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Description
When calling GetCurrentTribe(0) every frame, there is a small chance, that S4 crashes.
There is an exception thrown inside the luaD_checkstack() function:
> S4ModApi.dll!try_cor_exit_process(const unsigned int return_code=1)
S4ModApi.dll!exit_or_terminate_process(const unsigned int return_code=1)
S4ModApi.dll!common_exit(const int return_code, const _crt_exit_cleanup_mode cleanup_mode=_crt_exit_full_cleanup, const _crt_exit_return_mode return_mode=_crt_exit_terminate_process)
S4ModApi.dll!exit(int return_code=1)
S4ModApi.dll!_lua_error()
S4ModApi.dll!_luaD_checkstack()
S4ModApi.dll!CSettlers4Api::GetPlayerTribe(unsigned long player=0)
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