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Description
This list is due to change but represents progress towards version 1.0.
Phase 1 (blocking/serial)
- Shapes can choose shader
- Shape trait -> Iterator
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Rctexture / images ownRcof texture -
Container trait -> Iterator of iterators (shapes and lines)- No longer needed because only shapes are used now
- CGMath for Transforms
Phase 2
- Shape primitives
- Color rectangle (regular rectangle)
- Image rectangle
- Triangle
- Arbitrary polygons built from outline points
- Shape functions
- Combinators for shapes
Phase 3
- High level of situational documentation to accentuate importance of specific combinators
- WindowBuilder / expandable window features
Stretch Goals
- Text
- Create texture from text
- Render text using primitives
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