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Issue 7: UI & HUD Framework #44

@Vinesh-27

Description

@Vinesh-27

Design and implement UI and HUD framework for the 3D open world project.

Requirements:

  • Health Bar: create a player health bar that updates dynamically.
  • Quest Tracker: display the current active quest, show current objective text.
  • Inventory Placeholder: UI panel that can be toggled, slots/layout placeholder.
  • UI Architecture: clean separation of UI logic and gameplay systems
  • Add proper documentation of the work
  • Add extra UI as per your convenience

File Structure:
Assets/
└── <your_rollno>/
├── UI/
│ ├── HUD/
│ │ ├── HealthBarUI.cs
│ │ ├── QuestTrackerUI.cs
│ │ ├── MinimapUI.cs
│ │ └── InventoryUI.cs
│ │
│ └── Prefabs/
│ └── HUD/

└── Docs/
└── UIGuide.md

NOTE:

  • Use existing gameplay systems for your dependencies.
  • Use placeholders in UI if can't implement the full logic.
  • This is a Competitive issue, so multiple PRs are allowed, but PRs that meet full requirements are merged in order of submission.
  • Points decrease after each successful merge, and eventually, when they are exhausted, the issue will be closed.
  • If you have any more questions, please feel free to ask them in the comments.

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    Points: 50competitiveFor competitive issues, only top PRs need to be accepted.

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