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models.js
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238 lines (190 loc) · 6.8 KB
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// tetrahedron
function tetra_verts(rad, theta, phi) {
let vertices = [];
let low_theta = Math.PI/2 - Math.acos(1/3);
// north pole
vertices.push(spr_to_rect(rad, -Math.PI/2, 0));
for(let i = 0; i < 3; ++i) {
vertices.push(spr_to_rect(rad, low_theta, i*Math.PI*2/3));
}
for(let i = 0; i < 4; ++i) {
vertices[i] = rotate_point(vertices[i], theta, phi);
}
return vertices;
}
function tetra_model(vertices) {
let tetra = new model_3d();
tetra.add_poly(vertices[0], vertices[2], vertices[1]);
tetra.add_poly(vertices[0], vertices[3], vertices[2]);
tetra.add_poly(vertices[0], vertices[1], vertices[3]);
tetra.add_poly(vertices[1], vertices[2], vertices[3]);
return tetra;
}
// hexahedron
function cube_verts(rad, theta, phi) {
let vertices = [];
for(let i = 0; i < 4; ++i) {
vertices.push(spr_to_rect(rad, Math.atan2(1, Math.sqrt(2)), (i*Math.PI/2)));
vertices.push(spr_to_rect(rad, -Math.atan2(1, Math.sqrt(2)), (i*Math.PI/2)));
}
for(let i = 0; i < 8; ++i) {
vertices[i] = rotate_point(vertices[i], theta, phi);
}
return vertices;
}
function cube_model(vertices) {
let cube = new model_3d();
cube.add_poly(
vertices[0],
vertices[1],
vertices[3],
vertices[2]
);
cube.add_poly(
vertices[2],
vertices[3],
vertices[5],
vertices[4]
);
cube.add_poly(
vertices[4],
vertices[5],
vertices[7],
vertices[6]
);
cube.add_poly(
vertices[6],
vertices[7],
vertices[1],
vertices[0]
);
cube.add_poly(
vertices[0],
vertices[2],
vertices[4],
vertices[6]
);
cube.add_poly(
vertices[7],
vertices[5],
vertices[3],
vertices[1]
);
return cube;
}
// octahedron
function octa_verts(rad, theta, phi) {
let vertices = [];
// north pole
vertices.push(spr_to_rect(rad, -Math.PI/2, 0));
// middle ring
for(let i = 0; i < 4; ++i) {
vertices.push(spr_to_rect(rad, 0, (i * Math.PI/2)));
}
// south pole
vertices.push(spr_to_rect(rad, Math.PI/2, 0));
// rotate
for(let i = 0; i < 6; ++i) {
vertices[i] = rotate_point(vertices[i], theta, phi);
}
return vertices;
}
function octa_model(vertices) {
let octa = new model_3d();
// top pyramid
octa.add_poly(vertices[0], vertices[2], vertices[1]);
octa.add_poly(vertices[0], vertices[3], vertices[2]);
octa.add_poly(vertices[0], vertices[4], vertices[3]);
octa.add_poly(vertices[0], vertices[1], vertices[4]);
// bottom pyramid
octa.add_poly(vertices[5], vertices[1], vertices[2]);
octa.add_poly(vertices[5], vertices[2], vertices[3]);
octa.add_poly(vertices[5], vertices[3], vertices[4]);
octa.add_poly(vertices[5], vertices[4], vertices[1]);
return octa;
}
// dodecahedron
function dodeca_verts(rad, theta, phi) {
let vertices = [];
const sqrt5 = Math.sqrt(5);
const highest_theta = -Math.atan((3+sqrt5)/4);
const high_theta = -Math.atan((3-sqrt5)/4);
const low_theta = Math.atan((3-sqrt5)/4);
const lowest_theta = Math.atan((3+sqrt5)/4);
// 4 rings
for(let i = 0; i < 5; ++i) {
vertices.push(spr_to_rect(rad, highest_theta, (i*Math.PI*2/5)));
vertices.push(spr_to_rect(rad, high_theta, (i*Math.PI*2/5)));
