diff --git a/my_first_push.txt b/my_first_push.txt
new file mode 100644
index 0000000..77e4212
--- /dev/null
+++ b/my_first_push.txt
@@ -0,0 +1,18 @@
+1) add your name to the last line of this file
+2) save the file
+3) git pull origin coming-soon
+4) git add my_first_push.txt
+5) git status
+6) git commit -m "Added my name."
+7) git push origin coming-soon
+
+-------------------
+Barry Shapira
+Julia Dills
+Taha Jiwajis
+Arnold Minde
+Hamadi Mwapachu
+leonard nyirenda
+Dickson ng'ang'a
+Johannes Hilden
+Gosso Gasmoo
diff --git a/web/homework4/example1.html b/web/homework4/example1.html
new file mode 100644
index 0000000..b09efde
--- /dev/null
+++ b/web/homework4/example1.html
@@ -0,0 +1,108 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/web/homework4/example2.html b/web/homework4/example2.html
new file mode 100644
index 0000000..b1eec4c
--- /dev/null
+++ b/web/homework4/example2.html
@@ -0,0 +1,65 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/web/index.html b/web/index.html
new file mode 100644
index 0000000..59f2a0b
--- /dev/null
+++ b/web/index.html
@@ -0,0 +1,59 @@
+
+
+
+ Kazi Fasta
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/web/scripts/lib/backbone.js b/web/scripts/lib/backbone.js
new file mode 100644
index 0000000..3373c95
--- /dev/null
+++ b/web/scripts/lib/backbone.js
@@ -0,0 +1,1431 @@
+// Backbone.js 0.9.2
+
+// (c) 2010-2012 Jeremy Ashkenas, DocumentCloud Inc.
+// Backbone may be freely distributed under the MIT license.
+// For all details and documentation:
+// http://backbonejs.org
+
+(function(){
+
+ // Initial Setup
+ // -------------
+
+ // Save a reference to the global object (`window` in the browser, `global`
+ // on the server).
+ var root = this;
+
+ // Save the previous value of the `Backbone` variable, so that it can be
+ // restored later on, if `noConflict` is used.
+ var previousBackbone = root.Backbone;
+
+ // Create a local reference to slice/splice.
+ var slice = Array.prototype.slice;
+ var splice = Array.prototype.splice;
+
+ // The top-level namespace. All public Backbone classes and modules will
+ // be attached to this. Exported for both CommonJS and the browser.
+ var Backbone;
+ if (typeof exports !== 'undefined') {
+ Backbone = exports;
+ } else {
+ Backbone = root.Backbone = {};
+ }
+
+ // Current version of the library. Keep in sync with `package.json`.
+ Backbone.VERSION = '0.9.2';
+
+ // Require Underscore, if we're on the server, and it's not already present.
+ var _ = root._;
+ if (!_ && (typeof require !== 'undefined')) _ = require('underscore');
+
+ // For Backbone's purposes, jQuery, Zepto, or Ender owns the `$` variable.
+ var $ = root.jQuery || root.Zepto || root.ender;
+
+ // Set the JavaScript library that will be used for DOM manipulation and
+ // Ajax calls (a.k.a. the `$` variable). By default Backbone will use: jQuery,
+ // Zepto, or Ender; but the `setDomLibrary()` method lets you inject an
+ // alternate JavaScript library (or a mock library for testing your views
+ // outside of a browser).
+ Backbone.setDomLibrary = function(lib) {
+ $ = lib;
+ };
+
+ // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable
+ // to its previous owner. Returns a reference to this Backbone object.
+ Backbone.noConflict = function() {
+ root.Backbone = previousBackbone;
+ return this;
+ };
+
+ // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option
+ // will fake `"PUT"` and `"DELETE"` requests via the `_method` parameter and
+ // set a `X-Http-Method-Override` header.
+ Backbone.emulateHTTP = false;
+
+ // Turn on `emulateJSON` to support legacy servers that can't deal with direct
+ // `application/json` requests ... will encode the body as
+ // `application/x-www-form-urlencoded` instead and will send the model in a
+ // form param named `model`.
+ Backbone.emulateJSON = false;
+
+ // Backbone.Events
+ // -----------------
+
+ // Regular expression used to split event strings
+ var eventSplitter = /\s+/;
+
+ // A module that can be mixed in to *any object* in order to provide it with
+ // custom events. You may bind with `on` or remove with `off` callback functions
+ // to an event; trigger`-ing an event fires all callbacks in succession.
+ //
+ // var object = {};
+ // _.extend(object, Backbone.Events);
+ // object.on('expand', function(){ alert('expanded'); });
+ // object.trigger('expand');
+ //
+ var Events = Backbone.Events = {
+
+ // Bind one or more space separated events, `events`, to a `callback`
+ // function. Passing `"all"` will bind the callback to all events fired.
+ on: function(events, callback, context) {
+
+ var calls, event, node, tail, list;
+ if (!callback) return this;
+ events = events.split(eventSplitter);
+ calls = this._callbacks || (this._callbacks = {});
+
+ // Create an immutable callback list, allowing traversal during
+ // modification. The tail is an empty object that will always be used
+ // as the next node.
+ while (event = events.shift()) {
+ list = calls[event];
+ node = list ? list.tail : {};
+ node.next = tail = {};
+ node.context = context;
+ node.callback = callback;
+ calls[event] = {tail: tail, next: list ? list.next : node};
+ }
+
+ return this;
+ },
+
+ // Remove one or many callbacks. If `context` is null, removes all callbacks
+ // with that function. If `callback` is null, removes all callbacks for the
+ // event. If `events` is null, removes all bound callbacks for all events.
+ off: function(events, callback, context) {
+ var event, calls, node, tail, cb, ctx;
+
+ // No events, or removing *all* events.
+ if (!(calls = this._callbacks)) return;
+ if (!(events || callback || context)) {
+ delete this._callbacks;
+ return this;
+ }
+
+ // Loop through the listed events and contexts, splicing them out of the
+ // linked list of callbacks if appropriate.
+ events = events ? events.split(eventSplitter) : _.keys(calls);
+ while (event = events.shift()) {
+ node = calls[event];
+ delete calls[event];
+ if (!node || !(callback || context)) continue;
+ // Create a new list, omitting the indicated callbacks.
+ tail = node.tail;
+ while ((node = node.next) !== tail) {
+ cb = node.callback;
+ ctx = node.context;
+ if ((callback && cb !== callback) || (context && ctx !== context)) {
+ this.on(event, cb, ctx);
+ }
+ }
+ }
+
+ return this;
+ },
+
+ // Trigger one or many events, firing all bound callbacks. Callbacks are
+ // passed the same arguments as `trigger` is, apart from the event name
+ // (unless you're listening on `"all"`, which will cause your callback to
+ // receive the true name of the event as the first argument).
+ trigger: function(events) {
+ var event, node, calls, tail, args, all, rest;
+ if (!(calls = this._callbacks)) return this;
+ all = calls.all;
+ events = events.split(eventSplitter);
+ rest = slice.call(arguments, 1);
+
+ // For each event, walk through the linked list of callbacks twice,
+ // first to trigger the event, then to trigger any `"all"` callbacks.
+ while (event = events.shift()) {
+ if (node = calls[event]) {
+ tail = node.tail;
+ while ((node = node.next) !== tail) {
+ node.callback.apply(node.context || this, rest);
+ }
+ }
+ if (node = all) {
+ tail = node.tail;
+ args = [event].concat(rest);
+ while ((node = node.next) !== tail) {
+ node.callback.apply(node.context || this, args);
+ }
+ }
+ }
+
+ return this;
+ }
+
+ };
+
+ // Aliases for backwards compatibility.
+ Events.bind = Events.on;
+ Events.unbind = Events.off;
+
+ // Backbone.Model
+ // --------------
+
+ // Create a new model, with defined attributes. A client id (`cid`)
+ // is automatically generated and assigned for you.
+ var Model = Backbone.Model = function(attributes, options) {
+ var defaults;
+ attributes || (attributes = {});
+ if (options && options.parse) attributes = this.parse(attributes);
+ if (defaults = getValue(this, 'defaults')) {
+ attributes = _.extend({}, defaults, attributes);
+ }
+ if (options && options.collection) this.collection = options.collection;
+ this.attributes = {};
+ this._escapedAttributes = {};
+ this.cid = _.uniqueId('c');
+ this.changed = {};
+ this._silent = {};
+ this._pending = {};
+ this.set(attributes, {silent: true});
+ // Reset change tracking.
+ this.changed = {};
+ this._silent = {};
+ this._pending = {};
+ this._previousAttributes = _.clone(this.attributes);
+ this.initialize.apply(this, arguments);
+ };
+
+ // Attach all inheritable methods to the Model prototype.
+ _.extend(Model.prototype, Events, {
+
+ // A hash of attributes whose current and previous value differ.
+ changed: null,
+
+ // A hash of attributes that have silently changed since the last time
+ // `change` was called. Will become pending attributes on the next call.
+ _silent: null,
+
+ // A hash of attributes that have changed since the last `'change'` event
+ // began.
+ _pending: null,
+
+ // The default name for the JSON `id` attribute is `"id"`. MongoDB and
+ // CouchDB users may want to set this to `"_id"`.
+ idAttribute: 'id',
+
+ // Initialize is an empty function by default. Override it with your own
+ // initialization logic.
+ initialize: function(){},
+
+ // Return a copy of the model's `attributes` object.
+ toJSON: function(options) {
+ return _.clone(this.attributes);
+ },
+
+ // Get the value of an attribute.
+ get: function(attr) {
+ return this.attributes[attr];
+ },
+
+ // Get the HTML-escaped value of an attribute.
+ escape: function(attr) {
+ var html;
+ if (html = this._escapedAttributes[attr]) return html;
+ var val = this.get(attr);
+ return this._escapedAttributes[attr] = _.escape(val == null ? '' : '' + val);
+ },
+
+ // Returns `true` if the attribute contains a value that is not null
+ // or undefined.
+ has: function(attr) {
+ return this.get(attr) != null;
+ },
+
+ // Set a hash of model attributes on the object, firing `"change"` unless
+ // you choose to silence it.
+ set: function(key, value, options) {
+ var attrs, attr, val;
+
+ // Handle both `"key", value` and `{key: value}` -style arguments.
+ if (_.isObject(key) || key == null) {
+ attrs = key;
+ options = value;
+ } else {
+ attrs = {};
+ attrs[key] = value;
+ }
+
+ // Extract attributes and options.
+ options || (options = {});
+ if (!attrs) return this;
+ if (attrs instanceof Model) attrs = attrs.attributes;
+ if (options.unset) for (attr in attrs) attrs[attr] = void 0;
+
+ // Run validation.
+ if (!this._validate(attrs, options)) return false;
+
+ // Check for changes of `id`.
+ if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];
+
+ var changes = options.changes = {};
+ var now = this.attributes;
+ var escaped = this._escapedAttributes;
+ var prev = this._previousAttributes || {};
+
+ // For each `set` attribute...
+ for (attr in attrs) {
+ val = attrs[attr];
+
+ // If the new and current value differ, record the change.
+ if (!_.isEqual(now[attr], val) || (options.unset && _.has(now, attr))) {
+ delete escaped[attr];
+ (options.silent ? this._silent : changes)[attr] = true;
+ }
+
+ // Update or delete the current value.
+ options.unset ? delete now[attr] : now[attr] = val;
+
+ // If the new and previous value differ, record the change. If not,
+ // then remove changes for this attribute.
+ if (!_.isEqual(prev[attr], val) || (_.has(now, attr) != _.has(prev, attr))) {
+ this.changed[attr] = val;
+ if (!options.silent) this._pending[attr] = true;
+ } else {
+ delete this.changed[attr];
+ delete this._pending[attr];
+ }
+ }
+
+ // Fire the `"change"` events.
+ if (!options.silent) this.change(options);
+ return this;
+ },
+
+ // Remove an attribute from the model, firing `"change"` unless you choose
+ // to silence it. `unset` is a noop if the attribute doesn't exist.
