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analyze.py
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1547 lines (1385 loc) · 80.4 KB
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import json
import re
import numpy as np
from pathlib import Path
from collections import defaultdict
from matplotlib import pyplot as plt
from sklearn.neighbors import KernelDensity
from game_constants import DIRS_PREFIX, PLAYER_NAMES_FILE, LLM_LOG_FILE_FORMAT, METRICS_TO_SCORE, \
MESSAGE_PARSING_PATTERN, GAME_MANAGER_NAME, LLM_IDENTIFICATION, PERSONAL_SURVEY_FILE_FORMAT, \
SURVEY_COMMENTS_TITLE, METRIC_NAME_AND_SCORE_DELIMITER, MAFIA_WINS_MESSAGE, WHO_WINS_FILE, \
GAME_CONFIG_FILE, PLAYERS_KEY_IN_CONFIG, CUTTING_TO_VOTE_MESSAGE, VOTING_MESSAGE_FORMAT, \
VOTED_OUT_MESSAGE_FORMAT, VOTING_TIME_MESSAGE_FORMAT, DAYTIME_START_PREFIX, DAYTIME, \
NIGHTTIME_START_PREFIX, NIGHTTIME, PUBLIC_MANAGER_CHAT_FILE, PUBLIC_DAYTIME_CHAT_FILE, \
PUBLIC_NIGHTTIME_CHAT_FILE, MAFIA_NAMES_FILE, DAYTIME_MINUTES_KEY, NIGHTTIME_MINUTES_KEY, \
MAFIA_ROLE, BYSTANDER_ROLE, REAL_NAMES_FILE, REAL_NAME_CODENAME_DELIMITER, ALL_MESSAGES_FILE, \
strip_special_chars
from game_status_checks import is_voted_out, all_players_joined
from llm_players.llm_constants import LLM_CONFIG_KEY
LAST_GAME_FROM_PILOT = 37
NUM_GAMES_WITH_8B_MODEL = 21
ANALYSIS_DIR = Path("./analysis")
MESSAGE_HISTOGRAM_Y_LIM = (0, 30)
MEAN_MARKER_STYLE = dict(marker="x", markersize=8, color="navy", markeredgewidth=3)
# manager messages types
PHASE_START = "Now it's PHASE for X minutes"
CUT_TO_VOTE = "There is only one mafia member left"
PHASE_END = "PHASE has ended, now it's time to vote"
WHO_VOTE_FOR = "X voted for Y"
WAS_VOTED_OUT = "X was voted out"
# manager messages signals
VOTING_MESSAGE_SIGNAL = VOTING_MESSAGE_FORMAT.replace("{}", "")
VOTED_OUT_SIGNAL = VOTED_OUT_MESSAGE_FORMAT.replace("{}", "")
PHASE_END_SIGNAL = VOTING_TIME_MESSAGE_FORMAT.replace("{}", "")
# message content empiric metrics
LENGTH, REPETITION, NUM_UNIQUE_WORDS = "length", "repetition", "num_unique_words"
CONTENT_METRICS = [LENGTH, REPETITION, NUM_UNIQUE_WORDS]
# SENTENCE_EMBEDDING_MODEL = "prdev/mini-gte"
# SENTENCE_EMBEDDING_MODELS = ["prdev/mini-gte", "all-MiniLM-L6-v2", "all-MiniLM-L12-v2",
# "BAAI/bge-m3", "Alibaba-NLP/gte-multilingual-base"]
SENTENCE_EMBEDDING_MODELS = ["BAAI/bge-m3"]
REDUCED_DIM = 3
PLOT_3D_COLOR_MAP = {
'Human-bystander-daytime': 'lightskyblue',
'Human-mafia-daytime': 'blue',
'Human-mafia-nighttime': 'darkblue',
'LLM-bystander-daytime': 'salmon',
'LLM-mafia-daytime': 'red',
'LLM-mafia-nighttime': 'darkred'
}
ANONYMIZED_NAME = "ANONYMIZED"
def avg(scores): return sum(scores) / len(scores)
class ParsedMessage:
def __init__(self, message, llm_player_name=None):
self.original = message
hrs, mins, secs, name, content = re.match(MESSAGE_PARSING_PATTERN, message).groups()
self.timestamp = 3600 * int(hrs) + 60 * int(mins) + int(secs) # in seconds
self.name = name
self.is_manager = name == GAME_MANAGER_NAME
self.is_llm = name == llm_player_name
self.content = content
self.words_in_message = content.split()
self.num_words = len(self.words_in_message)
self.manager_message_type, self.manager_message_subject = self.parse_manager_message()
def parse_manager_message(self):
if not self.is_manager:
return None, None
elif self.content.startswith(DAYTIME_START_PREFIX):
return PHASE_START, DAYTIME
elif self.content.startswith(NIGHTTIME_START_PREFIX):
return PHASE_START, NIGHTTIME
elif self.content == CUTTING_TO_VOTE_MESSAGE:
return CUT_TO_VOTE, None
elif self.content.endswith(PHASE_END_SIGNAL):
return PHASE_END, self.content.removesuffix(PHASE_END_SIGNAL)
elif VOTING_MESSAGE_SIGNAL in self.content:
return WHO_VOTE_FOR, self.content.split(VOTING_MESSAGE_SIGNAL) # [voter, voted for]
elif VOTED_OUT_SIGNAL in self.content:
return WAS_VOTED_OUT, self.content.split(VOTED_OUT_SIGNAL)[0]
else:
return NotImplementedError("This manager message type is new!")
