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Points: 50competitiveFor competitive issues, only top PRs need to be accepted.For competitive issues, only top PRs need to be accepted.
Description
Design and implement UI and HUD framework for the 3D open world project.
Requirements:
- Health Bar: create a player health bar that updates dynamically.
- Quest Tracker: display the current active quest, show current objective text.
- Inventory Placeholder: UI panel that can be toggled, slots/layout placeholder.
- UI Architecture: clean separation of UI logic and gameplay systems
- Add proper documentation of the work
- Add extra UI as per your convenience
File Structure:
Assets/
└── <your_rollno>/
├── UI/
│ ├── HUD/
│ │ ├── HealthBarUI.cs
│ │ ├── QuestTrackerUI.cs
│ │ ├── MinimapUI.cs
│ │ └── InventoryUI.cs
│ │
│ └── Prefabs/
│ └── HUD/
│
└── Docs/
└── UIGuide.md
NOTE:
- Use existing gameplay systems for your dependencies.
- Use placeholders in UI if can't implement the full logic.
- This is a Competitive issue, so multiple PRs are allowed, but PRs that meet full requirements are merged in order of submission.
- Points decrease after each successful merge, and eventually, when they are exhausted, the issue will be closed.
- If you have any more questions, please feel free to ask them in the comments.
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Points: 50competitiveFor competitive issues, only top PRs need to be accepted.For competitive issues, only top PRs need to be accepted.