+ unset: function(attr, options) {
+ (options || (options = {})).unset = true;
+ return this.set(attr, null, options);
+ },
+
+ // Clear all attributes on the model, firing `"change"` unless you choose
+ // to silence it.
+ clear: function(options) {
+ (options || (options = {})).unset = true;
+ return this.set(_.clone(this.attributes), options);
+ },
+
+ // Fetch the model from the server. If the server's representation of the
+ // model differs from its current attributes, they will be overriden,
+ // triggering a `"change"` event.
+ fetch: function(options) {
+ options = options ? _.clone(options) : {};
+ var model = this;
+ var success = options.success;
+ options.success = function(resp, status, xhr) {
+ if (!model.set(model.parse(resp, xhr), options)) return false;
+ if (success) success(model, resp);
+ };
+ options.error = Backbone.wrapError(options.error, model, options);
+ return (this.sync || Backbone.sync).call(this, 'read', this, options);
+ },
+
+ // Set a hash of model attributes, and sync the model to the server.
+ // If the server returns an attributes hash that differs, the model's
+ // state will be `set` again.
+ save: function(key, value, options) {
+ var attrs, current;
+
+ // Handle both `("key", value)` and `({key: value})` -style calls.
+ if (_.isObject(key) || key == null) {
+ attrs = key;
+ options = value;
+ } else {
+ attrs = {};
+ attrs[key] = value;
+ }
+ options = options ? _.clone(options) : {};
+
+ // If we're "wait"-ing to set changed attributes, validate early.
+ if (options.wait) {
+ if (!this._validate(attrs, options)) return false;
+ current = _.clone(this.attributes);
+ }
+
+ // Regular saves `set` attributes before persisting to the server.
+ var silentOptions = _.extend({}, options, {silent: true});
+ if (attrs && !this.set(attrs, options.wait ? silentOptions : options)) {
+ return false;
+ }
+
+ // After a successful server-side save, the client is (optionally)
+ // updated with the server-side state.
+ var model = this;
+ var success = options.success;
+ options.success = function(resp, status, xhr) {
+ var serverAttrs = model.parse(resp, xhr);
+ if (options.wait) {
+ delete options.wait;
+ serverAttrs = _.extend(attrs || {}, serverAttrs);
+ }
+ if (!model.set(serverAttrs, options)) return false;
+ if (success) {
+ success(model, resp);
+ } else {
+ model.trigger('sync', model, resp, options);
+ }
+ };
+
+ // Finish configuring and sending the Ajax request.
+ options.error = Backbone.wrapError(options.error, model, options);
+ var method = this.isNew() ? 'create' : 'update';
+ var xhr = (this.sync || Backbone.sync).call(this, method, this, options);
+ if (options.wait) this.set(current, silentOptions);
+ return xhr;
+ },
+
+ // Destroy this model on the server if it was already persisted.
+ // Optimistically removes the model from its collection, if it has one.
+ // If `wait: true` is passed, waits for the server to respond before removal.
+ destroy: function(options) {
+ options = options ? _.clone(options) : {};
+ var model = this;
+ var success = options.success;
+
+ var triggerDestroy = function() {
+ model.trigger('destroy', model, model.collection, options);
+ };
+
+ if (this.isNew()) {
+ triggerDestroy();
+ return false;
+ }
+
+ options.success = function(resp) {
+ if (options.wait) triggerDestroy();
+ if (success) {
+ success(model, resp);
+ } else {
+ model.trigger('sync', model, resp, options);
+ }
+ };
+
+ options.error = Backbone.wrapError(options.error, model, options);
+ var xhr = (this.sync || Backbone.sync).call(this, 'delete', this, options);
+ if (!options.wait) triggerDestroy();
+ return xhr;
+ },
+
+ // Default URL for the model's representation on the server -- if you're
+ // using Backbone's restful methods, override this to change the endpoint
+ // that will be called.
+ url: function() {
+ var base = getValue(this, 'urlRoot') || getValue(this.collection, 'url') || urlError();
+ if (this.isNew()) return base;
+ return base + (base.charAt(base.length - 1) == '/' ? '' : '/') + encodeURIComponent(this.id);
+ },
+
+ // **parse** converts a response into the hash of attributes to be `set` on
+ // the model. The default implementation is just to pass the response along.
+ parse: function(resp, xhr) {
+ return resp;
+ },
+
+ // Create a new model with identical attributes to this one.
+ clone: function() {
+ return new this.constructor(this.attributes);
+ },
+
+ // A model is new if it has never been saved to the server, and lacks an id.
+ isNew: function() {
+ return this.id == null;
+ },
+
+ // Call this method to manually fire a `"change"` event for this model and
+ // a `"change:attribute"` event for each changed attribute.
+ // Calling this will cause all objects observing the model to update.
+ change: function(options) {
+ options || (options = {});
+ var changing = this._changing;
+ this._changing = true;
+
+ // Silent changes become pending changes.
+ for (var attr in this._silent) this._pending[attr] = true;
+
+ // Silent changes are triggered.
+ var changes = _.extend({}, options.changes, this._silent);
+ this._silent = {};
+ for (var attr in changes) {
+ this.trigger('change:' + attr, this, this.get(attr), options);
+ }
+ if (changing) return this;
+
+ // Continue firing `"change"` events while there are pending changes.
+ while (!_.isEmpty(this._pending)) {
+ this._pending = {};
+ this.trigger('change', this, options);
+ // Pending and silent changes still remain.
+ for (var attr in this.changed) {
+ if (this._pending[attr] || this._silent[attr]) continue;
+ delete this.changed[attr];
+ }
+ this._previousAttributes = _.clone(this.attributes);
+ }
+
+ this._changing = false;
+ return this;
+ },
+
+ // Determine if the model has changed since the last `"change"` event.
+ // If you specify an attribute name, determine if that attribute has changed.
+ hasChanged: function(attr) {
+ if (!arguments.length) return !_.isEmpty(this.changed);
+ return _.has(this.changed, attr);
+ },
+
+ // Return an object containing all the attributes that have changed, or
+ // false if there are no changed attributes. Useful for determining what
+ // parts of a view need to be updated and/or what attributes need to be
+ // persisted to the server. Unset attributes will be set to undefined.
+ // You can also pass an attributes object to diff against the model,
+ // determining if there *would be* a change.
+ changedAttributes: function(diff) {
+ if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;
+ var val, changed = false, old = this._previousAttributes;
+ for (var attr in diff) {
+ if (_.isEqual(old[attr], (val = diff[attr]))) continue;
+ (changed || (changed = {}))[attr] = val;
+ }
+ return changed;
+ },
+
+ // Get the previous value of an attribute, recorded at the time the last
+ // `"change"` event was fired.
+ previous: function(attr) {
+ if (!arguments.length || !this._previousAttributes) return null;
+ return this._previousAttributes[attr];
+ },
+
+ // Get all of the attributes of the model at the time of the previous
+ // `"change"` event.
+ previousAttributes: function() {
+ return _.clone(this._previousAttributes);
+ },
+
+ // Check if the model is currently in a valid state. It's only possible to
+ // get into an *invalid* state if you're using silent changes.
+ isValid: function() {
+ return !this.validate(this.attributes);
+ },
+
+ // Run validation against the next complete set of model attributes,
+ // returning `true` if all is well. If a specific `error` callback has
+ // been passed, call that instead of firing the general `"error"` event.
+ _validate: function(attrs, options) {
+ if (options.silent || !this.validate) return true;
+ attrs = _.extend({}, this.attributes, attrs);
+ var error = this.validate(attrs, options);
+ if (!error) return true;
+ if (options && options.error) {
+ options.error(this, error, options);
+ } else {
+ this.trigger('error', this, error, options);
+ }
+ return false;
+ }
+
+ });
+
+ // Backbone.Collection
+ // -------------------
+
+ // Provides a standard collection class for our sets of models, ordered
+ // or unordered. If a `comparator` is specified, the Collection will maintain
+ // its models in sort order, as they're added and removed.
+ var Collection = Backbone.Collection = function(models, options) {
+ options || (options = {});
+ if (options.model) this.model = options.model;
+ if (options.comparator) this.comparator = options.comparator;
+ this._reset();
+ this.initialize.apply(this, arguments);
+ if (models) this.reset(models, {silent: true, parse: options.parse});
+ };
+
+ // Define the Collection's inheritable methods.
+ _.extend(Collection.prototype, Events, {
+
+ // The default model for a collection is just a **Backbone.Model**.
+ // This should be overridden in most cases.
+ model: Model,
+
+ // Initialize is an empty function by default. Override it with your own
+ // initialization logic.
+ initialize: function(){},
+
+ // The JSON representation of a Collection is an array of the
+ // models' attributes.
+ toJSON: function(options) {
+ return this.map(function(model){ return model.toJSON(options); });
+ },
+
+ // Add a model, or list of models to the set. Pass **silent** to avoid
+ // firing the `add` event for every new model.
+ add: function(models, options) {
+ var i, index, length, model, cid, id, cids = {}, ids = {}, dups = [];
+ options || (options = {});
+ models = _.isArray(models) ? models.slice() : [models];
+
+ // Begin by turning bare objects into model references, and preventing
+ // invalid models or duplicate models from being added.
+ for (i = 0, length = models.length; i < length; i++) {
+ if (!(model = models[i] = this._prepareModel(models[i], options))) {
+ throw new Error("Can't add an invalid model to a collection");
+ }
+ cid = model.cid;
+ id = model.id;
+ if (cids[cid] || this._byCid[cid] || ((id != null) && (ids[id] || this._byId[id]))) {
+ dups.push(i);
+ continue;
+ }
+ cids[cid] = ids[id] = model;
+ }
+
+ // Remove duplicates.
+ i = dups.length;
+ while (i--) {
+ models.splice(dups[i], 1);
+ }
+
+ // Listen to added models' events, and index models for lookup by
+ // `id` and by `cid`.
+ for (i = 0, length = models.length; i < length; i++) {
+ (model = models[i]).on('all', this._onModelEvent, this);
+ this._byCid[model.cid] = model;
+ if (model.id != null) this._byId[model.id] = model;
+ }
+
+ // Insert models into the collection, re-sorting if needed, and triggering
+ // `add` events unless silenced.
+ this.length += length;
+ index = options.at != null ? options.at : this.models.length;
+ splice.apply(this.models, [index, 0].concat(models));
+ if (this.comparator) this.sort({silent: true});
+ if (options.silent) return this;
+ for (i = 0, length = this.models.length; i < length; i++) {
+ if (!cids[(model = this.models[i]).cid]) continue;
+ options.index = i;
+ model.trigger('add', model, this, options);
+ }
+ return this;
+ },
+
+ // Remove a model, or a list of models from the set. Pass silent to avoid
+ // firing the `remove` event for every model removed.
+ remove: function(models, options) {
+ var i, l, index, model;
+ options || (options = {});
+ models = _.isArray(models) ? models.slice() : [models];
+ for (i = 0, l = models.length; i < l; i++) {
+ model = this.getByCid(models[i]) || this.get(models[i]);
+ if (!model) continue;
+ delete this._byId[model.id];
+ delete this._byCid[model.cid];
+ index = this.indexOf(model);
+ this.models.splice(index, 1);
+ this.length--;
+ if (!options.silent) {
+ options.index = index;
+ model.trigger('remove', model, this, options);
+ }
+ this._removeReference(model);
+ }
+ return this;
+ },
+
+ // Add a model to the end of the collection.
+ push: function(model, options) {
+ model = this._prepareModel(model, options);
+ this.add(model, options);
+ return model;
+ },
+
+ // Remove a model from the end of the collection.
+ pop: function(options) {
+ var model = this.at(this.length - 1);
+ this.remove(model, options);
+ return model;
+ },
+
+ // Add a model to the beginning of the collection.
+ unshift: function(model, options) {
+ model = this._prepareModel(model, options);
+ this.add(model, _.extend({at: 0}, options));
+ return model;
+ },
+
+ // Remove a model from the beginning of the collection.
+ shift: function(options) {
+ var model = this.at(0);
+ this.remove(model, options);
+ return model;
+ },
+
+ // Get a model from the set by id.
