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Nethercore

Runtime/player, shared types, console implementations (ZX), tooling, and game-dev documentation.

Hard Rules

  • Anything reachable from update() must be deterministic and rollback-safe.
  • Avoid non-deterministic sources in simulation: wall-clock time, OS RNG, filesystem/network, thread timing, unordered iteration, floating-point drift.
  • Keep render-only work in rendering paths; rollback can re-run update() many times.
  • include/zx.rs is the ABI source of truth; verify any FFI change against it.
  • Cross-repo: nethercore-platform/backend depends on shared/ and zx-common/ via local path; changes must keep that repo building.

Verify

cargo build
cargo test
cargo fmt --check
cargo clippy --all-targets -- -D warnings

Navigate

I need to... Start here
Understand game-facing APIs include/zx.rs
ROM packing + asset formats docs/architecture/rom-format.md, zx-common/
Rollback / determinism docs/architecture/overview.md
ZX rendering architecture docs/architecture/zx/rendering.md
NCHS handshake protocol docs/architecture/nchs.md
Game-dev docs (mdBook) docs/book/
Repo map + full commands AGENTS.md

SSOT

What Where
ZX FFI signatures include/zx.rs
Runtime architecture docs/architecture/overview.md
Game-dev docs docs/book/
Repo map AGENTS.md