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Suggestion - Add a "Flinch" option for overriding attack speed with speed necessary to maintain flinching target mob #90

@0xDREAMS

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@0xDREAMS

A dedicated loadout option for for flinching without needing to enable (an arguably obscure) manual mode would be beneficial.

As the necessary attack speed depends on the mob being targeted, it is currently necessary to manually adjust tick speed for each setup when switching between mobs with different attack speeds.

Personally, I'm just thrilled there's a workaround by enabling Manual Mode in the bottom right corner.

This suggestion is, in reality, more for the benefit of future people who find themselves in the same situation. At the very least they may stumble upon this issue and find that there is a workaround by enabling manual mode. Thank you for a wonderful tool.

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