+ get: function(id) {
+ if (id == null) return void 0;
+ return this._byId[id.id != null ? id.id : id];
+ },
+
+ // Get a model from the set by client id.
+ getByCid: function(cid) {
+ return cid && this._byCid[cid.cid || cid];
+ },
+
+ // Get the model at the given index.
+ at: function(index) {
+ return this.models[index];
+ },
+
+ // Return models with matching attributes. Useful for simple cases of `filter`.
+ where: function(attrs) {
+ if (_.isEmpty(attrs)) return [];
+ return this.filter(function(model) {
+ for (var key in attrs) {
+ if (attrs[key] !== model.get(key)) return false;
+ }
+ return true;
+ });
+ },
+
+ // Force the collection to re-sort itself. You don't need to call this under
+ // normal circumstances, as the set will maintain sort order as each item
+ // is added.
+ sort: function(options) {
+ options || (options = {});
+ if (!this.comparator) throw new Error('Cannot sort a set without a comparator');
+ var boundComparator = _.bind(this.comparator, this);
+ if (this.comparator.length == 1) {
+ this.models = this.sortBy(boundComparator);
+ } else {
+ this.models.sort(boundComparator);
+ }
+ if (!options.silent) this.trigger('reset', this, options);
+ return this;
+ },
+
+ // Pluck an attribute from each model in the collection.
+ pluck: function(attr) {
+ return _.map(this.models, function(model){ return model.get(attr); });
+ },
+
+ // When you have more items than you want to add or remove individually,
+ // you can reset the entire set with a new list of models, without firing
+ // any `add` or `remove` events. Fires `reset` when finished.
+ reset: function(models, options) {
+ models || (models = []);
+ options || (options = {});
+ for (var i = 0, l = this.models.length; i < l; i++) {
+ this._removeReference(this.models[i]);
+ }
+ this._reset();
+ this.add(models, _.extend({silent: true}, options));
+ if (!options.silent) this.trigger('reset', this, options);
+ return this;
+ },
+
+ // Fetch the default set of models for this collection, resetting the
+ // collection when they arrive. If `add: true` is passed, appends the
+ // models to the collection instead of resetting.
+ fetch: function(options) {
+ options = options ? _.clone(options) : {};
+ if (options.parse === undefined) options.parse = true;
+ var collection = this;
+ var success = options.success;
+ options.success = function(resp, status, xhr) {
+ collection[options.add ? 'add' : 'reset'](collection.parse(resp, xhr), options);
+ if (success) success(collection, resp);
+ };
+ options.error = Backbone.wrapError(options.error, collection, options);
+ return (this.sync || Backbone.sync).call(this, 'read', this, options);
+ },
+
+ // Create a new instance of a model in this collection. Add the model to the
+ // collection immediately, unless `wait: true` is passed, in which case we
+ // wait for the server to agree.
+ create: function(model, options) {
+ var coll = this;
+ options = options ? _.clone(options) : {};
+ model = this._prepareModel(model, options);
+ if (!model) return false;
+ if (!options.wait) coll.add(model, options);
+ var success = options.success;
+ options.success = function(nextModel, resp, xhr) {
+ if (options.wait) coll.add(nextModel, options);
+ if (success) {
+ success(nextModel, resp);
+ } else {
+ nextModel.trigger('sync', model, resp, options);
+ }
+ };
+ model.save(null, options);
+ return model;
+ },
+
+ // **parse** converts a response into a list of models to be added to the
+ // collection. The default implementation is just to pass it through.
+ parse: function(resp, xhr) {
+ return resp;
+ },
+
+ // Proxy to _'s chain. Can't be proxied the same way the rest of the
+ // underscore methods are proxied because it relies on the underscore
+ // constructor.
+ chain: function () {
+ return _(this.models).chain();
+ },
+
+ // Reset all internal state. Called when the collection is reset.
+ _reset: function(options) {
+ this.length = 0;
+ this.models = [];
+ this._byId = {};
+ this._byCid = {};
+ },
+
+ // Prepare a model or hash of attributes to be added to this collection.
+ _prepareModel: function(model, options) {
+ options || (options = {});
+ if (!(model instanceof Model)) {
+ var attrs = model;
+ options.collection = this;
+ model = new this.model(attrs, options);
+ if (!model._validate(model.attributes, options)) model = false;
+ } else if (!model.collection) {
+ model.collection = this;
+ }
+ return model;
+ },
+
+ // Internal method to remove a model's ties to a collection.
+ _removeReference: function(model) {
+ if (this == model.collection) {
+ delete model.collection;
+ }
+ model.off('all', this._onModelEvent, this);
+ },
+
+ // Internal method called every time a model in the set fires an event.
+ // Sets need to update their indexes when models change ids. All other
+ // events simply proxy through. "add" and "remove" events that originate
+ // in other collections are ignored.
+ _onModelEvent: function(event, model, collection, options) {
+ if ((event == 'add' || event == 'remove') && collection != this) return;
+ if (event == 'destroy') {
+ this.remove(model, options);
+ }
+ if (model && event === 'change:' + model.idAttribute) {
+ delete this._byId[model.previous(model.idAttribute)];
+ this._byId[model.id] = model;
+ }
+ this.trigger.apply(this, arguments);
+ }
+
+ });
+
+ // Underscore methods that we want to implement on the Collection.
+ var methods = ['forEach', 'each', 'map', 'reduce', 'reduceRight', 'find',
+ 'detect', 'filter', 'select', 'reject', 'every', 'all', 'some', 'any',
+ 'include', 'contains', 'invoke', 'max', 'min', 'sortBy', 'sortedIndex',
+ 'toArray', 'size', 'first', 'initial', 'rest', 'last', 'without', 'indexOf',
+ 'shuffle', 'lastIndexOf', 'isEmpty', 'groupBy'];
+
+ // Mix in each Underscore method as a proxy to `Collection#models`.
+ _.each(methods, function(method) {
+ Collection.prototype[method] = function() {
+ return _[method].apply(_, [this.models].concat(_.toArray(arguments)));
+ };
+ });
+
+ // Backbone.Router
+ // -------------------
+
+ // Routers map faux-URLs to actions, and fire events when routes are
+ // matched. Creating a new one sets its `routes` hash, if not set statically.
+ var Router = Backbone.Router = function(options) {
+ options || (options = {});
+ if (options.routes) this.routes = options.routes;
+ this._bindRoutes();
+ this.initialize.apply(this, arguments);
+ };
+
+ // Cached regular expressions for matching named param parts and splatted
+ // parts of route strings.
+ var namedParam = /:\w+/g;
+ var splatParam = /\*\w+/g;
+ var escapeRegExp = /[-[\]{}()+?.,\\^$|#\s]/g;
+
+ // Set up all inheritable **Backbone.Router** properties and methods.
+ _.extend(Router.prototype, Events, {
+
+ // Initialize is an empty function by default. Override it with your own
+ // initialization logic.
+ initialize: function(){},
+
+ // Manually bind a single named route to a callback. For example:
+ //
+ // this.route('search/:query/p:num', 'search', function(query, num) {
+ // ...
+ // });
+ //
+ route: function(route, name, callback) {
+ Backbone.history || (Backbone.history = new History);
+ if (!_.isRegExp(route)) route = this._routeToRegExp(route);
+ if (!callback) callback = this[name];
+ Backbone.history.route(route, _.bind(function(fragment) {
+ var args = this._extractParameters(route, fragment);
+ callback && callback.apply(this, args);
+ this.trigger.apply(this, ['route:' + name].concat(args));
+ Backbone.history.trigger('route', this, name, args);
+ }, this));
+ return this;
+ },
+
+ // Simple proxy to `Backbone.history` to save a fragment into the history.
+ navigate: function(fragment, options) {
+ Backbone.history.navigate(fragment, options);
+ },
+
+ // Bind all defined routes to `Backbone.history`. We have to reverse the
+ // order of the routes here to support behavior where the most general
+ // routes can be defined at the bottom of the route map.
+ _bindRoutes: function() {
+ if (!this.routes) return;
+ var routes = [];
+ for (var route in this.routes) {
+ routes.unshift([route, this.routes[route]]);
+ }
+ for (var i = 0, l = routes.length; i < l; i++) {
+ this.route(routes[i][0], routes[i][1], this[routes[i][1]]);
+ }
+ },
+
+ // Convert a route string into a regular expression, suitable for matching
+ // against the current location hash.
+ _routeToRegExp: function(route) {
+ route = route.replace(escapeRegExp, '\\$&')
+ .replace(namedParam, '([^\/]+)')
+ .replace(splatParam, '(.*?)');
+ return new RegExp('^' + route + '$');
+ },
+
+ // Given a route, and a URL fragment that it matches, return the array of
+ // extracted parameters.
+ _extractParameters: function(route, fragment) {
+ return route.exec(fragment).slice(1);
+ }
+
+ });
+
+ // Backbone.History
+ // ----------------
+
+ // Handles cross-browser history management, based on URL fragments. If the
+ // browser does not support `onhashchange`, falls back to polling.
+ var History = Backbone.History = function() {
+ this.handlers = [];
+ _.bindAll(this, 'checkUrl');
+ };
+
+ // Cached regex for cleaning leading hashes and slashes .
+ var routeStripper = /^[#\/]/;
+
+ // Cached regex for detecting MSIE.
+ var isExplorer = /msie [\w.]+/;
+
+ // Has the history handling already been started?
+ History.started = false;
+
+ // Set up all inheritable **Backbone.History** properties and methods.
+ _.extend(History.prototype, Events, {
+
+ // The default interval to poll for hash changes, if necessary, is
+ // twenty times a second.
+ interval: 50,
+
+ // Gets the true hash value. Cannot use location.hash directly due to bug
+ // in Firefox where location.hash will always be decoded.
+ getHash: function(windowOverride) {
+ var loc = windowOverride ? windowOverride.location : window.location;
+ var match = loc.href.match(/#(.*)$/);
+ return match ? match[1] : '';
+ },
+
+ // Get the cross-browser normalized URL fragment, either from the URL,
+ // the hash, or the override.
+ getFragment: function(fragment, forcePushState) {
+ if (fragment == null) {
+ if (this._hasPushState || forcePushState) {
+ fragment = window.location.pathname;
+ var search = window.location.search;
+ if (search) fragment += search;
+ } else {
+ fragment = this.getHash();
+ }
+ }
+ if (!fragment.indexOf(this.options.root)) fragment = fragment.substr(this.options.root.length);
+ return fragment.replace(routeStripper, '');
+ },
+
+ // Start the hash change handling, returning `true` if the current URL matches
+ // an existing route, and `false` otherwise.
+ start: function(options) {
+ if (History.started) throw new Error("Backbone.history has already been started");
+ History.started = true;
+
+ // Figure out the initial configuration. Do we need an iframe?
+ // Is pushState desired ... is it available?
+ this.options = _.extend({}, {root: '/'}, this.options, options);
+ this._wantsHashChange = this.options.hashChange !== false;
+ this._wantsPushState = !!this.options.pushState;
+ this._hasPushState = !!(this.options.pushState && window.history && window.history.pushState);
+ var fragment = this.getFragment();
+ var docMode = document.documentMode;
+ var oldIE = (isExplorer.exec(navigator.userAgent.toLowerCase()) && (!docMode || docMode <= 7));
+
+ if (oldIE) {
+ this.iframe = $('').hide().appendTo('body')[0].contentWindow;
+ this.navigate(fragment);
+ }
+
+ // Depending on whether we're using pushState or hashes, and whether
+ // 'onhashchange' is supported, determine how we check the URL state.
+ if (this._hasPushState) {
+ $(window).bind('popstate', this.checkUrl);
+ } else if (this._wantsHashChange && ('onhashchange' in window) && !oldIE) {
+ $(window).bind('hashchange', this.checkUrl);
+ } else if (this._wantsHashChange) {
+ this._checkUrlInterval = setInterval(this.checkUrl, this.interval);
+ }
+
+ // Determine if we need to change the base url, for a pushState link
+ // opened by a non-pushState browser.
+ this.fragment = fragment;
+ var loc = window.location;
+ var atRoot = loc.pathname == this.options.root;
+
+ // If we've started off with a route from a `pushState`-enabled browser,
+ // but we're currently in a browser that doesn't support it...
