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SymTable.h
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75 lines (60 loc) · 1.51 KB
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#pragma once
#include <iostream>
#include <string>
#include <map>
#include <vector>
#include <fstream>
#include <algorithm>
#include "Value.h"
using namespace std;
class ASTNode;
class SymTable;
enum IdKind {KIND_VAR, KIND_FUNC, KIND_CLASS, KIND_PARAM, KIND_FIELD};
class SymbolInfo {
public:
string name;
string type;
IdKind kind;
string returnType;
vector<string> paramTypes;
vector<string> paramNames;
vector<ASTNode*>* body;
SymTable* defScope;
SymbolInfo* refObject;
string value;
map<string, Value> fieldValues;
SymbolInfo(string n, string t, IdKind k) : name(n), type(t), kind(k) {
body = nullptr;
defScope = nullptr;
refObject = nullptr;
}
SymbolInfo() {
body = nullptr;
defScope = nullptr;
refObject = nullptr;
}
};
class SymTable {
public:
string scopeName;
SymTable* parent;
map<string, SymbolInfo*> symbols;
SymTable(string name, SymTable* p = nullptr) : scopeName(name), parent(p) {}
bool addSymbol(SymbolInfo* symbol);
SymbolInfo* lookup(string name);
bool existsSym(string name);
void print(ofstream& out);
~SymTable();
};
class SymTableManager {
public:
SymTable* currentScope;
vector<SymTable*> allTables;
SymTableManager();
void enterScope(string name);
void exitScope();
SymTable* findClassScope(string className);
bool classExists(string className);
void ensureObjectFields(SymbolInfo* obj);
void printAll(string filename);
};