def __repr__(self):
return self.original
def copy(self): # allows resetting timestamps in phases without overrunning them
message_copy = ParsedMessage(self.original)
message_copy.is_llm = self.is_llm # otherwise will stay False as default
return message_copy
class Phase:
def __init__(self, messages: list[ParsedMessage] = None, active_players=None,
is_daytime=True, voted_out_player=None):
self.messages = messages.copy() if messages else []
self.active_players = active_players.copy() if active_players else []
self.is_daytime = is_daytime
self.voted_out_player = voted_out_player
def __repr__(self):
phase_type = DAYTIME if self.is_daytime else NIGHTTIME
return f"{phase_type} Phase (w/ {len(self.active_players)} active players)"
def copy(self): # to use in case I don't want to overrun the timestamps in reset_timestamps
messages = [message.copy() for message in self.messages]
return Phase(messages, self.active_players.copy(), self.is_daytime, self.voted_out_player)
def reset_timestamps(self, start_timestamp=None):
if not self.messages:
return
if start_timestamp is None:
min_timestamp = self.messages[0].timestamp # a Phase instance is created after sorting
else:
min_timestamp = start_timestamp
for message in self.messages:
message.timestamp -= min_timestamp
def get_llm_player_name(all_players, game_dir):
llm_player_name = None
for player_name in all_players:
if (game_dir / LLM_LOG_FILE_FORMAT.format(player_name)).exists():
if llm_player_name is None:
llm_player_name = player_name
else:
raise NotImplementedError(f"This game (ID {game_dir.name}) has more than one LLM")
return llm_player_name
def get_survey_results(game_dir, player_name, all_metrics):
lines = (game_dir / PERSONAL_SURVEY_FILE_FORMAT.format(player_name)).read_text().splitlines()
results = {}
new_line_is_comments = False
for line in lines:
if new_line_is_comments:
results[SURVEY_COMMENTS_TITLE] = line
elif line == SURVEY_COMMENTS_TITLE:
new_line_is_comments = True
for metric in all_metrics:
if line.startswith(metric):
score = int(re.match(fr"{metric}{METRIC_NAME_AND_SCORE_DELIMITER}(\d+)",
line).group(1))
results[metric] = score if int(game_dir.name) > LAST_GAME_FROM_PILOT else score / 20
return results
def parse_messages_by_phase(parsed_messages: list[ParsedMessage], all_players, mafia_players):
all_phases = []
is_daytime = True
current_players = [player for player in all_players]
current_mafia = [player for player in all_players if player in mafia_players]
current_phase = Phase(active_players=current_players, is_daytime=is_daytime,
messages=parsed_messages[:1])
assert parsed_messages[0].manager_message_type == PHASE_START, "PROBLEM IN PARSING!"
for message in parsed_messages[1:]: # first one is always daytime announcement
if message.manager_message_type == PHASE_START: # first one is skipped
all_phases.append(current_phase)
is_daytime = message.manager_message_subject == DAYTIME
active_players = current_players if is_daytime else current_mafia
current_phase = Phase(active_players=active_players, is_daytime=is_daytime) # new phase
elif message.manager_message_type == WAS_VOTED_OUT:
voted_out_player = message.manager_message_subject
current_players.remove(voted_out_player)
if voted_out_player in current_mafia:
current_mafia.remove(voted_out_player)
current_phase.voted_out_player = voted_out_player
current_phase.messages.append(message)
all_phases.append(current_phase) # the last one, since a new one wasn't started
return all_phases
def decide_message_order(message: ParsedMessage):
"""
An example from game 0030 that shows many Game-Manager of the same timestamp,
and their proper order - without this function their order was mixed!
[13:59:04] Ariel: Looks like he's looking to take out people
[13:59:09] Game-Manager: Daytime has ended, now it's time to vote! Waiting for all players to vote...
[13:59:19] Game-Manager: Adrian voted for Lennon
[13:59:25] Game-Manager: Ariel voted for Lennon
[13:59:27] Game-Manager: Jamie voted for Ariel
[13:59:27] Game-Manager: Morgan voted for Ariel
(now the conflict - pay attention for votes in both phases! - probably not possible to solve)
[13:59:39] Game-Manager: Lennon voted for Ariel
[13:59:39] Game-Manager: Ariel was voted out. Their role was mafia
[13:59:39] Game-Manager: Now it's Nighttime for 1 minutes, only mafia can communicate and see messages and votes.
[13:59:39] Game-Manager: There is only one mafia member left, so no need for discussion - cutting straight to voting!
[13:59:39] Game-Manager: Nighttime has ended, now it's time to vote! Waiting for all players to vote...
[13:59:39] Game-Manager: Adrian voted for Lennon
[13:59:39] Game-Manager: Lennon was voted out. Their role was bystander
[13:59:39] Game-Manager: Now it's Daytime for 3 minutes, everyone can communicate and see messages and votes.
"""
if not message.is_manager:
return 7
if message.manager_message_type == WHO_VOTE_FOR:
return 1
if message.manager_message_type == WAS_VOTED_OUT:
return 2
if message.manager_message_type == PHASE_START:
if message.manager_message_subject == NIGHTTIME:
return 3
else: # == DAYTIME
return 6
if message.manager_message_type == CUT_TO_VOTE:
return 4
if message.manager_message_type == PHASE_END:
if message.manager_message_subject == NIGHTTIME:
return 5
else: # == DAYTIME
return 0
assert False, "An edge case was forgotten!"
def parse_messages(game_dir, all_players, mafia_players, llm_player_name):
manager_messages = (game_dir / PUBLIC_MANAGER_CHAT_FILE).read_text().splitlines()
daytime_messages = (game_dir / PUBLIC_DAYTIME_CHAT_FILE).read_text().splitlines()
nighttime_messages = (game_dir / PUBLIC_NIGHTTIME_CHAT_FILE).read_text().splitlines()
all_messages = manager_messages + daytime_messages + nighttime_messages
# in some games there was a bug that multiplied messages: (still unique by timestamp and name)
all_messages = set(all_messages)
parsed_messages = [ParsedMessage(message, llm_player_name) for message in all_messages]
parsed_messages.sort(key=lambda x: (x.timestamp, decide_message_order(x)))
parsed_messages_by_phase = parse_messages_by_phase(parsed_messages, all_players, mafia_players)
return parsed_messages_by_phase
def get_single_game_results(game_id):
game_dir = Path(DIRS_PREFIX) / game_id
all_players = (game_dir / PLAYER_NAMES_FILE).read_text().splitlines()
mafia_players = (game_dir / MAFIA_NAMES_FILE).read_text().splitlines()
llm_player_name = get_llm_player_name(all_players, game_dir)
assert llm_player_name, "This game has no LLM, so analysis is meaningless"
with open(game_dir / GAME_CONFIG_FILE) as f:
