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It would be useful to have arrows as a primitive. Arrows are extremely common to use in robotics and vision:
- rays in perception
- forces (contact forces between rigid bodies, actuator forces like from thrusters/propellers)
- velocities (either commanded or actual)
- axes of rotation/angular velocities
And many more I'm sure. They're also a core primitive marker in similar visualisation software like rviz.
I'm aware we can add our own arrows if we import them as mesh, but I suspect it's a common enough usecase and that's enough friction that it's preferable to add them to viser.
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