vertices.push(spr_to_rect(rad, low_theta, ((i+0.5)*Math.PI*2/5)));
vertices.push(spr_to_rect(rad, lowest_theta, ((i+0.5)*Math.PI*2/5)));
}
// rotate
for(let i = 0; i < 20; ++i) {
vertices[i] = rotate_point(vertices[i], theta, phi);
}
return vertices;
}
function dodeca_model(vertices) {
let dodeca = new model_3d();
dodeca.add_poly(vertices[0], vertices[16], vertices[12], vertices[8], vertices[4]);
dodeca.add_poly(vertices[0], vertices[4], vertices[5], vertices[2], vertices[1]);
dodeca.add_poly(vertices[4], vertices[8], vertices[9], vertices[6], vertices[5]);
dodeca.add_poly(vertices[8], vertices[12], vertices[13], vertices[10], vertices[9]);
dodeca.add_poly(vertices[12], vertices[16], vertices[17], vertices[14], vertices[13]);
dodeca.add_poly(vertices[16], vertices[0], vertices[1], vertices[18], vertices[17]);
dodeca.add_poly(vertices[2], vertices[5], vertices[6], vertices[7], vertices[3]);
dodeca.add_poly(vertices[6], vertices[9], vertices[10], vertices[11], vertices[7]);
dodeca.add_poly(vertices[10], vertices[13], vertices[14], vertices[15], vertices[11]);
dodeca.add_poly(vertices[14], vertices[17], vertices[18], vertices[19], vertices[15]);
dodeca.add_poly(vertices[18], vertices[1], vertices[2], vertices[3], vertices[19]);
dodeca.add_poly(vertices[3], vertices[7], vertices[11], vertices[15], vertices[19]);
return dodeca;
}
// icosahedron
function icosa_verts(rad, theta, phi) {
let vertices = [];
const high_theta = -Math.atan(1/2);
const low_theta = Math.atan(1/2);
// north pole
vertices.push(spr_to_rect(rad, -Math.PI/2, 0));
// middle ring
for(let i = 0; i < 5; ++i) {
vertices.push(spr_to_rect(rad, high_theta, (i*Math.PI*2/5)));
vertices.push(spr_to_rect(rad, low_theta, ((i+0.5)*Math.PI*2/5)));
}
// south pole
vertices.push(spr_to_rect(rad, Math.PI/2, 0));
// rotate
for(let i = 0; i < 12; ++i) {
vertices[i] = rotate_point(vertices[i], theta, phi);
}
return vertices;
}
function icosa_model(vertices) {
let icosa = new model_3d();
// top pyramid
icosa.add_poly(vertices[0], vertices[3], vertices[1]);
icosa.add_poly(vertices[0], vertices[5], vertices[3]);
icosa.add_poly(vertices[0], vertices[7], vertices[5]);
icosa.add_poly(vertices[0], vertices[9], vertices[7]);
icosa.add_poly(vertices[0], vertices[1], vertices[9]);
// flat-top ring
icosa.add_poly(vertices[1], vertices[3], vertices[2]);
icosa.add_poly(vertices[3], vertices[5], vertices[4]);
icosa.add_poly(vertices[5], vertices[7], vertices[6]);
icosa.add_poly(vertices[7], vertices[9], vertices[8]);
icosa.add_poly(vertices[9], vertices[1], vertices[10]);
// point-top ring
icosa.add_poly(vertices[4], vertices[2], vertices[3]);
icosa.add_poly(vertices[6], vertices[4], vertices[5]);
icosa.add_poly(vertices[8], vertices[6], vertices[7]);
icosa.add_poly(vertices[10], vertices[8], vertices[9]);
icosa.add_poly(vertices[2], vertices[10], vertices[1]);
// bottom pyramid
icosa.add_poly(vertices[11], vertices[2], vertices[4]);
icosa.add_poly(vertices[11], vertices[4], vertices[6]);
icosa.add_poly(vertices[11], vertices[6], vertices[8]);
icosa.add_poly(vertices[11], vertices[8], vertices[10]);
icosa.add_poly(vertices[11], vertices[10], vertices[2]);
return icosa;
}