config = json.load(f)
# llm_config = [player[LLM_CONFIG_KEY] for player in config[PLAYERS_KEY_IN_CONFIG]
# if player["name"] == llm_player_name][0]
human_players = [player for player in all_players if player != llm_player_name]
all_metrics = [LLM_IDENTIFICATION] + METRICS_TO_SCORE
metrics_results = {metric: [] for metric in all_metrics}
all_comments = []
for player_name in human_players:
survey_results = get_survey_results(game_dir, player_name, all_metrics)
for metric in all_metrics:
# in case there was a problem and not all metrics were scored
if metric in survey_results:
metrics_results[metric].append(survey_results[metric])
if SURVEY_COMMENTS_TITLE in survey_results:
all_comments.append(survey_results[SURVEY_COMMENTS_TITLE])
parsed_messages_by_phase = parse_messages(game_dir, all_players, mafia_players, llm_player_name)
was_llm_voted_out = is_voted_out(llm_player_name, game_dir)
is_llm_mafia = llm_player_name in mafia_players
did_mafia_win = MAFIA_WINS_MESSAGE in (game_dir / WHO_WINS_FILE).read_text()
did_llm_win = did_mafia_win == is_llm_mafia
return llm_player_name, all_players, mafia_players, human_players, config, \
metrics_results, all_comments, parsed_messages_by_phase, was_llm_voted_out, is_llm_mafia, \
did_mafia_win, did_llm_win # num_daytime_phases, num_nighttime_phases, and more from doc - will be in the next function to analyze
def plot_game_flow(game_id, all_players, parsed_messages_by_phase: list[Phase], llm_player_name):
player_message_lengths = {player: [] for player in all_players}
player_voted_out = {player: None for player in all_players}
player_color = {player: f"C{i}" for i, player in enumerate(all_players)}
if "C10" in player_color.values():
# raise UserWarning("More than 10 players, which means repetition of colors in plot")
print(UserWarning("More than 10 players, which means repetition of colors in plot"))
title = f"Game {game_id} Flow"
plt.title(title)
all_timestamps = []
phase_limits = get_game_flow_info(all_timestamps, parsed_messages_by_phase,
player_message_lengths, player_voted_out)
for player in all_players:
if player_voted_out[player]:
plt.scatter([player_voted_out[player]], [MESSAGE_HISTOGRAM_Y_LIM[1]],
color=player_color[player], alpha=0.3)
player_label = player + " (LLM)" if player == llm_player_name else player
plt.bar(*zip(*player_message_lengths[player]), width=7,
label=player_label, color=player_color[player], alpha=0.3)
for (timestamp, is_phase_end, is_daytime) in phase_limits:
color = "dark" if is_phase_end else ""
color += "blue" if is_daytime else "red"
plt.axvline(timestamp, *plt.ylim(), color=color, linewidth=0.5)
plt.xlim(min(all_timestamps) - 10, max(all_timestamps) + 10)
plt.ylim(MESSAGE_HISTOGRAM_Y_LIM)
plt.xlabel("timestamp")
plt.ylabel("Number of words in message")
plt.legend(bbox_to_anchor=(1.05, 0.5), loc="center left")
plt.tight_layout()
plt.savefig(ANALYSIS_DIR / (title + ".png"))
plt.show()
def get_game_flow_info(all_timestamps, parsed_messages_by_phase, player_message_lengths,
player_voted_out, human_messages=True, llm_messages=True):
phase_limits = []
for phase in parsed_messages_by_phase:
for message in phase.messages:
if (message.is_llm and not llm_messages) or (not message.is_llm and not human_messages):
continue
all_timestamps.append(message.timestamp)
if message.manager_message_type in (PHASE_START, PHASE_END):
phase_limits.append((message.timestamp, message.manager_message_type == PHASE_END,
message.manager_message_subject == DAYTIME))
elif message.manager_message_type == WAS_VOTED_OUT \
and message.manager_message_subject in player_voted_out:
player_voted_out[message.manager_message_subject] = message.timestamp
elif not message.is_manager and message.name in player_message_lengths:
player_message_lengths[message.name].append((message.timestamp, message.num_words))
return phase_limits
def plot_messages_histogram_in_phase(all_players, phases: list[Phase], game_id=None,
human_messages=True, llm_messages=True, llm_player_name=None,
daytime_phases=True, nighttime_phases=False,
plot_for_each_player=True, plot_general_histogram=True):
assert daytime_phases or nighttime_phases
if daytime_phases and nighttime_phases:
raise UserWarning("Best to use only for daytime phases or only for nighttime phases")
if llm_messages and plot_for_each_player and llm_player_name is None:
raise UserWarning("You want to plot for each player separately, and to plot for the LLM, "
"but you haven't given the LLM name in the llm_player_name parameter")
player_message_lengths = {player: [] for player in all_players}
# player_voted_out = {player: None for player in all_players}
all_timestamps = []
color = "C0"
for phase in phases:
if (phase.is_daytime and not daytime_phases) \
or (not phase.is_daytime and not nighttime_phases):
continue
phase_reset = phase.copy()
phase_reset.reset_timestamps()
get_game_flow_info(all_timestamps, [phase_reset],
# creates unified histogram per player across phases
player_message_lengths, {}, # player_voted_out,
human_messages=human_messages,
llm_messages=llm_messages)
game_in_title = f" in game {game_id}" if game_id is not None else ""
phase_in_title = get_phase_name(daytime_phases, nighttime_phases)
# plot for each player separately:
if plot_for_each_player:
for player in all_players:
player_label = player + " (LLM)" if player == llm_player_name else player
title = f"Messages histogram of {player_label} for {phase_in_title}" + game_in_title
plt.title(title)
messages_lengths = player_message_lengths[player] if player_message_lengths[player] else [(0, 0)]
plt.bar(*zip(*messages_lengths), width=7, color=color, alpha=0.3)
plt.xlim(min(all_timestamps) - 10, max(all_timestamps) + 10)
plt.ylim(MESSAGE_HISTOGRAM_Y_LIM)
plt.xlabel("timestamp")
plt.ylabel("Number of words in message")
plt.savefig(ANALYSIS_DIR / (title + ".png"))
plt.show()
if plot_general_histogram:
for player in all_players:
messages_lengths = player_message_lengths[player] if player_message_lengths[player] else [(0, 0)]
plt.bar(*zip(*messages_lengths), width=7, color=color, alpha=0.3)
title = f"Unified Messages histogram for {phase_in_title}" + game_in_title
plt.title(title)
if plot_for_each_player: # do it will be easy to compare
plt.xlim(min(all_timestamps) - 10, max(all_timestamps) + 10)
plt.ylim(MESSAGE_HISTOGRAM_Y_LIM)
plt.xlabel("timestamp")
plt.ylabel("Number of words in message")
plt.savefig(ANALYSIS_DIR / (title + ".png"))
plt.show()
return player_message_lengths # , player_voted_out
def plot_messages_histogram_in_all_games(reset_message_lengths_across_all_games, player_name=None,
