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mainwindow.cpp
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223 lines (165 loc) · 7.19 KB
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
#include <QWidget>
#include <QPushButton>
#include <QVBoxLayout>
#include <QtCore>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
// get the start button associated with this mainwindow
startButton = MainWindow::centralWidget()->findChild<QPushButton*>("start_button");
finishButton = MainWindow::centralWidget()->findChild<QPushButton*>("finish_button");
candidatesInput = MainWindow::centralWidget()->findChild<QTextEdit*>("candidates_input");
votersInput = MainWindow::centralWidget()->findChild<QTextEdit*>("voters_input");
iterationLabel = MainWindow::centralWidget()->findChild<QLabel*>("iteration_label");
tableWidget = MainWindow::centralWidget()->findChild<QTableWidget*>("tableWidget");
// set initial fields
numberOfIterations = 0;
isConvereged = false;
// make call to SetupApplication()
SetupApplication();
/*
// !! necessary only for qthread implementation
// initialize the main thread and set the SIGNAL and SLOT parameters
mainThread = new QThread();
// cleanup of mainthread after prob numbers begin to converge
connect(this, SIGNAL(CleanupMainThread()), this->mainThread, SLOT(quit()));
connect(this, SIGNAL(CleanupMainThread()), this->mainThread, SLOT(deleteLater()));
connect(startButton, SIGNAL(clicked(bool)), this, SLOT(StartProcess()));
connect(finishButton, SIGNAL(clicked(bool)), this->mainThread, SLOT(deleteLater())); // must click finish to release main thread from memory
*/
connect(startButton, SIGNAL(clicked(bool)), this, SLOT(StartSimulationIterations()));
}
MainWindow::~MainWindow() {
delete ui;
// delete simulation worker
delete worker;
// delete ui elements
delete startButton;
delete candidatesInput;
delete votersInput;
delete iterationLabel;
delete tableWidget;
}
void MainWindow::SetupApplication() {
// setup table widget
for(int i = 0; i < 4; ++i) {
for(int j = 0; j < 3; ++j) {
QTableWidgetItem *item = tableWidget->item(i, j);
if(!item) {
item = new QTableWidgetItem();
tableWidget->setItem(i, j, item);
}
item->setText("0");
}
}
}
void MainWindow::StartSimulationIterations() {
// set the iteration label
iterationLabel->setText("Iteration counter: 0");
// increment iteration counte
++numberOfIterations;
// create a new iteration of simulations
StartProcess();
}
void MainWindow::ContinueSimulationIterations() {
std::cout << "value of isConverged: " << isConvereged << std::endl;
if(!isConvereged) {
// increment iteration counter
++numberOfIterations;
std::cout << "Start process being called" << std::endl;
// create new main thread
//this->mainThread = new QThread();
// start next simulation iteration
StartProcess();
}
}
void MainWindow::on_stop_button_clicked() {
UpdateProbabilityTable();
}
void MainWindow::UpdateProbabilityTable() {
// end the while loop that was creating iteraions of each simulation
worker->isRunning = false;
// get probabilities and update table
std::vector<std::vector<double>> probabilities = worker->getProbabilities();
UpdateTableWidget(probabilities);
}
void MainWindow::on_finish_button_clicked() {
std::cout << "ended the simulations" << std::endl;
this->close();
}
void MainWindow::UpdateTableWidget(std::vector<std::vector<double>> probabilities) {
// loop through each table widget item and update each cell
for(int i = 0; i < 4; ++i) {
for(int j = 0; j < 3; ++j) {
QString currentValue = tableWidget->item(i, j)->text();
double newValue = double(((currentValue.split(" ")[0].toDouble() * double(numberOfIterations - 1)) +
probabilities.at(i).at(j)) / numberOfIterations);
// update isConverged bool value
//if(newValue == currentValue.split(" ")[0].toDouble() && numberOfIterations != 0) {
if(numberOfIterations == 10000) {
isConvereged = true;
}
// update the table widget
tableWidget->item(i, j)->setText(QString::number(newValue) + " %");
//tableWidget->item(i, j)->setText(QString::number(probabilities.at(i).at(j)) + " %");
}
}
}
/*
// !! thread implementation
void MainWindow::StartProcess() {
// extract voter and candidate input from text edits
this->numCandidates = candidatesInput->toPlainText().toInt();
this->numVoters = votersInput->toPlainText().toInt();
// create simulation worker
worker = new SimulationWorker(this->numVoters, this->numCandidates);
worker->moveToThread(this->mainThread);
// apply the necessary connections for functionality and cleanup
// !! start, process, and continue the work
connect(this->mainThread, SIGNAL(started()), worker, SLOT(Simulate()));
connect(worker, SIGNAL(iterationFinished(int)), this, SLOT(UpdateIterationLabel(int)));
connect(worker, SIGNAL(finished()), this, SLOT(UpdateProbabilityTable()));
//connect(worker, SIGNAL(finished()), this, SLOT(ContinueSimulationIterations()));
// !! cleanup
connect(worker, SIGNAL(finished()), worker, SLOT(deleteLater()));
connect(worker, SIGNAL(finished()), this->mainThread, SLOT(quit()));
connect(this->mainThread, SIGNAL(finished()), this, SLOT(ContinueSimulationIterations()));
//connect(worker, SIGNAL(finished()), this->mainThread, SLOT(deleteLater()));
std::cout << "starting main thread" << std::endl;
// start thread
this->mainThread->start();
}
*/
void MainWindow::StartProcess() {
// extract voter and candidate input from text edits
this->numCandidates = candidatesInput->toPlainText().toInt();
this->numVoters = votersInput->toPlainText().toInt();
// create simulation worker
worker = new SimulationWorker(this->numVoters, this->numCandidates);
// create necessary connections
connect(worker, SIGNAL(iterationFinished(int)), this, SLOT(UpdateIterationLabel(int)));
connect(worker, SIGNAL(finished()), this, SLOT(UpdateProbabilityTable()));
//connect(worker, SIGNAL(finished()), this, SLOT(ContinueSimulationIterations()));
connect(worker, SIGNAL(finished()), worker, SLOT(deleteLater()));
connect(worker, SIGNAL(destroyed(QObject*)), this, SLOT(ContinueSimulationIterations()));
connect(this, SIGNAL(BeginSimulation()), worker, SLOT(Simulate()));
emit BeginSimulation();
}
// update iteration label each time iteration is complete and thread sends iterationFinished signal
void MainWindow::UpdateIterationLabel(int numIterations) {
//++numberOfIterations;
// convert int to qstring to update iteration label
std::cout << "updating iteration label: " << numberOfIterations << std::endl;
QString iterations;
iterations.setNum((numberOfIterations));
//iterations.setNum(numIterations);
//this->iterationLabel->setText("Iteration counter: " + iterations);
this->iterationLabel->setText("Iteration counter: " + numberOfIterations);
}