+ if (this._wantsHashChange && this._wantsPushState && !this._hasPushState && !atRoot) {
+ this.fragment = this.getFragment(null, true);
+ window.location.replace(this.options.root + '#' + this.fragment);
+ // Return immediately as browser will do redirect to new url
+ return true;
+
+ // Or if we've started out with a hash-based route, but we're currently
+ // in a browser where it could be `pushState`-based instead...
+ } else if (this._wantsPushState && this._hasPushState && atRoot && loc.hash) {
+ this.fragment = this.getHash().replace(routeStripper, '');
+ window.history.replaceState({}, document.title, loc.protocol + '//' + loc.host + this.options.root + this.fragment);
+ }
+
+ if (!this.options.silent) {
+ return this.loadUrl();
+ }
+ },
+
+ // Disable Backbone.history, perhaps temporarily. Not useful in a real app,
+ // but possibly useful for unit testing Routers.
+ stop: function() {
+ $(window).unbind('popstate', this.checkUrl).unbind('hashchange', this.checkUrl);
+ clearInterval(this._checkUrlInterval);
+ History.started = false;
+ },
+
+ // Add a route to be tested when the fragment changes. Routes added later
+ // may override previous routes.
+ route: function(route, callback) {
+ this.handlers.unshift({route: route, callback: callback});
+ },
+
+ // Checks the current URL to see if it has changed, and if it has,
+ // calls `loadUrl`, normalizing across the hidden iframe.
+ checkUrl: function(e) {
+ var current = this.getFragment();
+ if (current == this.fragment && this.iframe) current = this.getFragment(this.getHash(this.iframe));
+ if (current == this.fragment) return false;
+ if (this.iframe) this.navigate(current);
+ this.loadUrl() || this.loadUrl(this.getHash());
+ },
+
+ // Attempt to load the current URL fragment. If a route succeeds with a
+ // match, returns `true`. If no defined routes matches the fragment,
+ // returns `false`.
+ loadUrl: function(fragmentOverride) {
+ var fragment = this.fragment = this.getFragment(fragmentOverride);
+ var matched = _.any(this.handlers, function(handler) {
+ if (handler.route.test(fragment)) {
+ handler.callback(fragment);
+ return true;
+ }
+ });
+ return matched;
+ },
+
+ // Save a fragment into the hash history, or replace the URL state if the
+ // 'replace' option is passed. You are responsible for properly URL-encoding
+ // the fragment in advance.
+ //
+ // The options object can contain `trigger: true` if you wish to have the
+ // route callback be fired (not usually desirable), or `replace: true`, if
+ // you wish to modify the current URL without adding an entry to the history.
+ navigate: function(fragment, options) {
+ if (!History.started) return false;
+ if (!options || options === true) options = {trigger: options};
+ var frag = (fragment || '').replace(routeStripper, '');
+ if (this.fragment == frag) return;
+
+ // If pushState is available, we use it to set the fragment as a real URL.
+ if (this._hasPushState) {
+ if (frag.indexOf(this.options.root) != 0) frag = this.options.root + frag;
+ this.fragment = frag;
+ window.history[options.replace ? 'replaceState' : 'pushState']({}, document.title, frag);
+
+ // If hash changes haven't been explicitly disabled, update the hash
+ // fragment to store history.
+ } else if (this._wantsHashChange) {
+ this.fragment = frag;
+ this._updateHash(window.location, frag, options.replace);
+ if (this.iframe && (frag != this.getFragment(this.getHash(this.iframe)))) {
+ // Opening and closing the iframe tricks IE7 and earlier to push a history entry on hash-tag change.
+ // When replace is true, we don't want this.
+ if(!options.replace) this.iframe.document.open().close();
+ this._updateHash(this.iframe.location, frag, options.replace);
+ }
+
+ // If you've told us that you explicitly don't want fallback hashchange-
+ // based history, then `navigate` becomes a page refresh.
+ } else {
+ window.location.assign(this.options.root + fragment);
+ }
+ if (options.trigger) this.loadUrl(fragment);
+ },
+
+ // Update the hash location, either replacing the current entry, or adding
+ // a new one to the browser history.
+ _updateHash: function(location, fragment, replace) {
+ if (replace) {
+ location.replace(location.toString().replace(/(javascript:|#).*$/, '') + '#' + fragment);
+ } else {
+ location.hash = fragment;
+ }
+ }
+ });
+
+ // Backbone.View
+ // -------------
+
+ // Creating a Backbone.View creates its initial element outside of the DOM,
+ // if an existing element is not provided...
+ var View = Backbone.View = function(options) {
+ this.cid = _.uniqueId('view');
+ this._configure(options || {});
+ this._ensureElement();
+ this.initialize.apply(this, arguments);
+ this.delegateEvents();
+ };
+
+ // Cached regex to split keys for `delegate`.
+ var delegateEventSplitter = /^(\S+)\s*(.*)$/;
+
+ // List of view options to be merged as properties.
+ var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName'];
+
+ // Set up all inheritable **Backbone.View** properties and methods.
+ _.extend(View.prototype, Events, {
+
+ // The default `tagName` of a View's element is `"div"`.
+ tagName: 'div',
+
+ // jQuery delegate for element lookup, scoped to DOM elements within the
+ // current view. This should be prefered to global lookups where possible.
+ $: function(selector) {
+ return this.$el.find(selector);
+ },
+
+ // Initialize is an empty function by default. Override it with your own
+ // initialization logic.
+ initialize: function(){},
+
+ // **render** is the core function that your view should override, in order
+ // to populate its element (`this.el`), with the appropriate HTML. The
+ // convention is for **render** to always return `this`.
+ render: function() {
+ return this;
+ },
+
+ // Remove this view from the DOM. Note that the view isn't present in the
+ // DOM by default, so calling this method may be a no-op.
+ remove: function() {
+ this.$el.remove();
+ return this;
+ },
+
+ // For small amounts of DOM Elements, where a full-blown template isn't
+ // needed, use **make** to manufacture elements, one at a time.
+ //
+ // var el = this.make('li', {'class': 'row'}, this.model.escape('title'));
+ //
+ make: function(tagName, attributes, content) {
+ var el = document.createElement(tagName);
+ if (attributes) $(el).attr(attributes);
+ if (content) $(el).html(content);
+ return el;
+ },
+
+ // Change the view's element (`this.el` property), including event
+ // re-delegation.
+ setElement: function(element, delegate) {
+ if (this.$el) this.undelegateEvents();
+ this.$el = (element instanceof $) ? element : $(element);
+ this.el = this.$el[0];
+ if (delegate !== false) this.delegateEvents();
+ return this;
+ },
+
+ // Set callbacks, where `this.events` is a hash of
+ //
+ // *{"event selector": "callback"}*
+ //
+ // {
+ // 'mousedown .title': 'edit',
+ // 'click .button': 'save'
+ // 'click .open': function(e) { ... }
+ // }
+ //
+ // pairs. Callbacks will be bound to the view, with `this` set properly.
+ // Uses event delegation for efficiency.
+ // Omitting the selector binds the event to `this.el`.
+ // This only works for delegate-able events: not `focus`, `blur`, and
+ // not `change`, `submit`, and `reset` in Internet Explorer.
+ delegateEvents: function(events) {
+ if (!(events || (events = getValue(this, 'events')))) return;
+ this.undelegateEvents();
+ for (var key in events) {
+ var method = events[key];
+ if (!_.isFunction(method)) method = this[events[key]];
+ if (!method) throw new Error('Method "' + events[key] + '" does not exist');
+ var match = key.match(delegateEventSplitter);
+ var eventName = match[1], selector = match[2];
+ method = _.bind(method, this);
+ eventName += '.delegateEvents' + this.cid;
+ if (selector === '') {
+ this.$el.bind(eventName, method);
+ } else {
+ this.$el.delegate(selector, eventName, method);
+ }
+ }
+ },
+
+ // Clears all callbacks previously bound to the view with `delegateEvents`.
+ // You usually don't need to use this, but may wish to if you have multiple
+ // Backbone views attached to the same DOM element.
+ undelegateEvents: function() {
+ this.$el.unbind('.delegateEvents' + this.cid);
+ },
+
+ // Performs the initial configuration of a View with a set of options.
+ // Keys with special meaning *(model, collection, id, className)*, are
+ // attached directly to the view.
+ _configure: function(options) {
+ if (this.options) options = _.extend({}, this.options, options);
+ for (var i = 0, l = viewOptions.length; i < l; i++) {
+ var attr = viewOptions[i];
+ if (options[attr]) this[attr] = options[attr];
+ }
+ this.options = options;
+ },
+
+ // Ensure that the View has a DOM element to render into.
+ // If `this.el` is a string, pass it through `$()`, take the first
+ // matching element, and re-assign it to `el`. Otherwise, create
+ // an element from the `id`, `className` and `tagName` properties.
+ _ensureElement: function() {
+ if (!this.el) {
+ var attrs = getValue(this, 'attributes') || {};
+ if (this.id) attrs.id = this.id;
+ if (this.className) attrs['class'] = this.className;
+ this.setElement(this.make(this.tagName, attrs), false);
+ } else {
+ this.setElement(this.el, false);
+ }
+ }
+
+ });
+
+ // The self-propagating extend function that Backbone classes use.
+ var extend = function (protoProps, classProps) {
+ var child = inherits(this, protoProps, classProps);
+ child.extend = this.extend;
+ return child;
+ };
+
+ // Set up inheritance for the model, collection, and view.
+ Model.extend = Collection.extend = Router.extend = View.extend = extend;
+
+ // Backbone.sync
+ // -------------
+
+ // Map from CRUD to HTTP for our default `Backbone.sync` implementation.
+ var methodMap = {
+ 'create': 'POST',
+ 'update': 'PUT',
+ 'delete': 'DELETE',
+ 'read': 'GET'
+ };
+
+ // Override this function to change the manner in which Backbone persists
+ // models to the server. You will be passed the type of request, and the
+ // model in question. By default, makes a RESTful Ajax request
+ // to the model's `url()`. Some possible customizations could be:
+ //
+ // * Use `setTimeout` to batch rapid-fire updates into a single request.
+ // * Send up the models as XML instead of JSON.
+ // * Persist models via WebSockets instead of Ajax.
+ //
+ // Turn on `Backbone.emulateHTTP` in order to send `PUT` and `DELETE` requests
+ // as `POST`, with a `_method` parameter containing the true HTTP method,
+ // as well as all requests with the body as `application/x-www-form-urlencoded`
+ // instead of `application/json` with the model in a param named `model`.
+ // Useful when interfacing with server-side languages like **PHP** that make
+ // it difficult to read the body of `PUT` requests.
+ Backbone.sync = function(method, model, options) {
+ var type = methodMap[method];
+
+ // Default options, unless specified.
+ options || (options = {});
+
+ // Default JSON-request options.
+ var params = {type: type, dataType: 'json'};
+
+ // Ensure that we have a URL.
+ if (!options.url) {
+ params.url = getValue(model, 'url') || urlError();
+ }
+
+ // Ensure that we have the appropriate request data.
+ if (!options.data && model && (method == 'create' || method == 'update')) {
+ params.contentType = 'application/json';
+ params.data = JSON.stringify(model.toJSON());
+ }
+
+ // For older servers, emulate JSON by encoding the request into an HTML-form.
+ if (Backbone.emulateJSON) {
+ params.contentType = 'application/x-www-form-urlencoded';
+ params.data = params.data ? {model: params.data} : {};
+ }
+
+ // For older servers, emulate HTTP by mimicking the HTTP method with `_method`
+ // And an `X-HTTP-Method-Override` header.
+ if (Backbone.emulateHTTP) {
+ if (type === 'PUT' || type === 'DELETE') {
+ if (Backbone.emulateJSON) params.data._method = type;
+ params.type = 'POST';
+ params.beforeSend = function(xhr) {
+ xhr.setRequestHeader('X-HTTP-Method-Override', type);
+ };
+ }
+ }
+
+ // Don't process data on a non-GET request.