phase_name=None):
color = "C0"
plt.bar(*zip(*reset_message_lengths_across_all_games), width=7, color=color, alpha=0.3)
player_title = "" if player_name is None else f"of {player_name} "
phase_title = "" if phase_name is None else f"for {phase_name} "
title = f"Unified Messages histogram {player_title}{phase_title}across all games"
plt.title(title)
plt.ylim(MESSAGE_HISTOGRAM_Y_LIM)
plt.xlabel("timestamp")
plt.ylabel("Number of words in message")
plt.savefig(ANALYSIS_DIR / (title + ".png"))
plt.show()
def get_phase_name(daytime_phases, nighttime_phases):
if daytime_phases and nighttime_phases:
return f"{DAYTIME} and {NIGHTTIME}"
elif daytime_phases:
return DAYTIME
elif nighttime_phases:
return NIGHTTIME
else:
raise ValueError("Must choose at least one phase")
def plot_single_pie_chart(title, result_on_all_games, true_label, false_label):
plt.title(title)
num_true = sum(result_on_all_games)
num_false = len(result_on_all_games) - num_true
plt.pie([num_true, num_false], labels=[true_label, false_label], autopct="%1.1f%%")
plt.savefig(ANALYSIS_DIR / (title + ".png"))
plt.show()
def plot_all_pie_charts(did_mafia_win_all_games, did_llm_win_all_games,
was_llm_voted_out_all_games, is_llm_mafia_all_games):
plot_single_pie_chart("Mafia wins percentage across all games", did_mafia_win_all_games,
"Mafia win", "Mafia lose")
plot_single_pie_chart("LLM win percentage across all games", did_llm_win_all_games,
"LLM win", "LLM lose")
plot_single_pie_chart("Percentage of games where LLM plays as mafia", is_llm_mafia_all_games,
"LLM is mafia", "LLM is bystander")
did_llm_win_as_mafia = []
did_llm_win_as_bystander = []
for i, is_llm_mafia in enumerate(is_llm_mafia_all_games):
if is_llm_mafia:
did_llm_win_as_mafia.append(did_llm_win_all_games[i])
else:
did_llm_win_as_bystander.append(did_llm_win_all_games[i])
if did_llm_win_as_mafia:
plot_single_pie_chart("LLM win percentage out of games played as mafia",
did_llm_win_as_mafia, "LLM win as mafia", "LLM lose as mafia")
if did_llm_win_as_bystander:
plot_single_pie_chart("LLM win percentage out of games played as bystander",
did_llm_win_as_bystander, "LLM win as bystander", "LLM lose as bystander")
def plot_scores_for_single_metric(metric, scores_by_game):
title = f"{metric.capitalize()} scores across all games"
plt.title(title + f"\n(with {MEAN_MARKER_STYLE['marker']}-markers "
f"for means and error bars for +-STD)")
plt.xlabel("games")
plt.ylabel(metric)
x = []
y = []
means = []
stds = []
for i, game in enumerate(scores_by_game):
x += [i] * len(game)
y += [score for score in game]
means.append(np.mean(game))
stds.append(np.std(game))
plt.scatter(x, y)
plt.errorbar(range(len(scores_by_game)), means, stds, linestyle="none", **MEAN_MARKER_STYLE)
plt.xticks([], [])
plt.savefig(ANALYSIS_DIR / (title + ".png"))
plt.show()
return np.mean(y), np.std(y)
def plot_metric_scores(metrics_results_all_games):
metrics = list(metrics_results_all_games.keys()) # to ensure order
means_by_metrics = []
stds_by_metrics = []
for metric in metrics:
mean, std = plot_scores_for_single_metric(metric, metrics_results_all_games[metric])
means_by_metrics.append(mean)
stds_by_metrics.append(std)
print(f"\nMetric: {metric}\nMean: {mean:.2f}, STD: {std:.2f}\n")
title = "Distributions of all metrics across all games"
plt.title(title + f"\n(with {MEAN_MARKER_STYLE['marker']}-markers "
f"for means and error bars for +-STD)")
plt.errorbar(metrics, means_by_metrics, stds_by_metrics, linestyle="none", **MEAN_MARKER_STYLE)
plt.savefig(ANALYSIS_DIR / (title + ".png"))
plt.show()
def preliminary_analysis_by_game():
# game_ids = ["0036", "0037", "0027", "0028", "0030", "0032"]
# game_ids = ["0051"]
# game_ids = ["0051", "0056", "0057", "0058", "0059", "0060"]
# game_ids = ["0064", "0065", "0067", "0068", "0069", "0070", "0071", "0072", "0073"]
# game_ids = ["0051", "0056", "0057", "0058", "0059", "0060", "0064", "0065", "0067", "0068", "0069", "0070", "0071", "0072", "0073"]
# game_ids = ["0051", "0056", "0057", "0058", "0059", "0060", "0064", "0065", "0067", "0068", "0069", "0070", "0071", "0072", "0073"]
game_ids = [game_dir.name for game_dir in Path(DIRS_PREFIX).glob("*")
if game_dir.is_dir() and game_dir.name.isdigit() and "00001" not in game_dir.name]
hist_for_daytime_phases = True
hist_for_nighttime_phases = False
did_mafia_win_all_games = []
did_llm_win_all_games = []
was_llm_voted_out_all_games = []
is_llm_mafia_all_games = []
metrics_results_all_games = defaultdict(list)
reset_message_lengths_across_all_games = []
for game_id in game_ids:
llm_player_name, all_players, mafia_players, human_players, config, \
metrics_results, all_comments, parsed_messages_by_phase, was_llm_voted_out, \
is_llm_mafia, did_mafia_win, did_llm_win = get_single_game_results(game_id)
(ANALYSIS_DIR / ("game" + game_id + "_comments.txt")).write_text("\n".join(all_comments))
if LLM_IDENTIFICATION in metrics_results:
plot_single_pie_chart(f"Percentage of LLM identification in game {game_id}",
metrics_results[LLM_IDENTIFICATION],
"LLM was identified", "LLM was not identified")
did_mafia_win_all_games.append(did_mafia_win)
did_llm_win_all_games.append(did_llm_win)
was_llm_voted_out_all_games.append(was_llm_voted_out)
is_llm_mafia_all_games.append(is_llm_mafia)
for metric in metrics_results:
metrics_results_all_games[metric].append(metrics_results[metric])
plot_game_flow(game_id, all_players, parsed_messages_by_phase, llm_player_name)
# # plot_game_flow(game_id, human_players, parsed_messages_by_phase, llm_player_name)
# plot_game_flow(game_id, [llm_player_name], parsed_messages_by_phase, llm_player_name)
player_message_lengths = plot_messages_histogram_in_phase(
all_players, parsed_messages_by_phase, game_id=game_id, llm_player_name=llm_player_name,
daytime_phases=hist_for_daytime_phases, nighttime_phases=hist_for_nighttime_phases,
)
for player in player_message_lengths:
reset_message_lengths_across_all_games += player_message_lengths[player]
phase_name = get_phase_name(hist_for_daytime_phases, hist_for_nighttime_phases)
plot_messages_histogram_in_all_games(reset_message_lengths_across_all_games,
phase_name=phase_name)
plot_all_pie_charts(did_mafia_win_all_games, did_llm_win_all_games,
was_llm_voted_out_all_games, is_llm_mafia_all_games)
plot_metric_scores(metrics_results_all_games)
llm_only_reset_message_lengths_across_all_games = []
human_only_reset_message_lengths_across_all_games = []
for game_id in game_ids: # Yes, I'm aware this is currently repetition of calculation...
