-
Notifications
You must be signed in to change notification settings - Fork 6
Open
Description
We need access to the blockmap to be able to tell whether a building can be placed at a specific position on the map.
Possible candidates
BYTE **blockmap = S4_Main.exe + 0x11630E8;
- A possible blockmap is defined as:
BYTE **blockmap = S4_Main.exe + 0x11630E8;- The precise meaning of the bits in each field is unknown.
- It is known that there is a road-spawn-counter. If a settler walks on grass this counter is increased and if a certain threshold is reached a dirt road or cobble road is spawned.
- Objects such as piles or shapes of buildings (including mines) are somehow represented in this map although they do not necessary contribute to road creation
- Sea (positions where ships can move) or any non-buildable terrain types do not seem to be represented in this map
- Settlers do not seem to be represented in this map (i.e. no repelling map)
- Cobbled or Dirt Road tiles that were created using the map editor seem to be represented
- The repelling masks of buildings is represented ?
A visual representation (heatmap) of the map:
WORD **blockmap = S4_Main.exe + 0x11630D0;
- A possible blockmap is defined as:
WORD **blockmap = S4_Main.exe + 0x11630D0;- Sea and Land is represented (including coast)
- Spots that are occupied by buildings (including mines) are represented
- No piles, settlers or other objects seem to be represented on this map
A visual representation of the map (Test_Trojan map):

BYTE **blockmap = S4_Main.exe + 0x11630D8;
- A possible blockmap is defined as:
BYTE **blockmap = S4_Main.exe + 0x11630D8;- Objects like trees or CStones are represented with a large blob
- Spots occupied by buildings are represented
- Spots owned by a player are represented
- No Piles or Settlers are represented
A visual representation of the map (Test_Trojan map):
WORD **blockmap = S4_Main.exe + 0x11630E0;
- A possible blockmap is defined as:
WORD **blockmap = S4_Main.exe + 0x11630E0;- Goods, Trees and CStone Objects are represented at a single position
- Maps probably coordinates to entity id
Other Remarks
The game uses probably the function at S4_Main.exe + 0x2483F0 for calculating building places with a DynList. Thanks to @oberstrike for this info.
Metadata
Metadata
Assignees
Labels
No labels


