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node1.c
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136 lines (110 loc) · 3.37 KB
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#include <stdio.h>
#include "helper.h"
extern struct rtpkt {
int sourceid; /* id of sending router sending this pkt */
int destid; /* id of router to which pkt being sent
(must be an immediate neighbor) */
int mincost[4]; /* min cost to node 0 ... 3 */
};
extern int TRACE;
extern int YES;
extern int NO;
int connectcosts1[4] = { 1, 0, 1, 999 };
struct distance_table
{
int costs[4][4];
} dt1;
struct vector_table vt1;
/* students to write the following two routines, and maybe some others */
void rtinit1()
{
// initialize all entries to 999
for (unsigned int i = 0; i < 4; i++) {
for (unsigned int j = 0; j < 4; j++) {
vt1.costs[i][j] = 999;
}
}
// copy node1's dv to the table
copy_vector(vt1.costs[1], connectcosts1, 4);
vt1.next_hops[0] = 0;
vt1.next_hops[1] = 999;
vt1.next_hops[2] = 2;
vt1.next_hops[3] = 999;
// send to direct neighbors
struct rtpkt pkt;
pkt.sourceid = 1;
for (unsigned int i = 0; i < 4; i++) {
pkt.mincost[i] = vt1.costs[1][i];
}
for (unsigned int i = 0; i < 4; i++) {
if (i == 0 || i == 2) {
pkt.destid = i;
tolayer2(pkt);
}
}
printf("NODE1 VECTOR TABLE:\n");
printvt(&vt1);
printf("-------------------\n");
}
void rtupdate1(rcvdpkt)
struct rtpkt *rcvdpkt;
{
// copy vector to appropriate entry based on neighbor rcvd from
int neighbor = rcvdpkt->sourceid;
for (unsigned int i = 0; i < 4; i++) {
vt1.costs[neighbor][i] = rcvdpkt->mincost[i];
}
// copy node distance vector to a temporary vector
int node1_dv_copy[4];
for (unsigned int dest = 0; dest < 4; dest++) {
node1_dv_copy[dest] = vt1.costs[1][dest];
}
for (unsigned int dest = 0; dest < 4; dest++) {
int min_to_dest = node1_dv_copy[dest];
for (unsigned int neighbor = 0; neighbor < 4; neighbor++) {
int new_cost = node1_dv_copy[neighbor] + vt1.costs[neighbor][dest];
if (new_cost < min_to_dest) {
node1_dv_copy[dest] = new_cost;
vt1.next_hops[dest] = vt1.next_hops[neighbor];;
}
}
}
// if node0 dv changed, send updated vector to all neighbors
int equal = compare_vectors(node1_dv_copy, vt1.costs[1], 4);
if (equal == 0) {
// update vector table
copy_vector(vt1.costs[1], node1_dv_copy, 4);
// send updated dv to all neighbors
struct rtpkt pkt;
pkt.sourceid = 1;
copy_vector(pkt.mincost, vt1.costs[1], 4);
// send to each neighbor
for (unsigned int i = 0; i < 4; i++) {
if (i == 0 || i == 2) {
pkt.destid = i;
tolayer2(pkt);
}
}
}
printf("NODE1 VECTOR TABLE (AFTER UPDATE):\n");
printvt(&vt1);
printf("---------------------\n");
}
printdt1(dtptr)
struct distance_table *dtptr;
{
printf(" via \n");
printf(" D1 | 0 2 \n");
printf(" ----|-----------\n");
printf(" 0| %3d %3d\n",dtptr->costs[0][0], dtptr->costs[0][2]);
printf("dest 2| %3d %3d\n",dtptr->costs[2][0], dtptr->costs[2][2]);
printf(" 3| %3d %3d\n",dtptr->costs[3][0], dtptr->costs[3][2]);
}
linkhandler1(linkid, newcost)
int linkid, newcost;
/* called when cost from 1 to linkid changes from current value to newcost*/
/* You can leave this routine empty if you're an undergrad. If you want */
/* to use this routine, you'll need to change the value of the LINKCHANGE */
/* constant definition in prog3.c from 0 to 1 */
{
}