llm_player_name, all_players, mafia_players, human_players, config, \
metrics_results, all_comments, parsed_messages_by_phase, was_llm_voted_out, \
is_llm_mafia, did_mafia_win, did_llm_win = get_single_game_results(game_id)
player_message_lengths = plot_messages_histogram_in_phase(
[llm_player_name], parsed_messages_by_phase, game_id=game_id,
llm_player_name=llm_player_name, plot_general_histogram=False, plot_for_each_player=False,
daytime_phases=hist_for_daytime_phases, nighttime_phases=hist_for_nighttime_phases,
)
llm_only_reset_message_lengths_across_all_games += player_message_lengths[llm_player_name]
player_message_lengths = plot_messages_histogram_in_phase(
human_players, parsed_messages_by_phase, game_id=game_id,
plot_general_histogram=False, plot_for_each_player=False,
daytime_phases=hist_for_daytime_phases, nighttime_phases=hist_for_nighttime_phases,
)
for player in player_message_lengths:
human_only_reset_message_lengths_across_all_games += player_message_lengths[player]
phase_name = get_phase_name(hist_for_daytime_phases, hist_for_nighttime_phases)
plot_messages_histogram_in_all_games(llm_only_reset_message_lengths_across_all_games,
phase_name=phase_name, player_name="LLM")
plot_messages_histogram_in_all_games(human_only_reset_message_lengths_across_all_games,
phase_name=phase_name, player_name="human-players")
def get_games_statistics():
all_games = []
number_of_phases_per_game = {}
all_messages_per_game = {}
llm_messages_per_game = {}
all_players_per_game = {}
did_llm_win_per_game = {}
all_metrics = [LLM_IDENTIFICATION] + METRICS_TO_SCORE
metrics_per_game = {metric: {} for metric in all_metrics}
for game_dir in Path(DIRS_PREFIX).glob("*"):
if game_dir.is_dir() and game_dir.name.isdigit() and "00001" not in game_dir.name:
all_games.append(game_dir)
__llm_player_name, all_players, __mafia_players, __human_players, __config, \
metrics_results, __all_comments, parsed_messages_by_phase, __was_llm_voted_out, \
__is_llm_mafia, __did_mafia_win, did_llm_win = get_single_game_results(game_dir.name)
number_of_phases_per_game[game_dir.name] = len(parsed_messages_by_phase)
all_messages_including_manager = sum([phase.messages for phase in parsed_messages_by_phase], [])
all_messages_per_game[game_dir.name] = [msg for msg in all_messages_including_manager if not msg.is_manager]
llm_messages_per_game[game_dir.name] = [msg for msg in all_messages_per_game[game_dir.name] if msg.is_llm]
all_players_per_game[game_dir.name] = all_players
did_llm_win_per_game[game_dir.name] = did_llm_win
for metric in metrics_results:
if int(game_dir.name) < 40: # no identification and others are 0 to 100
if metric in METRICS_TO_SCORE:
metrics_per_game[metric][game_dir.name] = avg([score / 100 for score in metrics_results[metric]])
else:
metrics_per_game[metric][game_dir.name] = avg(metrics_results[metric])
num_players = [len(v) for v in all_players_per_game.values()]
print(f"# Games: {len(all_games)}\n"
f"Avg # Phases: {avg(number_of_phases_per_game.values())}\n"
f"Avg # Players: {avg(num_players)}\n"
f"\tSTD of # Players: {np.std(num_players)}\n"
f"\tMin of # Players: {min(num_players)}\n"
f"\tMax of # Players: {max(num_players)}\n"
f"Avg # Messages: {avg([len(v) for v in all_messages_per_game.values()])}\n"
f"LLM Avg # Messages: {avg([len(v) for v in llm_messages_per_game.values()])}\n"
f"Win %: {avg(did_llm_win_per_game.values())}\n"
f"\n")
for metric in metrics_per_game:
print(f"{metric}: {avg(metrics_per_game[metric].values())}")
print()
multiple_games_stats = [3] * (7 * 2) + [2] + [1] * 8 + [1] * (6 * 3) + [1] * 4 + [2] * 2 + [
1] * 4 + [3] * 2 + [5] * (2 + 2) + [4] * 3 + [6] * 4 + [7] * 6 + [1] * 11 + [2] * 5 + [
1] * 11
print(f"statistics of players playing in multiple games:\n"
f"Average: {avg(multiple_games_stats)}\n"
f"STD: {np.std(multiple_games_stats)}\n"
f"Min: {min(multiple_games_stats)}\n"
f"Max: {max(multiple_games_stats)}\n"
f"Total number of players: {len(multiple_games_stats)}")
def calculate_timing_diffs(phase: Phase, this_game_human_player_messages_timing_diffs,
this_game_llm_player_messaging_timing_diffs):
for i, message in enumerate(phase.messages):
if message.is_manager:
continue
timing_diff = message.timestamp - phase.messages[i - 1].timestamp # phase.messages[0] is manager!
