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This repository was archived by the owner on Jun 14, 2022. It is now read-only.
This repository was archived by the owner on Jun 14, 2022. It is now read-only.

World Generation #1

@dvitski

Description

@dvitski
  • End Island
    • Exit Portal is converted to obsidian and has a Purpur Pillar under the dragon egg.
    • Towers have a new crowning which regens at each fight and marked with an AEC at the start of the initial fight.
    • Chorus trees are generated using falling blocks + high randomTickSpeed on initial island generation.
      • To cope with lag, players and the Ender Dragon are frozen during initial world generation at the start of fights.
  • Outer End
    • End Gateways generate fancy pillars under them globally in The End and are themselves modified slightly.
  • Overworld
    • Crossways
      • Gateways spawn in unique rooms in Strongholds and Villages. They always spawn with a Crossways Map, which guides you to a Nether Fortress. A broken portal frame is placed in the room as a hint.
      • Crossways spawn at the coordinates given by the Crossways Map. They connect to 8 random Gateways.
      • Both a Gateway and the nearest Crossways need to be unlocked before they will link.
    • Hives
      • Add hives for
        • Bees Added in 19w34a
        • Endermites
        • Fire Ants
        • Silverfish.
      • These are active, respectively, in Spring, Winter, Summer, and Fall.
      • Hives can be temperature controlled to allow them to function outside their native season.

Converted to an issue from a note by @Compsogbrickus

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