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Hi. Im using multiple atlases and follow the instructions to add multiple objects each with their own TexturePacker sheets and UIToolkit scripts. All is working fine apart from one thing. If I try to add a background (its own atlas as it's big), it doesnt matter what 'layer' property I set on the script, the background always covers my other UI objects (buttons etc) so I can only see the background. I have tried changing layer, z-index, depth properties on the game object and background sprite to no avail. Can any one guide me on how I can send this sprite to the back?
Thanks
Simon
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