-
Notifications
You must be signed in to change notification settings - Fork 105
Open
Description
Apparently, there is a pseudo-standard for storing color data along with each vertex in OBJ files:
It looks something like this:
v 1220.094482 -572.500000 177.713943 0.984314 0.764706 1.000000
where the last 4 numbers represent RGBA, from 0 to 1.
Scanning this data is easy enough. I am willing to make a PR with these changes, but could use a hint as to what needs to be changed in GLModel's draw method to actually draw the colors.
Metadata
Metadata
Assignees
Labels
No labels