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tmp.hs
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197 lines (153 loc) · 4.11 KB
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module Main where
import Control.Concurrent
import Control.Concurrent.STM
import Control.Monad.State
import UI.NCurses
import Data.List (intercalate)
import Data.Map.Strict (fromList, lookup, Map)
import Types
block1 = MBlock {
mb_width = 3,
mb_height = 2,
mb_top = Point (-2.0) 1.0,
mb_speed = 0.05
}
block2 = MBlock {
mb_width = 6,
mb_height = 1,
mb_top = Point (-2.0) 5.0,
mb_speed = 0.1
}
block3 = MBlock {
mb_width = 3,
mb_height = 5,
mb_top = Point (-2.0) 7.0,
mb_speed = 0.1
}
gField = GameField 20 20 [block1, block2, block3]
recalcGf (GameField w h items) = let
newItems = recalcBlocks items
in GameField w h newItems
tst = vFieldToString . gFieldToVField
--tstVF = VField 40 40 (createEmptyGridWithBorders 40 40)
main :: IO ()
main = runCurses $ main1 gField 0
--main1 :: GameField -> Curses ()
main1 oldGf x = do
--setEcho False
setCursorMode CursorVeryVisible
w <- defaultWindow
--let newGf = recalcGf oldGf
--let vf = gFieldToVField oldGf
--let mChar = Data.Map.Strict.lookup (1,3) $ vf_grid vf
--let char = case mChar of
-- (Just d) -> d
-- Nothing -> 'E'
let lines = vFieldToLines $ gFieldToVField oldGf
updateWindow w $ do
moveCursor 0 0
drawString $ intercalate "\n" lines
render
let newGf = recalcGf oldGf
ev <- getEvent w (Just 10)
case ev of
Nothing -> main1 newGf x
Just ev' -> main1 newGf x
--tstStr = tst $ recalcGf gField
--tstRend :: String -> Curses ()
--tstRend str = do
-- setEcho False
-- w <- defaultWindow
-- --render
-- updateWindow w $ do
-- moveCursor 0 0
-- drawString str
-- render
-- ev <- getEvent w Nothing
-- case ev of
-- Nothing -> tstRend str
-- Just ev' -> tstRend (tst $ gField)
--main1 :: IO ()
--main = runCurses $ main1 1
--main1 x = do
-- setEcho False
-- w <- defaultWindow
-- updateWindow w $ do
-- moveCursor 1 10
-- drawString $ show x
-- render
-- --x <- threadDelay 1000000
-- --main1 $ x + 1
-- --return ()
-- ev <- getEvent w (Just 100)
-- case ev of
-- Nothing -> main1 $ x + 1
-- Just ev' -> return ()
--x <- threadDelay 1000000
--Curses ()
--return $ do
-- threadDelay 1000000
-- putStrLn "aaa"
--waitFor w (\ev -> True)
--waitFor w (\ev -> ev == EventCharacter 'q' || ev == EventCharacter 'Q')
--cursTst = do
-- setEcho False
-- w <- defaultWindow
-- updateWindow w $ do
-- moveCursor 1 10
-- drawString "Hello world!"
-- moveCursor 3 10
-- drawString "(press q to quit)"
-- moveCursor 0 0
-- render
--waitFor w (\ev -> True)
--tst1 = do
-- main1
-- timer1 <- newTimer (2000 * 1000)
-- waitTimer timer1
--waitFor :: Window -> (Event -> Bool) -> Curses ()
--waitFor w p = loop where
-- loop = do
-- ev <- getEvent w Nothing
-- case ev of
-- Nothing -> loop
-- Just ev' -> if p ev' then return () else loop
--main = do
-- timer1 <- newTimer (200 * 1000)
-- waitTimer timer1
-- putStrLn "Timer 1 expired"
-- main
-- timer2 <- newTimer (1 * 1000000)
-- forkIO $ do
-- waitTimer timer2
-- putStrLn "Timer 2 expired"
-- stopTimer timer2
-- putStrLn "Timer 2 stopped"
----tst :: State Integer Integer
----tst = do
---- x <- get
---- wait1000
---- put $ x + 1
---- return 0
--wait1000 = do
-- timer1 <- newTimer (1000 * 1000)
-- waitTimer timer1
--data TState = Start | Stop
--type Timer = (TVar TState, TMVar ())
--waitTimer :: Timer -> IO ()
--waitTimer (_, timer) = atomically $ readTMVar timer
--stopTimer :: Timer -> IO ()
--stopTimer (state, _) = atomically $ writeTVar state Stop
--newTimer :: Int -> IO Timer
--newTimer n = do
-- state <- atomically $ newTVar Start
-- timer <- atomically $ newEmptyTMVar
-- forkIO $ do
-- threadDelay n
-- atomically $ do
-- runState <- readTVar state
-- case runState of
-- Start -> putTMVar timer ()
-- Stop -> return ()
-- return (state, timer)
--wait1 n = threadDelay n