at 4:3 resolutions, camera dimensions are as expected

but at non-4:3 resolutions, the camera dimensions are noticeably wrong, with 1600x900, 1440x900, and 1024x600 being the most egregious

Renderer.base_height seems to expect 240 pixels exactly, and going any higher extends the camera, but, given that no common 16:9 resolutions are divisible by 240, that's gonna require Renderer.scale to be a float before this is fixable