+ if (params.type !== 'GET' && !Backbone.emulateJSON) {
+ params.processData = false;
+ }
+
+ // Make the request, allowing the user to override any Ajax options.
+ return $.ajax(_.extend(params, options));
+ };
+
+ // Wrap an optional error callback with a fallback error event.
+ Backbone.wrapError = function(onError, originalModel, options) {
+ return function(model, resp) {
+ resp = model === originalModel ? resp : model;
+ if (onError) {
+ onError(originalModel, resp, options);
+ } else {
+ originalModel.trigger('error', originalModel, resp, options);
+ }
+ };
+ };
+
+ // Helpers
+ // -------
+
+ // Shared empty constructor function to aid in prototype-chain creation.
+ var ctor = function(){};
+
+ // Helper function to correctly set up the prototype chain, for subclasses.
+ // Similar to `goog.inherits`, but uses a hash of prototype properties and
+ // class properties to be extended.
+ var inherits = function(parent, protoProps, staticProps) {
+ var child;
+
+ // The constructor function for the new subclass is either defined by you
+ // (the "constructor" property in your `extend` definition), or defaulted
+ // by us to simply call the parent's constructor.
+ if (protoProps && protoProps.hasOwnProperty('constructor')) {
+ child = protoProps.constructor;
+ } else {
+ child = function(){ parent.apply(this, arguments); };
+ }
+
+ // Inherit class (static) properties from parent.
+ _.extend(child, parent);
+
+ // Set the prototype chain to inherit from `parent`, without calling
+ // `parent`'s constructor function.
+ ctor.prototype = parent.prototype;
+ child.prototype = new ctor();
+
+ // Add prototype properties (instance properties) to the subclass,
+ // if supplied.
+ if (protoProps) _.extend(child.prototype, protoProps);
+
+ // Add static properties to the constructor function, if supplied.
+ if (staticProps) _.extend(child, staticProps);
+
+ // Correctly set child's `prototype.constructor`.
+ child.prototype.constructor = child;
+
+ // Set a convenience property in case the parent's prototype is needed later.
+ child.__super__ = parent.prototype;
+
+ return child;
+ };
+
+ // Helper function to get a value from a Backbone object as a property
+ // or as a function.
+ var getValue = function(object, prop) {
+ if (!(object && object[prop])) return null;
+ return _.isFunction(object[prop]) ? object[prop]() : object[prop];
+ };
+
+ // Throw an error when a URL is needed, and none is supplied.
+ var urlError = function() {
+ throw new Error('A "url" property or function must be specified');
+ };
+
+}).call(this);
diff --git a/web/scripts/lib/backbone.marionette.js b/web/scripts/lib/backbone.marionette.js
new file mode 100644
index 0000000..d63f515
--- /dev/null
+++ b/web/scripts/lib/backbone.marionette.js
@@ -0,0 +1,1735 @@
+/*!
+ * Backbone.Marionette, v1.0.0-beta3
+ * Copyright (c)2012 Derick Bailey, Muted Solutions, LLC.
+ * Distributed under MIT license
+ * http://github.com/marionettejs/backbone.marionette
+*/
+/*!
+ * Includes Wreqr
+ * https://github.com/marionettejs/backbone.wreqr/
+ * Includes EventBinder
+ * https://github.com/marionettejs/backbone.eventbinder/
+ */
+// Backbone.EventBinder, v0.1.0
+// Copyright (c)2012 Derick Bailey, Muted Solutions, LLC.
+// Distributed under MIT license
+// http://github.com/marionettejs/backbone.eventbinder
+// EventBinder
+// -----------
+//
+// The event binder facilitates the binding and unbinding of events
+// from objects that extend `Backbone.Events`. It makes
+// unbinding events, even with anonymous callback functions,
+// easy.
+//
+// Inspired by [Johnny Oshika](http://stackoverflow.com/questions/7567404/backbone-js-repopulate-or-recreate-the-view/7607853#7607853)
+
+Backbone.EventBinder = (function(Backbone, _){
+ "use strict";
+
+ // A map of objects that support binding/unbinding events.
+ // This allows EventBinder to support events on arbitrary
+ // objects with EB's consistent api.
+ var handlerMap = {
+ // 'default' type accounts for Backbone style objects extending
+ // Backbone.Events
+ "default" : {
+ bindTo : function (obj, eventName, callback, context) {
+ context = context || this;
+ obj.on(eventName, callback, context);
+
+ var binding = {
+ type : 'default',
+ obj: obj,
+ eventName: eventName,
+ callback: callback,
+ context: context
+ };
+
+ return binding;
+ },
+ unbindFrom : function(binding){
+ binding.obj.off(binding.eventName, binding.callback, binding.context);
+ }
+ },
+
+ // 'jquery' style handlers allow us to bind to jQuery
+ // (or compatible) objects
+ jquery : {
+ bindTo : function (obj, eventName, callback, context) {
+ context = context || this;
+ callback = _(callback).bind(context);
+ obj.on(eventName, callback);
+
+ var binding = {
+ type : 'jquery',
+ obj: obj,
+ eventName: eventName,
+ callback: callback,
+ context: context
+ };
+
+ return binding;
+ },
+ unbindFrom : function(binding){
+ binding.obj.off(binding.eventName, binding.callback);
+ }
+ }
+ };
+
+ // Use whatever best logic necessary to determine the type
+ // of the supplied object
+ function getHandlerForObject(obj) {
+ if (obj.jquery) { return handlerMap.jquery; }
+
+ return handlerMap["default"];
+ }
+
+ // Constructor function
+ var EventBinder = function(){
+ this._eventBindings = [];
+ };
+
+ // Copy the `extend` function used by Backbone's classes
+ EventBinder.extend = Backbone.View.extend;
+
+ // Extend the EventBinder with additional methods
+ _.extend(EventBinder.prototype, {
+
+ // Delegate to the bindTo for the appropriate type and
+ // store the event binding in array so it can be unbound
+ // easily, at a later point in time.
+ bindTo: function(/* args... */) {
+ var obj = arguments[0];
+ var handlers = getHandlerForObject(obj);
+
+ var binding = handlers.bindTo.apply(this,arguments);
+
+ this._eventBindings.push(binding);
+
+ return binding;
+ },
+
+ // Unbind from a single binding object. Binding objects are
+ // returned from the `bindTo` method call.
+ unbindFrom: function(binding) {
+ handlerMap[binding.type].unbindFrom.apply(this,arguments);
+ this._eventBindings = _.reject(this._eventBindings, function(bind){return bind === binding;});
+ },
+
+ // Unbind all of the events that we have stored.
+ unbindAll: function() {
+ // The `unbindFrom` call removes elements from the array
+ // while it is being iterated, so clone it first.
+ var bindings = _.map(this._eventBindings, _.identity);
+ _.each(bindings, this.unbindFrom, this);
+ }
+ });
+
+ return EventBinder;
+})(Backbone, _);
+
+// Backbone.Wreqr, v0.0.0
+// Copyright (c)2012 Derick Bailey, Muted Solutions, LLC.
+// Distributed under MIT license
+// http://github.com/marionettejs/backbone.wreqr
+Backbone.Wreqr = (function(Backbone, Marionette, _){
+ "option strict";
+ var Wreqr = {};
+
+ Wreqr.Handlers = (function(Backbone, _){
+ "option strict";
+
+ var Handlers = function(){
+ "use strict";
+ this._handlers = {};
+ };
+
+ Handlers.extend = Backbone.Model.extend;
+
+ _.extend(Handlers.prototype, {
+ addHandler: function(name, handler, context){
+ var config = {
+ callback: handler,
+ context: context
+ };
+
+ this._handlers[name] = config;
+ },
+
+ getHandler: function(name){
+ var config = this._handlers[name];
+
+ if (!config){
+ throw new Error("Handler not found for '" + name + "'");
+ }
+
+ return function(){
+ return config.callback.apply(config.context, arguments);
+ };
+ },
+
+ removeHandler: function(name){
+ delete this._handlers[name];
+ },
+
+ removeAllHandlers: function(){
+ this._handlers = {};
+ }
+ });
+
+ return Handlers;
+ })(Backbone, _);
+
+ // Wreqr.Commands
+ // --------------
+ //
+ // A simple command pattern implementation. Register a command
+ // handler and execute it.
+ Wreqr.Commands = (function(Wreqr){
+ "option strict";
+
+ return Wreqr.Handlers.extend({
+ execute: function(name, args){
+ this.getHandler(name)(args);
+ }
+ });
+
+ })(Wreqr);
+
+ // Wreqr.RequestResponse
+ // ---------------------
+ //
+ // A simple request/response implementation. Register a
+ // request handler, and return a response from it
+ Wreqr.RequestResponse = (function(Wreqr){
+ "option strict";
+
+ return Wreqr.Handlers.extend({
+ request: function(name, args){
+ return this.getHandler(name)(args);
+ }
+ });
+
+ })(Wreqr);
+
+ // Event Aggregator
+ // ----------------
+ // A pub-sub object that can be used to decouple various parts
+ // of an application through event-driven architecture.
+
+ Wreqr.EventAggregator = (function(Backbone, _){
+ "option strict";
+ var EA = function(){};
+
+ // Copy the `extend` function used by Backbone's classes
+ EA.extend = Backbone.Model.extend;
+
+ // Copy the basic Backbone.Events on to the event aggregator
+ _.extend(EA.prototype, Backbone.Events);
+
+ return EA;
+ })(Backbone, _);
+
+
+ return Wreqr;
+})(Backbone, Backbone.Marionette, _);
+
+Backbone.Marionette = Marionette = (function(Backbone, _, $){
+ var Marionette = {};
+
+// Helpers
+// -------
+
+// For slicing `arguments` in functions
+var slice = Array.prototype.slice;
+
+// Borrow the Backbone `extend` method so we can use it as needed
+Marionette.extend = Backbone.Model.extend;
+
+// Trigger an event and a corresponding method name. Examples:
+//
+// `this.triggerMethod("foo")` will trigger the "foo" event and
+// call the "onFoo" method.
+//
+// `this.triggerMethod("foo:bar") will trigger the "foo:bar" event and
+// call the "onFooBar" method.
+Marionette.triggerMethod = function(){
+ var args = Array.prototype.slice.apply(arguments);
+ var eventName = args[0];
+ var segments = eventName.split(":");
+ var segment, capLetter, methodName = "on";
+
+ for (var i = 0; i < segments.length; i++){
+ segment = segments[i];
+ capLetter = segment.charAt(0).toUpperCase();
+ methodName += capLetter + segment.slice(1);
+ }
+
+ this.trigger.apply(this, arguments);
+
+ if (_.isFunction(this[methodName])){
+ args.shift();
+ this[methodName].apply(this, args);
+ }
+};
+
+// EventBinder
+// -----------
+// Import the event binder from it's new home
+// https://github.com/marionettejs/backbone.eventbinder
+Marionette.EventBinder = Backbone.EventBinder;
+
+// Add the EventBinder methods to the view directly,
+// but keep them bound to the EventBinder instance so they work properly.
+// This allows the event binder's implementation to vary independently
+// of it being attached to the view... for example the internal structure
+// used to store the events can change without worry about it interfering
+// with Marionette's views.
+Marionette.addEventBinder = function(target){
+ var eventBinder = new Marionette.EventBinder();
+ target.eventBinder = eventBinder;
+ target.bindTo = _.bind(eventBinder.bindTo, eventBinder);
+ target.unbindFrom = _.bind(eventBinder.unbindFrom, eventBinder);
+ target.unbindAll = _.bind(eventBinder.unbindAll, eventBinder);
+};
+
+// Event Aggregator
+// ----------------
+// A pub-sub object that can be used to decouple various parts
+// of an application through event-driven architecture.
+//
+// Extends [Backbone.Wreqr.EventAggregator](https://github.com/marionettejs/backbone.wreqr)
+// and mixes in an EventBinder from [Backbone.EventBinder](https://github.com/marionettejs/backbone.eventbinder).
+Marionette.EventAggregator = Backbone.Wreqr.EventAggregator.extend({
+
+ constructor: function(){
+ Marionette.addEventBinder(this);
+ Backbone.Wreqr.EventAggregator.prototype.constructor.apply(this, arguments);
+ }
+
+});
+
+// Marionette.View
+// ---------------
+
+// The core view type that other Marionette views extend from.
