@@ -2288,7 +2288,19 @@ function BulletActor(bullet) {
22882288 this . mesh . setEnabled ( false )
22892289}
22902290BulletActor . prototype . fire = function ( ) {
2291- this . bullet . player . id == meId ? this . delayFrames = Math . ceil ( ping / 17 ) + 5 : this . delayFrames = 5 , this . mesh . position . x = this . bullet . x , this . mesh . position . y = this . bullet . y , this . mesh . position . z = this . bullet . z , this . mesh . lookAt ( new BABYLON . Vector3 ( this . bullet . x + this . bullet . dx , this . bullet . y + this . bullet . dy , this . bullet . z + this . bullet . dz ) ) , this . mesh . rotation . x += .015 , this . mesh . rotation . y -= .015 , this . mesh . scaling . z = .5
2291+ this . delayFrames = 2 ;
2292+
2293+ if ( this . bullet . player . id == meId ) {
2294+ this . delayFrames += Math . max ( 0 , Math . ceil ( ( ping - 75 ) / 17 ) ) ;
2295+ } ;
2296+
2297+ this . mesh . position . x = this . bullet . x ;
2298+ this . mesh . position . y = this . bullet . y ;
2299+ this . mesh . position . z = this . bullet . z ;
2300+ this . mesh . lookAt ( new BABYLON . Vector3 ( this . bullet . x + this . bullet . dx , this . bullet . y + this . bullet . dy , this . bullet . z + this . bullet . dz ) ) ;
2301+ this . mesh . rotation . x += .015 ;
2302+ this . mesh . rotation . y -= .015 ;
2303+ this . mesh . scaling . z = .5 ;
22922304
22932305 plugins . emit ( 'bulletActorFired' , { bulletActor : this } ) ;
22942306} ;
@@ -2313,7 +2325,14 @@ function RocketActor(rocket) {
23132325 this . flySound = "rpegg.fly" ;
23142326}
23152327RocketActor . prototype . fire = function ( ) {
2316- this . armed = false , this . rocket . player . id == meId ? this . delayFrames = Math . ceil ( ping / 17 ) + 3 : this . delayFrames = 3 , this . mesh . position . x = this . rocket . x , this . mesh . position . y = this . rocket . y , this . mesh . position . z = this . rocket . z , this . mesh . lookAt ( new BABYLON . Vector3 ( this . rocket . x + this . rocket . dx , this . rocket . y + this . rocket . dy , this . rocket . z + this . rocket . dz ) ) , this . mesh . rotation . x += .015 , this . mesh . rotation . y -= .015
2328+ this . armed = false ;
2329+ this . rocket . player . id == meId ? this . delayFrames = Math . ceil ( ping / 17 ) + 3 : this . delayFrames = 3 ;
2330+ this . mesh . position . x = this . rocket . x ;
2331+ this . mesh . position . y = this . rocket . y ;
2332+ this . mesh . position . z = this . rocket . z ;
2333+ this . mesh . lookAt ( new BABYLON . Vector3 ( this . rocket . x + this . rocket . dx , this . rocket . y + this . rocket . dy , this . rocket . z + this . rocket . dz ) ) ;
2334+ this . mesh . rotation . x += .015 ;
2335+ this . mesh . rotation . y -= .015 ;
23172336} ;
23182337RocketActor . prototype . update = function ( ) {
23192338 if ( -- this . delayFrames <= 0 && this . mesh . setEnabled ( true ) , ! this . armed && this . rocket . ttArmed <= 0 && ( this . armed = true , this . soundEmitter . play ( this . flySound ) ) , this . delayFrames % 4 == 0 ) {
@@ -2322,7 +2341,9 @@ RocketActor.prototype.update = function () {
23222341 dz = .04 * Math . random ( ) - .02 ;
23232342 this . rocket . ttArmed <= 0 && ( addExplosionSprite ( explosionSmokeManager , 10 , this . rocket . x , this . rocket . y , this . rocket . z , dx , dy , dz , .4 ) , addExplosionSprite ( explosionFireManager , 10 , this . rocket . x , this . rocket . y , this . rocket . z , dx , dy , dz , .4 ) )
23242343 }
2325- this . mesh . position . x = this . rocket . x , this . mesh . position . y = this . rocket . y , this . mesh . position . z = this . rocket . z
2344+ this . mesh . position . x = this . rocket . x ;
2345+ this . mesh . position . y = this . rocket . y ;
2346+ this . mesh . position . z = this . rocket . z ;
23262347} ;
23272348RocketActor . prototype . remove = function ( ) {
23282349 this . mesh . setEnabled ( false )
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