It's version 5.5.4 and Interaction sdk version is 78.0.
I'm developing a case where 3 people multi-play, and different Pawn can be set up each player.
For example, one person is DefaultPawn, the other is IsdkSamplePawn, IsdkSamplePawn2, and so on.
The two Pawn's are using hand-tracking.
The code link that I referenced to make different Pawn is like
https://unreal.gg-labs.com/wiki-archives/networking/spawn-different-pawns-for-players-in-multiplayer
and this is Unreal 4, so I modify the code to version 5.
By the way, if the Player Controller class calls GameMode's RestartPlayer within BeginPlay,
Pinch grab action does not work in handtracking.(Palm action is okay)
I think it's a bug of IsdkHandRigComponent in InteractionSDK,
I would appreciate it if you could consider revising this part.