if message.is_llm:
this_game_llm_player_messaging_timing_diffs.append(timing_diff)
else:
this_game_human_player_messages_timing_diffs[message.name].append(timing_diff)
def calculate_self_timing_diffs(phase: Phase, this_game_human_player_self_timing_diffs,
this_game_llm_player_self_timing_diffs):
start_phase_message = phase.messages[0]
for player in phase.active_players:
messages = [start_phase_message] + [message for message in phase.messages
if message.name == player]
for i, message in enumerate(messages):
if i == 0:
continue
timing_diff = message.timestamp - phase.messages[i - 1].timestamp
if message.is_llm:
this_game_llm_player_self_timing_diffs.append(timing_diff)
else:
this_game_human_player_self_timing_diffs[player].append(timing_diff)
def get_message_timings_statistics():
all_games = []
daytime_minutes_by_game = {}
nighttime_minutes_by_game = {}
all_daytime_messages_by_game = {}
all_nighttime_messages_by_game = {}
number_of_messages_by_humans_in_daytime = []
number_of_messages_by_llm_in_daytime = []
# timing diff (1): between a message and the previous one in the conversation
timing_diff_of_messages_sent_by_humans = []
timing_diff_of_messages_sent_by_llm = []
mean_per_game_of_timing_diff_of_messages_sent_by_humans = []
mean_per_game_of_timing_diff_of_messages_sent_by_llm = []
# timing diff (2): between a message and the same player's previous one
timing_diff_of_self_messages_by_humans = []
timing_diff_of_self_messages_by_llm = []
mean_per_game_of_timing_diff_of_self_messages_by_humans = []
mean_per_game_of_timing_diff_of_self_messages_by_llm = []
for game_dir in Path(DIRS_PREFIX).glob("*"):
if game_dir.is_dir() and game_dir.name.isdigit() and "00001" not in game_dir.name:
all_games.append(game_dir)
llm_player_name, __all_players, __mafia_players, human_players, config, \
__metrics_results, __all_comments, parsed_messages_by_phase, __was_llm_voted_out, \
__is_llm_mafia, __did_mafia_win, __did_llm_win = get_single_game_results(game_dir.name)
game_name = game_dir.name
# timing diff (1)
this_game_human_player_messages_timing_diffs = {player: [] for player in human_players}
this_game_llm_player_messaging_timing_diffs = []
# timing diff (2)
this_game_human_player_self_timing_diffs = {player: [] for player in human_players}
this_game_llm_player_self_timing_diffs = []
for phase in parsed_messages_by_phase:
phase.reset_timestamps()
# timing diff (1)
calculate_timing_diffs(phase, this_game_human_player_messages_timing_diffs,
this_game_llm_player_messaging_timing_diffs)
# timing diff (2)
calculate_self_timing_diffs(phase, this_game_human_player_self_timing_diffs,
this_game_llm_player_self_timing_diffs)
player_messages = [message for message in phase.messages if not message.is_manager]
if phase.is_daytime:
all_daytime_messages_by_game[game_name] = player_messages
num_messages_by_humans = {player: len([msg for msg in phase.messages if msg.name == player])
for player in phase.active_players if player != llm_player_name}
number_of_messages_by_humans_in_daytime.extend(list(num_messages_by_humans.values()))
if llm_player_name in phase.active_players:
number_of_messages_by_llm_in_daytime.append(len([msg for msg in phase.messages
if msg.name == llm_player_name]))
else:
all_nighttime_messages_by_game[game_name] = player_messages
# timing diff (1)
## record the mean time diff for each player in the game
mean_per_game_of_timing_diff_of_messages_sent_by_humans.extend(
[np.mean(player_time_diffs) for player_time_diffs
in this_game_human_player_messages_timing_diffs.values()])
mean_per_game_of_timing_diff_of_messages_sent_by_llm.append(
np.mean(this_game_llm_player_messaging_timing_diffs))
## just in case still have all time diffs together
timing_diff_of_messages_sent_by_humans.extend(
sum(this_game_human_player_messages_timing_diffs.values(), []))
timing_diff_of_messages_sent_by_llm.extend(this_game_llm_player_messaging_timing_diffs)
# timing diff (2)
## record the mean time diff for each player in the game
mean_per_game_of_timing_diff_of_self_messages_by_humans.extend(
[np.mean(player_time_diffs) for player_time_diffs
in this_game_human_player_self_timing_diffs.values()])
mean_per_game_of_timing_diff_of_self_messages_by_llm.append(
np.mean(this_game_llm_player_self_timing_diffs))
## just in case still have all time diffs together
timing_diff_of_self_messages_by_humans.extend(
sum(this_game_human_player_self_timing_diffs.values(), []))
timing_diff_of_self_messages_by_llm.extend(this_game_llm_player_self_timing_diffs)
daytime_minutes_by_game[game_name] = config[DAYTIME_MINUTES_KEY]
nighttime_minutes_by_game[game_name] = config[NIGHTTIME_MINUTES_KEY]
print("break")
# timing diff (1)
print(f"Time between a player's message and the previous message:")
for player_type, timing_diffs in [("Human", timing_diff_of_messages_sent_by_humans),
("LLM", timing_diff_of_messages_sent_by_llm),
("All Players", timing_diff_of_messages_sent_by_humans
+ timing_diff_of_messages_sent_by_llm)]:
print(f"{player_type}: mean = {np.mean(timing_diffs):.2f}, "
f"std = {np.std(timing_diffs):.2f}")
# timing diff (2)
print(f"Time between a player's message and his own previous message:")
for player_type, timing_diffs in [("Human", timing_diff_of_self_messages_by_humans),
("LLM", timing_diff_of_self_messages_by_llm),
("All Players", timing_diff_of_self_messages_by_humans
+ timing_diff_of_self_messages_by_llm)]:
print(f"{player_type}: mean = {np.mean(timing_diffs):.2f}, "
f"std = {np.std(timing_diffs):.2f}")
title = "Density of a Player's Mean Time Difference\nBetween Messages in a Game"
xlabel = "Player's Mean Time Difference Between Messages in a Game (in seconds)"
plot_timing_diffs_histogram(timing_diff_of_self_messages_by_humans,
timing_diff_of_self_messages_by_llm,
title, xlabel) # needs to be adjusted to the function modification
print(f"Number of messages by a player per daytime phase:")
for player_type, num_of_messages in [("Human", number_of_messages_by_humans_in_daytime),
("LLM", number_of_messages_by_llm_in_daytime),
