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package.json
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{
"name": "3js_chladni",
"version": "1.0.0",
"description": "Generative art simulation built with Three.js. This project simulates Chladni figures (nodal patterns formed on vibrating plates) using a particle system that reacts to a computed energy field. Instead of drawing explicit 2D contour lines, it generates an interference “terrain” from blended wave functions. Particles flow downhill (via gradient descent) and settle into low-energy valleys (nodes). ## [> Test it out](https://octaviaan.github.io/Chladni-Particles/)",
"main": "script.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "git+https://github.com/octaviaan/Chladni-Particles.git"
},
"keywords": [],
"author": "",
"license": "ISC",
"type": "commonjs",
"bugs": {
"url": "https://github.com/octaviaan/Chladni-Particles/issues"
},
"homepage": "https://github.com/octaviaan/Chladni-Particles#readme"
}