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[BUG] Crash with environment depth and translucid material #8

@ideathingdev

Description

@ideathingdev

Unreal Engine version

5.4

Using the Meta fork of Unreal Engine?

Yes, using the Meta fork

Meta XR Plugin version

71

Where does the issue occur?

  • In Unreal Editor
  • In Quest builds

Description

When I turn the material to translucid and I'm using Environment depth, I get a crash.

Steps to reproduce

Oculus fork 5.4
Occlusion map sample.
Material with environment depth set to translucent

Logs

Assertion failed: false [File:C:\D\UE\UnrealEngine-oculus-5.4\Engine\Source\Runtime\RHICore\Private\RHICoreShader.cpp] [Line: 60] 
Shader attempted to bind uniform buffer 'FTranslucentBasePassUniformParameters' at slot [Name: SceneTextures, Slot: 9] with hash '144184377', but the shader expected 'OpaqueBasePass' with hash '234886441'.



Crash in runnable thread RHIThread

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