("All Players", number_of_messages_by_humans_in_daytime
+ number_of_messages_by_llm_in_daytime)]:
print(f"{player_type}: mean = {np.mean(num_of_messages):.2f}, "
f"std = {np.std(num_of_messages):.2f}")
games_by_daytime_minutes = {length: [] for length in set(daytime_minutes_by_game.values())}
games_by_nighttime_minutes = {length: [] for length in set(nighttime_minutes_by_game.values())}
for game_name, length in daytime_minutes_by_game.items():
games_by_daytime_minutes[length].append(game_name)
for game_name, length in nighttime_minutes_by_game.items():
games_by_nighttime_minutes[length].append(game_name)
all_daytime_messages_by_daytime_length = {length: [] for length in games_by_daytime_minutes.keys()}
for length in games_by_daytime_minutes.keys():
for game_name in games_by_daytime_minutes[length]:
all_daytime_messages_by_daytime_length[length].extend(all_daytime_messages_by_game[game_name])
all_daytime_messages = sum(all_daytime_messages_by_daytime_length.values(), [])
all_nighttime_messages_by_nighttime_length = {length: [] for length in games_by_nighttime_minutes.keys()}
for length in games_by_nighttime_minutes.keys():
for game_name in games_by_nighttime_minutes[length]:
all_nighttime_messages_by_nighttime_length[length].extend(all_daytime_messages_by_game[game_name])
all_nighttime_messages = sum(all_nighttime_messages_by_nighttime_length.values(), [])
# plots:
# ## timing density plots by daytime length
# for length, messages in all_daytime_messages_by_daytime_length.items():
# title = (f"Density of Message Timings During Daytime Phase,\n"
# f"for Games with Daytime of Length {length}")
# plot_timing_histogram(messages, title)
# ## timing density plot for all messages in all games:
# title = (f"Density of Message Timings During Daytime Phase,"
# f"\nfor All Message in All Games")
# plot_timing_histogram(all_daytime_messages, title)
# ## violin plots of timings:
# plt.violinplot([[message.timestamp for message in all_daytime_messages
# if message.is_llm is b] for b in (True, False)],
# vert=False, showmeans=True)
# plt.show()
print("break")
def plot_timing_histogram(messages, title):
plt.title(title)
for player_type, is_llm, density_color, mean_color, std_color in [
("LLM", True, "red", "darkred", "indianred"),
("Human", False, "blue", "darkblue", "slateblue")]:
player_type_messages = [message for message in messages
if message.is_llm == is_llm]
timings = [message.timestamp for message in player_type_messages]
mean = np.mean(timings)
std = np.std(timings)
plt.hist(timings, density=True, bins=20, alpha=0.5, color=density_color,
label=fr"{player_type}")
plt.axvline(mean, color=mean_color, linestyle="-", label=fr"{player_type} $\mu = {mean:.2f}$")
plt.axvline(mean + std, color=std_color, linestyle="--",
label=fr"{player_type} $\mu \pm \sigma$ $(\sigma = {std:.2f})$")
plt.axvline(mean - std, color=std_color, linestyle="--")
plt.xlabel("Seconds Within a Daytime Phase")
plt.ylabel("Density of Sent Messages")
plt.legend()
plt.show()
def plot_timing_diffs_histogram(human_timing_diffs, llm_timing_diffs, title,
xlabel, plot_name, ax, kde_bandwidth: float = 1, extend_xlim=False,
plot_separately_by_base_models=False):
# plt.title(title)
# plt.xlabel(xlabel)
# plt.ylabel("Proportion (density)")
ax.set_title(title, fontsize=15)
ax.set_xlabel(xlabel, fontsize=14)
ax.set_ylabel("Proportion (density)", fontsize=14)
max_x = max(human_timing_diffs + llm_timing_diffs)
if plot_separately_by_base_models:
classes = [("Human", human_timing_diffs, "blue"),
("Agent (Llama3.1 8B)", llm_timing_diffs[:NUM_GAMES_WITH_8B_MODEL], "orange"),
("Agent (Llama3.3 70B)", llm_timing_diffs[NUM_GAMES_WITH_8B_MODEL:], "red")]
else:
classes = [("Human", human_timing_diffs, "blue"), ("Agent", llm_timing_diffs, "red")]
for player_type, timing_diffs, color in classes:
# plt.hist(timing_diffs, density=True, bins=20, alpha=0.5, color=color,
# label=fr"{player_type} $(\mu = {np.mean(timing_diffs):.2f}, "
# fr"\sigma = {np.std(timing_diffs):.2f})$")
timing_diffs_squeezed = np.array(timing_diffs)[:, np.newaxis]
kde_timing_diffs = KernelDensity(
kernel="gaussian", bandwidth=kde_bandwidth).fit(timing_diffs_squeezed)
x_range = np.linspace(0, max_x + 5, 1000)
log_density = kde_timing_diffs.score_samples(x_range[:, np.newaxis])
# plt.fill_between(
ax.fill_between(
x_range, np.exp(log_density), 0, alpha=0.5, color=color,
label=fr"{player_type}{'\n'}$(\mu = {np.mean(timing_diffs):.2f}, "
fr"\sigma = {np.std(timing_diffs):.2f})$")
# plt.ylim(0, np.exp(max(log_density)) * 1.1)
ax.set_ylim(0, np.exp(max(log_density)) * 1.1)
if extend_xlim:
ax.set_xlim(ax.get_xlim()[0] + 2, ax.get_xlim()[1] * 1.3)
ax.legend(fontsize=14)
# plt.savefig(ANALYSIS_DIR / f"{plot_name}.png")
# plt.show()
def separate_embedding_classes(embeddings: np.ndarray, model_name: str,
named_classes: list[tuple[list[bool], str]]):
# local imports to reduce time when not running this analysis
from sklearn.svm import SVC
from sklearn.linear_model import LogisticRegression
from sklearn.discriminant_analysis import LinearDiscriminantAnalysis, \
QuadraticDiscriminantAnalysis
from sklearn.metrics import classification_report
named_classifiers = [
(SVC, dict(kernel="linear"), "Linear SVM"),
(SVC, dict(kernel="poly", degree=3), "Polynomial (deg=3) SVM"),
(SVC, dict(kernel="rbf"), "Gaussiam SVM"),
(SVC, dict(kernel="sigmoid"), "Sigmoid SVM"),
(LogisticRegression, dict(solver="liblinear"), "Logistic Regression"),
(LinearDiscriminantAnalysis, {}, "LDA"),
(QuadraticDiscriminantAnalysis, dict(reg_param=0.5), "QDA"),
]
print(f"\nSeparating the embeddings of {model_name} with classifiers:\n")
for classes, class_name in named_classes:
print(f"Separating by {class_name}:\n")
for classifier, params, classifier_name in named_classifiers:
print(f"Performance of {classifier_name}:")
prediction = classifier(**params).fit(embeddings, classes).predict(embeddings)
print(classification_report(classes, prediction))
def analyze_embeddings(messages: list[ParsedMessage], is_mafia_all_messages: list[bool],
