The configuration had to be tweaked for benchmarking to work - the number of workers is hardcoded to 256. Other samples do not have it, and it gives the Rust/Rocket sample the unfair advantage.
With the default behaviour the test work, but takes too much time to finish. Here is the sample distribution:
0.000 [30485]
0.615 [16565]
1.231 [80]
1.846 [0]
2.462 [0]
3.077 [0]
3.693 [0]
4.308 [0]
4.924 [0]
5.539 [28]
6.154 [100]
A lot of responses take 615 ms to finish, and some of them even take 6154 ms. My guess is that Rocket tries to process all requests, got a big queue and become overloaded. Other samples just drop connections if can't process them. So it may be a misconfiguration issues, or a problem in Rocket framework.