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Gameplay

You race a "stunt car" around elevated tracks. You have to keep your car on the track and get the timing right for various hills and jumps.

There are three game modes:

  • Practice: Choose a single track and race solo.
  • Season: Play through "seasons", advancing through four divisions. You race against a computer-controlled player.
  • Two Players: Connect to another human player and race individual tracks.

A race is three laps. You have a limited amount of boost that you can apply freely. As you crash into the track and the ground outside the track, your car is damaged, and your car can only take a certain amount of damage before it is wrecked (and you lose the race). If your car takes a certain amount of damage in a single crash, your car your car gets a "hole" in addition to added damage. Holes cause the damage bar to fast-forward through hole regions, effectively increasing damage received. A car can have at most 10 holes, in which case damage accumulates very quickly.

Boost and damage are reset between races, while "holes" persist between races in Season / Tournament mode - see below.

Tournament / Season Mode

The tournament mode is divided into seasons. The mode consists of four divisions, each with three players. Each division is assigned two different tracks.

During each season, every player races all combinations of the other two players and the two tracks within each division, i.e., each player has four races. After each race, the player who won the race gets two points, and the player with the fastest lap time gets 1 point. At the end of each season, the player with the most points is promoted to the next league, while the player with the least points is demoted to the previous league (except you cannot get demoted from division 4).

The previously mentioned "holes" in the car are repaired after each season, based on the player's overall position across all 12 drivers (not just within their division):

  • 1st through 3rd overall get three holes repaired.
  • 4th through 6th overall get two holes repaired.
  • 7th through 9th overall get one hole repaired.
  • 10th through 12th overall get no repairs.

Super League

When the player wins division 1, the player is promoted to the "Super League". This looks identical to the initial league - same opponents, still four divisions, same tracks - but with some technical differences, listed below. The player starts in division 4 in the Super League.

If the player wins division 1 in the Super League, the player has essentially beat the game.

Differences Between Regular League and Super League

Visually, the two leagues differ in that the sides of the track in the regular league are white and red, while they are white and blue in the Super League.

In the Super League there's "road cushion", which means the car has to smash harder at the track before taking damage. Otherwise, with more engine power (see below) in the Super League, cars would be wrecked too soon.

Tracks have different amounts of initial boost reserves, depending on whether they are played in the regular league or the Super League.

Other metrics that change between the leagues:

Regular League Super League
Engine Power 240 320
Boost Unit Value 16 12