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Description
Unreal Engine version
5.4
Using the Meta fork of Unreal Engine?
Yes, using the Meta fork
Meta XR Plugin version
71
Where does the issue occur?
- In Unreal Editor
- In Quest builds
Description
When I turn the material to translucid and I'm using Environment depth, I get a crash.
Steps to reproduce
Oculus fork 5.4
Occlusion map sample.
Material with environment depth set to translucent
Logs
Assertion failed: false [File:C:\D\UE\UnrealEngine-oculus-5.4\Engine\Source\Runtime\RHICore\Private\RHICoreShader.cpp] [Line: 60]
Shader attempted to bind uniform buffer 'FTranslucentBasePassUniformParameters' at slot [Name: SceneTextures, Slot: 9] with hash '144184377', but the shader expected 'OpaqueBasePass' with hash '234886441'.
Crash in runnable thread RHIThread
Additional info
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