+Marionette.View = Backbone.View.extend({
+
+ constructor: function(){
+ _.bindAll(this, "render");
+ Marionette.addEventBinder(this);
+
+ Backbone.View.prototype.constructor.apply(this, arguments);
+
+ this.bindBackboneEntityTo(this.model, this.modelEvents);
+ this.bindBackboneEntityTo(this.collection, this.collectionEvents);
+
+ this.bindTo(this, "show", this.onShowCalled, this);
+ },
+
+ // import the "triggerMethod" to trigger events with corresponding
+ // methods if the method exists
+ triggerMethod: Marionette.triggerMethod,
+
+ // Get the template for this view
+ // instance. You can set a `template` attribute in the view
+ // definition or pass a `template: "whatever"` parameter in
+ // to the constructor options.
+ getTemplate: function(){
+ var template;
+
+ // Get the template from `this.options.template` or
+ // `this.template`. The `options` takes precedence.
+ if (this.options && this.options.template){
+ template = this.options.template;
+ } else {
+ template = this.template;
+ }
+
+ return template;
+ },
+
+ // Mix in template helper methods. Looks for a
+ // `templateHelpers` attribute, which can either be an
+ // object literal, or a function that returns an object
+ // literal. All methods and attributes from this object
+ // are copies to the object passed in.
+ mixinTemplateHelpers: function(target){
+ target = target || {};
+ var templateHelpers = this.templateHelpers;
+ if (_.isFunction(templateHelpers)){
+ templateHelpers = templateHelpers.call(this);
+ }
+ return _.extend(target, templateHelpers);
+ },
+
+ // Configure `triggers` to forward DOM events to view
+ // events. `triggers: {"click .foo": "do:foo"}`
+ configureTriggers: function(){
+ if (!this.triggers) { return; }
+
+ var that = this;
+ var triggerEvents = {};
+
+ // Allow `triggers` to be configured as a function
+ var triggers = _.result(this, "triggers");
+
+ // Configure the triggers, prevent default
+ // action and stop propagation of DOM events
+ _.each(triggers, function(value, key){
+
+ triggerEvents[key] = function(e){
+ if (e && e.preventDefault){ e.preventDefault(); }
+ if (e && e.stopPropagation){ e.stopPropagation(); }
+ that.trigger(value);
+ };
+
+ });
+
+ return triggerEvents;
+ },
+
+ // Overriding Backbone.View's delegateEvents specifically
+ // to handle the `triggers` configuration
+ delegateEvents: function(events){
+ events = events || this.events;
+ if (_.isFunction(events)){ events = events.call(this); }
+
+ var combinedEvents = {};
+ var triggers = this.configureTriggers();
+ _.extend(combinedEvents, events, triggers);
+
+ Backbone.View.prototype.delegateEvents.call(this, combinedEvents);
+ },
+
+ // Internal method, handles the `show` event.
+ onShowCalled: function(){},
+
+ // Default `close` implementation, for removing a view from the
+ // DOM and unbinding it. Regions will call this method
+ // for you. You can specify an `onClose` method in your view to
+ // add custom code that is called after the view is closed.
+ close: function(){
+ if (this.isClosed) { return; }
+
+ this.triggerMethod("before:close");
+
+ this.remove();
+ this.unbindAll();
+
+ this.triggerMethod("close");
+ this.isClosed = true;
+ },
+
+ // This method binds the elements specified in the "ui" hash inside the view's code with
+ // the associated jQuery selectors.
+ bindUIElements: function(){
+ if (!this.ui) { return; }
+
+ var that = this;
+
+ if (!this.uiBindings) {
+ // We want to store the ui hash in uiBindings, since afterwards the values in the ui hash
+ // will be overridden with jQuery selectors.
+ this.uiBindings = this.ui;
+ }
+
+ // refreshing the associated selectors since they should point to the newly rendered elements.
+ this.ui = {};
+ _.each(_.keys(this.uiBindings), function(key) {
+ var selector = that.uiBindings[key];
+ that.ui[key] = that.$(selector);
+ });
+ },
+
+ // This method is used to bind a backbone "entity" (collection/model) to methods on the view.
+ bindBackboneEntityTo: function(entity, bindings){
+ if (!entity || !bindings) { return; }
+
+ var view = this;
+ _.each(bindings, function(methodName, evt){
+
+ var method = view[methodName];
+ if(!method) {
+ throw new Error("View method '"+ methodName +"' was configured as an event handler, but does not exist.");
+ }
+
+ view.bindTo(entity, evt, method, view);
+ });
+ }
+});
+
+// Item View
+// ---------
+
+// A single item view implementation that contains code for rendering
+// with underscore.js templates, serializing the view's model or collection,
+// and calling several methods on extended views, such as `onRender`.
+Marionette.ItemView = Marionette.View.extend({
+ constructor: function(){
+ Marionette.View.prototype.constructor.apply(this, arguments);
+
+ if (this.initialEvents){
+ this.initialEvents();
+ }
+ },
+
+ // Serialize the model or collection for the view. If a model is
+ // found, `.toJSON()` is called. If a collection is found, `.toJSON()`
+ // is also called, but is used to populate an `items` array in the
+ // resulting data. If both are found, defaults to the model.
+ // You can override the `serializeData` method in your own view
+ // definition, to provide custom serialization for your view's data.
+ serializeData: function(){
+ var data = {};
+
+ if (this.model) {
+ data = this.model.toJSON();
+ }
+ else if (this.collection) {
+ data = { items: this.collection.toJSON() };
+ }
+
+ return data;
+ },
+
+ // Render the view, defaulting to underscore.js templates.
+ // You can override this in your view definition to provide
+ // a very specific rendering for your view. In general, though,
+ // you should override the `Marionette.Renderer` object to
+ // change how Marionette renders views.
+ render: function(){
+ this.isClosed = false;
+
+ this.triggerMethod("before:render", this);
+ this.triggerMethod("item:before:render", this);
+
+ var data = this.serializeData();
+ data = this.mixinTemplateHelpers(data);
+
+ var template = this.getTemplate();
+ var html = Marionette.Renderer.render(template, data);
+ this.$el.html(html);
+ this.bindUIElements();
+
+ this.triggerMethod("render", this);
+ this.triggerMethod("item:rendered", this);
+
+ return this;
+ },
+
+ // Override the default close event to add a few
+ // more events that are triggered.
+ close: function(){
+ if (this.isClosed){ return; }
+
+ this.triggerMethod('item:before:close');
+ Marionette.View.prototype.close.apply(this, arguments);
+ this.triggerMethod('item:closed');
+ }
+});
+
+// Collection View
+// ---------------
+
+// A view that iterates over a Backbone.Collection
+// and renders an individual ItemView for each model.
+Marionette.CollectionView = Marionette.View.extend({
+ constructor: function(options){
+ this.initChildViewStorage();
+ Marionette.View.prototype.constructor.apply(this, arguments);
+ this.initialEvents();
+ this.onShowCallbacks = new Marionette.Callbacks();
+
+ if (options && options.itemViewOptions) {
+ this.itemViewOptions = options.itemViewOptions;
+ }
+ },
+
+ // Configured the initial events that the collection view
+ // binds to. Override this method to prevent the initial
+ // events, or to add your own initial events.
+ initialEvents: function(){
+ if (this.collection){
+ this.bindTo(this.collection, "add", this.addChildView, this);
+ this.bindTo(this.collection, "remove", this.removeItemView, this);
+ this.bindTo(this.collection, "reset", this.render, this);
+ }
+ },
+
+ // Handle a child item added to the collection
+ addChildView: function(item, collection, options){
+ this.closeEmptyView();
+ var ItemView = this.getItemView(item);
+
+ var index;
+ if(options && options.index){
+ index = options.index;
+ } else {
+ index = 0;
+ }
+
+ return this.addItemView(item, ItemView, index);
+ },
+
+ // Override from `Marionette.View` to guarantee the `onShow` method
+ // of child views is called.
+ onShowCalled: function(){
+ this.onShowCallbacks.run();
+ },
+
+ // Internal method to trigger the before render callbacks
+ // and events
+ triggerBeforeRender: function(){
+ this.triggerMethod("before:render", this);
+ this.triggerMethod("collection:before:render", this);
+ },
+
+ // Internal method to trigger the rendered callbacks and
+ // events
+ triggerRendered: function(){
+ this.triggerMethod("render", this);
+ this.triggerMethod("collection:rendered", this);
+ },
+
+ // Render the collection of items. Override this method to
+ // provide your own implementation of a render function for
+ // the collection view.
+ render: function(){
+ this.isClosed = false;
+
+ this.triggerBeforeRender();
+ this.closeEmptyView();
+ this.closeChildren();
+
+ if (this.collection && this.collection.length > 0) {
+ this.showCollection();
+ } else {
+ this.showEmptyView();
+ }
+
+ this.triggerRendered();
+ return this;
+ },
+
+ // Internal method to loop through each item in the
+ // collection view and show it
+ showCollection: function(){
+ var that = this;
+ var ItemView;
+ this.collection.each(function(item, index){
+ ItemView = that.getItemView(item);
+ that.addItemView(item, ItemView, index);
+ });
+ },
+
+ // Internal method to show an empty view in place of
+ // a collection of item views, when the collection is
+ // empty
+ showEmptyView: function(){
+ var EmptyView = this.options.emptyView || this.emptyView;
+ if (EmptyView && !this._showingEmptyView){
+ this._showingEmptyView = true;
+ var model = new Backbone.Model();
+ this.addItemView(model, EmptyView, 0);
+ }
+ },
+
+ // Internal method to close an existing emptyView instance
+ // if one exists. Called when a collection view has been
+ // rendered empty, and then an item is added to the collection.
+ closeEmptyView: function(){
+ if (this._showingEmptyView){
+ this.closeChildren();
+ delete this._showingEmptyView;
+ }
+ },
+
+ // Retrieve the itemView type, either from `this.options.itemView`
+ // or from the `itemView` in the object definition. The "options"
+ // takes precedence.
+ getItemView: function(item){
+ var itemView = this.options.itemView || this.itemView;
+
+ if (!itemView){
+ var err = new Error("An `itemView` must be specified");
+ err.name = "NoItemViewError";
+ throw err;
+ }
+
+ return itemView;
+ },
+
+ // Render the child item's view and add it to the
+ // HTML for the collection view.
+ addItemView: function(item, ItemView, index){
+ var that = this;
+
+ var view = this.buildItemView(item, ItemView);
+
+ // Store the child view itself so we can properly
+ // remove and/or close it later
+ this.storeChild(view);
+ this.triggerMethod("item:added", view);
+
+ // Forward all child item view events through the parent,
+ // prepending "itemview:" to the event name
+ var childBinding = this.bindTo(view, "all", function(){
+ var args = slice.call(arguments);
+ args[0] = "itemview:" + args[0];
+ args.splice(1, 0, view);
+
+ that.triggerMethod.apply(that, args);
+ });
+
+ // Store all child event bindings so we can unbind
+ // them when removing / closing the child view
+ this.childBindings = this.childBindings || {};
+ this.childBindings[view.cid] = childBinding;
+
+ // Render it and show it
+ var renderResult = this.renderItemView(view, index);
+
+ // call onShow for child item views
+ if (view.onShow){
+ this.onShowCallbacks.add(view.onShow, view);
+ }
+
+ return renderResult;
+ },
+
+ // render the item view
+ renderItemView: function(view, index) {
+ view.render();
+ this.appendHtml(this, view, index);
+ },
+
+ // Build an `itemView` for every model in the collection.