is_daytime_all_messages: list[bool]):
is_llm_all_messages = [message.is_llm for message in messages]
labels, colors = [], []
for i, is_llm in enumerate(is_llm_all_messages):
player_type = "LLM" if is_llm else "Human"
role = MAFIA_ROLE if is_mafia_all_messages[i] else BYSTANDER_ROLE
phase = DAYTIME if is_daytime_all_messages[i] else NIGHTTIME
if role == BYSTANDER_ROLE and phase == NIGHTTIME:
phase = DAYTIME # message was sent in a delay due to a bug
is_daytime_all_messages[i] = True
label = f"{player_type}-{role}-{phase.lower()}"
labels.append(label)
np.random.seed(0)
import plotly.express as px
import pandas as pd
from sklearn.decomposition import PCA
for model_name in SENTENCE_EMBEDDING_MODELS:
embeddings = get_embeddings(messages, model_name=model_name)
named_classes = [(is_llm_all_messages, "is_llm"), (is_mafia_all_messages, "is_mafia"),
(is_daytime_all_messages, "is_daytime")]
separate_embedding_classes(embeddings, model_name, named_classes)
embedding_pca_3d = PCA(n_components=3).fit(embeddings)
embeddings_3d = embedding_pca_3d.transform(embeddings)
explain_variance_ratios = embedding_pca_3d.explained_variance_ratio_
print(f"Explained variance ratios for PCA 3D on {model_name}'s embeddings:")
print(*[f"PC{i + 1}: {ratio:.3}" for i, ratio in enumerate(explain_variance_ratios)], sep="\n")
print(f"Sum of explained variance ratios: {sum(explain_variance_ratios):.3}")
# compare classifiers to 3D embeddings
separate_embedding_classes(embeddings_3d, model_name, named_classes)
full_df = pd.DataFrame(embeddings_3d, columns=["PC1", "PC2", "PC3"])
full_df["labels"] = labels
for df, title_addition in [
(full_df, " - all"),
(full_df[is_llm_all_messages], " - only LLM"),
(full_df[~np.array(is_llm_all_messages)], " - only Human"),
(full_df[is_mafia_all_messages], " - only mafia"),
(full_df[~np.array(is_mafia_all_messages)], " - only bystander"),
(full_df[is_daytime_all_messages], " - only daytime"),
(full_df[~np.array(is_daytime_all_messages)], " - only nighttime"),
]:
fig = px.scatter_3d(df, x="PC1", y="PC2", z="PC3",
color="labels", size=np.ones(len(df)) * 0.5, opacity=1,
color_discrete_map=PLOT_3D_COLOR_MAP,
category_orders={"color": sorted(PLOT_3D_COLOR_MAP.keys())},
title='3D PCA Visualization' + title_addition)
model_name = model_name.replace('/', '_')
title_addition = title_addition.replace(" ", "_")
fig.write_html(ANALYSIS_DIR / f"{model_name}_3d_plot{title_addition}.html")
print("wait after saving HTMLs")
def get_embeddings(messages: list[ParsedMessage], model_name=SENTENCE_EMBEDDING_MODELS[0]):
model_name_for_path = model_name.replace("/", "_")
embeddings_path = ANALYSIS_DIR / f"embeddings_full_{model_name_for_path}.npy"
if embeddings_path.exists():
embeddings = np.load(embeddings_path)
if len(embeddings) == len(messages):
return embeddings # else, they are not updated
# local imports to reduce time when not running this analysis
from sentence_transformers import SentenceTransformer
try:
model = SentenceTransformer(model_name)
except ValueError:
model = SentenceTransformer(model_name, trust_remote_code=True)
embeddings = model.encode([message.content for message in messages])
np.save(embeddings_path, embeddings)
return embeddings
def plot_percentage_bars_chart(did_llm_win, is_llm_mafia,
did_human_win_as_mafia, did_human_win_as_bystander,
plot_separately_by_base_models=False,
plot_separately_by_role=False):
did_llm_win_as_mafia = []
did_llm_win_as_bystander = []
did_small_llm_win_as_mafia = []
did_small_llm_win_as_bystander = []
did_large_llm_win_as_mafia = []
did_large_llm_win_as_bystander = []
for i, llm_win in enumerate(did_llm_win):
if plot_separately_by_base_models:
mafia_win_list = did_small_llm_win_as_mafia if i < NUM_GAMES_WITH_8B_MODEL else did_large_llm_win_as_mafia
bystander_win_list = did_small_llm_win_as_bystander if i < NUM_GAMES_WITH_8B_MODEL else did_large_llm_win_as_bystander
else:
mafia_win_list = did_llm_win_as_mafia
bystander_win_list = did_llm_win_as_bystander
if is_llm_mafia[i]:
mafia_win_list.append(llm_win)
else:
bystander_win_list.append(llm_win)
# default_true_color, default_false_color = "royalblue", "lightblue" # "darkblue", "slateblue" # "darkred", "indianred"
human_true_color, human_false_color = "mediumblue", "cornflowerblue"
llm_true_color, llm_false_color = "darkred", "indianred" # also used as large LLM
small_llm_true_color, small_llm_false_color = "sienna", "sandybrown" # "goldenrod", "khaki" # "darkorange", "gold"
if plot_separately_by_base_models:
false_classes = [
("Human Loses\nas Bystander", human_false_color),
(" Agent Loses\n(Llama3.1 8B)\nas Bystander", small_llm_false_color),
(" Agent Loses\n(Llama3.3 70B)\nas Bystander", llm_false_color),
("Human Loses\nas Mafia", human_false_color),
(" Agent Loses\n(Llama3.1 8B)\nas Mafia", small_llm_false_color),
(" Agent Loses\n(Llama3.3 70B)\nas Mafia", llm_false_color)
]
true_classes = [
("Human Wins\nas Bystander", did_human_win_as_bystander, human_true_color),
("Agent Wins \n(Llama3.1 8B)\nas Bystander", did_small_llm_win_as_bystander, small_llm_true_color),
("Agent Wins \n(Llama3.3 70B)\nas Bystander", did_large_llm_win_as_bystander, llm_true_color),
("Human Wins\nas Mafia", did_human_win_as_mafia, human_true_color),
("Agent Wins \n(Llama3.1 8B)\nas Mafia", did_small_llm_win_as_mafia, small_llm_true_color),
("Agent Wins \n(Llama3.3 70B)\nas Mafia", did_large_llm_win_as_mafia, llm_true_color),
]
else:
false_classes = [
# ("Human Loses", human_false_color),
# ("Agent Loses", llm_false_color),
("Human Loses\nas Bystander", human_false_color),
("Agent Loses\nas Bystander", llm_false_color),
("Human Loses\nas Mafia", human_false_color),
("Agent Loses\nas Mafia", llm_false_color)
]
true_classes = [
# ("Human Wins", did_human_win_as_mafia + did_human_win_as_bystander, human_true_color),
# ("LLM Wins", did_llm_win, llm_true_color),
("Human Wins\nas Bystander", did_human_win_as_bystander, human_true_color),
("Agent Wins\nas Bystander", did_llm_win_as_bystander, llm_true_color),