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main template.cpp
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68 lines (58 loc) · 2.23 KB
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#include <ext/pb_ds/assoc_container.hpp>
#include <ext/pb_ds/tree_policy.hpp>
#include <bits/stdc++.h>
using namespace __gnu_pbds;
using namespace std;
// using long doubles saves you from corner cases but is very time consuming
#define double long double
#define int long long
#define pb push_back
#define pii pair<int,int>
#define vi vector<int>
#define vii vector<pii>
#define mi map<int,int>
#define mii map<pii,int>
#define all(a) (a).begin(),(a).end()
#define sz(x) (int)x.size()
// just comment the line below in case of interactive problems
#define endl "\n"
#define repp(i,a,b) for(int i=a;i<b;i++)
#define rep(i,a,b) for(int i=a;i<=b;i++)
#define brep(i,a,b) for(int i=a;i>=b;i--)
#define deb1(x) cout << #x << "=" << x << endl
#define deb2(x, y) cout << #x << "=" << x << "," << #y << "=" << y << endl
#define deb3(x, y, z) cout << #x << "=" << x << "," << #y << "=" << y << "," << #z << "=" << z << endl
#define trace(v) for(auto it=v.begin();it!=v.end();it++)cout<<*it<<" ";cout<<endl;
#define tracearr(a,l,r) for(int iii=l;iii<=r;iii++)cout << a[iii] << " ";cout << endl;
#define PI 3.1415926535897932384626
#define F first
#define S second
#define clr(x,y) memset(x, y, sizeof(x))
#define IOS ios::sync_with_stdio(0);cin.tie(0);cout.tie(0);
//vector<vector<int> > v( n , vector<int> (m, 0));
typedef tree<int,null_type,less<int>,rb_tree_tag,tree_order_statistics_node_update> ordered_set;
// *s.find_by_order(1) - gives the 2nd samllest element in set
// s.order_of_key(x) - gives the number of elements in the set which are strictly smaller than x
const int N=1e5 + 5;
const int MOD=1e9 + 7;
void test_case()
{
}
int32_t main()
{
IOS;
int T=1;
cin >> T;
// int numOfSetBits = __builtin_popcountll(n);
std::cout << std::fixed << std::setprecision(12);
while(T--)
{
test_case();
}
}
/*
* while writing bool comp function for sorting put 1 statement in the end which has no if comdition
* in case of multiple test cases and N=1e5 don't intialize arrays as global except for graph vector-array
* always check whether or not you are doing mod of a negative number
* always use 1LL instead of 1
*/