439795f30ae75d58f6e - guid: beaba465fcff4439795f30ae75d58f6e - - enabled: 1 - path: Assets/NewScene.unity - guid: 270072cfc180a47179cff49edea38e4c + path: Assets/Scenes/2dPlatformer.unity + guid: 0fd788a4cdd803b478942fd7c5ac9ab6 m_configObjects: {} diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset index 9ae1bea9b..7a82f1b19 100644 --- a/ProjectSettings/EditorSettings.asset +++ b/ProjectSettings/EditorSettings.asset @@ -3,7 +3,7 @@ --- !u!159 &1 EditorSettings: m_ObjectHideFlags: 0 - serializedVersion: 7 + serializedVersion: 9 m_ExternalVersionControlSupport: Visible Meta Files m_SerializationMode: 2 m_LineEndingsForNewScripts: 1 @@ -16,10 +16,20 @@ EditorSettings: m_EtcTextureFastCompressor: 2 m_EtcTextureNormalCompressor: 2 m_EtcTextureBestCompressor: 5 - m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef + m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref m_ProjectGenerationRootNamespace: m_CollabEditorSettings: inProgressEnabled: 1 m_EnableTextureStreamingInEditMode: 1 m_EnableTextureStreamingInPlayMode: 1 m_AsyncShaderCompilation: 1 + m_EnterPlayModeOptionsEnabled: 0 + m_EnterPlayModeOptions: 3 + m_ShowLightmapResolutionOverlay: 1 + m_UseLegacyProbeSampleCount: 1 + m_AssetPipelineMode: 1 + m_CacheServerMode: 0 + m_CacheServerEndpoint: + m_CacheServerNamespacePrefix: default + m_CacheServerEnableDownload: 1 + m_CacheServerEnableUpload: 1 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 73aed5dfd..c29e58b65 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -3,8 +3,8 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 18 - productGUID: 00000000000000000000000000000000 + serializedVersion: 20 + productGUID: fe71d201ec16e7f4dbfb14c40d9d36fd AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 @@ -52,7 +52,6 @@ PlayerSettings: m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 - displayResolutionDialog: 1 iosUseCustomAppBackgroundBehavior: 0 iosAllowHTTPDownload: 1 allowedAutorotateToPortrait: 1 @@ -85,7 +84,6 @@ PlayerSettings: useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games gpuSkinning: 0 - graphicsJobs: 0 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -93,7 +91,6 @@ PlayerSettings: xboxEnableFitness: 0 visibleInBackground: 0 allowFullscreenSwitch: 1 - graphicsJobMode: 0 fullscreenMode: 1 xboxSpeechDB: 0 xboxEnableHeadOrientation: 0 @@ -113,6 +110,7 @@ PlayerSettings: switchNVNShaderPoolsGranularity: 33554432 switchNVNDefaultPoolsGranularity: 16777216 switchNVNOtherPoolsGranularity: 16777216 + vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 m_SupportedAspectRatios: 4:3: 1 @@ -151,11 +149,13 @@ PlayerSettings: sharedDepthBuffer: 0 dashSupport: 1 lowOverheadMode: 0 + protectedContext: 0 + v2Signing: 1 enable360StereoCapture: 0 isWsaHolographicRemotingEnabled: 0 - protectGraphicsMemory: 0 enableFrameTimingStats: 0 useHDRDisplay: 0 + D3DHDRBitDepth: 0 m_ColorGamuts: 00000000 targetPixelDensity: 30 resolutionScalingMode: 0 @@ -170,7 +170,7 @@ PlayerSettings: buildNumber: iPhone: 0 AndroidBundleVersionCode: 1 - AndroidMinSdkVersion: 16 + AndroidMinSdkVersion: 19 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 aotOptions: @@ -185,10 +185,10 @@ PlayerSettings: StripUnusedMeshComponents: 0 VertexChannelCompressionMask: 214 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 9.0 + iOSTargetOSVersionString: 10.0 tvOSSdkVersion: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 9.0 + tvOSTargetOSVersionString: 10.0 uIPrerenderedIcon: 0 uIRequiresPersistentWiFi: 0 uIRequiresFullScreen: 1 @@ -278,7 +278,6 @@ PlayerSettings: androidGamepadSupportLevel: 0 AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 150 - resolutionDialogBanner: {fileID: 0} m_BuildTargetIcons: - m_BuildTarget: m_Icons: @@ -292,6 +291,38 @@ PlayerSettings: - m_BuildTarget: Standalone m_StaticBatching: 0 m_DynamicBatching: 0 + m_BuildTargetGraphicsJobs: + - m_BuildTarget: MacStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: Switch + m_GraphicsJobs: 0 + - m_BuildTarget: MetroSupport + m_GraphicsJobs: 0 + - m_BuildTarget: AppleTVSupport + m_GraphicsJobs: 0 + - m_BuildTarget: BJMSupport + m_GraphicsJobs: 0 + - m_BuildTarget: LinuxStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: PS4Player + m_GraphicsJobs: 0 + - m_BuildTarget: iOSSupport + m_GraphicsJobs: 0 + - m_BuildTarget: WindowsStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: XboxOnePlayer + m_GraphicsJobs: 0 + - m_BuildTarget: LuminSupport + m_GraphicsJobs: 0 + - m_BuildTarget: AndroidPlayer + m_GraphicsJobs: 0 + - m_BuildTarget: WebGLSupport + m_GraphicsJobs: 0 + m_BuildTargetGraphicsJobMode: + - m_BuildTarget: PS4Player + m_GraphicsJobMode: 0 + - m_BuildTarget: XboxOnePlayer + m_GraphicsJobMode: 0 m_BuildTargetGraphicsAPIs: - m_BuildTarget: WindowsStandaloneSupport m_APIs: 02000000 @@ -357,7 +388,6 @@ PlayerSettings: openGLRequireES31: 0 openGLRequireES31AEP: 0 openGLRequireES32: 0 - vuforiaEnabled: 0 m_TemplateCustomTags: {} mobileMTRendering: iPhone: 1 @@ -478,6 +508,7 @@ PlayerSettings: switchRatingsInt_9: 0 switchRatingsInt_10: 0 switchRatingsInt_11: 0 + switchRatingsInt_12: 0 switchLocalCommunicationIds_0: 0x0005000C10000001 switchLocalCommunicationIds_1: switchLocalCommunicationIds_2: @@ -577,6 +608,7 @@ PlayerSettings: ps4contentSearchFeaturesUsed: 0 ps4attribEyeToEyeDistanceSettingVR: 0 ps4IncludedModules: [] + ps4attribVROutputEnabled: 0 monoEnv: splashScreenBackgroundSourceLandscape: {fileID: 0} splashScreenBackgroundSourcePortrait: {fileID: 0} @@ -614,6 +646,7 @@ PlayerSettings: 26: UNITY_POST_PROCESSING_STACK_V1;UNITY_POST_PROCESSING_STACK_V2 27: UNITY_POST_PROCESSING_STACK_V1;UNITY_POST_PROCESSING_STACK_V2 28: UNITY_POST_PROCESSING_STACK_V2 + 29: UNITY_POST_PROCESSING_STACK_V2 platformArchitecture: {} scriptingBackend: Standalone: 0 @@ -679,7 +712,6 @@ PlayerSettings: XboxOneAllowedProductIds: [] XboxOnePersistentLocalStorageSize: 0 XboxOneXTitleMemory: 8 - xboxOneScriptCompiler: 1 XboxOneOverrideIdentityName: vrEditorSettings: daydream: @@ -706,13 +738,6 @@ PlayerSettings: luminVersion: m_VersionCode: 1 m_VersionName: - facebookSdkVersion: 7.9.1 - facebookAppId: - facebookCookies: 1 - facebookLogging: 1 - facebookStatus: 1 - facebookXfbml: 0 - facebookFrictionlessRequests: 1 apiCompatibilityLevel: 6 cloudProjectId: framebufferDepthMemorylessMode: 0 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 7e64146b7..798259bac 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2019.2.0f1 -m_EditorVersionWithRevision: 2019.2.0f1 (20c1667945cf) +m_EditorVersion: 2019.3.0f6 +m_EditorVersionWithRevision: 2019.3.0f6 (27ab2135bccf) diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index e32764bd1..8a7220bc1 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -5,6 +5,8 @@ TagManager: serializedVersion: 2 tags: - Enemy + - ground + - player layers: - Default - TransparentFX