+ buildItemView: function(item, ItemView){
+ var itemViewOptions;
+
+ if (_.isFunction(this.itemViewOptions)){
+ itemViewOptions = this.itemViewOptions(item);
+ } else {
+ itemViewOptions = this.itemViewOptions;
+ }
+
+ var options = _.extend({model: item}, itemViewOptions);
+ var view = new ItemView(options);
+ return view;
+ },
+
+ // Remove the child view and close it
+ removeItemView: function(item){
+ var view = this.children[item.cid];
+ if (view){
+ var childBinding = this.childBindings[view.cid];
+ if (childBinding) {
+ this.unbindFrom(childBinding);
+ delete this.childBindings[view.cid];
+ }
+ view.close();
+ delete this.children[item.cid];
+ }
+
+ if (!this.collection || this.collection.length === 0){
+ this.showEmptyView();
+ }
+
+ this.triggerMethod("item:removed", view);
+ },
+
+ // Append the HTML to the collection's `el`.
+ // Override this method to do something other
+ // then `.append`.
+ appendHtml: function(collectionView, itemView, index){
+ collectionView.$el.append(itemView.el);
+ },
+
+ // Store references to all of the child `itemView`
+ // instances so they can be managed and cleaned up, later.
+ storeChild: function(view){
+ this.children[view.model.cid] = view;
+ },
+
+ // Internal method to set up the `children` object for
+ // storing all of the child views
+ initChildViewStorage: function(){
+ this.children = {};
+ },
+
+ // Handle cleanup and other closing needs for
+ // the collection of views.
+ close: function(){
+ if (this.isClosed){ return; }
+
+ this.triggerMethod("collection:before:close");
+ this.closeChildren();
+ this.triggerMethod("collection:closed");
+ Marionette.View.prototype.close.apply(this, arguments);
+ },
+
+ // Close the child views that this collection view
+ // is holding on to, if any
+ closeChildren: function(){
+ var that = this;
+ if (this.children){
+ _.each(_.clone(this.children), function(childView){
+ that.removeItemView(childView.model);
+ });
+ }
+ }
+});
+
+
+// Composite View
+// --------------
+
+// Used for rendering a branch-leaf, hierarchical structure.
+// Extends directly from CollectionView and also renders an
+// an item view as `modelView`, for the top leaf
+Marionette.CompositeView = Marionette.CollectionView.extend({
+ constructor: function(options){
+ Marionette.CollectionView.apply(this, arguments);
+ this.itemView = this.getItemView();
+ },
+
+ // Configured the initial events that the composite view
+ // binds to. Override this method to prevent the initial
+ // events, or to add your own initial events.
+ initialEvents: function(){
+ if (this.collection){
+ this.bindTo(this.collection, "add", this.addChildView, this);
+ this.bindTo(this.collection, "remove", this.removeItemView, this);
+ this.bindTo(this.collection, "reset", this.renderCollection, this);
+ }
+ },
+
+ // Retrieve the `itemView` to be used when rendering each of
+ // the items in the collection. The default is to return
+ // `this.itemView` or Marionette.CompositeView if no `itemView`
+ // has been defined
+ getItemView: function(item){
+ var itemView = this.options.itemView || this.itemView || this.constructor;
+
+ if (!itemView){
+ var err = new Error("An `itemView` must be specified");
+ err.name = "NoItemViewError";
+ throw err;
+ }
+
+ return itemView;
+ },
+
+ // Serialize the collection for the view.
+ // You can override the `serializeData` method in your own view
+ // definition, to provide custom serialization for your view's data.
+ serializeData: function(){
+ var data = {};
+
+ if (this.model){
+ data = this.model.toJSON();
+ }
+
+ data = this.mixinTemplateHelpers(data);
+
+ return data;
+ },
+
+ // Renders the model once, and the collection once. Calling
+ // this again will tell the model's view to re-render itself
+ // but the collection will not re-render.
+ render: function(){
+ this.isClosed = false;
+
+ this.resetItemViewContainer();
+
+ var html = this.renderModel();
+ this.$el.html(html);
+
+ // the ui bindings is done here and not at the end of render since they
+ // will not be available until after the model is rendered, but should be
+ // available before the collection is rendered.
+ this.bindUIElements();
+
+ this.triggerMethod("composite:model:rendered");
+
+ this.renderCollection();
+ this.triggerMethod("composite:rendered");
+ return this;
+ },
+
+ // Render the collection for the composite view
+ renderCollection: function(){
+ Marionette.CollectionView.prototype.render.apply(this, arguments);
+ this.triggerMethod("composite:collection:rendered");
+ },
+
+ // Render an individual model, if we have one, as
+ // part of a composite view (branch / leaf). For example:
+ // a treeview.
+ renderModel: function(){
+ var data = {};
+ data = this.serializeData();
+
+ var template = this.getTemplate();
+ return Marionette.Renderer.render(template, data);
+ },
+
+ // Appends the `el` of itemView instances to the specified
+ // `itemViewContainer` (a jQuery selector). Override this method to
+ // provide custom logic of how the child item view instances have their
+ // HTML appended to the composite view instance.
+ appendHtml: function(cv, iv){
+ var $container = this.getItemViewContainer(cv);
+ $container.append(iv.el);
+ },
+
+ // Internal method to ensure an `$itemViewContainer` exists, for the
+ // `appendHtml` method to use.
+ getItemViewContainer: function(containerView){
+ if ("$itemViewContainer" in containerView){
+ return containerView.$itemViewContainer;
+ }
+
+ var container;
+ if (containerView.itemViewContainer){
+
+ var selector = _.result(containerView, "itemViewContainer");
+ container = containerView.$(selector);
+ if (container.length <= 0) {
+ var err = new Error("The specified `itemViewContainer` was not found: " + containerView.itemViewContainer);
+ err.name = "ItemViewContainerMissingError";
+ throw err;
+ }
+
+ } else {
+ container = containerView.$el;
+ }
+
+ containerView.$itemViewContainer = container;
+ return container;
+ },
+
+ // Internal method to reset the `$itemViewContainer` on render
+ resetItemViewContainer: function(){
+ if (this.$itemViewContainer){
+ delete this.$itemViewContainer;
+ }
+ }
+});
+
+
+// Region
+// ------
+//
+// Manage the visual regions of your composite application. See
+// http://lostechies.com/derickbailey/2011/12/12/composite-js-apps-regions-and-region-managers/
+
+Marionette.Region = function(options){
+ this.options = options || {};
+
+ var el = this.options.el;
+ delete this.options.el;
+
+ Marionette.addEventBinder(this);
+
+ if (el){
+ this.el = el;
+ }
+
+ if (!this.el){
+ var err = new Error("An 'el' must be specified for a region.");
+ err.name = "NoElError";
+ throw err;
+ }
+
+ if (this.initialize){
+ this.initialize.apply(this, arguments);
+ }
+};
+
+
+// Region Type methods
+// -------------------
+
+_.extend(Marionette.Region, {
+
+ // Build an instance of a region by passing in a configuration object
+ // and a default region type to use if none is specified in the config.
+ //
+ // The config object should either be a string as a jQuery DOM selector,
+ // a Region type directly, or an object literal that specifies both
+ // a selector and regionType:
+ //
+ // ```js
+ // {
+ // selector: "#foo",
+ // regionType: MyCustomRegion
+ // }
+ // ```
+ //
+ buildRegion: function(regionConfig, defaultRegionType){
+ var regionIsString = (typeof regionConfig === "string");
+ var regionSelectorIsString = (typeof regionConfig.selector === "string");
+ var regionTypeIsUndefined = (typeof regionConfig.regionType === "undefined");
+ var regionIsType = (typeof regionConfig === "function");
+
+ if (!regionIsType && !regionIsString && !regionSelectorIsString) {
+ throw new Error("Region must be specified as a Region type, a selector string or an object with selector property");
+ }
+
+ var selector, RegionType;
+
+ // get the selector for the region
+
+ if (regionIsString) {
+ selector = regionConfig;
+ }
+
+ if (regionConfig.selector) {
+ selector = regionConfig.selector;
+ }
+
+ // get the type for the region
+
+ if (regionIsType){
+ RegionType = regionConfig;
+ }
+
+ if (!regionIsType && regionTypeIsUndefined) {
+ RegionType = defaultRegionType;
+ }
+
+ if (regionConfig.regionType) {
+ RegionType = regionConfig.regionType;
+ }
+
+ // build the region instance
+
+ var regionManager = new RegionType({
+ el: selector
+ });
+
+ return regionManager;
+ }
+
+});
+
+// Region Instance Methods
+// -----------------------
+
+_.extend(Marionette.Region.prototype, Backbone.Events, {
+
+ // Displays a backbone view instance inside of the region.
+ // Handles calling the `render` method for you. Reads content
+ // directly from the `el` attribute. Also calls an optional
+ // `onShow` and `close` method on your view, just after showing
+ // or just before closing the view, respectively.
+ show: function(view){
+
+ this.ensureEl();
+ this.close();
+
+ view.render();
+ this.open(view);
+
+ Marionette.triggerMethod.call(view, "show");
+ Marionette.triggerMethod.call(this, "show", view);
+
+ this.currentView = view;
+ },
+
+ ensureEl: function(){
+ if (!this.$el || this.$el.length === 0){
+ this.$el = this.getEl(this.el);
+ }
+ },
+
+ // Override this method to change how the region finds the
+ // DOM element that it manages. Return a jQuery selector object.
+ getEl: function(selector){
+ return $(selector);
+ },
+
+ // Override this method to change how the new view is
+ // appended to the `$el` that the region is managing
+ open: function(view){
+ this.$el.html(view.el);
+ },
+
+ // Close the current view, if there is one. If there is no
+ // current view, it does nothing and returns immediately.
+ close: function(){
+ var view = this.currentView;
+ if (!view || view.isClosed){ return; }
+
+ if (view.close) { view.close(); }
+ Marionette.triggerMethod.call(this, "close");
+
+ delete this.currentView;
+ },
+
+ // Attach an existing view to the region. This
+ // will not call `render` or `onShow` for the new view,
+ // and will not replace the current HTML for the `el`
+ // of the region.
+ attachView: function(view){
+ this.currentView = view;
+ },
+
+ // Reset the region by closing any existing view and
+ // clearing out the cached `$el`. The next time a view
+ // is shown via this region, the region will re-query the
+ // DOM for the region's `el`.
+ reset: function(){
+ this.close();
+ delete this.$el;
+ }
+});
+
+// Copy the `extend` function used by Backbone's classes
+Marionette.Region.extend = Marionette.extend;
+
+// Layout
+// ------
+
+// Used for managing application layouts, nested layouts and
+// multiple regions within an application or sub-application.
+//
+// A specialized view type that renders an area of HTML and then
+// attaches `Region` instances to the specified `regions`.
+// Used for composite view management and sub-application areas.
+Marionette.Layout = Marionette.ItemView.extend({
+ regionType: Marionette.Region,
+
+ // Ensure the regions are avialable when the `initialize` method
+ // is called.
+ constructor: function () {
+ this._firstRender = true;
+ this.initializeRegions();
+ Backbone.Marionette.ItemView.apply(this, arguments);
+ },
+
+ // Layout's render will use the existing region objects the
+ // first time it is called. Subsequent calls will close the
+ // views that the regions are showing and then reset the `el`
+ // for the regions to the newly rendered DOM elements.
+ render: function(){
+
+ if (this._firstRender){
+ // if this is the first render, don't do anything to
+ // reset the regions
+ this._firstRender = false;
+ } else {
+ // If this is not the first render call, then we need to
+ // re-initializing the `el` for each region
+ this.closeRegions();
+ this.reInitializeRegions();
+ }
+
+ var result = Marionette.ItemView.prototype.render.apply(this, arguments);
+ return result;
+ },
+
+ // Handle closing regions, and then close the view itself.
+ close: function () {
+ if (this.isClosed){ return; }
+
+ this.closeRegions();
+ this.destroyRegions();
+ Backbone.Marionette.ItemView.prototype.close.call(this, arguments);
+ },
+
+ // Initialize the regions that have been defined in a
+ // `regions` attribute on this layout. The key of the
+ // hash becomes an attribute on the layout object directly.
+ // For example: `regions: { menu: ".menu-container" }`
+ // will product a `layout.menu` object which is a region
+ // that controls the `.menu-container` DOM element.
