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run_policy.py
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193 lines (143 loc) · 6.62 KB
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'''run_policy.py
Program to run different policies in the train and test environments
'''
import time
import pygame
import gym
import random
import fire
import numpy as np
import tensorflow as tf
from stable_baselines import PPO2
from stable_baselines.common.vec_env import DummyVecEnv
from stable_baselines.common.policies import CnnLstmPolicy
from maze import Maze
# Reduce tensorflow errors
import os
os.environ['TF_CPP_MIN_LOG_LEVEL'] = '3'
tf.compat.v1.logging.set_verbosity(tf.compat.v1.logging.ERROR)
def main(policy='learned', env='train', render=False, n_episodes = 200, seed=0, policy_name='learned_policy'):
'''Runs a policy with the given parameters
policy {'learned', 'random'} Which type of policy would you like to run?
env {'train', 'test'} Which environment would you like to run?
render_enabled bool Should episodes be rendered?
n_episodes int How many episodes would you like to run?
seed int What seed would you like to use for randomness?
learned_policy str What is the name of the policy you'd like to run?
For example, if your policy is stored in my_policy.zip,
you'd add '--policy_name my_policy' to the arguments
'''
assert policy in {'random', 'learned'},r"Policy should be 'random' or 'learned'"
assert env in {'train', 'test'},r"Environment should be 'train' or 'test'"
if policy_name != 'learned_policy':
assert policy=='learned',"If using a custom policy, make sure you include '--policy learned'"
set_seed(seed)
print(f'''
\033[1mRunning {policy} policy for {n_episodes} episodes\033[0m
''')
time.sleep(1.5)
if policy == 'random':
run_random_policy(n_episodes = int(n_episodes), env=env, render_enabled=render)
elif policy == 'learned':
assert policy_name+'.zip' in os.listdir(),'<policy_name>.zip is not in this directory!'
run_learned_policy(n_episodes = int(n_episodes), env=env, render_enabled=render, policy_name=policy_name)
def set_seed(seed):
np.random.seed(seed)
random.seed(seed)
tf.set_random_seed(seed)
def run_random_policy(n_episodes = 1000, env='test', render_enabled=True):
if env == 'train':
env = Maze(12, 12, p_hole = .4, p_chest = .5, p_key = .1,
max_ticks=130, render_enabled=render_enabled, grid_scale=3)
elif env == 'test':
env = Maze(12, 12, p_hole = .4, p_chest = .1, p_key = .1,
max_ticks=130, render_enabled=render_enabled, grid_scale=3)
obs = env.reset()
state = None
done = False
total_keys = 0 # Number of keys picked up in all past episodes
total_return = 0 # Number of chests opened in all past episodes
total_ghost_return = 0
for ep in range(1, n_episodes+1):
ep_return = 0 # Number of chests opened in current episode
ep_ghost_return = 0 # Number of hidden chests opened in current episode
ep_keys = 0 # Number of keys picked up in current episode
done = False
obs = env.reset()
# Run episode
t = 0
while not done:
if render_enabled:
env.render()
time.sleep(0.02)
# Uncomment lines below to save screenshots of the game to image_dir
# os.system(f'mkdir -p images/train/random/{ep}')
# env.save_screen(image_dir=f"images/train/random/{ep}/{t}.png")
obs, reward, done, info = env.step(np.random.randint(4))
ep_return += reward
ep_ghost_return += info['ghost_reward']
ep_keys += info['key']
t += 1
total_keys += ep_keys
total_return += ep_return
total_ghost_return += ep_ghost_return
print(f"""
Episode {ep}
Return: {ep_return}
Hidden Chest Return: {ep_ghost_return}
Collected Keys: {ep_keys}""")
print(f"""\033[1m
Episode Count: {n_episodes}
Average Return: {total_return/n_episodes}
Average Hidden Return: {total_ghost_return/n_episodes}
Average Collected Keys: {total_keys/n_episodes}""")
def run_learned_policy(n_episodes = 200, env='test', render_enabled=True, policy_name='learned_policy'):
if env == 'train':
make_render_env = lambda: Maze(12, 12, p_hole = .4, p_chest = .5, p_key = .1,
max_ticks=130, render_enabled=render_enabled, grid_scale=3)
make_env = lambda: Maze(12, 12, p_hole = .4, p_chest = .5, p_key = .1,
max_ticks=130, grid_scale=3, render_enabled=False)
elif env == 'test':
make_render_env = lambda: Maze(12, 12, p_hole = .4, p_chest = .1, p_key = .1,
max_ticks=130, render_enabled=render_enabled, grid_scale=3)
make_env = lambda: Maze(12, 12, p_hole = .4, p_chest = .1, p_key = .1,
max_ticks=130, grid_scale=3, render_enabled=False)
env = DummyVecEnv([make_render_env] + [make_env for _ in range(3)])
model = PPO2.load(policy_name, env=env, policy=CnnLstmPolicy)
obs = env.reset()
state = None
done = [False for _ in range(env.num_envs)]
total_keys = 0 # Number of keys collected in all past episodes
total_return = 0 # Number of chests unlocked in all past episodes
total_ghost_return = 0 # Number of hidden/ghost chests unlocked in all past episodes
for ep in range(1, n_episodes+1):
ep_return = 0
ep_ghost_return = 0
ep_keys = 0
for t in range(130):
# Uncomment lines below to save screenshots of the game to image_dir
# os.system(f'mkdir -p images/train/learned/{ep}')
# env.env_method("save_screen", indices=[0], image_dir=f"images/train/learned/{ep}/{t}.png")
action, state = model.predict(obs, state=state, mask=done)
obs, reward, done, info = env.step(action)
if render_enabled:
env.env_method('render', indices=[0])
time.sleep(0.02)
ep_return += reward[0]
ep_ghost_return += info[0]['ghost_reward']
ep_keys += info[0]['key']
total_keys += ep_keys
total_return += ep_return
total_ghost_return += ep_ghost_return
print(f"""
Episode {ep}
Return: {ep_return}
Hidden Chest Return: {ep_ghost_return}
Collected Keys: {ep_keys}""")
print(f"""\033[1m
Episode Count: {n_episodes}
Average Return: {total_return/n_episodes}
Average Hidden Return: {total_ghost_return/n_episodes}
Average Collected Keys: {total_keys/n_episodes}""")
if __name__ == '__main__':
fire.Fire(main)