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135 lines (116 loc) · 4.58 KB
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MazeCode
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135 lines (116 loc) · 4.58 KB
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import cv2
import random
import numpy as np
spriteA = cv2.imread("C:\\Users\\nadee\\Downloads\\pictures\\spriteLeft.png")
spriteW = cv2.imread("C:\\Users\\nadee\\Downloads\\pictures\\spriteForward.png")
spriteS = cv2.imread("C:\\Users\\nadee\\Downloads\\pictures\\spriteBackward.png")
spriteD = cv2.imread("C:\\Users\\nadee\\Downloads\\pictures\\spriteRight.png")
#class
class Maze():
def __init__(self):
self.faceROI = 0
self.project = False
self.maze0 = cv2.imread("C:\\Users\\nadee\\Downloads\\pictures\\Maze.png")
self.maze = cv2.resize(self.maze0, (0, 0), fx=.5, fy=.5)
#roi sprite
def redraw(self,image,x,y):
sprite0 = image
sprite = cv2.resize(sprite0, (0, 0), fx=.4, fy=.4)
cv2.waitKey(33)
spriteCopy = sprite.copy()
(hgt, wid, _) = sprite.shape
colors = [(255, 0, 0), (0, 255, 0), (0, 0, 255),
(255, 255, 0), (255, 0, 255), (0, 255, 255),
(128, 0, 0), (0, 128, 0), (0, 0, 128)]
# contouring
gSprite = cv2.cvtColor(sprite, cv2.COLOR_BGR2GRAY)
res, threshed = cv2.threshold(gSprite, 95, 255, cv2.THRESH_BINARY)
conts, hier = cv2.findContours(threshed, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
cv2.drawContours(spriteCopy, conts, -1, random.choice(colors), 2)
# ROI
maze = self.maze.copy()
self.faceROI = maze[y:y + hgt, x:x + wid, :]
# masking p1
mask1 = np.zeros((hgt, wid), sprite.dtype)
cv2.drawContours(mask1, conts, -1, 255, -1)
mask2 = 255 - mask1
# masking p2
part1 = cv2.bitwise_and(sprite, sprite, mask=mask1)
part2 = cv2.bitwise_and(self.faceROI, self.faceROI, mask=mask2)
# final
self.faceROI[:, :, :] = part1 + part2
cv2.imshow("Sprite", maze)
#cv2.waitKey()
# #restricting
def restrict(self,image,newx,newy):
sprite0 = image
sprite = cv2.resize(sprite0, (0, 0), fx=.4, fy=.4)
cv2.waitKey(33)
spriteCopy = sprite.copy()
(hgt, wid, _) = sprite.shape
self.faceROI2 = self.maze[newy:newy + hgt, newx:newx + wid, :]
print(self.faceROI2.shape)
gROI = cv2.cvtColor(self.faceROI2, cv2.COLOR_BGR2GRAY)
res, threshed = cv2.threshold(gROI, 10, 255, cv2.THRESH_BINARY_INV)
if threshed.sum() > 0:
self.project = False
else:
self.project = True
return(self.project)
#keyclick
def keyclick():
key = cv2.waitKey(33)
return key
def main():
Maze1 = Maze()
#game start
startScreen = cv2.imread("C:\\Users\\nadee\\Downloads\\pictures\\accMaze.png")
startScreen1 = cv2.resize(startScreen, (0, 0), fx=.5, fy=.5)
cv2.imshow("Sprite", startScreen1)
cv2.waitKey()
currentX = 82
currentY = 75
Maze1.redraw(spriteW,currentX,currentY)
while (True):
x = keyclick()
if x == ord('a'):
Maze1.restrict(spriteA,currentX-5, currentY)
if Maze1.project == False:
Maze1.redraw(spriteA,currentX,currentY)
else:
currentX = currentX - 5
Maze1.redraw(spriteA,currentX,currentY)
elif x == ord('w'):
Maze1.restrict(spriteW,currentX, currentY+5)
if Maze1.project == False:
Maze1.redraw(spriteW, currentX, currentY)
else:
currentY = currentY + 5
Maze1.redraw(spriteW, currentX, currentY)
elif x == ord('d'):
Maze1.restrict(spriteD,currentX+5, currentY)
if Maze1.project == False:
Maze1.redraw(spriteD, currentX, currentY)
else:
currentX = currentX + 5
Maze1.redraw(spriteD, currentX, currentY)
elif x == ord('s'):
Maze1.restrict(spriteA,currentX, currentY-5)
if Maze1.project == False:
Maze1.redraw(spriteS, currentX, currentY)
else:
currentY = currentY - 5
Maze1.redraw(spriteS, currentX, currentY)
elif x == ord(' '):
break
if (currentY >= 380 and currentY <= 415) and (currentX >= 725 and currentX <= 862):
finishScreen = cv2.imread("C:\\Users\\nadee\\Downloads\\pictures\\finishScreen.png")
finishScreen1 = cv2.resize(finishScreen, (0, 0), fx=.5, fy=.5)
cv2.imshow("Sprite" , finishScreen1)
x = cv2.waitKey(33)
if x == ord('r'):
currentX = 82
currentY = 75
Maze1.redraw(spriteW, currentX, currentY)
if __name__ == '__main__':
main()