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Init.cpp
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63 lines (55 loc) · 2 KB
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#include "Init.h"
#include <iostream>
#include <random>
#include <algorithm>
#include <vector>
#include <chrono>
#define MAX_SIZE 100
using namespace std;
void Init(Grid &Board)
{
for (int i = 0; i < MAX_SIZE; i++)
for (int j = 0; j < MAX_SIZE; j++)
Board.Board[i][j] = Board.isFlip[i][j] = Board.isMine[i][j] = Board.isFlag[i][j] = 0;
SetDif(Board);
RanMines(Board);
BoardSetup(Board);
}
void SetDif(Grid &Board)
{
system("cls");
cout << "Choose level: \n";
int r[] = {8, 16, 16}, c[] = {8, 16, 30}, Ms[] = {10, 40, 99};
string lvname[] = {"1. Beginner", "2. Intermediate", "3. Expert"};
for (int i = 0; i < 3; i++)
cout << lvname[i] << ": " << r[i] << " x " << c[i] << " " << Ms[i] << " mines\n";
int level;
cin >> level;
Board.dif = level;
level--;
Board.row = r[level], Board.col = c[level], Board.Mines = Ms[level];
}
void RanMines(Grid &Board)
{
vector <int> num;
for (int i = 0; i < Board.col * Board.row; i++) num.push_back(i);
unsigned rd = chrono::system_clock::now().time_since_epoch().count();
shuffle(num.begin(), num.end(), default_random_engine(rd));
for (int i = 0; i < Board.Mines; i++) Board.isMine[num[i] / Board.col][num[i] % Board.col]++;
}
void BoardSetup(Grid &Board)
{
int ChangeX[] = {-1, -1, -1, 0, 0, 1, 1, 1}, ChangeY[] = {-1, 0, 1, -1, 1, -1, 0, 1};
for (int i = 0; i < Board.row; i++)
for (int j = 0; j < Board.col; j++)
if (Board.isMine[i][j])
{
for (int k = 0; k < 8; k++)
if (isInBoard(Board, i + ChangeX[k], j + ChangeY[k]))
Board.Board[i + ChangeX[k]][j + ChangeY[k]]++;
}
for (int i = 0; i < Board.row; i++)
for (int j = 0; j < Board.col; j++)
if (Board.isMine[i][j]) Board.Board[i][j] = 9;
}
bool isInBoard(Grid &Board, int x, int y) {return (x < Board.row && x > -1 && y > -1 && y < Board.col);}