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(Unreal Engine) Pinch doesn't work properly in multiplayer.(Runtime Pawn change) #17

@lghna

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@lghna

It's version 5.5.4 and Interaction sdk version is 78.0.

I'm developing a case where 3 people multi-play, and different Pawn can be set up each player.

For example, one person is DefaultPawn, the other is IsdkSamplePawn, IsdkSamplePawn2, and so on.

The two Pawn's are using hand-tracking.

The code link that I referenced to make different Pawn is like

https://unreal.gg-labs.com/wiki-archives/networking/spawn-different-pawns-for-players-in-multiplayer

and this is Unreal 4, so I modify the code to version 5.

By the way, if the Player Controller class calls GameMode's RestartPlayer within BeginPlay,

Pinch grab action does not work in handtracking.(Palm action is okay)

I think it's a bug of IsdkHandRigComponent in InteractionSDK,

I would appreciate it if you could consider revising this part.

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