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Description
TL;DR Support the bzip (MSZip) format of the .x files
I was pleased to find this plugin, got my correct blender version installed, this configured, and shizam it worked on my game's ancient .x files. My game I inherited almost 15 years ago. As far as I know all my .x files were created in 3dsmax (2005) along with my bmp and dds files.
Moving on I went to view a few other .x files and ran into a wall. Some of the games late development .x files were bzip encoded. Apparently thats not bzip like we all know bzip, but 'MSZip Compressed Binary File'.
I read this on https://paulbourke.net/dataformats/directx/
I've looked at the header in the file and I dont see a spot where the typical PK starts and the zip starts... so I can't just hexedit my file, remove the xof..... bits, unzip, restore xof bits with bin and move on.
- Any ideas how to extract the Zip data to a binary/text .x file?
- Any chance you might natively support reading this format?