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build.zig
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240 lines (208 loc) · 7.6 KB
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const std = @import("std");
const builtin = @import("builtin");
const GeneratedUiAssetsPath = ".generated_ui_assets.zig";
const EmptyUiAssetsSource =
\\const std = @import("std");
\\
\\pub const Asset = struct {
\\ path: []const u8,
\\ bytes: []const u8,
\\};
\\
\\pub const assets = [_]Asset{};
\\
\\pub fn get(path: []const u8) ?Asset {
\\ _ = path;
\\ return null;
\\}
\\
\\pub fn hasAssets() bool {
\\ return false;
\\}
;
const UiFile = struct {
fs_path: []const u8,
web_path: []const u8,
};
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const app_version = b.option([]const u8, "version", "Version string embedded in the binary") orelse "dev";
const embed_ui = b.option(bool, "embed-ui", "Embed the Svelte UI into the binary") orelse true;
const build_ui = b.option(bool, "build-ui", "Build the UI before embedding it") orelse embed_ui;
if (embed_ui) {
if (build_ui) ensureUiBuildReady(b);
ensureUiBuildExists();
}
var build_options = b.addOptions();
build_options.addOption([]const u8, "version", app_version);
const build_options_module = build_options.createModule();
const ui_assets_module = createUiAssetsModule(b, embed_ui);
const exe_module = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
exe_module.addImport("build_options", build_options_module);
exe_module.addImport("ui_assets", ui_assets_module);
const exe = b.addExecutable(.{
.name = "nullhub",
.root_module = exe_module,
});
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run nullhub");
run_step.dependOn(&run_cmd.step);
const test_module = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
test_module.addImport("build_options", build_options_module);
test_module.addImport("ui_assets", ui_assets_module);
const exe_unit_tests = b.addTest(.{
.root_module = test_module,
});
const run_tests = b.addRunArtifact(exe_unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_tests.step);
}
fn createUiAssetsModule(b: *std.Build, embed_ui: bool) *std.Build.Module {
const source = if (embed_ui)
generateUiAssetsSource(b.allocator) catch |err| std.debug.panic("failed to generate embedded UI assets: {s}", .{@errorName(err)})
else
b.allocator.dupe(u8, EmptyUiAssetsSource) catch @panic("OOM");
writeGeneratedUiAssetsSource(source) catch |err| std.debug.panic("failed to write generated UI assets module: {s}", .{@errorName(err)});
return b.createModule(.{ .root_source_file = b.path(GeneratedUiAssetsPath) });
}
fn ensureUiBuildReady(b: *std.Build) void {
if (!pathExists("ui/node_modules")) {
runCommandOrPanic(b.allocator, &.{ npmCommand(), "--prefix", "ui", "ci", "--no-audit", "--no-fund" });
}
runCommandOrPanic(b.allocator, &.{ npmCommand(), "--prefix", "ui", "run", "build" });
}
fn ensureUiBuildExists() void {
if (!pathExists("ui/build")) {
std.debug.panic("embedded UI assets are missing; run `npm --prefix ui run build` or build with -Dbuild-ui=true", .{});
}
}
fn runCommandOrPanic(allocator: std.mem.Allocator, argv: []const []const u8) void {
const result = std.process.Child.run(.{
.allocator = allocator,
.argv = argv,
}) catch |err| std.debug.panic("failed to run {s}: {s}", .{ argv[0], @errorName(err) });
defer allocator.free(result.stdout);
defer allocator.free(result.stderr);
switch (result.term) {
.Exited => |code| {
if (code == 0) return;
if (result.stdout.len > 0) std.debug.print("{s}", .{result.stdout});
if (result.stderr.len > 0) std.debug.print("{s}", .{result.stderr});
std.debug.panic("command failed with exit code {d}: {s}", .{ code, argv[0] });
},
else => std.debug.panic("command did not exit cleanly: {s}", .{argv[0]}),
}
}
fn npmCommand() []const u8 {
return if (builtin.os.tag == .windows) "npm.cmd" else "npm";
}
fn pathExists(path: []const u8) bool {
std.fs.cwd().access(path, .{}) catch return false;
return true;
}
fn generateUiAssetsSource(allocator: std.mem.Allocator) ![]u8 {
var dir = try std.fs.cwd().openDir("ui/build", .{ .iterate = true });
defer dir.close();
var walker = try dir.walk(allocator);
defer walker.deinit();
var files: std.ArrayListUnmanaged(UiFile) = .empty;
defer {
for (files.items) |file| {
allocator.free(file.fs_path);
allocator.free(file.web_path);
}
files.deinit(allocator);
}
while (try walker.next()) |entry| {
if (entry.kind != .file) continue;
const fs_path = try allocator.dupe(u8, entry.path);
errdefer allocator.free(fs_path);
const web_path = try normalizeWebPath(allocator, entry.path);
errdefer allocator.free(web_path);
try files.append(allocator, .{
.fs_path = fs_path,
.web_path = web_path,
});
}
std.mem.sort(UiFile, files.items, {}, struct {
fn lessThan(_: void, lhs: UiFile, rhs: UiFile) bool {
return std.mem.lessThan(u8, lhs.web_path, rhs.web_path);
}
}.lessThan);
var buf = std.array_list.Managed(u8).init(allocator);
errdefer buf.deinit();
try buf.appendSlice(
\\const std = @import("std");
\\
\\pub const Asset = struct {
\\ path: []const u8,
\\ bytes: []const u8,
\\};
\\
\\pub const assets = [_]Asset{
\\
);
for (files.items) |file| {
try buf.appendSlice(" .{ .path = ");
try appendZigStringLiteral(&buf, file.web_path);
try buf.appendSlice(", .bytes = @embedFile(");
const embed_path = try std.fmt.allocPrint(allocator, "ui/build/{s}", .{file.fs_path});
defer allocator.free(embed_path);
try appendZigStringLiteral(&buf, embed_path);
try buf.appendSlice(") },\n");
}
try buf.appendSlice(
\\};
\\
\\pub fn get(path: []const u8) ?Asset {
\\ inline for (assets) |asset| {
\\ if (std.mem.eql(u8, path, asset.path)) return asset;
\\ }
\\ return null;
\\}
\\
\\pub fn hasAssets() bool {
\\ return assets.len > 0;
\\}
\\
);
return buf.toOwnedSlice();
}
fn writeGeneratedUiAssetsSource(source: []const u8) !void {
const file = try std.fs.cwd().createFile(GeneratedUiAssetsPath, .{ .truncate = true });
defer file.close();
try file.writeAll(source);
}
fn normalizeWebPath(allocator: std.mem.Allocator, input: []const u8) ![]u8 {
const duped = try allocator.dupe(u8, input);
for (duped) |*char| {
if (char.* == '\\') char.* = '/';
}
return duped;
}
fn appendZigStringLiteral(buf: *std.array_list.Managed(u8), value: []const u8) !void {
try buf.append('"');
for (value) |char| switch (char) {
'\\' => try buf.appendSlice("\\\\"),
'"' => try buf.appendSlice("\\\""),
'\n' => try buf.appendSlice("\\n"),
'\r' => try buf.appendSlice("\\r"),
'\t' => try buf.appendSlice("\\t"),
else => try buf.append(char),
};
try buf.append('"');
}