+ initializeRegions: function () {
+ if (!this.regionManagers){
+ this.regionManagers = {};
+ }
+
+ var that = this;
+ var regions = this.regions || {};
+ _.each(regions, function (region, name) {
+
+ var regionManager = Marionette.Region.buildRegion(region, that.regionType);
+ regionManager.getEl = function(selector){
+ return that.$(selector);
+ };
+
+ that.regionManagers[name] = regionManager;
+ that[name] = regionManager;
+ });
+
+ },
+
+ // Re-initialize all of the regions by updating the `el` that
+ // they point to
+ reInitializeRegions: function(){
+ if (this.regionManagers && _.size(this.regionManagers)===0){
+ this.initializeRegions();
+ } else {
+ _.each(this.regionManagers, function(region){
+ region.reset();
+ });
+ }
+ },
+
+ // Close all of the regions that have been opened by
+ // this layout. This method is called when the layout
+ // itself is closed.
+ closeRegions: function () {
+ var that = this;
+ _.each(this.regionManagers, function (manager, name) {
+ manager.close();
+ });
+ },
+
+ // Destroys all of the regions by removing references
+ // from the Layout
+ destroyRegions: function(){
+ var that = this;
+ _.each(this.regionManagers, function (manager, name) {
+ delete that[name];
+ });
+ this.regionManagers = {};
+ }
+});
+
+
+// Application
+// -----------
+
+// Contain and manage the composite application as a whole.
+// Stores and starts up `Region` objects, includes an
+// event aggregator as `app.vent`
+Marionette.Application = function(options){
+ this.initCallbacks = new Marionette.Callbacks();
+ this.vent = new Marionette.EventAggregator();
+ this.commands = new Backbone.Wreqr.Commands();
+ this.reqres = new Backbone.Wreqr.RequestResponse();
+ this.submodules = {};
+
+ _.extend(this, options);
+
+ Marionette.addEventBinder(this);
+ this.triggerMethod = Marionette.triggerMethod;
+};
+
+_.extend(Marionette.Application.prototype, Backbone.Events, {
+ // Command execution, facilitated by Backbone.Wreqr.Commands
+ execute: function(){
+ this.commands.execute.apply(this.commands, arguments);
+ },
+
+ // Request/response, facilitated by Backbone.Wreqr.RequestResponse
+ request: function(){
+ return this.reqres.request.apply(this.reqres, arguments);
+ },
+
+ // Add an initializer that is either run at when the `start`
+ // method is called, or run immediately if added after `start`
+ // has already been called.
+ addInitializer: function(initializer){
+ this.initCallbacks.add(initializer);
+ },
+
+ // kick off all of the application's processes.
+ // initializes all of the regions that have been added
+ // to the app, and runs all of the initializer functions
+ start: function(options){
+ this.triggerMethod("initialize:before", options);
+ this.initCallbacks.run(options, this);
+ this.triggerMethod("initialize:after", options);
+
+ this.triggerMethod("start", options);
+ },
+
+ // Add regions to your app.
+ // Accepts a hash of named strings or Region objects
+ // addRegions({something: "#someRegion"})
+ // addRegions{{something: Region.extend({el: "#someRegion"}) });
+ addRegions: function(regions){
+ var that = this;
+ _.each(regions, function (region, name) {
+ var regionManager = Marionette.Region.buildRegion(region, Marionette.Region);
+ that[name] = regionManager;
+ });
+ },
+
+ // Removes a region from your app.
+ // Accepts the regions name
+ // removeRegion('myRegion')
+ removeRegion: function(region) {
+ this[region].close();
+ delete this[region];
+ },
+
+ // Create a module, attached to the application
+ module: function(moduleNames, moduleDefinition){
+ // slice the args, and add this application object as the
+ // first argument of the array
+ var args = slice.call(arguments);
+ args.unshift(this);
+
+ // see the Marionette.Module object for more information
+ return Marionette.Module.create.apply(Marionette.Module, args);
+ }
+});
+
+// Copy the `extend` function used by Backbone's classes
+Marionette.Application.extend = Marionette.extend;
+
+// AppRouter
+// ---------
+
+// Reduce the boilerplate code of handling route events
+// and then calling a single method on another object.
+// Have your routers configured to call the method on
+// your object, directly.
+//
+// Configure an AppRouter with `appRoutes`.
+//
+// App routers can only take one `controller` object.
+// It is recommended that you divide your controller
+// objects in to smaller peices of related functionality
+// and have multiple routers / controllers, instead of
+// just one giant router and controller.
+//
+// You can also add standard routes to an AppRouter.
+
+Marionette.AppRouter = Backbone.Router.extend({
+
+ constructor: function(options){
+ Backbone.Router.prototype.constructor.call(this, options);
+
+ if (this.appRoutes){
+ var controller = this.controller;
+ if (options && options.controller) {
+ controller = options.controller;
+ }
+ this.processAppRoutes(controller, this.appRoutes);
+ }
+ },
+
+ // Internal method to process the `appRoutes` for the
+ // router, and turn them in to routes that trigger the
+ // specified method on the specified `controller`.
+ processAppRoutes: function(controller, appRoutes){
+ var method, methodName;
+ var route, routesLength, i;
+ var routes = [];
+ var router = this;
+
+ for(route in appRoutes){
+ if (appRoutes.hasOwnProperty(route)){
+ routes.unshift([route, appRoutes[route]]);
+ }
+ }
+
+ routesLength = routes.length;
+ for (i = 0; i < routesLength; i++){
+ route = routes[i][0];
+ methodName = routes[i][1];
+ method = controller[methodName];
+
+ if (!method){
+ var msg = "Method '" + methodName + "' was not found on the controller";
+ var err = new Error(msg);
+ err.name = "NoMethodError";
+ throw err;
+ }
+
+ method = _.bind(method, controller);
+ router.route(route, methodName, method);
+ }
+ }
+});
+
+
+// Module
+// ------
+
+// A simple module system, used to create privacy and encapsulation in
+// Marionette applications
+Marionette.Module = function(moduleName, app){
+ this.moduleName = moduleName;
+
+ // store sub-modules
+ this.submodules = {};
+
+ this._setupInitializersAndFinalizers();
+
+ // store the configuration for this module
+ this.config = {};
+ this.config.app = app;
+
+ // extend this module with an event binder
+ Marionette.addEventBinder(this);
+};
+
+// Extend the Module prototype with events / bindTo, so that the module
+// can be used as an event aggregator or pub/sub.
+_.extend(Marionette.Module.prototype, Backbone.Events, {
+
+ // Initializer for a specific module. Initializers are run when the
+ // module's `start` method is called.
+ addInitializer: function(callback){
+ this._initializerCallbacks.add(callback);
+ },
+
+ // Finalizers are run when a module is stopped. They are used to teardown
+ // and finalize any variables, references, events and other code that the
+ // module had set up.
+ addFinalizer: function(callback){
+ this._finalizerCallbacks.add(callback);
+ },
+
+ // Start the module, and run all of it's initializers
+ start: function(options){
+ // Prevent re-start the module
+ if (this._isInitialized){ return; }
+
+ // start the sub-modules (depth-first hierarchy)
+ _.each(this.submodules, function(mod){
+ if (mod.config.options.startWithParent){
+ mod.start(options);
+ }
+ });
+
+ // run the callbacks to "start" the current module
+ this._initializerCallbacks.run(options, this);
+ this._isInitialized = true;
+ },
+
+ // Stop this module by running its finalizers and then stop all of
+ // the sub-modules for this module
+ stop: function(){
+ // if we are not initialized, don't bother finalizing
+ if (!this._isInitialized){ return; }
+ this._isInitialized = false;
+
+ // stop the sub-modules; depth-first, to make sure the
+ // sub-modules are stopped / finalized before parents
+ _.each(this.submodules, function(mod){ mod.stop(); });
+
+ // run the finalizers
+ this._finalizerCallbacks.run();
+
+ // reset the initializers and finalizers
+ this._initializerCallbacks.reset();
+ this._finalizerCallbacks.reset();
+ },
+
+ // Configure the module with a definition function and any custom args
+ // that are to be passed in to the definition function
+ addDefinition: function(moduleDefinition, customArgs){
+ this._runModuleDefinition(moduleDefinition, customArgs);
+ },
+
+ // Internal method: run the module definition function with the correct
+ // arguments
+ _runModuleDefinition: function(definition, customArgs){
+ if (!definition){ return; }
+
+ // build the correct list of arguments for the module definition
+ var args = _.flatten([
+ this,
+ this.config.app,
+ Backbone,
+ Marionette,
+ $, _,
+ customArgs
+ ]);
+
+ definition.apply(this, args);
+ },
+
+ // Internal method: set up new copies of initializers and finalizers.
+ // Calling this method will wipe out all existing initializers and
+ // finalizers.
+ _setupInitializersAndFinalizers: function(){
+ this._initializerCallbacks = new Marionette.Callbacks();
+ this._finalizerCallbacks = new Marionette.Callbacks();
+ }
+});
+
+// Function level methods to create modules
+_.extend(Marionette.Module, {
+
+ // Create a module, hanging off the app parameter as the parent object.
+ create: function(app, moduleNames, moduleDefinition){
+ var that = this;
+ var parentModule = app;
+ moduleNames = moduleNames.split(".");
+
+ // get the custom args passed in after the module definition and
+ // get rid of the module name and definition function
+ var customArgs = slice.apply(arguments);
+ customArgs.splice(0, 3);
+
+ // Loop through all the parts of the module definition
+ var length = moduleNames.length;
+ _.each(moduleNames, function(moduleName, i){
+ var isLastModuleInChain = (i === length-1);
+
+ var module = that._getModuleDefinition(parentModule, moduleName, app);
+ module.config.options = that._getModuleOptions(parentModule, moduleDefinition);
+
+ // if it's the first module in the chain, configure it
+ // for auto-start, as specified by the options
+ if (isLastModuleInChain){
+ that._configureAutoStart(app, module);
+ }
+
+ // Only add a module definition and initializer when this is
+ // the last module in a "parent.child.grandchild" hierarchy of
+ // module names
+ if (isLastModuleInChain && module.config.options.hasDefinition){
+ module.addDefinition(module.config.options.definition, customArgs);
+ }
+
+ // Reset the parent module so that the next child
+ // in the list will be added to the correct parent
+ parentModule = module;
+ });
+
+ // Return the last module in the definition chain
+ return parentModule;
+ },
+
+ _configureAutoStart: function(app, module){
+ // Only add the initializer if it's the first module, and
+ // if it is set to auto-start, and if it has not yet been added
+ if (module.config.options.startWithParent && !module.config.autoStartConfigured){
+ // start the module when the app starts
+ app.addInitializer(function(options){
+ module.start(options);
+ });
+ }
+
+ // prevent this module from being configured for
+ // auto start again. the first time the module
+ // is defined, determines it's auto-start
+ module.config.autoStartConfigured = true;
+ },
+
+ _getModuleDefinition: function(parentModule, moduleName, app){
+ // Get an existing module of this name if we have one
+ var module = parentModule[moduleName];
+
+ if (!module){
+ // Create a new module if we don't have one
+ module = new Marionette.Module(moduleName, app);
+ parentModule[moduleName] = module;
+ // store the module on the parent
+ parentModule.submodules[moduleName] = module;
+ }
+
+ return module;
+ },
+
+ _getModuleOptions: function(parentModule, moduleDefinition){
+ // default to starting the module with the app
+ var options = {
+ startWithParent: true,
+ hasDefinition: !!moduleDefinition
+ };
+
+ // short circuit if we don't have a module definition
+ if (!options.hasDefinition){ return options; }
+
+ if (_.isFunction(moduleDefinition)){
+ // if the definition is a function, assign it directly
+ // and use the defaults
+ options.definition = moduleDefinition;
+
+ } else {
+
+ // the definition is an object.
+
+ // grab the "define" attribute
+ options.hasDefinition = !!moduleDefinition.define;
+ options.definition = moduleDefinition.define;
+
+ // grab the "startWithParent" attribute if one exists
+ if (moduleDefinition.hasOwnProperty("startWithParent")){
+ options.startWithParent = moduleDefinition.startWithParent;
+ }
+ }
+
+ return options;
+ }
+});
+
+// Template Cache
+// --------------
+
+// Manage templates stored in `